Another detail people NEVER TALK ABOUT is how you can unlock Big before Gamma in Sonic's story by talking to him at a certain time of the day I believe after or before the Speed Highway stage.
My favorite NPC dialogue is when you back to Station Square as Sonic before Final Egg and they're all freaking out about the missile but he canonically doesn't care.
Which is kind of a plot hole. Isn't Eggman supposed to be in Final Egg? But if the missile is about to kill everyone, shouldn't he also be racing Tails? SA1, man.
@@papersonic9941 I mean, if a missile was launched into the middle of a city, I think everyone would be freaking out regardless of if it was armed or not. People would probably still be scared regardless if Eggman was still around. Not to mention, Eggman just makes it back to Final Egg as soon as Sonic is done in Lost World, so it couldn't have been that long between Tails beating him and Sonic seeing him at Mystic Ruin. The missile would be taken care of by then, but some people would still be worried over it happening in the first place.
@@joshuareesor1756 Also, at the beginning of the Super Sonic story, Eggman complains about SONIC beating him. Which implies that SONIC beat him recently, so Tails probably fought with Eggman first
It blew my fucking mind as a kid when I was first playing Sonic's story, found Big in Station Square, talked to him, and doing so fucking unlocked him, it was insane
@@BenN64 ayooo like 7 or 8 years ago I saw how there were dudes who would show up in the comments of every youtube video and became a meme, I wanted to do the same so it's just become a habit. It started out with me wanting to be a part of the meme but now it's just an enjoyable way to engage further with videos I watch. But yeah I'm everywhere and see everything I can see you right now I'm fickING LOEKKING AT UEOU
I hope whenever another Sonic game goes back to Earth they go back to the anime style citizens rather than the Disney-like models from Unleashed, those were good but they still felt off-putting compared to Adventure's which just looks right.
@@SuxMenner The only reason Unleashed Humans looked Pixar-ish was due to collabing with another company, GuriHiro www.gurihiru.com/ Black Knight, Shadow Blur CG, and Secret Rings humanoids are what you want
I miss being a kid and just living in this world without a second thought of “It’d be boring to talk to the weird train guy and a waste of time” This video is giving me flashbacks lol
Hey. I’m writing a script for a review of Celeste, and I was wondering if I could steal a quote from the sonic 3&knuckles video. I would give you credit.
I guess that could be true, since a lot of big's controls don't make sense on an actual controller, like how you have to press down on the control stick when a fish has the lure in it's mouth in order to get a Hit and be able to reel the fish in
@@Outta-hz1ej Yeah that's another thing. It's always really bothered me. The whole thing makes sense if you view it as "we were THIS CLOSE to finalizing the fishing controller but had to rush the game out".
@@kennylauderdale_en Who knows how the game would have been if they were allowed to make the game without rushing it to meet the JP Dreamcast release? The vacation Sonic Team took for "research" during development probably wasn't necessary either.
You probably aren’t too far off with that theory actually. There is a fishing controller for the Dreamcast that released around mid to late 1999. And since the release of Sonic Adventure was in very late 1998, I wouldn’t be surprised if there was some testing with new ideas because, well, it’s the Dreamcast. There was new shit they tried for it constantly. Like internet capabilities for example. It wouldn’t be too far fetched to say they probably did dabble with the idea, made a few levels based around it, realized it would probably be pretty weird to play with a fishing controller over a regular controller in a sonic game, but left it in due to time constraints or something like that and just went with the bad controls on the regular controller last minute.
9:26 something Cybershell forgot to mention is that in one of the early prototypes of Sonic Adventure, the kid saying this line was originally intended to say “sonic and tails are sleeping together”. They changed this last minute for ***obvious reasons***
@@jon4715 Their style always reminded me of the girl from the OVA. I think the cutesy anime people style works great with sonic (though I never watched Sonic X, and think it would have looked better with the animal people)
Whenever I played as Amy I would specifically talk to the NPCs because I thought it was in character for her. I love SA1s hub worlds. It's no Majora's Mask but I think it still does a good job at making me care about the world.
It also isn’t Shenmue, but this came out before those two, it showed it was possible to have a realistic world for characters to live in, and show the world in the game.
theres a lot of homoeroticism in sonic and tails' story. once i saw this back in 98, i took the disc from my children, doused it in holy water, then burned it infront of their crying, child eyes. of course, ive learned since then, and now i cant help but feel a certain flexed muscle in my pants when i play Sonic Adventure.
Low polly 3D graphics are just as valid of an art style as 2D pixel. The fact so many early 3D games are getting their art styles remade to generic modern graphics (Crash Bandicoot/Spyro) is a damn shame. Edit: Omg this is just my opinion why did you all have to get so toxic for no reason?
@@HOTD108_ i think the reason behind this is because a fully detailed 3d modle gives you a final idea of how the thing should look like, when a lower quality version or pixle art of sorts allow for inturpritation of what's actually happening, i think the best example of this is pokemon (gens 1-5) where they were all static pixleart, when they use a move it's up for your imagination of how they used it, this explains why the modren pokemon games feel wrong
How can they justify the "no money" rule when rings are literally used as currency in multiple games? I think they just want to have extreme limits on the franchise's story after the shows and comics went off on their own path.
I mean it's like a parody at this point. Iizuka: Ken Penders, stop adding dumb stuff to the continuity of Sonic the Hedgehog! Me: Iizuka, stop taking away dumb stuff from the continuity of Sonic the Hedgehog!
When I first spoke to that "I think, therefore I am" echidna I'd never heard the quote before so I spent quite some time thinking that he was missing a line of dialogue beforehand where he would reference what he thought he was and why
@@HueManatee Or y'know, they designed it as Tikal's spirit... thing and repurposed it as a Hint Orb (with her voice) later on after they already established the story elements? Asset reuse is a thing that exists.
"man i just love the idea of having some kind of universal placeholder unit of account to liquidly mediate the exchange of resources, goods, and services!" - Vector, I guess?
I swear. every time I beat a stage as sonic, I would talk to the girl outside the train station waiting for her dad. obviously, there would be a different line of dialogue after every mission. after the egg carrier fight (specifically Chaos 6), her dad comes back. gave me a tear to my eye.
Unleashed's NPCs are my favorites, what I also love in Unleashed are Sonic's answers, it's not your typic "Exit", "Cancel" "See ya" or "Back" option, Sonic has different responses for each conversation which is awesome and hilarious.
Unleashed people look creepy & don't really fit the rest of the series if you ask me. They were probably the thing I hated most about that game, with Werehog being a fun time.
I've noticed that Sonic Team has always had a problem with maintaining a unified aesthetic when it comes to character design. The main Sonic cast is so stylistically distinct that designers seem to struggle with applying that style to other characters, which seems to be why other characters look like they're from completely different franchises. That's not to say its impossible to unite all the characters under a single style. I highly recommend looking at the fanart made by Joe Adok, who does a lot of artwork featuring OCs----both human and animal----living in the Sonic universe.
