Can you play as Medium Size Scout? All you need is. 1. Play as Pyro 2. Equip (any)Shotgun and Powerjack 3. Do not use Flamethrowers I'll just leave it here although there is a high chance that you may not notice.
@@SeaRavioliI mean its just very class dependant now so if your fighting scout or spy you have a nice advantage over them. Especially tricstaby spys. Although it's still a very weird decision, maybe they wanted to have more counter play with scout? Idk prob not.
@@SeaRavioli The most-depressing part of it is that they literally left us with the current balance changes for TF2 being completely overkill. They nerfed Scout the MOST of any other class in Jungle Inferno, some justified some not (sandman, cleaver and bonk were NOT justified), and just left us on it. And us Scout mains have been paining through it for 6 odd years now (6th anniversary since Jungle Inferno was very recently).
@@jjoohhnn6065Yes, actually, but almost entirely because the reduced health almost never matters because you're dying in two melee hits or a crit no matter what (or 4 hits from another scout). Outside of bow or crossbow shots, nothing is going to be affected by having slightly less health.
@@VeryPeeved oh and its mostly useless if its againt a hybrid demoknight since they cant just use a grenade launcher, or the loose cannon if in medieval mode
@@shawwfia8650 it cant. despite being a canon, its considered too modern for medieval. yet medic can use the crossbow which is frankly just a single round syringe rifle
Some additional info on Baby Faces, when it initially released in 2012, you lost all your boost on any jump. People hardly used it in its launch state. I believe it was buffed the year after to it's god like state. It's lack of being able to jump was assisted by the Pretty Boy's Pocket Pistol stat that negated fall damage entirely, so you wouldn't have to use double jump to do so.
Ah, I tried a little bit off-camera and it was pretty cool. I generally prefer flares since it's more satisfying to me, but I had a bit of a personal goal of trying to use the oldschool "puff n sting" loadout which is why I stuck to the flare gun for most of it.
Degreaser pyro is same case for Liberty Launcher soldiers, who use shotguns to combo with their rockets. Both are identical in design but do worse damage than stock, but have upsides that are negligable... until you add bullet damage into account. Screws up other pyros and vacc medics.
My god, the old sterma callback had me chuckling out loud from nostalgia. Also, I know its not the best, but I just can't quit on the Baby Face's Blaster. I kinda like how I need to constantly work and stay aware, you know?
My take on the Sandman is to increase Scout's movement speed while enemies are slowed. It would just bring it a bit more up, while perhaps ending up feeling like bonking people for long helps you.
I would honestly just prefer the old stun back. Doesn't even need the cleaver combo. The stun on its own may have been annoying, but it was perfectly balanced and even many high-tier Scouts strayed from using it on its own because of its health penalty which increased your one-shot potential as Scout even further. Plus, it was iconic and it is missed by many alike.
The degreaser also pairs well with the panic attack. Yes your shotgun is the main damage dealer, but you can swap instantaneously, which can throw off people who know how to fight pyro.
@@Spyfromtf2fr Anything other than the phlog is fine. Dragon's furry and back burner aren't that great, but are functional. Degreaser and stock are the 2 that are recommended, degreaser for the switch speed and stock for if you're a bit more liberal with your airblasts and want more viable afterburn.
the degreaser is still the best flamethrower after the nerf, as a pyro main myself I can confirm. The current version is a lot more balanced while the old version is quite frankly kinda busted since it's essentially a straight upgrade to stock with no real downsides. As for the current one, for the most part it's still mostly a slight upgrade since the 2 downsides are negligible while the upside adds a lot to the gameplay. You forgot one important aspect of the degreaser which is that the faster deploy speed allows you to have access to airblasting very quickly with seconds to spare and this feature saved my life countless times from soldiers and demos when I was caught by them with my secondary out. This reason alone is why it's still the most commonly used primary in competitive games. Id say the relationship between the current degreaser and stock is like the relationship between the stock grenade launcher and the iron bomber since for the most part they're similar but the unlockable is more useful in more important situations than their stock counterpart. Basically the degreaser is still overall the most versatile pyro primary and there's a good reason why it's still the first choice for pyro mains. As for the other weapons on the list, the amby is definitely weaker than once it was but it's still a solid sidegrade to stock, just less consistent. As for the baby face's blaster and the sandman, those 2 are arguably the biggest fallen giants in the game as they literally went from busted to completely useless with one stat change.
great video! my favorite part about the sandman is that it’s debuff slows down all classes to the same speed instead of by a percent, so for a scout it’s a huge problem but for a heavy it’s negligible.
@@Superwaffle-ez9ct dude calm down it's literally a joke don't take this seriously you're literally fighting the invisible boogie man who magically insulted you.
4:40 this is because even though the weapon auto reloads when holstered, it still takes the same amount of time as it normally would to reload before you can fire again. 10:15 the slow speed is only slightly slower than a heavy's normal walk speed. The sound is supposed to indicate maximum duration of the slowing effect (7 seconds). Also there is a bug that allows players to get past the slowing effect by pushing a or d while moving, which you can see the heavy doing.
Double bleed is good training wheels for learning how to manage your BFB boost but you kinda need to graduate from it to get the most out of the primary. The winger can cover a surprising number of gaps alongside a speed boost and still provides good boost buildup at longer ranges, and the mackerel is borderline mandatory for being able to consistently lay out damage when you're moving too fast for either party to land a shot. BFBs at its best when you stop being precious about your boost and run at people like a rabid dog - the oscillation between losing all your speed then immediately getting it all back massively throws off the enemy's aim and intentionally taking damage can be the key to winning a 1v1.
