I met your channel when you showed how you learned Blender from zero. It's great to see you commenting everything in your videos and now seeing an actual tutorial, keep up that great work
Dude...I started using Blender almost four years ago and I am nowhere near the level that you have achieved. You are an inspiration and your work is incredible!
I gotta say your control of anatomy is really on point. Maybe you're background as a 2d artist helped you. But actually sculpting and carving anatomy is really hard and i can really see you're improving! Love your work!
omg I was trying to get some tattoos on a character a while back and I was jumping through all sorts of crazy hoops making custom uvs, your method is so much easier thanks a bunch!
Your videos pushed me over the edge and finally got me to download blender. I've always wanted to learn it and now I'm halfway through my first donut. Thanks for uploading such cool stuff.
If your laptop starts getting sluggish when painting, you can bake the base colors to an image so your computer isn't trying to calculate the ambient occlusion. Baking multires to a normal map would free up a lot of resources too!
Literally thank you so much! Working on my original character and this is exactly what I’ve needed! So excited I just completed the entire tutorial and my girls looking good! Thanks again so much!
I watched your learning Blender in 30 days video and thought I'd check out your new stuff! I am so inspired! ^^ I'm happy I found your channel and really enjoy your videos!
I got stuck a lot of times for reasons but im finally in the last step of your tutorials, thank you for this tutorial too cuz i wasnt really like the tone of the skin i did lmao
That's a tutorial! Thank you very much, you really helped me! Do you have a tutorial that explains how you created the hair base mesh? It would be very useful for me... Thank you in advance!
Yoo i absolutely love what you’re doing, and I can’t believe you when you say that you’re kinda new to this stuff Can you tell me how you got there? I started blender a year ago but never tried sculpting (I’d love so much too, but I can’t find appropriated tutorials) Keep on the good work ✌🏻
I'm as amazed as you are. I'd also like to know how Brandon got into art in general. While new to sculpting, Brandon seems pretty advanced in terms of body anatomy and just visual perception in general, so that probably helped accelerate his learning process. But regardless, he is probably quite diligent and deliberate in his learning process.
I started back in March when I had a whole month off of work. I watched a whole lot of videos and followed a few tutorials. After I went back to work, I would watch videos about Blender during the week and try and model on the weekends. I'm not trying to push my videos, but I made one that seems relevant on what your asking about what tutorials I followed during my first month in Blender -> ua-cam.com/video/ho2bw7mgmRc/v-deo.html
Ninja turtles got me into drawing when I was a little kid! Then when I was 16, my grandma bought me a tiny wacom tablet for my birthday and I pirated a copy of photoshop and was into digital art ever since. I never perused it as a career, but I kept drawing and made a couple of webcomic series over the years. Earlier this year, I was pretty burned out with drawing so I started following some Blender tutorials. About body anatomy, I never could draw it. I had always drawn in a super cartoony style since I never could really get there. But 3d is more technical where I can get things where I want them to be easier than trying to draw them there in the first place. haha I don't know how to explain it. sorry for rambling :P
@@BranSculpts "But 3d is more technical where I can get things where I want them to be easier than trying to draw them there in the first place." Not OP, but thanks for the reply. Didn't feel like rambling to me - I think I do know what you meant by that :) The word you were perhaps looking for is "projection". Knowing how to translate the impressions of 3D space onto a 2D canvas is both a foundational and a supreme discipline. Although this applies even to stylized characters, I can see why you went the super cartoony route - as it does give some wiggle room where things will still 'look right'. Meanwhile, if you can get your hands (or rather, cursor) directly on the 3D model, perspective and foreshortening isn't something you have to worry about. Directly pinching and stretching the shape and getting to look at it from all angles is a fun aspect exclusive to sculpting, haha.
I will never get this stuff man. IS there some documentation on what these nodes and stuff do? Maybe a course or something? I just dont understand this stuff
I was trying it out today and I really like the sculpt mode for hair curves. The biggest downfall is in order to do that things you'd normally do with hair particles like clumping or even hair width, you have to do geometry nodes stuff, which I know nothing about. And there's no preset node groups or anything like that for hair. Hopefully, someone will make an addon to make the geometry nodes part of it a little more easy for us character guys when 3.3 get's a little more age on it.
Hello! a bit new to 3d and was wondering if there's a way to exclude the skin texture of certain zones of the face like you did but with eevee instead of cycles? I can do pretty much everything on the video except for that part 😅
You're probably having trouble because pointiness only works in cycles which is what is driving the mask for the skin normals. You can either bake the pointiness ua-cam.com/video/J-YzpMYboq0/v-deo.html Or you can paint your own mask as a texure.
