EVERYTHING YOU NEED TO KNOW ABOUT FARMING! - Farthest Frontier Guide Tips & Tricks

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  • Опубліковано 8 чер 2024
  • ► More Guides and Tips & Tricks for Farthest Frontier
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    • Farthest Frontier Earl...
    A comprehensive guide to the farming mechanics in Farthest Frontier. Learn about how to pick the best place to settle, how fertility effects your harvest, crop rotations, field size and output, and more! The perfect guide for beginners that need to learn how to make their crop fields produce for them year round!
    Get the game on Steam!
    store.steampowered.com/app/10...
    00:00 Intro & Map Types
    01:29 Town Hall Placement and Fertility
    03:00 Early Food Production & Farming Considerations
    04:00 Farm Placement and Sizes
    05:24 Crop Rotation UI Panel Overview
    11:53 Field Maintenance & Understanding Crops
    22:22 Setting Up Crop Rotations After Maintenance
    27:45 Multi Farm Setups & Continuous Harvests
    ****************************************************
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    ****************************************************
    Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
  • Ігри

КОМЕНТАРІ • 125

  • @pristinenkb
    @pristinenkb Рік тому +2

    Thank you so much for this in-depth tutorial for the farming system. I have been doing this all wrong! I am about to go fix my farms!

  • @Claude-Vanlalhruaia
    @Claude-Vanlalhruaia Рік тому

    Greatest detail guide and that is also simple, keep it up with these guides, maybe shorter and into more segment. 10/10

  • @ospididious
    @ospididious Рік тому +7

    Thank you for this video. It reinforces the things I've learned in playing and gives better definition. I also realize that I"m going to have to do more yearly rotation of my crops. I also might have too many fields and need to delete a few and allow the fields next to them absorb that area. Currently, I'm using a series of networks of 2x2 and 3x3 grids of 7x7 fields. Thus, 14x14 and 21x21 square areas that have 4-9 different crop fields each. Its worked so far, but it doesn't leave any room for expansion. Then I heard that last bit about the cows... Now I know I have to rework the way I build my fields so I can expand in the future. Thanks again. P.S. Please do a whole video on cows. I have a lot of questions. Like, what crop do I grow to feed them? How far away can I put their grazing? Does the grazing do anything on normal grass land? What if I put them in forest land or on hills? Will mushrooms or other foraged goods grow in places I put their grazing or benefit from it if its already there? Will they just eat the foraged goods? MAN THIS GAME IS AWESOME!!! Keep up the great work.

    • @theohiohousewife
      @theohiohousewife Рік тому +1

      Im no dev. just been watching videos and playing. Cattle can graze over an area while the fields are being built. So even though it takes forever to build 4 5x6 fields the cattle will be making it greener.
      Grain and root vegetables for winter feed. Buckwheat is working for me as the best grain so far.
      After the fields are built anytime you are raising clover set grazing over the fields.
      The barn has a fodder rating for the grazing area. I forget the % but it was the highest Ive seen.
      I havent tried letting them graze over any other crops.
      I started with just 3 cattle and limited their herd size at 3 until the grain lasted all winter. I have 3 barns now all set at 8. Not sure but I think Im going to build more barns. 2 barns = 4 workers for 16 cattle instead of 1 barn = 2 workers. Seems they were always behind stocking the feed stores.

  • @jenniferpocaigue2508
    @jenniferpocaigue2508 Рік тому

    Thank you for this! I've been mostly failing, at everything. Maybe now I can get farming straight.

  • @daztic
    @daztic Рік тому +1

    This was a fantastic video, it deserves more views. You are good at this.

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      Well to be fair I am still learning as I was not able to get early access before Steam release but I'm trying to catch on as quick as I can!

  • @GeriAttric
    @GeriAttric Рік тому +2

    Nicely done, very helpful. I believe you can adjust soil mixture with the slider; adding or removing specific soil components. This is likely more mid-game since you'll need a sand "mine". This, if you even have sand as an option on your map.

    • @TakaYouTube
      @TakaYouTube  Рік тому

      You can yes.. I didn't really explain that much further because I thought it was kind of self-explanatory how that little slider worked. Few people have told me they didn't understand it though so I guess I could have talked about it

  • @majortomwilkinson
    @majortomwilkinson Рік тому

    Thank you. Nicely explained and easily understandable.

