Legit, obsidian is cursed by these ignorant fools to always remind them of the studio they no longer are and may possibly never be again. It has been thirteen years since fnv was released, we have to move on from what obsidian once was and embrace what it now is, We have to let go.
@@redacted9912embracing mediocrity will be the death of video games. I've played ow and without any bias I still feel like it was missing much of what it could've had
@@redacted9912 If you're suggesting giving up on Obsidian actually making anything above mediocrity, then I agree. You worded that oddly, so I'm not 100% certain what you're trying to say. "It has been thirteen years since fnv was released, we have to move on from what obsidian once was and embrace what it now is, We have to let go." This makes it sound like you're saying we should just accept the games they make now, but that conflicts with my personal goal of "trying to have standards" and I'm really committed to that goal.
Shepherd having sex with his subordinates is, in my experience, a more accurate depiction of the military than anything you've ever seen in a COD game, for example.
I remember someone ranting about cod being a military propaganda game. I don't remember seeing Nikki Minaj and Snoop Dogg emoting and doing the griddy on the Taliban using drum magazine pink machine guns with one hand in the military, cod is just fortnite with a 8k texture pack at this point lol
@@Sixshotz1337none of what you said is proof it’s not military propaganda. Propaganda doesn’t mean “accurate representation” quite literally the opposite.
@@Sixshotz1337 I believe when people say that cod is a military propaganda, they mean it's campaign. Which it is most definitely is. Which is not to say that it's somehow sponsored by shadow government, or illuminati, or whatever, it's just it's written by people trying to appeal to a certain audience.
There's this advanced tech that they invented in the in-game universe called a radio that lets you communicate with people that are really far away; it might be against lore but i think they should've included a radio between the play and their ship, to somehow include companions in conversations without actually needing them to be there
Hard disagree, if you got 4 people B4B is pretty damn good. With some things that make it better than Ld4 and some things that make it worse. However L4D still has my money for which one I'm picking up and playing 90% of the time.
Vicar Max's execution animation is so funny to me. The implication is that he's always facing the opposite direction of the enemies simply so that he could face the correct way and say the same cheesy line he's said 100 times already.
Deep Rock Galactic nailed the corporate humor better by having the stakes and demands of the DRG Company being ridiculous but realistic in the confines of its own universe.
Yeah, the board is a massive joke, its not smart, or scary, just stupid. I understand making some characters stupid. Stories beed every kind of person, from simple to average to genius, but no one was a genius, or even average, theyre all idiots. A real distopian corporatized world wouldve never allowed bodies to be buried when they can still be used it wouldnt be some genius idea to use corpses as fertilizer, yet Adelaide is the first to do it. Their false religion woudlnt even mind, if Max is anything to go by
sincerely thank you for making an actually funny comment about this game instead of picking one of the 3 one-liners about it everyone's heard a million times, i'm chucklin@@ZebuNeutrality
@@user-qv5sm5dw1v ...I dunno if I'd go that far. 🤣 at least choices played a role in Outer Worlds. The only depth to 76 were the depths Bethesda was willing to sink to just to cash in on what good will their fan base had left.
@@TATERplaysGAMES I got a few hundred hours of entertainment out of fallout 76 with some friends, got a good 20-30 hours of just playing through the story and exploring before getting to the endgame. I got bored of the outer worlds about 5 hours in and uninstalled it. Haven't played it since. Haven't enjoyed an obsidian game since new vegas to be honest.
"Some of this can be attributed to old J-Saw himself. You know, the sole individual responsible for creating New Vegas in just six days when management had promised the seventh. And that's why game reviewers don't work on Sundays." I absolutely love your writing. Lmao
@@BoleDaPole It's called a callback joke. Not too different from a run-on joke, similar to Civvie11 and his constant sewer jokes over the years. So yeah, it's grade A.
For me, one of the biggest let-downs was how your skills effectively didn't matter for gameplay (outside of a few dialogue choices). When playing these kinds of games (Fallout, Deus Ex, Cyberpunk 2077 etc) I like to spec into things like hacking, lockpicking and stealth, because in a good game these skills can usually be used to unlock special paths during missions or gaining access to unique areas that might have some special loot or give you information that can be used to your advantage in conversations. They generally make me feel more skilled, or like I'm accomplishing more because I'm not just running and gunning, I'm playing smart. I played the same way in TOW, only to eventually realize that it didn't matter. There were no special areas, no fancy hidden loot, no juicy hidden information that could be used to sway a conversation in my favour. I was just wasting my time taking the long path around issues when a run-and-gun approach would yield the same result, but faster and probably while being more entertaining to play. The best example of this, and the point where it truly hit me how useless lockpicking and hacking was, was when you reached Byzantium and got to the area in the building in the upper level where the top brass of the colony has his office. There's a door there, off by the side, which is locked behind a significant lockpicking skill check. I made a mental note of it, and several hours later when I had levelled up my lockpicking high enough, I came back to pick it. Had to be sneaky about it since there were guards around and they don't appreciate you picking locks. But I managed it, thinking that there was going to be something interesting behind it. This was a heavily locked door, placed adjacent to the main office of the most powerful man in the colony. So what did I find in there? Absolutely nothing. It was a mostly empty conference room with some bottles of alcohol lying around that I could loot and sell for next to nothing. This one example captured my general feeling of the entire game to the point that this one moment sticks with me more than anything else than happened in the entire game, because this was where a nagging feeling I had had for hours crystalized.
@@wulf2863it's a mystery type game, but I can see it if it's just not your style. It really opened up mentally when I compared it to old school Myst, lots of fun bits to poke.
My main problem with this game and a lot of media lately is that they ping pong between "Pls take this seriously this says a lot about society" and "WHOA isn't this just wacky! Just the darnedest thing! PFFT! You actually care and wanna be invested in this!?" We can tell stories with meanings, purpose, and perspective even with some absurdity thrown in and it not feel nauseous to consume. A lot of stuff now either somehow swings the pendulum too far in both directions or doesn't move it at all.
This is why the opening is so important. Fallout games all have supposedly goofy openings with overly enthusiastic commercial painting a rosy picture - but each and every one of them then pans out of that rosy little commercial and shows the brutal reality around it. That sets the tone - the juxtaposition between the attitude of the old world era and its consequences. Say what you want about Todd Howard Fallout games and how goofy they can be, but their intros still keep that atmosphere intact. Fallout 3 opens with a jazzy song played under a scene of an abandoned bus, to pan out to ravaged DC and BoS knight in power armor with discordant brass blaring to really underline how awful everything is. And then you got the Ron Perlman monologue, how war never changes, to keep in line with the series' legacy. The vault birth sequence establishes that as your normal, and everything outside it is NOT normal - even if you as a player may find it goofy and funny that a school is infested by half-crazed cannibals, a character that DOES KNOW what a school is supposed to be like will see it as they should - as horror. And even if you try to not take anything seriously that happens in Fallout 3, it still does its best to ground it in some real weight. Fallout 4 opens with a soldier's monologue and a somber piano track, and there's an undercurrent of hope there - because ultimately, Fallout 4 is about doing your best to rebuild, despite the horror all around. Sure, one may find some issues with the realism of just barely escaping a nuclear blast and suffering no radiation damage when the blastwave is already there - but the visuals, the sound, the experience ultimately set the tone about how this game should be treated. Your character's spouse is killed before their eyes, their son is pried from their cooling hands, your character is frozen and left on ice for centuries - the game may devolve into comedy after that point, but there's still a clear thematic weight to what is happening and how anything that happens after stepping out of the vault is NOT NORMAL. It is tragedy, it is horror, and the absurdity around it is broken people trying to cope with the insanity around them. Outer Worlds opens with wacky haha button don't work sequence, then you crash land on Rick Sanchez's employee and kill him - and he just shrugs it off with a quip. You just killed a man and it's supposed to be a funny joke. That's the "good guy" by the way, and you can tell he's the good guy, because the bad guys accost you with a parking ticket. The game starts off as a joke and just keeps it going, and it takes some hardcore Reddit brain to then try and read some kind of depth into a narrative that refuses to take it seriously in any way at the opening hour - and then right after you're expected to care about poor, poor poors that are being mistreated by the evil evil corpo and how everything's bad :( You JUST landed on Rick Sanchez's employee and he laughed it off. HE DOES NOT CARE EITHER. Nobody does. So why should you?
@@thesunthrone Hell Fallout 2 can be relatively unserious at times, but it plays it straight and treats it as just an element of the world. Sure you lost an arm wrestling match to a supermutant and woke up with a ballgag, they have sex drives. Yes that child has a doll of Richard Nixon, political dolls exist and its the apocalypse. Yes there is a sapient scorpion who if you beat them at chess tries to kill you, he's an asshole. Random encounter weirdness not withstanding, Fallout 2 melds it's weird shit with it's serious by taking it's weird shit as just an element of the world.
@@vaultdweller1386 Yes, Fallout 2 has a lot of very goofy and somewhat dated pop culture references - but they are not front-loaded and you have to go out of your way to find them. Just Fallout 2 opening alone, the happy positive vibes of emerging from the vault, to then be greeted by the Enclave that guns down every man, woman and child while being completely silent. It's taken seriously and it sets the tone of rosy expectation vs brutal reality. There is no dialogue, no context - the imagery speaks for itself. Then you create your character who is a tribal descendant of the protagonist of the first game - and you get it. Yep, the hero that saw it all rationally chose to just go away from all this civilized horror and brave the wilds instead, went full native, because he'd rather deal with noble savages than these ancient evils that still invoke the world that no longer exists. Now imagine Outer Worlds doing this same opening. The Enclave soldier would say something quippy like "I'm from the government and I'm here to help" before opening fire, we'd then be roped into doing all kinds of pointless rituals to worship the Vault Dweller, it'd all be a dumb joke because God forbid we take anything seriously or be unnerved at awful things happening in the post-apocalypse. And I say this after getting the Tale of Two Wastelands installed and doing the alien spaceship DLC of Fallout 3 before even going to DC to find my dad. This absolutely goofy sideshow of a DLC still feels more grounded and real than Outer worlds, because it is so contrasting to the somber tone set by the game early on - and yet, the characters involved in it take it 100% seriously, despite being a samurai, a cowboy, a soldier and a kid on a space ship orbiting an irradiated sickly green ball. Despite all their faults, Bethesda had the restraint to have the situation itself be the joke, and did not turn it into parody by the characters in it spouting one-liners.
@spaceboy.digital If Outer Worlds is the best the "original creators" of Fallout (two of them anyway) can muster, yes, I can and I will credit Bethesda for objectively doing better. Adjectives like "washed-up" and "has-been" exist in cultural consciousness for a reason - it is possible for creatives to lose whatever made them great in the past, and it is possible for them to absolutely embarrass their legacy with awful new works. I will stress again. MOTHERSHIP ZETA takes its scenario more seriously than Outer Worlds does. The ayy lmao Fallout 3 expansion that puts the blame of nuclear apocalypse on the alien meddling. THAT DLC. This isn't praise of Bethesda - this is dire condemnation of what Obsidian has become.
Most of the New Vegas team isn't at Obsidian anymore and had nothing to do with this imitation, those who did had little creative input. You can tell by the "written by committee" style dialog.
@@rafterman5072 I think Cain is retired now? Avellone isn't there anymore, he got fired after accusations iirc (which were proven false in court). I think Sawyer is the only really *big* name left at the company.
@@Chopstorm. Caine was still very much involved with the game, but mostly on the technical side, not so much with writing or ideas, as he makes it seem from the way he has talkes about it. The writing by committee, without Avellone around, not just for his writing but also for game ideas and general direction, is what made this game mediocre.
If you look at the names of the team from New Vegas and compare to Outer Worlds on the credits this is actually true, most of team are not the same. It's basically PR speak at this point.
I remember during my first playthrough having the very cynical thought that the reason why the first planet was so front loaded and took up so much time was for game journalism reasons. Journalists who have a limited time to play and review the game go through the extremely long and overly dense first level, say to themselves "wow, the whole game must be this rich in content" and happily give it a 8 or 9 out of 10 and move on to the next thing without ever seeing the full picture.
@@TheSergio1021 so what your saying is that you cant call out issues in capitalism without being a comunist?you do know capitalism can work without letting corporations shit down your mouth?or lemme guess,you think its ok for a company to overprice life saving medicine by 80.000%?and no...the ''but muh free market will fix it'' actualy doesnt fix shit,the rich will pay anything and the poor either pay up or die,we seen it happen before,lemme guess,you live in a red state and voted for trump?
Outer Worlds really feels like it just mimics the first 1/3 of New Vegas leading up the Strip. Imagine if New Vegas ended at your first conversation with Mr House.
The finest moment of Outer Worlds is when the priest-guy asked me "Why would I sell out the doctor that saved my life" and the only dialogue options were: 1) Because I feel like it 2) Because I'm *Le evil* 3) Because I'm crazy hahhahahahahahahhahaah If you're going to give me the option to be morally questionable, you need to write QUESTIONABLE MORALS for it to work
I think if we were introduced to the food crisis immediately the game would not have necessarily been good but would have been better. It retroactively makes a lot of decisions make sense. The board keeping people in stasis and stuffing saltuna with sawdust to stretch what little they have makes them weirdly sympathetic and joining them to help fix the problem would have been more than just the evil option.
The scientist are putting people in stasis, Rockwell idea was basically work people to death, to reduce the population, to solve the famine problem, and even when you send the message to Earth. What guarantee that they would come?
The Board needed to be portrayed more competently and as a necessary evil who have a plan that will work, as opposed to the alternative path being pie in the sky idealism that might work, but people would be happier before they die. Now that's a dynamic that makes a lot more sense.
@@roberthughes6810 Actually Rockwell plan to "save" the colony, is work people to death, he didn't care if they die working or of old age, hell, he even try to put a positive spin on it.
That would be the opposite of true. Seeing HOW halcyon is falling apart before you are just told is how good games actually tell a story, something lost with people's expectation of hand holding games. It was one of the few things that kept me playing.
Legit the only thing I remembered about The Outer World was it getting confused with The Outer Wilds. I even forget that it had the exclusivity deal, which was the main reason I passed on it in the first place.
I beat this game last year and I only remember two things from it not being mediocre: 1. Parvati is cool 2. The “Is this French?” sequence with Vicar Max
Yeah, Parvati the awkward, cute, lesbian mechanic who is somehow both naturally attractive thoughtfully well-spoken and autistic. What a great character.
