These Dev Secrets Are Hidden Out of Sight in BG3 Act 1

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 453

  • @SlimXG
    @SlimXG  28 днів тому +41

    Yes, I had to look up what a "Macbeth ColorChecker" is.
    Full Nerela dialogue video is here: ua-cam.com/video/um9-w9ovbn8/v-deo.html

  • @dakotahondalock5621
    @dakotahondalock5621 27 днів тому +353

    4:29 I once again vastly appreciate the inclusion of Gale and his one liners

  • @scattysafari7742
    @scattysafari7742 27 днів тому +250

    The sheer amount of cut content makes me realise why Neil Newbon forgets certain scenes in his playthrough. The game really is massive.

    • @jakel2837
      @jakel2837 15 днів тому +8

      People picking through the files like this reminds me of New Vegas. I suspect we'll have some cut content restoration mods within a couple years

    • @Slop_Dogg
      @Slop_Dogg 3 години тому

      ​@@jakel2837 With hotfixes and patches being the only additional updates BG 3 will ever get, I can see people really digging and salvaging what extra content they can.

  • @4ri0ch
    @4ri0ch 27 днів тому +435

    I'm glad that those poor dragon-roasted flaming fists got sent to a farm upstate

    • @SlimXG
      @SlimXG  27 днів тому +28

      Precisely

    • @cernunnos_lives
      @cernunnos_lives 27 днів тому +6

      Starting to sound edible. I should get dinner 🍽️

  • @MysterOwle
    @MysterOwle 27 днів тому +564

    [ ! ]
    Karsus.

  • @marvibun
    @marvibun 27 днів тому +658

    The werewolf makes me remember that Auntie Ethel also has cut dialogue for a werewolf origin character. It makes me kind of sad that we will never actually have an origin character, or rather an origin background like the Durge for it.

    • @clevergoblin1714
      @clevergoblin1714 27 днів тому +40

      Well thanks to mods it's technically possible to be a werewolf, but nothing official sadly

    • @thesongoflunch
      @thesongoflunch 27 днів тому +12

      Easier to just make poorly written thirst traps :(.
      I hope larian move away from the Sims in their new IP

    • @clevergoblin1714
      @clevergoblin1714 27 днів тому +78

      @@thesongoflunch what?

    • @vault6242
      @vault6242 27 днів тому +16

      ​@@clevergoblin1714i think hes just a furry

    • @jaystrickland4151
      @jaystrickland4151 27 днів тому +24

      The halfling werewolf bard origin character. A perfect Astrion romance option.

  • @ProxyGateTactician
    @ProxyGateTactician 27 днів тому +235

    Really great video slim. You explained a lot of questions I’ve had about those things. The Halsin journal is such a minor thing u never notice it but seeing it explained is like how did I not notice this happening. I’d certainly be interested in future acts!

    • @SlimXG
      @SlimXG  27 днів тому +23

      I mean, it pales in comparison to the Astral Prism, but it is pretty amusing, the lengths they go to to make sure you end up with that book.

    • @killskill9391
      @killskill9391 27 днів тому +1

      @@SlimXGIs there a contingency in case you never loot it?

    • @SlimXG
      @SlimXG  26 днів тому +4

      @@killskill9391 Well, since it doesn't actually block you from proceeding, I guess they didn't need to go that far. I assume they just wanted to give you lots of chances to get the hint.

    • @killskill9391
      @killskill9391 26 днів тому +1

      @@SlimXG Makes sense. Was just curious how far they decided to actually take it.

  • @TheMyrinet
    @TheMyrinet 27 днів тому +118

    ohh, the astarion romance place in act 1 was used in EA for Gale too! the bottles, blanket and bedroll was the exact spot where it happened, so that is why you can walk there (tav wohld come up to sitting gale etc...). It was used up until patch 3 i think, patch 4 or 5 moved the scene to camp and it was kinda buggy haha.
    now that i remember, its the exact spot where gale used to tell you about the orb and karsus, but it was also used for his romance scene.

    • @SlimXG
      @SlimXG  27 днів тому +30

      Ahhh, very interesting. I didn't actually play in Early Access, so a lot of it is unknown to me. Thanks for the insight.

  • @JacksonJinn
    @JacksonJinn 27 днів тому +97

    We are gradually gaining a codex of in-jokes. I appreciate this greatly, almost as much as the effort put into these videos.

  • @NullFront
    @NullFront 27 днів тому +68

    Man, I generally don't like the way many people have talked about "cut content" and the like in BG3, the game is beyond amazing as released after all, but I can't help but get a severe hauntological longing both remembering how the game differed in EA, as well as videoes like this uncovering remnants of different directions still left in the game. That all said I'm thoroughly impressed with what you manage to uncover, and I love videos like this

    • @miaomiiao
      @miaomiiao 27 днів тому +7

      @@NullFront the game was rushed, it is still a great game, but could have been the best of all time if they took a few more years... guess wizards of the coast pressured them or something, that company is just bad. Glad larian went their own way

    • @zacharyjackson1829
      @zacharyjackson1829 27 днів тому +12

      The game is obviously awesome but let's be real, that doesnt change the fact a lot of potential was left on the table due to time and pressure to full release.
      i think the most painful demonstration of this is the fact that there is so little diversity in the origin/party characters. 2 of the core DnD classes are not even represented in the game's party members, 4 out of the 8 party characters introduced in act 1 are elves, and the worst offense of all in my opinion is that there are not 1, but TWO party members that are not introduced until the later acts which removes so much time for us to grow with and enjoy the characters.

