The Short Circuit Is Weird

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 1,8 тис.

  • @UncleDane
    @UncleDane  Рік тому +636

    Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

  • @bobertbang
    @bobertbang Рік тому +4052

    Not a Demo main myself, but I've played enough of him to recognize that the "Dynamic Surfaces" Dane talks about are all the same surfaces that stickies don't actually stick to, but instead just slide across!

    • @tappajaav
      @tappajaav Рік тому +269

      Now that you mention it I can make the connection between certain final parts of maps - have played plenty of demo, but it didn't really cross my mind before. Guess it's just something I remembered to not try sticking ground there and forgot otherwise

    • @YouzACoopa
      @YouzACoopa Рік тому +81

      time to investigate cp_steel

    • @Eagan_Gbao
      @Eagan_Gbao Рік тому +37

      Also not a demo main but I was thinking the same thing. However, I was under the impression that the concrete block at 10:45 was sticky-able (I could be wrong, appreciate if someone could check) so that seems to be an exception?

    • @dothedotxom
      @dothedotxom Рік тому +15

      Control points are able to hold stickies im pretty sure

    • @QuintessentialWalrus
      @QuintessentialWalrus Рік тому +50

      @@Eagan_Gbao The concrete barrier isn't dynamic -- it's the wooden sign that comes out of it.

  • @21deciBels
    @21deciBels Рік тому +1207

    Basically, every prop where Jarate and Mad milk "rolls" off is eligible for a Short Circuit jump

    • @cicloneike
      @cicloneike Рік тому +81

      That and where Stickies roll off as well.

  • @MlguelPires
    @MlguelPires Рік тому +2824

    Can't wait to go back to TF2 and see people going crazy on the last point of badwater

    • @CoolSs
      @CoolSs Рік тому +45

      and failing miserably

    • @TF2_Gamer
      @TF2_Gamer Рік тому +35

      you'll join and then hear it... "boom headshot"

    • @podporWidelec
      @podporWidelec Рік тому +16

      @@TF2_Gamer Snipin's a good job, mate

    • @yimyom
      @yimyom Рік тому +11

      It's challengin' woark, outta doars..

    • @Atdoam
      @Atdoam Рік тому +6

      It’ll spice up those 10 minute last holds at least

  • @Max0r
    @Max0r 11 місяців тому +1100

    thank yuou uncle danothan

    • @startown4814
      @startown4814 11 місяців тому

      when incorrect summary of elden ring | shit & cum?

    • @jakestaheli8532
      @jakestaheli8532 11 місяців тому +48

      Max0r plays tf2??

    • @codyjordan8722
      @codyjordan8722 11 місяців тому +17

      fascinating.

    • @carlosbustos8096
      @carlosbustos8096 11 місяців тому +28

      Dude i cant escape the ultrakill fandom

    • @t_bcYT
      @t_bcYT 11 місяців тому +6

      keep running or join them

  • @_CRUMPP_
    @_CRUMPP_ Рік тому +1862

    This could quite possibly create the first ever line of engineer jump maps.

    • @panofnoodlez1377
      @panofnoodlez1377 Рік тому +230

      Sentry jump maps are a thing

    • @griggorirasputin6555
      @griggorirasputin6555 Рік тому +127

      A new type of jump is fun, but sentry jumps have their own cool stuff to em

    • @JigglesMcRibs
      @JigglesMcRibs Рік тому +59

      @@panofnoodlez1377 In fact, you can get through a ton of jump maps as engi already.

    • @panofnoodlez1377
      @panofnoodlez1377 Рік тому +6

      @@JigglesMcRibs Yeah I know the original jump academy you can

    • @yesthisisdonut
      @yesthisisdonut Рік тому +21

      ​@@JigglesMcRibs you can, but it's slow, tedious, often very inconsistent and over all not as fun as just playing the map with the intended class. this tech here is interesting because it's basically like rocket jumping, but with very short range rockets. it would be interesting to come up with ways to make the balls sync up etc

  • @pux0rb
    @pux0rb Рік тому +530

    Ah yeah, as a map maker, as soon as you mentioned "weird surfaces" I was like "oh that has to be a func_door or func_brush". Those surfaces also don't play nice with stickybomb which won't stick to them sometimes. In some cases, they stick but don't move with the door and thus remain "floating" in the air, and in other cases, they simply roll off until they hit a normal surface and stick to that. Source is weird about moving geometry.

    • @bugsmith9751
      @bugsmith9751 Рік тому +7

      i wonder if thats an issue of z fighting affecting the physics of the surface that its trying to stick to, you would probably know better, so if you have any idea i would love to know!

