Alright, and now I've watched the rest of the video, I now understand that the great maw is in fact a supernatural entity of the ogres and not merely referring to a venerable glaswegian matriarch. Will definitely help now that I'm not sending all my meat to govan. You've saved the day as usual, blake :)
Isn't the great maw an actual place though cause there's that giant mouth in the ground that I think is called the great maw. It's near Cathy and it gives you the name if you hover over it.
@@xx-knight-xx2119 The physical place is a giant crater that was made when cathay mages made a ritual to crash a giant meteor where the hordes of ogres and steppe goblins lived. It is what made the ogres flee and kill the skytitans. The crater itself has no apparent magical properties or otherwise, but all ogres believe in it being their cruel deity of eternal hunger, and as in the world of warhammer, a lot of people believeing in something slowly makes it real magically, we can say there does exist some magical entity being the maw. The crater itself may be linked to the great vortex of ulthuan, as it is right on the other side of the planet, wich would mean all of the worlds excess magical energy is being devoured by the maw or something like that.
I'm disabled due to blindness / very severe low vision Can't really play anything other than turn based video games nowadays. Even though I can't play any total war, watching Blake's tutorials are a guilty pleasure. It's the closest experience of actually feeling what it's like to play these games.
Mate, keep it up. You're one of the best and most informative TW youtubers out there and no clickbait needed. My Kairos campaign was a blast because of your vid.
Another fine take. Something I like to do with ogres is to intentionally piss off the orcs, because orc armies in the early game really have nothing capable of handling ogres which means you get an unlimited supply of meat that cones to you
Please don't be depressed Blake you are such a gem in the community. This is another great take, I hope you more reasons to feel good about all of the amazing work you do and all of the helping you do as well. You are one of the good best chief.
Now would be a great time to continue with Kholek, because he has an interesting faction mechanic, and many options to go and lots of legendary lords to contend with in the early game. Maybe you can do polls to determine the next take? 😊
You, good sir, are a hidden gem amongst the over-saturated collection of TW UA-camrs. Your takes are the only TW videos I'll watch for both the humor and insight on gameplay mechanics. After you drop a new video, it's time to play an IE campaign as the faction you showcased. Thanks again for all your informative, and genuinely funny content.
Just want to say mate - absolutely love this series and hope you never stop. This video finally made me play the ogres and I am crushing it with them on Hard/Hard thanks to your tips!
This is very high praise coming from yourself, sir! Thank you for being one of the original subscribers to this channel. I'm so glad you found the tips helpful. I'm looking forward to that silky smooth Scotch accent deep dive into some more lore videos.
@@BlakesTakes420 My pleasure my friend - From your Chaos Dwarf DLC review, knew we had a quality channel on our hands! Looking forward to whatever you do next
I agree with your takes mostly however my friend you forget or do not know of some amazing ogre abilities often overlooked. 1. Choose your Hunter heroes very carefully! Big names are a big part of the ogre game! Hunters can come with Gnoblarkicker a big name that makes all gnoblars unbreakable! Or Boommaker, the real gem here a stackable 20% increase of damage to leadbelchers and ironblasters! With these big names you can make terrifying dreaded ogre gun line armies, all on the back bone of a few ogre hunters! 2. Ogre camps have increased growth when you raid nearby them! This ability also stacks so several lvl 1 ogre lords all raiding a region bring fat stacks of growth. 3. Bloody and raw is just as amazing a trait as come and get it or the global recruit buff. 10+ attack damage on each ogre adds up to some stacked damage.
Good comment. Ogre big names I always found very low impact, there's normally one decent name and the rest are garbage, so I didn't think to make a section on them. I didn't know about that raid mechanic (does it have to be enemy territory?) I disagree with the +10 melee attack being good. I'd always take campaign movement range over melee attack because you can attack and sack more. Your charge bonus will give you enough melee attack to hit, especially if you cycle charge. And by mid game, a lot of your damage will be from ranged attacks. Good comment, I enjoyed reading it.
@@BlakesTakes420 1. There are maybe 4 big names that have value, I mostly remember Boommaker which is undisputed number 1, best big name. Gnoblarkicker is second best but logically you only need one per army if your build benefits from unbreakable gnoblars. The other two I forget at the moment it’s been a bit since I played ogres. 2. I know for sure it’s is definitely boosting growth under enemy regions while raiding near a ogre camp, however I do believe it’s possible with friendly territory I just played the same way for so long I never raided myself. 3. You are correct in terms of Skragg that cone and get it might be more beneficial due to the longer distances but Greasus benefits from bloody and raw due to a high density of settlements and Grimgor nearby.
Gnoblarkicker goes HARD. Incredible just how huge of a buff it is to make a unit that's otherwise trash unbreakable, just going full 300 against hordes of enemies while your actually valuable stuff does the killing.
@@jackakimbo5718 Indeed, I enjoy using them in ogre gun lines as leadbelchers will fire over gnoblars no issue so even a checkerboard formation is unnecessary. Stack a few Boommaker hunters riding stonehorns as well and it is a hard hitting army.
Remember to use melee gnoblars to break the "Bracing" on enemy units, any unit that is fighting cannot brace and so will receive full charge bonus, you can even charge THROUGH your gnoblars because they have so little mass the Ogres have no problem charging through them and into the enemy. That should be enough to win some frontline fights without even flanking, of course it's still a good idea to flank, I always deploy my Gorgers on a corner behind their armies and pounce on someone after the main fighting has begun, they are glasscannon units that will absolutely wreck any early infantry very quickly.
You can put a camp in enemy territory and raid the enemy for 10 growth per army. If you want to play as good guy Skrag, you can make peace with Border Princes after taking Akendorf and get friendly with dwarfs and humans.
One thing I'd like to add(a multiplayer strat here) you want to layer your gnoblar inbetween the ogres. Gnoblars prevent the bulls from being surrounded and act as a meatshield whilst the ogre bulls deal the damage. You want the gnoblars the absorb the charge and then charge the bulls through the gnoblars into the enemy unit. Works wonderfully ;)
It sure does. The trouble comes with speed. Your ogres massively outpace your gnoblars so to have them meat shield properly you'll need to slow your ogres down. It's more effective, to distract with gnoblars on one flank whilst your ogres act as a wrecking ball on the other.
