Lip Shader in 3 mins

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 47

  • @troll3296
    @troll3296 2 роки тому +22

    Bit late to the party. I had issues with the texture affecting my whole model. I figured out that when I created the second uv map and unwrapped it, it unwrapped the whole model and put the mouth over the top. I had to resize everything but the mouth to tiny size and move it out of the way and everything worked out perfect. Hopefully this saves someone a day of smashing their head against the keyboard.

    • @_casg
      @_casg Рік тому +5

      My mans, you commented the words of the gods. Thank you for saving me a wtf crisis moment

    • @Walm89
      @Walm89 Рік тому

      I have the textures working but I'm a bit confused, I think I have a seperating material for the uv's..

  • @BawonoSA173
    @BawonoSA173 2 роки тому +21

    May I give a suggestion?
    Instesd of making new Shader, Vertex paint the lips, then use Color Attribute in Shader editing, therefore the textures would blend in perfectly

    • @kte-5716
      @kte-5716 Рік тому +2

      I ended up giving this a try; I needed to put in the UV map anyway because if I want the wrinkles to flow towards the center of the mouth, it needs the UV map in place. Good idea though

  • @jesusmateus8477
    @jesusmateus8477 10 місяців тому

    El mejor método que he visto en Blender. Lo puedo aplicar para lo que sea. ¡Increíble de tu parte! Muchas gracias.

  • @recreatingcontents5795
    @recreatingcontents5795 2 роки тому +7

    Can you teach us how to do glittery, shiny, shimmery eyeshadow makeup shaders? Thank you for this amazing tutorial!

  • @Thanos-uw6rw
    @Thanos-uw6rw 7 місяців тому

    Love your tutorial bro less nodes and perfectly explain can you explain about skin shader too ?

  • @HansEgonMattek
    @HansEgonMattek 8 місяців тому

    Levely technique, verrrry goood!
    P.S. The lip UV is upside down. That can caus problems if you want to bake normal, AO or lightmaps at some point.

  • @obitouchiha8561
    @obitouchiha8561 4 місяці тому

    Amazing video thank you !!!

  • @artofvibration
    @artofvibration Рік тому

    Such an awesome tutorial!!! Thanks!!!

  • @ranska2506
    @ranska2506 2 роки тому

    As a biginner I must tell you.
    I'm very happy to understand everything. Thank you it was well explain ;) 👍

  • @shadowwalker7875
    @shadowwalker7875 2 роки тому +2

    Very nice

  • @christopheswiderski2026
    @christopheswiderski2026 2 роки тому

    Thanks for the algorithm very nice video

  • @arrtma
    @arrtma 2 роки тому

    that is what been looking for . amazing

  • @Soulsphere001
    @Soulsphere001 8 місяців тому

    It seems like a good idea, but it's not really working for me. I cannot get the bumpiness from the noise texture to go where I want. The lines spread out from the centre and don't curve up and down like yours do.
    EDIT: Though it's not too bad if I set the Point Mapping Node to a Y-scale of 0.2 and just leave the Normal Mapping Node at 1.0 scale.

  • @alirezaf683
    @alirezaf683 2 роки тому +1

    very amazing. thank you.

  • @ZoraJones
    @ZoraJones Рік тому

    beautiful! thank you

  • @reirei_solaris3131
    @reirei_solaris3131 2 роки тому

    this look amazing

  • @dinardeshpande348
    @dinardeshpande348 2 роки тому

    Amazing Tut... Thanks for this....!

  • @zb4984
    @zb4984 2 роки тому +5

    Is there a way to make the black part of the lips transparent instead of a color? I have a skin shader for the rest of the face, and the outer color doesn't blend well with it

    • @spyde3r105
      @spyde3r105  2 роки тому +7

      you can plug in your skin shader into the mix shader, so instead if the principled node I added at the top you would have your skin shader, if you set up the UV properly like I showed in the video, it should work just fine

    • @zb4984
      @zb4984 2 роки тому +4

      @@spyde3r105 works great with a node group, thank you!

  • @charlycastrillon7394
    @charlycastrillon7394 Рік тому +3

    I' m working with blender 3.3 and the color ramp doesn't spread the texture. Does anybody know how to solve that?

  • @TheVillainCity
    @TheVillainCity Рік тому +1

    When I add the color ramp to the gradient texture the lips stay all black and no amount of adjusting I do can make the white show up. Do you have any idea why?

  • @l3a3n31
    @l3a3n31 Рік тому

    when i uvunwrap my lip mesh it doesnt looke like yours :( also when I unwrap it some faces turn black and others don't, why? please help I beg u

  • @mikellemyers
    @mikellemyers 5 місяців тому

    How do you do this with a texture when there’s animage

  • @Walm89
    @Walm89 Рік тому

    Just curious, the initial UV map, what is this from? The whole mesh?

  • @HabibaHegazy-qh7iz
    @HabibaHegazy-qh7iz 7 місяців тому

    Can this be exported as glb?

  • @Gerson_Tambun
    @Gerson_Tambun 2 роки тому

    thanks for sharing

  • @Azira1301
    @Azira1301 2 роки тому

    My shader editor dont want to recognize the scond uv map

    • @brianmagana4478
      @brianmagana4478 Рік тому

      You might have to double check the Texture Coordinate node. I personally replaced that one with a UV Map node and set the UV coordinates to the second set of UVs. My second set of UVs has the lips' UVs edited and bounded within the texture space while my first set of UVs is the one I use for my entire character.

  • @seushe315
    @seushe315 2 роки тому +1

    For some reason it affects the whole face for me when I go into shading and start adding nodes. I dont think I missed any steps. What could be the issue?

    • @spyde3r105
      @spyde3r105  2 роки тому

      That can either be a problem in the way you set up your UV or you applied the lip material onto the whole model instead of just the lips, sorry for the late response

    • @Irken_Invader_Zim
      @Irken_Invader_Zim 2 роки тому

      @@spyde3r105 same, having the same w a really issue

    • @zernanvasharive9270
      @zernanvasharive9270 2 роки тому +8

      Selected the lip verticies and go to material tab. Add a new material (Top right plus sign) ang then click assign. You'll have two different materials in one object

    • @Jess_LSK
      @Jess_LSK Рік тому

      omg, thank you@@zernanvasharive9270

  • @donianggara5349
    @donianggara5349 2 роки тому

    Nice

  • @dro-q4u
    @dro-q4u Рік тому

    when i select all of my lips faces and then try to unwrap not all turn to black, why does this happen?

    • @unknown_Humour
      @unknown_Humour 7 місяців тому

      Same ....
      Have you solved it?

    • @dro-q4u
      @dro-q4u 7 місяців тому

      @@unknown_Humour Cant remember how i did it srry, i tried so many things so i dont know what solved it but i had to redo my lips topology like 3 times, rotate the uv map and that worked

  • @WannabeMarysue
    @WannabeMarysue Рік тому

  • @sperdenv5871
    @sperdenv5871 2 роки тому +2

    I'm using Blender 3.3 and connecting the "Color" from the (color ramp) to "Fac" in (Mix shader) doesn't spread the texture as in the video but I notice that connecting the "Alpha" instead works.

    • @charlycastrillon7394
      @charlycastrillon7394 Рік тому +1

      It doesn't work for me

    • @hermevilarpablos5041
      @hermevilarpablos5041 Рік тому +3

      @@charlycastrillon7394 OKEY, I had the same problem and I found that it can be solved changing your GRADIENT TEXTURE to SPHERICAL :3 omg it was terrible