All Methods & Types of 3D Modeling

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  • Опубліковано 21 тра 2024
  • As a 3d artist, you will have to use different methods of modeling depending on the kind of result you want to achieve and the nature of your project.
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    00:00 Intro
    00:21 1_Polygon modeling/edge extrusion
    01:07 2_Box modeling
    01:59 3_Spline/Nurbs modeling
    02:33 4_Boolean modeling
    03:51 5_3D sculpting
    04:44 6_Parametric modeling
    05:10 7_Procedural modeling
    05:50 8_Kit bashing
    Thumbnial Artist: Tsvetomir Georgiev
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КОМЕНТАРІ • 104

  • @menmouzumaki7951
    @menmouzumaki7951 Рік тому +105

    Sculpting is also a great way to generate a high-detail model for the purpose of baking a normal map for a lower poly model.

    • @menmouzumaki7951
      @menmouzumaki7951 Рік тому +9

      About a year into blender, for my games I use a combination of kitbashing, boolean modelling, and polygonal modelling to make assets. Combined with what I said above.

    • @chaoswolf0972
      @chaoswolf0972 Рік тому +3

      Doesnt the bool modifier mess up topology for game exports?(specifically the game engine not being able to use shaders on faces with more than 4 vertices)

    • @pokidev027
      @pokidev027 Рік тому +6

      @@chaoswolf0972 if you know how to clean it up, it isn't a big of a deal really. Also, most 3D export types convert polygons to triangles anyways.

    • @chaoswolf0972
      @chaoswolf0972 Рік тому

      @@pokidev027 how would you go about cleaning up an octogon cut out a cube?? Also even if the export changes it to triangles, i believe it has a hard time doing that if the face isnt a quad and thats what results in the shading error

    • @pokidev027
      @pokidev027 Рік тому +2

      @@chaoswolf0972 how would I not? That specific problem is easy, just delete the faces and manually connect the vertices or use a bridge loop to do it for you (in blender at least). And yea sort of, having a vertex share too many edges/triangles isn't *good*, but it won't break the model or sum like that.

  • @Brunoki22
    @Brunoki22 Рік тому +4

    I definitely did not know there were all of these different types of modeling. Seems like it isn't much of a very well talked about topic, from what I've seen, so I'm glad I stumbled upon this video.

  • @TheAngelArrow
    @TheAngelArrow Рік тому +11

    i can't lie, i'd value someone who's a master at box modeling over anything if they're able to keep quads & good geometry on everything, that'd be a monster modeler right there sheesh

  • @afrinaut3094
    @afrinaut3094 Рік тому +7

    Thank you so much for this! While I’m still a novice, for the most part my modeling process consists of largely polygon & box modeling, aside from sculpting. Since most of my models is 3D character art for animation. Thus mostly organic shapes & organic topology flow.

  • @julianchica
    @julianchica 15 годин тому

    Great explanation, congrats!

  • @MaMastoast
    @MaMastoast Рік тому +16

    I''ll be honest I don't really see a clear divide between what you called "box modelling" and "polygon modelling". I've been doing cg for almost 10 years and honestly the two are just parts of one system in practice... I always start with a box, and as such I'd called it box modelling, but there is no ruleset I stick to.. I extude by edge where needed, work in vertex face and edge mode... there's no clear dividing line between the two concepts.

  • @fortytwo244
    @fortytwo244 Рік тому +2

    I haven't been around the block yet, but Im looking forward to it 😘

  • @NaderVaderYT
    @NaderVaderYT Рік тому +7

    Thanks! This makes it a little clearer though I am still a bot stuck. But that's ok I'll just keep learning

  • @wirrexx
    @wirrexx Рік тому +8

    I do box +Boolean + poly modelling! Best mix. Sculpt is done on the house if needed

  • @aunderiskerensky2304
    @aunderiskerensky2304 5 місяців тому

    I'm in college for my Bachelor's in Animation, just getting started and you have done so much to help kickstart me. Thank you so much, and Happy Holidays!

  • @youcandoit2626
    @youcandoit2626 Рік тому +8

    I was a bit confused by your explanation of box modelling vs poly modelling. They sounded the same to me. I searched online and I think the best explanation that I found was that box modelling is a top down approach where geometric detail is gradually added versus poly modeling is a bottom up approach where you add detail along the way.