So far I've only completed just 1 ogre campaign but after watching this I may give it another go I've learned a lot here today. Another great video looking forward to next one :)
Love this series :) Please keep it coming :) got 1 question... where is the best place to put a camp ? Not sure if you mention that in a video... is it in your own territory ? enemy territory ? near city or where exactly ?
Third comment for the *engagement*. A really fun way to play skrag that lets you use all the systems the game has to offer is to go for the trade empire with order factions. If you speed run clear border princes then immediately start war with the orcs to the east and any factions they don't like you can get trade agreements with the empire and bret.(Place first camp in a way that makes it so you can recruit/heal across the east in orc territory) As you kill the orcs you can start trading settlements to the purple dwarves to boost rep. Then you almost always get 1 quest/bounty to boost rep with an order faction.
Reason why you suck with Skrag: you don't take the best big name early in the campaign: the +20 relation to all factions. Seriously, it's powerful and it's one of many reason that Skrag is far better than Greasus. You are already a neutral faction, dwarves still dislike you but with the others you can act like a true mercenary faction. Factions will less likely to declar war on you. You will be able to choose the way you want to expand and the factions you want to ally or be at war with. Especially Skrag in his starting position where you are surrounded. It's actually pretty great start position, you won't suffer too much IA anti-player bias as long you stay powerful and don't do stupid shit diplomacy-wise. For instance, I rush Belegar in my campaign. Then Sartosa declar war on me. But I ally the wood elves and Ikkit. I choose to expand north in the Old world, making trade with the vampires. I had non aggression pact with the greenskins from the south. And I barely go east so I let the other dwarves alone. At tier 5 camp, I was strong enough to expand every way I want, with that confortable start is far more easy than Greasus's situation. Also, a tip I use early campaign with ogres: Use your main army to do your things, but recruit turn 1 another lord that will follow your leader. When you feel you will have not enough food to go further but you want to finish your opponents, just swap your main army to the other ogre lord that follows you. Him will have a lot of food banked, because He will earn so much passively being alone. And then at the start of the next turn reswap the armies if you like. Your ogre buddy will also being great to draw ennemy attention while your main army is ambushing.
I think they should add another Gorger specific buff on Skrag. Since he's the Gorger centric lord. I feel like they got nerfed too hard. Still do pretty good with them when I flank from a back corner of the map with mix of Gorgers and Sabers.
@@BlakesTakes420 They really really need to upgrade my boy Greasus's model either give him a better cart like Grom or fix the current cart hoping the rework has this planned
I like placing my camps in enemy territory, then repeatedly sacking the nearby settlement while using raiding stance with the growth in enemy territory tech to boost my camp up to around tier 3 (or 5 if lategame). only when I have my camp where I want it I take over the enemy settlement. This is a great video though. I feel like ogres are too often labled as bad because a lot of people don't know how to play them properly. It would be a shame if this lack of knowledge would end up being the reason for their very unique and greatly enjoyable playstyle being changed. Great take!
I would add: Ogres reward you for having multiple armies with lower numbers (10 units) as taking over settlements provides them with 10 food per turn (from settlement building). At least until you have more camps to spare. That way, you would also have more Lords leveling up, which is a huge force multiplier. I also read that having a "mobile" Camp should help a lot. As food cost for your more important armies get negated. You can somewhat sidestep this issue by recruiting a new Lord, if the previous one runs low, but loosing those levels would hurt.
I found Gnoblar Trappers incredible in the late game IF the army also has a Hunter that has gotten the passive that makes Gnoblars unbreakable. Sure, they're not going to kill much on their own, but having a front line that will hold forever is AMAZING, especially with a ranged-heavy army. And if some Trappers die or would take too long to replenish between battles, just replace them with new ones at the speed of light. 4-5 Leadbelchers and a couple of Ironblasters behind them putting in the work and whatever you want to flank around/protect your own flanks (Crushers). Yum.
Huh, ive always used a combo of trappers and dual swords to pelt and pound the enemy before the charge. All those time i played as VC in warhammer 1 really helped my timing skills. XD
thank you, i finally just bought warhammer 3 so im a bit rusty and was struggling as ogres (ironskin tribe mod, plus a few others that might not be helping) but i finally brute forced myself into the late ish game. the problem is the Temurkhan maggot lord from thrones of decay and all his 4 or 5 special heroes keep kicking my ass. with your information i might have a shot at beating him if it is not too late.
@@BlakesTakes420 Gotta like my comment too, I am pretty sure youtube doesn't discriminate on likes. Though to be fair, being a Canadian; I do have a hard time distinguishing between a truely english voice or a Australian. Also this reply might appease the great horned youtube god.
@@BlakesTakes420 Nice got some family living there. I love your vids, keep up your high quarlity stuff. Told another english chap that 10 years ago he's got talent and now the guy is a massive youtuber.
For Firebellies, there's a unique building by goldtooth at a volcano that gives you more of them. I think it's 3-5? It also raises their rank when trained. Might be misremembering though.
I hate to be that guy but I have to point out one mayor oversight in your video BT and that is the unique meat mechanic of the Ogres. Yes you mentioned the sacrifice mechanic with the great maw or the picknick before battle stuff but you did not mention that EVERY SINGLE ONE of your armies are, at least when not beeing close to a camp, ALWAYS on a timer from the beginning to the end of your campaign. Since meat is more important to the ogres then gold it should have deserved its own number in your list, because you can run your armies without gold for a few turns (there is always a settlement to sack nearby) but not without food. Their dependence on meat to keep them going is in my opinion one of their mayor drawbacks. Otherwise this was as usual a very entertaining and informative video. Looking forward to the nexxt one.