I dropped these eyes in from the blenderkit addon. I have no idea how to make these kind of eyes rn, but looking at the nodes, it's not that difficult. I could probably reverse engineer it and make a vid on how to build it from scratch
Not sure how the vid will do, I was just excited to share some of the stuff I learned over the weekend. Hoping to do a tut series soon on making a character sculpt 🤞
Really helpful tutorial, i've been searching for this a long time ago. I got a problem, when i start to paint tattoos in my model the same images appears in the oposite side, like a mirror. I apply the all the modifiers and pick off any of the symetri options, but its the same, the tattos get reflected. Do you have any solution for that? And again, this is an amazin tutorial, thanks for all
Nah, if you're just staying in Blender to do renders, it should be fine not to. If your having performance issues while working, it would help to bake the multires to a normal map. Or if you're animating, baking everything would cut a bunch of time off of your renders.
thanks for the tutorial, is there a way to create a hair path or similar (in my case I got a ponytail) so that the strands can follow the curves when direction changes?
That entirely depends on your UV mapping. I had to go through each of my meshes and make them as flat and square as possible in the UV editor in order to get the lines to follow my curves. I also had to rotate each one since the noise textures were going horizontally around each strand rather than vertically with them.
just wondering, i made a high poly character, retopologized, baked the normals to apply them to the low poly, so my normal from the principled bsdf is already taken by the normal map from the highpoly mesh, i have absolutely 0 knowledge of nodes, but is there a node allowing me to get both of these on the normal , or should i have applied the voronoi to the high poly, bake it, in order to bring the voronoi on the normal map ? >_< i need assistance brothers
Use a mix node and plug your normals into both sockets. Control which gets more strength with the factor slider or use a mask plugged into the factor to control strength and location
Hi there, I'm trying the hair texture part, and I followed all the nodes exactly, but when I increase the "Y scale", the "strands" of hair come out sideways and not vertically. I tried changing the rotation of each of the axes in the mapping node but it makes no differece??
Sorry guys, I had an issue with the gumroad link to the files. It should be working now! 👍
Can i use it monetize with my animation Sir let me know pls ?
Song and animation .
I met your channel when you showed how you learned Blender from zero. It's great to see you commenting everything in your videos and now seeing an actual tutorial, keep up that great work
Thanks man! I'll do my best!
Dude...I started using Blender almost four years ago and I am nowhere near the level that you have achieved. You are an inspiration and your work is incredible!
Thank you! Would love to see some of your work sometime.
@@BranSculpts - just published some of my rendered videos.
Oh my god thank you this is the only hair material that worked with my model! Fantastic tutorial
easily the best stylized texture and paint I've seen by far.👍👍👍
Awesome tutorial for hair and skin, love this, thanks for sharing! :)
Wow, awesome. The tutorial is so cool. I can't just leave. Thank you in the comments❤🙏🏻❤👍👍
I gotta say your control of anatomy is really on point.
Maybe you're background as a 2d artist helped you. But actually sculpting and carving anatomy is really hard and i can really see you're improving!
Love your work!
Thanks man!
omg I was trying to get some tattoos on a character a while back and I was jumping through all sorts of crazy hoops making custom uvs, your method is so much easier thanks a bunch!
You're very welcome! Love to see it when its done!
yes! finally a tutorial! very happy man, it's fantastic. really appriciate it and waiting for the next one in the series!
Thanks man!!
Your videos pushed me over the edge and finally got me to download blender. I've always wanted to learn it and now I'm halfway through my first donut. Thanks for uploading such cool stuff.
Yo that's awesome man! Thanks and enjoy the journey!
Amazing work, I watched the whole video by accident haah
LOL! Whoops!
Omg I'm IN LOVE WITH THIS TUTORIAL.
I just hope my poor laptop can handle it, but I just wanna make really beautiful models 💖
If your laptop starts getting sluggish when painting, you can bake the base colors to an image so your computer isn't trying to calculate the ambient occlusion. Baking multires to a normal map would free up a lot of resources too!
Literally thank you so much! Working on my original character and this is exactly what I’ve needed! So excited I just completed the entire tutorial and my girls looking good! Thanks again so much!
So glad I could help!
Perfect vid! Thanks!
Awesome tutorial as usual, very well explained and full of usefull informations and techniques to use 🤩🙏
Thanks so much 😊
I watched your learning Blender in 30 days video and thought I'd check out your new stuff! I am so inspired! ^^ I'm happy I found your channel and really enjoy your videos!
Thank you!
