JOIN THE DISCORD TO ADD A SOLDIER TO OUR RANKS! discord.gg/Y4Qu5EjbB2 We reached 101 names last night! That means it is finally time to release that discord! Thank you to all the people who showed up early and were able to leave a comment! They are all featured below. For the rest of you, go ahead and join the discord. The bot commands you will need are shown in the recruitment instructions channel. Old comment: If I heart your comment, that means I've got you in. Either leave a generic comment, or let me know what name you'd like your soldier to have. If I ever get more than 100 of you to manage I'll be setting up a discord bot for you all to go through instead. Keep an eye on the pinned comments on X-Com videos and the community tab for more info on that.
I remember the "must capture live deep one on first terror mission or fail the campaign" requirement all the way from 1995. Those first runs were harsh, without question.
The difficulty of this game is a direct result of the Beginner bug from the first game. Everyone loved it, but said it was too easy, "Even on Superhuman!" So the devs made it harder. Aliens have more time units, are better armoured and armed, more accurate, better at MC, and have way better terror units. Crysallids can now fly! Then there's the tech tree. My first playthrough couldn't be finished because I researched a Tasoth commander. You can completely miss out on better tanks or MC, if you research stuff out of order, or don't have a pre-requisite item in storage before completing the research.
The eternal debate as to why it's more difficult. I tend to agree with this side of argument. It just makes the most sense in context. Glad I didn't have to deal with the bugs on OpenXcom.
@@TonkarzOfSolSystem I don't think that's true. The first game has a bug that reverts the difficulty to Beginner after your first mission, but I've never heard of TFTD doing the opposite.
god bless you for making these two videos, i've been craving XCOM content ever since i saw the ahoy video, so having these 40/50 minute videos has been savoring my craving. i hope you cover the rest of the series, thank you for making this one!!
Thanks for watching! I'm not a big fan of the new games, though I'll have to play them at some point. As for apocalypse, I'm waiting for OpenApoc to be in a more finished state. Hopefully that happens sooner than later. I'll be playing some of the OpenXcom mods in the mean time, alongside a few other games.
I'VE BEEN WAITING FOR THIS ! I hope to see more XCOM in the futur, especially XCOM apocalypse (who got a neat difficulty setting being about the world map).
I've been thinking about apocalypse, but at the moment my interests are focused towards the many mods for OpenXcom. Definitely something I'd like to play for the future, but likely not the next video. Thanks for watching! Hope this was worth the wait.
Apoc is so exploitable. You can park 3-4 advanced interceptors surrounding the warp gates and the second a UFO appears it gets blasted down. Then you can line up your men at critical points on the craft and set them to aggressive fire mode and as the aliens flee the burning ship they get slaugthered. Great fun but once you hit mid game ... kinda easy.
I prefer Terror from the Deep over Ufo Defense because I got so sick of the urban environments, fighting in warehouses and orchards. The bottom of the ocean was a nice change of pace. Also the enemy subs look more appealing to me than the almost featureless flying saucers.
The change in scenery is pretty cool, and UFO defense definitely starts to feel the same after a while. Both the games have shortfalls, and it just depends which bother you more. Thanks for watching!
Half the reason I click videos like this is to see peoples reaction to facing Lobstermen for the first time. Sadism born from childhood trauma. I will never tire of hearing that whale-like cry when a Lobsterman dies. Great video. Now, do Xpiratez😎
Man, it'd take me a year doing this full time to beat Xpiratez. That and I'd forget to censor something in the video and be off the platform. Maybe someday. Also lobstermen are something else. Impossible to deal with head on, and still difficult with cheese.
Oh yeah. never forget the "saving" of the cruise ship, lobsterman shows for first time, got Ion Armor already, but just particle guns... so entire squad encircle the lobsterman, emptied all the clips for particle rifles and cannon, but unable to penetrate, lobsterman rotate on spot and fires back with sonic rifle also not possible to go trough.. then we leave in shame back to base. The trauma never left... :) It would be awesome moment for a movie about alien invasion tho, true WTF just happened..
@@PotatoCaravan There might be a streamer mode mod out there? I recall it being a contention point for XPirates and certain versions of XCom Files (to a lesser degree). I always preferred Final Modpack more myself anyway, tho the later versions of the 40k Mod also slap.
TO THIS DAY, 30 YEARS AGO, I WILL NEVER FORGET MY FIRST ENCOUNTER WITH A LOBSTERMAN. I had learned the key was to immediately sell off Nerf Dart guns, buy high explosive gas cannons and lots of grenades and demo charges. Saw a new alien, had the entire crew shoot full auto explosive at it, throw grenades, even a demo charge just to be safe. Next turn, had a soldier walk through the devastation and bubbles to examine the remains. He arrived at his destination and there the alien was, standing tall, glowing green eyes. I wasn't expecting this. He immediately beat my soldier to death with his bare hands. 12 year old me was terrified.
One of my favorite things to do in UFO Defense is to track down a soldier with single digit Psi Strength, hopefully even zero, and just leave him unarmed on the ship with the Blaster Bombers keeping anyone from reaction firing him while he eats all the psi attacks. I assume it works worse in TftD, but in UFO I can skimp on curating my soldiers for one more stat until endgame. The Hydro-Jet is something you slept on a bit, despite its nerfs from the Autocannon. The Phosphorous ammo isn't as good at lighting up the entire map with fire as AC-I, but it's still worth bringing on Artifact and Base missions for light, and you don't need as many smoke grenades since it'll dissipate faster.
It had occurred to me that I could have a low psi bait soldier on some crafts, but I thought it'd be a bit risky. If someone who had average psi got close to the psychic alien, there is potential to get hit by attacks. As for the phosphorous ammo, I can see the value in it, but since aliens have perfect night vision, I prefer to just leave flares everywhere. That's something I can employ during various OpenXcom mods in the future though. Thanks for watching!
@@PotatoCaravan im pretty sure in TftD the aliens will always go for the lowest psy strength agent on the team no matter the distance, though i could be wrong its been a while since i played it
@@henrymaliphant4152 Just off of gameplay from this run, I believe the aliens will go after the soldier that they have the highest chance of succeeding in an attack against. Since range is factored into this chance, I figured it was possible that someone with mid to low psy could get too close to the aliens and become the new target. If you did a less extreme version of what I did, and had everyone with 40-50 or higher psy strength, then it's likely the strategy would work due to the extreme difference in strength. Just having a guy or two with 1 psy however is not going to perfectly protect a team.
I loved XCOM and remember being pressured to buy TFTD but I was put off by the entire principle: I knew what a "palette swap game" was as a kid, and I suspected the entire game's concept was one giant palette swap to try and quickly (and cheaply) ride on XCOM's coattails. "Hey, what's the opposite of land combat?" "Water combat?" "Great! There's our game. Now just make sea-versions of all the XCOM equipment and we've got ourselves another blockbuster!" It was also twice as difficult as regular XCOM, twice as ugly and confusing to fight underwater, and the sticker price was twice what XCOM had shipped at.
Despite this, people still love the underwater atmosphere the game has, so it's maintained a following. I mostly agree with you here, but I can't run an X-COM youtube channel without playing this game. Melee weapons were a nice addition, but most of the game is exactly as you said, a palette swap.
I feel like this is the same thing that happened to Fireaxis XCOM 1 and 2 as well. The same but a wild departure. If you enjoyed the gameplay of the first, you'd only enjoy it in the second if you were a diehard fan. The game is arguably uglier, but some people prefer the seconds vibe. It's always been funny to be how TFTD feels like a completely different game yet also feeling like a palette swap.
@@MrLegrooveth While frankly, 2's DLC made it basically Firaxis 3 with how much the Chosen changes the game. 1's DLC did add some, and felt like viable DLC, they didn't hold a candle to what WotC did.
I always thought they should have made a version of X-Com that included on-land and underwater. Then you could recover all those UFO's you shot down over water.
Your name alone has earned you a sub and thanks for posting this i have played a few orginal X-Com games from the 90s and the obscure UFO games Aftermath,Aftershock and Afterlight but i have never played Terror from the Deep but have heard of it.
Thanks for watching! I had wondered for a while if there was an audience for game/videos like these, and I'm happy to see that there is. Glad you enjoyed, more eventually!
