The Most IMPORTANT Rule in 3D & Visual Design

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  • Опубліковано 18 чер 2022
  • In this video, I'd like to discuss why 70/30 is so important, and why we should avoid keeping our designs so even and monotone in Blender.
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КОМЕНТАРІ • 77

  • @fullpreteristnow
    @fullpreteristnow Рік тому +52

    As a painter and graphic designer (and one who graduated with a degree in art), every painting needs a focal point and the best place to put one is in the two thirds area. Divide up a painting into thirds both vertically and horizontally and then place the area of interest in one of those places where the lines cross. If you have a long cylinder, then place the focal point at the two-thirds area. Not near the two ends. Or look at the dead center and then move center of interest ether way a bit. The closer you get to the center or ends, the more tension you get. The two-thirds rule is also photography 101. Everything else should have a supporting role. The key to the center of interest is more detail, stronger contrast, stronger hues, etc. Don't put all your details toward the end something or near the edges (like an image). That is not balanced. Steelyard compositions work great (look it up). Don't shove something smack in the middle or near the ends or edges (of a drawing or painting). Lines (or objects in an array acting as a line), can lead the eye to the center of interest. In Abstract Expressionism, you have slow and fast areas. Slow ares are where the eyes slow down, looking at more detail, and fast areas are the opposite. You need both for contrast and they must not be balanced or demand the same attention. An empty sky in a landscape can be a fast area, but it is also an area where the eye seeks rest from the busy areas. Everything in design is about contrast. If everything shouts, nothing is heard. You can view this as quiet and noisy. Busy and not busy. Detail and less detail. And lead the eye.

    • @GAMERRAZUMNO
      @GAMERRAZUMNO Рік тому +2

      "If everything shouts, nothing is heard."
      If everything is detailed - nothing is detailed :D

    • @anzaklaynimation
      @anzaklaynimation 7 місяців тому

      ​@@GAMERRAZUMNOexactly

  • @electronicinfection
    @electronicinfection Рік тому +52

    Big, medium, small is another important design principle.

  • @jeromesunio2769
    @jeromesunio2769 Рік тому +8

    very helpful. seems to have the same idea of the 60/30/10 color rule in scenes.

    • @ytskt
      @ytskt Рік тому

      Could you pls elaborate a bit more on it?

  • @jokybones
    @jokybones Рік тому +2

    Negative Space is crazy underated... and i shows if your a pro or a beginner. Same with Graphics Design work

  • @pietrofornasari3642
    @pietrofornasari3642 Рік тому +4

    This is such a good advice, thank you very much

  • @EPmessi9800
    @EPmessi9800 Рік тому +3

    This is one of the rules I use when modeling, really does make a difference

  • @3.S
    @3.S Рік тому +1

    Very interesting Tutorial! always a pleasure to watch how you explain whole process of modelling , waiting for more!

  • @hut6815
    @hut6815 Рік тому

    This is very enlightening! Thanks

  • @harshitjain9878
    @harshitjain9878 Рік тому

    thank you for our guidance it will help me a lot.

  • @aldusric
    @aldusric Рік тому

    Really cool. Thank you

  • @edmltw
    @edmltw Рік тому

    Thanks for sharing 👍

  • @adibahmed10
    @adibahmed10 Рік тому +7

    What you say makes sense. But I gotta say, I don't really feel it in that 70/30 model. Obviously it's a very simple model but still, it's a model nonetheless.
    And there is a case to be made for 50/50 because, essentially, it's symmetry. And symmetry is very attractive to human beings.

    • @TheBlackGamerPT
      @TheBlackGamerPT Рік тому +2

      And I just wanna add that symmetry is also present in most stuff that we buy or see, like as an example, ourselves, we are mostly symmetric, buildings are mostly symmetric when seen from outside, products we buy are also symmetric. Its something almost intuitive for u. But I can easily see this tecnique making a good impact on hard surface models for sure. That spaceship was clean af!

    • @harrysanders818
      @harrysanders818 Рік тому

      No human being is truly symmetrical, ever...thats uncanny territory

    • @adibahmed10
      @adibahmed10 Рік тому

      @@harrysanders818 That's pretty obvious, otherwise we would be robots. But I'm talking about symmetrical objects.

    • @TheBlackGamerPT
      @TheBlackGamerPT Рік тому

      @@harrysanders818 As I said we are, keyword "MOSTLY" Symmetrical.

    • @okie1630
      @okie1630 Рік тому +1

      @@harrysanders818 there are no "true" edges too. so what, let's not make any edges?

  • @dougieladd
    @dougieladd Рік тому +4

    Use the "CRAP rule" too - Contrast Repetition Alignment and Proximity. In this example proximity and asymmetry is highlighted... depending on the intention of the thing you're modelling... the function you might say.... then you would have shapes concentrated in that area that "belong" to its function.