I'm one of the people who played on gamepass, got through the first world and then once the game opened up, I just dropped it. The game was not good. First off, I think every comparison to New Vegas is certainly acceptable and justified because Outer Worlds slapped "From the creators of Fallout New Vegas" on practically all their marketing. They absolutely marketed this as "the next first person rpg from the team that made one of the best ever" and then they delivered this turd. Second off, the "muh bad corporations" message was driven into your skull with all the care and grace of a jackhammer on cocaine, and they didn't do themselves any favors by basing the entire game off of the main subtext of the series they were going to get the most comparisons to - Fallout also has the reoccurrence of bad corporations and worker abuse, but even THEY manage to do a better job of it (And to give credit to 76, some of their stories about automation and being replaced by machines are actually pretty well done.) Outer Worlds decided to try and double own the bad corporations by making them both BAD and also STUPID because big corporations are bad and stupid. Yeah, maybe they are in real life, but nobody is going to take your threatening factions seriously when they head of them is literally a room temperature IQ blathering moron who is also super dangerous and evil, we promise. Third off, the biggest lasting impression I had about the game is that I felt like Obsidian finally figured out how to do subsurface scattering on their skin textures, and decided that damn near every character in the game should have a light behind at least one of their ears just so they can show off the new tech that everyone else had been doing for half a decade
@@TommFoolery Joffrey wasn't incompetent. He was one of the few people who correctly identified the need for a national army over a confederated force, and recognized the risks of dragons. He was just an evil person surrounded by slightly less evil people who wanted to control the king by giving him everything he wanted.
I really think most of it wasn't supposed to be funny, just silly. I think they made a campy, fun, light RPG but everybody got mad it wasn't serious and deep.
@@SchulzEricT At the opening, I already realized that it was a game in the same tone as Bordelands. I like borderlands, I saw a lot of Fallout 4 in the game mechanics, I saw more borderlands in the aesthetics. Whoever criticizes it is because they wanted New Vegas 2.0
You know what's the problem? Is not that the people expected a serious rpg and got mad, is that the game isn't funny enough to make the distinction clear, or it didn't try hard enough, the button scenes tries to establish the tone but chokes inmediately and dies on the spot, the characters are all silly but not really goofy, is like they wanted to make futurama but still write the npcs like fallout.
What’s really hilarious about you mentioning Firefly at the beginning is that I only did one playthrough of the game as a roleplay of Mal Reynolds. I made a character like him, used a pistol throughout, and made sure to get as many character drawbacks as possible. My wife came in while I was casually running up a staircase and jumping off to repeatedly break my legs for the drawback and I said “Mal wouldn’t have it any other way.”
@@TheDeeman25They are better in terms of visual design. I played it a while back and I still remember Parvati, Vicar Max, the governor in Edgewater. Still not great characters, but I can't name one NPC in Starfield - they all look like some default templates from Blender.
I came up with a build while I was installing the game on release day, looking at build planners. Probably familiar to most of you as the Captain build (Inspiration and Leadership focus.) I genuinely never had to shoot a single enemy after I got my build going. All of the best weapons and gear I found, I gave it to my companions while I used the leftovers. I was basically a loot gremlin, picking shit up while my companions beat the game for me. While it was horrifically unbalanced, it was actually really cool to me that there was an option to completely skip the gameplay in favour of full exploration and roleplaying. There are a lot of games that I wish had that option.
I played through the entire game and my general opinion of the outer world is that it is one of the most aggressively okay games ever Story - just okay Combat - just okay Dialog- just okay
can we go beyond "just okay"? not for this game but overall no matter what you make there's always another game that did it already and there always will be retarded fanboys with their "X feels alot like Y" it wasn't a bethesda game and it allowed for killing npcs and selling out the scientist barely any other game outside of new vegas allowes that
@@ryszakowy fallout 4 gunplay feels like masterpiece compared to "this" , if i had to pick 1 single thing as "worst" , it would be gunplay/combat , i wish i could say story as i not liked it but story was not terrible.
Knights of the Old Republic's Taris sequence is what Edgewater should have strived to be. It served as a lengthy and relatively linear section of the overall game with a relatively similar premise - you're trapped on a planet and have to figure out how to escape. But KotOR does it in a way that's actually great - it's only a small portion of the total game length, it's filled with solid stories and roleplaying experiences, it provides a solid explanation for why you can't just leave (while also making the journey towards being able to leave interesting and satisfying), and it gives you a fantastic taster of what the rest of the game is going to be and how to play before overwhelming you with the freedom of choosing where to go next. Instead of trying to do something like that, Outer Worlds' Edgewater is essentially a starter MMO zone where your gameplay experience consists of going into the town, picking up all the quests, going out into the hostile zone to tick off checkboxes, then going back to town to hand quests in. This repeats 2 or 3 times, then you make a choice that doesn't matter and you're on your way. I mean, sure, you could technically argue that Obsidian can't be expected to achieve a similar level of quality as another product made by another company, but... Knights of the Old Republic II exists, and that's on par with the first game in every way.
So true I hated kotors tutorial ship and didn't like the beginning of Taurus but eventually I really liked Taurus and was even a little sad to leave it
I sort of agree, but Taris is honestly a slog in future playthroughs especially the Under City, Rakghouls and Black Vulkar stuff. It's boring and way too linear. People always talk about their love for FNV but I have to say the thing I loved about it the most was setting up the story and letting me choose if I wanted to do it a certain way, or MY way. I missed almost all quests in FNV just so I could make it to New Vegas and when I finally did I decided I wanted to do everything on my own for my own reasons and to accomplish my goals and I did exactly that, while backstabbing, betraying, and using anyone or faction I needed to do it and the game just let me do it! It was something I had never experienced before and why I loved it so much, the true freedom to do what you wanted and not have to adhere to the main story. Both KOTOR and the Outer Worlds fail in that regard, but I will say KOTOR definitely failed more in that than Outer Worlds, OW just didn't execute it very well.
Tbf they made KoToR ll which has one of the most atrocious starting levels in the series, if not gaming as a whole. So it's not like they're new to bad starting levels.
@@minimalthyme_gaming9886 I don't usually ever hear anybody talk about how absolute ass KOTOR II's starting level and "intro" are. When I first played it. after years of hearing nothing but praise, I was immediately confused and stopped playing for years again before finally getting past it and getting to the game that everyone was praising. Idk how or why they thought that was an acceptable beginning lol
Funny how Outer Wilds became the sacred indie cow that no one can criticize publicly and Outer Worlds is so devastatingly mid that people don't even care about it enough to shit on it.
@@OdysseusKingits a pretty damn good game. I actually would be interested to see what flaws you could find with the game that wasn't nitpicking. (Or being bad at puzzle solving) I can only think of one thing, and thats the slightly gay or feminine character artstyle for the frog people.
@@Hellisfear there would probably be no flaws. Just mismatch between expectations and the actual game. I don't think there is much to be said about game badness in terms of the path it chose for itself. But it's totally valid to not like the game for being incompatible with it.
@@Hellisfear And there it is. "If you didn't think this pretentious walking simulator is a flawless masterpiece, you MUST be bad at it." The Outer Wilds dick riding force never misses reveille.
@OdysseusKing "Little Miss Space Gypsy" Fucking lol. You're not wrong though, Liara, Garrus and Tali are probably the safest and best romance options. Mainly because Tali and Garrus are the only squadmates that stay on the ship throughout all 3 games, and Liara gets an entire DLC just because she didn't stay on the Normandy in ME2. They're not exactly spicy, new choices for a playthrough like romancing Jack or Thane might be.
idk i really didn't take much stuff as jokes , more like trauma, most people are brainwashed , overworked ,overly sarcastic, scared people , so i didnt take things that much as jokes, i actually really liked the talking and stuff it made me feel like i couldn't just randomly say stuff and that i was having a conversation, i also didnt feel like the beginning wasn't that long and did all the side quest love the grave story's and the power situation aftermath, I've done almost every side quest and i love almost all of em, but amazing video
If you want to see how healthy a game's player ecosystem is, look at how many mods are available and how often they come out. Even games with poor or outright hostile mod support have more mods than Outer Worlds. The fact that Outer Worlds has very little in the way mods is a great indicator of how healthy it's player base is. Fallout 3 came out in 2008; it still has mods coming out to this day.
The charts say it all. As of today Fallout 3 (ye olde OG GOTY release) has more concurrent players than The Outer Worlds. Fallout 3 GOTY is literally obsolete. Everyone, including alot of diehard NV haters, plays it in the NV engine via the Tale Of Two Wastelands mod nowadays. The fact that it's pulling more people than The Outer Worlds is insane.
average game that despite being short and lacking having everything in it's place vs bethesda's festival of broken code and glitches that require mods to work and mods for mods yes truly "healthy" player base
@@marsproductions1 that’s still an appeal to popularity fallacy. Fallout 4 has more concurrent players and has more frequent mod uploads than New Vegas, but would you ever in a million years say 4 is better story wise or mechanically than NV?
I remember beating the game the first time and my first thought as the credits rolled was "Everything about this game would probably be better in a sequel"
Yea it really felt like The Outer Worlds hadn't discovered its identity yet. It didn't take itself seriously enough either. Too many attempts to be zanny undercut the themes in the game as well
@@phantom.wreaththey saw the whacky and zaney side cobtebt in fallout that people liked and made it the entire game. Fallouts whackiness is both spread out and fits the 50s sci fi aestheitc of wild and weird things. I like some parts of the Outer Worlds, im a parvati stan, the crew of misfits aboard a criminal ship a la firefly is enjoyable, but like he said it feels like everything couod easily be inproved, and like you said it didnt have much identity, beyond "Hey, we have the same name as the company that made a good game". Its sad. Replaying atm since i never finished, stopped at monarch, but theres good parts to it, hid under hamfisted anti-corporatism and over done weirdness.
Come to think of it, I've never seen anybody _like_ first dungeons in an Obsidian or Black Isle RPG. There's an entire mod to skip Irenicus's dungeon in Baldur's Gate 2. Same with KOTOR 2's first dungeon. Heck, there's a mod to skip the dungeon of Fallout 2, and that one is pretty short-and-simple. I don't even think it's just a player freedom thing either. It's also that you don't really get to the main story until you leave the dungeon.
KOTOR2s Peragus is I think the worst tutorial I’ve ever played-but then, somehow, obsidian turned around & made the best tutorial in a game with Goodsprings-but then, turned around again and made the 2nd worst tut I’d yet played.
@@okonkwojones I absolutely adore KOTOR II, easily top 5 favourite pieces of Star Wars, arguably above the OT. And Peragus is way, way too long, and has disproportionally little dialogue compared to the rest of the game. Taris was at least beautiful, filled with NPCs and gave you a whole bunch of companions. Peragus is a dungeon without a boss or a reward.
@@666FallenShadow It was short, on point, dialogue focused, and optional. You can find all sorts of little locations, side content and it is a mirror for the main plot. Not sure what one can improve about it in all honesty.
@Duchess_Van_Hoof are you including dealing with the powder gangers as part of the tutorial? Because it's not, it's just a quest. Killing geckos with sonny or whatever the fuck her name was is the tutorial and it mainly focuses on the shooting aspect of the game
I remember enjoying my time playing through this once but never going back after the first time. In Theory it was the type of game that would keep you coming back like a Fallout or Elder Scrolls but the desire to just never appeared
I too found the game decent enough for one playthough, but had zero desire to play it again. In my book Outer Worlds is what a real 5/10 game looks like. The older I get and the more games I play the more use 4,5,6, out of 10 seem to have when rating a game.
@@planescaped I think our generation got a bit ruined using the 10 scale properly. Most big gaming and movie publications never give anything lower than a 5, and treated scores as high as 6 as a "bad score". When in theory 5 should be the benchmark for average.
yeah i played it once some time after it came out and NOW slowly i'm getting to "i could play it again" because i honestly don't remember as much of it maybe that's better than installing oblivion/skyrim and starting a new game only to get bored to death after 40 minutes and not touch the game for another month
The game was only good at stopping people believing that Obsidian are infallible and that Bethesda are bad developers. Just by existing, Outer Worlds proved what a great game Fallout 4 is and that Bethesda writing is still good.
Lmao are you joking, Outerworlds doesn’t prove Bethesda is good, nah you must be joking there is no way what you wrote is serious. Fallout 4 is still insultingly awful but Outerworlds definitely did prove that Obsidian is nothing special and can make awful game a just like every other dev, only regarded casuals ever thought otherwise though, all developers can and will make shit games.
@@BoroMirraCz I wouldn't go so far to say that Bethesda writing is "good" but it does make you appreciate their style of game development when you realize that Bethesda doesn't even have dedicated writers. Meanwhile, developers like Obsidian, who are supposed to be renowned for their writing, create something like Outer Worlds which is barely any better in terms of story and shallow as a puddle in terms of gameplay, modding, and sheer content.
Not gonna lie, I really liked Outer Worlds 😅 though I can recognize it has flaws for sure. I definitely thought the world felt very small but I was totally into the random aesthetic and basic gameplay stuff. I don’t know, I think the environment just hit for me and I had a lot of fun playing it
If your not trying to compare it to a game made 13 years ago, with half the writers that made New Vegas being gone from the company, and just enjoy it for what it is it’s really not too bad. Flaws and all.
@@Blorgmeister The problem is that people have nostalgia for Fallout and therefore any new game resembling it has to overcome it. The Outer Worlds was quite small and short, but generally a rounded experience, not many lows. For a first proper game of that style Obsidian nailed it, just look at Bethesda failing to recreate the Fallout experience...
@@Blorgmeister Except the marketing kept bringing up New Vegas, can you blame people for comparing it to the game the marketing brought up? It was really clear that this game is meant to be a spiritual successor to New Vegas, and it falls incredibly short is a lot of what New Vegas did well.
Same, I feel like this review and a lot of those the comments are just incredibly picky about their RPGs. When I compare Outer Worlds to Fallout 4, I definitely had more fun with and actually finished Outer Worlds
@@TheDankChief Objective critique of a game is not "being picky." This same content creator made MUCH longer critiques of some of his *favorite* games. Learn the differences between "I *liked* it," and "it was *good."*
I actually think the suicide bit is a really compelling bit of world building. Lots of dialouge interactions are weird and definitely brow beat you but that scene put into perspective that these people really think this is normal.
Yeah that’s what I’m feeling. I feel like all of the humor would work amazingly if the game played all of the absurdity completely straight, since the people in the world think it’s normal.
@@Slender_Man_186youre insane to say that the game not taking itsef seriously only happens in a few parts. That is THE issue with this pos, it refuses to have any sort of confidence in its ideas so it has to follow every text with “lol” just in case youre taking it too seriously.
@@yungoldman2823 Got the same feeling. It's almost as if they were afraid of having conviction and then people judging it, that it was not nearly as good or enough to be like New Vegas or better.