It baffles me that Sonic Team recruited Yuji Uekawa to redesign the Sonic cast in such a distinct style, and then immediately dump those designs into a world full of generic anime humans. It's weird enough that Sonic and company were shown to inexplicably inhabit a world populated only by humans to begin with, but the fact that the humans were designed in a more realistic fashion than the main cast is something that always bothered me. It's especially odd considering that Eggman in particular is _already_ a human, but looks demonstrably different from all the NPCs due to being designed with the same qualities as Sonic and the other anthros. On a related, I've always noted the Billy Hatcher characters as great examples of humans designed in virtually the same style as Sonic characters, if Eggman weren't enough on his own. What really boggles my mind is the alarmingly high number of people I've noticed lately who explicitly claim that humans in the Sonic series _need_ to have an anime look to them and _cannot_ be designed with the same philosophies as the main cast, because apparently doing so would make the anthro characters "less distinct" by some vague, pointless metric. I'm sorry Adventure kiddies, but the more aesthetically incoherent Sonic's world is, the harder it is for me to take it seriously. There was never any reason for such prevalent discrepancies in the realism of Sonic's character designs, and the fact that this argument ever even needed to be made in the first place is beyond stupid. Joe Adok is an absolute LAD, by the way. He uses a lot of different human designs in his drawings, but every now and then he comes up with one that looks flawlessly in line with the anthro characters.
@@goatprince1 I think what ppl mean by an "anime type" look is just a simplified design of a human (which anime already is although it extremely varies). It wasn't hyper realistic juxtaposed to Sonic and co designs since back then they used low-poly models. They couldn't go into extreme detail so the designs had to be simplified so in turn, it isnt that jarring at least in my opinion. The only game were the human look out of place is 06. Most of the time they're fine. Do you remember that Sonic OVA? The new human characters looked fine in that one using that 90's Anime look to them. Sonic X, and certain Artist from Archie (I feel that canon does a better job making a world feel lived in with history than the games sometimes.) fit them in with there respective artstyles. Me personally, I like the human characters in "Sonic's world". They can and have effect on the world theyre in and even characters for example Shadow. They bring things to the table instead of just only being npc's. Now it seems very bare when it comes to that department. Its large in part due to the removal of them after Unleashed and Black Knight. After that game, the world seemed..dry and vacant. Like in Lost World, the planet is sapped of its life but we see nobody affected by this besides Amy amd Knuckles who barely do anything there anyway. Like where are the stakes? I felt stakes in S3&K, Sa1/2, Hereos, etc. Lastly, I like Joe Adok's work. I wish I knew him before tbh lol. He does a good job designing humans similar to the Sonic cast which is an equally as good a take like the Anime ish designs.
@@justcallmekai1554 I would prefer to see a version of Sonic's world populated by a blend of humans and anthros, once again like what you would see in a Joe Adok drawing. It's simply the most logical option, and it's bizarre that for a full decade Sonic Team deliberately chose to have the Sonic cast inhabit a world devoid of other anthropomorphic characters. Either have a population of half humans and half anthros, or a predominantly anthro population in which humans aren't particularly numerous at all.
It wasn’t anime. It was realistic held back by technology. These are stock art assets, not a stylistic choice. The realistic setting and environments and realistic seagulls and whales prove this as do the CG cutscenes where the humans have more realistic faces.
I remember when I first played this game as a kid. During my Tails playthrough, I only really consistently engaged with the woman at the newsstand. Most every time we “spoke”, she only really talked about Sonic’s various exploits, and how impressive they were. Then, of course, after the missile hits, she freaks out. Finally, after Tails beats the Egg-Walker and saves the city, she tells you that she’s impressed with you, and you earned her respect. By the end, it really felt like I had built a rapport with someone. All these years later, that exchange has stuck with me as something that made the world feel alive. I know this game is the butt of many an internet joke, but I can’t help but love it.
Without humans Eggman just feels out of place to me, like where did he even came from? I'm not asking for a detailed backstory but any small info would help make it less distracting.
In Sonic 06 there's only one fully voiced NPC in the hub-world. It is a girl with glasses called "Soleana Woman", and she's voiced by the actress of Tails. How mysterious.
I still remember talking to all of these NPCs, repeatedly, over the many times I played this game as a dumbass little kid. I just loved messing around in this game. There's a special charm in the sharp polygons, the intensely saturated colors, the unforgettable soundscape... Just a ridiculous amount of personality packed into this game tbh
The amount of work and localisation that had to go into these in a game in 1998 on a new release console must have been astronomical. This quantity of extraneous story was still very rare in games at the time, let alone doing it for every single character refreshed everytime the story progressed. You'd basically have to be OCD obsessed to talk to every character instead of progressing to the next stage, something most kids definitely would never bother. It's an impressive technical feat for the time, something a lot of games like Shenmue seem like a ridiculous waste spending time on unique dialog for every character for every story state of the game that serves no other purpose but to provide immersion and narrative flavour to the game world whilst offering little gameplay reasons to explore it all.
Ah the human npcs! I always loved how they rarely comment on gamma being out of place, assuming he's a cosplayer or something. Even in a world of 2 legged talking animals, eggmans robots don't fully fit in
So happy to see our Aaron Webber interview about the "two worlds" referenced! He was so cagey about it. Like they had something to hide... hmmm. Great video.
I wish the 'anthros' coexisted on the same world. Maybe some city's like Station Square have humans while other places like South and West Side Island have Animal people. I think something like that adds a lot of character to a world. This vague world building crap Sega has been doing just doesn't work for Sonic the way it does Mario or Kirby. Mario emulates Tom and Jerry, Bugs Bunny, or Popeye. Every short starts off in a different location, with different homes and different antagonists, but the viewer doesn't question it. Why do Tom and Jerry live in a new house every short, or Popeye having a new job all the time? They are actors in a play and once the short ends, that is it for that location. That way of storytelling doesn't work for Sonic, especially when there is continuity between games. Sonic has so many canons between games, comics, and tv shows that it actively invites fans to speculate on how the world in different canons work.
Tom and Jerry definitely have the same house most shorts. Same owner too, although you only see her face once. Related, I always kinda thought the Sonic games took place on some version of Earth a few years in the future, with all the animal characters just living on small islands because they don't like the city life.
Yeah and what’s the deal with making classic sonic be from another dimension? Did the events of the classic games happen in modern sonic’s world? Why are they adding unnecessary details that just confuses fans? We shouldn’t have to speculate over stuff that is ultimately unimportant!