I actually disagree with that, your armies don't consume meat when in range of a camp, and you get lots from sacking and killing with your aggression, if you're aggressive, meats not an issue. I think I only had one army run out of meat in the entire campaign I played. The attrition damage was huge, but I just force marched them back to a camp and it went away.
Thanks for the response and I must say that i partially agree with you. I made the experience while testing ol' Greasus in the Chaos campaign that sacking and fighting is enough for the early armies which are not big yet but once you start running around with 20 units you have to fight an army of equal size to compensate the meat consumption. Yes there are technologies to counter or at least make the whole scenario easier but you have to reach them first. I also mentioned the "no foodloss near camps" mechanic in my prevoius comment. Besides there is not always an enemy army or settlement nearby to sack or fight every turn.
You forgot to mentions 3 things imo. One is the tech -50% upkeep on goblar units that is a must ! it allows you to fill your camp with free of upkeep units to defend ! Second is the tyrant generic lords, they are great recruiters ! They gives +2 local recruit cap & +5 recruit ranks ! Lastly to racks early on the +10% tech bonus, always have 3 others slaughtermaster lords with skrag, replacing them when they got the skill. It was a nice video but you also should have mention to either stomp Wurzag or ally him because his savage orcs are purely anti ogre (45% physical resistance and anti large, i still remembers my pyrrhic against him lol)
Just found your vids and instantly Subbed. I am eagerly looking forward to more Total War Instructions. If i could ask though, how different would Goldtooth be compared to Skrag here if i like different obese warlords leading my largest of lads?
I would like some appreciation for the gnoblar trappers, they can carry you in the early game pretty well. They have an okay missile attack, a fantastic one time damage ability (while standing still), and they stalk everywhere. And you can recruit them in one turn. In sieges they can stealth the victory point, in landbattles they dish out dmg, hold the line pretty well (or get slaughtered while doing so, which i dont care) and then can easily rerecruited. I like to blizz and win the annoying siege battles fast (ogres hate cities and literally cant walk through a damn gate while gnoblars have no problem doing so). Ofc gorgers are better in nearly every aspect, but they take 2 rounds to recruit, so it slows the blizzing. And while dishi g out way more dmg they are also more likely to get killed. So if you want a safe way to win forget gnoblars, but if you like a fast paced non stopping racing through the map, try this guys out. And if you are disappointed in their skills, ogres are always always hungry (sad that you cannot eat gnoblars to get meat, its so obvious)
Even with all of these tips, playing ogres was still such a pain. I can finish most long campaigns in about 100 turns. It took me almost 400 turns to beat the ogres long campaign
perhaps the warriors of chaos i have a hard time figuring them out or perhaps the chaos dwarfs i have learned how to play them and sort of excel(with quite a few mods) so i would love a guide for vanilla
@@victorcaldera249 I don't think it would be a good choice, the chaos warriors are a very strong faction and the series is called what it is called. Personally, at the moment the lizardmen seem to me to be quite a difficult faction. They have overcomplicated mechanics of geomantic veins. Another good choice in my opinion would be the vampire coast, extremely powerful at the time of its premiere, currently probably somewhere far back. Tomb kings also have some potential because they play much differently.
Acrually i prefer a good guy Skrag approach, beating Border Princes into submission, then striking a peace treaty combined with some other treaties when you offer them some of their towns back, then offer some left over towns of theirs to Belegar and Balthasar when he gets in your radar, probably fight Sartosa and try to help Border Princes (this part is actually ptetty good, cause Vampire Coast have even worse Melee than you) and BAM. You are officially part of the order tide, with you the Dwarfs have no problem with Orks and you are effectively saving the world. (This entire campaign is actually about being a Santa Claus impersonator and giving all the settlements you can to your future good guy friends, also theres one Big Name for Skrag that really helps with diplomacy and campaign movement range early on)
Funny that you mention ogreordertide. My current imrik campaign my best and damn near only friend is greasus. I gave him one settlement that I took from Grimgore that I didn't want to worry about defending and we have been best buds ever since. He's currently steam rolling up the east mountains kicking the piss out of kholek while I'm rolling up the west mountains kicking the shit out of queek and skarsnik. Weird bedfellows in the old world. I wish there was more "neutral" factions. For instance I think vampire counts should be more neutral and should have their friendship more easily bought with gold
So I just attempted this campaign and had a rather interesting screw over. Was slightly too slow going south after the first major siege battle, Sartosa got that last Border Princes settlement down there. So I had to go to war with them. Turn 16, I'm just finishing off Sartosa, Wurzzag decides to declare war and invades my land with 2 and a half full stacks. Campaign over, Skragg and my extra army were too far away and damaged to get back in time and do anything to help. What could I have done for that? How did you avoid the Wurzzag issue?
Wurrzag was a pretty early ally for me because I was smashing the dwarfs. Skarbrand actually popped off in my campaign too so Wurrzag was busy with him.
Took me a while to understand how to play ogres, id day greasus has a harder campaign. He is surrounded by powerful factions and worst of all he has to deal with grimgor who at turn will declare war on you super fast. Ambush battles for ogres are the bests because on your charge you can almost kill an entire unit.
Great vid! Hey can you do why i suck with rakarth next? The thousand maws were my fav in wh2 but i suck with them in wh3 immortal empires lol i can never seem to get rolling all the way . I defeat all the lizardmen ally myself with the vamp coast and clan pestilence but the men and elves and dwarves always come down from the north and ruin my campaign
You could do that but you won't always have (and I don't advise you getting) 1:1 ratio of enemy spears to gnoblar. Try using them to pull multiple units on a wild goose chase, they'll generate way more value then.
