Farthest Frontier Things I Wish I Knew BEFORE STARTING!
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- Опубліковано 25 сер 2024
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#farthestfrontier #starting #tips
LISTEN you have the healer shack wrong imo. If you just remove the worker, the cost remains per month, you have to click the icon on the left side to halt all work, otherwise youre paying rent to not use it. That has been my experience anyway, its not good enough to just remove the worker.
Interesting. Let me check on this right quick. Oh dang! You are right since there is a cost per month detail on the Healer's House display, just under the name of the structure. Wow! I hadn't noticed that before.
Ah ok awesome tip, thank you! I will pin this so others will hopefully see :)
Yeeeeèt
hey! listen!
@@whiskizyo2067 "Hey you, over there. Yeah, you ..."
Heres a tip on getting fertile land for farming. First build a cattle house and let the cows be on a spot where you want to build a farm in the near future. That spot will get 100% fertile after a few years.
That's cool! Thanks for sharing :)
This is pretty effective, started in an area with no fertility to test it out, just make sure there's food for the cows, I tried it with just a hint of yellow in a corner to have something to start from, as in it was mostly just colorless 0% with a hint of maybe 5% just barely visible in the corner of the square for the cows. But basically managed to make a 100% fertility area to build a farm on afterwards, in what was practically a desert. :)
holy shit they bring realistic into new level haha
Damn cows eating my crops! Didnt notice that it improved fertility
It is good to read the comments as well, they do give valuable information before starting the game. Thanks to everybody for the help.
Blueberry bushes can be moved.... the only ones in-game, so far. You can set down a forager shack near or even in your town (or next to your farms) where there is already an abundance of other things for them to harvest, and then transport the blueberry bushes, one-by-one, to replant within their circle of harvesting. You can literally make a berry farm - and they don't require maintenance like your farms, nor do wildlife eat them and they self-replenish. A good number is about 20 bushes tops for one Forager to handle (that's if they are ONLY tending to the blueberry bushes). Also, depending on what else is nearby (trees, certain bushes, farm, etc.) this makes a good place to place bee hives for a bonus on honey production.
He lists this in his 50 tips video.
Idk I see people doing but in my game there is no button for berries transport
I found that out in my new run and i got a 100 bushes berry farm now haha
@@Raylis Top right, small round button next to the red X out button.
@@iamtheteapot7405 thanks sorted, for some reason all the maps I've played I had bad rng the only berry available was sumac
Unassign your farmers in the winter esp in early game. It frees them up as builders or laborers to harvest resources and build buildings faster. Make sure to reassign at the very beginning of spring though or you will miss planting season. Works for forragers too.
I do this all the time!!
Damn thx. Good to know.
Many summers have come and gone. Their forebearers long passed but I can say that after last night the citizens of fair Wafflesocket (game generated) walk on flattened terrain.
One good tip for late game, when you have plenty of gold... is to build lots of trees on the deer sites, the more trees you have, the bigger the population you can have too.
After building lots of trees on this areas, you can put several hunters near it, for endless source of food and other resources .
A good tip for sure, but don't forget about the fruit tree option. That is assuming the deer population is near where you have placed the arborist, but you will still want to have a mix of forest trees near the orchard for maximum benefit.
@@wastedwatts but i dont think orchad is good idea for deer spawn location since everytime ppl goes near the deer they ran and goes far and far but the deer number wont go down if you dont kill it thats why first option using money to plant is better
@@TakoVirus My current settlement has a deer camp inside my borders/fence so now there are deers running around the town instead of their spawn area, it's pretty funny
@@arifb222 yea i do that too but mine goes far from their spawn point and then not coming back but it still registered at spawn point.
On your farms you can slide your crops around to start growing them further in or later in the season.
A very usefull thing I found out is that you can drag select villagers and move them to a location and right click on enemies to attack them. Hunters use their bows and have swords, so they would do as guards in early games. I usually gather the hunters to a location to deal with raiders, wolves and bears until I have a defence where they are no longer a need
Yes, I collect all my farmers and towns people in one point at the beginning of an attack then send them to attack the raiders en masse.
You should only disable food storage in the market if your root cellar is near your homes. Otherwise the walk time your villagers waste getting food instead of working isnt worth it.
