“It’s bad to blame it all on one person, except Randy Pitchford” Gotta love how that’s slipped in between various jokes about Casali and enemy placement.
"Why does the pistol work underwater?" Because Glocks are one of few pistols that do reliably work underwater out of the box. Admittedly they're ineffective as fuck but they're one of few that doesn't just straight up fail to work when you fire the first shot underwater. They don't reliably cycle but that first shot will always work.
Glock did also offer replacement parts that allowed the pistol to fire reliably underwater (at the risk of blowing your eardrums out). Probably one of those military/LEO only items.
@@forwardtsender8573 Shooting a gun while underwater is very bad for your hearing, yes, with the vibrations going through the liquid and into your ears. There may be some way to make a silencer to make things more bearable, but that's a big maybe. With all the resistance from the water, you also get seriously reduced velocity, aside from poor accuracy.
When people say "Glocks work underwater" what they mean is that they generally will not explode when fired underwater. They will not, however, "work" in the sense of poking a hole in things underwater. In that sense they fail utterly like other guns do.
23:45 In all of my history of gaming, this was hands down the most glorious moment. When I got HL as a teen, there was pretty much no Internet in Moscow, so nowhere to look up. And I didn't speak English back then, so I couldn't figure out things by listening to NPCs. That damn dragon thing just kept killing me, and I had no idea of how to navigate it. I wasted all my ammo on it in vain, then got frustrated to a point when I just quit playing it for a year or so. A year later I heard from someone that the dragon was deaf, and that I could sneak past it. And when I did, and I started that fuel and oxygen compressors, I distinctively remember the feeling when I approached the "Launch" button in the control room. Ending my year of humiliation would take just pressing the button. And so I did. No buttons I pressed since would even remotely give me the sense of satisfaction I felt that day like 22 years ago.
It's actually blind (meaning can't see) not deaf (meaning hard of hearing). Still, this thing was pretty infuriating. Especially from my experience with it. The first time I ever played this game was in VR using an Oculus Quest 2 port. It basically annoyed me in real life when I first saw it.
I think this part of HL was a massive flex. Just as HL2 had massive flex with physics, HL1 had sound design. Sounds of enemy footsteps conveyed information, there was difference in loudness of various floors... it's a game about shooting enemies in the face, and Thief 1 was released just a few months back, and yet there's still a fabricated situation where you can flex how good your sound design is.
@@quint3ssent1ayour right this aspect of half life almost always gets overlooked,i wish modern games payed more attention to sound design instead of just visuals
Somebody should make mod where experiment ends successfully, Gordon spends rest of his day on paper work, eats dinner in the kitchen, drinks beer with Barney and returns home by train at 5 pm
Sven Coop. I remember playing on those jank ass servers going through the campaign with random ass character skins. Like you'd have three gordon freeman people who just installed the mod and then you'd have scream, Duke Nukem, a dude dressed as a bananna, and Optimus Prime. Everyone is always jumping. You don't stop jumping.
I never played it but did play it's unofficial source sequel Obsidian Conflict which was awesome. But yea some servers would do balance by making every enemy take multiple clips to kill
First time I played the HL campaign in Sven there was someone with the Otis skin that was also great at doing the voice. It was an honor fighting alongside him 🫡
Fun fact: The player was originally able to carry up to 15 grenades, but this was changed to 10 later on. This is the reason that they often appear in clusters of 3 (15)
@@ratcomputerr i know this is like 3 years late but you can just modify the skill.cfg file and change whatever you want numbers-wise, it’s fun to make each shotgun pellet do 40000 damage and then gib the gonarch with one left click
13:20 The Scientist Hunt mod was great. They had a game mode where one player was disguised as a scientist in a map full of regular NPC scientists and the other had to identify them and kill them. The scientist player got points for every innocent NPC scientist the hunter killed. An early precursor to Prop Hunt.
51:58 I'm fairly confident that the "mysterious barrels that have aliens in them for some reasons" are supposed to be eggs / individual incubation chambers in which the alien grunts are artificially grown, organic armor and hive hand included. I actually thought it was pretty neat
I fuckin’ love how every time he talks about ID, he has to come up with a new title for our “all powerful omnipotent deity of engineering” John Carmack
Wake up sheeple. Civvie is the 5D ruler of the corporeal jail we call reality. He showed us, via future sight, what is to come. This video is 2year old, and it contains videos from two days ago.
Im confused, is ross's audio clip from his Killing Time video? But that came out last month ..... And this video is from a year ago... How... Is Civvie travelling thru time, is this a time paradox? my brain hurts.
@@civicrider5556 I feel like Halo will probably be one of the first divisive videos Civvie could do as I think he mentioned before he hates Halo's style of gameplay, or he at least said that similar to how he used to hold a somewhat petty grudge against Half-Life for "killing off Doom-likes" he holds a similar petty grudge towards Halo. It's purposeful use of a two weapon limit and regenerating health (which was meant to add a new tactical element you didn't see in most shooters of the era) got copied to the point that Halo could be seen as the "patient zero" of shooter tropes of the 00s, which really isn't Halo's fault because any time a success story comes along imitators are always inevitable but they shouldn't really tarnish the first example of that "thing" being done well (like Sonic may have lead to a "mascot platformer" craze in the early 90s but it's not like the existence of Bubsy hurt the quality of those original Sonic games).
@@BloodRedFox2008 I don't think he "hates" Halo so much as he hates the effect Halo had on FPS design. The Bungie designed Halo's are extremely competently made games for the most part, and the devs clearly understood how to work within the limits of consoles. But similar to Half-Life, a lot of developers learned the wrong lessons from Halo's design. Thankfully, I'd argue that Doom 2016 and Eternal are proof that you can still design throwbacks to the FPS of yore while still offering some modern niceties and conveniences, and end up with a fun product. A 2 weapon limit + health regen + linearity isn't something that NEEDS to be done to make playable FPS on any platform, if the developers are willing to invest in providing the players tools to stay aggressive and on the move, and provide environments that make the best use of your mobility. The funny thing is, in a lot of ways, the original Halo kinda did work to push the player to stay on the offensive. The enemies were generally pretty good at flanking, they could lob grenades pretty damn far, and if they had artillery they absolutely flushed you out and could eventually zero in on you.
“There aren’t political prisoners being kept in a subterranean prison and being forced to play video games to make reviews on them, Freeman. You’re just being paranoid.”
"Why does a pistol work under water" Because some of them just do. The Mythbusters did this back when Civvie11 was just a Civve5.5 and the most trouble they had under water was the spent casing not ejecting properly so it would not load the next round. You'd think the bullet would not go off when wet but it turns out bullets are sealed pretty tight. Unsurprisingly special ops have designed guns tht can fire under water, for reasons of the eternal need to kill anywhere, anytime.
@@sweetsucculentcontentnectar now that's one I'm intereted to see. I wonder if the water provides enough resistance to slow down the hammer that it wouldn't strike the primer with sufficient force.
holy shit sven co-op, I remember downloading that from planet half-life back in the day because I loved single player mods and saw monsters in the screenshots, I was shocked when I opened it to being a multiplayer only game so I got into it and CO-OP HALF LIFE!? changed my life and i still have it installed on steam
And according to Half-Life/Gold Source, the act of crouching itself is bending your knees up, pulling your feet up from off the ground and then letting yourself fall.
"Valve's first game was.. Half-life." Well fuck, what is there left to do other than creating an entire gaming platform. If you keep going things can only go downhill
Gearbox is the perfect example. They co-developed Opposing Force, which probably deserves its own amount of kudos for being the gold-standard of game expansions, and it’s been going full-Randy ever since. Propposing Force when, Civvie?
@Jotaro97 Counter-strike also originated as a mod. So Half-life was their only original game as far as I know. But honestly, props to them. They looked to the modding community for talent and original ideas and, as a result, came out with Team Fortress, Portal, Counter-Strike and Dota. Now, gaming's gotten so corporate that taking any risks at all is a no go. All the AAA companies just make copies of their previous titles, or whatever trend is popular at the time, with each trend starting life from indie titles. Battleroyales grew popular from PUBG, Survival genre: Minecraft, more recently: Among Us. Some of the most popular games in gaming history were made because a successful gaming company found real talent and ideas and supported them. Now? The modding community is treated terribly. At worst, being attacked or resisted by the games original developers, like with Take Two and GTA V, and (just a bit better) Bethesda trying to attach price tags to them. How times change...
The Xen 'citadel' is actually one of my favourite environments in Half-Life, but playing it on hard is rather masochistic indeed. Finding the alien grunts to be nothing more than a mass-produced bio weapon is certainly something. It was also a special moment to finally encounter an instance where the alien slaves were non-hostile, at least until the controllers intervened. The place has a special kind of atmosphere.
What I also like is that I disagree with Civvie 11's opinion about momentum. A lot of games don't take enough time to stop, and playing this game as an adult, after I played it as a kid, there are a lot of moments where I stopped, and looked around, or straight up took my time to observe what could be done or heard. There are a lot of clues given to you, so you can survive and overcome the obstacles. The other thing is that I think it makes you take it slower and more tactical, which, arguably, going into an unknown alien dimension, you would. A lot of people complain about this, but playing the game, having forgotten there was this place, I LOVED the ambiance, and the change of pace. It's a very good conclusion. You think you're done, but YOU are the hero, the one brave enough to go stop the invasion, jumping in when you don't know what will become of you. And the end, where the G-Man sets you up, giving you a choice with no real freedom. Also, I hate Half-Life 2. It's a good game, don't get me wrong, I just...It does not have the same impact on me, not the same creativity the first one had, in my eyes.