    • @Lazarus7000
      @Lazarus7000 26 днів тому +4

      @@miaomiiao Which is just sad all around for those of us who love the Forgotten Realms specifically and could give a toss about other generic fantasy universes. If I ever win the Powerball, I guarantee a large fraction of it will be spent buying up franchises like D&D and Battletech just to set them up with responsible leaders.

    • @Slop_Dogg
      @Slop_Dogg 3 години тому +1

      @@Lazarus7000 It's quite telling how elated Larian was to cease working with WOTC.

  • @jayk9068
    @jayk9068 27 днів тому +91

    You basically are filming the behind the scenes documentary making of bg3. Hope larian credits you if they eventually actually make that! Would watch all this over again

    • @SlimXG
      @SlimXG  27 днів тому +15

      Hahah I don't exactly see Larian giving me a call, any time soon. But thank you.

    • @kittydaddy2023
      @kittydaddy2023 26 днів тому +3

      @@SlimXG I enjoyed the fully unauthorized behind the scenes. Thank you.

    • @SlimXG
      @SlimXG  26 днів тому +7

      @@kittydaddy2023 The AMAZING secrets Larian DOESN'T WANT YOU TO SEE

    • @vladyslavstadnyk2762
      @vladyslavstadnyk2762 15 днів тому

      Behind the behind the scenes

  • @tobiaskoran6787
    @tobiaskoran6787 27 днів тому +34

    12:17 Oh my goodness LaeLae even has her romantic sunrise as a portrait backdrop! I couldn't connect the dots until now.

    • @SlimXG
      @SlimXG  27 днів тому +3

      Hah, good call

  • @mr_jyggalag
    @mr_jyggalag 27 днів тому +45

    I LOVE THOSE THINGS, THANK YOU! I hope you would do similar videos for Acts 2 and 3.
    Also, love the "Karsus" bit.

    • @SlimXG
      @SlimXG  27 днів тому +6

      Hah, and Act 3 is HUGE, with all the different maps

    • @lynchn9562
      @lynchn9562 5 годин тому

      ​@SlimXG well I certainly hope you do end up getting to act 2 and 3 🙏🏻

    • @SlimXG
      @SlimXG  4 години тому

      @@lynchn9562 Act 2 should be finished in the next few days (hopefully)

  • @Prometheus-Unbound
    @Prometheus-Unbound 27 днів тому +32

    Apart from the mechanics to manage various events you can't help but think a lot of this is there to support a much, much more massive game or set of ideas than the one which finally reached us (which is still superb). If only the Gods had blessed Larian with infinite resources (and I could find more free hours in the day to explore them).

  • @OneColdMonkey
    @OneColdMonkey 27 днів тому +18

    I've seen the asylum! I don't know if they've patched this out, but when the grove fight was all ready to start, I opened the bottle with the spectator in it at the entrance doors. It aggro'd Minthara and her army in the asylum who were waiting for the fight to start, and the camera kept cutting to them angrily walking around in there with nothing they could attack. 😛

    • @SlimXG
      @SlimXG  27 днів тому +4

      Hahah nice. I know there are some tricks to reach the asylum in some later maps by swapping places with characters, so there are probably other glitchy methods of seeing/reaching them.

  • @dakotahondalock5621
    @dakotahondalock5621 27 днів тому +19

    I would absolutely love to see the rest of the content like this in the future, so yes please I am all for it

  • @anevenbluerjay
    @anevenbluerjay 27 днів тому +24

    I'd love to see more of this kind of thing from later in the game

  • @n0tf1sh40
    @n0tf1sh40 27 днів тому +25

    17:02 Down By The River JUMPSCARE💀

    • @SlimXG
      @SlimXG  27 днів тому +4

      Trust me, that was less scary than if I had sung it

  • @bunnyboygamille
    @bunnyboygamille 27 днів тому +25

    Never stop having Gale just say "Karsud"

  • @hootle4641
    @hootle4641 27 днів тому +7

    What a cool video. It's really interesting seeing the behind the scenes for such a massive and unique game. You could make an entire series out of it I bet.

    • @SlimXG
      @SlimXG  27 днів тому +1

      If the response to this one is good, I'll definitely make more about the later maps.

  • @valksyvalksington6155
    @valksyvalksington6155 27 днів тому +3

    Great video! For someone so technologically challenged that I am one small step from throwing rocks at the moon.... it never fails to stagger me when the sheer under the bonnet complexity of the kind of code needed to run BG3 is revealed, even in part. Grateful for your time and trouble to show us even this small part.
    This video also showcases why I am still so not at peace with the game as I know it ending - the craft and the attention to detail and the sheer labour devoted to things you might only see for a few seconds, or might never see at all, is truly what elevates this game into the pantheon of the true great and enduring titles. This craft and attention is perhaps what separates game as art from game as commodity - that an element is there because it is good and means something, not because it best serves the bottom line.

