Anime Grass Tutorial | Blender (include Project Files)

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  • @AntiGravPilot
    @AntiGravPilot 22 дні тому +6

    For those on Step 3 who don't have Photoshop, you can replicate the displacement map in PaintDotNet with Effects > Render > Clouds, then Effects > Blur > Gaussian Blur, then finally Adjustments > Posterize. Play with the cloud density, blur amount, and posterize sliders to get what you like. Higher image sizes may require more blur.

    • @DuckVis
      @DuckVis 21 день тому

      Switched Step 3 photoshop magic to strong math logic nodes: VoronoiTexture + ColorRamp + (optional: Position + MultiplyVector) to mix with VoronoiTexture u can use Distance or Color. No need smash brush at PH :D

  • @unaddan
    @unaddan Місяць тому +37

    bro is cooking!

    • @deleted_handle
      @deleted_handle Місяць тому +1

      that grass do be lookin tasty. got me acting like a cow

    • @NIKARTIST89
      @NIKARTIST89 20 днів тому

      I only can paint in this style.

  • @miqueltoast
    @miqueltoast Місяць тому +9

    thank you soooo much for breaking down each step! i see so many tutorials that just say "do this" without telling me what it's for. this helps a ton for a total beginner like me

    • @trungduyng
      @trungduyng  Місяць тому +3

      @@miqueltoast glad I could help

  • @AiME9696
    @AiME9696 Місяць тому +12

    This is the best anime grass blender tutorial I have ever seen , thanks a lot .

  • @gregkrazanski
    @gregkrazanski Місяць тому +11

    best looking 3d non-photoreal grass i've ever seen

  • @AdrianDrott
    @AdrianDrott Місяць тому +21

    I've done my fair share of ghibli grass but very smart to bake normals from a deformed highpoly mesh. definitely trying it next time! A touch of glimmering highlights as the grass blows would be the icing on the cake. Otherwise probably the best Blender grass I've seen so far.

    • @trungduyng
      @trungduyng  Місяць тому

      @@AdrianDrott thank you. Yes normal baking is probably the most important aspect of this tutorial, to say the least.

  • @jcrav93
    @jcrav93 Місяць тому +2

    Very nice. Will go through the whole thing further in my development. This seems like a fantastic first video to help grasp material workflows.

    • @trungduyng
      @trungduyng  Місяць тому +1

      @@jcrav93 yes, the intend of this tutorial is that I want beginners to actually achieve the result. All of the techniques are actually very basic.

  • @smortonmedia
    @smortonmedia Місяць тому

    Your voice paired with that background music and this beautiful topic are just sooo calming and relaxing to listen to. I felt really immersed in this tutorial the whole way through and this was top-notch presentation. Love this, thanks so much!

  • @DimasAMulyadi
    @DimasAMulyadi Місяць тому

    thank you for your effort. This is what I want for my projects.
    I'm appreciate your hard work and dedication for making this tutorials. 😃

  • @tndatr
    @tndatr Місяць тому

    quá đỉnh anh ạ, vì có minh họa nên kiến thức của e cực non mà vẫn hiểu được 80%, mong anh ra thêm các tut anime như này ạ

    • @trungduyng
      @trungduyng  Місяць тому +1

      @@tndatr e có cần phải xem vietsub ko?

    • @tndatr
      @tndatr Місяць тому

      @@trungduyng em có anh ạ, em có làm sao bước đoạn 11:03 cơ mà nó không đồng bộ á a

    • @trungduyng
      @trungduyng  Місяць тому

      @@tndatr nếu e xài blender 4.2 trở lên thì sẽ ko đc. Blender 4.2 gặp bug chỗ đó. Phải dùng 4.1

  • @ujwalvibing
    @ujwalvibing Місяць тому +3

    this is soo good. it's like actually learning things instead of just copying.

    • @trungduyng
      @trungduyng  Місяць тому +1

      @@ujwalvibing well yes, understand the principle is always more effective than copying.

  • @mrpop6370
    @mrpop6370 Місяць тому

    xịn quá a, follow a đã lâu mong a tiếp tục ra tutorial nhiều hơn ạ

  • @oblogames
    @oblogames Місяць тому

    subscribed and will try these when i get better pc
    i love making anime style stuff
    also thanks for sharing the files cuz most of the time when i follow the tutorial it doesnt go as planned :)

    • @trungduyng
      @trungduyng  Місяць тому

      @@oblogames Well yes, when you're involve in these kind of stuffs you need to have some sort of troubleshooting skill. Things can go wrong very quickly if you missed something. That's why I lean more on helping viewers understand the principle, not so much as "do this and that..."

  • @RollandEight
    @RollandEight Місяць тому

    Love this tutorial so much! You are genius!

  • @echodoudou
    @echodoudou Місяць тому +4

    This is the best grass I've ever seen.

  • @southernshaqardi
    @southernshaqardi Місяць тому

    You changed my life thank you very much❤❤

  • @julliannur2717
    @julliannur2717 Місяць тому

    Finally,, im waiting for this tutorial, thankyou so much

  • @kenjia1758
    @kenjia1758 Місяць тому

    I'm glad I found your channel 😄

  • @spook1359
    @spook1359 Місяць тому

    Just when I needed this tutorial! Thankyou you so much!