This! I just want a game that ties it all together in a cohesive and satisfying way. Though I wouldn't mind if they pretended like 06, shadow the hedgehog, seven rings, and other over the top fantasy games didn't exist. If you enjoyed these games more power to ya, but they just didn't fit with the world of Sonic.
I actually laughed out loud at the transition to sponsorship Also the money thing makes me even more confident that the sonic team is made up of lizard people
Security Hall Dollars with Sonic on them was actually a thing. Rings for currency was also a thing, 2010s Decade Sonic Team is determined to gaslight everything & throw away the actual lore, world, & character building of the series. Getting rid of Cream from the games because she has a mother was just wrong.
I for one strongly like the humans in Sonic Adventure. Speaking to them and reading what they have to say- and letting my mind and imagination to into what they say and what their lives must be like- is a really enjoyable experience for me, and in some cases inspiring.
Apparently the "two worlds theory" isn't canon anymore, which is cool. Also in the 4th twitter takeover they mentioned using gold rings as currency, and Shadow apparently donates a lot of his to various charities.
@@Venom-rr1vg I think I prefer the cartoon styled characters mostly because they not only fit better with sonic but also with eggman. That's my opinion tho
I talked to literally every human NPC in this game. Multiple times. With every character. For a while, this and Sonic Adventure 2 were the only games I really had, so I explored every inch of them that I could.
I absolutely love the NPCs in sonic adventure, I think their designs are really cute and tbh I think Sonic blends in perfectly with low poly anime styled NPC characters, probably because I grew up with this game. I love checking on their dialogue as I play but I had no idea it could change this much, next time I play through the game I’m checking all the dialogue as I go through it.
16:07 After hearing this I really cannot help but think about Vector saying _"Ah yeah! A token that can be exchanged for goods and services! That would be the bomb!"_
I'd like to point out that there are still recent uses of humans outside of Eggman in _Sonic_ media. Outside of Paramount's movie, these sources mostly come from Japanese sources. During the 25th Anniversary, Sonic Channel created _Sonic Comic,_ which did have human characters in Chapters 6 and 7, that being Maria, Gerald Robotnik, and the president. (I'll even point out that Chapter 8 may be the last instance we see G.U.N. being mentioned again.) Another instance where humans were mentioned was in two pieces of artwork created by Sonic Channel. The pieces of artwork that features humans include the White Day 2020 artwork which includes a random human and the Tanabata 2020 artwork, featuring Maria. Finally, one last instance I can recall humans being used was in _Sonic the Hedgehog Annual 2019,_ which featured the Egg-Golem from _Sonic Adventure 2._ Technically, SEGA didn't forget humans outside of Eggman exist in the franchise, I bet they just don't know how to use them.
I think even Ian Flynn is trying to keep things vague so that if Sonic Team does go back on the "two worlds" thing, then he can just say "Well, humans WERE there in the comics, you just didn't see them." It would explain the Egg Golem at least.
@@whatshappeninganymore2473 I don't like the idea of there being two worlds, one for anthros and the other for humans. I think that idea is bullshit. I vastly prefer the idea that anthros and humans live together on one world and always have. Doctor Eggman appears in the very first Sonic game ever released, after all. I haven't made up my mind yet though about whether Sonic lives on Earth or Mobius (or even if Mobius is just Earth from the future).
I remember talking to all of the human characters as a little kid. I was obsessed with pretending that I was actually in video game worlds and spent way too much time just messing around. So, naturally in Sonic Adventure I would waste time talking to every single person.
I like how depressing some of these are, like how the explorers are stuck at the mystic ruins while the train is on strike. And if you talk to the girl standing outside the station she’ll admit that she spends the night waiting for her dad to come home, and the businessman next to her tries to make her go home
Humans in SA really helped to add some extra depth to story cause: 1. You actually had to save somebody from Dr. Eggman besides animal buddies, 2. They made Sonic characters stand out and made them some kind of super heroes looking. PS That ad was so Cybershell and I like it!
The NPC story I remember most is the chick w/ the crush on the burger dude. When I played this game I didn’t rlly talk to NPCs until Amy’s story and I got rlly invested in that one for some reason, prolly bc it was the first side plot I noticed. I was excited to see the woman progress and would act out these little heart-to-heart talks between her and Amy. I was so happy when I finished the story and saw the woman working at the burger place :) It was kinda like we’d become friends. I played more hoping there was more to it but that was the end
10:26 I wondered about this for so long. I never knew which part of Mystic Ruins is supposed to be Angel Island or if they even thought about that. Thanks, man.
Oh absolutely. Like its one thing if it's cartoon animals and realistic people since they aren't the same species, but when it's Cartoon human and realistic human, it's just weird...
I view it like Who Framed Roger Rabbit? You got our humans and you got cartoon humans, also since in our history our humans would have interacted with other human species, so it would be like that.
Obviously the guy who wants to keep the chao garden a secret is practicing for the chao genocide% speedrun and he dosen't want anyone to mess up his set up.
Not many people praise SA1 for the Human NPCs which make the Hub Worlds feel like the actual real world, I hope in a remake/reimagining they expand upon Station Square and Mystic Ruins.
Humans absolutely are essential to a good Sonic game, imagine SA2 or Shadow The Hedgehog without humans, they would be 𝕊𝕙𝕚𝕥, as opposed to being part of the best Sonic game era.
LJK401 it is good though, it’s way better than any of the Sonic games in the last decade, and honestly despite the branching story mechanic being rather far removed from a Sonic game (CD has a similar mechanic however) it’s actually a really cool way to get a lot of unique levels. If you really don’t like it though that’s fine, it just shows you’re not really a Sonic fan, you probably like Nintendo games like Pokémon and super Mario bros or whatever other crap they have on their consoles.
Bartering predates capitalism. We had systems of currency in America before we had a strong industrialized, corporate work force. Imagine calling a merchant in wild west America a wage cuck, lol.
Actually the correct term they used for them being in another world, is them being separated by prejudice between Humans, animals as shown by the Japanese manuals and hints in the game. That’s why in Sonic Heroes or Adventure (not fully sure as I’m saying it from memory) Sonic hates prejudice and wants everyone to be happy as themselves. No race, gender it doesn’t matter.
Cybershell and his handsome voice give me liminal space defying, dysphoria reducing, nostalgia grabbing effervescence that combines observation humor with alot of passion.
You know how Wall-E has future humans looking like soft beans of fat? Maybe Sonic Adventure just predicted a more accurate idea of future humans where we just become low-poly.
I've played this game so many times, and I'm just now learning about the dialogue in Tail's story with the missile. Love how even now I'm finding out hidden details I never saw before.
Vector: I love money
Everyone: what's money?
