Fun Fact : Did you know how many times Blake used the words "canopic jars" ? Yes, that's right, not as much as the titles of our mighty lord Settra, Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara, King of Kings, Opener of the Way, Wielder of the Divine Flame, Punisher of Nomads, The Great Unifier, Commander of the Golden Legion, Sacred of Appearance, Bringer of Light, Father of Hawks, Builder of Cities, Protector of the Two Worlds, Keeper of the Hours, Chosen of Ptra, High Steward of the Horizon, Sailor of the Great Vitae, Sentinel of the Two Realms, The Undisputed, Begetter of the Begat, Scourge of the Faithless, Carrion-feeder, First of the Charnel Valley, Rider of the Sacred Chariot, Vanquisher of Vermin, Champion of the Death Arena, Mighty Lion of the Infinite Desert, Emperor of the Shifting Sands, He Who Holds The Sceptre, Great Hawk Of The Heavens, Arch-Sultan of Atalan, Waker of the Hierotitan, Monarch of the Sky, Majestic Emperor of the Shifting Sands, Champion of the Desert Gods, Breaker of the Ogre Clans, Builder of the Great Pyramid, Terror of the Living, Master of the Never-Ending Horizon, Master of the Necropolises, Taker of Souls, Tyrant to the Foolish, Bearer of Ptra's Holy Blade, Scion of Usirian, Scion of Nehek, The Great, Chaser of Nightmares, Keeper of the Royal Herat, Founder of the Mortuary Cult, Banisher of the Grand Hierophant, High Lord Admiral of the Deathfleets, Guardian of the Charnal Pass, Tamer of the Liche King, Unliving Jackal Lord, Dismisser of the Warrior Queen, Charioteer of the Gods, He Who Does Not Serve, Slayer off Reddittras, Scarab Purger, Favoured of Usirian, Player of the Great Game, Liberator of Life, Lord Sand, Wrangler of Scorpions, Emperor of the Dunes, Eternal Sovereign of Khemri's Legions, Seneschal of the Great Sandy Desert, Curserer of the Living, Regent of the Eastern Mountains, Warden of the Eternal Necropolis, Herald of all Heralds, Caller of the Bitter Wind, God-Tamer, Master of the Mortis River, Guardian of the Dead, Great Keeper of the Obelisks, Deacon of the Ash River, Belated of Wakers, General of the Mighty Frame, Summoner of Sandstorms, Master of all Necrotects, Prince of Dust, Tyrant of Araby, Purger of the Greenskin Breathers, Killer of the False God's Champions, Tyrant of the Gold Dunes, Golden Bone Lord, Avenger of the Dead, Carrion Master, Eternal Warden of Nehek's Lands, Breaker of Djaf's Bonds, Hoarder of Canopic Jars... and many, many more...
cool how many historical references are in this: 1) king of kings - persian reference 2) Protector of the Two Worlds - caliphate reference (protector of the two cities, this refers to mecca and medina} 3) Player of the Great Game - reference to the great game, a conflict between russia and britain over iran, afghanistan, and tibet. 4) High Lord Admiral of the Deathfleets - reference to british navy, Lord High Admiral of the United Kingdom is a ceremonial title 5) and many, many more... - a reference to the ending of the list of titles for the ottoman sultans, as they had so many they would end off with some variant like "and many others countries and cities." to shorten their title list. There are definitely more but that would take forever to go through.
What's particularly good about these videos is how encompassing they are. Although they each focus on a particular faction, many of the tips can translate to the other respective racial factions. Such as here where the importance is shared on collecting Jars and the utility of the units, or the effective loop for Greenskins in sacking and occupying territory. Keep up the great work and I'm curious who's next.
Tomb Kings are one of my favorite factions in total war warhammer 2, as a Settra simp, i am obligated to call you a tratior but im indebted to you for this guide as it'll help with my tombking campaigns.
I am so SICK of you simps! You guys are the reason things are so difficult today. Do you really think Settra will notice you or wanna date you??? Sad!!!
In case someone doesn't know, bonus against (infantry/large) also adds that value to the attack stat, so Ushabti at 16:50 have 8 more if attacking small targets. so they are a little bit better then they seem at first glance.
I'm not sure if you have a full time job and do these on the side but I love your content. Please do more, these have improved my gameplay in a lot of different aspects not just with the specific race/lord. Cheers!
@@BlakesTakes420 one particular aspect is being more aggressive and running in the red early game, sacking settlements to fund your campaign. I did this recently on a skarbrand and tamurkhan playthrough and wasn't as stagnant as when I try to be in the green
He was the reason I bought Warhammer 2. He was the first campaign I ever played. I still play him to this day, and I'll keep playing him until Nagash is added into the game (NOT THE MOD)
Everyone says it’ll be the last dlc, it better be a banger if so. I need vampire and tomb king’s fixes like, yesterday. Why doesn’t Arkhan have lore of vampires? Who tf knows. The dude is known as the ultimate lich but doesn’t have access to raise dead… like, what? I know there is a mod that fixes it, but it should be vanilla.
i usually build a lot of the chariot building. i don't do it for the chariots but it gives the skull catapults at tier 3 which serve as artillery for armies when caskets aren't available
There is also another way to get jars. Well, it's the same, but with a twist (if it still works in WTW 3). You recruit a hero, spend his skill points and disband him. You take 'Canopic jar hoarder' skill. As you progress, your new heroes will have more skill points from the start and you will be able to get the skill to level 3. This skill generates jars even in if the hero is off the map.
The real jar cheese was using the Lord skill instead. Once you can recruit Lords at rank 5, you could swap in a new Lord every turn with maxed Jar Hoarder. I would do this on an army that was recruiting or something. I need to confirm if this still works in WH3 since the skill may no longer be active if the Lord is off the map; I have read conflicting statements on this.
