How Hard is it to Beat the Original X-COM on Superhuman?
Вставка
- Опубліковано 1 сер 2024
- In this video, I recount my playthrough of the original X-COM game from 1994. Technically this was a playthrough on OpenXcom, not the actual original game, but I'm sure you can understand my decision behind that. While I didn't enjoy editing this down, I would certainly do it again if this video gains any amount of attention. Thanks for watching! I've included the referenced mod and some timestamps below.
Mod:
Coopers Smoke:
openxcom.org/forum/index.php?...
Vods Channel:
/ @potatocaravanvods
Timestamps:
0:00 Overview
3:38 January Start
8:03 February Start
10:12 March Start
15:54 April Start
21:00 May Start
25:37 June Start
35:35 July Start
41:43 August Start - Ігри
REPLY HERE TO HAVE YOUR USERNAME ON A SOLDIER
I'm going to pull a few names from the comments (on Jan 16), but from here on out leave a simple reply on this comment if you want your name on a soldier. Don't want to pull random people's names who may or may not be interested if it's not required.
edit: this will be pinned once youtube lets me (fixed it)
call me Potato
P00bN00b!!!!!!
Mom said it's my turn on the name list
Regulus Starseed
Waiting for tftd and/or some mods like xcom files!
I believe that opening doors without going through them is always enabled, even in vanilla OpenXcom. It was a feature in Terror of the Deep that was backported to UFO Defence in the PS1 version, so it's considered vanilla.
I'd somehow never tried opening doors without alternate movement methods. You're correct, it is always enabled.
Also interesting to know that it was in base tftd. The original games were before my time, so I'm not super knowledgeable about bits of history like this. Thanks for commenting!
Good watch! I love X-com but can't play it while I work. So the second-hand joy I got from hearing the narration was fun and entertaining while I worked. THANK U.
Thanks for watching and commenting! I'm glad to hear you enjoyed the video.
i've owned and played this game since 1996 - i only finished it without cheats in 2021. maybe in another 25 years i'll finish it on superhuman :D
All you need is a good strategy and a little bit of luck!
@PotatoCaravan And time! Don’t forget to have time to sacrifice!
I’ve always wondered why I’ve never found anyone who had made this type of video before, and after finally finishing this off, I now understand. There is just too much information to try and gracefully organize, and to say that I was unprepared would be a massive understatement.
On an unrelated note, I will be posting a number of random videos over the course of the next month for the fun of it. For the 3 people who subscribed to see my edit of the funny lethal company video, it’ll be out sometime this week.
To everyone reading, happy new year! I’m hoping to do more with UA-cam over this year, and any support is appreciated. See you next time for whatever I end up uploading.
Nice to see this is actually possible. I tried a run last year got about half way but then gave up
On 65 subscriber now 🤓 keep it up!
One of the best Xcom videos I have ever seen. Ive always wanted to make a well editied rendition of one of my xcom games like this and this has honestky inspired me to actually work towards that goal again. Great work! Death to the Alien invaders!
I would love to see that! I'm glad you enjoyed, and super happy to to have inspired you to try for yourself!
The one thing I'll say, my biggest pain point when making this was that I didn't take good enough notes. I had to spend way too much time digging through footage to find events I was looking for. Thanks for watching, and good luck!
The coolest part is I just watched a man beat the game in 12 minutes :D Great job on the video! Love Xcom and Xcom TFTD! :)
Glad you enjoyed! I can only imagine people have some super impressive records by now.
Great video, appreciated hearing your thoughts during the gameplay and condensed information about the game, it's very rare to see
Thanks! I thought it was odd that I couldn't find something like this on youtube. Glad you enjoyed my attempt!
Hey, I quite enjoyed that. Still one of the best game in the 90’s. Thanks for the long form edit.
Thanks for watching! I enjoy this type of content and thought I'd try my hand at it. I'm glad you enjoyed.
A really awsome video, got a soft spot for old x-com games, especially terror from the deep. Remember playing it on my dads 486 dx when I was 7. Obviously there was no way for me to beat that game, but defeating a single Homaroid with a squad of vanila rookis was surely an achivement.
I never had the chance to play TFTD when I was younger, and its been a joy to learn recently. I'm hoping to get a bit further than you did back in the day. Thanks for watching!
Damage during interception doesn't affect UFO Power Source explosions, it's a flat 75%. But hey, if that's the only complaint...
