6 key principles for 3D modeling

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  • Опубліковано 30 кві 2024
  • ➤ Grab your FREE copy of Press Start | Your first Blender Project - b3d.cgcookie.com/6ps
    ====================================
    If you're getting started with modeling in Blender, these are the 6 key tips you have to know to get your skills to the next level.
    There is a lot of noise when it comes to 3D modeling in Blender, but it can all be simplified into a few basic rules that apply to any model you are creating.
    1. Form (0:28)
    The first thing that you want to think about when modeling in Blender is the overall shape of what it is that you want to create. This might seem obvious, but it’s the most important and often the most tricky part to get right.
    Any form in Blender can be made up of simple adjustments to cubes, spheres, and the other primitives. You don’t always have to block out your model first, but doing so may help you get unstuck. Even if the primitive blockout is unusable in final production, it will help you understand the underlying structure of what you’re making.
    2. Detail (3:06)
    So you’ve got the overall form down, and now you’re ready to really push your object to the next level. But when it comes to detail in 3D modeling, it’s important to know exactly how much and what kind to make. Whether you’re modeling for a mobile phone game, desktop game engine or for a short film that will take hours to render makes a huge difference in what you can model.
    Article by Neil Blevins: www.neilblevins.com/cg_educati...
    3. Scale (5:11)
    Try to model to real world scale whenever possible. The size of your model makes a lot of subtle differences, from how the lights in your scene behave to how simulations will interact. Most importantly though, it forces you to be consistent. Exporting to other programs, adding procedural textures, adding bevels, or appending objects from another project will all just work like you would expect.
    4. Adaptation (6:37)
    In short, your mesh needs to be easily adaptable to design changes and to however it will be animated.
    5. Reuse (7:56)
    I don’t think anyone enjoys doing work twice, so we’re definitely not going to like doing it 300 times. To save time, reuse as much of your mesh as you can. This can mean using a mirror or array modifier, using Alt+D instead of Shift+D to make an instance instead of a duplicate, or duplicating and altering an existing object instead of starting from scratch.
    6. Surface Quality (9:25)
    This is how your object looks when rendered. Because of how rendering works, how you model your object has a big impact on how light interacts with its surface. Be on the lookout for bumps, pinches, and warped areas. These are signs that your topology isn’t supporting the form of your object.
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КОМЕНТАРІ • 631

  • @cg_cookie
    @cg_cookie  4 роки тому +112

    🍪 Hungry for more Blender tutorials? Start your FREE 7-day trial of CG Cookie 👉 bit.ly/2SH3wAf (100s of Blender tips and tutorials)

    • @rade0flier
      @rade0flier 3 роки тому

      @Mathew Phillips I've worked in Maya, 3DS Max, Autocad, etc - principles are your best friend. If you start with any of the apps (Blender is free + CG Cookie is great) and model a few things you'll have a better sense of what you eventually want to use or purchase regarding software. CG Cookie is great because they're always reminding you of industry standard modeling and art principles so you can take the knowledge beyond the app. I spent too much $$$ on a degree from a major art university and am still constantly going back to CG Cookie to refresh principles that I learned at school from industry professionals. Blender Guru and the broader blender community are great (great forum responsiveness), but CG Cookie is a great value if you have a few bucks to spend. Good luck and happy modeling!!!

    • @sorrowinchrist3387
      @sorrowinchrist3387 3 роки тому

      Cookie if i become a member can i ask for help from you?

    • @TheZiiFamily
      @TheZiiFamily 2 роки тому

      Wait this is blender?