    • @SlimXG
      @SlimXG  26 днів тому +2

      And everyone is doing their part to make as much out of the game as possible. People are already creating some impressive new locations/mods in the toolkit. And I'm no good at making new things, just picking apart the old things. So that's what I'm doing hahah.

  • @hagelgevaret5174
    @hagelgevaret5174 26 днів тому +5

    The Voice of the Absolute being an Npc reminds of when you steal something from the Water Queens basement. Umberlee herself admonishes you and for a few seconds you can see a dot on the map (that is avoided when pathfinding) that I think is an invisible npc of her.

    • @SlimXG
      @SlimXG  26 днів тому +2

      I'll definitely look into that when I get to that map. I know that the voice of the Absolute that speaks to you in the camp scene when the gith attack you in your sleep is invisible, unlike the one in Act 1.

  • @yemi7010
    @yemi7010 27 днів тому +2

    fantastic video. was so excited to get notified on the two new videos and this series is giving me a very interesting perspective in relation to video game development. please part 2 🙏🏾

  • @GabbyJFS_02
    @GabbyJFS_02 26 днів тому +2

    I am absolutely enthralled by the stuff that developers do to get games to work, so this video was an absolute delight. Thank you for this!

  • @empressofdestiny
    @empressofdestiny 27 днів тому +3

    I loved seeing glimpses of all the cut content, especially from early access ❤ I look forward to any other videos you make ❤ BG3 had so much interesting cut content it was wonderful to see it, I wish it would have been playable in the finished game

    • @SlimXG
      @SlimXG  27 днів тому +1

      I've just skimmed over the main Act 2 asylum, for now, but I've already found some interesting things, including stuff that didn't make it into the released game.

    • @empressofdestiny
      @empressofdestiny 26 днів тому +1

      @@SlimXG I look forward to seeing what else you find! ❤️

  • @stephnicole3078
    @stephnicole3078 24 дні тому +1

    This is incredible! Thank you for putting the time into delving into all this. Despite knowing how some of this works already, there was so much fascinating insight I had no clue about. Though that detail about all the people and corpses constantly chilling in your camp I could have done without. No way I can look at camp the same again! 😂 Would love to see as much of this kind of content as you’d be able and willing to provide. Well done!

    • @SlimXG
      @SlimXG  24 дні тому +1

      The creepiness of the camp being full of invisible people (and corpses) was exactly why I showed it hahah.

    • @stephnicole3078
      @stephnicole3078 23 дні тому

      @SlimXG It’s just so eerie! When I hopped back into my save after watching this video, I purposely went and got up as close as I could to that rock that Ikaron (maybe?) sits on moping at the tiefling party and couldn’t help but wonder if I was just standing on top of him 😅😂 I also keep half expecting to bump into invisible people now, but the logical side of me knows they obviously don’t have collision. It is funny to think about though, so thanks for that!

  • @BritOfADrag
    @BritOfADrag 25 днів тому +7

    Fun fact, if you side with the goblins and then longrest in the druid camp, if you attack the tieflings from inside the camp the goblins will enter combat from the Asylum, and you can spectate them inside there. Unfortunately you now have to kill the tieflings and druids by yourself, and the game is liable to crash if you start a cutscene.
    Source: it nearly ended me and my friends honour run, but when we crashed our save went to before we aggro'ed the tieflings

    • @SlimXG
      @SlimXG  25 днів тому +3

      Ah, a few people have mention this happening, but you're the first to give details on how to actually cause it. Thanks for the extra info.

  • @softcatsocks9618
    @softcatsocks9618 27 днів тому +2

    Love these behind the scenes videos!! Would love to see more! Your presentation is top notch 👍

  • @MaxLebled
    @MaxLebled 27 днів тому +1

    Excellent video. I love seeing those peeks behind the curtain. Thanks for putting this together!

  • @dusky6484
    @dusky6484 26 днів тому +2

    this was a great video! it's really cool to see what's hanging around in the background :) thanks for making it!
    all the detail and information reminded me of a WoW youtuber I used to watch who passed away a few years ago, it's nice to see this kind of passion in other fandoms too.

    • @SlimXG
      @SlimXG  26 днів тому +3

      If you mean Hayven, then that's a channel I also used to watch, back then. I also used to play WoW (way too much).

    • @dusky6484
      @dusky6484 19 днів тому +1

      @@SlimXG that's exactly who I meant omg. That's so cool

    • @dusky6484
      @dusky6484 13 днів тому

      @@SlimXG also may be worth seeing if you can put a watermark on your vids in the future, I came across this on tiktok thinking you'd uploaded it there but it was a rando account stealing and reuploading with no credit. I reported the video and they've limited visibility on it but yea :/

    • @SlimXG
      @SlimXG  13 днів тому

      @@dusky6484 I'm aware of that ripoff Tiktok channel, and yeah, not much I can do about it. That's why I showed my channel name/icon on screen at the end of this video, hoping maybe at least a few people will figure it out . .

