How to 3D Model Anything // Key Principles of 3D Modeling

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  • Опубліковано 14 тра 2024
  • 🔔 Advance your skills even further with 3D Modeling Masterclass
    elementza.com/maya-masterclass/
    0:00 Intro
    2:16 Understanding the modeling tools
    4:55 Understanding the modeling principles and topology
    18:08 Understanding the design flow and function
    25:28 Final Tips
    ....

КОМЕНТАРІ • 94

  • @Elementza
    @Elementza  2 роки тому +38

    Hey guys! Here you can check the full article just in case I missed few things.
    The video became maybe a bit too technical, and a lot to take in, but still hope it helps!
    If you still have some open questions, I can make a smaller follow-up video.
    elementza.com/how-to-model-anything/
    Cheers,
    Mario
    ...

    • @Elementza
      @Elementza  2 роки тому +2

      @Censorship Is wrong " If I want the model to match 100% which is best? 3d sculpting, modeling or 3d rendering?"
      The process would be the same.
      - Gathering references of a stormtrooper from various angles to get the idea of panel transitions, area of motion etc.
      - Next, plan the modeling. Tools to use, how to transition form one shape to another, where to save time etc.
      - If you think there are challenging parts, break them down and try them first. (Maybe that is only the helmet, hands, jetpack... )
      - The modeling part itself, again is the same. If you´re not sure where to begin, search for highlights, draw them out, and see which basic shape of primitive could fit the best and get you started.
      3D Modeling, rendering and sculpting are also different disciplines and fields, and will of course take time to master them all :)
      P.S. To succesfully model a complete stormtrooper, make sure your modeling skill is well developed and your anatomy knowledge is decent. Otherwise you might hit some bumps on the road.
      Hope this helps!
      Cheers!

  • @TheJovialBrit
    @TheJovialBrit 2 роки тому +53

    I've been a 3D model artist, working with games engines for 19 years now and it's very true that you don't have to necessarily watch software specific tutorials to model something. You may find an AMAZING hard surface tutorial for Maya, etc. but not for Blender. That doesn't mean that you can't still follow that tutorial but in Blender. As long as you understand the terminologies, principles, form, etc. then it's all good. Even as a beginner you can still do it once you understand that particular software's interface of course. I moved to Blender after using 3DS Max for 18 years but that doesn't mean I'd have to learn how to model all over again lol.

    • @stana1980
      @stana1980 2 роки тому +2

      Yes you are absolutely correct I started with Max and Maya and now I am using Blender once you know the basics you could easily transfer it to blender or any others software or choice only thing is you should know the basics.
      Thanks
      Jesus loves you

    • @VertexMachina
      @VertexMachina 2 роки тому +1

      Agreed! I use Maya for almost everything, but have learned a ton from Arrimus, who mostly has Max and Blender tutorials. Still, it's nice to have tutorials in the program you're most familiar with.

    • @mymetaverse5709
      @mymetaverse5709 10 місяців тому

      Hey..do you mentor/teach/guide?

    • @madeeasy7148
      @madeeasy7148 6 днів тому

      Hi could I have some advice please? I'm really confused about game assets for unreal. I want to create asset packs. I've been learning for a bit now and want to make simple well made props. Some people say model in quads, but even on low poly when I use quads the tri / vertice count goes up quickly. Because I want to sell assets, I don't really know if users will want to deform the shapes. Any advice would be great. Currently I am creating a low poly gun and high poly version for the bake, but my low poly is made of quads,the tri count is around 10k.

  • @cptairwolf
    @cptairwolf 2 роки тому +83

    One thing I would add those this awesome tutorial which is extremely important when creating assets for games is that you should plan your LODs (level of detail models) before you start adding detail to your topology. For example, when you create your first rough version of the model, define that as LOD0 and keep a version of it then once a another level of detail has been added, call it LOD2 and save a copy of it. Continue doing this as often as you can as you keep adding in even smaller and smaller details.

    • @cptairwolf
      @cptairwolf 2 роки тому +11

      @Transistor Jump Depends entirely on the game engine and how it defines it's LOD names.

    • @mrwolf7656
      @mrwolf7656 2 роки тому +1

      This. I worked at a videogame studio and my boss was demanding me to do whatever shit he wanted even if it meant i had to add smooth, bevels and other sutff i would do to the High Poly, and then suddenly ask me to reduce the polycount to the lowest as if it was the low poly version. In the end i made 3 models, one being a bizarre mix of both versions that neither worked as LP nor HP, and then the high poly and low poly -_-

    • @sashakirichek
      @sashakirichek 2 роки тому +1

      Lod's seems obsolete with ue5)

    • @cptairwolf
      @cptairwolf 2 роки тому

      Indeed!!

    • @ayoubmoumni5263
      @ayoubmoumni5263 2 роки тому

      @@sashakirichek not all games studios use ue5 tho :D

  • @cesardavid5925
    @cesardavid5925 2 роки тому +1

    Its great to see new content from you, cheer!!