  • @TheFuentes5551
    @TheFuentes5551 Рік тому +1

    Masterfully done game. Love it

  • @twistedjoker7944
    @twistedjoker7944 Рік тому

    Great video, just earned a sub just off how informative you were. 👍

  • @RLJSlick
    @RLJSlick Рік тому

    Excellent work, love the video!

  • @wiiindy2490
    @wiiindy2490 Рік тому

    GREAT VIDEO MAN, THANK YOU

  • @jjthegymrat2717
    @jjthegymrat2717 Рік тому

    Great video. grazing tip.....clutch!! tyvm

  • @pianosonata5029
    @pianosonata5029 Рік тому +1

    I appreciate your videos. Thank you! New subscriber here.

  • @kristof9497
    @kristof9497 Рік тому

    Thank you for this video.

  • @XinoMbr
    @XinoMbr 3 місяці тому

    Thanks very nice explanation, I was planting 1 type of thing per farm rotating with maintenance and clover, I've realized now thats not ideal because long time running the same type causes plants diseases, and eventually you have to chanve manually the type you are planting. Thanks for showing that planing many differences are also interesting.
    Also the idea of 10x10 same size of the barn usage is interesting you have 1 barn per farm 10x10 . nice
    A question? have you understood how that Forage thing works? some times the game says that the catle does not have forage for the winter . i dunno what to do

  • @tengher9607
    @tengher9607 Рік тому

    Thank you for the video guide - very useful information.
    I like the map - do you mind sharing the map seed? (Maybe I might have missed it)

  • @thewishingthorn
    @thewishingthorn Рік тому

    Thank you! So helpful. Do you know if anyone collected good Map seeds to start at? Or are they still changing with updates? A splendid idea with the cows & clover!!!

    • @TakaYouTube
      @TakaYouTube  Рік тому

      There's only been two updates and we have no idea how future updates will affect seeds.. there is a discord server for the game that just got started a couple of days ago and has some seed numbers on it and I know a wiki is being worked on

  • @kevkas
    @kevkas Рік тому +2

    Thanks for the video, the whole farm system was a bit scary at first but after watching your video I think it's more digestible now. The only thing I felt was missing was explaining the Add Clay and Add Sand options, don't know if you didn't explain those because it is not advisable to use that or maybe the drawbacks of using them outweight the benefits? If you happen to have a quick tip for that I'm all ears.

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      I didn't explain as I thought they seemed self explanatory sorry. You can adjust the clay and soil using the arrows and that's for each crop. They'll adjust the soil each time!

    • @shimry2304
      @shimry2304 Рік тому

      @@TakaUA-cam other than adjusting, is there anything else? because I do have clay, but the soil makeup needle doesn't ever move (presumably a bug)

    • @kevkas
      @kevkas Рік тому +1

      @@TakaUA-cam Oh I thought there was more to it honestly, thanks for replying. Btw, I've tested it and I'm not sure but I think the slider is global, not per-year of farming, so say you have a crop in the 2nd year that would benefit from more sand, but a different crop in the 3rd year that would benefit from more clay, the slider will have to be micromanaged I think. I'm fairly new to this game so perhaps I'm not understanding it correctly, but it seems to be a global setting for the farm, not for each crop maybe?

  • @PerplexedVet
    @PerplexedVet Рік тому

    Fairly new player here. What I’ve done so far is save the naturally fertile land for cattle grazing and fruit trees, the farm land you can get up to 100% anywhere if you are willing to spend the first 3 seasons of a field growing clover and tilling. If I need production immediately though, then I will start on more fertile land.

    • @nayber2352
      @nayber2352 Рік тому

      I don't think that's a good plan, cattle comes so late, and at that point, food is less of a problem. Early, the higher yield is really important. You can always make fertil land for cows by growing clover and peas/beans later

  • @hoodie5004
    @hoodie5004 Рік тому

    Thank you ! The video works bc you talk to clear and ur not yelling or taking super fast like a typical UA-camr lol. Thanx this helped me a lot gonna start over and start a new city. Any tips on a starting residential layout? I started a with 6 houses in a square and small garden between them all. Worked pretty good, but what do you think ? Can it be better ?