  • @mrThepunisher92
    @mrThepunisher92 Місяць тому

    Very cool breakdown. Thank you!

  • @rishaki777
    @rishaki777 28 днів тому

    this is look so good bro, thanks for the tutorial

  • @snegyrys9149
    @snegyrys9149 Місяць тому

    Many thanks for this tutorial, I feel like ill finally be able to finish one of my projects with your help.

  • @Cassieuwu
    @Cassieuwu Місяць тому

    your tutorials are the best thank you very much💕

  • @blacklotus3784
    @blacklotus3784 Місяць тому

    Hóng tutorial làm cỏ này của a mãi :3

  • @Opa_80s_KSA
    @Opa_80s_KSA Місяць тому

    great work i gave you a like just cuz what I've seen in the first 3 minutes and now i follow 😁

  • @sdmitris
    @sdmitris 11 днів тому

    Thank u so much! Amazing!

  • @tonietonietonie
    @tonietonietonie Місяць тому

    Great tutorial so far~

  • @darksidegaming475
    @darksidegaming475 Місяць тому +2

    Thank you so much, man
    I needed this for my current project. can't appreciate it enough

  • @thana7954
    @thana7954 Місяць тому

    Thank you so much for great tutorial.

  • @pijuscreativo
    @pijuscreativo 8 днів тому

    Ey trungduyng, thank you for your videos. I started using Blender instead of Cinema 4D and I'm enjoying so much, also your videos are SUPER usefull and very well made for new users.
    Do you know if there's an easy way to loop the grass animation? I only know to do that with key frames... haha

  • @Arrietty3d
    @Arrietty3d 24 дні тому

    Thank you so much for making this! It's such a well done tutorial, with very clear step by step instructions. I was able to follow it to the end and I can't believe how pretty the grass looks! I really can't thank you enough, best grass tutorial I've seen so far, keep going! ❤

    • @xavier-6623
      @xavier-6623 5 днів тому +1

      Hey, I had a question as a beginner. I tried making my own grass model, but i was confused when he mentions putting them into collections. Should the model be a single model in one collection, or the blades in separate collections?
      Sorry if that was confusing ;-;

    • @Arrietty3d
      @Arrietty3d 4 дні тому

      @xavier-6623 I put everything in one collection, except the grass blades which are all in a separate collection, hope this helps!

    • @xavier-6623
      @xavier-6623 4 дні тому +1

      @Arrietty3d it does, and thanks again for the help :)

  • @mr_budo
    @mr_budo Місяць тому +1

    The vibes are crazy good.
    I recently tried your tree tutorial. Just loved it. I'm very hyped yo try this

    • @trungduyng
      @trungduyng  Місяць тому +1

      I'm glad to hear that! Hope you'll get great result.

  • @sylverxyz
    @sylverxyz Місяць тому

    You are a legend! Thank you for these. Clouds?

  • @РусланРезніченко-е4щ

    Is amazing, thanks you!

  • @bot7845
    @bot7845 12 днів тому

    i wan cloud changing the grass color
    grass look very good

    • @trungduyng
      @trungduyng  11 днів тому

      if I have the time then I will create a cloud tutorial in the future. Right now if you're into tinkering then watch my anime tree tutorial, I created the cloud using the exact same pipeline, just using different texture/color.

  • @J.ay.W
    @J.ay.W Місяць тому

    great tutorial. thanks for making it. subed!

    • @J.ay.W
      @J.ay.W Місяць тому

      @trungduyng why not just scatter the grass on the displaced mesh? is it cause it messes with the scattering?

    • @trungduyng
      @trungduyng  Місяць тому

      ​@@J.ay.Wit might work, you can try. But when you scatter it on the displaced mesh, the result would look too realistic. The trick with this workflow is that the vertex normal from the baking process has a faceted look to it, making it really resemble how you would paint on paper. It is all about the niche visual feature of anime.

  • @GloryLocks_Talks
    @GloryLocks_Talks Місяць тому

    :D Again, Awesome.

  • @TK-kh3jy
    @TK-kh3jy Місяць тому

    Awesome!!

  • @animemoments5994
    @animemoments5994 Місяць тому

    like đầu, cmt đầu ủng hộ a ạ. Chờ gần 1 tháng từ hôm a khoe trên FB :D

  • @ap5657
    @ap5657 Місяць тому

    nice tutorial

  • @HeyEverybodyJesseHere
    @HeyEverybodyJesseHere Місяць тому +1

    That normal transfer trick is the x factor here. Great job!

  • @ajaypassi10
    @ajaypassi10 Місяць тому

    Thank u sir for this tutorial 😊😊❤❤

  • @Kalyptic
    @Kalyptic Місяць тому +1

    This is awesome! Can you do a video on clouds and sky next?

    • @trungduyng
      @trungduyng  Місяць тому +2

      @@Kalyptic i might do a quick video about that, since it is exactly the same workflow as my anime tree, just that the texture is changed.

    • @Kalyptic
      @Kalyptic Місяць тому

      @@trungduyng Thank you so much, I can't wait!

