Corrections: - Axes can't be enchanted with Fire Aspect and Looting. - Sharpness does (0.5/0.75/1/1.25/1.5) hearts, it actually adds a *quarter* heart per level. With that said, I hope you all enjoy this new series where I cover the controversial stuff about Minecraft!
actually sharpness does +1/1.5/2/2.5/3 damage, with each level increasing damage by a quarter heart per level, except for the first level which adds half a heart of damage
Personally, I think the point of Minecraft is to have fun, without grinding. I think mending does not discourage exploration, but it discourages grinding for ores. For example, in terraria there is no durability, but you need to explore so much more. Minecraft is adding new, extremely rare resources into the game, which encourages exploration, just like terraria.
@@valer_ioo yep that's what I've said, it gets a bit confusing with damage and hearts terminology in the wiki sometimes. But yeah 1 to 3 damage, 0.5 to 1.5 hearts.
The problem isn't with Mending itself but the Anvil. You CAN repair weapons and armor with resources...but it takes exp and it costs more and more to repair the same weapon over and over again. If it was a flat rate depending on the resource, the Anvil would be the go too to repair your items. It wouldn't feel like you had no choice to get mending since it wouldn't have to exist in the world.
Even if they fix those issues you would still go to mending because you can simply fix your durability with just xp sure it takes an exp farm to do it but the long term rewards for is even greater than what mojang will do if they fixed the anvil
@@spider-man5544 If you had that, you wouldn't need mending and it could be safely removed from the game because the alternative would be more then viable. Or, if that still is too much to remove it outright, make it so any and all EXP gains are absorbed by mending so you can never gain exp with it equipped. Combined with the previous fix to anvils this is also a valid path they could take.
Yeah, remove the janky exponentially increasing anvil exp cost and nobody would care if mending existed. Mending is a band-aid fix on a fundamentally broken game system.
Plus the Anvil *breaks!* Has Mojang never seen an Anvil in real life? A nuke couldn't break one. I've even had one break after only like 3 uses! That's 31 Iron every time, fuck that
I never seriously invested in tools before mending. Now that it is in the game, I love naming my items, and actually maxing them out. Makes the game a lot more fun and personal when you can keep the same items around indefinitely.
What I don't get about this is, like, great! You have such nice items now! What are you *using* them for, even? What's the point, you've got your Mending-enchanted gear, your Iron farm, you're playing Creative mode. Why not just do that in the first place?
@@colbyboucher6391 Thats kind of the point of progressing though? Making life easier by putting in a lot of effort once. Thats how almost the entirety of minecraft singleplayer works, e.g xp farms, food farms, anything that can be automated. The game becomes incredibly repetitive if you have to do the same things over and over, also leaves less time to do anything else. The difference between this and creative is honestly pretty obvious to me, satisfaction from putting in the effort to automate an item and now always having that item in large supply so I can move on to doing something else instead of having to go back to get more of it all the time
@@colbyboucher6391 Have you ever spent hours and days, maybe even doing all nighters on a school project and when you turn it in, you get an A+? That’s the difference. One is just getting an A+, one is working your butt off for it and getting the results befitting your work
So, all y'all who are replying to me about just liking the W+M1 grind, what separates that from pre-Mending gameplay that makes not having Mending "boring"?
One additional point I'd like to add is that you can only repair items a limited number of times with an anvil. Using a ton of exp levels to make a god pickaxe and to know that all of that work and levels you used will go to waste eventually cause you can't repair it anymore make you not use it unless you need to, which isn't the point. Mending fixes that and makes it so you don't have to worry about losing the best pickaxe you've ever made.
@@Malam_NightYoru Well the thing that I don't see a lot of people talking about is, if grinding for resources and worrying about durability is something you consistenly want to experience then it is not like you have to use mending. It ultimately depends on what type of Minecraft player you are and how much value Mending brings to the table, for your own playstyle, if you decide to use it or not. I would prefer to keep Mending in the game in order to have the choice of being able to grind for resources when I want to, but to also choose when I don't want to to prevent worring about wasting time on resource gathering.
@ItzRealNiKz yes because it's fun watching hours of work go down the drain, really love that part, oh and then you get to go strip mining for diamonds again
@@Qualicabyss yes because i'm not only saying meding is bad, i'm saying anvil system is bad and should have a fixed xp to repair items. but yeah, mending is, indeed, bad for the game. People are getting really lazy those days... dayumn. "Oh, but the creators and art makers-" cmon, people made art in minecraft back in 1.5.2, why do they NEED mending now? Bc they're lazy?
the real problem is the "too expensive" that appears when you try to repair an object several times. if it weren't for that reason, maybe the players would find mending less essential
@sturdyjorge no it wouldn't the anvil outside creative mode affter a repair would take more then I think 60ish levels just won't let you repair or enchant things in it anymore. And everytime you repair or enchant a tool in an anvil it exponentially increases the cost such that affter 5 maybe 6 times you can no longer do anything in the anvil with that tool
@@sturdyjorge do you even play survival? Ppl here are Soo dumb and can't play the game it shows. Yes there is a too expensive message with every tool that goes over level 39. I've never seen one higher. And XP farms like spawn traps piglins trident killer traps all that shit you'll be standing there for 3 hours waiting to be 39. Soo shut up. Mending is vital. Smfh theese kids.
The main issue I have with the durability system is that you can't repair infinitely. If repairing on an anvil didn't increase enchant costs, there would be no issue, and mending wouldn't be so vital.
This! I'm reminded of Tinker's Construct tools, that aren't totally lost when broken and can be repaired infinitely with the material used to make them. It allows you to keep a tool you love and dedicate lots of thought and effort into perfecting it, without removing the need to keep finding resources for it. It's the best of both worlds. Love that mod.
The problem with mending to me is that there's no good alternative. If repairing tools with their raw materials (what I mean is like using diamonds to repair diamond tools, though netherite I feel should use something like gold or diamonds instead of needing a netherite ingot to repair) didn't get more expensive every time, I wouldn't have an issue with mending. But as it is now it basically railroads you into getting a villager breeder as soon as possible with no good alternative.
Exactly what I was going to say. Its ridiculous to reach "Too expensive". I farmed and build to make the perfect pickaxe and I cant repair it? Why? The increasing cost was simply ruining the game for me before mending. If they delete mending and just rescale the levels needed to repair an item based on enchantments, but make them fixed instead of increasing, Im OK. Without this change Im ok having mending on everything and focusing on building instead of farming.
@@SkyLordPanglot setting up a easy xp farm and getting countless of lvl 30 enchants is sooooo easy. It Wasnt even hard back in the day when all 30 lvls were used up instead of only 3
@@coffeepot3123 how tdo you think that is a good solution do you KNOW how rare that is? How many hours you'd have to spend just FISHING for hours for a single mending book?
When playing modded worlds, I find mending especially useful; when you have enemies halving your armor durability each fight, knowing you wont need to spend decades attaining that armor again is really really nice.
@@azunkor422rlcraft mending is the bare minimum you need some advanced mending (just on some pieces of armor)for end game along with unbreaking 3 or 4
"It discourages exploring for materials." It doesn't, 90% of the time when you gather material it's for building. Mending doesn't give you infinite resources. It just makes your stuff harder to break. It doesn't give you infinite wood, stone, dirt, sand, gravel, deepslate, or the various other materials that are required for various builds or technical projects. But what it can do is make you able to get those materials for longer stretches of time, not having to spend more time on the tedious task of making god tier tools over and over again. By the same logic fortune is also completely broken, it can give you an insane amount of diamonds and other resources making them incredibly less valuable. Protection and sharpness make 99% of all mobs essentially harmless taking away their entire purpose for existing other than being a nuisance.
I know I'm late, but I needs to point out, that you probably contradicted yourself in second point. Fortune, sharpness, protection, efficiency makes your tools amazing as you said, but even then, some people wasn't making them (look at this video comments for example) beacuse they WILL eventually BREAK. And there the mending comes in making them infinite.
With the new armor trims and netherite upgrades, along with the cost of books and experience, you're actually very invested in your tools and armor. To lose them is kind of devastating. You can still lose things to the void, and it's happened to me on multiple occasions with a shulker full of full enchanted netherite tools. It's literally days of work to replace. Mending is a vital key to long-term gameplay, and i couldn't imagine the game without it at this point.
Yeah I think this is the main issue with the durability system: People are fine replacing stone and iron tools but as soon as you get diamond, let alone netherite gear and enchant it, you don't want to lose those items because they become less and less easy to replace. I think there needs to be a new boss that is hard to beat but allows one item to become truly unbreaking everytime you beat it so you can turn you legendary gear into true artifacts at some point.
@@knight_lautrec_of_carim I don't hate that idea, but the majority of the Internet seems to like punishing themselves for playing video games instead of enjoying themselves. It's gotten to a point where people playing for nostalgia have forgotten how basic the game use to be. Mending brought us out of the Dark Ages and allows us to do more with our time.
@@AwoudeX yeah that's a no-brainier. The last time it happened, I pulled out my tool box from ender chest in the end before getting knocked off by an enderman (pulled my pumpkin off to mine end stone) while constructing a shulker farm. Point being, shit happens.
@@mountainmanxyzThis is why you put your ender chest in a safe location Like in the end you'd make a 2 block tall chamber with enough space for the end chest and a few shulker boxes
I think the real problem actually lies in the mechanics of the anvil above all else. It’s as if Mending serves as a “temporary fix” to the anvil’s repair cost catastrophe, except they never bothered to go back and fix it for real. In order for mending to work, anvil repairs need to be reworked
@@colbyboucher6391 I would download a mod that just fixed anvil repairing. I've been looking through all the tweaks that F&F does and it's a lot. Configurable it seems, but that's a lot of testing
Anvils have a built-in system and once you understand it, it all makes sense. Basically, originally, you werent supposed to use the same tools forever. Tools broke when they broke, anvil repairs only meant that you could use the same tools for a little longer, but it was never meant to be forever, they'll still inevitably break at some point and you'd just need to make craft new gear. This was just how the game gear economy was designed. Your tools were supposed to die at some point, anvil never needed a fix because it wasnt broken. When mending was added, this whole thing simply changed. Thats also why diamonds used to be a lot more "useful" back then, because despite having very little amounts of recipes that contain diamonds, they were the best tools and you needed a constant supply of them so you could always have the best gear nonstop. After mending was added, diamonds become pretty much useless because you only needed less than a stack of diamonds in your whole playthrough because the first set of diamond armor and tools you craft would be all the diamond stuff you'd ever craft. Mending is the sole reason why they had to add new uses for diamonds in the last update in order to make them not useless.
My question is why do anvils break? They take like what...40+ iron or something? and Anvils are basically, you guessed it, RNG fuckery!!! Yay! So basically every time you use an anvil it has a low chance of being damaged (I think it's like 5% chance). Once it gets damaged 3 times it breaks. So if you're really unlucky you might only get 3-5 uses out of an anvil...or if you're lucky you could get 100 uses. It's complete bullshit.
I was about to come down here and type this. Put those resources piling up to use without the risk of not being able to repair again in the future. I do still like mending as a concept, so long as it's given a downside to it's use. But I agree the anvil is the culprit
Mending is the only permanent way of maintaining equipment. Repairing them in an anvil costs levels and that cost increases fast and eventually to a point that the game stops letting your repair. The only answer to this prior to Mending was to simply make a new tool, which sucks. Mending may be bad to some but honestly it has been so long since people have been without Mending that they've forgotten what the alternative was, which would be *suffering*
Especially because of how slow and painful it is to build new gear with good enchantments if you aren't actively farming xp with a mob grinder. Maybe you get lucky and hit that Efficiency V Fortune III Unbreaking III pick on your first enchant, but most of the time it's going to take many tries and/or combining several items to actually get good gear and that eats xp fast.
@@Thesamurai1999 diamonds and netherite are finite resources, it would be better if there was a way to trade for them (I don't mean the tools as it would still reset your enchants)
Infinite anvil repairs would honestly be more balanced. You'd still get indefinitely-usable gear, but at the cost of consistent iron & netherite usage. Granted, I duped like six shulker boxes' worth of anvils when we had an End gateway gravity block dupe, so I might not be the most objective source.
@@B463L I do actually think you're mostly right. But I think that specifically repairing an item at an anvil shouldn't take xp at all, and just the resource itself. That would make it infinitely repairable and not annoying to constantly get materials and levels to repair your equipment. The Infinite Anvil repair system also would make Diamond Armor a useful alternative to Netherite when not taking on extreme challenges, because it's still more than enough for most of the game and Diamonds are much easier to acquire than Netherite, making Diamonds useful again and needed in large amounts for repairing equipment.
@@staringcorgi6475 The arrows stashed in shulkers or ender chests cannot be accessed if you run out of arrows when actively fighting. Plus I have a bad memory and will forget to restock it when the arrows run out. If you don't have a problem with these, then mending is more preferable.
Anvils punish you for repairing by adding to the repair cost, making your tools and armor less enchantable due to the anvil’s level cap. So if they fix that, then mending might have some competition if it’s means of obtaining is altered.
@@dertroller8793 With how farmable iron is from golems, people would just swap to iron for anything that doesn't need diamond mining level unless they were rich, oh wait you can buy new diamond picks from villagers and multiple recent changes have made finding diamonds easier than ever
yes honestly repairing tools with the anvil needs to be buffed and anvils need to stop exploding when i use them too much i know iron is renewable but its annoying maybe if anvils had a mechanic where if a repair was made it buffed the tool to work faster, last longer and maybe gave levels for the player to actually use the repair mechanic more
Move the repair option to the smithing table and make it so the repair cost is always the same. gold - free (+golden ingot) wood - 1 lvl (+planks) stone - 2 lvls (+cobblestone) iron - 3 lvls (+iron ingot) diamond - 4 lvls (+diamonds) netherite - 5 lvls (+diamonds +gold) And if you repair some diamond pickaxe 5 times, it always costs 4 lvls.
This I can get behind since I don't like mending and I refuse to use mending, Anvils do need to be balanced since there should be a real reason to not use it other than me simply thinking its overpowered because right now it is. I think mending could be made better by nerfing it to repair your tools much slower so your tool can be broken over time if used consistently, and the repair could be made cheaper due to the mending enchantment in the anvil, speaking of the anvil would lose its too expensive to repair "feature" and wouldn't punish players for repairing a tool multiple times and ease up on repairing penalties on enchanted tools. Mending would serve better as a way to mitigate damage rather than remove it this making unbreaking useful again.
I'm pro mending and I think it's perfectly balanced. Durability is still a good mechanic for early game and pvp scenarios, while mending allows you to do bigger projects and have "unique" tools that stay with you for a long time. The only problem is that diamonds are now less valuable but this could be fixed by adding more non tool crafts with diamonds.
Uhhh, that's the whole problem of mending. Tbh, mending just symbolizes the modern Minecraft. Boring, unchallenging and too casual. It just breaks the game balance, and contributes nothing to survival aspect. "Oh, it's good for builders🤓" JUST PLAY CREATIVE THEN. The only viable part is unique tools and etc, but even then, mending would be better replacable with some kind of non afk method of repair. Even then... Why should good stuff have infinite durability in the first place? Convenience? Why. Making stuff too convenient and forgiving makes the game stale, and as result boring. When your unique extremely good sword has 24 durability, it starts being actually meaningful item, not a tool. Maybe you decide to take it to it's last fight, like taking an old friend to last journey. Or place it into item frame as a memory. Or use it up if you don't value it as much. Problems create so much more interesting situations than convenience. Mending really represents modern Minecraft, with all it's mistakes and problems.
@@shawermus nah I don't agree. You still can loose your tools. And it's not infinite you still have to have some kind of exp farm. Creative is too easy, mending is perfect. I mean I see your opinion
@@shawermus If you think the game is boring, stop playing it. Having to grind is not the same as overcoming a challenge, and tool durability is one of those annoying grindy features that is nice to not worry about by mid-game. If you want more challenge turn off natural regen, play hardcore, or install mods.
The issue is that this boils down to how you view it. The same sentence "you don't have to mind for diamonds again" is viewed by some as good because they hate the grind and terrible by others because they want the grind and they also feel it devalues the resources. No one is right, they just hold a different mindset.
In regards to game balancing, it's a horrible addition. As you grow in the game, things like better equipment should make the gameplay easier, more fruitful, or evolve it in some way, not outright remove the need to engage with it. If mining, gathering resources, etc is annoying, a resource gathering survival game should not sacrifice balance to please you.
@@LazerDisk as noted in the video, it doesn't change the difficulty at all. It reduces grinding, something very few people actually like. You still have to gather resources for other things, just not to replace tools you already spend lots of time making and enchanting.
Simple solution: Remove the "Too expensive!" from anvils, and make it so that repairing tools (and armor) with anvils doesn't increase the cost of future repairs or enchants.
@@MirrorHall_Clay I only really end up using it after beating end dragon anyway so I've never understood why so many people want it gone. It just grind build materials, grind diamonds, grind build materials, grind diamonds eventually. Exploring to find stuff for my builds has always been my exploring motivation while i strip mined for diamonds, the game is much less exhausting now as i pretty much never have to strip mine.