  • @hailcat7027
    @hailcat7027 26 днів тому +1

    This was a really cool video. Thanks for conpiling all of this!

  • @ocami90
    @ocami90 25 днів тому

    That’s incredible-the amount of content never ceases to amaze me. And wow, THE river!
    Thank you for your service! I can’t wait to see what secrets you reveal about Acts 2 and 3!

  • @ImFangzBro
    @ImFangzBro 27 днів тому +124

    Dear fucking god, Paper Mario 64 came out a little less than 23 years before BG3 (8 days to be exact,) and they're STILL doing the "spawn characters in an unreachable, unseeable place for when they're needed" thing.

    • @SlimXG
      @SlimXG  27 днів тому +48

      Yeah, it's a pretty common thing in games (going all the way back to 2D console games, even), but it's not usually done in a physical location that obeys normal game rules, like this.

    • @JohnVanderbeck
      @JohnVanderbeck 27 днів тому +26

      This is an extremely common setup for nearly every game across many game engines.

    • @ImFangzBro
      @ImFangzBro 27 днів тому +16

      @@JohnVanderbeck You really just can't improve upon perfection.

    • @richterman3962
      @richterman3962 25 днів тому +1

      Yep

    • @dookieburrito9196
      @dookieburrito9196 20 днів тому

      Just goes to show that you’re a consumer that doesn’t know about actual development, also why the paper Mario comparison at all?

  • @OZYMANDI4S
    @OZYMANDI4S 27 днів тому

    Great video! I love how you don't just show us what's hidden beneath the veil of the game but also go in detail on what it is or what it does. Cheers!

  • @Azylys-
    @Azylys- 27 днів тому +2

    That's so interesting ! Really shows how much work went into making this game !

  • @MsPysoul
    @MsPysoul 27 днів тому +8

    I didnt expect big Volo lmao

    • @SlimXG
      @SlimXG  27 днів тому +2

      KNEEL BEFORE HIM

  • @olavomendes8560
    @olavomendes8560 26 днів тому +3

    The Shar Temple plataform being in the asylum is a veiled reference to how getting a TPK in the elevator can drive you insane

    • @SlimXG
      @SlimXG  26 днів тому

      That's the best guess, so far

  • @implave
    @implave 5 днів тому

    Absolutely awesome video, the out of bounds connoisseur in me always wants to see more of what's hidden and what was. Would be supper interesting to see how the maps looked in early access as early versions, prototypes etc. as well as the other acts! Keep up the great work.

    • @SlimXG
      @SlimXG  5 днів тому

      While working on Act 2, I ended up downloading Early Access builds to get to the bottom of a mystery, and already found plenty of other interesting things, there. So I'd say there's a pretty good chance I'll be making at least one video dedicated to EA stuff in the future. Stay tuned.

    • @implave
      @implave 5 днів тому

      @@SlimXG hell yeah, staying tuned 👀

  • @TiredTransbian
    @TiredTransbian 27 днів тому +4

    Holy shit! I almost forgot about the early access dream guardian nook! What a scenic little place... I kinda miss it.

    • @SlimXG
      @SlimXG  27 днів тому +1

      I applaud your use of, "nook"

  • @leilao.3528
    @leilao.3528 14 днів тому +1

    21:50 is giving “githyanki hair that is real,” a la ✨Twilight Eclipse✨

  • @tizooky
    @tizooky 27 днів тому

    This is so interesting! Especially the bits and pieces that exist as edge cases / failsafes, I love thinking about these kind of things from a game design perspective. Thanks for cataloging it in such a comprehensive (and humorous) way! And to Gale of course, for his riveting insight as always.

    • @SlimXG
      @SlimXG  27 днів тому +1

      I had figured Act 1 would have the strangest stuff, because of things left over from Early Access. But I've started digging into the main Act 2 map, and there's plenty of weird stuff, there, too. I hope I can make it interesting to watch.

  • @stevefilms1997
    @stevefilms1997 26 днів тому +9

    Wyll actually becomes the blade.

    • @SlimXG
      @SlimXG  26 днів тому +2

      Hahah that was exactly my reason for putting that clip in

  • @ecamville2928
    @ecamville2928 27 днів тому +7

    This is like watching the behind-the-scenes of a literal theater production. I love that they even call it "offstage." This just tickles me pink, I love it so much. Brilliant work!

    • @SlimXG
      @SlimXG  27 днів тому +2

      I've had this video in the works for a long time, so I've been leaving small teasers in past videos. So for the Isobel Silence trick video before this one, I said that Marcus is, "waiting offstage for his cue to attack" because he is actually in the OffStage state, at that point. 😉

  • @jessrose7312
    @jessrose7312 27 днів тому +5

    idk why but the multiple ralphael's sent me

  • @Slop_Dogg
    @Slop_Dogg 3 години тому

    These are all such interesting little peeks behind the curtain. Its fascinating to me how games work in the background

  • @shadow11829
    @shadow11829 27 днів тому +1

    Definitely do more! I especially wanna see what act 3 looks like.

  • @Silneth
    @Silneth 27 днів тому +2

    It's a good day when I get a notification for your vids!