I got stuck a lot of times for reasons but im finally in the last step of your tutorials, thank you for this tutorial too cuz i wasnt really like the tone of the skin i did lmao
when I do the pointiness thing it appears all plain grey no matter what I move (I'm using Cycles).
Yoooo! It’s time to take a lot of notes, and i mean a looot! Thanks for the Amazing work, very insiprational
Thanks, man! Hope it helps!
Outstanding tutorial! I always get to texturing then hit the bumpers somewhat. Some nice techniques, more of the same please. 👍
Thanks! Will do!
ooo your desktop and video editing setup is exactly like mine!
Oh cool!
Thank you appreciate the tutorial
thankyou for this great tutorial!
You're very welcome!
Wow 😳
Thank you..very use full
I'm new to all of this... DO you need to UV unwrap before you can paint the makeup?
Well, got yourself a new sub! This is amazing art and an amazing tutorial.
Thank you so much 😀
That's a tutorial! Thank you very much, you really helped me!
Do you have a tutorial that explains how you created the hair base mesh? It would be very useful for me...
Thank you in advance!
I do! ua-cam.com/video/IH3ThN_bUnM/v-deo.html
cool!!! good job, bro! 😻
Thanks! 😄
Yoo i absolutely love what you’re doing, and I can’t believe you when you say that you’re kinda new to this stuff
Can you tell me how you got there? I started blender a year ago but never tried sculpting (I’d love so much too, but I can’t find appropriated tutorials)
Keep on the good work ✌🏻
I'm as amazed as you are.
I'd also like to know how Brandon got into art in general.
While new to sculpting, Brandon seems pretty advanced in terms of body anatomy and just visual perception in general, so that probably helped accelerate his learning process.
But regardless, he is probably quite diligent and deliberate in his learning process.
I started back in March when I had a whole month off of work. I watched a whole lot of videos and followed a few tutorials. After I went back to work, I would watch videos about Blender during the week and try and model on the weekends. I'm not trying to push my videos, but I made one that seems relevant on what your asking about what tutorials I followed during my first month in Blender -> ua-cam.com/video/ho2bw7mgmRc/v-deo.html
Ninja turtles got me into drawing when I was a little kid! Then when I was 16, my grandma bought me a tiny wacom tablet for my birthday and I pirated a copy of photoshop and was into digital art ever since. I never perused it as a career, but I kept drawing and made a couple of webcomic series over the years.
Earlier this year, I was pretty burned out with drawing so I started following some Blender tutorials. About body anatomy, I never could draw it. I had always drawn in a super cartoony style since I never could really get there. But 3d is more technical where I can get things where I want them to be easier than trying to draw them there in the first place. haha I don't know how to explain it. sorry for rambling :P
@@BranSculpts "But 3d is more technical where I can get things where I want them to be easier than trying to draw them there in the first place."
Not OP, but thanks for the reply. Didn't feel like rambling to me - I think I do know what you meant by that :)
The word you were perhaps looking for is "projection". Knowing how to translate the impressions of 3D space onto a 2D canvas is both a foundational and a supreme discipline. Although this applies even to stylized characters, I can see why you went the super cartoony route - as it does give some wiggle room where things will still 'look right'.
Meanwhile, if you can get your hands (or rather, cursor) directly on the 3D model, perspective and foreshortening isn't something you have to worry about.
Directly pinching and stretching the shape and getting to look at it from all angles is a fun aspect exclusive to sculpting, haha.
I will never get this stuff man. IS there some documentation on what these nodes and stuff do? Maybe a course or something? I just dont understand this stuff
Hey Brandon, did you tried new 3.3 hair sculpting? It would be nice if you can make a tutorial about stylized hair!
I was trying it out today and I really like the sculpt mode for hair curves. The biggest downfall is in order to do that things you'd normally do with hair particles like clumping or even hair width, you have to do geometry nodes stuff, which I know nothing about. And there's no preset node groups or anything like that for hair. Hopefully, someone will make an addon to make the geometry nodes part of it a little more easy for us character guys when 3.3 get's a little more age on it.
Mikey boy looking a lil stoooooooooooned, thanks for the vid bruh
Hello! a bit new to 3d and was wondering if there's a way to exclude the skin texture of certain zones of the face like you did but with eevee instead of cycles? I can do pretty much everything on the video except for that part 😅
You're probably having trouble because pointiness only works in cycles which is what is driving the mask for the skin normals. You can either bake the pointiness ua-cam.com/video/J-YzpMYboq0/v-deo.html Or you can paint your own mask as a texure.