@@BlakesTakes420 I found that 4 gnoblars are sufficient to keep spears busy, as spear units are terrible at killing gnoblars but great at killing ogres. A rock paper scissors match-up
the thing is, if the AI just chased them proportionally, using gnoblars and stuff to essentially just, run away sounds like good battlefield tactics to me, not any sort of exploit or shady shenanigans. Luring enemies out of position is just normal battlefield theory! In an ideal world it'd work better on like, empire and orcs and not at all vs dwarves or elves but that's just really specific. And it goes without saying it shouldn't be luring 8 units of enemies, just 1 would be good value. Should be doable to solve the overcommitment bit but I've never seen any videogame AI that could genuinely act with ideology matching its faction so that might be an ask :D
So I love these usually but actually have to disagree here. My strategy when I do Skrag is to ignore the border princes. You start right at the path into the empire. Just go in sacking everything in sight, occupying after to regain health. Sell the territory to empire factions you arent at war with. Accept peace with the faction you were sacking. Go to war with someone else. Sack their stuff. Give that stuff to the people you were just attacking. All the way to altdorf. Setup a camp right north of altdorf raiding that area. Station 4-5 lords there and recruit a good garrison for your camp. Get the tier up super quick thanks to the + to camp growth from raiding in the same region a camp is in. Aside from that, I agree with your take. Though the unit I look forward to most are the crushers. One thing I had to learn to do was keep them separated a good distance from each other because they were horrible about getting tangled with each other but they are so fun to flank the enemy with.
Imo ogres are the most in need of a rework/mods to make enjoyable. And both legendary lords feel so underwhelming. It’s weird to want to play a race for the fun units but feel deflated when you have to choose a. LL. Easier campaign if you just disband LL on turn one for a generic Tyrant. Complete design fail.
Alright, and now I've watched the rest of the video, I now understand that the great maw is in fact a supernatural entity of the ogres and not merely referring to a venerable glaswegian matriarch. Will definitely help now that I'm not sending all my meat to govan. You've saved the day as usual, blake :)
Hahaha, glad to hear that's cleared up.
Isn't the great maw an actual place though cause there's that giant mouth in the ground that I think is called the great maw. It's near Cathy and it gives you the name if you hover over it.
I do think an Ogre Grandma Matriarch would be a good addition to the game
@@xx-knight-xx2119 The physical place is a giant crater that was made when cathay mages made a ritual to crash a giant meteor where the hordes of ogres and steppe goblins lived. It is what made the ogres flee and kill the skytitans. The crater itself has no apparent magical properties or otherwise, but all ogres believe in it being their cruel deity of eternal hunger, and as in the world of warhammer, a lot of people believeing in something slowly makes it real magically, we can say there does exist some magical entity being the maw. The crater itself may be linked to the great vortex of ulthuan, as it is right on the other side of the planet, wich would mean all of the worlds excess magical energy is being devoured by the maw or something like that.
It’s always a great day when you get a take from Blake
Thank you Harambe and RIP.
@@BlakesTakes420 More takes please. You're making me want to reinstall the game!
@@GamerGrovyle Now I've moved into the new abode, I'm hoping I can speed up my production somewhat.
@@BlakesTakes420😢😢😢
I'm disabled due to blindness / very severe low vision
Can't really play anything other than turn based video games nowadays.
Even though I can't play any total war, watching Blake's tutorials are a guilty pleasure. It's the closest experience of actually feeling what it's like to play these games.
3:10 Okay I'm not going to lie that got me good. The, "We're boring," guy being a random ogre is perfect lol.
Haha, glad you liked it.
Az. Yeah funny how he turned out to be right lol
Lol I didn't expect to see Az in a vid here jajajaj what wonderful surprise
Your videos are so entertaining AND informative. Thank you Blake.
You are most kind sir, appreciate your kind words.
Mate, keep it up. You're one of the best and most informative TW youtubers out there and no clickbait needed.
My Kairos campaign was a blast because of your vid.
Glad I could help you sir, thank you for your comment!
Same here, I'm kairos Master now! Thks!
@@Shmaroux You are most welcome friend.
Another fine take. Something I like to do with ogres is to intentionally piss off the orcs, because orc armies in the early game really have nothing capable of handling ogres which means you get an unlimited supply of meat that cones to you
A fine strategy. I was pretty chummy with the orcs in this playthrough, though. Until I fancied Wurzags land.
Isn't that the Vegan option though, with Orks?
Please don't be depressed Blake you are such a gem in the community. This is another great take, I hope you more reasons to feel good about all of the amazing work you do and all of the helping you do as well. You are one of the good best chief.
🫶
You're getting better and better at these, genuinely good fun to watch. Cheers Blake!
I love to hear it, thank you sir.
I was not prepared for the Az clip out of nowhere lmao
Glad you liked it friend.
Now would be a great time to continue with Kholek, because he has an interesting faction mechanic, and many options to go and lots of legendary lords to contend with in the early game. Maybe you can do polls to determine the next take? 😊
You, good sir, are a hidden gem amongst the over-saturated collection of TW UA-camrs. Your takes are the only TW videos I'll watch for both the humor and insight on gameplay mechanics. After you drop a new video, it's time to play an IE campaign as the faction you showcased. Thanks again for all your informative, and genuinely funny content.
Thank you so much for saying so, sir.
Hope to speed up my process a bit now I'm in the new place.
ive watched all of them, now to actually play the empire for once @@BlakesTakes420
I was waiting for this video :D We really do need an update to Ogres though :/ A rework for camps, contracts, and Skrag and Greeasus skill trees.
Agreed, they're not very well implemented.
Just want to say mate - absolutely love this series and hope you never stop. This video finally made me play the ogres and I am crushing it with them on Hard/Hard thanks to your tips!
This is very high praise coming from yourself, sir! Thank you for being one of the original subscribers to this channel. I'm so glad you found the tips helpful.
I'm looking forward to that silky smooth Scotch accent deep dive into some more lore videos.
@@BlakesTakes420 My pleasure my friend - From your Chaos Dwarf DLC review, knew we had a quality channel on our hands! Looking forward to whatever you do next
Fancy seeing my favourite Soulsborne loremaster here!! Although I'm not surprised you're a Chad, and enjoy TW:WH 😂
I agree with your takes mostly however my friend you forget or do not know of some amazing ogre abilities often overlooked.