Arkhan has been one of these campaigns that have completely changed between W2 and 3. Before he was borderline impossible, perhaps even the hardest campaign in the game (no idle boast given that Tretch Craventail, Teclis and Belegar exist) and now i find him to be by far the easiest of the Tomb Kings campaigns.
General rule of thumb for early game, cheap, flying units: you’re almost always better off not recruiting them. Their purpose is to deal with lightly armored ranged units. Basically every faction that has the cheap flying units has other units available early on that perform better.
One thing you forgor to mention is the rite that grants you Necrotect hero who can colonize ruins at tier 3. This lets you get those sweet tier 3 units early on in the campaign. Really useful to colonize Khemri or Lahmia right after you get extra hero dilemma at turn 4.
The early game Tomb King army is suppose to be chaff infantry plus chariots. Especially, since the chariot building provides screaming skull catapults at max level. With Arkhan, you can avoid the chariot or cavalry buildings for vampire units which can do a better job early game, then fall off in comparison to late game cavalry units. That is basically how I end up playing him. As for the Necrotechs, I find them extremely important early game for two of their abilities. First is increase in movement, which with the limited army creation, allows your armies to cover more territory. Second is the decrease in building cost, since the faction's campaign mechanic makes recruitment buildings really expensive. A few lords with the engineering trait, plus a few Necrotechs can make most buildings cheap or free. This is especially important to unlocking the faction traits of having a million gold. (That might be a Khemri only bit, but I thought I got it on the other lords as well.) Outside of that, I don't really run into too much trouble with urn generation. I believe the Bone Giant building provides some urns as well as a boost to lord recruitment rank, which helps even if you don't recruit one. Though I might be biased due to playing SFO over vanilla.
Omg the Pariah Nexus Illuminor Szeras reference got me shivers i wacht this Szene like 10 times and then hear it in this video... masterfull. thank you for that ;D
The real way to advance through the Tomb Kings tech tree is as follows: Wisdom technologies only reduce your research speed when completed. That makes it exponentially harder to research the second one after completing the first, because it will no longer take just 15 turns. However, if you research one wisdom until it has one turn remaining, and then abandon it and start researching another, the one you picked first will not lose progress and stay at 1 until you come back to it. Thus, assuming you can survive without new technology or extra armies for a few dozen turns, you can bring every wisdom to within one turn of completion, then complete them all very quickly one after the other. This allows you to complete the tech tree much faster than otherwise possible, at the cost of a slightly rougher early game
@@CryoCare You can absolutely do that as well, but sometimes keeping her alive can be tough if you keep wiping out her army and sacking her cities to nothing. I wanted to do this in my recent campaign but Aranessa declared war on Repanse and made a beeline straight there. I barely had a chance to farm Repanse's trait twice before having to wipe her out. I could probably revive her faction but I just don't think it's worth the trouble.
Started a duo campaign with a friend as Arhkan and he was Settra. I was able to stabilize pretty well thanks to this and even had to go help him out after Skarbrand and Savage orks declared war on him. All in all, very helpful! I'd like to see one on Count Noctilus since fighting High Elves as Vampire Coast has been a nightmare.
I must admit I put more store in Necrotects. They are your best source of campaign movement, which I find to be invaluable when the enemy starts playing pig in the middle. Still a good - and entertaining - guide though.
Re: getting stuck with Arkhan's chariot (or an single entity for that matter), drop a vortex on yourself Units just BLOB when they dog pile on a single entity, and your vortexes will blend them RE: melee ushbati Their pitiful melee attack is harshly mitigated by rear and flank charges, so do that! They also work okay fighting stacked atop skeleton infantry
Excellent guide as usual. Maybe you can do Cylostra (vampirates) next? I feel a little lost as you have lots of options to play but i don't feel like battling in land against the dark elves
One minor correction! The book that gives you lore of shadows isn't always in Karak-Eight-Peaks. I've had it spawn on that rogue army that hangs around in the Desert of Araby many times, which is very, very useful.
You're right - I actually acknowledge that in a section later on ua-cam.com/video/Qu6iYrQcjD0/v-deo.htmlsi=CQiedBG60cO75BNt&t=2083 This Karak eight peaks slipped by me
You're so right, I should have deleted the comment when I finished watching the video, but I forgor. Your videos are great by the way, and I really appreciate the time and effort you put into them.
@@anthrillienmorningstar797 no need to apologise, it was my mistake leaving the K8P reference in. Feedback is the only way videos improve, so I thank you for it!
Edit: I just got to the text much later where you correct yourself on this matter lol. 22:24 While the locations of the books of Nagash are always the same, no book is bound to any particular location. They are randomly set at the start of the campaign. The Shadow priest unlock book could be at any of the 8 locations. You can even cheese this to your advantage. One book of Nagash starts very close by. It's possible to restart your campaign until the nearby book is one of the more powerful ones, such as +1 army capacity in order to have an even stronger start.
Two things I think all players especially new ones need to understand and learn is: 1. Dire Wolves are very useful and people sleep on them too much. 2. Chariots should only ever be used early game, including Slaanesh because those chariots are a joke haha. Micro is key! I gotta say that to this day I'm really disappointed in how Hierotitan's turned out, they're so bad. I just want to start the rumbling and trample the world :(
Besides a lot of other things about your videos, I always get a kick out of whatever version of "Arkhan the Blake" appears. I will never forget Boris Blakebringer or Supreme Patriarch Blakeovich. Very small, but things like this make your videos endlessly enjoyable!
Honestly, Ushabti are way better than people give them credit for. Once you claim the great desert of Araby and get it to tier 3 (which you can do with the special Necrotect hero), your ushabti get Perfect Vigor as well as a huge increase to unit cap. It's hard to really grasp how useful this is in literally all situations. They never slow down, never lose combat effectiveness, and most importantly will lose their balance of power MUCH SLOWER than any other unit you field -since stamina is factored into that, just like entity count, etc. It's a positive feedback loop in your favor, and if you get a lord specifically made for buffing ushabti, they will wreak absolute havoc. Excellent video!
