How to 3D Model Anything

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 269

  • @OnMars3D
    @OnMars3D  Рік тому +5

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂

  • @polpettaio
    @polpettaio 2 роки тому +317

    Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.

    • @OnMars3D
      @OnMars3D  2 роки тому +28

      You're not alone :)

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 роки тому +5

      @@OnMars3D same with me here - thanks for sharing your knowledge. I'm gonna try that one out tomorrow :D

    • @nofx7058
      @nofx7058 10 місяців тому +2

      have you used curves before to define a model like this?

    • @povilaslondon
      @povilaslondon 9 місяців тому +8

      Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.

    • @einzelganger5290
      @einzelganger5290 7 місяців тому

      ​@@povilaslondonSpot on!🎯 You know what they: practice makes perfect.

  • @villagercraftmc
    @villagercraftmc 9 місяців тому +37

    still cant do it im an idiot

    • @learningtodrawstudios4773
      @learningtodrawstudios4773 5 місяців тому +10

      takes practice just keep trying, keep learning took me almost 5 years to get to a point where I'm actually starting to make stuff kind of consistently. you've got this

    • @Gredran
      @Gredran 5 місяців тому +2

      It sounds like you may still need a walkthrough of which buttons to click.
      Which is totally fine, 3D is complex. But this is DEFINITELY for when you have a solid knowledge already I think and then allows you to talk that knowledge and make anything with it

    • @imtrash6713
      @imtrash6713 4 місяці тому

      LOL

    • @DeltaStridePLZ
      @DeltaStridePLZ 4 місяці тому

      Same

    • @petershow8372
      @petershow8372 4 місяці тому

      Same ☹️

  • @Toprak1552
    @Toprak1552 2 роки тому +82

    I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D

  • @Hugo_Dvz
    @Hugo_Dvz 2 роки тому +81

    this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation

    • @OnMars3D
      @OnMars3D  2 роки тому +7

      Glad to hear that the video helped!

  • @raV_3d
    @raV_3d 2 роки тому +24

    It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!

    • @filipg.8852
      @filipg.8852 4 місяці тому

      What curves are you using for this (bezier or nurbs)?

    • @raV_3d
      @raV_3d 4 місяці тому

      @@filipg.8852 I prefer Bezier curves. Iif you can`t snap to, subdivide it a few times and you`re good to go.

  • @Fasimedes
    @Fasimedes 2 роки тому +11

    This channel is pure gold!

    • @OnMars3D
      @OnMars3D  2 роки тому

      Thank you, glad you enjoyed it!

  • @wasoha
    @wasoha 2 роки тому +7

    my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 6 місяців тому +1

    But what if you want to pretend it's not 1985 anymore and you don't want to drag around individual mesh vertexes?

  • @scratchy5238
    @scratchy5238 2 роки тому +9

    I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      Yeah, it's always nice to mix and match different methods, glad it helped!

  • @chikokishi7030
    @chikokishi7030 7 місяців тому +1

    Theres an airshow outside and youre making a tutorial?! Go outside my man!

  • @rajmahale7706
    @rajmahale7706 2 роки тому +2

    i have one doubt if we use curve guide doesnt it look like we are cheating ourself or not

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      What do you mean cheating? Curve guides are just a form of reference, like using an image, blueprint, or even a 3D scan.

  • @pv8685
    @pv8685 9 місяців тому +2

    Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯

  • @zojirushi1
    @zojirushi1 2 роки тому +1

    Time stamps would be great! :D

  • @dilippatil9508
    @dilippatil9508 2 роки тому +2

    This tutorial is very helpfull for understanding work flow

  • @mrmarsykmrchannel6663
    @mrmarsykmrchannel6663 8 місяців тому +1

    how to use relax?? 35:09

  • @happypoot3008
    @happypoot3008 2 роки тому +5

    Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!

    • @OnMars3D
      @OnMars3D  2 роки тому

      Happy to help and thanks for the feedback!

  • @AnanthakumarBalakrishnan
    @AnanthakumarBalakrishnan 2 роки тому +1

    create a full video on creating Curve guides Maybe Time-lapse also fine its very important step

  • @fawkyooo7377
    @fawkyooo7377 Рік тому +1

    Being self taught watching this made me think that I know nothing about fusion 360 hahha.