    • @matthewhill5734
      @matthewhill5734 Рік тому +16

      I dont think source is weird about moving geometry, I think source is just plain weird

    • @Suspicious-Carl
      @Suspicious-Carl 10 місяців тому +1

      Oh i thought not being able to put stickies in certain places was a balance thing

    • @irregularassassin6380
      @irregularassassin6380 10 місяців тому +6

      @@Suspicious-CarlNot to my knowledge, no. Engineer not being able to place buildings in certain spots _is_ a balance decision, but I've never heard anything about Demo's stickies. It's usually weird map features being weird.
      Similar map features were responsible for the Righteous Bison and (more importantly) the Wrap Assassin being literally unusable in certain areas, like Badwater Last, for a long long time. Basically, their projectiles would instantly collide with these massive physics brushes and just disappear as soon as they were created. Big problem, definitely not balance related. The bug would even occur on some random staircases on other maps. Thankfully, it has been fixed.

    • @huttyblue
      @huttyblue 10 місяців тому +1

      ​@@irregularassassin6380The likely reason is the sticky rules were decided for the 6 maps tf2 originally launched with that just used moving brushes for doors(and trains), and having the stickies slide up with a door when it opens would cause all sorts of bugs.
      There is a dedicated func_nobuild entity mappers can use to specify where engie can't build. (the spawnroom entity also blocks building)

  • @SirNarax
    @SirNarax Рік тому +2635

    I suspect the game when checking to see if it had collided with an object it sees several objects the exact same distance away and triggers multiple explosions without asking questions. If that were true you'd be able to shoot at a corner at the perfect angle so that the ball collides into both walls at the exact same time. If it were possible it would be impossible to do this without console commands because being even a unit closer to one wall would trigger it on that surface I imagine.

    • @DashFlashTheLife
      @DashFlashTheLife Рік тому +40

      Yo; you must be the editor! Great video!

    • @InsightReasoning
      @InsightReasoning Рік тому +87

      This issue is actually replicated in different instances with different results.
      Most notably, Soldier with Gunboats.
      When an enemy is hit with the rocket you use to rocket jump with, the damage you take is increased to where you don’t resist your own attack. It seems hitting an enemy removes attributes that call for how the attack affects the user.
      I imagine Engineer’s short circuit has a hidden attribute to have no self inflicted damage, and so, that attribute is removed when hitting an enemy.

    • @the_potatoe
      @the_potatoe Рік тому +11

      how did you comment 7 hours ago when the video was released 11 minutes ago?

    • @Treblaine
      @Treblaine Рік тому +3

      Or into the part of the corner which touches the wall to theoretically reach three surfaces simultaneously.

    • @Tkmined
      @Tkmined Рік тому +6

      Stop me if I'm wrong, but I believe tf2 calculates wall collision according to a process order, so one wall would trigger the detonation while the second one is only noticed after the explosive is gone.

  • @Vorobey69
    @Vorobey69 Рік тому +453

    I've tried jumping around on tr_walkway indeed and had no idea why i jumped higher sometimes, this explains it, cheers!
    Very clean editing too

  • @BlueShellshock
    @BlueShellshock Рік тому +799

    Joker: "I believe what doesn't kill you, just makes you... stranger."

  • @dumphat
    @dumphat Рік тому +396

    9:23 Anthid : *forbidden information* Shh dont tell vale
    Dane : Shows it to us
    But to be fair what are they gonna do? fix it? yeah right

    • @averageeughenjoyer6429
      @averageeughenjoyer6429 Рік тому +12

      That’s the only thing they ever fix

    • @torpid5092
      @torpid5092 Рік тому +62

      "TF2 Update 2/2/2024
      - Fixed the Engineer being able to jump with the Short Circuit
      - Removed VAC and the Votekick system
      - Updated the localization files"

    • @slendyfia_9497
      @slendyfia_9497 Рік тому +2

      ​@@torpid5092 NOOOOOO

    • @okie9025
      @okie9025 Рік тому +1

      ​@@torpid5092 You forgot:
      - Removed ability for accounts worth less than 50 USD to play online matches (this will help the bot situation)
      - Removed Herobrine

    • @dljb7463
      @dljb7463 3 місяці тому

      It's been mostly fixed, the ball will only explode if it hits an enemy now

  • @SmubFinger
    @SmubFinger Рік тому +455

    hypothesis: Animated surfaces count as two surfaces occupying the same space with one invisible and the other visible at any given moment. The game knows things explode when they hit surfaces, and both surfaces being there sends two explosion outputs.

    • @DrMonty-ng5fo
      @DrMonty-ng5fo Рік тому +18

      That's a great theory, can't think of any better explanation

    • @АлексейКондр-э8р
      @АлексейКондр-э8р Рік тому +34

      With this logic, stacking 2 dynamic surfaces would result in 4 explosions, but instead we see 3

    • @strangejune
      @strangejune Рік тому +7

      Probably not. That would be an incredibly silly way to code objects that change.