    • @VerucaKatt
      @VerucaKatt Рік тому +1

      You want a central area with the Market, School, Shrine, Healer, Rat Catcher, and a Well; plus any deco to fill in the gaps. Possibly a guard Tower and/or Bakery too. I used an 8x8 area the first time (because of the market coverage area), but I think I'm gonna bump that up to a 9x9 and fit another 8 houses. You should wind up with 4 6x9 house blocks in the NSEW and 4 6x6, one in each corner for a total of 160 population at level 2. Level 3 houses add more population, but I didn't check how many. Also, make sure none of the "polluting" buildings are nearer than 8 tiles. (Smokehouse, Firewood Splitter, Saw Pit, Tannery, Compost Yard, Soap, and Charcoal Kiln) I put those in their own "Heavy Industrial Zone" with the exception of the Smokehouses which are over in the food area.

    • @hoodie5004
      @hoodie5004 Рік тому

      @@VerucaKatt sounds legit bro thanks for the tips ! I only got a few hours in and still learning and trying to figure things out. If you got any other tips or anything let me know bro !

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      Yeah watch the next episode of my playthrough coming out tomorrow! I show a layout!

  • @paulakrijger1645
    @paulakrijger1645 Рік тому

    Excellent 👌

  • @cvwp2157
    @cvwp2157 Рік тому

    Thanks for this info. Do you have the map seed for this video by chance?

  • @abahgaming2143
    @abahgaming2143 Рік тому +1

    I have a problem with food supplies whenever my population reached almost 100, i've a 4-5 hunter cabins, same for fishing and a few farms, I am not sure why my people ate a lot like goliath maybe... I keep failed on having a stable supplies...

  • @0oTornado
    @0oTornado Рік тому

    Thanks man

  • @archmagesalamar1377
    @archmagesalamar1377 Рік тому

    Thanks for the video. Any reason you don’t mess with soil mixture?

    • @TakaYouTube
      @TakaYouTube  Рік тому

      You really don't have to unless you just want the additional 10% bonus.. as long as the meter is within the green range at any point then you'll get the bonus of 10%. You don't get any more or less depending on where it's at within that green. And for smaller crop yields 10% really isn't that much... I would only consider adjusting the soil mixture if it's way in the red and costing me a significant amount of loss.

  • @h5d8kirkb3pw
    @h5d8kirkb3pw Рік тому +2

    oh shit you snuck that in at the end; grazing the cows on the clover. brb. playing FF.

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      Got to keep some stuff at the very end to keep people watching! If you close the video early you might miss something

  • @ponnylollykewin6449
    @ponnylollykewin6449 4 місяці тому

    i just started playing and i cannot se it changing year always stays on the first row, so always plants the same never the second year below how to fix ?

  • @Remrau
    @Remrau Рік тому

    How do you deal with the full years of maintenance food wise? When I do, my population starve.

  • @NixoSK
    @NixoSK Рік тому

    the best start would be 3 fields with wheat and linen on each, but in different years, since those are the most important resources in early stages (bread and clothing) ... rest of the years on each field is filled with crops that keep the fertility high, revitalize the fields and produce some spare food if possible

    • @TakaYouTube
      @TakaYouTube  Рік тому +2

      That's not a "start" since you don't get mill and baker until T2. That's mid game. I only covered how to handle the early game when only veggies are what you can get for food. Also you wanna make sure you have barrels going for bread as it spoils quickly... You'll be wasting a lot of your harvest and flour production If you're making too much bread and not storing it properly.

    • @NixoSK
      @NixoSK Рік тому

      @@TakaUA-cam true, but until the fields gets build and ready, you are allready on a T2 ... for the Mill you have to buy the heavy tool from a trader, if you are lucky, thats pretty quick ... for me, there is no point to focus on other crops, since you never run low on smoked meat and other food resources are plenty during sommer ... in later stages, there will be needs for other crop fields for sure, but trading spare bread and cloth brings nice gold, which will be needed for buying cows, weapons etc. until you grow to T3+

    • @TakaYouTube
      @TakaYouTube  Рік тому +2

      You're also assuming people play very fast like that... You have to account for people playing slower and taking their time to learn things. I usually have at least two farms going before I reach tier 2 because I take my time.. there's no point in rushing in this game. Also your people have dietary needs and root vegetables are needed for dietary needs and later on for preserving. You can't just get by on wheat and smoked meat.

