Farthest Frontier - FULL CROP FARMING GUIDE!
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- Опубліковано 28 тра 2024
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📑 CHAPTERS 📑
0:00 Intro
0:18 Farm Berries
0:41 Compost
1:26 Field Location
2:02 Fence
2:32 Build A Field
3:07 Expand Fields
3:46 Workers
4:13 Field GUI
4:30 Choose Production
4:46 Weeds and Rocks
6:43 Winter
7:00 Crop Info
8:12 Fertility
9:11 Best Early Game Crops
10:22 Soil
11:08 Crop Disease
11:40 Farm Results
13:49 Crop Rotation
#farthestfrontier #citybuilder #farming - Ігри
I think you mixed the frost and heat tolerant plants. You should have frost tolerant plants in the beginning of the year and heat tolerant in the last part of the year. I lost crops to heat in the last part of the year a couple times. But beside that, hats off for the best tutorial I've seen.
Ah dang! Thank you. I've pinned your comment so hopefully others will see it!
You can lose plants in late fall due to frost, too, though. I don't think you would want beans all the way to late fall. End them a little early.
After you start growing grain and baking bread be sure to set limits on flour and bread production. You don't want to convert all of your grain to flour immediately, nor convert all your flour to bread immediately. Setting limits allow you to take advantage of the rot timer at all stages instead of getting all of it converted to bread where it rots quickly.
You have a skill for clarity of information presented in a short time - can you believe I forgot to put gates in! Cheers
Great guide, Very complex and easily to follow i the same time. Now my cheat sheet - 1st year - Tilt, clover, beans; 2nd and 3rd year, clover and one other plant either wheat, flax and whatever you need, if the plant has low Frost tolerance, switch the plant and clover... Over time it gets 100% fert. No rocks, no weeds... Enjoy
Thanks for sharing 🙂
BTW the soil mixure can only be set for a farm and not by crop. If you have several crops per farm than pick a good average soil mixture or just have one crop per farm for 3 years.
OMG!! 100+ hours in and I just found out you could move those bushes!! Good thing youtube recommended your video! Thanks a lot dude!
Brilliant speed x 3 commentary ... straight to the point and no deafening music.
moving blueberry bushes is a mecanic so cool. I dont know why i didnt see the button sooner but i hope i will not pass away others things like that. GREAT video btw ! nice voice over and direct to the point with good statistics
I work in tech and I almost never can get away with calling it a G.U.I. instead of "gooey" without someone trying to correct me. G.U.I. sounds so much better, keep up the good fight
Fences will not "attach" to buildings, I found that out the hard way and had to move a building because deer would walk in between the fence and the building even though the grid would make it appear like the fence was running up to the building, just something I ran across.
Amazing game, but I think you got the Heat and Frost a bit backwards - Peas should be planted at the beginning of the cycle, not the end (as the most Frost crops can get is in the beginning of the year) - it even says that in the description of the Peas (that they are best grown in early spring)
Great analysis @kysen, thank you! Learned a few things I hadn’t noticed.
It’s also important to note that the Soil Fertility Overlay is something you want to look at right away when starting a game, before placing your town hall. That way you can plan where your fields will eventually be in relation to your town center, not only for making sure you don’t build over the fertile land as you did mention. Can’t wait to play this myself, only able to watch others until I get a computer :)
THANK YOU! I've been doing it backwards, putting frost tolerant crops at the beginning of the year and heat tolerant crops at the end. You may have saved my city and many future cities. Keep up the great work and thanks, again.
Note that he did get this a bit backward. If you plant something with no cold resistance in the earliest months of the year, it will suffer. You likely have been doing this correctly. The only time frost resistance should help at the end, is if the crops haven't been harvested by then. So if you have the crop getting harvested right up to the border of winter coming, then it becomes useful again.
Lol
Great video, especially with the tables, though it doesn't address how keeping cattle can affect fields. It might be a bug, but my experience is that setting cattle to graze on fields only works temporarily. For whatever reason, the game calculates that fodder quality goes down over time on a grazing area, but ONLY over farm fields. It also doesn't seem to matter what the weed level is or what crops you grow. Furthermore, weed level doesn't go down even though the cows are grazing on the field. While the cows help improve fertility and don't seem to eat many actual crops, when the bugged fodder quality goes down it never comes back up. The field turns red if you hover over it with the grazing indicator (from the barn) and never recovers.
The reason that the fields goes red is because the cows can only graze on the farm if it is in a work cycle or a clover cycle. If you have other crops on there, the cows cant graze on them.