  • @3DPDK
    @3DPDK 4 роки тому +2343

    20 years ago ... well ... 16 years ago (I shouldn't age myself more than necessary) when I first started working in 3D, I had an accomplished modeler (guaranteed 85% of you have seen his work) gave me the most valuable piece of advice that has saved my sanity in the years since. - " *Your model details need only fit the use of the model. If a deck of cards will only sit on the table in a stack, why model all 52 cards* ?" Sometimes we get caught up in the challenge of modeling highly detailed models. If you model strictly for the challenge then by all means model every single card in the deck. But if your model has a purpose, such as an animation prop, a game content prop, or detail for a "still" then consider how much detail is actually necessary for that model to fulfill it's purpose. If a car rumbles past in the background, you don't need to model the interior. You probably don't need to detail a lot of the trim of the car and let the applied texture do most of the work. Maybe you will know the car doesn't actually have chrome trim around the windows included in the mesh, but no one else will know that.

    • @Powermeta11
      @Powermeta11 4 роки тому +28

      Lol, production schedule will teach that lesson too. If you’re modelling out things all day that wont be rendered then your production coordinator will show you out the door pretty quick.

    • @3DPDK
      @3DPDK 4 роки тому +2

      @@Powermeta11 {D

    • @bobrew461
      @bobrew461 4 роки тому +27

      Those principals have been applied to movies for many years; If it ain't on camera, don't build it! Some of the spaceships in Star Wars / A New Hope / Whatever, were only painted on one side. The one facing the camera.

    • @yrussq
      @yrussq 4 роки тому +14

      This is also called "Keep it fast and dirty" :)

    • @gimbily3823
      @gimbily3823 4 роки тому +1

      Oui

  • @arson_carson
    @arson_carson 4 роки тому +1746

    Finally!
    A tutorial with no obnoxious intro, no "WhAtS uP guYs ItS yA bOy hERe TodAY wE arE LeaRninG X"
    And no screaming into the mic.
    Just a chill, straightforward tutorial.
    Thank you!

    • @the_average_turtle
      @the_average_turtle 4 роки тому +34

      Benny Gurov who starts their tutorial with “... its ya boy...”?!

    • @gabosome3195
      @gabosome3195 4 роки тому +17

      @@the_average_turtle r/woooosh

    • @mahmoud-quran
      @mahmoud-quran 4 роки тому +58

      Dude which blender youtubers do you watch

    • @byoungpk
      @byoungpk 4 роки тому +56

      I think you might be watching Xbox hacking tutorials instead of Blender tutorials

    • @JBGameplay
      @JBGameplay 4 роки тому +18

      i dont know were you find those tutorials but in kinda 8 years years ive never found something like that beside gaming channels lol

  • @davidroddick91
    @davidroddick91 4 роки тому +40

    Reuse is an excellent tip. I finally got sick of creating a mesh with proper face topology and a rig (I prefer to use my own) every time I create a new character. So I made a blender file with a topologized face mesh that I can shrink wrap to a sculpt. It also has a basic body mesh which I can modify as needed, and a full rig with IK and bone shapes. There are two different styles of teeth -- cartoony and more realistic. I combine everything together and apply the rig, getting rid of anything I'm not using. Now I can make a new character, fully rigged, in about half the time it used to take, because I've eliminated all the repetitive tasks.

  • @saikopiratos
    @saikopiratos 4 роки тому +571

    "DO YOU WANNA LEARN HOW TO DRAW AND BLOW PEOPLES MIND?"

    • @imdone8243
      @imdone8243 4 роки тому +51

      Get a pencil. Push it to the paper. Done

    • @GaryMcKinnonUFO
      @GaryMcKinnonUFO 4 роки тому +13

      Install adblock plus for no ads.

    • @ethicalrevolution3294
      @ethicalrevolution3294 4 роки тому +9

      No I want to make a baby chicken in Blender. I got the hair part done pretty good on a sphere. Next part is challenging. Then I am going to make an animation where the baby chick gets ground up in a blender. Do you think that's weird. Well it's a true story. In the egg industry baby male chicks are ground up alive, because male chickens don't lay eggs. The same thing happens to baby male calves in the dairy industry. They are killed at a few days old.

    • @animatrix1490
      @animatrix1490 4 роки тому +14

      DO YOU WANT TO MAKE AMAZING OHRT!?