To me it’s pretty perfect sequel tbh. I do agree it could be more “underwater” focused and do the theme slightly better but in the end that’s exactly what I wanted back in the day - more of my favorite game just slightly different. 😂😂 - Also, this color scheme was a masterpiece, something way ahead of its time.
This makes sense. If I was playing before OpenXcom and the huge mod variety that it has, TFTD would be nice as an alternative to UFO defense. I just wish it could have done a bit more with the game, as it does feel like a palate swap.
Thank you for the time and effort - TFTD is one I just couldn't get into, and despite my promises to return to it, I just never did. Seeing how it plays out was brilliant to see.
very detailed and enjoyable summary of your playthrough. Functions both as a guide and entertainment. I've always loved the x com series since I was a kid. Terror from the deep is tedious, as you said, but still enjoyable.
God I love watching good ol crunchy strategy games. XCOM especially, the tendril of fear that you may just fail your playthrough with a few bad moves makes each turn a calculation.
Ive spent way too many hours on this game, returning to it every 4-5years or so.. its a great game. Happy to see someone actually completing it. Well done
Loved the TFTD vibes as a kid but yeah, its hard as nails! Also, feel weird paying this as a compliment but been loving your UFO video to fall asleep to ;) Full power
Odd as it may be, it wouldn't be the first time I received such a compliment. I'm just happy to hear you've enjoyed the video for one reason or another. Thanks for watching!
Just finished watching this @potatocaravan . You did so good. I love this format of video so much. You are able to show us the breadth of your tactics in each type of mission and the depth of the game mechanics and how you exploited them to win effectively. We also got a lot of hilarious xcom moments of being surprised by new alien types or explosions wrecking a ton of your crew or aliens. Well done. I will be recommending this to my subscribers. I hope they all come over and watch what you have achieved here.
Thanks man! I really appreciate the kind words and the exposure! I'm thrilled that people are enjoying, as I'm really just making the videos that I want to see. Glad I'm not alone. Thank you so much!
A blast from the past... and a terrorizing blast at that... as a X-Com 1 (UFO Unknown) player when it came out, I remember 2 being so much harder to beat... my teams usually died in the first few missions. Thanks for this video!
Thanks for watching! TFTD was a crazy shift in difficulty from the original. I've seen lots of comments here about people having never finished the game due to how hard it was. Glad you enjoyed!
Long ago i beat the PlayStation version of this on superhuman with a single soldier. I basically thought it would be fitting that HE was THE superhuman. A lot of save scumming, and it was painfully slow to load on the PlayStation. Good times though.
I always used to take Dreadnoughts and Supply Ships from above. Once I had DPLs, MC, and Mag Ion Armor, one trooper scouted the four fans up top on the Dreadnought, and then we'd crack the roof with a DPL Torp. Once we scouted an enemy with a DPL, we'd MC one or both, and they would fire on each other or the Commander to kill all the officers and demoralize all lower tier enemies. We'd then move down from the upper entry point to clear with other troops clearing the surrounding area and create blocking positions to prevent runners. Rinse repeat
I had forgotten that the DPL can destroy sub walls. Should have made use of that during my run. I don't believe I had DPLs or MC at the time of the first dreadnought, but this would have worked well.
@@PotatoCaravan "Create your own entry point," "Treat ships as upside down buildings," and "Stack up (on doors) for entry" are 3 actual-world tactics I picked up organically from TFTD. And, yeah, we have to do it the old fashioned way before DPLs, MagIon, and MC, but once we have them, it's tilt time on Dreadnoughts.
@@emmaselmeci966 No problem lol! I'm not sure if holding the flare illuminates your soldier on DOS, or if that's just OpenXcom. Some of this stuff may not have worked back in the day, so I wouldn't feel bad about it. Thanks again for watching! Wouldn't be doing this without you all.
i love x-com. I remember spending 4+ hours on terror missions on large cruise ships ending up failing because i couldnt find the last alien. Had to leave eventually
Ok I've subscribed. This is incredible, I must have played the original so many times, but never terror from the deep. I was too hard. I highly recommend you do this with some mods, the 40k one and xpirates are two ive sunk far too many hours into. Loving this, and look forward to what comes next.
Tyty! I plan on playing through the popular overhaul mods eventually, they are just going to take forever to get through. I'm working on a plan for the channel during the massive downtime I'll have while playing one of these mods. Thanks for watching!
Good video as alway with a great naration (the only problem is the micro with who produce a slight background noise but not the most dramatic thing). For future playtrought after your Reaver Harmony one (which i hope receive the same tratement as your two last xcom and TFTD playthrought), you could trie XCOM apocalypse (great game with few playtrought online and no sort of superedit) or the XCOM file (great but TITANIC modpack for open xcom).
Tyty! Apocalypse is on my radar, however I'm waiting for OpenApoc to be completed. I have no idea how long that will take, however once it is done, I'll play Apocalypse. As for larger modpacks, that depends on how the non-Xcom videos do. They will take forever to beat, and I'll need to keep uploading something in that time.
YEah......I remember this game. First mission on superhuman. My soldiers opened the door and the enemy threw multiple sonic grenades between them. BOOM all the soldiers died. Then on normal difficulty I spend like 2 hours clearing a terror attack on a cruiseschip, I just couldn't find the last lobsterman. I finally found him in a closet in one of the passengers cabins.
How I do TFTD runs on Superhuman: Sell all weapons, buy Hydro Auto Cannons and Jet Cannons, make sure you have at least 3 rookies with 70 accuracy, if you don't, just reload the run and try again until the game spawns you with them, make sure all Jet Cannons and HAC's have explosive ammo not any of the other types Base in the Atlantic covering the Med In missions run rookies into the deep with the 3 snipers on the wings of the Triton, I use a Coel tank for this as the tank is just there to clean up if everyone misses and absorb more shots on average without completely melting unless extremely unlucky as Sonic does like 50 to 150% extra damage per shot on RNG chance. Hydro Auto Cannons for everyone else because auto shot x3 with explosive ammo with Rooks spread out is actually decent at killing Aquatoids if the snipers fail which brings me to: Aimed shots with Jet Cannons on the 70 acc Rooks and then kneel on the wings to stop aliens taking pot shots at you the next turn and slowly raise them into alien exterminators Research Sonic Pulsar and use that as your mainstay weapon (replacing HAC's with these and turn your Rookies into Grenadiers which allows them to work on land better) until you research Sonic Cannon Sonic Cannon will phase out Jet Cannon and you'll be in a strong position to get armor and Displacers eventually, do it properly you should end the game before September which is when the aliens start equipping all basic troops with DPLs (the Blaster Bomb equivalents in TFTD). Phasing out Sonic Cannon for Thermal Shok is optional as a stunned enemy is as good as a dead enemy
While UFO Defense is one of my favourite games ever, TFTD was tedious at times, and at others it had horrible difficulty spikes. I completed it once and have never gone back. It broke me with (what i think was) a terror site that was massive and finding the last panicked, stationary alien took at least an hour of just stumbling around. After that I just wanted to get to the end and uninstall. UFO defense got so much right the first time around, that TFTD was 'the difficult second album' for me.
There was someone that told me that this version of x-com was the hardest due to how the A.I apparently cheats and seeing how this game played out I can finally understand. Thanks for this video it's almost like a good in depth (pun only slightly intended) review. Hope to see more from you!
Tyty! This version of X-COM is brutal, but I love the scale and complexity of it. I'll be releasing more eventually, just takes a while to get through a run. Thanks for watching!
Oh, my beloved TFTD. My first XCOM game. I know it's nostalgia talking, but it's better than first XCOM for me. Way harder, with that infamous tech tree bug back in day when only version was DOS version. I remember how proud I was when I finished it for the first time :D One of my favorite gaming memories. Sacrificing whole squad in depth of alien colony to extract target Lobsterman. Sheer panic when I heard that Tentaculat movement sound and praying I won't hear that knocking sound. The only thing I don't like is one aspect of late game. That aspect beeing: at some point you are to strong to lose, but to weak to beat the game. So whole thing become a grind. Painfull, boring grind. You have to do missions, because of score and to train your soldiers, but that's the only thing. No new stuff, tech, weapons, aliens. It loses its tension late game.
Don't let me take away your enjoyment of the game, I just liked options over difficulty. I agree with your point on late game, as thats a bit of an issue in both games. You can always just use only HWPs, but thats no fun when you've built up your soldiers over the whole of the game. Thanks for watching!