@@bertrandsalaun3721 I'd never say that I _hate_ Half-Life 2, but I don't believe it's aged as well as the original. It's a big revolving door of gimmicks. Here's the vehicle chapter, here's the gravity gun chapter, here's the other vehicle chapter, here's the chapter where you don't step on the sand, here's the chapter where you command an army of ants that do nothing but get in your way, etc etc so on and so forth. Save for the gravity gun, at no point do these mechanics conjoin & intersect in interesting ways. They're all on their own islands. It's frustrating. Still a fundamentally fun game but I think HL1 is the better designed experience. Episode 2 absolutely rocks, though.
@@tonnentonie2767 that’s how you know how many people just ran past them without giving a shit when even fans who dedicated 16 years of their life to remaking this game didn’t even notice it
@@D00000T word! first time players will be too anxious to hang around near the big thing that just went boom and second+ time players will be making a B line to the crowbar.
@@TechnologicallyTechnical Nah, you don't always tuck your legs. Especially if you're jumping a gap or trying to reach something high up, rather than trying to get over something.
"Crouch jumping" is just a videogame tutorialised way of saying Coiling - the real parkour term. You're not crouch jumping IRL, you're coiling in the FPS.
@@TechnologicallyTechnical If you've ever had to jump up onto the tailgate of a truck but didn't want to swing your legs or use a step, you had to crouch jump.
@@voodoolew Ross Scott of Accursed Farms. If you haven't seen Freemans Mind yet it's a real treat, you're in for a wild ride. He also does the Game Dungeon which is amazing in its own right. The episode I'm referencing only came out a couple months ago for his Halloween soecial
@@voodoolewwhen he says "well it's not modern major general" after destroying the tank, it's referencing the Freemans Mind series. At one point he sings modern major general while killing people in that section.
@@samuelfreeman5483 I think that's actually a conscious choice in Morrowind. Since that's the Daedra that talk to you like that. And only them, they're gods and they're talking through you at their shrine. I mean Bethesda aren't above fucking that sort of thing up, but in that particular case, I think it was on purpose.
47:57 This remark makes me think of something that I've always found really neat in a scary way when put into perspective with Half-Life 2 is that despite what you think is happening in HL1, you weren't fighting off a mighty interstellar empire, but just a small polity. The U.S military in this game is struggling against what amounts to the military forces of an interdimensional version of Malta, which is why they get their asses handed to them in less then seven hours when the _real_ interdimensional empire comes knocking.
Keep in mind the US Military was trampled by a nerd in a hazmat suit with no tactical combat training or experience. It's not like we sent the best of the best to clean up Black Mesa.
@@sorrenblitz805 We don't know that Gordon didn't have any combat training. He would have been around 21 years old at the height of the militia movement of the early Nineties. An intelligent young White man being concerned enough about government tyranny to obtain some level of training at arms is completely plausible.
@@RabbiHerschel all while getting a PhD in theoretical physics at MIT? ALL WHILE NOT UTTERING A SINGLE WORD? Sorry "sir", it wasn't his combat training that got him out of black Mesa. It was his unmatched understanding of physics that saved us.
23:30 you actually push a box against the wall so you can climb across the pipe above you. I played Half-Life so many times before I learned this. Mostly because who cares if you lose 5 health from electricity. Edit: HOL UP Gonarch's lair is fucking sick. Use that testicle like a punching bag with your bullets.
Actually that series is as close to cannon as it is far. It's complete paranoia, horror which is half-life then really frustrating situations yeah they completely made a masterpiece of a series
The train in On a Rail is also a tech demo, of one of the earliest vehicle sections. Making things that moved in such complex ways was novel at the time, just didn't age well.
Honestly, when it comes to most ideas in games, I can see how they're considered revolutionary when they're introduced, but that one is hard for me to wrap my head around being revolutionary even though it was (for clarity I'm 23 as of this comment lol)
@@themojogamer75 huge mood. I'm a similar age to you and it's hard to imagine On A Rail being innovative at its time, but in context, games really hadn't invented the Vehicle Ride yet.
On a rail is MUCH improved in Black Mesa. Same with a number of other annoying bits, but most impressive by FAR is Xen. Because holy shit the version of Xen in Black Mesa is unironically epic.
@@carljohan9265 interloper is still the worst thing invented by mankind ever though, and I agree on a rail is much better in Black Mesa, mostly because they removed most of it
@@downwindfish1 I don't know, I much prefer the BM version of interloper to quite a lot of levels in many games. I'm a sucker for factory levels in general. Having infinite tau and gluon gun ammo is also pretty fun.
"Imagine playing this in `98" Did that, blind because the boxart was cool, and on my first PC. 800x600 on a Nivida TNT 16mb/AMD K6II 350 mhz/ 64mb. It was a wild rough ride. Thank you for this video!
I remember playing it without knowing ANYTHING about it. As soon as I placed the crystal in the anti-mass spectrometer my life changed forever. I was only 12.
I remember Half-Life's netcode being notoriously awful when it was new. Valve did fix it, but it was laggy as hell even for dial-up players. (which was most people until the mid-2000s)
Well, I was honestly unimpressed TBH. Right before it I saw the SiN demo (with interactive ATMs and computers where you could actually mess with the OS and such, and enormous bullet holes in the enemy heads), Unreal (was lucky enough to try it on Voodoo), Turok, Extreme Assault and other Glide or D3D titles (and also trying some FMV-featuring games like Wing Commander)... So - I was mostly like "oh, another GLQuake... somewhat neat, but still a GLQuake".
@Birger Jarl Well, story-wise it was Quake again (the guys invented a teleporter that led to some spooky dimension, and all the mess came out - so we need to shut it down). A few scripted scenes made some sense, but for me it was not enough of an excuse to have all the same labs and corridors all the way until a trippy pseudo-organic Xen (with almost the same texture reused along the whole sequence). Even the stock Quake (not even Scourge of Armagon, which had much more variance in map styles - and I'm not even thinking Unreal, which had the style changing rapidly from map to map, and definitely nailed it when it comes down to design and immersion) had things much more complex and different! Interactivity? Oh, a blown ingame microwave counts not after Duke Nukem 3D, where you could blow up entire buildings and play pool ;)
I actually always saw the "youre a decisive man" line from the gman as a clue that freeman is being manipulated. You have proven that you will do as youre told, what else would his employers want?
@@ke5uq1we8h the community remake is called Black Mesa. HL Source was Valve dumping the game code from the original with just barely enough tweaking to make it work. Then every sporadic update they somehow made it worse.
I take it as, G-man knows that suit went through hell in Black Mesa and needed repair so he "nudged things hm?" In a particular direction to ensure that Gordon's Suit was made usable for his next assignment. Probably done years before to give Kleiner time to actually fix it properly.
Considering in the ending, G-Man said that Gordon had earned the suit. He was just keeping his word. Although since G-Man used Gordon to nudge things in Half Life 2, it wouldn’t surprise me if he made sure Kleiner got the suit to repair it and upgrade it for when Gordon’s gets out of stasis.
Makes sense. Maybe he even made sure that the HEV Mk.5 will be equipped with Alyx's hacky gizmo. That way Gordon can use Combine tech and their guns too
My personal theory is that Half Life's set piece battles came as a natural evolution of Casali's short and creative (at the time) combat design from Plutonia. In Half Life all battles are short and involving few actors, relying more on interesting entity placement and combinations than long prolongued engagements with the same NPCs, as it was usual during doom's early days of level design.
agreed. I actually find half life to be more of a pain in the ass than plutonia due to all the one off mechanics in the puzzles and just generally obtuse design. It's probably just that I'm more familiar with doom's engine and what can be done with it
Fun fact - computers of the time barely managed to run this game. I played the entire game at less than 10 fps around the time it came out. It actually made it easier on low fps, because when I tried to play it years later with a much better system I wasn't used to the enemies moving at all. So basically it's less monsters because that was pushing the limits of a lot of the hardware at that time. They often did clever tricks like waiting for one to die before spawning the next one, or next wave in. The intro ride played mostly smoothly though. Also the intro was in game, not some cut scene. Sadly all the loading screens are not shown here but the intro ride was 3 or 4 different levels cut together.
"Oh yeah? Then why do you take it away from me at the start of the next game?" You ever question why Dr Kleiner just happens to have Gordon's HEV suit in stasis when Gordon arrives in C17? I take it as a soft confirmation from Valve that Kleiner, like Eli and Gordon, is on G-Man's "payroll". You did earn the suit: that's why he gives it to Kleiner, so it can be fixed up by the time he puts you back into play.
Half Life Alyx sorta supports this - while you can't see it in-game due to how dark it is the one time you see Gordon, if you look at his model the HEV suit has a really big hole in the stomach (and HL:A takes place before the G-Man wakes Gordon back up).
@@wingedfish1175 Multiple things: Adrian refers to Adrian Shephard, the U.S. marine protagonist of Half Life: Opposing Force. "Look Gordon, ropes!" is one of the running gags from the UA-cam series "Half Life VR But the AI is Self-Aware", in which the character Dr Coomer repeatedly confuses barnacles for ropes and exclaims some variation of "Look Gordon, ropes! We can use these for big pits!" before being promptly attacked by the barnacle.
That Magnum is a Colt Python. They actually have a barrel that looks exactly like the model. The upper rib and lower weight get bigger near the end of the barrel.
I first saw Half-Life played by my older cousin when I was about 10 years old in 1998 and I immediately thought it was amazing with the most mind-blowing moment being the Resonance Cascade right at the beginning. At the time I couldn't put my finger on why but as I got older I finally realized that Half-Life does the one thing that few other FPS games have done before or since: It puts you right in the middle of the cataclysm that kicks off the plot. Think back to Doom, Duke Nukem, even Quake, and you'll realize you're going in to a place after shit has already gone down and the invasion already happened. Not even Half-Life's contemporaries of the era deviated from this approach. Unreal starts with the Vortex Rikers already crashed on Na Pali and raided by the Skaarj who control the planet. Serious Sam has Mental victorious by destroying the Earth and Sam has to go back in time to find the means to stop Mental before the invasion can even begin. Quake 2 starts In Medias Res with Bitterman dropping on Stroggos as part of Operation Overlord as a last ditch counterattack against the Strogg who are winning their war against Earth. Even most modern games lack the balls to give you a front-row seat to Ground Zero because narrative-wise it's easier to do things the Doom way and have you come in after the fact. The only other example I can think of that takes the Half-Life approach is Prey '06.