  • @chifmanset
    @chifmanset 3 місяці тому

    "Hello! I am a skilled 3D printing designer and I would love to collaborate with you on your Etsy shop. I can design and print custom 3D models to meet your specific needs.
    I believe my skills could help you expand your product line and attract more customers. Please let me know if you are interested in working together!"

  • @J4ME5_
    @J4ME5_ 6 місяців тому

    that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.

  • @zilog1
    @zilog1 9 місяців тому

    Im excited to load up softimage 3.0 on my SiliconGraphics Octane loaded with 1gb of ram and the fastest MXE gpu you can get. Git my serial port wacom and 3d mouse ready to go. Time to get totally radical and zooted

  • @imageseditingworld9076
    @imageseditingworld9076 Рік тому

    Sir, Can you please explain how to make curve reference?? I can't undrastand

  • @Mr.McWatson
    @Mr.McWatson 8 місяців тому

    What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.

  • @bruno_mcd
    @bruno_mcd 5 місяців тому

    Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27).
    You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)

    • @OnMars3D
      @OnMars3D  5 місяців тому

      This is great, gonna test this out, appreciate the tip!

  • @bsko3D
    @bsko3D 10 місяців тому +1

    Oh look, a proper donut tutorial :)

  • @moonasha
    @moonasha 7 місяців тому

    man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.

  • @Trendish_channel
    @Trendish_channel 15 днів тому

    maya???? 🤮🤮🤮
    why would i pay for something which has free analogs like blender?

  • @buraktabakoglu
    @buraktabakoglu 6 місяців тому

    Please create this workflow tutorial for Blender Mars, it would be a game changer.

  • @thekatalexander
    @thekatalexander 2 роки тому +2

    You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      Always happy to help!

  • @CGLife
    @CGLife 2 роки тому +2

    Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover

    • @OnMars3D
      @OnMars3D  2 роки тому

      Glad you liked it!

  • @Keilnoth
    @Keilnoth 2 місяці тому +1

    Thanks, these workflows videos are the best. Beginners like me often struggle with how to start from a sketch or idea and make it in 3D efficiently. It's the thoughts process that seems to be fundamental to me and not really which software we use, or even the best topology. Also it helps with not getting overwhelmed by unimportant details from the get go.

    • @OnMars3D
      @OnMars3D  2 місяці тому +1

      Happy to help!

  • @Ismail-ut2hv
    @Ismail-ut2hv 8 місяців тому

    Is there any tutorial like this for blender, i feel that i cant progress and make better models and find myself stuck when i try to model items.

  • @babyjohn3356
    @babyjohn3356 2 роки тому +2

    Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters

    • @jenkathefridge3933
      @jenkathefridge3933 9 місяців тому +1

      Characters and cars are difficult but i'm learning from my mistakes

  • @IbelinnCreations
    @IbelinnCreations 2 роки тому +2

    Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭

  • @DarkSwordsman
    @DarkSwordsman 9 місяців тому

    This is what always conflicted to me. What you're basically doing here is a bunch of tracing, which from the 2D art community, is frowned upon. However, it seems to be completely normal in 3D.
    I guess I just always restricted myself because I felt like it was cheating to copy existing objects, but it seems like that's the norm for 3D, especially since it still requires a lot of steps and skill to turn it into a proper, usable object.

    • @Patrick-857
      @Patrick-857 8 місяців тому +1

      I suspect it's because the assets being created are intended to look like real life objects. Also something like a Ricaro seat is likely the result of a large team of talented designers who are well acquainted with the company's very specific design language.
      One guy, trying to create a 3D asset in the time frame this guy is talking about can't match months or years of such a design teams work. Plus it's built on decades of previous work.
      If someone were to create something completely original, it may also not be what the client wants.
      This work isn't an exact copy either. More like it's inspired by the reference images.
      3D modeling is really hard.

  • @starvr
    @starvr 8 місяців тому

    Oh! Is that what the background noise was, I thought you was hungry.

  • @thesim1990
    @thesim1990 2 роки тому +1

    14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.

