I don't think I've ever seen this channel before until a few days ago when I watched the "worst golden banana in DK64" video. I thought it was cool, and I had never heard of that particular issue before. A few other videos have shown up in my youtube feed, but I'm not a huge Sonic fan, so I didn't watch any of the others. Then today, people let me know that I was mentioned in this video, and sure enough, there's my old GameFAQs post. Sometimes you've gotta wonder how stuff like this happens.
I can't count how many times I've replayed a favorite old game, forgot something, googled it, and the first result is myself asking the same thing on gameafqs in like 2007
This is the first time I see someone FULLY explain the frustration that STOP N' SWOP left. While also telling the FULL story in order to be clear why it was such a big deal, THANK YOU!!!
Kazooie: Here we go again. At least that means we'll get to see our 20th birthdays. Banjo: You think so? Surely Rare will make the game faster than that! That dialogue is honestly kind of sad...
All right, let’s assume he has accumulated these over the last almost three years. Let’s assume he made approximately 1.5 videos a month. This means he currently has about 52.5 videos, minus the 7 we have now. That leaves us with about 45.5, which is enough to go all the way to 1st November. By then he may even finish two more videos. If he made a Sonic Mania Plus video as soon as it came out we should get the video in about 6-7 days (23rd/24th September). If he made a Sonic 3 bonus video or at least something when the beta ROM came out we should be getting that in about 28-29 days (14th/15th October). If he made a Sonic Movie review when it came out it should come out in about 35 days (22nd october).
@@punkchris yeah this estimate is wack, I'm betting .75 video a month or at the most transcendent 1 video a month. Chao was too much footage, research, and personal messing around for it to be something he could have done in less than 2 weeks.
@@punkchris I took another look at the videos he uploaded 3 years ago that are about the same length, and they were mostly uploaded from once to twice a month. This is all just estimation, we'll see how much I was off.
I've never thought about it. But all of this stop n swap could have been solved and implemented by adding memory card compatibility to the games. I keep forgeting that the n64 had memory cards. There is no need for bricking your n64 or your card by ripping them off the console abruptly. Just buy a memory card, you know kids back in the day would had done it just for this.
@@8Kazuja8 I know, not saying that they made a mistake. I'm sure that giving the circumnstances sounded everything like a good idea. Just saying that in hindsight, they could have absolutely pulled this off using the memory pack. And granted, it wouldn't be as magical as the original concept. But its way better than no implementation at all. I'm also not saying that the game should required the memory pack to save. They can have the normal baterry save and in adition this other functionality with the memory pack. I mean imagine if, since the system would work, they could incorporate all the original ideas and even bring the planned compatibility with donkey kong 64 or even other games. Who knows really how many ideas they had before they knew that their system couldn't work
They technically could've if they'd tried a different methodology entirely. The N64 can do in-RAM program execution and doesn't lock down the cartridge while turned on, just unload everything else, dump the right modules and code into RAM, hold a CPU loop on the code in RAM, prompt the player to swap in the other cartridge and then press A. When the player presses A, check the cartridge to see what game is inserted, then load the new cartridge as expected without refreshing RAM so the modules you loaded run as intended OR just write the values for the goodies to the new cartridge's SRAM. Bam, Stop-N-Swop without any weird hardware exploits. They could've even had the loader activated by a code in the castle.
They could've also used the Expansion Pak. Not for any enhancements to the actual game, but just by simply storing some information relating to Stop 'N' Swop in the memory addresses beyond the console's built-in 4MB, they could've then had Tooie read from that area in memory upon booting. The Expansion Pak stores all data that it was previously holding after the console is turned off, and it even continues to store it when a new game is started if that game doesn't make use of the Expansion Pak - it's why Space Station Sillicone Valley doesn't work with it. They were planning for compatibility with DK64, (Which, by the way, was planned to use the Expansion Pak for quite a while before its release. The rumour about it only fixing a game-breaking memory leak is true, but the game does also use the full 8MB of memory as well.) so it could be assumed that the player would have had an Expansion Pak or would have been willing to get one to do it.
@@alfiehicks1 To my knowledge the expansion pak was released after banjo kazooie, Banjo kazooie was released in jun 1998 and the expansion pak in the same year but in quarter four, Dk64 was released in the holidays of next year. So that could've been imposible.
@@KiraSlith Doesn't the console turns itself off when you remove a cartridge? The whole ram retaining information is most likely due to a capacitor keeping the current flowing for a little longer. Sorry if I'm wrong, I just don't understand whats different about your method, your method still requieres the ram to hold information while the console is turned off. So the kids would still have to remove and plug the next cartridge quickly, Don't they? And they still would have just some minutes until the capacitor runs out of juice.
17:25 "Look obviously I can see that the egg is not actually in his mouth, but it's close enough, right? I just happened to remember it wrong while writing the script and didn't notice the problem until after I had already recorded the v/o for this part. Normally I'm a very reasonable guy and if I fuck up I'm willing to rerecord lines if necessary but this is officially my limit, I don't care that it's not actually IN his mouth, it's not worth interrupting the editing process now."
Fun fact about The Lost, actually... A character known as Keeper was brought into the game, but instead of loading everything in and having the neat stuff be found immediately by dataminers, the crew just decided to... not upload anything! It was a pretty neat ARG, and there's even a Twitter Account that plays a part in it. I wasn't part of it, but the stuff I hear people talk about makes it seem like it was amazing.