@@sdsdfdu4437 Yeah, but you're not at ground zero. Doom 3 puts you in an abandoned communications facility on the other side of the base from the teleporter labs in Delta Complex when everything breaks loose.
@@doctorbrown5957 Nope. Clarke starts DS2 in an isolated cell in a mental asylum and the guy who lets him out is immediately killed by a necromorph. As you run for dear life you see the necromorphs have killed everyone else in the asylum meaning the outbreak is already underway and Clarke is being let out after the fact. Seeing the carnage and destruction in the space station proper further drives that point home. Clarke didn't see the necromorph outbreak as it started nor did he cause it unlike Gordon who did.
@@Anomaly188 I just tried looking through my steam library to see if any of my games fit the criteria, and I'm surprised most of them weren't. Even ones I thought had the player be present for the event that kicks off the plot often didn't. The ones that had the player present in any way shape or form were few and far between, and of those few most of them were cut scenes (as in Valkyria Chronicles, were the player character Welkin is present for the invasion of his homeland, but 1, the war has already been going on for a while, and 2, it happens in a cut scene; the player faces enemies that are already present), and only a couple had the player be present for the event within gameplay (as in Dishonored, where the player character Corvo tries to fight off assassins targeting the empress but fails - or rather, is forced to fail for plot reasons). This makes me sad. I wish more games did this. Having the player actively participate, or at least witness the very beginning of a plot started, especially if it's within gameplay and not a cut scene, would make a lot more people invested in the story of various games.
Ironically Gearbox did a much better job with the weapons. Unlike the crowbar the pipewrench feels like it's got some serious weight to it, and weapons they added in general feel like they have more weight/impact to them. Half-life's weapons are terrible compared to any other game of the time.
Probably a brief mention of black mesa, since it's nearly the same game- but certainly the mainline games, blue shift and opposing force could be done in a single video, and we are DEFINITELY getting an alyx vid
@@yougotthecrowbar the main thing to cover would be the changes made, how mechanics and levels play out differently, but especially zen and the final boss ofcourse. Details about the effort put in by the team
like two dumb shits on the short end of the shit stick... frag out and save the gesticulation animation.. ( *or* thats the best i can come up with at this hour of pre-dawn... heantai has not been averted.. mass hentai casualties confimed..)
@@HarriJokinen Have we seen the almighty Carmack strangle someone with multiple chins though? He might have a hard time reaching the neck enough to make the Gaben pass out.
@@greenfolder2437 “Delivery for Mr. Abrams! *Boom* Oh come on, I know someone’s home. *Tank explodes* That’s ok, I don’t need a signature. You have a good day.”
"Shamblers are furry and I'm dying on this hill." I'm not disagreeing, Ranger's Shambler cosmetic has fuzz and I think there was a description somewhere with him using Shambler hide to stay warm. Edit: this is from Quake Champions.
I always imagined them as being covered in like worms and maggots I think it might've been princess mononoke that came from One of the ghibli movies anyway.
@@ThePandoraGuy Have only experienced morphine to deal with pain and even then in laughably small quantities but from experience I can tell you there is no trip - it just makes you feel better. It blocks all pain, including pain you weren't even aware of. Scariest shit ever, I swear. The moment it starts losing even the tiniest of its effects I was already asking for more and that was after the first dose I was ever given. Even now I can't remember the pain I was feeling back then (excruciating though it was) but I still remember the calm that came after it. So no trip there, morphine is not hallucinogenic, it just makes you want it while making you think you need it. Insidious as fuck.
I mean yeah when it took literally 5 years for the black mesa team to make a new xen that was reasonably fun. it really goes to show just how much work needed to be done for xen to be considered fun
Xen was changed so much in the Black Mesa female; that it was a different level entirely. It was so unfun that it got unmade and altered. Not even during the Ocarina of Time 3D remake remade the Water Temple so much like they did with Xen!
@@RandyLRhoades To be fair, Water Temple's main issue - constant menu opening to put on boots which, for some reason, weren't quick-selectable like most items - was fixed. Aside from that, Water Temple is alright. A bit too difficult for some, but not a boring slog full of bad decisions
It was already fun. Were you all bad at the game or something? I know on the hard difficulty the enemy's are fast enough to hit you on the moving sky platforms where you're stuck waiting, but other than that I don't know what everyone's problems are.
@@papayer agree. BM Xen is about twice as long as it should have been. There are some cool parts though and the art in general is great. It's basically an entire new game.
Great comparison to _Citizen Kane,_ I think _Half-LIfe_ certainly deserves that comparison for gaming. I've recently thought too that the whole "unbroken narrative" is like the gaming equivalent of the one-take movie like _Birdman_ or _1917._ There are "no cutscenes" (there are, but they're so cleverly incorporated they never feel like control is taken away from you, even when it is). In that way, it's also comparable to a movie like _Rope_ by Alfred Hitchcock, the most famous example of an early film to experiment with a one-shot take.
I would say that Civvie is too crass to be like a grandparent but last night my grandma taught me that tall high heels are called "fuck me pumps" so nevermind.
Yeah, except I would rather hear Civvie talk about how awesome Doom was, instead of my grandparents saying how awesome the 50's and 60's were. Though thankfully, they aren't like that.
@@n0vi as that one coop freemans mind series that introduced half life to twitter users and 9 year olds oh and bubby is such an underutilized character, especially because hes played by the one mf that knows half life
@@dkskcjfjswwwwwws413 Do I hear gatekeeping? But seriously, how old were you when you started playing Half Life? This is a new generation playing and appreciating the games you played as a child.
Hey, I also played it in high school. Granted, I was a freshman, and I was a few years late to the party, so Half-Life 2 was just around the corner at that point, but still! Shit, that reminded me that Half-Life 2 is old enough to be considered a classic.
If you think that’s hard, try the PS2 version. *Shudders and screams violently* I mean the PS2 version also had auto aim so fighting the floating baby aliens weren’t so bad and made Xen and Interloper actually much easier. Kind of a mixed bag.
Yeah but hard mode in Half Life and HL2 was pretty cheap. High damage, come around the corner and get immediately hitscan for half your bar. It is a slog to play them on harder difficulties for that reason. They all kind of do that, more or less, but HL2 seems to be the worse offender. Quake 2 was kinda easy but at least they tried to make enemies fair and smarter with higher difficulties, so that made/makes it a lot more enjoyable to play.
I genuinely think playing on hard is what made him hate Xen so much this playthrough. On normal it's mostly fine. I don't even hate the platforming, though I know I'm in the minority there.
@@l0rf This person meant Barney from Blue Shift, who would later form the human resistance. He, Barney, the guy who owed Gordon a beer, the all mighty Calhoon, formed the resistance against the combine!
@@l0rf every one of those is indeed Barney, but the one that lives through all that crap aka the Barney in hl2 is the one from Blue Shift, which is also the one that you see stuck outside the door at the beginning)
The soldiers logic is always really infuriatingly stupid. “So you know that scientist who keeps defending himself from us who were sent here to kill a bunch of unarmed men in horrifically brutal ways? *Fuck* that guy.”
"Bring up Half-Life: Decay" Okay. My favorite part about that cut sequence was the one guard going like "I've been waiting to do this for a LONG time!" What, you mean like 2 hours? He's acting like he's been a bounty hunter after Freeman for years, but really, he probably only heard about the guy 10 minutes before they were dropped off at Black Mesa.
The hivehand actually has one good use: you can shoot it into the teleporter at the end of Lambda Complex to let it take the instant kill trigger instead of you, letting you go right to Xen and skip the hundred alien controllers swarming you.
@@Veellinn Yup, so the teleporter only kills the first thing that goes in, so the bee thing you shoot takes the hit and then it works as a normal teleport straight away. I didn't believe it until I tried it a while back. There's so many weird quirky things like that in this game. Like the crushers after Apprehension are vehicles, so you can climb on top and reverse them or stop them completely 😂
"Sometimes I get this feeling that half the time I'm not here, my stuff gets moved, the buckets full again and I didn't do that. I know what's wrong and none of you are doing anything about it!", makes me laugh everytime
38:40 Dario Casali confirmed doing that map in his Half Life playthrough. He indeed placed that turret here.
Thank you for the confirmation.
I loved that Casali locker bit. That is exactly up his alley, just packing so many revenants in there.
Thank you, Mr. Nerd. Without you i would never know this.
@@BobchoDimskiare you kidding me, we're all nerds in here!!
“It’s bad to blame it all on one person, except Randy Pitchford”
Gotta love how that’s slipped in between various jokes about Casali and enemy placement.
Da splurgy 😍
Your profile picture stirs intense violent self-defense feelings within
I give it a 3
@@dodgyhodgyo4 Da gloop go off?
@@gfmhd1280 uhh yes
To be fair, didn't plutonia only have 2 devs, Milo and Dario?
"Why does the pistol work underwater?"
Because Glocks are one of few pistols that do reliably work underwater out of the box. Admittedly they're ineffective as fuck but they're one of few that doesn't just straight up fail to work when you fire the first shot underwater. They don't reliably cycle but that first shot will always work.
The question is why not all weapons work, they would be horribly inaccurate but work
Everyone google Glock Fishing, thank me later.
Glock did also offer replacement parts that allowed the pistol to fire reliably underwater (at the risk of blowing your eardrums out). Probably one of those military/LEO only items.