    • @SmubFinger
      @SmubFinger Рік тому +39

      @@strangejune tbf tf2 coding itself is very silly consistently

    • @unknowndetail625
      @unknowndetail625 Рік тому +5

      i thought about the same thing, to bias this hypothesis even more is that if you lag when the game ends by leading the cart you will see the two floors on badwater, i had a realy bad internet and pc and i cant express how many times i saw that bug

  • @DevixianTheOriginal
    @DevixianTheOriginal Рік тому +41

    THANK YOU FOR EXPLAINING THAT ABOUT THE DELETING THING. I've encountered some projectiles that just go through the damn thing but nobody ever believed me when I talked about it.

  • @Finnaware
    @Finnaware Рік тому +1816

    Okay Dane, Short me Circuit...

    • @Finnaware
      @Finnaware Рік тому +95

      My Circuit has been Shorted, cool stuff

    • @seanwilson5753
      @seanwilson5753 Рік тому +19

      how was it

    • @danielbob2628
      @danielbob2628 Рік тому +38

      ​@@seanwilson5753Truly circuit-shorting.

    • @Finnaware
      @Finnaware Рік тому +26

      @@seanwilson5753 Happy new year 1997!

    • @biggestestMatt
      @biggestestMatt Рік тому

      she Uncle on my Dane til I Short Circuit

  • @Pudding404
    @Pudding404 Рік тому +194

    Be expecting a massive influx of short circuit battle engineers on badwater in the coming month.
    Or just shortcurcuit jumpmaps, one if the two.
    *Or both*

    • @soggybreadman4035
      @soggybreadman4035 Рік тому +8

      Bro, an engineer short circuit jump map along the same quality and caliber as that one pyro detonator jump map would be sick.
      I could imagine them building obstacle courses using pieces of geometry and map layouts copied from other maps with these weird func surfaces, so that if you get good at one course... those skills will naturally transfer over to the real maps that have those geometries.

  • @Fppiq
    @Fppiq Рік тому +539

    To me this will always be the Blu Team Class Wars Gun of all time

    • @antoni4582
      @antoni4582 Рік тому +7

      ain't that the truth lmfao, that shit is a requirement for some matches

  • @LucidMakesVideos
    @LucidMakesVideos Рік тому +10

    Glad to see that there's still videos for this incredibly niche, unknown, undergound, indie FPS class-based shooter from 2007. Thanks Ankle Don!

  • @taylorpinkblob5140
    @taylorpinkblob5140 Рік тому +186

    also shout out to ethan soundsmith for the insane audio mixing/editing and musical choices for this video, it was so nice to listen

  • @AvastAntiPony9445
    @AvastAntiPony9445 Рік тому +22

    Basically objects can touch multiple things in the same frame. And I guess (I haven't checked) they've made the ball explode _per touch callback_ on a solid object.
    So what happens on thin objects like the control point, it both touches the world, *_and_* the Control Point prop at the same time.

  • @the-dn3zw
    @the-dn3zw Рік тому +181

    Im about to leak sensitive engineer blueprint on the war thunder forums to make the game more realistic.

  • @willkeinnamen5829
    @willkeinnamen5829 Рік тому +54

    Amazing how TF2's code is so bugged that there are still getting glitchy/buggy mechanics discovered even 17 years later

  • @eGrillad
    @eGrillad Рік тому +8

    I absolutely love your decision to use the JSR soundtrack, glad to still see the game's music is still holding up :')

  • @robinrai4973
    @robinrai4973 Рік тому +15

    love the 90s tracks and sfx
    utilising this jank is straight out of melee too lol

  • @Puffchuffer69
    @Puffchuffer69 Рік тому +5

    I love the jet set radio music and aesthetic this video has. Crazy good editing too!

  • @JayzealiaBanks
    @JayzealiaBanks Рік тому +4

    It’s great that every artist on bomb rush Cyberfunk got they music available to use for creators. My fav music on a lot of videos I never expected them to be

  • @tev5040
    @tev5040 Рік тому +78

    I dont normally leave comments, but wow this video was phenomenally produced. The animations, research, everything is so great. I love shounic’s content and so i can tell he helped with this vid too. instantly one of my favs of yours.

    • @lord_toker
      @lord_toker Рік тому +6

      Shounic's stuff is very distinctive, the collaboration is really nice to see.

    • @Rami1039
      @Rami1039 Рік тому +1

      Except for the ad tho

  • @PekaCheeki
    @PekaCheeki Рік тому +21

    immediately recognized shounics editing when diagrams started showing up, goated tf2 creator carrying the scene rn

  • @iordan-uj2eq
    @iordan-uj2eq Рік тому +7

    i love how in this clip 0:27 he shoots the mini sentry, to like make him work harder

  • @Score_Magala
    @Score_Magala Рік тому +1

    What's funny is, some time back, I tried learning how to short circuit jump from one of your own videos, Dane. And not a lot of people knew about it then.
    So, now that this video hit trending, short circuit jumping is going to hit mainstream and I am thrilled for that

  • @wet0wl
    @wet0wl Рік тому +45

    I think implementing this as an actual feature where an enemy isn’t required would be a really neat and unique buff to the short circuit that also gives Engie a much needed reliable movement tool.

