The second best space sim ever made...

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 979

  • @Shroom-Topp
    @Shroom-Topp  25 днів тому +99

    PSA:
    if you came down here to ask about the "best" space sim, check the video right after this one!
    i also recommended checking out my other stuff. this is a variety channel!
    thanks for dropping by :p

  • @c.andrew3944
    @c.andrew3944 Місяць тому +928

    "within seconds we have climbed higher than most commercial flights"
    I wanna see the aerodynamic model on that sensor dish.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +85

      lmaooo

    • @Uf1r
      @Uf1r Місяць тому +32

      @@Shroom-Topp Shields can be aerodynamic.

    • @doltBmB
      @doltBmB Місяць тому +30

      there's an atmospheric shield you need to not blow up going fast in atmosphere

    • @krashd
      @krashd Місяць тому +4

      @@doltBmB A heat shield, similar to what they have on crew capsules and the space shuttle.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +15

      i imagine the shield forms a sort of 'bubble' around the ship that negates or significantly reduces drag and friction

  • @hdufort
    @hdufort Місяць тому +432

    That game was mindblowing in its own way. Knowing that the entire game fits on a single floppy is just... Wow...

    • @HallowedError
      @HallowedError Місяць тому +14

      Couldn't fit Italy and Florida though

    • @eamonia
      @eamonia 27 днів тому +1

      What!? Damn, that's _crazy._

    • @APerson-dq4hl
      @APerson-dq4hl 26 днів тому +2

      @@HallowedError It looks like the UK not Florida.

    • @nvfury13
      @nvfury13 22 дні тому +1

      Extra amazing since Ultima V was on multiple floppies.

    • @KingOfGamesss
      @KingOfGamesss 21 день тому +9

      I'm quite sure my racing car flew higher in the old DOS game called 'Stunts' when it crashed at top speed

  • @Shroom-Topp
    @Shroom-Topp  Місяць тому +1112

    apparently this 157 year old song is copyrighted.
    oh well!
    edit: good news, everyone! the copyright has been dealt with!

    • @Abstract_Code
      @Abstract_Code Місяць тому +128

      How is this possible? It should be in the public domain.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +164

      you're right, it should be.
      i'll see if i can dispute it, although i didn't get a strike or anything, so it should be fine.

    • @kerbalengineeringsystems7415
      @kerbalengineeringsystems7415 Місяць тому +153

      @@Abstract_Code The song itself is not copyrighted, but this particular recording of it is.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +62

      well that's just unlucky lmao.
      aparrently it has no effect on the video though, so it should be alright 👍

    • @CJBuggs
      @CJBuggs Місяць тому +8

      Heyo, I saw a second dot orbiting earth. Was it another space city?

  • @TheHongKongHermit
    @TheHongKongHermit Місяць тому +325

    Thing about this game, is that so many of us did the combat wrong back in the day. You were supposed to turn the engines off to get regular space combat. If you didn't turn them off, you were engaged in deadly high speed relativistic "jousts" with enemy ships, and once your ship was a certain size you'd always end up crashing into them on one pass or another. At some point, 20 or 30 years on, people found this out and the "oooooohhhhh, that's what I was doing wrong" is palpable every time. The "turn engines off" button should have been described in the manual as the equivalent of "dropping out of warp to engage sublight engines".

    • @amytysoe2292
      @amytysoe2292 Місяць тому +22

      @@TheHongKongHermit ah but it was always fun when a viper bounced off my Panther's shields :D

    • @iamnotanuggetblackhart5103
      @iamnotanuggetblackhart5103 Місяць тому +15

      So Newtonian Physics were in the game? Wicked!

    • @hatersgonnalovethis
      @hatersgonnalovethis Місяць тому +5

      @@TheHongKongHermit well, it‘s all written in thar thic manual which came with the game, if you had the original copy ;)

    • @TheHongKongHermit
      @TheHongKongHermit Місяць тому +18

      @@hatersgonnalovethis You know what, I decided to look it up in case I missed it. And no, it doesn’t seem to be in the manual. Nothing in the combat section, and it only briefly mentions engines off in navigation for complex manoeuvring, and casually notes “some experienced pilots use this in combat”. It’s very much not the standard recommended combat mode that it should be, the manual let the game down here.

    • @paulashwin247
      @paulashwin247 29 днів тому +1

      12 year old me thanks you for that.

  • @z0rgMeister
    @z0rgMeister Місяць тому +460

    Ah Elite 2! It took me 2 years to learn how to use the hyperspace drive (you had to go to the map, select your system within your drive's capabilities and then hit the F8 button to jump). But once I did boy oh boy did I spend my whole childhood/teenage years playing it.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +62

      yeah you almost need a degree in theoretical physics to understand this game lmao
      so much fun though

    • @cicak2404
      @cicak2404 Місяць тому +25

      ​@@Shroom-ToppNah bro, I'm sure any person with theoretical degree in physics could play it

    • @LechuKawaii
      @LechuKawaii Місяць тому +7

      ​@@cicak2404yeah you have to be fantastic to play it

    • @richardnicklin654
      @richardnicklin654 Місяць тому +12

      @@Shroom-ToppGoing from the original elite to this was a painful experience. Deep space dogfighting with Newtonian physics was difficult. It put a lot of folks off!

    • @marcinnawrocki1437
      @marcinnawrocki1437 Місяць тому +4

      Hyperspace Drive had bug/exploit, if you went far away it reset distance to zero, so fastest way to jump was go far away then jump back to area around you started.

  • @barahng
    @barahng Місяць тому +123

    I wonder if Johann Strauss II ever considered that his composition would be synonymous with spaceflight when he was writing it.

  • @amytysoe2292
    @amytysoe2292 Місяць тому +186

    it just needs to be playing at like 10 FPS and with the midi music to fully get the effect :D

    • @robertstanley5555
      @robertstanley5555 20 днів тому

      True. I don't remember it running slow on a 1200, but that might be because in that era nothing comparable ran fast! I miss that Soundtracker stuff.

  • @MrSlipstreem
    @MrSlipstreem 29 днів тому +74

    I could be wrong, but I don't think many people below the age of 30 will appreciate just how mindblowing this game was at the time. I'd certainly never seen anything like it before and spent every spare hour for months glued to my screen. Thanks for sharing this and bringing back some happy memories.

