Abusing TF2's Strongest Character (Saxton Hale)

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  • Опубліковано 28 тра 2024
  • Saxton Hale is broken in the right hands. But why, and what does an optimal strategy look like?
    Consider supporting on Patreon if you like my stuff: / solarlight
    0:00 He's broken
    1:46 how he work
    2:34 Abilities
    7:05 Misc. facts
    9:30 Strategy
    12:08 A balance analysis
    14:37 Nerfing him myself
    Music: pastebin.com/jGJCFL5g
    Discord: / discord
    Twitter: / tf2solarlight
  • Ігри

КОМЕНТАРІ • 1,3 тис.

  • @LizardOfOz
    @LizardOfOz 6 місяців тому +4107

    Great breakdown of Hale's mechanics. Also, thanks for explaining to people that *Hale's skill* is the balance issue.
    No matter how much you nerf Hale, if an *average* player has a way to win as Hale, a *good* player will use that exact way, but better. Therefore I see no point in nerfing his more advanced mechanics.

    • @LizardOfOz
      @LizardOfOz 6 місяців тому +432

      To emphasize again: you can't really nerf Hale for experienced players only, because they will win anyway by better executing the same strats average players are supposed to win with.

    • @evdestroy5304
      @evdestroy5304 6 місяців тому +99

      I don't think you need a 5000 hour skill level to figure out that you can just spam brave jump over and over to win every match

    • @AlanRuiz-gv5vi
      @AlanRuiz-gv5vi 6 місяців тому +21

      Why the average players has to win if he it isnt good enought? You are just in denial

    • @SolarLight
      @SolarLight  6 місяців тому +414

      I do agree that it's a difficult problem to solve without direct involvement with Valve. There's only so much that vscript can do - I don't think it can grab Casual mode MMR.
      While I have the opportunity, I'll ask something. Do you think you could add a way to make handicapping more of a "thing"? Maybe a button in spawn that Hale could punch during setup time? (Could be a neat comic reference.) Or a quicker solution - place Distillery meat grinders on other maps for quick health draining?

    • @evdestroy5304
      @evdestroy5304 6 місяців тому +43

      ​@SolarLight A hard mode button would be nice. If possible, they could also nerf him based on how much damage/how many points you have when you become Hale. I don't know if that's possible in vscript though.

  • @XDwasGone
    @XDwasGone 6 місяців тому +4830

    We often forget that Saxton sells us all of the weapons we use

    • @blastmole299
      @blastmole299 6 місяців тому +250

      The terrible quality ones, unless you have a skin

    • @doodlebug47
      @doodlebug47 6 місяців тому +364

      of course hed know how to fight against them, hes running the company making them!

    • @ReiCaixa
      @ReiCaixa 6 місяців тому +253

      Not the Jarate and Milk, those are organic.

    • @TurtleGalaxies
      @TurtleGalaxies 6 місяців тому

      Skinned weapons are also Mann co., fake fan smh my head @@blastmole299

    • @acooljar
      @acooljar 6 місяців тому +20

      thats true though.

  • @xandertheupriser8600
    @xandertheupriser8600 6 місяців тому +2684

    You know Saxton allowing you to hurt him till he feels the fight is fair is a very Saxton Hale thing to do.

    • @iaminsideyourwalls2021
      @iaminsideyourwalls2021 6 місяців тому +361

      He literally trained a Yeti so that he could fight it

    • @maskofthedragon
      @maskofthedragon 6 місяців тому +118

      Except for the part where they can hurt him

    • @lotion5238
      @lotion5238 6 місяців тому +25

      Battle Beast did the same

    • @catpurrito5586
      @catpurrito5586 6 місяців тому +92

      Hale be standing here taking hits like Senator Armstrong

    • @KaygeeFromNanotrasen
      @KaygeeFromNanotrasen 6 місяців тому +25

      ​@@catpurrito5586the memes...

  • @VeryPeeved
    @VeryPeeved 6 місяців тому +2092

    Handicapped Saxton Hale in the hands of an extremely skilled player is probably closer to lore accurate Saxton Hale.