Also for me personally ive noticed food in the market is consumed first so it rarely ever spoils (When food spoils it is indicated where it spoils by an icon over that building)
That seems to be my experience also, even after upgrading the market once. I have barrels being made now, so spoilage is less of an issue.
true he didnt mention that market is there to restock villager home so if he didnt restock market with home then villager need to restock themselves there fore need more travel time and ineffeciency
Been getting rid of fences one at a time. That tip is a great one!
Good advice on early healers hut - be careful with placement because disabling causes a big desirability hit. Lost a lot of homesteads on one of my starts unless the hut was running
Dang! I turned off the Healer's House "rent" payment (30 gold) and sure enough, a short time later some of my homesteads indicated (by a red warming circle above the dwelling) if the desirability didn't improve soon, the homestead would be abandon. I have had to rebuild a few of the Homesteads already so far since once they are abandon they get condemned and decay. I was able to rebuild them with the option for a low amount of resources and builder time, but it does affect available dwelling spaces. That usually means a warning pops up you need more housing.
in my advice we dont need healer as fast i think. as long as its not epidemic every villager can heal if you have stable harvest of herb. (herbs / medical root?) have healing atribute but not as fast as healer. i usually have healer when i got my income around 60or 70
The markets have a "grocer" in it that stocks nearby homes with whatever is in the market - this saves your workers time as can be seen in the "basic needs" graph.
Love the game, it's got elements from all my favorite city-building games like Anno and Knights and Merchants. Wishing them an awesome launch
Also, going to love that diagonal road thing with the shift. Always a bother that. Yeah, this is going to be fun!
Indeed, especially if you hate curved roads, but I tend to like curving roads for some reason. Except near and around the town center. I found it a good idea with benefits to NOT run the roads near the town center up against the town center fencing. The grid pattern needs to be bigger, so my roads are spaced a few squares further away from the town center fencing.
same i wish i wouldve known building my great wall
Can you make a double road? Double width i should say
@@FiveN9ne I tried making a double wide road near by town center and so far it doesn't seem to be allowed. What I would like to see is the first road is a foot path until your town has wagons, and a short time later, you can put in the cobble road system. I believe this would give the game a more polished appearance and play. At a high villager count, I would expect the roads to be wider, if the option was available.
@@wastedwatts Yea, a double wide road sounds practical and also aesthetically opens a lot of options
The deer "respawn" locations are a big deal for meat, hides, and tallow since they are critical resources for other activities, to include feeding your population. Obviously you don't want the deer population to start losing the chevrons, indicating there are fewer to hunt. I kept the deer indicators on the outside of my first set of walls I put up against raiders, which were of logs, but the raiders didn't seem to think the walls and gates were much of a hindrance. Once I was able to upgrade to stone, it actually slowed them down a bit, but if I didn't have a tower near by, they got busy trying to knock down a section of wall.
This is a really handy trick when starting a new settlement, people get attached a lot by the wild animals, we can select individuals and manually target the animal to kill it.
If there is a hunter somewhere and is close by, better use him as he has armour and good damage plus he will harvest meat as well once job is done.
Absolutely fabulous! Thank you so much, very informative and well narrated! Good job :)
Glad you enjoyed it! Thanks for commenting :)
Quick shop tip:
Sometimes you can buy items from one trader and sell it to the other for a markup. So always make sure you check what they buy and sell...
Also, when going from tier 1 to tier 2 tradepost, make sure you already have some tier 2 products to sell (furniture, iron bars, weapons etc..) otherwise, its best to stay at tier 1 and sell butloads of coal and clay.
Thank you very much i just purchased the game last night and am doing some research on it. this has been extremely helpful. Much appreciated sir ty.
Thanks for the video. I've restarted at least half a dozen times for the same reasons you pointed out.
Started doing this today and it work out great, put a hunting cabin by your farms, even if there are no "deer sighted" in the area they will still show up to eat your crops, you can get lots of pelts, tallow, and meat that way.
Nice tips but did you notice when you selected the fence to choose salvage or upgrade etc. You could probably do the same to upgrade the roads since it was in the tick list.
i just purchased this game and i found your guides to be very helpful! I've subscribed to your channel. Thanks for the great guides!
Don't use clear to sort walls use the manage walls button it's the one next to clear.
My tip for beginners.
When you start the game, and you look around but do not find the general area agreeable for your starting location - ReRoll the map until you find where you would like to start.