  • @TuanAnhLe-th7gn
    @TuanAnhLe-th7gn Місяць тому

    wonderful!!

  • @Nkanyiso_K
    @Nkanyiso_K Місяць тому +1

    Ive seen a lot of ghibli style grass tutorials come & go but this one is might be the greatest to do it

  • @panoskotoulas759
    @panoskotoulas759 Місяць тому +1

    I was literally looking for a way to do that an you uploaded this in the perfect time. Great tutorial, ty so muuuch, I'll be waiting for more!

  • @amypond17
    @amypond17 18 днів тому

    one of the best works i have seen so far!! I was wondering something, do you know how to get this effect in marmoset toolbag?

    • @trungduyng
      @trungduyng  17 днів тому

      Sorry , not that I know of.

  • @Kapthos
    @Kapthos Місяць тому

    Can you show what UE video you're referring to in minute 2:04. Amazing video video btw, best looking grass I've ever seen

    • @trungduyng
      @trungduyng  Місяць тому

      @@Kapthos thank you, it is one of my art piece, I originally started making art with UE:
      ua-cam.com/video/oJstPGbbzzI/v-deo.htmlsi=ElTh65-uF3aXHNCC

    • @trungduyng
      @trungduyng  Місяць тому

      @@Kapthos there is also full process unedited version in the description.

  • @CraftReaper-OmarFaruqTawsif
    @CraftReaper-OmarFaruqTawsif Місяць тому

    As someone who spent fair amount of time into making Ghibli style grass, let me crown yours as the greatest one so far. fantastic! I also loved the ones Rei have been making too. Both are phenomenal!

  • @RealityRogue
    @RealityRogue Місяць тому

    Ah man id love something like this in Unreal Engine..
    Edit: WAIT YOU WERE REPLICATING IT 'FROM' UNREAL ENGINE LOL
    I think yours looks so much better than what Ive seen though, I might be inspired to try and replicate it

    • @trungduyng
      @trungduyng  Місяць тому +1

      @@RealityRogue i might try this with UE someday. Would need to tinker a bit.

  • @robledodu
    @robledodu 26 днів тому

    this is amazing thx. The bug in version 4.2 is still happening in the latest version? At this moment the latest version is 4.3.

    • @trungduyng
      @trungduyng  26 днів тому +1

      @@robledodu I believe so

  • @Kunstchmid
    @Kunstchmid Місяць тому

    Underrated and extremely technically impressive. Your tutorial helped me understand a lot about vertex colors and how often it is used in game development.

  • @vuxanov
    @vuxanov Місяць тому

    Best grass tutorial I have ever seen

  • @P_chanG
    @P_chanG 9 днів тому

    Amazing tutorial!! Can this be exported to Unity? How do I do it?

  • @giovanni-gatto
    @giovanni-gatto Місяць тому +1

    I have a problem when I add bluish shadows. In your case, the shadows are applied to 'color patches,' but in my case, the shadows are applied to each individual instance of grass.

    • @trungduyng
      @trungduyng  Місяць тому +1

      @@giovanni-gatto in your case it seems like the vertex normal baking process wasn't working correctly. I recommend checking the if the realize instance node is used. Or the data transfer node is applied correctly.

  • @kodeth5200
    @kodeth5200 24 дні тому

    what is a pivot point lol how do i set it to center other than that i have loved the clarity, the final result is too good

    • @trungduyng
      @trungduyng  24 дні тому

      See this for definition: docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/pivot_point/index.html
      Also you'd want to set the grass blade pivot to the bottom, not the center. You can do that by position the grass so that the world origin is at the feet of the grass then apply transformation (ctrl + A then "all")

  • @محمدرضاادیبی
    @محمدرضاادیبی 9 днів тому

    What photo did you add at 12:03? Sorry, I didn't understand. Thank you for your wonderful video

  • @snoozzin6553
    @snoozzin6553 5 днів тому

    around 4:34 i'm having trouble, i followed exactly how you did in the video but im not able to paint that way you did. also when i subdivide it turns the shape into an otagon not a square with smooth edges

    • @trungduyng
      @trungduyng  2 дні тому

      be sure to check if you had created a color set by clicking the "+" button.

  • @JoeyValentino-v3d
    @JoeyValentino-v3d 20 днів тому

    6:05 How is your paricles that dense even on density 10 on Distribut Points on Faces? I tried copying your sizes (but I have a chunky terrain), but mine only spread by a few :(. I had to do 1000 for my density to achieve your same effect

    • @trungduyng
      @trungduyng  19 днів тому +1

      Don't copy numbers, my scene scale could be very different from yours, any number is fine as long as you're happy with how it looks.

    • @JoeyValentino-v3d
      @JoeyValentino-v3d 17 днів тому

      @ i suppose thatd a valid point.

  • @Memenov1
    @Memenov1 25 днів тому +1

    Is there a point trying out this tutorial with the bug on Blender 4.3? I cannot use previous versions as they crash my computer with the stability problems with Intel Core 14th gen.

    • @trungduyng
      @trungduyng  24 дні тому

      Well you can still try this on the new versions of Blender, just skip the synchronization part. It is just a bit less convenient.