@@SarutinMcWhotookmynameyeah that's why you play Babyface blaster scout in a different way than almost scout. Babyface buster scout works the best when you're able to run routes through maps to kill flankers well occasionally coming into Main to pick off lower health classes
I think air blasting isn’t as effective with the degreaser because airblast got nerfed. It used to prevent the enemy player from strafing, making the player go in a straight line. Very effective combo with flare gun.
The biggest boon of the degreaser is the DEPLOY speed since it allows you to react to projectiles and other dangers very quickly. Considering how often pyros use their secondaries, it is crucial to be able to react to rockets, uber pushes and burning teammates quickly. Comboing is really more a cherry on top since pyros are not meant for dealing damage. So degreaser is arguably more effective at airblasting since you pretty much always have airblasts ready
It would be cool if scout got a temporary speed boost when hitting sandman ball and it would be a fitting theme for it too (hit the home run and sprint to the goal) if they added a switch speed buff to ambassador to make it standout as the missed backstab but not out of options weapon while keeping the enforcer still unique Degreaser... have you tryed the shotguns with it?
And dont forget that if you walk diagonally sandman doesn't have any effect on your movement, so it only works on people walking down a corridor away from you, not aware of the trick.
The sandman's stun was freaking iconic and was such an awesome reward for Scout players doing the achievements! I don't even really play scout so I'd been on the receiving end of that stun many times and I NEVER found it unfair or frustrating, it was always a personal failure to avoid it because you could almost always see the ball coming. They need to put the stun back in but maybe have a minimum distance for its stun effect and just a slowdown at short range.
Yeah it's definitely an unfortunate nerf. I can see why they removed the stun, but to make it completely useless AND remove the cleaver combo was just insane D:
They did make the exact change you're talking about with the Sandman previously - but it was still insanely popular because even with those limitations, the benefit of taking an opponent out of the fight was just too high.
I main Medic, so I well know the feeling of playing the game with a target of my back. I took a fair few sandman balls back in the day and I don't remember getting salty about it hardly at all. I almost never got hit with the full stun, just the hands-up surrender effect, which meant I just retreated a little bit. I'm sure Soldier mains hated it, because it meant they couldn't rocket jump around. To which I say, tough break, Soldier is really damned powerful with few counters. I always respected getting nailed with a long-range ball and cleaver, and like OP said, it was usually my fault for not paying attention. I miss the old Sandman.
Holy shit you are the most underated creator I've ever seen like oml and also 4 or is it 5 uploads now and ur at 8k but man you deserve a lot more recognition and the editing is like elmaxo style and it is just perfect #justiceforbobo
I am pretty sure that you would have had even more fun with degreaser if you would have airblasted enemies in the air like in good (bad) old times. Just aim down if enemy is not jumping or up whenever to make enemies go fly and have easier flare target
I use the degreaser quite often. I like to play super aggressively with it using the thermal thrusters. I go in, get a kill and get out. It’s surprisingly effective at dealing with snipers! (The quicker switch speed allows me to have pulled it out and already be firing by the time I hit the ground)
The Ambassador isn't bad, it's literally a skill issue. You're one of the classes that's ALWAYS wanting to be close range so damage fall-off killing the weapon for Spy mains kinda proves that they were just doing Sniper shit with it and that's crazy. Only reason it's not still top tier for damaging revolvers is that the Diamondback is extremely busted
IMO it kind of is, it’s worse than the diamondback unless you do absolutely nothing before you need to start shooting- they should 100% just revert the nerf, i don’t think anyone would be upset
@@nomadnuka716 the DB should be nerfed a little, don't disagree with you there, but the ambi should be reverted regardless. it feels good to play with and fight, because when you die to it you feel like you got out-skilled and can therefore respect it. the issue right now is it's terrible, and reverting the nerf would be a 10:1 good to bad change
@@DashFlashTheLife I remember the old Amby well, it did NOT feel good to fight, or to die to, because you could use the DR and ignore basically any issue. I used the Amby because I was a VERY good sniper main in my prime years of TF2, and playing spy any other way then Amby/DR I would get maybe 1/5th of the kills the Amby got for me.
When I saw you using the sandman I thought "hey that reminds me of that guy with some unusual using the sandman combo even though it got removed" and then I saw my name in the kill feed, 1KingMoxu_Simp.
I think the Amby is still a decent option for close range picks, even if it’s not the powerhouse it used to be (In Defense of the Ambassador is a very well-made video about this topic). Great video though, it’s awesome to see where some of TF2’s fallen giants are now and your video editing skills are top notch. Keep up the good work!
For the baby face , instead of the guillotine, try using bonk atomic as you still keep the boost allowing you to escape situations to keep your life and boost
"What if the cleaver dealt mini-crits to people with debuffs?" Then it combos with itself, was what I was going to react with, then I realized flares also combo with themselves, so... screw it, why not?
Good stuff, it's a real shame what they did to the sandman. It's honestly sad that some of the weapons on the roster aren't even worth using anymore while others like the Deadringer will make spies unkillable at times because it's still OP. I don't know if Valve's ever going to make another good balance update without just moving around the meta weapons so I'm probably going to stick to the wacky sourcemods for a while. Fortress Obscura hype!
Degreaser is my favorite primary for Pyro and i haven't picked up the stock in months. Recently traded for the Baby Face's, the boost reduction is pretty harsh tho so i still need to get used to it. Ambassador is just aight and i dont have the sandman and will probably only use it once when i eventually do get it. Edit: unlocked the sandman: yeaahhh it's pretty bad.
I like how in the Amby section he subtitles it "Not even that far away" when he is outside the range that 99% of firefights take place in lmao, especially in Spy's case. A+ video regardless.