It's funny how New Vegas became the benchmark for Obsidian games, when it, like KOTOR 2, was made originally as a follow-up cash-in to a popular title, be it Fallout 3 or KOTOR, and they surpassed their predecessors in popularity. But Outer Worlds was designed as its own game, and it falls flat compared to Obsidian's previous games. Obsidian is at their best when they're upgrading someone else's work, not when they make their own game from scratch, hence why KOTOR 2 and New Vegas are massive successes, yet Alpha Protocol and Outer Worlds are not.
I have a similar view, the best Obsidian games are the ambitious, narrative focused CRPGs they failed to complete. It is as if their games get worse if they have a functional deadline they manage to meet.
@@Duchess_Van_Hoof As in, they were less ambitious and more mediocre. Which is why they weren't as good as before, but they were able to finish on time. Someone really needs to crack the whip on them to get them to make good games, it seems.......
@@HolyknightVader999 the did make pillars of eternity and tyranny which were quite good and it was there own IP but were crpg so.much easier to make I would assume.
When this game came out I thought I was the crazy one for being utterly bored & totally disinterested to the point where within the first 40 minutes I couldn’t even be bothered to keep Playing so I’m glad to see other people agree lol
Now I feel like the crazy one for liking it… I didn’t love it and I barely remember the story, but I loved getting the stupid ending and murder hoboing my way through everything
3:30 To add to this, I bought the game intentionally not knowing much, and when that cutscene played, my heart literally sank in my chest and I went "Oh come on! It's going to be that kind of game?"
I personally felt the game was insanely short. Even after doing all the sidequests, when the game was finishing up, I thought I was only halfway through when I got hit with the "point of no return" pop-up.
It felt out of nowhere too. I thought I was hitting the peak turning point where things were going to get crazy but it was the end of the game. My speech skills were absurdly high so I just casually made it through the final dungeon with zero conflict. Kinda anticlimactic. Needed to be open world as well
A lot of those sidequests involve a lot of busy work too. Like jumping planet to planet to find specific clothing items for Celeste, then gathering materials from places you've probably already full cleared by the time you reach Byzantium, then returning again. In a game like New Vegas, quests like that took a lot of time because of load zones (which took a lot longer in 2010 as anyone who tried to complete Bye Bye Love around release is familiar with). But with relatively short load times, and easy fast travel, even busywork side quests take up no time at all.
You know... 1) The story of the game works for me. And 2) This game seems to try to say "Guys, remember how the games used to be done in 2000s? Bug-free out of the box and with loading screens?" Truly, the game must be a shitstorm right after release nowdays and this... It's just... An ordinary finished product. Nothing too out of the box (not even close) but still solid.
I played the Outer Worlds all the way through 100%, and then two or three more times to do alternate missions and the silly ending. I thoroughly enjoyed my time with the game. I don't remember ANY of it a little under two years later. I don't remember any of the characters' or corporations' names, the story, or even how the gameplay went. And since the sequel isn't going to be on the PS5... well, I just don't care enough about the series to replay it again.
I only played through it once, and realized there was literally not point in replaying it again. I tried to, but quickly realized all of the "choices" didn't change anything, so why bother?
Im a New Vegs fan, but insisting this game is good just because some of the people worked on it is ridiculous. I had high expections for this game when all the NW fanboys were hyping it up only to be disappointed about how empty and boring the game was. I forced myself to finish my first playtrough because the gameplay got stale. I started a second playtrough a year later and couldnt even get off the tutorial planet before i called it quits. The only likeable thing about this game is the seeing the immediate aftermath of your actions.
Same. Didn't have huge expectations as I know their team wasn't triple A nor their budget was triple A, but I wanted to give it a shot nonetheless, bought an original copy around release... and played for an hour or so (till you get out of the first planet) and never came back to it. It's not that the emptiness of the world was that big of a deal, as I'm literally playing KOTOR right now and it was empty and limited as fuck BUT... it had "it". Outer Worlds did not.
@aw2584 The marketing people at the publisher must have pushed that lie because I bought the game off the recommendation that the skill system was as in depth as FNV and the companion system as KOTOR. Damn you Alanah Pearce
The problem is that Obsidiain makes amazing games otherwise. Pillars of Eternity 1+2, Tyranny, New Vegas, KotoR 2 (going back farther and farther) Not every studio is going to have a perfect record, (I like Alpha Protocol but that's a pretty lackluster game). Obsidian doesn't just make New Vegas and that's why people were hyped. They literally carried the torch of actually involved world and introspective morality for a decade. You have to understand that The Outer Worlds is a bigger disappointment to us Obsidian fans than what you realize. We were hyped, not because it's "another new vegas" but "It's the first 3d RPG they've made in years with THE BACKING AND MONEY OF MICROSOFT TO ACTUALLY FINISH IT??" And it didn't pan out. This stuff happens. I'm still an obsidian fan and will keep an eye on their stuff, but if their next RPG is -this- quality I'm basically just throwing them into the bin as far as "Companies that write amazing stories and games." is concerned.
A major issue i feel is that the power regulator thing automatically turns Emerald Vail into busy work. So even if you're trying to immerse yourself and roleplay to help the people there, there will always be this nagging feeling that this entire situation is just a hassle to your actual goal, rather then having Emerald Vail or any of its people an aspect of the main story. I like your idea of hiding the ship but i think even something as simple as having Parvati being what you need to fix the ship but she wont want to leave until the issue between the factions is resolved. This would also help give Parvati a little more importance as someone you'd need for your crew moving forward
It actually does come up in the main story. If you put Adelaide in charge and work with the Board a quest triggers that basically has you to go in there and trigger a robot protocol to kill everyone, you can refuse of course which makes them hostile or you can "accept" then just work with Welles. If you put Reed in charge it goes straight into allowing you to do the end game mission for the Board. The history behind Edgewater and its problems are also tackled in the Perils on Gorgon DLC which directly deals with a former Spacers Choice operation.
“Here’s a little something I Learned in prison!” I played through outer worlds all the way through after picking it up on sale. I enjoyed it. Don’t remember much beyond that at all… so that says a lot.
When I played this game, the thing that was always up in my head is "Is this really Obsidian? Why am I getting a feeling like I'm playing a damn ubisoft game?" Seriously, after Fallout NV and Pillars of eternity - I don't get why it would deserve any praise whatsoever, and why it would get a sequel, for that matter, as well.
I played The Outer Worlds at launch and my only big complaint is that it was so short. I did every side question, every companion quest, every dialogue, explored every inch of the map just to try dragging it out to 30 hours. But I also only paid $1 for the game pass so it wasn't a bad deal.
25:45 "it just looks like my character's sitting at the back, pointing at enemies an suffering from frequent ashma attacks" is the best line I heard today
*I was one of those unfortunate fools that thought the game was going to open up in size and start giving me unique gear instead of re-colored garbage upon reaching what turned out to be the final space station.* *I'm glad I didn't pay for it, and feel sorry for anyone who did.*
That is something that seems like it has gotten way more common. "Oh hey a new weapon" >Its the same one you've been using for the past 10 hours but red instead of blue "Wow! I hate it but the number is bigger at least". Like I get that sometimes your budget requires you to re-use assets, but in an open-world fps the one constant thing on your screen for most of it is your gun, and if you can't keep things fresh in that department, then it'll start to feel stale quick. I would honestly rather games do away with weapon drops and such if its just a series of recolors, and just make them a one-time pickup that you can upgrade, at least that way if its a recolor you at least got the satisfaction that the color represents a new upgrade tier you worked to.
I really have to hand it to epic on this one, I got to try it, but since it was EGS exclusive I didn't even have to bother with a refund! Saved me quite a bit of time and hassle.
I remember hearing so many people getting so hyped for The Outer Worlds yet it seems like nobody talks about it any more,yet I still see people talk about Skyrim,New Vegas and even Fallout 76...
Well 76 still gets new content (although it's not great content) which keeps it in the conversation. Also the lack of any other Fallout titles after 4 except 76 tends to get people to try it just to get their Fallout fix.
Another Outer Worlds critique to validate my feelings hopefully. After spending 60 hours 100%'ing the Spacer's choice edition, I can't help but feel this game was so mediocre that I would have rather of played a "bad" game. Just because there was so much potential
Yeah in retrospec the only fun playthrought i did was a Handguns TTD solo focused build, and that was because i made my objectif to kill absolutely everyone i could. The way the game adapted to it was fun to see.
just seems like thats on you for expecting something more? Theres so much potential to lose track of whats actually going on and be like a bethesda title. So its more like a joke....you can have a great game and not have it take up too much time. Though I feel like the ending was quite obvious from the start of the game. I think its better than most of fallout 4. I didn't see so many breaks in the game. Like fallout 3, you can leave the vault and go to the city right there and find someone hiding. You can pass a speech check to say "give me the caps and I will tell him that you died" How am I supposed to know what a cap is? Let alone know that its currency? So the big games are nice, but thats because you're distracted to realize the games shite. Fallout 4, there are 2 options split into 4 things. 3 of those things are the same but said differently, and the next is a no....There is one ending in fallout 4 no matter who you chose. So this is all an illusion and you're a sucker it seems. Hook, lined and sinker.
One thing I can praise, wholeheartedly - Hope, by Justin E. Bell. That song actually plays in my head for a second every time I hear the word "hope", it is so perfect at representing the word. If one day we are visited by aliens who communicate exclusively through music, that guy would honestly be my first pick for the UN's chief translator.
Having not played/cared for either, the comment at the start that "the outer worlds" and "the outer wilds" are not the same game is the first time i actually realized that they are not the same thing.
uh huh, keep adding your own personal opinions onto what it should have been and it will be more and more disappointing, it was a great game and much better than....fallout 4, 76....all Elder scrolls....it could have been amazing, but stupid faqs aren't happy with GOOD, it has to blow you away which is why....it fell short of your expectations. I expect to get a HJ everyday but don't, so life has been disappointing when it could have been AMAZING.......see what I am saying? What I said sounds stupid even though its a lot better put than what you're saying.... are we all babies here or what?
@@ravinraven6913 Can you try to imagine having standards instead of just mindlessly buying *latest game with big marketing*? The Outer Worlds isn't good, it's mediocre at best. I'm not going to waste my money or time on it. I'm a customer first and foremost and not a charity for these middling, has-been game developers.
Dialogue was teeth grinding levels of bad, combat devolved into watching obnoxious finisher animations, and everything felt like a hallway. But by all means, pre-order the sequel if you're a complete mongrel.
Man, I am not looking forward to that game. Hw much you want to bet people will call it the Elder Scrolls killer, and then the exact same thing happened to Outer Worlds, people realize that its just ok and forget about it.
@@Richardiii2 it's not funny though. It's just a regurgitation that's copy pasted into every comments section. Makes me think a lot of these accounts on here are botted.
@@blandbara7981 It is an attempt a joke. Like all memes ( I mean all of them) it is the exact same format as other memes of that type. It is surely unoriginal, but it is used correctly here.
This game was so mid, I can’t even be bothered to watch the second part of this video. It’s not the author’s fault it’s just I couldn’t care less about Outer Worlds.
Still remember that Jim Sterling guy calling this the greatest of all time, when it was finally released he tried play it up but quickly went silent. Always knew it would be shit if a guy like that is hyping it up, was meant to be a Bethesda killer.
I sometimes wonder if younger contemporary writers only got as far as the "King of Mt. Stupid" stage of the Dunning Kruger effect because no one told them their writing was trash. It's like these people don't understand how a DM works in an rpg. You set the stage and you let the players play. Show me the rules and boundaries, clearly, and let me exploit those limitations during my campaign. Funnelling me, as is my expectation as someone who has played videogames before, must not be the forefront impression I have of my decision making. This may be why so many newer writers want explicit, "walking-sim" linearity as it is the easiest way to tell a story, but is the worst possible method of creating entertainment that advertises itself as "open world ."
to me the problem isn't with decisions branches and all that. I think that's a red herring of 'good writing' in gaming. People say FO4 was bad because of a lack of decisions, but linearity isn't a bad thing, in fact in my opinion it's a good thing. The problem is just bad writing.
@@morrisalanisette9067 You agree with me, though I think you missed where I was talking about "open world rpgs" specifically as a videogame genre. Red herring can be fine. The issue, specifically, with what we're calling "bad writing" is that we are aware of the obvious decisions the writer wants us to make. The writer knows what story they want to tell and adds choices as a mater of course, not because they consider them legitimate options or perspectives worthy of pursuit. It's the reason these western stories in newer games tend to be so one-dimensional, predictable, and even inconsequential (option B is ultimately the same as option A, only less developed because the writer doesn't WANT you to make that choice- they want their quippy characters to do the quippy things).
The most memorable thing about this game to me is, that while I was playing it my parents surprised me with a PS4 for my birthday. In that moment, I immediately dropped the game and bought Persona 5.
Much like in Mass Effect, I also never used the companion powers or any real controlling them at all, so I didn't realise they were quite that broken. Not that it matters because it isn't hard, but damn that stop time and have an ally still shooting is nuts.
Functional alcoholics usually don't "overly" drink when working, or just in day to day interactions, they usually don't drink to that level except when "letting go" but do stay drinking all the time. Like to them they get just enough buzz to get through things, while to you it may not even be noticeable, or if it is you think they are rational not "drunk" per-se.
I remember being really invested in the first conflict about who I was taking electricity from. I sided with the hippie squad on the assumption that Adelaide would be chill about helping the people of Edgewater (at least the ones who opted to join up with them) and felt promptly disrespected when she immediately turned into a dictator and was like “nah they can all die for all I care.” Felt really jarring compared to her attitude leading up to the decision. Kinda felt like I just got hoodwinked by them or something. Ended up putting the game down a short time later. I guess I just missed something in that quest line that would’ve tipped me off to Adelaide being a monster, oh well.
I don't think you missed anything. I think it's just actually good characterization of a manipulative person. Instead of playing tropes and letting you know they're manipulating you... They just manipulate you. You fell for it, as the character would want you to. It's reasonable to feel cheated but it's too late to go back on your decision because the decision is already made. I think there was a small bit of foreshadowing that that could happen, in lines about how she has a personal issue with Reed Tobson. Or when you're talking to them about coming to a compromise, Reed is much more willing to at least try to find a compromise, whereas she's very stubborn about him being thrown out and her being installed as leader. I think in your very first interaction she also opens with some emotional manipulation of Parvati, saying something about her dad being worked to death by spacer's choice. So there were some small signs but only really if you were looking for them, and only if you read into them enough. I would have liked options for trying to undo your decision. I guess at the very simplest level you can always kill her and just hope they find a better leader among themselves.
I think Adelaide just has a hate-on for anyone still loyal to Spacers Choice because they're the reason her son died, wouldn't consider it being manipulative but just not wanting to assist those who mindlessly side with the corporation.