Great writing and editing here. Massively mpressive for a first video!
There are a number of little things like that I learned after finishing the video. Still have to sort though some of the incorrect conclusions I came to when I was younger and playing this game.
Glad you still enjoyed the video! I'm hoping to get around to TFTD eventually.
It's a brutal game that NONE of the many variant's over the years have ever come close to.
It's why so many of us keep coming back to it.
pretty cool video! i love the structure and story-style way of explaining xcom, surely deserves more views, only recomendation would be better edditing graphics and maybe a better mic, otherwise nice job!^^
tyty. I can't promise any meaningful improvements with the mic any time soon, but hopefully I'll be able to put together something more visually interesting. I've always wondered why no one has made content like this (or maybe I've just not found it) for x-com, and thought I'd try and do it myself. I'm glad you enjoyed the video, thanks again!
Very nice and high quality video, keep up the good work! Next time you could try the sequel, Terror form the deep. I'd like to be a soldier in your next playthrough as well!
Thanks for commenting, your name is on the list! TFTD isn't the next video (I've already finished recording), however is will be video 3. As an unmotivated college student, I can't promise when that will be, but I am still here.
Excellent job, can't imagine the effort it took to edit together.
tyty. It wasn't too bad, but I definitely could have taken better notes while I was still in the recording phase. Made finding what I was looking for in the vods a headache.
Great game and great video!
Tyty
It's crazy how much more detailed this game is compared to Firaxis XCom's in some of it aspects. My go-to example is you can't f***n shoot through your own dudes.
I completely agree. The newer XCOM's feel like I'm playing one of those complex board games, and I'm just not a fan of that. I love the complexity and unpredictability of UFO, though I do think that I prefer the TFTD research tree after playing both.
This game is the number 1 in my all time list of games.
Well done video walkthrough.
Thinking of compiling openxcom for my Linux system instead of heading back to dosbox to play the original versions.
Thanks for watching!
Looks like there is some amount of Linux support over on the Openxcom GitHub, so it shouldn't be too bad to get running. Best of luck with whatever you choose.
Going for OpenXcom Extended is a better idea, even if you don't want to play total conversions. It just has more features to play with.
I love Xcom.. just beautiful
Damn, you make me want to play terror from the deep. I hope they make XCOM 3 and make it like the old XCOM 3 with the mega city, corporations, and extra dimensional aliens.
That'd be a ton of fun!
great video, got my xcom itch scratched by watching it.
Thanks, glad you enjoyed!
cyber discs are vulnerable to laser's
2x2 units also get hit four times by explosions.
1x2 units in conversions get hit twice too.
Can’t wait to see Terror from the Deep. Fear the Lobster, man.
Funny enough I've never played TFTD before, so that should be really entertaining.
I played this as a kid (maybe around 13-14 years old) and only played on superhuman so it can’t be that hard. Terror from the deep was tough though.
There was a difficulty bug in the original version of UFO that reset the difficulty back to beginner after the first mission, so depending on when you played, it's possible you were experiencing said bug.
As for TFTD, it's super hard. Been running my head into that game for the past week trying to work out how to escape the early game. Think I've just about got it, but you can never be certain with this game series.
Thanks for commenting!
I always bring 2 blaster launchers and a ton of bombs to the final mission, you can leisurely sit in spawn and blaster launcher a hole in the wall into the brain room after you've scouted it's location. The best is when you MC an alien with a blaster launcher and have him do it himself.
I used a similar strategy on a more recent playthrough. Works well indeed.
Some useful info here, especially around how to exit the skyranger. I never planned to replay the game but maybe.... Definitely not on Impossible though, I'm not that good.
That's understandable. You can always just have some fun with the game. Not everything needs to be a challenge.
so do you need this open/xcom thing to run the game if you buy it on steam?
No, its the other way around. OpenXcom is an open source remake of the game that fixes bugs and adds quality of life features. To actually play OpenXcom, you need a legit copy of the game. The version of the game you purchase off of steam should run just fine on its own, though it will show its age.
In the video it says that there will probably be 2 more superedited videos in the futur............ is that still planned ?
Still planned, I just didn't touch youtube during the last few months because of college. Once I finish learning TFTD there will be another video. May start uploading my attempts on the second channel if it takes more than a week.