The ANVIL is what desperately needs an update. If repairing tools with materials was at a fixed cost, then it would be much more viable, especially in the early game if you don't have mending yet. (Also, the "too expensive" cap NEEDS to be removed. XP is abundant in late game, and players shouldn't be punished for that). Removing mending would not be good for the game. It is a god-send that prevents even MORE hours grinding out perfect enchantments, I do not want to go back to the pre-mending days.
I think one of the issues is that diamonds just don’t do anything aside from tools and a couple blocks like jukeboxes and enchanting tables. Iron’s an early game resource but it’s used consistently throughout the entire game and is arguably the most useful item. Diamonds should follow a similar route if they want to maintain their use.
I agree. Although realistically I find it weird that you need to spend one whole diamond when a real life a record player needle is smaller than a hair strand.
@Creative Username I remember some mod 10 years ago that made Swords more realistic to craft where you needed to make handles and the blades separately and I enjoyed it as a kid
lapis lazuli used to be useless until they updated enchanting tables, gold used to be nearly useless before they added piglins, I think diamonds need a revamp. we have traders on the overworld that take useless items (emerald), in the nether and they take useless items (gold), now we need traders in the end. the end is empty af and end cities are lacking, they should have traders, maybe some sort of endermen that take diamonds, but the issue is that end cities are post endgame so moiang will have to be creative with those trades
As a new player, having Mending doesn't stop me from wanting to explore, because everything is new. Every structure also has some kind of unique loot that I'd want for my projects, so I don't understand that point against mending. The most painful part of Minecraft for me was trying to find materials for armor and tools.
back when i was young and didn't know much about minecraft, i made 2 full sets of diamond armor and tools, one for me, one for my dad. but i never ever used them because i was so scared of them breaking. now i can use my netherite stuff without the anxiety and i can progress
@@hafizhapezi8964 Agreed. I would view such gear as a waste of time to make, and wouldn't bother without like a cheat code or something. I don't want to "explore for more and more and more and more sets of diamond armor" that's not exploring to me, that's item hunting. I do not enjoy item hunting, it's really annoying & painful for me). Because it means anything else I find is pointless garbage that is in my way of what I really want. I want to have good gear, and THEN (and only then) am I ready to go out & explore. I'm not exploring for good gear, I'm getting good gear then (once I'm not going to curb stomped just for existing for more than 1sec) will I go out to explore the world. I play BotW the same: I stick with all the easy shines and run from every emeny until I get good upgraded armor and the master sword. Then I enjoy wondering around, seeing what their is to see. My exploring is aimless wondering. If I have a goal (such as find diamonds), I'm not exploring. When I'm exploring, seeing what is there is the goal. The point of exploring isn't what I find while I'm exploring, it is the exploring itself. If anything, finding so much loot that I then need to manually haul back home is annoying, the process of bring it back interrupts the exploring.
It's the repair system which makes Mending mandatory. If you could just repair your equipment using the same resources required to make it, it wouldn't be as big a deal. But you can only repair an item a few times at most, and then it's done. You have to make an entirely new item, find all the books required to re-enchant the new item, and grind out the levels to actually apply the enchantments. If anything, Mending makes for _more_ exploration, because you're spending less time grinding out levels. Digging a tunnel for an hour to find more resources does not constitute exploration.
The biggest gear grinder I have about all these people complaining about mending and how it takes away from exploration is, theres really nothing insane to go exploring for... theres no dungeons to face with spawners we everywhere in them, theres no castles to take over with troops defending it, theres no random boss fights while out and about, theres no overworld dragons to scare the hell out of you when you're riding a horse across a plains... theres nothing to see. When you've seen one plains, or one ice spike biome or one desert, so on and so forth, you've seen them all. There's nothing exciting to MAKE you WANT to go out to explore. So what are they complaining about? The only real reason to explore in this game is to find the most suitable location for your base. In a game with practically an infinite sandbox, theres really not much to do. Complaining that diamonds have no use because of mending is an asinine comment. Its useless now not because of mending, but because Mojang hasnt given anything new to do with them. Dont even get me started on the trims. Took a perfectly working mechanic and added forced exploration to find the templates to make even the most basic trimless netherite armor. I could understand that some people are really wanting this for a purely cosmetic standpoint, but I'm not excited in the new direction. This is just making more of a grind again. And then use 7 diamonds to duplicate the template? It's just lazy implementation for how to use diamonds. Why not rework the beacon... using iron grants the current range (dependant upon what the size of the beacon base is), and using the higher tier resources grants an even further range dependant on which one is used. Or make it so the more resources you shove into it amplifies the effect. Make diamonds an ingredient for a new potion effect that let's you combine up to 3 different potions into 1 potion that has all the effects into one bottle. You could even go as far as to require the top tier potions and when you combine them it drops them down to the previous tier and you have to use another diamond to increase it back up. What I'm getting at with all this is mending is perfectly fine, exploration sucks and trims are lazy cosmetic bullshit.
@@cornxx3trims suck yeah, especially when you can just get better looking armor with texture packs or just get a texture pack that lets you choose the trims lol i mean the amethyst netherite texture pack is absolutely beautiful so i’m not gonna craft trims, ima use a texture pack
And anyway isn't the most broken mechanic, you can get a new pickaxe and all the enchantments from your cured villagers. Total cost: 10 emerald, you even get the exp from trading with them so you can enchant and make you tool again. (talking about diamond, netherite stuff yes, mending it is)
I think it would be cool if you had to "teach" the villagers how to make the different enchantment books by giving them a book of that type. You would have to go to some structure, like a library or whatever, to find a mending book. Then you could go back home a give one of your villagers that book, and they would add it to their trades. (Preferably the last trade)
Oh my, I would LOVE that! As someone who deals with villager trades regularly and sprints for the endgame gear, this would make getting specific trades so much more fun and probably still take less time. I know a lot of people dismiss cycling villagers as it makes getting good enchantments "too easy," but many don't know just how loooooong it takes. I mean, take mending, for example. In my experience, you're lucky if you get mending after a half hour of just cycling, and even that's an ordeal. So yes, this is a very good idea.
Hear me out, but I have a good idea for fixing mending. First of all, remove the "Too expensive!" message after repairing your tools at an anvil a few times: that way, you have more of an incentive to repair your gear with materials instead of using mending. To make librarian villagers less overpowered, maybe they could only offer mending books (or maybe every treasure enchantment like frost walker as well as high level enchants, like efficiency V) if you put one on their lectern
@@Bloonsmonki It would make those items a pain to get (in a bad way) since without more biomes, exploring is bland and repetitive. They would also increase your world size a lot and those items would be unrenewable and not farmable which would make a lot of people mad
@@Bloonsmonki The warden is meant to not drop anything useful, so people aren't incentivized to fight it. And more biomes do help, but too many adds a different pain of getting a good place to build.
To balance mending more, villagers could only trade mending books or treasure books unless you level them up to expert/master. I think that would balance the game more instead replacing a lectern a bunch of times
Mending definitely made the game better. The ability to upgrade a weapon you really care about, with it never breaking on you is invaluable. It’s a small change, but it changed the game for me.
I can’t believe it’s tough for people to just let others play the game. Is this person you? No? Then IT DONT FUCKEN MATTER. Let people have fun with what they like, you don’t like it? Throw it in the trash, or sell it to the person who does want it for diamonds, emeralds, gold, whatever currency you decide.
I sometimes play with tinker's construct and I feel like it does "enchanting" better than vanilla: 1. Different materials give different properties, so you don't just do diamond for everything in life 2. Each enhancement takes a slot, even different levels of the same enchantment, so to make your tool really overpowered you need to grind for them slots for things like notch apples and nether stars 3. No random. You need speed - you grind that redstone, you need fortune - go look for some lapis. You don't need to build xp farms to re-roll enchantments. 3. Repair is also free. No, it takes a resource of your tool to repair, but you don't need an increasing amount of xp to repair tool on the anvil, how is that even makes sense in vanilla? 4. Mending is cheap and obtainable early game. But it is slow and only works in certain condition, you have to be in the sunlight, so you can't live in that cave forever. 5. Everything is elytra - it can't be permanently broken, you can fix your tool if you accidentally broke it.
wait a minute... if the Elytra runs out of durability, it breaks... but it won't be removed from the game, it just won't be able to let you glide? you keep the Elytra even if it breaks? is that what you're saying with point 5?
I personally love the idea of enchantments taking up slots, maybe if tools could only contain a certain amount of enchantments making us choose what effects are more important and it would make the choice of having mending or more power an interesting choice. Of course the repair system needs to be fixed to make this work.
My friend and I were just talking about Mending the other day. I've been playing Minecraft since the beta days in 2011 (before any enchantments were added to the game), and I personally *love* Mending. Back in the days before Mending, I'd *never* want to use my good tools because I was too worried about using up their durability. I'd make a Fortune III diamond pickaxe, but then *only* use said pickaxe when I absolutely needed to (such as for diamonds or redstone), and then carry a bunch of iron pickaxes around for everything else. I'd also never want to wear my diamond armor around and ended up just keeping my valuable stuff in a chest. I'm glad that Mending allows me to actually *use* all of my diamond/netherite tools without having to worry about losing them and having to grind them out all over again (ESPECIALLY when it comes to netherite).
Yeah, I remember there was like this rule of having a pickaxe made for exclusively mining diamonds, redstone and maybe coal from time to time and another one enchanted for max efficiency, back then having your normal pickaxe with silk touch was a must, as you take it for mining and leave the fortune one in your base, as you collect the ores then you can safely use your fortune pick on them on your base and not risk loosing both pickaxes
@@Cerri22PG I mean...you should STILL take the Silk Touch pick mining and just Fortune everything when you get home anyway. Silk Touch conserves A TON of inventory space. If you fortune some blocks, you can end up with them hogging up to 20 to 30 times as much space in your inventory
@@brendonw456 I personally carry them both now as fortune is useful for plenty of blocks and with mending breaking it with those blocks is not a problem anymore
The durability of items in minecraft can be redefined as mechanics. What if the items would not waste durability if used for their intended purpose? The pickaxe is used indefinitely if you dig a stone, but if you dig up a block of sand, improper use will waste a durability point.
that would basically give players mending very early on which is gonna make mending free for early game players so that would basically make mending EVEN MORE easy to get, eliminating the need for any grind, since minecraft needs to have some grinding, not eliminate the need for any grinding
As a person who watches a lot of Minecraft videos since childhood but hardly ever plays survival, I can proudly say that finding diamonds for me causes a lot of excitement.
I think the problem with Mending is that it doesn't feel like an improvement for your tools an armor, it feels like a necessity. If you repair your stuff if the anvil, you can only do it a few times before the "Too expensive!" message shows up. If you could repair your things in the anvil indefinitely, that would be perfect. That way, resources -especially diamonds- wouldn't lose their value because you would need them for repairing, and Mending would still be a very useful enchantment, but not as essential as now. Because now it feels like something you can't live without.
@@clashofclanplayer4962 You wouldn't need Mending as much as now, but it would still useful because it allows you to repair stuff without consuming any resources, which would be useful especially for netherite tools and armor, like you said.
It would also be better if the repair cost didn’t go up every single time so that it would stay at a fixed level depending on how many enchantments there are instead of elevating to obscene levels and then going ‘too expensive!’ Maybe the anvil could have a rework where the xp number is only a requirement and the actual cost is much less, like the enchantment table.
Mending is simply so rare that it’s either use villagers or don’t use mending, like any pre 1.16 enchantment but worse because you have to endure boring, low rng structures
Its not rare. You can get armor and tool with mending in End cities EASILY, only "hard" part is getting book for elytra. Its too op and takes a lot of purpose away from the game
@@rogoznicafc9672 maybe, I don’t go to the end except for the elytra and shulkers; however, enchantments are variable and the only option is to either just deal with suboptimal enchantments (or a curse even) or use a grindstone… and also delete the mending
@@imbadatusernames6295 well you just loot cheats in a place you already are... And not many have any curses. Its an end game enchantment and it shouldve been obtained in the end game for more determined and hardcore players. If your everyday Joe has this enchantment it takes away the work but also feelings of acomplishment (you get one for making mending gear but it fades away very quickly) and its kinda similair as using creative in singleplayer even for Just one small thing.
@@anon1963 True. But players use it and dont think of the "consequences" bcz they dont know any better even tho their experiance is hindered. (+ last part of the other reply applies here)
9:30 no, actually, an absence of Mending just discourages you from even enchanting your tools or finding netherite or even diamonds. No point to do anything grindy if its result stays for half an hour.
As a survival builder, I absolutely hate spending my time in the mines (especially with how hard it is to get diamonds now), so putting effort into obtaining mending is worth it for me.
i appreciate how mending helps give a sense of finality to your equipment, and lets you be finished with what you have. i ALSO appreciate how before mending, equipment management was a bit more of a challenge, and it forced you to prepare backups you would inevitably need. personally, I'm fine with or without mending, though I would like to try a world without it, again.
@@jaxregona3028 Mending's always acquired as treasure (or via trades) so data packs can completely eliminate it from all loot tables if desired. Given the amount of spite toward mending that I'm only now hearing about today but has apparently abounded since its arrival, I can't imagine there's not already a data pack that effectively eliminates it from the game.
@@Argonwolfproject i found one and it's so simple, simpler than my attempt at it. there's no load file and the tick file is like 1 command it's beautiful
Something I'd like to point out is the addition of armor trims. You have to use diamonds to save your trims as you discover what appearances you like, which won't last forever but is still a new source of diamond usage
I agree that diamonds are less special, but I think Minecraft is trying to make them more useful. In the new snapshot you need like another thing for upgrading diamond armor to Netherite and you can duplicate that item using diamonds. Edit: thanks for 100 likes Edit 2: WOW 150 Likes. That's the most likes I have ever gotten on a coment
I think ppl r upset bc diamonds having more use makes it more.... Average? The exclusivity in diamonds is that it's hard to obtain, and it's only for a couple uses. Netherite is expensive, bc it's difficult to obtain, etc etc. It ruins the exclusivity of the object.
@@snowshower4415 This exactly! I like keeping my diamons because they are a sign of wealth and progress in that particular world. I can use them for decoration, pile them up, etc. Wasting them like any other resource feels stupid and makes them feel like any other ore.
@@onemoreweirdo207 I can see where you're coming from, but I feel like if the use is epic enough, and not an absolute necessity, you could still enjoy your stack of diamonds while other players use them for something befitting of their value. Make it so you can tame shulkers with diamonds. Put diamond golems in the game. Put a block breaking piston in the game, which has a diamond tipped drill instead of a piston head.
As someone who played pre and post mending, I am pro-mending. Imo, mending is one of the keys to the endgame. It would be odd having all sorts of auto-farms, but still having to resort to mid-game tactics once anything breaks. Mining in any way can be tedious, so mending makes it better by essentially making the game more fun. You don't have to stress over your tools and armor any more as long as you have mending.
@@SnrubSource And my counter to this is..... So? The game is an IMMENSE grind if you don't have it. I'm honestly flabbergasted that this is a "controversial" subject. Most survival games have some form of tool maintenance, but most of them also don't restrict how often you can repair your tools. And the tools in most of them, you can repair your tools from your inventory. Repairing via Mending is actually more work than most survival games I've played, honestly. And to repair half your tools, you still have to make the conscious effort to repair your tool...set up an xp farm of some sort to accomplish the task
i'm subbing to you even though i don't play minecraft near as much as i used to because you're one funny dude and i have been enjoying these vids for several hours, now. i'm in withdrawal from my anxiety medication until morning after tomorrow (lol this won't make any sense by friday) due to my pharmacy making a BIG mistake. these videos have been taking my mind off it a bit. anyhoo, that was a lot of stuff that none of you care about but either way, thanks for making great minecraft vids, dude!
Honestly, I don’t think mending is even bad. The bad part of Minecraft is, you guessed it, diamonds and their lack of use. The problem with diamonds is that nerfing their spawn rate changes nothing, so the only way forward is more recipes. Edit: wow this is the first time I’ve got a like count of this much. Thank you!!
@@viniciusgoulart5077 still a cool feature that adds variety to armor designs. Honestly something I've been wanting for a long time, unique armor designs. I would've preferred it with leather armor as more of a aesthetic thing, but still cool.
I don’t really use mending as I like memorializing my old gear, but I think it’s a good addition to the game. It is very beneficial to players who want to avoid as much unnecessary grinding as possible. If you don’t like it? Don’t use it. Minecraft is a sandbox. You don’t have to use something just because it’s in the game. That’s my opinion
people that hate mending are the same people that think weapon durability in botw/totk is a good game mechanic and i can only hope they are never allowed to make any game development decisions "like oh cool having to be inconvenienced to make another tool/armor piece i love how it doesn't make anything difficult, just annoying to have to remake" these are the same people that get excited when a creeper blows up like "oh wow that creeper did no damage with armor but im so happy i have to fill ANOTHER dirt hole again, how fun" at that point just watch paint dry or just don't use it then ig
For me when mending was added, it was a great fix for a major problem I had with Minecraft. It has allowed me to build more and enjoy the game more!!!!