    • @Andrew90046zero
      @Andrew90046zero 29 днів тому +2

      You should probably tweak that number. I was born in 97 and played enough games from the time period to know that simulating and rendering large scale stuff like that wasn’t simple in the 90’s

    • @MegaAlterSchwede
      @MegaAlterSchwede 26 днів тому +3

      You can even go back further to the initial release of Elite on BBC or C64. It wasn't newtonian physics and you even couldn't land on planets. But for that time the technical aspect of the game was quite astonishing. They managed to get realtime hidden line wireframe 3D. On a C64 in 1984.

    • @rodrixgaming2527
      @rodrixgaming2527 24 дні тому +4

      Im 18 and always loved retro gaming, some times i enjoy old games more than new ones (AAA industry is very questionable nowadays). I wish there were more of us, Elite 2 and TES Daggerfall are two of my favourite games of all time because of their scale and complex systems that are hard to find in modern gaming.

    • @iapetusmccool
      @iapetusmccool 22 дні тому

      ​@MegaAlterSchwede not to mention eight galaxies of unique planets.

    • @lothos-tu4uh
      @lothos-tu4uh 22 дні тому

      MegaAlter: had Elite on the Speccy 48k...have a vague memory of the mining laser being one of the best weapons in the game...and the docking computer was almost essential... 😎

  • @theworkshopwhisperer.5902
    @theworkshopwhisperer.5902 Місяць тому +208

    That's very impressive 1993.

    • @kirishima638
      @kirishima638 Місяць тому +34

      But misleading: it did not run anywhere near as well on the hardware of the time. It was a slideshow.

    • @kraosdadafusfus8034
      @kraosdadafusfus8034 Місяць тому +27

      ​@@kirishima638People were more used to low FPS back then, too.

    • @dfunited1
      @dfunited1 Місяць тому +2

      ​@@kirishima638which version did you play? When did hardware finally catch up to the point where you could enjoy?
      How does it stack against other real-time 3d rendered open space simulator games?

    • @kirishima638
      @kirishima638 Місяць тому +3

      @@dfunited1 here is a video of this game gunning on an Amiga 500, a 1200, and with a modern accelerator (which was NOT a thing in the mid 90s).
      ua-cam.com/video/CTcWH6WSh4Y/v-deo.htmlsi=2Gq5RRBV9tmZXeja
      You can see the performance on the stock 500. The Atari ST was similar.

    • @dfunited1
      @dfunited1 Місяць тому +3

      @@kirishima638 that runs a lot better than I expected it would, especially for the Amiga version.

  • @vickisnemeth7474
    @vickisnemeth7474 Місяць тому +178

    This sim scares me with the dangerousness of space, more than any of the newer sims with their fantasies of comfortable and safe ships.

    • @viejitaloca
      @viejitaloca Місяць тому +20

      i feel like having that dangerous feeling of space is really important now that you mention it, where the space itself can be a threat and not only hostile ships like the modern ones

    • @alface935
      @alface935 Місяць тому +6

      ​@@viejitaloca Yeah things get Hotter a lot faster than Colder so Overheating is always a invisible threat
      And also Space is Flat so Warships have Infinite Range basically since there is no gravity to bring the shots down or curvature to limit How far You can see so You can have a Warship in the other side of the Milk Way Galaxy aim at You and shot and eventually it will hit You specially if You are traveling in a straight line towards Them or have Them aim up ahead so that by the time You arrive at ahead the shot would have already travel the full distance and hit You so long as there isn't any planets or asteroids blocking the view

    • @avoughtf4u-4corsair19
      @avoughtf4u-4corsair19 Місяць тому +7

      @@alface935 That's the terrifying part about space warfare that stays on the back of my mind. The same could be said about shrapnel and debris, as well. If a spaceship/drone gets destroyed and their debris is scattered throughout space, it could travel at high speeds for centuries until it hits another unsuspecting ship full of people and completely destroy the thing, which might even perpetuate the cycle.

    • @alface935
      @alface935 Місяць тому +2

      @@avoughtf4u-4corsair19 It gets worst the more We think about it...

    • @ilyagerasev4757
      @ilyagerasev4757 Місяць тому +1

      Yep, the modern space Sims REALLY need this aspect to be returned!
      A planetary landing SHOULD be a difficult and dangerous operation!

  • @leakycheese
    @leakycheese Місяць тому +58

    Ah, Elite II: Frontier! I spent a lot of time playing this flawed masterpiece on my (accelerated) Amiga A1200, and while being riddled with bugs was a game of breathtaking scope hardly ever seen, before or since. Running peaceful cargo routes in colossal freighters, pirate and bounty hunting, piracy, assassinations and making nuclear missile attack runs on secret moon bases, this game had it all.
    Thanks for the video and reminding me of some great gaming memories :)

    • @krashd
      @krashd Місяць тому +4

      And trying to remember where you had dropped off any M4 Mining machines so you could return to them and collect the shit they dug up.

  • @HenningRogge
    @HenningRogge Місяць тому +36

    Its the moment when it hit you that they did not put in a time acceleration of factor 10000 for fun...

  • @KOSMOS1701A
    @KOSMOS1701A Місяць тому +34

    i have never seen this game before, and i am already in love with it because even some modern space sims aren't this big.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +8

      oh yeah, it's huge.
      from earth to saturn takes a few days in-game, moving at thousands of km/s.
      neptune and uranus are twice as far away as the gas giants, and pluto is twice as far as they are.
      massive.

    • @notstandingwithukraine9478
      @notstandingwithukraine9478 24 дні тому +1

      Are you kidding? There's the whole Milkyway galaxy in Elite Dangerous! And you can land on almost every planet!

    • @Shroom-Topp
      @Shroom-Topp  22 дні тому

      ​@@notstandingwithukraine9478 same with this game! :p

    • @d36williams
      @d36williams 10 днів тому +1

      this game has follow ups,. Elite Dangerous is the modern version, you explore the whole milkyway, its great

  • @nymalous3428
    @nymalous3428 Місяць тому +16

    Cutting edge.
    Something about games like this just makes me so proud.
    I'll definitely be showing this to the younger people in my family.
    Thanks for sharing!