  • @lockenessmotorsports818
    @lockenessmotorsports818 2 роки тому +3

    Absolutely fantastic explanation and breakdown

  • @preacher3d801
    @preacher3d801 2 роки тому +3

    If i have to give a Tutorial a Video award of telling key understanding i will give it to this on. Man this is extremly usefull ! :)

  • @rahulrichard912
    @rahulrichard912 2 роки тому

    thanks, man for explaining the principles and methods I think it will be helpful for beginners. 👍🏻

  • @CreativeSteve69
    @CreativeSteve69 2 роки тому +1

    yay Elemtnza. It's great to see your back. :)

  • @XiTrOnEexe
    @XiTrOnEexe 2 роки тому +1

    It's just theory but I really feel more comfortable now, like starting slow with the shape or the solids, think ahead add some detail shapes, and then finally go to details. I had a lot of problems when editing on my own. Because I didn't know where to start. But this little Flow concept is really helpful. Thanks for the tutorial :)

  • @mitalibera7479
    @mitalibera7479 2 роки тому

    I love to learn from you tutorials.. they are very inspiring.. it will be really helpful if you highlight the hotkeys you use while modeling... thankyou :)

  • @scarabrae
    @scarabrae 2 роки тому

    Thanks for the article. These videos and your training are invaluable.

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 роки тому +4

    Maya tutorial is so rare on youtube, glad I found it

    • @pablovi77
      @pablovi77 2 роки тому

      There used to be a lot more. And there used to be a complete series by Autodesk on the Apple podcast app.

  • @lauramclane5790
    @lauramclane5790 Рік тому

    Great tips!! Absolutely love your channel

  • @PhotoshopRoom
    @PhotoshopRoom 2 роки тому

    so useful! thx man!

  • @bhargavk.2144
    @bhargavk.2144 2 роки тому

    Thank you for sharing your knowledge

  • @ahmedfalah3614
    @ahmedfalah3614 2 роки тому +5

    😢😢😢I really miss your voice , finally you are back

  • @theodorathanasiadis6629
    @theodorathanasiadis6629 2 роки тому +3

    1 Box modelling 2 Surface modelling 3 Core modelling 4 Nurbs modelling

  • @AndreNunesArt
    @AndreNunesArt 2 роки тому

    TKS from Brazil !

  • @EasyAL_YT
    @EasyAL_YT 2 роки тому

    Thanks alot! I really struggle with the blocking out process and this tutorial cleared alot of things up for me.

    • @Elementza
      @Elementza  2 роки тому +1

      Happy to hear it helps :)

  • @peaceloveforever88
    @peaceloveforever88 2 роки тому

    GREAT job Mario

  • @entelecheiai4371
    @entelecheiai4371 2 роки тому

    thank you!

  • @amanda.collaud
    @amanda.collaud 2 роки тому +1

    The Boss is back ! 🌈👍 thx

  • @carlosjurado2012
    @carlosjurado2012 8 місяців тому

    dude thank you so much!!!

  • @sharigan1352
    @sharigan1352 2 роки тому

    Nice video, i'm french so i didn't understood everything. But i try and learn. How did you change the face color ? I mean, when i switch in Face Mode, the faces color is orange, and sometimes it's difficult to see on grey. You know when you got a lot of edges loop, verry small.... So I prefer in blue. Thank

  • @DennisBPierreLouis
    @DennisBPierreLouis 2 роки тому

    I wish I could like this video twice!!! 👍👍

  • @juanseverino5651
    @juanseverino5651 2 роки тому +1

    Hey Mario! Pretty good Info but you should mention more of the type of tools that can be used for modeling.

    • @Elementza
      @Elementza  2 роки тому

      Hey Juan! You mean the general modeling tools? If so I already covered every tool we use in detail. You can check the series here on YT or on my Website.

    • @juanseverino5651
      @juanseverino5651 2 роки тому

      Yeah! My Bad I have that course.

  • @no.1_hero652
    @no.1_hero652 2 роки тому

    thank you sooo much!!!

    • @no.1_hero652
      @no.1_hero652 2 роки тому

      I just subscribed to your class!!

  • @manpreetparmar8664
    @manpreetparmar8664 Рік тому

    thank you so much sir for this valuable information in such a detailed manner

  • @3dbabu604
    @3dbabu604 2 роки тому +3

    thank you, greeting from Nepal.

    • @daniboiyy
      @daniboiyy 2 роки тому +1

      Your Pp sent me all the way back to 2.7 days (if you know you know)

    • @3dbabu604
      @3dbabu604 2 роки тому +2

      @@daniboiyy yeah splash screen of blender 2.78 is best

  • @hoanghuylinh9820
    @hoanghuylinh9820 2 роки тому

    Hi, I don't see your old course. I can't find a place to buy it anymore. If I apply for a new key, will the old keys be included?

  • @Tritoon710
    @Tritoon710 2 роки тому +4

    Thank you.
    Can you please make a tutorial about how to model a car? I can't find a professional & new tutorial on the internet teaching this. Thanks.

  • @stefanguiton
    @stefanguiton 2 роки тому

    Great!

  • @nimapoorarshadi
    @nimapoorarshadi 2 роки тому +1

    i have a question how to preapre model for zbrush, i mean the topology with bevels bothers me alot and even with high subd i dont get good topology to add details .