Vector: Idk, but it sounds cool
Mr Crabs: I like money
@@daithiocinnsealach1982 In Sonic's world
Mr. Crabs: HAAAAAAAAAAAAAAAAAA!!!
he like shiny gold thing :)
Money sounds like a cool concept
Vector: Creator of captalism
I love the fact that npcs casually explains their relationship issues to sonic.
to be fair, i'd do the same if sonic walked up and started talking to me
You don't tell your dog or random cats about your day?
"Wow! Your love life and horrible existential crises is WAY PAST COOL"
-Sonic
@- Kettendrache - trust your doggo. Life is meaningless. Doggos are everything
Sonic the therapist
Another detail people NEVER TALK ABOUT is how you can unlock Big before Gamma in Sonic's story by talking to him at a certain time of the day I believe after or before the Speed Highway stage.
yeah it's honestly super random that it works like that
Before speed highway- I unlocked Big before Sonic's Icecap on SADX
Yeah, I accidentally did that on my most recent playthrough. I had no idea that was even possible!
this is revolutionary
ikr, my mind was blown as a kid when i found that out
My favorite NPC dialogue is when you back to Station Square as Sonic before Final Egg and they're all freaking out about the missile but he canonically doesn't care.
Which is kind of a plot hole. Isn't Eggman supposed to be in Final Egg? But if the missile is about to kill everyone, shouldn't he also be racing Tails?
SA1, man.
@@papersonic9941 unless that Eggman of the Final Egg was a Decoy, it was that Mecha Sonic impersonating Eggman!
Hey its you here
@@papersonic9941 I mean, if a missile was launched into the middle of a city, I think everyone would be freaking out regardless of if it was armed or not. People would probably still be scared regardless if Eggman was still around.
Not to mention, Eggman just makes it back to Final Egg as soon as Sonic is done in Lost World, so it couldn't have been that long between Tails beating him and Sonic seeing him at Mystic Ruin. The missile would be taken care of by then, but some people would still be worried over it happening in the first place.
@@joshuareesor1756 Also, at the beginning of the Super Sonic story, Eggman complains about SONIC beating him. Which implies that SONIC beat him recently, so Tails probably fought with Eggman first
It blew my fucking mind as a kid when I was first playing Sonic's story, found Big in Station Square, talked to him, and doing so fucking unlocked him, it was insane
Me fucking too man
Me as well
it happened to me too! I still don't know if it is a glitch or not !
Holy shit I somehow found you while on my cybershell grind for the second time
@@BenN64 ayooo like 7 or 8 years ago I saw how there were dudes who would show up in the comments of every youtube video and became a meme, I wanted to do the same so it's just become a habit. It started out with me wanting to be a part of the meme but now it's just an enjoyable way to engage further with videos I watch.
But yeah I'm everywhere and see everything I can see you right now I'm fickING LOEKKING AT UEOU
Sonic being surrounded by anatomically accurate anime humans just feels right
Anatomically accurate? Have you been around humans?
Honestly, yeah. I don't think the anime humans look too out of place next to him.
"Atomically accurate" and "anime humans" should not be used in the same sentence
I hope whenever another Sonic game goes back to Earth they go back to the anime style citizens rather than the Disney-like models from Unleashed, those were good but they still felt off-putting compared to Adventure's which just looks right.
@@SuxMenner The only reason Unleashed Humans looked Pixar-ish was due to collabing with another company, GuriHiro www.gurihiru.com/
Black Knight, Shadow Blur CG, and Secret Rings humanoids are what you want
I gotta say, that ad transition was slick.
Probably second or third smoothest transition I've seen.
First being Caddicarus' Raid Shadow Legends ad.
Time stamp?
@@gersongjr 2:30
I almost thought it wasn't an ad. I thought he was making fun of them
@@zacharylubin533 Same. Took me more time than I'm willing to admit to realize it was an actual ad, lol.
I live for weird, super specific topics like this. I LOVED dicking around in the hub worlds and talking with everyone
I miss being a kid and just living in this world without a second thought of “It’d be boring to talk to the weird train guy and a waste of time” This video is giving me flashbacks lol
Apologist
Hey. I’m writing a script for a review of Celeste, and I was wondering if I could steal a quote from the sonic 3&knuckles video. I would give you credit.
Game
Sup nick.
Humans in Sonic Adventure series are insane. Imagine taking the Speed Highway or the Radical Highway to work each day?
They all snort Monster
@@nyetloki they snort NUKE! soda
I'm convinced that highway construction projects in Sonic's world are money laundering operations run by mafia-types.
Just don’t make a wrong turn onto Lethal Highway and you’ll be fine
Have you seen empire city?
the concept of vector "liking the idea of money" is genuinely hilarious to me for some reason.
Next thing you know he'll invent capitalism
I've always theorized Fishing Controller support was dropped late in the development.
I guess that could be true, since a lot of big's controls don't make sense on an actual controller, like how you have to press down on the control stick when a fish has the lure in it's mouth in order to get a Hit and be able to reel the fish in
@@Outta-hz1ej Yeah that's another thing. It's always really bothered me. The whole thing makes sense if you view it as "we were THIS CLOSE to finalizing the fishing controller but had to rush the game out".
Kenny and Cybershell crossover video when?
@@kennylauderdale_en Who knows how the game would have been if they were allowed to make the game without rushing it to meet the JP Dreamcast release? The vacation Sonic Team took for "research" during development probably wasn't necessary either.
You probably aren’t too far off with that theory actually. There is a fishing controller for the Dreamcast that released around mid to late 1999. And since the release of Sonic Adventure was in very late 1998, I wouldn’t be surprised if there was some testing with new ideas because, well, it’s the Dreamcast. There was new shit they tried for it constantly. Like internet capabilities for example. It wouldn’t be too far fetched to say they probably did dabble with the idea, made a few levels based around it, realized it would probably be pretty weird to play with a fishing controller over a regular controller in a sonic game, but left it in due to time constraints or something like that and just went with the bad controls on the regular controller last minute.
9:26 something Cybershell forgot to mention is that in one of the early prototypes of Sonic Adventure, the kid saying this line was originally intended to say “sonic and tails are sleeping together”. They changed this last minute for ***obvious reasons***
Would've been a good joke
Probably for the best
*Jotaro from JJBA but Really Really Fast saying fuck*
Just guys being pals
Just bros being homies :)
Wow, a sponsorhip? What a sellout. Boy, I sure hope somebody got fired for THAT blunder...
Don't worry, money isn't real.
You know what else was a blunder? Calling Alvin and the Chipmunks the worst film quadrilogy of all time.
fuck you mark
fuck you
@@Cybershell13 is a true man he didn’t do it for money, he did it for Sonic
@@Cybershell13 it must be fact when the man himself said it
@@Cybershell13 question, are you gonna have sponsors for the rest of the videos? I mean it's fine I'm just wondering.