I'm still having fun with Settlement Survival but I may give this one a shot after I burn out on it. Thanks for giving me a farming guide I can reference when I do! :)
both are great games! :)
Excellent guide!
Glad it was helpful! :)
i had it pretty much down pact but couldn't figure out why I was getting rot... so didn't realize I needed to space out the time and actually NOT farm some of the farmland, kinda counter intuitive. thanks buddy
Glad I could help 🙂
The "Something you can do..." in regards of cycling through the growing order while leaving refertilizing periods and even fallow periods is not something one 'can do', it's the minimum baseline of why we were capable of starting to live from agriculture in the first place xD
The three-field-system is nothing one 'could' do but should do ;)
Guess why they decided to present the players with a tertiary system in regards of crop planning :>
Y1 -> Field A fallow; Field B interplanting crops; Field C actual yield crops
Y2 -> Field A interplanting crops; Field B actual yield crops; Field C fallow
Y3 -> Field A actual yield crops; Field B fallow; Field C interplanting crops
If not done this way, within a single decade you'll have your fields fucked sideways and the yield will shrink to some times even below 1/5 of the actual capacity the field would have, if cared for correctly.
Unfortunately, that's where the devs chickened out quite a bit, you're not losing nearly as much food as you should be improper field care
I am not sure about the runtime version in the video, but for a spreadsheet i would note the soil composition; eg, clay, sand, etc. This is available with the hover of a farm "building" / "tile" over the soil (you did it in the video when showing how to speculate soil) ... this is going to throw off the maths early on in your sheet if the soil is different.
Always sounds like you say , fathers frontier xD . Just downloaded the game gonna try it this week !
12:16 I think the "impacts fertility" is 5 with a variance of +/-5, as in, average 5, anywhere from 0 to 10.
Very well made guide
Thanks very much 🙂
i have 450 pop as of now. not sure how high it goes but still going strong. cows and wheat help alot.
man i was at work today hating life, and then the main theme song came in my head. its a banger
Loving this game
This seems like a minigame inside the game
Nice video by the way
Thank you for this! It feels like this game just drops you in and says "Ok, youre on your own, figure it out"
Welcome to "Early Access" games. It's quite normal.
thanks to this Vid, please call me now Emperor of Blueberryland
The gates on the farms can you keep them open ? I watched a guy stream the other week where looters came in and destroyed a part of the fence and there was literally 30 deer eating his crop and I thought that would be a really good way to Corral them in there and just kill them at will
Can you do a Housing layout vid? One for optimum placement of decorations and the houses themselves to reflect the Marketplace? Do you spam marketplaces or just wait for the single one to upgrade?
Make 8x9 blocks where you have 3 houses on each side and a gap of 2 between the house rows, decorations mostly fit then but also leaves nice gaps for Wells and food pits, could do some 9x9s as well with shrines or altars in the middle , this way ya could fit pub or bakery instead of a house.
it gets much more complicated when Wheat and Flax get involved in the rotation, as they eat up much soil fertility.
also the applying compost from the compost yard, how much does it improve the soil's fertility?
I know it’s been a year and could be an update since this video. But anyone have information on the fertiliser from the compost yard? I’ve noticed only some of my fields get access to the compost and others don’t? Why is this? Is it just an automatic feature? I’ve noticed this helps maintain fertility if the fields without having to plant cloves or beans/peas to improve?
I put quite a few hours into this game last night. Got up to 60ish years. Just when I got things rocking, it seems like the game becomes a bad luck simulator. lol
In my medium-difficulty game I was raided in year 2 by 9 people. They stole all of my food and gold in autumn and I barley made it through winter. 3 years later and I was raided 3 times in a year. The first raid was just 4 men which I could fend off, the second raid 11 people. They robbed plenty of stuff and right before winter I was raided again by 16 people and this was it. Most of my people died in winter as no fire wood or food was left in stock. This was when I started from scratch and haven't had a raid in the first 6 years but then 2 in a single year which I could fend off with two towers near my town center, warehouse and trading hub. Luck is luck but this game definitely shouldn't send out such large raids early in the game.
Btw, I also noticed that on reloading a savegame that was taken a couple moments before a raid occurs, the raid will happen on every reload. And I'm talking here about roughly 2 minutes in normal speed. The difference though, at least to my roughly 25 reloads I did, is that the strength of the raid and the direction they are attacking from varies notably. I had raids from 4 to 16 people happening. So, save every season and if you are confronted with a large raid, reload your game until you get a smaller sized raid
Does anyone know how to delete/get rid of a field and turn it back to regular, terrain?
