Advanced Boolean Cleanup On Curved Surfaces - Perfect Shading & Topology

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 179

  • @ThomasColin3D
    @ThomasColin3D  10 місяців тому +3

    Subscribe to my Patreon for exclusive content and if you need some help on your projects : www.patreon.com/ThomasColin3D

  • @Adasci
    @Adasci 10 місяців тому +96

    Topology Warlord teaching the peasants, noble work as always my King

  • @JRHainsworth
    @JRHainsworth 9 місяців тому +11

    Instead of eyeballing the edge loop around the booleaned part on the sphere, select the boolean part, press I for inset, then O to make it an outset instead, to create an edge loop an even distance away from the boolean part.

  • @mohsinali03
    @mohsinali03 10 місяців тому +38

    I genuinely don't understand how this guy is so damn underrated!!! He deserves so much more attention for the amount of topology knowledge he shines upon us

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +2

      Thank you very much for the kind words ❤️

  • @Generic_mann
    @Generic_mann 3 місяці тому +5

    You think you know topology until you're faced with those n gons
    This was really educative
    Thanks

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +2

      @@Generic_mann you're welcome man :) thanks for watching !!

  • @mikoto6505
    @mikoto6505 9 місяців тому +4

    I've been modeling basic shapes and and structures for a few weeks now so this will be really useful for me going forward. Thank you for this video!

  • @watchedsmile
    @watchedsmile 9 місяців тому +7

    At 3:02 you can select the cylinder mesh and inset then press ‘O’ to outset. This quickly gives you a uniform control loop on the outside rather than manually using the knife tool

    • @Bassalicious
      @Bassalicious 9 місяців тому +3

      oh my.. thank you! I've actually been duplicating, scaling and bridging edge loops because I didn't know outset was a thing. I feel like an idiot now using inset all the time but using a workaround to outset.

    • @watchedsmile
      @watchedsmile 9 місяців тому +4

      @@Bassalicious there are an infinite amount of little things that seem so obvious in hindsight

  • @i0n4a
    @i0n4a 3 місяці тому +3

    This is the exact sort of problem I've been struggling with for days now. Very helpful, thanks!

  • @voracdesign
    @voracdesign 10 місяців тому +13

    Wow, really a great tip with the shrinkwrap. Will try as soon as I get the chance

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      I use it all the time when I work on curved surfaces, you should include it in your workflow too! Your curvature will always be perfect 👌

  • @afrotron
    @afrotron 9 місяців тому +13

    Glad to see more subd people in the blender community. Most blender modelling videos is just boolean modelling

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому +4

      Thanks! Yes, with no understanding of proper topology...

    • @artisans8521
      @artisans8521 9 місяців тому

      Wich is fine in Blender but not as cool when you export stuff.

  • @Bassalicious
    @Bassalicious 9 місяців тому +3

    This is exactly what I needed. Awesome educational content with some really nice workflow tips, thank you so much!
    I'm currently modelling an old motorcycle. It requires a lot of clearly recognizable primitive shapes like cylinders in the same meshes as organic curvatures that I want to get perfect but often couldn't. In some spots I gave up and resorted to obscene amounts of subdivisions to try and limit artefacts in size. I'm currently at 2 million triangles and the bike isn't even half way done lmao. I really needed this :D

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Haha I feel your pain! Thank you so much bro!

  • @frenklemperd4969
    @frenklemperd4969 8 місяців тому +17

    bro you made a mistake by hiding all these years.you deserve more subscribers
    just don't give up!

    • @ThomasColin3D
      @ThomasColin3D  8 місяців тому +2

      Haha thanks man. I didn't think about making videos before, but if I knew, I would have made them a long time ago!

  • @fullyleaded
    @fullyleaded 8 місяців тому +5

    On that edge where you eyeball, you can select it and inset, in the inset you inset outwards and it will give you a perfect offset to the edge.