    • @Ch33seGr8er
      @Ch33seGr8er Рік тому +3

      Give Engie a Jumper weapon like the Rocket & Sticky Jumper called the Circuit Jumper.

    • @wet0wl
      @wet0wl Рік тому +8

      @@Ch33seGr8er I don’t think it’s needed. I feel like the metal amount takes away the need for damage in the first place.

    • @ahunter7563
      @ahunter7563 Рік тому

      @@wet0wl At no damage cost,it would mean you could have an engineer with higher health and arguably higher mobility than scout. Being able to fire 3 "rockets" that don't damage you is pretty insane,when the weapon can also just be used normaly for it's intended use.
      A jumper version would be way more fair and allow interesting mini sentries placement

    • @wet0wl
      @wet0wl Рік тому +3

      @@ahunter7563 We’re talking about the base jump here, not the super high one. Perhaps the super high one could talk the place of the old jump where it requires enemy damage but the base jump would not be too unfair for the metal cost.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Рік тому

      ​@@wet0wl It doesn't need to be high to have a huge impact, the Engi can build a tele after their jump.
      Consider how often there are points Attack can't cross unless they are Soldier or Demo. The Engineer brings Medic, Pyro, Heavy, and Sniper all to these points, points which normally require passing the objective.
      Engineer's lack of mobility is actually very important given he gives his ENTIRE TEAM instant map crossing mobility. Increase to his vertical reach and horizontal reach without another enemy near would mean you need to, on defense, have people covering every spot the Engi could sneak to which means less people defending the objective.
      A simple combo of Short, Eureka/Gunslinger, and Widow can be very oppressive.

  • @kendallparrish4751
    @kendallparrish4751 11 місяців тому +2

    Living for the jet set radio future audio in the background I love that game

  • @TorosAndMakis53
    @TorosAndMakis53 Рік тому +66

    "Dispenser going up!" *Doo doo doooo, doby, dooooo, doby doo, do do do, do dooo! Doo doo dooo, doby, dooooo, doby doo, do do do, do dooo!* "Well, Guess that'll do."

  • @Josapr
    @Josapr 26 днів тому +1

    I know I'm WAY late on this, but in addition to the demo stickies sliding being able to find these weird surfaces, the scout's wrap assassin projectile will bounce off of most, if not all of these surfaces. Fun additional note: Resupply cabinets have this property.

  • @bendypencil2519
    @bendypencil2519 Рік тому +21

    I nearly screamed when I heard the song at 8:23
    I've always thought to myself it would be amazing in this kind of video lmao, great work dane

  • @PrideOnInsightGamer
    @PrideOnInsightGamer Рік тому +1

    Thanks Uncle Dane for showing us just how dynamic and func-y the Short Circuit truly is!

  • @pipeshokan9752
    @pipeshokan9752 Рік тому +7

    Hey Uncle! I've always loved playing Engie, but just started playing battle engie and i love it! (the same day i graduated as an engineer irl lol, that must mean something). Been following your guides and im finally having fun again playing TF2! Thanks for your videos, they really help! (and they are AWESOME) :)

  • @Pinkish_Ponk
    @Pinkish_Ponk Рік тому +6

    4:20 feels like when a Jojo character's stand ability is defeated and the good guy is explaining how hes able to bypass the enemys deletion ability

  • @colemanbubar5098
    @colemanbubar5098 Рік тому +66

    0:41- Well I for one absolutely adore Deus Ex: Human Revolution.

    • @hemingwaybromfield3722
      @hemingwaybromfield3722 Рік тому +8

      Same. Immersive Sims are too niche to be well known, sadly.

    • @nekakagiggle
      @nekakagiggle Рік тому +5

      It's so over for Deus Ex fans

    • @AzureFoxen
      @AzureFoxen Рік тому

      I just finished play Dues Ex for nostalgia

    • @krulak292
      @krulak292 Рік тому +3

      ​@@hemingwaybromfield3722deus ex is very well known tho, too bad the Japanese main studio hates their western counterpart doing better then them

    • @mewmew8932
      @mewmew8932 Рік тому

      i've heard of it a lot@@hemingwaybromfield3722

  • @SrS1lly_real
    @SrS1lly_real Рік тому +36

    0:05 the song

    • @D4PP3R
      @D4PP3R 6 місяців тому +7

      Dapper Dogs Frontier Justice

    • @The_dumb_luck
      @The_dumb_luck 5 місяців тому +2

      Idk bro

    • @InfiniteUniverse04_18
      @InfiniteUniverse04_18 5 місяців тому

      "HIDEKI NAGANUMA, Richard Jacques & Toronto - Everybody Jump Around"

  • @lil_lion69
    @lil_lion69 Рік тому +8

    As soon as I saw 4:30 I was like that is shounic, looked in the description and my thoughts were confirmed

  • @DannyDukeKaboom
    @DannyDukeKaboom Рік тому +9

    The nice nascar detail at the tr_floatway caught me off guard 😂😂

  • @SimulatedLecter
    @SimulatedLecter Рік тому +65

    I'm going to see a bunch of short circuit engineers in my games now aren't I.