@@devindieckmann9202 That's how she justifies it but it's only people that backed Reed that she exiles afterward. Plus, many of them lost friends and family while under spacers choice, but they band together instead of blaming each other. Adelaide on the other hand causes more deaths and essentially kills more people's children/parents/partners/friends in a more direct way than Reed ever did. It's also uncharitable to say they "mindlessly" sided with the corporation. I mean, look at Parvati. She's not mindless by any means but still believes spacers choice and Reed are the correct option. She even has a whole discussion about it with you in the powerplant to explain why she believes they're a better option.
@@duskmare0000 Everyone at the cannery had been told from birth that they exist to serve the Spacers Choice family under any conditions, and it's brought up in the sick bay convo with some sick lady that everyone in Emerald Vale is constantly looking for people to rat on for better positions in the company, I wouldn't trust those people in my garden of "deserters" either. Siding with Reed is siding with Spacers Choice, and most other folks in the Vale are so brainwashed by the company that they think anything other than service to Spacers Choice is a sin essentially. Parv was also raised by the corporation, so she's got a skewed perception like everyone in the Vale, regardless of how smart she is. Adelaide doesn't feel like spacers ever did anything for her so she feels justified not doing anything for them or those working for them. Spacers Choice doesn't hand out enough medicine to the Vale and the little they do have is only rationed to the "most deserving" and claims that the sickness is a weakness of the spirit. The very first thing Adelaide says to you when you enter the garden isn't "hey, do you work for spacers choice?" It's "hey if you're hungry or sick, eat some food and I'll grab you some medicine." Seems pretty charitable to me, and I can totally understand her despising anyone who thinks holding medicine from the sick is morally justifiable due to their work ethic, aka brainwashed spacers choice employees.
@@duskmare0000 Also is it really emotional manipulation or truth that Adelaide says to Parv? Spacers Choice is definitely the #1 cause of death in the Vale, as they don't provide enough support to hold back marauders or send enough supplies to keep everyone healthy.
Just gotta add 2 things. 1- great video. I agreed with all your points. Keep ‘em coming. 2- I still loved this game. A fun time with lots of missing opportunities and moments. I enjoyed the whole game and DLC. I got 100%. Wish there was more.
Outer worlds was made as a revenge piece aimed at bathesda and while the game helped quench the eternal thirst of fallout / elder scrolls fans the dehydration eventually returned. Outer worlds should have focused on being truly unique and original not mimick every bathesda mistake and short coming. Outerworlds to me lacked personality, imagination, and depth it was a piece that came across as " Anything bathesda does we can do better, we can make RPG's so much better than you" instead of making something that truly had longevity and impact.
43:12 that isn't that unusual, developers will often do the tutorial area after the game enters into beta and instead develop a mid level area as their main focus in alpha, like how in the original Halo the silent cartographer was one of the earliest maps they made and it clearly shows with how many weapons and features are there hidden on the map readily available. From what I've seen and heard, it is actually considered a best practice. Of course, while that is a good example, you will often notice in some games there is a weird quality or tonal change in the middle, since the developers either didn't have time or forgot to properly adjust those segments to fit their new design philosophy.
Yeah, the Painted World in Dark Souls 1 was the first level they made, as it was most likely based off the unfinished sixth archstone from Demon's Souls
It was funny... until they overdid it with the constant button stabbing. This kind of humor would work in Borderlands, especially if the person was Claptrap... but this isn't borderlands. Even if we accept that OW isn't completely serious, it has different kind of humor. Witty one-liners and blink-and-you-miss it comedy sequences are what fits into OW. Not doubling, tripling, quadrupling and quintupling down on a joke.
@@RuthwikRao The reason he focused on it was because it’s a symptom of the overall problematic tone of the game. The game wants us to believe everything is breaking and nobody knows how to fix it. It’s a serious issue that will lead to everyone dead. It’s passed off as a gag. Oh look how funny the button is. Why should we care about the more serious moments of the game when they are all undercut by mediocre jokes. You people will praise anything mediocre
@@devildolphin2102 being annoyed by a portion of the critique means the person must obviously love the thing in question and are praising its mediocrity?
For the record, Phineas doesn't contact you during Emerald Vale because the radio you have gets damaged when you shoot the barrels in the cave. So until you take off with the Unreliable, Phineas doesn't know you have the ship the player doesn't know Phineas' phone number/radio frequency/whatever until Phineas contacts them.
The worst thing for this game was the fact that people kept comparing it to new Vegas. Obsidian can't catch lightning in a bottle twice, the people who caught it are gone. Is the outer worlds a bad game? No. Is it aggressively average and therefore forgettable? Yes.
@@thomasallister3446 well it has next to no hook aside from a statue randomly talking to you and saying the most vague cryptic shit that barely passes for a Call to Action, and from there it’s just a “where the fuck do I go” kind of game. Also, personally, the art style was just awful, and it has no replay value once you figure it out. Also the realization that it’s all just a timeloop didn’t feel like an “ah ha!” moment, it was just a “oh ok so the writers were sniffing their own farts” moment, as that type of story basically makes the entire story pointless, Bioshock Infinite pulled that same shit and I hated it then too.
@@Slender_Man_186 i don't think the time loop makes the whole story pointless, because the point then is to break the time loop which is what you do in the ending
@@thomasallister3446 The game doesn't have a "point." As Outer Wilds fans are fond of wistfully stating, you're supposed to just want to explore the ugly unity asset space cluster and figure out what's going on in the galaxy around you. If you don't give a shit about the stupid goats or their experiments, the game is one long drag with the occasional easy or annoying "hurry up and wait" puzzle. And none of the "reveals" are particularly interesting. The Sun Station is a flop (I'm amazed people describe learning that the sun is exploding naturally to be "surprising" or "devastating" when that was my default assumption from the beginning). The final payoff for reaching the Eye of the Universe is just one big pretentious allegory literally stating "the secret to immortality is the friends we made along the way." If you think that "payoff" is somehow compelling or novel, then you'll think highly of the game. If you're over the age of 35 and not a child, you'll probably be bored by it.
The people that made New Vegas are long long gone. No idea why people today expect a company with 100% new workers to make the same product. Its so strange to see and doesn't really happen in the real world. Products change. Sometimes for the better and sometimes not.
11:02 I think it's a sign of the times that it never once occurred to me that this game was pro-communist, because jabs at capitalism are just entry-level social commentary at this point. It's a thing an 8 year old could do by gluing together words they don't understand which they've overheard from adults. EDIT: Another reason is that the opposing view is never fleshed out. A flatmate did his very first run as a "Be evil, get on The Board" character, and discovered the entire game to be maybe a couple of hours long, because there is SO LITTLE for an evil character to do for their 'faction' or interesting dialogue to listen to from evil NPCs, that there's only a couple of hours of content.
@@deadmanwalking915 And is still more enjoyable than The Outer Worlds. It's just more entertaining to dungeon crawl and explore Boston than play the Rick and Morty, boring as hell, generic, tasteless, RPG.
I guess I should thank Epic for snatching year 1 exclusivity on this game. If I didn't have a stance against exclusives I would have paid full price for this day 1 and regretted it.
To me it's less of a "stance" and more "this garbage program barely works". It's a hassle to even play the free games they give away over there because every single time I open epic I need to manually login which is a pain and makes me not want to open it, and the damn thing didn't even have a shopping cart last I checked or a proper front page with games relevant to my interests so I have zero motivation to browse the store there.
@@steel5897 Yeah the exclusivity argument has always been dumb. Steam has plenty of "exclusives" and nobody gives a shit. Same with the Microsoft Store to a lesser extent. The issue is that Epic is an absolutely awful service that uses obnoxious business practices to try and force you to utilize their inferior platform.
@@SpadeDraco the difference is that steam doesn’t sign a goddamn exclusivity deal-no one’s forcing devs to release on steam only, it’s just a superior platform.
This video is how I learned that I played through the whole game with a concussion. Never bothered to check my status conditions, never rested. Worked out fine, I guess.
New Vegas really did a number on everyone involved to the point that even the old guard still are dreaming about it: even several games later.
Legit, obsidian is cursed by these ignorant fools to always remind them of the studio they no longer are and may possibly never be again. It has been thirteen years since fnv was released, we have to move on from what obsidian once was and embrace what it now is, We have to let go.
@@redacted9912Yes we have to understand that all we can expect is mediocre shit going forward
@@redacted9912embracing mediocrity will be the death of video games. I've played ow and without any bias I still feel like it was missing much of what it could've had
@@redacted9912 If you're suggesting giving up on Obsidian actually making anything above mediocrity, then I agree. You worded that oddly, so I'm not 100% certain what you're trying to say.
"It has been thirteen years since fnv was released, we have to move on from what obsidian once was and embrace what it now is, We have to let go."
This makes it sound like you're saying we should just accept the games they make now, but that conflicts with my personal goal of "trying to have standards" and I'm really committed to that goal.
@@redacted9912 funny thats literally the thesis of fallout new vegas. begin again and letting go.
Shepherd having sex with his subordinates is, in my experience, a more accurate depiction of the military than anything you've ever seen in a COD game, for example.
Lmfao
I remember someone ranting about cod being a military propaganda game. I don't remember seeing Nikki Minaj and Snoop Dogg emoting and doing the griddy on the Taliban using drum magazine pink machine guns with one hand in the military, cod is just fortnite with a 8k texture pack at this point lol
@@Sixshotz1337none of what you said is proof it’s not military propaganda. Propaganda doesn’t mean “accurate representation” quite literally the opposite.
@@Sixshotz1337 I believe when people say that cod is a military propaganda, they mean it's campaign.
Which it is most definitely is. Which is not to say that it's somehow sponsored by shadow government, or illuminati, or whatever, it's just it's written by people trying to appeal to a certain audience.
The first two CoD games weren't that bad, only after they began marketing it to kids, it became the circus which it is today.
There's this advanced tech that they invented in the in-game universe called a radio that lets you communicate with people that are really far away; it might be against lore but i think they should've included a radio between the play and their ship, to somehow include companions in conversations without actually needing them to be there
Yea but some guy said that they was running out of bandwidth for radio
Outer Worlds and Back 4 Blood singlehandedly ruined the use of the phrase "by the original creators of..." in advertising.
Back 4 Blood was straight a** lol
Also mighty number 9
Back 4 Blood advertising itself by saying " by the creators of L4D " is a whole bulls worth of shit and also very much not true, so there is that
Hard facts
Hard disagree, if you got 4 people B4B is pretty damn good. With some things that make it better than Ld4 and some things that make it worse. However L4D still has my money for which one I'm picking up and playing 90% of the time.
Vicar Max's execution animation is so funny to me. The implication is that he's always facing the opposite direction of the enemies simply so that he could face the correct way and say the same cheesy line he's said 100 times already.
maybe if those animations could be switched off it wouldn't stand out that much
@@ryszakowyor they could have a few that it randomly chooses from
What exactly was it that he learned in prison? That you can use a gun to shoot things?
I couldn't agree more, especially when he shoots an enemy cowering in fear
My most liked comment to date is under SkillUp's video on the outer wilds saying "this isnt the outer worlds what the fuck"
Deep Rock Galactic nailed the corporate humor better by having the stakes and demands of the DRG Company being ridiculous but realistic in the confines of its own universe.
Yeah, the board is a massive joke, its not smart, or scary, just stupid. I understand making some characters stupid. Stories beed every kind of person, from simple to average to genius, but no one was a genius, or even average, theyre all idiots. A real distopian corporatized world wouldve never allowed bodies to be buried when they can still be used it wouldnt be some genius idea to use corpses as fertilizer, yet Adelaide is the first to do it. Their false religion woudlnt even mind, if Max is anything to go by
Stop teaching the lootbugs how to whip and naenae this mission will take forever
@@ZebuNeutrality -and remember, stop calling the M.U.L.E Molly…it’s company property not your pet
sincerely thank you for making an actually funny comment about this game instead of picking one of the 3 one-liners about it everyone's heard a million times, i'm chucklin@@ZebuNeutrality
@@martinszymanski2607 i got the joke from iFunny 🤣🤌
Outer worlds, despite taking place across several planets, somehow felt smaller than new vegas... 🤔
@@user-qv5sm5dw1v ...I dunno if I'd go that far. 🤣 at least choices played a role in Outer Worlds. The only depth to 76 were the depths Bethesda was willing to sink to just to cash in on what good will their fan base had left.
Its because the hub us a interior with no sense of travel, when you change the map your just changing what world space your accessing.
@@TATERplaysGAMES I got a few hundred hours of entertainment out of fallout 76 with some friends, got a good 20-30 hours of just playing through the story and exploring before getting to the endgame. I got bored of the outer worlds about 5 hours in and uninstalled it. Haven't played it since. Haven't enjoyed an obsidian game since new vegas to be honest.
@@user-qv5sm5dw1v Hhahaha, you'd wish, Bethedrone
Vast as an ocean deep as a puddle.
"Some of this can be attributed to old J-Saw himself. You know, the sole individual responsible for creating New Vegas in just six days when management had promised the seventh. And that's why game reviewers don't work on Sundays."
I absolutely love your writing. Lmao
And yea, we wept, for all that could have been if given another day.
Nothing like a good josh sawyer joke
Old joke reformed to fit the video.
Grade A youtube writing.
@@BoleDaPole It's called a callback joke. Not too different from a run-on joke, similar to Civvie11 and his constant sewer jokes over the years. So yeah, it's grade A.
For me, one of the biggest let-downs was how your skills effectively didn't matter for gameplay (outside of a few dialogue choices). When playing these kinds of games (Fallout, Deus Ex, Cyberpunk 2077 etc) I like to spec into things like hacking, lockpicking and stealth, because in a good game these skills can usually be used to unlock special paths during missions or gaining access to unique areas that might have some special loot or give you information that can be used to your advantage in conversations. They generally make me feel more skilled, or like I'm accomplishing more because I'm not just running and gunning, I'm playing smart.
I played the same way in TOW, only to eventually realize that it didn't matter. There were no special areas, no fancy hidden loot, no juicy hidden information that could be used to sway a conversation in my favour. I was just wasting my time taking the long path around issues when a run-and-gun approach would yield the same result, but faster and probably while being more entertaining to play.