*Ooo, new Kysen video for FF tips!*
*Go restart FF village with new knowledge*
I don't know how many times I have restarted my village and I'm not even upset about it. Thanks for all the tips!
I played near a dozen games to tier 2 and started over since so much needs to happen in tier 1 for a better tier 2 and 3 progression.
You're welcome :)
A few things i didnt know! Thank you very much for this.👍
Glad I could help :)
Things you wish you knew even after watching this video: build granary near farm and near that granary build mill with just 1 worker. If you keep those in proximity it will provide enough flour for bakeries to feed 300-400 people. Unless you're selling flour then never build more than 1 mill.
I have one windmill and it produces enough for 600 people, at least 4-5 bakeries. After that building another windmill might make sense, but it's really unnecessary until the town gets bigger.
Another great video cheers. Tbh I'm thinking of restarting my town yet again hahaha
Thanks for the tips! I definitely messed up and did exactly what you did at 4:06
Nice quick tip about the ROADS with "Shift", to keep them nice and straight, nothing more annoying than seeing your grid layout nerfed by one road that for some bizarre reason went off at an odd angle.
Pig farm will be a great thing for a game this great because it will help you from depending of hunter for meat skin and tallow this way you will have endless supply of meat if you have enogh barley and water to grow them and maintain them just like in Dawn of Man.
got like 400 hours of play so far and just learnt the shift function for straight angle roads lol nice
for me the whole restarting over as i discover new things and strategies is a part of this type of game.
I did not restart my game. I kept going and fixing my mistakes. Finally, I managed to make the town work.
This game is insane. It is the true successor to Simcity 2013 (unlike Shitties Skyline 2).
Can you go over military actions? A bear or wolf shows up and I have no idea what to do. I see there is weapons in the cart, but how do I tell people to put them on and fight back?
Thank you for your great videos but when editing sections together can you make a short pause so it sounds like a full stop and natural. Some videos I can't watch to the end because of this. Cheers
LOL, I can relate, but if I pause the playback from time to time, my old brain can catchup. You might want to try that since I am convinced he is focused on keeping the videos short so more people are likely to watch, which is a tip from UA-cam.
Sure I'll try to do this better in the future :)
I wish I knew you could plant oak decor trees for 1 gold and harvest them fairly quickly for 7 wood each.
Suggestion, Kysen. One of the major things I find a bother: Finding the exact best layout for your Houses and Markets and all that.
If you could collect a good sample size of what you think are the best layouts for how to build your residential sections, and share it with us, It would be very appreciated
pause at 7:10
I also build in a grid pattern. I make a block of 5 houses with a water well in the center and a small garden. You can place buildings on pause to get the spacing right and if you don’t need/can’t afford said buildings, you can leave them, just unselect them for building.
@@davestout3333 I am using the grouping method and spacing the gird and other structures with areas provided for decorations. It seems best to place the market near some of the more expensive decorations as in surrounding the market. If you can picture this, the market has four corners for decorations with the market access kept open for the cobble stone options.
Yeah, this!
@@Sxxmaschine this is good enough because when you want to unlock tier 4 this grid didnt work well
thanks for the video. quick question: is there a way to quickly find idling citizens ? I find sometimes I have ppl idling where I could just assign them in building slots?
Thanks! That helped a lot! Holy SHIFT KEY!
haha yeah I was so happy when I first learnt about that one! :D
extremely useful video in perfect speed... thanks!
Wow! Had to put the playback on pause a few times to let my old brain catchup, LOL. Lots of good info for the newer players and no doubt you will offer more soon.
Sorry I actually am trying to slow down haha. Idk why but I seem to struggle to speak slowly!
Fantastic and helpful tips here, thanks! Have you any thoughts on the optimal farm size?
I don't know if there is any conclusive answer to this, however, I have heard a lot of support for a 10x5 farm with 2 workers. I think rather than the optimal size farm it's more about the optimal ratio of workers to farmland. So long as you have a sufficient number of farm workers and you keep the weeds/rocks low and fertility high with a reasonable crop rotation you should get good harvests :)
Currently when it comes to planning a location for fruit trees they use a separate fertility grid than what is shown when you press "F". To see this separate grid you need to select the Arborist building from the build menu.
I have been using F before placing the Arborist and starting tree planting, but if there is a better option, I am interested. Let me try that. While I am reading this. After canceling the F option, and clicking on the Arborist I placed in the center of the F shown fertile area, the display is indeed different. I guess the idea was to provide a way to see less fertile areas that will grow fruit trees vs. fertile areas that are good for crops.