    • @TakaYouTube
      @TakaYouTube  Рік тому

      @@NixoSK I also just wanted to say it's kinda funny.... reading Discord, Reddit, Steam, forums, and comments... everyone has their "best crop rotation" methods they think are best haha!

    • @NixoSK
      @NixoSK Рік тому

      @@TakaUA-cam I can understand, that variations can change depending on enviroment and difficulty ppl are playing on, but at the start, there is no need for farms, since as I mentioned, plenty of food is gathered other ways for reaching T2 needs ... my progression with the farms directs to certain crops, that cannot be obtained other way and bring the most use for me on early stages ... I have never stated that this is the final setup for each farm I will build, just the starting setup

  • @OddityDK
    @OddityDK Рік тому

    Can existing farms be combined into one? Otherwise I would have to have a large empty area around an initial 5x5 in order to eventually make it a 10x10.

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      No so you need to leave room!

    • @OddityDK
      @OddityDK Рік тому

      @@TakaUA-cam
      Ok. Hope they change that. Thanks.

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      The largest you should consider making your farms is 10x10 so they can fit cattle on them for the clover seasons.. so you don't need to leave that much room around the standard minimum 5x5

    • @OddityDK
      @OddityDK Рік тому

      @@TakaUA-cam
      I just did a test. You can actually merge farms. Just expand one into the other. It will take the same amount of time as if it was a new farm, but it seemed it was still productive in the meantime.
      It’s definitely buggy though, I don’t think the devs have thought about, since it was possible to stack the expansion/merge multiple times.

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Hmm I'll look into it because that's not how it's supposed to work from my understanding.

  • @drkale2749
    @drkale2749 Рік тому

    Taka, just question, Is this the new ANNO 1800? is it better than ANNO 1800?

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      They are completely different games and there is no point in comparing them.

    • @drkale2749
      @drkale2749 Рік тому

      @@TakaUA-cam ok sir

  • @Holli094
    @Holli094 Рік тому

    Personally I want to keep my micro to a minimum, so I settled on having a dedicated field for each crop, where I can achive a net neutral, or gain on fertility. So it mostly looks like 1 maintenance, or 1 clover and the crop I want per year. (Maybe 1 additional Bean/Peas if there is space) Crop rotation does not seem to matter at this time, so you can get away with it.

    • @TakaYouTube
      @TakaYouTube  Рік тому +3

      The problem with that is disease that can happen and cause the crop to fail. Another thing to consider is efficiency of the field. If you have 1 maintenance and 1 clover every cycle, then you're left with only 1 crop per year and its gonna be something quick and smaller yield like peas or turnips. You'll then need MORE crop fields to get more food. If you do a rotation of crops with varying growing lengths and balance the fertility effects and 1 maintenance per 3 years then you'll get more food per field and increase the total output. Once it's setup mid-game and you start doing bread, you can just about set them and forget them except maybe the occasional compost dump.

    • @Holli094
      @Holli094 Рік тому

      @@TakaUA-cam Mhh I see. Well disease wasn't really any issue so far for me, but the increased efficiency surely will be important on more challanging maps. I'll give it some more thought.
      Btw. any plans for a video on building placement? I'm still contemplating, if it's better to have all production somewhat centralized, or cluster around the needed resources.

    • @floridaman4073
      @floridaman4073 Рік тому

      Definitely disease kicks in with the same crops in my testing.

  • @DevlinXIII
    @DevlinXIII Рік тому

    I thought this game was going to be another Banished failed copy but it turns out it's much better, really enjoying it.

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      I think it will be considered the successor to Banished instead of just labeled a clone!

    • @konichiwa3744
      @konichiwa3744 Рік тому

      Only two days in and bored. Having to place 5 manure places just because the town center forces high pop to unlock anything

  • @zZiL341yRj736
    @zZiL341yRj736 Рік тому

    Game is beautiful, I thought the opening was a toy model.

