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Lol with Hardops and Boxcutter Hard surface modelling is insanely fast in Blender yet still Blender isn't industry standard... what else is it there in Maya that big studios still use it... I just look at Maya's UI and Im exhausted
And yet you're jobless. go figure. Anyway, nothing new here. All Autodesk did was implement a plugin. many of us were doing this years ago. Don't feel special.
@@RonMayland As someone that doesn't give a fuck which software does what, your comment seems very butthurt. lol The insults were unnecessary. They didn't say anything offensive, so your statement was wild. Go outside & touch grass. Your job is frustrating you. Boomer's gonna boomer, I guess.
This is really helpful to see the differences in a project I am working on again! Blender primarily but I could not find the bool tool for the life of me!
Hi sir, I'm just wondering if you're planning to create a video from maya users to blender? I really like the way you teach us and your video format. Thank you.
You mean the grid fill? Personally I tried some scripts and finally decided to make my own, but it works only with circular meshes and not very distorted and rotated ones.
to people over lauding blender's Boolean operation and paid addons, go learn a cad tool like fusion or even moi 3d. super fast and no shading issues whatsoever. people are already using fusion and moi 3d professionally for fast concepting.
This... never have to worry about a single issue with cad. I've just started using Plasticity beta and its so much better than Fusion for quick concepting workflow. the Hard ops box cutter flow is fast initially but suffers later on in the iterating process
Good day! Could you please help me. According to your video, everything turns out the same, until I get to Boolean operations with a plain. Here everything works differently: in the "difference" mode, a part of the object is not subtracted, in the "slice" mode, the primary object is not divided into parts. Maya version 2023.1
Unfortunately maya sucks at booleans still, this new 'improvement' is still crap, and the boolean tools expect you to use a closed mesh, meaning planes don't work as you'd expect.
Hello, thank you for this video. One question: I’m going to modelling the model from video in maya 2022. Should I check it with clean up? Will everything be good?
How is Maya progressing for Polygon modeling? I know that 3DSMax has the most tools specifically for polygon modeling, though i'm hoping that Maya can start to match it at some point since it's a much lighter package (3dsmax is like a 10gb install!). I do love blender as well, though.
What do you mean by 'progressing' ? It depends on what you want to do. I use it on a daily basis for poly modeling and I personally can't stand max. If you're not using maya to model then you probably should just stick to whatever you're comfortable with.
Max non destructiv edit modifers , grouping tools are a great festure ..I dont know how Maja handle the non destruction part really good..miss this in blender too...
@@kingghidorah8106 maya specialises in animation and rigging and generally focusing on being able to run in a pipeline with several artists working together. I do agree the other you mentioned has some nice modelling tools but having tried to use blender and max in small animation products I would say maya is way better :P I do agree that there is some nice modelling tools in the others though especially when it comes to non destructive modelling:)
@@Sigmo92 maya is great for animating and rigging cartoon and it's amazing how easy it is to make characters turn alive. But Max and Blender are better at machinery.
@@RxDaneel Having good results using auto retopo tools in Max from Fusion360 meshes, not perfect . Buts its 10X faster than hand retopo. Still align verts and clean up normal problems though . As long I have sharp edges, no screw indents etc etc..... yea might as well hand retopo lol
Can this work on rigged object in Maya? Blender can do it. So you can make a rigged robot whose limbs are detachable (actually you just boolean diference the arm and make another arm object), and the robot can still walk after that. I feel it very cool. Wondering if Maya can achieve this?
Hey man . If possible please do a video on camera matching image planes on 3ds Max for Maya like your F-spy/Blender video. F-spy - Blender- Maya workflow won't work with images that are in two point perspective.
Hello Sir, I've a question does Maya has custom file like setting in Blender? In Blender we can make certain changes to file and then make it as default startup file so that we don't need to do same thing again and again. Is there anything like that possible in Maya? Thank You in advance.
I love maya, but it can't compare to blender in non-destructuve workflows like this. I really hope autodesk gets up off their ass and actually catches up with software like blender and houdini.
I hope not simply because there is Houdini and Blender. Blender is committing this error that always tries to become different software. As a result it becomes mediocre copy of mixed parts of Houdini, C4D, ZBrush and what not. Its not great at ANYTHING. Its a platform for plugins thats trying to expand in all directions at once. Let Maya be Maya - great at what it is great. You like Blender? Use it then.
@@tlilmiztli I understand your point, but I don't think it would hurt for maya to have a little bit more non-destructive modeling in its arsenal, as it is primarily a modeling tool. However, I do agree when you say that there are some thing maya just does way better, and those things should not change, so maya can stay great at them.
Looks like this is basically just a UI update. The things you are doing here in the first part of the video has been possible for a long time in Maya, if you know where to find it :) But looks very nice with this UI!