100% I’m super washed 😮💨 The problem with it is that even when hitting most of your shots, the time to kill difference is not worth it compared to if you had just used stock and made your life easier
You have genuinely one of the greatest editing styles and vibes I’ve found from a tf2ber. I think that if you think about it a lot more and make some more original content you can become one of the best. I hope this donation acts as a small incentive to be the best that you can and reach your full potential. Good luck on your journey ❤
The BFB is surprisingly good on nucleus and nucleus map reskins, And the old 2015 META combo of the BFB+sandman+cleaver is GOATED in VSH(if you hit hale with the ball, he’s always slower than you at full boost, even when he has low hp)
The best combo to use for the degreaser is the Degreaser + Panic Attack (YES, I WATCHED LAZYPURPLE’S PYRO VIDEO, SHUT UP-) It makes you use both at the same time, in which making you deal more damage.
I gotta say, after watching this video I only see quality content, from the script, the editing, the background music to the jokes and ideas, etc. In other words, congratulations, you got yourself a new subscriber!!!
autosubscribe as a combo pyro who worships the degreaser. Your videos are genuinely the most fun tf2 videos I see nowadays (and not many people stray away from metas or take these other weapons seriously). I’m a firm believer in prioritizing fun- please keep it up! edit: and you’re Canadian! Nice.
the Sandman(and the wrap assassin to an extent, but its not as funny to use) does have an use if you abuse the random crit balls bug to deal a still puny, but more considerable damage with it. the way you do it is whenever you pick scout(and it does reset if you switch classes, but not dying), equip the funny bat, swing at least once and right click, then if the ball wasn't a crit, you switch classes then back to scout, until it crits. the result is that until you switch classes or the match ends, if you swing the bat before right clicking at any point in that life, the ball will always be a critical hit, which i guess has its use? it does *some* damage and stuns which could be useful i guess
Duuuude the sandman was my favorite weapon by a long shot back in the day. Hitting the "moonshots" was my favorite thing to do (Max range stun that made the cheering crowd sound effect). Remember when some kids used to put how many moonshots they hit in their steam name/bio?
Scout: Deals 150 damage with two hits on a long cooldown with projectiles Valve: THATS OP NERF IT Sniper: Does 150 damage instantly with hitscan at any range Valve: Balanced
Something of note about Sandman, there is a glitch that, somehow, lets you always throw a crit ball, every time, letting it actually have some use to deal damage from far away, and all it required was Switch to scout, swing the bat, throw ball, if not a crit, switch out of scout and back, then try again, once it IS a crit, congrats, now everytime you swing the bat, you ready up a crit ball
Awesome video! At 5:10, I think you lost that fight because you were walking forward while enemy pyro was walking backwards, so their flames reached farther.
The baby faces actually pairs best with the Mad Milk. The gun (and the entire class) heavily incentivises good aim to boost your way out of trouble, so having the ability to tank the hit and guarantee the kill is super good. The mad milk counters the small damage taken and you can give yourself more time, extinguish yourself from pyros (although honestly pyros were never that much of a threat) and in general is a really good support tool. Scout always gets countered by sentries so who cares? What's funny is every secondary can benefit the Baby Faces super well. Pistol can rack up a lot of boost, Winger is super good in general, Pocket pistol can combine the mad milk and damage, Crit a cola can double down and guarantee otherwise impossible kills, bonk can keep the boost, etc. Even melees can pair well with the Baby faces, though much not as potently. With the baby faces, do not be afraid to jump. Keep in mind, you basically get it all back with 1 really good shot. So if you lose it, hit another shot. It's why it's still pretty strong, like you also mess with Demo and Soldier timings still with the speed boost. Though despite this, the main weakness is the less ammo in the clip. Less dps is never really that great.
Baby face blaster is super fun with the speed n bleed load out. People complain about you losing boost but that’s the point, you need to get it back. I personally think it still needs a buff to be viable, like clip size or increasing the damage threshold to lose speed.
I dont get why people dont use the winger for backup, the reduced ammo capacity in the BFB means higher chance they arent finished off, and only using a few bullets from the pistol would be better
It'd be cool if the Sandman had hit-again mechanic, the baseball ricochets on hit & boomerangs back to Scout and you can hit it again, it either stacks the slow more and more till an enemy can barely move, or applying a "three strikes" debuffs, like the 1st one is the usual slow debuff, the 2nd is dmg debuff like a mini marked for death, & 3rd is a healing debuff
Something you sort of mentioned but that I think is the best part of the degreaser, is that it's the fastest possible way to reflect if you don't have your primary out 24/7. There's just way too many times I've had the powerjack or a secondary out and couldn't switch back to my flamethrower in time to hit a reflect that would've killed an enemy soldier or saved my life.
Sandman idea: Drops players straight down, slowing their upward momentum. Mini-crits airborne players. Makes them less able to jump or double jump, including rocket jumps. Effect Scales up with damage, up to max crit level (moonshot; old achievement). At moonshot level, players cannot jump and will fall faster. Damage Scales up with distance. Moonshots give players double fall damage due to momentum, and marks them for death for 3 seconds. Effect overrides and counters thermal thruster, B.A.S.E. Jumper, and Manntreads. (Funny enough, this buffs the manntreads while under its effects, and can be used for cooperative griefing)
Love the throwback to Jerma and Star. I dropped TF2 about a year ago; they nerfed to many of my favorite weapons. Plus every server was, possibly still is, full of aimbot snipers, so...yeah; that's fun.
I miss comboing the Babyface with the Sandman. I used to speed around maps and come out of no where, stun my enemy with the sandman and just go to town with the babyface. I miss it so much.
Not sure I follow the logic on the Amby being a C. Just cause it can’t be a budget sniper rifle doesn’t mean full crits aren’t powerful as all heck. Its damage fall off makes it balanced but you’re always better off with the Amby than stock if you can land your first headshot. I’d cay it I tier at worst, maybe a hair bellow the l’etranger and diamonds back, but a solid upgrade to stock if you aim is on point.