  • @CodeRed001
    @CodeRed001 Місяць тому +19

    Noctis IV will always be the best space sim I have ever played. No Mans Sky pretty much took everything from it. Being able to control a ship in first person, to chart a trip to any planet in the galaxy, then, you can land anywhere on the planet. The game was made for dos and it's I think less than a megabyte in size. It blows my mind people don't talk about it more.

  • @nunyabznazzz7429
    @nunyabznazzz7429 Місяць тому +103

    Todd Howard told me this is impossible. Todd Howard says load screens are the only way.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +37

      it just works.

    • @throwaway6478
      @throwaway6478 Місяць тому +20

      The first three Elite game's analogue of "loading screens" is that solar systems are completely walled-off from each other, and require hyperspace to travel between them. It's a trick - but by golly it's a neat one.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +18

      even with those loading screens, you still have tens of thousands of fully scaled solar systems to explore.
      key words: fully scaled.
      i'm sure the devs sacrificed their newborns or something because this game SOMEHOW fit on a floppy disk for under a megabyte.

    • @viejitaloca
      @viejitaloca Місяць тому +4

      @@throwaway6478 which isnt really a problem, unless you were planning on traveling for 100 days to the next solar system

    • @throwaway6478
      @throwaway6478 Місяць тому +10

      @@viejitaloca_100 days to the next solar system_
      That's an entirely different number to what I'm getting.
      _T = 4.3 x 31536000,_ light travel time from Sol to Alpha Centauri in seconds.
      _Tt = T x c. / 204000,_ top speed of ships (at least in FFE) is just over 2/3 c, so scale ship travel time.
      _Tr = Tt / 10000,_ maximum Stardreamer time compression of 10,000x.
      _Tr = 19879.32 seconds,_ about five-and-a-half hours real time.

  • @sundown456brick
    @sundown456brick Місяць тому +14

    this is one of the good things from the internet, the essence of social networks, showcasing something you find interesting in a proper way without filling it woth bullshit, just raw good content
    i'm about to watch the latest video!

  • @CaptMelonfish
    @CaptMelonfish Місяць тому +11

    I played this so much, I put the big poster you got in the box on my wall behind my amiga and i used to get my big ships sorted, load them with fuel (and a scoop) and go exploring, you could name planets and allsorts, things that weren't on the map, fighting with pirates, joining the empire just for the neat ships, this game was an absolute blast!

    • @MisterTwo-40SX
      @MisterTwo-40SX 16 днів тому

      Imperial Courier, coolest thing around!

  • @B2bAlive
    @B2bAlive 26 днів тому +5

    I played this game on AMIGA and I still have it on emulator. One of the best space videogames I've ever played. ❤

  • @funkydozer
    @funkydozer Місяць тому +145

    I like how Scotland doesn’t exist in the future.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +56

      lmaoo
      it's probably due to rising sea levels, but i like to think the people of earth unanimously decided to remove it for aesthetic purposes

    • @richardnicklin654
      @richardnicklin654 Місяць тому +6

      The map of Earth bugged me no end 30 years ago and still does.
      Good incentive to get out there and do some dirty deeds in deep space.

    • @TheFlightGuyRosemary
      @TheFlightGuyRosemary Місяць тому

      Us Scots have been reduced to a mere spike at the top of England; so much for independence…

    • @TonySpike
      @TonySpike Місяць тому

      ​@@richardnicklin654 if you think its bad here try playing Frontier First Encounters (the sequel) .... Earth is a dust bowl with no water at all

    • @dissent9959
      @dissent9959 Місяць тому +13

      Or maybe it’s ALL Scotland!

  • @DeadBaron
    @DeadBaron Місяць тому +196

    The fact Elite had atmospheric flight and cities in 1993 but Dangerous is so basic in 2024 is rather depressing

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +20

      indeed...

    • @TurboLoveTrain
      @TurboLoveTrain Місяць тому +10

      DEI

    • @viejitaloca
      @viejitaloca Місяць тому +54

      @@TurboLoveTrain elite dangerous is from 2014, DEI wasnt even a thought back then bro

    • @milesmccollough5507
      @milesmccollough5507 Місяць тому +55

      @@viejitaloca honestly wild how brain poisoned people are these days. can’t imagine it myself

    • @SecuR0M
      @SecuR0M Місяць тому +36

      ​@@TurboLoveTrain Lol NPC detected

  • @NiIex
    @NiIex Місяць тому +20

    First Encounters was my jam for a good while some 20 years ago. It's a slightly improved sequel to this (textures, shading, actual story missions) but it released prematurely and in a buggy state so I used a reverse engineered port called JJFFE with bug fixes and modern system support. Other than that F:FE is practically identical to E2 (which I never knew existed until years later).
    Really liked the game and the intro music is fantastic. I still hum it every once in a while. Also remember completing story missions was a pain even with a detailed guide (no room for error) but the reward at the end was a Thargoid ship all to yourself! Most memorable moment is a achieving stable orbit 200km above our Moon. Not easy to pull off but somehow I got lucky by not even trying. And landing on a random "8" shaped asteroid I stumbled upon, where sunset happened every few minutes.
    Yeah very fond memories surfaced thanks to your vid, thanks for that :)

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +2

      honestly, i prefer elite 2's more simple textureless graphics, they're more charming and timeless
      i really want to try f:fe, still, it looks awesome
      thanks for stopping by! :)

  • @Zeithri
    @Zeithri Місяць тому +17

    So far, I've been unsuccessful at getting autopilot working in this game.
    But on the upshot, I have managed to crash into Saturn at Mach 37+.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +9

      you gotta make sure you actually have an autopilot module installed in your ship.
      the only way you can spawn with one is by starting at Merlin. Mars and Lave have more difficult starting conditions.
      then you have to select an object either on the system map or just from your cockpit by clicking on it so it has that green square around it.
      press the engine button till autopilot activates, and you're off.
      be careful with planets, though, it has a tendency to spit you out on a direct collision course for them.

    • @piedpiper1172
      @piedpiper1172 20 днів тому

      Is that the Mars speed of sound or the earth speed of sound? I suppose results are the same either way at 37+

  • @hatersgonnalovethis
    @hatersgonnalovethis Місяць тому +96

    Frontier Elite 2, my beloved.
    Made it to the Panther Clipper with 100MW turret lasers by finding an exploit:
    In Cegreth it was illegal to have precious metals, so you got money at black markets to take them. Sold them in Cemis for a profit. Do the trip 12 times and you are millionaire.