  • @davidbell6101
    @davidbell6101 Рік тому

    very useful, thank you

  • @project-mk-ultra
    @project-mk-ultra Рік тому

    good stuff, thanks a lot !

  • @anonymouxx9261
    @anonymouxx9261 Рік тому

    Hi Josh, i am ur new subscriber :D Nice to meet u
    i've never heard of the 70 - 30 rule before i only heard in art and photography of having attention grabbers .. pulling the eyes of the view to there
    and omg ur modelling skills are so cool :o i need more of this inspiration tysm!

  • @doctorkj5640
    @doctorkj5640 Рік тому +5

    Product design depends on the future use of the product (or intended usage) not percentages. There’s a lot more to it than just detailing…. shape, form, anatomy, general proportions, etc… all define the end product. Sometimes it may fall into that range, sometimes it may not. The only rule you have to follow is that form follows function as stated by architect Louis H. Sullivan in 1896.
    Say you are commissioned to design a minimalist modern cutlery…. what would you do? 😜😜😜

    • @anexception1350
      @anexception1350 Рік тому

      You are absolutely right bro. But there are 2 different approaches, when the function determines the form, and when it is vice versa. Ideally, function and form should be in balance. But, if we are talking just about design, then it seems to me that in this area, first of all, the appearance plays, rather than the functionality. Because not always a functional item can be interesting in terms of design. Function and form are completely different things, it cannot even be compared.

  • @kevinm3751
    @kevinm3751 Рік тому +5

    Josh, what percentages and or rules along with this do you use when applying primary, secondary and tertiary shapes? Do you tend to carry the same 70/30 rule into the application of say secondary shapes on top of primary and likewise tertiary shapes when applied to either of these?

  • @Ayogenius67
    @Ayogenius67 Рік тому +1

    Ur layout looks cool

  • @okie1630
    @okie1630 Рік тому

    Thanks!

  • @hippoatwork7261
    @hippoatwork7261 Рік тому

    great guide

  • @maris2353
    @maris2353 Рік тому

    thanks I think I already have this somewhat naturally!

  • @allcaps3584
    @allcaps3584 Рік тому +3

    Goldmine of information this channel is. Thanks. The information presented here is not available anywhere.
    Just a small suggestion - your face is blocking the screen. Either have your face in the beginning and in the end of the video (while giving Intro and Outro) or keep moving it over the screen where it is not blocking information on 3D viewport.

  • @trainindia9699
    @trainindia9699 Рік тому

    Thanks

  • @juanseverino5651
    @juanseverino5651 Рік тому +1

    I just wounder how did you get your pointer to look like an arrow instead of a Cross?

  • @anonymouxx9261
    @anonymouxx9261 Рік тому +1

    how did u do the scaling cut thingy on the cylinders tho :o

  • @jonasateo
    @jonasateo Рік тому +3

    Could you maybe enable the blender Screencast keys thingy that shows what shortcuts you are using? 🤔

    • @kevinpage
      @kevinpage Рік тому

      he didn't do anything too fancy...Ctrl-R: add loops; Ctrl-B: bevel; Q (HardOps): Sharpen

  • @Korzhoff1
    @Korzhoff1 Рік тому

    Hi all! What a plugin for selecting vertices, edges and faces. Tell me please?

  • @BurakHerdem
    @BurakHerdem Рік тому

    this vid was very helpful thx for making it 😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁😁

  • @LollipopUnicorny
    @LollipopUnicorny Рік тому +4

    Do you mean Golden Ratio? It's 1.618 or about 62/38

    • @GrimK77
      @GrimK77 Рік тому

      Yea... guy thinks he invented golden ratio :)

  • @moodl3d856
    @moodl3d856 Рік тому +2

    is there a free version of hardops or boxcutter I can get?

    • @off5125
      @off5125 Рік тому +1

      You can find both, I definitely saw a post on reddit on this topic.

  • @mylatestart_478
    @mylatestart_478 Рік тому +1

    Just saw your channel from a friend

  • @ihzanursyahbana7773
    @ihzanursyahbana7773 Рік тому

    Hello Josh, does Hard ops and box cutter add-on not need renewal payments?

    • @jonasateo
      @jonasateo Рік тому +1

      It doesn't.

    • @ihzanursyahbana7773
      @ihzanursyahbana7773 Рік тому +1

      @@jonasateo glad than, since i was plan to use it. but if it need to renewal every month, i though i should back to use manual boolean and carve

  • @Korzh-nh6gu
    @Korzh-nh6gu Рік тому

    Can you please tell me what is the plugin or setting for 3:41 ?