    • @cryterion7770
      @cryterion7770 Рік тому

      So was I. The only thing I can think of is that poly modeling was working with individual faces/vertices/edges, while box modeling seemed to only be affecting the object itself as a whole.

    • @anumakhlaq841
      @anumakhlaq841 Рік тому +1

      @@cryterion7770 polygonal modeling is where you start from an edge and by extruding, transform it into a whole thing and Box modeling is where you start from a shape and then work on it and transform into a model

  • @abdoullahbarazee964
    @abdoullahbarazee964 Рік тому +1

    Amazing video thank you

  • @MadTwistCGStudio
    @MadTwistCGStudio Рік тому

    As always great video

  • @Kim-uf8bb
    @Kim-uf8bb Рік тому

    great and helpful video.

  • @jonathanmitchell1776
    @jonathanmitchell1776 Рік тому +2

    Gravity Sketch ✍️ is amazing

  • @adri.progression
    @adri.progression Рік тому

    Thank you!! 🤩

  • @mauricioperez712
    @mauricioperez712 Рік тому

    you are the best 3d youtuber

  • @user-se6et3jn2t
    @user-se6et3jn2t Рік тому

    thx that's a really good video

  • @arreng2364
    @arreng2364 Рік тому +76

    Who are Poly modelers here? ☺

  • @lucsteffens
    @lucsteffens Рік тому

    Nice, a bit quick but that fits the definition of overview

  • @husseinm.5660
    @husseinm.5660 Рік тому

    thank you sir

  • @bimanpatra3976
    @bimanpatra3976 Рік тому

    Hi you are very helpful man

  • @roadtolearn3599
    @roadtolearn3599 Рік тому

    Hi islem im tarek and lately i discovered this brightning channel ...so im big fan of you bro ..i missed you tho
    Great job ✌

  • @roadtolearn3599
    @roadtolearn3599 Рік тому

    Im not 3d artist but i enjoy watching this video

  • @mozhdehabasi6419
    @mozhdehabasi6419 Рік тому

    Thanks for best content. Can you make a video about modo vs 3ds max ?

  • @ROYSMoGraphDesign9900k
    @ROYSMoGraphDesign9900k Рік тому +1

    Maya & 3DSMX is complete package to make anything specially *Modeling & animation*..
    But if you look at today everything is Depend on *Plugins* Water, fire , Breakage , Side fx , magic etc..

  • @eyokfla
    @eyokfla Рік тому

    OMG Blender is very capable

  • @Tiniuc
    @Tiniuc Рік тому +14

    Sculptor here. Who else? I love me some carefully directed soft body deformation.

  • @ronthehybrid
    @ronthehybrid Рік тому +1

    Polygon, Boolean, and Sculpt Modeler here.

  • @soundhunter846
    @soundhunter846 Рік тому

    What about cloth Sim software like marvelous for modeling cloth?

  • @andrewsanders7636
    @andrewsanders7636 Рік тому +4

    you forgot solid modeling which uses breps and t splines for cad and design

  • @TorQueMoD
    @TorQueMoD Рік тому +1

    Box modeling is just a method of polygonal modeling. It's not its own category.

  • @VGInterviews
    @VGInterviews Рік тому

    Nurbs + Boolean all the way

  • @atomicshrimpFT
    @atomicshrimpFT 9 місяців тому

    Literally how do you keep good topo with boolean modelling? I cant get behind that idea

  • @mehcaqueen
    @mehcaqueen Рік тому

    Ngl the speed of these timelapses is disorienting

  • @nickiminaj8868
    @nickiminaj8868 8 місяців тому

    mr worldwide

  • @omidr.g7409
    @omidr.g7409 Рік тому

    What about voxels?

  • @WROB3L
    @WROB3L Рік тому

    Funny thing. I'm a self learner, and when i started modeling i somehow gravitated towards boolean way of doing it. Seems the most logical to me for some reason

    • @MaMastoast
      @MaMastoast Рік тому

      I'm a big believer in controlled modelling, meaning that ideally each single vertex should be in their position because you want them to be there.. I find that difficult to imagine being the case with boolean modelling? I've never really done it much.

  • @FMFvideos
    @FMFvideos Рік тому

    i like paint brush

  • @BlueBlankey
    @BlueBlankey Рік тому +1

    (cries in box modeler)

  • @mouadelayach8201
    @mouadelayach8201 Рік тому

    what is the software name at 5:45 ?, also amazing video

    • @sqpce
      @sqpce Рік тому +2

      lightwave 3D

  • @ArtemisiaAbsintum
    @ArtemisiaAbsintum Рік тому

    what add-on is used in 2:58?