Prior to Mending, I actually found myself being afraid to use my best tools because eventually the game would block me from repairing them, and enchanting used to be much more grindy. But perhaps Mending trades should be restricted to the master level. So you have a chance to get an infinite supply if you level up enough librarians, but even if you don't get lucky, you can play it in a way that it at least gives you access to every other enchantment, so you can at least easily enchant any new tools you might need. Of course, this only raises the bar to obtaining infinity mending access but doesn't change anything once you have cleared that bar. But that might be a decent compromise.
True, it would be interesting how they would implement that. You wouldn't want to make the chances of getting Mending at Master level too rare otherwise it just screws everyone over because they would have to grind a villager up to level 5 constantly so it would have to be between like 3 or so options but I can see how that would be an improvement
@@lexeleister4618 Tbh I'm not a fan of how Netherite gear works. I think Netherite should be one out of a choice of sidegrades for diamond gear, each with unique properties. Then you could also have End or Ocean monument themed gear. But if each new set strictly outclasses the old ones, it will hurt variety.
@@UltimateSpinDash yeah but adquiring diamonds is harder than finding iron and finding netherite even harder than diamonds that's why these outclass each other meanwhile mending is easily obtainable since the start if u find a village
The thing I find with Mending is, even if you have an op exp farm to repair your tools and such, you're still not immune to dying, and your tools are not invincible. You can have all the enchants you want, slap on mending, and still die to simple things like a zombie or fall damage. or lose it to a cactus, void, lava or breaking.
The lack of incentives for digging for diamonds is the real issue. Mojang could easily fix that by adding useful or powerful items that require diamonds bringing meaning back to mine and craft of Minecraft
I love how the new 1.20 update is making diamonds more valuable, I actually feel the need to go strip mining, which is something super nostalgic that I miss.
I personally believe that mending isn’t the problem but rather that how you fix items is the problem, as for mending, if your tools are about to break, just use your mob farm! I think there’s gotta be a different way to repair these that isn’t as easily replenish-able maybe do a Zelda and put your tools on cooldown, or maybe slowly repair your tools with time
Nitpick, im assuming others have mentioned this, but Unbreaking doesnt add durability. It adds a % chance that points of durability wont be consumed upon use.
I started to realise that so many people play minecraft in different ways, like I myself build farms and houses, thats mostly what I do. So for me, getting tools with mending without needing to grind for resources and enchantments again and again, is perfect. But i can see how people who like adventuring, and those that see it as too overpowered, do not like it. I have mixed feelings about it, but if its here then ill gladly use for as long as i can.
@@colbyboucher6391 actually nope, since the enjoyment doesn't come from just building, but from the progression to get to that point, so once you automate something, you can mark it out of your checklist of things to do, and slowly focus on bigger and bigger projects And hey let's be honest once you're already explored an area and you're just bulding, its not like the game is hard even if you just wooden tools, it just takes longer to build what you want
@@colbyboucher6391 I would, but creative mode isnt as fun, I like gathering the tools, knowing I can create something that will automate stuff for me, getting enchantments that makes life easier, upgrading my tools, my gear, going step by step. Thats what I love, feeling the satisfaction of building something "useful" in a survival world that has use, instead of just building something in creative that just stays there that I built for "free".
With the scale of minecraft building constantly getting bigger and bigger with everyone wanting to build the next best thing. Mending is AMAZING. It's by far one of the best things ever added
I don't see Mending as a problem. It is one of those things that don't affect you at all unless you use it. I don't pass it up when I see it, but I don't go out of my way to find it, either. I like tracking my progress on massive landscaping projects by keeping track of how many tools I break during the process, but I can see that being tedious to other players, so Mending would be game-changing for them. To each their own.
@@kiattim2100 Incorrect. Adding a gun would change the entire feel of Minecraft. It's very existence would alter everyone's experience with the world because it's presumed such tech does not exist. It would be like adding a car or a mech suit to the game. Enchantments, on the other hand, perfectly align with the spirit of the game. You are comparing apples to grenades in a false attempt to make a point.
With the whole enchantment thing, you should probably also take into account how the enchantments synergize with eachother. Mending and unbreaking make a great pair, especially with elytras, because regenerating durability is good, but if you have high durability to begin with, there is a lower risk that the thing breaks before it can regenerate more, like mining where a lot of durability is used on plain stone, and ore veins aren't all too big. With elytras, you can fly for longer without having to get XP.
The real issue diamonds have is just the lack of uses. With the added armor customization and the need of diamonds multiply your trims for it, you do need more diamonds now, but similar to copper, it could still go with a few more items to built into
I like the trims, but I still haven't put one on my armor. It's kind of a useless feature to me, but I still like the concept. I'm kind of glad I don't need to spend as much time looking for diamonds. I have plenty of surface projects to work on, and because of mending, I can mostly focus on mining and producing building blocks and actually building things. Even still, it feels like I'm heavily invested in my arsenal of tools, armor, and weapons, and have spent enough time mining diamonds and upgrading my gear to not feel obligated (or want) to be continuously crafting and upgrading new gear. All that said, a few other practical uses for diamonds would be nice. I feel very little need to mine diamonds at this point in my long term survival world.
@@XayXayYThmm I think maybe they could make netherite extremely rare, but like still renewable ( for example the warden has 1% chance to drop it) so it would be less of a grind. I play Minecraft to have fun, not to grind 24/7.
Mending is one of those books that doesn't discourage me from exploring.. in fact, it led to me willing to explore more and more, especially with wanting a seemingly large supply of blackstone and deepslate. If anything, three of minecraft's biggest punishments is falling into the end's void and/or dying to lava or inside a cactus trap since they just flat out delete all your progress, including mending itself. There's a balance, and the redstoners would probably wail if they have to deal with non-repairable diamond tools since obsidian can only be mined by diamonds or above.. so when all the diamonds are slurped up.. what then? your placed obsidian and enchant table can't be moved and if those are removed, those are now deleted, which means you lost your means to enchant, meaning you're now stuck as an iron or stone "noob." with no way of getting diamonds cause ya ran out aside from going out X-thousand blocks away from base to encounter said same risks of flopping into lava and giving you a big slap to the face in return. It solved Minecraft's biggest frustration that is lava. So if there's a way of giving out renewable diamonds, then perhaps it wouldn't be as hair-splitting as before.
This is why you also bring a water bucket and don't dig straight down lmao. I bring 2 golden apples for emergencies and some ender pearls. The Nether is a beast I don't like to touch for obvious reasons lmao
100% been thinking just right about this while scrolled comment section P.s. watched video, here's my thoughts on fixing the problem: - remove mending from trades (as you said) - remove the repair XP cost scaling, so it's fixed. Or make the scaling based on the number of enchants applied? And maybe add material cost scaling? So, instead of paying 999 lvls and one diamond for favorite pickaxe with 4 enchants, we would need to pay, let's say 5 lvls and 2 diamonds (for the same amount of durability) and this price would not increase cause of number of repairs but only if the number of enchants is increased - would also consider making mending to count as 2 enchants in the repair mechanic reworked above, but not sure about this one
If you want to encourage exploration, or at the very least encourage working in other projects, you could also make Mending a function of time: you need to wait for your tool to regrow, so you may as well do something else with your time. It also introduces a bit more risk, because it's night and your sword is low, but you can't rely on killing monsters to repair it, so you have to make a choice: mad dash and hope you survive, sneak past and hope you don't need to fight, or hole up and wait out the night while your sword heals
The thing is, mending didn't remove the need to replace your tools. It just slowed the cycle way down, and made it more tied to player skill. Now you only need to replace them when you lose your items from death or when you accidentally break a tool by not paying close enough attention to the durability. Those are both things that will inevitably happen if you play a world enough.
That would be true if Mending was incompatible with Unbreaking. Right now, you can just collect a few XP points and keep your tools at max durability forever, since the usage rate is usually way lower than the rate at which you collect XP
@@MrAnonymouz ...so you're saying it's not true that people don't need to replace tools...because they can just keep replacements for their tools ready to go? Really?
Objection: Only Bedrock edition on console kills me because the combat is god awful and also you can just randomly die. Regardless though, you can keep a mending tool for 100s of times longer than a normal tool. The issue people are actually having isn't durability, it's that diamonds don't have any use beyond the 35 needed for all tools and armour. We need more uses for diamonds.
@@zaferoph Well, that's remedied a little bit with the changes to netherite upgrades. Sure, you can still have mending on all the things you make with it, but ultimately you're still gonna lose some or want to make variants if you play long enough. But yeah, there should still probably be more uses for diamonds.
I'm on xbox. The first time I found out about mending was when I caught a fishing rod while fishing. As I used it waiting for it to break I was amazed when the bar turned green. I had no internet. It seems more fascinating when you don't hear about these things before you find them on your own.
Mending is the strongest enchantment. But the problem is it is really easy to get with villager trading, which I think is what is really broken in the game (zombie curing in particular)
Especially with the 1.14 update allowing you to cycle villager trades just by replacing the workstation, it's become something that's really obtainable in the early game. Back then, you'd have to build a whole breeder and trading setup to get a renewable source of mending books, but now, you just trap a single villager and spend some time breaking and replacing a lectern until you get the enchantment. Even then, I don't think it should have been a villager trade in the first place; it's just too good of an enchantment to be so easily renewable.
@@LiamTolentinoI think that’s a good thing. Imagine going grinding in a cave 24/7 to replace/repair your tools unless you’re like 69420 years into your world. Mending is good as an early game enchantment because it’s harder to grind in the early game (less efficient tools, redstone etc.) and mending just reduces the amount of grinding.
thats really the biggest problem, you find two zombie villagers, cure them, make a villager breeder, set villagers up with jobs, infect them, cure them, max them out and bam you can get the strongest enchantment in minecraft along with diamond armor and tools to enchant it with all for less than a stack of pumpkins
@@dhans9662 but first, i need to grind for hours to get the mending book in the first places Enslaving villager just for a book, transport them back to my bases using the most ineffective methods (boat) from million of kilometres away
i think the reason that diamonds don't feel special anymore is that the community has grown and actually learned how the game works and know how to easily find diamonds. also, chests.
I have an Idea. I believe the issue comes from 1. The anvil cannot repair indefinitely. 2. You can buy mending Books from Villagers. Imagine you can only find mending books/tools in caves and dungeons - it would make it more special. While also making it possible for tools to actually be repaired at an anvil without the stupid exponential increase. You have the best of both worlds. Mending is still the best, but actually rare. And the anvil works like it should
the problem is not that it can be gotten from villagers, the problem is that villagers are basically the only way to get it at high enough quantities without spending days to get one cause you get unlucky (like with fishing) not that it is even that easy with villagers, if you get unlucky it is not uncommon spending hours breaking and placing lecterns, and even then it is way faster. really they should just be available from the enchanting table, but only from enchanting books. it would be rarer than item specific enchants, but also not as annoying to get as before. (it would also mean enchanting books is not useless)
I do have one big defense for Mending: While Mending does undermine the incentive to mine resources, it majorly increases the incentive to collect XP, since Mending makes collecting it the main way of repairing gear. That leads to the construction of massive and elaborate XP farms, encouraging innovation and creativity.
It did encourage innovation, a lot of it, but nowadays we've got it all figured out and anyone can just look up a build tutorial on exp farms and copy that.
@@jukesdtj656 same as saying we figured out cars or [insert whatever technology here] why dont you go research/engineer something yourself instead just buy it like a lazy man. you should be ashamed.
@@anon1963 You should go back to 4chan. Minecraft is a game that has limitations and mechanics that we can determine accurately and completely. If there is a style of farm that can be made then someone likely has made it, and if there isn't then it's not my responsibility or my duty to find it. I will play this game however I wish to and unless it's a massive project that I know I can't figure out with my experience because I'm not a Minecraft Engineer and this isn't my skill set then I will likely do it myself.
I think they should go more into personalizing your equipment and getting attached to it. That would bring usefullness back to diamonds. Hey, they already did something like that with armors, why not do something similar with tools and weapons and maybe later expand even further with the concept. Maybe allow changing shapes of your tools and armor, exc.
Breath of the Wild’s durability system is absolutely abysmal. Though it is supposed to encourage you to explore, in reality it just makes you mark the closest location with the best items and go there after every blood moon. Factor in the time it takes to travel and how empty the map is and you have an experience that quickly wears out its welcome.
Yeah, personally my favourite system is Monster Hunter's (or at least the old one where I played), where weapons don't break, but they become blunt and you have to sharpen them.
Mending is for late-game players that don't want to spend hours mining for diamonds and then days trying to get all the best enchantments, or don't want to have to wait 5 days without sleeping then deal with flying rats just to have a chance to be able to repair part of their elytra. Mending is for late game people who don't want to be bothered with doing the same thing over and over again
Don't forget that repairing elytra with phantom membrane gets more and more expensive until your elytra is literally unrepairable and now you have a piece of junk in your inventory. Gotta find a new elytra because everyone loves travelling thousands of blocks right?? Right??
Currently all getting a mending villager takes is breaking and re-placing the lecturn until you get one. It doesn't require any consumable resources, nor does it require any real skill. You just roll the dice until you get it. So it's not in any way limited to the "late game". The villager trading rebalance intends to change that. Getting mending books will require finding a swamp. Transporting villagers to the swamp. Breeding until you get a swamp villager. Turning that villager into a librarian and then raising them to master level.
@@petermichaelgreen I understand this but it doesn’t stop anyone from making a world at a previous update and moving it up to a new update to negate that. But that doesn’t apply to bedrock players
the best fix to mending would be making it harder to obtain and buffing the anvil, making it so repairs are cheaper and they don't count towards price increases as well as removing the level cap and making it so order doesn't matter
@@stock_movie1875 this is Minecraft. The game where you can go through a portal into hell where strange pig people await you and will discriminate against you if you don’t have gold. This is is not a realistic game.
I have the best Pro Mending Arguement that I dont see why isnt considered: If you dont like it- Dont use it. Quite simply if you feel its too strong of an enchantment, its not one that can be found randomly from enchantment tables, so the only way to get it is by manually placing it on your items.
My thoughts: In reality, the anti-mending crowd are not nearly as affected by mending as the pro-mending crowd, because whether or not you use it is up to you
Yeah, mending is completely optional. I can understand the anti-mending folks when it comes to online servers and other people using it there, but for offline users it is entirely choice.
The problem is that you're obligated to use it because it is the most effective strategy available with no downsides. Even if has an overall negative impact on the game.
@@someoneelse4811 You're not obligated to use something just because it's the best option. Creative mode is the best way to not die, but I'll bet you're still mostly playing survival
Something that makes infinity broken is that you can "sacrifice" the infinity bow to "repair" a new bow, this applies the enchantments to the new bow (effectively making it the same bow) while bypassing the "too expensive!" level limit, as the levels required never goes up.
I think the major point of Mending is the problem that the cost of repairing your tools increases every time, so even if you have the materials to repair it, you will lose it.
this video is so good, not only is it based which i was half expecting but also its so funny. you putting different types of discrimination over mobs made me chuckle more as it went on. also sweet editing
@@XayXayYT honestly you made my day, you had me laughing so hard while also learning more about enchantment since I don’t have a solid understanding on most enchantments 😂 you earned my sub Sir
@@XayXayYT honestly you made my day, you had me laughing so hard while also learning more about enchantment since I don’t have a solid understanding on most enchantments 😂 you earned my sub Sir
When mending was added i was over the moon. I had a special world with a friend many years ago... Who eventually passed away. She left her entire inventory in a chest beside my bed with a few signs saying that her items were a gift to me and would love it if i brought them on my adventures. Of course, i was conflicted because... Stuff in Minecraft breaks. I didn't play that world for months because if I were to not use them, I'd be going against her wish but if i did I'd lose the stuff that reminds me of her. When mending was released i enchanted every tool and armor she left me and recently I've upgraded them to netherite. To this day i rename my first mending diamond pickaxe after (her name)'s + passion every single time in honor and remembrance.
I tend not to enchant any tools, weapons or armor with Mending until I acquire the diamond or Netherite version of that tool/weapon/armor. Of course, for stuff like shields, shears, or flint and steel, this doesn’t apply, in which case I’ll enchant the item with Mending if and when I can afford to do so.
Ok, I have two things I have to say. 1) I've watched tons of Minecraft channels, and after my first video of yours, you've become one of my favorites. Your presentation style is fantastic. Your voice, speech patterns, intonation, pacing, etc are just great. And your ability to hash out concepts in an interesting way is exceptional. Insta-sub from me. 2) Mending seems so obvious to me that I don't see why it even needs discussed. It just makes sense, and the way it's implemented is perfectly balanced. But the fact that you made it such an interesting topic worth going over is exactly why I very much enjoyed your video and subbed eight away. Well, guess it's binge time, boys!
I mean Grinding villager trades to get mending seems stupid to me. Every other enchantment fine but that one should be removed from villager trades in my opinion. If you truly wish to grind fish for it. Or explore and find it. Like up the chances for it appearing in structures. I know the world is infinite and you can truly find an unlimited number of them. But mending should stay it's availability needs to be changed though. Though they shouldn't just do that. allow tools to be repaired on the anvil without costing experience points or at least no more than 5 levels and shouldn't be blocked by too expensive.
