@@jakel2837 With hotfixes and patches being the only additional updates BG 3 will ever get, I can see people really digging and salvaging what extra content they can.
The werewolf makes me remember that Auntie Ethel also has cut dialogue for a werewolf origin character. It makes me kind of sad that we will never actually have an origin character, or rather an origin background like the Durge for it.
Really great video slim. You explained a lot of questions I’ve had about those things. The Halsin journal is such a minor thing u never notice it but seeing it explained is like how did I not notice this happening. I’d certainly be interested in future acts!
@@killskill9391 Well, since it doesn't actually block you from proceeding, I guess they didn't need to go that far. I assume they just wanted to give you lots of chances to get the hint.
ohh, the astarion romance place in act 1 was used in EA for Gale too! the bottles, blanket and bedroll was the exact spot where it happened, so that is why you can walk there (tav wohld come up to sitting gale etc...). It was used up until patch 3 i think, patch 4 or 5 moved the scene to camp and it was kinda buggy haha. now that i remember, its the exact spot where gale used to tell you about the orb and karsus, but it was also used for his romance scene.
Man, I generally don't like the way many people have talked about "cut content" and the like in BG3, the game is beyond amazing as released after all, but I can't help but get a severe hauntological longing both remembering how the game differed in EA, as well as videoes like this uncovering remnants of different directions still left in the game. That all said I'm thoroughly impressed with what you manage to uncover, and I love videos like this
@@NullFront the game was rushed, it is still a great game, but could have been the best of all time if they took a few more years... guess wizards of the coast pressured them or something, that company is just bad. Glad larian went their own way
The game is obviously awesome but let's be real, that doesnt change the fact a lot of potential was left on the table due to time and pressure to full release. i think the most painful demonstration of this is the fact that there is so little diversity in the origin/party characters. 2 of the core DnD classes are not even represented in the game's party members, 4 out of the 8 party characters introduced in act 1 are elves, and the worst offense of all in my opinion is that there are not 1, but TWO party members that are not introduced until the later acts which removes so much time for us to grow with and enjoy the characters.
@@miaomiiao Which is just sad all around for those of us who love the Forgotten Realms specifically and could give a toss about other generic fantasy universes. If I ever win the Powerball, I guarantee a large fraction of it will be spent buying up franchises like D&D and Battletech just to set them up with responsible leaders.
You basically are filming the behind the scenes documentary making of bg3. Hope larian credits you if they eventually actually make that! Would watch all this over again
Apart from the mechanics to manage various events you can't help but think a lot of this is there to support a much, much more massive game or set of ideas than the one which finally reached us (which is still superb). If only the Gods had blessed Larian with infinite resources (and I could find more free hours in the day to explore them).
I've seen the asylum! I don't know if they've patched this out, but when the grove fight was all ready to start, I opened the bottle with the spectator in it at the entrance doors. It aggro'd Minthara and her army in the asylum who were waiting for the fight to start, and the camera kept cutting to them angrily walking around in there with nothing they could attack. 😛
Hahah nice. I know there are some tricks to reach the asylum in some later maps by swapping places with characters, so there are probably other glitchy methods of seeing/reaching them.
What a cool video. It's really interesting seeing the behind the scenes for such a massive and unique game. You could make an entire series out of it I bet.
Great video! For someone so technologically challenged that I am one small step from throwing rocks at the moon.... it never fails to stagger me when the sheer under the bonnet complexity of the kind of code needed to run BG3 is revealed, even in part. Grateful for your time and trouble to show us even this small part. This video also showcases why I am still so not at peace with the game as I know it ending - the craft and the attention to detail and the sheer labour devoted to things you might only see for a few seconds, or might never see at all, is truly what elevates this game into the pantheon of the true great and enduring titles. This craft and attention is perhaps what separates game as art from game as commodity - that an element is there because it is good and means something, not because it best serves the bottom line.
And everyone is doing their part to make as much out of the game as possible. People are already creating some impressive new locations/mods in the toolkit. And I'm no good at making new things, just picking apart the old things. So that's what I'm doing hahah.
The Voice of the Absolute being an Npc reminds of when you steal something from the Water Queens basement. Umberlee herself admonishes you and for a few seconds you can see a dot on the map (that is avoided when pathfinding) that I think is an invisible npc of her.
I'll definitely look into that when I get to that map. I know that the voice of the Absolute that speaks to you in the camp scene when the gith attack you in your sleep is invisible, unlike the one in Act 1.
fantastic video. was so excited to get notified on the two new videos and this series is giving me a very interesting perspective in relation to video game development. please part 2 🙏🏾
I loved seeing glimpses of all the cut content, especially from early access ❤ I look forward to any other videos you make ❤ BG3 had so much interesting cut content it was wonderful to see it, I wish it would have been playable in the finished game
I've just skimmed over the main Act 2 asylum, for now, but I've already found some interesting things, including stuff that didn't make it into the released game.
This is incredible! Thank you for putting the time into delving into all this. Despite knowing how some of this works already, there was so much fascinating insight I had no clue about. Though that detail about all the people and corpses constantly chilling in your camp I could have done without. No way I can look at camp the same again! 😂 Would love to see as much of this kind of content as you’d be able and willing to provide. Well done!
@SlimXG It’s just so eerie! When I hopped back into my save after watching this video, I purposely went and got up as close as I could to that rock that Ikaron (maybe?) sits on moping at the tiefling party and couldn’t help but wonder if I was just standing on top of him 😅😂 I also keep half expecting to bump into invisible people now, but the logical side of me knows they obviously don’t have collision. It is funny to think about though, so thanks for that!