    • @Aaa-vp6ug
      @Aaa-vp6ug 6 місяців тому +52

      Yep

    • @theblackbikerscout
      @theblackbikerscout 6 місяців тому +19

      Yep

    • @mad_goddess2830
      @mad_goddess2830 6 місяців тому +16

      I feel like it’s the exact opposite

    • @Deeznuts-ev1nt
      @Deeznuts-ev1nt 6 місяців тому +10

      @@mad_goddess2830 comics man comics

    • @mad_goddess2830
      @mad_goddess2830 6 місяців тому +38

      @@Deeznuts-ev1nt the skilled players are good through planning and practice which is not something that saxton hale showed in the comics, in fact he’s kinda dumb seeing as he destroyed the engine of a running plane he was on and then lost his company to a little girl

  • @verbugterherrderdunkelheit6086
    @verbugterherrderdunkelheit6086 6 місяців тому +2056

    It's shocking how wildly Hale varies depending on the player.
    On one hand there's gods like you and on the other hand I've seen Hale trapped in a corner by 20 heavies and engineers, literally not dealing a single point of damage to any mercenary.

    • @pluggothesluggo5509
      @pluggothesluggo5509 6 місяців тому +107

      hale is just like any other class with hoze gonzales's barely knowing how to move to spy/demoknigjt mains being gods at the class

    • @verbugterherrderdunkelheit6086
      @verbugterherrderdunkelheit6086 6 місяців тому +78

      @@pluggothesluggo5509 yeah but you got no team to pull your dead weight

    • @DualBackdrop
      @DualBackdrop 6 місяців тому +18

      it happens with every class for example from a new player's perspective class like scout can be very useless(because of lowest hp) but if know how to use it you can easily defeat someone like demoknight or a trolldier with it

    • @puzzledart5636
      @puzzledart5636 6 місяців тому +2

      ​@@pluggothesluggo5509José*

    • @ratheruncreativename3252
      @ratheruncreativename3252 6 місяців тому +27

      It reminds me of people talking about whether or not the zombie game mode is balanced. Its hard to tell how balanced something is from anecdotal experience. Zombies might seem overpowered, but is that because they're too strong, or because a random collection of casual queue players aren't coordinating good team compositions?

  • @meeyatttA
    @meeyatttA 6 місяців тому +839

    "What is Saxton doing?"
    "He is just standing there... MENACINGLY!"

    • @DualBackdrop
      @DualBackdrop 6 місяців тому +9

      *standing intensifies*

    • @lutoma
      @lutoma 6 місяців тому +1

      Logan Roy skin for Saxton Hale when?

    • @soupcangaming662
      @soupcangaming662 6 місяців тому +6

      Australium, son.

  • @ajdude9
    @ajdude9 6 місяців тому +751

    I kind of want to see an MvM gamemode where it's 1 Saxton vs. the entire wave set with other players acting as player-controlled robots/special giants so the AI bots become far less predictable.

    • @Yourantsally
      @Yourantsally 6 місяців тому +141

      Manly vs machine

    • @Soldier_Sprout
      @Soldier_Sprout 6 місяців тому +61

      @@YourantsallyMannly vs Machine

    • @cringehandler
      @cringehandler 6 місяців тому +49

      ​@@Soldier_Sproutprobably works as The MANN vs Machine since saxton is that stonk

    • @soupcangaming662
      @soupcangaming662 6 місяців тому +14

      @@cringehandler The MANNN with 3 Ns

    • @XD-sc4ix
      @XD-sc4ix 6 місяців тому +2

      Hale vs machine

  • @robo9031
    @robo9031 6 місяців тому +551

    17:52 Man had the guts to ask Saxton for a raise, truly the most bravest soul of our times

  • @Ace-in8qr
    @Ace-in8qr 6 місяців тому +490

    Fun fact, Saxton Punch counts as a crit, so it does regular punch damage against people under the effect of the Battalion's Backup.