The way I use the Baby Face Blaster is to gain more speed so I can pepper the enemy with debuffs like Bleeding, Marked for Death, Mad Milk or Stun. It helps a bunch with out manoeuvring and escaping. It makes Scout more of a support character and is pretty fun.
For one combo to try with the Degreaser, use it with the Panic Attack. Hit them with flames, quickly switch off to the shotgun for a shot, return to spraying with the degreaser, switch off to the shotgun for a shot, you get the idea, do this quickly enough and you can out-DPS a heavy at point blank.
Good vid but I think you missed a crucial bit on the Degreaser segment which is that it wasn't just nerfed directly on its own stats but also indirectly relative to all of pyro's other primaries because the standard weapon switch speed got buffed across the board for all classes. So the switch bonus that the Degreaser provides no longer feels as significant because it's literally not. You feel like you could've done the combos with the stock flamethrower because you really could, you just couldn't have a decade ago before that game-wide switch speed rework. So the main thing that neutered the Degreaser was that its niche was made available to every other flamethrower and it no longer had much of a reason to exist. But true, it can make some kills more satisfying.
I feel like all they have to do to fix the sandman is just have knock back when in you’re in the air, do 30 damage a hit from any range, fix the movement bug, and completely stun you for a slightly shorter amount of time than normal when you’re SERIOUSLY far away with the sound effect.
for the sandman in particular id love to see a function where the ball bounces back at you on hit and you can melee to send it back again for multiple hits. should be balanced because it could be fairly high skill and deals ~15 damage per hit i think
My go-to loadout for Scout used to be the Baby Face's Blaster, the Guillotine, and the Sandman before the nerf. It was such an overpowered combination. But after that terrible Sandman nerf, I had to switch to the Wrap Assassin. And that's been my loadout ever since! Sure, the Wrap Assassin is a decent weapon, but it can't beat the old version of the Sandman.
Sorry for the delay lads, I had a sponsorship offer that fell through last minute D:
More content Soon™ :)
#justiceforbobo
damn ok
Yoooo a sponsorship! Thats amazing dude im happy for ya
🧡
Can you play as Medium Size Scout? All you need is.
1. Play as Pyro
2. Equip (any)Shotgun and Powerjack
3. Do not use Flamethrowers
I'll just leave it here although there is a high chance that you may not notice.
i say lads i think i was in a game with you XD
10:25 Well, the maximum slow down effect takes every class to the speed of a walking heavy... the thing is that it also applies to heavy 😂
It also applies to Saxton Hale. Fancy that huh?
@@Learner0012 yeah but hitting a home run baseball into Saxton's head is no easy task
This is the most depressing fact I’ve ever learned… why would Valve think that’s a good idea 😭
@@SeaRavioliI mean its just very class dependant now so if your fighting scout or spy you have a nice advantage over them. Especially tricstaby spys. Although it's still a very weird decision, maybe they wanted to have more counter play with scout? Idk prob not.
@@SeaRavioli The most-depressing part of it is that they literally left us with the current balance changes for TF2 being completely overkill. They nerfed Scout the MOST of any other class in Jungle Inferno, some justified some not (sandman, cleaver and bonk were NOT justified), and just left us on it. And us Scout mains have been paining through it for 6 odd years now (6th anniversary since Jungle Inferno was very recently).
Sandman actually does have one use. It stops Demomen shield charges for the duration they're slowed (which can be up to 7 seconds)
Does that make it viable in medival mode?
@@jjoohhnn6065Yes, actually, but almost entirely because the reduced health almost never matters because you're dying in two melee hits or a crit no matter what (or 4 hits from another scout). Outside of bow or crossbow shots, nothing is going to be affected by having slightly less health.
@@VeryPeeved oh and its mostly useless if its againt a hybrid demoknight since they cant just use a grenade launcher, or the loose cannon if in medieval mode
@@shaddysehly5040the cannon cant be used in medieval
Can it??
@@shawwfia8650 it cant. despite being a canon, its considered too modern for medieval. yet medic can use the crossbow which is frankly just a single round syringe rifle
Some additional info on Baby Faces, when it initially released in 2012, you lost all your boost on any jump. People hardly used it in its launch state. I believe it was buffed the year after to it's god like state. It's lack of being able to jump was assisted by the Pretty Boy's Pocket Pistol stat that negated fall damage entirely, so you wouldn't have to use double jump to do so.
ya that part confused me bc i thought they went straight from the single jump to damage thing
Wish you tried the Degreaser-Panic Attack combo at some point during the Degreaser’s segment. Once you get the rhythm down, it is quite fun to use.
Ah, I tried a little bit off-camera and it was pretty cool. I generally prefer flares since it's more satisfying to me, but I had a bit of a personal goal of trying to use the oldschool "puff n sting" loadout which is why I stuck to the flare gun for most of it.
@@SeaRaviolithe combo can out dng heavies if you puf them then weave shots between
Degreaser pyro is same case for Liberty Launcher soldiers, who use shotguns to combo with their rockets. Both are identical in design but do worse damage than stock, but have upsides that are negligable... until you add bullet damage into account.
Screws up other pyros and vacc medics.
@@SeaRavioli Well, Lazypurple used this combo well enough to outdamage a Heavy. The DPS is insane.
Personally i prefer the default shotgun it gives a bit better range which pyro needs
I like using the sandman with the bfb, the feeling of slowing your enemy to a crawl while moving at super speed is great
Ultrakill subclass
LMAO
Have you tried cleaver and wrap assassin with it? It's free boost WOOO
@@Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh A fellow machine i see
My god, the old sterma callback had me chuckling out loud from nostalgia. Also, I know its not the best, but I just can't quit on the Baby Face's Blaster. I kinda like how I need to constantly work and stay aware, you know?
