@@SeaRavioli yo dude thats completely understandable i honestly thought that game was one of the funniest games I've had in months, hope to play with you again tho Sea
Can you go with the loadout loose cannon,sticky jumper, and eyelander. (Use the loose cannon to get a second jump after the sticky jump. And kill 1 person. Btw you can only damage people with the eyelander. I want demo gardening)
I do like the ties between classes because somehow they are linked. Heavy and Demo got the same score and same VA Spy and Scout sharing a father and son score.
it would have been a lot better if you had used a better point system that wasn't basically determined on time played. I'd recommend you do this again(because more good content) and record the time of the games and make a point:time ratio for the classes. now your demo might sky rocket for getting 22 points in 5 minutes with a 4 ppm(points per minute) vs pyro getting 58 points in a long round. assuming the round took atleast 12 minutes, you would have not gotten 4 ppm. I hope you do this again because this was very good content.
Demo def won, but the points system was flawed. The fact that pyro took out turrets and Demo punished them so hard that Engies couldnt even set up turrets is enoigh to show it.
@@CesarGpe He said "do you like my Hale's Own?" when he most likely got those kills from an idle server and he said "Nice surf, medic." when it wasn't even a surf. The soldier was *clearly* buggin'.
I believe there’s one problem though with your method of scoring: If, hypothetically, you’re doing extremely good on Defense you’ll be ending the match much quicker and acquire less points due to the round not lasting as long. Idk how’d you go about compensating for this but it’s jus a thought for if you decide to do this again with another map.
The other issue is that it’s hard to determine just how much impact you have on completing the objective…. PabloSandvichMuncher03 could just be a Hoovy in the corner, but if he ends up distracting a third of the enemy team it could arguably be a more effective defense than playing normally
That's your take away? the whole video isn't meant to be taken seriously as to which class is actually the best in upward since there's SO many factors that come in to play.
I play Heavy a lot and I agree you were not having your best times. For pushing you can use the Tomislav if you've got a dedicated medic, otherwise you can try the Dalokoh's bar for that extra 50 HP (Helps more than one would think) with Natasha. You get a damage reduction after 50% HP, which is now triggered at 175, and you keep enemies in your crosshairs by slowing them down. It works quite well to fend off whoever tries to push too hard into your team. Helps you keep the line thick to allow your homies to push. You can also go hardcore with the Brass Beast and let the cart push you. The absurd damage it does makes it a surprisingly viable weapon, specially since you ALSO get a damage reduction, and you're constantly getting healed. The problem when playing Heavy is that you have to rely on your team and your health pool. Instead of carrying a match, you'll be allowing your team to carry the match by aggroing half the lobby and just staying alive and scaring everyone away with ur sustained damage. But then again, Heavy is probably the least independent class here. You can do work by your own, absolutely, but it benefits the most from a proper team
See, I can actually explain the Sniper Pan moment. When the Sniper began the swing with the Pan, swinging it behind his head, it slipped out of his hand, and hit you mid-air. The "Shotty Rocket Jump" was just a B-Hop
6:09 i think what happened here was the engi shot the soldier with a shotgun which gave him a minor damage boost, which is why he kept flying. as for why he got THAT much air, i honestly couldnt tell you.
The thing about knockback is that its the most fun thing you can put in a game cause even the enemy will be impressed by how far they can fly when knockback stacks.
Back in the day I mained Heavy (only for about 50 total hours), but it was enough for me to realise that a really simple playstyle is apparantly very hard to get right
Upon release, heavy medic was the go-to option for Uber pushes, and overall dominance. Only focus fire and fully charged headshots could stop it. Then the updates came and it went all downhill for heavy after that.
Heavy, mechanically speaking, is a pretty easy class to master, but learning positioning and game sense is what separates the great heavies from the bad.
As a heavy main, the most important lesson I've learned is when to back out of an engagement. 300 hp really isn't that much in the face of explosive classes, so if you're in a bad spot you just die. I really rely on the tomislav and the GRU to get out of bad situations.
That...... pretty much sums up your average eureka effect round: 1. Hide tele exit in a good spot 2. First gets capped and the tele is sapped by some random gibus spy 3. Go through all 5 stages of grief 4. Put out the jag / gunslinger --> doomguy mode --> win with top score 5. Quit anyways because you're drained physically and mentally no seriously why the heck did they check that random bush
@@zzxxccvv01200,000 plus players after a seal update doesn't really indicate niche to me, and neither does a game that has sustained such a playerbase for nearly 2 decades now. He definitely deserves much more popularity than he has currently.