    • @typedtim
      @typedtim 6 місяців тому +71

      same reason why sentries take less damage from him

    • @mellowsans2944
      @mellowsans2944 6 місяців тому +39

      thats why alot of soldiers go battalions and zatoichi. They can ignore the damage and just outheal it

    • @theshermantanker7043
      @theshermantanker7043 2 місяці тому +3

      No it doesn't. If you see the damage numbers on Saxton Punch when you hit someone they aren't large or bold, meaning it is not a crit

    • @HungNguyen-vg1zq
      @HungNguyen-vg1zq Місяць тому +2

      ​@@theshermantanker7043it is a crit though, otherwise we wouldn't see battalion's backup soldiers with the zatoichi came bumrushing Hale and just face tank the damage for 2-3 hits

    • @theshermantanker7043
      @theshermantanker7043 Місяць тому +2

      ​@@HungNguyen-vg1zqThe Backup still has a massive 35% injury reduction stat when activated. Combine that with the extra 20 health it gives and the overheal from the Zatochi and it suddenly is no longer surprising that they can eat Saxton Punches so well (Saxton Punch deals 326 directly to whoever it hits)

  • @grfrjiglstan
    @grfrjiglstan 6 місяців тому +373

    I love that they let Hale remove bleed and afterburn with a health pack. It's like, "Bollocks, this 80 hp drain will be the death of me! Good thing I have this health kit!"

  • @youngthinker1
    @youngthinker1 6 місяців тому +283

    It's like playing OG VS Saxton Hale.
    You either play against Admin abuse, or against some guy from India who doesn't speak English, and doesn't know what he is doing.
    Still, if I were to tackle the major issues with the mode, it would be adding a check box for opting into being Saxton Hale, plus a tutorial for those who want it.
    Outside of that, there is no major way to tackle the skill gap. I mean there are ways to fight Hale without too much trouble; I like playing gunslinger Engineer who runs around dropping sentries with a hidden heal base or placing sentries in hard to reach areas. However, that requires players to learn how to abuse wall climbing, which relies on air strafing, and being smarter about who to protect, and where to set up.

    • @user-ds2rb7nl9l
      @user-ds2rb7nl9l 6 місяців тому +16

      in other words, skill issue

    • @isaacargesmith8217
      @isaacargesmith8217 6 місяців тому +13

      I think the main issue is that since players dont respawn it becomes much easier to get value with a skill gap than you normally could. Since killing players makes you have to deal with much less and actively hinders the enemy's ability to even exist you actively snowball the enemy team but if you're not that good its near impossible to benefit from this. Its also just not fun waiting around. Personally I think they should make it so that when you die you respawn as a "ghost" or zombie and the hale doesnt have to kill you to win but can to send you back to the respawn counter but you can still fight him. With tweaks it'd alieviate the issue of this snowballing effect hale has while not making the mode as boring imo.

    • @soupcangaming662
      @soupcangaming662 6 місяців тому +4

      @@isaacargesmith8217 Personally I'd have the ghosts visually annoy Hale and amplify alive REDs damage (extending applied debuff length by a %, etc.) or assisting REDs survivability (reduced crit damage by a %, etc.) But I'm just spitballing and this may sound stupid.

    • @michaeljo9384
      @michaeljo9384 2 місяці тому

      Maybe just balance average hours played like casual, for example 1000 hours hale vs 250 + 1750 + 1500 + 500 hours 4 mercenaries which when divided by 4 is 1000 is only allowed but 1750 hale vs 250 + 500 + 1000 hours isn't, i know this limit brand new player or extremely expirneced players to never play hale but that's the cost of balancing.

  • @somerandom2637
    @somerandom2637 6 місяців тому +182

    7:44 The reason this happens is the same as the tposing Hale glitch. If you swap classes at just the right time before becoming hale, you spawn with the health and size of that class. The hitbox appears unchanged however and is still larger than normal

  • @kamikazecrashing1504
    @kamikazecrashing1504 5 місяців тому +47

    10:45 is probably the best part of this video, the Darksouls music and sniper screaming in raw terror as a big man moves at maximum velocity is insanely funny.