Glad to see you back Blake! Arkhan has the ability to have 2 armies turn 1, the simplest mistake is to not abuse the heck out of it. Overwhelm the enemy with skeletons and vampire counts monsters and beasts to achieve vast success in the early game and cripple or wipe out all your neighbors.
@@BlakesTakes420 Ethereal and vanguard units are always useful even in the late game. And even with Crypt Ghouls they can make for good harassing units for enemy missile units. So not utilizing them to support the powerful, yet slow, Tomb Kings late game units would be a great mistake and misuse of some pretty fast units for such a slow roster.
It's wild how many people sleep on Arkhan's vampire count units, especially Crypt Ghouls. Having access to a stalking damage dealer with vanguard deployment, and poison attacks this early is one of the reasons why Arkhan is arguably the best TK lord.
I usually only pick Arkhan so I can try and reach with Nagashizzar as my destination. Really enjoyed this take. My only thing playing Arkhan is at what point to phase out the vampiric units in favor of say tomb guard or t3 stuff
I laughed and shuddered at the same time somehow with that Meat Canyon Garfield bit lmfao, well done Blake. Also, another hit out of the park with this video.
The simple way to win: Colonise Nagashizzar immediately and never have troubles again. I remember in Warhammer 2 the start of his campaign was abysmal because the ai never ever left their settlement unless you were gone, had to bait them in very specific movements but it was doable. Felt so much nicer in 3 it's unbelievable, I'd consider him not so bad to play anymore which is great because he's my favourite Tomb King.
Witty commentary and clever engaging content!! Surprised I just stumbled upon you being and avid Warhammer player for years. Cheers Blake, new subscriber keep at it!!
Tomb Kings are one of my top favorite factions, Khalida being my favorite LL. I do hope they get some good work in the future as they have fallen behind in power to the other factions. Something I really hope for in a rework for them is the lore of Nehekhara getting buffed. For a support lore of magic it lacks any AoE support spells, even in over casted form, and its damage output is abysmal. Anyway, good video as always Blake.
His campaign on Mortal Empires WH2 was a pain the ass though. Bretonnians north and further, dwarves neighbours, lizardmen air force coming south… now in IE thanks to extended southlands, Arkhan has no immediate threat coming south, making it easier to focus on crushing the French, I mean Bretonnians.
Because Arkhan starts with 2 armies at the beginning I normally research 2 wisdom of dynasties right down to the last turn then quickly finish them one after the other at around turn 35….is this worth doing or am I wasting my time ?
I always hear the scorpions are good, but every time I try them they disappoint me, they die so fast. I also would have liked to see a something regarding their economy. While their armies don't need gold, their buildings do and a lot of it. Yet they don't make much.
In my playthrough I delayed the research of every one given wisdom as long as I possibly could. Because The research debuff only hits once the research is complete you can have the debuff not ammount to anything significant if you delay as long as possible...
Slightly disagree with waiting on necrotects. Get one with a unit capacity increasing trait early, but use it to do the block army action to stop those infuriating ogres and lizards playing ring around the rosey against your small number of armies.
You're not wrong, they increase campaign movement range which is nice. But in the scrappy Tomb Kings early game I'd rather have a tomb prince or another caster. Necrotect comes online when you have a lot of constructs, so I start picking them up around turn 25 onwards.
@@BlakesTakes420 I meant don't put them in an army, endless march takes care of that. But especially those dwarfs bouncing away in underway... I just highly value any agent with block army if I don't have underway. Or if I'm Taurox.
@@supertinnietank interesting. I so rarely use the block army function it hadn't even crossed my mind to use them in an overworld map function. I didn't have too much trouble catching my prey mind you.
@@BlakesTakes420 to be fair it's more useful for on setra, having to chase Manfred, skarbrand, krok gar, thorek and tiktakto around the ka sabar, the swamp and the mountains (and ka sabar again). They'll just force march or underway around in circles and as you point out early aggression is important so I don't have 10 turns to play ring around the rosey with them during the inevitable multi front wars. So rather than have 2+ armies trying to trap them while someone else blows up my expensive settlement buildings I grab a hero I want anyway and catch them horribly out of position.
Technology wise I find rushing the ancillaries while researching wisdoms one after another to be the best option more armies is better than anything else. The unique Lords are just a waste of jars early on.
Archaeon won't be next, as I very recently did Kholek. There's a good bit of advice for undivided WoC factions which may be helpful ua-cam.com/video/jye6tvbxXHY/v-deo.htmlsi=iP_D1xFsGpcNPbHt
Ally with Mannfred and steal a necromancer. Invocation of Nehek works on Tomb Kings. Buffs and healing from corpse carts and mortis engine also work. But by the time you can do that, campaign victory is a mere formaility. You can also steal immortal generic lords by having them die by attrition at the same time as all other units in the army. So... Zombie Dragon with Nehek and Danse Macabre on your units cam become a (OP) reality. I'm almost certain this works for Vampire Counts bloodline lords who are all immortal at rank 1.