I absolutely adore SA1 NPCs. I find their aesthetic really comforting.
What makes it less comforting is how they all fucking die when Chaos drowns the city
I'd play a whole game with this aesthetic
@@jon4715 Their style always reminded me of the girl from the OVA. I think the cutesy anime people style works great with sonic (though I never watched Sonic X, and think it would have looked better with the animal people)
@@jameskowanko7574 Yeah I love that oldschool anime look they have. The big bright eyes and happy faces.
@@TheSimplyJJP except when they all get replaced by more realistic and creepy looking humans in SA2
Whenever I played as Amy I would specifically talk to the NPCs because I thought it was in character for her. I love SA1s hub worlds. It's no Majora's Mask but I think it still does a good job at making me care about the world.
It also isn’t Shenmue, but this came out before those two, it showed it was possible to have a realistic world for characters to live in, and show the world in the game.
In the E3 Build, the "Sonic and Tails are taking a snooze" kid says: "Sonic and Tails are sleeping together."
based
theres a lot of homoeroticism in sonic and tails' story. once i saw this back in 98, i took the disc from my children, doused it in holy water, then burned it infront of their crying, child eyes. of course, ive learned since then, and now i cant help but feel a certain flexed muscle in my pants when i play Sonic Adventure.
Hehehehehe
@@HueManatee Hey what
@@HueManatee Hey what
The low Polly models are charming to a certain extent.
Low polly 3D graphics are just as valid of an art style as 2D pixel. The fact so many early 3D games are getting their art styles remade to generic modern graphics (Crash Bandicoot/Spyro) is a damn shame.
Edit: Omg this is just my opinion why did you all have to get so toxic for no reason?
@@HOTD108_ i think the reason behind this is because a fully detailed 3d modle gives you a final idea of how the thing should look like, when a lower quality version or pixle art of sorts allow for inturpritation of what's actually happening, i think the best example of this is pokemon (gens 1-5) where they were all static pixleart, when they use a move it's up for your imagination of how they used it, this explains why the modren pokemon games feel wrong
Yeah. It’s why I love the Mania Special Stages.
@@HOTD108_ no old games look like shit compared to remakes
@@navzy6211 they also feel wrong because they just nudge instead of doing an accurate animation.
How can they justify the "no money" rule when rings are literally used as currency in multiple games? I think they just want to have extreme limits on the franchise's story after the shows and comics went off on their own path.
I mean it's like a parody at this point.
Iizuka: Ken Penders, stop adding dumb stuff to the continuity of Sonic the Hedgehog!
Me: Iizuka, stop taking away dumb stuff from the continuity of Sonic the Hedgehog!
how bout both stop addin dumb stuff
@@peliukun8164 Iizuka doesn't even really add anything
he adds stupidity
@@peliukun8164 I guess
“Sega should hire a Sonic fact-checker”
oddly prophetic
That’s the problem, _Sega_ is supposed to be the Sonic fact-checker lmao
They hired one?
@@ILikeSoda229have you never heard of a lore master
@@luccaassis2148Ian Flynn is practically that.
When I first spoke to that "I think, therefore I am" echidna I'd never heard the quote before so I spent quite some time thinking that he was missing a line of dialogue beforehand where he would reference what he thought he was and why
I wonder what he would have said to explain why
NPC off work: “I have so much spare time right now”.
Yeah, to stand around face away from the beach for hours, great use of time.
he's taking some time to be zen
The hint orbs seem like something they added during playtesting. Must have noticed people weren't talking to NPCs.
I don't think so. Without the hint orbs, Tikal just randomly time travels to the future at the very end of the game.
maybe not considering thats also Tikal, an important member of the story.
@@HueManatee Or y'know, they designed it as Tikal's spirit... thing and repurposed it as a Hint Orb (with her voice) later on after they already established the story elements? Asset reuse is a thing that exists.
Might explain how the "two Tikals in Sky Deck as Knuckles" mistake happened.
@@papersonic9941 Or Tikal is a spirit and as such can occupy 2 spaces at the same time.
I mean, I'D watch a video by you called "A Treatise on Humans and Worldbuilding in Sonic the Hedgehog: Show Me the Money."
If it was made by cybershell I'd be down
@@carrotcommunist9216 Yeah, I think I’d even watch a video called “There’s nothing offensive about genocide” as long as Cybershell made it.
@@Tom-jw7ii I got the refrence
"man i just love the idea of having some kind of universal placeholder unit of account to liquidly mediate the exchange of resources, goods, and services!" - Vector, I guess?
lmao the optional NPC's in Adventure have more story and better storytelling than Forces.
lmao
Well I can't deny dat
@@jambofatherandsongamingjam8527 who the fuck likes their own comment
@@anscr-hdfan4739 Huh?
exactly. Soo better.
I swear. every time I beat a stage as sonic, I would talk to the girl outside the train station waiting for her dad. obviously, there would be a different line of dialogue after every mission. after the egg carrier fight (specifically Chaos 6), her dad comes back. gave me a tear to my eye.
Amy is like 13 old while Tikal probably 116 years old
@@theboihilbirt1277 what?
@@theboihilbirt1277 wtf?
@@theboihilbirt1277 Amy Is 12 while Tikal died at 14.
@@theboihilbirt1277 Tikal in Sonic Adventure 1 is literally thousands of years old.
That sponsor segue was so good, I thought it was a joke at first.
I thought too, it's the first time I saw a full sponsor content in yt
Same.
segue
@@Chris-mc2dt I appear to lack intelligence.
Segway
Unleashed's NPCs are my favorites, what I also love in Unleashed are Sonic's answers, it's not your typic "Exit", "Cancel" "See ya" or "Back" option, Sonic has different responses for each conversation which is awesome and hilarious.
They have the most dynamic character arcs for sure.
Unleashed people look creepy & don't really fit the rest of the series if you ask me. They were probably the thing I hated most about that game, with Werehog being a fun time.
"where do i sign up?"
"shoot me now"
@@WaterKirby1994How are they creepy? They’re cartoonish
Sonic saying “shoot me now” will never not be the funniest shit
I've noticed that Sonic Team has always had a problem with maintaining a unified aesthetic when it comes to character design. The main Sonic cast is so stylistically distinct that designers seem to struggle with applying that style to other characters, which seems to be why other characters look like they're from completely different franchises.
That's not to say its impossible to unite all the characters under a single style. I highly recommend looking at the fanart made by Joe Adok, who does a lot of artwork featuring OCs----both human and animal----living in the Sonic universe.
Bet
Not what that is.