1. Choose your Hunter heroes very carefully! Big names are a big part of the ogre game! Hunters can come with Gnoblarkicker a big name that makes all gnoblars unbreakable! Or Boommaker, the real gem here a stackable 20% increase of damage to leadbelchers and ironblasters! With these big names you can make terrifying dreaded ogre gun line armies, all on the back bone of a few ogre hunters!
2. Ogre camps have increased growth when you raid nearby them! This ability also stacks so several lvl 1 ogre lords all raiding a region bring fat stacks of growth.
3. Bloody and raw is just as amazing a trait as come and get it or the global recruit buff. 10+ attack damage on each ogre adds up to some stacked damage.
Good comment.
Ogre big names I always found very low impact, there's normally one decent name and the rest are garbage, so I didn't think to make a section on them.
I didn't know about that raid mechanic (does it have to be enemy territory?)
I disagree with the +10 melee attack being good. I'd always take campaign movement range over melee attack because you can attack and sack more. Your charge bonus will give you enough melee attack to hit, especially if you cycle charge. And by mid game, a lot of your damage will be from ranged attacks.
Good comment, I enjoyed reading it.
@@BlakesTakes420
1. There are maybe 4 big names that have value, I mostly remember Boommaker which is undisputed number 1, best big name. Gnoblarkicker is second best but logically you only need one per army if your build benefits from unbreakable gnoblars. The other two I forget at the moment it’s been a bit since I played ogres.
2. I know for sure it’s is definitely boosting growth under enemy regions while raiding near a ogre camp, however I do believe it’s possible with friendly territory I just played the same way for so long I never raided myself.
3. You are correct in terms of Skragg that cone and get it might be more beneficial due to the longer distances but Greasus benefits from bloody and raw due to a high density of settlements and Grimgor nearby.
Gnoblarkicker goes HARD. Incredible just how huge of a buff it is to make a unit that's otherwise trash unbreakable, just going full 300 against hordes of enemies while your actually valuable stuff does the killing.
@@jackakimbo5718
Indeed, I enjoy using them in ogre gun lines as leadbelchers will fire over gnoblars no issue so even a checkerboard formation is unnecessary. Stack a few Boommaker hunters riding stonehorns as well and it is a hard hitting army.
30:23 All Ogre units have wallbreaker, even cavarly and leadbelchers. Also giants and stonehorns have it.
Correct, I like using firebellies because they can be healed efficiently and they can use their fire magic to own everything behind the walls.
Remember to use melee gnoblars to break the "Bracing" on enemy units, any unit that is fighting cannot brace and so will receive full charge bonus, you can even charge THROUGH your gnoblars because they have so little mass the Ogres have no problem charging through them and into the enemy.
That should be enough to win some frontline fights without even flanking, of course it's still a good idea to flank, I always deploy my Gorgers on a corner behind their armies and pounce on someone after the main fighting has begun, they are glasscannon units that will absolutely wreck any early infantry very quickly.
Good tip my man.
You can put a camp in enemy territory and raid the enemy for 10 growth per army.
If you want to play as good guy Skrag, you can make peace with Border Princes after taking Akendorf and get friendly with dwarfs and humans.
One thing I'd like to add(a multiplayer strat here) you want to layer your gnoblar inbetween the ogres. Gnoblars prevent the bulls from being surrounded and act as a meatshield whilst the ogre bulls deal the damage. You want the gnoblars the absorb the charge and then charge the bulls through the gnoblars into the enemy unit. Works wonderfully ;)
It sure does. The trouble comes with speed. Your ogres massively outpace your gnoblars so to have them meat shield properly you'll need to slow your ogres down.
It's more effective, to distract with gnoblars on one flank whilst your ogres act as a wrecking ball on the other.
Thank you so much, good sir! I had lots of trouble to play with Skrag, now I will try it again and see how it goes.
You're most welcome sir, let me know how it goes!
Absolutely loving these videos! Your sarcastic/dark humour and tone are peak comedy to my ears.
You're most kind sir, stay tuned for the next instalment.
This is wonderful. I was having trouble and confused.
I was laughing the whole video, absolutely hilarious 😂
Thank you I'm glad you enjoyed it!
@@BlakesTakes420 I do have to say Grimgore is quite scary for Gresus. I know he's less defensive and aggressive. Any tips?
Probably my favorite take out of you Blake! Can’t wait for more of your takes :D
You're most kind for saying so.
Im new to your channel, but you sound like a kiwi news reporter, so I trust your take Blake
I'm English, but I'll take honorary Kiwi status any day.
So far I've only completed just 1 ogre campaign but after watching this I may give it another go I've learned a lot here today. Another great video looking forward to next one :)
Good luck with the campaign friend
Love this series :) Please keep it coming :) got 1 question... where is the best place to put a camp ? Not sure if you mention that in a video... is it in your own territory ? enemy territory ? near city or where exactly ?
Check the handout in the description. ❤️
Truth be told, it doesn't really matter where, as long as you can defend it.
the heels vs babyface cameo was absolutely beautiful thank you
You're most welcome, thank you for the lovely comment.
Been a while, always a pleasure, thank you!
Good to be back ❤️
Oh boy a new why you suck videos 😁 love em
I love to hear it sir ❤️
Great video as always, keep up the good work!
Thank you sir. Glad you enjoyed it.
Thank you. going into a new playthrough to give it a whirl. Never had any luck with these guys before. I'll let you know how it went.
Good man. I look forward to your update.
Third comment for the *engagement*.
A really fun way to play skrag that lets you use all the systems the game has to offer is to go for the trade empire with order factions.
If you speed run clear border princes then immediately start war with the orcs to the east and any factions they don't like you can get trade agreements with the empire and bret.(Place first camp in a way that makes it so you can recruit/heal across the east in orc territory)
As you kill the orcs you can start trading settlements to the purple dwarves to boost rep.
Then you almost always get 1 quest/bounty to boost rep with an order faction.