    • @idiocracy10
      @idiocracy10 4 роки тому +8

      @@ethicalrevolution3294 so? you are really gonna crap your pants when you hear what happens to unwanted human babies!!!

  • @kovra1305
    @kovra1305 4 роки тому +96

    Well said, I am a begginer to 3d and it can get way to complicated very fast. Keep it simple and don't give up. Thank you.

    • @ChristopherHemsworthCreative
      @ChristopherHemsworthCreative 4 роки тому +12

      Well said on YOUR part as well. I'm in the same boat and I totally agree.

    • @616Metalhead616
      @616Metalhead616 4 роки тому +2

      Haha, yeah me too, after 8 years of learning.😂
      Perfectionism can be a pain sometime! 😅

  • @liambuffat3731
    @liambuffat3731 4 роки тому +143

    Always helpful. I'm just a hobbyist but remain addicted to Blender. Your tutorials are always the best.
    Thanks

    • @Roadman3D
      @Roadman3D 2 роки тому +2

      Thats the best addiction ive ever seen

  • @jordz4281
    @jordz4281 4 роки тому +9

    Thanks for putting all the extra info in the description and breaking down each part of the video into chapters

  • @ckat609
    @ckat609 4 роки тому +261

    Ha! Loved the rendering transition!

  • @KAP01able
    @KAP01able 2 роки тому +8

    Many years ago, I was an instructor in 3D.
    The reason I state this is because, I taught 3D back in the early/mid 2000s.
    What I LOVE about this video is that nothing has changed. I taught these same concepts 'back in my day'.
    I spent my first week of 'Into to 3D modeling' teaching these SAME concepts.
    Great job! A solid foundation is the BEST starting point. These concepts don't change much.
    So, I feel bad for my past students, the first week of my course cost them a pretty penny. Now, you can get this vital info for free.
    Pay attention and enjoy some good data that you would have had to pay for when I was a 'pro'.

  • @nottinghasm
    @nottinghasm 4 роки тому +55

    Brilliantly straightforward tut with really valuable information.

  • @hyperian_one
    @hyperian_one 3 роки тому +8

    Been involved in this for 25 years now, and just wanted to say your video tutorials are extremely well done.

    • @ayo4773
      @ayo4773 Рік тому +1

      Bros been doing 3d modeling before blender existed 💀💀💀

  • @MrMcJazzhands
    @MrMcJazzhands 4 роки тому +14

    I'm actually working on learning 3d modeling with the hopes of getting a degree in character modeling, so these points are really helpful! I'm relatively familiar with them already thanks to the course work I've done, but seeing them in action in a condensed video really helps drive it home. So thanks for that! I'll have to look into the mesh modeling bootcamp after I get home from work.

  • @Nerdfightarial
    @Nerdfightarial 4 роки тому +673

    Crazy how Justin Timberlake got into 3D modeling

    • @quattrocity9620
      @quattrocity9620 3 роки тому +19

      I was looking to see if anyone else thought that...

    • @sid98geek
      @sid98geek 3 роки тому +3

      Hahahaha OMG!

    • @kaikim8341
      @kaikim8341 3 роки тому +3

      He got time but he don't mind 🌐✨

    • @Capris4EveR
      @Capris4EveR 3 роки тому +9

      Music industry is not worth anymore 🤣🤣

    • @arealious25
      @arealious25 3 роки тому +1

      Lol

  • @raytry69
    @raytry69 4 роки тому +1

    Your intro anim is so professional! Simple. Short. No annoying long music. Half of the youtuberts could learn such simple basic things from you.
    Your contents also one of the bests.

  • @Fxnarji
    @Fxnarji 4 роки тому +227

    Can we all just take a minute to admire the detail in 8:28?

    • @Anvarynn
      @Anvarynn 4 роки тому +23

      Both it, and the wall from 4:26 to 5:02 had me HURT

    • @udbhavshrivastava
      @udbhavshrivastava 4 роки тому +1

      I would sooo love a tutorial for that

    • @denno445
      @denno445 4 роки тому +5

      3 million faces. Woah.