    • @hatersgonnalovethis
      @hatersgonnalovethis Місяць тому +16

      Oh. And I found the Targoid ship in orbit around a small planetoid in Polaris 72,-1

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +12

      man, that's so cool.
      this game is freaking awesome!
      i'll have to steal your money-making scheme, BTW 😈

    • @niklasdahlgren7641
      @niklasdahlgren7641 Місяць тому +5

      Even better, on the amiga i lost my ship and had 100 mining drones on it...when i respawned in my Eagle mk2 i sstill had 100 mining drones. It gave me an Eagle with about 250 tonnes internal space. I basically got an Eagle Tardis with an INSANE jump range after fitting all the oversized gear into it.

    • @HenningRogge
      @HenningRogge Місяць тому

      @@niklasdahlgren7641 you can jump any distance anyways... you just have to know where to look for the integer overflow.

    • @DrLaemmerbein
      @DrLaemmerbein Місяць тому +5

      There are also a few safe routes which you can fly without any weapons at all. Coming across a pirate was very, very unlikely. I think it was Sol and Barnard's Star which I used. Buying robotics or computers and selling them for food, I think. Took a few hours (or days :D) but you'll get that Panther Clipper eventually!

  • @shadoworldsgamma
    @shadoworldsgamma Місяць тому +25

    Too bad the fuel rats wouldn't be available for at least a few centuries... 😂

  • @mysteryman447
    @mysteryman447 3 дні тому +1

    I used to play a flash game as a kid that looked a lot like this but it was like a futuristic jet fighter game and I can't for the life of me remember the name of it

  • @zakzwijn8410
    @zakzwijn8410 29 днів тому +3

    1:25 lol the groups of grey buildings each take on the form of a swastika

  • @Hispano-Romano
    @Hispano-Romano Місяць тому +711

    If this is the second best space sim, the best would be Kerbal Space program?

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +241

      definitely a good contender, but the #1 spot belongs to another game!

    • @Hispano-Romano
      @Hispano-Romano Місяць тому +77

      @@Shroom-Topp tell mee which oooone pleasee

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +148

      you'll have to wait for the next video to find out ;)

    • @Redsauceconsumer
      @Redsauceconsumer Місяць тому +27

      @@Shroom-ToppSFS 2?

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +49

      noooope! 🙊

  • @danmur15
    @danmur15 Місяць тому +43

    I bought Elite: Dangerous very early in my gaming life and I still go back to it from time to time. Even as these newer space sims come out, you can just tell how much more experience went into E:D. I hope Frontier comes out with a new title soon to properly compete, I don't mind the expansions as much as other people, but its age is starting to show regardless

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +10

      E:D was fun back in the day, might even have been my favourite.
      nowadays it feels a bit directionless and stale, it would be SO cool if they announced a new elite game.
      thanks for dropping by commander! o7

    • @johnpooky84
      @johnpooky84 Місяць тому +3

      ​@@Shroom-ToppI made a couple video series (on here) in ED, where I did a lap around the galaxy.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +4

      man, that's a really big trip!

    • @catladygames_
      @catladygames_ Місяць тому +11

      Actually, Elite:Dangerous is in constant development, is in awesome state right now, and prospects for separate game are (fortunately) between zero and "non existent".

    • @Datan0de
      @Datan0de Місяць тому +4

      @@catladygames_ Agreed. I have over 5000 hours in Elite Dangerous, and have been playing since 2018. The game has never been better than it is right now. After six years, it's never lost its shine, and I'm always excited to get back into the game. Every time.
      Tomorrow we start the final assault on Titan Raijin!

  • @CaptainSeamus
    @CaptainSeamus 25 днів тому +4

    Thanks for reminding me that I never did get the hang of this game... still have it on my Amiga 2000 downstairs... on the MASSIVE 170mb (!) hard drive...

    • @Rumms-Bumms69
      @Rumms-Bumms69 17 днів тому

      Which model? A, B or C?

    • @CaptainSeamus
      @CaptainSeamus 17 днів тому

      @@Rumms-Bumms69 TBH, I honestly don't remember. I actually have 3, but only 1 running solid. 68020 with a video card. I've also got 2 x 500s, one vanilla stock and one with a Viper530 card in it. My A4000 died long ago, but I still have the dead unit. You would think I'd get it running too... but alas, even the power supply on the 4000 case died this last year, when I was trying to build a PI build inside that case.

  • @LazyWarriorV
    @LazyWarriorV 25 днів тому +5

    Starfield 30 years later:
    *Loading Screen to enter space*

  • @005AGIMA
    @005AGIMA 29 днів тому +1

    Huge congrats on this going viral and thanks for bringing rightful recognition to this amazing game. Loved playing this on my first PC, a used 386DX with 4MB RAM.

  • @SirMatthew
    @SirMatthew Місяць тому +94

    Friendly reminder that you cannot do this in Elite: Dangerous

    • @kraosdadafusfus8034
      @kraosdadafusfus8034 Місяць тому +13

      Yeah, Earth is sadly off-limits.

    • @ConanTroutmann
      @ConanTroutmann Місяць тому +18

      One of my single biggest complaints about E:D. Seemed utterly ridiculous to me they didn't do atmospheric planets, especially Earth!🤷‍♂️

    • @alazygamer1032
      @alazygamer1032 Місяць тому +2

      ​@@ConanTroutmannbut the dlc did apparantly
      Though id love to drift a eagle or cobra or something through a city

    • @NightBeWheat
      @NightBeWheat Місяць тому +4

      @@alazygamer1032 DLC only did planets with thin atmospheres. Earth and other developed habitable worlds are still off limits.

    • @ConanTroutmann
      @ConanTroutmann Місяць тому

      @@alazygamer1032 Nope, no atmospheric planets are landable in E:D unfortunately

  • @AndrewHelgeCox
    @AndrewHelgeCox 11 днів тому +1

    That flimsy umbrella really seems to tolerate the acceleration and atmospheric resistance very well 🙌.

  • @stormthrush37
    @stormthrush37 Місяць тому +16

    Nice use of music, same song as was used during the space station docking scene in 2001: A Space Odyssey.

    • @krashd
      @krashd Місяць тому +4

      The whole game was just incredible classical music tracks from composers like Debussy and Holst.