"A bear fights a witch? It's literally one of the oldest stories in human history!" Less than 45 seconds in and I've already got to drop a like. God dammit
I had already dropped a like based on his willingness to curse in the first 20 seconds of the video. UA-cam censorship policies can go fuck themselves.
There was a time where I was absolutely obsessed with Stop & Swop back in the late 2000s. The mystery of it all has gone unmatched since if you ask me.
Loved the Bottles puzzles... excpet for the bug with a SINGLE note in the last puzzle that lockled me out of 100%. Basically, on the XBLA/Rare Replay version, notes can only be collected once and no longer spawn. During the last puzzle, Banjo is shown collecting a certain note in the beehive and since it's not pre-rendered, the note actually gets collected and sets the flag for it to not spawn in the future, without increasing the note count for the level.
I remember on the original ratchet and clank games on ps2 in the sequels you got a classic ratchet skin and even a discount on items in the game if you had a ratchet 1 save file. In ratchet 1 there's a throw away line about getting a discount if you work with gadgetron for 2 years. So to see that discount actually in ratchet 3 blew my mind.
When I was very young I managed to clip through the Gobi Valley door using the Beak Bomb and got the egg years before any of the codes made their way to the internet. The island and cave secrets still stumped me, though, didn't get those until the codes came out.
Cybershell: “Why the hell does the paint drip and then leave lumps on my fucking fence? Surely we can find some better way to change the color of things. Scientists, get on that shit.”
There are quite a few cool things that are cross referenced between BK and Tooie. I like the one where in the first game, once you annoy Gobi enough, he leaves his valley and goes to another world where he thinks you won't bother him. And once you annoy him there he says something like "that's it, I'm going to the lava world, I bet you won't find it". Indeed, there is no lava world in the first BK but there is one in the sequel and sure enough, Gobi is there. This, the T-Rex transformation reference, Stop 'n' Swop and other things like these really show how much the devs were thinking about the sequel already when they were still making BK1.
The whole idea of Stop N' Swap relying on the N64's 10-second RAM retention is pretty cool, even if it didnt end up working out. Still, it's a great example of how experimental early video game developers could get, exploiting and working around the limits of hardware and software to bring as much content to their game as possible.
I have some Stop n Swap trivia: the technique was used in Donkey Kong Country as an anti-piracy. DKC checks for RAM data on boot and if it finds data in RAM (like what a copier would leave) it sets a flag on the save tells you to power off for 10 seconds to clear the RAM. If there’s still data in RAM when you reboot it throws up the anti-piracy screen. I find it fascinating that Rare probably knew about this phenomenon since DKC and even had a failsafe in case someone accidentally triggered the anti-piracy by swapping games too quickly.
23:36 I felt that quite well It's partly painful to see how games now don't have the kind of secrets and unknowns that made us question everything as children when we were stupid and innocent enough to think that Sonic could be unlocked in Super Mario World or when we thought that secret characters could be unlocked in the GTA San andreas Many things that we read from magazines or that friends told us excited because they swore they were true. That magic is still alive, but in different ways, now most of the interesting mysteries are usually given using ARG games, like TBOI I guess what we can appreciate most now is that memory. In part it hurts a little, because I could not live in the golden age of those consoles and games, since I am from 2001. But, even so I have a slight feeling of nostalgia and affection for a time that I don't even participate in.
If you want a crazy hidden secret in today's generation of gaming, look at Payday 2's secret ending. It was so damn cryptic folks didn't discover the ending until 5 years after its release. It requires a full team of players to coordinate online, translate and decode another language and unlock hidden achievements not specified in the game to even get remotely close to whatever it is the game is hiding. I'm sure now there's some good documentation about it but I think it's the closest we've had to seeing the same kind of absurd secrets we had in the old days.
Man, I missed this guy. His content was so informational and entertaining so I am more than glad he came back. Although the amount of time between all of the content he is uploading seems to be very short, especially with all this juicy quality he put in all of them. Maybe he stockpiled all of those videos at some point in time before posting them?
I remember those old slideshow ass videos where they played creepy music with fade in text that said, "Nobody knows what Stop and Swop is!" Everybody did top ten videos that had the same things back then.
Imagine if Stop 'N' Swop was like a key to access secrets in several other games on Nitendo 64, like unlocking the Banjo and Kazooie in other games or just unlocking references to the game.
One of the most surreal things ive ever done in my life was put in some of the egg codes and go and actually get the eggs. There’s actual special unique music for each location and seeing that cave in the water in TTC was incredible.
I think Cybershell is getting all of the videos he was going to do for the rest of his life done now. He knows that world is ending at the end of 2020.
Back in the late 90s, with an early World Wide Web, things were magical. You would find hundreds of fansites and rumors and misinformation and lies...and some-times truths. And when you did find a truth, it was extra special. But so were the lies. • “Mew is under the truck. I got it, but I forgot to save.” • “I don’t get why Bulma acted like she didn’t know Goku had a son. She used to babysit Gohan.” • “The Triforce is collectible in Ocarina of Time. I got it, but I won’t tell you how I did it. Here’s a blurry screenshot, tho.”