Hey! Quick question for anyone really; I've been trying to figure out how you made the berry bushes be able to be moved like that at the beginning?! I keep trying different things to see if I have to unlock the ability or something but I haven't been able to yet! Does anyone else have the ability to move the hawthorn/berry bushes?
*Edit
I get it you can only move blueberry bushes, still cool though good find!
"Min workers is 1, not 2"? In what configuration is that possible? I always get 2 only displayed as minimum, even for the 5x5 field, the smallest one available.
my farms keeps saying pending compost.. I dint even click on the compost to put on field.. seems like its auto or sth.. all my compst are full and house are full of poop
How do you spend compost is ready?
More!!!
i dont understand what the I II III mean is that like 3 year cycles? cuz i watch them and i only see the I go thru, great vid explaining a lot of stuff btw im just still lost
Yes they are meant to be years but they will repeat so if you put each of them as the same crops etc then it will look like you're only going through year 1 when actually you are cycling through the 3 years
@@Kysen 3 year cycle then. thank you soo much for explaining
even when i have different things i never see them go to the other ones lol
@@GamerGabeGG Ah ok then this could be a bug tbh
for some reason my farms dont switch between the years just stay at the first year? am i doing something wrong or a button needs pushed?
Do you have all the years planned the same way? Because each 3 year cycle will just repeat. If you need more help join my discord, link in description, and we can discuss there :)
How do I change the size of my farm?
How do you cure the field after destroying the diseased crop?
YOU CAN MOVE BUSHES?!
My mind is blown!!
only blueberry bushes but yes :)
@@Kysen Btw, grazing give a shit ton of fertility. With one cattle barn, you can fertilize 3-4 10x10 fields without using clover. But it is getting really busy on you to manualy rotate fields.
@@HolgerLovesMusic Thanks mate. Was going to make an advanced farming guide later about late game builds etc so I will include this tip in there 🙂
Only blueberry bushes you say, hmmm ill have to check that out
Having lived in a farm doing things the old fashioned way I don´t recall anything about crop rotation, we grew the same things every year with no problems. The smell was terrible though and so was the related work.
You are using fertilizer, when you don't have one you need to do the rotation to get more yield
Read up on Three-field system. This was the way how farming was done way before middle-age. This game definitely takes some reference there
yeah education is not for every one it seems
@@sirbonobo3907 lol
Great guide! Still confused thou about the compost. I get that its meant to be used on the farms, but how?
You click on the building and its menu shows up, click on the 100% filled compost tab and it will allow you to "click it" on a farm.
How to get stone? It's a good tip...
How does the Production Slider work?
Do you mean where you can slide the crops you're growing to different parts of the year? If so, the idea of this is to ensure not all your farms have their harvest at the same time. All farm workers will work together on every farm so it's efficient to not harvest them all at the same time. Also, each crop has its own frost and heat tolerance. You want to avoid growing and harvesting a crop with low frost tolerance during the colder months for example. Hope this helps, if you have more questions my discord link is in the description and that's the best way to get hold of me :)
@@Kysen I was referring about the slider's in the production buildings that slide from 1 to 10
Also, I have been very impressed with your videos and I am a picky 66 year old! At my age it is important how you invest your time!!! Cheers!!!👍
@@tedstrand4610 Ah ok I think that's the ratios. For example, in the Fletcher building you can set ratios for bows and arrows. You could have arrows on 3 and bows on 1 meaning it will produce 3x as many arrows as bows, for example. And thank you, I'm glad you enjoy the vids :)
you might want to tune down your mic bass a little. too boomy.
This
Thanks for the feedback :)
You mentioned "expanding your farm" but didn't go into the exact 'how-to' I've been trying for an hour now and nothing is working 😞
Sorry about that. When you open the farm GUI there's an expansion button you can click and then drag over the area you want to expand
@@Kysen Thank you, SO MUCH.
@@CrochetFiberArt no worries 🙂
is harvesting automatic in the farms? I always get the message that my crops have rotten because I didnt harvest. I tried to figure it out, but I can't seem to grasp the concept. Any help?
I was thinking the same after growing a crop of cabbages for the first time they simply froze in the ground. There doesn't appear to be a harvesting button as in a similar city builder I've played previously.
Harvesting is automatic. Make sure you have workers in your fields (if they planted the crops then obviously you do). Make sure they don’t live too far away from the farms as they will travel to seek food and water when they need it. If your farms are far away from houses, you can build temporary shelters and they will seek food and water in those instead of walking all the way back to town.