My take on the Sandman is to increase Scout's movement speed while enemies are slowed. It would just bring it a bit more up, while perhaps ending up feeling like bonking people for long helps you.
I would honestly just prefer the old stun back. Doesn't even need the cleaver combo. The stun on its own may have been annoying, but it was perfectly balanced and even many high-tier Scouts strayed from using it on its own because of its health penalty which increased your one-shot potential as Scout even further. Plus, it was iconic and it is missed by many alike.
nah they should just revert the change. but just make it so after taking any damage the stun is gone.
@@yusufdirir8386that would be fair
@@yusufdirir8386it’s like a boogie bomb lol.
@@TeenWithACarrotIDK yup
The degreaser also pairs well with the panic attack. Yes your shotgun is the main damage dealer, but you can swap instantaneously, which can throw off people who know how to fight pyro.
I use shotgun on pyro as a main weapon and any flamthrower exepct dragon's furry for reflecting. Is it ok?
@@Spyfromtf2fr Anything other than the phlog is fine. Dragon's furry and back burner aren't that great, but are functional. Degreaser and stock are the 2 that are recommended, degreaser for the switch speed and stock for if you're a bit more liberal with your airblasts and want more viable afterburn.
the degreaser is still the best flamethrower after the nerf, as a pyro main myself I can confirm. The current version is a lot more balanced while the old version is quite frankly kinda busted since it's essentially a straight upgrade to stock with no real downsides. As for the current one, for the most part it's still mostly a slight upgrade since the 2 downsides are negligible while the upside adds a lot to the gameplay. You forgot one important aspect of the degreaser which is that the faster deploy speed allows you to have access to airblasting very quickly with seconds to spare and this feature saved my life countless times from soldiers and demos when I was caught by them with my secondary out. This reason alone is why it's still the most commonly used primary in competitive games. Id say the relationship between the current degreaser and stock is like the relationship between the stock grenade launcher and the iron bomber since for the most part they're similar but the unlockable is more useful in more important situations than their stock counterpart. Basically the degreaser is still overall the most versatile pyro primary and there's a good reason why it's still the first choice for pyro mains. As for the other weapons on the list, the amby is definitely weaker than once it was but it's still a solid sidegrade to stock, just less consistent. As for the baby face's blaster and the sandman, those 2 are arguably the biggest fallen giants in the game as they literally went from busted to completely useless with one stat change.
Yeah the reason my strange flamethrower isn't used often is because I love combo pyro SO much
that places you shouldnt be cameo was 10/10 I love you
great video! my favorite part about the sandman is that it’s debuff slows down all classes to the same speed instead of by a percent, so for a scout it’s a huge problem but for a heavy it’s negligible.
Bobo is an even greater thing than the video
@@NubE-Co don’t ever speak when i don’t say you can boy
@@Superwaffle-ez9ct dude calm down it's literally a joke don't take this seriously you're literally fighting the invisible boogie man who magically insulted you.
@@NubE-Co i told you to hush up boy
4:40 this is because even though the weapon auto reloads when holstered, it still takes the same amount of time as it normally would to reload before you can fire again.
10:15 the slow speed is only slightly slower than a heavy's normal walk speed. The sound is supposed to indicate maximum duration of the slowing effect (7 seconds). Also there is a bug that allows players to get past the slowing effect by pushing a or d while moving, which you can see the heavy doing.
2:00
SeaRavoiovli: Bleed scott
Me: ✨Range Flava✨
lil bro was born in 2015
Double bleed is good training wheels for learning how to manage your BFB boost but you kinda need to graduate from it to get the most out of the primary. The winger can cover a surprising number of gaps alongside a speed boost and still provides good boost buildup at longer ranges, and the mackerel is borderline mandatory for being able to consistently lay out damage when you're moving too fast for either party to land a shot.
BFBs at its best when you stop being precious about your boost and run at people like a rabid dog - the oscillation between losing all your speed then immediately getting it all back massively throws off the enemy's aim and intentionally taking damage can be the key to winning a 1v1.
all of this is really fun sounding till you remember pyro and engineer exist
@@SarutinMcWhotookmynameyeah that's why you play Babyface blaster scout in a different way than almost scout. Babyface buster scout works the best when you're able to run routes through maps to kill flankers well occasionally coming into Main to pick off lower health classes
@@SarutinMcWhotookmyname i generally run pretty boys pocket pistole to fight pyro, engie is engie and as scout or baby faces he remains engie
I think air blasting isn’t as effective with the degreaser because airblast got nerfed. It used to prevent the enemy player from strafing, making the player go in a straight line. Very effective combo with flare gun.
The biggest boon of the degreaser is the DEPLOY speed since it allows you to react to projectiles and other dangers very quickly. Considering how often pyros use their secondaries, it is crucial to be able to react to rockets, uber pushes and burning teammates quickly. Comboing is really more a cherry on top since pyros are not meant for dealing damage. So degreaser is arguably more effective at airblasting since you pretty much always have airblasts ready
It would be cool if scout got a temporary speed boost when hitting sandman ball and it would be a fitting theme for it too (hit the home run and sprint to the goal)
if they added a switch speed buff to ambassador to make it standout as the missed backstab but not out of options weapon while keeping the enforcer still unique
Degreaser... have you tryed the shotguns with it?
Degreaser with the Panic Attack is kinda OP.
And dont forget that if you walk diagonally sandman doesn't have any effect on your movement, so it only works on people walking down a corridor away from you, not aware of the trick.