Arkhan went from being the easiest of the Tomb Kings to play in Warhammer II due to his short simple campaign, his objective to recover the books, which the event battles were hilariously easily unlockable due to the objectives to unlock them were all within a 4 turn movement reach in any direction of the starting location. Then once you did unlock them, you could teleport to them, negating the whole point of having to travel to the 4 corners of the map to attain the books, nope you could just warp to the fight. Only the fights against the Lizard Men, which was the second last battle and the final battle against the at the time meh Warriors of Chaos (as they got nerfed into the floor in WH2) were a *tad* spicy for Nagash, both of which were completely made redundant thanks to how OP his unique Ghoul units were in WH2 and how insanely OP the Casket of Souls was combined with two Light Wizards, that was all you needed to cheese through the very brief and sweet WH2 campaign, not to mention in said campaign you started right at the bottom of the map surrounded by weak Tomb Princes with your two biggest threats being the other Legendary Lords, one of whom is on the other side of the World Edge Mountains with 4 minor factions and a bunch of Rats between yourself and her, while the other is too busy dealing with a Bretonnian expedition and the border prince empire placeholders to be a threat and by the time you do show up to kick his ass as an objective the AI is in a weakened state after butting heads with the locals.. Arkhan in Warhammer 3 however, a completely different ballgame all together. Not only do the units you used to cheese the game in WH2 suck now, but there is a larger range of Tomb King units than there was before now available to you (this is a hint, they want you to take this hint), not only that, but you're no longer starting in a safe strong early game location like you did in Mortal Empires of WH2 and Campaign of WH2 era. Nope, now you're the Tomb King faction in the firing lines of those pesky Bretonnian expeditionary this time around, out the gate. Not only that, but your rival lords are in locations where they're surrounded by either ruins or placeholders, so have time to get strong before they take on their AI rivals, which means you are delayed in dealing with them, which means when you do eventually face them, they will be challenging. Also, now all your vampire and wizard units suck, you have to use your Tomb Kings constructs, oh and you're now forced to actually travel around the map to get the book this time. Good luck.
For the tech tree, i prefer recherching Wisdoms as fast as possible and buy those new character, i feel like having more armies and more heroes is way more important than 15% reload speed on your catapults :D
Fun Fact : Did you know how many times Blake used the words "canopic jars" ? Yes, that's right, not as much as the titles of our mighty lord Settra, Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara, King of Kings, Opener of the Way, Wielder of the Divine Flame, Punisher of Nomads, The Great Unifier, Commander of the Golden Legion, Sacred of Appearance, Bringer of Light, Father of Hawks, Builder of Cities, Protector of the Two Worlds, Keeper of the Hours, Chosen of Ptra, High Steward of the Horizon, Sailor of the Great Vitae, Sentinel of the Two Realms, The Undisputed, Begetter of the Begat, Scourge of the Faithless, Carrion-feeder, First of the Charnel Valley, Rider of the Sacred Chariot, Vanquisher of Vermin, Champion of the Death Arena, Mighty Lion of the Infinite Desert, Emperor of the Shifting Sands, He Who Holds The Sceptre, Great Hawk Of The Heavens, Arch-Sultan of Atalan, Waker of the Hierotitan, Monarch of the Sky, Majestic Emperor of the Shifting Sands, Champion of the Desert Gods, Breaker of the Ogre Clans, Builder of the Great Pyramid, Terror of the Living, Master of the Never-Ending Horizon, Master of the Necropolises, Taker of Souls, Tyrant to the Foolish, Bearer of Ptra's Holy Blade, Scion of Usirian, Scion of Nehek, The Great, Chaser of Nightmares, Keeper of the Royal Herat, Founder of the Mortuary Cult, Banisher of the Grand Hierophant, High Lord Admiral of the Deathfleets, Guardian of the Charnal Pass, Tamer of the Liche King, Unliving Jackal Lord, Dismisser of the Warrior Queen, Charioteer of the Gods, He Who Does Not Serve, Slayer off Reddittras, Scarab Purger, Favoured of Usirian, Player of the Great Game, Liberator of Life, Lord Sand, Wrangler of Scorpions, Emperor of the Dunes, Eternal Sovereign of Khemri's Legions, Seneschal of the Great Sandy Desert, Curserer of the Living, Regent of the Eastern Mountains, Warden of the Eternal Necropolis, Herald of all Heralds, Caller of the Bitter Wind, God-Tamer, Master of the Mortis River, Guardian of the Dead, Great Keeper of the Obelisks, Deacon of the Ash River, Belated of Wakers, General of the Mighty Frame, Summoner of Sandstorms, Master of all Necrotects, Prince of Dust, Tyrant of Araby, Purger of the Greenskin Breathers, Killer of the False God's Champions, Tyrant of the Gold Dunes, Golden Bone Lord, Avenger of the Dead, Carrion Master, Eternal Warden of Nehek's Lands, Breaker of Djaf's Bonds, Hoarder of Canopic Jars... and many, many more...
Hahaha 😂
@BlakesTakes420 can you do one for malus darkblade i don't understand how to manage the deamon at all
@@tacticalcannonfodder7369 personally i would not play malus unless i want a 1v2000 doomstack tzarkan is just too confusing for my greenskin brain
cool how many historical references are in this:
1) king of kings - persian reference
2) Protector of the Two Worlds - caliphate reference (protector of the two cities, this refers to mecca and medina}
3) Player of the Great Game - reference to the great game, a conflict between russia and britain over iran, afghanistan, and tibet.
4) High Lord Admiral of the Deathfleets - reference to british navy, Lord High Admiral of the United Kingdom is a ceremonial title
5) and many, many more... - a reference to the ending of the list of titles for the ottoman sultans, as they had so many they would end off with some variant like "and many others countries and cities." to shorten their title list.
There are definitely more but that would take forever to go through.
I'll always remember Blake is the reason I was able to play Kugath successfully
Awww, shucks. ❤️
Same with me and Skrag and N'Kari. Just destroyed a legendary Slaanesh campaign thanks to Blake
Starting a Arkhan campagin now
Easier now that he was reworked.
@@BlakesTakes420could you share what your preferred campaign and battle difficulty settings are?
Alone in my car at 4am I heard the phrase "Arkhan the Blake" and loudly exclaimed "fuck ooooff" to no one but the wind
😂
That Pariah Nexus reference got me acting weak, absolutely baller video my guy
Illuminor Szeras casts a long shadow.