@@beastateverythin Thanks. I must have planted the crop too late by the looks of things.
how to use the compost to increase fertility
When it's ready an icon will appear above the Composter. Click it, then icons appear above fields showing their fertility. Click the field you want to use the compost on 🙂
@@Kysen I hope there is option auto feterlise on plots that are least fertile.
Why aren't they harvesting? There is no other farm and no overlapping timers, but they never harvest.
did you install a gate to let farmers in?
I noticed that you can turn a low fertility are into a high fertility area by having your cows graze there! You can't graze on the field once you've turned it into a farming field. Which is a shame - I'd be happy to have the cows eat the clover and leave some 'fertilizer' behind.
Actually you can. The cows will graze on a farm if it is growing clover, fallow, or if it is in a work cycle. Other crops wont allow cows to graze.
@@Timien good to know! I will give that a try
WHY MY FARMER IS UNABLE TO WORK !!!!
Im having a problem with the farmers, they aer wandering - unable to work even though they tools and plan what to do on field, but they wont go there.
Is there fence around the field? If so, is there a gate for them to get in/out? The game is still early release so it could also be a bug
I think it´s a bug ... I also have 12/8 farmers at the moment and the extra ones dont work. If I remove them from the job overview, the assigned workers of the field drop to -4/4.
I have seen a dev in a forum acknowledging this issue ... I´m sure it gets fixed soon
@@Jojo-uo5py Glad im not the only one with this issue, i was wondering if it is a bug since it's just released. Hopefully they will fix this soon.
They released a hotfix today to solve this bug, all my farmers doing their jobs after the update
Happened to me as well. What I did to rectify it was, press P and zeroed all farmers. For example, mine was 19/12 farmers, I made it 0/12 farmers. Then I click my farm and reassign the farmers by clicking the upwards arrow. From 0/12 farmers, back to 12/12 farmers. Slight bug perhaps, but, yeah. This is what I did.
Also, for a "FULL CROP FARMING GUIDE", I'm surprised you didn't talk more about examples of good rotations. You don't necessary want your people working the land all of 1 year.
A tip like "If you have three farms, they should each be growing wheat on a different year. This keeps your wheat rotation going, your mill running every year, and stops disease from spreading because you grew wheat on 2 adjacent farms and it spread".
I'm also surprised that you didn't give any suggestions on good field sizes for crop rotation. I find that most of my vegetables spoil (even with a root cellar, haven't gotten to barrels yet though) just by using 6x6 fields. So having a lot of veggies is good, but too many is wasted effort. A 5x5 farm, with room for expansion (or just plop more farms down) would probably be better for starting. 3 of them rotating what they're doing so you can at least start growing something.
Yeah but it's really not a big deal if crops spoil. It future proofs it if anything. Farms take very little labor, a trivial amount of labor honestly. You can deal with spoiled crops by increasing population. Food can't spoil if it's being eaten. This allows you to make more wheat for bread, and flax for clothes, and food for your barns. I agree that having too much veggies is a wasted effort, because feeding cows for cheese and meat does so much more. And all of this sells for major bank at the market when butchering cows and selling cheese. During my playthroughs figuring out the game, I've found that the best way to deal with spoiling food, is to just simply increase population, which in turn helps out everything else. "spoiling food" is a total non factor if you just simply have people eating your food before it spoils
I was thinking about getting this game, but I think it’s a bit too complicated. Sometimes being too “realistic” in a game can be a detriment. It’s a game, not real life. This crop rotation, weeds, fertile soil, etc just seems like a ton of work…and that’s just for your farms! I think these companies forget that it’s just a game! Probably going to pass on this one, sadly.
I’m not a great gamer and I love it. Great thing about it is you can easily learn along the way and I’m doing ok at it. I recommend it it’s great fun
I understand that the prospect of crop rotation might seem daunting at first but it makes a lot of intuitive sense when you look at it and besides, learning how the food ends up on your plate; even if rudimentary, will make you apprciate what you eat a little more.
Hey lets make farming needlessly complicated and tell nobody how to do it
not good info, u need an update
'
Slow down a bit. Vocal whitespace here and there would be helpful.
It's August 2022... it's called a GUI (as in goo-e), not a "G-U-I". You don't pronounce each letter. People should know what a GUI is if they've been gaming for any amount of time. Every game uses it.
However, I did enjoy the tip that you can move bushes. You don't have to build over them and lose them. Wish I'd known that. I wonder if you can move them into an area that the forager can handle and then you'd only need 1 forager early... hm....
no idea if you're being sarcastic or not about the GUI thing
This is a really noob guide.......
This game is complete garbage and I hope this company tanks asking people to pay $30 to work out their bugs
How to overcome crop diseases issues ?? it's a headache ...