@@wastedwatts i place my glazing cows in the fruit trees so the land become more fertile.
@@michaelgutierrez522 yes this one also good even it takes 3or 4 years to reach good one. but yea you can fertileze your land with cow. also dont put your cow at farm if you put at farm they will eat the corps.
@@TakoVirus I put a garden beside the farm to grow wheat for the cows. I was wondering why I kept getting a message that animals are eating my crops. Hmmm
Thx for helling me out
Thank you for the informative video. There are a couple of things I wish I knew at the beginning: rotating the camera around in a 360, and don’t upgrade the Barns at this present time. I’ve got 13 cows I can’t slaughter or milk. Patch coming soon though. 🤞
it does take time to slaughter the cows, since theres only 2 workers it happens slowly. the only problem ive had so far is the cows disappearing, and the farmers chasing nothing. but a restart fixed it.
also you have to have the cheese place to be able to milk cows
@@xXDaReasonXx is just not true
Regarding the marketplace/food tip, what effect does this have on the housing food diversity that is required to upgrade shelters to homesteads to large houses to manors?
@Eidref Villanueva No I get that, but if you disable the market storing food, will citizens still grab food from the root cellar or will they not be able to diversify their food types?
@@thetek9 they will. they grab food from storage before you get a market (market seems to just be another type of storage )
@@Nicolas-tq8yz The market stocks the homes with food and such. If you turn off the market storage your people will spend more time stocking their own homes, and less time working. It is a tradeoff between losing some hours worked vs food going bad.
@@unknownsword9042 What you said seems to match my experiences also, but now that I have barrels being made, spoilage isn't as big a deal as before. One thing is for sure, start your fields in tier 1 after locating the most fertile areas to keep the food choices high. I am still working out if large fields are better than smaller ones.
I had a greater handicap. It was about things I wish I knew before I left home for the first time.
Nice. I learned stuff :D
So the CLEAR TOOL in the bottom right allows you to select and UPGRADE all the ROADS aswell, if you don't delete and re-build? (which is faster as you highlighted)
I have gotten in the habit of not using the clear option, but instead use the harvest tool so I don't miss out on any trees that come in later since it can cut down on villager travel time for logs. So far that has meant I don't run out of logs, or firewood within the town limits and can put up walls and gates in any choke points I find between water areas.
Game has no church system. The Villagers are nihilistic atheists wish I knew that. The Devs believed morality is something that you just conjure out of thin air instead of it being evolved across eons through religious endeavor and storytelling. The villagers are all like mini versions of Rodion Raskolnikov. It's a dystopian city builder.
You can build more wagons….. you aren’t limited to one
Instead of turning off the hunter when the deer gets down to 2, why not just move the area that the hunter is targeting?
This is also an option yes 🙂
Overfishing the same spot yields less fish overtime.
No matter if the fishing guys are next to one another - the fish population applies to any and all fish huts sourcing from that same lake/pond
I had started recently and my system lags a bit whilst playing even with low settings.
I was just wondering how I redirect a villager? I've seen people select and individual villager and then look like click on another space near by and they'll walk to it with a green circle.
I don't have that and instead it cancels the villager info and they've been deselected. I've made sure I clicked correctly not just right side to close menus.
But it's got me super stumped
Or you could just read the menu and keyboard shortcut after starting a game (pause meanwhile if you want) and you would know 99% of the trick you just told us. Since game tell you all these thing by itself lol. There was only one thing i didtn know (im not that far ahead in techtree) and i only played about 2 hours my steam says.
I have one question, do you need to manage each individual for jobs or game do it instead of you (like in Anno 1800) ?
Depends what you mean by managing the individual?
I haven't played the game you references. Though, the game does a lot of heavy lifting to automatically assign villagers to their necessary tasks.
When your population is not growing as fast as your settlement is developing - you'll notice the new building constructed have a symbol overhead and when you click the symbol it will pull up a list of your villagers so you can assign one - and that villager will quite the current job to take up the new job.
One essential management technique, as suggest in another comment, is to remove farmers from their job during winter - so that they become a laborer - and simply reassign them back to the farm each new spring.
Similarly. It is possible for hunter and fishers to deplete their source they harvest from. Disabling the hunter can be crucial for preserving the hunting location as discussed in this video.