    • @Memenov1
      @Memenov1 24 дні тому

      @@trungduyng alright thanks

  • @SierraofTerra
    @SierraofTerra Місяць тому

    one issue i had was that the faces were still being generated even when scale was zero (my scene total was 3 million faces. i managed to fix this by connecting the named attribute to a multiply node and then to the distributed points on face node!
    your tutorials are amazing, i'd really appreciate a more technical one examining ways to make scenes more efficient/eevee more efficient as larger scenes that have millions of faces and textures lag my computer to abysmally low fps which sorta makes it hard to do the live update color painting that you showed in the video unless i disconnect the realize instance temporarily to do the painting. i suspect I'm doing something wrong somewhere but I'm not sure :(
    regardless, i learn so much from you :D

    • @trungduyng
      @trungduyng  Місяць тому

      @@SierraofTerra yes you're right, as I mentioned, performance is an issue here. This was not an out of the box feature in blender so you can only rely on workarounds or tricks. It will all come down to how optimized your scene is. I would divide the scene into sections and treat them differently. Close to the camera would get detailed and high quality, far away from the camera would get lower in grass density or replace completely with quad, even completely remove the "realize instance".

    • @SierraofTerra
      @SierraofTerra Місяць тому

      @@trungduyng thank you for the tips!!

  • @Qiu-i2j
    @Qiu-i2j Місяць тому

    During the production process using 3.6, the view displayed everything normally, but when rendering the image, the scene was black, which was completely abnormal and there were no hidden issues. Some people said it was a problem with data transmission. Do you have any way to solve it for us? Thank you

    • @trungduyng
      @trungduyng  Місяць тому

      if the view display everything normal then it probably because of extra object hidden in the scene, or modifier enable in scene but hidden in render. Check if there is any issue like that in the outliner or in the modifier.

  • @jamaalsineke2405
    @jamaalsineke2405 Місяць тому

    Hi Trung, this is is absoultely amazing.....How do i do this in unreal 5.4 ? I dont even care about animating the grass...just care about steps 1-4........if you can point me in the direction of the right tutorials,i'll do the rest

    • @trungduyng
      @trungduyng  Місяць тому

      @@jamaalsineke2405 in UE, you can use Landscape feature to create grass. The performance is great compared to this, but I haven't seen manipulating vertex normal using UE. If you want to learn more about grass in UE then I recommend checking out PrismaticaDev's 5 minute series. I learnt how to create grass from it.
      ua-cam.com/video/uUOcs20Dkcc/v-deo.htmlsi=yTakdw5tRq5QO6Ke

  • @BarbarosTheBarbarian
    @BarbarosTheBarbarian Місяць тому

    Hello. Thanks for the tutorial. I found it very useful.
    For some reason I am unable to get any shadows from other objects that I bring into this scene. I'm using 4.3. So my shadow settings are different from yours. How do I set shadows like yours on 4.3?

    • @trungduyng
      @trungduyng  29 днів тому

      you're using 4.3 to open the project provided? you might want to check around if any connections inside shader editor got broken, I ran into bugs that disconnect stuffs when opened in newer versions.

    • @BarbarosTheBarbarian
      @BarbarosTheBarbarian 29 днів тому

      @@trungduyng I just saw your description under the video. I guess from 4.2 upwards, the changes are a bit more challenging than I thought... Nevertheless, I did learn a lot from your video. Thank you.

    • @trungduyng
      @trungduyng  29 днів тому

      @@BarbarosTheBarbarian well actually, you will only run into issue with synchronization in 10:43 if you're using 4.2 and above, other than that everything should work fine. Your scene should have shadow.

    • @BarbarosTheBarbarian
      @BarbarosTheBarbarian 24 дні тому +1

      @@trungduyng i shall try from scratch. I must've missed something :)

  • @JayBacay
    @JayBacay Місяць тому

    dude u might wanna try the new brushstroke tool update with the anime style

    • @trungduyng
      @trungduyng  Місяць тому

      @@JayBacay i will, it just that the new blender version has issue with data transfer not being refresh correctly. Hope they somehow fix that soon enough. For now for this I need to stick with 4.1

  • @gont1553
    @gont1553 Місяць тому

    It is a great tutorial.
    Can i use this procedural to a low poly game?
    You mentioned a tip about performance.but it wasn't clear for me.

    • @trungduyng
      @trungduyng  Місяць тому

      @@gont1553 Since each grass blade has to contain individual information of vertex normal, high density of grass will slow down the scene. Also I copied the mechanic of lower the density of grass when it is further away from the camera, just like grass in UE5.

  • @木内桜
    @木内桜 Місяць тому

    Thanks for the great video.
    My question is, when I do a Datatransfer, normal is not applied to the grass. I am using Blender version 4.0.

    • @trungduyng
      @trungduyng  Місяць тому

      @@木内桜 is your grass and the displaced mesh at the same position? They need to be at exactly the same location for the details to be projected on.