@@PotatoCaravan Do you have any plans to play modded XCOM? Old XCOM, I mean. There is great mod for TFTD called The World of (Terrifying) Silence. Fixes some problems with base game, expands a lot. There is also XCOM Files for first game, but I'm playing it for about a year now and I'm nowhere near the end, so I'm not gonna even suggest playing that for YT :D
@@Idaho86 Yep, I'm actively playing Reaver's harmony megamod and just entered what I'd consider to be mid game. You can keep up with progress in the vods channel if you're interested. I'll host a poll over here when I think I'm within a week or two or beating the game, and I plan on having a couple of TFTD based mods on there (I've got The World of (Terrifying) Silence bookmarked). You can also join the discord if you want a name in these videos too. Set that up after this got posted. Also I'd love to play some of the big mods like X-COM File and xPiratez, but as you mentioned, they will take forever. I have a consistent X-COM schedule of Mondays and Fridays for recordings, so if some of the non X-COM content I post does well, then I'll have a excuse to play them and go without posting X-COM for a while. We'll have to wait and see.
I always found alien activity missions especially frustrating. The second stage, particularly the area holding the lift to the synonium device, was designed with a ton of tentaculats in elevated hiding places. If you weren't smart to that quirk of the level, you were in for a really fun time. The floating sonic tank was a bit of an equaliser if you got it in time, since tentaculats couldn't infest it and its armour was strong enough to resist their attacks most of the time.
This was my experience. I tend to underuse the various HWPs in the game, though right now that's due to the soldiers with subscriber names. There are a couple of mods coming up that I'll likely need to use them in. Thanks for watching!
Played this with friends together on one PC. Trying a higher difficulty, opening the door and just exploding was a formative experience. I dont think any of us ever finished the game though. I resorted to savescumming which made the experience tedious. Liked the video. If you are looking for something which might fit: Neo Scavenger might work if you're not spoiled on it and should not take a fraction of an X-Com game.
That it does. When trying to mind control a unit, you compare MC strengths/skill and have a random amount added or subtracted from the final value. If you have super low strength you're going to lose every time. Thanks for watching!
Brings back memories I remember first terrror mission on TFTD after playing x-com. I thought I won and then …. Bam, phase two, another level on the ship.
3:03 wow i can't believe i died on the first mission....WITH NO KILLS. Lucky i managed to redeem myself with the base defense. Jokes aside im really happy you added me, I actually showed my Grandpa that i was famous lol. I hope my name gets added if you do another x-com playthrough in the future.
You weren't alone there lol. As for the names, I've got a database file with all the names I've collected so far, and you're still in there. You should join the discord, as eventually I'm going to phase out all of the names not attached to a discord account, but you'll be in the next video or two for sure. Thanks for watching!
though its a different format (video and not screenshot), this reminds me of the old something awful x-com LPs, how youve put this together. love how you step through the hiccups in each encounter in these edits too. well done carving your niche
terror missions stay significantly longer when targeted by an xcom craft. just cycle your interceptors towards the mission (with the new one targeting it BEFORE the old one reaches it) until you are in broad daylight. youll never suffer the night mission horrors again
When a mission is targeted by a craft, the timer on it despawning is paused. I didn't know that you could use an interceptor to extend this timer though. That's a nice tip.
They were likely more concerned with the original setting first. Not sure if they we'll ever see this again since the game had mixed reception. Never know though.
I remember watching my Dad play these games as a little kid. It always seemed so utterly incomprehensible to me then, so it's interesting seeing it as an adult. Cool video dude. From one small YTer to another, you should mention the difference between the difficulties, so someone completely unfamiliar to Xcom effectively knows just how difficult this is.
Thanks! I find that it's hard to strike a balance on sharing enough info. I figured that the first two games had enough of a following that I didn't need to go too much into detail, but I'll talk way more about the mods I'm planning on playing.
@@PotatoCaravan It's always hard finding the balance between information and entertainment. Either way, you earned another subscriber. Here's to hoping I can serve in a future squad!
I loved and still love this game as long as the research tree did not bugged or any aliens were deployed in a wall. Unfortunate that these both were too common in my games, so I only ended one time. They were even more frustrating than the too long missions or the insane difficulty peaks for me.
So after completing xcom for the 2nd time last week (might I add the QOL features make beating xcom original extremely easy compared to vanilla on DOS) I decided to get working on TFTD. Holy crap even on easy mode the dock/resort/shipping containers were hard. But then I did an alien colony for the first time. I did not expect how insane that would be. Lobstermen in their own habitat... RIP me in the 2nd mission LMAO :D
The game is brutal. Really feels like you're venturing somewhere you don't belong on a lot of the missions. Early game was the hardest, but without MC late game is still quite terrifying.
@@PotatoCaravan i finally finished it last night!! all i can say is that the auto sell feature in manufacturing is the best part of openxcom. feels a little cheesy. but hey. i got money! i think i got really lucky with capturing the right aliens before june. i had MC trained soldiers by september and was super super lucky to raid a LANDED dreadnought to get the commander. from there I levelled up 8 MC soldiers with good strength and decent skill (some had 70+ skill on the final mission). I've never seen so many panic'd aquanauts and lobstermen :D
This game (and original ufo) is so good, and also in the same time so old, that it looks like kind of modern india A - pixel-art style game and is fresh again :)
IIRC after UFO Defense success devs only had 6 month to make XCOM: TFTD thus the balancing being weird. I really liked TFTD for it's atmosphere and MC being strong doesn't really bother me, at worse you have the option to play Xenonauts style and TFTD allow you a lot of freedom in your strats just like XCOM: UD. XCOM: Apocalypse got it worse since they had to scrap a lot of stuff, the game is still good and it offer the choice of Real time or turn based combat thus I like these 3 old XCOM games because they are different and really tried something new, if they had the money and technology we have now.......
I also remember hearing that the game was made on a pretty tight timeline. I will agree that some of the balancing can waved because of this, but tentaculats in particular just don't sit right with me. As for a modern remake, I'd love to see that too! OpenXcom has been the work of a few people in their spare time, so you can only imagine what a team of paid devs could make.
I just had these two videos recommended me back to back and they've been absolute bangers to the point I couldn't take my eyes off of them! I'll defo check your next video too and leaving this comment here to see my name featured. I can't wait to see me either get shot and die or be fired due to low mind control resistance. 😂😂😂
Thanks for watching! I've stopped taking names from UA-cam comments (as I received over 100 in the last week), however you can join my discord server in the pinned comment to add and customize your own soldier. You'll just need to run a couple of commands with the bot. I also know the video says to comment, but I didn't expect this much attention. Sorry about that, but unfortunately I can't edit it out. Edit: just saw you in the server, welcome lol!
Im currently drunk and have no how i stumbled on this love it! tho old school xcom is mint for your next video do the warhammer 40k mod? theres at least 3 diff camps there and its bloody fun either way great video quality and content!
I'm holding off on overhaul mods for the next video or two, but 40k is on the list for then I decide to play one. There will be another community post vote for it at some point. Thanks for watching!
I want to like Terror From the Deep but there are so many frustrating elements. Biggest crime is not being able to use a blaster launcher on land. When I found that out as a kid I was pissed.
I also found that out half way through playing lol! Tried shooting one during a base defense, was told I couldn't, and got super confused as to why the aliens were running around with them if they couldn't fire them. Thanks for watching!
Research does add something like 10-20 score iirc, also just to let you know having multiple sonars/radars in these games is actually good, as each has a *chance* to detect UFOs in their radius, so having a small/large/etc sonar or radar is actually useful
Tyty! I am hoping to play through some of the popular overhaul mods, but I need a plan for the channel in the down time. I have a couple ideas, so overhauls aren't off the table.
Hey, man. Highly enjoyable vids, these. I myself love everything about classic X-Com games: art style, storytelling, immersive mechanics and their interaction with each other as well as the player, sheer atmosphere of actual alien horror. All that aside from one thing: actually playing the damn things. So watching someone this competent go against these insane odds is a treat. Thanks for the experience.
I think the beginer month bug for the previous game wasnt taken into account for the harder difficulty of this game as the developers were aware of the type of issue it had. My source is tv tropes but i think this rumor does get spread around a lot.