    • @SlimXG
      @SlimXG  27 днів тому +1

      Hahah glad you enjoyed it (including my corny jokes)

    • @YuiFunami
      @YuiFunami 6 днів тому

      lich queen volo is intimidating

  • @ofekofek7058
    @ofekofek7058 27 днів тому +10

    That was a great video, would love to see more for the other maps! Also, are the main menu backgrounds actual maps? The grasstop view of baldur's gate, and the group of people coming down the stairs under Bhaal's face statue 👀

    • @SlimXG
      @SlimXG  27 днів тому +5

      Yep, they are. I've explored them in the toolkit, but I have yet to find a method to actually load into them as game levels. Maybe someday . .

    • @ofekofek7058
      @ofekofek7058 27 днів тому

      @@SlimXG interesting! Bummer tho xD

  • @LuLilouch
    @LuLilouch 16 днів тому +1

    "Down by the river" explaining is in compositor UA-cam channel. In his video we see Astarion and Shadowheart in river.

  • @Chittebengo
    @Chittebengo 26 днів тому

    Love every one of these deeper code/asset dives.

  • @noneschrodinger4354
    @noneschrodinger4354 17 днів тому

    incredible video!! would love to see the later acts!

  • @besjen
    @besjen 27 днів тому

    Amazing video as always. Would love to see more of this for act 2 and 3.

  • @lilyhooves8
    @lilyhooves8 19 днів тому

    I always enjoy these hidden things in games. There is also an unintentional way of seeing the durge+bald men group if you add mods incorrectly. That's how i found it some time ago, and it prevents you from creating a character until you remove or fix the mods!

  • @nathanielalcantara
    @nathanielalcantara 27 днів тому +1

    Looking forward to what you will find in Act II and Act III

  • @Appoduece
    @Appoduece 27 днів тому +3

    I'm betting....the 2nd platform was part of the bugfix for people falling through the 1st platform. The 2nd one teleports into the same position as the first when we click to use it.
    And yet... we still can fall thru sometimes xD

    • @SlimXG
      @SlimXG  27 днів тому +1

      That platform that I show in the asylum is part of the "vista" of the Shar temple that you see off in the distance, so it wasn't meant to be used as an actual platform that you stand on. When it's in its correct position, you can't even walk around on it.

  • @clementwymiens7955
    @clementwymiens7955 16 днів тому

    I looove seeing this kind of secrets! Using cheatcodes to reveal the true entire maps in games and getting to see how things are done is so funny and exciting! Thanks for the vid and already asking for part 2 ❤❤

    • @SlimXG
      @SlimXG  16 днів тому +1

      Thank you! And the Act 2 video is already in the works.

    • @clementwymiens7955
      @clementwymiens7955 16 днів тому

      @SlimXG Niiiice! Can't wait to see that. Keep up the great work ✨🤗

  • @hinode7776
    @hinode7776 14 днів тому

    Having played the earlier beta, i did notice something wasnt quite the same with the character creation background and the dream sequences. But could never quite place why they felt different, so this explains a big part of it. truly was very fond of those 2 areas/backdrops when i first experienced them

    • @SlimXG
      @SlimXG  14 днів тому +1

      Working on this video and the Act 2 one has led me to dig into the Early Access builds, so you might just be seeing more of it, in the future . .

  • @kidcooper6820
    @kidcooper6820 27 днів тому +3

    Do definitely make another one for act 2 or I will cry and be sad. Great video

    • @SlimXG
      @SlimXG  27 днів тому +1

      Well I'd hate to make you sad . .

  • @BrandonDenny-we1rw
    @BrandonDenny-we1rw 26 днів тому +1

    7:40 you can actually see Mizorra or however you spell it in your camp sometimes for a single instant when you go in after interacting with Wyll. She disappears in a cloud of red smoke but ive gotten her with the manual turn based mode before

    • @SlimXG
      @SlimXG  26 днів тому +2

      If you're playing as avatar Wyll, you can see her show up briefly during the day, with the Oathbreaker Knight also in the background . .

  • @LeoTheDarkAngel
    @LeoTheDarkAngel 26 днів тому

    Another great video! I would love another video about the stuff in Act 2 & 3.

  • @rafaelkumoto
    @rafaelkumoto 25 днів тому

    Can't wait for you to do this on act 3. The amount of hidden assets must be huge!

    • @SlimXG
      @SlimXG  25 днів тому +2

      I'll probably have to split Act 3 into multiple videos, since the amount of stuff on each map is as much as in this video.

  • @karlwittenburg5868
    @karlwittenburg5868 27 днів тому +3

    I love that the Gale coverage line jokes are still in full swing

    • @SlimXG
      @SlimXG  27 днів тому

      Some day, I'll run out of new ones to show 😔

    • @karlwittenburg5868
      @karlwittenburg5868 27 днів тому

      @@SlimXG honestly, I think they’re funny enough you can reuse some of them

    • @SlimXG
      @SlimXG  27 днів тому

      @@karlwittenburg5868 Oh I'll come up with something, I'm sure . .