  • @laketown2615
    @laketown2615 6 місяців тому +108

    The fact that Valve lets you play as lore accurate Saxton Hale is just the most TF2 thing imaginable

  • @Hexagonaldonut
    @Hexagonaldonut 6 місяців тому +188

    Serious shout-out to you for the subtitles! A lot of creators just let UA-cam's unreliable auto-subtitles do the work, and it really sucks, so it's always really nice seeing creators *actually properly using them.* (And clearly having fun with it, too!)
    Also a very good breakdown of Hale's mechanics! Your power still terrifies me.

    • @iwillslapyou4982
      @iwillslapyou4982 6 місяців тому +6

      This is the second time I have ever seen someone do subtitles like that on youtube.

    • @Hexagonaldonut
      @Hexagonaldonut 6 місяців тому +13

      @@iwillslapyou4982 Uncle Dane's done it at least once, and there's an assortment of other creators who do fancy shit with subtitles. Not super common, but it's always fun to see.
      Unfortunately even regular subtitles are not exactly common, even for scripted content that's definitionally *very easy to subtitle.* It's a thing that annoys me a great deal!

    • @iwillslapyou4982
      @iwillslapyou4982 6 місяців тому +4

      @@Hexagonaldonut I normally don't pay attention to subtitles unless someone mentions it, so I haven't seen these types very often. One thing that I have seen with them is being able to move them around to put them next to whoever is saying them.

    • @butterh2
      @butterh2 6 місяців тому +4

      insert tom scott ""ooh i bought a new lamborghini" buy some damn subtitles!"

  • @UmbrellaGent
    @UmbrellaGent 6 місяців тому +260

    The video really makes one appreciate how much work they put into making Saxton fun and balanced to play (even if it hasn't fully worked out on the balance front).

    • @JeeblyWBush
      @JeeblyWBush 6 місяців тому +4

      I don't really appreciate it since players pit in all the work to make him fun AND balanced 10 years ago and now valve just ripped the new and less balanced version from the workshop without any changes at all

    • @redstonewarrior0152
      @redstonewarrior0152 6 місяців тому +9

      ​@@JeeblyWBush
      You know that the VSH sourcemod as well as the FF2 sourcemod were both developed by the guy that created the Vscript VSH gamemode?

    • @JeeblyWBush
      @JeeblyWBush 6 місяців тому +5

      @@redstonewarrior0152 Okay? Doesn't really change the fact that he really did it better on the first go-around

  • @imnotsimonyes5184
    @imnotsimonyes5184 6 місяців тому +51

    3:57 OH GOD I AM THAT DEMOKNIGHT

  • @LawreAnimations
    @LawreAnimations 6 місяців тому +241

    Let's appreciate the work put into the subtitles.

    • @d5rcy
      @d5rcy 6 місяців тому +21

      All the way down to the tf2 off-white colour for regular talking. Fucking great

    • @atlashastie367
      @atlashastie367 6 місяців тому +4

      I WAS JUST ABOUT TO SAY THAT

    • @LawreAnimations
      @LawreAnimations 6 місяців тому +2

      @@d5rcy Hell yeah

    • @walmadagaming5723
      @walmadagaming5723 6 місяців тому +2

      I just realised lol

  • @gloss_cup
    @gloss_cup 5 місяців тому +24

    9:53 CONCUSSION

  • @Doggatale
    @Doggatale 6 місяців тому +52

    i got an ad right as the sniper screamed at 10:46 and it was genuenlly funny

    • @SolarLight
      @SolarLight  6 місяців тому +25

      that was intentional. gottem

    • @Doggatale
      @Doggatale 6 місяців тому +9

      oh dam you really did get me

    • @plasmapea8
      @plasmapea8 5 місяців тому +6

      10:45 or 10:44.