My thought behind the overcorrection comment was based on the fact that people found the first game easy. In an effort to give them something more difficult, the difficulty of TFTD was pushed past what is reasonable. Not sure how true that is as I wasn't even born then, but I've seen this sentiment online a few times.
@@PotatoCaravan Hurray! Definitely enjoying your videos so keep up the amazing work, your editing and voice over is done well. I am sure I'll edit and leaves some comments along the way lol
I can see the preference in TFTD's research tree, but I always found it overly convoluted and far too intertwined. I always felt most of the requirements were arbitrary at best, put into place for - as you mentioned - pure difficulty spikes alone.
I don't disagree that the research tree is there for difficulty, as it feels like every other tech requires an alien interrogation, but the fact that there are requirements that take more than a month to complete was super interesting. It does help that I can use OpenXcom to browse the research tree whenever I want, and without that I'd probably be less fond of the complexity. It is in no way intuitive.
@@PotatoCaravan That's probably why I don't like it. my only experience with TFTD was the CD version before OpenXCom. Also, first time I've seen someone actually PLAY an X-COM game on Superhuman, worth a sub.
okay brother, u need a better mic, other than that - great videos - editing, script and commentary are on point, if you keep this up - i think that the algorithm may choose you, just dont sellout after that, lol godspeed, commander o7
The mic was an issue. I finally got enough attention on these to actually justify getting a new one, so assuming I'm using it right, audio should be better (not really sure what I'd be doing wrong). Also no plans to sell out, unless I get offered retirement worthy money. I'm just here to play games, and am happy people are enjoying. Thanks for watching!
God damn man...I am only 5 hours into my video...but i want to recommend you to my people so bad...fuck...this is so good! You will get the viewers you deserve
Tyty! I'm super happy with how this turned out. And by 5 hours in, do you mean playing, or editing? A 5 hour video would be impressive, even if it defeated the purpose a little.
Ah the tragic rookie mistake of attempting a shipping mission. One of my favorite commentaries was on lparchive and demonstrated a fool proof method of handling them which was to immediately bug out.
Yep. I'm still pretty sure it could have been done against a weaker race, but looking at the spawn rates for the mission, its more often than not lobsters. Unless you can see something from the door, it's never going to be worth trying.
@@PotatoCaravan Gillman aren't terrible but any two-part mission is pretty awful and as you demonstrated you can make up the points but as long as you show up to a terror Mission you don't get that minus 1,000
Was blessed by the algorithm for this to come up for me and ended up watching both this and your previous vid. Was happy to see a condensed campaign like this and appreciate your work!
I played the original X-Com when I was a kid with the bug that dropped it to the easiest difficulty after the first mission. I thought I was pretty hot s*it at X-Com when I picked up Terror From The Deep. Holy f*ck did I get taken to school by that game.
Neither of the above lol. I'm waiting on OpenApoc for the former, and that latter would take a year even playing it full time. I'd like to do both at some point, but not for the next video.
It might be cliche to suggest the next game in the series, but a run of Apocalypse would be cool to see. I know you have a modded UFO playthrough in the works, so its just something for the future =D
I'd love to play Apocalypse, I'm just waiting to see if the OpenApoc project ever gets finished. I know it has a fair amount of the game complete, but it's not quite done yet.
Did an XCOM session last year. TFTD is the black sheep because of the damn research bug! Making most playthroughs broken and unfinishable. But if you follow the guide you can get around it. It's definitely more difficult than the first game but - as you will probably have to burn 80% of your aquanauts the second you get the MC Lab anyway, losing soldiers isn't a big deal at the start of the game. You could level up your commander into superhuman only to find they have a 5 PSI rating later in the game. I prefer it to XCOM 1 and 3 but it ran so badly on my 386-DX-33 back in the day. Never finished it back then. Last year I played them all on DosBOX Staging with Roland sound support. Good times! But nothing beats original hardware. A pentium 75Mhz and a flatscreen CRT is still the best for these old games!
So your name is going to be too long to display. I can still put it in, but it'll get cutoff shortly after mad scientist. If that's not an issue I'll go ahead and put it in, but I thought you may want to know.
JOIN THE DISCORD TO ADD A SOLDIER TO OUR RANKS!
discord.gg/Y4Qu5EjbB2
We reached 101 names last night! That means it is finally time to release that discord! Thank you to all the people who showed up early and were able to leave a comment! They are all featured below. For the rest of you, go ahead and join the discord. The bot commands you will need are shown in the recruitment instructions channel.
Old comment:
If I heart your comment, that means I've got you in. Either leave a generic comment, or let me know what name you'd like your soldier to have. If I ever get more than 100 of you to manage I'll be setting up a discord bot for you all to go through instead. Keep an eye on the pinned comments on X-Com videos and the community tab for more info on that.
Can you name a soldier Overlord Kego ? If it's too long then Hunneychu.
Can you name a soldier AIDS Patient Zero
hi
Awesome! If I get in, hope I don't die in the first mission lol
(Just druidmancer is fine!)
Ok, what a roller-coaster, got fired, came back (gonna only comment at the end of the video now lol)
I remember the "must capture live deep one on first terror mission or fail the campaign" requirement all the way from 1995. Those first runs were harsh, without question.
Absolutely. Took me like 4-5 attempts to get out of early game when learning TFTD. I was on superhuman, but that's still brutal. Thanks for watching!
The difficulty of this game is a direct result of the Beginner bug from the first game.
Everyone loved it, but said it was too easy, "Even on Superhuman!"
So the devs made it harder.
Aliens have more time units, are better armoured and armed, more accurate, better at MC, and have way better terror units.
Crysallids can now fly!
Then there's the tech tree.
My first playthrough couldn't be finished because I researched a Tasoth commander.
You can completely miss out on better tanks or MC, if you research stuff out of order, or don't have a pre-requisite item in storage before completing the research.
The eternal debate as to why it's more difficult. I tend to agree with this side of argument. It just makes the most sense in context. Glad I didn't have to deal with the bugs on OpenXcom.
yeah we didn't consider it horribly difficult back in the day compared to 1. we didn't know of the bug.
Also the game has a bug that means it's always on the hardest difficulty regardless of what difficulty you pick.
@@TonkarzOfSolSystem I don't think that's true. The first game has a bug that reverts the difficulty to Beginner after your first mission, but I've never heard of TFTD doing the opposite.
@@chopperbyrne Hmmm... Well, to my understanding it was commonly known. I could be wrong though, it's a factoid I read somewhere a long time ago.
god bless you for making these two videos, i've been craving XCOM content ever since i saw the ahoy video, so having these 40/50 minute videos has been savoring my craving. i hope you cover the rest of the series, thank you for making this one!!
Thanks for watching! I'm not a big fan of the new games, though I'll have to play them at some point. As for apocalypse, I'm waiting for OpenApoc to be in a more finished state. Hopefully that happens sooner than later. I'll be playing some of the OpenXcom mods in the mean time, alongside a few other games.
I'VE BEEN WAITING FOR THIS ! I hope to see more XCOM in the futur, especially XCOM apocalypse (who got a neat difficulty setting being about the world map).
I've been thinking about apocalypse, but at the moment my interests are focused towards the many mods for OpenXcom. Definitely something I'd like to play for the future, but likely not the next video.
Thanks for watching! Hope this was worth the wait.
Wasn't there a guy working on an open version of apocalypse. I wonder how that project is going.
Apoc is so exploitable. You can park 3-4 advanced interceptors surrounding the warp gates and the second a UFO appears it gets blasted down. Then you can line up your men at critical points on the craft and set them to aggressive fire mode and as the aliens flee the burning ship they get slaugthered.
Great fun but once you hit mid game ... kinda easy.
@@PotatoCaravanI think it would be quite interesting to try an xPiratez. You'll have a blast 😂
@@dexterorvill4157 I don't even want to know what youtube would do with an xPiratez video...
I prefer Terror from the Deep over Ufo Defense because I got so sick of the urban environments, fighting in warehouses and orchards. The bottom of the ocean was a nice change of pace. Also the enemy subs look more appealing to me than the almost featureless flying saucers.
The change in scenery is pretty cool, and UFO defense definitely starts to feel the same after a while. Both the games have shortfalls, and it just depends which bother you more. Thanks for watching!
Half the reason I click videos like this is to see peoples reaction to facing Lobstermen for the first time. Sadism born from childhood trauma.