    • @JackRabbittm
      @JackRabbittm Рік тому +5

      Definitely in Badwater and badnblitz last if nowhere else...
      Soldiers and Demomen are already horrified.

    • @SenpaiSocrates
      @SenpaiSocrates Рік тому

      to be fair, i used it before it was brokenly funny

  • @jadenperez9379
    @jadenperez9379 Рік тому

    idk why this is the case but niche tf2 UA-camrs such as yourself really go above and beyond on creating your videos. The small stylistic choices really make this compelling. Excelent work as always :)

  • @fann3447
    @fann3447 Рік тому +6

    Seventeen years after its release and I'm still learning

  • @RiffRaffish
    @RiffRaffish Рік тому +1

    You called Deus Ex Human Revolution a game noone has ever heard of just to annoy me, and it worked

  • @C0DY420
    @C0DY420 Рік тому +176

    The discovery of short circuit jumping could honestly make it more viable

    • @LeafMaltieze
      @LeafMaltieze Рік тому +24

      It was already very viable, especially on payload maps where you get free metal from the cart to spam the hell out of the ball, and invalidate most projectile weapons. If you weren't using it, that's on you.

    • @Humanresouces
      @Humanresouces Рік тому +13

      ​@@LeafMaltiezeI think he means that it makes it even better, like the detonator.

    • @mikehatter979
      @mikehatter979 Рік тому +3

      @@LeafMaltieze I like to think there is a special place in hell for people that do this and people that build phlog through gates during setup time. I understand "the game allows it, so why not use it" logic, but I'd feel dirty doing either. Just my opinion.

    • @StickCannon
      @StickCannon Рік тому +1

      Its been discovered ages ago its just a small risky gimmick

    • @CascadiaVile
      @CascadiaVile Рік тому +2

      this is true! before discovering the short circuit jump, many people considered short circuit jumping to be a non-viable strategy

  • @Davtwan
    @Davtwan Рік тому

    I was today years old when I learned you can “explosive”-jump with The Short Circuit.
    Also wasn’t expecting a heavily edited video so soon. You’re too good for us.

  • @-VictorGames-
    @-VictorGames- Рік тому +8

    Short circuit is permanently attached to all of my engineer loadouts. I find it to be an excellent finisher or to combo with shotgun. Yes you use up all of your metal, yes it must be used as a finisher that is reliable but low damage, but if you secure the kill... you get half of it back, and if you live that is far faster for upgrading than facing the respawn timer.
    With explosive classes, the damage it deals close up can be fairly low risk for enough reward it can win the exchange.
    And if I'm pushing up to the point I am resorting to the thing, I've probably got my buildings positioned, and will need to risk/roam for metal anyway. Possibly depends on where the nest is relative but still.
    Dane you've mentioned balancing it particularly on pushing carts... maybe it should be coded to prevent collecting metal while SC is deployed. It could still generously be applied from on a cart or dispenser yes, still be an effective tool, but that would stagger the sheer possible rate of spamming making the engie switch to his shotgun to recoup the metal.

    • @irregularassassin6380
      @irregularassassin6380 Рік тому +1

      Quick-switching to and from the Short Circuit could let the Engie bypass your proposed metal restriction. The metal collection prevention detection might need to last for a moment after the Short Circuit is put away, since dispensers and carts instantly give you your first tick of metal as soon as you enter range.

    • @-VictorGames-
      @-VictorGames- Рік тому

      @@irregularassassin6380 then code however needed. I do feel such solution however accomplished fixes reasonable gripes.
      Adding downtime/use hassle solves where SC can be too oppressive. Yet doesn't harm typical use not it's side grade nature.
      It should be a viable projectile/explosive aoe counter. Just not an easily sustainable one.
      Bear in mind again it's my consistent engie secondary, I give up pistol to use it. Pistol is awesome there is already a cost paid. And I am fine to trim where it over performs.
      I just would highly prefer them not break combo-switch deathmatch play, for the sake of fixing niche issues. They've already tried very different iterations for SC and I think it's balanced aside a few quibbles.

  • @dugglinieduardo2690
    @dugglinieduardo2690 Рік тому

    Fun fact, this is the first time the normal Uncle Dane Intro has been used since 2022. The last time he didn’t meme or change the intro was the ultimate battle engi guide

  • @dabobhimself2967
    @dabobhimself2967 Рік тому +26

    I wanna see an uncle Dane intro where when his engie drops the toolbox he just crushes his toe and screams.