@@forwardtsender8573 Shooting a gun while underwater is very bad for your hearing, yes, with the vibrations going through the liquid and into your ears. There may be some way to make a silencer to make things more bearable, but that's a big maybe.
With all the resistance from the water, you also get seriously reduced velocity, aside from poor accuracy.
When people say "Glocks work underwater" what they mean is that they generally will not explode when fired underwater. They will not, however, "work" in the sense of poking a hole in things underwater. In that sense they fail utterly like other guns do.
23:45
In all of my history of gaming, this was hands down the most glorious moment.
When I got HL as a teen, there was pretty much no Internet in Moscow, so nowhere to look up. And I didn't speak English back then, so I couldn't figure out things by listening to NPCs. That damn dragon thing just kept killing me, and I had no idea of how to navigate it. I wasted all my ammo on it in vain, then got frustrated to a point when I just quit playing it for a year or so.
A year later I heard from someone that the dragon was deaf, and that I could sneak past it. And when I did, and I started that fuel and oxygen compressors, I distinctively remember the feeling when I approached the "Launch" button in the control room. Ending my year of humiliation would take just pressing the button. And so I did. No buttons I pressed since would even remotely give me the sense of satisfaction I felt that day like 22 years ago.
It's actually blind (meaning can't see) not deaf (meaning hard of hearing). Still, this thing was pretty infuriating. Especially from my experience with it. The first time I ever played this game was in VR using an Oculus Quest 2 port. It basically annoyed me in real life when I first saw it.
I think this part of HL was a massive flex. Just as HL2 had massive flex with physics, HL1 had sound design. Sounds of enemy footsteps conveyed information, there was difference in loudness of various floors... it's a game about shooting enemies in the face, and Thief 1 was released just a few months back, and yet there's still a fabricated situation where you can flex how good your sound design is.
What a story bro
I remember getting stuck trying to find out where to find the fuel and oxygen area. God I was a stupid child lmao
@@quint3ssent1ayour right this aspect of half life almost always gets overlooked,i wish modern games payed more attention to sound design instead of just visuals
22:02 in Black Mesa the grunts actually mock you with "nice camouflage, asshole!" I always love that detail
The camo they wear isn't exactly designed for laboratories and warehouses either, lol
@@Kabirdix well there’s a difference between using the wrong camo and using anti-camo.
@@RyoLeo Not in practice there’s not. Still, yeah the popsicle orange guy probably has it worst
@@Kabirdix not only popsicle orange, but also tracker-laden
@@soursugar4867 ah yeah that is unfortunate too
Great video, I haven't watched it yet. Is this game any good?
Hmm... I dunno it seems kinda old, probably is lacking in content.
(I’M JOKING PLEASE STOP TELLING ME I’M WRONG)
It's Civvie, of course it's gonna be good. BTW, it's nice seeing you here!
I've heard mixed reviews.
it looks so jank! i could probably count the polygons on those character models!
No.
Somebody should make mod where experiment ends successfully, Gordon spends rest of his day on paper work, eats dinner in the kitchen, drinks beer with Barney and returns home by train at 5 pm
and when you press the button on the microwave you actually save the food inside.
I'd play it.
“Regular day at black mesa”
Full life: known consequences
my baby takes the morning train
@@DaDaDo661 Or "Slice of Half-Life"
Sven Coop. I remember playing on those jank ass servers going through the campaign with random ass character skins. Like you'd have three gordon freeman people who just installed the mod and then you'd have scream, Duke Nukem, a dude dressed as a bananna, and Optimus Prime. Everyone is always jumping. You don't stop jumping.
Sven Co-op was the best fever dream I ever had.
I never played it but did play it's unofficial source sequel Obsidian Conflict which was awesome. But yea some servers would do balance by making every enemy take multiple clips to kill
Don't forget Jean-Luc Picard.
First time I played the HL campaign in Sven there was someone with the Otis skin that was also great at doing the voice. It was an honor fighting alongside him 🫡
"Here's Dario Casali's locker, I wonder what's in here OH GOD"
Fuckin dead
*REVENANT SOUNDS*
@@rvc7468 Raving Ravenous Revenants
@@rvc7468 *AAAAAAAAAAAAAHHHHHHHHH*
"Welcome to *THE BONE ZONE!* "
@@guiterrorist send shivers down your spine.
Fun fact: The player was originally able to carry up to 15 grenades, but this was changed to 10 later on. This is the reason that they often appear in clusters of 3 (15)
And then there is a pre-release version of HL1 where Gordon could carry 25 grenades at once
adding this to my list of shit to change when i finally get around to modding the fuck out of half-life, which might be never
You mean 5
@@ATP2555ify My bad. Thanx
@@ratcomputerr
i know this is like 3 years late but you can just modify the skill.cfg file and change whatever you want numbers-wise, it’s fun to make each shotgun pellet do 40000 damage and then gib the gonarch with one left click
"It's not as elegant as modern major general, but it'll have to do."
-Civvie11
I can hear Ross singing.
Fool me once, shame on you. Fool me twice, EVERYBODY DIES.
Me too, ambasador pineaple.
"follow the dead body road, follow the dead body road..."P.s.: dear lord, he's here...
_"WAAAAAAAAAAAAAAAAAAA"_
- Ross
STILL NO CHORUS!
13:20 The Scientist Hunt mod was great. They had a game mode where one player was disguised as a scientist in a map full of regular NPC scientists and the other had to identify them and kill them. The scientist player got points for every innocent NPC scientist the hunter killed. An early precursor to Prop Hunt.
amogus
When the science team is sus
Amogus
That actually rocks. I'd love to play that
Or gmod guess who
"its not as elegant as Modern Major General but it'll do"
I was waiting for a Freeman's Mind joke. A+
Throwing Ross in later was *chefs kiss* the cherry in the top of that joke.
Two for the price of one, even!
I was pleased as punch
As I thought "There better be a reference to Ross in such a fat vid"
05:28 head nodding must be a Freeman’s Mind reference, first one I caught
51:58 I'm fairly confident that the "mysterious barrels that have aliens in them for some reasons" are supposed to be eggs / individual incubation chambers in which the alien grunts are artificially grown, organic armor and hive hand included. I actually thought it was pretty neat
I highly recommend playing Black Mesa. The grunt factory is well presented in Interloper.
I think they are just a kind of transport crate.
Looks like Civvie is Pro-Abortion
I fuckin’ love how every time he talks about ID, he has to come up with a new title for our “all powerful omnipotent deity of engineering” John Carmack
Do not disrespect the all-seeing, all-powerful, omnipresent, hyper-functioning, power of our divine savior John Carmack
Yeah, how dare you speak badly of the “all-seeing traveler who is truly aware of our simulated reality” John Carmack
@@keeganpeterson4071 he created the simulated reality
Clairvoyant trans-dimensional techsavant John Carmack is many things, Civvies just scratching the surface.
Well, John Carmack: 16:9 28-inch CRT when 'Quake' = Yup, pretty close to deity :-O
44:26
This joke is now way funnier knowing Ross just uploaded a video that's about as long as this one about the game he's playing here
Wake up sheeple. Civvie is the 5D ruler of the corporeal jail we call reality.
He showed us, via future sight, what is to come. This video is 2year old, and it contains videos from two days ago.
Im confused, is ross's audio clip from his Killing Time video? But that came out last month ..... And this video is from a year ago... How... Is Civvie travelling thru time, is this a time paradox? my brain hurts.
@@dijjo you think his hellraiser swipe at Carmack was some twisted April fools joke? It was an entry from his diary as time cop
Time is a straight circle.
@dijjo I think that the audio clip is from his review of Carnevil put over game play of killing time.
"Look Adrian, ropes!"
1. Nice
2. You are now going to be forced to do an Opposing Force video.
Let's not forget he mentioned Marathon. So when's the vids for that anthology?
@@katanacommando9333 if that happens, maybe it will lead up him to halo
@@civicrider5556 I feel like Halo will probably be one of the first divisive videos Civvie could do as I think he mentioned before he hates Halo's style of gameplay, or he at least said that similar to how he used to hold a somewhat petty grudge against Half-Life for "killing off Doom-likes" he holds a similar petty grudge towards Halo. It's purposeful use of a two weapon limit and regenerating health (which was meant to add a new tactical element you didn't see in most shooters of the era) got copied to the point that Halo could be seen as the "patient zero" of shooter tropes of the 00s, which really isn't Halo's fault because any time a success story comes along imitators are always inevitable but they shouldn't really tarnish the first example of that "thing" being done well (like Sonic may have lead to a "mascot platformer" craze in the early 90s but it's not like the existence of Bubsy hurt the quality of those original Sonic games).
@@BloodRedFox2008 can you please tell me where he mentioned he hated halo, i remember talking about this before and someone said the same thing
@@BloodRedFox2008 I don't think he "hates" Halo so much as he hates the effect Halo had on FPS design. The Bungie designed Halo's are extremely competently made games for the most part, and the devs clearly understood how to work within the limits of consoles. But similar to Half-Life, a lot of developers learned the wrong lessons from Halo's design.
Thankfully, I'd argue that Doom 2016 and Eternal are proof that you can still design throwbacks to the FPS of yore while still offering some modern niceties and conveniences, and end up with a fun product. A 2 weapon limit + health regen + linearity isn't something that NEEDS to be done to make playable FPS on any platform, if the developers are willing to invest in providing the players tools to stay aggressive and on the move, and provide environments that make the best use of your mobility.
The funny thing is, in a lot of ways, the original Halo kinda did work to push the player to stay on the offensive. The enemies were generally pretty good at flanking, they could lob grenades pretty damn far, and if they had artillery they absolutely flushed you out and could eventually zero in on you.
“There aren’t political prisoners being kept in a subterranean prison and being forced to play video games to make reviews on them, Freeman. You’re just being paranoid.”