Thank you for your engagement sir, enjoyed reading your comments
@@BlakesTakes420 lmao hell yeah bruhver
Reason why you suck with Skrag: you don't take the best big name early in the campaign: the +20 relation to all factions. Seriously, it's powerful and it's one of many reason that Skrag is far better than Greasus. You are already a neutral faction, dwarves still dislike you but with the others you can act like a true mercenary faction. Factions will less likely to declar war on you. You will be able to choose the way you want to expand and the factions you want to ally or be at war with. Especially Skrag in his starting position where you are surrounded. It's actually pretty great start position, you won't suffer too much IA anti-player bias as long you stay powerful and don't do stupid shit diplomacy-wise. For instance, I rush Belegar in my campaign. Then Sartosa declar war on me. But I ally the wood elves and Ikkit. I choose to expand north in the Old world, making trade with the vampires. I had non aggression pact with the greenskins from the south. And I barely go east so I let the other dwarves alone. At tier 5 camp, I was strong enough to expand every way I want, with that confortable start is far more easy than Greasus's situation.
Also, a tip I use early campaign with ogres: Use your main army to do your things, but recruit turn 1 another lord that will follow your leader. When you feel you will have not enough food to go further but you want to finish your opponents, just swap your main army to the other ogre lord that follows you. Him will have a lot of food banked, because He will earn so much passively being alone. And then at the start of the next turn reswap the armies if you like. Your ogre buddy will also being great to draw ennemy attention while your main army is ambushing.
We want more Blake's takes! Thank you
Thank you for your lovely comment!
I think they should add another Gorger specific buff on Skrag. Since he's the Gorger centric lord. I feel like they got nerfed too hard. Still do pretty good with them when I flank from a back corner of the map with mix of Gorgers and Sabers.
Gorgers feel terrible now. I appreciate they were wildly overpowered before, but now they just feel neutered.
This was a good video, hope we get a Greasus guide next because Grimgor always poops on my party sooner or later when I decide I want to play as him
Thank you. I'll play Greasus when they update his model.
@@BlakesTakes420 They really really need to upgrade my boy Greasus's model either give him a better cart like Grom or fix the current cart hoping the rework has this planned
I like placing my camps in enemy territory, then repeatedly sacking the nearby settlement while using raiding stance with the growth in enemy territory tech to boost my camp up to around tier 3 (or 5 if lategame). only when I have my camp where I want it I take over the enemy settlement.
This is a great video though. I feel like ogres are too often labled as bad because a lot of people don't know how to play them properly. It would be a shame if this lack of knowledge would end up being the reason for their very unique and greatly enjoyable playstyle being changed. Great take!
Glad to have you back sir!
Good to be back sir!
I would add: Ogres reward you for having multiple armies with lower numbers (10 units) as taking over settlements provides them with 10 food per turn (from settlement building). At least until you have more camps to spare.
That way, you would also have more Lords leveling up, which is a huge force multiplier.
I also read that having a "mobile" Camp should help a lot. As food cost for your more important armies get negated. You can somewhat sidestep this issue by recruiting a new Lord, if the previous one runs low, but loosing those levels would hurt.
I found Gnoblar Trappers incredible in the late game IF the army also has a Hunter that has gotten the passive that makes Gnoblars unbreakable. Sure, they're not going to kill much on their own, but having a front line that will hold forever is AMAZING, especially with a ranged-heavy army. And if some Trappers die or would take too long to replenish between battles, just replace them with new ones at the speed of light. 4-5 Leadbelchers and a couple of Ironblasters behind them putting in the work and whatever you want to flank around/protect your own flanks (Crushers). Yum.
I just tossed gnoblar aside as soon as I could. I didn't try this strategy, but it sounds very strong.
Thank you so much! Keep up the good work 😊
Thank you for your lovely comment friend!
Huh, ive always used a combo of trappers and dual swords to pelt and pound the enemy before the charge.
All those time i played as VC in warhammer 1 really helped my timing skills. XD
thank you, i finally just bought warhammer 3 so im a bit rusty and was struggling as ogres (ironskin tribe mod, plus a few others that might not be helping) but i finally brute forced myself into the late ish game. the problem is the Temurkhan maggot lord from thrones of decay and all his 4 or 5 special heroes keep kicking my ass. with your information i might have a shot at beating him if it is not too late.
You know blake, my take is Skrag is better than mobility scooter man. Good vid too with that smooth engl5ish voice. Very dank memes too.
Thank you for your lovely comment my friend ❤️
@@BlakesTakes420 Gotta like my comment too, I am pretty sure youtube doesn't discriminate on likes. Though to be fair, being a Canadian; I do have a hard time distinguishing between a truely english voice or a Australian. Also this reply might appease the great horned youtube god.
@@sup1602 you got it correct friend I am from England (currently living in Republic of Ireland)
@@BlakesTakes420 Nice got some family living there. I love your vids, keep up your high quarlity stuff. Told another english chap that 10 years ago he's got talent and now the guy is a massive youtuber.
Theres a big name thats useful that makes gnoblars unbreakable, i think you had to win a battle with over 6 gnoblars or something like that
it's a strong big name, but I prefer to just go with more ogres. Gnoblars feel like a wasted unit slot with their low damage output.
This is amazing content. I wonder what differences Greasus’ campaign would have. I imagine it’s quite different.
A good day for a good take.
Thank you pal ❤️
That Az (HeelvsBabyface) reference was golden. Thank you for a good laugh!
Glad you enjoyed it sir
Yeah, yeah... I suck with Skrag. I admit it. Which will make this video all the more interesting tho!
Thanks for another entertaining take muh man!
Admitting you have a problem is always the first step.
Thank you for your comment!
@@BlakesTakes420 Beware tho. Because I'm waiting for you to produce a Beastmen one and go all 'akshually' on your takes.
I just like the confirmation that I was using the army right. (Altho don’t sleep w Pistol ma eaters and lead belcher doomstacks.
For Firebellies, there's a unique building by goldtooth at a volcano that gives you more of them. I think it's 3-5? It also raises their rank when trained.
Might be misremembering though.
No you're spot on. The settlement is a good one, it's just a fair distance from Skrags start position so I ommitted it.