0:25 i thought that said "c = meth"
I saw you in a game one time. I had no idea who you were at the time but I'm loving it so far. Keep it up ❤
The sandman's stun was freaking iconic and was such an awesome reward for Scout players doing the achievements! I don't even really play scout so I'd been on the receiving end of that stun many times and I NEVER found it unfair or frustrating, it was always a personal failure to avoid it because you could almost always see the ball coming. They need to put the stun back in but maybe have a minimum distance for its stun effect and just a slowdown at short range.
Yeah it's definitely an unfortunate nerf. I can see why they removed the stun, but to make it completely useless AND remove the cleaver combo was just insane D:
@@SeaRavioli Right? They could have nerfed the Cleaver Combo, and left it at that.
They did make the exact change you're talking about with the Sandman previously - but it was still insanely popular because even with those limitations, the benefit of taking an opponent out of the fight was just too high.
I main Medic, so I well know the feeling of playing the game with a target of my back. I took a fair few sandman balls back in the day and I don't remember getting salty about it hardly at all. I almost never got hit with the full stun, just the hands-up surrender effect, which meant I just retreated a little bit. I'm sure Soldier mains hated it, because it meant they couldn't rocket jump around. To which I say, tough break, Soldier is really damned powerful with few counters.
I always respected getting nailed with a long-range ball and cleaver, and like OP said, it was usually my fault for not paying attention. I miss the old Sandman.
Thankfully they dud beef it early on top but he entirely ridiculous launch sandman could stun u dr players
Holy shit you are the most underated creator I've ever seen like oml and also 4 or is it 5 uploads now and ur at 8k but man you deserve a lot more recognition and the editing is like elmaxo style and it is just perfect #justiceforbobo
i love the content just please dont go too normie, ur current style is perfect
Haha thank you, I've got some more fun stuff planned that I'm sure you will enjoy :)
@@SeaRaviolipls go more normie, ur current style is too based
@@SeaRavioliaw hell yea! looking forward to your futre stuff
you gave a good point
"Normie"
What if the sandman stunned airborne targets?
I am pretty sure that you would have had even more fun with degreaser if you would have airblasted enemies in the air like in good (bad) old times. Just aim down if enemy is not jumping or up whenever to make enemies go fly and have easier flare target
I use the degreaser quite often. I like to play super aggressively with it using the thermal thrusters. I go in, get a kill and get out. It’s surprisingly effective at dealing with snipers! (The quicker switch speed allows me to have pulled it out and already be firing by the time I hit the ground)
Why do you sound like rekrap?
Ikr?
Who the fuck is rekrap?
@@Cat.enjoyer85Minecraft youtuber
"There are no bad weapons just new players"
-Sun tzu art of war
The Ambassador isn't bad, it's literally a skill issue. You're one of the classes that's ALWAYS wanting to be close range so damage fall-off killing the weapon for Spy mains kinda proves that they were just doing Sniper shit with it and that's crazy. Only reason it's not still top tier for damaging revolvers is that the Diamondback is extremely busted
IMO it kind of is, it’s worse than the diamondback unless you do absolutely nothing before you need to start shooting- they should 100% just revert the nerf, i don’t think anyone would be upset
@@DashFlashTheLife It's worse than the Diamondback because the Diamondback should be nerfed, not that the Ambassador should be buffed/reverted.
@@nomadnuka716 the DB should be nerfed a little, don't disagree with you there, but the ambi should be reverted regardless. it feels good to play with and fight, because when you die to it you feel like you got out-skilled and can therefore respect it. the issue right now is it's terrible, and reverting the nerf would be a 10:1 good to bad change
@@DashFlashTheLife A LOT of people would be upset, nerfing the DB and buffing the Amby, but not reverting it, is really the only way to fix this.
@@DashFlashTheLife I remember the old Amby well, it did NOT feel good to fight, or to die to, because you could use the DR and ignore basically any issue. I used the Amby because I was a VERY good sniper main in my prime years of TF2, and playing spy any other way then Amby/DR I would get maybe 1/5th of the kills the Amby got for me.
When I saw you using the sandman I thought "hey that reminds me of that guy with some unusual using the sandman combo even though it got removed" and then I saw my name in the kill feed, 1KingMoxu_Simp.
I think the Amby is still a decent option for close range picks, even if it’s not the powerhouse it used to be (In Defense of the Ambassador is a very well-made video about this topic). Great video though, it’s awesome to see where some of TF2’s fallen giants are now and your video editing skills are top notch. Keep up the good work!
For the baby face , instead of the guillotine, try using bonk atomic as you still keep the boost allowing you to escape situations to keep your life and boost
I don't know why but I'm addicted to this guy's videos, I haven't found such a good tf2 youtuber in 2023
Means a lot :)
"What if the cleaver dealt mini-crits to people with debuffs?"
Then it combos with itself, was what I was going to react with, then I realized flares also combo with themselves, so... screw it, why not?
Good stuff, it's a real shame what they did to the sandman. It's honestly sad that some of the weapons on the roster aren't even worth using anymore while others like the Deadringer will make spies unkillable at times because it's still OP. I don't know if Valve's ever going to make another good balance update without just moving around the meta weapons so I'm probably going to stick to the wacky sourcemods for a while. Fortress Obscura hype!
Great video! I had to use the BFB a lot recently and can definitely back up your experiences.
Degreaser is my favorite primary for Pyro and i haven't picked up the stock in months.
Recently traded for the Baby Face's, the boost reduction is pretty harsh tho so i still need to get used to it.
Ambassador is just aight and i dont have the sandman and will probably only use it once when i eventually do get it.
Edit: unlocked the sandman: yeaahhh it's pretty bad.
Degreaser panic attack is the most fun ica had as pyro
Me personally, I would give the degreaser a bit more credit, panic attack degreaser goes hard.