I think there's still some hard-to-find secrets in certain games that can't be datamined, but the same generation of kids who grew up looking for secrets are older and more technical adults that can easily find them, so developers would need to be just as smart to keep secrets hidden away
When I clicked on this video, I thought to myself "oh, another generic video about Stop N Swap", but I was absolutely surprised with the amount of info and backstory you provided, amazing content my friend
I remember hearing an interview a few years back from the main developer of Twinbeard (the genius behind Frog Fractions). Like the last few minutes of this video, he mentions a similar sort of concept related to secrets in video games and how the internet has sort of ruined the fun in that regard. It's rare (pun intended) to see developers nowadays include secrets that very few people will find but when they do, it creates that spark of childlike wonder and curiosity that has eroded away from all of us with the passing of time. Banjo-Kazooie was one of my first loves when it comes to media (of any kind) and I too spent dozens of hours trying to figure out how to get that heckin ice key. I remember that my parents even got in on the fun, trying to think of ways to unlock that thin wall of ice. Video games are truly an art form unlike any other (due to their inherently interactive nature) and it's always a delight to see developers play with that concept. Wonderful content. Thank you for your contribution to the world. Keep on being awesome.
Wow! This video captures my feelings towards the game exactly. I also spent hours playing the game and scouring the internet as a kid trying to solve what I perceived to be the mysteries of the game.
Thanks for articulating the magic of old video game secrets so well. I think part of the appeal was the possibility that you might be the first one to discover such a secret. Of course, with ARGs, this possibility is gone, but the overall anticipation is still there. People love a deep, dark secret in a game. I know I do.
This daily content is EXACTLY what I needed this year to make it 100x better, it's great to see you consecutively uploading. Please stay around this time!!
“Now adays you just go online and someone’s dumped the entire content of secrets” Yeah. Gone are the days of meeting friends during lunch in school and talking about “bro I finally beat Cradle on Goldeneye” or “dude you can get the Ice Key for real”
Not only am I glad to see Cybershell return to youtube, I believe this is the best content he’s ever made. So consistent, so much variety, it’s excellent
00:02:42 Actually, even if Tooty DOES live in the house, and that it was HER who put that portrait there, it's still strange that she'd hang such a picture of Bottles on her house, especially above a fireplace. I'd suspect that she has a crush on him? But even then it's still strange. If she instead had a picture of him on a drawer beside her bed, it would make more sense. Or maybe a picture on the wall with the two of them doing something goofy together, showcasing their (supposed) close friendship. But the way his portrait is just hung over a fireplace makes it look like his an important historical figure, or an old relative of sorts, not a friend she met outside.
I like how you give a more optimistic perspective on the internet at the end, it's better than just saying "I miss the good old days when blah blah blah". It does kinda suck that the sense of mystery with modern video games is almost none existent in the age of the internet but it's not like we can time travel to the past or anything. It's best to look on the bright side of the future, it may not be the same but at least we can get together on the internet and talk about this kinda stuff and still have a good time doing so.
That cartridge swap trick can be used to unlock level select in base Sonic 3, but only on actual Genesis hardware: you need to unlock level select in Sonic 2, then while on the level select screen rip out Sonic 2, put in Sonic 3, and press reset. It has to be done pretty fast, but I have been able to pull it off, and it has everything to do with Sonic 3 being built off the former plus the RAM storage.
Very thankful that you've come back. Banjo Kazooie has always been a mysterious game to me and I'm glad someone else is bringing up the mystique of this thing.
5:48 *That’s probably not a glitch. You get free transformations as a washing machine because you can’t get through all of the worlds and Mumbo is actually taking pity on you.*
fun fact: the truck found in Pokémon Red/Green/Blue/Yellow were originally found in a lot more places all over the map as found in earlier versions of the map which looked completely different, my guess is they just forgot to remove the truck in the S.S. Anne area since they probably assumed no one would be able to find it anyways so they probably didn’t even realize the truck was still in the game until people found it
The Devil Bottles 2 player mode reminds me of Ghost Kirby from Kirby Squeak Squad, where you basically get to do the same thing except it’s player 1 and not an extra player doing it.
This is a fantastic vid, thank you. But I wonder: Will we ever have another Banjo-Kazooie experience? I actually think it's possible. The only game to come close to engaging me with its mysteries in my adult life has been Bloodborne, but you know, I got _really_ into Bloodborne. It's all about chapters of our lives, but I'd like to think there are Bloodbornes and Kazooies in our futures yet
The start of this video already broke me, as I already knew about the bottles picture and puzzle game, but the kid in me never questioned WHY the picture was there in the first place or anything about their living situation. You got me looking for used copies of the game now lmfao
I've been in love with this game since the 360 HD version came out; I used to venture on and explore the worlds and try to find secrets, just like you did. I'm so amazed at all the stuff I had no idea about, great video you've got here.
Holy crap I've been wondering about that devil bottles thing since I was a kid, I always suspected it was a subtle teaser for something from Banjo-Three, but then that never happened.