Fun fact, if you side with the goblins and then longrest in the druid camp, if you attack the tieflings from inside the camp the goblins will enter combat from the Asylum, and you can spectate them inside there. Unfortunately you now have to kill the tieflings and druids by yourself, and the game is liable to crash if you start a cutscene. Source: it nearly ended me and my friends honour run, but when we crashed our save went to before we aggro'ed the tieflings
this was a great video! it's really cool to see what's hanging around in the background :) thanks for making it! all the detail and information reminded me of a WoW youtuber I used to watch who passed away a few years ago, it's nice to see this kind of passion in other fandoms too.
@@SlimXG also may be worth seeing if you can put a watermark on your vids in the future, I came across this on tiktok thinking you'd uploaded it there but it was a rando account stealing and reuploading with no credit. I reported the video and they've limited visibility on it but yea :/
@@dusky6484 I'm aware of that ripoff Tiktok channel, and yeah, not much I can do about it. That's why I showed my channel name/icon on screen at the end of this video, hoping maybe at least a few people will figure it out . .
That’s incredible-the amount of content never ceases to amaze me. And wow, THE river! Thank you for your service! I can’t wait to see what secrets you reveal about Acts 2 and 3!
Dear fucking god, Paper Mario 64 came out a little less than 23 years before BG3 (8 days to be exact,) and they're STILL doing the "spawn characters in an unreachable, unseeable place for when they're needed" thing.
Yeah, it's a pretty common thing in games (going all the way back to 2D console games, even), but it's not usually done in a physical location that obeys normal game rules, like this.
Absolutely awesome video, the out of bounds connoisseur in me always wants to see more of what's hidden and what was. Would be supper interesting to see how the maps looked in early access as early versions, prototypes etc. as well as the other acts! Keep up the great work.
While working on Act 2, I ended up downloading Early Access builds to get to the bottom of a mystery, and already found plenty of other interesting things, there. So I'd say there's a pretty good chance I'll be making at least one video dedicated to EA stuff in the future. Stay tuned.
This is so interesting! Especially the bits and pieces that exist as edge cases / failsafes, I love thinking about these kind of things from a game design perspective. Thanks for cataloging it in such a comprehensive (and humorous) way! And to Gale of course, for his riveting insight as always.
I had figured Act 1 would have the strangest stuff, because of things left over from Early Access. But I've started digging into the main Act 2 map, and there's plenty of weird stuff, there, too. I hope I can make it interesting to watch.
This is like watching the behind-the-scenes of a literal theater production. I love that they even call it "offstage." This just tickles me pink, I love it so much. Brilliant work!
I've had this video in the works for a long time, so I've been leaving small teasers in past videos. So for the Isobel Silence trick video before this one, I said that Marcus is, "waiting offstage for his cue to attack" because he is actually in the OffStage state, at that point. 😉
That was a great video, would love to see more for the other maps! Also, are the main menu backgrounds actual maps? The grasstop view of baldur's gate, and the group of people coming down the stairs under Bhaal's face statue 👀
I always enjoy these hidden things in games. There is also an unintentional way of seeing the durge+bald men group if you add mods incorrectly. That's how i found it some time ago, and it prevents you from creating a character until you remove or fix the mods!
I'm betting....the 2nd platform was part of the bugfix for people falling through the 1st platform. The 2nd one teleports into the same position as the first when we click to use it. And yet... we still can fall thru sometimes xD
That platform that I show in the asylum is part of the "vista" of the Shar temple that you see off in the distance, so it wasn't meant to be used as an actual platform that you stand on. When it's in its correct position, you can't even walk around on it.
I looove seeing this kind of secrets! Using cheatcodes to reveal the true entire maps in games and getting to see how things are done is so funny and exciting! Thanks for the vid and already asking for part 2 ❤❤
Having played the earlier beta, i did notice something wasnt quite the same with the character creation background and the dream sequences. But could never quite place why they felt different, so this explains a big part of it. truly was very fond of those 2 areas/backdrops when i first experienced them
7:40 you can actually see Mizorra or however you spell it in your camp sometimes for a single instant when you go in after interacting with Wyll. She disappears in a cloud of red smoke but ive gotten her with the manual turn based mode before
During a regular play through, I found the glowing yellow outline miniature mind flayer ship in the house of healing when i was moving the camera around. I am guessing it was part of this because it would disapear when i moved the camera too much. I tried to look it up but i could not find anything. And the act 1 areas that are a different time of day are so beautiful. The level up screen or the old dream visiter areas. I wish so much that they were still able to be played haha.
Thank you for your incredible contributions to us on the internet too lazy to figure out ridiculous sequence breaks and find third party tools, and ensuring we all can see the great work Larian put in.
I hope in Act 2 you mention more about the vampire ambush. I have talked so much about suspected lost parts of BG3 with friends and one of them is just about how Astarion says he has to be careful because there will be plenty more chances for ambushes in the future after the Gur hunter and YET. Just the Act 3 one if you're too slow to show up at Cazador's doorstep. I wish there was one more interaction with them somewhere in Act 1.5/Act 2. Also sucks that Wyll knows the original hunter guy cause I'd love to know what the story is there.
I started looking more closely at Act 2 content, today, and I did see something that *may* be related to Astarion/vampire stuff. But it's not much, on its own. We'll see if I can find anything more about it.
@@SlimXG interesting!! Act 2 is really snug on ambushes so I wouldn’t be surprised if the crew were like “we don’t need any here.” Honestly watching you break down this game’s inner workings is just a great time overall so I’m excited to see whatever you find regardless. Keep up the stellar content!
Gale's random one-worded lines will never get old. I fall for that joke everytime! That being said the rest of this video was pretty great too!j I just love all these "behind the scenes" secrets.