I will never tire of hearing that whale-like cry when a Lobsterman dies.
Great video. Now, do Xpiratez😎
Man, it'd take me a year doing this full time to beat Xpiratez. That and I'd forget to censor something in the video and be off the platform. Maybe someday.
Also lobstermen are something else. Impossible to deal with head on, and still difficult with cheese.
Oh yeah. never forget the "saving" of the cruise ship, lobsterman shows for first time, got Ion Armor already, but just particle guns... so entire squad encircle the lobsterman, emptied all the clips for particle rifles and cannon, but unable to penetrate, lobsterman rotate on spot and fires back with sonic rifle also not possible to go trough.. then we leave in shame back to base. The trauma never left... :) It would be awesome moment for a movie about alien invasion tho, true WTF just happened..
@@PotatoCaravan There might be a streamer mode mod out there? I recall it being a contention point for XPirates and certain versions of XCom Files (to a lesser degree). I always preferred Final Modpack more myself anyway, tho the later versions of the 40k Mod also slap.
TO THIS DAY, 30 YEARS AGO, I WILL NEVER FORGET MY FIRST ENCOUNTER WITH A LOBSTERMAN.
I had learned the key was to immediately sell off Nerf Dart guns, buy high explosive gas cannons and lots of grenades and demo charges.
Saw a new alien, had the entire crew shoot full auto explosive at it, throw grenades, even a demo charge just to be safe.
Next turn, had a soldier walk through the devastation and bubbles to examine the remains.
He arrived at his destination and there the alien was, standing tall, glowing green eyes. I wasn't expecting this.
He immediately beat my soldier to death with his bare hands.
12 year old me was terrified.
Water sectoid going down sounds nice too. And MCd Lobsterman doing Your bidding feels good.
One of my favorite things to do in UFO Defense is to track down a soldier with single digit Psi Strength, hopefully even zero, and just leave him unarmed on the ship with the Blaster Bombers keeping anyone from reaction firing him while he eats all the psi attacks. I assume it works worse in TftD, but in UFO I can skimp on curating my soldiers for one more stat until endgame.
The Hydro-Jet is something you slept on a bit, despite its nerfs from the Autocannon. The Phosphorous ammo isn't as good at lighting up the entire map with fire as AC-I, but it's still worth bringing on Artifact and Base missions for light, and you don't need as many smoke grenades since it'll dissipate faster.
It had occurred to me that I could have a low psi bait soldier on some crafts, but I thought it'd be a bit risky. If someone who had average psi got close to the psychic alien, there is potential to get hit by attacks.
As for the phosphorous ammo, I can see the value in it, but since aliens have perfect night vision, I prefer to just leave flares everywhere. That's something I can employ during various OpenXcom mods in the future though.
Thanks for watching!
@@PotatoCaravan im pretty sure in TftD the aliens will always go for the lowest psy strength agent on the team no matter the distance, though i could be wrong its been a while since i played it
@@henrymaliphant4152 Just off of gameplay from this run, I believe the aliens will go after the soldier that they have the highest chance of succeeding in an attack against. Since range is factored into this chance, I figured it was possible that someone with mid to low psy could get too close to the aliens and become the new target. If you did a less extreme version of what I did, and had everyone with 40-50 or higher psy strength, then it's likely the strategy would work due to the extreme difference in strength. Just having a guy or two with 1 psy however is not going to perfectly protect a team.
I loved XCOM and remember being pressured to buy TFTD but I was put off by the entire principle: I knew what a "palette swap game" was as a kid, and I suspected the entire game's concept was one giant palette swap to try and quickly (and cheaply) ride on XCOM's coattails.
"Hey, what's the opposite of land combat?" "Water combat?" "Great! There's our game. Now just make sea-versions of all the XCOM equipment and we've got ourselves another blockbuster!"
It was also twice as difficult as regular XCOM, twice as ugly and confusing to fight underwater, and the sticker price was twice what XCOM had shipped at.
Despite this, people still love the underwater atmosphere the game has, so it's maintained a following. I mostly agree with you here, but I can't run an X-COM youtube channel without playing this game. Melee weapons were a nice addition, but most of the game is exactly as you said, a palette swap.
I feel like this is the same thing that happened to Fireaxis XCOM 1 and 2 as well. The same but a wild departure. If you enjoyed the gameplay of the first, you'd only enjoy it in the second if you were a diehard fan. The game is arguably uglier, but some people prefer the seconds vibe. It's always been funny to be how TFTD feels like a completely different game yet also feeling like a palette swap.
@@starcraft2own The change from Firaxis 1 to 2 was much bigger, they refined the design a lot and added a load of variety
@@MrLegrooveth While frankly, 2's DLC made it basically Firaxis 3 with how much the Chosen changes the game. 1's DLC did add some, and felt like viable DLC, they didn't hold a candle to what WotC did.
I always thought they should have made a version of X-Com that included on-land and underwater. Then you could recover all those UFO's you shot down over water.
Your name alone has earned you a sub and thanks for posting this i have played a few orginal X-Com games from the 90s and the obscure UFO games Aftermath,Aftershock and Afterlight but i have never played Terror from the Deep but have heard of it.
Thanks for watching! I had wondered for a while if there was an audience for game/videos like these, and I'm happy to see that there is. Glad you enjoyed, more eventually!
To me it’s pretty perfect sequel tbh. I do agree it could be more “underwater” focused and do the theme slightly better but in the end that’s exactly what I wanted back in the day - more of my favorite game just slightly different. 😂😂 - Also, this color scheme was a masterpiece, something way ahead of its time.
This makes sense. If I was playing before OpenXcom and the huge mod variety that it has, TFTD would be nice as an alternative to UFO defense. I just wish it could have done a bit more with the game, as it does feel like a palate swap.
Thank you for the time and effort - TFTD is one I just couldn't get into, and despite my promises to return to it, I just never did. Seeing how it plays out was brilliant to see.
I wouldn't have played the game either if not for this video, so I get that. Thanks for watching!
very detailed and enjoyable summary of your playthrough. Functions both as a guide and entertainment. I've always loved the x com series since I was a kid. Terror from the deep is tedious, as you said, but still enjoyable.
Thanks! That was the goal when making it.
I really enjoy this format for X-COM content. I've got so many ~150 part let's plays in my watch later that I'm never going to get around to.
I had the same thought when I decided to make this type of content. Thanks for watching!
Ive never played XCOM before but your videos have been very entertaining. Im very excited for more!
Thanks! More soonish.
God I love watching good ol crunchy strategy games. XCOM especially, the tendril of fear that you may just fail your playthrough with a few bad moves makes each turn a calculation.
There's not much out there similar to these games!
Ive spent way too many hours on this game, returning to it every 4-5years or so.. its a great game. Happy to see someone actually completing it. Well done
Tyty!
Loved the TFTD vibes as a kid but yeah, its hard as nails!
Also, feel weird paying this as a compliment but been loving your UFO video to fall asleep to ;)
Full power
Odd as it may be, it wouldn't be the first time I received such a compliment. I'm just happy to hear you've enjoyed the video for one reason or another.
Thanks for watching!
Just finished watching this @potatocaravan . You did so good. I love this format of video so much. You are able to show us the breadth of your tactics in each type of mission and the depth of the game mechanics and how you exploited them to win effectively. We also got a lot of hilarious xcom moments of being surprised by new alien types or explosions wrecking a ton of your crew or aliens. Well done. I will be recommending this to my subscribers. I hope they all come over and watch what you have achieved here.
Thanks man! I really appreciate the kind words and the exposure! I'm thrilled that people are enjoying, as I'm really just making the videos that I want to see. Glad I'm not alone. Thank you so much!
@@PotatoCaravan you are so welcome Potato. Seriously. You are very awesome at what you do. I wish I was doing this in 2009 when i started youtube.
@@Malkasphia That hindsight for ya. Wouldn't dwell on it too much. Out of your control now. Thanks again!
A blast from the past... and a terrorizing blast at that... as a X-Com 1 (UFO Unknown) player when it came out, I remember 2 being so much harder to beat... my teams usually died in the first few missions. Thanks for this video!
Thanks for watching! TFTD was a crazy shift in difficulty from the original. I've seen lots of comments here about people having never finished the game due to how hard it was. Glad you enjoyed!
