Actually building a grid style is best. The small plaza along the streets stack. I have demonstrated this in 3 playthroughs. Use a grid of a 2x2 home and you benefit more from the cross roads. Upgrade the plaza and it gives even more bonus. All my houses got to 85%.
A lot of what you said is incorrect or misleading. Also you don’t need roads touching every home. I don’t know why UA-camrs keep doing this, but you can stack the houses up grid style row after row without a road at all. The roads are primarily for when you start transporting large amounts of material at once via wagon.
Grids with roads really only make sense for undesired heavy production that have fast access to stockyards and the trader. To maximize the amount of taxes you gain houses need to be right up against each other surrounding the marketplace. Place the market, place a school, place healer, place a large park and your houses will level up accordingly only if all those amenities are centralized in the center of the hones.
With the first few raids, I found having about 4/5 hunters was enough too kill off the raiders with the Town centre helping out and a little micro, and those hunters will always be good investment! Unless you don't have a lot of deer of course, but still good to kill the Raiders.
Everyone tries to min max one large city. It's easier to drop your main spot. Build a house, then build small towns around each resource. Houses for workers, market, and stuff. Build up these, then fortify your main. Hamlet system.
Grids don't suck. Your layout sucks, but it's not down to the grid, it's down to building to densely. Leaving space between houses can be done in a grid the same way as in a random road layout.
Grids work....if you plan your grids properly. Your grid? Very poorly planned. Like, a road between every row of houses? Waste of space. For the best *gridded* village layout designs, I recommend TactiCat's videos. I also see you have 2 workers in the Trading Post. Thats 10 months a year you have 2 workers doing nothing but sitting on their thumbs. No trader visiting? Take the workers out and have them as laborers for the other 10 months of the year. Lookout towers are powerful, yes...but they're even more powerful if you have 2 people in them.
u think small... think in parks, statues and shrines... early build a market + small park (or a big park if u have the gold) or a shrine its all u need to get 30%, later, schools+hospitals and the teather rise u up to 65, finaly large statues, bakerys and taberns rise u up to 85+ (gardens only to rise that final 2% if needed)... Turnips-clover>Peas x 3 years rotation its the best, no diseases fertility 98-100% all the time and no weed... build early a chandlery its the way to gold... and later in tier 4 only, spice, the taxes are broken...
First its not building in a grid that sucks its the person planning the grid that sucks. In reality what you are telling people to do is build in a grid but planning properly for adding decorations.
Actually building a grid style is best. The small plaza along the streets stack. I have demonstrated this in 3 playthroughs. Use a grid of a 2x2 home and you benefit more from the cross roads. Upgrade the plaza and it gives even more bonus. All my houses got to 85%.
Trees do not give desirability. Small decorations stack. Dev have said this on their guide.
A lot of what you said is incorrect or misleading. Also you don’t need roads touching every home. I don’t know why UA-camrs keep doing this, but you can stack the houses up grid style row after row without a road at all. The roads are primarily for when you start transporting large amounts of material at once via wagon.
Grids with roads really only make sense for undesired heavy production that have fast access to stockyards and the trader.
To maximize the amount of taxes you gain houses need to be right up against each other surrounding the marketplace. Place the market, place a school, place healer, place a large park and your houses will level up accordingly only if all those amenities are centralized in the center of the hones.
Building as i go along. I need to move things tho cuz i would like to have similar production buildings together so i can find them easier.
Love you from grounded, can't believe I'm just seeing your video on this. Great video as always Sim, keep it up!
With the first few raids, I found having about 4/5 hunters was enough too kill off the raiders with the Town centre helping out and a little micro, and those hunters will always be good investment! Unless you don't have a lot of deer of course, but still good to kill the Raiders.
Thanks for the tips mate, will come in handy when I eventually get this game.
Glad I could help
Very helpful thanks buddy
Glad it helped
Everyone tries to min max one large city.
It's easier to drop your main spot. Build a house, then build small towns around each resource. Houses for workers, market, and stuff. Build up these, then fortify your main.
Hamlet system.
Grids don't suck. Your layout sucks, but it's not down to the grid, it's down to building to densely. Leaving space between houses can be done in a grid the same way as in a random road layout.
How do you get (3) crop rotations per cycle vs. the (2) I'm stuck with?
Have you made any new findings in on any new beginner tips ? Im currently trying out your tips of this video. but it only gets me so far ^^
Some good tips.
I suck at this game, my villagers keep dying, can’t build a graveyard fast enough or homes
My first mistake was doing grids, like every other games utilizes, didn't work very well. Thanks for the insights and info. Well done video.
Grids work....if you plan your grids properly. Your grid? Very poorly planned. Like, a road between every row of houses? Waste of space. For the best *gridded* village layout designs, I recommend TactiCat's videos.
I also see you have 2 workers in the Trading Post. Thats 10 months a year you have 2 workers doing nothing but sitting on their thumbs. No trader visiting? Take the workers out and have them as laborers for the other 10 months of the year. Lookout towers are powerful, yes...but they're even more powerful if you have 2 people in them.
I'm gonna head over to tacticat like you suggested. Thanks for that!
u think small... think in parks, statues and shrines... early build a market + small park (or a big park if u have the gold) or a shrine its all u need to get 30%, later, schools+hospitals and the teather rise u up to 65, finaly large statues, bakerys and taberns rise u up to 85+ (gardens only to rise that final 2% if needed)...
Turnips-clover>Peas x 3 years rotation its the best, no diseases fertility 98-100% all the time and no weed...
build early a chandlery its the way to gold... and later in tier 4 only, spice, the taxes are broken...
Bourbon town. ...😅
First its not building in a grid that sucks its the person planning the grid that sucks. In reality what you are telling people to do is build in a grid but planning properly for adding decorations.