15:48 204 with a single crit meatshot? Was that an extremely niche case of Widowmaker 10% damage bonus & Pain Train's 10% bullet damage vulnerability made a difference? + Video quality is improving a lot, keep it up! Solely enjoyed this one too
Haha that’s crazy I can’t believe you caught that, and I think you’re right about how it happened. And thank you very much! I always appreciate your feedback and adding some more voice over commentary definitely made the video more engaging to watch.
@@SeaRavioli Oh yeah and nevermind, I just noticed that it's just a merged damage number. 24 from mini + 180 from widowmaker meatshot = 204 Wish it was the case though, so I can convince people that those near useless stats TECHNICALLY can make difference lol
@@DEWILL I use OBS but I've had some issues where occasionally some of my footage is not recording at the proper framerate so I'm looking into messing with my settings. My PC is more than good enough so I've just got something going on either in OBS or Premiere, but I can't quite figure out what 😅 EDIT: it's 100% premiere pro render settings. I make films unrelated to UA-cam and I'm always switching framerates around so this one definitely didn't export properly. All the OG footage is fine :P
As a wannabe pyro main seeing him win this challenge brings a moderate amount of joy update: medic is cooler than pyro so i am now officially a medic main
The strongest class on Upward is actually the multiple sentry nest, stacked on last while the enemy team aren't even capable of pushing because there's just too many of them.
What I would have done to account for differing round lengths would be to take a picture of the scoreboard at the end and average your teams scores, then divide your score by that number to find a number that represents how you did in comparison to everyone on your team.
should have added an emotional damage point bonus based off of how many players got angry in chat, or the number of messages from angry/annoyed players.
Defending Upward as Engie is hella fun, sentry on the building flank at first has saved a lot of rounds for my team, same with the corner after the tunnel on second.
Randomly found this channel and i saw you just started uploading. I'm impressed by the quality of your videos and effort put into it and the game! and love your energY, instantly subscribed after this video and i cant wait to see more! its always great seeing a new perspective on the game! You know you arent a Heavy main at all when you call the most common (or great? idk its used by good playerS) loadout with gloves, sandwich and stock, a "cool loadout" WFOIJW I wish i did learn how to use the gloves but im terrible at heavy melee but once you get one kill you can go on a RAMPAGE
The trick with direct hit soldier is to take panic attack as secondary. You will close out most engagements with it, and being able to 1-2 a light class at medium range in under a second (plus one-shotting at point blank) cannot be underestimated.
Being a medic main is not always about the points, I main medic and while it is painful to see how low the points are after every single game, medic is very important and that's what gets me coming back to medic
Speaking as a player who has a collective few hundred hours playing with nearly exclusively the Direct Hit, your best friend in games where you struggle to hit directs is your Shotgun. Seriously, taking an actual secondary to land huge high damage directs to finish someone with a Panic Attack or Reserve Shooter (extra safe option because of the mini-crits on airborne enemies) is a massively good way to get yourself back into the groove of using it. Unless you're supremely confident with your directs I suggest everyone try using a DH/Shotgun loadout. If you want to roam and just demolish engie buildings, take the Gunboats, if you want to consistently get your backpacks full charge, the DH is good as well. Thing is incredibly slept on because of the skill requirement but once you're decent with it, it makes such a monstrous difference. Excellent video btw, a little shocked Demoman and Heavy didn't rank higher than they did, but then I suppose not having a Kritzkrieg pocketing you, and without a ton of engie spam they wouldn't get a metric ton of points.