    • @ThomasColin3D
      @ThomasColin3D  8 місяців тому

      Thanks for the tip man, I didn't know!

  • @pv8685
    @pv8685 9 місяців тому +4

    awesome video! i like that tricky topology videos a lot. by the way i m here because aryan shouts you out every single time! 😁

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому +1

      Thanks man! You'll find more complex topology videos on my channel 🙂

  • @Tachastasiia
    @Tachastasiia 6 місяців тому +4

    OH, YEAH - I AM LEAVING THE COMMENT ALRIGHT
    And I did enjoy this video a lot
    My God - that's just some magic with topology fixing right there

  • @CanalDocs
    @CanalDocs 8 місяців тому +2

    How long have you been working on 3d Thomas? You are AWESOME!

  • @joelsamuel8407
    @joelsamuel8407 10 місяців тому +3

    Awesome video as always Thomas! I always wanted to know what were the main challenges you faced when you started 3D and how you overcame them, since I'm a beginner and am slowly learning from awesome UA-camrs such as yourself, it would be really helpful to get some insight! Also waiting for the 3rd part of the Karambit workflow.

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +2

      Thank you Joel! Well I did my 3D studies in a 3D school, so I had real teachers to help me. But I think the biggest challenge I faced was to understand how to get a good edge flow. It was not hard to overcome because I had 3D courses everyday 5 days / 7, 8 hours a day.
      The 3rd part of the karambit will be posted soon, it is the next video :)

    • @joelsamuel8407
      @joelsamuel8407 10 місяців тому +1

      Thats great! I unfortunately don't have any dedicated teachers and am learning everything off of the internet. I have the same issue with getting the edge flow right and sometimes not figuring out the right way to use primitives and being able to properly visualize the model that I want to make. I'll be waiting for the 3rd part and other interesting tips regarding the ideal workflow. Thanks again!

  • @wot_noobclown5621
    @wot_noobclown5621 10 місяців тому +3

    The return of the king

  • @Babarin
    @Babarin 10 місяців тому +5

    Absolute banger of a video 🔥
    Very profesional, delicate work ❤

  • @pułkownikkaczodziobyzpodlasia
    @pułkownikkaczodziobyzpodlasia 9 місяців тому +1

    Thank you so much for sharing your knowledge! I make models for 3d printing, but topology is important to me, so the slicer can interpret my design correctly and it will be easier to modify by me or my colleagues in the future

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      You're welcome! 🫡 Thanks for watching 🙏

    • @null643
      @null643 9 місяців тому

      You'll want to use booleans for 3D printing. Easy to modify anything since its non destructive. Topology doesn't matter for printing, the slicer converts it.

  • @DerekElliott
    @DerekElliott 10 місяців тому +2

    ahhh it's so satisfying

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Wow I didn't expect a comment from you!! Thank you so much Derek! 😄

  • @mr.garden1877
    @mr.garden1877 2 місяці тому +1

    Bro that thing looks beautiful!

  • @jimboreee
    @jimboreee 28 днів тому

    This will be useful for me in my Blender hobby pursuit.

  • @nisgan8393
    @nisgan8393 10 місяців тому +2

    Love it!
    Great video as always :D

  • @eitantal726
    @eitantal726 10 місяців тому +1

    The best way is to boolean correctly from the get-go, rather than having to resort to cleanup after-the-fact. That being said, doing cleanup correctly is a necessary skill in an of itself. There are videos that explain how to automatically do a smart boolean. Ian McGlasham explains this in detail

  • @seddikreghis2589
    @seddikreghis2589 3 місяці тому +1

    Insane ! Thanks for sharing your knowledge 🙏

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Youre welcome! Thanks for watching!

  • @filmaker
    @filmaker 6 місяців тому +1

    Eye opening video! Keep them coming!

  • @samrzq
    @samrzq 10 місяців тому +1

    a comment to appease the algorithm gods.
    Fantastic video.