I don’t use mending for I like to play the game how it is That being said I don’t want it to be removed as it’s a plus and there’s no reason to say no for more things
The "don't like don't use/watch/play" argument has never been a good one, and the amount of people who keep citing it here is really annoying. All it does is shutdown actual criticism of the game and preemptively shoots down any suggestions that would improve the game. Given the opportunity, players will optimise the fun out of the game, and telling people to "just dont" is nothing but an excuse to let mojang get away with bad game design. They have a lot of sway on thr choices players make - and even if the anti-mending people _dont_ use it, the presence of mending in the game is preventing the existence of alternatives. On just about every level, people are practically forced to use it, whether or not they think it's actually good for the game, regardless of if a different idea would be objectively more fun
@@DodgeThatAttack It's a perfectly valid argument in Minecraft, a game that gives you so much freedom to play how you want. Enchanting a good tool is easier today than ever before, so if you don't want to use mending and just make new tools when the durability runs out, go ahead. Minecraft has no meta, there is no proscribed best way to play that the game imposes on you. You can impose your own limitations and create your own game mode. You can even roll back to older versions if you want. "On just about every level, people are practically forced to use it". No. They're not forced to use it. You don't have to compete with anybody. PvP in Minecraft (whether it's combat or who's the better builder/redstone engineer etc) is entirely up to the player. You don't even have to use tools at all if you just want to build without limitations.
@@ScottPress its really not a valid argument, it only serves to shut down conversation so you dont have to address real criticisms with the thing being discussed. while anyone can technically just not use things in the game, that in itself does not provide a good justification for its existence. at best, that is you defending mojang for adding something people would rather the game go without. that just means what was added was a waste of dev time and resources. telling people to just not use things also implies they have a choice in the matter, but that also means people have no good reason to interact with the systems that use the item as a reward, and you still have to deal with it when anyone else uses it. you choosing not to using mending will not stop other people from structuring your playthrough around it, which may negatively affect you. and even still, if _that_ doesnt matter, you still need it if you want to keep up with other players and the game as a whole. when the game is designed around the existence of mending, it takes away opportunities for different and potentially more fun ways to get the same result. so even if they never directly interact with mending in any way ever, the game is still made in a way that is less fun overall. on the other side, people who DO use mending because its more convenient may end up having less fun than if they had not used it. And because mending _exists_ players are heavily incentivised to use it. telling people to just not use it just shifts the blame from game design to individual, which is not only silly, but unproductive.] I brought up most of this stuff already and you addressed none of it, giving little more than a "nuh uh" followed by multiple points of your own that are straight up wrong. Enchanting a tool nowadays is still bloody annoying, and just because its slightly better than it was literally a decade ago, that does not mean we have to be complacently happy with it. A large part of why the enchanting issue hasnt been addressed I fear is _because_ mending made it a 1 time ordeal. Its seriously painful sitting afk in a mob grinder for a lottery ticket chance at getting some decent enchants from the enchating table, and the only other real option is to create a whole villager trading hall where you sit _not_ afk rerolling villager trades, which mojang are doing their very best to make even more painful with weaker books and biome exclusivity. Minecraft absolutely has a meta. in fact is has multiple metas depending on your goal. theres a PVP meta, a speedrun meta, even a building meta (think cozy cottagecore houses absolutely dominating), so that whole point makes no sense and reeks of ignorance. if you join a server with other players, then all of that "its up to the player" crap goes out the window because its not all about you. you share that control with all the other players, or the server owner. in these situations, mending _will_ exist and people _will_ be expected to use it. you can choose not to anyway, but then you have to address literally every other problem. also i think that last line is the stupidest thing ive ever read. "you dont even have to use tools at all if you just wanna build without limitations" 1) you cant even get cobblestone without tools, so thats instantly a limitation and 2) tool durability _is_ a limitation. currently the best way to play without limitations is to fucking use mending. I am a person who likes mending and think it is helpful, but shutting down the conversation does nothing to help anyone, and just because I like mending > no mending, that doesnt mean I dont think there could have been a better system in place. Yet you think we arent allowed to discuss a better system because the only options a player should have is all mending, or no mending.
@@DodgeThatAttack "its really not a valid argument, it only serves to shut down conversation so you dont have to address real criticisms with the thing being discussed." What discussion is being shut down and what criticisms need to be addressed? Problems with enchanting? With fixing tools using mined materials? With trading? With loot tables in dungeons? Does removing Mending fix any of these problems? Can the problems be addressed without removing Mending? If you don't like Mending, don't use it. It is a valid point. Just because it's simple doesn't make it invalid. Perhaps it means that your complaints about Mending aren't that deep. "while anyone can technically just not use things in the game, that in itself does not provide a good justification for its existence. at best, that is you defending mojang for adding something people would rather the game go without. that just means what was added was a waste of dev time and resources." SOME people don't like Mending. You're presenting it here like it's a consensus. "telling people to just not use things also implies they have a choice in the matter, but that also means people have no good reason to interact with the systems that use the item as a reward, and you still have to deal with it when anyone else uses it. you choosing not to using mending will not stop other people from structuring your playthrough around it, which may negatively affect you. and even still, if that doesnt matter, you still need it if you want to keep up with other players and the game as a whole." Curate an SMP where Mending is disabled. "when the game is designed around the existence of mending, it takes away opportunities for different and potentially more fun ways to get the same result. so even if they never directly interact with mending in any way ever, the game is still made in a way that is less fun overall." More fun? Fun isn't something that can be objectively measured. You don't like Mending, I do. Who's having more fun? "on the other side, people who DO use mending because its more convenient may end up having less fun than if they had not used it. And because mending exists players are heavily incentivised to use it. telling people to just not use it just shifts the blame from game design to individual, which is not only silly, but unproductive." An argument without merit. You can't possibly know if I would have more fun without Mending. "Enchanting a tool nowadays is still bloody annoying, and just because its slightly better than it was literally a decade ago, that does not mean we have to be complacently happy with it. A large part of why the enchanting issue hasnt been addressed I fear is because mending made it a 1 time ordeal." So you want enchanting to be better. What would make it better? Making the system easier to exploit? Like Mending makes it easier to maintain your best gear? The existence of Mending doesn't make it impossible to rework the enchanting system. We don't know what Mojang will work on next. If the community wants Mojang to rework enchanting, the community should let Mojang know. "Minecraft absolutely has a meta. in fact is has multiple metas depending on your goal. theres a PVP meta, a speedrun meta, even a building meta (think cozy cottagecore houses absolutely dominating), so that whole point makes no sense and reeks of ignorance." Minecraft is a game where you compete (whether it's PvP or a clock) by your own choice. I think I've said that already. "if you join a server with other players, then all of that "its up to the player" crap goes out the window because its not all about you. you share that control with all the other players, or the server owner. in these situations, mending will exist and people will be expected to use it. you can choose not to anyway, but then you have to address literally every other problem." Curate a server without Men-- wait, I'm just repeating myself now. "also i think that last line is the stupidest thing ive ever read. "you dont even have to use tools at all if you just wanna build without limitations" 1) you cant even get cobblestone without tools, so thats instantly a limitation and 2) tool durability is a limitation. currently the best way to play without limitations is to fucking use mending." Are you familiar with creative mode, you boundlessly intelligent person?
I mean what’s the point in getting all the good enchantments if it’s already half durability with no way repairing it other than 30 minutes of netherite mining
Mending is a great enchant. Instead of using materials to constantly repair your tools, you can use them to make different blocks and build tons of things.
I'm kind of in a middle ground. When you just want to build, not having to constantly make tools to make those builds in the first place is really, really nice... ... But It probably should NOT be a villager trade. If nothing else, just that one enchant shouldn't be so easily and readily attainable if you know what you're doing.
I really think mending should be removed all together from the villager trades. Make it a loot exclusive enchant you can only find in end cities. Like swift sneak.
@@TheBenjaman i was thinking mojang should make 2 new seriously rare ways to find it, 1 is in an end library (taking all the enchanted books off the shelves and hoping RNGsus is with u so u find mending) and 2 is that it spawns in a very rare chest in a new (smol) nether structure
I like having maxed out gear with every useful enchantment. That's why I always force a librarian to sell me mending. If only 1.20 could come already with armor trims on Bedrock, so I can go look for an ancient city and get swift sneak.
Not gonna lie, exploring with a diamond pickaxe with Unbreaking 3 Mending and Silk touch and going back home with like 7 stacks of the ores I want, that's satisfying for me.
The way I like to think about mending is that it’s like flipping a lever to open a shortcut door, you work to be able to not work again. It marks a point in the game where you shift from constantly gathering resources to being able to have the freedom to explore or build without being interrupted by mining expeditions
It's the point where I go from "YAY DIAMONDS!" to "yawn diamonds..." when mining for materials. Because with mending you need approx one stack of diamonds and then never another diamond again. I have a diamond covered (the visible blocks) beacon just to use my diamonds for something. Something is very broken when I'm more excited to find iron... Because hoppers, maps, cauldrons, pistons, rails, *everything* needs iron... (I refuse to make an iron farm out of principle, so as to not trivialize yet another part of the game.)
@@tylisirnAnd instead you'd rather be forced to bring shulker boxes with countless iron pickaxes whenever you go mining, just because you can't afford to break the pickaxe you worked your ass off to get? That's how it used to work. It's just an unnecessary waste of time in a game where you pretty much always have a lot of things to do anyway. Mending basically makes sure you don't just waste hours away.
@@angryinternetperson6629 Even before mending existed, I got way more diamonds from mining than it took to repair my picks. The alternative to mending would've been to fix the stupid anvils so fixing tools would be sustainable. Of course now that tools are netherite, that would be out of whack again, so modern minecraft is unfixable. But originally mending was a patch to the stupid design of anvils and now we're stuck with it because of other design decisions.
@@angryinternetperson6629 BUT 50% OF THE GAME IS MEANT TO BE BRINGING SHULKER BOXES TO THR MINES.If u dont mine u dont play half ot the game.People dont realise the fun of caves bcz all they think of is just to get richer.If u dont wanna grind as much then build smaller things.Its just that nowdays people wanna build fuking skyscrapers.
The best part of Minecraft is that you can do nearly anything and can set your own rules, go on a journey with your own objectives. The good thing about this kind of game is that you are free to use every single features it offers or on the opposite side restrain yourself to make the game harder or different. And so I think mending is a good thing to the game since players will have the choice to weather use it or not, as well as any feature they don't like ! (sorry if I made English mistakes, im French).
Yeah exactly this! I love using Mending on my tools, but I make it a rule that I don't want to kill animals or kidnap villagers. So food becomes tricky as I need to get a farm going quickly, or else find a source of mushroom stew. Plus for villagers, what that means is either I move into a village which isn't always a nice building location, or I only get villagers by curing spawned zombie villagers. It's so easy to add your own fun rules and challenges to make things harder, so why can't people just rule "I won't use Mending". In fact as someone who really likes Mending, I do have a world where I don't use it, just because I want the extra challenge of running out on a tool. Minecraft is and always has been a sandbox, and sandbox games should always be additive since you can so easily pick and choose what you want to do.
Corrections:
- Axes can't be enchanted with Fire Aspect and Looting.
- Sharpness does (0.5/0.75/1/1.25/1.5) hearts, it actually adds a *quarter* heart per level.
With that said, I hope you all enjoy this new series where I cover the controversial stuff about Minecraft!
More videos plz idc just keep uploading
Moyang> Mojang
actually sharpness does +1/1.5/2/2.5/3 damage, with each level increasing damage by a quarter heart per level, except for the first level which adds half a heart of damage
Personally, I think the point of Minecraft is to have fun, without grinding. I think mending does not discourage exploration, but it discourages grinding for ores. For example, in terraria there is no durability, but you need to explore so much more. Minecraft is adding new, extremely rare resources into the game, which encourages exploration, just like terraria.
@@valer_ioo yep that's what I've said, it gets a bit confusing with damage and hearts terminology in the wiki sometimes. But yeah 1 to 3 damage, 0.5 to 1.5 hearts.
The problem isn't with Mending itself but the Anvil.
You CAN repair weapons and armor with resources...but it takes exp and it costs more and more to repair the same weapon over and over again. If it was a flat rate depending on the resource, the Anvil would be the go too to repair your items. It wouldn't feel like you had no choice to get mending since it wouldn't have to exist in the world.
Even if they fix those issues you would still go to mending because you can simply fix your durability with just xp sure it takes an exp farm to do it but the long term rewards for is even greater than what mojang will do if they fixed the anvil
@@spider-man5544 If you had that, you wouldn't need mending and it could be safely removed from the game because the alternative would be more then viable.
Or, if that still is too much to remove it outright, make it so any and all EXP gains are absorbed by mending so you can never gain exp with it equipped.
Combined with the previous fix to anvils this is also a valid path they could take.
That and after 5-6 uses your tool is "too expensive" to repair
Yeah, remove the janky exponentially increasing anvil exp cost and nobody would care if mending existed. Mending is a band-aid fix on a fundamentally broken game system.
Plus the Anvil *breaks!* Has Mojang never seen an Anvil in real life? A nuke couldn't break one. I've even had one break after only like 3 uses! That's 31 Iron every time, fuck that
I never seriously invested in tools before mending. Now that it is in the game, I love naming my items, and actually maxing them out. Makes the game a lot more fun and personal when you can keep the same items around indefinitely.
What I don't get about this is, like, great! You have such nice items now! What are you *using* them for, even? What's the point, you've got your Mending-enchanted gear, your Iron farm, you're playing Creative mode. Why not just do that in the first place?
@@colbyboucher6391 Thats kind of the point of progressing though? Making life easier by putting in a lot of effort once. Thats how almost the entirety of minecraft singleplayer works, e.g xp farms, food farms, anything that can be automated. The game becomes incredibly repetitive if you have to do the same things over and over, also leaves less time to do anything else.
The difference between this and creative is honestly pretty obvious to me, satisfaction from putting in the effort to automate an item and now always having that item in large supply so I can move on to doing something else instead of having to go back to get more of it all the time
@@colbyboucher6391 It's called game progression lil bro
@@colbyboucher6391 Have you ever spent hours and days, maybe even doing all nighters on a school project and when you turn it in, you get an A+? That’s the difference. One is just getting an A+, one is working your butt off for it and getting the results befitting your work
So, all y'all who are replying to me about just liking the W+M1 grind, what separates that from pre-Mending gameplay that makes not having Mending "boring"?
One additional point I'd like to add is that you can only repair items a limited number of times with an anvil. Using a ton of exp levels to make a god pickaxe and to know that all of that work and levels you used will go to waste eventually cause you can't repair it anymore make you not use it unless you need to, which isn't the point. Mending fixes that and makes it so you don't have to worry about losing the best pickaxe you've ever made.
making the game boring too. Part of the fun WAS worrying abt the item durability. Now this is gone.
@@Malam_NightYoru Well the thing that I don't see a lot of people talking about is, if grinding for resources and worrying about durability is something you consistenly want to experience then it is not like you have to use mending. It ultimately depends on what type of Minecraft player you are and how much value Mending brings to the table, for your own playstyle, if you decide to use it or not.
I would prefer to keep Mending in the game in order to have the choice of being able to grind for resources when I want to, but to also choose when I don't want to to prevent worring about wasting time on resource gathering.
@ItzRealNiKz yes because it's fun watching hours of work go down the drain, really love that part, oh and then you get to go strip mining for diamonds again
@@infinitewisdom8400 i do not use mending
lol
@@Qualicabyss yes because i'm not only saying meding is bad, i'm saying anvil system is bad and should have a fixed xp to repair items.
but yeah, mending is, indeed, bad for the game. People are getting really lazy those days... dayumn.
"Oh, but the creators and art makers-"
cmon, people made art in minecraft back in 1.5.2, why do they NEED mending now? Bc they're lazy?
the real problem is the "too expensive" that appears when you try to repair an object several times. if it weren't for that reason, maybe the players would find mending less essential
mending is fine, just build a piglin farm or normal xp farm
@@piluz an xp farm would remedy that problem
@sturdyjorge no it wouldn't the anvil outside creative mode affter a repair would take more then I think 60ish levels just won't let you repair or enchant things in it anymore. And everytime you repair or enchant a tool in an anvil it exponentially increases the cost such that affter 5 maybe 6 times you can no longer do anything in the anvil with that tool
@@sturdyjorge two words: "Too Expensive!"
@@sturdyjorge do you even play survival? Ppl here are Soo dumb and can't play the game it shows. Yes there is a too expensive message with every tool that goes over level 39. I've never seen one higher. And XP farms like spawn traps piglins trident killer traps all that shit you'll be standing there for 3 hours waiting to be 39. Soo shut up. Mending is vital. Smfh theese kids.
The main issue I have with the durability system is that you can't repair infinitely. If repairing on an anvil didn't increase enchant costs, there would be no issue, and mending wouldn't be so vital.
Even if Mending was a Slow but constant fixing of your tools it would be solid.
It just a bandaid to fix a system appearently NO ONE wanted to fix.
This! I'm reminded of Tinker's Construct tools, that aren't totally lost when broken and can be repaired infinitely with the material used to make them. It allows you to keep a tool you love and dedicate lots of thought and effort into perfecting it, without removing the need to keep finding resources for it. It's the best of both worlds. Love that mod.
We definitely need a reworked anvil system
@@peeblekitty5780The funny part with that argument is remembering the auto repair and unbreakable modifiers.