    • @rayjynx
      @rayjynx Рік тому

      i know im late but it's most likely boxcutter

  • @TSG-td3jr
    @TSG-td3jr Рік тому

    what software is used at 5:43 ??

  • @husnainanwaar1992
    @husnainanwaar1992 Рік тому

    Blender is free free is good it is an equal opportunity for all

  • @adrianscarlett
    @adrianscarlett Рік тому

    I feel that parametric modelling wasn't really covered here. B-rep geometry kernels predate most of these methods by a long way.

  • @ThadMiller1
    @ThadMiller1 Рік тому

    There is one more. Modelling in VR. Give it a try.

  • @jacksonc2956
    @jacksonc2956 Рік тому +1

    no CAD modeling?

    • @UlfricStromcloak
      @UlfricStromcloak Рік тому +4

      Parametric Modeling & Nurbs/Curves modeling kind of falls under CAD modelling.
      There are three types of CAD modeling
      1. Wireframe ( converting 2D CAD sketch to 3D & something not much used)
      2. Surface Modeling ( that includes Curves & Nurbs modeling)
      3. Solid Modeling ( Parametric Modeling & Direct modeling are two of the techniques used in solid modeling).

  • @rossbarmache4252
    @rossbarmache4252 Рік тому +3

    It’s hard to understand what the names were can you list them

    • @InspirationTuts
      @InspirationTuts  Рік тому +2

      Now there are Timestamps in the timeline and a list in the description.

  • @retrodude9667
    @retrodude9667 Рік тому

    I need a piece of great tech for creating high 3d models or stay with low poly donout.

  • @delko000
    @delko000 Рік тому

    In a few years we might have ai assisted modelling. A lot of 3d jobs will be automated by ai.

  • @musashidanmcgrath
    @musashidanmcgrath Рік тому

    You missed out on voxel modeling. ;)

  • @manuelpeirofrias293
    @manuelpeirofrias293 Рік тому

    Solid modelling? Solidworks... And similar

  • @JKC40
    @JKC40 Рік тому

    you kinda skipped subdivision surface modeling...

  • @cristinocanga
    @cristinocanga Рік тому

    Você é brasileiro? : )

  • @FinalMiro
    @FinalMiro Рік тому

    hMmMmm..

  • @steverubio6072
    @steverubio6072 Рік тому

    Zbrush can do almost all the type of these modeling.

    • @habeebalrahman515
      @habeebalrahman515 Рік тому +1

      We shouldn't try to do it all in one software, use what is best for each method.

    • @delko000
      @delko000 Рік тому

      Good luck doing hard surface with zbrush.

  • @LukeSeed
    @LukeSeed Рік тому

    These are bad descriptions of the types of modeling described and don't help someone choose one over the other.

  • @mitri5389
    @mitri5389 Рік тому

    so called Boolean modelling is disgusting, sure its great for concept art and just making random schiet, but when you need to model something that is found in real life and make it look realistic its a hinderance and a bad habit that people learn. I honestly believe those who support hardops get commission for each sale.

    • @steverubio6072
      @steverubio6072 Рік тому

      It very effective for hard surface modeling, like robot, weapon, armor etc

    • @mitri5389
      @mitri5389 Рік тому

      @@steverubio6072 you get horrible artifacts while using it, so you waste all that time cleaning up the mesh to an ok state. and all result afterwards looks super sharp and unnatural.

    • @white_sky_11
      @white_sky_11 Рік тому +2

      @@mitri5389 Open your eye man not all the model will end up in game, thee are other purpose like concept art, design modeling for 3d print or manufacturing when you not have to care about polygon topology at all. so boolean modeling will always exist it is a good modeling method but might not be best to create model for game I agree with that.

    • @mitri5389
      @mitri5389 Рік тому

      @@white_sky_11 your not going to be doing any manufacturing inside of cgi software.

    • @white_sky_11
      @white_sky_11 Рік тому

      ​@@mitri5389 That's still not true take a look at "Maker Tales" chanel

  • @wonkaytry
    @wonkaytry Рік тому

    ???????????????????????????? LOL 🤣 poor kids that follow your advice...

  • @amigarulez
    @amigarulez Рік тому

    Great video, thumb down for promoting blender.