  • @KenKelvinN
    @KenKelvinN 9 місяців тому +1

    Awesome video! It would be really nice if you could include in the video more shortcuts and hotkeys that you're pressing.

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Hey man! Thank you very much! I don't include the screencast keys in my videos because I made my own custom shortcuts. So you would not be able to follow what I'm doing. But i'm planning on making a video about my hotkeys on Patreon (a free video that everyone can watch even if they are not subscribed)

  • @fableorb
    @fableorb 10 місяців тому +1

    Very handy!, Thanks! but can I make a duplicate of the non sphere object make it a little bigger and use knife project so I don't cut the bevel manually? wouldn't that be handy as well?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Thanks man! hmm I don't think so, you would still have some cleanup to do!

  • @GeraPhoto
    @GeraPhoto 10 місяців тому +1

    Bro, many thanks for your tuts! You've got a new subscriber 🎉

  • @robertshaer6603
    @robertshaer6603 10 місяців тому +1

    Fantastic vid - thanks for sharing these awesome tips! 🙂

  • @berringervids
    @berringervids 7 місяців тому +1

    That was so good! Thank you!

  • @sylorgy
    @sylorgy 10 місяців тому +1

    Working with a shrinkwrap modifier, you need to also exclude the boundary loop from vertex group, leaving support-loop the last thing assigned to a group. Otherwise you chamfer is gonna be bad.

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Thanks :)

    • @sylorgy
      @sylorgy 10 місяців тому

      ur welcome!@@ThomasColin3D

  • @animationnk7380
    @animationnk7380 2 місяці тому +1

    great information

  • @Amanjot472
    @Amanjot472 9 місяців тому +1

    Here after Aryan tutorial, great work ❤❤

  • @everlastingmedia
    @everlastingmedia 10 місяців тому +1

    Speed it up by selecting two or more faces near each other that could be quads and x / dissolve faces. Then you can dissolve edge loops, edges, and vertexes without gg/sliding them. Just select all of the loose vertexes that aren't for quads and x / dissolve vertices. Way faster than one-by-one manually snapping vertices.
    You can also speed it up even further when you learn how to subdivide two edges to split a face, then knife tool to cut nearby faces to create quads again.
    Quad flow is also helpful when you start to understand it. Aim your quads by rotating them so your brain can rationalize the pattern, then run your cuts / procedures to get your edge flow. You'll be way more productive than manually editing thousands of vertices.
    Also consider just deleting offending faces, adding an edge loop where necessary, then "bridge edge loops" to join sections together. Save yourself hours from cleaning up boolean ops.

  • @sanikku7359
    @sanikku7359 9 місяців тому +1

    How did you remove edges without deleting them? (the faces remain) I learned a few basic things from this I never knew existed, so this video was extremely helpful despite having 8 years of experience with blender already lol. learning GG translates a vertex along the normals changed my world view, and I would use merge by distance/remove doubles to join my verts instead of pressing J this entire time. So thanks for making a simple and helpful tutorial.

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      hey man :) thanks for watching! I'm glad it helped you. Can you give me the timestamp of so I can answer more accuratly ? :)

    • @arklanuthoslin
      @arklanuthoslin 9 місяців тому

      looked the same as when I use dissolve edges on the right click menu, not sure that's what he did though.

    • @sanikku7359
      @sanikku7359 9 місяців тому

      @@ThomasColin3Dsorry for the late response! however trough my own experimentation I found it already; ctrl+x, dissolve selection.

  • @bens1876
    @bens1876 9 місяців тому +1

    Thanks for sharing!

  • @EricWang-c9r
    @EricWang-c9r 9 місяців тому +1

    This video helps me a lot !!!!!!

  • @priv4te486
    @priv4te486 10 місяців тому +1

    Great video!