I feel kind of good that I knew about all of the BK/BT secret stuff. I always watch stuff like this in hopes that I find something new. Great video, either way! :)
Sweet! I just watched your other 64 content and subbed based on it. I'm actually a huge sonic fan but I've yet to watch your other stuff. Anyway thanks for treating a new sub to another great vid
I subbed three days ago or something like that no longer than 5. Either way I appreciate your work I can not believe I barely found your content but you've gained like 20k subs in less than a week and you deserve it man. It is always fun listening to someone go in depth with something they are passionate about and you are crazy releasing all this goo d stuff so rapidly, you must of had all this backed up or you got a really good work ethic. Either way keep doing what makes you happy unless it's disappearing for 3 years again I saw that when I was binging your vids
theres a 99.9% chance youll never see this Cyber; but I feel like you would appreciate Cultist simulator's implementation of 'secrets'. there was an entire ARG surrounding it, and to my knowledge it wasnt something you could just dump the contents of the game to solve.
Then one day eveyone wakes up, and he's disappeared from existence. Then 10 years later, he will post twice a day for a few weeks. Before the cycle repeats.
I remember when Deltarune Ch. 2 came out a friend somehow managed to trick me into thinking if you go into and out of the house at the end of the chapter over and over Gaster would appear on the couch or something. I knew better but it was fun to just let myself do something stupid in the case it actually worked.
I can't believe you can keep pumping out content this good over and over. It's mind blowing and this one really spiritually struck a chord with me, thanks.
This video gave me crazy flashbacks of being 10 years old and watching Stop N Swop videos with bad editing and the X Files theme. A game will never give me the same feeling of wonder and mystery as Banjo Kazooie and Tooie did. The only game that ever came close was Dark Souls 1
I don't think I've ever seen this channel before until a few days ago when I watched the "worst golden banana in DK64" video. I thought it was cool, and I had never heard of that particular issue before. A few other videos have shown up in my youtube feed, but I'm not a huge Sonic fan, so I didn't watch any of the others.
Then today, people let me know that I was mentioned in this video, and sure enough, there's my old GameFAQs post. Sometimes you've gotta wonder how stuff like this happens.
Holy crap, I didn't expect to see you here. Small world.
oh man, look who it is.
oh my god i remember watching some of your videos in 2009 or so
idk if it was the iwbtg or demo world ones
EDIT: it was the iwbtg boss rush
I can't count how many times I've replayed a favorite old game, forgot something, googled it, and the first result is myself asking the same thing on gameafqs in like 2007
Į mean u should watch his other vids they are amazing even when u don't understand a single thing
This is the first time I see someone FULLY explain the frustration that STOP N' SWOP left.
While also telling the FULL story in order to be clear why it was such a big deal, THANK YOU!!!
cant wait for him to disappear for another 2 years and start talking about ea games
LOL
Then after that he will talk about rockstar games
At least he is here
Can't wait for him to post the Sonic 3 bonus video in 7 years
@@risingrevolt at the moment
Kazooie: Here we go again. At least that means we'll get to see our 20th birthdays.
Banjo: You think so? Surely Rare will make the game faster than that!
That dialogue is honestly kind of sad...
They deserved so much better. At least they're in Smash now.
Rose Candy Yup, that’s a great thing!
@@SoshiTheYoshi we should stay psitive boys
I think it's for the best. If the new Battletoads is any indication as to how they'll treat their old franchises, Banjo is better off staying dead.
PsychoJosh really?
19:30 keeping the ice key in Donkey Kong's fridge just seems like such a Rareware thing to do, it's perfect.
dK64 iCeBeRg CoNfIrMEd
ayo sm64 iceberg guy again?!
@@Narwhal2100 I'm everywhere
@@MishKoz bruh u talked to me earlier today remember
@@Narwhal2100 yeah
They should’ve just made Tooie a Sonic & Knuckles style lock-on cartridge.
All right, let’s assume he has accumulated these over the last almost three years. Let’s assume he made approximately 1.5 videos a month. This means he currently has about 52.5 videos, minus the 7 we have now. That leaves us with about 45.5, which is enough to go all the way to 1st November. By then he may even finish two more videos.
If he made a Sonic Mania Plus video as soon as it came out we should get the video in about 6-7 days (23rd/24th September).
If he made a Sonic 3 bonus video or at least something when the beta ROM came out we should be getting that in about 28-29 days (14th/15th October).
If he made a Sonic Movie review when it came out it should come out in about 35 days (22nd october).
1.5 videos a month is way too high for 20-30 minute long videos
He made this video about two months ago, see the timestamps on the videos in the intro.
TheROBLOCrafter Well, there’s been some stuff going on so I don’t think he’d have time to explain himself..
@@punkchris yeah this estimate is wack, I'm betting .75 video a month or at the most transcendent 1 video a month. Chao was too much footage, research, and personal messing around for it to be something he could have done in less than 2 weeks.
@@punkchris I took another look at the videos he uploaded 3 years ago that are about the same length, and they were mostly uploaded from once to twice a month. This is all just estimation, we'll see how much I was off.
I've never thought about it. But all of this stop n swap could have been solved and implemented by adding memory card compatibility to the games. I keep forgeting that the n64 had memory cards. There is no need for bricking your n64 or your card by ripping them off the console abruptly. Just buy a memory card, you know kids back in the day would had done it just for this.
@@8Kazuja8 I know, not saying that they made a mistake. I'm sure that giving the circumnstances sounded everything like a good idea. Just saying that in hindsight, they could have absolutely pulled this off using the memory pack. And granted, it wouldn't be as magical as the original concept. But its way better than no implementation at all. I'm also not saying that the game should required the memory pack to save. They can have the normal baterry save and in adition this other functionality with the memory pack.