  • @jiriskracek1439
    @jiriskracek1439 Рік тому

    Since you made field with fertility of 81 does that mean you can't get more with crops that increase fertility?
    Therefore only way to increase maximum fertility is cow? Or did i missed some way to increase maximum fertility

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      Crops such as beans, peas, and clover will continuously increase the fertility of a field by a variable rate as indicated by their fertility tool tip.. clover for example says 5 +-5 Which means it has a variable fertility gain of 0 to 10

    • @jiriskracek1439
      @jiriskracek1439 Рік тому

      I know it increase current fertility but in my last play I was not able to increase fertility past the initial maximum with crops

    • @jiriskracek1439
      @jiriskracek1439 Рік тому

      I played in Highlands with no fertile ground anywhere and after around 15 years of growing crops that increase the fertility I didn't get past initial 12% so I moved the field into place where cows were grazing since that increased the fertility to nice 45%

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      You may have just been getting really unlucky with the variable.. I've done test runs with nothing but clover over and over again and it will increase the fertility. There's still some testing going on on those ratios but I can tell you that you can increase the fertility of a given field beyond its initial amount.

    • @jiriskracek1439
      @jiriskracek1439 Рік тому

      Thanks. I will do more tests than.

  • @ahmadhashish2748
    @ahmadhashish2748 Рік тому

    how could you manage to get that much of preserved food?

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      Getting better food that lasts longer in storage by default and making sure you have all of your root cellars with barrels.

  • @pcgamer_buds8814
    @pcgamer_buds8814 Рік тому

    This game can run on windows 11?

  • @bhav3shpatel318
    @bhav3shpatel318 Рік тому

    why i m seeing after growing crops says late harvest?

    • @TakaYouTube
      @TakaYouTube  Рік тому

      That's usually due to long travel times trying to get to the farm from wherever the farmer lives. You need to build a little more condensed.

    • @DevlinXIII
      @DevlinXIII Рік тому

      oh man this raises a question, do villagers prefer to live in places closer to work? or is it random? I would hate to put houses near farms and they still choose far away homes 😶

    • @TakaYouTube
      @TakaYouTube  Рік тому +1

      They should live in houses within a relatively close distance to their workplace. We have been seeing some evidence of weird AI decision making in those regards though so don't take it as fact yet

  • @crowleybo
    @crowleybo 9 місяців тому

    👍

  • @kennethdamron6764
    @kennethdamron6764 Рік тому

    with how much this game has going on they really need a tutorial. holy cow

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Yeah a full detailed ultimate guide would be pretty good wouldn't it! Hmm...

  • @floridaman4073
    @floridaman4073 Рік тому

    Is your background in education? Notice with UA-camrs you can tell who is an educator, public speaker. I’m a public speaker and you have that nuance in the way you speak that would make you an excellent speaker.

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Nope lol... I've just always enjoyed trying to explain things to people in a way that they would understand

  • @jamesspics
    @jamesspics Рік тому

    am I the only one to have problems with the rotation? the fields would repeat the first year rotation over and over and never switch to II or III

  • @cieramist1
    @cieramist1 Рік тому +1

    I literally sat and watched mine today, and the 1st YEAR KEEPS REPEATING itself, OVER AND OVER AND OVER again. It NEVER moves on to the 2nd year, nor the third. What's up with that???

    • @TakaYouTube
      @TakaYouTube  Рік тому +3

      I have about seven settlement test games running and I've never seen that happen... I honestly don't know what to tell you haha. I don't think I've seen anybody mention it anywhere else either.

    • @OddityDK
      @OddityDK Рік тому +6

      It doesn’t move the year. It moves the rotations. You will always be doing row 1, but what that row 1 is will change.

    • @digitaldave1576
      @digitaldave1576 Рік тому

      Oddity is correct, as I thought the same the crop in the top slot changes, slot numbers are fixed but it is Rotating

    • @edgewizz862
      @edgewizz862 Рік тому +1

      Slot 2 will move up to slot 1 and so on once the yearly cycle has been completed and it keeps rotating like that.

    • @TakaYouTube
      @TakaYouTube  Рік тому +2

      Is that what she's seeing? The way it's written it almost sounded like it wasn't even changing to the next rotation.

  • @meez5412
    @meez5412 Рік тому

    what about the diseases, i cant seem to get rid of them

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Mouse over the disease and see what crops it affects and make sure you don't have any of those crops on the rotation and then you basically just have to wait it out.