    • @capistranojerome4565
      @capistranojerome4565 2 місяці тому +2

      Bro got me aswell as the sniper screamed an ad popped

    • @Doggatale
      @Doggatale 2 місяці тому

      @@capistranojerome4565 this was four months ago.
      no reason why im saying this, i just am.

  • @gaph-and-a-half
    @gaph-and-a-half 6 місяців тому +29

    I think the best and simplest solution would be to take the idea of giving Brave Jump a cooldown and tie it to Hale's health, just like his movement speed. When he's at full health he would have a substantial cooldown on his jump, meaning that he wouldn't be able to come out of the gate jumping like a mad man so RED has a chance to whittle his health down more easily, but as he takes more damage he also becomes much more mobile, which lets him make a comeback by essentially going back to the way he is now while at lower health. Essentially just make everyone play like you do lol

  • @TJota_
    @TJota_ 6 місяців тому +309

    Even though this has nothing to do with this video, you inspired me to become a Demoknight, Solar.
    And i'm really glad you inspired me to become a better Demoknight.

    • @marlikbudvergard
      @marlikbudvergard 6 місяців тому +12

      Welcome to The Legion

    • @B.L.U.S
      @B.L.U.S 6 місяців тому +4

      I like solar but something I dislike is how I have to play pyro for some days after he releases an video

    • @typedtim
      @typedtim 6 місяців тому +2

      ​@@B.L.U.Ssounds like a skill issue

    • @B.L.U.S
      @B.L.U.S 6 місяців тому +1

      @@typedtim why?
      Pyro litteray shutdowns demoknight and I'm not very found of battle engi

    • @typedtim
      @typedtim 6 місяців тому +1

      @@B.L.U.S because you can't kill demoknights without abusing airblast

  • @a_randomArtist
    @a_randomArtist 6 місяців тому +80

    personally, i avoid spamming the brave jump in order to give an advantage towards red. it's also harder when you encourage teams to spread out more. since the tf2 devs intended you to be spread apart, teams who do the same overall do more damage to hale. it's more fun for me since i'm getting a challenge, and it's more fun for red cause they aren't dealing with a jump spamming hale murdering them all within 10 seconds.

    • @VivoCubino
      @VivoCubino 6 місяців тому +15

      Me too. I don't like this "bouncy ball" stragety, because it's unbalanced. Wish they add cooldown for it, like in 1.5 VSH version

    • @stellarstar6553
      @stellarstar6553 6 місяців тому +6

      @@VivoCubino Even with a cooldown it's a trashy feature. It's super overpowered bordering on unplayable when Hales know how to use it. It was a HUGE problem in the original releases of VSH too, because the intended purpose of this feature is for Hale to reach out of "playbounds" characters like Wrangler Engineers in high areas, but right mouse jumps have completely derailed the function and made him into a hypermobile Demoknight.
      The double jump needs to be removed altogether, not just finetuned. Hale has his charge fist to reach hard areas, he doesn't need the double jump on top of it.

    • @VivoCubino
      @VivoCubino 6 місяців тому +2

      @@stellarstar6553 sure. Tf2 devs need to do one of things: nerf Hale's jump or reduce his health in half while red team is full (10k instead of 18k).
      I mean, in TF2 lore Hale has endurance and power of a God, but in gamemode... It's unplayable.
      Lizard Of Oz (original creator of VSH) will make Smissmass update soon for VSH, and i want some nerfs for Hale and buffs for mercs

  • @James-nd4cs
    @James-nd4cs 6 місяців тому +43

    There was this vsh server I always play in and all the projectile deals explosive damage, so medic and engineer can rocket jump away. Sad the server is gone.