I mean imagine if, since the system would work, they could incorporate all the original ideas and even bring the planned compatibility with donkey kong 64 or even other games. Who knows really how many ideas they had before they knew that their system couldn't work
They technically could've if they'd tried a different methodology entirely. The N64 can do in-RAM program execution and doesn't lock down the cartridge while turned on, just unload everything else, dump the right modules and code into RAM, hold a CPU loop on the code in RAM, prompt the player to swap in the other cartridge and then press A. When the player presses A, check the cartridge to see what game is inserted, then load the new cartridge as expected without refreshing RAM so the modules you loaded run as intended OR just write the values for the goodies to the new cartridge's SRAM. Bam, Stop-N-Swop without any weird hardware exploits. They could've even had the loader activated by a code in the castle.
They could've also used the Expansion Pak. Not for any enhancements to the actual game, but just by simply storing some information relating to Stop 'N' Swop in the memory addresses beyond the console's built-in 4MB, they could've then had Tooie read from that area in memory upon booting. The Expansion Pak stores all data that it was previously holding after the console is turned off, and it even continues to store it when a new game is started if that game doesn't make use of the Expansion Pak - it's why Space Station Sillicone Valley doesn't work with it. They were planning for compatibility with DK64, (Which, by the way, was planned to use the Expansion Pak for quite a while before its release. The rumour about it only fixing a game-breaking memory leak is true, but the game does also use the full 8MB of memory as well.) so it could be assumed that the player would have had an Expansion Pak or would have been willing to get one to do it.
@@alfiehicks1 To my knowledge the expansion pak was released after banjo kazooie, Banjo kazooie was released in jun 1998 and the expansion pak in the same year but in quarter four, Dk64 was released in the holidays of next year. So that could've been imposible.
@@KiraSlith Doesn't the console turns itself off when you remove a cartridge? The whole ram retaining information is most likely due to a capacitor keeping the current flowing for a little longer. Sorry if I'm wrong, I just don't understand whats different about your method, your method still requieres the ram to hold information while the console is turned off. So the kids would still have to remove and plug the next cartridge quickly, Don't they? And they still would have just some minutes until the capacitor runs out of juice.
17:25 "Look obviously I can see that the egg is not actually in his mouth, but it's close enough, right? I just happened to remember it wrong while writing the script and didn't notice the problem until after I had already recorded the v/o for this part. Normally I'm a very reasonable guy and if I fuck up I'm willing to rerecord lines if necessary but this is officially my limit, I don't care that it's not actually IN his mouth, it's not worth interrupting the editing process now."
no problem cybershell
I always giggle whenever Cyber says the word “bonus”. I feel like he tries to squeeze it into all of his videos now.
He's never able to say that word the same way again since the Sonic 2 *B O N U S V I D E O*
Doilus
@@glitchedoomdoilus stage
Fun fact about The Lost, actually...
A character known as Keeper was brought into the game, but instead of loading everything in and having the neat stuff be found immediately by dataminers, the crew just decided to... not upload anything! It was a pretty neat ARG, and there's even a Twitter Account that plays a part in it. I wasn't part of it, but the stuff I hear people talk about makes it seem like it was amazing.
"A bear fights a witch? It's literally one of the oldest stories in human history!"
Less than 45 seconds in and I've already got to drop a like. God dammit
want a spell to change my fate
@@Envy_May So, do you believe in gravity?
It’s Beowulf Time!
@@graysonwells21 Then he Beowulfed all over the place
I had already dropped a like based on his willingness to curse in the first 20 seconds of the video. UA-cam censorship policies can go fuck themselves.
The last channel I would ever expect daily uploads from
@Elijah Gellock cultured take
@Elijah Gellock Well he started by having 4 times a day content. But now his videos take time.
There was a time where I was absolutely obsessed with Stop & Swop back in the late 2000s. The mystery of it all has gone unmatched since if you ask me.
Loved the Bottles puzzles... excpet for the bug with a SINGLE note in the last puzzle that lockled me out of 100%.
Basically, on the XBLA/Rare Replay version, notes can only be collected once and no longer spawn. During the last puzzle, Banjo is shown collecting a certain note in the beehive and since it's not pre-rendered, the note actually gets collected and sets the flag for it to not spawn in the future, without increasing the note count for the level.
They did patch that, thankfully
I remember on the original ratchet and clank games on ps2 in the sequels you got a classic ratchet skin and even a discount on items in the game if you had a ratchet 1 save file.
In ratchet 1 there's a throw away line about getting a discount if you work with gadgetron for 2 years. So to see that discount actually in ratchet 3 blew my mind.
When I was very young I managed to clip through the Gobi Valley door using the Beak Bomb and got the egg years before any of the codes made their way to the internet. The island and cave secrets still stumped me, though, didn't get those until the codes came out.
You could talk about paint drying for hours on end and I’d still listen to it
Cybershell: “Why the hell does the paint drip and then leave lumps on my fucking fence? Surely we can find some better way to change the color of things. Scientists, get on that shit.”
‘There’s something inherently satisfying about watching it settle into the wall. I don’t know, it’s just sort of neat and I like it.’
As long as its biting and foul mouthed.