I do believe that the platform in Grymforge is in the asylum because people were using it to try to reach The Gauntlet of Shar earlier, as is implied one aught to be able to do from them actually being the same installation. I believe I read this in one of the patch notes.
Oh, hmm. One of the things that I considered was that all the saves I have where that platform is already in front of the Shar temple were on older patches, and all my tests to try to find out why/when it moved were done in Patch 7.
There is another interesting Duergar boot mechanic if you can call it that and I have have no idea what really happens when you actually "use" it. When you jump on the underdark duergar boat at the beach, ideally onto its rear and then proceed to press shift in order to force your avatar to walk to where you click at and the place you click at is on the quay next to the boat, the route the game plots for your character actually goes up the cliff on the other side of the boat and all the way back down. When your avater then attempts to walk this impossible route the game goes dark and your avatar respawns on the beach walking to the quay. Even better when you do this the first time you also get a good bunch of EXP for that.
Playing around with Cheat Engine in BG3 is so fun when doing a second playthrough, tons of secret items in the files you can give yourself and you can succeed that pesky 99 skill check first try lol.
I haven't actually "played" BG3 in a long time hahah. But I do use a combination of Cheat Engine and Script Extender console to craft the situations I want to show in videos.
@@SlimXG On a other note, I'm unsure if it's bad programming practice to instance whole areas and display them off screen. I mean, surely we don't need the starting area and tons of junk that comes in Act 3 when in the Act 1 area? I'm a programmer, but not a video game one, but it seems like you are wasting resources on things you don't need lol.
@@MichaelDavis-mk4me I can't critique their exact methods, but I think a lot of what they do as far as when and where things are loaded is to make the scripting easier (the full name of the asylum is sometimes called, "scripter's asylum" in the files). Such as the use of Global characters that are always loaded into every map. I will say that the massive amount of data stored in each save file becomes noticeable when you do a lot of Quick Loading hahah.
@@SlimXG Yeah, but the game runs fine so I will cut them so slack. I'm pretty sure Larian's developer know damn well what they are doing at this point. But yeah, with each of your secret hidden things off map, I can't help to wonder if these things should be there at all.
THIS IS EXACTLY THE VIDEO I WAS WAITING FOR!!! A few of my own thoughts, observations, and questions, in no particular order: 1. The Cazador in the asylum is genuinely unkillable there and everywhere else in Act 1-no experience or loot, even with the Raphael exploits. I would guess it's because his coffin isn't in Act 1, so he can't teleport to it when he gets reduced to 0 hp. 2. Allegedly it used to be possible to reverse-pickpocket a dead party member onto Raphael to get into the asylum, but the behavior on current patch suggests that he goes offstage after his cutscene. Do you happen to know if he does go offstage, or where he goes instead if he doesn't? 3. The mountain pass asylum also used to be accessible via reverse-pickpocket, but I haven't found a set-up to get there on current patch (and a single, fully-rendered mountain earned my full ire during the process of me looking). Do you happen to know of one? Or is it only accessible via external tools at the present? 4. What's with the Cube (act1_black_cube if you're looking at Ogam's fling visualizer)?
1. Cazador is specifically set to be immortal prior to the normal scene in Act 3. 2. Yes, Raphael only starts in the asylum. Once he teleports to whichever spot you triggered his conversation, he goes OffStage as soon as the House of Hope scene starts. If you attack him and he disappears, he is also simply going OffStage in the same spot he's standing in. I actually recorded footage of that for this video but didn't end up putting it in. 3. There is very little in the creche asylum, with few triggers, so I'm not sure who was teleporting there in the past that could have been pickpocketed. I looked around for possible spots to fling a crate there, and the creche camp and Blood of Lathander rooms are both nearby, but both have walls in the way. 4. I have not looked at Ogam's fling visualizer, but if you're referring to the big back cube that is just to the west of the Act 1 asylum, that is where the Disembodied Voice of the Absolute scene takes place, after the goblin bridge (or wherever you trigger the scene) fades to total darkness and you see the Chosen Three.
@@SlimXG Oh wow, thanks for clarifying! Regarding the creche asylum, you used to be able to pickpocket (or open a trade window with) Vlaakith during the Planecaster cutscene, give her a corpse, and then use the Astral Prism's scripted party revive to actually access the asylum.
@@aluc0hc Ahh, that might explain why the only triggers I could find (other than Daisy/pixie) in that asylum are for Vlaakith. But it seems that now, she just speaks to you without leaving the asylum.
I actually have screenshots of the weird storage location from my first playthrough, except mine had no texture and was just a grey and black checkerboard, i got in a fight in the city, and somehow, the fight actually pulled all the unloaded actors into the fight, theyd have turns, and cast spells at me from their special dimension, including a lv 0 npc thats just a black silhouette called the "voice of the absolute"
It just occurred to me that one of the tieflings in camp has the same name as the main character of Portal. I wonder if that's a coincidence - it probably is, but I've never seen the name “Chell” anywhere else.
Some of the ones on other maps can also be reached by using the same crate flinging trick. Or, of course, you can just teleport there, if you are bending the rules a bit.
Something else that would be interesting to go over are some of the design aspects of the game engine! For example, if I recall correctly, the game uses a mix of a completely proprietary language for state and database events (Osiris) and Lua. When looking over things, I honestly got the feeling that they were moving away somewhat from Osiris, and more towards Lua.
The main scripting ("Goals") is done entirely in Osiris, and that's what I've spent the most time working with. The underlying engine, and stuff like combat mechanics and stats, I have put a lot less research into.
I got warped to that place when I long rested once. Just me, the dark urge goblin butler guy and the dream guardian hanging out in limbo. Albeit all unconscious
So on top of everything else, my camp is haunted by dead tieflings. Joy. I wonder if Spencer was supposed to be associated with Gandrel in some way since Gandrel and his people were hunting Astarion?