New Yorkers talk like they’re all big and bad, I bet they don’t have to deal with half of this shit in the subway
He said this tram would take me straight to the surface. Okay, then what's the long way around?!
👀
“Yeah freeman, you are just paranoid don’t look into it.”
"I'm not the only who's late, SUCKER!"
Gabe Newell personally approved of the giant testicle monster when it was in danger of getting cut out of the game.
Why do you think Mr. Friendly went specifically for your glasses?
castration joke
"Why does a pistol work under water"
Because some of them just do. The Mythbusters did this back when Civvie11 was just a Civve5.5 and the most trouble they had under water was the spent casing not ejecting properly so it would not load the next round. You'd think the bullet would not go off when wet but it turns out bullets are sealed pretty tight. Unsurprisingly special ops have designed guns tht can fire under water, for reasons of the eternal need to kill anywhere, anytime.
It's worth noting that bullets don't go very far in water, especially handgun caliber rounds. Still lethal up to like 5 feet.
@@sorrenblitz805 yeah thats an important note
Revolvers should work underwater.
@@sweetsucculentcontentnectar now that's one I'm intereted to see. I wonder if the water provides enough resistance to slow down the hammer that it wouldn't strike the primer with sufficient force.
So having the next bullet not loading means they can still work, Mr Vinny 0.1?
holy shit sven co-op, I remember downloading that from planet half-life back in the day because I loved single player mods and saw monsters in the screenshots, I was shocked when I opened it to being a multiplayer only game so I got into it and CO-OP HALF LIFE!? changed my life and i still have it installed on steam
I'm suprised how many high profile youtubers watch Civvie
hey, look! it's indeimaus!
You should play it
He called out Scientist Slaughter House!! Christ that gave me nostalgia flashbacks. So so SO many hours killing those white coated bastards
I don't believe you.
“Crouch Jumping” in real life is just tucking your legs up, so they’re not dangling underneath you while you’re trying to clera a fence or something.
What is it called?
@@fubrokonway8529 crouch jumping
@@fubrokonway8529 vaulting
And according to Half-Life/Gold Source, the act of crouching itself is bending your knees up, pulling your feet up from off the ground and then letting yourself fall.
It's also useful in Halo.
"Valve's first game was.. Half-life." Well fuck, what is there left to do other than creating an entire gaming platform. If you keep going things can only go downhill
Pro-Half-Life 3 when, Civvie?
Well, that's what YOU do - if learned from/by Microsoft™!
Gearbox is the perfect example. They co-developed Opposing Force, which probably deserves its own amount of kudos for being the gold-standard of game expansions, and it’s been going full-Randy ever since. Propposing Force when, Civvie?
@Jotaro97 Counter-strike also originated as a mod. So Half-life was their only original game as far as I know. But honestly, props to them. They looked to the modding community for talent and original ideas and, as a result, came out with Team Fortress, Portal, Counter-Strike and Dota. Now, gaming's gotten so corporate that taking any risks at all is a no go. All the AAA companies just make copies of their previous titles, or whatever trend is popular at the time, with each trend starting life from indie titles. Battleroyales grew popular from PUBG, Survival genre: Minecraft, more recently: Among Us. Some of the most popular games in gaming history were made because a successful gaming company found real talent and ideas and supported them. Now? The modding community is treated terribly. At worst, being attacked or resisted by the games original developers, like with Take Two and GTA V, and (just a bit better) Bethesda trying to attach price tags to them. How times change...
@@Ohflipsnap soon
The Xen 'citadel' is actually one of my favourite environments in Half-Life, but playing it on hard is rather masochistic indeed. Finding the alien grunts to be nothing more than a mass-produced bio weapon is certainly something. It was also a special moment to finally encounter an instance where the alien slaves were non-hostile, at least until the controllers intervened. The place has a special kind of atmosphere.
What I also like is that I disagree with Civvie 11's opinion about momentum.
A lot of games don't take enough time to stop, and playing this game as an adult, after I played it as a kid, there are a lot of moments where I stopped, and looked around, or straight up took my time to observe what could be done or heard. There are a lot of clues given to you, so you can survive and overcome the obstacles.
The other thing is that I think it makes you take it slower and more tactical, which, arguably, going into an unknown alien dimension, you would.
A lot of people complain about this, but playing the game, having forgotten there was this place, I LOVED the ambiance, and the change of pace. It's a very good conclusion.
You think you're done, but YOU are the hero, the one brave enough to go stop the invasion, jumping in when you don't know what will become of you.
And the end, where the G-Man sets you up, giving you a choice with no real freedom.
Also, I hate Half-Life 2. It's a good game, don't get me wrong, I just...It does not have the same impact on me, not the same creativity the first one had, in my eyes.
@@bertrandsalaun3721 I'd never say that I _hate_ Half-Life 2, but I don't believe it's aged as well as the original. It's a big revolving door of gimmicks. Here's the vehicle chapter, here's the gravity gun chapter, here's the other vehicle chapter, here's the chapter where you don't step on the sand, here's the chapter where you command an army of ants that do nothing but get in your way, etc etc so on and so forth. Save for the gravity gun, at no point do these mechanics conjoin & intersect in interesting ways. They're all on their own islands. It's frustrating. Still a fundamentally fun game but I think HL1 is the better designed experience.
Episode 2 absolutely rocks, though.
Bonus. It's an alien world. No wonder it's off. It's not meant to feel like something us humans would make or really enjoy living in.
11:50... what?! The scientist actually saves the security guard's life with CPR?! I never knew he got resuscitated.
Same here, i thought it was endless loop of CPR
Nope but it is an endless loop in Black Mesa and that makes me sad
@@tonnentonie2767 that’s how you know how many people just ran past them without giving a shit when even fans who dedicated 16 years of their life to remaking this game didn’t even notice it
@@D00000T word! first time players will be too anxious to hang around near the big thing that just went boom and second+ time players will be making a B line to the crowbar.
Does anybody playing “half life: the specialists mod” ? Cash prize tournament soon!
I'm disappointed this wasn't called Pro Life, but considering what the final boss is, it really isn't.
Abortion is okay if the baby is the Antichrist, watch South Park.
Your pfp makes me sad because we'll never get a Mega Man Legends 3 ç.ç
"Why are you anti-abortion?"
"Because I don't want a space empire to take over the planet."
this comment wins
@@AliaImmortalis With Jupiter and Saturn in December creating the new north star I'm surprised nobody looked for A woodland critter Christmas.
the idea of gman giving that speech to a pulped freeman whose literally just a hazard suit at this point is slaying me
Gordon Freeman in the flesh. Literally.
Slay: To kill (someone or something) especially in a battle or war.
So, it's killing you, especially in a battle or war?
@@looksirdroids9134 yes i am dead especially in a war
OOOH I finally got that!
Got to admit the camera angle looked cooler.
I always imagined crouch jumping as being like when you sort of tuck your legs closer when you're trying to jump over something IRL.
Same.
That’s called regular jumping in real life.
@@TechnologicallyTechnical Nah, you don't always tuck your legs. Especially if you're jumping a gap or trying to reach something high up, rather than trying to get over something.
"Crouch jumping" is just a videogame tutorialised way of saying Coiling - the real parkour term.
You're not crouch jumping IRL, you're coiling in the FPS.
@@TechnologicallyTechnical If you've ever had to jump up onto the tailgate of a truck but didn't want to swing your legs or use a step, you had to crouch jump.
"Not as elegant as Modern Major General but it'll have to do"
Freeman's Mind back at it!
Came here to say this. Gotta love a good call back.
Civvie is a man of culture after all.
I'm pretty sure he got ross to do a cameo too with clown game.
OH yeah, I'd recognize that voice anywhere, that's Ross Scott
Want video is the clown part from?
Full life consequences
Taxes and arthritis
Oh shit, jfj watches civvie
The King himself watches Civvie
John Freeman who was Gordon Freeman's brother
normal people close
Vents are simply "air" sewers.
Uuuuuhhhhg.
Thanks. Now I’ll never think otherwise.
Fuuuuck, you're right.
sewers are just "water" vents smh my head
Seeing Ross's cut-in now makes me realize just how much time he spent making the Killing Time episode. Christ.
What is that section? I'm not sure I get it, who's channel is it?
@@voodoolew Ross Scott of Accursed Farms. If you haven't seen Freemans Mind yet it's a real treat, you're in for a wild ride. He also does the Game Dungeon which is amazing in its own right. The episode I'm referencing only came out a couple months ago for his Halloween soecial
@@voodoolewwhen he says "well it's not modern major general" after destroying the tank, it's referencing the Freemans Mind series.
At one point he sings modern major general while killing people in that section.
649 days.
January 19th, 2021 - Civi11 Half-Life
October 30th, 2022 - Ross's Killing Time
My favorite part was always right there in the start, where Barney is the one making the "boop" sounds with his mouth.
Ha, Morrowind used to do that. When a ghost or a statue or something like that talked, it came out of the players mouth.
@@samuelfreeman5483 I think that's actually a conscious choice in Morrowind. Since that's the Daedra that talk to you like that. And only them, they're gods and they're talking through you at their shrine. I mean Bethesda aren't above fucking that sort of thing up, but in that particular case, I think it was on purpose.
@@highestsettings if I remember right, they use invisible actors in Skyrim so maybe they made a leap on technology by that point lmao
*in
"It was something they called... the Cabal"
*Blood Cultist screaming*
Jesus Christ we're only 3 and a half minutes in and I already can't breathe
@@At0mic890 Wow give his man a medal, such a hero
@@At0mic890 Quit winning
@@At0mic890 I actually envy people who seem to be able to laugh uncontrollably at such simple things. Must be fun.
I thought the Cabal started a war on Mars?
Wait, wrong FPS game.
Maranax Infirmox!
Value Employee: Dario Casarili, we're running short on time, think you can do the Surface Tension level all on your own?
Dario: Yes.