Did not expect to se that, and it almost past me by
Please continue making these! I was able to complete Skrags campaign because of your video.
Love to hear it friend! 🫶
What's particularly good about these videos is how encompassing they are. Although they each focus on a particular faction, many of the tips can translate to the other respective racial factions. Such as here where the importance is shared on collecting Jars and the utility of the units, or the effective loop for Greenskins in sacking and occupying territory. Keep up the great work and I'm curious who's next.
Thank you sir! I like to be thorough.
Tomb Kings are one of my favorite factions in total war warhammer 2, as a Settra simp, i am obligated to call you a tratior but im indebted to you for this guide as it'll help with my tombking campaigns.
Arkhan only wants to be loved.
To be completely fair, arkhan has one thing over settra
I am so SICK of you simps! You guys are the reason things are so difficult today. Do you really think Settra will notice you or wanna date you???
Sad!!!
I could really use Blake’s take on chaos dwarfs. Always looking out for your next video, they are truly a cut above.
Hell yeh - we are back baby
yeaaaaaaaaaaaaaaaaaaaaa!
In case someone doesn't know, bonus against (infantry/large) also adds that value to the attack stat, so Ushabti at 16:50 have 8 more if attacking small targets. so they are a little bit better then they seem at first glance.
These are some of my favorite videos on UA-cam. I am always looking forward to the next one. Great stuff
So glad to hear it friend thank you!
Literally won my first legendary Tomb King Campaign because of this guide thank you! Arkhan was really fun
Good work sir, glad you enjoyed it!
This kind of videos is what really helped me play N’kari and Snikch on VH/VH for the Steam achievements!
I NEEDED THIS! I am terrible at tomb kings but I love the aesthetic. This will surely help me like you did with pre-buff kugath!
Glad to be of service sir
That Darkest Dungeon sanity loss sound effect at 7:22 gave me psychic damage. Such a jumpscare.
Love to hear it
As much as I don’t need a guide, this was very entertaining to watch on my night shift!
Glad to hear it sir. Hope the shift went well.
Hot take, Mr Blake. Never really played a tomb king campaign, but tempted now to give it a go.
do! they're a really balanced and fun faction, and you can play a lot of different playstyles even on the harder difficulties with great success.
I'm not sure if you have a full time job and do these on the side but I love your content. Please do more, these have improved my gameplay in a lot of different aspects not just with the specific race/lord. Cheers!
I unfortunately do have a full time job, that has been rather taxing of late. thanks for the lovely comment.
@@BlakesTakes420 one particular aspect is being more aggressive and running in the red early game, sacking settlements to fund your campaign. I did this recently on a skarbrand and tamurkhan playthrough and wasn't as stagnant as when I try to be in the green
@jimmywaxx1 100%, Nurgle and Khorne are meant to be played in the red. Their economies are built on the shattered bodies of their enemies.
@@BlakesTakes420 can't but help but hear that comment in your dry, sarcastic voice lol
He was the reason I bought Warhammer 2. He was the first campaign I ever played. I still play him to this day, and I'll keep playing him until Nagash is added into the game (NOT THE MOD)
Everyone says it’ll be the last dlc, it better be a banger if so.
I need vampire and tomb king’s fixes like, yesterday. Why doesn’t Arkhan have lore of vampires? Who tf knows. The dude is known as the ultimate lich but doesn’t have access to raise dead… like, what?
I know there is a mod that fixes it, but it should be vanilla.
i usually build a lot of the chariot building. i don't do it for the chariots but it gives the skull catapults at tier 3 which serve as artillery for armies when caskets aren't available
Finally, there you are! When are we getting Blake's takes for mommy Morathi?
The delves are often requested for sure.
There is also another way to get jars. Well, it's the same, but with a twist (if it still works in WTW 3). You recruit a hero, spend his skill points and disband him. You take 'Canopic jar hoarder' skill. As you progress, your new heroes will have more skill points from the start and you will be able to get the skill to level 3. This skill generates jars even in if the hero is off the map.
The real jar cheese was using the Lord skill instead. Once you can recruit Lords at rank 5, you could swap in a new Lord every turn with maxed Jar Hoarder. I would do this on an army that was recruiting or something. I need to confirm if this still works in WH3 since the skill may no longer be active if the Lord is off the map; I have read conflicting statements on this.
A very hot, and accurate take. Well done Sir.
Thank you sir
We are one step closer to learning why we suck with the Nagash mod!
Such is the power of Nagash!
Nagash wills it!
Arkhan has been one of these campaigns that have completely changed between W2 and 3. Before he was borderline impossible, perhaps even the hardest campaign in the game (no idle boast given that Tretch Craventail, Teclis and Belegar exist) and now i find him to be by far the easiest of the Tomb Kings campaigns.
Would you ever consider doing one about chaos dwarfs?
I sure would!
General rule of thumb for early game, cheap, flying units: you’re almost always better off not recruiting them. Their purpose is to deal with lightly armored ranged units. Basically every faction that has the cheap flying units has other units available early on that perform better.
One thing you forgor to mention is the rite that grants you Necrotect hero who can colonize ruins at tier 3. This lets you get those sweet tier 3 units early on in the campaign. Really useful to colonize Khemri or Lahmia right after you get extra hero dilemma at turn 4.
I didn't use that strategy at all 😳 Sounds awesome. Raze Khemri then recolonise at tier 3, sounds excellent
The early game Tomb King army is suppose to be chaff infantry plus chariots. Especially, since the chariot building provides screaming skull catapults at max level.
With Arkhan, you can avoid the chariot or cavalry buildings for vampire units which can do a better job early game, then fall off in comparison to late game cavalry units.
That is basically how I end up playing him.