The issue when comparing blenders to Maya is that the vast majority of blender users additional use hardops/boxcutter. In terms of the base vanilla tools its actually pretty good - but when in comparison to those addons I'm not so sure. Great vid tho!
Yup, that's why I compared it to Vanilla Blender and not hard-ops, but it's a step in the right direction. Competition is always a good thing between software.
Blender Vanilla is so good compared to others packages, but Hardops and BoxCutter is unbeatable. You can make a lot of variations in minutes... unlike autodesk programs..
In general, nothing new, these features have been around for a very long time in Maya with the help of speed cut, but this tool is well suited for a boxed solution
this new boolean tool of maya is good but its not great. its incomparable to the boolean and beveling tool in blender, because after all. if you can bevel those hard edges after the boolean operation then thats useless cuz no one would want those unrealistic hard edges without bevels so its no use no matter how much you can boolean. what every modeler is looking for is the fact that you can bevel those hard edges after every boolean operation and thats what every modeler is aiming for. in blender those hard edges are no problem so all the boolean operations make sense. yes you can boolean in maya, but its just a show not a real workflow cuz you cant solve the hard edges problem so the tool is just for show, not for professional work in the industry. blender on the other hand make sense on every boolean operation because it can be solved with the new beveling and chamfering tool, very powerful. funny enough blender went from nothing to beating every 3d polygonal modeling software right now just base on those 3 tools i've mention. now blender can model anything in terms of hard surfaces modeling, and i mean it like pretty much anything involving hard surface modeling, yes anything. if you can beveling anything, chamfer anything, freely boolean anything, you win as 3d polygonal modeling software period, because you can no model anything.
I never understood whats the use for booleans. They produce un-workable meshes, a nightmare to uv. btw, You can add new objects to the Boolean list. You dont have to re-boolean a new object each time. (middle click drag to add, from the outliner)
Lots of workflows need booleans. If you haven’t used them the right way it doesn’t mean that they are “unworkable”. Surely enough they are mostly for hard-surface stuff. So it depends on what you’re doing.
lol - autodesk is steal from blender hardops and booltool (in blender since 2014...) ...let's see how much time autodesk take to steal boxcutter 🤣and "modifiers"
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i use max for modelling, but its really good to see Mayas modelling tools get some great updates
C4D needs to copy this
As a long time C4D and Blender user it's good to see others discovering fire.
Lol with Hardops and Boxcutter Hard surface modelling is insanely fast in Blender
yet still Blender isn't industry standard...
what else is it there in Maya that big studios still use it...
I just look at Maya's UI and Im exhausted
And yet you're jobless. go figure. Anyway, nothing new here. All Autodesk did was implement a plugin. many of us were doing this years ago. Don't feel special.
@@RonMayland As someone that doesn't give a fuck which software does what, your comment seems very butthurt. lol The insults were unnecessary. They didn't say anything offensive, so your statement was wild. Go outside & touch grass. Your job is frustrating you. Boomer's gonna boomer, I guess.
@@avatr7109 Houdini is the way.
@@RonMayland You really felt insulted by this lol
This is really helpful to see the differences in a project I am working on again! Blender primarily but I could not find the bool tool for the life of me!
Yeah, there a ton of addons in Blender so it's easy to miss.
I can’t get to any of the Boolean options like ‘slice’
Can you share the code for Xray shortcut script
Hi sir, I'm just wondering if you're planning to create a video from maya users to blender? I really like the way you teach us and your video format. Thank you.
More Blender videos coming soon!
Yes, very nice!
Hei Aunmar, Great vid, I'm wondering is there a quick way making clean topo after a few boolean operation? or still should make manually
If you need a sub-d model, then this video will help you here: ua-cam.com/video/3PY262onbRw/v-deo.html
Great! thanks for sharing. One question. Once is finished in Maya 2023, how do you export the file to Maya 2020?
You can export out a Maya ASCII file (MA) or just use a FBX or OBJ file.
Hello, in blender i saw it's just an one click that fill any object with mesh pattern/shape, so can this be done in maya ?
You mean the grid fill? Personally I tried some scripts and finally decided to make my own, but it works only with circular meshes and not very distorted and rotated ones.
thank you for this
You are always best sir
I really want to get a tool like this for C4d
to people over lauding blender's Boolean operation and paid addons, go learn a cad tool like fusion or even moi 3d. super fast and no shading issues whatsoever. people are already using fusion and moi 3d professionally for fast concepting.
This... never have to worry about a single issue with cad. I've just started using Plasticity beta and its so much better than Fusion for quick concepting workflow. the Hard ops box cutter flow is fast initially but suffers later on in the iterating process
Good day! Could you please help me. According to your video, everything turns out the same, until I get to Boolean operations with a plain. Here everything works differently: in the "difference" mode, a part of the object is not subtracted, in the "slice" mode, the primary object is not divided into parts. Maya version 2023.1
Unfortunately maya sucks at booleans still, this new 'improvement' is still crap, and the boolean tools expect you to use a closed mesh, meaning planes don't work as you'd expect.