So that's what that weird plane I saw in my first playthrough was. (The Withers cutscene didn't show up in its intended place for me, so next time I went to camp and long rested the game must've forced him to "move in", triggering the cutscene with an asylum background as seen at 14:30 and leaving me very confused about what all that stuff I could see was about)
A few people have mentioned that, and it's possible. Though the "Dad" element, the "wolf dream", Shadowheart's father being a lycanthrope, and the fact that this werewolf wasn't added into the game files until after Early Access adds together to make me think it's more likely. But no way to really know without input from Larian, I suppose.
I looked into the game files quite a bit but not as extensive as you. Though i've seen some of these scripts but i have no interest in them since it's related to EA stuff and some game technical like preload assets, debug room (Asylum ?) and what not. I've made a mod that put Durge origin and Shart origin together with background scripts merged just for the lolz. It's actually pretty fun, ngl. Way more fun than Creation Kit because it's a nice change, i guess. That CE table is extremely handy. I might actually going deep in game files now and see what i can dig up. Might learn something new for making my new mods for personal use as well. BG3SE is a godsend.
I started out just messing with Cheat Engine, but over time, have moved more and more into direct Osiris manipulation through the Script Extender console.
@@SlimXG Mine was different. I started out by txt editing because we didn't have SE until a few months after the game was release. Then i quit the game and recently came back to BG3 from Skyrim modding burnout. I usually use CE for item spawning, enable skill presets i made. I'm starting to move to Osiris because Osiris takes top priority over scripting languages in editors and i wanna learn Osiris and make better mods for my own use.
Yes, I had to look up what a "Macbeth ColorChecker" is.
Full Nerela dialogue video is here: ua-cam.com/video/um9-w9ovbn8/v-deo.html
Ohhhh do fake dragon age 3:23
4:29 I once again vastly appreciate the inclusion of Gale and his one liners
Mystra
The Crown
Karsus
The weave
The orb.
The sheer amount of cut content makes me realise why Neil Newbon forgets certain scenes in his playthrough. The game really is massive.
People picking through the files like this reminds me of New Vegas. I suspect we'll have some cut content restoration mods within a couple years
@@jakel2837 With hotfixes and patches being the only additional updates BG 3 will ever get, I can see people really digging and salvaging what extra content they can.
I'm glad that those poor dragon-roasted flaming fists got sent to a farm upstate
Precisely
Starting to sound edible. I should get dinner 🍽️
[ ! ]
Karsus.
Karsus 🗣🗣🗣
The Weave.
👏Kar👏Sus👏
10/10 Dialogue
@@SlimXGMystra
The werewolf makes me remember that Auntie Ethel also has cut dialogue for a werewolf origin character. It makes me kind of sad that we will never actually have an origin character, or rather an origin background like the Durge for it.
Well thanks to mods it's technically possible to be a werewolf, but nothing official sadly
Easier to just make poorly written thirst traps :(.
I hope larian move away from the Sims in their new IP
@@thesongoflunch what?
@@clevergoblin1714i think hes just a furry
The halfling werewolf bard origin character. A perfect Astrion romance option.
Really great video slim. You explained a lot of questions I’ve had about those things. The Halsin journal is such a minor thing u never notice it but seeing it explained is like how did I not notice this happening. I’d certainly be interested in future acts!
I mean, it pales in comparison to the Astral Prism, but it is pretty amusing, the lengths they go to to make sure you end up with that book.
@@SlimXGIs there a contingency in case you never loot it?
@@killskill9391 Well, since it doesn't actually block you from proceeding, I guess they didn't need to go that far. I assume they just wanted to give you lots of chances to get the hint.
@@SlimXG Makes sense. Was just curious how far they decided to actually take it.
ohh, the astarion romance place in act 1 was used in EA for Gale too! the bottles, blanket and bedroll was the exact spot where it happened, so that is why you can walk there (tav wohld come up to sitting gale etc...). It was used up until patch 3 i think, patch 4 or 5 moved the scene to camp and it was kinda buggy haha.
now that i remember, its the exact spot where gale used to tell you about the orb and karsus, but it was also used for his romance scene.
Ahhh, very interesting. I didn't actually play in Early Access, so a lot of it is unknown to me. Thanks for the insight.
We are gradually gaining a codex of in-jokes. I appreciate this greatly, almost as much as the effort put into these videos.
Man, I generally don't like the way many people have talked about "cut content" and the like in BG3, the game is beyond amazing as released after all, but I can't help but get a severe hauntological longing both remembering how the game differed in EA, as well as videoes like this uncovering remnants of different directions still left in the game. That all said I'm thoroughly impressed with what you manage to uncover, and I love videos like this
@@NullFront the game was rushed, it is still a great game, but could have been the best of all time if they took a few more years... guess wizards of the coast pressured them or something, that company is just bad. Glad larian went their own way
The game is obviously awesome but let's be real, that doesnt change the fact a lot of potential was left on the table due to time and pressure to full release.
i think the most painful demonstration of this is the fact that there is so little diversity in the origin/party characters. 2 of the core DnD classes are not even represented in the game's party members, 4 out of the 8 party characters introduced in act 1 are elves, and the worst offense of all in my opinion is that there are not 1, but TWO party members that are not introduced until the later acts which removes so much time for us to grow with and enjoy the characters.
@@miaomiiao Which is just sad all around for those of us who love the Forgotten Realms specifically and could give a toss about other generic fantasy universes. If I ever win the Powerball, I guarantee a large fraction of it will be spent buying up franchises like D&D and Battletech just to set them up with responsible leaders.
@@Lazarus7000 It's quite telling how elated Larian was to cease working with WOTC.