I play a lot of medic on upward, there's a trick to it, you should always be sticking to your teammates but at the same time you should be holding back just beyond the frontlines, you are the number 1 target as medic, so make use of your prep time and build uber before pushing in, and when you do push in dont go too deep, if your pocket jumps into a suicidal situation after your uber would have ended DO NOT FOLLOW, you want a teammate that will protect you and keep you in cover when you push in
This was a hilarious and actually informative video! Here's a thing if you like ninjaneering, there is a spot in Mossrock when you're defending where nobody really sees your teleporter. If you want I can show you in a game one day
there are a few issues with this test, even if you assumed you had equal skill with each class, such as -sometimes some players focus on supporting you specifically more then in other games -some classes are high priority targets, like madic -spy's actually have their point count doubled (so with that in mind spy would actually have 43 points if they wernt doubled) -some classes are more support oriented (like medic)
i clicked expecting class wars gameplay, stayed for tips and tricks so i can learn and become a better tf2 player maybe even the best (Soldier reference!1!1)
I'm not a heavy main however if you want a heavy loadout that focuses more on mobility, I highly recommend using Tomislav, Dakolah bar and Gloves of running urgently Using dakolah often will give you a consistent healthy boost and the GRU will make sure you can get in and out of danger faster
Before watching the video, being sniper on Upward is actually very satisfying. So many good places to just plonk people off ... and I'm not actually a good sniper - but once I get a good rhythm going it's quite satisfying on any payload map.
The only other way I could see that soldier getting those kills on their untradeable weapon is if they had a prior strange with that many kills, and then bought the new one, and used a strange weapon tracker tool to instantly give the kills to the new one. They likely could have still gotten the kills legit, but just on their old rocket launcher that they wanted to preserve with their new one
Hi! Heavy main here! You're very right about heavy lacking mobility, particularly on offense. He shines on defense for new players because they spend most of their time sitting in chokes. The best way to play heavy on offense if youre going for kills is play him as a roamer class like demo or soldier, and most folks wont expect a heavy in their back lines. Tomislav or Stock are both great picks (Though Tomi is a bit better if youre not too aware), Banana since youll be away from a medic, and GRU to get forwards to the fight, or to run back to a safe place after a fight. Generally sticking to flank routes is your best bet because you're less likely to encounter too many power classes that you just cant doge. As long as your tracking is decent though you can pretty reliably win most 1v1s vs power classes or even 2v1s, while being able to use the GRU if you need to pull out (Or get forward faster) and the banana to top off after fights. Best advice as heavy is be agressive and walk towards people (If theyre not sniper). You have more health and more DPS. You will win that fight 8/10 times. Running only makes you defenseless to every other class which is far more mobile than you. Better to try and clutch out a fight and die than die anyways doing nothing trying to flee.
damn, awesome video!! as someone who plays a lot of heavy and medic i have sooo many pointers but instead of rambling on ill just give you a piece of advice: getting kills isnt the only way to be top scoring. as a medic ill be in the top 3 with literally like 1 to 2 kills lol. staying alive and supporting the team with heals/assists/defending the point can mean the difference between winning and losing the whole match. goddamn tho, your demo game is insane 😭 i hope to be able to play demo like that too someday!!
The soldier jumping with a shotgun could be that the soldier switch to his primary so fast that you couldn’t see him pull it out and switched to his shotgun after
LMAO i did not expect to be put in this video, had a great time playing with you bro GG
THE MAN HIMSELF! Super fun game, the only reason I wasn't talking back in voice was because I was recording and I would have gotten distracted LOL
@@SeaRavioli fart
@@SeaRavioli yo dude thats completely understandable i honestly thought that game was one of the funniest games I've had in months, hope to play with you again tho Sea
You should tell me the sexual comment............NOW!
Can you go with the loadout loose cannon,sticky jumper, and eyelander. (Use the loose cannon to get a second jump after the sticky jump. And kill 1 person. Btw you can only damage people with the eyelander. I want demo gardening)
I do like the ties between classes because somehow they are linked.
Heavy and Demo got the same score and same VA
Spy and Scout sharing a father and son score.
I thought I was the only one who noticed
tf2 players are unhinged
spy and pyro also share the same VA
@icecreamcat7527 that's like saying chewbacca could be anyone
@@depruuBecause he.. kinda could? Any man with Chewie's physique could act as him
Teleporters are one of the easiest ways to earn points as Engie.
If the goal is points, you gotta build active teleporters
99 out of 100 upward matches i play engineer as defence. 60 out of 100 upward matches i topscore as defence """for some reason"""
@@St-bh5oz """"""for some reason""""""
it would have been a lot better if you had used a better point system that wasn't basically determined on time played. I'd recommend you do this again(because more good content) and record the time of the games and make a point:time ratio for the classes. now your demo might sky rocket for getting 22 points in 5 minutes with a 4 ppm(points per minute) vs pyro getting 58 points in a long round. assuming the round took atleast 12 minutes, you would have not gotten 4 ppm. I hope you do this again because this was very good content.