  • @Parkjoonho18
    @Parkjoonho18 27 днів тому +1

    During a regular play through, I found the glowing yellow outline miniature mind flayer ship in the house of healing when i was moving the camera around. I am guessing it was part of this because it would disapear when i moved the camera too much. I tried to look it up but i could not find anything.
    And the act 1 areas that are a different time of day are so beautiful. The level up screen or the old dream visiter areas. I wish so much that they were still able to be played haha.

  • @mommierosie
    @mommierosie 27 днів тому +1

    this is my favorite type of content ever

  • @sickdoctor
    @sickdoctor 27 днів тому

    omg i would love to see this for the other acts! this is so neat

  • @electricVGC
    @electricVGC 27 днів тому

    Thank you for your incredible contributions to us on the internet too lazy to figure out ridiculous sequence breaks and find third party tools, and ensuring we all can see the great work Larian put in.

  • @kalublah
    @kalublah 27 днів тому +2

    I hope in Act 2 you mention more about the vampire ambush. I have talked so much about suspected lost parts of BG3 with friends and one of them is just about how Astarion says he has to be careful because there will be plenty more chances for ambushes in the future after the Gur hunter and YET. Just the Act 3 one if you're too slow to show up at Cazador's doorstep. I wish there was one more interaction with them somewhere in Act 1.5/Act 2. Also sucks that Wyll knows the original hunter guy cause I'd love to know what the story is there.

    • @SlimXG
      @SlimXG  27 днів тому +3

      I started looking more closely at Act 2 content, today, and I did see something that *may* be related to Astarion/vampire stuff. But it's not much, on its own. We'll see if I can find anything more about it.

    • @kalublah
      @kalublah 27 днів тому

      @@SlimXG interesting!! Act 2 is really snug on ambushes so I wouldn’t be surprised if the crew were like “we don’t need any here.” Honestly watching you break down this game’s inner workings is just a great time overall so I’m excited to see whatever you find regardless. Keep up the stellar content!

    • @SlimXG
      @SlimXG  26 днів тому +1

      @@kalublah Well that's quite the praise; thank you. I'll see what else I can dig up.

    • @kalublah
      @kalublah 26 днів тому

      @@SlimXG Absolutely! As an animator who loves BG3, I always try to put your work in my youtube work playlist ^^ Your work is immaculate!

  • @barryevans791
    @barryevans791 25 днів тому +1

    Heh, the actors have a waiting room. They just need to add wine and nibbles.

  • @fmartin185
    @fmartin185 День тому

    Amazing content. Can't wait for act 2 and 3

  • @amandawray08
    @amandawray08 27 днів тому +4

    Gale's random one-worded lines will never get old. I fall for that joke everytime! That being said the rest of this video was pretty great too!j I just love all these "behind the scenes" secrets.

  • @Lazarus7000
    @Lazarus7000 26 днів тому +1

    I do believe that the platform in Grymforge is in the asylum because people were using it to try to reach The Gauntlet of Shar earlier, as is implied one aught to be able to do from them actually being the same installation. I believe I read this in one of the patch notes.

    • @SlimXG
      @SlimXG  26 днів тому

      Oh, hmm. One of the things that I considered was that all the saves I have where that platform is already in front of the Shar temple were on older patches, and all my tests to try to find out why/when it moved were done in Patch 7.

  • @radiantflux1432
    @radiantflux1432 27 днів тому +5

    I love your videos.

  • @ichsagnix4127
    @ichsagnix4127 27 днів тому +1

    There is another interesting Duergar boot mechanic if you can call it that and I have have no idea what really happens when you actually "use" it.
    When you jump on the underdark duergar boat at the beach, ideally onto its rear and then proceed to press shift in order to force your avatar to walk to where you click at and the place you click at is on the quay next to the boat, the route the game plots for your character actually goes up the cliff on the other side of the boat and all the way back down.
    When your avater then attempts to walk this impossible route the game goes dark and your avatar respawns on the beach walking to the quay. Even better when you do this the first time you also get a good bunch of EXP for that.

    • @SlimXG
      @SlimXG  27 днів тому

      I might look into that

  • @tristanwillcox4011
    @tristanwillcox4011 27 днів тому

    would love to see more videos like this for later parts of the game!!!!

  • @NavJack27gaming
    @NavJack27gaming 16 днів тому

    yeah i REALLY wanna see more! out of sight stuff is great!

  • @fancypants6062
    @fancypants6062 27 днів тому

    Great stuff. I would definitely like to see more.

  • @MichaelDavis-mk4me
    @MichaelDavis-mk4me 25 днів тому +1

    Playing around with Cheat Engine in BG3 is so fun when doing a second playthrough, tons of secret items in the files you can give yourself and you can succeed that pesky 99 skill check first try lol.

    • @SlimXG
      @SlimXG  25 днів тому +1

      I haven't actually "played" BG3 in a long time hahah. But I do use a combination of Cheat Engine and Script Extender console to craft the situations I want to show in videos.

    • @MichaelDavis-mk4me
      @MichaelDavis-mk4me 25 днів тому +1

      @@SlimXG On a other note, I'm unsure if it's bad programming practice to instance whole areas and display them off screen. I mean, surely we don't need the starting area and tons of junk that comes in Act 3 when in the Act 1 area? I'm a programmer, but not a video game one, but it seems like you are wasting resources on things you don't need lol.