Dude this was great thanks for spending the time making it!
Thanks for watching! I'm just happy people are enjoying these.
At least thanks to this invasion, lobster'll be cheap...
That it will.
Cheers for these, needed a bit of retro X-Com for my work day.
No problem, glad you enjoyed!
Long ago i beat the PlayStation version of this on superhuman with a single soldier. I basically thought it would be fitting that HE was THE superhuman. A lot of save scumming, and it was painfully slow to load on the PlayStation. Good times though.
That does sound like it'd take forever. An impressive feat regardless of methodology though.
Tedious is the right word for those huge maps.
You are very easy to listen to and your detached kind of humour clicks with me. Please more of this or any other retro game, good stuff
OpenXcom has mod support, so you can expect more content like this eventually. Thanks for watching! Glad you enjoyed.
29:56 Those kinds of laughs are always the best.
I always used to take Dreadnoughts and Supply Ships from above.
Once I had DPLs, MC, and Mag Ion Armor, one trooper scouted the four fans up top on the Dreadnought, and then we'd crack the roof with a DPL Torp. Once we scouted an enemy with a DPL, we'd MC one or both, and they would fire on each other or the Commander to kill all the officers and demoralize all lower tier enemies. We'd then move down from the upper entry point to clear with other troops clearing the surrounding area and create blocking positions to prevent runners.
Rinse repeat
I had forgotten that the DPL can destroy sub walls. Should have made use of that during my run. I don't believe I had DPLs or MC at the time of the first dreadnought, but this would have worked well.
@@PotatoCaravan "Create your own entry point," "Treat ships as upside down buildings," and "Stack up (on doors) for entry" are 3 actual-world tactics I picked up organically from TFTD. And, yeah, we have to do it the old fashioned way before DPLs, MagIon, and MC, but once we have them, it's tilt time on Dreadnoughts.
I remember this being the hardest game I had ever played when it came out. Still ranks as the hardest xcom game IMO.
For sure. The game doesn't give you an inch.
tftd is a game i really want to love but playing it is just agonizing, respects for scraping it out
Tyty! I never would have had the interest myself if not for this video. Completely understand where you're coming from.
You went from 227 to 1,850 subs in 2 weeks. I think you got a winning formula. :)
Does look like it, just need to figure out how to speed up production.
@@PotatoCaravan and more creative ways to produce a product, like Antarctica challenge, beat superhuman with only 1 base on antarctica
33:11 jesus, giving a scanner to a mind-controlled alien never even crossed my mind, this is a crazy strategy
That and having them hold a flare at night to illuminate themselves were super useful strategies this run. Thanks for watching!
@@PotatoCaravan ouch, now I'm embarassed, UFO is one of my favorite games and I didn't know that either. Thanks for the video and the tips, Potato!
@@emmaselmeci966 No problem lol! I'm not sure if holding the flare illuminates your soldier on DOS, or if that's just OpenXcom. Some of this stuff may not have worked back in the day, so I wouldn't feel bad about it. Thanks again for watching! Wouldn't be doing this without you all.
i love x-com. I remember spending 4+ hours on terror missions on large cruise ships ending up failing because i couldnt find the last alien. Had to leave eventually
Been there, I like motion scanners for this reason, but even they sometimes fail if the alien in sitting in place panicking,
Ok I've subscribed. This is incredible, I must have played the original so many times, but never terror from the deep. I was too hard.
I highly recommend you do this with some mods, the 40k one and xpirates are two ive sunk far too many hours into.
Loving this, and look forward to what comes next.
Tyty! I plan on playing through the popular overhaul mods eventually, they are just going to take forever to get through. I'm working on a plan for the channel during the massive downtime I'll have while playing one of these mods. Thanks for watching!
Good video as alway with a great naration (the only problem is the micro with who produce a slight background noise but not the most dramatic thing). For future playtrought after your Reaver Harmony one (which i hope receive the same tratement as your two last xcom and TFTD playthrought), you could trie XCOM apocalypse (great game with few playtrought online and no sort of superedit) or the XCOM file (great but TITANIC modpack for open xcom).
Tyty! Apocalypse is on my radar, however I'm waiting for OpenApoc to be completed. I have no idea how long that will take, however once it is done, I'll play Apocalypse. As for larger modpacks, that depends on how the non-Xcom videos do. They will take forever to beat, and I'll need to keep uploading something in that time.
YEah......I remember this game. First mission on superhuman. My soldiers opened the door and the enemy threw multiple sonic grenades between them. BOOM all the soldiers died.
Then on normal difficulty I spend like 2 hours clearing a terror attack on a cruiseschip, I just couldn't find the last lobsterman. I finally found him in a closet in one of the passengers cabins.
Sounds like TFTD. I didn't even try the cruise ship missions, though only partially for that reason.
How I do TFTD runs on Superhuman:
Sell all weapons, buy Hydro Auto Cannons and Jet Cannons, make sure you have at least 3 rookies with 70 accuracy, if you don't, just reload the run and try again until the game spawns you with them, make sure all Jet Cannons and HAC's have explosive ammo not any of the other types
Base in the Atlantic covering the Med
In missions run rookies into the deep with the 3 snipers on the wings of the Triton, I use a Coel tank for this as the tank is just there to clean up if everyone misses and absorb more shots on average without completely melting unless extremely unlucky as Sonic does like 50 to 150% extra damage per shot on RNG chance. Hydro Auto Cannons for everyone else because auto shot x3 with explosive ammo with Rooks spread out is actually decent at killing Aquatoids if the snipers fail which brings me to:
Aimed shots with Jet Cannons on the 70 acc Rooks and then kneel on the wings to stop aliens taking pot shots at you the next turn and slowly raise them into alien exterminators
Research Sonic Pulsar and use that as your mainstay weapon (replacing HAC's with these and turn your Rookies into Grenadiers which allows them to work on land better) until you research Sonic Cannon
Sonic Cannon will phase out Jet Cannon and you'll be in a strong position to get armor and Displacers eventually, do it properly you should end the game before September which is when the aliens start equipping all basic troops with DPLs (the Blaster Bomb equivalents in TFTD). Phasing out Sonic Cannon for Thermal Shok is optional as a stunned enemy is as good as a dead enemy
While UFO Defense is one of my favourite games ever, TFTD was tedious at times, and at others it had horrible difficulty spikes. I completed it once and have never gone back. It broke me with (what i think was) a terror site that was massive and finding the last panicked, stationary alien took at least an hour of just stumbling around. After that I just wanted to get to the end and uninstall.
UFO defense got so much right the first time around, that TFTD was 'the difficult second album' for me.
This is about how I feel, the attempt at making the game difficult just made the game tedious.
Thanks for watching!
Keep up the work gamer this content is epic.
Thanks!
Hey just found your channel keep up the solid videos great content rooting for ya
Thanks!
Never played the old XCOM games but this was an interesting watch.
Thanks!
There was someone that told me that this version of x-com was the hardest due to how the A.I apparently cheats and seeing how this game played out I can finally understand.
Thanks for this video it's almost like a good in depth (pun only slightly intended) review. Hope to see more from you!
Tyty! This version of X-COM is brutal, but I love the scale and complexity of it. I'll be releasing more eventually, just takes a while to get through a run. Thanks for watching!
Oh, my beloved TFTD. My first XCOM game. I know it's nostalgia talking, but it's better than first XCOM for me. Way harder, with that infamous tech tree bug back in day when only version was DOS version. I remember how proud I was when I finished it for the first time :D One of my favorite gaming memories. Sacrificing whole squad in depth of alien colony to extract target Lobsterman. Sheer panic when I heard that Tentaculat movement sound and praying I won't hear that knocking sound. The only thing I don't like is one aspect of late game. That aspect beeing: at some point you are to strong to lose, but to weak to beat the game. So whole thing become a grind. Painfull, boring grind. You have to do missions, because of score and to train your soldiers, but that's the only thing. No new stuff, tech, weapons, aliens. It loses its tension late game.
Don't let me take away your enjoyment of the game, I just liked options over difficulty. I agree with your point on late game, as thats a bit of an issue in both games. You can always just use only HWPs, but thats no fun when you've built up your soldiers over the whole of the game. Thanks for watching!