    • @Fxnarji
      @Fxnarji 3 роки тому +2

      honestly, its actually not THAT hard its just a lot of work. I found for me that seeing every part of a model as an individual asset helps a lot. For example when making a bike, (after you do the Block out) you dont do a bike, you do a pedal, then you do the chain and later you merge them all together into a bike. Also imagening it being SUPER large, like if you make a gun try and see it from the perspective of an ant.

  • @lonecolamarine
    @lonecolamarine 3 роки тому +41

    I've gotten so used to Blender's new UI that the old 2.79 one made me jump

    • @dogol284
      @dogol284 3 роки тому +2

      I got so used to blender 2.91... imagine my horror when I saw that blender 2.92 came out...
      I have to install... a whole new version??!!? Absolutely unacceptable.

    • @Aaron-xr7oc
      @Aaron-xr7oc 2 роки тому

      @@dogol284 just wait until 3.0 comes out

  • @darrennew8211
    @darrennew8211 4 роки тому

    I must say that every time you have the blender-render scene transition, it cracks me up.

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 4 роки тому +7

    I really appreciate this video, thanks for putting it together!

  • @deepatterson1894
    @deepatterson1894 4 роки тому +1

    Thank you for the advice, going to apply these principles in my future modeling!

  • @WildAnimalChannel
    @WildAnimalChannel 4 роки тому +37

    1.Form 2. Detail 3.Scale 4. Adaptation 5. Reuse 6. Surface Quality

  • @katamas832
    @katamas832 4 роки тому +1

    I tried the tip of first making a rougher draft and then going into the details and made my previous horrible attempt into a pretty good looking one, this video is really helpful, thanks ^^

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 роки тому +10

    6:53 Design for adaptation can apply to materials, too. For example, using shared node groups for related materials. So for example if you want to change the shininess for all those materials, you can do it just once in the node group and have it immediately take effect everywhere that node group is instanced.
    So the next time you select a whole bunch of nodes and go shift-D, consider turning it into a node group instead.

  • @ernestj8000
    @ernestj8000 4 роки тому +11

    Excellent lesson and great pacing. I've followed your tutorials since the early 2000s through your Digital Tutors era and this best practice video is amongst the best.

    • @cg_cookie
      @cg_cookie  4 роки тому +1

      Wow, thanks so much Ernest!

  • @constantinosschinas4503
    @constantinosschinas4503 4 роки тому

    more like universal creativity/problem solving principles. very well done. thanks for sharing.

  • @BingBangPoe
    @BingBangPoe 4 роки тому

    I think reuse is one of the most valuable lessons here.

  • @BenLe42
    @BenLe42 4 роки тому +1

    Thanks, this was great overview, with I'd watched this years ago!

  • @WinterElectro
    @WinterElectro 4 роки тому +2

    Brief and to the point, good stuff.

  • @VeryTori
    @VeryTori Рік тому +3

    I just started learning 3d modeling yesterday. I tried learning it once but got overwhelmed. There’s an open world game jam I found on the internet that I’m using as a way to learn the basics to unity and blender and to make my first 3D game, even if all I can do is walk in it. So far I have followed a tutorial for a basic road, and I made the basic structure of a simple house by myself last night. I still have so much to learn, but as a gamer, I’m excited to be able to make my own worlds and stuff

  • @3dcadtutorials610
    @3dcadtutorials610 4 роки тому

    One of the best videos for newbies! No one explained to me exactly just how much detail is too much and I encountered queite a few problems because of that ^^

  • @sumerjacob850
    @sumerjacob850 4 роки тому +4

    Thank you so much I'm consistently making all these mistakes you mentioned

  • @davidfarley7235
    @davidfarley7235 4 роки тому +2

    incredible dude, thank you so much!