    • @ConanTroutmann
      @ConanTroutmann Місяць тому +4

      There are direct references to 2001scenes during the opening sequence of Frontier 🫡

    • @stormthrush37
      @stormthrush37 Місяць тому +2

      @@ConanTroutmann Nice!

    • @stormthrush37
      @stormthrush37 Місяць тому +1

      @@krashd Cool

    • @robertstanley5555
      @robertstanley5555 20 днів тому +2

      Both Elite and Elite 2 used 'The Blue Danube' for the docking sequences (once you engaged the autopilot as I recall), although the quality of rendition was obviously hardware dependent. Both Amiga and Atari ST were pretty good in that regard, certainly compared with PCs which weren't yet being marketed as leisure/gaming platforms. Even the C64 version was bearable. I don't think it was on the original BBC Micro version.

  • @psibug565
    @psibug565 Місяць тому +6

    This is the game that had some planets you couldn’t get to in some ships because the ship wasn’t fast enough to catch up with it in orbit. You had to try and go in a reverse orbit in a Panther Clipper to get to them. In the end I found the Imperial Trader was good enough to get to most planets and had enough cargo space to make it worthwhile.

    • @tylisirn
      @tylisirn Місяць тому +7

      Not quite. The cause is that they orbit too close to a more massive parent body, so the sphere-of-influence code never switches your relative coordinate system from the parent body to the target body. Only the relative body exerts gravity onto your ship, so because it never switches to the target body, you can't approach them "normally". If you match the orbital velocity of the planet while orbiting the parent body, you can catch up to it, but you will go through it, because collisions also are only counted for the relative body. For some bodies it will switch the SOI extremely close and it's barely possible to land if you're very careful, but for several of these the SOI switch would happen inside the ground level and it would immediately destroy you if you manage to trigger it.
      Additionally, the autopilot "cheats" and it doesn't actually make proper approaches. It gets you close enough and then it warps you to a preset point near your target station or base, regardless of your relative velocity. This also relies on the SOI change and if the SOI change never happens, the autopilot never triggers the "final approach". The autopilot is incapable of doing a full approach in real time, if you use 3x time acceleration or less (which doesn't trigger the warp) it will basically always crash into the planet, because it fails to brake in time.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому

      @tylisirn this is extremely interesting

    • @cshairydude
      @cshairydude Місяць тому

      ​@@tylisirnDoes it use patched conics like KSP, or something simpler?

    • @tylisirn
      @tylisirn Місяць тому

      @@cshairydude Patched conics are used for trajectory planning (in KSP they are used to draw your future approximate trajectory through multiple SOIs; approximate because it's not exactly the same as what the numerical integration results in when you actually fly the path, but it's close). There is no trajectory planning in Frontier, your future trajectory is not drawn anywhere. Frontier has just on-rails planets and stations and the numeric integrator for your own position (and positions of any other ships).

  • @Caligari87
    @Caligari87 Місяць тому +16

    To anyone wishing for a modern version of this, the closest we have is Pioneer Space Sim. It's a big rough around the edges and development is glacial, but it's free and highly recommended if you like this particular style of game.

    • @notstandingwithukraine9478
      @notstandingwithukraine9478 24 дні тому

      What? Elite Dangerous is by far the closest! Realistic physics, almost 1:1 Milkyway with billions of planets etc.

    • @Caligari87
      @Caligari87 24 дні тому

      @@notstandingwithukraine9478 Elite Dangerous does not have realistic physics. Even with flight assist off, ships have "space friction" and speed limits, and there's no orbital mechanics or free atmosphere flight.
      To be completely fair, this is by design and has lore explanations. E:D is a _very good_ spaceship game don't get me wrong. It conveys the _idea_ of piloting a ship better than most. But it's based (more or less) on the original Elite. Pioneer is based on Frontier: Elite II, which is a fairly different experience mechanically.

  • @aguydoingstuff7391
    @aguydoingstuff7391 Місяць тому +9

    wait i just noticed you have 28 (now 29) subs, honestly deserves way more attention for niche stuff like this

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +1

      thank you!
      more on the way soon! :p

  • @bravoalpha101st
    @bravoalpha101st Місяць тому +3

    Frontier is EPIC. Was looking for a download to play it for the first time, thanks!

  • @josepablolunasanchez1283
    @josepablolunasanchez1283 Місяць тому +10

    Looks like an old Orbiter Space Flight Simulator.
    Great video BTW.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +4

      thanks! :)
      it does have orbital mechanics (i'm not sure to what degree)
      it's actually closer to KSP due to the 3D graphics and closer to elite dangerous and star citizen in terms of gameplay, except actually fun lol
      the fact that this was released in the same year as the first Jurassic Park blows my mind

    • @josepablolunasanchez1283
      @josepablolunasanchez1283 Місяць тому +2

      @@Shroom-Topp In Orbiter you also may imagine you transport cargo and supplies. You can travel and calculate your costs to deliver cargo and passengers. That is a nice intellectual exercise.

  • @Halo1138
    @Halo1138 4 дні тому

    You went down the driveway to get the mail! One planet, in one star system, out of all the stars in the galaxy, in the 1990s.
    Man they were cooking with fire back then, but we've only just begun to fully represent the beauty that scale.

  • @mnlg_yt
    @mnlg_yt Місяць тому +4

    I played soooo much with this. How badly do I miss Mussorgskij's music in Elite Dangerous.

    • @notstandingwithukraine9478
      @notstandingwithukraine9478 24 дні тому

      Mussorgski was added as well? Not only Johann Strauss?

    • @mnlg_yt
      @mnlg_yt 23 дні тому

      @@notstandingwithukraine9478 In Frontier (Elite II), the game would play a synthesised version of certain pieces of Mussorgskij.

  • @thevirtualarchitect
    @thevirtualarchitect Місяць тому

    I remember falling in love with this game. It was indeed truly mind blowing just as you say, the sense of scale both as it relates to the actual galaxy but also when it comes to how black hole dense the programming must have been to shoe horn an entire universe onto a 720kb floppy disc.

  • @danzydan2479
    @danzydan2479 Місяць тому +5

    There was a bug where you could hyperspace in jumps of ~480YL (Been a long time since I have played the game). Got to see a lot of the galaxy. On the Amiga version.