    • @OnMars3D
      @OnMars3D  Рік тому

      Exactly, it helps a ton for more complex shapes!

  • @ARANDOMOPENAIUSER
    @ARANDOMOPENAIUSER 9 місяців тому

    1) Have as many references from as many angles as possible
    2) left off @ 12:30

  • @beans9288
    @beans9288 9 місяців тому +1

    Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!

    • @OnMars3D
      @OnMars3D  9 місяців тому +1

      Glad I could help!

  • @ramyissa20
    @ramyissa20 2 роки тому +1

    very satisfying and informative, I love this 🤍

  • @AlexTsekot
    @AlexTsekot 2 роки тому +2

    The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!

    • @OnMars3D
      @OnMars3D  2 роки тому

      Yeah, I'm still learning small tips and tricks after using Maya for a while, like you said, always something new.

    • @sqwert654
      @sqwert654 2 роки тому

      It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.

  • @mirabella366
    @mirabella366 2 роки тому +2

    This was so helpful and I learned a bunch of new things! Thank you.

  • @konstantin3369
    @konstantin3369 2 роки тому +3

    I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏

    • @swinny_
      @swinny_ Рік тому

      Thanks for opening my eyes to Moi3D - im doing alot of hard surface right now and now going down a rabbit hole!

  • @mitchrussianimmersionchann63
    @mitchrussianimmersionchann63 3 місяці тому

    Thank you for this detailed video! Is it possible to create a guide curve version of a model if I only have a front and a side photo? In this case, I'm trying to outline a leather boot, but it's hard for me to deal with the curves.

    • @OnMars3D
      @OnMars3D  3 місяці тому

      Yeah, this workflow can work for any type of model. The curves are just a reference, like a 3D blueprint

  • @edwinstruik2664
    @edwinstruik2664 9 місяців тому

    When making the curves for your model, some things in this example are not visible in the refrence images, like the angular seat details. Many of these things are almost impossible to actually get good refrence on without seeing an xray image or something, how did you do it? Thats the biggest struggle i have when moddeling objects

    • @OnMars3D
      @OnMars3D  9 місяців тому

      At that point, looking for reference online or in person will be the next best thing. Sometimes, I walk out to my car and see how things are manufactured in person when I need to fill in the gaps :)

  • @sagitta98
    @sagitta98 3 місяці тому

    I'm not really mastered Maya yet but I think I can use these methods on Blender for my current project. Thanks!

    • @OnMars3D
      @OnMars3D  2 місяці тому

      Glad to hear it!

  • @lunarthespacecat7772
    @lunarthespacecat7772 9 місяців тому

    great tutorial, except we have to buy the program

  • @CodeZakk
    @CodeZakk 2 роки тому +1

    Amazing tutorial!! My question is what is advantage of curves other than vertices??

    • @OnMars3D
      @OnMars3D  2 роки тому

      It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.

  • @syn4755
    @syn4755 21 день тому

    Isn't Maya expensive to get?

  • @TeslaAtoms
    @TeslaAtoms 2 роки тому

    OnMars3D: creating a 3D modeling Tutorial for Maya.
    Everyone else: watching fighterjets perform an airshow.
    Everyone on yt: "who cares for fighter jets anyway if you can model a friggin sports car seat"

  • @Eva-ww8kx
    @Eva-ww8kx 2 роки тому

    me, a full year into failing to model a complicated chair using parametric design and nonlinear simulations for my master thesis: "ANYTHING?!?!"

  • @anlexaify
    @anlexaify 2 місяці тому

    This is like sculpting but for hard surface models. I ought to incorporate this into my workflow!

  • @Sifter2D
    @Sifter2D 2 роки тому +1

    12:57 so you do teach! No wonder you're this good at explaining. Hats off to you, sir.

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      Yeah, I've been teaching for a while, over 10 years now, thank you!

  • @АркадийАрнольдовичШницель

    This chair's shape looks like Munch's painting "The Scream" 🤣🤣

  • @thedmiynV9ll
    @thedmiynV9ll 9 місяців тому

    Filament from Mars sand

  • @phat80
    @phat80 6 місяців тому

    Making 3D model from rendered references from another 3D model… OK 😅

    • @OnMars3D
      @OnMars3D  5 місяців тому

      If it's man made, nearly everything will have rendered references.