Should work fine with a plane if you use the slice operation. I would test a couple other examples, the tool is still an early iteration.
Does maya have an equivalent of blender data transfer modifier to fix bad shading when booleaning on a curve surface?
It does, it's called Transfer Attributes in Maya where you can transfer normals between models.
@@OnMars3D Perfect and thanks.
Hi, how can I boolean a group of objects
You can, but I would combine them to a single object to be safer.
For some reason I get polySurface instead of polyBoolean. How to solve it?
Shouldn't be an issue, maya always creates new meshes as 'polysurface'
Great content !
Thank you!
22:14 Crashed?
Hello, thank you for this video. One question: I’m going to modelling the model from video in maya 2022. Should I check it with clean up? Will everything be good?
Yeah, Mesh Clean Up still works the same in previous Maya versions.
How is Maya progressing for Polygon modeling? I know that 3DSMax has the most tools specifically for polygon modeling, though i'm hoping that Maya can start to match it at some point since it's a much lighter package (3dsmax is like a 10gb install!). I do love blender as well, though.
What do you mean by 'progressing' ? It depends on what you want to do. I use it on a daily basis for poly modeling and I personally can't stand max. If you're not using maya to model then you probably should just stick to whatever you're comfortable with.
Max non destructiv edit modifers , grouping tools are a great festure ..I dont know how Maja handle the non destruction part really good..miss this in blender too...
max, c4d and blender are way superior 3d modeling programs. Maya is the true jack of all trades master of none.
@@kingghidorah8106 maya specialises in animation and rigging and generally focusing on being able to run in a pipeline with several artists working together. I do agree the other you mentioned has some nice modelling tools but having tried to use blender and max in small animation products I would say maya is way better :P I do agree that there is some nice modelling tools in the others though especially when it comes to non destructive modelling:)
@@Sigmo92 maya is great for animating and rigging cartoon and it's amazing how easy it is to make characters turn alive. But Max and Blender are better at machinery.
could you use this with the remesh/retopology tools and have good results?
Absolutely no. Hand retopo it’s the only way to retopo hardsurface
@@RxDaneel Having good results using auto retopo tools in Max from Fusion360 meshes, not perfect . Buts its 10X faster than hand retopo. Still align verts and clean up normal problems though . As long I have sharp edges, no screw indents etc etc..... yea might as well hand retopo lol
I've had mixed results with auto-retopo tools. I always tend to just fall back to manual retopo but the auto tools get better with every update.
Can you make video about Radial Engine of aeroplane with good topology work
Can this work on rigged object in Maya? Blender can do it. So you can make a rigged robot whose limbs are detachable (actually you just boolean diference the arm and make another arm object), and the robot can still walk after that. I feel it very cool. Wondering if Maya can achieve this?
The old HardMesh Tool plugin still blows the new booleans out of the water
Hey man . If possible please do a video on camera matching image planes on 3ds Max for Maya like your F-spy/Blender video. F-spy - Blender- Maya workflow won't work with images that are in two point perspective.
I can look into it, do you have an image I can use as an example?
@@OnMars3D Can I DM on Instagram ? It's not possible to comment links on UA-cam
Yeah, sure thing, just reach out on IG
@@OnMars3D Messaged you on IG.
GREAT. tysm!!!!!
I'm Blender User and love blender
good on you
Try HardOps and BoxCutter addons and you will see the paradise...
Hello Sir, I've a question does Maya has custom file like setting in Blender? In Blender we can make certain changes to file and then make it as default startup file so that we don't need to do same thing again and again. Is there anything like that possible in Maya?
Thank You in advance.
Yeah, you can start with ' File>New Scene>Options'. You can set a new default scene in the options. Hope this helps!
also if you know some python/ mel scripting you can setup default settings which maya picks up from the getgo:)
I love maya, but it can't compare to blender in non-destructuve workflows like this. I really hope autodesk gets up off their ass and actually catches up with software like blender and houdini.
Agreed, I was happy they added Live Boolean but I'm hoping one day we get a modifier stack similar to Blender/3DS Max.
I hope not simply because there is Houdini and Blender. Blender is committing this error that always tries to become different software. As a result it becomes mediocre copy of mixed parts of Houdini, C4D, ZBrush and what not. Its not great at ANYTHING. Its a platform for plugins thats trying to expand in all directions at once. Let Maya be Maya - great at what it is great. You like Blender? Use it then.