Came here to say this exact thing. Video was amazing, and just needed something like a "points per x mins" ranking.
no need
@@SamuelTrademarkedYes need
Demo def won, but the points system was flawed.
The fact that pyro took out turrets and Demo punished them so hard that Engies couldnt even set up turrets is enoigh to show it.
nah that soldier from the medic segment was buggin' 💀💀💀
LMFAOOO FR
i don’t understand they just said nice surf
@@CesarGpe He said "do you like my Hale's Own?" when he most likely got those kills from an idle server and he said "Nice surf, medic." when it wasn't even a surf. The soldier was *clearly* buggin'.
@SeaRavioli-TF2 dude you complain about the poor mobility of heavy but don't even equip the GRU
@@Hobo_Bert I concur
I believe there’s one problem though with your method of scoring: If, hypothetically, you’re doing extremely good on Defense you’ll be ending the match much quicker and acquire less points due to the round not lasting as long. Idk how’d you go about compensating for this but it’s jus a thought for if you decide to do this again with another map.
He could have used a point to minute ratio to see which class got more points per minute.
The other issue is that it’s hard to determine just how much impact you have on completing the objective…. PabloSandvichMuncher03 could just be a Hoovy in the corner, but if he ends up distracting a third of the enemy team it could arguably be a more effective defense than playing normally
That's your take away? the whole video isn't meant to be taken seriously as to which class is actually the best in upward since there's SO many factors that come in to play.
@@IgorNetoAnimationshut up bot 😂😂
@@IgorNetoAnimation where did you even get the idea that this video is supposed to be a joke
That soldier from the medic game reminded me of the time I wanted to grind my new flamethrower. I got about 50 kills before getting bored and leaving.
something tells me he loves upward
I was expecting literal class wars but this is enjoyable too
You were expecting a war between the workers and the burgouisie?
@@cowabungaitis9319Correct.
@@cowabungaitis9319 class wars means a whole team of 1 class agains a whol you know what nevermind just look it up
I play Heavy a lot and I agree you were not having your best times.
For pushing you can use the Tomislav if you've got a dedicated medic, otherwise you can try the Dalokoh's bar for that extra 50 HP (Helps more than one would think) with Natasha. You get a damage reduction after 50% HP, which is now triggered at 175, and you keep enemies in your crosshairs by slowing them down. It works quite well to fend off whoever tries to push too hard into your team. Helps you keep the line thick to allow your homies to push.
You can also go hardcore with the Brass Beast and let the cart push you. The absurd damage it does makes it a surprisingly viable weapon, specially since you ALSO get a damage reduction, and you're constantly getting healed.
The problem when playing Heavy is that you have to rely on your team and your health pool. Instead of carrying a match, you'll be allowing your team to carry the match by aggroing half the lobby and just staying alive and scaring everyone away with ur sustained damage.
But then again, Heavy is probably the least independent class here. You can do work by your own, absolutely, but it benefits the most from a proper team
Best video i've seen with editing and skill good job man! I pray for your "upward" rise of your youtube channel!
Hahah thank you, we're getting there!
@@SeaRaviolia
reddit humor
As a medic main, you are the target
that spy ragdoll at 2:32 was way too funny (to me at least) because of the Force A' Nature's knockback
See, I can actually explain the Sniper Pan moment. When the Sniper began the swing with the Pan, swinging it behind his head, it slipped out of his hand, and hit you mid-air. The "Shotty Rocket Jump" was just a B-Hop
6:19 that soldier damage surfed with the sentry knockback.
6:09 i think what happened here was the engi shot the soldier with a shotgun which gave him a minor damage boost, which is why he kept flying. as for why he got THAT much air, i honestly couldnt tell you.
The thing about knockback is that its the most fun thing you can put in a game cause even the enemy will be impressed by how far they can fly when knockback stacks.
Spy unironically had the same points with his canon son, Scout.
Underrated comment
Back in the day I mained Heavy (only for about 50 total hours), but it was enough for me to realise that a really simple playstyle is apparantly very hard to get right
Playing Heavy is all about mastering the fundamentals of game sense and efficient movement, and Heavy isn't particularly forgiving in those areas.