    • @木内桜
      @木内桜 Місяць тому

      @@trungduyng Thanks for your support. I checked the positional information and scaling.
      Data Transfer is still not working, the normal information is coarse and does not seem to project well to the Grass gorund when transferred.
      I upgraded to blender 4.2 and it still did not work.

    • @trungduyng
      @trungduyng  Місяць тому

      @@木内桜 hmm that is weird, there is no way I can know the reason without looking at your scene. I recommend downloading the demo scene and try to backward engineer your issue.

    • @木内桜
      @木内桜 Місяць тому

      @@trungduyng Thank you for your reply.
      I will try to restructure my project with the help of your great video as well.

  • @GloryLocks_Talks
    @GloryLocks_Talks Місяць тому

    So lovely. I like just watching it be built and flow around at the end. Thanks for sharing!

  • @xavier-6623
    @xavier-6623 3 дні тому

    Im having a few issues when trying to follow the tutorial. When I add my geonode and make an instance of my grass, they are incredibly large and facing sideways. I made sure to make the pivot point at the bottom of the model as well as making sure it was facing upright. Any help on how to fix this would be greatly appreciated :)

    • @trungduyng
      @trungduyng  2 дні тому

      If the grass is too large just scale it down, don't just copy numbers. Also you might want to check if your grass transformation is applied.

    • @xavier-6623
      @xavier-6623 2 дні тому

      @trungduyng thanks, and which transformation are you referring to? I saw you applied the shade smooth thing, as well as joining the grass blades and putting them into a collection. Is there something else I'm missing?
      Thanks again for the help too, I really appreciate it.

  • @storiesfortheworms
    @storiesfortheworms Місяць тому

    great tutorial, thank you. will be coming back to this a few times while i learn

  • @lorenzonardi7855
    @lorenzonardi7855 28 днів тому

    The syncronization of grass surface and detailed mesh is not working :/ but GREAT tutorial

    • @trungduyng
      @trungduyng  28 днів тому

      @@lorenzonardi7855 you must use blender 4.1 or below for that function to work.

  • @محمدرضاادیبی
    @محمدرضاادیبی 3 дні тому

    How did you add this wind wave strength function at 14:20? And also othr winds

    • @trungduyng
      @trungduyng  2 дні тому

      it is just "Value" node, they are field for input numbers.

    • @محمدرضاادیبی
      @محمدرضاادیبی 2 дні тому

      ​@@trungduyng
      I don't know any information about how to use and create them, is there any way you can help me to learn it?

    • @trungduyng
      @trungduyng  2 дні тому

      @@محمدرضاادیبی "just hit shift A to search then type "Value

  • @Thugnificientism
    @Thugnificientism 13 днів тому

    I followed everything and managed to get everything done. Only problem is for the Wind movement. It really slowing down my PC, when pressing "play" on the blender timeline, it is taking ages just to go from a frame to another (fps around 0.28). When you said "you can make adjustments" I was like " but I barely any movement since it's freezing haha". Do you need to bake the simulation movement, and if yes, how? Honestly, I could stop at the grass it looks already great. For you information, I have an i7 12650H and RTX 4060 Laptop GPU

    • @trungduyng
      @trungduyng  12 днів тому +1

      There are many ways around this issue, most of them are workarounds and grease elbow solutions. On my "girl on the hill" scene they are also quite heavy, around 1 - 2 fps. When my fps are below 10s I don't even bother make the adjustment base on the viewport, I usually just render a few second in the viewport (View/Viewport Render Animation) to mp4 then check the result, then make adjustments then render again. And yes, it is cumbersome.

    • @Thugnificientism
      @Thugnificientism 12 днів тому

      @@trungduyng haha, that's what i did to check. But I thought that I might missed a step or something

    • @trungduyng
      @trungduyng  12 днів тому +1

      @@Thugnificientism nope, nothing wrong with the way you're doing :)) sometimes you have to put some works into it that's all.

  • @filipzelenjak2434
    @filipzelenjak2434 28 днів тому

    When I try it, the data transfer step doesnt work properly. Every particle seems to keep its normals, only the faces facing up towards the viewer take up the custom normals, but the faces on the particles facing down just get dark. How do I fix it?

    • @trungduyng
      @trungduyng  28 днів тому +1

      I think you didn't turn on backface culling, go to viewport option (button on the top right corner of viewport, next to "viewport shading" icon), then check "Backface Culling". Usually this only applies on the viewport and will not affect your render.

    • @filipzelenjak2434
      @filipzelenjak2434 28 днів тому

      @ Yep that was it, thank you so much!

  • @mykeldey8495
    @mykeldey8495 Місяць тому +1

    when i open your given file in goo blender , the render animation or color looks not good as your vedio, but when i open this file in blender its looks same . tell me why i set eevee goo engine but not look good but in simple blender in eevee its look good

    • @trungduyng
      @trungduyng  Місяць тому

      @@mykeldey8495 your goo engine blender version is 4.1 right? If your goo engine is other version then you might run into bugs.

  • @ostakoth
    @ostakoth 29 днів тому +1

    I tried to follow your tutorial, but was unable to achieve similar results, it seems there's a few steps missing and it's hard to replicate it without prior deeper blender knowledge. For example, there's no options for shadow casting or backface culling in my fresh 4.2. Great work though, looks awesome.
    Just noticed the description. Too bad, I guess it's incompatible.