  • @atomicshrimpFT
    @atomicshrimpFT Рік тому

    Curve method is very much new to me. But is it really helpful for every situation? Like I can image it sometimes being unpractical wirh simpler models

  • @yujibuji6327
    @yujibuji6327 7 місяців тому

    I have software blender looking for good tutorial from basic to advanced related to automotive

    • @OnMars3D
      @OnMars3D  7 місяців тому

      Will upload soon!

  • @TheWeftmen
    @TheWeftmen 2 роки тому

    I would like to watch video with Parts(1-2-3-4) it can be give us more detail

  • @pradeepdurai8661
    @pradeepdurai8661 11 місяців тому

    This workflow Looks really awesome. Can you provide any suggestions about how to get on with this in blender.

  • @mr.mohamedabdulazez
    @mr.mohamedabdulazez 2 роки тому

    I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm

  • @J4ME5_
    @J4ME5_ 6 місяців тому

    I have one more dumb question, but when I export the chair for use in substance painter, it wont save this smooth view will it, did you talk about preserving the look without adding more polygons?
    Thanks for the amazing tutorial!

    • @OnMars3D
      @OnMars3D  6 місяців тому

      If you're talking about 'Smooth Preview', you would need to run a Mesh>Smooth in order for it to look like Smooth Preview in Maya.

    • @J4ME5_
      @J4ME5_ 6 місяців тому

      @@OnMars3D yeah just add so many more polygons when I do that

  • @1955Rodri
    @1955Rodri Рік тому

    Do you have a tutorial of modeling from curvs nurbs to surface ? I mean a tutorial without primitive polygon

  • @EverScrolls
    @EverScrolls 3 місяці тому

    But does this method work for complex characters?

    • @OnMars3D
      @OnMars3D  3 місяці тому

      Yup, works for any model, think of the curves as a 3D blueprint

  • @TheFrogChannel
    @TheFrogChannel 11 місяців тому

    His rough blockout mesh looks cleaner than all of my finished meshes 💀

  • @nguyenhainguyen1
    @nguyenhainguyen1 10 місяців тому

    Could you please post a full length video of how you made these.

    • @OnMars3D
      @OnMars3D  10 місяців тому +1

      I cover another car seat using the same workflow here:
      ua-cam.com/video/uqb9lh6gE6U/v-deo.htmlsi=11W3CIjgJHfNSd3V

  • @thebilgekhan
    @thebilgekhan 2 роки тому +1

    Why do you look like Gigachad this much ? xD

    • @OnMars3D
      @OnMars3D  2 роки тому +1

      We share similar facial features :)

  • @DeltaStridePLZ
    @DeltaStridePLZ 6 місяців тому

    What would the 3DS Max equivalent to using curve guides be?

    • @OtakuVsEroge
      @OtakuVsEroge 6 місяців тому

      Functionally, that would be spline in 3ds max

    • @OnMars3D
      @OnMars3D  5 місяців тому

      That's correct!

  • @takanorisuzuki783
    @takanorisuzuki783 Рік тому

    I am an aspiring CG artist.
    Thank you for uploading such a great tutorial!
    I immediately subscribed you.
    I will keep watching.

  • @Ruftinator
    @Ruftinator 2 роки тому +1

    This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎

  • @Adt874
    @Adt874 Рік тому

    thank you good people, for this very expensive knowledge

  • @sadstatus1.195
    @sadstatus1.195 5 місяців тому

    Thankyou sir 💖

  • @dziewiatkom
    @dziewiatkom 2 роки тому +1

    Thank you for explaining your process, really excited to see what I can do with these methods!

  • @smitestudio3883
    @smitestudio3883 2 роки тому

    16:10 Im modelling mostly hard surface so i dont need to worry about retopology. And if i gotta do retopo i export it to 3DCoat for retopology.

  • @CHITUS
    @CHITUS 2 роки тому +1

    😀👍

  • @arnauz11
    @arnauz11 Рік тому

    Bro, you make It easy, but isn't It for me 😂😂😂

  • @sivapandianreffreference
    @sivapandianreffreference 2 роки тому +1

    great so much super simplified and clear

  • @dc37009
    @dc37009 Рік тому

    Former Maya user.
    Blender innovates more in a quarter than Maya in 5 years...