The best example of this, and the point where it truly hit me how useless lockpicking and hacking was, was when you reached Byzantium and got to the area in the building in the upper level where the top brass of the colony has his office. There's a door there, off by the side, which is locked behind a significant lockpicking skill check. I made a mental note of it, and several hours later when I had levelled up my lockpicking high enough, I came back to pick it. Had to be sneaky about it since there were guards around and they don't appreciate you picking locks. But I managed it, thinking that there was going to be something interesting behind it. This was a heavily locked door, placed adjacent to the main office of the most powerful man in the colony. So what did I find in there? Absolutely nothing. It was a mostly empty conference room with some bottles of alcohol lying around that I could loot and sell for next to nothing. This one example captured my general feeling of the entire game to the point that this one moment sticks with me more than anything else than happened in the entire game, because this was where a nagging feeling I had had for hours crystalized.
This is a good game at the end of the day though. so I guess not all good games do that. lol
The best thing The Outer Worlds did for gaming at large was get a few people to play Outer Wilds by accident.
Best comment so far!
Talk about a DOH! and a WOOHOOO! by accident lol
Imagine their dev panel in E3 for OW2, someone coming up happy and saying "is this a sequel to outer wilds???! No? Aaahhh... sad" yeaouch
I tried playing that game multiple times and it never clicked
@@wulf2863it's a mystery type game, but I can see it if it's just not your style.
It really opened up mentally when I compared it to old school Myst, lots of fun bits to poke.
My main problem with this game and a lot of media lately is that they ping pong between "Pls take this seriously this says a lot about society" and "WHOA isn't this just wacky! Just the darnedest thing! PFFT! You actually care and wanna be invested in this!?" We can tell stories with meanings, purpose, and perspective even with some absurdity thrown in and it not feel nauseous to consume. A lot of stuff now either somehow swings the pendulum too far in both directions or doesn't move it at all.
This is why the opening is so important. Fallout games all have supposedly goofy openings with overly enthusiastic commercial painting a rosy picture - but each and every one of them then pans out of that rosy little commercial and shows the brutal reality around it. That sets the tone - the juxtaposition between the attitude of the old world era and its consequences.
Say what you want about Todd Howard Fallout games and how goofy they can be, but their intros still keep that atmosphere intact. Fallout 3 opens with a jazzy song played under a scene of an abandoned bus, to pan out to ravaged DC and BoS knight in power armor with discordant brass blaring to really underline how awful everything is. And then you got the Ron Perlman monologue, how war never changes, to keep in line with the series' legacy. The vault birth sequence establishes that as your normal, and everything outside it is NOT normal - even if you as a player may find it goofy and funny that a school is infested by half-crazed cannibals, a character that DOES KNOW what a school is supposed to be like will see it as they should - as horror. And even if you try to not take anything seriously that happens in Fallout 3, it still does its best to ground it in some real weight.
Fallout 4 opens with a soldier's monologue and a somber piano track, and there's an undercurrent of hope there - because ultimately, Fallout 4 is about doing your best to rebuild, despite the horror all around. Sure, one may find some issues with the realism of just barely escaping a nuclear blast and suffering no radiation damage when the blastwave is already there - but the visuals, the sound, the experience ultimately set the tone about how this game should be treated. Your character's spouse is killed before their eyes, their son is pried from their cooling hands, your character is frozen and left on ice for centuries - the game may devolve into comedy after that point, but there's still a clear thematic weight to what is happening and how anything that happens after stepping out of the vault is NOT NORMAL. It is tragedy, it is horror, and the absurdity around it is broken people trying to cope with the insanity around them.
Outer Worlds opens with wacky haha button don't work sequence, then you crash land on Rick Sanchez's employee and kill him - and he just shrugs it off with a quip. You just killed a man and it's supposed to be a funny joke. That's the "good guy" by the way, and you can tell he's the good guy, because the bad guys accost you with a parking ticket. The game starts off as a joke and just keeps it going, and it takes some hardcore Reddit brain to then try and read some kind of depth into a narrative that refuses to take it seriously in any way at the opening hour - and then right after you're expected to care about poor, poor poors that are being mistreated by the evil evil corpo and how everything's bad :(
You JUST landed on Rick Sanchez's employee and he laughed it off. HE DOES NOT CARE EITHER. Nobody does. So why should you?
@@thesunthrone Hell Fallout 2 can be relatively unserious at times, but it plays it straight and treats it as just an element of the world. Sure you lost an arm wrestling match to a supermutant and woke up with a ballgag, they have sex drives. Yes that child has a doll of Richard Nixon, political dolls exist and its the apocalypse. Yes there is a sapient scorpion who if you beat them at chess tries to kill you, he's an asshole. Random encounter weirdness not withstanding, Fallout 2 melds it's weird shit with it's serious by taking it's weird shit as just an element of the world.
@@vaultdweller1386 Yes, Fallout 2 has a lot of very goofy and somewhat dated pop culture references - but they are not front-loaded and you have to go out of your way to find them.
Just Fallout 2 opening alone, the happy positive vibes of emerging from the vault, to then be greeted by the Enclave that guns down every man, woman and child while being completely silent. It's taken seriously and it sets the tone of rosy expectation vs brutal reality. There is no dialogue, no context - the imagery speaks for itself.
Then you create your character who is a tribal descendant of the protagonist of the first game - and you get it. Yep, the hero that saw it all rationally chose to just go away from all this civilized horror and brave the wilds instead, went full native, because he'd rather deal with noble savages than these ancient evils that still invoke the world that no longer exists.
Now imagine Outer Worlds doing this same opening. The Enclave soldier would say something quippy like "I'm from the government and I'm here to help" before opening fire, we'd then be roped into doing all kinds of pointless rituals to worship the Vault Dweller, it'd all be a dumb joke because God forbid we take anything seriously or be unnerved at awful things happening in the post-apocalypse.
And I say this after getting the Tale of Two Wastelands installed and doing the alien spaceship DLC of Fallout 3 before even going to DC to find my dad. This absolutely goofy sideshow of a DLC still feels more grounded and real than Outer worlds, because it is so contrasting to the somber tone set by the game early on - and yet, the characters involved in it take it 100% seriously, despite being a samurai, a cowboy, a soldier and a kid on a space ship orbiting an irradiated sickly green ball. Despite all their faults, Bethesda had the restraint to have the situation itself be the joke, and did not turn it into parody by the characters in it spouting one-liners.
@spaceboy.digital If Outer Worlds is the best the "original creators" of Fallout (two of them anyway) can muster, yes, I can and I will credit Bethesda for objectively doing better. Adjectives like "washed-up" and "has-been" exist in cultural consciousness for a reason - it is possible for creatives to lose whatever made them great in the past, and it is possible for them to absolutely embarrass their legacy with awful new works.
I will stress again. MOTHERSHIP ZETA takes its scenario more seriously than Outer Worlds does. The ayy lmao Fallout 3 expansion that puts the blame of nuclear apocalypse on the alien meddling. THAT DLC. This isn't praise of Bethesda - this is dire condemnation of what Obsidian has become.
"Swing the pendelum or doesn't move at all." Literally Outer Worlds or Fallout 4. Love both games, tho.
The one thing that really sets The Outer Worlds back is the lack of commitment.
Most of the New Vegas team isn't at Obsidian anymore and had nothing to do with this imitation, those who did had little creative input. You can tell by the "written by committee" style dialog.
Some of the “big” talent is still at Obsidian. They were mostly just on other projects, like Josh Sawyer.
@@rafterman5072 I think Cain is retired now? Avellone isn't there anymore, he got fired after accusations iirc (which were proven false in court). I think Sawyer is the only really *big* name left at the company.
@@Chopstorm.Timothy Cain has his own very nice UA-cam channel 😀
@@Chopstorm. Caine was still very much involved with the game, but mostly on the technical side, not so much with writing or ideas, as he makes it seem from the way he has talkes about it. The writing by committee, without Avellone around, not just for his writing but also for game ideas and general direction, is what made this game mediocre.
If you look at the names of the team from New Vegas and compare to Outer Worlds on the credits this is actually true, most of team are not the same.
It's basically PR speak at this point.
I remember during my first playthrough having the very cynical thought that the reason why the first planet was so front loaded and took up so much time was for game journalism reasons. Journalists who have a limited time to play and review the game go through the extremely long and overly dense first level, say to themselves "wow, the whole game must be this rich in content" and happily give it a 8 or 9 out of 10 and move on to the next thing without ever seeing the full picture.
Yeah, I honestly could believe that.
Would also explain the sheer about of "Muh Corpos", journos eat that shit up.
@@getthegoonsjournos do eat that shit up, ignoring how dependent on Capitalism they are to have new things to write about
@@TheSergio1021 so what your saying is that you cant call out issues in capitalism without being a comunist?you do know capitalism can work without letting corporations shit down your mouth?or lemme guess,you think its ok for a company to overprice life saving medicine by 80.000%?and no...the ''but muh free market will fix it'' actualy doesnt fix shit,the rich will pay anything and the poor either pay up or die,we seen it happen before,lemme guess,you live in a red state and voted for trump?
Thank Ra they've slowly written themselves out of a job
Outer Worlds really feels like it just mimics the first 1/3 of New Vegas leading up the Strip.
Imagine if New Vegas ended at your first conversation with Mr House.
oof
this is the most stinging comment I've read about OW
oof
this is the most stinging comment I've read about OW
oof
this is the most stinging comment I've read about OW
oof
this is the most stinging comment I've read about OW
oof
this is the most stinging comment I've read about OW
The finest moment of Outer Worlds is when the priest-guy asked me "Why would I sell out the doctor that saved my life" and the only dialogue options were:
1) Because I feel like it
2) Because I'm *Le evil*
3) Because I'm crazy hahhahahahahahahhahaah
If you're going to give me the option to be morally questionable, you need to write QUESTIONABLE MORALS for it to work
Yeah, I remember seeing how you could do that. But now I'm thinking that's just there to throw a fake moral decision at you
If your dumb you can basically just say "icecream"
The real morally questionable thing in this game is how the writers of these dialogues took payments for their "job"
Even satan isn't as devilish
using le here really did send shivers up my spine on really how Le evil you really can be
2) ...Because i'm EEEEEVIL! *Gets out of the bathroom without washing hands.*
I think if we were introduced to the food crisis immediately the game would not have necessarily been good but would have been better. It retroactively makes a lot of decisions make sense. The board keeping people in stasis and stuffing saltuna with sawdust to stretch what little they have makes them weirdly sympathetic and joining them to help fix the problem would have been more than just the evil option.
The scientist are putting people in stasis, Rockwell idea was basically work people to death, to reduce the population, to solve the famine problem, and even when you send the message to Earth. What guarantee that they would come?
The Board needed to be portrayed more competently and as a necessary evil who have a plan that will work, as opposed to the alternative path being pie in the sky idealism that might work, but people would be happier before they die.
Now that's a dynamic that makes a lot more sense.
Learning that everyone was only eating saltuna without that context made me stop playing because of the absurdity
@@roberthughes6810 Actually Rockwell plan to "save" the colony, is work people to death, he didn't care if they die working or of old age, hell, he even try to put a positive spin on it.
That would be the opposite of true. Seeing HOW halcyon is falling apart before you are just told is how good games actually tell a story, something lost with people's expectation of hand holding games.
It was one of the few things that kept me playing.
"Janitation" seems like the sort of rebranding that perfectly fits in The Outer Worlds
Legit the only thing I remembered about The Outer World was it getting confused with The Outer Wilds.
I even forget that it had the exclusivity deal, which was the main reason I passed on it in the first place.
@@koolaidman4869
God yes, and the DLC is the greatest.
@@koolaidman4869when does it get good? Played for like 6 hours and it didn't click
I beat this game last year and I only remember two things from it not being mediocre:
1. Parvati is cool
2. The “Is this French?” sequence with Vicar Max
Is this fucking french? I went the the ends of the goddanm galaxy for a book written in french?!?!?!
The "is this french" sequence was unfortunately also the only funny and memorable scene in this game.
He can't read french.
Yeah, Parvati the awkward, cute, lesbian mechanic who is somehow both naturally attractive thoughtfully well-spoken and autistic. What a great character.
@@bmardiney you never touched a woman did you
Pretty sure the opening cut scene with the stuck door is to foreshadow the whole “space colony items are garbage”
I'm one of the people who played on gamepass, got through the first world and then once the game opened up, I just dropped it. The game was not good.
First off, I think every comparison to New Vegas is certainly acceptable and justified because Outer Worlds slapped "From the creators of Fallout New Vegas" on practically all their marketing. They absolutely marketed this as "the next first person rpg from the team that made one of the best ever" and then they delivered this turd.
Second off, the "muh bad corporations" message was driven into your skull with all the care and grace of a jackhammer on cocaine, and they didn't do themselves any favors by basing the entire game off of the main subtext of the series they were going to get the most comparisons to - Fallout also has the reoccurrence of bad corporations and worker abuse, but even THEY manage to do a better job of it (And to give credit to 76, some of their stories about automation and being replaced by machines are actually pretty well done.) Outer Worlds decided to try and double own the bad corporations by making them both BAD and also STUPID because big corporations are bad and stupid. Yeah, maybe they are in real life, but nobody is going to take your threatening factions seriously when they head of them is literally a room temperature IQ blathering moron who is also super dangerous and evil, we promise.
Third off, the biggest lasting impression I had about the game is that I felt like Obsidian finally figured out how to do subsurface scattering on their skin textures, and decided that damn near every character in the game should have a light behind at least one of their ears just so they can show off the new tech that everyone else had been doing for half a decade
you cannot write villians both incompetent and evil without losing the nuance of a story about a serious matter
Why not ?
That's just not true at all. Joffrey from GOT was definitely both evil and incompetent yet there was a lot of nuance to the show when he was around.
@@TommFoolery Joffrey wasn't incompetent. He was one of the few people who correctly identified the need for a national army over a confederated force, and recognized the risks of dragons. He was just an evil person surrounded by slightly less evil people who wanted to control the king by giving him everything he wanted.
@@TommFooleryHe was also a child and half the time his advisors were either ruling around him or in direct conflict because of his bratty nature
@@TommFooleryJoffrey was quite competent for a child he had the entire court and aristocracy terrified of him
Watching reviews on Outer Worlds recently taught me that a lot of the dialogue were supposed to be jokes. I just thought it was accidentally awkward.
I really think most of it wasn't supposed to be funny, just silly. I think they made a campy, fun, light RPG but everybody got mad it wasn't serious and deep.
@@SchulzEricT At the opening, I already realized that it was a game in the same tone as Bordelands. I like borderlands, I saw a lot of Fallout 4 in the game mechanics, I saw more borderlands in the aesthetics. Whoever criticizes it is because they wanted New Vegas 2.0
You know what's the problem? Is not that the people expected a serious rpg and got mad, is that the game isn't funny enough to make the distinction clear, or it didn't try hard enough, the button scenes tries to establish the tone but chokes inmediately and dies on the spot, the characters are all silly but not really goofy, is like they wanted to make futurama but still write the npcs like fallout.