  • @eslamnabil8262
    @eslamnabil8262 10 місяців тому +1

    Amazing stuff 💯
    Thanks alot 🙌

  • @LFSPharaoh
    @LFSPharaoh 10 місяців тому +1

    Awesome! Love this channel ❤

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      Thanks a lot ❤️

    • @LFSPharaoh
      @LFSPharaoh 10 місяців тому

      @@ThomasColin3Dalso forgot to ask, are you using the maya theme? I might switch to that, I think the blue looks nice.

  • @gurazly
    @gurazly 6 місяців тому

    One of the most challenging aspects I've found while self-learning modeling is using booleans to combine objects and tidy up the intersections.
    Even watching this video, it still feels quite difficult, to be honest.

  • @ArshAa-rq5nk
    @ArshAa-rq5nk 9 місяців тому +2

    Bro can you tell why we should grid fill instead of just plain face?

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому +1

      a plain face (or ngon) produces shading artefacts if you use a subdivision surface modifier. But not everytime. In this case, it's a flat surface so you could leave a ngon. But in general, it's better to keep all quads geometry. Especially if you want to add wireframe renders in your portfolio to showcase your 3d modeling skills as a 3d modeler.

  • @FedericoFaure
    @FedericoFaure 20 днів тому

    Nice! thank you

  • @abdulrazak7518
    @abdulrazak7518 9 місяців тому +1

    I have been trying to cut a rectangle on a face of a cylinder after I apply Grid Fill, but the lines on the face are not straight, can you explain how I can do that?

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Of course, join my discord server and ask me that question again, i'll show you. Can you also send a screenshot ? 🙂

  • @mauriciosevilla174
    @mauriciosevilla174 5 місяців тому +1

    Is the shrinkwrap step only work in Blender? If you apply the modifier and export the mesh, does it retain its smoothness?

    • @ThomasColin3D
      @ThomasColin3D  5 місяців тому

      No, you can also do that on Maya (conform), and on 3dsmax

  • @3dityexe
    @3dityexe 10 місяців тому +1

    Nice one!

  • @tendividedbysix4835
    @tendividedbysix4835 10 місяців тому +1

    very nice!

  • @definitely_someone4887
    @definitely_someone4887 9 місяців тому +1

    What if you actually used some triangles, as in not focing yourself to stick with quads. Seems too much stretching vertex to force it quad is not good.

  • @aqsinqarayev5437
    @aqsinqarayev5437 9 місяців тому +1

    Can you pls open shortcut for next videos? I am new and dont know some of them

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Hey man, I can't add screencast keys because I made my own custom shortcuts. You would not be able to follow. That's why I'll tell the default shortcuts vocally in the next videos!

  • @alibekorinbarv3668
    @alibekorinbarv3668 9 місяців тому +1

    perfect👌

  • @splitspecs
    @splitspecs 10 місяців тому +1

    Nice vid always❤ what would you be ur advice on getting better at topo and sub div modelling?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      Thanks man! The most important things are to understand topology edge flow, and to remember to keep an uniform polygon density. (I mean squared quads)

    • @splitspecs
      @splitspecs 10 місяців тому +1

      Thank you ❤​@@ThomasColin3D

  • @VorpalForceField
    @VorpalForceField 9 місяців тому +1

    Very Nice..!!!

  • @lavatr8322
    @lavatr8322 9 місяців тому +1

    what did you use to join vertices here1:48

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      J 🙂

    • @lavatr8322
      @lavatr8322 9 місяців тому

      @@ThomasColin3Dsheit i used to press F and wonder why the edge remained in air

  • @marek_lysek
    @marek_lysek 9 місяців тому +1

    how did you mirror the object using the colored gizmo? is it any addon for blender? thank you

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому +1

      It's the mirror modifier from HardOps wich is a paid Addon, it does exactly the same as the regular default mirror modifier, but it allows to choose the axis way faster 🙂. It's not needed to follow the tutorial but it can improve your modeling speed!