@@PotatoCaravan Neat, gonna sub then.
i hope they will remake this with upgraded graphic, UI
actually it is much detailed in term of many aspects compare with xcom: EW and xcom 2
It would definitely be nice to have a newer game in the series with this level of mechanical complexity.
Easy
Plasma cannon rush blaster bomb rush easy money
I would love to see what you think of X-com Files
I have actually checked out the X-com Files, though not on super human. I liked the progression system behind the cults, and would be more than happy to play through it completely if I thought I could get it done in less than a year.
The base on open xcom still have the difficulty bug?
Believe it was patched.
It's just easy. Even without offensive psionics. EASY
you mentioned that you have another youtube channel yet did not link it
You're correct. It's the second link if you go to my main channel, so I did not think to add it to the video description. I'll update that shortly.
The original game had the bug: after the first mission difficult resets to begginer :)
You are correct. I played on OpenXcom in this video where the bug has been fixed.
It's actually any save loaded within the Geoscape that caused that bug. The Geoscape and Battlescape were separate programs that communicated via... you guessed it! Save files.
Wow, Entire run without base defense with that many UFO shot down.
One of benefit of early Firestorm imo is to shoot down scout UFO that doing infitration mission as soon as it appear on hyperwave radar. Their entire of infitration loop will delay as long as you shoot them down fast enough so you can delay some countries withdraw from council that way. but usally I'll just skip it straight to Avenger instead.
Looking back through the save files, it looks like around 8 retaliation missions were scheduled, one as early as month three, however none of them ever managed to find a base. My guess would be that OpenXcom changed something to do with the retaliation missions, however I couldn't find anything surface level on the wiki about any such change.
As for the Firestorm, I can see how it may be useful. I just find that by the time I can reliably build hyper wave decoders, I can also afford the Avenger. I may have to employ a strategy like this in the future with some of the mega mods though, so I'll keep it in mind.
@@PotatoCaravanRetaliation work normally for me but i read someone post thing like it will have some zone that alien hard to find your base. something like that point isn't near normal retaliation UFO patrol routine. maybe it's this.
@@0D12ift0 That sounds reasonable. Most of the retaliation missions should have targeted my home base, and it that base was placed somewhere that would be considered hard to locate, then its likely most missions would have failed.
@@PotatoCaravan I know that the Brutal AI mod actually changes Alien Retaliation logic so that the scout UFOs actually sweep the whole globe without blind spots, but vanilla OpenXcom (Extended) don't have that option.
@@KopperNeoman That's good to know. I'll have to try out the Brutal AI mod one of these days.
I dont really like playing xcom on superhuman (The og one, not the openxcom) mainly because the alien get too much buff and your hand are literally tied behind your back, it doesnt help when you get punished too much over shooting down an ufo and that 20% retaliation chance hits you during january and if you are extremely unlucky, you would be facing sectoid that can just mind control every single of your soldier in the base without even looking contact for them. The sloggiest part of the game is definitely training your unit because, each mission felt really detrimental toward your success and you needed to appease the council, but guess what? the alien sets up most of their mission across the continents and avoid the region where you are specifically, yay! and did i mention if they have measly 2 psionic strength and they are the commander of the base on europe? someone getting sacked after you train him for 3 hours straight.
call it skill issue, but i prefer to call it that im not masochist and even playing on easiest difficulty, there was a bug where even if you picked superhuman in og game, the game would revert back to beginner after january, it would just be pointless to play on superhuman, and with how the game work it literally just asking me to just keep using psi-amp to minimaze as little casualties as possible because somehow every alien they brought to earth is literal crackshot and you have to deal with weekend soldier that cant hit the side of the barn, it just really frustrating and it doesnt help that most alien would be just using heavy plasma that could instakill anything, and the most annoying part is obviously the ethereals and the sectopod who has high reaction/accuracy.
but aside all the pain, this game is just amazing, nothing ever compare to it, even if i still preferred to play the modern xcom, this game is a gem, i suppose the biggest satisfaction is watching your dudes with shitty pistol and rifles transformed into bunch of space marines with heavy plasma wrecks everything that the aliens has to offer, anyway great video Potato.
The game definitely has its issues, but I've always loved the scale you can play at in the original. The newer games just never felt the same to me. Regardless, I'm glad you enjoyed the video. Thanks for watching!