What’s really hilarious about you mentioning Firefly at the beginning is that I only did one playthrough of the game as a roleplay of Mal Reynolds. I made a character like him, used a pistol throughout, and made sure to get as many character drawbacks as possible. My wife came in while I was casually running up a staircase and jumping off to repeatedly break my legs for the drawback and I said “Mal wouldn’t have it any other way.”
I used Reynolds in my name and characterisation also haha. I enjoyed the second dlc though.
Babe, wakeup, new patrician in 25 hours.
Which incidentally is probably 25 hours long.
Just enough time to watch some brief Elder Scrolls retrospectives for context.
Yes, honey
@@charlessmith5465briefly
Sadly only 1h 😢
It's wild how much better the faces are here than starfield, at the very least it's not an active distraction
no, i would say this is the one game that has worse character designs and goody writing than starfield.
its crazy how ppl just say stuff thats not true lmfao
I wouldn't say much better
Just as ugly, but not as cheap looking
@@TheDeeman25They are better in terms of visual design. I played it a while back and I still remember Parvati, Vicar Max, the governor in Edgewater. Still not great characters, but I can't name one NPC in Starfield - they all look like some default templates from Blender.
@@cadcad-jm3pf That is true, they are like guns from the modern cod games, all grey and generic, no personality or artistic details.
I came up with a build while I was installing the game on release day, looking at build planners. Probably familiar to most of you as the Captain build (Inspiration and Leadership focus.)
I genuinely never had to shoot a single enemy after I got my build going. All of the best weapons and gear I found, I gave it to my companions while I used the leftovers. I was basically a loot gremlin, picking shit up while my companions beat the game for me.
While it was horrifically unbalanced, it was actually really cool to me that there was an option to completely skip the gameplay in favour of full exploration and roleplaying. There are a lot of games that I wish had that option.
I played through the entire game and my general opinion of the outer world is that it is one of the most aggressively okay games ever
Story - just okay
Combat - just okay
Dialog- just okay
the combat was total ass though?
@@mrrooter601 it felt clost to failout 4 so yes you coult say it was crap
can we go beyond "just okay"?
not for this game but overall
no matter what you make there's always another game that did it already
and there always will be retarded fanboys with their "X feels alot like Y"
it wasn't a bethesda game and it allowed for killing npcs and selling out the scientist
barely any other game outside of new vegas allowes that
@@mrrooter601 For an RPG the combat is actually quite alright.
@@ryszakowy fallout 4 gunplay feels like masterpiece compared to "this" , if i had to pick 1 single thing as "worst" , it would be gunplay/combat , i wish i could say story as i not liked it but story was not terrible.
Knights of the Old Republic's Taris sequence is what Edgewater should have strived to be. It served as a lengthy and relatively linear section of the overall game with a relatively similar premise - you're trapped on a planet and have to figure out how to escape. But KotOR does it in a way that's actually great - it's only a small portion of the total game length, it's filled with solid stories and roleplaying experiences, it provides a solid explanation for why you can't just leave (while also making the journey towards being able to leave interesting and satisfying), and it gives you a fantastic taster of what the rest of the game is going to be and how to play before overwhelming you with the freedom of choosing where to go next.
Instead of trying to do something like that, Outer Worlds' Edgewater is essentially a starter MMO zone where your gameplay experience consists of going into the town, picking up all the quests, going out into the hostile zone to tick off checkboxes, then going back to town to hand quests in. This repeats 2 or 3 times, then you make a choice that doesn't matter and you're on your way.
I mean, sure, you could technically argue that Obsidian can't be expected to achieve a similar level of quality as another product made by another company, but... Knights of the Old Republic II exists, and that's on par with the first game in every way.
So true
I hated kotors tutorial ship and didn't like the beginning of Taurus but eventually I really liked Taurus and was even a little sad to leave it
I sort of agree, but Taris is honestly a slog in future playthroughs especially the Under City, Rakghouls and Black Vulkar stuff. It's boring and way too linear. People always talk about their love for FNV but I have to say the thing I loved about it the most was setting up the story and letting me choose if I wanted to do it a certain way, or MY way. I missed almost all quests in FNV just so I could make it to New Vegas and when I finally did I decided I wanted to do everything on my own for my own reasons and to accomplish my goals and I did exactly that, while backstabbing, betraying, and using anyone or faction I needed to do it and the game just let me do it! It was something I had never experienced before and why I loved it so much, the true freedom to do what you wanted and not have to adhere to the main story. Both KOTOR and the Outer Worlds fail in that regard, but I will say KOTOR definitely failed more in that than Outer Worlds, OW just didn't execute it very well.
Tbf they made KoToR ll which has one of the most atrocious starting levels in the series, if not gaming as a whole. So it's not like they're new to bad starting levels.
@@minimalthyme_gaming9886 I don't usually ever hear anybody talk about how absolute ass KOTOR II's starting level and "intro" are. When I first played it. after years of hearing nothing but praise, I was immediately confused and stopped playing for years again before finally getting past it and getting to the game that everyone was praising. Idk how or why they thought that was an acceptable beginning lol
replaying kotor 2 at the moment and yah the intro is so bad i wonder if they did it on purpose as some sorta meta thing@@daniodanny4485
This is the first time in my life I have heard the phrase "The Outer Worlds, not to be confused with Outer Wilds" and not vice versa.
Funny how Outer Wilds became the sacred indie cow that no one can criticize publicly and Outer Worlds is so devastatingly mid that people don't even care about it enough to shit on it.
@@OdysseusKing I found that game extremely uninteresting and unappealing from the get go.
@@OdysseusKingits a pretty damn good game. I actually would be interested to see what flaws you could find with the game that wasn't nitpicking. (Or being bad at puzzle solving)
I can only think of one thing, and thats the slightly gay or feminine character artstyle for the frog people.
@@Hellisfear there would probably be no flaws. Just mismatch between expectations and the actual game. I don't think there is much to be said about game badness in terms of the path it chose for itself. But it's totally valid to not like the game for being incompatible with it.
@@Hellisfear And there it is. "If you didn't think this pretentious walking simulator is a flawless masterpiece, you MUST be bad at it."
The Outer Wilds dick riding force never misses reveille.
"Garrus is best girl"
Truly the patrician choice.
I feel like that's about as safe an opinion as "Bethesda games lack meaningful choices."
@@OdysseusKing tali fan detected
@@ExValeFor Try again. I couldn't give two shits about an ME waifu war, least of all Little Miss Space Gypsy.
@OdysseusKing "Little Miss Space Gypsy" Fucking lol. You're not wrong though, Liara, Garrus and Tali are probably the safest and best romance options. Mainly because Tali and Garrus are the only squadmates that stay on the ship throughout all 3 games, and Liara gets an entire DLC just because she didn't stay on the Normandy in ME2. They're not exactly spicy, new choices for a playthrough like romancing Jack or Thane might be.
The correct answer is Thane, sad badass Dilfs are simply the best.
idk i really didn't take much stuff as jokes , more like trauma, most people are brainwashed , overworked ,overly sarcastic, scared people , so i didnt take things that much as jokes, i actually really liked the talking and stuff it made me feel like i couldn't just randomly say stuff and that i was having a conversation, i also didnt feel like the beginning wasn't that long and did all the side quest love the grave story's and the power situation aftermath, I've done almost every side quest and i love almost all of em, but amazing video
If you want to see how healthy a game's player ecosystem is, look at how many mods are available and how often they come out. Even games with poor or outright hostile mod support have more mods than Outer Worlds.
The fact that Outer Worlds has very little in the way mods is a great indicator of how healthy it's player base is. Fallout 3 came out in 2008; it still has mods coming out to this day.
The charts say it all.
As of today Fallout 3 (ye olde OG GOTY release) has more concurrent players than The Outer Worlds.
Fallout 3 GOTY is literally obsolete. Everyone, including alot of diehard NV haters, plays it in the NV engine via the Tale Of Two Wastelands mod nowadays.
The fact that it's pulling more people than The Outer Worlds is insane.
average game that despite being short and lacking having everything in it's place
vs
bethesda's festival of broken code and glitches that require mods to work and mods for mods
yes truly "healthy" player base
Skyrim has the most mods, but i would still rather play Outer worlds instead.
@@ryszakowy People wouldn't bother making patches if they didn't feel some love for it.
@@marsproductions1 that’s still an appeal to popularity fallacy. Fallout 4 has more concurrent players and has more frequent mod uploads than New Vegas, but would you ever in a million years say 4 is better story wise or mechanically than NV?
I remember beating the game the first time and my first thought as the credits rolled was "Everything about this game would probably be better in a sequel"
Yea it really felt like The Outer Worlds hadn't discovered its identity yet. It didn't take itself seriously enough either. Too many attempts to be zanny undercut the themes in the game as well
How did you manage to beat the game? I couldn't stomach the repetitive gameplay and middle school level of story telling past the first 5 hours.
come on, that is too harsh
@@BoleDaPolei stopped playing when i go to the final mission realizing i got to the final mission after barely doing anything.
@@phantom.wreaththey saw the whacky and zaney side cobtebt in fallout that people liked and made it the entire game. Fallouts whackiness is both spread out and fits the 50s sci fi aestheitc of wild and weird things. I like some parts of the Outer Worlds, im a parvati stan, the crew of misfits aboard a criminal ship a la firefly is enjoyable, but like he said it feels like everything couod easily be inproved, and like you said it didnt have much identity, beyond "Hey, we have the same name as the company that made a good game". Its sad. Replaying atm since i never finished, stopped at monarch, but theres good parts to it, hid under hamfisted anti-corporatism and over done weirdness.
Come to think of it, I've never seen anybody _like_ first dungeons in an Obsidian or Black Isle RPG.
There's an entire mod to skip Irenicus's dungeon in Baldur's Gate 2. Same with KOTOR 2's first dungeon. Heck, there's a mod to skip the dungeon of Fallout 2, and that one is pretty short-and-simple.
I don't even think it's just a player freedom thing either. It's also that you don't really get to the main story until you leave the dungeon.
KOTOR2s Peragus is I think the worst tutorial I’ve ever played-but then, somehow, obsidian turned around & made the best tutorial in a game with Goodsprings-but then, turned around again and made the 2nd worst tut I’d yet played.
@@okonkwojones "the best tutorial in a game with Goodsprings" man, can people only talk in hypeerbole regarding new vegas? it's an ok tutorial
@@okonkwojones I absolutely adore KOTOR II, easily top 5 favourite pieces of Star Wars, arguably above the OT. And Peragus is way, way too long, and has disproportionally little dialogue compared to the rest of the game.
Taris was at least beautiful, filled with NPCs and gave you a whole bunch of companions. Peragus is a dungeon without a boss or a reward.
@@666FallenShadow It was short, on point, dialogue focused, and optional. You can find all sorts of little locations, side content and it is a mirror for the main plot.
Not sure what one can improve about it in all honesty.
@Duchess_Van_Hoof are you including dealing with the powder gangers as part of the tutorial? Because it's not, it's just a quest. Killing geckos with sonny or whatever the fuck her name was is the tutorial and it mainly focuses on the shooting aspect of the game
I remember enjoying my time playing through this once but never going back after the first time. In Theory it was the type of game that would keep you coming back like a Fallout or Elder Scrolls but the desire to just never appeared
Same. I played through once interested in the story, then again as a lone sniper that sowed chaos everywhere because… that was fun.
I too found the game decent enough for one playthough, but had zero desire to play it again. In my book Outer Worlds is what a real 5/10 game looks like.
The older I get and the more games I play the more use 4,5,6, out of 10 seem to have when rating a game.
@@planescaped I think our generation got a bit ruined using the 10 scale properly. Most big gaming and movie publications never give anything lower than a 5, and treated scores as high as 6 as a "bad score". When in theory 5 should be the benchmark for average.
yeah i played it once
some time after it came out
and NOW slowly i'm getting to "i could play it again"
because i honestly don't remember as much of it
maybe that's better than installing oblivion/skyrim and starting a new game only to get bored to death after 40 minutes and not touch the game for another month
Same. I tried a second playthrough to go full corpo but it was still too much the same game. Companions also felt really weird for those sequences.
I’ll never forget finishing the game and still waiting for when it gets good
The good game is just at the store gettin smokes. He'll be back soon.
The game was only good at stopping people believing that Obsidian are infallible and that Bethesda are bad developers. Just by existing, Outer Worlds proved what a great game Fallout 4 is and that Bethesda writing is still good.
Lmao are you joking, Outerworlds doesn’t prove Bethesda is good, nah you must be joking there is no way what you wrote is serious. Fallout 4 is still insultingly awful but Outerworlds definitely did prove that Obsidian is nothing special and can make awful game a just like every other dev, only regarded casuals ever thought otherwise though, all developers can and will make shit games.
@@BoroMirraCz I wouldn't go so far to say that Bethesda writing is "good" but it does make you appreciate their style of game development when you realize that Bethesda doesn't even have dedicated writers. Meanwhile, developers like Obsidian, who are supposed to be renowned for their writing, create something like Outer Worlds which is barely any better in terms of story and shallow as a puddle in terms of gameplay, modding, and sheer content.
@@BoroMirraCz Fallout 4 sucked and so did OW. But one cost twice as much as the other
Not gonna lie, I really liked Outer Worlds 😅 though I can recognize it has flaws for sure. I definitely thought the world felt very small but I was totally into the random aesthetic and basic gameplay stuff. I don’t know, I think the environment just hit for me and I had a lot of fun playing it
If your not trying to compare it to a game made 13 years ago, with half the writers that made New Vegas being gone from the company, and just enjoy it for what it is it’s really not too bad. Flaws and all.
@@Blorgmeister The problem is that people have nostalgia for Fallout and therefore any new game resembling it has to overcome it. The Outer Worlds was quite small and short, but generally a rounded experience, not many lows. For a first proper game of that style Obsidian nailed it, just look at Bethesda failing to recreate the Fallout experience...
@@Blorgmeister Except the marketing kept bringing up New Vegas, can you blame people for comparing it to the game the marketing brought up? It was really clear that this game is meant to be a spiritual successor to New Vegas, and it falls incredibly short is a lot of what New Vegas did well.
Same, I feel like this review and a lot of those the comments are just incredibly picky about their RPGs. When I compare Outer Worlds to Fallout 4, I definitely had more fun with and actually finished Outer Worlds
@@TheDankChief
Objective critique of a game is not "being picky." This same content creator made MUCH longer critiques of some of his *favorite* games.
Learn the differences between "I *liked* it," and "it was *good."*
I beat this game and I'm still only like 70% sure there's even a story, in hindsight it felt more like a long fever dream
yeah helping other factions and suddenly you're in final attack
felt a bit weird
I actually think the suicide bit is a really compelling bit of world building. Lots of dialouge interactions are weird and definitely brow beat you but that scene put into perspective that these people really think this is normal.