    • @HenningRogge
      @HenningRogge Місяць тому

      integer overflow... :D

    • @ICRainbow
      @ICRainbow Місяць тому +1

      Worked on PC too.

    • @ICRainbow
      @ICRainbow Місяць тому

      @@HenningRogge IEEE 754-1993 Folding Points 😁

    • @willemm9356
      @willemm9356 21 день тому

      I thought it was 65536 lightyears?
      Anyway, you could use that to get anywhere you wanted in two jumps that were counted as very short jumps. Perfect for hit jobs.

  • @MichaelKrishtopa
    @MichaelKrishtopa 14 днів тому +1

    Show them the 3D Milky Way galaxy map with every f.king star and billions of planets. Tell them this is just one floppy drive 1.44mb game.

  • @havik82
    @havik82 Місяць тому +11

    Can't believe you've never heard of orbiter. You bring great dishonor!

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +5

      an uncultured swine i am.
      i've since done my research, and have found it to look extremely interesting!

  • @dervis621
    @dervis621 Місяць тому +2

    It was long ago, but as far i remember, i was scared by the magnitude of size differences in this game. The planets were huge and accidentally ramming into them with incredible speed was shocking, but also you could read the radiation warning sign next to the engines on the Cobra Mk III.

  • @flyingderpfish1337
    @flyingderpfish1337 Місяць тому +6

    If you like elite 2, you might like pioneer space sim. It's an open source reimagination of it.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому

      i've heard mentions of it on other videos about elite 2. i'll give it a look, thanks!

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +4

      i just checked it out, it looks freaking incredible!!

    • @granttlcuk
      @granttlcuk Місяць тому

      CANNOT believe this is still going! :O I haven't even looked at this in over a decade. Might have to give it a download!

  • @goatintuxedo2206
    @goatintuxedo2206 8 днів тому

    Because of that precise game, i've learned about how space is in constant movement and one little miscalculation and you'll be lost in space or you'll crash into a planet at LUDICROUS SPEED!

  • @dard2240
    @dard2240 Місяць тому +6

    This is why i love DOS era games. They where trying achieve technological marvel with simulation and strategy games. Now it mostly about making a good graphics and not about breaking limitations of scale and what could be achived outside of boundaries.

    • @amytysoe2292
      @amytysoe2292 Місяць тому

      @@dard2240 that's not entirely true though, there are contemporaries to Frontier that were significantly 'prettier' and smaller (eg Privateer)
      There's always been different developers doing their own takes on genres with their own priorities and preferences for what they want their interpretation to be. It's a good thing!

  • @ThomasWild-z1p
    @ThomasWild-z1p 25 днів тому +1

    I made a fortune trading goods between industrial systems and agricultural systems with my Panther-Clipper. It was a great fun to explore different solar systems.

  • @camdentherocker3230
    @camdentherocker3230 Місяць тому +6

    Now i want to make a remaster of this...
    Edit: if more of the game is posted or if you post frontier: Elite II on an emulator.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +2

      that would be awesome!

    • @camdentherocker3230
      @camdentherocker3230 15 днів тому

      I have Thought about it and it would be good to make it, just hoping that someone posts more than this playthrough or posts the game files so i can make models, basic controls and the space factor. This game would be very much able to be brought into the 2020's or 2030's.

  • @MidnightWolfSDJ
    @MidnightWolfSDJ 25 днів тому +1

    Man you put server meshing in this and this game will be out of this world!

  • @johnpooky84
    @johnpooky84 Місяць тому +46

    You could land on ELWs, back then? Can't do that in ED.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +23

      this game does a LOT of things better than ED lmao

    • @dantecontreras887
      @dantecontreras887 Місяць тому +2

      What is ED?

    • @hadorstapa
      @hadorstapa Місяць тому +12

      ​@@dantecontreras887 Elite: Dangerous, the modern game made by David Braben, one of the original creators of Elite.

    • @johnpooky84
      @johnpooky84 Місяць тому +15

      @@dantecontreras887 I should have said E:D, since ED is something that's usually treated with blue pills.

    • @AnotherOne-Retro-Paladin
      @AnotherOne-Retro-Paladin Місяць тому

      If FDev implement such a quality of the ELWs into ED, people will just whine even louder. ELWs in old Elites are just have a level of rocky bodies and nothing more. For proper ELW, FDev should spend a lot of time and money for people's work, there's no such resources. Look at Scam Citizen - 10 years of bugged techdemo with one system, no game, but hey, interiors and ELWs.

  • @grimmbartrides
    @grimmbartrides 15 днів тому +1

    I loved this game! But to be very honest, in the original version combat was pretty much unplayable because you didn't have control over the lateral thrusters. So your only chance was to have the bigger ship. That was fixed only much later with GLFrontier. With direct thruster control, you could make actual use of your spaceship.

  • @Brick_Wall_quote_Entertainment
    @Brick_Wall_quote_Entertainment Місяць тому +5

    Wow! There better be hyperspeed in that game, because I am not waiting thousands of years (perhaps quite literally) to get to another star 💀

    • @CptJistuce
      @CptJistuce Місяць тому +1

      There is.

    • @Brick_Wall_quote_Entertainment
      @Brick_Wall_quote_Entertainment Місяць тому

      @@CptJistuce thank the stars, lol 💀

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +4

      you can hyperspace jump between stars and can fast forward extremely fast to move through solar systems

    • @Brick_Wall_quote_Entertainment
      @Brick_Wall_quote_Entertainment Місяць тому

      @@Shroom-Topp Ah, got it

    • @H4hT53
      @H4hT53 Місяць тому

      ​@@Shroom-Toppexcept not always, certain systems are just too big to cross even with time acceleration. Looking at you, Alpha Centauri.

  • @I_am_a_human_not_a_commodity
    @I_am_a_human_not_a_commodity 29 днів тому +1

    These games are so awesome! Elite: Dangerous is such a massive leap from its roots. Imagine a modern space sim using modern tools/software from Frontier that was created for the players instead of the investors!

  • @eagleaerospace2120
    @eagleaerospace2120 Місяць тому +4

    Modern game Devs don't know how to make games it seems... The studious don't either.
    So sad.