  • @pZq_
    @pZq_ 10 місяців тому +4

    Aryan is right. You're the master with this sh*t XD 🧡

  • @Ceresdesign
    @Ceresdesign 9 місяців тому +1

    I just watched the video of Aryan explaining the best way to construct objects in Blender. And after watching your video, I'm lost. What is the best technique, boolean or non-boolean ?

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому +1

      Well, I don't agree with people who say "don't use booleans". Booleans are very powerful when you know how to clean up the topology. I'm a professionnal 3D modeler and this is what I do for a living, and it is used everywhere in all the studios. People on UA-cam usually don't recommand to use booleans because they don't have enough topology knowledge. But I honnestly say : use them. You'll definitly become a better modeler if you know how to use booleans properly.
      It also allows to to make very complex models with complex details that you would struggle to model without use them.
      I do 3D modeling since more than 10 years and I can say that I have a very good understanding of topology, and booleans make me work way faster than people who don't use them

    • @Ceresdesign
      @Ceresdesign 9 місяців тому +1

      @@ThomasColin3D I'm trying to learn Blender. Before this, I worked with Fusion 360. I agree with you; booleans are really useful. However, I wasn't sure about Blender. Thanks for your answer 🙏🏻

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      @@Ceresdesign I used to work with 3dslax and Maya before, and blender is really the most user friendly software for polygonal modeling !

  • @cabeunicolas6069
    @cabeunicolas6069 10 місяців тому +1

    Trop cool ton taffe mec continu c'est du super contenu

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Trop sympa merci 🫡

    • @cabeunicolas6069
      @cabeunicolas6069 10 місяців тому +1

      @@ThomasColin3D J'aimerais savoir tu te prévois une deadline pour ce type de projet ou tu vas au feeling ?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      @@cabeunicolas6069 J'y vais sans réfléchir c'est comme le vélo une fois que tu maîtrises t'y penses plus haha. Du coup non je ne mets pas de deadlines pour ce genre de petits projets

  • @DaLi_salt
    @DaLi_salt 4 місяці тому +1

    Great!

  • @mr_eznov
    @mr_eznov 9 місяців тому +1

    Tis nice

  • @hameddesign70
    @hameddesign70 10 місяців тому +1

    what the dog doing 😅, amazing vid btw

  • @Gordan-z9q
    @Gordan-z9q 9 місяців тому +1

    Ho there what them are U using it looks nice

  • @SpringBreak-3D
    @SpringBreak-3D 10 місяців тому +1

    Nice! How to add mirror modifier so fast, is this an addon?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Thanks! Yes it is called HardOps, it's very useful. You just have to press alt X and choose the axis on the guizmo

    • @SpringBreak-3D
      @SpringBreak-3D 10 місяців тому

      @@ThomasColin3D Great, thanks !!

  • @wackerstube6020
    @wackerstube6020 6 місяців тому +2

    ah yes, a modern day wizard performing dark sorceries.

  • @Dindonmasker
    @Dindonmasker 7 місяців тому

    I'm struggling to understand the point of making the topology like this instead of doing the minimum for the model to look how it needs to look and optimized. I'm used to working with as little time as possible to get a render out. What line of work needs this kind of modeling? Also isn't adding edges on flat planes worst for optimization let's say for a game?

  • @stormk-1130
    @stormk-1130 10 місяців тому +1

    Even with this still dont know how this apply to gun topology since most of the courses use a lot of triangle

  • @VFxArk
    @VFxArk 6 місяців тому +1

    which screen recorder are you using for blender ?

    • @ThomasColin3D
      @ThomasColin3D  6 місяців тому +1

      Obs Studio

    • @VFxArk
      @VFxArk 5 місяців тому

      @@ThomasColin3D THANKS

  • @t_amazing_rider
    @t_amazing_rider 9 місяців тому +1

    what is the song of background?

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      1 : Best electro music - How to ruin an original
      2 : Lovely - Amine Maxwell
      3 : Stayloose - Storms

  • @jonathanlascano8084
    @jonathanlascano8084 10 місяців тому

    when its better to keep a loose part in a hard surface model?