There are quite a few cool things that are cross referenced between BK and Tooie. I like the one where in the first game, once you annoy Gobi enough, he leaves his valley and goes to another world where he thinks you won't bother him. And once you annoy him there he says something like "that's it, I'm going to the lava world, I bet you won't find it". Indeed, there is no lava world in the first BK but there is one in the sequel and sure enough, Gobi is there. This, the T-Rex transformation reference, Stop 'n' Swop and other things like these really show how much the devs were thinking about the sequel already when they were still making BK1.
many ideas from BT were intended to exist in BK like witchy world and the lava world concept kind of made it into hailfire peaks
"I'm gonna talk about mario games!"
One week and no video about mario
Eh, dont really care for Mario i just cant wait for Crash bandicoot vid.
Banjo-Kazooie has been theorized to take place in the Mario universe, and that is my headcanon
have any of you guys actually watch the video?
Can't wait for that Super Mario 64 Bonus video!
Give it about 2 years
The whole idea of Stop N' Swap relying on the N64's 10-second RAM retention is pretty cool, even if it didnt end up working out. Still, it's a great example of how experimental early video game developers could get, exploiting and working around the limits of hardware and software to bring as much content to their game as possible.
16:37 The Anti-Piracy in Spyro: Year Of The Dragon did this too at the final boss
I’m just worried he’s gonna disappear one month later. Keep it up though I love this channel
he made all the vids in the time he was absent.I could be wrong but otherwise he has no sleep and does only yt all time.
Yeah and notice he uploads at 3pm est sharp? Probably means he had these videos made awhile ago and pre uploaded them some time before
@@Jejehfufjsjggd I think a lot of youtubers do this sort of thing. It doesn't necessarily mean he made them a while ago but it could be.
EverShadow VII true
I have some Stop n Swap trivia: the technique was used in Donkey Kong Country as an anti-piracy. DKC checks for RAM data on boot and if it finds data in RAM (like what a copier would leave) it sets a flag on the save tells you to power off for 10 seconds to clear the RAM. If there’s still data in RAM when you reboot it throws up the anti-piracy screen.
I find it fascinating that Rare probably knew about this phenomenon since DKC and even had a failsafe in case someone accidentally triggered the anti-piracy by swapping games too quickly.
He just keeps going! God I hope he doesn't disappear again....
That's just season one, an we will have a new season each 2 years
I just hope he goes back to sonic despite what he said.
woah holy shit I look away for a few minutes and suddenly I got 50 likes
Henry Cavil 🎊Congratulations you won the internet🎊
@@quintonnegron5652 I'd like to thank the academy, and my mother and....
I don't know if it was solely because we were kids back then, but all these Rareware hubworlds and secrets just felt magical and truly mystical.
"I like Banjo-Kazooie" this is already the most relatable video ever
23:36
I felt that quite well
It's partly painful to see how games now don't have the kind of secrets and unknowns that made us question everything as children
when we were stupid and innocent enough to think that Sonic could be unlocked in Super Mario World or when we thought that secret characters could be unlocked in the GTA San andreas
Many things that we read from magazines or that friends told us excited because they swore they were true.
That magic is still alive, but in different ways, now most of the interesting mysteries are usually given using ARG games, like TBOI
I guess what we can appreciate most now is that memory.
In part it hurts a little, because I could not live in the golden age of those consoles and games, since I am from 2001.
But, even so I have a slight feeling of nostalgia and affection for a time that I don't even participate in.
If you want a crazy hidden secret in today's generation of gaming, look at Payday 2's secret ending. It was so damn cryptic folks didn't discover the ending until 5 years after its release. It requires a full team of players to coordinate online, translate and decode another language and unlock hidden achievements not specified in the game to even get remotely close to whatever it is the game is hiding. I'm sure now there's some good documentation about it but I think it's the closest we've had to seeing the same kind of absurd secrets we had in the old days.
Man, I missed this guy. His content was so informational and entertaining so I am more than glad he came back. Although the amount of time between all of the content he is uploading seems to be very short, especially with all this juicy quality he put in all of them. Maybe he stockpiled all of those videos at some point in time before posting them?
I remember those old slideshow ass videos where they played creepy music with fade in text that said, "Nobody knows what Stop and Swop is!"
Everybody did top ten videos that had the same things back then.
Imagine if Stop 'N' Swop was like a key to access secrets in several other games on Nitendo 64, like unlocking the Banjo and Kazooie in other games or just unlocking references to the game.
One of the most surreal things ive ever done in my life was put in some of the egg codes and go and actually get the eggs. There’s actual special unique music for each location and seeing that cave in the water in TTC was incredible.
Seven in a row, when is this going to end?
no jinxes, please
I think Cybershell is getting all of the videos he was going to do for the rest of his life done now. He knows that world is ending at the end of 2020.
@@Immadeus So you've been seeing the clues about that too?
It will. Of course.
You've got Archie and Fleetway retrospectives, but when do we get a Tails gets Trolled video?
Edit: I'm so happy
cybershell alt account detected
Every single day. How beautiful
Back in the late 90s, with an early World Wide Web, things were magical. You would find hundreds of fansites and rumors and misinformation and lies...and some-times truths. And when you did find a truth, it was extra special. But so were the lies.
• “Mew is under the truck. I got it, but I forgot to save.”
• “I don’t get why Bulma acted like she didn’t know Goku had a son. She used to babysit Gohan.”