It baffles me that Sonic Team recruited Yuji Uekawa to redesign the Sonic cast in such a distinct style, and then immediately dump those designs into a world full of generic anime humans. It's weird enough that Sonic and company were shown to inexplicably inhabit a world populated only by humans to begin with, but the fact that the humans were designed in a more realistic fashion than the main cast is something that always bothered me. It's especially odd considering that Eggman in particular is _already_ a human, but looks demonstrably different from all the NPCs due to being designed with the same qualities as Sonic and the other anthros.
On a related, I've always noted the Billy Hatcher characters as great examples of humans designed in virtually the same style as Sonic characters, if Eggman weren't enough on his own.
What really boggles my mind is the alarmingly high number of people I've noticed lately who explicitly claim that humans in the Sonic series _need_ to have an anime look to them and _cannot_ be designed with the same philosophies as the main cast, because apparently doing so would make the anthro characters "less distinct" by some vague, pointless metric. I'm sorry Adventure kiddies, but the more aesthetically incoherent Sonic's world is, the harder it is for me to take it seriously. There was never any reason for such prevalent discrepancies in the realism of Sonic's character designs, and the fact that this argument ever even needed to be made in the first place is beyond stupid.
Joe Adok is an absolute LAD, by the way. He uses a lot of different human designs in his drawings, but every now and then he comes up with one that looks flawlessly in line with the anthro characters.
@@goatprince1 I think what ppl mean by an "anime type" look is just a simplified design of a human (which anime already is although it extremely varies). It wasn't hyper realistic juxtaposed to Sonic and co designs since back then they used low-poly models. They couldn't go into extreme detail so the designs had to be simplified so in turn, it isnt that jarring at least in my opinion. The only game were the human look out of place is 06. Most of the time they're fine.
Do you remember that Sonic OVA? The new human characters looked fine in that one using that 90's Anime look to them. Sonic X, and certain Artist from Archie (I feel that canon does a better job making a world feel lived in with history than the games sometimes.) fit them in with there respective artstyles.
Me personally, I like the human characters in "Sonic's world". They can and have effect on the world theyre in and even characters for example Shadow. They bring things to the table instead of just only being npc's. Now it seems very bare when it comes to that department. Its large in part due to the removal of them after Unleashed and Black Knight. After that game, the world seemed..dry and vacant. Like in Lost World, the planet is sapped of its life but we see nobody affected by this besides Amy amd Knuckles who barely do anything there anyway. Like where are the stakes? I felt stakes in S3&K, Sa1/2, Hereos, etc.
Lastly, I like Joe Adok's work. I wish I knew him before tbh lol. He does a good job designing humans similar to the Sonic cast which is an equally as good a take like the Anime ish designs.
@@justcallmekai1554 I would prefer to see a version of Sonic's world populated by a blend of humans and anthros, once again like what you would see in a Joe Adok drawing. It's simply the most logical option, and it's bizarre that for a full decade Sonic Team deliberately chose to have the Sonic cast inhabit a world devoid of other anthropomorphic characters. Either have a population of half humans and half anthros, or a predominantly anthro population in which humans aren't particularly numerous at all.
The burger girl story was the best one
Agreed! I enjoyed checking up on it as she went from super-shy to working alongside her crush.
chainsawman
I'd rather Sonic media have a mix of both humans and animal characters like it's Regular Show or something.
Ahh memories. That show is hilarious lol. And yeah I would like that too. For me thats what makes the Sonic Universe stand out to me.
I mean, _Star Wars_ and _The Legend of Zelda_ do have fantasy species and humans coexisting, so it's practically easy to do that with _Sonic._
Or Bojack Horseman
@@lance2580 I just hope fans aren't gonna throw a fit with Sonic and human characters interacting like always...
@@fernie-fernandez Yeah its really not bad imo
2:35 is probably the smoothest transitions for a sponsor I've ever seen.
Yeah.
Smooth transitions to ads aren't good things. They need to be very clear cut.
@@MrJoeyWheeler why
@@MrJoeyWheeler why?
At least he didn’t begin immediately with a Sponsor
They should bring back the anime people, I think it fits Uekawa's redesign really well! Either that or the western inspired designs of Unleashed.
I want the SA1 Dreamcast Anime Humans they fit really well and have a charm to them.
I like the anime styled humans better for a sonic game. Kind of like how it is in pokemon
@@brandonwilliams6119 Agreed 100%
SA1 humans looked best
It wasn’t anime. It was realistic held back by technology. These are stock art assets, not a stylistic choice. The realistic setting and environments and realistic seagulls and whales prove this as do the CG cutscenes where the humans have more realistic faces.
I remember when I first played this game as a kid. During my Tails playthrough, I only really consistently engaged with the woman at the newsstand. Most every time we “spoke”, she only really talked about Sonic’s various exploits, and how impressive they were. Then, of course, after the missile hits, she freaks out. Finally, after Tails beats the Egg-Walker and saves the city, she tells you that she’s impressed with you, and you earned her respect. By the end, it really felt like I had built a rapport with someone. All these years later, that exchange has stuck with me as something that made the world feel alive. I know this game is the butt of many an internet joke, but I can’t help but love it.
wholesome
The Internet seems to be coming around to this game after so many years of non-deserved bashing though, so there's that.
How did you engage with a cartoonish carachter?
I really like the low-poly designs of the Models, it REALLY hones in that Early Dreamcast feeling, such an asthetic i love.
I don't think it was that low poly when it came out, I mean its a game from 1998 so its on par or better than most games back then.
@@casualcadaverThe poly count in video games doesn’t change over time. If it’s low poly now then it was low poly then.
that sponsorship was slipped in so well I thought it was an uncomfortably long joke for a second.
Same, even halfway through I was certain it was a riff on ads and not an actual ad. Then it turned out it really was an ad lol
Without humans Eggman just feels out of place to me, like where did he even came from? I'm not asking for a detailed backstory but any small info would help make it less distracting.
All of that stuff is explained in the comics! The games kind of gloss over it, but the backstory does exist.
@@lukasgorre9649 comics isn't canon tho?
Sonic x (on Netflix) said that earth and mobius were once just one planet
@@Toy_story_and_beyond Well Sonic X was it's own thing, much like other Sonic shows and comics. I'm primarily talking about the games.
yeah where did shadow come from if humans dont exist as he was made by gerald robotnik
That kid thought sonic and tails were taking a snooze, but they were actually nodding on heroin. Talk about bleak.
They love that D A N K K U S H
I guess that city isn't big enough for people to recognize tweaked out bums.
Ringspotting.
I've always thought SA1's worldbuilding ambitions went underappreciated.
In Sonic 06 there's only one fully voiced NPC in the hub-world. It is a girl with glasses called "Soleana Woman", and she's voiced by the actress of Tails. How mysterious.