    • @yes_and_so_what
      @yes_and_so_what 6 місяців тому +6

      WHAT THE HECK CAN A MEDIC WITH THE SYRINGE GUNS DO

    • @Aaa-vp6ug
      @Aaa-vp6ug 6 місяців тому +4

      @@yes_and_so_whatAirstrike❤

    • @soupcangaming662
      @soupcangaming662 6 місяців тому +4

      @@Aaa-vp6ug *everyone goes medic*
      saturation bombing

    • @Aaa-vp6ug
      @Aaa-vp6ug 6 місяців тому

      @@soupcangaming662 imagine that in 100 player VSH.
      Melee’s gonna need some mighty buffs to compensate for the Saxton’s… you know what, but still.
      99 invincible medics, rapid bombing you into submission, all at once

  • @bingus48
    @bingus48 6 місяців тому +22

    Saxton appears to be a heavy reskin, you can see he's listed as heavy when he wins. In a community server someone tried to equip the zombie skin, which resulted in an oversized heavy. The punch ready and charge skin were visible as uber on him.

    • @Hexagonaldonut
      @Hexagonaldonut 6 місяців тому +7

      You can also get Heavy voice clips from him in certain circumstances, such as occasionally when you killbind as Hale. That's how I figured it out originally!

  • @thenekokatze1141
    @thenekokatze1141 6 місяців тому +23

    Fun fact, if somehow there's a medic in Hale's team it will be able to heal it, learned from a bug that happened to me once

  • @Cake-rj8sv
    @Cake-rj8sv 6 місяців тому +34

    This video better revive this gamemode

    • @isaacargesmith8217
      @isaacargesmith8217 6 місяців тому +7

      If valve made alternative game modes on by default when queuing that'd probably revive it honestly.

  • @Alexaction223
    @Alexaction223 6 місяців тому +21

    9:05 Spy has the exact same thing happen to him, but he usually just eats fall damage when he does it with a backstab

  • @freddie9705
    @freddie9705 6 місяців тому +24

    Saxton Hale being overpowered in a good player's hands is less of a problem than Saxton Hale being easy to beat 95% of the time, tbh. At least if SolarLight gets Hale, the round is over quickly.

    • @sebastianp.4212
      @sebastianp.4212 6 місяців тому +3

      I've lost a lot of 4-25 rounds against Hale because the team just isn't competent enough to deal damage. I'd say either giving Hale less health per player or giving minicrits to the last 5 players and crits to the last 3 would fix this.

  • @Morlev44
    @Morlev44 6 місяців тому +8

    8:00 damn, that was sooo close to peter griffin death pose

  • @WSWC_
    @WSWC_ 6 місяців тому +48

    I like to imagine that getting punched by Saxton Hale while on Übercharge feels like you're getting punched by your friend, can still hurt but you know they don't mean it so it hurts less.

    • @soupcangaming662
      @soupcangaming662 6 місяців тому +1

      but its like those slow-mo fake punches where your friend goes hurrrrr and you go gaaahh but the both of you are just messing about

  • @jotarokujo8783
    @jotarokujo8783 3 місяці тому +5

    that sniper got violated

  • @ShadowPlaysTF
    @ShadowPlaysTF 6 місяців тому +32

    I can see why he took so long to make this.

    • @CitriTea
      @CitriTea 6 місяців тому +1

      The subtitles

  • @Srelathon
    @Srelathon 6 місяців тому +7

    It's actually very similar in essence to the Yeti Hunt game mode in Overwatch. I've seen games where the Yeti will just completely dominate the entire lobby, barely losing any health and killing everyone very fast, but I've also seen games where the Yeti just gets completely destroyed, barely dealing any damage. It's not that the Yeti is unbalanced, but that player's skill is.
    Also the editing on this video was amazing. Keep up the amazing work, but don't burn yourself out doing it!

    • @thebigboofint8834
      @thebigboofint8834 6 місяців тому

      You could also notice how doomfists kit follows the same as saxton hale

  • @pirkage
    @pirkage 6 місяців тому +65

    This is a really good vid.
    Although, I wouldn't suggest nerfing Hale. For newer Hales, or even skilled Hale, he is meant to be like a giant boss fight, with insurmountable odds stacked in their favour.
    What I would suggest is buffing the mercs in other ways. One idea is maybe to bring MvM's resurrection mechanic into the mode. So Saxton has to be more careful of his targets and what the enemy is doing.
    Although thats just spitballing.