  • @kleo-da-bat
    @kleo-da-bat Рік тому +1

    1st uncle dane vid ive watched in many years and man it was a good return
    makes me wanna [play tf2 again despite its sorry state

  • @JessYoutubeAccount
    @JessYoutubeAccount 11 місяців тому +7

    Hey Dane, I recently started playing on UT after a friend recommended it and I saw your vids. It was amazing for awhile but I got randomly banned by a UT Moderator for "cheating". A large majority of my play time is on medic, my stats are absolute garbage, I have never said much of anything in vc or text chat, and I have no idea what mod had a bad day or why they decided I would be their target. Looked around and it sounds like this happens to others. I'm trying to get it appealed but honestly this is just absurd, I hope you stop your sever mods for doing this to people. I'm not trying to get a reply, my notifications are off, but I just want to be another person bringing attention to this so maybe others wont be banned from playing with their friends for no reason.

  • @masterofthecontinuum
    @masterofthecontinuum Рік тому +1

    If valve added like 3 new crates, all with strangifiers for the weapons in the game that still have no strange variant(there's like 35-40 of them btw), I could die happy.

  • @redsteyexpert797
    @redsteyexpert797 7 місяців тому +3

    It’s so strange that this game makes mechanics out of thin air, like it has the risk mechanics and everything

  • @Bone_Incidents
    @Bone_Incidents Місяць тому +1

    Can’t wait for the training version of short circuit to come out

  • @sparklebum
    @sparklebum Рік тому +12

    8:35 yeehaw deliveryboy jumpscare

    • @LettuceGayming
      @LettuceGayming 9 місяців тому

      I was so confused for a second (i didnt understand what was going on there)

  • @eddygecko3184
    @eddygecko3184 Рік тому

    This is one of the best tf2 deep dive videos ever made! I could not believe this video was 15 minutes, I heard the ending music and it felt like I'd only been watching for 3

  • @Iron_Soil
    @Iron_Soil Рік тому +116

    If not for wrangler well, existing. Short circut whoud be very good. Same stuff as medic melles or primaries

    • @-RandomStranger-
      @-RandomStranger- Рік тому +16

      How to balance the wrangler: make it a primary 👍

    • @wet0wl
      @wet0wl Рік тому +2

      @@-RandomStranger-Like would it replace the shotgun or be an attachment to a weak shotgun?

    • @The-jy3yq
      @The-jy3yq Рік тому +12

      ​@@wet0wl"Who needs a shotgun with _Sentries_ like these?~"
      but seriously Wrangler is completely OP why does the Engie have the delete button with 6 rounds *AND* the haha funny 3x hp Sentry with absurd aiming capabilities

    • @forceawakens4449
      @forceawakens4449 Рік тому +4

      ​@@The-jy3yqif they just removed the bubble it would be balanced since it tunnel visions the engie a lot, and leaves the sentry disabled for a but when it reboots the tracking

    • @Fatsaver
      @Fatsaver Рік тому +2

      Bro the Wrangler is way more balanced than the Short Circuit. As a Demo or Soldier i'd love to fight a Wrangler instead of that shit.

  • @dljb7463
    @dljb7463 3 місяці тому +2

    Note: as of at least spetember 2024, you can ONLY short circuit jump if the orb colides with an enemy, trying to do so otherwise (even on dymanic surfaces) does not work.

  • @lyra5366
    @lyra5366 Рік тому +24

    I'm not a hammer guru or even a tf2 map maker by any metric, but I am willing to bet that the underlying reason for the funkiness of the "dynamic" surface is because they have multiple "states", with the short circuit colliding with all of these states at once; there might be two overlapping hitboxes (at a minimum) and this causes the ball to detonate. This tracks because I've heard half-life 2 has similar hitbox shenanigans, with objects / environments possessing particularly strange hitboxes. Overall though this was a super interesting video, and I'm also really glad I've never touched hammer as I'd go insane lmao.

    • @pikazooka
      @pikazooka Рік тому +1

      Imagine a map where a random majority is dynamic surfaces

  • @NotAlterDenny
    @NotAlterDenny 11 місяців тому

    I was thinking “hey didn’t you just make a video about the short circuit not long ago”, then I realized that the video was made *5 years ago* . Time sure is flying.

  • @notIndecisive
    @notIndecisive Рік тому +7

    7:40 americans will use anything that isnt the metric system

  • @Fastrox
    @Fastrox Рік тому

    It's always awesome to see that despite this game not having an update for 6 years the community still manages to find new ways to make every class a trolldier.

