Advanced Boolean Cleanup On Curved Surfaces - Perfect Shading & Topology

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  • Опубліковано 22 лют 2024
  • Hey guys, in this video I show you how to perfectly cleanup the topology on a curved surface after a boolean operation.
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    #blender #boolean #thomascolin3d
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КОМЕНТАРІ • 153

  • @ThomasColin3D
    @ThomasColin3D  3 місяці тому +3

    Subscribe to my Patreon for exclusive content and if you need some help on your projects : www.patreon.com/ThomasColin3D

  • @Purpolorpul
    @Purpolorpul 3 місяці тому +62

    Topology Warlord teaching the peasants, noble work as always my King

  • @frenklemperd4969
    @frenklemperd4969 Місяць тому +5

    bro you made a mistake by hiding all these years.you deserve more subscribers
    just don't give up!

    • @ThomasColin3D
      @ThomasColin3D  Місяць тому +1

      Haha thanks man. I didn't think about making videos before, but if I knew, I would have made them a long time ago!

  • @mohsincruise4837
    @mohsincruise4837 3 місяці тому +28

    I genuinely don't understand how this guy is so damn underrated!!! He deserves so much more attention for the amount of topology knowledge he shines upon us

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      Thank you very much for the kind words ❤️

  • @JRHainsworth
    @JRHainsworth 2 місяці тому +4

    Instead of eyeballing the edge loop around the booleaned part on the sphere, select the boolean part, press I for inset, then O to make it an outset instead, to create an edge loop an even distance away from the boolean part.

  • @Tachastasiia
    @Tachastasiia 4 дні тому +1

    OH, YEAH - I AM LEAVING THE COMMENT ALRIGHT
    And I did enjoy this video a lot
    My God - that's just some magic with topology fixing right there

  • @voracdesign
    @voracdesign 3 місяці тому +10

    Wow, really a great tip with the shrinkwrap. Will try as soon as I get the chance

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      I use it all the time when I work on curved surfaces, you should include it in your workflow too! Your curvature will always be perfect 👌

  • @fullyleaded
    @fullyleaded Місяць тому +2

    On that edge where you eyeball, you can select it and inset, in the inset you inset outwards and it will give you a perfect offset to the edge.

    • @ThomasColin3D
      @ThomasColin3D  Місяць тому

      Thanks for the tip man, I didn't know!

  • @afrotron
    @afrotron 3 місяці тому +9

    Glad to see more subd people in the blender community. Most blender modelling videos is just boolean modelling

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +3

      Thanks! Yes, with no understanding of proper topology...

    • @artisans8521
      @artisans8521 3 місяці тому

      Wich is fine in Blender but not as cool when you export stuff.

  • @mikoto6505
    @mikoto6505 2 місяці тому +2

    I've been modeling basic shapes and and structures for a few weeks now so this will be really useful for me going forward. Thank you for this video!

  • @watchedsmile
    @watchedsmile 2 місяці тому +4

    At 3:02 you can select the cylinder mesh and inset then press ‘O’ to outset. This quickly gives you a uniform control loop on the outside rather than manually using the knife tool

    • @Bassalicious
      @Bassalicious 2 місяці тому +1

      oh my.. thank you! I've actually been duplicating, scaling and bridging edge loops because I didn't know outset was a thing. I feel like an idiot now using inset all the time but using a workaround to outset.

    • @watchedsmile
      @watchedsmile 2 місяці тому +1

      @@Bassalicious there are an infinite amount of little things that seem so obvious in hindsight

  • @nisgan8393
    @nisgan8393 3 місяці тому +2

    Love it!
    Great video as always :D

  • @robertshaer6603
    @robertshaer6603 3 місяці тому +1

    Fantastic vid - thanks for sharing these awesome tips! 🙂

  • @Babarin
    @Babarin 3 місяці тому +4

    Absolute banger of a video 🔥
    Very profesional, delicate work ❤

  • @berringervids
    @berringervids 19 днів тому +1

    That was so good! Thank you!