    • @SlimXG
      @SlimXG  25 днів тому

      @@MichaelDavis-mk4me I can't critique their exact methods, but I think a lot of what they do as far as when and where things are loaded is to make the scripting easier (the full name of the asylum is sometimes called, "scripter's asylum" in the files). Such as the use of Global characters that are always loaded into every map. I will say that the massive amount of data stored in each save file becomes noticeable when you do a lot of Quick Loading hahah.

    • @MichaelDavis-mk4me
      @MichaelDavis-mk4me 25 днів тому

      @@SlimXG Yeah, but the game runs fine so I will cut them so slack. I'm pretty sure Larian's developer know damn well what they are doing at this point. But yeah, with each of your secret hidden things off map, I can't help to wonder if these things should be there at all.

  • @therefep9723
    @therefep9723 26 днів тому

    Would love to see more, this was great

  • @aluc0hc
    @aluc0hc 27 днів тому +1

    THIS IS EXACTLY THE VIDEO I WAS WAITING FOR!!!
    A few of my own thoughts, observations, and questions, in no particular order:
    1. The Cazador in the asylum is genuinely unkillable there and everywhere else in Act 1-no experience or loot, even with the Raphael exploits. I would guess it's because his coffin isn't in Act 1, so he can't teleport to it when he gets reduced to 0 hp.
    2. Allegedly it used to be possible to reverse-pickpocket a dead party member onto Raphael to get into the asylum, but the behavior on current patch suggests that he goes offstage after his cutscene. Do you happen to know if he does go offstage, or where he goes instead if he doesn't?
    3. The mountain pass asylum also used to be accessible via reverse-pickpocket, but I haven't found a set-up to get there on current patch (and a single, fully-rendered mountain earned my full ire during the process of me looking). Do you happen to know of one? Or is it only accessible via external tools at the present?
    4. What's with the Cube (act1_black_cube if you're looking at Ogam's fling visualizer)?

    • @SlimXG
      @SlimXG  27 днів тому +1

      1. Cazador is specifically set to be immortal prior to the normal scene in Act 3.
      2. Yes, Raphael only starts in the asylum. Once he teleports to whichever spot you triggered his conversation, he goes OffStage as soon as the House of Hope scene starts. If you attack him and he disappears, he is also simply going OffStage in the same spot he's standing in. I actually recorded footage of that for this video but didn't end up putting it in.
      3. There is very little in the creche asylum, with few triggers, so I'm not sure who was teleporting there in the past that could have been pickpocketed. I looked around for possible spots to fling a crate there, and the creche camp and Blood of Lathander rooms are both nearby, but both have walls in the way.
      4. I have not looked at Ogam's fling visualizer, but if you're referring to the big back cube that is just to the west of the Act 1 asylum, that is where the Disembodied Voice of the Absolute scene takes place, after the goblin bridge (or wherever you trigger the scene) fades to total darkness and you see the Chosen Three.

    • @aluc0hc
      @aluc0hc 27 днів тому

      ​@@SlimXG Oh wow, thanks for clarifying!
      Regarding the creche asylum, you used to be able to pickpocket (or open a trade window with) Vlaakith during the Planecaster cutscene, give her a corpse, and then use the Astral Prism's scripted party revive to actually access the asylum.

    • @SlimXG
      @SlimXG  27 днів тому

      @@aluc0hc Ahh, that might explain why the only triggers I could find (other than Daisy/pixie) in that asylum are for Vlaakith. But it seems that now, she just speaks to you without leaving the asylum.

  • @norbertcouturier2079
    @norbertcouturier2079 27 днів тому +2

    Do we want more? Yes please!

  • @phoenixkh93
    @phoenixkh93 26 днів тому

    this is fascinating thank you for this!

  • @BowmageSupremeNico
    @BowmageSupremeNico 21 день тому

    I actually have screenshots of the weird storage location from my first playthrough, except mine had no texture and was just a grey and black checkerboard, i got in a fight in the city, and somehow, the fight actually pulled all the unloaded actors into the fight, theyd have turns, and cast spells at me from their special dimension, including a lv 0 npc thats just a black silhouette called the "voice of the absolute"

  • @The_Red_Hand
    @The_Red_Hand 19 днів тому

    Oh wild disembodied voice, I didn't expect that, very clever

  • @b.lightyear3455
    @b.lightyear3455 27 днів тому +1

    It just occurred to me that one of the tieflings in camp has the same name as the main character of Portal.
    I wonder if that's a coincidence - it probably is, but I've never seen the name “Chell” anywhere else.

  • @IsilionNELE
    @IsilionNELE 27 днів тому +1

    super super super interesting.
    please, make more!

  • @braules
    @braules 27 днів тому

    Love your videos please make more.
    An infinite amount of them.

    • @SlimXG
      @SlimXG  27 днів тому

      Are we banking on no proton decay, then?