I hate to be that guy but I have to point out one mayor oversight in your video BT and that is the unique meat mechanic of the Ogres. Yes you mentioned the sacrifice mechanic with the great maw or the picknick before battle stuff but you did not mention that EVERY SINGLE ONE of your armies are, at least when not beeing close to a camp, ALWAYS on a timer from the beginning to the end of your campaign.
Since meat is more important to the ogres then gold it should have deserved its own number in your list, because you can run your armies without gold for a few turns (there is always a settlement to sack nearby) but not without food.
Their dependence on meat to keep them going is in my opinion one of their mayor drawbacks.
Otherwise this was as usual a very entertaining and informative video. Looking forward to the nexxt one.
I actually disagree with that, your armies don't consume meat when in range of a camp, and you get lots from sacking and killing with your aggression, if you're aggressive, meats not an issue.
I think I only had one army run out of meat in the entire campaign I played. The attrition damage was huge, but I just force marched them back to a camp and it went away.
Thanks for the response and I must say that i partially agree with you. I made the experience while testing ol' Greasus in the Chaos campaign that sacking and fighting is enough for the early armies which are not big yet but once you start running around with 20 units you have to fight an army of equal size to compensate the meat consumption.
Yes there are technologies to counter or at least make the whole scenario easier but you have to reach them first. I also mentioned the "no foodloss near camps" mechanic in my prevoius comment.
Besides there is not always an enemy army or settlement nearby to sack or fight every turn.
Another great take, Blake. I'm taking a break from Warhammer 3, but the videos are always appreciated.
Let's hope CA doesn't kill the game.
with the absolute flops that have been coming out recently, I truly don't blame you. Thank you for your viewership. ❤
You can get some 3 more Firebelly slots by conquering the Fire Mouth settlement in the mountains or mourn.
🔥🔔y
Nothing more fun than watching a Gorger bellyflop an Empire soldier.
a glorious display sire.
I died laughing when you put Az on an ogre.
Glad you enjoyed it
1:34 amen brother ✊🏻 right there with you
🥹
Cant wait to eventually find out why we suck with the Tomb Kings
Soon my good man
The Az cameo was a welcome suprise lol
Glad you liked it.
Great take as always mate!
Thank you friend!
I don't even play total warhammer, but these are still fun to watch. Also, what's the song at 5:10?
Thank you friend, it's the God of war theme for the new reboot of that franchise.
Awesome! Thank you very much. I wasn't having much luck searching through total warhammer's soundtrack :P @@BlakesTakes420
You forgot to mentions 3 things imo.
One is the tech -50% upkeep on goblar units that is a must ! it allows you to fill your camp with free of upkeep units to defend !
Second is the tyrant generic lords, they are great recruiters ! They gives +2 local recruit cap & +5 recruit ranks !
Lastly to racks early on the +10% tech bonus, always have 3 others slaughtermaster lords with skrag, replacing them when they got the skill.
It was a nice video but you also should have mention to either stomp Wurzag or ally him because his savage orcs are purely anti ogre (45% physical resistance and anti large, i still remembers my pyrrhic against him lol)
Been waiting for this one!
Hope it doesn't disappoint sir.
Hope to get your take on why I SUCK with Zhao Ming soon.
Hopefully soon!
I uninstalled the game but I still watch your videos XD
Thank you for your viewership sir
Just found your vids and instantly Subbed. I am eagerly looking forward to more Total War Instructions. If i could ask though, how different would Goldtooth be compared to Skrag here if i like different obese warlords leading my largest of lads?
I just hate Greasus' model so much I've never actually played him, (tragically), CA did him dirty with his wheelbarrow
@@BlakesTakes420 It's not his fault he's so obese he needs the Mobility Wheelbarrow.
keep the good work i love this series
Thank you my friend! Appreciate you saying so 🫶
This is the video I didn’t know that I needed haha
Glad to hear it
I would like some appreciation for the gnoblar trappers, they can carry you in the early game pretty well. They have an okay missile attack, a fantastic one time damage ability (while standing still), and they stalk everywhere. And you can recruit them in one turn.
In sieges they can stealth the victory point, in landbattles they dish out dmg, hold the line pretty well (or get slaughtered while doing so, which i dont care) and then can easily rerecruited. I like to blizz and win the annoying siege battles fast (ogres hate cities and literally cant walk through a damn gate while gnoblars have no problem doing so).
Ofc gorgers are better in nearly every aspect, but they take 2 rounds to recruit, so it slows the blizzing. And while dishi g out way more dmg they are also more likely to get killed.
So if you want a safe way to win forget gnoblars, but if you like a fast paced non stopping racing through the map, try this guys out. And if you are disappointed in their skills, ogres are always always hungry (sad that you cannot eat gnoblars to get meat, its so obvious)
I... I... _shudders in disgust_ appreciate gnoblar trappers.
Even with all of these tips, playing ogres was still such a pain. I can finish most long campaigns in about 100 turns. It took me almost 400 turns to beat the ogres long campaign
@@brandonlamb5694 hopefully with the dlc the ogres get some love.
It's not ogre yet.
Very informative videos. Thank you.
You're most welcome sir.
It was only a flash, so I read it as "Engorgered: a portlymanteau ..." and I was like shiiiiit
But thank you Blake, for more of your takes
If only I was that clever. 😂
@@BlakesTakes420 you are plenty clever sir, or at least your accent has convinced me as such
Loved the video. Do you think you could do one for Imrik? He is so hard on very hard difficulty I just get jumped on by everyone
I hope too!
As an Ogre boi, good take
To add on gorgers are top tom fuckery
Hopw to see one of these for Luthor Harkon, love im but i fuggin suk
🧛
Great video! I really enjoyed the effort you put in to showing off the strats for the Ogres.
Thank you sir
Also other provisions tip: download the ogrehall mod. Night and day.
Dude...your rhymes were fire
Thank you sir 🙏
Good one, who is next?