Do fallout shelter speedrun next pls!!!!
the mobile game?
next video you should play minecraft
no
This is not 'original' X-Com at all.
The modifications used are not 'just QoL' but definitely changes in mechanics that under normal circumstances would be considered hacks compared to the original game. (e.g. opening doors without walking through them was not in the original and it gives you huge tactical advantage and so does reordering troops)
I wish OpenXCom players would stop this _false_ advertising. OpenXCom is fun and I admire your devotion and skills in that game but it is NOT the original by a long shot! (pun not intended)
Call me a purist but if you want to beat the original game you must play _only_ by the rules and mechanics of the original game!
If you want to get technical, the original game reset the difficulty to beginner after a single mission, so the game would have been significantly easier than shown. Opening door was backported to the game (at least the PS1 version) after TFTD released, and is not considered a cheat by most people.
Extended movement options is definitely considered a cheat, however accuracy falloff over range more than makes up for any advantage that would give me. I listed these changes within the first few minutes of the video so people could decide if they wanted to watch.
I don't appreciate the narrative that "OpenXCom players" are false advertising, and not truly playing the original Xcom. The settings in game can be set to vanilla equivalent, most players just prefer to play with a modernized version of the original ruleset. My choice of of the word original in the title of the video was simply in reference to the 2012 version of the game, however I understand the difference in expectations.
I imagine you're fairly enthusiastic about this style of video to post such a comment. If so, then I will be playing TFTD on relatively purist settings (I'm not playing with a zoomed in battlescape) for a future video. I'd never played the game prior to posting this video, and want to get the full experience out of it. You may find said video to be more appetizing.
@@PotatoCaravan Do not listen to the purists. You can try to do all what they demand, but they can still claim that since the OpenXCom does not use the original Battlescape, the Battlescape AI is different. The demands will eventually grow to either you personally acquiring Battlescape source code or reverse engineering the Battlescape binary.
I finished X-Com the first time in 1998 (14 y.o. at the time) while the game was still set in the near future and I could claim, that that is the only true way to *experience* the game. Do not listen to the purists!
On the reordering of troops. On a normal missions:
1st round: throw out two smoke grenades *and* drop one on the craft floor.
2nd turn: move out the HWP inside the smoke screen and rearrange your troops inside.
3rd turn: proceed to move out at the desired order.
I consider the rearranging a welcome quality of life feature, as the only reason it was in the original, was the required effort to make yet an other GUI element, just for this one feature.
Base assault and Base defence have random starting positions and Lightning has a closable door, which you do not open on the 1st turn anyway. Speaking of Lightning, the original had four glitch exits at the corners...
I hope you all the luck with the TFTD play through. Don't count me on following it, since for some odd reason, I have not been able to bring myself to like TFTD even though I really, really like the basic premise. Something about throwing grenades under water for 60+ meters puts me off. And the difficulty level turning to plain hilarious does not help to gather my good will either.
@@alttiakujarvi Thanks for the support. I'm not planning on bending to purists, just felt like the right way to play TFTD. I'm keeping most quality of lift stuff, as I am still doing this for fun, but most stuff that would be considered a mod I turned off. Assuming I keep at this, most my future content will be modded X-Com and variety anyways, so this is the only time I'm really able doing this.
As for TFTD as a game, I felt the same way starting out. I had to start looking at the game as a change in mechanics to really get myself into it. Thinking about things like the damage model change instead of throwing grenades absurdly far. I've been having fun with the game, and finally figured out how to escape early game, but does feel like arbitrary changes were made with the sole intent to make the game more difficult, rather than because it was under water.
Wants to show how difficult the original was. Turns on a bunch of cheat features. Pfff....
What an insightful comment about your thoughts on my choice in game settings and overall gameplay. There is so much to be taken away from this comment, I'm glad to have received it.
@@PotatoCaravan *taken
@@tractricoid8115 what about it
Okay. Which ones?
There's loads of exploits in the original executables that might be more to your liking. Fancy some Funky Fire?
Shockingly low subscriber count for such a great video. Looking forward to your TFTD video if that ever comes out :)
If you have space, I'd love to see my username on there too!
Glad you enjoyed and there is plenty of space on the list!
I'm hoping to get the TFTD video out later this summer when I have a prolonged break from college. No promises on time, but I'm still here.
@@PotatoCaravan nice take your time 💪