• “The Triforce is collectible in Ocarina of Time. I got it, but I won’t tell you how I did it. Here’s a blurry screenshot, tho.”
Dudes back with a vengeance! Can we have episode 2 of Cooking with Cybershell now please? I've been eating that Oreo shit for years now!
I think there's still some hard-to-find secrets in certain games that can't be datamined, but the same generation of kids who grew up looking for secrets are older and more technical adults that can easily find them, so developers would need to be just as smart to keep secrets hidden away
I am dumbfounded at this level of videomaking, surely after this cybershell will need to rest for at least a few decades
When I clicked on this video, I thought to myself "oh, another generic video about Stop N Swap", but I was absolutely surprised with the amount of info and backstory you provided, amazing content my friend
I wonder what stopped them from doing some clever trick with the controller memory cards to pull off stop n swop
I remember hearing an interview a few years back from the main developer of Twinbeard (the genius behind Frog Fractions). Like the last few minutes of this video, he mentions a similar sort of concept related to secrets in video games and how the internet has sort of ruined the fun in that regard.
It's rare (pun intended) to see developers nowadays include secrets that very few people will find but when they do, it creates that spark of childlike wonder and curiosity that has eroded away from all of us with the passing of time.
Banjo-Kazooie was one of my first loves when it comes to media (of any kind) and I too spent dozens of hours trying to figure out how to get that heckin ice key. I remember that my parents even got in on the fun, trying to think of ways to unlock that thin wall of ice. Video games are truly an art form unlike any other (due to their inherently interactive nature) and it's always a delight to see developers play with that concept.
Wonderful content. Thank you for your contribution to the world.
Keep on being awesome.
2 years later and im still hyped for that Banjo-Tooie bonus video
Wow! This video captures my feelings towards the game exactly. I also spent hours playing the game and scouring the internet as a kid trying to solve what I perceived to be the mysteries of the game.
I found your channel after hearing everyone freak out about it and I gotta say this content is awesome my dude
Thanks for articulating the magic of old video game secrets so well. I think part of the appeal was the possibility that you might be the first one to discover such a secret. Of course, with ARGs, this possibility is gone, but the overall anticipation is still there.
People love a deep, dark secret in a game. I know I do.
"A bear fights a witch" is also one of the oldest game stories: Crystal Castles' entire premise is this.
I had the bed tossing banjo out the window load animation and tried to show my brother but it never happened again afterwards. He never believed me.
Since he keeps doing daily uploads once he forgets to upload once everyone will freak out
The world will burn.
That's what he wants. He actually loves this.
This daily content is EXACTLY what I needed this year to make it 100x better, it's great to see you consecutively uploading. Please stay around this time!!
"That's right, a honeycomb desponing! That's a pretty rare event!"
I see what you did there
“Now adays you just go online and someone’s dumped the entire content of secrets”
Yeah. Gone are the days of meeting friends during lunch in school and talking about “bro I finally beat Cradle on Goldeneye” or “dude you can get the Ice Key for real”
Cybershell is that kid on the playground that tells you tricks You didn’t know about in games
I was the kid that made up the most ridiculous "rumours"' to tell people 😂
Not only am I glad to see Cybershell return to youtube, I believe this is the best content he’s ever made. So consistent, so much variety, it’s excellent
This is such a treat, all of these videos
I know you will have to stop soon, but I'm kind of dreading it
00:02:42 Actually, even if Tooty DOES live in the house, and that it was HER who put that portrait there, it's still strange that she'd hang such a picture of Bottles on her house, especially above a fireplace.
I'd suspect that she has a crush on him? But even then it's still strange.
If she instead had a picture of him on a drawer beside her bed, it would make more sense. Or maybe a picture on the wall with the two of them doing something goofy together, showcasing their (supposed) close friendship.
But the way his portrait is just hung over a fireplace makes it look like his an important historical figure, or an old relative of sorts, not a friend she met outside.
Never been this early for a Cybershell video. I really appreciate Cybershell finally making a return. Hopefully it lasts :)
I like how you give a more optimistic perspective on the internet at the end, it's better than just saying "I miss the good old days when blah blah blah".
It does kinda suck that the sense of mystery with modern video games is almost none existent in the age of the internet but it's not like we can time travel to the past or anything. It's best to look on the bright side of the future, it may not be the same but at least we can get together on the internet and talk about this kinda stuff and still have a good time doing so.
This dude's channel is gonna blow up for sure. His content is crazy good lol
That cartridge swap trick can be used to unlock level select in base Sonic 3, but only on actual Genesis hardware: you need to unlock level select in Sonic 2, then while on the level select screen rip out Sonic 2, put in Sonic 3, and press reset. It has to be done pretty fast, but I have been able to pull it off, and it has everything to do with Sonic 3 being built off the former plus the RAM storage.
cybershell uploading daily is the best part of 2020
Very thankful that you've come back. Banjo Kazooie has always been a mysterious game to me and I'm glad someone else is bringing up the mystique of this thing.
Shoutouts to my younger self when me and my brother would spend hours trying to unlock Waluigi in Mario 64 DS.