100%
The problem with mending to me is that there's no good alternative.
If repairing tools with their raw materials (what I mean is like using diamonds to repair diamond tools, though netherite I feel should use something like gold or diamonds instead of needing a netherite ingot to repair) didn't get more expensive every time, I wouldn't have an issue with mending. But as it is now it basically railroads you into getting a villager breeder as soon as possible with no good alternative.
Nah man, books trough fishing.
Exactly what I was going to say. Its ridiculous to reach "Too expensive". I farmed and build to make the perfect pickaxe and I cant repair it? Why? The increasing cost was simply ruining the game for me before mending. If they delete mending and just rescale the levels needed to repair an item based on enchantments, but make them fixed instead of increasing, Im OK. Without this change Im ok having mending on everything and focusing on building instead of farming.
@@SkyLordPanglot setting up a easy xp farm and getting countless of lvl 30 enchants is sooooo easy. It Wasnt even hard back in the day when all 30 lvls were used up instead of only 3
@@coffeepot3123 how tdo you think that is a good solution do you KNOW how rare that is? How many hours you'd have to spend just FISHING for hours for a single mending book?
yeah we also need an alternative to efficiency ya know "fast mining 5" or "break blocks faster 5"
When playing modded worlds, I find mending especially useful; when you have enemies halving your armor durability each fight, knowing you wont need to spend decades attaining that armor again is really really nice.
Techguns gameplay be like:
RLCraft especially since getting certain enchants is extremely difficult
@@azunkor422rlcraft mending is the bare minimum you need some advanced mending (just on some pieces of armor)for end game along with unbreaking 3 or 4
"It discourages exploring for materials."
It doesn't, 90% of the time when you gather material it's for building. Mending doesn't give you infinite resources. It just makes your stuff harder to break. It doesn't give you infinite wood, stone, dirt, sand, gravel, deepslate, or the various other materials that are required for various builds or technical projects. But what it can do is make you able to get those materials for longer stretches of time, not having to spend more time on the tedious task of making god tier tools over and over again.
By the same logic fortune is also completely broken, it can give you an insane amount of diamonds and other resources making them incredibly less valuable. Protection and sharpness make 99% of all mobs essentially harmless taking away their entire purpose for existing other than being a nuisance.
Sold, remove the enchanting table. :)
@@UdderlyEvelyn pre 1.21 villager: *laugh in evil*
@@UdderlyEvelyn but wait, then mobs that spawn with enchantments will be overpowered
Solution: remove all the mobs
I know I'm late, but I needs to point out, that you probably contradicted yourself in second point. Fortune, sharpness, protection, efficiency makes your tools amazing as you said, but even then, some people wasn't making them (look at this video comments for example) beacuse they WILL eventually BREAK. And there the mending comes in making them infinite.
That and i don't wanna look for diamonds and netherite every time stuff needs to be fixed
With the new armor trims and netherite upgrades, along with the cost of books and experience, you're actually very invested in your tools and armor. To lose them is kind of devastating. You can still lose things to the void, and it's happened to me on multiple occasions with a shulker full of full enchanted netherite tools. It's literally days of work to replace. Mending is a vital key to long-term gameplay, and i couldn't imagine the game without it at this point.
pro tip: instead of bringing your shulkers loose in your inventory, bring your shulkers in your ender chest
Yeah I think this is the main issue with the durability system: People are fine replacing stone and iron tools but as soon as you get diamond, let alone netherite gear and enchant it, you don't want to lose those items because they become less and less easy to replace.
I think there needs to be a new boss that is hard to beat but allows one item to become truly unbreaking everytime you beat it so you can turn you legendary gear into true artifacts at some point.
@@knight_lautrec_of_carim I don't hate that idea, but the majority of the Internet seems to like punishing themselves for playing video games instead of enjoying themselves. It's gotten to a point where people playing for nostalgia have forgotten how basic the game use to be. Mending brought us out of the Dark Ages and allows us to do more with our time.
@@AwoudeX yeah that's a no-brainier. The last time it happened, I pulled out my tool box from ender chest in the end before getting knocked off by an enderman (pulled my pumpkin off to mine end stone) while constructing a shulker farm. Point being, shit happens.
@@mountainmanxyzThis is why you put your ender chest in a safe location
Like in the end you'd make a 2 block tall chamber with enough space for the end chest and a few shulker boxes
I think the real problem actually lies in the mechanics of the anvil above all else. It’s as if Mending serves as a “temporary fix” to the anvil’s repair cost catastrophe, except they never bothered to go back and fix it for real. In order for mending to work, anvil repairs need to be reworked
Indeed. There's a mod called Fabrication & Forgery which, among many other things, specifically removes Mending and makes anvils not suck.
@@colbyboucher6391 I would download a mod that just fixed anvil repairing. I've been looking through all the tweaks that F&F does and it's a lot. Configurable it seems, but that's a lot of testing
Anvils have a built-in system and once you understand it, it all makes sense. Basically, originally, you werent supposed to use the same tools forever. Tools broke when they broke, anvil repairs only meant that you could use the same tools for a little longer, but it was never meant to be forever, they'll still inevitably break at some point and you'd just need to make craft new gear. This was just how the game gear economy was designed. Your tools were supposed to die at some point, anvil never needed a fix because it wasnt broken. When mending was added, this whole thing simply changed.
Thats also why diamonds used to be a lot more "useful" back then, because despite having very little amounts of recipes that contain diamonds, they were the best tools and you needed a constant supply of them so you could always have the best gear nonstop. After mending was added, diamonds become pretty much useless because you only needed less than a stack of diamonds in your whole playthrough because the first set of diamond armor and tools you craft would be all the diamond stuff you'd ever craft. Mending is the sole reason why they had to add new uses for diamonds in the last update in order to make them not useless.
My question is why do anvils break? They take like what...40+ iron or something? and Anvils are basically, you guessed it, RNG fuckery!!! Yay! So basically every time you use an anvil it has a low chance of being damaged (I think it's like 5% chance). Once it gets damaged 3 times it breaks. So if you're really unlucky you might only get 3-5 uses out of an anvil...or if you're lucky you could get 100 uses. It's complete bullshit.
I was about to come down here and type this. Put those resources piling up to use without the risk of not being able to repair again in the future. I do still like mending as a concept, so long as it's given a downside to it's use. But I agree the anvil is the culprit
Mending is the only permanent way of maintaining equipment. Repairing them in an anvil costs levels and that cost increases fast and eventually to a point that the game stops letting your repair. The only answer to this prior to Mending was to simply make a new tool, which sucks. Mending may be bad to some but honestly it has been so long since people have been without Mending that they've forgotten what the alternative was, which would be *suffering*
Especially because of how slow and painful it is to build new gear with good enchantments if you aren't actively farming xp with a mob grinder. Maybe you get lucky and hit that Efficiency V Fortune III Unbreaking III pick on your first enchant, but most of the time it's going to take many tries and/or combining several items to actually get good gear and that eats xp fast.
I think it’s better to remove mending but allow the option for infinite repairs in the anvil. This also give diamonds more of a meaning.
@@Thesamurai1999 diamonds and netherite are finite resources, it would be better if there was a way to trade for them (I don't mean the tools as it would still reset your enchants)
Infinite anvil repairs would honestly be more balanced. You'd still get indefinitely-usable gear, but at the cost of consistent iron & netherite usage.
Granted, I duped like six shulker boxes' worth of anvils when we had an End gateway gravity block dupe, so I might not be the most objective source.
@@B463L I do actually think you're mostly right. But I think that specifically repairing an item at an anvil shouldn't take xp at all, and just the resource itself. That would make it infinitely repairable and not annoying to constantly get materials and levels to repair your equipment. The Infinite Anvil repair system also would make Diamond Armor a useful alternative to Netherite when not taking on extreme challenges, because it's still more than enough for most of the game and Diamonds are much easier to acquire than Netherite, making Diamonds useful again and needed in large amounts for repairing equipment.
8:03
Infinity is the only thing stopping Mending from total domination.
It doesn’t matter if you have a chicken farm or any other feathered animal if playing mod packs
@@staringcorgi6475 Inventory Space go brrr
@@staringcorgi6475 but inventory slots are more valuable to an endgame player than making a new enchanted bow
@@HorizonsHideout not if you have shulker boxes or ender chests
@@staringcorgi6475 The arrows stashed in shulkers or ender chests cannot be accessed if you run out of arrows when actively fighting. Plus I have a bad memory and will forget to restock it when the arrows run out. If you don't have a problem with these, then mending is more preferable.
Anvils punish you for repairing by adding to the repair cost, making your tools and armor less enchantable due to the anvil’s level cap. So if they fix that, then mending might have some competition if it’s means of obtaining is altered.
@@dertroller8793 With how farmable iron is from golems, people would just swap to iron for anything that doesn't need diamond mining level unless they were rich, oh wait you can buy new diamond picks from villagers and multiple recent changes have made finding diamonds easier than ever
yes honestly repairing tools with the anvil needs to be buffed and anvils need to stop exploding when i use them too much i know iron is renewable but its annoying maybe if anvils had a mechanic where if a repair was made it buffed the tool to work faster, last longer and maybe gave levels for the player to actually use the repair mechanic more
Move the repair option to the smithing table and make it so the repair cost is always the same.
gold - free (+golden ingot)
wood - 1 lvl (+planks)
stone - 2 lvls (+cobblestone)
iron - 3 lvls (+iron ingot)
diamond - 4 lvls (+diamonds)
netherite - 5 lvls (+diamonds +gold)
And if you repair some diamond pickaxe 5 times, it always costs 4 lvls.
This I can get behind since I don't like mending and I refuse to use mending, Anvils do need to be balanced since there should be a real reason to not use it other than me simply thinking its overpowered because right now it is. I think mending could be made better by nerfing it to repair your tools much slower so your tool can be broken over time if used consistently, and the repair could be made cheaper due to the mending enchantment in the anvil, speaking of the anvil would lose its too expensive to repair "feature" and wouldn't punish players for repairing a tool multiple times and ease up on repairing penalties on enchanted tools. Mending would serve better as a way to mitigate damage rather than remove it this making unbreaking useful again.
When you also change the name during the repair the cost does not increase
I'm pro mending and I think it's perfectly balanced. Durability is still a good mechanic for early game and pvp scenarios, while mending allows you to do bigger projects and have "unique" tools that stay with you for a long time. The only problem is that diamonds are now less valuable but this could be fixed by adding more non tool crafts with diamonds.
Uhhh, that's the whole problem of mending.
Tbh, mending just symbolizes the modern Minecraft.
Boring, unchallenging and too casual.
It just breaks the game balance, and contributes nothing to survival aspect.
"Oh, it's good for builders🤓"
JUST PLAY CREATIVE THEN.
The only viable part is unique tools and etc, but even then, mending would be better replacable with some kind of non afk method of repair.
Even then... Why should good stuff have infinite durability in the first place?
Convenience? Why. Making stuff too convenient and forgiving makes the game stale, and as result boring.
When your unique extremely good sword has 24 durability, it starts being actually meaningful item, not a tool. Maybe you decide to take it to it's last fight, like taking an old friend to last journey. Or place it into item frame as a memory. Or use it up if you don't value it as much.
Problems create so much more interesting situations than convenience.
Mending really represents modern Minecraft, with all it's mistakes and problems.
@@shawermus nah I don't agree. You still can loose your tools. And it's not infinite you still have to have some kind of exp farm. Creative is too easy, mending is perfect. I mean I see your opinion
@@herlax2 exp farms require like, thirty minutes of playtime (following a tutorial), then you do absolutely nothing.
@@shawermusjust dont use it the n
@@shawermus If you think the game is boring, stop playing it. Having to grind is not the same as overcoming a challenge, and tool durability is one of those annoying grindy features that is nice to not worry about by mid-game.
If you want more challenge turn off natural regen, play hardcore, or install mods.
The issue is that this boils down to how you view it. The same sentence "you don't have to mind for diamonds again" is viewed by some as good because they hate the grind and terrible by others because they want the grind and they also feel it devalues the resources. No one is right, they just hold a different mindset.
Thats right bro. Nice speech btw :D
In regards to game balancing, it's a horrible addition. As you grow in the game, things like better equipment should make the gameplay easier, more fruitful, or evolve it in some way, not outright remove the need to engage with it. If mining, gathering resources, etc is annoying, a resource gathering survival game should not sacrifice balance to please you.
@@LazerDisk as noted in the video, it doesn't change the difficulty at all.
It reduces grinding, something very few people actually like. You still have to gather resources for other things, just not to replace tools you already spend lots of time making and enchanting.
Simple solution: Remove the "Too expensive!" from anvils, and make it so that repairing tools (and armor) with anvils doesn't increase the cost of future repairs or enchants.
@@MirrorHall_Clay I only really end up using it after beating end dragon anyway so I've never understood why so many people want it gone. It just grind build materials, grind diamonds, grind build materials, grind diamonds eventually. Exploring to find stuff for my builds has always been my exploring motivation while i strip mined for diamonds, the game is much less exhausting now as i pretty much never have to strip mine.
The ANVIL is what desperately needs an update. If repairing tools with materials was at a fixed cost, then it would be much more viable, especially in the early game if you don't have mending yet. (Also, the "too expensive" cap NEEDS to be removed. XP is abundant in late game, and players shouldn't be punished for that). Removing mending would not be good for the game. It is a god-send that prevents even MORE hours grinding out perfect enchantments, I do not want to go back to the pre-mending days.
I think one of the issues is that diamonds just don’t do anything aside from tools and a couple blocks like jukeboxes and enchanting tables. Iron’s an early game resource but it’s used consistently throughout the entire game and is arguably the most useful item. Diamonds should follow a similar route if they want to maintain their use.
I agree. Although realistically I find it weird that you need to spend one whole diamond when a real life a record player needle is smaller than a hair strand.
@@corntastrophyIt’s even weirder to only use 2 diamonds for an entire sword
@Creative Username I remember some mod 10 years ago that made Swords more realistic to craft where you needed to make handles and the blades separately and I enjoyed it as a kid
lapis lazuli used to be useless until they updated enchanting tables, gold used to be nearly useless before they added piglins, I think diamonds need a revamp. we have traders on the overworld that take useless items (emerald), in the nether and they take useless items (gold), now we need traders in the end. the end is empty af and end cities are lacking, they should have traders, maybe some sort of endermen that take diamonds, but the issue is that end cities are post endgame so moiang will have to be creative with those trades
Lol i bet you regret this comment now.
As a new player, having Mending doesn't stop me from wanting to explore, because everything is new. Every structure also has some kind of unique loot that I'd want for my projects, so I don't understand that point against mending.
The most painful part of Minecraft for me was trying to find materials for armor and tools.
back when i was young and didn't know much about minecraft, i made 2 full sets of diamond armor and tools, one for me, one for my dad. but i never ever used them because i was so scared of them breaking. now i can use my netherite stuff without the anxiety and i can progress
@@Qwlett this is so real, I always used to run around with iron armour until I could guarantee my diamond armour won't break
@@Qwlett fr, without mending, most people would be too scared to craft godly tools knowing it would break someday
@@hafizhapezi8964 Agreed. I would view such gear as a waste of time to make, and wouldn't bother without like a cheat code or something. I don't want to "explore for more and more and more and more sets of diamond armor" that's not exploring to me, that's item hunting. I do not enjoy item hunting, it's really annoying & painful for me). Because it means anything else I find is pointless garbage that is in my way of what I really want. I want to have good gear, and THEN (and only then) am I ready to go out & explore. I'm not exploring for good gear, I'm getting good gear then (once I'm not going to curb stomped just for existing for more than 1sec) will I go out to explore the world. I play BotW the same: I stick with all the easy shines and run from every emeny until I get good upgraded armor and the master sword. Then I enjoy wondering around, seeing what their is to see. My exploring is aimless wondering. If I have a goal (such as find diamonds), I'm not exploring. When I'm exploring, seeing what is there is the goal. The point of exploring isn't what I find while I'm exploring, it is the exploring itself. If anything, finding so much loot that I then need to manually haul back home is annoying, the process of bring it back interrupts the exploring.
It's the repair system which makes Mending mandatory. If you could just repair your equipment using the same resources required to make it, it wouldn't be as big a deal. But you can only repair an item a few times at most, and then it's done. You have to make an entirely new item, find all the books required to re-enchant the new item, and grind out the levels to actually apply the enchantments.
If anything, Mending makes for _more_ exploration, because you're spending less time grinding out levels. Digging a tunnel for an hour to find more resources does not constitute exploration.