You basically are filming the behind the scenes documentary making of bg3. Hope larian credits you if they eventually actually make that! Would watch all this over again
Hahah I don't exactly see Larian giving me a call, any time soon. But thank you.
@@SlimXG I enjoyed the fully unauthorized behind the scenes. Thank you.
@@kittydaddy2023 The AMAZING secrets Larian DOESN'T WANT YOU TO SEE
Behind the behind the scenes
12:17 Oh my goodness LaeLae even has her romantic sunrise as a portrait backdrop! I couldn't connect the dots until now.
Hah, good call
I LOVE THOSE THINGS, THANK YOU! I hope you would do similar videos for Acts 2 and 3.
Also, love the "Karsus" bit.
Hah, and Act 3 is HUGE, with all the different maps
@SlimXG well I certainly hope you do end up getting to act 2 and 3 🙏🏻
@@lynchn9562 Act 2 should be finished in the next few days (hopefully)
Apart from the mechanics to manage various events you can't help but think a lot of this is there to support a much, much more massive game or set of ideas than the one which finally reached us (which is still superb). If only the Gods had blessed Larian with infinite resources (and I could find more free hours in the day to explore them).
I've seen the asylum! I don't know if they've patched this out, but when the grove fight was all ready to start, I opened the bottle with the spectator in it at the entrance doors. It aggro'd Minthara and her army in the asylum who were waiting for the fight to start, and the camera kept cutting to them angrily walking around in there with nothing they could attack. 😛
Hahah nice. I know there are some tricks to reach the asylum in some later maps by swapping places with characters, so there are probably other glitchy methods of seeing/reaching them.
I would absolutely love to see the rest of the content like this in the future, so yes please I am all for it
I'd love to see more of this kind of thing from later in the game
Seconded!
17:02 Down By The River JUMPSCARE💀
Trust me, that was less scary than if I had sung it
Never stop having Gale just say "Karsud"
What a cool video. It's really interesting seeing the behind the scenes for such a massive and unique game. You could make an entire series out of it I bet.
If the response to this one is good, I'll definitely make more about the later maps.
Great video! For someone so technologically challenged that I am one small step from throwing rocks at the moon.... it never fails to stagger me when the sheer under the bonnet complexity of the kind of code needed to run BG3 is revealed, even in part. Grateful for your time and trouble to show us even this small part.
This video also showcases why I am still so not at peace with the game as I know it ending - the craft and the attention to detail and the sheer labour devoted to things you might only see for a few seconds, or might never see at all, is truly what elevates this game into the pantheon of the true great and enduring titles. This craft and attention is perhaps what separates game as art from game as commodity - that an element is there because it is good and means something, not because it best serves the bottom line.
And everyone is doing their part to make as much out of the game as possible. People are already creating some impressive new locations/mods in the toolkit. And I'm no good at making new things, just picking apart the old things. So that's what I'm doing hahah.
The Voice of the Absolute being an Npc reminds of when you steal something from the Water Queens basement. Umberlee herself admonishes you and for a few seconds you can see a dot on the map (that is avoided when pathfinding) that I think is an invisible npc of her.
I'll definitely look into that when I get to that map. I know that the voice of the Absolute that speaks to you in the camp scene when the gith attack you in your sleep is invisible, unlike the one in Act 1.
fantastic video. was so excited to get notified on the two new videos and this series is giving me a very interesting perspective in relation to video game development. please part 2 🙏🏾
I am absolutely enthralled by the stuff that developers do to get games to work, so this video was an absolute delight. Thank you for this!
I loved seeing glimpses of all the cut content, especially from early access ❤ I look forward to any other videos you make ❤ BG3 had so much interesting cut content it was wonderful to see it, I wish it would have been playable in the finished game
I've just skimmed over the main Act 2 asylum, for now, but I've already found some interesting things, including stuff that didn't make it into the released game.
@@SlimXG I look forward to seeing what else you find! ❤️
This is incredible! Thank you for putting the time into delving into all this. Despite knowing how some of this works already, there was so much fascinating insight I had no clue about. Though that detail about all the people and corpses constantly chilling in your camp I could have done without. No way I can look at camp the same again! 😂 Would love to see as much of this kind of content as you’d be able and willing to provide. Well done!
The creepiness of the camp being full of invisible people (and corpses) was exactly why I showed it hahah.
@SlimXG It’s just so eerie! When I hopped back into my save after watching this video, I purposely went and got up as close as I could to that rock that Ikaron (maybe?) sits on moping at the tiefling party and couldn’t help but wonder if I was just standing on top of him 😅😂 I also keep half expecting to bump into invisible people now, but the logical side of me knows they obviously don’t have collision. It is funny to think about though, so thanks for that!
Fun fact, if you side with the goblins and then longrest in the druid camp, if you attack the tieflings from inside the camp the goblins will enter combat from the Asylum, and you can spectate them inside there. Unfortunately you now have to kill the tieflings and druids by yourself, and the game is liable to crash if you start a cutscene.
Source: it nearly ended me and my friends honour run, but when we crashed our save went to before we aggro'ed the tieflings
Ah, a few people have mention this happening, but you're the first to give details on how to actually cause it. Thanks for the extra info.
Love these behind the scenes videos!! Would love to see more! Your presentation is top notch 👍
Excellent video. I love seeing those peeks behind the curtain. Thanks for putting this together!
this was a great video! it's really cool to see what's hanging around in the background :) thanks for making it!
all the detail and information reminded me of a WoW youtuber I used to watch who passed away a few years ago, it's nice to see this kind of passion in other fandoms too.
If you mean Hayven, then that's a channel I also used to watch, back then. I also used to play WoW (way too much).