  • @eslamnabil8262
    @eslamnabil8262 3 місяці тому +1

    Amazing stuff 💯
    Thanks alot 🙌

  • @eitantal726
    @eitantal726 3 місяці тому +1

    The best way is to boolean correctly from the get-go, rather than having to resort to cleanup after-the-fact. That being said, doing cleanup correctly is a necessary skill in an of itself. There are videos that explain how to automatically do a smart boolean. Ian McGlasham explains this in detail

  • @bens1876
    @bens1876 3 місяці тому +1

    Thanks for sharing!

  • @GeraPhoto
    @GeraPhoto 3 місяці тому +1

    Bro, many thanks for your tuts! You've got a new subscriber 🎉

  • @LFSPharaoh
    @LFSPharaoh 3 місяці тому +1

    Awesome! Love this channel ❤

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      Thanks a lot ❤️

    • @LFSPharaoh
      @LFSPharaoh 3 місяці тому

      @@ThomasColin3Dalso forgot to ask, are you using the maya theme? I might switch to that, I think the blue looks nice.

  • @pv8685
    @pv8685 2 місяці тому +3

    awesome video! i like that tricky topology videos a lot. by the way i m here because aryan shouts you out every single time! 😁

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому +1

      Thanks man! You'll find more complex topology videos on my channel 🙂

  • @wot_noobclown5621
    @wot_noobclown5621 3 місяці тому +3

    The return of the king

  • @user-hu7hz9qk6h
    @user-hu7hz9qk6h 3 місяці тому +1

    This video helps me a lot !!!!!!

  • @DerekElliott
    @DerekElliott 3 місяці тому +2

    ahhh it's so satisfying

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Wow I didn't expect a comment from you!! Thank you so much Derek! 😄

  • @priv4te486
    @priv4te486 3 місяці тому +1

    Great video!

  • @joelsamuel8407
    @joelsamuel8407 3 місяці тому +3

    Awesome video as always Thomas! I always wanted to know what were the main challenges you faced when you started 3D and how you overcame them, since I'm a beginner and am slowly learning from awesome UA-camrs such as yourself, it would be really helpful to get some insight! Also waiting for the 3rd part of the Karambit workflow.

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +2

      Thank you Joel! Well I did my 3D studies in a 3D school, so I had real teachers to help me. But I think the biggest challenge I faced was to understand how to get a good edge flow. It was not hard to overcome because I had 3D courses everyday 5 days / 7, 8 hours a day.
      The 3rd part of the karambit will be posted soon, it is the next video :)

    • @joelsamuel8407
      @joelsamuel8407 3 місяці тому +1

      Thats great! I unfortunately don't have any dedicated teachers and am learning everything off of the internet. I have the same issue with getting the edge flow right and sometimes not figuring out the right way to use primitives and being able to properly visualize the model that I want to make. I'll be waiting for the 3rd part and other interesting tips regarding the ideal workflow. Thanks again!

  • @andreiene5724
    @andreiene5724 3 місяці тому +1

    Nice one!

  • @user-gk9ut9qc1o
    @user-gk9ut9qc1o 3 місяці тому +1

    Thank you so much for sharing your knowledge! I make models for 3d printing, but topology is important to me, so the slicer can interpret my design correctly and it will be easier to modify by me or my colleagues in the future

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      You're welcome! 🫡 Thanks for watching 🙏

    • @null643
      @null643 3 місяці тому

      You'll want to use booleans for 3D printing. Easy to modify anything since its non destructive. Topology doesn't matter for printing, the slicer converts it.

  • @everlastingmedia
    @everlastingmedia 3 місяці тому +1

    Speed it up by selecting two or more faces near each other that could be quads and x / dissolve faces. Then you can dissolve edge loops, edges, and vertexes without gg/sliding them. Just select all of the loose vertexes that aren't for quads and x / dissolve vertices. Way faster than one-by-one manually snapping vertices.
    You can also speed it up even further when you learn how to subdivide two edges to split a face, then knife tool to cut nearby faces to create quads again.
    Quad flow is also helpful when you start to understand it. Aim your quads by rotating them so your brain can rationalize the pattern, then run your cuts / procedures to get your edge flow. You'll be way more productive than manually editing thousands of vertices.
    Also consider just deleting offending faces, adding an edge loop where necessary, then "bridge edge loops" to join sections together. Save yourself hours from cleaning up boolean ops.