The biggest gear grinder I have about all these people complaining about mending and how it takes away from exploration is, theres really nothing insane to go exploring for... theres no dungeons to face with spawners we everywhere in them, theres no castles to take over with troops defending it, theres no random boss fights while out and about, theres no overworld dragons to scare the hell out of you when you're riding a horse across a plains... theres nothing to see. When you've seen one plains, or one ice spike biome or one desert, so on and so forth, you've seen them all. There's nothing exciting to MAKE you WANT to go out to explore. So what are they complaining about? The only real reason to explore in this game is to find the most suitable location for your base. In a game with practically an infinite sandbox, theres really not much to do. Complaining that diamonds have no use because of mending is an asinine comment. Its useless now not because of mending, but because Mojang hasnt given anything new to do with them. Dont even get me started on the trims. Took a perfectly working mechanic and added forced exploration to find the templates to make even the most basic trimless netherite armor. I could understand that some people are really wanting this for a purely cosmetic standpoint, but I'm not excited in the new direction. This is just making more of a grind again. And then use 7 diamonds to duplicate the template? It's just lazy implementation for how to use diamonds. Why not rework the beacon... using iron grants the current range (dependant upon what the size of the beacon base is), and using the higher tier resources grants an even further range dependant on which one is used. Or make it so the more resources you shove into it amplifies the effect. Make diamonds an ingredient for a new potion effect that let's you combine up to 3 different potions into 1 potion that has all the effects into one bottle. You could even go as far as to require the top tier potions and when you combine them it drops them down to the previous tier and you have to use another diamond to increase it back up. What I'm getting at with all this is mending is perfectly fine, exploration sucks and trims are lazy cosmetic bullshit.
@@cornxx3trims suck yeah, especially when you can just get better looking armor with texture packs or just get a texture pack that lets you choose the trims lol
i mean the amethyst netherite texture pack is absolutely beautiful so i’m not gonna craft trims, ima use a texture pack
And anyway isn't the most broken mechanic, you can get a new pickaxe and all the enchantments from your cured villagers. Total cost: 10 emerald, you even get the exp from trading with them so you can enchant and make you tool again. (talking about diamond, netherite stuff yes, mending it is)
The same about XP. other then mending, XP has no real use. They could rework the XP system so choosing to use mending is a sacrifice.
I hate how the game charges you XP to repair items, so you can only do it a few times and then it becomes impossible. Mending becomes the only option
god forbid people play a sandbox game how they want
Yeah i mean it is for YOU to do WHATEVER you want. Who cares what's the best and what's the worst, because at the end of the day it's all about fun.
I think it would be cool if you had to "teach" the villagers how to make the different enchantment books by giving them a book of that type. You would have to go to some structure, like a library or whatever, to find a mending book. Then you could go back home a give one of your villagers that book, and they would add it to their trades. (Preferably the last trade)
that's a good idea, and to make it fair you would have to max out a villager first
Oh my, I would LOVE that! As someone who deals with villager trades regularly and sprints for the endgame gear, this would make getting specific trades so much more fun and probably still take less time. I know a lot of people dismiss cycling villagers as it makes getting good enchantments "too easy," but many don't know just how loooooong it takes. I mean, take mending, for example. In my experience, you're lucky if you get mending after a half hour of just cycling, and even that's an ordeal. So yes, this is a very good idea.
getting a block that can extract enchantments from tools into a book also seems like a QoL addition
Right now they get the knowledge from a bunch of sugar canes turned into 3 blank pages lol that would be cool
This is such a good idea that would take away so much painful grind.
Hear me out, but I have a good idea for fixing mending. First of all, remove the "Too expensive!" message after repairing your tools at an anvil a few times: that way, you have more of an incentive to repair your gear with materials instead of using mending. To make librarian villagers less overpowered, maybe they could only offer mending books (or maybe every treasure enchantment like frost walker as well as high level enchants, like efficiency V) if you put one on their lectern
Or, don’t do anything and just add extremely rare stuff to encourage exploring
@@Bloonsmonki It would make those items a pain to get (in a bad way) since without more biomes, exploring is bland and repetitive. They would also increase your world size a lot and those items would be unrenewable and not farmable which would make a lot of people mad
@@TheGreatOwlMaster who said they have to be not renewable? Maybe the warden could drop it. Abut the biomes, add more biomes then, no problem
@@Bloonsmonki The warden is meant to not drop anything useful, so people aren't incentivized to fight it. And more biomes do help, but too many adds a different pain of getting a good place to build.
To balance mending more, villagers could only trade mending books or treasure books unless you level them up to expert/master. I think that would balance the game more instead replacing a lectern a bunch of times
Mending definitely made the game better. The ability to upgrade a weapon you really care about, with it never breaking on you is invaluable. It’s a small change, but it changed the game for me.
“It’s a small change, but it’s game changing”
Typical mending enjoyer argument
@@mariansalam it’s a simple spell but quite unbreakable
I can’t believe it’s tough for people to just let others play the game. Is this person you? No? Then IT DONT FUCKEN MATTER. Let people have fun with what they like, you don’t like it? Throw it in the trash, or sell it to the person who does want it for diamonds, emeralds, gold, whatever currency you decide.
It’s goated I had mending on some diamonds boots
Did you know when you repair used diamond tool it literally doubles the xp ammount?
Not only does Mending fix an endless cycle, it encourages the player to interact with mechanics of the game (villagers).
I sometimes play with tinker's construct and I feel like it does "enchanting" better than vanilla:
1. Different materials give different properties, so you don't just do diamond for everything in life
2. Each enhancement takes a slot, even different levels of the same enchantment, so to make your tool really overpowered you need to grind for them slots for things like notch apples and nether stars
3. No random. You need speed - you grind that redstone, you need fortune - go look for some lapis. You don't need to build xp farms to re-roll enchantments.
3. Repair is also free. No, it takes a resource of your tool to repair, but you don't need an increasing amount of xp to repair tool on the anvil, how is that even makes sense in vanilla?
4. Mending is cheap and obtainable early game. But it is slow and only works in certain condition, you have to be in the sunlight, so you can't live in that cave forever.
5. Everything is elytra - it can't be permanently broken, you can fix your tool if you accidentally broke it.
wait a minute... if the Elytra runs out of durability, it breaks... but it won't be removed from the game, it just won't be able to let you glide? you keep the Elytra even if it breaks? is that what you're saying with point 5?
@@jacktheomnithere2127 that's precisely what happens
@@zakharafonin1023 well in that case i only have to worry about dropping it accidentally (i always play with Keep Inventory active).
I personally love the idea of enchantments taking up slots, maybe if tools could only contain a certain amount of enchantments making us choose what effects are more important and it would make the choice of having mending or more power an interesting choice.
Of course the repair system needs to be fixed to make this work.
@@jacktheomnithere2127same dude, i dont like to waste my items = time
My friend and I were just talking about Mending the other day. I've been playing Minecraft since the beta days in 2011 (before any enchantments were added to the game), and I personally *love* Mending. Back in the days before Mending, I'd *never* want to use my good tools because I was too worried about using up their durability. I'd make a Fortune III diamond pickaxe, but then *only* use said pickaxe when I absolutely needed to (such as for diamonds or redstone), and then carry a bunch of iron pickaxes around for everything else. I'd also never want to wear my diamond armor around and ended up just keeping my valuable stuff in a chest. I'm glad that Mending allows me to actually *use* all of my diamond/netherite tools without having to worry about losing them and having to grind them out all over again (ESPECIALLY when it comes to netherite).
This.
Me thinks people who are anti mending have forgotten they used to do this...
Yeah, I remember there was like this rule of having a pickaxe made for exclusively mining diamonds, redstone and maybe coal from time to time and another one enchanted for max efficiency, back then having your normal pickaxe with silk touch was a must, as you take it for mining and leave the fortune one in your base, as you collect the ores then you can safely use your fortune pick on them on your base and not risk loosing both pickaxes
@@Cerri22PG yup
@@Cerri22PG I mean...you should STILL take the Silk Touch pick mining and just Fortune everything when you get home anyway.
Silk Touch conserves A TON of inventory space. If you fortune some blocks, you can end up with them hogging up to 20 to 30 times as much space in your inventory
@@brendonw456 I personally carry them both now as fortune is useful for plenty of blocks and with mending breaking it with those blocks is not a problem anymore
bro imagine without mending finally creating a perfect enchant set after days and days of hard work only for it to all eventually break
Imagine not knowing that you can repair items witnout mending.
@@kiattim2100 you get to a point where the game doesn't let you repair your stuff anymore because it's "too expensive"
@@kiattim2100 Imagine not know that you can't repair items anymore because it's too expensive
@@kiattim2100 hardcoded repair limit.
@@kiattim2100 And what happens when you hit the repair limit?
The durability of items in minecraft can be redefined as mechanics.
What if the items would not waste durability if used for their intended purpose? The pickaxe is used indefinitely if you dig a stone, but if you dig up a block of sand, improper use will waste a durability point.
that would basically give players mending very early on which is gonna make mending free for early game players so that would basically make mending EVEN MORE easy to get, eliminating the need for any grind, since minecraft needs to have some grinding, not eliminate the need for any grinding
@@moustafalatif8619 If we talk about fixing the mending, then I think it is logical if the player can repair items on the anvil, spending only exp.
As a person who watches a lot of Minecraft videos since childhood but hardly ever plays survival, I can proudly say that finding diamonds for me causes a lot of excitement.
I think the problem with Mending is that it doesn't feel like an improvement for your tools an armor, it feels like a necessity.
If you repair your stuff if the anvil, you can only do it a few times before the "Too expensive!" message shows up. If you could repair your things in the anvil indefinitely, that would be perfect. That way, resources -especially diamonds- wouldn't lose their value because you would need them for repairing, and Mending would still be a very useful enchantment, but not as essential as now. Because now it feels like something you can't live without.
Exactly my thoughts. The repairCost mechanic is too suffocating to make anything other than mending on everything worth it.
Un my opinion if too expensive not exist we dont need mending (due to easy way to optain resorses un less it netheriye
@@clashofclanplayer4962 You wouldn't need Mending as much as now, but it would still useful because it allows you to repair stuff without consuming any resources, which would be useful especially for netherite tools and armor, like you said.
It would also be better if the repair cost didn’t go up every single time so that it would stay at a fixed level depending on how many enchantments there are instead of elevating to obscene levels and then going ‘too expensive!’ Maybe the anvil could have a rework where the xp number is only a requirement and the actual cost is much less, like the enchantment table.
You know you can get more xp right? It’s not too expensive if you have the xp.
Mending is simply so rare that it’s either use villagers or don’t use mending, like any pre 1.16 enchantment but worse because you have to endure boring, low rng structures
Its not rare. You can get armor and tool with mending in End cities EASILY, only "hard" part is getting book for elytra. Its too op and takes a lot of purpose away from the game
@@rogoznicafc9672 maybe, I don’t go to the end except for the elytra and shulkers; however, enchantments are variable and the only option is to either just deal with suboptimal enchantments (or a curse even) or use a grindstone… and also delete the mending
@@rogoznicafc9672 balancing SINGLE player game is something so horrendous it has to be eradicated. server admins can disable what they want anyway.
@@imbadatusernames6295 well you just loot cheats in a place you already are... And not many have any curses.
Its an end game enchantment and it shouldve been obtained in the end game for more determined and hardcore players. If your everyday Joe has this enchantment it takes away the work but also feelings of acomplishment (you get one for making mending gear but it fades away very quickly) and its kinda similair as using creative in singleplayer even for Just one small thing.
@@anon1963 True. But players use it and dont think of the "consequences" bcz they dont know any better even tho their experiance is hindered. (+ last part of the other reply applies here)
9:30 no, actually, an absence of Mending just discourages you from even enchanting your tools or finding netherite or even diamonds. No point to do anything grindy if its result stays for half an hour.
As a survival builder, I absolutely hate spending my time in the mines (especially with how hard it is to get diamonds now), so putting effort into obtaining mending is worth it for me.
Trying to find diamonds is a nightmare now
@@imppunkdv4175 pretty easy imo
/gamemode creative
@@dexterjettster8875 I’d like to reiterate “As a survival builder”
@@leafplays5990 my bad
/give @p diamond 1000 👍
i appreciate how mending helps give a sense of finality to your equipment, and lets you be finished with what you have. i ALSO appreciate how before mending, equipment management was a bit more of a challenge, and it forced you to prepare backups you would inevitably need. personally, I'm fine with or without mending, though I would like to try a world without it, again.
I think you can deactivate mending with a command block but i'm not sure
@@yuikeiko8048 Best thing I know of is a data pack that removes mending trades from librarian villagers
@@jaxregona3028 Mending's always acquired as treasure (or via trades) so data packs can completely eliminate it from all loot tables if desired. Given the amount of spite toward mending that I'm only now hearing about today but has apparently abounded since its arrival, I can't imagine there's not already a data pack that effectively eliminates it from the game.
@@Argonwolfproject i found one and it's so simple, simpler than my attempt at it. there's no load file and the tick file is like 1 command it's beautiful
That Mending-Not Mending chart has to be one of the tier charts of all time.
It's true though
I love that you phrased it like that
All tier charts are one of the tier charts of all time, unless they exist outside of time, somehow. Or is that the joke?
I feel personally betrayed by the Neapolitan ice cream jab :/ that shit is amazing
Something I'd like to point out is the addition of armor trims. You have to use diamonds to save your trims as you discover what appearances you like, which won't last forever but is still a new source of diamond usage
Especially the netherite upgrade template, cuz it is necessary not just aesthetic
I agree that diamonds are less special, but I think Minecraft is trying to make them more useful. In the new snapshot you need like another thing for upgrading diamond armor to Netherite and you can duplicate that item using diamonds.
Edit: thanks for 100 likes
Edit 2: WOW 150 Likes. That's the most likes I have ever gotten on a coment
Which sucks
I think ppl r upset bc diamonds having more use makes it more.... Average? The exclusivity in diamonds is that it's hard to obtain, and it's only for a couple uses. Netherite is expensive, bc it's difficult to obtain, etc etc. It ruins the exclusivity of the object.
@@snowshower4415 This exactly! I like keeping my diamons because they are a sign of wealth and progress in that particular world. I can use them for decoration, pile them up, etc. Wasting them like any other resource feels stupid and makes them feel like any other ore.
@@snowshower4415 yeah I agree
@@onemoreweirdo207 I can see where you're coming from, but I feel like if the use is epic enough, and not an absolute necessity, you could still enjoy your stack of diamonds while other players use them for something befitting of their value. Make it so you can tame shulkers with diamonds. Put diamond golems in the game. Put a block breaking piston in the game, which has a diamond tipped drill instead of a piston head.
As someone who played pre and post mending, I am pro-mending. Imo, mending is one of the keys to the endgame. It would be odd having all sorts of auto-farms, but still having to resort to mid-game tactics once anything breaks. Mining in any way can be tedious, so mending makes it better by essentially making the game more fun. You don't have to stress over your tools and armor any more as long as you have mending.
endgame - yes, but rn it's a no-brainer to rush for in early to mid game, this shouldn't be possible
well yeah, the issue is that Mending is way too easy to obtain before you're anywhere near the endgame
@@SnrubSource And my counter to this is.....
So? The game is an IMMENSE grind if you don't have it. I'm honestly flabbergasted that this is a "controversial" subject.
Most survival games have some form of tool maintenance, but most of them also don't restrict how often you can repair your tools. And the tools in most of them, you can repair your tools from your inventory.
Repairing via Mending is actually more work than most survival games I've played, honestly.
And to repair half your tools, you still have to make the conscious effort to repair your tool...set up an xp farm of some sort to accomplish the task
@@brendonw456 not reading all that
@@SnrubSource If 7 sentences is too much for you, then your opinion clearly has nothing to stand on
i'm subbing to you even though i don't play minecraft near as much as i used to because you're one funny dude and i have been enjoying these vids for several hours, now. i'm in withdrawal from my anxiety medication until morning after tomorrow (lol this won't make any sense by friday) due to my pharmacy making a BIG mistake. these videos have been taking my mind off it a bit. anyhoo, that was a lot of stuff that none of you care about but either way, thanks for making great minecraft vids, dude!
Honestly, I don’t think mending is even bad. The bad part of Minecraft is, you guessed it, diamonds and their lack of use. The problem with diamonds is that nerfing their spawn rate changes nothing, so the only way forward is more recipes.
Edit: wow this is the first time I’ve got a like count of this much. Thank you!!
Which is why the Armor Trims are such a huge addition.
@@nnnik3595Trims don't fix diamond's lack of use though. After you trim all your armor, diamonds loose value once again
@@viniciusgoulart5077 Until you want a new trim or need a new set of armor.
@@viniciusgoulart5077 still a cool feature that adds variety to armor designs. Honestly something I've been wanting for a long time, unique armor designs. I would've preferred it with leather armor as more of a aesthetic thing, but still cool.
@@nnnik3595 average players can have stacks of diamonds so i doubt armor trims are going to make a dent tbh.
I don’t really use mending as I like memorializing my old gear, but I think it’s a good addition to the game. It is very beneficial to players who want to avoid as much unnecessary grinding as possible. If you don’t like it? Don’t use it. Minecraft is a sandbox. You don’t have to use something just because it’s in the game. That’s my opinion
people that hate mending are the same people that think weapon durability in botw/totk is a good game mechanic
and i can only hope they are never allowed to make any game development decisions
"like oh cool having to be inconvenienced to make another tool/armor piece
i love how it doesn't make anything difficult, just annoying to have to remake"
these are the same people that get excited when a creeper blows up
like
"oh wow that creeper did no damage with armor but im so happy i have to fill ANOTHER dirt hole again, how fun"
at that point just watch paint dry or just don't use it then ig
For me when mending was added, it was a great fix for a major problem I had with Minecraft. It has allowed me to build more and enjoy the game more!!!!