Yeah that’s what I’m feeling. I feel like all of the humor would work amazingly if the game played all of the absurdity completely straight, since the people in the world think it’s normal.
@@rojerfaust6365 that’s literally what the game does in all but a few exceptions.
@@Slender_Man_186youre insane to say that the game not taking itsef seriously only happens in a few parts. That is THE issue with this pos, it refuses to have any sort of confidence in its ideas so it has to follow every text with “lol” just in case youre taking it too seriously.
@@yungoldman2823 Got the same feeling. It's almost as if they were afraid of having conviction and then people judging it, that it was not nearly as good or enough to be like New Vegas or better.
@@Slender_Man_186the game constantly looks at the player and says "wocka wocka"
It's funny how New Vegas became the benchmark for Obsidian games, when it, like KOTOR 2, was made originally as a follow-up cash-in to a popular title, be it Fallout 3 or KOTOR, and they surpassed their predecessors in popularity. But Outer Worlds was designed as its own game, and it falls flat compared to Obsidian's previous games. Obsidian is at their best when they're upgrading someone else's work, not when they make their own game from scratch, hence why KOTOR 2 and New Vegas are massive successes, yet Alpha Protocol and Outer Worlds are not.
I have a similar view, the best Obsidian games are the ambitious, narrative focused CRPGs they failed to complete. It is as if their games get worse if they have a functional deadline they manage to meet.
@@Duchess_Van_Hoof As in, they were less ambitious and more mediocre. Which is why they weren't as good as before, but they were able to finish on time. Someone really needs to crack the whip on them to get them to make good games, it seems.......
@@HolyknightVader999 the did make pillars of eternity and tyranny which were quite good and it was there own IP but were crpg so.much easier to make I would assume.
@@yahya_elistinsary True. But they're not as popular due to being CRPGs.
When this game came out I thought I was the crazy one for being utterly bored & totally disinterested to the point where within the first 40 minutes I couldn’t even be bothered to keep Playing so I’m glad to see other people agree lol
The same happened to me, and I wanted so much to like it as I love New Vegas.
It took me just long enough to not be qualified for a refund.
I thought I was taking crazy pills, because everybody I had talked to about it seemed to think it was gods gift to earth
I remember getting to the end of the tutorial planet and realizing slowly in horror, that that was the best it was gonna get
Now I feel like the crazy one for liking it… I didn’t love it and I barely remember the story, but I loved getting the stupid ending and murder hoboing my way through everything
3:30
To add to this, I bought the game intentionally not knowing much, and when that cutscene played, my heart literally sank in my chest and I went "Oh come on! It's going to be that kind of game?"
I personally felt the game was insanely short. Even after doing all the sidequests, when the game was finishing up, I thought I was only halfway through when I got hit with the "point of no return" pop-up.
Exact same thing happened to me lmao
It felt out of nowhere too. I thought I was hitting the peak turning point where things were going to get crazy but it was the end of the game. My speech skills were absurdly high so I just casually made it through the final dungeon with zero conflict.
Kinda anticlimactic. Needed to be open world as well
I personally felt the game was too long after I got to Monarch. If it ended on the Groundbreaker, I'd at least have some feeling of accomplishment.
A lot of those sidequests involve a lot of busy work too. Like jumping planet to planet to find specific clothing items for Celeste, then gathering materials from places you've probably already full cleared by the time you reach Byzantium, then returning again. In a game like New Vegas, quests like that took a lot of time because of load zones (which took a lot longer in 2010 as anyone who tried to complete Bye Bye Love around release is familiar with). But with relatively short load times, and easy fast travel, even busywork side quests take up no time at all.
@@cadcad-jm3pf20 hours to finish the game 100% and its too long? Lmfao rofl jesus dude your attention span must be that of a goldfish
That bit of you focusing the camera closer and closer to Quiet's jugs before hitting a landmine was gold lmao.
Was that Quiet? I thought it was one of the female recruits you can fulton and later deploy as?
@@BriteRory There was never enough female recruits in MGSV; Mother Base was always a sausage party
@@belltolls1984 Yea, I agree, and in some cases you had to go out of your way to even find one. I do love that game, though!
The outer worlds is impressive in the fact it’s the most “meh” game I’ve ever played and that might even exist. The literal definition of mid.
literally black ops 4 in rpg form
Best description. To this day most mid game I ever played. Don’t remember a thing about it.
I guess you never played Destiny
You know... 1) The story of the game works for me. And 2) This game seems to try to say "Guys, remember how the games used to be done in 2000s? Bug-free out of the box and with loading screens?"
Truly, the game must be a shitstorm right after release nowdays and this... It's just... An ordinary finished product. Nothing too out of the box (not even close) but still solid.
I played the Outer Worlds all the way through 100%, and then two or three more times to do alternate missions and the silly ending. I thoroughly enjoyed my time with the game.
I don't remember ANY of it a little under two years later. I don't remember any of the characters' or corporations' names, the story, or even how the gameplay went.
And since the sequel isn't going to be on the PS5... well, I just don't care enough about the series to replay it again.
I only played through it once, and realized there was literally not point in replaying it again. I tried to, but quickly realized all of the "choices" didn't change anything, so why bother?
@@Th1sUsernameIsNotTaken achievement addicts my brother
why did you buy a console with no games?
@@ravensflockmate Ratchet and Clank.
@@ravensflockmatehitchens razor....... No games? Prove it lmfao rofl
Im a New Vegs fan, but insisting this game is good just because some of the people worked on it is ridiculous. I had high expections for this game when all the NW fanboys were hyping it up only to be disappointed about how empty and boring the game was. I forced myself to finish my first playtrough because the gameplay got stale. I started a second playtrough a year later and couldnt even get off the tutorial planet before i called it quits. The only likeable thing about this game is the seeing the immediate aftermath of your actions.
Those people were mostly gone by the time this was made
Same. Didn't have huge expectations as I know their team wasn't triple A nor their budget was triple A, but I wanted to give it a shot nonetheless, bought an original copy around release... and played for an hour or so (till you get out of the first planet) and never came back to it.
It's not that the emptiness of the world was that big of a deal, as I'm literally playing KOTOR right now and it was empty and limited as fuck BUT... it had "it". Outer Worlds did not.
Just like modern Rockstar, the people who made Obsidian special are long gone
@aw2584 The marketing people at the publisher must have pushed that lie because I bought the game off the recommendation that the skill system was as in depth as FNV and the companion system as KOTOR. Damn you Alanah Pearce
The problem is that Obsidiain makes amazing games otherwise. Pillars of Eternity 1+2, Tyranny, New Vegas, KotoR 2 (going back farther and farther) Not every studio is going to have a perfect record, (I like Alpha Protocol but that's a pretty lackluster game). Obsidian doesn't just make New Vegas and that's why people were hyped. They literally carried the torch of actually involved world and introspective morality for a decade.
You have to understand that The Outer Worlds is a bigger disappointment to us Obsidian fans than what you realize. We were hyped, not because it's "another new vegas" but "It's the first 3d RPG they've made in years with THE BACKING AND MONEY OF MICROSOFT TO ACTUALLY FINISH IT??" And it didn't pan out. This stuff happens. I'm still an obsidian fan and will keep an eye on their stuff, but if their next RPG is -this- quality I'm basically just throwing them into the bin as far as "Companies that write amazing stories and games." is concerned.
A major issue i feel is that the power regulator thing automatically turns Emerald Vail into busy work.
So even if you're trying to immerse yourself and roleplay to help the people there, there will always be this nagging feeling that this entire situation is just a hassle to your actual goal, rather then having Emerald Vail or any of its people an aspect of the main story.
I like your idea of hiding the ship but i think even something as simple as having Parvati being what you need to fix the ship but she wont want to leave until the issue between the factions is resolved. This would also help give Parvati a little more importance as someone you'd need for your crew moving forward
It actually does come up in the main story. If you put Adelaide in charge and work with the Board a quest triggers that basically has you to go in there and trigger a robot protocol to kill everyone, you can refuse of course which makes them hostile or you can "accept" then just work with Welles. If you put Reed in charge it goes straight into allowing you to do the end game mission for the Board. The history behind Edgewater and its problems are also tackled in the Perils on Gorgon DLC which directly deals with a former Spacers Choice operation.
“Here’s a little something I Learned in prison!”
I played through outer worlds all the way through after picking it up on sale. I enjoyed it. Don’t remember much beyond that at all… so that says a lot.
When I played this game, the thing that was always up in my head is "Is this really Obsidian? Why am I getting a feeling like I'm playing a damn ubisoft game?" Seriously, after Fallout NV and Pillars of eternity - I don't get why it would deserve any praise whatsoever, and why it would get a sequel, for that matter, as well.
That's mainly because while it's obsidian, all the workers are different, so in a sense it's not the obsidian you knew.
Because games like Pillars, Tyranny or Pentiment are high quality games. Even The Outer Worlds is a great game. It's just a short story game.
@@marceelino
Eh... it's ok.
man it is sad to see what obsidian has become. from legend titan of the RPG genre to...this
Same team different people headass
I played The Outer Worlds at launch and my only big complaint is that it was so short. I did every side question, every companion quest, every dialogue, explored every inch of the map just to try dragging it out to 30 hours. But I also only paid $1 for the game pass so it wasn't a bad deal.
25:45 "it just looks like my character's sitting at the back, pointing at enemies an suffering from frequent ashma attacks" is the best line I heard today
*I was one of those unfortunate fools that thought the game was going to open up in size and start giving me unique gear instead of re-colored garbage upon reaching what turned out to be the final space station.*
*I'm glad I didn't pay for it, and feel sorry for anyone who did.*
That's... Cruel of you.
That is something that seems like it has gotten way more common.
"Oh hey a new weapon"
>Its the same one you've been using for the past 10 hours but red instead of blue
"Wow! I hate it but the number is bigger at least".
Like I get that sometimes your budget requires you to re-use assets, but in an open-world fps the one constant thing on your screen for most of it is your gun, and if you can't keep things fresh in that department, then it'll start to feel stale quick. I would honestly rather games do away with weapon drops and such if its just a series of recolors, and just make them a one-time pickup that you can upgrade, at least that way if its a recolor you at least got the satisfaction that the color represents a new upgrade tier you worked to.
I really have to hand it to epic on this one, I got to try it, but since it was EGS exclusive I didn't even have to bother with a refund! Saved me quite a bit of time and hassle.
My condolences
I remember hearing so many people getting so hyped for The Outer Worlds yet it seems like nobody talks about it any more,yet I still see people talk about Skyrim,New Vegas and even Fallout 76...
Well 76 still gets new content (although it's not great content) which keeps it in the conversation. Also the lack of any other Fallout titles after 4 except 76 tends to get people to try it just to get their Fallout fix.
76 is such a train wreck i expect it will be a topic for decades to come
@@comyuse9103I bought Fallout 76 at launch and never went back I did a one shot musket build that probably doesn't work now
"Epic Games is a marketing black hole."
whenever i'm reminded that this game exists the only thing i can think about is "god i wish i was playing New Vegas"
Another Outer Worlds critique to validate my feelings hopefully. After spending 60 hours 100%'ing the Spacer's choice edition, I can't help but feel this game was so mediocre that I would have rather of played a "bad" game. Just because there was so much potential
Yeah in retrospec the only fun playthrought i did was a Handguns TTD solo focused build, and that was because i made my objectif to kill absolutely everyone i could. The way the game adapted to it was fun to see.
See, this game being just OK is what makes me excited for the sequel.
just seems like thats on you for expecting something more? Theres so much potential to lose track of whats actually going on and be like a bethesda title. So its more like a joke....you can have a great game and not have it take up too much time. Though I feel like the ending was quite obvious from the start of the game.
I think its better than most of fallout 4. I didn't see so many breaks in the game. Like fallout 3, you can leave the vault and go to the city right there and find someone hiding. You can pass a speech check to say "give me the caps and I will tell him that you died" How am I supposed to know what a cap is? Let alone know that its currency? So the big games are nice, but thats because you're distracted to realize the games shite. Fallout 4, there are 2 options split into 4 things. 3 of those things are the same but said differently, and the next is a no....There is one ending in fallout 4 no matter who you chose. So this is all an illusion and you're a sucker it seems. Hook, lined and sinker.
Fuck you've described my exact feeling about this game. It was just so meh it actually angers me thinking about it in retrospect.
Homie why do you waste 60 hours 100%ing a game you're feeling is mediocre. Your time is more valuable than that.
i always wondered why outer worlds didn't do it for me. this video explains what i couldn't put into words
exactly my thoughts
Wow amongst a see of negative comments I expected at least a few people like me who genuinely loves this game and has very fond memory of it.
One thing I can praise, wholeheartedly - Hope, by Justin E. Bell. That song actually plays in my head for a second every time I hear the word "hope", it is so perfect at representing the word. If one day we are visited by aliens who communicate exclusively through music, that guy would honestly be my first pick for the UN's chief translator.
Needs to be longer... how else am i supposed to fall asleep and wake up to a video of Top 10 Giraffe Facts
i loved the outer worlds 2 trailer 😭
Having not played/cared for either, the comment at the start that "the outer worlds" and "the outer wilds" are not the same game is the first time i actually realized that they are not the same thing.
They came out within a few months of each other too which didn't help.
Ah, The Outer Worlds. Not to be confused with The Outer Wilds.
Such an... unfulfilled promise of a game. It *could* have been amazing.
uh huh, keep adding your own personal opinions onto what it should have been and it will be more and more disappointing, it was a great game and much better than....fallout 4, 76....all Elder scrolls....it could have been amazing, but stupid faqs aren't happy with GOOD, it has to blow you away which is why....it fell short of your expectations. I expect to get a HJ everyday but don't, so life has been disappointing when it could have been AMAZING.......see what I am saying? What I said sounds stupid even though its a lot better put than what you're saying....
are we all babies here or what?
@@ravinraven6913😂😂😂😂😂😂😂😂
@@ravinraven6913 you seem to be doing a plethora of crying, so I suppose so.
@@ravinraven6913 Can you try to imagine having standards instead of just mindlessly buying *latest game with big marketing*? The Outer Worlds isn't good, it's mediocre at best. I'm not going to waste my money or time on it. I'm a customer first and foremost and not a charity for these middling, has-been game developers.
Dialogue was teeth grinding levels of bad, combat devolved into watching obnoxious finisher animations, and everything felt like a hallway. But by all means, pre-order the sequel if you're a complete mongrel.
Outer Worlds is great! It helped me identify the Redditors in my life!