  • @Bassalicious
    @Bassalicious 2 місяці тому +1

    This is exactly what I needed. Awesome educational content with some really nice workflow tips, thank you so much!
    I'm currently modelling an old motorcycle. It requires a lot of clearly recognizable primitive shapes like cylinders in the same meshes as organic curvatures that I want to get perfect but often couldn't. In some spots I gave up and resorted to obscene amounts of subdivisions to try and limit artefacts in size. I'm currently at 2 million triangles and the bike isn't even half way done lmao. I really needed this :D

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      Haha I feel your pain! Thank you so much bro!

  • @tendividedbysix4835
    @tendividedbysix4835 3 місяці тому +1

    very nice!

  • @VorpalForceField
    @VorpalForceField 3 місяці тому +1

    Very Nice..!!!

  • @alibekorinbarv3668
    @alibekorinbarv3668 3 місяці тому +1

    perfect👌

  • @KenKelvinN
    @KenKelvinN 3 місяці тому +1

    Awesome video! It would be really nice if you could include in the video more shortcuts and hotkeys that you're pressing.

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Hey man! Thank you very much! I don't include the screencast keys in my videos because I made my own custom shortcuts. So you would not be able to follow what I'm doing. But i'm planning on making a video about my hotkeys on Patreon (a free video that everyone can watch even if they are not subscribed)

  • @markeev1ch
    @markeev1ch 3 місяці тому +1

    Tis nice

  • @cabeunicolas6069
    @cabeunicolas6069 3 місяці тому +1

    Trop cool ton taffe mec continu c'est du super contenu

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Trop sympa merci 🫡

    • @cabeunicolas6069
      @cabeunicolas6069 3 місяці тому +1

      @@ThomasColin3D J'aimerais savoir tu te prévois une deadline pour ce type de projet ou tu vas au feeling ?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      @@cabeunicolas6069 J'y vais sans réfléchir c'est comme le vélo une fois que tu maîtrises t'y penses plus haha. Du coup non je ne mets pas de deadlines pour ce genre de petits projets

  • @CanalDocs
    @CanalDocs Місяць тому +1

    How long have you been working on 3d Thomas? You are AWESOME!

  • @samrzq
    @samrzq 3 місяці тому +1

    a comment to appease the algorithm gods.
    Fantastic video.

  • @pZq_
    @pZq_ 3 місяці тому +3

    Aryan is right. You're the master with this sh*t XD 🧡

  • @sylorgy
    @sylorgy 3 місяці тому +1

    Working with a shrinkwrap modifier, you need to also exclude the boundary loop from vertex group, leaving support-loop the last thing assigned to a group. Otherwise you chamfer is gonna be bad.

  • @sanikku7359
    @sanikku7359 2 місяці тому +1

    How did you remove edges without deleting them? (the faces remain) I learned a few basic things from this I never knew existed, so this video was extremely helpful despite having 8 years of experience with blender already lol. learning GG translates a vertex along the normals changed my world view, and I would use merge by distance/remove doubles to join my verts instead of pressing J this entire time. So thanks for making a simple and helpful tutorial.

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      hey man :) thanks for watching! I'm glad it helped you. Can you give me the timestamp of so I can answer more accuratly ? :)

    • @arklanuthoslin
      @arklanuthoslin 2 місяці тому

      looked the same as when I use dissolve edges on the right click menu, not sure that's what he did though.

    • @sanikku7359
      @sanikku7359 2 місяці тому

      @@ThomasColin3Dsorry for the late response! however trough my own experimentation I found it already; ctrl+x, dissolve selection.

  • @Amanjot472
    @Amanjot472 3 місяці тому +1

    Here after Aryan tutorial, great work ❤❤

  • @hameddesign70
    @hameddesign70 3 місяці тому +1

    what the dog doing 😅, amazing vid btw

  • @fableorb
    @fableorb 3 місяці тому +1

    Very handy!, Thanks! but can I make a duplicate of the non sphere object make it a little bigger and use knife project so I don't cut the bevel manually? wouldn't that be handy as well?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Thanks man! hmm I don't think so, you would still have some cleanup to do!