Prior to Mending, I actually found myself being afraid to use my best tools because eventually the game would block me from repairing them, and enchanting used to be much more grindy. But perhaps Mending trades should be restricted to the master level. So you have a chance to get an infinite supply if you level up enough librarians, but even if you don't get lucky, you can play it in a way that it at least gives you access to every other enchantment, so you can at least easily enchant any new tools you might need.
Of course, this only raises the bar to obtaining infinity mending access but doesn't change anything once you have cleared that bar. But that might be a decent compromise.
True, it would be interesting how they would implement that. You wouldn't want to make the chances of getting Mending at Master level too rare otherwise it just screws everyone over because they would have to grind a villager up to level 5 constantly so it would have to be between like 3 or so options but I can see how that would be an improvement
Wish mending was only exclusive to netherite weapons and tools just for the true endgame minecraft bc mending just completely ruins the early game
@@lexeleister4618 Tbh I'm not a fan of how Netherite gear works. I think Netherite should be one out of a choice of sidegrades for diamond gear, each with unique properties. Then you could also have End or Ocean monument themed gear. But if each new set strictly outclasses the old ones, it will hurt variety.
@@UltimateSpinDash yeah but adquiring diamonds is harder than finding iron and finding netherite even harder than diamonds that's why these outclass each other meanwhile mending is easily obtainable since the start if u find a village
@@lexeleister4618 For those levels thats fine, but any additional gear types should be overall equivalent to Netherite.
The thing I find with Mending is, even if you have an op exp farm to repair your tools and such, you're still not immune to dying, and your tools are not invincible.
You can have all the enchants you want, slap on mending, and still die to simple things like a zombie or fall damage. or lose it to a cactus, void, lava or breaking.
Enchantment:
Prickle Protection
Slap it on your stack of netherite blocks and it'll never die to a cactus!
I feel dumber for having read this slop
I mean, there is the keep inventory option to prevent that entirely, but the downside is that you can't get achievements if you want them
@@sebastianreeve9167what?
What about Hardcore?
“Having many options is like having kids, you will always pick favourites”
😭🤚
The lack of incentives for digging for diamonds is the real issue. Mojang could easily fix that by adding useful or powerful items that require diamonds bringing meaning back to mine and craft of Minecraft
they literally just did that
@@ImJustBob what do you have against armor trims? + I was talking about netherite upgrades anyway
Yeah I wish there was like a more constant need for diamonds because armor templates are a 1 time thing mostly
Beacons and armor templates
I love how the new 1.20 update is making diamonds more valuable, I actually feel the need to go strip mining, which is something super nostalgic that I miss.
I don't miss strip mining. Sometimes I'd go minimg for hours looking for diamonds and I'd break my diamond pick because I found a bsolutely none
@@stickmouse5002 It sounds like you were mining on the wrong level, I don't know how you could go strip mining for hours and find nothing.
Strip mining is by far the worst thing in this game, wdym ?
@@ElPolloLoco7689 We cant say that one individual thing is 'the worst thing in this game', its objective. You might not like it, but I do.
@@samueldekoning8807 So you like holding the mouse button and W for entire minutes ? I mean, good for you I guess ?
I personally believe that mending isn’t the problem but rather that how you fix items is the problem, as for mending, if your tools are about to break, just use your mob farm! I think there’s gotta be a different way to repair these that isn’t as easily replenish-able maybe do a Zelda and put your tools on cooldown, or maybe slowly repair your tools with time
Nitpick, im assuming others have mentioned this, but Unbreaking doesnt add durability.
It adds a % chance that points of durability wont be consumed upon use.
I started to realise that so many people play minecraft in different ways, like I myself build farms and houses, thats mostly what I do. So for me, getting tools with mending without needing to grind for resources and enchantments again and again, is perfect. But i can see how people who like adventuring, and those that see it as too overpowered, do not like it. I have mixed feelings about it, but if its here then ill gladly use for as long as i can.
Play Creative mode. You'll enjoy yourself more.
@@colbyboucher6391 actually nope, since the enjoyment doesn't come from just building, but from the progression to get to that point, so once you automate something, you can mark it out of your checklist of things to do, and slowly focus on bigger and bigger projects
And hey let's be honest once you're already explored an area and you're just bulding, its not like the game is hard even if you just wooden tools, it just takes longer to build what you want
@@colbyboucher6391 I would, but creative mode isnt as fun, I like gathering the tools, knowing I can create something that will automate stuff for me, getting enchantments that makes life easier, upgrading my tools, my gear, going step by step. Thats what I love, feeling the satisfaction of building something "useful" in a survival world that has use, instead of just building something in creative that just stays there that I built for "free".
With the scale of minecraft building constantly getting bigger and bigger with everyone wanting to build the next best thing. Mending is AMAZING. It's by far one of the best things ever added
I don't see Mending as a problem. It is one of those things that don't affect you at all unless you use it. I don't pass it up when I see it, but I don't go out of my way to find it, either. I like tracking my progress on massive landscaping projects by keeping track of how many tools I break during the process, but I can see that being tedious to other players, so Mending would be game-changing for them. To each their own.
Yeah mojang should add gun to minecraft. If you dont like it dont use it. 0 issue
I mean it sorta would affect you on multiplayer
That is the way mending was intended for.
Not to grind villager trades to get mending.
@@kiattim2100 Incorrect. Adding a gun would change the entire feel of Minecraft. It's very existence would alter everyone's experience with the world because it's presumed such tech does not exist. It would be like adding a car or a mech suit to the game.
Enchantments, on the other hand, perfectly align with the spirit of the game. You are comparing apples to grenades in a false attempt to make a point.
@@circa134 How so?
Honestly, just fix the anvil to let us repair as much as we want
Crazy how I knew exactly what enchantment he was gonna talk about. Mending has become a must and is the main reason to even talk to villagers.
With the whole enchantment thing, you should probably also take into account how the enchantments synergize with eachother. Mending and unbreaking make a great pair, especially with elytras, because regenerating durability is good, but if you have high durability to begin with, there is a lower risk that the thing breaks before it can regenerate more, like mining where a lot of durability is used on plain stone, and ore veins aren't all too big. With elytras, you can fly for longer without having to get XP.
The real issue diamonds have is just the lack of uses. With the added armor customization and the need of diamonds multiply your trims for it, you do need more diamonds now, but similar to copper, it could still go with a few more items to built into
The problem with the trims is that it's just an ugly cosmetic.
I like the trims, but I still haven't put one on my armor. It's kind of a useless feature to me, but I still like the concept. I'm kind of glad I don't need to spend as much time looking for diamonds. I have plenty of surface projects to work on, and because of mending, I can mostly focus on mining and producing building blocks and actually building things.
Even still, it feels like I'm heavily invested in my arsenal of tools, armor, and weapons, and have spent enough time mining diamonds and upgrading my gear to not feel obligated (or want) to be continuously crafting and upgrading new gear. All that said, a few other practical uses for diamonds would be nice. I feel very little need to mine diamonds at this point in my long term survival world.
Combine mending with anvils, let anvils only be usable with tools that have mending and remove the xp mending mechanic all together.
that's stupid
@@Hhhhtjttj ok, that's like, your opinion man
I think mending today is good. Imagine re-pairing netherite tools and armor with netherite
yikes, I don't even want to imagine that
Oh duck!! I just felt that pain in my ass
Perhaps it could be those ancient debri scraps or whatever theyre called
@@XayXayYThmm I think maybe they could make netherite extremely rare, but like still renewable ( for example the warden has 1% chance to drop it) so it would be less of a grind. I play Minecraft to have fun, not to grind 24/7.
@@Bloonsmonki there are warden farms also wouldnt make much sense for the warden to drop it.
Mending is one of those books that doesn't discourage me from exploring.. in fact, it led to me willing to explore more and more, especially with wanting a seemingly large supply of blackstone and deepslate.
If anything, three of minecraft's biggest punishments is falling into the end's void and/or dying to lava or inside a cactus trap since they just flat out delete all your progress, including mending itself.
There's a balance, and the redstoners would probably wail if they have to deal with non-repairable diamond tools since obsidian can only be mined by diamonds or above.. so when all the diamonds are slurped up.. what then? your placed obsidian and enchant table can't be moved and if those are removed, those are now deleted, which means you lost your means to enchant, meaning you're now stuck as an iron or stone "noob." with no way of getting diamonds cause ya ran out aside from going out X-thousand blocks away from base to encounter said same risks of flopping into lava and giving you a big slap to the face in return.
It solved Minecraft's biggest frustration that is lava.
So if there's a way of giving out renewable diamonds, then perhaps it wouldn't be as hair-splitting as before.
That's an interesting perspective, I do find myself dying to lava pretty often
This is why you also bring a water bucket and don't dig straight down lmao. I bring 2 golden apples for emergencies and some ender pearls. The Nether is a beast I don't like to touch for obvious reasons lmao
@@nuclearpuggbut you have to touch the neather for quick travel to the overworld but not many mobs spawn at the high levels any way
This has such a simple fix.
- Remove mending from villager trades
- Make repairing tools cheaper
Honestly, this.
best idea
Noooo villagers are my saviors please no i crave mending from them!!
100%
been thinking just right about this while scrolled comment section
P.s. watched video, here's my thoughts on fixing the problem:
- remove mending from trades (as you said)
- remove the repair XP cost scaling, so it's fixed.
Or make the scaling based on the number of enchants applied? And maybe add material cost scaling? So, instead of paying 999 lvls and one diamond for favorite pickaxe with 4 enchants, we would need to pay, let's say 5 lvls and 2 diamonds (for the same amount of durability) and this price would not increase cause of number of repairs but only if the number of enchants is increased
- would also consider making mending to count as 2 enchants in the repair mechanic reworked above, but not sure about this one
If you want to encourage exploration, or at the very least encourage working in other projects, you could also make Mending a function of time: you need to wait for your tool to regrow, so you may as well do something else with your time. It also introduces a bit more risk, because it's night and your sword is low, but you can't rely on killing monsters to repair it, so you have to make a choice: mad dash and hope you survive, sneak past and hope you don't need to fight, or hole up and wait out the night while your sword heals
8:06 Bro hates all ice cream.
The thing is, mending didn't remove the need to replace your tools. It just slowed the cycle way down, and made it more tied to player skill. Now you only need to replace them when you lose your items from death or when you accidentally break a tool by not paying close enough attention to the durability. Those are both things that will inevitably happen if you play a world enough.
If u add unbreaking n just have multiple of the same item (both easy task) those things don't become a problem making mending infinite
That would be true if Mending was incompatible with Unbreaking. Right now, you can just collect a few XP points and keep your tools at max durability forever, since the usage rate is usually way lower than the rate at which you collect XP
@@MrAnonymouz ...so you're saying it's not true that people don't need to replace tools...because they can just keep replacements for their tools ready to go?
Really?
Objection: Only Bedrock edition on console kills me because the combat is god awful and also you can just randomly die.
Regardless though, you can keep a mending tool for 100s of times longer than a normal tool. The issue people are actually having isn't durability, it's that diamonds don't have any use beyond the 35 needed for all tools and armour. We need more uses for diamonds.
@@zaferoph Well, that's remedied a little bit with the changes to netherite upgrades. Sure, you can still have mending on all the things you make with it, but ultimately you're still gonna lose some or want to make variants if you play long enough. But yeah, there should still probably be more uses for diamonds.
Babe, wake up, the best Minecraft channel just posted
Ikr
Damn, best Minecraft channel? You flatter me, my friend
I know saying "This channel is underrated" is kind of a stretch most of the time, but I mean it for real here, this channel is seriously underrated
@@ernestofelipoperezprado7395 It gets to be criminal how underrated he is
@@XayXayYT you are the best youtuber
I think mending should stay as is but I do think diamonds should get more recipes to balance it and give them more use
I'm on xbox. The first time I found out about mending was when I caught a fishing rod while fishing. As I used it waiting for it to break I was amazed when the bar turned green. I had no internet. It seems more fascinating when you don't hear about these things before you find them on your own.
Mending is the strongest enchantment. But the problem is it is really easy to get with villager trading, which I think is what is really broken in the game (zombie curing in particular)
Especially with the 1.14 update allowing you to cycle villager trades just by replacing the workstation, it's become something that's really obtainable in the early game. Back then, you'd have to build a whole breeder and trading setup to get a renewable source of mending books, but now, you just trap a single villager and spend some time breaking and replacing a lectern until you get the enchantment. Even then, I don't think it should have been a villager trade in the first place; it's just too good of an enchantment to be so easily renewable.
@@LiamTolentinoI think that’s a good thing. Imagine going grinding in a cave 24/7 to replace/repair your tools unless you’re like 69420 years into your world. Mending is good as an early game enchantment because it’s harder to grind in the early game (less efficient tools, redstone etc.) and mending just reduces the amount of grinding.
The video explains this clearly
Very true, got a one emerald mending trade from a villager i cured
thats really the biggest problem, you find two zombie villagers, cure them, make a villager breeder, set villagers up with jobs, infect them, cure them, max them out and bam you can get the strongest enchantment in minecraft along with diamond armor and tools to enchant it with all for less than a stack of pumpkins
Mending is so good, it allows 19 minutes of content to be made just explaining about it :3
Better yet, saves HOURS of grinding for the same tool you just lost.
@@dhans9662 that why I love mending
@@dhans9662 but first, i need to grind for hours to get the mending book in the first places
Enslaving villager just for a book, transport them back to my bases using the most ineffective methods (boat) from million of kilometres away
@@G.A.C_Preserve There are villages every few hundred blocks 🗿
i think the reason that diamonds don't feel special anymore is that the community has grown and actually learned how the game works and know how to easily find diamonds.
also, chests.
chests what?
@@crazy_gentelman more structures with diamonds/gear loot so if you really wanted to you don’t even have to mine for diamond.
Also we played the game a lot. Of course we won't be excited again. We got used to the game lol
I have an Idea. I believe the issue comes from
1. The anvil cannot repair indefinitely.
2. You can buy mending Books from Villagers.
Imagine you can only find mending books/tools in caves and dungeons - it would make it more special. While also making it possible for tools to actually be repaired at an anvil without the stupid exponential increase.
You have the best of both worlds. Mending is still the best, but actually rare. And the anvil works like it should
the problem is not that it can be gotten from villagers, the problem is that villagers are basically the only way to get it at high enough quantities without spending days to get one cause you get unlucky (like with fishing) not that it is even that easy with villagers, if you get unlucky it is not uncommon spending hours breaking and placing lecterns, and even then it is way faster.
really they should just be available from the enchanting table, but only from enchanting books. it would be rarer than item specific enchants, but also not as annoying to get as before. (it would also mean enchanting books is not useless)
I do have one big defense for Mending: While Mending does undermine the incentive to mine resources, it majorly increases the incentive to collect XP, since Mending makes collecting it the main way of repairing gear. That leads to the construction of massive and elaborate XP farms, encouraging innovation and creativity.
It did encourage innovation, a lot of it, but nowadays we've got it all figured out and anyone can just look up a build tutorial on exp farms and copy that.
@@jukesdtj656 same as saying we figured out cars or [insert whatever technology here] why dont you go research/engineer something yourself instead just buy it like a lazy man. you should be ashamed.
@@anon1963 You should go back to 4chan. Minecraft is a game that has limitations and mechanics that we can determine accurately and completely. If there is a style of farm that can be made then someone likely has made it, and if there isn't then it's not my responsibility or my duty to find it. I will play this game however I wish to and unless it's a massive project that I know I can't figure out with my experience because I'm not a Minecraft Engineer and this isn't my skill set then I will likely do it myself.
@@jukesdtj656 chill bozo
@@anon1963 lmao bozo
This channel deserves to be verified! This is a very high quality video that many verified UA-camrs cant make!
Glad you enjoy the videos!
I think they should go more into personalizing your equipment and getting attached to it. That would bring usefullness back to diamonds. Hey, they already did something like that with armors, why not do something similar with tools and weapons and maybe later expand even further with the concept. Maybe allow changing shapes of your tools and armor, exc.
17:15
19:17
they did add the smithing recipe for the diamond 'money sink', but netherite is largely optional anyway
14:03
“Are you the best enchantment because you’re Mending? Or are you Mending because you’re the best enchantment?”
Breath of the Wild’s durability system is absolutely abysmal. Though it is supposed to encourage you to explore, in reality it just makes you mark the closest location with the best items and go there after every blood moon. Factor in the time it takes to travel and how empty the map is and you have an experience that quickly wears out its welcome.
Yeah, personally my favourite system is Monster Hunter's (or at least the old one where I played), where weapons don't break, but they become blunt and you have to sharpen them.
So genshin is better
@@weeblordgaming6062 what do you think it was inspired by?
Mending is for late-game players that don't want to spend hours mining for diamonds and then days trying to get all the best enchantments, or don't want to have to wait 5 days without sleeping then deal with flying rats just to have a chance to be able to repair part of their elytra. Mending is for late game people who don't want to be bothered with doing the same thing over and over again
Diamonds are way to easy get with a fortune pick you can get a stack of them in an hour
Don't forget that repairing elytra with phantom membrane gets more and more expensive until your elytra is literally unrepairable and now you have a piece of junk in your inventory. Gotta find a new elytra because everyone loves travelling thousands of blocks right?? Right??