  • @marshmellok
    @marshmellok 26 днів тому +2

    I really really wanna see all of Cazadors secret dungeon in act III

    • @SlimXG
      @SlimXG  26 днів тому +1

      That can probably be arranged

    • @marshmellok
      @marshmellok 26 днів тому

      @@SlimXG THANK YOU!

  • @HeadDetectiveLassie
    @HeadDetectiveLassie 27 днів тому

    I'd love to see more, and now, I really want to get into the Asylums.

    • @SlimXG
      @SlimXG  27 днів тому +1

      Some of the ones on other maps can also be reached by using the same crate flinging trick. Or, of course, you can just teleport there, if you are bending the rules a bit.

  • @alanborges4392
    @alanborges4392 27 днів тому

    Fantastic video...please continue on!

  • @claysweetser4106
    @claysweetser4106 21 день тому

    Something else that would be interesting to go over are some of the design aspects of the game engine! For example, if I recall correctly, the game uses a mix of a completely proprietary language for state and database events (Osiris) and Lua. When looking over things, I honestly got the feeling that they were moving away somewhat from Osiris, and more towards Lua.

    • @SlimXG
      @SlimXG  21 день тому

      The main scripting ("Goals") is done entirely in Osiris, and that's what I've spent the most time working with. The underlying engine, and stuff like combat mechanics and stats, I have put a lot less research into.

  • @Alabasterwool
    @Alabasterwool 19 днів тому

    Great content! keep making more!

  • @UnlimitedK9
    @UnlimitedK9 26 днів тому

    What a great way to get subscribers, fascinating video

  • @thisstatementisfalsenothin5312
    @thisstatementisfalsenothin5312 27 днів тому

    I got warped to that place when I long rested once.
    Just me, the dark urge goblin butler guy and the dream guardian hanging out in limbo. Albeit all unconscious

  • @Maeve-The-Brave
    @Maeve-The-Brave 21 годину тому

    Schrödinger's tieflings always in your camp and not in your camp

  • @SomeUniqueHandle
    @SomeUniqueHandle 27 днів тому +1

    So on top of everything else, my camp is haunted by dead tieflings. Joy.
    I wonder if Spencer was supposed to be associated with Gandrel in some way since Gandrel and his people were hunting Astarion?

    • @SlimXG
      @SlimXG  27 днів тому +1

      Yeah, maybe. What with the reference to vampires in Act 2, as well.

  • @Tofuraven
    @Tofuraven 19 днів тому

    So that's what that weird plane I saw in my first playthrough was.
    (The Withers cutscene didn't show up in its intended place for me, so next time I went to camp and long rested the game must've forced him to "move in", triggering the cutscene with an asylum background as seen at 14:30 and leaving me very confused about what all that stuff I could see was about)

  • @guy84838
    @guy84838 26 днів тому +1

    14:21 if i remember correctly there was a scrapped werewolf gnome girl companion it may be related to her

    • @SlimXG
      @SlimXG  26 днів тому

      A few people have mentioned that, and it's possible. Though the "Dad" element, the "wolf dream", Shadowheart's father being a lycanthrope, and the fact that this werewolf wasn't added into the game files until after Early Access adds together to make me think it's more likely. But no way to really know without input from Larian, I suppose.

    • @guy84838
      @guy84838 26 днів тому

      @@SlimXG oh cool additional context! thanks, you're probably right!

  • @LilBigSmall
    @LilBigSmall 27 днів тому +5

    Karsus.

    • @SlimXG
      @SlimXG  27 днів тому +1

      The orb.

  • @marcuskiller02
    @marcuskiller02 27 днів тому +2

    Hell, having those tieflings from a very specific outcome of the Grove arc always be in your camp off-stage is a bad case of optimization

    • @SlimXG
      @SlimXG  27 днів тому +4

      I coulda made an entire separate video just to show everything that's always loaded in OffStage. It's a very large amount . .

    • @marcuskiller02
      @marcuskiller02 27 днів тому +2

      @@SlimXG Please do that sounds like an interesting topic for a video all on its own

  • @someguyonyt2831
    @someguyonyt2831 25 днів тому +1

    I looked into the game files quite a bit but not as extensive as you. Though i've seen some of these scripts but i have no interest in them since it's related to EA stuff and some game technical like preload assets, debug room (Asylum ?) and what not. I've made a mod that put Durge origin and Shart origin together with background scripts merged just for the lolz. It's actually pretty fun, ngl. Way more fun than Creation Kit because it's a nice change, i guess. That CE table is extremely handy. I might actually going deep in game files now and see what i can dig up. Might learn something new for making my new mods for personal use as well. BG3SE is a godsend.

    • @SlimXG
      @SlimXG  25 днів тому

      I started out just messing with Cheat Engine, but over time, have moved more and more into direct Osiris manipulation through the Script Extender console.

    • @someguyonyt2831
      @someguyonyt2831 25 днів тому

      @@SlimXG Mine was different. I started out by txt editing because we didn't have SE until a few months after the game was release. Then i quit the game and recently came back to BG3 from Skyrim modding burnout. I usually use CE for item spawning, enable skill presets i made. I'm starting to move to Osiris because Osiris takes top priority over scripting languages in editors and i wanna learn Osiris and make better mods for my own use.