  • @necronom
    @necronom 19 днів тому

    I still remember this coming out on 28/10/93. I played it on my A500 for about a month, then got an A1200 in November, and later a 68040 accelerator for it which made a big difference. I had the poster on my wall for years.
    I'd previously become Elite on the first game (also on the Amiga).

  • @trekintosh
    @trekintosh Місяць тому +5

    Man, these graphics are truly delightful. I would play the heck out of a brand new game made with them too.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +1

      ikr!!
      they're so charming and have aged fantastically!

  • @Jacko_SE
    @Jacko_SE 27 днів тому +2

    Came for the game, stayed for the music

  • @mirochlebovec6586
    @mirochlebovec6586 Місяць тому +3

    Ok seemless take-offs and landings in the 90’s. Bethesda should have been taking notes.

  • @sentrysapper45
    @sentrysapper45 Місяць тому +1

    I've never been any good at them, but I've always respected the hell out of the early Elite games. The sheer scope and ambition on display is astounding, especially considering the hardware and software limitations of the time.

  • @VanlockFR
    @VanlockFR Місяць тому +6

    By whom is it actually underappreciated ?
    By the people too young to have known or played it back then ?
    It was mindblowing !
    It fit on a single floppy for god sake !

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +5

      a lot of people can't really fathom how crazy this game is.
      they see a ship flying and leaving Earth, and they think, "Oh, cool. flight sim"
      they see a planet looming in the sky, and they think, "Wow, cool skybox."
      the scale is hard to grasp even for people familiar with the universe, so unfortunately it goes over some people's heads.

  • @BenWard29
    @BenWard29 25 днів тому

    Very cool! I have only ever played the original Elite and the Elite Dangerous. This is just an amazing accomplishment for 1993. I do remember around that time spending many many hours "playing" Microsoft Space Sim, which was also an amazing piece of software. It contained so much of space on just 2 floppy discs. I'm going to have to fire up an emulator and give Elite II a play. Thanks for the video!

  • @jordanalexander9362
    @jordanalexander9362 Місяць тому +5

    Imagine how much better and more accessible and optimized star citizen would be with these simplified graphics.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +4

      it'd still be a miserable experience, but at least it'd be playable.

  • @xard64
    @xard64 Місяць тому +2

    I just remember that the first thing I did while playing this back in the day on PC was flying from earth and landing to the moon. Despite the level of graphics it was a magical video gaming moment for me and any modern game hasn't been able to replicate the feeling quite like Elite 2.
    I just wonder what kind of modern space sim we could get if we kept the graphic fidelity around the same but pushed everything else to the limits?

    • @granttlcuk
      @granttlcuk Місяць тому +1

      omg, yes. More brains should produce these kinds of thoughts!
      Carrier Command 2 was fascinating in that they kept the original polygonal look but applied modern terrain scale and lighting. I'm screaming inside to see more games mine this aesthetic.

    • @xard64
      @xard64 Місяць тому +1

      @@granttlcuk I'm getting annoyed about these limitations that modern games prevent doing things because they cannot provide us what we want because it would be impossible to do with the level of graphics they target.
      Things have gotten very stale already (everything is ever increasingly more expensive and takes longer to produce) and my answer for that would be: just drop the fidelity already and get innovating in other areas instead!

  • @adriankoch964
    @adriankoch964 Місяць тому +3

    @1:24 even comes with some buildings arranged like Swastikas. Still relevant 30 years later I guess.

    • @Um_anônimo-qualquer123
      @Um_anônimo-qualquer123 Місяць тому

      I saw this too lmao

    • @matthewpauls2498
      @matthewpauls2498 Місяць тому

      Beat me to it, but wait till you see notice the big middle shape LOL.
      Ill… just assume it’s a coincidence

  • @davidgifford8112
    @davidgifford8112 Місяць тому +1

    Addicted to the original Elite a decade before this. An astonishing piece of programming.

  • @homeopathicfossil-fuels4789
    @homeopathicfossil-fuels4789 Місяць тому +2

    The graphics engine for this is also amazing even by todays standards, those arent 10000 polygon parabola dishes, they are literally smooth curves in 3d space, as in each face of that thing is a third order function, this is something you never otherwise see in real time, and only really in serious business engineer CAD software

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +1

      yeah, people roll their eyes at these graphics and call them "simple" and "primitive"
      not only are they absolutely stunning for 1993, but they're still pleasing to look at 30 years later.
      absolute marvel of programming and game design.

    • @egoalter1276
      @egoalter1276 Місяць тому

      Yep, the game is not interpolated polygonal 3d, it has function defined vectors for edges.
      Its also fully texture mapped, and has that insane scale.
      This is technology that is impressive today, and it predates fucking wolf3d

    • @homeopathicfossil-fuels4789
      @homeopathicfossil-fuels4789 Місяць тому

      @@Shroom-Topp the entire engine design is amazing, rendering is done with a VM, the models are programs, there are so many aspects of the engineering in this that just make me cry tears of... many feelings at once knowing this was not what became the trend in video game development

    • @homeopathicfossil-fuels4789
      @homeopathicfossil-fuels4789 Місяць тому

      @@egoalter1276 it is so criminally underrated from a perspective of engineering and design!

  • @stephanemignot100
    @stephanemignot100 Місяць тому +2

    I reached Elite status but I'm still a Lieutenant, Federation. I have 12 000 000 in the Bank but I don't like big ships, Constrictor forever! I use a real MT-32 on a 2004 eMac to play this masterpiece

  • @CaveWizards
    @CaveWizards Місяць тому +5

    3:20 globers propaganda

  • @sauvageaustudios
    @sauvageaustudios 4 дні тому

    This was my first ever space game that I got in 1995... Hooked ever since

  • @Kifter1983
    @Kifter1983 Місяць тому +1

    Yep one the best games imo of all time. Spent hours doing missions, exploring, trade, trying out the various ships and equipment. A game for me at the time was simply mind blowing.

  • @jvedra9041
    @jvedra9041 22 дні тому

    I spent so many hours meaninglessly flying around and landing at places as a kid. Core memory unlocked.

  • @matthewboire6843
    @matthewboire6843 Місяць тому

    This is incredible, especially considering how old this is. The scale and how it never cuts or anything is so so cool!

  • @INHUMANENATION
    @INHUMANENATION 22 дні тому

    Watching the earth pixels turn off as the star pixels are refreshed at 1fps reminds me of my childhood.