Upon release, heavy medic was the go-to option for Uber pushes, and overall dominance. Only focus fire and fully charged headshots could stop it. Then the updates came and it went all downhill for heavy after that.
justice was served. as an inactive pyro main, feels good to see duckboy still has it
Heavy, mechanically speaking, is a pretty easy class to master, but learning positioning and game sense is what separates the great heavies from the bad.
the one in a million time youtube actually recommends a good small youtuber to me. we will watch your career with great intrigue young one.
Much appreciated ❤
As a heavy main, the most important lesson I've learned is when to back out of an engagement. 300 hp really isn't that much in the face of explosive classes, so if you're in a bad spot you just die. I really rely on the tomislav and the GRU to get out of bad situations.
I. LOVE. UPWARD.
That "return to sentry" jump is in the same neighborhood of cool as the legendary trolldier spy.
Keep up the amazing versatility!
That...... pretty much sums up your average eureka effect round:
1. Hide tele exit in a good spot
2. First gets capped and the tele is sapped by some random gibus spy
3. Go through all 5 stages of grief
4. Put out the jag / gunslinger --> doomguy mode --> win with top score
5. Quit anyways because you're drained physically and mentally
no seriously why the heck did they check that random bush
I don't understand how people with content with so much effort out into them have small channels.
We on the rise tho 💪
@@SeaRaviolia
niche game? Lol
@@zzxxccvv01200,000 plus players after a seal update doesn't really indicate niche to me, and neither does a game that has sustained such a playerbase for nearly 2 decades now. He definitely deserves much more popularity than he has currently.
@@zzxxccvv01 Ain't no way
For the flying soldier, i think he edgebugged off the sentry
I think you may be right
Nobody gonna bring up 2:04 where sea says he got killed by a sniper with a pan but the kill feed says scattergun?
6:13 That shotgun recoil was insane
Hi, I was the demoman named Mr. Morphine while you were playing heavy. I am so sorry, and I enjoy this video greatly.
15:48 204 with a single crit meatshot?
Was that an extremely niche case of Widowmaker 10% damage bonus & Pain Train's 10% bullet damage vulnerability made a difference?
+ Video quality is improving a lot, keep it up! Solely enjoyed this one too
Haha that’s crazy I can’t believe you caught that, and I think you’re right about how it happened.
And thank you very much! I always appreciate your feedback and adding some more voice over commentary definitely made the video more engaging to watch.
@@SeaRavioli Btw, what do you use to record your footages? Seems game clips are 30fps so
@@SeaRavioli Oh yeah and nevermind, I just noticed that it's just a merged damage number. 24 from mini + 180 from widowmaker meatshot = 204
Wish it was the case though, so I can convince people that those near useless stats TECHNICALLY can make difference lol
@@DEWILL I use OBS but I've had some issues where occasionally some of my footage is not recording at the proper framerate so I'm looking into messing with my settings. My PC is more than good enough so I've just got something going on either in OBS or Premiere, but I can't quite figure out what 😅
EDIT: it's 100% premiere pro render settings. I make films unrelated to UA-cam and I'm always switching framerates around so this one definitely didn't export properly. All the OG footage is fine :P
@@SeaRaviolihow do i play good
I thought you were being an insane madlad and playing every class VS every class in class wars lol
2:09 *Gaben grants you extended melee range* *Holy Choir*
U should have also included the time each class took on each side
Genuinely impressed by the quality of your content. I have high hopes for your channel, keep up the great work
0:58 bonk lover 69: "fuck you bonk you copycat"
1:08 bonk: "im bonk"
TF2 casual lobbies please never change.
Immaculate video and I respect you fellow squidward 🫡
W
That joke with the pee and the ex was soo damn good, I f*cking laughed my a*s off😂
its me. im the king.
Engineer spy and backstab you the sapper will destroy your building 😂
@@danielangusuc5661 my crown will block it ;)
@@overlord-6644engineer gaming
underrated channel btw
6:16 yes thats called a shotgun jump and you need pixel perfect shell placement and a strong imagination to pull it off
The only tf youtuber who know how to play more than the one class they main.
About the Soldier "Rocket Jumping" with the shotgun. I am not one hundred percent sure, but when you b-hop while rocket jumping, you keep the momentum
He wasnt strafing so he lost some speed there. İt doesnt keep all off the speed after bhops if you dont strafe
@@Kreppey_ thanks for clarifying that
I LOVE UPWARD
i did some popcorn to watch this video and i dont regret a second of it
That Soldier could've just put kills from another launcher on that one, thats what I do when I get a strange with some extra accecories.