As for the Necrotechs, I find them extremely important early game for two of their abilities. First is increase in movement, which with the limited army creation, allows your armies to cover more territory. Second is the decrease in building cost, since the faction's campaign mechanic makes recruitment buildings really expensive. A few lords with the engineering trait, plus a few Necrotechs can make most buildings cheap or free. This is especially important to unlocking the faction traits of having a million gold. (That might be a Khemri only bit, but I thought I got it on the other lords as well.)
Outside of that, I don't really run into too much trouble with urn generation. I believe the Bone Giant building provides some urns as well as a boost to lord recruitment rank, which helps even if you don't recruit one. Though I might be biased due to playing SFO over vanilla.
Omg the Pariah Nexus Illuminor Szeras reference got me shivers i wacht this Szene like 10 times and then hear it in this video...
masterfull.
thank you for that ;D
You're very welcome sir thank you for your lovely comment!
The real way to advance through the Tomb Kings tech tree is as follows:
Wisdom technologies only reduce your research speed when completed. That makes it exponentially harder to research the second one after completing the first, because it will no longer take just 15 turns. However, if you research one wisdom until it has one turn remaining, and then abandon it and start researching another, the one you picked first will not lose progress and stay at 1 until you come back to it. Thus, assuming you can survive without new technology or extra armies for a few dozen turns, you can bring every wisdom to within one turn of completion, then complete them all very quickly one after the other. This allows you to complete the tech tree much faster than otherwise possible, at the cost of a slightly rougher early game
Man is this true? I thought killing Repanse 100 times was genius :(
@@CryoCare You can absolutely do that as well, but sometimes keeping her alive can be tough if you keep wiping out her army and sacking her cities to nothing. I wanted to do this in my recent campaign but Aranessa declared war on Repanse and made a beeline straight there. I barely had a chance to farm Repanse's trait twice before having to wipe her out. I could probably revive her faction but I just don't think it's worth the trouble.
These videos are among the most useful when it comes to guides. Thank you very much!
You're very welcome sir. Thank you for watching!
Started a duo campaign with a friend as Arhkan and he was Settra. I was able to stabilize pretty well thanks to this and even had to go help him out after Skarbrand and Savage orks declared war on him. All in all, very helpful! I'd like to see one on Count Noctilus since fighting High Elves as Vampire Coast has been a nightmare.
I must admit I put more store in Necrotects. They are your best source of campaign movement, which I find to be invaluable when the enemy starts playing pig in the middle. Still a good - and entertaining - guide though.
Re: getting stuck with Arkhan's chariot (or an single entity for that matter), drop a vortex on yourself
Units just BLOB when they dog pile on a single entity, and your vortexes will blend them
RE: melee ushbati
Their pitiful melee attack is harshly mitigated by rear and flank charges, so do that!
They also work okay fighting stacked atop skeleton infantry
you can also put some lore of light magic buffs on them too!
Excellent guide as usual. Maybe you can do Cylostra (vampirates) next? I feel a little lost as you have lots of options to play but i don't feel like battling in land against the dark elves
One minor correction! The book that gives you lore of shadows isn't always in Karak-Eight-Peaks. I've had it spawn on that rogue army that hangs around in the Desert of Araby many times, which is very, very useful.
You're right - I actually acknowledge that in a section later on ua-cam.com/video/Qu6iYrQcjD0/v-deo.htmlsi=CQiedBG60cO75BNt&t=2083
This Karak eight peaks slipped by me
You're so right, I should have deleted the comment when I finished watching the video, but I forgor. Your videos are great by the way, and I really appreciate the time and effort you put into them.
@@anthrillienmorningstar797 no need to apologise, it was my mistake leaving the K8P reference in. Feedback is the only way videos improve, so I thank you for it!
Edit: I just got to the text much later where you correct yourself on this matter lol.
22:24 While the locations of the books of Nagash are always the same, no book is bound to any particular location. They are randomly set at the start of the campaign. The Shadow priest unlock book could be at any of the 8 locations.
You can even cheese this to your advantage. One book of Nagash starts very close by. It's possible to restart your campaign until the nearby book is one of the more powerful ones, such as +1 army capacity in order to have an even stronger start.
yeah that Karak 8 peaks one slipped past my editing! grrrrr
Thanks for your comment!
Two things I think all players especially new ones need to understand and learn is:
1. Dire Wolves are very useful and people sleep on them too much.
2. Chariots should only ever be used early game, including Slaanesh because those chariots are a joke haha. Micro is key!
I gotta say that to this day I'm really disappointed in how Hierotitan's turned out, they're so bad. I just want to start the rumbling and trample the world :(
Besides a lot of other things about your videos, I always get a kick out of whatever version of "Arkhan the Blake" appears. I will never forget Boris Blakebringer or Supreme Patriarch Blakeovich. Very small, but things like this make your videos endlessly enjoyable!
Hahaha I'm glad sir, thank you for your kind words.
Honestly, Ushabti are way better than people give them credit for. Once you claim the great desert of Araby and get it to tier 3 (which you can do with the special Necrotect hero), your ushabti get Perfect Vigor as well as a huge increase to unit cap. It's hard to really grasp how useful this is in literally all situations. They never slow down, never lose combat effectiveness, and most importantly will lose their balance of power MUCH SLOWER than any other unit you field -since stamina is factored into that, just like entity count, etc. It's a positive feedback loop in your favor, and if you get a lord specifically made for buffing ushabti, they will wreak absolute havoc. Excellent video!
Ar-khan not believe you actually managed to make me succeed with the Tomb Kings.
Love to hear it man thank you!
This guide is awesome 11/10 very entertaining watch too.
Thank you!
Glad to see you back Blake!
Arkhan has the ability to have 2 armies turn 1, the simplest mistake is to not abuse the heck out of it. Overwhelm the enemy with skeletons and vampire counts monsters and beasts to achieve vast success in the early game and cripple or wipe out all your neighbors.