@@SlimXG that's exactly who I meant omg. That's so cool
@@SlimXG also may be worth seeing if you can put a watermark on your vids in the future, I came across this on tiktok thinking you'd uploaded it there but it was a rando account stealing and reuploading with no credit. I reported the video and they've limited visibility on it but yea :/
@@dusky6484 I'm aware of that ripoff Tiktok channel, and yeah, not much I can do about it. That's why I showed my channel name/icon on screen at the end of this video, hoping maybe at least a few people will figure it out . .
This was a really cool video. Thanks for conpiling all of this!
That’s incredible-the amount of content never ceases to amaze me. And wow, THE river!
Thank you for your service! I can’t wait to see what secrets you reveal about Acts 2 and 3!
Dear fucking god, Paper Mario 64 came out a little less than 23 years before BG3 (8 days to be exact,) and they're STILL doing the "spawn characters in an unreachable, unseeable place for when they're needed" thing.
Yeah, it's a pretty common thing in games (going all the way back to 2D console games, even), but it's not usually done in a physical location that obeys normal game rules, like this.
This is an extremely common setup for nearly every game across many game engines.
@@JohnVanderbeck You really just can't improve upon perfection.
Yep
Just goes to show that you’re a consumer that doesn’t know about actual development, also why the paper Mario comparison at all?
Great video! I love how you don't just show us what's hidden beneath the veil of the game but also go in detail on what it is or what it does. Cheers!
That's so interesting ! Really shows how much work went into making this game !
I didnt expect big Volo lmao
KNEEL BEFORE HIM
The Shar Temple plataform being in the asylum is a veiled reference to how getting a TPK in the elevator can drive you insane
That's the best guess, so far
Absolutely awesome video, the out of bounds connoisseur in me always wants to see more of what's hidden and what was. Would be supper interesting to see how the maps looked in early access as early versions, prototypes etc. as well as the other acts! Keep up the great work.
While working on Act 2, I ended up downloading Early Access builds to get to the bottom of a mystery, and already found plenty of other interesting things, there. So I'd say there's a pretty good chance I'll be making at least one video dedicated to EA stuff in the future. Stay tuned.
@@SlimXG hell yeah, staying tuned 👀
Holy shit! I almost forgot about the early access dream guardian nook! What a scenic little place... I kinda miss it.
I applaud your use of, "nook"
21:50 is giving “githyanki hair that is real,” a la ✨Twilight Eclipse✨
This is so interesting! Especially the bits and pieces that exist as edge cases / failsafes, I love thinking about these kind of things from a game design perspective. Thanks for cataloging it in such a comprehensive (and humorous) way! And to Gale of course, for his riveting insight as always.
I had figured Act 1 would have the strangest stuff, because of things left over from Early Access. But I've started digging into the main Act 2 map, and there's plenty of weird stuff, there, too. I hope I can make it interesting to watch.
Wyll actually becomes the blade.
Hahah that was exactly my reason for putting that clip in
This is like watching the behind-the-scenes of a literal theater production. I love that they even call it "offstage." This just tickles me pink, I love it so much. Brilliant work!
I've had this video in the works for a long time, so I've been leaving small teasers in past videos. So for the Isobel Silence trick video before this one, I said that Marcus is, "waiting offstage for his cue to attack" because he is actually in the OffStage state, at that point. 😉
idk why but the multiple ralphael's sent me
These are all such interesting little peeks behind the curtain. Its fascinating to me how games work in the background
Definitely do more! I especially wanna see what act 3 looks like.
It's a good day when I get a notification for your vids!
Hahah glad you enjoyed it (including my corny jokes)
lich queen volo is intimidating
That was a great video, would love to see more for the other maps! Also, are the main menu backgrounds actual maps? The grasstop view of baldur's gate, and the group of people coming down the stairs under Bhaal's face statue 👀
Yep, they are. I've explored them in the toolkit, but I have yet to find a method to actually load into them as game levels. Maybe someday . .
@@SlimXG interesting! Bummer tho xD
"Down by the river" explaining is in compositor UA-cam channel. In his video we see Astarion and Shadowheart in river.
Love every one of these deeper code/asset dives.
incredible video!! would love to see the later acts!
Will do!
Amazing video as always. Would love to see more of this for act 2 and 3.
I always enjoy these hidden things in games. There is also an unintentional way of seeing the durge+bald men group if you add mods incorrectly. That's how i found it some time ago, and it prevents you from creating a character until you remove or fix the mods!
Looking forward to what you will find in Act II and Act III
I'm betting....the 2nd platform was part of the bugfix for people falling through the 1st platform. The 2nd one teleports into the same position as the first when we click to use it.
And yet... we still can fall thru sometimes xD
That platform that I show in the asylum is part of the "vista" of the Shar temple that you see off in the distance, so it wasn't meant to be used as an actual platform that you stand on. When it's in its correct position, you can't even walk around on it.
I looove seeing this kind of secrets! Using cheatcodes to reveal the true entire maps in games and getting to see how things are done is so funny and exciting! Thanks for the vid and already asking for part 2 ❤❤
Thank you! And the Act 2 video is already in the works.
@SlimXG Niiiice! Can't wait to see that. Keep up the great work ✨🤗
Having played the earlier beta, i did notice something wasnt quite the same with the character creation background and the dream sequences. But could never quite place why they felt different, so this explains a big part of it. truly was very fond of those 2 areas/backdrops when i first experienced them
Working on this video and the Act 2 one has led me to dig into the Early Access builds, so you might just be seeing more of it, in the future . .
Do definitely make another one for act 2 or I will cry and be sad. Great video
Well I'd hate to make you sad . .