5:48 *That’s probably not a glitch. You get free transformations as a washing machine because you can’t get through all of the worlds and Mumbo is actually taking pity on you.*
Each consecutive daily upload = another year he'll disappear into the void for
7:25 You guessed correct, I am currently rethinking my entire life after learning this information
fun fact: the truck found in Pokémon Red/Green/Blue/Yellow were originally found in a lot more places all over the map as found in earlier versions of the map which looked completely different, my guess is they just forgot to remove the truck in the S.S. Anne area since they probably assumed no one would be able to find it anyways so they probably didn’t even realize the truck was still in the game until people found it
The Devil Bottles 2 player mode reminds me of Ghost Kirby from Kirby Squeak Squad, where you basically get to do the same thing except it’s player 1 and not an extra player doing it.
Cybershell daily uploading: something that dreams are made of.
Oh man! Glad to see you drop a new video my man. I absolutely LOVE Banjo Kazooie. Please keep making these videos man. I'll always watch them!
This is a fantastic vid, thank you. But I wonder: Will we ever have another Banjo-Kazooie experience? I actually think it's possible. The only game to come close to engaging me with its mysteries in my adult life has been Bloodborne, but you know, I got _really_ into Bloodborne. It's all about chapters of our lives, but I'd like to think there are Bloodbornes and Kazooies in our futures yet
With this amazing resurgence of cybershell content I must go back and rewatch the entire catalog.
can we just appreciate how he’s been uploading daily after being absent for three years
Patrick LA max respect for him
The start of this video already broke me, as I already knew about the bottles picture and puzzle game, but the kid in me never questioned WHY the picture was there in the first place or anything about their living situation. You got me looking for used copies of the game now lmfao
5 minutes later, I am one of the few who didn’t know you could kill snacker with eggs
1 minute later, I’m gonna stop updating because I’m floored. Great fucking video my guy. You got my full attention now
I lied, FUCK THAT TRUCK
You got a like, subscribe, and an insomniac almost 30 gamer who’s falling down a deep rabbit hole
banjo kazooie bonus video
2:35 Barrel Boy
I've been in love with this game since the 360 HD version came out; I used to venture on and explore the worlds and try to find secrets, just like you did. I'm so amazed at all the stuff I had no idea about, great video you've got here.
This is why he was gone for so long, he spent all that time working on a stockpile of vids that come out every day
Holy crap I've been wondering about that devil bottles thing since I was a kid, I always suspected it was a subtle teaser for something from Banjo-Three, but then that never happened.
I love it whenever Cyber talks down to us like we are the biggest idiots ever lol
I feel kind of good that I knew about all of the BK/BT secret stuff. I always watch stuff like this in hopes that I find something new.
Great video, either way! :)
“This isn’t Sonic! Unsubscribed!”
Well, I WAS in Sonic and All Stars Racing...
Shut it banjo you are not even a actual sonic character
Kimch You’re incredibly lucky Kazooie isn’t here because she'd be spouting a bunch of insults by now
Talking like you're the character is kind of cringe but I have an anime girl picture so ignore me
@@DrWiley-fm3ik What are you talking about, that is Banjo
@@DrWiley-fm3ik That is Banjo though.
Im glad you're uploading videos again, and more than ever. Keep going!
Please make more videos about anything you want, they are great.
Sweet! I just watched your other 64 content and subbed based on it. I'm actually a huge sonic fan but I've yet to watch your other stuff. Anyway thanks for treating a new sub to another great vid
23:33 that can still happen, jak 2 had a debug menu that was found i think a year or two ago
*entire Jak and Daxter trilogy
I subbed three days ago or something like that no longer than 5. Either way I appreciate your work I can not believe I barely found your content but you've gained like 20k subs in less than a week and you deserve it man. It is always fun listening to someone go in depth with something they are passionate about and you are crazy releasing all this goo d stuff so rapidly, you must of had all this backed up or you got a really good work ethic. Either way keep doing what makes you happy unless it's disappearing for 3 years again I saw that when I was binging your vids
I love these, keep making more
theres a 99.9% chance youll never see this Cyber; but I feel like you would appreciate Cultist simulator's implementation of 'secrets'. there was an entire ARG surrounding it, and to my knowledge it wasnt something you could just dump the contents of the game to solve.
1:00 that door is a bit sus
I swear to god this "amogus" meme is like a virus, all i see is amogus
I'm honestly loving the obscure video game lore/secret vids
Dad must be super remorseful for leaving us
Then one day eveyone wakes up, and he's disappeared from existence.
Then 10 years later, he will post twice a day for a few weeks. Before the cycle repeats.
He was just going off for some cigerettes
I remember when Deltarune Ch. 2 came out a friend somehow managed to trick me into thinking if you go into and out of the house at the end of the chapter over and over Gaster would appear on the couch or something.
I knew better but it was fun to just let myself do something stupid in the case it actually worked.
I can't believe you can keep pumping out content this good over and over. It's mind blowing and this one really spiritually struck a chord with me, thanks.
Pfp source
Man, I'm liking these videos on stuff thats different! Good work.
Me, wearing my Banjo-Kazooie t-shirt: OH MY GOD WHAT A COINCIDENCE-
That Beowulf reference restored my faith in everything that’s good
I love these video games secrets videos. I'd love to see more on other games.
Never thought cyber cell would make a video on this ever
This video gave me crazy flashbacks of being 10 years old and watching Stop N Swop videos with bad editing and the X Files theme. A game will never give me the same feeling of wonder and mystery as Banjo Kazooie and Tooie did. The only game that ever came close was Dark Souls 1