  • @letslearn8896
    @letslearn8896 3 місяці тому +1

    wow

  • @sebabatsomashego7988
    @sebabatsomashego7988 3 місяці тому +1

    Nice vid always❤ what would you be ur advice on getting better at topo and sub div modelling?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      Thanks man! The most important things are to understand topology edge flow, and to remember to keep an uniform polygon density. (I mean squared quads)

    • @sebabatsomashego7988
      @sebabatsomashego7988 3 місяці тому +1

      Thank you ❤​@@ThomasColin3D

  • @shamancredible8632
    @shamancredible8632 3 місяці тому +2

    Good information, but the music made me want to jam a pencil into my ears

  • @marek_lysek
    @marek_lysek 3 місяці тому +1

    how did you mirror the object using the colored gizmo? is it any addon for blender? thank you

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      It's the mirror modifier from HardOps wich is a paid Addon, it does exactly the same as the regular default mirror modifier, but it allows to choose the axis way faster 🙂. It's not needed to follow the tutorial but it can improve your modeling speed!

  • @abdulrazak7518
    @abdulrazak7518 2 місяці тому +1

    I have been trying to cut a rectangle on a face of a cylinder after I apply Grid Fill, but the lines on the face are not straight, can you explain how I can do that?

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      Of course, join my discord server and ask me that question again, i'll show you. Can you also send a screenshot ? 🙂

  • @tasospapadopoulos7312
    @tasospapadopoulos7312 3 місяці тому +1

    Nice! How to add mirror modifier so fast, is this an addon?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Thanks! Yes it is called HardOps, it's very useful. You just have to press alt X and choose the axis on the guizmo

    • @tasospapadopoulos7312
      @tasospapadopoulos7312 3 місяці тому

      @@ThomasColin3D Great, thanks !!

  • @user-gv1gd2ls6y
    @user-gv1gd2ls6y 3 місяці тому +1

    Ho there what them are U using it looks nice

  • @definitely_someone4887
    @definitely_someone4887 2 місяці тому +1

    What if you actually used some triangles, as in not focing yourself to stick with quads. Seems too much stretching vertex to force it quad is not good.

  • @ArshAa-rq5nk
    @ArshAa-rq5nk 3 місяці тому +2

    Bro can you tell why we should grid fill instead of just plain face?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому +1

      a plain face (or ngon) produces shading artefacts if you use a subdivision surface modifier. But not everytime. In this case, it's a flat surface so you could leave a ngon. But in general, it's better to keep all quads geometry. Especially if you want to add wireframe renders in your portfolio to showcase your 3d modeling skills as a 3d modeler.

  • @lavatr8322
    @lavatr8322 2 місяці тому +1

    what did you use to join vertices here1:48

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      J 🙂

    • @lavatr8322
      @lavatr8322 2 місяці тому

      @@ThomasColin3Dsheit i used to press F and wonder why the edge remained in air

  • @aqsinqarayev5437
    @aqsinqarayev5437 2 місяці тому +1

    Can you pls open shortcut for next videos? I am new and dont know some of them

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      Hey man, I can't add screencast keys because I made my own custom shortcuts. You would not be able to follow. That's why I'll tell the default shortcuts vocally in the next videos!

  • @rundown3D
    @rundown3D 3 місяці тому +1

    ❤‍🔥❤‍🔥❤‍🔥

  • @jonathanlascano8084
    @jonathanlascano8084 3 місяці тому

    when its better to keep a loose part in a hard surface model?

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Well it depends of what you want to achieve. if you want to model a gun for example, it's not a single piece of metal. It's made of multiple parts, so you have to model each parts seperatly. I hope it answers the question ?

  • @retroeshop1681
    @retroeshop1681 3 місяці тому +1

    Nice :D Thanks

  • @t_amazing_rider
    @t_amazing_rider 2 місяці тому +1

    what is the song of background?

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      1 : Best electro music - How to ruin an original
      2 : Lovely - Amine Maxwell
      3 : Stayloose - Storms

  • @Ashash99
    @Ashash99 3 місяці тому +1

    Whst is this ball's

  • @stormk-1130
    @stormk-1130 3 місяці тому +1

    Even with this still dont know how this apply to gun topology since most of the courses use a lot of triangle

  • @PsychologyMusings
    @PsychologyMusings 3 місяці тому +1

    Hi Thomas, it appears the discord link is broken ? Thanks

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Hey man, thanks for telling me! This link should work :) discord.com/invite/hmCTk3JEqa

  • @Dindonmasker
    @Dindonmasker 29 днів тому

    I'm struggling to understand the point of making the topology like this instead of doing the minimum for the model to look how it needs to look and optimized. I'm used to working with as little time as possible to get a render out. What line of work needs this kind of modeling? Also isn't adding edges on flat planes worst for optimization let's say for a game?