17:36 you should've been like "hey" and watch him freak out
15:43 “Lazy where is the defense?” “I am the DEFENSE!”
As a wannabe pyro main seeing him win this challenge brings a moderate amount of joy
update: medic is cooler than pyro so i am now officially a medic main
Tip: use stock flamer
Tip2: don't use gas passer
@@DRAGONFLAIR2008 Those Tips suck
@@WraifGaming720 exactly
Don't be a pyro main. Scum of the earth
Tip: 3 don't let your health reach 0
The strongest class on Upward is actually the multiple sentry nest, stacked on last while the enemy team aren't even capable of pushing because there's just too many of them.
What I would have done to account for differing round lengths would be to take a picture of the scoreboard at the end and average your teams scores, then divide your score by that number to find a number that represents how you did in comparison to everyone on your team.
I was super shocked to see your sub count. Awesome video! Cant wait to see more :-)
should have added an emotional damage point bonus based off of how many players got angry in chat, or the number of messages from angry/annoyed players.
i absolutely love both this and the trolldier video, i am so looking forward to your future videos!
Thank you! More to come :)
Defending Upward as Engie is hella fun, sentry on the building flank at first has saved a lot of rounds for my team, same with the corner after the tunnel on second.
bruh how you have only 3.4k subs?? your editing,the gameplay, the commentary all great
Randomly found this channel and i saw you just started uploading. I'm impressed by the quality of your videos and effort put into it and the game! and love your energY, instantly subscribed after this video and i cant wait to see more! its always great seeing a new perspective on the game!
You know you arent a Heavy main at all when you call the most common (or great? idk its used by good playerS) loadout with gloves, sandwich and stock, a "cool loadout" WFOIJW I wish i did learn how to use the gloves but im terrible at heavy melee but once you get one kill you can go on a RAMPAGE
LOL yeah I have prob like 20 hours on Heavy over the course of 10 years so... definitely not familiar with the playstyle
Man you are on my top 10 tf2 UA-camrs keep going with spicy ideas.
The trick with direct hit soldier is to take panic attack as secondary. You will close out most engagements with it, and being able to 1-2 a light class at medium range in under a second (plus one-shotting at point blank) cannot be underestimated.
10:18 new sub class? Pee sniper, give them the jarate debuff and run
Being a medic main is not always about the points, I main medic and while it is painful to see how low the points are after every single game, medic is very important and that's what gets me coming back to medic
I’d say my favorite loudout for engineer (I main him) is the Panic Attack and minisentry to pretty much just hit the front lines
upward the typa place where a mf would get hit on the head with an anvil and then have a big ass lump on their head 🥶🥶🥶💀💀💀
The one thing I love about Upward has to be definitely that one flank spot on third
trueeee
Your content is incredible
10 minutes into the video I find out you don't even have 5k subs yet, what on earth- Great content, can't wait to see you blow up
6:12 bro thought he was a force-a-nature scout 💀
6:12 He bunny hopped off the sentry that's what happened.
Speaking as a player who has a collective few hundred hours playing with nearly exclusively the Direct Hit, your best friend in games where you struggle to hit directs is your Shotgun. Seriously, taking an actual secondary to land huge high damage directs to finish someone with a Panic Attack or Reserve Shooter (extra safe option because of the mini-crits on airborne enemies) is a massively good way to get yourself back into the groove of using it.
Unless you're supremely confident with your directs I suggest everyone try using a DH/Shotgun loadout. If you want to roam and just demolish engie buildings, take the Gunboats, if you want to consistently get your backpacks full charge, the DH is good as well. Thing is incredibly slept on because of the skill requirement but once you're decent with it, it makes such a monstrous difference.
Excellent video btw, a little shocked Demoman and Heavy didn't rank higher than they did, but then I suppose not having a Kritzkrieg pocketing you, and without a ton of engie spam they wouldn't get a metric ton of points.
why are tf2 youtubers edits are always good??! Good video!
The tf2 community is the funniest community.