  • @georgebrowne6846
    @georgebrowne6846 4 роки тому

    Great quality video. The information provided and how its communicated is perfect. Thanks bro

  • @gordrik1591
    @gordrik1591 4 роки тому +4

    Cool tips, thanks i knew about most of them, but still learned very important things ;)

  • @Gatz3D
    @Gatz3D 4 роки тому +1

    Excellent video!! It’s aways great to see videos like this. Its so important to have a base-line for fundamentals and practices. Especially if you’re new to 3D. Thanks for the great advice! 👍

  • @CIorox_BIeach
    @CIorox_BIeach 4 роки тому +9

    I work out a series of simple, quick technical drawings before modeling.

  • @BillZebubproductions
    @BillZebubproductions 4 роки тому +1

    I just subscribed. My path has just started. Years ago I learned Poser and Bryce and was going to graduate to Maya and Lightwave but I had to choose other areas of learning. I recently learned about Blender and I finally have time to learn it. Your teaching style is perfect. Thanks for making it free.

  • @tiagon697
    @tiagon697 2 роки тому +1

    Even though I don't do 3d modeling, this video still helps a lot with traditional art, hell maybe I'll try learning it

  • @knight_link7082
    @knight_link7082 4 роки тому +2

    thanks for the modeling advice, it really helped me identify a few steps i was missing

    • @jonlampel
      @jonlampel 4 роки тому

      I'm so glad it helped!

  • @motionbug7059
    @motionbug7059 4 роки тому +3

    Thank you so much very helpful

  • @RomboutVersluijs
    @RomboutVersluijs 4 роки тому +137

    Blender should bring back randomize in the array modifier. I remember some build couple years back and it was way easier to make a tile floor have a big of randomization :)

    • @rich1051414
      @rich1051414 4 роки тому +14

      I wrote a java program YEARS ago that randomly offet the vertexes of a model by a set amount, as I needed it to generate rocks. I have no idea where it is but it was quite a simple program, as long as you use a simple model format. Surely someone has written a python script for that in blender.

    • @RomboutVersluijs
      @RomboutVersluijs 4 роки тому +8

      @@rich1051414 Yep thats is true and BLender already has Randomize in its menu's. But this was in the modifier, which was super handy

    • @Mr.Sozzled
      @Mr.Sozzled 2 роки тому +4

      you can basically do anything like that and more with geometry nodes, ive been trying to learn it (although slowly as im very busy) because it is a very powerful tool that ik will be very useful once i get it down more (its already been very useful with creating environmental details that need randomization like grass, rocks, trees, etc). And geometry nodes is modifier based so you can play around with your details later down the line!

  • @dutchdykefinger
    @dutchdykefinger 4 роки тому

    i've become really fond of the old subsurf+extruding & creasing method lately, rolling with 8 segment circles because you're smoothing them out later anyway is quite lovely, it usually cuts the UV maps of the original primitives right for you too
    besides, extruding then punching in the numbers is a good way to get exact measures in blender,
    then you just select P separate to make parts a new model as you go along.
    if only solidify worked on things without faces... skin does work on edges, but the corners don't quite look right
    so i usually just extrude a skinny plane around, and bridge some loops if i care enough
    but i usually just overlap them, and abuse merge by distance / remove doubles to stitch things together lol

  • @XanderZ0ne
    @XanderZ0ne 4 роки тому +34

    Been doing this for 4 years but this is still helpful thanks lol!

    • @f.d.6667
      @f.d.6667 4 роки тому +3

      3D modeling for 24 years but watched (almost) the whole vid. It never hurts to listen when pros are sharing their insights.

  • @jweinrub
    @jweinrub 4 роки тому +5

    Great video. That really helps. Keep up the good work.

  • @ILove3d
    @ILove3d 4 роки тому

    Thanks,
    A big help for me and to others also.

  • @coolcatgamestudio
    @coolcatgamestudio 4 роки тому +2

    Thanks for all the good tips!