7:40 you can actually see Mizorra or however you spell it in your camp sometimes for a single instant when you go in after interacting with Wyll. She disappears in a cloud of red smoke but ive gotten her with the manual turn based mode before
If you're playing as avatar Wyll, you can see her show up briefly during the day, with the Oathbreaker Knight also in the background . .
Another great video! I would love another video about the stuff in Act 2 & 3.
Can't wait for you to do this on act 3. The amount of hidden assets must be huge!
I'll probably have to split Act 3 into multiple videos, since the amount of stuff on each map is as much as in this video.
I love that the Gale coverage line jokes are still in full swing
Some day, I'll run out of new ones to show 😔
@@SlimXG honestly, I think they’re funny enough you can reuse some of them
@@karlwittenburg5868 Oh I'll come up with something, I'm sure . .
During a regular play through, I found the glowing yellow outline miniature mind flayer ship in the house of healing when i was moving the camera around. I am guessing it was part of this because it would disapear when i moved the camera too much. I tried to look it up but i could not find anything.
And the act 1 areas that are a different time of day are so beautiful. The level up screen or the old dream visiter areas. I wish so much that they were still able to be played haha.
this is my favorite type of content ever
omg i would love to see this for the other acts! this is so neat
Thank you for your incredible contributions to us on the internet too lazy to figure out ridiculous sequence breaks and find third party tools, and ensuring we all can see the great work Larian put in.
I hope in Act 2 you mention more about the vampire ambush. I have talked so much about suspected lost parts of BG3 with friends and one of them is just about how Astarion says he has to be careful because there will be plenty more chances for ambushes in the future after the Gur hunter and YET. Just the Act 3 one if you're too slow to show up at Cazador's doorstep. I wish there was one more interaction with them somewhere in Act 1.5/Act 2. Also sucks that Wyll knows the original hunter guy cause I'd love to know what the story is there.
I started looking more closely at Act 2 content, today, and I did see something that *may* be related to Astarion/vampire stuff. But it's not much, on its own. We'll see if I can find anything more about it.
@@SlimXG interesting!! Act 2 is really snug on ambushes so I wouldn’t be surprised if the crew were like “we don’t need any here.” Honestly watching you break down this game’s inner workings is just a great time overall so I’m excited to see whatever you find regardless. Keep up the stellar content!
@@kalublah Well that's quite the praise; thank you. I'll see what else I can dig up.
@@SlimXG Absolutely! As an animator who loves BG3, I always try to put your work in my youtube work playlist ^^ Your work is immaculate!
Heh, the actors have a waiting room. They just need to add wine and nibbles.
Amazing content. Can't wait for act 2 and 3
Gale's random one-worded lines will never get old. I fall for that joke everytime! That being said the rest of this video was pretty great too!j I just love all these "behind the scenes" secrets.
I do believe that the platform in Grymforge is in the asylum because people were using it to try to reach The Gauntlet of Shar earlier, as is implied one aught to be able to do from them actually being the same installation. I believe I read this in one of the patch notes.
Oh, hmm. One of the things that I considered was that all the saves I have where that platform is already in front of the Shar temple were on older patches, and all my tests to try to find out why/when it moved were done in Patch 7.
I love your videos.
There is another interesting Duergar boot mechanic if you can call it that and I have have no idea what really happens when you actually "use" it.
When you jump on the underdark duergar boat at the beach, ideally onto its rear and then proceed to press shift in order to force your avatar to walk to where you click at and the place you click at is on the quay next to the boat, the route the game plots for your character actually goes up the cliff on the other side of the boat and all the way back down.
When your avater then attempts to walk this impossible route the game goes dark and your avatar respawns on the beach walking to the quay. Even better when you do this the first time you also get a good bunch of EXP for that.
I might look into that
would love to see more videos like this for later parts of the game!!!!
yeah i REALLY wanna see more! out of sight stuff is great!
Great stuff. I would definitely like to see more.
Playing around with Cheat Engine in BG3 is so fun when doing a second playthrough, tons of secret items in the files you can give yourself and you can succeed that pesky 99 skill check first try lol.
I haven't actually "played" BG3 in a long time hahah. But I do use a combination of Cheat Engine and Script Extender console to craft the situations I want to show in videos.
@@SlimXG On a other note, I'm unsure if it's bad programming practice to instance whole areas and display them off screen. I mean, surely we don't need the starting area and tons of junk that comes in Act 3 when in the Act 1 area? I'm a programmer, but not a video game one, but it seems like you are wasting resources on things you don't need lol.
@@MichaelDavis-mk4me I can't critique their exact methods, but I think a lot of what they do as far as when and where things are loaded is to make the scripting easier (the full name of the asylum is sometimes called, "scripter's asylum" in the files). Such as the use of Global characters that are always loaded into every map. I will say that the massive amount of data stored in each save file becomes noticeable when you do a lot of Quick Loading hahah.
@@SlimXG Yeah, but the game runs fine so I will cut them so slack. I'm pretty sure Larian's developer know damn well what they are doing at this point. But yeah, with each of your secret hidden things off map, I can't help to wonder if these things should be there at all.
Would love to see more, this was great
THIS IS EXACTLY THE VIDEO I WAS WAITING FOR!!!
A few of my own thoughts, observations, and questions, in no particular order:
1. The Cazador in the asylum is genuinely unkillable there and everywhere else in Act 1-no experience or loot, even with the Raphael exploits. I would guess it's because his coffin isn't in Act 1, so he can't teleport to it when he gets reduced to 0 hp.
2. Allegedly it used to be possible to reverse-pickpocket a dead party member onto Raphael to get into the asylum, but the behavior on current patch suggests that he goes offstage after his cutscene. Do you happen to know if he does go offstage, or where he goes instead if he doesn't?