@@PotatoCaravan Do you have any plans to play modded XCOM? Old XCOM, I mean. There is great mod for TFTD called The World of (Terrifying) Silence. Fixes some problems with base game, expands a lot. There is also XCOM Files for first game, but I'm playing it for about a year now and I'm nowhere near the end, so I'm not gonna even suggest playing that for YT :D
@@Idaho86 Yep, I'm actively playing Reaver's harmony megamod and just entered what I'd consider to be mid game. You can keep up with progress in the vods channel if you're interested. I'll host a poll over here when I think I'm within a week or two or beating the game, and I plan on having a couple of TFTD based mods on there (I've got The World of (Terrifying) Silence bookmarked). You can also join the discord if you want a name in these videos too. Set that up after this got posted.
Also I'd love to play some of the big mods like X-COM File and xPiratez, but as you mentioned, they will take forever. I have a consistent X-COM schedule of Mondays and Fridays for recordings, so if some of the non X-COM content I post does well, then I'll have a excuse to play them and go without posting X-COM for a while. We'll have to wait and see.
I always found alien activity missions especially frustrating. The second stage, particularly the area holding the lift to the synonium device, was designed with a ton of tentaculats in elevated hiding places. If you weren't smart to that quirk of the level, you were in for a really fun time. The floating sonic tank was a bit of an equaliser if you got it in time, since tentaculats couldn't infest it and its armour was strong enough to resist their attacks most of the time.
This was my experience. I tend to underuse the various HWPs in the game, though right now that's due to the soldiers with subscriber names. There are a couple of mods coming up that I'll likely need to use them in. Thanks for watching!
Played this with friends together on one PC. Trying a higher difficulty, opening the door and just exploding was a formative experience. I dont think any of us ever finished the game though. I resorted to savescumming which made the experience tedious.
Liked the video. If you are looking for something which might fit: Neo Scavenger might work if you're not spoiled on it and should not take a fraction of an X-Com game.
I've seen neo scavenger before, but don't have very deep knowledge on the game. I'll note it down, got a list of requests piling up now.
Awesome videos! Can't wait for more
Thanks! More eventually...
Having zero MC Skill greatly increases chances of getting MC'd as far as I remember.
Fun video!
That it does. When trying to mind control a unit, you compare MC strengths/skill and have a random amount added or subtracted from the final value. If you have super low strength you're going to lose every time. Thanks for watching!
Really enjoyed this, thanks a lot :)
Thanks!
I love TFTD, but is definitely only for die hard fans of OG Xcom.
It's not an easy game.
Brings back memories
I remember first terrror mission on TFTD after playing x-com. I thought I won and then …. Bam, phase two, another level on the ship.
Yep, game is brutal.
Just stumbled across your channel and want to wish you great luck!
Thanks!
Just found your channel and wow! Very good content here.
Tyty!
3:03 wow i can't believe i died on the first mission....WITH NO KILLS. Lucky i managed to redeem myself with the base defense. Jokes aside im really happy you added me, I actually showed my Grandpa that i was famous lol. I hope my name gets added if you do another x-com playthrough in the future.
You weren't alone there lol. As for the names, I've got a database file with all the names I've collected so far, and you're still in there. You should join the discord, as eventually I'm going to phase out all of the names not attached to a discord account, but you'll be in the next video or two for sure. Thanks for watching!
though its a different format (video and not screenshot), this reminds me of the old something awful x-com LPs, how youve put this together. love how you step through the hiccups in each encounter in these edits too. well done carving your niche
Funny enough, you're the second person to say that. Glad these videos remind people of something they are (assumedly) fond of. Thanks for watching!
terror missions stay significantly longer when targeted by an xcom craft. just cycle your interceptors towards the mission (with the new one targeting it BEFORE the old one reaches it) until you are in broad daylight. youll never suffer the night mission horrors again
When a mission is targeted by a craft, the timer on it despawning is paused. I didn't know that you could use an interceptor to extend this timer though. That's a nice tip.
Hells yeah, more classic XCom
I do love this game. Going to be posting some OpenXcom mods once I finish them!
This mindcontrol bullocks always put me of that game xcom
I love the deep-sea setting. I wonder why the new X-COM games didn' t go there.
They were likely more concerned with the original setting first. Not sure if they we'll ever see this again since the game had mixed reception. Never know though.
I remember watching my Dad play these games as a little kid. It always seemed so utterly incomprehensible to me then, so it's interesting seeing it as an adult.
Cool video dude. From one small YTer to another, you should mention the difference between the difficulties, so someone completely unfamiliar to Xcom effectively knows just how difficult this is.
Thanks! I find that it's hard to strike a balance on sharing enough info. I figured that the first two games had enough of a following that I didn't need to go too much into detail, but I'll talk way more about the mods I'm planning on playing.
@@PotatoCaravan It's always hard finding the balance between information and entertainment.
Either way, you earned another subscriber. Here's to hoping I can serve in a future squad!
@@VaulickTheCrow Tyty! I'll add you to the roster.
Tentaculats are so creepy.
Especially the UFOpaedia entry.
I primed 2 grenade in advance... i will fall and kamikaze if zombified😂
@@theeraphatsunthornwit6266 This is the way.
long-form oldschool xcom videos are so cool lol
Thanks!
I loved and still love this game as long as the research tree did not bugged or any aliens were deployed in a wall. Unfortunate that these both were too common in my games, so I only ended one time. They were even more frustrating than the too long missions or the insane difficulty peaks for me.
Yeah, I can't imagine playing the game on anything other than OpenXcom.
Another very entertaining video. Don't neglect your studies for UA-cam though haha
Thanks! Not planning on it, though college is not all that it's made out to be anymore. Lots I could say there...
So after completing xcom for the 2nd time last week (might I add the QOL features make beating xcom original extremely easy compared to vanilla on DOS) I decided to get working on TFTD. Holy crap even on easy mode the dock/resort/shipping containers were hard. But then I did an alien colony for the first time. I did not expect how insane that would be. Lobstermen in their own habitat...
RIP me in the 2nd mission LMAO :D
The game is brutal. Really feels like you're venturing somewhere you don't belong on a lot of the missions. Early game was the hardest, but without MC late game is still quite terrifying.
@@PotatoCaravan i finally finished it last night!! all i can say is that the auto sell feature in manufacturing is the best part of openxcom. feels a little cheesy. but hey. i got money! i think i got really lucky with capturing the right aliens before june. i had MC trained soldiers by september and was super super lucky to raid a LANDED dreadnought to get the commander. from there I levelled up 8 MC soldiers with good strength and decent skill (some had 70+ skill on the final mission). I've never seen so many panic'd aquanauts and lobstermen :D
Wonderfully done. Thank you
Tyty! Thanks for watching!
This game (and original ufo) is so good, and also in the same time so old, that it looks like kind of modern india A - pixel-art style game and is fresh again :)
IIRC after UFO Defense success devs only had 6 month to make XCOM: TFTD thus the balancing being weird.
I really liked TFTD for it's atmosphere and MC being strong doesn't really bother me, at worse you have the option to play Xenonauts style and TFTD allow you a lot of freedom in your strats just like XCOM: UD. XCOM: Apocalypse got it worse since they had to scrap a lot of stuff, the game is still good and it offer the choice of Real time or turn based combat thus I like these 3 old XCOM games because they are different and really tried something new, if they had the money and technology we have now.......
I also remember hearing that the game was made on a pretty tight timeline. I will agree that some of the balancing can waved because of this, but tentaculats in particular just don't sit right with me. As for a modern remake, I'd love to see that too! OpenXcom has been the work of a few people in their spare time, so you can only imagine what a team of paid devs could make.
I just had these two videos recommended me back to back and they've been absolute bangers to the point I couldn't take my eyes off of them! I'll defo check your next video too and leaving this comment here to see my name featured. I can't wait to see me either get shot and die or be fired due to low mind control resistance. 😂😂😂
Thanks for watching! I've stopped taking names from UA-cam comments (as I received over 100 in the last week), however you can join my discord server in the pinned comment to add and customize your own soldier. You'll just need to run a couple of commands with the bot. I also know the video says to comment, but I didn't expect this much attention. Sorry about that, but unfortunately I can't edit it out.
Edit: just saw you in the server, welcome lol!
Im currently drunk and have no how i stumbled on this love it! tho old school xcom is mint for your next video do the warhammer 40k mod? theres at least 3 diff camps there and its bloody fun either way great video quality and content!