@@tlilmiztli I understand your point, but I don't think it would hurt for maya to have a little bit more non-destructive modeling in its arsenal, as it is primarily a modeling tool. However, I do agree when you say that there are some thing maya just does way better, and those things should not change, so maya can stay great at them.
they sit on their ass for many years-decades now. its not gonna happen...
@@tlilmiztli so solty...
Blender addons -Hardops/boxcutter, fluent2, gridmodeller, inward extrude
Looks like this is basically just a UI update. The things you are doing here in the first part of the video has been possible for a long time in Maya, if you know where to find it :) But looks very nice with this UI!
Yeah. DC Bool Manager :)
I already made a soft in like 3 hours its that hard
Bro it's all good but how to unfold it 😅
I drank all the milky-milk in my sippy cup!
Blender HOPs and Boxcutter is wayyy more advanced
Shit is insane , yet still not Industry Standard
idk how?
Im rethinking if i should join a vfx school... coz they teach Maya(industry standard tool)
10:12
man clean up must be a pain if you boolean something like that daily
i think speedcut it alot better than that new boolean feature....
The issue when comparing blenders to Maya is that the vast majority of blender users additional use hardops/boxcutter.
In terms of the base vanilla tools its actually pretty good - but when in comparison to those addons I'm not so sure.
Great vid tho!
Yup, that's why I compared it to Vanilla Blender and not hard-ops, but it's a step in the right direction. Competition is always a good thing between software.
@@OnMars3D very true
Blender Vanilla is so good compared to others packages, but Hardops and BoxCutter is unbeatable. You can make a lot of variations in minutes... unlike autodesk programs..
@@growupempresas3698 autodesk programs as a whole? I wouldn’t go that far personally.
Fusion 360 for example is an absolute beast.
The live boolean tool, you cannot move or scale the main object without messing up the boolean..kinda dumb
more money then I would recomnd getting Ableton, it's much more powerful and better organized. You don't need to get the suite
In general, nothing new, these features have been around for a very long time in Maya with the help of speed cut, but this tool is well suited for a boxed solution
bad geo's thats fine, MAYA still has a way to go compared to Blender
Why bad geo's is fine?
"So tNice tutorials is our channel rack..."
Wow! Comparing a £5000 PER YEAR software to a free software and asking if it’s as good!!! There’s your answer right there.
What if your employer pays for it and the in house tools are specifically made for that software? This has always been a moot point...
guilty, I feel like being honest here is going to be the most aningful.
but u have N-gons
this new boolean tool of maya is good but its not great. its incomparable to the boolean and beveling tool in blender, because after all. if you can bevel those hard edges after the boolean operation then thats useless cuz no one would want those unrealistic hard edges without bevels so its no use no matter how much you can boolean. what every modeler is looking for is the fact that you can bevel those hard edges after every boolean operation and thats what every modeler is aiming for. in blender those hard edges are no problem so all the boolean operations make sense. yes you can boolean in maya, but its just a show not a real workflow cuz you cant solve the hard edges problem so the tool is just for show, not for professional work in the industry. blender on the other hand make sense on every boolean operation because it can be solved with the new beveling and chamfering tool, very powerful. funny enough blender went from nothing to beating every 3d polygonal modeling software right now just base on those 3 tools i've mention. now blender can model anything in terms of hard surfaces modeling, and i mean it like pretty much anything involving hard surface modeling, yes anything. if you can beveling anything, chamfer anything, freely boolean anything, you win as 3d polygonal modeling software period, because you can no model anything.
Can you model anything though? I'd like to know
Bro you are using Anti Aliasing 😅.
I never understood whats the use for booleans. They produce un-workable meshes, a nightmare to uv. btw, You can add new objects to the Boolean list. You dont have to re-boolean a new object each time. (middle click drag to add, from the outliner)
I was testing that out but it wouldn't work all the time so I didn't show it in the video but thanks for bringing that up!
Lots of workflows need booleans. If you haven’t used them the right way it doesn’t mean that they are “unworkable”. Surely enough they are mostly for hard-surface stuff. So it depends on what you’re doing.
Then you'll never understand if you don't find a way to use them and test out a different workflow. Booleans are just an extra tool in the toolbelt.
Maya is way better then Blender ..
Yeah I give up, not even gonna bother trying to learn tNice tutorials lol
lol - autodesk is steal from blender hardops and booltool (in blender since 2014...)
...let's see how much time autodesk take to steal boxcutter 🤣and "modifiers"
piece of garbage software... sotis when you work it shutdown out of nowhere... and everytNice tutorialng you worked on is lost if you didn't
can't wait to crash maya with this stuff
maya is very shity with bools...soooo sloow...blender is so smooth out of the box. BUT if you buy box cutter it makes magic.
Booleans in Maya, historically, have been rough, but it's finally making progress, which I'm glad to see!
Maya is not free tool it’s expensive.