    • @trungduyng
      @trungduyng  29 днів тому

      I just dig around and in 4.2, shadow setting is now in Object/Visibility/Shadow. Backface Culling is still in material setting: Material/Setting/Backface Culling/Check "Camera"

  • @ngodanhthai6244
    @ngodanhthai6244 7 днів тому

    Node bước 2 mình làm y hệt như bạn mà khs cỏ bị to bất thường với ở bước 2 thì cái material ground là ở node set material đc làm ở khúc nào thế b

    • @trungduyng
      @trungduyng  6 днів тому

      cỏ to thì cứ set lại số scale trong Geometry Node sao cho nhìn ok là đc b, đừng copy y chang số của mình. Set Material b coi ở bước làm material (bước 4).

  • @snegyrys9149
    @snegyrys9149 28 днів тому

    Here's another pickle i've run into.
    I've tried to use the carboard grass as the 3d is really hard on my pc. Basically used same method as in the tree tutorial
    However when applying needed grass into the "collection info" node it breaks its texture (or alpha in that case as I understand it) the grass starts to look like bunch of squares on surface of the mesh.
    Any tips on workaround for this or where did I messed up?

    • @trungduyng
      @trungduyng  28 днів тому

      @@snegyrys9149 you're didn't mess anything up, you just need to apply a grass shader that use alpha texture, just lke in the anime tree tutorial. Also remember to also assign the shader onto the grass geometry node setup (on the Set Material node)

    • @snegyrys9149
      @snegyrys9149 28 днів тому

      @@trungduyng Yes but when doing that (from what i understand) each grass instance losses its connection to shader of the terrain itself specifically to "Grass height" texture. Therefore making each grass instance having same color

    • @snegyrys9149
      @snegyrys9149 28 днів тому

      yet again i'm probablly missing something on my end. So apologies for bothering you that much

    • @trungduyng
      @trungduyng  27 днів тому

      @@snegyrys9149 you are corrected about all the grass has "the same" color, because of the way the color is mapped from top down (object mode). When you apply the alpha texture, you'll apply it as UV mode, meaning they are depending on the plane's UV, essentially making each plane has its own grass transparency. Both of these mode can be switch by changing the connection on the Texture Coordinate node inside shader editor

  • @craylixart
    @craylixart Місяць тому

    Can i bake this textures and use it in unity as a diffuse map? Will it still look the same?

    • @trungduyng
      @trungduyng  Місяць тому +1

      I would used a completely different pipeline when it comes to game engine, bake everything into a texture is too expensive.

  • @pijuscreativo
    @pijuscreativo 5 днів тому

    Is there any way to loop the grass animation? I can't figure it out... I'm trying to play with truncated module nodes but my head its gonna explode

    • @trungduyng
      @trungduyng  2 дні тому

      I guess it would possible, but that would require a lot of tinkering in the shader. You need to make make sure all the textures (procedural and imported) are tiled and the all the timing are right.

  • @Luziel_
    @Luziel_ 28 днів тому

    Hi thanks for the tutorial, I have maybe a stupid question, but I try to start my own little game and I want it to look very anime stylish could I use this Grass for unity? I'm right now a beginner and I try to learn everything by myself, so I'm not experienced about such topics, thanks in advance.

    • @trungduyng
      @trungduyng  28 днів тому +1

      @@Luziel_ unfortunately no, you will need a anime grass workflow for your game engine. I assume you're using unity or unreal engine then? You can search for the dedicated grass workflow for those.

    • @Luziel_
      @Luziel_ 28 днів тому

      @@trungduyng Thank you for time, I understand I will look for it.

  • @vishnusugumar8999
    @vishnusugumar8999 27 днів тому

    hey, i ran into a little problem. when i try to transfer the color data of the ground to the detailed mesh. the whole normal data transfer is vanished. i tried refreshing the modifier as u said in the video, but still it doesnt work. but it works when i delete the datatransfer modifier from the detailed mesh. so can u please help me with this. this make it hard for me to edit the path every time.

    • @trungduyng
      @trungduyng  27 днів тому

      You must use Blender 4.1 or below for this to work (I noted in the video). Did you use 4.2? somehow in the new version this would not work

    • @vishnusugumar8999
      @vishnusugumar8999 25 днів тому

      @@trungduyng yeah i was using 4.2 and just now updated to 4.3, i havent tried it in 4.3. ill try and let u know

  • @snegyrys9149
    @snegyrys9149 Місяць тому

    Now heres a question I've been having a trouble with.
    So i've tried to make the grass or flowers with billboard techique that was used in the tree tutorial
    However when allpied to a collection info node in own grass geometry node the instances stop facing the camera while the original does.
    Do I need to modify grass geometry node so that each collection instance faces the camera as well? Or I'm doing something completely wrong here?

    • @snegyrys9149
      @snegyrys9149 Місяць тому

      I think I've found a solution by changing Allign Euler to Vector to X axis tho i'm not sure here...

    • @trungduyng
      @trungduyng  Місяць тому

      @@snegyrys9149 you're on the right direction, you're also need to change the factor in "align euler to vector" to 0, meaning turning it off.