Could you make an eye material tutorial? I really love how those eyes look 💖💖
I dropped these eyes in from the blenderkit addon. I have no idea how to make these kind of eyes rn, but looking at the nodes, it's not that difficult. I could probably reverse engineer it and make a vid on how to build it from scratch
bruh finally every single tutorial I find is using the new hair tool, I just wanted a hair material LOL
Thank you!! I hope this is popular so you do more tuts :)!
Not sure how the vid will do, I was just excited to share some of the stuff I learned over the weekend. Hoping to do a tut series soon on making a character sculpt 🤞
what computer do you have. how can you be on render mode the entire time
Really helpful tutorial, i've been searching for this a long time ago. I got a problem, when i start to paint tattoos in my model the same images appears in the oposite side, like a mirror. I apply the all the modifiers and pick off any of the symetri options, but its the same, the tattos get reflected. Do you have any solution for that? And again, this is an amazin tutorial, thanks for all
If you have the x symmetry option off and aren't using a mirror modifier, I'd check the UVs to see if maybe they're overlapping
@@BranSculpts thanks for answered me :) i'm going to check the UV's. Keep doing videos, your videos helps a lot.
If my renderer system is set on "cycles". Does hair shader work properly?
NICE BRO, THANK YOU
After this, do we have to bake it? We don’t have to if we’re just using it in blender projects right?
Nah, if you're just staying in Blender to do renders, it should be fine not to. If your having performance issues while working, it would help to bake the multires to a normal map. Or if you're animating, baking everything would cut a bunch of time off of your renders.
am getting soft from your video, thx alot. how do i make my soft more than 50sec long? I clicked loop recording, pressed the record
thanks for the tutorial, is there a way to create a hair path or similar (in my case I got a ponytail) so that the strands can follow the curves when direction changes?
That entirely depends on your UV mapping. I had to go through each of my meshes and make them as flat and square as possible in the UV editor in order to get the lines to follow my curves. I also had to rotate each one since the noise textures were going horizontally around each strand rather than vertically with them.
just wondering, i made a high poly character, retopologized, baked the normals to apply them to the low poly, so my normal from the principled bsdf is already taken by the normal map from the highpoly mesh, i have absolutely 0 knowledge of nodes, but is there a node allowing me to get both of these on the normal , or should i have applied the voronoi to the high poly, bake it, in order to bring the voronoi on the normal map ? >_< i need assistance brothers
Use a mix node and plug your normals into both sockets. Control which gets more strength with the factor slider or use a mask plugged into the factor to control strength and location
@@BranSculpts
Is there a way to bake all of the color info created with nodes into a single texture for this mesh?
yeah, man. add an image texture node, make a new image and don't link the node to anything, then go to the bake settings over in the render tab.
Hi there, I'm trying the hair texture part, and I followed all the nodes exactly, but when I increase the "Y scale", the "strands" of hair come out sideways and not vertically. I tried changing the rotation of each of the axes in the mapping node but it makes no differece??
hello, try to add a vector rotate node before the mapping node then in rotate node set type x/y-axis and play around with the angle values.
The pointiness node isnt working for me at all. You dont seem to have changed it to Cycles, I can only get it working in that.
Pointedness node doesn't work with eevee. It's been a while, but I may have accidentally cur the part where I switched
I prefer to just use a custom alpha but great vid mate!
You mean for the stencil?
@@BranSculpts nah, in zbrush you can kinda drag hair alphas to get a similar effect
Oohhh gotcha
I tried the hair material but the noise texture don't follow the hair direction and looks horizontal in some places :(
same
Hello, thanks for the tutorial, can you explain me how to scale the iris on the eyes ? This is in the shader node screen ? Or in edit mode ?
it's in the shader editor. You can move some of the handles on the bottom two color ramps to control the iris and pupil sizes.
Me @ 1:50 "It's that easy?!!"
I thought the same thing! The cool thing is, you could bake the skin color and use it as a base to paint over
Veryvery helpfull thanks
np!
noise texture is not working for me its not showing up at all
like on the model i did what you did and its now showing
So I thought I subd and I didn't. Sorry about that. Awesome videos keep them rolling
Haha thank!
I am just wondering why you are being so generous with your knowledge?
haha why not??
I tNice tutorialnk tNice tutorials is my tNice tutorialng now
Thx bro
No problem
Well crap. I didn't know it came with hdris... and I've been using this thing for years
They aren't the best, but they work well when you want quick and easy lighting!
Why would u give up, it is scary like everytNice tutorialng new but when u get good you will be glad u tried
erase alpha makes it paint black? what gives?
tNice tutorials really helped
anybody's, pls rember that! i wish all of you the best in your future endeavours and hope tNice tutorials year will treat us better
Can i bring your character to monetize with my music video animation if you dont mind ? Can i ?