3. The mountain pass asylum also used to be accessible via reverse-pickpocket, but I haven't found a set-up to get there on current patch (and a single, fully-rendered mountain earned my full ire during the process of me looking). Do you happen to know of one? Or is it only accessible via external tools at the present?
4. What's with the Cube (act1_black_cube if you're looking at Ogam's fling visualizer)?
1. Cazador is specifically set to be immortal prior to the normal scene in Act 3.
2. Yes, Raphael only starts in the asylum. Once he teleports to whichever spot you triggered his conversation, he goes OffStage as soon as the House of Hope scene starts. If you attack him and he disappears, he is also simply going OffStage in the same spot he's standing in. I actually recorded footage of that for this video but didn't end up putting it in.
3. There is very little in the creche asylum, with few triggers, so I'm not sure who was teleporting there in the past that could have been pickpocketed. I looked around for possible spots to fling a crate there, and the creche camp and Blood of Lathander rooms are both nearby, but both have walls in the way.
4. I have not looked at Ogam's fling visualizer, but if you're referring to the big back cube that is just to the west of the Act 1 asylum, that is where the Disembodied Voice of the Absolute scene takes place, after the goblin bridge (or wherever you trigger the scene) fades to total darkness and you see the Chosen Three.
@@SlimXG Oh wow, thanks for clarifying!
Regarding the creche asylum, you used to be able to pickpocket (or open a trade window with) Vlaakith during the Planecaster cutscene, give her a corpse, and then use the Astral Prism's scripted party revive to actually access the asylum.
@@aluc0hc Ahh, that might explain why the only triggers I could find (other than Daisy/pixie) in that asylum are for Vlaakith. But it seems that now, she just speaks to you without leaving the asylum.
Do we want more? Yes please!
this is fascinating thank you for this!
I actually have screenshots of the weird storage location from my first playthrough, except mine had no texture and was just a grey and black checkerboard, i got in a fight in the city, and somehow, the fight actually pulled all the unloaded actors into the fight, theyd have turns, and cast spells at me from their special dimension, including a lv 0 npc thats just a black silhouette called the "voice of the absolute"
Oh wild disembodied voice, I didn't expect that, very clever
It just occurred to me that one of the tieflings in camp has the same name as the main character of Portal.
I wonder if that's a coincidence - it probably is, but I've never seen the name “Chell” anywhere else.
super super super interesting.
please, make more!
Love your videos please make more.
An infinite amount of them.
Are we banking on no proton decay, then?
I really really wanna see all of Cazadors secret dungeon in act III
That can probably be arranged
@@SlimXG THANK YOU!
I'd love to see more, and now, I really want to get into the Asylums.
Some of the ones on other maps can also be reached by using the same crate flinging trick. Or, of course, you can just teleport there, if you are bending the rules a bit.
Fantastic video...please continue on!
Something else that would be interesting to go over are some of the design aspects of the game engine! For example, if I recall correctly, the game uses a mix of a completely proprietary language for state and database events (Osiris) and Lua. When looking over things, I honestly got the feeling that they were moving away somewhat from Osiris, and more towards Lua.
The main scripting ("Goals") is done entirely in Osiris, and that's what I've spent the most time working with. The underlying engine, and stuff like combat mechanics and stats, I have put a lot less research into.
Great content! keep making more!
What a great way to get subscribers, fascinating video
I got warped to that place when I long rested once.
Just me, the dark urge goblin butler guy and the dream guardian hanging out in limbo. Albeit all unconscious
Schrödinger's tieflings always in your camp and not in your camp
So on top of everything else, my camp is haunted by dead tieflings. Joy.
I wonder if Spencer was supposed to be associated with Gandrel in some way since Gandrel and his people were hunting Astarion?
Yeah, maybe. What with the reference to vampires in Act 2, as well.
So that's what that weird plane I saw in my first playthrough was.
(The Withers cutscene didn't show up in its intended place for me, so next time I went to camp and long rested the game must've forced him to "move in", triggering the cutscene with an asylum background as seen at 14:30 and leaving me very confused about what all that stuff I could see was about)
14:21 if i remember correctly there was a scrapped werewolf gnome girl companion it may be related to her
A few people have mentioned that, and it's possible. Though the "Dad" element, the "wolf dream", Shadowheart's father being a lycanthrope, and the fact that this werewolf wasn't added into the game files until after Early Access adds together to make me think it's more likely. But no way to really know without input from Larian, I suppose.
@@SlimXG oh cool additional context! thanks, you're probably right!
Karsus.
The orb.
Hell, having those tieflings from a very specific outcome of the Grove arc always be in your camp off-stage is a bad case of optimization
I coulda made an entire separate video just to show everything that's always loaded in OffStage. It's a very large amount . .
@@SlimXG Please do that sounds like an interesting topic for a video all on its own
I looked into the game files quite a bit but not as extensive as you. Though i've seen some of these scripts but i have no interest in them since it's related to EA stuff and some game technical like preload assets, debug room (Asylum ?) and what not. I've made a mod that put Durge origin and Shart origin together with background scripts merged just for the lolz. It's actually pretty fun, ngl. Way more fun than Creation Kit because it's a nice change, i guess. That CE table is extremely handy. I might actually going deep in game files now and see what i can dig up. Might learn something new for making my new mods for personal use as well. BG3SE is a godsend.
I started out just messing with Cheat Engine, but over time, have moved more and more into direct Osiris manipulation through the Script Extender console.
@@SlimXG Mine was different. I started out by txt editing because we didn't have SE until a few months after the game was release. Then i quit the game and recently came back to BG3 from Skyrim modding burnout. I usually use CE for item spawning, enable skill presets i made. I'm starting to move to Osiris because Osiris takes top priority over scripting languages in editors and i wanna learn Osiris and make better mods for my own use.