“A lot of these guys want to date Amy”
When I was 10 I wanted to date Tikaal so I cant shame anyone
I had that phase too.. Weird times
I used to have a crush on blaze so i cant blame them
Same
Amy is 12. 🗿
@Egor Lobaskin Yeah I moved on to Mina Mongoose
I still remember talking to all of these NPCs, repeatedly, over the many times I played this game as a dumbass little kid. I just loved messing around in this game. There's a special charm in the sharp polygons, the intensely saturated colors, the unforgettable soundscape... Just a ridiculous amount of personality packed into this game tbh
The amount of work and localisation that had to go into these in a game in 1998 on a new release console must have been astronomical. This quantity of extraneous story was still very rare in games at the time, let alone doing it for every single character refreshed everytime the story progressed. You'd basically have to be OCD obsessed to talk to every character instead of progressing to the next stage, something most kids definitely would never bother. It's an impressive technical feat for the time, something a lot of games like Shenmue seem like a ridiculous waste spending time on unique dialog for every character for every story state of the game that serves no other purpose but to provide immersion and narrative flavour to the game world whilst offering little gameplay reasons to explore it all.
Ah the human npcs! I always loved how they rarely comment on gamma being out of place, assuming he's a cosplayer or something. Even in a world of 2 legged talking animals, eggmans robots don't fully fit in
So happy to see our Aaron Webber interview about the "two worlds" referenced! He was so cagey about it. Like they had something to hide... hmmm. Great video.
I would have watched A Treatise on Humans and Worldbuilding in Sonic the Hedgehog: Show me the money
You just did
I wish the 'anthros' coexisted on the same world. Maybe some city's like Station Square have humans while other places like South and West Side Island have Animal people.
I think something like that adds a lot of character to a world. This vague world building crap Sega has been doing just doesn't work for Sonic the way it does Mario or Kirby. Mario emulates Tom and Jerry, Bugs Bunny, or Popeye. Every short starts off in a different location, with different homes and different antagonists, but the viewer doesn't question it. Why do Tom and Jerry live in a new house every short, or Popeye having a new job all the time? They are actors in a play and once the short ends, that is it for that location. That way of storytelling doesn't work for Sonic, especially when there is continuity between games.
Sonic has so many canons between games, comics, and tv shows that it actively invites fans to speculate on how the world in different canons work.
Tom and Jerry definitely have the same house most shorts. Same owner too, although you only see her face once. Related, I always kinda thought the Sonic games took place on some version of Earth a few years in the future, with all the animal characters just living on small islands because they don't like the city life.
@@cupriferouscatalyst3708 Technically we see a couple that sometimes own Tom but we also see the black maid lady.
Yeah and what’s the deal with making classic sonic be from another dimension? Did the events of the classic games happen in modern sonic’s world? Why are they adding unnecessary details that just confuses fans? We shouldn’t have to speculate over stuff that is ultimately unimportant!
@@BigBoy257 I guess because they see Adventure as a reboot due to different designs, different story, and a more indepth setting
This! I just want a game that ties it all together in a cohesive and satisfying way. Though I wouldn't mind if they pretended like 06, shadow the hedgehog, seven rings, and other over the top fantasy games didn't exist. If you enjoyed these games more power to ya, but they just didn't fit with the world of Sonic.
I actually laughed out loud at the transition to sponsorship
Also the money thing makes me even more confident that the sonic team is made up of lizard people
I mean money is bad but this world is seemingly equivalent to ours yet doesn't have currency?
Security Hall Dollars with Sonic on them was actually a thing. Rings for currency was also a thing, 2010s Decade Sonic Team is determined to gaslight everything & throw away the actual lore, world, & character building of the series. Getting rid of Cream from the games because she has a mother was just wrong.
@@WaterKirby1994 Frontiers brought lore back full-front!
I for one strongly like the humans in Sonic Adventure. Speaking to them and reading what they have to say- and letting my mind and imagination to into what they say and what their lives must be like- is a really enjoyable experience for me, and in some cases inspiring.
Apparently the "two worlds theory" isn't canon anymore, which is cool. Also in the 4th twitter takeover they mentioned using gold rings as currency, and Shadow apparently donates a lot of his to various charities.
Cool
“Two worlds” was a translation error. Sonic Team always had and always will have bad English translator
That sponsor part was so smooth I'll have to let it slide lmao
I actually like how they look like Pokemon characters.
they cute
@Stephanie Meanswell Uh... Pokemon Colosseum and XD?
Sonic always had a vaguely Pokemon world and art style
I like the anime styled humans better than the cartoony "Disney pixar" versions from sonic unleashed
@@Venom-rr1vg I think I prefer the cartoon styled characters mostly because they not only fit better with sonic but also with eggman. That's my opinion tho
I love how they made the people say whacky things. It shows they got creative and didn’t just make them without a personality.
I talked to literally every human NPC in this game. Multiple times. With every character. For a while, this and Sonic Adventure 2 were the only games I really had, so I explored every inch of them that I could.
I absolutely love the NPCs in sonic adventure, I think their designs are really cute and tbh I think Sonic blends in perfectly with low poly anime styled NPC characters, probably because I grew up with this game. I love checking on their dialogue as I play but I had no idea it could change this much, next time I play through the game I’m checking all the dialogue as I go through it.
*Same here!* 😃
I would totally watch a video where you just rip into all the SEGA mandates with how strange they are.
1:52 Tell that to my five year old self, who would get stuck in Sonic Adventure and walk around talking to NPCs for esoteric clues.
The weirdest humans in Sonic Adventure was the people who still talks about the game years after its initial release
fact
true
Whats that supposed to mean of course people are still talking about today sonic adventure is a great game
You must be weirdo because that happens for a lot of games
Today's easy af games suck, get over it.
16:07 After hearing this I really cannot help but think about Vector saying _"Ah yeah! A token that can be exchanged for goods and services! That would be the bomb!"_
I'd like to point out that there are still recent uses of humans outside of Eggman in _Sonic_ media. Outside of Paramount's movie, these sources mostly come from Japanese sources. During the 25th Anniversary, Sonic Channel created _Sonic Comic,_ which did have human characters in Chapters 6 and 7, that being Maria, Gerald Robotnik, and the president. (I'll even point out that Chapter 8 may be the last instance we see G.U.N. being mentioned again.) Another instance where humans were mentioned was in two pieces of artwork created by Sonic Channel. The pieces of artwork that features humans include the White Day 2020 artwork which includes a random human and the Tanabata 2020 artwork, featuring Maria. Finally, one last instance I can recall humans being used was in _Sonic the Hedgehog Annual 2019,_ which featured the Egg-Golem from _Sonic Adventure 2._ Technically, SEGA didn't forget humans outside of Eggman exist in the franchise, I bet they just don't know how to use them.
I think even Ian Flynn is trying to keep things vague so that if Sonic Team does go back on the "two worlds" thing, then he can just say "Well, humans WERE there in the comics, you just didn't see them." It would explain the Egg Golem at least.