  • @raf5916
    @raf5916 2 роки тому

    Gracias maestro

  • @raz_dva7173
    @raz_dva7173 2 роки тому

    Can u share latest version of Maya interface and color ? Thanks

  • @hoavava2023
    @hoavava2023 2 роки тому

    이사람은 말로만 떠드는 사람이다.

  • @ishukalia1099
    @ishukalia1099 2 роки тому

    Thanks bro

  • @raxlyy6416
    @raxlyy6416 2 роки тому

    How can I get this metallic material?

  • @user-my1jv6qk5l
    @user-my1jv6qk5l 2 роки тому +1

    From Uzbekistan)

  • @lorenzmiguealgracia6353
    @lorenzmiguealgracia6353 2 роки тому +1

    anyone help. when i model something using a lot of faces on the mesh it drops performance. why?

    • @valit8517
      @valit8517 2 роки тому +3

      More faces require more computing resources. It's a matter of how performant your computer is.

  • @user-eg8wu6nx2y
    @user-eg8wu6nx2y 5 місяців тому

    我想知道背景音乐是什么

  • @hektor010101
    @hektor010101 2 роки тому

    What software is this?

  • @StudioEdna
    @StudioEdna 2 роки тому

    The quality of the renderings also depends on the expertise of the designer grapgic

  • @Izom108
    @Izom108 2 роки тому

    Snk u from Russia))

  • @ardianfirmansyah3558
    @ardianfirmansyah3558 2 роки тому +1

    One thing that i very confuse about 3d modeling is when i find artifact, i often confuse how to fix it

  • @gtatak9805
    @gtatak9805 2 роки тому +1

    Maya Car modelling tutorial please

  • @ManpreetSingh-kg9os
    @ManpreetSingh-kg9os Рік тому

    what is your material, i always have light grey material and its annoying

  • @TheWartechgaming
    @TheWartechgaming 2 роки тому

    My goal one day is to model an iron man armor, but it is so damn complex that I have no idea where to start or how to model those complex curved parts

    • @Omidion
      @Omidion 2 роки тому

      Try modeling the easiest part...like his foot, then the leg. But always have a reference in the 3D modeling software so you can hit the proportions. A lot of modelers just trace shapes and than add detail.

  • @rameshsingh-mp6mi
    @rameshsingh-mp6mi 2 роки тому

    How can I buy your class?

    • @JagsP95
      @JagsP95 2 роки тому

      Link in the description

    • @rameshsingh-mp6mi
      @rameshsingh-mp6mi 2 роки тому

      @@JagsP95 Unknown email address. Check again or try your username. this is the main problem.

    • @Elementza
      @Elementza  2 роки тому +1

      @@rameshsingh-mp6mi Account will be auto-created on checkout. :)

    • @rameshsingh-mp6mi
      @rameshsingh-mp6mi 2 роки тому

      @@Elementza ok sir I'll buy.

  • @ratnapilla182
    @ratnapilla182 2 роки тому

    What soft war this is bro can I download free

    • @notbrandon8612
      @notbrandon8612 8 місяців тому

      He is using Blender and it is also free to use

  • @bodyhanger7137
    @bodyhanger7137 2 місяці тому

    That’s better.

  • @peaceloveforever88
    @peaceloveforever88 2 роки тому

    OMG, you working in 4K

  • @sabit9192
    @sabit9192 2 роки тому

    лайк если смотришь с яндекс переводчиком))

  • @klauszwegert6382
    @klauszwegert6382 2 роки тому

    i give a general advice, if you want to learn from someone dont just accept everything from one tutorial or person. Especially if you cant check what Title he or she earned and where they actually worked. Better go learn from high lvl Senior Artist from ILM, Disney or others instead of someone on youtube, trust me. You fall into a deep hole quite fast.
    PS: The Information in the Video are good but i stand by my point.

  • @SlayerDUDE1993
    @SlayerDUDE1993 2 роки тому

    you don't have to create a cube in blender coz it's already there. just kidding) thanks for the tips)

  • @josephvanwyk2088
    @josephvanwyk2088 2 роки тому

    I feel like you've only mentioned the obvious, I thought this would be more in depth understanding of analysing models, and effective workflow / pipeline process.

  • @ceridangauv3955
    @ceridangauv3955 2 роки тому

    20:20 or it's just a bad concept :P

  • @Batman-nz2ue
    @Batman-nz2ue 2 роки тому

    What accent do you have? Your UA-cam channel says from Germany. Heavy accent for me. Some words you say I cannot hear or unintelligible. Subtitles could help. I will check out the article.

    • @Elementza
      @Elementza  2 роки тому +1

      I´m not English native speaker, so yeah, checking written text instead could help you further.
      Cheers!

  • @lolishocks8097
    @lolishocks8097 2 роки тому

    I clicked away, because he never started explaining anything. He just went on and on and ... aaaahhhhh. I guess I will never learn how to model anything. 2 Minutes is tooooooooooo loooooooooonnnng!

  • @thra-x1855
    @thra-x1855 Рік тому

    this video could have been half as long if you scripted it.