  • @handsomejack2998
    @handsomejack2998 2 роки тому +1

    Been wondering , I am studying about modeling currently in school , what's the difference between maya 2022 and 2023 ? Is it better for us to stick with Maya 2022 for now ?

    • @dwelalbedo1865
      @dwelalbedo1865 2 роки тому +2

      Yeah Maya 2022.3 version is quite stable to be honest than the 2023. There arent much differences in the versions. Pretty much you can model it without issues.

    • @OnMars3D
      @OnMars3D  2 роки тому +3

      Agreed, Maya 2022.3 is fairly stable now, earlier versions would crash every 30 minutes but 2022.3 fixed these issues. I always wait for later patches before fully switching over to a new version.

    • @handsomejack2998
      @handsomejack2998 2 роки тому +1

      @@OnMars3D oh ok , thanks for all yours information :D

  • @Kurt634
    @Kurt634 Рік тому

    Is this process possible in Blender? Does anyone have a link to a video showing how to do it there?

  • @alexisfelix593
    @alexisfelix593 2 роки тому

    i really want to make good soft to rap over but i suck in creativeness

  • @j0art268
    @j0art268 7 місяців тому

    8:30

  • @eazygfx4815
    @eazygfx4815 2 роки тому +1

    38:20 very chilled beat, love it

  • @3Dtexel
    @3Dtexel 11 місяців тому

    nice one! just in the first minutes you already talked about curve shaping and more things should be used in all processes. well done!

  • @lorgaraurelion1789
    @lorgaraurelion1789 2 роки тому +1

    Man,it`s really cool tutorial.I think it`s one of the most useful tutors

    • @OnMars3D
      @OnMars3D  2 роки тому

      Appreciate it, thank you!

  • @trungha1784
    @trungha1784 Рік тому

  • @FabioPereiraS
    @FabioPereiraS Рік тому

    This is really a very solid technique but I think it works only if you have blueprints of the product. What if you don't have blueprints?

    • @OnMars3D
      @OnMars3D  Рік тому

      Workflow still applied, I just covered in my latest video that doesn't have blueprints: ua-cam.com/video/uqb9lh6gE6U/v-deo.html

  • @shubhamfartade7105
    @shubhamfartade7105 7 місяців тому

    cool

  • @akioasakura3624
    @akioasakura3624 11 місяців тому

    This is litearlly one of the best tutorials ever. Big up sir TYSM

  • @shrimusical5899
    @shrimusical5899 8 місяців тому

    Thank you for this, much needed tutorial for a beginner like me .

  • @ericalexandernavarra
    @ericalexandernavarra Рік тому

    cool

  • @OmegaF77
    @OmegaF77 2 роки тому

    Dude sounds like Dexion from Skyrim.

  • @denislenoiraristocrat4751
    @denislenoiraristocrat4751 2 роки тому

    please may you make this tutorial for Blender and substance painter too? one of my friends really need it ♥ ty

  • @EnterMyDreams
    @EnterMyDreams Рік тому

    this is really useful and helps confidence of beginners thank you !

  • @alvin_aliev
    @alvin_aliev 5 місяців тому

    Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!

    • @OnMars3D
      @OnMars3D  4 місяці тому

      Happy to help!

  • @marlo3d288
    @marlo3d288 2 роки тому +1

    I love your videos! You explain it nice and clear.

  • @HuyHoang-qy1dq
    @HuyHoang-qy1dq 9 місяців тому

    Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ?
    I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that.
    Love you so much ❤

    • @OnMars3D
      @OnMars3D  9 місяців тому

      Thanks, more to come!

  • @bidlis
    @bidlis 2 роки тому

    nice video, only detail those red curves are really hard to see

  • @chaotian4206
    @chaotian4206 Рік тому

    Very useful video.thanks for sharing your methods.can you tell me where to download the reference pictures?

    • @OnMars3D
      @OnMars3D  Рік тому

      I put them together from website, I started here: www.recaro-automotive.com/us/dynamic/recaro-sportster-gt