Agreed. But the vampire units are very strong in terms of speed. Definitely viable units even in the late game.
@@BlakesTakes420 Ethereal and vanguard units are always useful even in the late game. And even with Crypt Ghouls they can make for good harassing units for enemy missile units. So not utilizing them to support the powerful, yet slow, Tomb Kings late game units would be a great mistake and misuse of some pretty fast units for such a slow roster.
Blake you make great and very information videos. You save people a lot of time and energy.
Thank you sir 🫶
ahhhh duuuude, i love your content :)
pls keep on going.
Thank you sir, I intend to! ❤
It's wild how many people sleep on Arkhan's vampire count units, especially Crypt Ghouls. Having access to a stalking damage dealer with vanguard deployment, and poison attacks this early is one of the reasons why Arkhan is arguably the best TK lord.
I usually only pick Arkhan so I can try and reach with Nagashizzar as my destination. Really enjoyed this take.
My only thing playing Arkhan is at what point to phase out the vampiric units in favor of say tomb guard or t3 stuff
really love your guide and it's very helpful. can you make a guide for chaos dwarfs or grand cathay also?
I laughed and shuddered at the same time somehow with that Meat Canyon Garfield bit lmfao, well done Blake. Also, another hit out of the park with this video.
Thank you sir. I love Meatcanyons stuff it's too good.
The simple way to win: Colonise Nagashizzar immediately and never have troubles again.
I remember in Warhammer 2 the start of his campaign was abysmal because the ai never ever left their settlement unless you were gone, had to bait them in very specific movements but it was doable. Felt so much nicer in 3 it's unbelievable, I'd consider him not so bad to play anymore which is great because he's my favourite Tomb King.
What gem of a channel, congrats good sir! You've made Kugath an actually fun campaign for me.👌
Thank you so much for your lovely comment sir ❤️
Reason 9: Queen Neferata is not (yet) in the game 💔
21:30 which theme from aot is this? can't remember it was awhile ago i watched the show
ua-cam.com/video/wQUH06QRCi4/v-deo.htmlsi=6_Y5u1OMeSztiCGn
About a minute 40 in
Ah wonderfull Arkhan's Blake take ! I was missing it !
Thank you sir!
You just earned a subscriber, wonderful vid with a lovely sense of humor
Thank you sir! Welcome aboard.
@35:45 And that's why you vassalize the Strygos Empire and don't allow the Drakenhof Conclave to survive.
Strygos empire died by turn 3 or 4 on this campaign haha
@@BlakesTakes420 That's bad luck.
do vampire coast i can't figure out why i can't play them i always loose my battles.
Sure thing sir!
Great video, I was wondering if you are going to revisit nurgle now that he's got Tamurkhan and more units.
The way you weave in the epic quotes Scolar Visari speech and now Pariah Nexus ? perfect! 👌
Thank you sir! ❤
Witty commentary and clever engaging content!! Surprised I just stumbled upon you being and avid Warhammer player for years. Cheers Blake, new subscriber keep at it!!
Thank you sir, welcome aboard!
Tomb Kings are one of my top favorite factions, Khalida being my favorite LL. I do hope they get some good work in the future as they have fallen behind in power to the other factions. Something I really hope for in a rework for them is the lore of Nehekhara getting buffed. For a support lore of magic it lacks any AoE support spells, even in over casted form, and its damage output is abysmal. Anyway, good video as always Blake.
Just use mods bro. You'll never get anything good from CA.
Thank you sir! Good to hear from you again. I'd love a Nagash dlc where vampire counts and tomb kings get some love.
His campaign on Mortal Empires WH2 was a pain the ass though. Bretonnians north and further, dwarves neighbours, lizardmen air force coming south… now in IE thanks to extended southlands, Arkhan has no immediate threat coming south, making it easier to focus on crushing the French, I mean Bretonnians.
Finally the master Blake returns ! Good to see another amazing video
Thank you sir!
Because Arkhan starts with 2 armies at the beginning I normally research 2 wisdom of dynasties right down to the last turn then quickly finish them one after the other at around turn 35….is this worth doing or am I wasting my time ?
personally I'd say wasting your time - it's more valuable getting another army online faster.
Specifically for Followers of Nagash it's fine because you start with 2 armies already.
You can bypass the army limit for TK if you have lords save.... So, save some lords restart and enjoy have more than 2 army's at the start!!!!!
I always hear the scorpions are good, but every time I try them they disappoint me, they die so fast. I also would have liked to see a something regarding their economy. While their armies don't need gold, their buildings do and a lot of it. Yet they don't make much.
3:45 Is this an Illuminor Szeras ref ?
It sure is.
Fantastic videos as always. Love the breakdown of each point. Youvr made many players better.
Thank you so much sir! ❤️
32:35 CanopDRIP Jars
In my playthrough I delayed the research of every one given wisdom as long as I possibly could. Because The research debuff only hits once the research is complete you can have the debuff not ammount to anything significant if you delay as long as possible...
Another outstanding video!
Glad you enjoyed it!
how in the holy fuck did I never realize overcasting spirit leech didn't do more dmg, fuck
I've got you boo.
Great video as always! Any chance you could do a video for Imrik? I really like him but suck at his campaign!
Slightly disagree with waiting on necrotects. Get one with a unit capacity increasing trait early, but use it to do the block army action to stop those infuriating ogres and lizards playing ring around the rosey against your small number of armies.
You're not wrong, they increase campaign movement range which is nice. But in the scrappy Tomb Kings early game I'd rather have a tomb prince or another caster. Necrotect comes online when you have a lot of constructs, so I start picking them up around turn 25 onwards.
@@BlakesTakes420 I meant don't put them in an army, endless march takes care of that. But especially those dwarfs bouncing away in underway... I just highly value any agent with block army if I don't have underway.
Or if I'm Taurox.