    • @delikanlikarga160
      @delikanlikarga160 Рік тому

      hardops addon

    • @Korzh-nh6gu
      @Korzh-nh6gu Рік тому

      @@delikanlikarga160 No, before hardops) When you press TAB, it opens like in maya) At 4:39 - 4:40 very quickly)

  • @cashtonbriggs2135
    @cashtonbriggs2135 Рік тому +4

    Well, that was enlightening. I'm a little OCD (my wife says "a lot" :)), so for me, mirror and symmetrize are my go-to moves for almost everything. I look at empty space and feel like I'm missing something. Apparently not, within reason. Thanks Josh. Great post.👌

    • @nerored6235
      @nerored6235 Рік тому +1

      The trick isn't to think of it as something is "missing" but to view it as point and counterpoint. You're weighting that empty space against all that filled space. You're creating the mirror and symmetry, through that weighted counterpoint. That's why you use the larger portion for minimalism and the smaller portion for intensity. And the larger portion doesn't have to be completely bare. Simple, subtle patterns and textures can be used for effect against complexity of shape to give that "plain" portion it's own punch while still keeping the whole interesting. Take a fixed blade knife for instance, generally, 1/3 to 1/4 is typically the handle. A nicely shaped and textured handle will greatly compliment a nicely polished but plain blade far better than a highly stylized blade. All of the excess design just makes it look too "busy". It just looks over-worked. You can make a highly stylized blade but keep the handle plain, and it's the same thing. You have a counterpoint against all of the activity going on in the design elements. But his percentages aren't fixed numbers either. Depending on what it is you're designing, it could be 60/40 or 80/20. Your symmetry is in where to find the balance point for that point and counterpoint.

    • @cashtonbriggs2135
      @cashtonbriggs2135 Рік тому

      @@nerored6235 The knife was a great comparison. Thank you.👍

  • @Kreuzrippengewoelbe
    @Kreuzrippengewoelbe Рік тому

    Ah yes, the good old railroad artist track. Works.

  • @Mrkajetan2012
    @Mrkajetan2012 Рік тому +1

    Tutorial on "How to model interesting looking lightsaber" 😂

  • @eadecoux
    @eadecoux Рік тому +7

    Real pros use 69 31

  • @Jakeurb8ty82
    @Jakeurb8ty82 Рік тому

    Negative space or figure ground all are aspects to designs number 1 rule - contrast.

  • @anima94
    @anima94 Рік тому

    One of the rare times where a clickbait title seems to actually be real.

  • @antonpershin998
    @antonpershin998 Рік тому

    It's like Kolmogorov complexity

  • @jeffreyspinner9213
    @jeffreyspinner9213 Рік тому +2

    ...and I thought it was: don't work for Disney.

  • @tomtomasz9798
    @tomtomasz9798 Рік тому

    yep its one of the most important one.

  • @NickEnchev
    @NickEnchev Рік тому

    Nice shakeweight brah

  • @iiandreio4228
    @iiandreio4228 Рік тому

    Finally getting to see your beautiful face again!

  • @fullpreteristnow
    @fullpreteristnow Рік тому +2

    As a designer, the first cylinder has the center of interest too close to the end. The second is obviously smack dab in the middle. Simply use the two-thirds rule. This is much easier to visualize and you will end up with better designs. Do not concentrate details near edges or ends of objects.

  • @yass_queeen_engery
    @yass_queeen_engery Рік тому

    I liked the tip but BRO WHATS WITH THE UNNECESSARY SUBDIVISIONS?! you move that 1 pixel your whole computer lags 🤣

  • @archytektas
    @archytektas Рік тому

    The Most IMPORTANT rule - do not push on a link there is written The Most IMPORTANT rule :)

  • @blueman9097
    @blueman9097 Рік тому

    Please drop the name of your chair LOL

  • @bidlis
    @bidlis Рік тому

    think the idea behind is great but the example is missleading, especially for a beginner..

  • @GrimK77
    @GrimK77 Рік тому +1

    No. It's not 70:30, but closer to 62:38. Golden ratio.... from 300BC. In time you might even "discover" basic of frame composition derived from it, used for "just" last few hundred years :)

    • @ytskt
      @ytskt Рік тому

      Good one, however, it's much much older than 300 BC :)

  • @VincentG991
    @VincentG991 4 місяці тому

    Ehh I don't really see a difference between the two shapes.

  • @monochrome_soft9472
    @monochrome_soft9472 Рік тому +12

    i feel like this is a horrible example because
    1) one really doesnt look better/worse than the other
    2) anyone who needs to hear this advice is only going to take away “oh ok dont mirror things” instead of the point you were actually trying ti get across

  • @altwhisper6920
    @altwhisper6920 Рік тому +1

    [click] Baited :)

  • @edsmith6464
    @edsmith6464 Рік тому +1

    I'd love to subscribe but as a newbie you lack instructional detail I need. I hear super-fast keyboard clacking, super fast shortcuts that I can't follow, and "move this here." You're obviously talented, but newbies, if that's your intended audience, can't follow.
    Maybe that's why you are not getting as many subscribers as you would like? I subscribed, then 4 minutes in, unsubscribed. Too hard to follow, and not enough detailed "how to"
    I'll eventually get there…but not your channel right now.

  • @rtdietrich
    @rtdietrich Рік тому

    Boring Video: Good Information, but too much streched