Hard Surface Topology (Simple Rules to Follow)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 38

  • @Elementza
    @Elementza  9 місяців тому +15

    Hey guys! Ok like mentioned in the video, here are 3 key rules to remember when we talk topology. These rules will drive all others.
    - Keep big quads in the blockout stage even as you can
    -Keep even spread of edges even
    - Follow the highlights to set the flow
    Extra tip: Avoid redirections in early stages, especially if you´re new and just starting to learn topology basics.

  • @JosephH-n2b
    @JosephH-n2b День тому

    man you talked me into joining a couple of your elementza masterclasses im 63 yrs old and been modelling forever but always wanted to do some hard surface modeling for something Ive been wanting to make but never knew where to start. thanks for the masterclasses cant wait to get started so I can start my dream project when I retire

  • @fortissimoX
    @fortissimoX 28 днів тому +1

    Omg, finally I found channel with somebody who truly understands topology!
    Thank you so so much!

  • @yarugatyger1603
    @yarugatyger1603 9 місяців тому +5

    A friend of mine, coming from Houdini is learning Maya and hardsurface modelling now, I keep forwarding these to him. :D

  • @aneebartist7207
    @aneebartist7207 2 місяці тому +4

    The most hurtful thing is, that he's on UA-cam since 2015, teaching everyone industry-standard logic and workflows, which you can never find on UA-cam from somewhere else, and he's only has 81k subscribers. and he's still teaching. Wish you all the best Sir.

    • @c3ramics
      @c3ramics 16 днів тому

      These videos are hard to find because he's not identifying and naming in the title or description the software he uses. I'm coming from the CAD/engineering world so my researching is very specific, but new users would never be able to identify the software he is using. My algorithm showed me these learning Blender. So I found him through blender, and not his own workflow on Maya. He's focusing his work in a broad and universal sense which is great because in engineering CAD is CAD is CAD, however engineering professionals want it clear where the principles are being applied whether it's Creo, Solidworks, or NX.

  • @FarhanAhmad-yb4zl
    @FarhanAhmad-yb4zl 9 місяців тому +13

    this channel should have over milion sub always great content

    • @aneebartist7207
      @aneebartist7207 2 місяці тому

      Yeah, I struggled a lot with topology, since 10 years UA-cam never recommended this channel. His every single word has a logic.

  • @ПаламарчукАндрей
    @ПаламарчукАндрей 8 місяців тому +1

    This is brilliant! Mario you're the best!!! Thanks a lot

  • @MichaelSalindong
    @MichaelSalindong 2 місяці тому

    You're the best Mario! Greetings from Saudi Arabia.

  • @nbgirl_
    @nbgirl_ 9 місяців тому

    your content is a gold mine, huge thank you!

  • @Jerryjinxmouse
    @Jerryjinxmouse 9 місяців тому +2

    Amazing❤ this video will be good revision for me before bed

  • @moghezel
    @moghezel 8 місяців тому

    My reference channel in some hard surface tips and topology tricks, Best one

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 8 місяців тому

    Thank you. Very helpful.

  • @Timeshlft
    @Timeshlft 9 місяців тому

    A lot useful content by my favorite modeler, in short time, thanks goddamn.

  • @saritagupta-uw1zo
    @saritagupta-uw1zo 9 місяців тому

    Your tutorial is very important for me

  • @evilotis01
    @evilotis01 9 місяців тому

    this is super helpful. thanks

  • @preacher2643
    @preacher2643 9 місяців тому

    i am really loving your video it helping me a lot hey i just want to ask can you share some cylinder mesh topology tutorial

    • @Elementza
      @Elementza  9 місяців тому +1

      Yes there is already one on my channel and we'll cover something similar in the next one :)

  • @LeoD.J
    @LeoD.J 20 днів тому

    When would you localize topology, or terminate edges? I've been led to believe that you shouldn't have additional edges if you don't need them (like on coplanar faces), but a lot of these VFX models don't seem to follow that idea. They just run loopcuts through the whole model.
    Visually, it looks better, but does it have a practical benefit? Wouldn't it be easier to work on a model with less topology?

    • @Elementza
      @Elementza  17 днів тому +1

      This is a good question. If you check the videos before this one, you may find your answer and see it's not really always the same case for all situations (Mortal Kombat mask examples)
      In addition, I have a full topology workshop on my site that covers your questions with detailed examples.
      Cheers

  • @techcdrive1702
    @techcdrive1702 7 місяців тому

    please can you make this as a playlist for new learners like me, serial wise so that we go thru all the videos to learn more from your channel, most seems so complicated for new guys. but after getting some topology thing maybe those other videos make sense for us.

  • @sevenseven31
    @sevenseven31 9 місяців тому +2

    if you make insert in your shape before, how you can distribute your even quad to your topology

    • @Elementza
      @Elementza  9 місяців тому +3

      Normally details and secondary shapes come after the primary forms are established.
      If they come first, then the workflow is different like in the video below.
      (Probably takes longer with more cleanup)
      ua-cam.com/video/Tt-ia0WNBdw/v-deo.htmlsi=I2i-JLL89yEH-U-c

    • @sevenseven31
      @sevenseven31 9 місяців тому

      thank u

  • @D7omegraffiti
    @D7omegraffiti 9 місяців тому +1

    i have question from long time and i couldnt find answer for , game assets always have Trigonal geometry !! what is the work flow of Trigonal geometry ?

    • @Elementza
      @Elementza  9 місяців тому +2

      Yes this is a different approach and workflow from how would you do game assets. Workflow here is used mainly in vfx, film or in high poly assets.

  • @ronydey2696
    @ronydey2696 9 місяців тому +1

    Great

  • @prymexxxx
    @prymexxxx 9 місяців тому

    I do all my modeling in C4D and damn I must say Mayas UI looks sooo clean. Do you think its worth making the switch or do you think C4D is good enough? Great video btw

    • @Elementza
      @Elementza  9 місяців тому

      Hi... I do CAD too almost on a daily basis, and both have their uses, so I def would not switch one for the other. In my opinion I think both workflows compliment each other very well. Only thing what matters is the use of the models. Based on the use then approach might change though.
      Hope this helps!

    • @prymexxxx
      @prymexxxx 9 місяців тому

      @@Elementza I think you missread 😅I meant Cinema4D not CAD!

    • @Elementza
      @Elementza  9 місяців тому

      @@prymexxxx lol... yeah C4D I have not used in very long time so can´t really say. You can always try both, see which workflow or set of tools works best for you :)

    • @prymexxxx
      @prymexxxx 9 місяців тому

      yeah i first watched you when you were doing c4d modeling tutorials. ill check maya out. @@Elementza

  • @DaniesBenny
    @DaniesBenny 9 місяців тому

    Which artists use excellent topology in their 3D models? 😊

    • @bren8k
      @bren8k 9 місяців тому

      Elementza, JL, On Mars 3D

  • @short-circut2262
    @short-circut2262 9 місяців тому

    you should add a complex example at the end after explaining using the simple examples. I feel like showing the techniques on a complex situation better illustrates the point

    • @Elementza
      @Elementza  9 місяців тому +1

      There is already a complex example of this in case you missed it. Mortal Kombat mask done at the very start that shows the practical aspect.
      EDIT: Small tip.. often many would rush in complex examples without mastering the simplistic ones. Instead try to create similar forms on your own, and see how many situations could you find and solve.