This gave me such good 2012 Ster energy. Great vibes, great video
far too high quality to have only 2k
so underrated
big fan of the background music
2:04 I REALISE
havent seen much tf2 content, but this is some pretty neat stuff. well done dude
I play a lot of medic on upward, there's a trick to it, you should always be sticking to your teammates but at the same time you should be holding back just beyond the frontlines, you are the number 1 target as medic, so make use of your prep time and build uber before pushing in, and when you do push in dont go too deep, if your pocket jumps into a suicidal situation after your uber would have ended DO NOT FOLLOW, you want a teammate that will protect you and keep you in cover when you push in
Make sure to spam crossbow bolts when there’s no one else
To heal. Every ounce counts. You might even steal a kill or 2 lmao.
This was a hilarious and actually informative video!
Here's a thing if you like ninjaneering, there is a spot in Mossrock when you're defending where nobody really sees your teleporter. If you want I can show you in a game one day
Quality content from a small channel. Subbed
there are a few issues with this test, even if you assumed you had equal skill with each class, such as
-sometimes some players focus on supporting you specifically more then in other games
-some classes are high priority targets, like madic
-spy's actually have their point count doubled (so with that in mind spy would actually have 43 points if they wernt doubled)
-some classes are more support oriented (like medic)
i clicked expecting class wars gameplay, stayed for tips and tricks so i can learn and become a better tf2 player maybe even the best (Soldier reference!1!1)
The soldier probably used the strange count transfer tool on his rocket launcher lol
I'm not a heavy main however if you want a heavy loadout that focuses more on mobility, I highly recommend using Tomislav, Dakolah bar and Gloves of running urgently
Using dakolah often will give you a consistent healthy boost and the GRU will make sure you can get in and out of danger faster
Enemy team better be terrified when the engineer runs at them without a sentry to back that Texan up.
Before watching the video, being sniper on Upward is actually very satisfying. So many good places to just plonk people off ... and I'm not actually a good sniper - but once I get a good rhythm going it's quite satisfying on any payload map.
The only other way I could see that soldier getting those kills on their untradeable weapon is if they had a prior strange with that many kills, and then bought the new one, and used a strange weapon tracker tool to instantly give the kills to the new one. They likely could have still gotten the kills legit, but just on their old rocket launcher that they wanted to preserve with their new one
Video is good
in this video: Explosive main tries using his brain kekw
Hi! Heavy main here! You're very right about heavy lacking mobility, particularly on offense. He shines on defense for new players because they spend most of their time sitting in chokes. The best way to play heavy on offense if youre going for kills is play him as a roamer class like demo or soldier, and most folks wont expect a heavy in their back lines. Tomislav or Stock are both great picks (Though Tomi is a bit better if youre not too aware), Banana since youll be away from a medic, and GRU to get forwards to the fight, or to run back to a safe place after a fight.
Generally sticking to flank routes is your best bet because you're less likely to encounter too many power classes that you just cant doge. As long as your tracking is decent though you can pretty reliably win most 1v1s vs power classes or even 2v1s, while being able to use the GRU if you need to pull out (Or get forward faster) and the banana to top off after fights. Best advice as heavy is be agressive and walk towards people (If theyre not sniper). You have more health and more DPS. You will win that fight 8/10 times. Running only makes you defenseless to every other class which is far more mobile than you. Better to try and clutch out a fight and die than die anyways doing nothing trying to flee.
damn, awesome video!! as someone who plays a lot of heavy and medic i have sooo many pointers but instead of rambling on ill just give you a piece of advice: getting kills isnt the only way to be top scoring. as a medic ill be in the top 3 with literally like 1 to 2 kills lol. staying alive and supporting the team with heals/assists/defending the point can mean the difference between winning and losing the whole match.
goddamn tho, your demo game is insane 😭 i hope to be able to play demo like that too someday!!
You have a lot of talent man, this video kept me captivated the whole time. Great work! I will definitely subscribe and turn on notifications
I didn't know you could get he force-a-natural on Soldier now the new update was Crazy
Really love the David lynch DUNE music at the end
0:26 look at all those crits
this guy has such high quality videos deserves more subs
great vidoes man, im hoping you blow up, you deserve it
The soldier jumping with a shotgun could be that the soldier switch to his primary so fast that you couldn’t see him pull it out and switched to his shotgun after
Recently got back in to tf2 and been looking for some good team fortress content and this is literally top tier, good job! also subbed lol
16:31 he could have also bought the killstreak kit from the market and then applied it, making it non tradeable for 7 days
In the thumbnail, Scout is just staring at the helmet.