Dude, I'm finding an awesome amount of unexpected Star and Jerma references in TF2 vids lately.
Minecraft accent
???
You can’t just say that and think people will know what you’re talking about
I agree
@@redmag he did it
I have no clue what this means, yet I find this insulting
I like how in the Amby section he subtitles it "Not even that far away" when he is outside the range that 99% of firefights take place in lmao, especially in Spy's case.
A+ video regardless.
The Ambassador was definitely more of a skill issue than anything
100% I’m super washed 😮💨
The problem with it is that even when hitting most of your shots, the time to kill difference is not worth it compared to if you had just used stock and made your life easier
i'm sure that the ambassador has uses for weakened light classes or confirming kills due to headshot
You have genuinely one of the greatest editing styles and vibes I’ve found from a tf2ber. I think that if you think about it a lot more and make some more original content you can become one of the best. I hope this donation acts as a small incentive to be the best that you can and reach your full potential. Good luck on your journey ❤
Wow, thank you so much! This caught me off guard, I didn't even know I had donations enabled LOL
Thank you very much, the grind will continue
The BFB is surprisingly good on nucleus and nucleus map reskins,
And the old 2015 META combo of the BFB+sandman+cleaver is GOATED in VSH(if you hit hale with the ball, he’s always slower than you at full boost, even when he has low hp)
The best combo to use for the degreaser is the Degreaser + Panic Attack (YES, I WATCHED LAZYPURPLE’S PYRO VIDEO, SHUT UP-)
It makes you use both at the same time, in which making you deal more damage.
I gotta say, after watching this video I only see quality content, from the script, the editing, the background music to the jokes and ideas, etc.
In other words, congratulations, you got yourself a new subscriber!!!
Thank you! And nice pfp, you've got good taste
great editing man, it’s very clean!
autosubscribe as a combo pyro who worships the degreaser. Your videos are genuinely the most fun tf2 videos I see nowadays (and not many people stray away from metas or take these other weapons seriously). I’m a firm believer in prioritizing fun- please keep it up!
edit: and you’re Canadian! Nice.
This is an incredibly well edited video holy cow
the Sandman(and the wrap assassin to an extent, but its not as funny to use) does have an use if you abuse the random crit balls bug to deal a still puny, but more considerable damage with it.
the way you do it is whenever you pick scout(and it does reset if you switch classes, but not dying), equip the funny bat, swing at least once and right click, then if the ball wasn't a crit, you switch classes then back to scout, until it crits.
the result is that until you switch classes or the match ends, if you swing the bat before right clicking at any point in that life, the ball will always be a critical hit, which i guess has its use? it does *some* damage and stuns which could be useful i guess
Duuuude the sandman was my favorite weapon by a long shot back in the day. Hitting the "moonshots" was my favorite thing to do (Max range stun that made the cheering crowd sound effect). Remember when some kids used to put how many moonshots they hit in their steam name/bio?
I love using the degreaser+stock shotgun combo, dealing a lots of burst damage with fire is epic AF
Scout: Deals 150 damage with two hits on a long cooldown with projectiles
Valve: THATS OP NERF IT
Sniper: Does 150 damage instantly with hitscan at any range
Valve: Balanced
ambassador is deagle but with damage falloff
Something of note about Sandman, there is a glitch that, somehow, lets you always throw a crit ball, every time, letting it actually have some use to deal damage from far away, and all it required was
Switch to scout, swing the bat, throw ball, if not a crit, switch out of scout and back, then try again, once it IS a crit, congrats, now everytime you swing the bat, you ready up a crit ball
Yeah but like, it deals about as much damage as a cleaver but withput the meaty bleed damage
3:35 something scout would actually say
10:56
"Normal Spy"
proceeds to use ekunai and dead ringer instead of a cloak with any other knife that forces you to be stealthy
Awesome video! At 5:10, I think you lost that fight because you were walking forward while enemy pyro was walking backwards, so their flames reached farther.
The baby faces actually pairs best with the Mad Milk. The gun (and the entire class) heavily incentivises good aim to boost your way out of trouble, so having the ability to tank the hit and guarantee the kill is super good.
The mad milk counters the small damage taken and you can give yourself more time, extinguish yourself from pyros (although honestly pyros were never that much of a threat) and in general is a really good support tool.
Scout always gets countered by sentries so who cares?
What's funny is every secondary can benefit the Baby Faces super well. Pistol can rack up a lot of boost, Winger is super good in general, Pocket pistol can combine the mad milk and damage, Crit a cola can double down and guarantee otherwise impossible kills, bonk can keep the boost, etc.
Even melees can pair well with the Baby faces, though much not as potently.
With the baby faces, do not be afraid to jump. Keep in mind, you basically get it all back with 1 really good shot. So if you lose it, hit another shot. It's why it's still pretty strong, like you also mess with Demo and Soldier timings still with the speed boost.
Though despite this, the main weakness is the less ammo in the clip. Less dps is never really that great.
winger
The Baby Face's Blaster Loadout You Made Is MY Louadout BTW XD
Baby face blaster is super fun with the speed n bleed load out. People complain about you losing boost but that’s the point, you need to get it back. I personally think it still needs a buff to be viable, like clip size or increasing the damage threshold to lose speed.
I dont get why people dont use the winger for backup, the reduced ammo capacity in the BFB means higher chance they arent finished off, and only using a few bullets from the pistol would be better
How 2 ambassador:
Headshot to MULTIPULE body shots.