    • @meez5412
      @meez5412 Рік тому

      @@TakaUA-cam well the disease said it affected buckwheat only but even when i planted wheat it affected it and wouldnt go away even when i removed that, so i just rebuild the entire field

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Which disease was it? I have all of that in a spreadsheet

  • @andyl9976
    @andyl9976 Рік тому

    Ready to be Real Farmer 👩‍🌾

  • @theohiohousewife
    @theohiohousewife Рік тому

    Ok wheres Farming part 2. The crop diseases. Compatible ground for certain crops means compatible diseases.

  • @tuananhkhoanguyen3086
    @tuananhkhoanguyen3086 Рік тому

    My farmers are always unable to work, don't know why.

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Did you wall off the farm and forget to put a gate?

    • @tuananhkhoanguyen3086
      @tuananhkhoanguyen3086 Рік тому

      @@TakaUA-cam Just notice that it's a bug, they fixed it in the latest patch. Thanks
      [Fixed a major issue where farmers would not work on fields.]

  • @horiadragoiu
    @horiadragoiu Рік тому

    Is fertility ever reach 100% ??

    • @TakaYouTube
      @TakaYouTube  Рік тому

      I usually try to use a fertility positive rotation to get to around 90%, Change the rotation up to get more crops and use less clover so it is a negative rotation, and then I just use compost to get to 100% and maintain that!

  • @JokerDR71
    @JokerDR71 Рік тому

    Just plant beans to not loose fertility?

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Disease will happen from planting the same crop over and over which can ruin the soil.

  • @MA-xw6zy
    @MA-xw6zy Рік тому

    WHY MY FARMER IS UNABLE TO WORK !!!!

  • @Acaios
    @Acaios Рік тому

    Initial fertility is not such an important value. You can increase it by 10 per year just using clovers and you can also use manure to increase it.
    So is rockiness: it will eventually come to 0 in a couple of years.
    Best early game rotation by far is:
    Peas - Beans
    Peas - Beans
    Turnip - Beans
    They not only have an average yield and top level resistance to cold and heat, but they also increase fertility, suppress weeds and have the best shelf time possible. Al last, they all like similar soil composition and it is possible to get the +10% bonus for every crop.

    • @TakaYouTube
      @TakaYouTube  Рік тому

      The fun thing is that every single person has a "best rotation" and way of doing things although 99% of people will tell you to clear the field of weeds first... So the first year is dedicated to maintenance. Also planting peas and beans back to back constantly will result in disease in the field and if you don't change the rotation up or remove it to let the field heal itself then you're going to constantly have disease on your crops. That's not a guess It's a known fact people have already shown examples of why you don't want to plant the same stuff back-to-back constantly.

    • @Acaios
      @Acaios Рік тому

      @@TakaUA-cam Diseases are not strong enough to really affect the rotation: spoil rate will still be your main food loss factor and beans and peas are just too much better at it.
      Later in the game, you can change the rotation to include grains and reduce disease chances.

    • @TakaYouTube
      @TakaYouTube  Рік тому

      Go ahead and tell that to the multiple diseases that I had while I was testing back-to-back crops that eliminated about 90% of the harvest multiple years in a row lol... I appreciate the feedback but what you're saying does not line up with evidence-based testing from myself and many others. If disease was not a problem and back-to-back crops was not a big deal then I think you would see a lot of discussion about how crop rotation is pointless... But you don't really. There's a reason for that.

    • @Acaios
      @Acaios Рік тому

      @@TakaUA-cam the worst possible disease can destroy 50% of your yield and it means that it starts as soon as they sow the fields. It is very unlikely. It never happened in more than 50 hours of gameplay. Most common diseases have a cap at 35% and usually, they kill no more than 10-15% of your yield.
      Also, disease chance can be mitigated, but not eliminated: even with a never repeating crop rotation, disease will occur.

  • @amyramsey9100
    @amyramsey9100 Місяць тому

    this vidio plays in black with only advertisemets

  • @JoeOker007
    @JoeOker007 Рік тому

    boss

  • @021nimaaafshar4
    @021nimaaafshar4 Рік тому

    Please add persian(farsi or فارسی)subtitle. Pleaseeeee thanks

  • @MrSladej
    @MrSladej Рік тому

    Food system is broken without a doubt