I'm holding off on overhaul mods for the next video or two, but 40k is on the list for then I decide to play one. There will be another community post vote for it at some point. Thanks for watching!
I want to like Terror From the Deep but there are so many frustrating elements. Biggest crime is not being able to use a blaster launcher on land. When I found that out as a kid I was pissed.
I also found that out half way through playing lol! Tried shooting one during a base defense, was told I couldn't, and got super confused as to why the aliens were running around with them if they couldn't fire them. Thanks for watching!
I had the same reaction far earlier, when I took my expensive torpedo launcher tank to my first terror site and discovered it couldn't fire.
Research does add something like 10-20 score iirc, also just to let you know having multiple sonars/radars in these games is actually good, as each has a *chance* to detect UFOs in their radius, so having a small/large/etc sonar or radar is actually useful
I did know this, I just rushed the transmission resolver here, and never needed to use this strat.
@@PotatoCaravan Fair enough, also very enjoyable video.
@@agentduck9285 Tyty!
Great video! I hope you do some of the classic xcom mods. Although some of those are very long
Tyty! I am hoping to play through some of the popular overhaul mods, but I need a plan for the channel in the down time. I have a couple ideas, so overhauls aren't off the table.
Yes, each research has a custom score value that is credit to the month that you finish it.
That is good to know. Thanks for watching!
Hey, man. Highly enjoyable vids, these. I myself love everything about classic X-Com games: art style, storytelling, immersive mechanics and their interaction with each other as well as the player, sheer atmosphere of actual alien horror. All that aside from one thing: actually playing the damn things. So watching someone this competent go against these insane odds is a treat. Thanks for the experience.
Thanks! I fully understand that feeling, there are many games I'd just prefer to watch others play. Glad you enjoyed, thanks for watching!
I think the beginer month bug for the previous game wasnt taken into account for the harder difficulty of this game as the developers were aware of the type of issue it had.
My source is tv tropes but i think this rumor does get spread around a lot.
My thought behind the overcorrection comment was based on the fact that people found the first game easy. In an effort to give them something more difficult, the difficulty of TFTD was pushed past what is reasonable. Not sure how true that is as I wasn't even born then, but I've seen this sentiment online a few times.
Subscribed and excited for more~
Should be less than 8 months this time lol.
Your content is seriously impressive!
Needs more Minecraft though.
One day
@@PotatoCaravan unscripted manhunt lmao
@@baileyadams7420 would be fun
Good luck at your new university!
Tyty!
derp.. you made it already!
Yep! Should be less than 8 months before the next videos lol.
@@PotatoCaravan Hurray! Definitely enjoying your videos so keep up the amazing work, your editing and voice over is done well.
I am sure I'll edit and leaves some comments along the way lol
Xcom forever
You're the first UA-camr I've seen using DaVinci Resolve. Great video
I feel like I've seen some others, but can't name them off the top of my head. Regardless, thanks for watching! Glad you enjoyed!
Great video. Looking forward to more
Thanks! Glad you enjoyed.
Ah, TFTD Superhuman difficulty, aka the Recursive Nightmare of Crabs and Explosives.
It's funny how accurate this was to my experience.
I can see the preference in TFTD's research tree, but I always found it overly convoluted and far too intertwined. I always felt most of the requirements were arbitrary at best, put into place for - as you mentioned - pure difficulty spikes alone.
I don't disagree that the research tree is there for difficulty, as it feels like every other tech requires an alien interrogation, but the fact that there are requirements that take more than a month to complete was super interesting. It does help that I can use OpenXcom to browse the research tree whenever I want, and without that I'd probably be less fond of the complexity. It is in no way intuitive.
@@PotatoCaravan That's probably why I don't like it. my only experience with TFTD was the CD version before OpenXCom. Also, first time I've seen someone actually PLAY an X-COM game on Superhuman, worth a sub.
@@Xenolord Tyty!
okay brother, u need a better mic, other than that - great videos - editing, script and commentary are on point, if you keep this up - i think that the algorithm may choose you, just dont sellout after that, lol
godspeed, commander
o7
The mic was an issue. I finally got enough attention on these to actually justify getting a new one, so assuming I'm using it right, audio should be better (not really sure what I'd be doing wrong). Also no plans to sell out, unless I get offered retirement worthy money. I'm just here to play games, and am happy people are enjoying. Thanks for watching!
32:42
Uncle Rico if he was an X-COM soldier
God damn man...I am only 5 hours into my video...but i want to recommend you to my people so bad...fuck...this is so good! You will get the viewers you deserve
Tyty! I'm super happy with how this turned out. And by 5 hours in, do you mean playing, or editing? A 5 hour video would be impressive, even if it defeated the purpose a little.
@@PotatoCaravan by 5 hours, I mean playtime. The total edited time of the video is about 7 minutes right now
@@Malkasphia That made more sense, was just curious. Best of luck!
Thank you! And thanks again for this video. It is a trophy 🏆 @@PotatoCaravan
Ah the tragic rookie mistake of attempting a shipping mission. One of my favorite commentaries was on lparchive and demonstrated a fool proof method of handling them which was to immediately bug out.
Yep. I'm still pretty sure it could have been done against a weaker race, but looking at the spawn rates for the mission, its more often than not lobsters. Unless you can see something from the door, it's never going to be worth trying.
@@PotatoCaravan Gillman aren't terrible but any two-part mission is pretty awful and as you demonstrated you can make up the points but as long as you show up to a terror Mission you don't get that minus 1,000
Well played!
Tyty!
Wonderful niche, and I hope to see more. You've got a talent for this.
Thanks! I plan to do more soon, though it may take a few months.
Was blessed by the algorithm for this to come up for me and ended up watching both this and your previous vid. Was happy to see a condensed campaign like this and appreciate your work!
Thanks! I love videos like this and thought I'd try making them for X-COM. Glad you also enjoyed!
I played the original X-Com when I was a kid with the bug that dropped it to the easiest difficulty after the first mission. I thought I was pretty hot s*it at X-Com when I picked up Terror From The Deep. Holy f*ck did I get taken to school by that game.
TFTD is super hard, especially without 2 decades of knowledge available.
Whelp, see you in X-com apocalypse! Or wherever you go next. Maybe Xpiratze?
Neither of the above lol. I'm waiting on OpenApoc for the former, and that latter would take a year even playing it full time. I'd like to do both at some point, but not for the next video.
Despite the tediousness and the game itself being a hasty reskin of a first installment, the lovecraftian atmosphere of TFTD hits hard.
Fully agree. Glad I played it, even if I don't think I'll play it again unmodded. Thanks for watching!
Apokalipse gona be fun!
One day!
I love you clear and concise explanation of your gameplay. Makes me want to play XCOM again!
Tyty, and there always seems to be something new in the mod space if that's your thing!
I never noticed the AC till you mentioned it. Now I can unhear it.
Yeah, something that should be fixed in the newer videos.
It might be cliche to suggest the next game in the series, but a run of Apocalypse would be cool to see. I know you have a modded UFO playthrough in the works, so its just something for the future =D
I'd love to play Apocalypse, I'm just waiting to see if the OpenApoc project ever gets finished. I know it has a fair amount of the game complete, but it's not quite done yet.
@@PotatoCaravan fair enough! taking a look at the wiki, it seems a bit buggy. (og apocalypse i mean)
Did an XCOM session last year. TFTD is the black sheep because of the damn research bug! Making most playthroughs broken and unfinishable. But if you follow the guide you can get around it.
It's definitely more difficult than the first game but - as you will probably have to burn 80% of your aquanauts the second you get the MC Lab anyway, losing soldiers isn't a big deal at the start of the game. You could level up your commander into superhuman only to find they have a 5 PSI rating later in the game.
I prefer it to XCOM 1 and 3 but it ran so badly on my 386-DX-33 back in the day. Never finished it back then. Last year I played them all on DosBOX Staging with Roland sound support. Good times! But nothing beats original hardware. A pentium 75Mhz and a flatscreen CRT is still the best for these old games!
Mad scientist houhouin kyouma is the name
If you are planning to do the apocalypse run he must be a scientist in physics
So your name is going to be too long to display. I can still put it in, but it'll get cutoff shortly after mad scientist. If that's not an issue I'll go ahead and put it in, but I thought you may want to know.