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Well it depends of what you want to achieve. if you want to model a gun for example, it's not a single piece of metal. It's made of multiple parts, so you have to model each parts seperatly. I hope it answers the question ?

  • @Ashash99
    @Ashash99 9 місяців тому +2

    Whst is this ball's

  • @shamancredible8632
    @shamancredible8632 9 місяців тому +2

    Good information, but the music made me want to jam a pencil into my ears

  • @PsychologyMusings
    @PsychologyMusings 9 місяців тому +1

    Hi Thomas, it appears the discord link is broken ? Thanks

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Hey man, thanks for telling me! This link should work :) discord.com/invite/hmCTk3JEqa

  • @letslearn8896
    @letslearn8896 10 місяців тому +1

    wow

  • @Petardozord
    @Petardozord 9 місяців тому +1

    To make a good model with subdiv^2 - it takes a lot of time. I wish to had it more... ;_;

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Exactly! It depends of what kind of model you want to make, but yeah, it usually take more time to make subd models!

  • @rundown3D
    @rundown3D 10 місяців тому +1

    ❤‍🔥❤‍🔥❤‍🔥

  • @letsonline5752
    @letsonline5752 9 місяців тому +2

    its too dark, i barely see the line

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому +2

      I'll change the matcaps in the next videos

  • @rei6073
    @rei6073 7 місяців тому +1

    i don’t get why people stick to quads when it’s a static surface, can someone explain why n-gons are so underrated 😭

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому +1

      Because in a professionnal environnement, ngons are banned almost all the time. In the video game industry, I guess they are fine, in the VFX industry, you would be fired lol

  • @umeshtamang5236
    @umeshtamang5236 8 місяців тому +1

    ♥️♥️♥️☑️

  • @theman7050
    @theman7050 3 місяці тому

    Plz for the love of god, turn off or atleast tone down that annoying a** music!!
    Content was lit as always 😊

  • @scream2085
    @scream2085 10 місяців тому +1

    Thomas you gotta use a different song lmao

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Haha yeah i'll find some more :D

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 10 місяців тому

      Yep, I don't understand why the high pitch kindergarten music became a thing over time. That said Thomas your understanding of topology and work is really impressive. 💯

  • @Blaze_Orange
    @Blaze_Orange 9 місяців тому

    that's an example of bad retopology

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Maybe you could show us how you would do it ? 😏

    • @Thunder_Wave
      @Thunder_Wave 7 місяців тому

      The topology is ok, I would argue about the edge flow on certain parts of the model, but honestly it’s not a big deal.
      Also the trick with the Shrinkwrap modifier using a Vertex Group is great. Paying attention to object deform after retopo is something not a lot of pay attention to.
      Nice job, Sir.

  • @MohdAsif-dc9ic
    @MohdAsif-dc9ic 9 місяців тому +1

    Too time-consuming. Instead of doing this, use the Quad Remesher Addon. I know it's expensive, but almost everyone is familiar with the Captain Jack Sparrow version. 😂

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Yeah of course quad remesher is great, but clicking on one button will not make you a better artist. You have to know how to solve complex problems by hand!

    • @MohdAsif-dc9ic
      @MohdAsif-dc9ic 9 місяців тому +1

      @@ThomasColin3D Yup, you are right, we should have knowledge to work without addons but we know that time is very important thing in every field, so you should also advise your viewers to use addons to save time.

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      @@MohdAsif-dc9ic Yep I agree!

  • @Alessandro-jh8zw
    @Alessandro-jh8zw 9 місяців тому

    this topology is wrong.

    • @ThomasColin3D
      @ThomasColin3D  9 місяців тому

      Make a video and show us how it should be done.

  • @retroeshop1681
    @retroeshop1681 10 місяців тому +1

    Nice :D Thanks

  • @marlene_torent
    @marlene_torent 4 місяці тому

    show with texture please