  • @micah2936
    @micah2936 2 роки тому +1

    5 years of being a construction engineer has prepared me for this 3D art and using it for game development
    I started off with blender as a beginner but had to watch intermediate level tutorials because I was at an awkward stage where I have experience in CAD in other softwares for other purposes

  • @visualmon3000
    @visualmon3000 4 роки тому +10

    Yes, I need to improve my modeling skills before moving to pbr shading.

  • @OfficialVeteranMusic
    @OfficialVeteranMusic 4 роки тому +1

    what a GREAT video. thank you.

  • @evolionbot
    @evolionbot 4 роки тому +11

    oh my god that Neil Blevins link. Perfect exactly what I wanted super helpful Thank you

  • @CommissarChaotic
    @CommissarChaotic 2 роки тому

    Thank you Steve

  • @paulomoreira5268
    @paulomoreira5268 4 роки тому

    Thank you for the tips.

  • @jenniethrockmorton5660
    @jenniethrockmorton5660 4 роки тому

    After many years of illustration and a very short time in 3D modeling I agree with everything you said. I have not been using sculpt because I like to block out the model with cubes, using subdivision to work in detail. This is working for me except when I need a round shape combined with a flat one. At this point I am duplicating the file and then appending the needed part into the master file. That seems to work but maybe there is a better way?
    minor point, paint the wall under your background under the black and red square black, that will keep the white areas from showing.

  • @ivantodorov
    @ivantodorov 2 роки тому

    Great job and content. Thanks for sharing.

  • @ricardobonilla7529
    @ricardobonilla7529 4 роки тому +1

    Thank you!

  • @rgergazas
    @rgergazas 4 роки тому +9

    Very informative and well presented, thank you! Extra kudos for the transition:-)

    • @jonlampel
      @jonlampel 4 роки тому +1

      Thanks Gergely! 😊

  • @timijandrpicminatti7506
    @timijandrpicminatti7506 4 роки тому

    Thank you, that's really good value 👍

  • @paulmutter8301
    @paulmutter8301 4 роки тому

    Great advice, many thanks

  • @vive335
    @vive335 2 роки тому

    Thank you! This helped massively :)

  • @lucascsg9401
    @lucascsg9401 2 роки тому +3

    Starting 3D modeling for 2 weeks now and just discovered this video, I did everything wrong 😂 Thanks for the wise advices!

  • @user-wr2uy9pj4m
    @user-wr2uy9pj4m 4 роки тому +2

    thank you thank you thank you!

  • @Warbandit100
    @Warbandit100 4 роки тому +1

    Well, I never heard about all of this, but feel quite shocked to see that I already do all of them instinctively. Thanks, didn't help with my modeling but at least it boosted my morale XD

  • @5Gazto
    @5Gazto 4 роки тому +1

    Excellent tips

  • @wojt3d415
    @wojt3d415 3 роки тому

    GOOD VIDEO, and it's good there are informations in description, so it's easy to remind!

  • @tdrawsa
    @tdrawsa 4 роки тому +1

    Excellent tutorial. Tx.

  • @alexdib3915
    @alexdib3915 3 роки тому

    thank you!

  • @sagarmore4968
    @sagarmore4968 11 місяців тому

    Thank you 😊😊

  • @ramise5932
    @ramise5932 2 роки тому

    Thanks very helpful.

  • @kraftdinna5650
    @kraftdinna5650 3 роки тому

    this was tight. Thanks

  • @NikkaTiel
    @NikkaTiel Рік тому

    This is exactly what I was looking for

  • @JordanSeymour
    @JordanSeymour Рік тому

    Can we appreciate how good this man sounds on a SNOWBALL???

  • @johnnywhite1681
    @johnnywhite1681 4 роки тому

    Thank you.

  • @e11world
    @e11world 4 роки тому +1

    Great video. Thank you!

  • @brandoncyoung
    @brandoncyoung 4 роки тому

    That transition is great

  • @MouthyKnight
    @MouthyKnight 3 роки тому

    Gonna have to bookmark this lol great tips my man

  • @MINISWISS1
    @MINISWISS1 4 роки тому

    Thank you!!