47:57
This remark makes me think of something that I've always found really neat in a scary way when put into perspective with Half-Life 2 is that despite what you think is happening in HL1, you weren't fighting off a mighty interstellar empire, but just a small polity.
The U.S military in this game is struggling against what amounts to the military forces of an interdimensional version of Malta, which is why they get their asses handed to them in less then seven hours when the _real_ interdimensional empire comes knocking.
Keep in mind the US Military was trampled by a nerd in a hazmat suit with no tactical combat training or experience. It's not like we sent the best of the best to clean up Black Mesa.
@@sorrenblitz805 We don't know that Gordon didn't have any combat training. He would have been around 21 years old at the height of the militia movement of the early Nineties. An intelligent young White man being concerned enough about government tyranny to obtain some level of training at arms is completely plausible.
@@RabbiHerschel all while getting a PhD in theoretical physics at MIT? ALL WHILE NOT UTTERING A SINGLE WORD?
Sorry "sir", it wasn't his combat training that got him out of black Mesa. It was his unmatched understanding of physics that saved us.
@@mannhouse8014 The only person seething here is you.
@@RabbiHerschel weirdass ethnic idolater go home
23:30 you actually push a box against the wall so you can climb across the pipe above you. I played Half-Life so many times before I learned this. Mostly because who cares if you lose 5 health from electricity.
Edit: HOL UP Gonarch's lair is fucking sick. Use that testicle like a punching bag with your bullets.
Please never say “Use that testicle like a punching bag” again.
Don't listen to that guy, review Half-Life just to say that line aloud.
First time I ever played the game I ran into a glitch where the Gonarch became invincible on it's final stage and never goes into the pit.
Kf1 vid when
Jarek, it's a pleasure to see you here with a one-liner that's so corny it makes Duke Nukem look cool in comparison.
Dr. Coomer. Unforeseen consequences for that name I'm sure.
Actually that series is as close to cannon as it is far. It's complete paranoia, horror which is half-life then really frustrating situations yeah they completely made a masterpiece of a series
Unforeskin Consequences.
@@ZylethXenocian That was a good one. Got a good chuckle out a me.
It still kills me that Dr. Coomer is real and has been for over 2 decades. Modernity just hadn't gotten ahold of 'em yet.
@@ZylethXenocian that beats whatever I was going to say
He's finally doing Half Life, only took him like 2 years
Operating on valve time lol get it
@@Civvie11 That's fair
After nine years in development, I hope it's worth the wait.
@@Civvie11 good thing it didn't reach THREE years
@@Civvie11 If it was Valve Time (tm) then we would have gotten this many many more years from now. :P
The train in On a Rail is also a tech demo, of one of the earliest vehicle sections. Making things that moved in such complex ways was novel at the time, just didn't age well.
Honestly, when it comes to most ideas in games, I can see how they're considered revolutionary when they're introduced, but that one is hard for me to wrap my head around being revolutionary even though it was (for clarity I'm 23 as of this comment lol)
@@themojogamer75 huge mood. I'm a similar age to you and it's hard to imagine On A Rail being innovative at its time, but in context, games really hadn't invented the Vehicle Ride yet.
On a rail is MUCH improved in Black Mesa. Same with a number of other annoying bits, but most impressive by FAR is Xen.
Because holy shit the version of Xen in Black Mesa is unironically epic.
@@carljohan9265 interloper is still the worst thing invented by mankind ever though, and I agree on a rail is much better in Black Mesa, mostly because they removed most of it
@@downwindfish1 I don't know, I much prefer the BM version of interloper to quite a lot of levels in many games.
I'm a sucker for factory levels in general.
Having infinite tau and gluon gun ammo is also pretty fun.
Imagine being the scientist who’s lunch exploded in the microwave thinking his day couldn’t get any worse.
and Magnusen didn't forget
Turns out he's still more upset about the microwave casserole.
*whose
@@vinesauceobscurities well it did happen right before the shit show so he'll never forget it.
I hear it's best to be eased into a bad day, so your lunch getting over-microwaved is a nice transition into the enslavement of humanity idk
"Imagine playing this in `98" Did that, blind because the boxart was cool, and on my first PC. 800x600 on a Nivida TNT 16mb/AMD K6II 350 mhz/ 64mb. It was a wild rough ride. Thank you for this video!
This game arguably put Nvidia on the map because everyone bought that card to play the game. They were like a third tier company before.
I remember playing it without knowing ANYTHING about it. As soon as I placed the crystal in the anti-mass spectrometer my life changed forever. I was only 12.
I remember Half-Life's netcode being notoriously awful when it was new. Valve did fix it, but it was laggy as hell even for dial-up players. (which was most people until the mid-2000s)
Well, I was honestly unimpressed TBH. Right before it I saw the SiN demo (with interactive ATMs and computers where you could actually mess with the OS and such, and enormous bullet holes in the enemy heads), Unreal (was lucky enough to try it on Voodoo), Turok, Extreme Assault and other Glide or D3D titles (and also trying some FMV-featuring games like Wing Commander)... So - I was mostly like "oh, another GLQuake... somewhat neat, but still a GLQuake".
@Birger Jarl Well, story-wise it was Quake again (the guys invented a teleporter that led to some spooky dimension, and all the mess came out - so we need to shut it down). A few scripted scenes made some sense, but for me it was not enough of an excuse to have all the same labs and corridors all the way until a trippy pseudo-organic Xen (with almost the same texture reused along the whole sequence). Even the stock Quake (not even Scourge of Armagon, which had much more variance in map styles - and I'm not even thinking Unreal, which had the style changing rapidly from map to map, and definitely nailed it when it comes down to design and immersion) had things much more complex and different! Interactivity? Oh, a blown ingame microwave counts not after Duke Nukem 3D, where you could blow up entire buildings and play pool ;)
I always tried to keep all the NPCs alive so this is like watching Civvie kill all my old friends.
I am sorry for your loss but they deserve it
I only killed the NPCs if they made me mad
this made me laugh so much lmao
I know right? :'(
...sunovabitch
He'll probably complain about getting overwhelmed when he preforms the same junk when he inevitably gets to Halo.
I actually always saw the "youre a decisive man" line from the gman as a clue that freeman is being manipulated. You have proven that you will do as youre told, what else would his employers want?
"Engineering elemental and luddite nemesis John Carmack" just about hits the nail on the head..
That made me want to stat an Engineering Elemental monster for tabletop. And have it be visually represented by John Carmack.
I always thought the general consensus was that the apex predators of Half-Life, and all half-life mods for that matter, are ladders.
what if a half life mod doesn’t have ladders
Simple then you just goes down a level and choose the second biggest menace
I believe you mean regenerating helicopters.
"Not playing Half-Life Source"
Good man. Respectable Choice. Honorable choice.
Man, Half life source was so good (imo) but with every update valve broke it more and more.
@@darthgiorgi4990 I know opinions are opinions, but sometimes things are objectively bad. HL:S is a prime example of an objective bad
*everybody liked that*
@George Corbul I think, that community remake is newer and on Source 2, not Source (1).
@@ke5uq1we8h the community remake is called Black Mesa. HL Source was Valve dumping the game code from the original with just barely enough tweaking to make it work.
Then every sporadic update they somehow made it worse.
19:13 That Vortigaunt teleport was 100% Casali’s idea
The scientist that sends you through to Xen:
_They’re waiting for you, Gordon..._ in the *testicle monster chamberrr.*
Lol
Gordon:
nooooooooooooooooooooooo...
Okay, Freeman's Mind and HL:VRAI directly referenced, Marphitimus showing up in the comments, now I'm wondering if I missed a Jolly Wangcore reference
You just need the world's smallest coffee cup somewhere
what
I was expecting a DeSinc-style "See ya, maaa-" somewhere in there.
XD yeah,he only needs to show up here haha
55:35
I hear people say that a lot but I'm thinking the Gman is the reason Kleiner had the suit at all to give to Gordon in HL2.
I take it as, G-man knows that suit went through hell in Black Mesa and needed repair so he "nudged things hm?" In a particular direction to ensure that Gordon's Suit was made usable for his next assignment. Probably done years before to give Kleiner time to actually fix it properly.
@@sorrenblitz805 and upgrade it
Yea I always assumed that Gman made sure that the suit ended up with Kleiner, so it could be upgraded and be ready for Gordon when his time came.
Considering in the ending, G-Man said that Gordon had earned the suit. He was just keeping his word. Although since G-Man used Gordon to nudge things in Half Life 2, it wouldn’t surprise me if he made sure Kleiner got the suit to repair it and upgrade it for when Gordon’s gets out of stasis.
Makes sense. Maybe he even made sure that the HEV Mk.5 will be equipped with Alyx's hacky gizmo.
That way Gordon can use Combine tech and their guns too
18:11
You joke, but this video convinced me to play through Half-Life for the first time, finished it yesterday, and loved it.
Thanks, Civvie!
next play portal
@@paowoww Done. I'll probably play Portal 2 in December.
Hope you also did the expansions, HL2+Episodes One and Two, Portal Stories: Mel, and Entropy : Zero 1 and 2.
My personal theory is that Half Life's set piece battles came as a natural evolution of Casali's short and creative (at the time) combat design from Plutonia.
In Half Life all battles are short and involving few actors, relying more on interesting entity placement and combinations than long prolongued engagements with the same NPCs, as it was usual during doom's early days of level design.
what
Big brain theory
plutonia is downright labyrinthine what
agreed. I actually find half life to be more of a pain in the ass than plutonia due to all the one off mechanics in the puzzles and just generally obtuse design. It's probably just that I'm more familiar with doom's engine and what can be done with it
Fun fact - computers of the time barely managed to run this game. I played the entire game at less than 10 fps around the time it came out. It actually made it easier on low fps, because when I tried to play it years later with a much better system I wasn't used to the enemies moving at all. So basically it's less monsters because that was pushing the limits of a lot of the hardware at that time. They often did clever tricks like waiting for one to die before spawning the next one, or next wave in. The intro ride played mostly smoothly though. Also the intro was in game, not some cut scene. Sadly all the loading screens are not shown here but the intro ride was 3 or 4 different levels cut together.