Holy hell, memories unlocked. I remember being excited for this game, then after it came out i didnt hear shit.
The worst thing about it all is that it doesn't seem like they changed up their formula in the least. The upcoming Avowed looks exactly like this.
Man, I am not looking forward to that game. Hw much you want to bet people will call it the Elder Scrolls killer, and then the exact same thing happened to Outer Worlds, people realize that its just ok and forget about it.
Ah, Outer Worlds, the game that gave us a brilliant Stupendium song and that was about it.
Mom, I want Fallout New Vegas
Honey, we have New Vegas at home
New Vegas at home:
I don't think you're using the format correctly
@@blandbara7981 I think that's part of the joke.
@@Richardiii2 it's not funny though. It's just a regurgitation that's copy pasted into every comments section.
Makes me think a lot of these accounts on here are botted.
@@blandbara7981 It is an attempt a joke. Like all memes ( I mean all of them) it is the exact same format as other memes of that type. It is surely unoriginal, but it is used correctly here.
@@blandbara7981you really saw this comment and decided to insert it directly Into your self... who cares? 😂
This game was so mid, I can’t even be bothered to watch the second part of this video. It’s not the author’s fault it’s just I couldn’t care less about Outer Worlds.
I died laughing every time you showed your character's face. Your comments about it every single time had me rolling
Still remember that Jim Sterling guy calling this the greatest of all time, when it was finally released he tried play it up but quickly went silent. Always knew it would be shit if a guy like that is hyping it up, was meant to be a Bethesda killer.
Paid to hype the game up.
I sometimes wonder if younger contemporary writers only got as far as the "King of Mt. Stupid" stage of the Dunning Kruger effect because no one told them their writing was trash. It's like these people don't understand how a DM works in an rpg. You set the stage and you let the players play. Show me the rules and boundaries, clearly, and let me exploit those limitations during my campaign. Funnelling me, as is my expectation as someone who has played videogames before, must not be the forefront impression I have of my decision making. This may be why so many newer writers want explicit, "walking-sim" linearity as it is the easiest way to tell a story, but is the worst possible method of creating entertainment that advertises itself as "open world ."
to me the problem isn't with decisions branches and all that. I think that's a red herring of 'good writing' in gaming. People say FO4 was bad because of a lack of decisions, but linearity isn't a bad thing, in fact in my opinion it's a good thing. The problem is just bad writing.
@@morrisalanisette9067 You agree with me, though I think you missed where I was talking about "open world rpgs" specifically as a videogame genre. Red herring can be fine. The issue, specifically, with what we're calling "bad writing" is that we are aware of the obvious decisions the writer wants us to make. The writer knows what story they want to tell and adds choices as a mater of course, not because they consider them legitimate options or perspectives worthy of pursuit. It's the reason these western stories in newer games tend to be so one-dimensional, predictable, and even inconsequential (option B is ultimately the same as option A, only less developed because the writer doesn't WANT you to make that choice- they want their quippy characters to do the quippy things).
The most memorable thing about this game to me is, that while I was playing it my parents surprised me with a PS4 for my birthday. In that moment, I immediately dropped the game and bought Persona 5.
Much like in Mass Effect, I also never used the companion powers or any real controlling them at all, so I didn't realise they were quite that broken. Not that it matters because it isn't hard, but damn that stop time and have an ally still shooting is nuts.
Functional alcoholics usually don't "overly" drink when working, or just in day to day interactions, they usually don't drink to that level except when "letting go" but do stay drinking all the time.
Like to them they get just enough buzz to get through things, while to you it may not even be noticeable, or if it is you think they are rational not "drunk" per-se.
I remember being really invested in the first conflict about who I was taking electricity from. I sided with the hippie squad on the assumption that Adelaide would be chill about helping the people of Edgewater (at least the ones who opted to join up with them) and felt promptly disrespected when she immediately turned into a dictator and was like “nah they can all die for all I care.”
Felt really jarring compared to her attitude leading up to the decision. Kinda felt like I just got hoodwinked by them or something. Ended up putting the game down a short time later. I guess I just missed something in that quest line that would’ve tipped me off to Adelaide being a monster, oh well.
I don't think you missed anything. I think it's just actually good characterization of a manipulative person. Instead of playing tropes and letting you know they're manipulating you... They just manipulate you. You fell for it, as the character would want you to. It's reasonable to feel cheated but it's too late to go back on your decision because the decision is already made.
I think there was a small bit of foreshadowing that that could happen, in lines about how she has a personal issue with Reed Tobson. Or when you're talking to them about coming to a compromise, Reed is much more willing to at least try to find a compromise, whereas she's very stubborn about him being thrown out and her being installed as leader. I think in your very first interaction she also opens with some emotional manipulation of Parvati, saying something about her dad being worked to death by spacer's choice. So there were some small signs but only really if you were looking for them, and only if you read into them enough.
I would have liked options for trying to undo your decision. I guess at the very simplest level you can always kill her and just hope they find a better leader among themselves.
I think Adelaide just has a hate-on for anyone still loyal to Spacers Choice because they're the reason her son died, wouldn't consider it being manipulative but just not wanting to assist those who mindlessly side with the corporation.
@@devindieckmann9202 That's how she justifies it but it's only people that backed Reed that she exiles afterward. Plus, many of them lost friends and family while under spacers choice, but they band together instead of blaming each other. Adelaide on the other hand causes more deaths and essentially kills more people's children/parents/partners/friends in a more direct way than Reed ever did.
It's also uncharitable to say they "mindlessly" sided with the corporation. I mean, look at Parvati. She's not mindless by any means but still believes spacers choice and Reed are the correct option. She even has a whole discussion about it with you in the powerplant to explain why she believes they're a better option.
@@duskmare0000 Everyone at the cannery had been told from birth that they exist to serve the Spacers Choice family under any conditions, and it's brought up in the sick bay convo with some sick lady that everyone in Emerald Vale is constantly looking for people to rat on for better positions in the company, I wouldn't trust those people in my garden of "deserters" either. Siding with Reed is siding with Spacers Choice, and most other folks in the Vale are so brainwashed by the company that they think anything other than service to Spacers Choice is a sin essentially. Parv was also raised by the corporation, so she's got a skewed perception like everyone in the Vale, regardless of how smart she is. Adelaide doesn't feel like spacers ever did anything for her so she feels justified not doing anything for them or those working for them. Spacers Choice doesn't hand out enough medicine to the Vale and the little they do have is only rationed to the "most deserving" and claims that the sickness is a weakness of the spirit. The very first thing Adelaide says to you when you enter the garden isn't "hey, do you work for spacers choice?" It's "hey if you're hungry or sick, eat some food and I'll grab you some medicine." Seems pretty charitable to me, and I can totally understand her despising anyone who thinks holding medicine from the sick is morally justifiable due to their work ethic, aka brainwashed spacers choice employees.
@@duskmare0000 Also is it really emotional manipulation or truth that Adelaide says to Parv? Spacers Choice is definitely the #1 cause of death in the Vale, as they don't provide enough support to hold back marauders or send enough supplies to keep everyone healthy.
Just gotta add 2 things.
1- great video. I agreed with all your points. Keep ‘em coming.
2- I still loved this game. A fun time with lots of missing opportunities and moments. I enjoyed the whole game and DLC. I got 100%. Wish there was more.
Outer worlds was made as a revenge piece aimed at bathesda and while the game helped quench the eternal thirst of fallout / elder scrolls fans the dehydration eventually returned. Outer worlds should have focused on being truly unique and original not mimick every bathesda mistake and short coming. Outerworlds to me lacked personality, imagination, and depth it was a piece that came across as " Anything bathesda does we can do better, we can make RPG's so much better than you" instead of making something that truly had longevity and impact.
I never actually found Felix in my first playthrough, was wondering the whole game where the last companion was
I’ve never watched a video of someone ranting for five minutes of a 5 second scene of a character hitting a button
It actually was over 6 minutes, wild
because that scene establish the entire game feeling
@@aligmal5031bullshit, prove it, you made the claim now prove it..... I invoke hitchens razor
And *I've* never seen a valid motivation to use the term "ranting" in a context like this...
43:12 that isn't that unusual, developers will often do the tutorial area after the game enters into beta and instead develop a mid level area as their main focus in alpha, like how in the original Halo the silent cartographer was one of the earliest maps they made and it clearly shows with how many weapons and features are there hidden on the map readily available. From what I've seen and heard, it is actually considered a best practice. Of course, while that is a good example, you will often notice in some games there is a weird quality or tonal change in the middle, since the developers either didn't have time or forgot to properly adjust those segments to fit their new design philosophy.
Yeah, the Painted World in Dark Souls 1 was the first level they made, as it was most likely based off the unfinished sixth archstone from Demon's Souls
I thought the door dropping and locking halfway was kinda funny ngl
I don't understand the amount of time this guy spent on that lmao, absolutely dense.
It was funny... until they overdid it with the constant button stabbing.
This kind of humor would work in Borderlands, especially if the person was Claptrap... but this isn't borderlands. Even if we accept that OW isn't completely serious, it has different kind of humor. Witty one-liners and blink-and-you-miss it comedy sequences are what fits into OW. Not doubling, tripling, quadrupling and quintupling down on a joke.
@@RuthwikRao
The reason he focused on it was because it’s a symptom of the overall problematic tone of the game. The game wants us to believe everything is breaking and nobody knows how to fix it. It’s a serious issue that will lead to everyone dead.
It’s passed off as a gag. Oh look how funny the button is. Why should we care about the more serious moments of the game when they are all undercut by mediocre jokes. You people will praise anything mediocre
@@devildolphin2102 being annoyed by a portion of the critique means the person must obviously love the thing in question and are praising its mediocrity?
Obsidian is a studio in name only, and people are too people to understand that.
Hope there's some more implied homoeroticism with privatesessions
Why?
Only an hour and a half?! Guess I'll just keep this one on a loop. 😎
It loops already, this is a short for this guy
For the record, Phineas doesn't contact you during Emerald Vale because the radio you have gets damaged when you shoot the barrels in the cave.
So until you take off with the Unreliable, Phineas doesn't know you have the ship the player doesn't know Phineas' phone number/radio frequency/whatever until Phineas contacts them.
The worst thing for this game was the fact that people kept comparing it to new Vegas.
Obsidian can't catch lightning in a bottle twice, the people who caught it are gone.
Is the outer worlds a bad game? No.
Is it aggressively average and therefore forgettable? Yes.
Watched the first 5 seconds and now think you have to make an outer wilds video. Top 5 best games ever made.
The Outer Wilds is extremely overrated.
@@OdysseusKinghow so?
@@thomasallister3446 well it has next to no hook aside from a statue randomly talking to you and saying the most vague cryptic shit that barely passes for a Call to Action, and from there it’s just a “where the fuck do I go” kind of game. Also, personally, the art style was just awful, and it has no replay value once you figure it out. Also the realization that it’s all just a timeloop didn’t feel like an “ah ha!” moment, it was just a “oh ok so the writers were sniffing their own farts” moment, as that type of story basically makes the entire story pointless, Bioshock Infinite pulled that same shit and I hated it then too.
@@Slender_Man_186 i don't think the time loop makes the whole story pointless, because the point then is to break the time loop which is what you do in the ending
@@thomasallister3446 The game doesn't have a "point." As Outer Wilds fans are fond of wistfully stating, you're supposed to just want to explore the ugly unity asset space cluster and figure out what's going on in the galaxy around you.
If you don't give a shit about the stupid goats or their experiments, the game is one long drag with the occasional easy or annoying "hurry up and wait" puzzle. And none of the "reveals" are particularly interesting. The Sun Station is a flop (I'm amazed people describe learning that the sun is exploding naturally to be "surprising" or "devastating" when that was my default assumption from the beginning). The final payoff for reaching the Eye of the Universe is just one big pretentious allegory literally stating "the secret to immortality is the friends we made along the way."
If you think that "payoff" is somehow compelling or novel, then you'll think highly of the game. If you're over the age of 35 and not a child, you'll probably be bored by it.
The people that made New Vegas are long long gone. No idea why people today expect a company with 100% new workers to make the same product. Its so strange to see and doesn't really happen in the real world. Products change. Sometimes for the better and sometimes not.
Yeah, people expecting now a New Vegas 2 now that Microsoft owns Obsidian are delusional.
11:02 I think it's a sign of the times that it never once occurred to me that this game was pro-communist, because jabs at capitalism are just entry-level social commentary at this point. It's a thing an 8 year old could do by gluing together words they don't understand which they've overheard from adults.
EDIT: Another reason is that the opposing view is never fleshed out. A flatmate did his very first run as a "Be evil, get on The Board" character, and discovered the entire game to be maybe a couple of hours long, because there is SO LITTLE for an evil character to do for their 'faction' or interesting dialogue to listen to from evil NPCs, that there's only a couple of hours of content.
The extra credits/history reference was much appreciated
I was excited for this game. I played maybe 5 hours. It ended up just wanting me to go back and play a modded Fallout 4.
I did just that
Fallout 4 sucks
@@deadmanwalking915 And is still more enjoyable than The Outer Worlds. It's just more entertaining to dungeon crawl and explore Boston than play the Rick and Morty, boring as hell, generic, tasteless, RPG.
@@MultiSpeedMetal Fallout 4 sucks
@@deadmanwalking915 I agree.
I guess I should thank Epic for snatching year 1 exclusivity on this game. If I didn't have a stance against exclusives I would have paid full price for this day 1 and regretted it.
To me it's less of a "stance" and more "this garbage program barely works". It's a hassle to even play the free games they give away over there because every single time I open epic I need to manually login which is a pain and makes me not want to open it, and the damn thing didn't even have a shopping cart last I checked or a proper front page with games relevant to my interests so I have zero motivation to browse the store there.
@@steel5897 timmie is a liar and a conman. dont expect anything good out of the epic shit store.
@@steel5897 Yeah the exclusivity argument has always been dumb. Steam has plenty of "exclusives" and nobody gives a shit. Same with the Microsoft Store to a lesser extent. The issue is that Epic is an absolutely awful service that uses obnoxious business practices to try and force you to utilize their inferior platform.
@@SpadeDraco the difference is that steam doesn’t sign a goddamn exclusivity deal-no one’s forcing devs to release on steam only, it’s just a superior platform.
pirate from gog dude...
At least the review will be more interesting than the game
This is the only game I finished purely out of spite to see if I was exactly right to hate all the things I did about it - and I was.
Same here. Going to upload my review tonight after work.
I've never listened to someone say so much about something I care for so little.
This video is how I learned that I played through the whole game with a concussion. Never bothered to check my status conditions, never rested. Worked out fine, I guess.
I love how sassy pat is in the comments he responds to. Never change pat