It'd be cool if the Sandman had hit-again mechanic, the baseball ricochets on hit & boomerangs back to Scout and you can hit it again, it either stacks the slow more and more till an enemy can barely move,
or applying a "three strikes" debuffs, like the 1st one is the usual slow debuff, the 2nd is dmg debuff like a mini marked for death, & 3rd is a healing debuff
a youtuber met anither youtuber
once in lifetime,just like seeing spycrabs in groups
Something you sort of mentioned but that I think is the best part of the degreaser, is that it's the fastest possible way to reflect if you don't have your primary out 24/7. There's just way too many times I've had the powerjack or a secondary out and couldn't switch back to my flamethrower in time to hit a reflect that would've killed an enemy soldier or saved my life.
Shout it from the rooftops baby! SAW MILL!
Hold up, you can multi-hit with the wrap assassin??
Edit: 7:57 Holy moly, that was sick.
I'm glad we're all learning about the AoE damage with the wrap assassin together lmao
@@SeaRavioli I can’t believe I never noticed that tbh, I use the wrap assassin a lot, more than I should, and I’ve never figured that out lmao.
Sandman idea:
Drops players straight down, slowing their upward momentum.
Mini-crits airborne players.
Makes them less able to jump or double jump, including rocket jumps.
Effect Scales up with damage, up to max crit level (moonshot; old achievement). At moonshot level, players cannot jump and will fall faster.
Damage Scales up with distance.
Moonshots give players double fall damage due to momentum, and marks them for death for 3 seconds.
Effect overrides and counters thermal thruster, B.A.S.E. Jumper, and Manntreads. (Funny enough, this buffs the manntreads while under its effects, and can be used for cooperative griefing)
Spy time: "ah yes, the most contriversial of my three dummy busted kits... when they were REALLY dummy busted kits."
great video production! This channel is going somewhere!
Love getting to see the videos early- hope to play in game with you one day, think it'd be nice
Thanks! If you're from NA-west and you queue upward/barnblitz/payload you'll probably run into me :P
the sandman ball is like throwing a snowball in club penguin
A really good combo with the degreaser is the panic attack. The switch speed is so fast you can just spam degreaser and with the meatshots
Love the throwback to Jerma and Star.
I dropped TF2 about a year ago; they nerfed to many of my favorite weapons.
Plus every server was, possibly still is, full of aimbot snipers, so...yeah; that's fun.
Btw the copyright music dude name is a badword in the Philippines
I jsut realized i've been using Pyro's worst nerfed weapon for 4 years.
Man you deserve like 100k subs your content is so well made
thank you!
I miss comboing the Babyface with the Sandman. I used to speed around maps and come out of no where, stun my enemy with the sandman and just go to town with the babyface.
I miss it so much.
The Baby's face blaster can be described in Eight words: weren't you suppost to be good at dodging?
Respect for Bobo, who has inspired our inner arsonists with motivational music.
#JusticeForBobo
Not sure I follow the logic on the Amby being a C. Just cause it can’t be a budget sniper rifle doesn’t mean full crits aren’t powerful as all heck. Its damage fall off makes it balanced but you’re always better off with the Amby than stock if you can land your first headshot. I’d cay it I tier at worst, maybe a hair bellow the l’etranger and diamonds back, but a solid upgrade to stock if you aim is on point.
The way I use the Baby Face Blaster is to gain more speed so I can pepper the enemy with debuffs like Bleeding, Marked for Death, Mad Milk or Stun. It helps a bunch with out manoeuvring and escaping. It makes Scout more of a support character and is pretty fun.
For one combo to try with the Degreaser, use it with the Panic Attack. Hit them with flames, quickly switch off to the shotgun for a shot, return to spraying with the degreaser, switch off to the shotgun for a shot, you get the idea, do this quickly enough and you can out-DPS a heavy at point blank.
I just started playing again since like around 2014. Didn't know all theses weps were nerfed. I remember using the sandman a lot
Friend of mine uses his own more aggressive version of the bleed scout he calls The Boston Experience using The BBB, Mad milk and Boston Basher.
Good vid but I think you missed a crucial bit on the Degreaser segment which is that it wasn't just nerfed directly on its own stats but also indirectly relative to all of pyro's other primaries because the standard weapon switch speed got buffed across the board for all classes. So the switch bonus that the Degreaser provides no longer feels as significant because it's literally not. You feel like you could've done the combos with the stock flamethrower because you really could, you just couldn't have a decade ago before that game-wide switch speed rework. So the main thing that neutered the Degreaser was that its niche was made available to every other flamethrower and it no longer had much of a reason to exist. But true, it can make some kills more satisfying.
Damn, Sound was not lying when literally breathing on a Babyfsce's Blaster Scout literally drains all of their boost.
SeaRavioli uploads.
Me: That's all you had to say!
IM IN HERE LIKE SWIM WEAR!!
That's a new one LMAO
I feel like all they have to do to fix the sandman is just have knock back when in you’re in the air, do 30 damage a hit from any range, fix the movement bug, and completely stun you for a slightly shorter amount of time than normal when you’re SERIOUSLY far away with the sound effect.
30 is still only a sneeze lol
14:17 yeah i agree that was kinda AMBASSADOR (audience laughing)
for the sandman in particular id love to see a function where the ball bounces back at you on hit and you can melee to send it back again for multiple hits. should be balanced because it could be fairly high skill and deals ~15 damage per hit i think
I love your editing
ur channel deserves more attention
Wonderfully whimsical work you have done here
"Call me Mr. Paladin, cause I be Mr. Stylin" There you go
The baby face blaster with the guillotine and wrap assassin is the ranged flava loadout
the sandman also disables shield charges for debuff duration (and knocks them out of a charge)
My go-to loadout for Scout used to be the Baby Face's Blaster, the Guillotine, and the Sandman before the nerf. It was such an overpowered combination. But after that terrible Sandman nerf, I had to switch to the Wrap Assassin. And that's been my loadout ever since! Sure, the Wrap Assassin is a decent weapon, but it can't beat the old version of the Sandman.