@@supertinnietank interesting. I so rarely use the block army function it hadn't even crossed my mind to use them in an overworld map function.
I didn't have too much trouble catching my prey mind you.
@@BlakesTakes420 to be fair it's more useful for on setra, having to chase Manfred, skarbrand, krok gar, thorek and tiktakto around the ka sabar, the swamp and the mountains (and ka sabar again). They'll just force march or underway around in circles and as you point out early aggression is important so I don't have 10 turns to play ring around the rosey with them during the inevitable multi front wars. So rather than have 2+ armies trying to trap them while someone else blows up my expensive settlement buildings I grab a hero I want anyway and catch them horribly out of position.
Hello, Blake. Thank you for your take.
You're very welcome sir.
Please do more of therse.
I hope to, as long as appetite remains for them! ♥
Miss your videos, hope you come back soon
I'll be back very soon, I'm getting married in a couple of weeks so, I've been busy.
Technology wise I find rushing the ancillaries while researching wisdoms one after another to be the best option more armies is better than anything else. The unique Lords are just a waste of jars early on.
I don't just rush the french, I FARM the french, you can farm repanse for research rate, too good!
Once more a Blake pilled Take to tell me why I suck with another faction. With this I shall Tomb all the Kings!
Oh, an Arkhan guide. I did enjoy playing this in WH 2. I am looking forward to this one for when i can play WH 3 again.
What's this? Am I starting an Arkhan campaign?
God I'm so influencable.
Who recruits swordsmen for any faction? I always get spears
spears are the correct choice.
Are you gonna do these with every legendary lord? I love them!
I hope to, as long as there's an appetite for them
I would like to see a beastmen campaign playthrough next. For some reason I just can’t grasp how to play them. Doesn’t click for me.
Hopefully soon
This series helped me learn the game when i first picked it up please keep doing these. Any chance you could do Archaon next?
Archaeon won't be next, as I very recently did Kholek. There's a good bit of advice for undivided WoC factions which may be helpful ua-cam.com/video/jye6tvbxXHY/v-deo.htmlsi=iP_D1xFsGpcNPbHt
Ally with Mannfred and steal a necromancer. Invocation of Nehek works on Tomb Kings. Buffs and healing from corpse carts and mortis engine also work. But by the time you can do that, campaign victory is a mere formaility.
You can also steal immortal generic lords by having them die by attrition at the same time as all other units in the army. So... Zombie Dragon with Nehek and Danse Macabre on your units cam become a (OP) reality. I'm almost certain this works for Vampire Counts bloodline lords who are all immortal at rank 1.
I don’t know if it’s just a setra thing or a tomb kings thing but through gifting settlements I was able to vasalize all of the south lands.
Very good, I tried and it reall worked out, thank you!!
you're very welcome
great guide, i learned some very useful tips
Great to hear, glad you enjoyed it sir!
Arkhan went from being the easiest of the Tomb Kings to play in Warhammer II due to his short simple campaign, his objective to recover the books, which the event battles were hilariously easily unlockable due to the objectives to unlock them were all within a 4 turn movement reach in any direction of the starting location. Then once you did unlock them, you could teleport to them, negating the whole point of having to travel to the 4 corners of the map to attain the books, nope you could just warp to the fight. Only the fights against the Lizard Men, which was the second last battle and the final battle against the at the time meh Warriors of Chaos (as they got nerfed into the floor in WH2) were a *tad* spicy for Nagash, both of which were completely made redundant thanks to how OP his unique Ghoul units were in WH2 and how insanely OP the Casket of Souls was combined with two Light Wizards, that was all you needed to cheese through the very brief and sweet WH2 campaign, not to mention in said campaign you started right at the bottom of the map surrounded by weak Tomb Princes with your two biggest threats being the other Legendary Lords, one of whom is on the other side of the World Edge Mountains with 4 minor factions and a bunch of Rats between yourself and her, while the other is too busy dealing with a Bretonnian expedition and the border prince empire placeholders to be a threat and by the time you do show up to kick his ass as an objective the AI is in a weakened state after butting heads with the locals..
Arkhan in Warhammer 3 however, a completely different ballgame all together. Not only do the units you used to cheese the game in WH2 suck now, but there is a larger range of Tomb King units than there was before now available to you (this is a hint, they want you to take this hint), not only that, but you're no longer starting in a safe strong early game location like you did in Mortal Empires of WH2 and Campaign of WH2 era. Nope, now you're the Tomb King faction in the firing lines of those pesky Bretonnian expeditionary this time around, out the gate. Not only that, but your rival lords are in locations where they're surrounded by either ruins or placeholders, so have time to get strong before they take on their AI rivals, which means you are delayed in dealing with them, which means when you do eventually face them, they will be challenging. Also, now all your vampire and wizard units suck, you have to use your Tomb Kings constructs, oh and you're now forced to actually travel around the map to get the book this time. Good luck.
For the tech tree, i prefer recherching Wisdoms as fast as possible and buy those new character, i feel like having more armies and more heroes is way more important than 15% reload speed on your catapults :D
Correct me if im wrong but im my experience the books of nagash locations are the same but their effect of that book changes each playthrough.
You're correct if you're talking about the K8P reference, that slipped by me in editing. I actually address that later in the video.
Great video! The only thing you forgot to cover, which I think is important, is Tomb King ECONOMY!!!
How we do that bruda????
I always rush the dwarves first by turn 5 the expedition and the errantry are dead I have 2 full stacks and am in position to rush repsnse
Excellent,as always!
Thank you sir!
@@BlakesTakes420DLC purchase guide when?? Oh also which Warhammer game a new player (to the series,not TW) should buy
Any chance can you tell me why I suck with the wood elves. like i like the units but i get rolled as them so fast
I sure can sir stay tuned!
do one for vampire coast lords
Sure!
Pro tip for any Tomb kings Tammurakhan has a must have trait