"Oh yeah? Then why do you take it away from me at the start of the next game?"
You ever question why Dr Kleiner just happens to have Gordon's HEV suit in stasis when Gordon arrives in C17? I take it as a soft confirmation from Valve that Kleiner, like Eli and Gordon, is on G-Man's "payroll". You did earn the suit: that's why he gives it to Kleiner, so it can be fixed up by the time he puts you back into play.
And Kleiner goes "the Mark V Hazardous Environment Suit has been redesigned for comfort and utility." But it can still take a few million bullets.
Half Life Alyx sorta supports this - while you can't see it in-game due to how dark it is the one time you see Gordon, if you look at his model the HEV suit has a really big hole in the stomach (and HL:A takes place before the G-Man wakes Gordon back up).
@@splitjawjanitor5369 spoiler alert for hl:a but the gordon model is gordon at the ending of episode two
@@splitjawjanitor5369 No. Gordon in HL:A is just after the second Advisor attack in Ep2.
@@atlev Ah, I see. Still supports the idea that the HEV can be compromised and ergo need maintenance.
Civvie knows what he’s doing, he’s a trained professional.
Civvie: *Smokes crack and accidentally exposes self to scientist before heading into test chamber*
We've assured Katie that nothing. will. go. wrooooong.
A _highly_ trained professional, even.
Oh my GOD we're DOOOOOMED
Not highly trained. I mean, look at him.
"I'm gonna solve this with science"
*Yeets a crate at 100mph with sheer high-impact reactive badassery*
"Look Adrian, ropes!" Civvie really gets me with these references.
What's this a ref to?
@@wingedfish1175 Multiple things:
Adrian refers to Adrian Shephard, the U.S. marine protagonist of Half Life: Opposing Force.
"Look Gordon, ropes!" is one of the running gags from the UA-cam series "Half Life VR But the AI is Self-Aware", in which the character Dr Coomer repeatedly confuses barnacles for ropes and exclaims some variation of "Look Gordon, ropes! We can use these for big pits!" before being promptly attacked by the barnacle.
"Look, Gordon! Ropes! We can use these f-
HELP ME, GORDON"
"Voila, hentai averted"
- Civvie, 2021
That Magnum is a Colt Python. They actually have a barrel that looks exactly like the model. The upper rib and lower weight get bigger near the end of the barrel.
I first saw Half-Life played by my older cousin when I was about 10 years old in 1998 and I immediately thought it was amazing with the most mind-blowing moment being the Resonance Cascade right at the beginning. At the time I couldn't put my finger on why but as I got older I finally realized that Half-Life does the one thing that few other FPS games have done before or since: It puts you right in the middle of the cataclysm that kicks off the plot. Think back to Doom, Duke Nukem, even Quake, and you'll realize you're going in to a place after shit has already gone down and the invasion already happened. Not even Half-Life's contemporaries of the era deviated from this approach. Unreal starts with the Vortex Rikers already crashed on Na Pali and raided by the Skaarj who control the planet. Serious Sam has Mental victorious by destroying the Earth and Sam has to go back in time to find the means to stop Mental before the invasion can even begin. Quake 2 starts In Medias Res with Bitterman dropping on Stroggos as part of Operation Overlord as a last ditch counterattack against the Strogg who are winning their war against Earth. Even most modern games lack the balls to give you a front-row seat to Ground Zero because narrative-wise it's easier to do things the Doom way and have you come in after the fact. The only other example I can think of that takes the Half-Life approach is Prey '06.
Doom 3 does it. When you arrive on Mars there's been some accidents regarding the experiments but the invasion technically hasn't begun yet
@@sdsdfdu4437 Yeah, but you're not at ground zero. Doom 3 puts you in an abandoned communications facility on the other side of the base from the teleporter labs in Delta Complex when everything breaks loose.
Not the first Dead Space, but the second game kind of does that, too.
@@doctorbrown5957 Nope. Clarke starts DS2 in an isolated cell in a mental asylum and the guy who lets him out is immediately killed by a necromorph. As you run for dear life you see the necromorphs have killed everyone else in the asylum meaning the outbreak is already underway and Clarke is being let out after the fact. Seeing the carnage and destruction in the space station proper further drives that point home. Clarke didn't see the necromorph outbreak as it started nor did he cause it unlike Gordon who did.
@@Anomaly188 I just tried looking through my steam library to see if any of my games fit the criteria, and I'm surprised most of them weren't. Even ones I thought had the player be present for the event that kicks off the plot often didn't. The ones that had the player present in any way shape or form were few and far between, and of those few most of them were cut scenes (as in Valkyria Chronicles, were the player character Welkin is present for the invasion of his homeland, but 1, the war has already been going on for a while, and 2, it happens in a cut scene; the player faces enemies that are already present), and only a couple had the player be present for the event within gameplay (as in Dishonored, where the player character Corvo tries to fight off assassins targeting the empress but fails - or rather, is forced to fail for plot reasons).
This makes me sad. I wish more games did this. Having the player actively participate, or at least witness the very beginning of a plot started, especially if it's within gameplay and not a cut scene, would make a lot more people invested in the story of various games.
I absolutely love how Civvie's disdain for Randy Pitchford seeps into his videos. It's absolutely amazing.
As if not many people having disdain towards that man as well these days...
Ironically Gearbox did a much better job with the weapons. Unlike the crowbar the pipewrench feels like it's got some serious weight to it, and weapons they added in general feel like they have more weight/impact to them. Half-life's weapons are terrible compared to any other game of the time.
@@JohnDoe-vm5rb that’s why their only one successful series features literally millions of guns - they understand guns.
@@everythingsgonnabealright8888 Never cared for Borderlands guns myself
@@JohnDoe-vm5rb That's fair, but you cannot deny that it takes understanding to make a robust random gun generation system.
“Dario Casali’s closet”.
I’ve never laughed so hard at a joke I saw coming from a distant galaxy.
that was a good one
I was only half paying attention, and it still made me laugh until my sides and jaw hurt
I didn’t know Casali was in league with Dr. Palpatine.
Sometimes the obvious ones are the best ones if they’re delivered well enough. That’s the hardest I’ve laughed in a while.
This was insanely satisfying. xD
Doesn't this just curse Civvie to at least talk about Black Mesa, and every other Half-Life game? The gates have been opened
i do admit i'm hoping for a future comparison review of Black Mesa in a similar style as this video
Probably a brief mention of black mesa, since it's nearly the same game- but certainly the mainline games, blue shift and opposing force could be done in a single video, and we are DEFINITELY getting an alyx vid
@@yougotthecrowbar the main thing to cover would be the changes made, how mechanics and levels play out differently, but especially zen and the final boss ofcourse. Details about the effort put in by the team
@@AnubitekOfficial Black Mesa is a standalone Source Game, it was a mod, yes. But it isn't anymore.
Considering that Black Mesa is a different game that fucks the lore over I would hope more for a HL2 video
it's crazy to me that ross's killing time was in this video a full year and a half before it came out
"hentai averted" is about the best catchphrase i've heard in a long time... stealing it...
like two dumb shits on the short end of the shit stick... frag out and save the gesticulation animation.. ( *or* thats the best i can come up with at this hour of pre-dawn... heantai has not been averted.. mass hentai casualties confimed..)
GabeN vs John Carmack is a fight I’d pay a *lot* of money to watch.
John Carmack will choke him with his jiu jitsu skills
It would be like a DBZ fight. Us mere mortals could not comprehend the speed and power those two have.
Financially and Investing: Gaben
Coding: the matrix God: j Carmack
@@JohnJohn-mv7ns Gooddammit, was just coming to comment that Carmack would wrestle Gaben into submission with his omnipotent strangle.
@@HarriJokinen Have we seen the almighty Carmack strangle someone with multiple chins though? He might have a hard time reaching the neck enough to make the Gaben pass out.
“Fucking Half-Life”- Civvie 11
don't google that, it's cursed
@@cinnmondotpng I couldn't resist
@@iuliancernat8944 Was it worth it?
@@tompeck5495 No
‘Hey, get over here. Am I the only one who’s read the goddamn script?’
Still one of my favorite civvie lines
WHERE'S MY CHORUS?!?
"It's not as elegant as Modern Major General but it'll have to do."
Ah, a true man of culture.
I was looking for this comment
"this looks like a job for ambassador Pineapple!"
@@DeadPollo //"You'll be representing me on the floor."
?
@@greenfolder2437 “Delivery for Mr. Abrams! *Boom* Oh come on, I know someone’s home. *Tank explodes* That’s ok, I don’t need a signature. You have a good day.”
"Shamblers are furry and I'm dying on this hill."
I'm not disagreeing, Ranger's Shambler cosmetic has fuzz and I think there was a description somewhere with him using Shambler hide to stay warm.
Edit: this is from Quake Champions.
@George Corbul I'm guessing he's talking about Quake Champions cosmetics. I remember there being a wearable shambler head in that game, too.
I see what you are talking about and that’s ridiculous, it’s looks like fur. It’s a damn electric yeti
I always imagined them as being covered in like worms and maggots
I think it might've been princess mononoke that came from
One of the ghibli movies anyway.
There's also a smooth skinned shambler arm as a lightning gun skin in champions
QC is wrong, Shamblers are fleshy.
"Linear sequence of scares" - is it an ominous forshadowing of the MaxPayne episode?
I hope so
Oh god yes
The Funhouse bit from Max Payne is referenced in the video so my hopes are high
yes
Heck yes
I didn't catch Ross showing up at 44:26 the first time around...idk why. But second time around his cameo got a great laugh outta me.