@@braingd567 or just put mending on your elyta as it along with unbreaking are just better
Currently all getting a mending villager takes is breaking and re-placing the lecturn until you get one. It doesn't require any consumable resources, nor does it require any real skill. You just roll the dice until you get it. So it's not in any way limited to the "late game".
The villager trading rebalance intends to change that. Getting mending books will require finding a swamp. Transporting villagers to the swamp. Breeding until you get a swamp villager. Turning that villager into a librarian and then raising them to master level.
@@petermichaelgreen I understand this but it doesn’t stop anyone from making a world at a previous update and moving it up to a new update to negate that. But that doesn’t apply to bedrock players
the best fix to mending would be making it harder to obtain and buffing the anvil, making it so repairs are cheaper and they don't count towards price increases as well as removing the level cap and making it so order doesn't matter
You shouldn't buff the anvil too much because it's easy to obtain, but definitely make mending much harder to get.
The issue is the realism. If you craft a tool IRL inevitably it will break beyond repairs
@@stock_movie1875 this is Minecraft. The game where you can go through a portal into hell where strange pig people await you and will discriminate against you if you don’t have gold. This is is not a realistic game.
@@stock_movie1875 bad argument, realism should not be the point of the game
@@stock_movie1875 where can I get an elytra so I can fly anywhere in the world m8
Mojang just needs to standardize anvil repair prices, and everything would be fine
7:52 As a Muslim, I have experience plenty of Islamophobia from elder guardians.
Guys this is so sad, can we get 10 million likes to cancel elder guardians?
@@jiffyjelly1 thanks for the support bro 🥹
Remove them now
Same, as a Muslim they always attack me, like I didn't do anything they just go and attack me which is pretty sad :(
@@ali_the_grass_block I saw you in discord server before
I have the best Pro Mending Arguement that I dont see why isnt considered: If you dont like it- Dont use it. Quite simply if you feel its too strong of an enchantment, its not one that can be found randomly from enchantment tables, so the only way to get it is by manually placing it on your items.
My thoughts: In reality, the anti-mending crowd are not nearly as affected by mending as the pro-mending crowd, because whether or not you use it is up to you
I usually stay with unbreaking unless I roll mending from a villager or find a book in the wild.
Yeah, mending is completely optional.
I can understand the anti-mending folks when it comes to online servers and other people using it there, but for offline users it is entirely choice.
The problem is that you're obligated to use it because it is the most effective strategy available with no downsides. Even if has an overall negative impact on the game.
@@someoneelse4811 You're not obligated to use something just because it's the best option. Creative mode is the best way to not die, but I'll bet you're still mostly playing survival
@@funkyflame7037 Creative's a sandbox and Survival's an RPG. Effectively different games.
Something that makes infinity broken is that you can "sacrifice" the infinity bow to "repair" a new bow, this applies the enchantments to the new bow (effectively making it the same bow) while bypassing the "too expensive!" level limit, as the levels required never goes up.
I think the major point of Mending is the problem that the cost of repairing your tools increases every time, so even if you have the materials to repair it, you will lose it.
this video is so good, not only is it based which i was half expecting but also its so funny. you putting different types of discrimination over mobs made me chuckle more as it went on. also sweet editing
Glad you enjoyed the video!
@@XayXayYT honestly you made my day, you had me laughing so hard while also learning more about enchantment since I don’t have a solid understanding on most enchantments 😂 you earned my sub Sir
@@XayXayYT honestly you made my day, you had me laughing so hard while also learning more about enchantment since I don’t have a solid understanding on most enchantments 😂 you earned my sub Sir
I think the fact repairing tools keeps getting more expensive is also part of it. And the 40 exp cap. Its easier to just not worry about it
When mending was added i was over the moon. I had a special world with a friend many years ago... Who eventually passed away. She left her entire inventory in a chest beside my bed with a few signs saying that her items were a gift to me and would love it if i brought them on my adventures. Of course, i was conflicted because... Stuff in Minecraft breaks. I didn't play that world for months because if I were to not use them, I'd be going against her wish but if i did I'd lose the stuff that reminds me of her. When mending was released i enchanted every tool and armor she left me and recently I've upgraded them to netherite. To this day i rename my first mending diamond pickaxe after (her name)'s + passion every single time in honor and remembrance.
I tend not to enchant any tools, weapons or armor with Mending until I acquire the diamond or Netherite version of that tool/weapon/armor. Of course, for stuff like shields, shears, or flint and steel, this doesn’t apply, in which case I’ll enchant the item with Mending if and when I can afford to do so.
Ok, I have two things I have to say.
1) I've watched tons of Minecraft channels, and after my first video of yours, you've become one of my favorites. Your presentation style is fantastic. Your voice, speech patterns, intonation, pacing, etc are just great. And your ability to hash out concepts in an interesting way is exceptional. Insta-sub from me.
2) Mending seems so obvious to me that I don't see why it even needs discussed. It just makes sense, and the way it's implemented is perfectly balanced. But the fact that you made it such an interesting topic worth going over is exactly why I very much enjoyed your video and subbed eight away.
Well, guess it's binge time, boys!
I mean
Grinding villager trades to get mending seems stupid to me.
Every other enchantment fine but that one should be removed from villager trades in my opinion. If you truly wish to grind fish for it. Or explore and find it. Like up the chances for it appearing in structures.
I know the world is infinite and you can truly find an unlimited number of them. But mending should stay it's availability needs to be changed though.
Though they shouldn't just do that.
allow tools to be repaired on the anvil without costing experience points or at least no more than 5 levels and shouldn't be blocked by too expensive.
if you hate mending, dont use it. Let the rest of us have fun while you sit there and mine more netherite 58 hours into your playthrough.
I don’t use mending for I like to play the game how it is
That being said I don’t want it to be removed as it’s a plus and there’s no reason to say no for more things
The "don't like don't use/watch/play" argument has never been a good one, and the amount of people who keep citing it here is really annoying.
All it does is shutdown actual criticism of the game and preemptively shoots down any suggestions that would improve the game.
Given the opportunity, players will optimise the fun out of the game, and telling people to "just dont" is nothing but an excuse to let mojang get away with bad game design. They have a lot of sway on thr choices players make - and even if the anti-mending people _dont_ use it, the presence of mending in the game is preventing the existence of alternatives.
On just about every level, people are practically forced to use it, whether or not they think it's actually good for the game, regardless of if a different idea would be objectively more fun
@@DodgeThatAttack It's a perfectly valid argument in Minecraft, a game that gives you so much freedom to play how you want. Enchanting a good tool is easier today than ever before, so if you don't want to use mending and just make new tools when the durability runs out, go ahead. Minecraft has no meta, there is no proscribed best way to play that the game imposes on you. You can impose your own limitations and create your own game mode. You can even roll back to older versions if you want.
"On just about every level, people are practically forced to use it".
No. They're not forced to use it. You don't have to compete with anybody. PvP in Minecraft (whether it's combat or who's the better builder/redstone engineer etc) is entirely up to the player. You don't even have to use tools at all if you just want to build without limitations.
@@ScottPress its really not a valid argument, it only serves to shut down conversation so you dont have to address real criticisms with the thing being discussed.
while anyone can technically just not use things in the game, that in itself does not provide a good justification for its existence. at best, that is you defending mojang for adding something people would rather the game go without. that just means what was added was a waste of dev time and resources.
telling people to just not use things also implies they have a choice in the matter, but that also means people have no good reason to interact with the systems that use the item as a reward, and you still have to deal with it when anyone else uses it. you choosing not to using mending will not stop other people from structuring your playthrough around it, which may negatively affect you. and even still, if _that_ doesnt matter, you still need it if you want to keep up with other players and the game as a whole.
when the game is designed around the existence of mending, it takes away opportunities for different and potentially more fun ways to get the same result. so even if they never directly interact with mending in any way ever, the game is still made in a way that is less fun overall.
on the other side, people who DO use mending because its more convenient may end up having less fun than if they had not used it. And because mending _exists_ players are heavily incentivised to use it. telling people to just not use it just shifts the blame from game design to individual, which is not only silly, but unproductive.]
I brought up most of this stuff already and you addressed none of it, giving little more than a "nuh uh" followed by multiple points of your own that are straight up wrong.
Enchanting a tool nowadays is still bloody annoying, and just because its slightly better than it was literally a decade ago, that does not mean we have to be complacently happy with it.
A large part of why the enchanting issue hasnt been addressed I fear is _because_ mending made it a 1 time ordeal.
Its seriously painful sitting afk in a mob grinder for a lottery ticket chance at getting some decent enchants from the enchating table, and the only other real option is to create a whole villager trading hall where you sit _not_ afk rerolling villager trades, which mojang are doing their very best to make even more painful with weaker books and biome exclusivity.
Minecraft absolutely has a meta. in fact is has multiple metas depending on your goal. theres a PVP meta, a speedrun meta, even a building meta (think cozy cottagecore houses absolutely dominating), so that whole point makes no sense and reeks of ignorance.
if you join a server with other players, then all of that "its up to the player" crap goes out the window because its not all about you. you share that control with all the other players, or the server owner. in these situations, mending _will_ exist and people _will_ be expected to use it. you can choose not to anyway, but then you have to address literally every other problem.
also i think that last line is the stupidest thing ive ever read. "you dont even have to use tools at all if you just wanna build without limitations"
1) you cant even get cobblestone without tools, so thats instantly a limitation
and 2) tool durability _is_ a limitation. currently the best way to play without limitations is to fucking use mending.
I am a person who likes mending and think it is helpful, but shutting down the conversation does nothing to help anyone, and just because I like mending > no mending, that doesnt mean I dont think there could have been a better system in place.
Yet you think we arent allowed to discuss a better system because the only options a player should have is all mending, or no mending.
@@DodgeThatAttack "its really not a valid argument, it only serves to shut down conversation so you dont have to address real criticisms with the thing being discussed."
What discussion is being shut down and what criticisms need to be addressed? Problems with enchanting? With fixing tools using mined materials? With trading? With loot tables in dungeons? Does removing Mending fix any of these problems? Can the problems be addressed without removing Mending?
If you don't like Mending, don't use it. It is a valid point. Just because it's simple doesn't make it invalid. Perhaps it means that your complaints about Mending aren't that deep.
"while anyone can technically just not use things in the game, that in itself does not provide a good justification for its existence. at best, that is you defending mojang for adding something people would rather the game go without. that just means what was added was a waste of dev time and resources."
SOME people don't like Mending. You're presenting it here like it's a consensus.
"telling people to just not use things also implies they have a choice in the matter, but that also means people have no good reason to interact with the systems that use the item as a reward, and you still have to deal with it when anyone else uses it. you choosing not to using mending will not stop other people from structuring your playthrough around it, which may negatively affect you. and even still, if that doesnt matter, you still need it if you want to keep up with other players and the game as a whole."
Curate an SMP where Mending is disabled.
"when the game is designed around the existence of mending, it takes away opportunities for different and potentially more fun ways to get the same result. so even if they never directly interact with mending in any way ever, the game is still made in a way that is less fun overall."
More fun? Fun isn't something that can be objectively measured. You don't like Mending, I do. Who's having more fun?
"on the other side, people who DO use mending because its more convenient may end up having less fun than if they had not used it. And because mending exists players are heavily incentivised to use it. telling people to just not use it just shifts the blame from game design to individual, which is not only silly, but unproductive."
An argument without merit. You can't possibly know if I would have more fun without Mending.
"Enchanting a tool nowadays is still bloody annoying, and just because its slightly better than it was literally a decade ago, that does not mean we have to be complacently happy with it.
A large part of why the enchanting issue hasnt been addressed I fear is because mending made it a 1 time ordeal."
So you want enchanting to be better. What would make it better? Making the system easier to exploit? Like Mending makes it easier to maintain your best gear? The existence of Mending doesn't make it impossible to rework the enchanting system. We don't know what Mojang will work on next. If the community wants Mojang to rework enchanting, the community should let Mojang know.
"Minecraft absolutely has a meta. in fact is has multiple metas depending on your goal. theres a PVP meta, a speedrun meta, even a building meta (think cozy cottagecore houses absolutely dominating), so that whole point makes no sense and reeks of ignorance."
Minecraft is a game where you compete (whether it's PvP or a clock) by your own choice. I think I've said that already.
"if you join a server with other players, then all of that "its up to the player" crap goes out the window because its not all about you. you share that control with all the other players, or the server owner. in these situations, mending will exist and people will be expected to use it. you can choose not to anyway, but then you have to address literally every other problem."
Curate a server without Men-- wait, I'm just repeating myself now.
"also i think that last line is the stupidest thing ive ever read. "you dont even have to use tools at all if you just wanna build without limitations"
1) you cant even get cobblestone without tools, so thats instantly a limitation
and 2) tool durability is a limitation. currently the best way to play without limitations is to fucking use mending."
Are you familiar with creative mode, you boundlessly intelligent person?
I mean what’s the point in getting all the good enchantments if it’s already half durability with no way repairing it other than 30 minutes of netherite mining
Mending is a great enchant. Instead of using materials to constantly repair your tools, you can use them to make different blocks and build tons of things.
I'm kind of in a middle ground.
When you just want to build, not having to constantly make tools to make those builds in the first place is really, really nice...
... But It probably should NOT be a villager trade. If nothing else, just that one enchant shouldn't be so easily and readily attainable if you know what you're doing.
I mean if they would made mending only for maxed out librarian it would be more balanced
I really think mending should be removed all together from the villager trades. Make it a loot exclusive enchant you can only find in end cities. Like swift sneak.
@@TheBenjaman i was thinking mojang should make 2 new seriously rare ways to find it, 1 is in an end library (taking all the enchanted books off the shelves and hoping RNGsus is with u so u find mending) and 2 is that it spawns in a very rare chest in a new (smol) nether structure
I like having maxed out gear with every useful enchantment. That's why I always force a librarian to sell me mending. If only 1.20 could come already with armor trims on Bedrock, so I can go look for an ancient city and get swift sneak.
You're so entertaining I forgot why I even clicked on this to begin with! Great video and I hope to see a ton more of your stuff!!
Not gonna lie, exploring with a diamond pickaxe with Unbreaking 3 Mending and Silk touch and going back home with like 7 stacks of the ores I want, that's satisfying for me.
The way I like to think about mending is that it’s like flipping a lever to open a shortcut door, you work to be able to not work again. It marks a point in the game where you shift from constantly gathering resources to being able to have the freedom to explore or build without being interrupted by mining expeditions
It's the point where I go from "YAY DIAMONDS!" to "yawn diamonds..." when mining for materials. Because with mending you need approx one stack of diamonds and then never another diamond again. I have a diamond covered (the visible blocks) beacon just to use my diamonds for something. Something is very broken when I'm more excited to find iron... Because hoppers, maps, cauldrons, pistons, rails, *everything* needs iron... (I refuse to make an iron farm out of principle, so as to not trivialize yet another part of the game.)
@@tylisirnAnd instead you'd rather be forced to bring shulker boxes with countless iron pickaxes whenever you go mining, just because you can't afford to break the pickaxe you worked your ass off to get? That's how it used to work. It's just an unnecessary waste of time in a game where you pretty much always have a lot of things to do anyway. Mending basically makes sure you don't just waste hours away.
@@angryinternetperson6629 Even before mending existed, I got way more diamonds from mining than it took to repair my picks. The alternative to mending would've been to fix the stupid anvils so fixing tools would be sustainable. Of course now that tools are netherite, that would be out of whack again, so modern minecraft is unfixable. But originally mending was a patch to the stupid design of anvils and now we're stuck with it because of other design decisions.
@@angryinternetperson6629 BUT 50% OF THE GAME IS MEANT TO BE BRINGING SHULKER BOXES TO THR MINES.If u dont mine u dont play half ot the game.People dont realise the fun of caves bcz all they think of is just to get richer.If u dont wanna grind as much then build smaller things.Its just that nowdays people wanna build fuking skyscrapers.
@@julijatrajkovic3446 no it isn't your making that up just because you like looking at blocks breaking for months
The best part of Minecraft is that you can do nearly anything and can set your own rules, go on a journey with your own objectives. The good thing about this kind of game is that you are free to use every single features it offers or on the opposite side restrain yourself to make the game harder or different. And so I think mending is a good thing to the game since players will have the choice to weather use it or not, as well as any feature they don't like ! (sorry if I made English mistakes, im French).
You’re English is better then mine
Yeah exactly this! I love using Mending on my tools, but I make it a rule that I don't want to kill animals or kidnap villagers. So food becomes tricky as I need to get a farm going quickly, or else find a source of mushroom stew. Plus for villagers, what that means is either I move into a village which isn't always a nice building location, or I only get villagers by curing spawned zombie villagers. It's so easy to add your own fun rules and challenges to make things harder, so why can't people just rule "I won't use Mending".
In fact as someone who really likes Mending, I do have a world where I don't use it, just because I want the extra challenge of running out on a tool. Minecraft is and always has been a sandbox, and sandbox games should always be additive since you can so easily pick and choose what you want to do.
This is the first video I've watched from you, and it's absolutely hilarious. Great video, thank you!