  • @bac0ntoast
    @bac0ntoast Рік тому +6

    I absolutely love the record scratching jetset radio type aesthetic going on in this video! Beautifully edited

    • @Keavon
      @Keavon Рік тому +1

      It's a stylistic work of art. I'm amazed how polished his videos always end up being, and this one tops it.

    • @bac0ntoast
      @bac0ntoast Рік тому

      @@Keavon for sure

  • @pendragonchen
    @pendragonchen Рік тому

    the editing on this video is WAY tighter than previous ones, especially around transitions. Nice job!

  • @thegreatautismo224
    @thegreatautismo224 Рік тому +10

    4:24 Awesome shounic-style editing

    • @ilikecurry2345
      @ilikecurry2345 Рік тому +1

      Either it's Shounic-style, or it's actually Shounic himself.

    • @physicsland3264
      @physicsland3264 Рік тому +1

      It actually is shounic, judging by the description

    • @ilikecurry2345
      @ilikecurry2345 Рік тому

      @@physicsland3264 Let's leave it at that. There's a million "OHMAHGAWD IZZ DATT SHOW-NICK" comments as it is already.

    • @thegreatautismo224
      @thegreatautismo224 Рік тому +1

      @@physicsland3264 Huh, I looked but I didn't see his name. I literally just skipped over it lmao

  • @Leander_
    @Leander_ Рік тому

    I love this. This is what no content for multiple years does to a community: we occupy ourselves with finding Source spaghetti.

  • @rami8354
    @rami8354 Рік тому +4

    Everytime Dane comes up with an incredible specific or niche play for a weapon i get so excited watching his gameplay just imagining what if the thing was consistent and reliable to pull it off

  • @sanitylost4271
    @sanitylost4271 Рік тому +1

    Considering how many views this video got, I like to think many people searched for actual IRL short circuits, but ended up watching video about TF2 weapon.

  • @aforkingfork
    @aforkingfork 9 місяців тому +14

    0:03 HE SAID THE THING

    • @wbiddy4301
      @wbiddy4301 5 місяців тому +2

      Ain’t no way uncle really said that he fr a icon for that

  • @themasterofshoes
    @themasterofshoes Рік тому

    Honestly, I think this is the first time I actually watched an entire sponsor advertisement. The memes are just too great
    You could've changed the thousand yard-stare to the thousand hammer-unit stare though

  • @jimmymuffin6281
    @jimmymuffin6281 Рік тому +3

    0:41 ill have you know my mother played that game

  • @hellbentstudios8721
    @hellbentstudios8721 Рік тому

    About a year or two ago I thought that TF2 really is just going to fizzle out and be left as a memory. That there's nothing new to cover. Well, over the course of that time you have proven me wrong again, again, again and again yet again here. Thank you Uncle, for helping me rediscover this game I oh so adore.

  • @stolenshortsword
    @stolenshortsword Рік тому +10

    YOOOOOOOO THIS WAS LINKED ON HIS WEBSITE ON THE MUSIC REDITS SECTION!!!!! I AM SUCH A GAMER!!! ALSO FIRST!!!

  • @Vjack_0
    @Vjack_0 Рік тому

    Dane going CRAZY with this upload schedule

  • @SourceEnginePlayer
    @SourceEnginePlayer Рік тому +4

    4:14
    IS THAT A SHOUNIC REFRENCE

    • @lgmrszd
      @lgmrszd Рік тому +1

      Not a reference, shounic did this part, he's in the video description

    • @Thisisabucketboi
      @Thisisabucketboi Рік тому

      IS THAT A TF2 REFERENCE?!

    • @spicywings4614
      @spicywings4614 Рік тому

      i mean shounic did some anims for this vid so

  • @PopcornTB
    @PopcornTB 11 місяців тому +1

    On a completely unrelated note, I think it would be cool if you made a DeepRock Video.

  • @AlfieAlfieAlfieAlfieAlfie
    @AlfieAlfieAlfieAlfieAlfie Рік тому +41

    I'm pretty sure the ball gives you greater jumps because Valve coded certain floors and control points incorrectly meaning that projectiles would slip off of them onto a surface that isn't coded like that. And I think that means that the ball will explode multiple times due to it sliding off a surface instead of exploding right then and there

    • @MacheTheFerret
      @MacheTheFerret Рік тому +3

      iirc, projectiles slipping off of Dynamic Surfaces™ is an intended feature, particularly with stickies, because otherwise you'd have situations where you could shoot a sticky at a movable door while its closed, then when you open the door the sticky remains floating in the air, the game no longer checking if the sticky is actually touching a surface its allowed to stick to

    • @robert9016
      @robert9016 Рік тому

      Most of my hours are in Demoman, so remembering these spots will be a little easier.

  • @Festivex1
    @Festivex1 Рік тому +1

    If I get styled on this hard by an engineer, I think I might uninstall.