  • @OrojinMusic
    @OrojinMusic Місяць тому

    Whats the best way to get something like this into Unity? Would love more info on doing this in that engine compared to Unreal

    • @trungduyng
      @trungduyng  Місяць тому

      The object scattering (with brush stroke) feature is already very powerful in game engines like UE or Unity. The aspect that make this grass look nice is the vertex normal baking process, which in game engine isn't really exist.

  • @Excitedgoat
    @Excitedgoat Місяць тому

    Is there a reason why my grass is extremely big? I have tried scaling up the base and shrinking the size of the original grass model, but nothing is working!

    • @trungduyng
      @trungduyng  Місяць тому

      @@Excitedgoat i think it's because you didn't apply transformation

    • @pearlwhite-si7im
      @pearlwhite-si7im Місяць тому

      @@trungduyng hey trung amazing tutorial! but i also have the same issue. i applied all transform but the grass is massive, do you know how to fix it ? :) greetings from germany!

    • @trungduyng
      @trungduyng  Місяць тому

      @@pearlwhite-si7im if nothing works, just apply smaller numbers in random scale value. For example, instead of 0.7 - 1.2, use 0.07 - 0.12.

  • @MrJuliano14
    @MrJuliano14 27 днів тому

    Where do i find the wind amplitude geometry node?

    • @trungduyng
      @trungduyng  26 днів тому

      All the wind properties are "value" node, meaning they are just number, then I renamed them.

    • @MrJuliano14
      @MrJuliano14 26 днів тому

      @@trungduyng oh ok, thanks

  • @chidorirasenganz
    @chidorirasenganz Місяць тому

    Why did you choose Photoshop for the displacement map instead of baking on in Blender or using real time displacement with shader nodes?

    • @trungduyng
      @trungduyng  Місяць тому +1

      because I need to have a very distinctive type of high contrast detail, and it only took 10 seconds to achieve that in pts. Honestly if you feel more comfortable doing that inside Blender then just do so. I think that for traditional artists like me, pts just feel more natural.

    • @chidorirasenganz
      @chidorirasenganz Місяць тому +1

      @ ahh yeah I’ve been watching anime shader tutorials for a couple years now so I’m used to it but honestly I’m interested in using Procreate for texturing/map creation as well

    • @zachmanbo6701
      @zachmanbo6701 4 дні тому +1

      id love some elaboration on this. i dont have photoshop and prefer using nodes anyways so an option to do this purely within blender sounds awesome to me!

    • @trungduyng
      @trungduyng  2 дні тому

      @@zachmanbo6701 it is quite simple, using node wouldn't bring such artistic quality (having brush strokes and stuffs). If you're are able to replicate the result inside shader node, please do so.

  • @finzelcarnia
    @finzelcarnia Місяць тому

    I'm kinda new in blender idk why after I connect Collection info to Instance points the model basically become unrecognizable Idk which part I'm doing it wrong 🤣 I guess I need to learn more

    • @trungduyng
      @trungduyng  Місяць тому

      @@finzelcarnia the most common problem is you haven't place it at the world origin (center of the scene), and/or haven't apply transformation.

    • @finzelcarnia
      @finzelcarnia Місяць тому +1

      @@trungduyng I'm not really sure about that I might gonna check it out later, also the problem I was mentioned actually got fixed if I unchecked " Separate Children " lol
      anyway great tutorial thank you !!

    • @trungduyng
      @trungduyng  Місяць тому

      @@finzelcarnia good to know

  • @KTS-Aquachannel
    @KTS-Aquachannel 23 дні тому

    Siêu thế

  • @svenhoehenberger7269
    @svenhoehenberger7269 Місяць тому

    Hello i've downloaded your thing, but everything is black even in mine by following your steps is it normal (4.2 user)

    • @trungduyng
      @trungduyng  Місяць тому +1

      Can you try opening it using 4.1? In 4.2 there is a bug that kept this workflow from working properly.

    • @svenhoehenberger7269
      @svenhoehenberger7269 Місяць тому

      @@trungduyng it is thanks for you amazing work keep doing

  • @Dkerza
    @Dkerza 21 день тому

    I follow all the geometry node formula yet it doesnt produce the same thing as yours on the step 3

    • @trungduyng
      @trungduyng  21 день тому

      can you describe your issue?

  • @Autumn4-4
    @Autumn4-4 28 днів тому

    hay anh ơi

  • @Kinne_Nya
    @Kinne_Nya 19 днів тому

    anh ơi em làm theo tutor của anh nhưng khi chuyển sang render preview thì nó đen sì,dù đã cho cả lighting vào,fix kiểu gì giờ anh :(

    • @trungduyng
      @trungduyng  17 днів тому

      E làm mọi bước đều giống trong video à? Render ra đen thui thì a đoán liên quan đến vật liệu hoặc quên assign material trong Set Material node trong geometry node.