  • @seohix
    @seohix 14 днів тому

    As decades ahead of its time this simulation is it also shows what a crazy leap technology took in the last 30 years.

  • @christophergodawski5663
    @christophergodawski5663 Місяць тому +1

    I used to spend so much time on this game, it was so very engaging. Figuring out how to got to a planet faster than the autopilot could (without cratering onto it). Using the time accelerator to pick off groups of pirates/hostiles one by one (they fixed that in the next, super buggy iteration). And using my "reverse jousting" technique to destroy 'em all (I once destroyed an Imperial Courier in an Asp using pulse or mining laser). Good times !

  • @KrautGoesWild
    @KrautGoesWild Місяць тому +2

    The intro knocked me out of my shoes back then.
    Countless hours... 😊

  • @alexmorpheus6762
    @alexmorpheus6762 17 днів тому

    I remember playing this game from 2002-2004. It was impressive and I came to know about space, Sol (Sun), and planets from this game.

  • @pebz117
    @pebz117 26 днів тому

    Elite dangerous really helped me capture the insane scale of the universe and engaged in unique space combat.
    Seeing its earlier title, capture that insane sense of scale on and this absolute beauty of a game built with and to run with hardware from 30 year's ago is really what is impossible to appreciate

  • @Cmdr_Amethyst
    @Cmdr_Amethyst Місяць тому

    Thank you so much for the video, and I loved your commentary =D

  • @KingHaggis
    @KingHaggis Місяць тому +1

    Indeed one of the best spacesims of all time. I grew up with this game, still have the original box. It's amazing how this game succeeds in delivering a huge sense of scale. Those who are interested should also check out Pioneer Spacesim. It used to be an open source Elite remake until they had to change some references ingame because of copyright issues but you can clearly see the similarities.

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +1

      yes! the scale!
      the fact that you need to be moving hundreds of kilometres PER SECOND to make any visible distance in real time is mindblowing.
      and that's only when you're already close by a planet!
      you have to be moving at least 10x faster if you want to travel between planets in a system, absolutely MASSIVE.

  • @INHUMANENATION
    @INHUMANENATION 22 дні тому

    Some of the games from back then are still some of the most advanced concepts I've seen to date.
    Games you would leave running overnight of for an entire week as it progressed in simulation mode.
    I get lots won't understand games like this but they don't realize that yes superman for the 64 was bad but it was still the first time you could really fly around as Superman and many of us waited so long just to do that. Let alone fly a space ship.

    • @Shroom-Topp
      @Shroom-Topp  22 дні тому +1

      ahh, the days when devs were ambitious and took risks...

    • @INHUMANENATION
      @INHUMANENATION 22 дні тому

      @Shroom-Topp and yet still shipped complete games but I digress. Great stuff!!!

  • @JordanSugarman
    @JordanSugarman 22 дні тому

    Love it. I was a huge fan of Elite (I played the Plus version for DOS) and when I found a copy of this game at a big box electronics store back in the day, I immediately snatched it up. It was definitely a learning curve, though. The first time you accelerate to interplanetary speeds and realize that you have to turn your main engines around and slow down before you reach your destination is a little jarring. Because the alternative is you either overshoot by several thousand Km or you become a pancake. It was the first time I really appreciated the distance between objects in space.

    • @Shroom-Topp
      @Shroom-Topp  22 дні тому

      that's what makes this game so mindblowing to me.
      it makes you appreciate how truly ENORMOUS space is.

  • @matt92hun
    @matt92hun 28 днів тому

    That's an impressive amount of fuel, but in the end you did manage to escape the menu of XCOM.

  • @ronaldbunk9007
    @ronaldbunk9007 22 дні тому

    Played this for months. Really cool game. One of the best sims of its era.

  • @davidhall2151
    @davidhall2151 Місяць тому +1

    I remember this on my amiga. I loved it

  • @lil9136
    @lil9136 25 днів тому

    This is absolutely insane for a game made in the 90’s

  • @nick_hansolo
    @nick_hansolo 22 дні тому

    The GOAT imo. I wish someone would just redo this game with a modern low poly aesthetic . Jumping between systems on FE2 gives a better sense of scale too because you arrive in the outskirts. The first time I dropped into Antares and saw the scale of that star my jaw dropped to the floor.

  • @DarkwarriorSFN
    @DarkwarriorSFN 23 дні тому

    Spent half of my childhood in this amazing game... never went boring, just exploring the next star system, trading, fighting and so sad that there was a unique star system with binary contact star but trying to jump there always crashed the game ;-)

  • @mariuszszarek1992
    @mariuszszarek1992 23 дні тому +1

    A whole space on one floppy.

  • @famnyblom6321
    @famnyblom6321 Місяць тому +2

    The police is completely ruthless in this game 😂 Loved it though!

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +1

      god forbid you forget to ask for permission to launch.
      then you realise the last time you saved was 3 hyperspace jumps ago...
      the *pain...*

  • @sotonrich
    @sotonrich 23 дні тому

    I was 10 years old when this came out, I didn’t know what I was doing but was it ever the most fun just taking off and flying around and hyper jumping to other places before you accidentally fired a laser and the space cops blew you up 😅

  • @wishcraft4u2
    @wishcraft4u2 25 днів тому

    I had a really hard time figuring how tf that was supposed to be France, until I realised that the sea I imagined to be "east" of it was south of it, was in fact the mediterranean and the light grey zone to the left is the north polar ice cap. The existence of Italy seems to be a bit too granular for this brave little game engine, which threw me into some confusion. Absolutely magnificent classic of a game of course.

    • @Shroom-Topp
      @Shroom-Topp  25 днів тому

      yeah, a lot of people were confused about that one lol

  • @aaronrocks365
    @aaronrocks365 29 днів тому

    I couldn't remember the name of this game. Finally found it. Frontier was awesome and ahead of its time.

  • @TheNodyme
    @TheNodyme Місяць тому +1

    I'm always amazed how elite manages to deliver this sense of scale, from the first game to the "recent" E:D

    • @Shroom-Topp
      @Shroom-Topp  Місяць тому +1

      the sense of scale is the most important part of a space game for me, it needs to feel appropriately MASSIVE

  • @birds_eye_view
    @birds_eye_view 22 дні тому

    Ah, loved that game. Spend so much time playing back in the days. 👍