  • @Evilevie11
    @Evilevie11 Рік тому +8

    Rather than listening for multiple explosions it might just be easier to look at your remaining health, since every tick of damage takes the same amount of damage. Gunslinger engineers who have 105 health or 90 health remaining have found a double or triple explosion spot respectively.

  • @pot-wielders
    @pot-wielders 11 місяців тому

    Is it a bird? Is it a plane? No, it’s Engineer!
    WHY THE HELL IS A TF2 ENGINEER FLYING IN THE SKY?!

  • @krullachief669
    @krullachief669 Рік тому +6

    Most based soundtrack choice around.

  • @endogladry9073
    @endogladry9073 Рік тому

    I love to see you making the content you want to make, Dane. You’re a big part of what got me back into TF2 after years. Keep having fun ❤❤

  • @hughman3241
    @hughman3241 Рік тому +8

    The engineer now has more rocket jumping mechanisms than soldier, lol

  • @tigergaj
    @tigergaj Місяць тому

    These videos are all so well edited. Great job dane!

  • @SUCHMISH
    @SUCHMISH Рік тому +4

    7:53 You were practicing your Market Gardening there weren't you??
    I also enjoyed the Jet Set Radio soundtrack, it's been a while since I listened to it!!

  • @nylonzero9048
    @nylonzero9048 2 місяці тому

    14:23 "It's called rocket jumping."
    "I know. It's one of my favorite techniques."

  • @TeaSlurp_SDH
    @TeaSlurp_SDH Рік тому +3

    now everyone will do this... uncool

  • @znJakobnz
    @znJakobnz Рік тому +1

    This game has been out for how long and I've never seen a short circuit jump before!

  • @kalel4everr
    @kalel4everr Рік тому +12

    i've been playing as engineer for 400 hourss and never knew you could jump with it

    • @TheGhostThatWas
      @TheGhostThatWas Рік тому +2

      Don't feel bad. I've been playing for as long as Uncle Dane and I still learn new things constantly.

    • @chapel1337
      @chapel1337 Рік тому +8

      the space bar:

    • @DOG_EATER_1887
      @DOG_EATER_1887 Рік тому

      No matter how long you've been playing tf2, you're always learning something new! Just today I realized the guns a lot of the classes carry around can actually be fired with LMB. Crazy how much there is to this game!

  • @Eye_Of_Odin978
    @Eye_Of_Odin978 Рік тому

    For anyone who wants to watch the Intro but skip the War Thunder ad, the ad starts at 1:37 and ends at 2:51 so just skip ahead around 70 seconds during the intro when the ad comes

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster Рік тому +3

    As a pyro main, there is nothing like reflecting an engie’s short circuit bolt right back in his face and killing his team. It doesn’t make you invincible guys.

  • @Theorak
    @Theorak Рік тому

    You know what needs to happen now: map makers, build a bouncy castle for shortcircuit engineers, using only those floor assets. Please.

  • @inktime4916
    @inktime4916 Рік тому +2

    Uncle Dane song
    1) He was born, he was grown
    In heavy Team Fortress times
    From Texas, super-class
    Genius in front of us
    Refrain
    Uncle DANE the engineer
    Sentry done and dispenser here
    Uncle DANE the engi-here
    Teleport us in right way
    Uncle DANE the engi-brain
    Galsses, hat and cool white beard
    Uncle DANE the engi-main
    Don't let down us anyway
    2)Hey, look out, cause he is alright here
    Teleporting bread to our way
    And he knows everything, cause of his engi-gene
    Shoot gun, pistol, wrench, 10 thousand games
    And, new game and new win, with flawless victory
    Ask, who in this team, the engineer
    But with his EXP, you can't be gibus team
    And no matter train, or MGE
    He like rock, hard and strong
    He just crossed through hours pain
    And we must cap the point
    Here no fate, or talent - train!
    Engineering hard and smart
    Fun with enemy team loud
    You can hear you can feel
    But try gent, good, kind and quiet
    Refrain x2

  • @stresswaves01
    @stresswaves01 Рік тому +2

    6:59 shade soul double hits in tf2??? no way

  • @knuxenglish
    @knuxenglish Рік тому +1

    I was playing in 2fort and there was this Chad engi that walked into the enemy base and killed their medic with the short circuit primary fire.

  • @User-c8ee448fc1
    @User-c8ee448fc1 Рік тому +4

    No way uncle dane posted again

  • @GentlemanLU
    @GentlemanLU 9 місяців тому +1

    Great music choice for this vid!

  • @charu1473
    @charu1473 Рік тому +4

    Game that nobodys ever heard of? Deus Ex HR is a fantastic game with a cult following

    • @STFwrinkle
      @STFwrinkle Рік тому +1

      caught me off guard too

    • @Arakus99
      @Arakus99 Рік тому

      pretty sure it was sarcasm

  • @ethosaur
    @ethosaur Рік тому +1

    Great video, I cant wait to see everyone try this now