I get stuck on homes not upgrading to home stead so I can't get to tier 3
I dont get worker in market?
but dont you make monbey off the food in the marketplace? The residents will buy it from the ,arketplace netting you profit ill take the food loss every now nd then but the money helps alot
True and if your food stores are adequate and you want more money then that can be a way to go for sure :)
@@Kysen Considering the market is the ONLY way to make money early, what Kai oo says is true. Makes no sense to start off your town by not allowing the market to stock food.
HOW DO YOU ROTATE YOUR VIEW?
great video but HOW DO I REPAIR BUILDINGS!?!?!?
How do you fix broken/decayed buildings??
Press 'C' then select 'Buildings' and drag an area over the building you want to repair. Options will then appear on screen, including 'Repair' :)
@@Kysen It doesn't show up, only options are "clear" or "cancel"
I've found that if you just relocate buildings it repairs them, even if they are condemned, with no extra use of resources. But theoretically if you have enough free builders and resources they should repair themselves. I never have enough of either of these.
Thank you but how do i make my houses not fal apart?
Make a guide about layout, please.
He would have to try and find an average, generally good town design, or layout, and I am sure that would be trough with this game being so new.
They have a guide page. It's linked in his description.
Put some high pass on that vocal audio. It'll make it def much better
i have a logistic problem, i have 6 hunters working non stop, none of them is called Biden, but the meat doesn't get to the houses somehow, the population was at 155, and after a winter without any meat, 45 people died of starvation, afterwards i found a huge stock of meat in hunter cabin storage's all over the map, why is that? can anyone help me turn this around, i just found gold ore, so i want to get the population back up
BRO WTF, I've been individually selecting trees this whole time? I hate my life.
At least you know for the future haha
I love this game. It does have some balance and AI issues though. The hunters are kind of dumb and useless. They only appear to hunt one animal, even though they are surrounded by them. That is only when they are not running away from them. The hunters huts will also get a symbol that states they haven't found any animals for a while. Even though you can see a dozen Deer in their hunting zone and villagers are being chased past their huts by Boars and Wolves. It is like, are you blind? I am sure this leads to the inevitable food shortages that "always" happen regardless. In my current game I haver a half dozen hunters, same number of foragers, fishing huts, farm plots etc, and they still keep getting low on food. Kind of ridiculous.
Agreed. Devs can improve AI be leagues. They especially need a tutorial, but since the game is only in alpha - the community of players have done little to make up for lack of efficient tutorial + guide.
@@kevinmi42 I do find it amusing though when the hunters are running away from the prey they are supposed to be hunting. You have villagers that just walk past the body of their poor deceased fellow villager.
#1 tip to know before you start playing
1. Don't
Wogon would be better if you could choose to load or unload items
Wish the devs could see this comment
is that a speach bot ?
no I just talk fast haha
WHY MY FARMER IS UNABLE TO WORK !!!!
Hey buddy, I am new and noticed you had 800 gold Ingots. How do I get or make Gold ingots if I am in still in tear 2. It says in tear 3 you can make them in Foundry but it requires 2000 ingots to upgrade and I have close to zero even though I have about 400 Gold Ores. Can you tell me how to get that in tier 2 please.
Thank you
You get gold when you build the Marketplace. If you have a gold mine, then you can sell the gold to get Gold ingots.
Searched my whole map and there was no clay. I coukd only get them through trade which sucked big time.
Reroll the map, until you find the perfect starting location.
I learned that after my second playthrough when I ran into the exact same issue.
Third playthrough, I learned I couldn't mine sand pit or clay pit with the slope of the mountain it rested on. Even the flatten terrain tool couldn't fix it.
@@kevinmi42 Not sure which map you're playing on, but I found a nice seed that I've been restarting for a while. Has lots of deer, plenty of fishing shoals, lots of foragables, and a super nice pit of gold. Lowland, large map, I did pick the easy settings on everything to test things, seed = 3CB6CE24DD3
How to limit immigration? Please and Thank You
Don't build houses......
How tf do I repair buildings?
You already said all these things in your 50 tricks and tips video ...
why does it look like it was made in 2008?
Slow down
lets start a thread of town names
Mines WatchursisterVille lol
Cum Town is a personal favorite that is generally appreciated for it's hilarity
I think you can explain all this a little faster..should learn speed speaking....really?