Wait. But that video came up 4 days ago?!? Does Civvie have future sight?
That freeman’s mind joke with the tank blindsided me. Never change civvie... never change.
And then Ross showed up for a cameo!
Now we just need a proper crossover.
Man, i breathed a sigh of relief when he turned off those hd models.
@SgtCrikey The 9mm M16, or the 5.56mm (edit)Beretta?
Some of the models are good others not so much.
I like the HD spas 12 model tho......
@@dragan2324 Well 9mm M16s do exist (well 9mm M4s but you get the idea), the Energy Dpt. bought some from Colt
@@idurrani7700 The loudest shotgun racking noise in the universe.
boom *CHKCHUCK*
Let's not forget that from the moment the resonance cascade starts Gordon is *swimming* in morphine.
So, this was all in his head, just a bad trip?
@@ThePandoraGuy Have only experienced morphine to deal with pain and even then in laughably small quantities but from experience I can tell you there is no trip - it just makes you feel better. It blocks all pain, including pain you weren't even aware of. Scariest shit ever, I swear. The moment it starts losing even the tiniest of its effects I was already asking for more and that was after the first dose I was ever given. Even now I can't remember the pain I was feeling back then (excruciating though it was) but I still remember the calm that came after it.
So no trip there, morphine is not hallucinogenic, it just makes you want it while making you think you need it. Insidious as fuck.
@@vetreas366 Yes, i know. It was a joke. The only trip Gordon had was a trip to hell and beyond.
“I’m a *hero!”*
@@vetreas366 well in the end it is just rebranded heroin
38:27
The first step out of the tunnel high up on a cliff...was just such an incredible feeling! Made me gasp and recover from a game-induced vertigo!
“..because I needed to gib some soldiers..”
Oh Civvie. Never change
I mean yeah when it took literally 5 years for the black mesa team to make a new xen that was reasonably fun. it really goes to show just how much work needed to be done for xen to be considered fun
Xen was changed so much in the Black Mesa female; that it was a different level entirely. It was so unfun that it got unmade and altered.
Not even during the Ocarina of Time 3D remake remade the Water Temple so much like they did with Xen!
@@RandyLRhoades To be fair, Water Temple's main issue - constant menu opening to put on boots which, for some reason, weren't quick-selectable like most items - was fixed. Aside from that, Water Temple is alright. A bit too difficult for some, but not a boring slog full of bad decisions
It went from eerie and horrible in the original game, to pretty, boring and padded out in the remake.
It was already fun. Were you all bad at the game or something? I know on the hard difficulty the enemy's are fast enough to hit you on the moving sky platforms where you're stuck waiting, but other than that I don't know what everyone's problems are.
@@papayer agree. BM Xen is about twice as long as it should have been. There are some cool parts though and the art in general is great. It's basically an entire new game.
That last “I regret nothing” had some serious Postal Dude vibes. You ok Civvie?
Maybe it was the demon
@@claudiolluberes111 got a point
No regrets, Mr. Dude.
I think it's because he forgot to turn off the texture filtering....
I dunno he may be a bit shook up since discovering he's been cloned and employed as the town crack dealer in Edensin.
Great comparison to _Citizen Kane,_ I think _Half-LIfe_ certainly deserves that comparison for gaming. I've recently thought too that the whole "unbroken narrative" is like the gaming equivalent of the one-take movie like _Birdman_ or _1917._ There are "no cutscenes" (there are, but they're so cleverly incorporated they never feel like control is taken away from you, even when it is). In that way, it's also comparable to a movie like _Rope_ by Alfred Hitchcock, the most famous example of an early film to experiment with a one-shot take.
Civvie talking about Doom feels like when your grandparents tell stories in front of the fireplace.
I would say that Civvie is too crass to be like a grandparent but last night my grandma taught me that tall high heels are called "fuck me pumps" so nevermind.
@@Kevin-jb2pv gross, crass family
Yeah, except I would rather hear Civvie talk about how awesome Doom was, instead of my grandparents saying how awesome the 50's and 60's were. Though thankfully, they aren't like that.
“Look Adrian, Ropes! You can use these to get your brain eaten!”
This, Civvie. This is why I love your content.
Further solidifying HLVR:AI's place in the community
HELP ME ADRIAN
@@n0vi as that one coop freemans mind series that introduced half life to twitter users and 9 year olds
oh and bubby is such an underutilized character, especially because hes played by the one mf that knows half life
@@dkskcjfjswwwwwws413 Do I hear gatekeeping? But seriously, how old were you when you started playing Half Life? This is a new generation playing and appreciating the games you played as a child.
I love Civvie as a content creator with good content,oh and yeah as s hlvrai fan i loved this video more.
Never in my life did I ever realize How much I wanted something without even knowing that I wanted it
Office complex? I find it quite simple.
"If it makes me look like an idiot it's non-canon."
Please Civvie the Shephard fans have enough things to worry about.
Yes we do....
Pls....
You guys are talking about ,,Edgy Half-Life Fanfic: The game'', right?
“I regret nothing”
Even in Half-Life Civvie can’t leave Postal behind, dog bless
regert
@@handlessuck589 POOTIS PENCER HERE
I refuse to accept that a game I played in high school is now canonically a boomer shooter, fuck
Don't let it set in.
Hey, I also played it in high school. Granted, I was a freshman, and I was a few years late to the party, so Half-Life 2 was just around the corner at that point, but still!
Shit, that reminded me that Half-Life 2 is old enough to be considered a classic.
I also played it in high school, 1 year ago pretty cool game
Half Life always felt like the natural end point to boomer shooter before Medal Of Honor.
@@tbotalpha8133 is that a fellow zaibatsu fan I see?
I dont think younger gamers can appreciate how difficult hard mode used to be in gaming. Hard mode in half life is insane, he is crushing it.
If you think that’s hard, try the PS2 version. *Shudders and screams violently*
I mean the PS2 version also had auto aim so fighting the floating baby aliens weren’t so bad and made Xen and Interloper actually much easier. Kind of a mixed bag.
Yeah but hard mode in Half Life and HL2 was pretty cheap. High damage, come around the corner and get immediately hitscan for half your bar. It is a slog to play them on harder difficulties for that reason.
They all kind of do that, more or less, but HL2 seems to be the worse offender. Quake 2 was kinda easy but at least they tried to make enemies fair and smarter with higher difficulties, so that made/makes it a lot more enjoyable to play.
I genuinely think playing on hard is what made him hate Xen so much this playthrough. On normal it's mostly fine. I don't even hate the platforming, though I know I'm in the minority there.
Civvie, I'm disappointed, "the Barney that lives through this" is the poor guy that's locked out during the tram ride.
I think he called every single one of the guards Barney, including that one.
Look Gordon! It’s Barney from Blue Shit!
@@l0rf
This person meant Barney from Blue Shift, who would later form the human resistance.
He, Barney, the guy who owed Gordon a beer, the all mighty Calhoon, formed the resistance against the combine!
@@l0rf every one of those is indeed Barney, but the one that lives through all that crap aka the Barney in hl2 is the one from Blue Shift, which is also the one that you see stuck outside the door at the beginning)
@@tazogochitashvili6514 I know. Did Civvie not specifically say that one was related to Blue Shift?
The only thing that I learned from this video is that Headcrabs in the alpha release of Half-Life had that cake...
*Kino Fabino wants to know your location*
The cake is a lie
@@JeanMarceaux I thought headcrabs were very open about their hole use, they love head.
I can't enter the test chamber without my buddy, Superfly!
Or your passport.
You don't want to mess with him. Especially when he's got a serious HEV-on.
good one bro, made me laugh :)
The soldiers logic is always really infuriatingly stupid.
“So you know that scientist who keeps defending himself from us who were sent here to kill a bunch of unarmed men in horrifically brutal ways? *Fuck* that guy.”
well they’re clearly going to biased to the guy who’s killing their own buddies
They're marines so this isn't even far from reality.
40:05
That's it. That's the reference I was looking for.
And then Ross himself makes a guest appearance in his Game Dungeon four minutes later!
"Bring up Half-Life: Decay" Okay. My favorite part about that cut sequence was the one guard going like "I've been waiting to do this for a LONG time!" What, you mean like 2 hours? He's acting like he's been a bounty hunter after Freeman for years, but really, he probably only heard about the guy 10 minutes before they were dropped off at Black Mesa.
“Doom is The Birth of a Nation of video games”
The way he says that sets the tone for the whole video I feel. You can tell that he fucking hates it if you read between the lines.
@@bortgunn9079 you're looking far too into things if you're saying Civvie hates Doom or Half-Life.
CV-11, the director of the based department would like to meet with you
How did a clip of a 10 day old Ross video make it into this year old video. Are the timelines finally collapsing ?
The hivehand actually has one good use: you can shoot it into the teleporter at the end of Lambda Complex to let it take the instant kill trigger instead of you, letting you go right to Xen and skip the hundred alien controllers swarming you.
WAIT WHAT?
@@Veellinn Yup, so the teleporter only kills the first thing that goes in, so the bee thing you shoot takes the hit and then it works as a normal teleport straight away. I didn't believe it until I tried it a while back. There's so many weird quirky things like that in this game. Like the crushers after Apprehension are vehicles, so you can climb on top and reverse them or stop them completely 😂
Whut
"Sometimes I get this feeling that half the time I'm not here, my stuff gets moved, the buckets full again and I didn't do that. I know what's wrong and none of you are doing anything about it!", makes me laugh everytime
This was my first Civvie video. Imagine the look on my face.
Note: Nihilanth is Gabe's representation of fatherhood anxiety, specifically.
Giygas fetus theory: cringe
cringe and bluepilled
i always appreciated how the aliens are just as weak and vulnerable as anyone else, like they're still just animals not some big threat