    • @Kinne_Nya
      @Kinne_Nya 15 днів тому

      @trungduyng kiểu toàn bộ scene không nhận lighting dù em đã thêm light source ,nó tối toàn bộ scene chứ không phải mỗi bãi cỏ anh ạ

    • @trungduyng
      @trungduyng  15 днів тому +1

      @@Kinne_Nya có khi đèn chưa chuyển thành Sun, chưa tăng độ sáng, hoặc scene to quá nên che hết đèn.

    • @Kinne_Nya
      @Kinne_Nya 14 днів тому

      @@trungduyng à em timg dc r ạ,em ngắt node disable shadow thì nó lại hiển thị như bth

  • @V4L89
    @V4L89 Місяць тому

    I don't know why but everything breaks when i have to apply the data transfer modifier, it doesn't look at all like your results and this is not just for your tutorial but for every grass tutorial i've meticulously followed that use that modifier to pass the normals. The only thing i can try is to downgrade to blender 4.1 and check if something is different

    • @trungduyng
      @trungduyng  Місяць тому +1

      @@V4L89 Well there are a few things that you have to keep in mind. Your grass mesh and detailed mesh position to each other are very important. 1. They have to be at the same spot (in default setting) for it to work properly. 2. The distance from vertices matter, result from near vs far are very different. 3. Geometry direction also matters. 4. Mapping method (in Data Transfer setting) also matters. All and all, try to experiment a bit. Blender 4.2 has a problem with synchronization in 10:43, other than that, it should work.

    • @TheLittl3Pebble
      @TheLittl3Pebble Місяць тому

      If your grass doesn't have a blended look, I found a solution that worked for me in 4.2 from a comment in another grass tutorial video. I copy and pasted it below:
      @virgilhawkins3390
      3 weeks ago
      4.2 and Onward! - Shading will be weird if you don't turn off shadows in two different places now.
      You have to go into your material settings and tick ON "Transparent Shadows" in the "Surface" section.
      You must ALSO add a few extra nodes. Between the Diffuse and Shader to RGB, you need a Mix Shader node with the Diffuse BSDF going into Shader A, a Transparent BSDF going into Shader B, and then the "Is Shadow Ray" from a Light Path node going into the factor of the Mix Shader.

    • @TheLittl3Pebble
      @TheLittl3Pebble Місяць тому

      If your grass doesn't look blended. I found a solution for 4.2 that worked for me from another grass tutorial video.
      1. Material Properties > Settings > Transparent Shadows On
      2. In the Grass Shader add a Mix Shader between the Diffuse BSDF and Shader to RGB nodes. Plug Diffuse into A and a Transparent BSDF into B.
      3. You can then plug a Light Path node > Is Camera Ray into the factor of the Mix Shader, but I liked the look of mine when adjusting the factor manually

  • @edits1271
    @edits1271 18 днів тому

    Does it works in cylces also ?

    • @trungduyng
      @trungduyng  17 днів тому

      I haven't tried it yet but I believe it would if you do a bit of tinkering.

  • @nepo10ball
    @nepo10ball Місяць тому

    What is your gpu / pc spec? For reference

    • @trungduyng
      @trungduyng  Місяць тому +1

      @@nepo10ball intel i7 14700k, rtx 4070 ti super, 64gb RAM. But honestly this style doesn't require a powerful spec. I mainly use all the performances for UE5.

  • @MathiasZamecki
    @MathiasZamecki Місяць тому

    will this works with eevee next?

    • @trungduyng
      @trungduyng  Місяць тому

      I haven't tried Eevee Next yet. I think it should work (in any other render engine) if you apply the same principle of vertex normal baking, the result will definitely look a bit different though.

  • @a.pustovitovsky
    @a.pustovitovsky 12 днів тому

    Can you make UE5 grass tuttorial?

    • @trungduyng
      @trungduyng  11 днів тому

      I might in the future, right now I'm back at creating art. Tutorial is cool and refreshing but I miss creating arts you know.

  • @ImprobableParadox3411
    @ImprobableParadox3411 28 днів тому

    Hi ! How do we use the grass for another project ?

    • @trungduyng
      @trungduyng  28 днів тому +1

      @@ImprobableParadox3411 append the grass scene into a new blender scene then apply a new geometry node on your ground, then select the imported geometry node.

    • @ImprobableParadox3411
      @ImprobableParadox3411 27 днів тому

      @trungduyng Okayy thank you so muchh !!

    • @ImprobableParadox3411
      @ImprobableParadox3411 24 дні тому

      @@trungduyng hi again !! I'm sorry I am new to blender so I didn't fully understand your directives or instructions... but I wanted to know : can we apply this anime grass freely on a scene ( that I am working on at the moment) with a brush to display it however we want ? Or is it really a scene that can't be modified ? I'm so new to this anyways Thank you for this incredible tutorial you've put through for us !!

    • @ImprobableParadox3411
      @ImprobableParadox3411 24 дні тому

      @trungduyng Thank you for your response !! 🙏🙏

    • @trungduyng
      @trungduyng  24 дні тому +1

      @@ImprobableParadox3411 Yes it should be fully customizable, I suggest following the tutorial first to fully understand the pipeline so you'd know how to manipulate it to your need.

  • @JayBacay
    @JayBacay Місяць тому

    welp looks like I;m back with blender again