@@whatshappeninganymore2473 I don't like the idea of there being two worlds, one for anthros and the other for humans. I think that idea is bullshit. I vastly prefer the idea that anthros and humans live together on one world and always have. Doctor Eggman appears in the very first Sonic game ever released, after all. I haven't made up my mind yet though about whether Sonic lives on Earth or Mobius (or even if Mobius is just Earth from the future).
babe you know how much i love it when you upload just as my dinners ready. you're such a sweetheart
The fuck
Sweet baby darling, you dropped this cybershell upload; here you go
@@nexcuhhh hmm
Sounds like someone has a crush 😂
@@drummerdude476 This cybershell upload is yours, babe
I remember talking to all of the human characters as a little kid. I was obsessed with pretending that I was actually in video game worlds and spent way too much time just messing around. So, naturally in Sonic Adventure I would waste time talking to every single person.
"Hello, I like money!"
- Vector the Crocodile.
14:59 - I'd love to see a video about all of Sega's weird mandates on Sonic over the years.
I like how depressing some of these are, like how the explorers are stuck at the mystic ruins while the train is on strike. And if you talk to the girl standing outside the station she’ll admit that she spends the night waiting for her dad to come home, and the businessman next to her tries to make her go home
"What are you doing to those Chao?". Hopefully not Chao murder speedruns.
I always loved talking to the humans in Sonic Adventure!
This is the first yt video in a long time that genuinely caught me off guard with the sponsorship
i just love how dedicated you are to exploring these minor things in these games
Humans in SA really helped to add some extra depth to story cause:
1. You actually had to save somebody from Dr. Eggman besides animal buddies,
2. They made Sonic characters stand out and made them some kind of super heroes looking.
PS That ad was so Cybershell and I like it!
11:20 I love how they shake their head in a circle while talking
I love the way they look
They remind me of 80s anime
The NPC story I remember most is the chick w/ the crush on the burger dude. When I played this game I didn’t rlly talk to NPCs until Amy’s story and I got rlly invested in that one for some reason, prolly bc it was the first side plot I noticed. I was excited to see the woman progress and would act out these little heart-to-heart talks between her and Amy. I was so happy when I finished the story and saw the woman working at the burger place :) It was kinda like we’d become friends. I played more hoping there was more to it but that was the end
"My mom's pretty sad since yesterday. I'm pretty blue, too. Hey, it's Sonic!"
16:07 Vector is a true capitalist. He likes the concept of money even though it doesn't exist in his world.
Based
I must admit I never knew these npcs were this amazing
10:26 I wondered about this for so long. I never knew which part of Mystic Ruins is supposed to be Angel Island or if they even thought about that. Thanks, man.
That sponsor transition was Dope
Sonic Adventure and Sonic Adventure 2 were my favorite games when I was a kid. I spent a lot of time in Chao Garden and fishing as Big the Cat
What's weirder to me is the Mario universe of cartoon humans interacting with real humans.
Oh absolutely. Like its one thing if it's cartoon animals and realistic people since they aren't the same species, but when it's Cartoon human and realistic human, it's just weird...
I view it like Who Framed Roger Rabbit? You got our humans and you got cartoon humans, also since in our history our humans would have interacted with other human species, so it would be like that.
The Station Square music makes me happy
Obviously the guy who wants to keep the chao garden a secret is practicing for the chao genocide% speedrun and he dosen't want anyone to mess up his set up.
my boy cybershell getting them sponsorship bucks im so proud of him
The what?
Not many people praise SA1 for the Human NPCs which make the Hub Worlds feel like the actual real world, I hope in a remake/reimagining they expand upon Station Square and Mystic Ruins.
Humans absolutely are essential to a good Sonic game, imagine SA2 or Shadow The Hedgehog without humans, they would be 𝕊𝕙𝕚𝕥, as opposed to being part of the best Sonic game era.
Shadow is a shit game though
@@ChangedMyNameFinally69 opinions exist...and also, that has NOTHING to do with the comment
@@jambofatherandsongamingjam8527 He said it's a good game. It not
LJK401 it is good though, it’s way better than any of the Sonic games in the last decade, and honestly despite the branching story mechanic being rather far removed from a Sonic game (CD has a similar mechanic however) it’s actually a really cool way to get a lot of unique levels.
If you really don’t like it though that’s fine, it just shows you’re not really a Sonic fan, you probably like Nintendo games like Pokémon and super Mario bros or whatever other crap they have on their consoles.
@@myfellowsonicfans7131 Is this satire?
Obvious answer: At some point in the Sonic timeline money was abolished. Vector took up coin collecting as a hobby.
based
Communist Mobius
Communist Mobius
@@EnvyOmicron Communist Mobius! Communist Mobius!
Bartering predates capitalism. We had systems of currency in America before we had a strong industrialized, corporate work force.
Imagine calling a merchant in wild west America a wage cuck, lol.
@@four-en-tee Who the fuck says "cuck"?
Actually the correct term they used for them being in another world, is them being separated by prejudice between Humans, animals as shown by the Japanese manuals and hints in the game. That’s why in Sonic Heroes or Adventure (not fully sure as I’m saying it from memory) Sonic hates prejudice and wants everyone to be happy as themselves. No race, gender it doesn’t matter.
Sonic says abolish gender
I-.... I didn't even know you could talk to them...
This is like Majora's Mask attention to detail and it took 23 years to finally recognize it.
My wonderful building will last forever
10 minutes later
Sonic: you were saying?
7:37 Words to live by when it comes to the quality of Sonic games.
Legit binged like. Half his videos this MORNing alone. Immediately gets the notifcation. I'm happy.
You picked a good time what with the unexpected not-hiatus a while back
Man these little human subplots are actually pretty charming.
They actually made the RPG, and I loved it.
Me too.
Cybershell and his handsome voice give me liminal space defying, dysphoria reducing, nostalgia grabbing effervescence that combines observation humor with alot of passion.
The money talk reminded me of Sonic Adventure 2's Security Hall which literally had dollar bills floating around because of the fans in that stage.
And in sonic unleashed every hub world has a shop
Never mind how Eggman is also the CEO of a big Security company in Riders Zero Gravity or how he SELLS weaker robots on the black marked in Battle.
I'm pretty sure those dollar bills must have been a leftover from the updrafts found in Casinopolis.
oh my god, LITERALLY the smoothest sponsor transition ever
You know how Wall-E has future humans looking like soft beans of fat? Maybe Sonic Adventure just predicted a more accurate idea of future humans where we just become low-poly.
11:11"I think, therefore I am"... Holy crap, Descartes was an echidna all along.
I've played this game so many times, and I'm just now learning about the dialogue in Tail's story with the missile. Love how even now I'm finding out hidden details I never saw before.