  • @Ceresdesign
    @Ceresdesign 2 місяці тому +1

    I just watched the video of Aryan explaining the best way to construct objects in Blender. And after watching your video, I'm lost. What is the best technique, boolean or non-boolean ?

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому +1

      Well, I don't agree with people who say "don't use booleans". Booleans are very powerful when you know how to clean up the topology. I'm a professionnal 3D modeler and this is what I do for a living, and it is used everywhere in all the studios. People on UA-cam usually don't recommand to use booleans because they don't have enough topology knowledge. But I honnestly say : use them. You'll definitly become a better modeler if you know how to use booleans properly.
      It also allows to to make very complex models with complex details that you would struggle to model without use them.
      I do 3D modeling since more than 10 years and I can say that I have a very good understanding of topology, and booleans make me work way faster than people who don't use them

    • @Ceresdesign
      @Ceresdesign 2 місяці тому +1

      @@ThomasColin3D I'm trying to learn Blender. Before this, I worked with Fusion 360. I agree with you; booleans are really useful. However, I wasn't sure about Blender. Thanks for your answer 🙏🏻

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      @@Ceresdesign I used to work with 3dslax and Maya before, and blender is really the most user friendly software for polygonal modeling !

  • @Petardozord
    @Petardozord 3 місяці тому +1

    To make a good model with subdiv^2 - it takes a lot of time. I wish to had it more... ;_;

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Exactly! It depends of what kind of model you want to make, but yeah, it usually take more time to make subd models!

  • @rei6073
    @rei6073 26 днів тому +1

    i don’t get why people stick to quads when it’s a static surface, can someone explain why n-gons are so underrated 😭

    • @ThomasColin3D
      @ThomasColin3D  21 день тому

      Because in a professionnal environnement, ngons are banned almost all the time. In the video game industry, I guess they are fine, in the VFX industry, you would be fired lol

  • @umeshtamang5236
    @umeshtamang5236 2 місяці тому +1

    ♥️♥️♥️☑️

  • @letsonline5752
    @letsonline5752 2 місяці тому +2

    its too dark, i barely see the line

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому +2

      I'll change the matcaps in the next videos

  • @scream2085
    @scream2085 3 місяці тому +1

    Thomas you gotta use a different song lmao

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Haha yeah i'll find some more :D

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 3 місяці тому

      Yep, I don't understand why the high pitch kindergarten music became a thing over time. That said Thomas your understanding of topology and work is really impressive. 💯

  • @Blaze_Orange
    @Blaze_Orange 2 місяці тому

    that's an example of bad retopology

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      Maybe you could show us how you would do it ? 😏

    • @Thunder_Wave
      @Thunder_Wave Місяць тому

      The topology is ok, I would argue about the edge flow on certain parts of the model, but honestly it’s not a big deal.
      Also the trick with the Shrinkwrap modifier using a Vertex Group is great. Paying attention to object deform after retopo is something not a lot of pay attention to.
      Nice job, Sir.

  • @MohdAsif-dc9ic
    @MohdAsif-dc9ic 3 місяці тому +1

    Too time-consuming. Instead of doing this, use the Quad Remesher Addon. I know it's expensive, but almost everyone is familiar with the Captain Jack Sparrow version. 😂

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      Yeah of course quad remesher is great, but clicking on one button will not make you a better artist. You have to know how to solve complex problems by hand!

    • @MohdAsif-dc9ic
      @MohdAsif-dc9ic 3 місяці тому +1

      @@ThomasColin3D Yup, you are right, we should have knowledge to work without addons but we know that time is very important thing in every field, so you should also advise your viewers to use addons to save time.

    • @ThomasColin3D
      @ThomasColin3D  3 місяці тому

      @@MohdAsif-dc9ic Yep I agree!

  • @Alessandro-jh8zw
    @Alessandro-jh8zw 2 місяці тому

    this topology is wrong.

    • @ThomasColin3D
      @ThomasColin3D  2 місяці тому

      Make a video and show us how it should be done.