Oooooh I'm not sure.
perhaps the warriors of chaos i have a hard time figuring them out or perhaps the chaos dwarfs i have learned how to play them and sort of excel(with quite a few mods) so i would love a guide for vanilla
@@victorcaldera249 I don't think it would be a good choice, the chaos warriors are a very strong faction and the series is called what it is called. Personally, at the moment the lizardmen seem to me to be quite a difficult faction. They have overcomplicated mechanics of geomantic veins.
Another good choice in my opinion would be the vampire coast, extremely powerful at the time of its premiere, currently probably somewhere far back. Tomb kings also have some potential because they play much differently.
Acrually i prefer a good guy Skrag approach, beating Border Princes into submission, then striking a peace treaty combined with some other treaties when you offer them some of their towns back, then offer some left over towns of theirs to Belegar and Balthasar when he gets in your radar, probably fight Sartosa and try to help Border Princes (this part is actually ptetty good, cause Vampire Coast have even worse Melee than you) and BAM. You are officially part of the order tide, with you the Dwarfs have no problem with Orks and you are effectively saving the world.
(This entire campaign is actually about being a Santa Claus impersonator and giving all the settlements you can to your future good guy friends, also theres one Big Name for Skrag that really helps with diplomacy and campaign movement range early on)
Funny that you mention ogreordertide. My current imrik campaign my best and damn near only friend is greasus. I gave him one settlement that I took from Grimgore that I didn't want to worry about defending and we have been best buds ever since. He's currently steam rolling up the east mountains kicking the piss out of kholek while I'm rolling up the west mountains kicking the shit out of queek and skarsnik. Weird bedfellows in the old world. I wish there was more "neutral" factions. For instance I think vampire counts should be more neutral and should have their friendship more easily bought with gold
16:00 Blake literally turned into the Narrator of the Stanley Parable.
Wait.
Are you the Narrator from The Stanley Parable?
That was supposed to be our secret.
Save scum missions for camp growth and keep lords close to camps raiding to move super fast to tier 5.
Deliciously cheesy. J'approve.
You got me at the pokemon part
Glad to hear it ❤️
Such a quality video 👏🏼
Thank you sir!
awesome video , will there be wysw vampire coast in the future? :D
there sure will be friend.
@@BlakesTakes420 sweet thx for the response :)
I don't have this game but the chart is genius.
Thank you sir
So I just attempted this campaign and had a rather interesting screw over. Was slightly too slow going south after the first major siege battle, Sartosa got that last Border Princes settlement down there. So I had to go to war with them. Turn 16, I'm just finishing off Sartosa, Wurzzag decides to declare war and invades my land with 2 and a half full stacks. Campaign over, Skragg and my extra army were too far away and damaged to get back in time and do anything to help. What could I have done for that? How did you avoid the Wurzzag issue?
Wurrzag was a pretty early ally for me because I was smashing the dwarfs. Skarbrand actually popped off in my campaign too so Wurrzag was busy with him.
@@BlakesTakes420 I see. Maybe next time I'll attack the stunties. Thanks for taking the time man!
Took me a while to understand how to play ogres, id day greasus has a harder campaign. He is surrounded by powerful factions and worst of all he has to deal with grimgor who at turn will declare war on you super fast. Ambush battles for ogres are the bests because on your charge you can almost kill an entire unit.
Great vid! Hey can you do why i suck with rakarth next? The thousand maws were my fav in wh2 but i suck with them in wh3 immortal empires lol i can never seem to get rolling all the way . I defeat all the lizardmen ally myself with the vamp coast and clan pestilence but the men and elves and dwarves always come down from the north and ruin my campaign
Thank you! Dark Elves are definitely on my radar
Thank you! The ogre kingdoms are unfortunately a bad start in both cases. Strong late game, but not well designed
6:14 gnoblars on spears, ogres take care of the rest. It's that simple
You could do that but you won't always have (and I don't advise you getting) 1:1 ratio of enemy spears to gnoblar.
Try using them to pull multiple units on a wild goose chase, they'll generate way more value then.
@@BlakesTakes420 I found that 4 gnoblars are sufficient to keep spears busy, as spear units are terrible at killing gnoblars but great at killing ogres. A rock paper scissors match-up
Daemons of Chaos next!
These are great guides
I still suck with oge..., hmm I dont suck with anyone now?
the thing is, if the AI just chased them proportionally, using gnoblars and stuff to essentially just, run away sounds like good battlefield tactics to me, not any sort of exploit or shady shenanigans. Luring enemies out of position is just normal battlefield theory! In an ideal world it'd work better on like, empire and orcs and not at all vs dwarves or elves but that's just really specific. And it goes without saying it shouldn't be luring 8 units of enemies, just 1 would be good value. Should be doable to solve the overcommitment bit but I've never seen any videogame AI that could genuinely act with ideology matching its faction so that might be an ask :D
So I love these usually but actually have to disagree here. My strategy when I do Skrag is to ignore the border princes. You start right at the path into the empire. Just go in sacking everything in sight, occupying after to regain health. Sell the territory to empire factions you arent at war with. Accept peace with the faction you were sacking. Go to war with someone else. Sack their stuff. Give that stuff to the people you were just attacking. All the way to altdorf. Setup a camp right north of altdorf raiding that area. Station 4-5 lords there and recruit a good garrison for your camp. Get the tier up super quick thanks to the + to camp growth from raiding in the same region a camp is in. Aside from that, I agree with your take. Though the unit I look forward to most are the crushers. One thing I had to learn to do was keep them separated a good distance from each other because they were horrible about getting tangled with each other but they are so fun to flank the enemy with.
Something I tend to struggle with is camp placement.
I address this in the handout. Doesnt matter where you place them as long as you can defend it.
Have to say - Iloved the AOT meme
Thank you sire
Imo ogres are the most in need of a rework/mods to make enjoyable. And both legendary lords feel so underwhelming. It’s weird to want to play a race for the fun units but feel deflated when you have to choose a. LL. Easier campaign if you just disband LL on turn one for a generic Tyrant. Complete design fail.
amazing guide
Thank you sir!
Do one on our big fat greasy boy (Greasus) next please.
so good... please do a malus darkblade
Thank you! Hopefully soon!