  • @venom1061
    @venom1061 2 роки тому

    Pretty useful, thanks a lot)

  • @janein6491
    @janein6491 4 роки тому

    Excellent video.

  • @Tbrekke
    @Tbrekke 4 роки тому +4

    Neat, this is inspiring me to try getting into blender again.

    • @chiefcaptn1922
      @chiefcaptn1922 4 роки тому

      2.8 is awesome! Very tablet friendly, please do!

  • @blasterxt9
    @blasterxt9 2 роки тому

    Thanks buddy 🙏

  • @Daggyistisch
    @Daggyistisch 4 роки тому

    THanks for this! Very good and clean video! Will watch more of you °u°

  • @Cali_jpeg
    @Cali_jpeg 3 роки тому

    This transision its so much awesome! 1:00

  • @davep7176
    @davep7176 2 роки тому

    I find your videos the best to learn from. A long time ago I did your Blender cookie tutorial and it taught me a lot. Just wondering if you ever make any videos about Maya, and other tools such as Material Designer, Substance, ZBrush, etc?

  • @reinantewhisper9333
    @reinantewhisper9333 3 роки тому +1

    Thanks Justin T!!!!

  • @3d.artsoul
    @3d.artsoul Рік тому

    Great video. Thanks.

  • @kloakovalimonada
    @kloakovalimonada 3 роки тому

    Superb video, very concrete tips

  • @Thefuryspeed100
    @Thefuryspeed100 4 роки тому +1

    very informative, thank you!

    • @cg_cookie
      @cg_cookie  4 роки тому

      Yay, I'm glad it was useful!

  • @Alzexza
    @Alzexza 2 роки тому

    Excellent video.. !!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @matorchiana
    @matorchiana 4 роки тому

    Thank you

  • @Aethelvlad
    @Aethelvlad 2 роки тому

    I love the aesthetic of blenders random color visualizer

  • @tcheadriano
    @tcheadriano 4 роки тому +1

    Nice tips! Thanks!

  • @ronthehybrid
    @ronthehybrid 4 роки тому +2

    very helpful!!

  • @TheStormWorm
    @TheStormWorm 4 роки тому

    Thanks!

  • @oCATo
    @oCATo 4 роки тому

    Thankyu 😄

  • @olyna
    @olyna 2 роки тому

    Clear presentation style, I know it's only five things to keep in mind but is there's only one thing just one to keep in mind what would it be for you?
    Once again your presentation style and knowledge are impressive.

  • @lucyynwang
    @lucyynwang 9 місяців тому

    very cool. Any architects or interior designers watching this and feel like these rules just naturally came to us and we don't even need to think about them?

  • @vazak11
    @vazak11 4 роки тому

    Very handing, thanks!

  • @rolikaseventysix
    @rolikaseventysix 3 роки тому

    I like this dude!

  • @3DPDK
    @3DPDK 4 роки тому +1

    20 years ago ... well ... 16 years ago (I shouldn't age myself more than necessary) when I first started working in 3D, I had an accomplished modeler (guaranteed 89% of you have seen his work) give me the most valuable piece of advice that has saved my sanity in the years since. - " *Your model details need only fit the use of the model. If a deck of cards will only sit on the table in a stack, why model all 52 cards? * " Sometimes we get caught up in the challenge of modeling highly detailed models, and if you model strictly for the challenge then by all means model every single card in the deck. But if your model has a purpose, such as an animation prop, a game content prop, or detail for a "still" then consider how much detail is actually necessary for that model to fulfill it's purpose. If a car rumbles past in the background, you don't need to model the interior. You probably don't need to detail a lot of the trim of the car and let the applied texture do most of the work. Maybe you will know the car doesn't actually have chrome trim around the windows included in the mesh, but no one else will know that.

  • @ShelfWarmer
    @ShelfWarmer 4 роки тому +3

    awesome