    • @ghoulbuster1
      @ghoulbuster1 6 місяців тому

      @@dkskcjfjswwwwwws413 You can only revive once though.

    • @Ze_eT
      @Ze_eT 6 місяців тому +1

      @@ghoulbuster1 Even with the 3 Medic class limit, matches quite literally are just a question of "can Hale kill all the Medics before they get Über and are able to revive with no care in the world". And mind you, the official VSH gamemode lets Medics build Über during setup time.
      Plus, it forces Medic into your team composition. You are automatically playing with 50% less teammates by not having a Medic, so you don't have a choice but to pick him.

    • @xinpingdonohoe3978
      @xinpingdonohoe3978 6 місяців тому +1

      It should be a need like what happened to the B.A.S.E. Jumper. Less experienced players didn't really feel it, but the experienced ones did.

  • @do0nv
    @do0nv 6 місяців тому +5

    The captions on this video are amazing! It's incredible that you took the time to color and highlight important words. Thank you so much!

  • @QuackZack
    @QuackZack 6 місяців тому +32

    I feel like Weigh Down and Brave Jump should have a small cooldown, not as big as his abilities, but so he can't spam it to kite everyone or make it incredibly hard to out maneuver him. As you said, with a good player he's hard to kill.

    • @nobleradical2158
      @nobleradical2158 6 місяців тому

      Even like 1 second would be a massive improvement

    • @bruschetta7711
      @bruschetta7711 6 місяців тому +1

      I agree, skilled players would struggle against him in his current state, only, even sentries struggle to keep up with him movement just a little cooldown so mercs are certain to punish him would be good

  • @NecrisOverlord
    @NecrisOverlord 6 місяців тому +7

    Fantastic vid as always SolarLight! Also love the Hale montage at the end to the Wishes in the Wind RMX, the 3000hp match was so close!

  • @diamondpython8034
    @diamondpython8034 6 місяців тому +7

    Your suggestion makes a lot of sense - given that the original saxton hale servers were kinda based on The Hidden. The balance of that game was predicated on the hidden having a low health pool and limited abilities, but being extremely difficult to hit. Although Saxton isn’t invisible, moving around that much definitely puts him in the same category, making your balance suggestion kinda perfect.

  • @JonTurner-nf2es
    @JonTurner-nf2es 6 місяців тому +6

    14:32 Trolldiers in a nutshell.

  • @kempolar9768
    @kempolar9768 6 місяців тому +10

    Saxton's weigh down seems to function pretty similarly to how the jump in Hollow Knight works, if you have ever played that game you understand how intrinsically important it is to master that skill.

  • @jcdentoid
    @jcdentoid 6 місяців тому +6

    I think it comes down to Hale being strong, and the maps. I used to play the mod version, while it is true that Hale's skill level influences the round, Hale is stronger than he was in the mod. Brave Jump having no cool down is insane, it has a cooldown and a charge up time in the mod. He can't clear out an entire engi nest at once with a single press of a button. No shockwave effects, all you had was super jump, fast fall, and spook. Saxton didn't really need all those abilities. Its nice, in the mod a skilled scout or soldier can kill Hale on their own from half hp if they're the last one left. Engineers nests were a real obstacle too. The maps are also a big difference, in general the mod maps were significantly larger, and weirder. Things like air strafing and platforming were expected. I like the jankiness of the mod.

  • @FatEngineerGaming
    @FatEngineerGaming 4 місяці тому +2

    10:43 i love this part

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 6 місяців тому +19

    Scaling Saxton's health based on how many times a player has won as Saxton could be a creative solution.

    • @yoshifan2334
      @yoshifan2334 6 місяців тому +6

      Wouldn’t stop tryhards from sandbagging by just kill binding after they’ve already “won” but it could help

  • @TrueLunar10
    @TrueLunar10 6 місяців тому +6

    Very well made and thoughtful video on the mechanics of the game mode where people just make the same FNAF joke and then force you to Rock Paper Scissors or get kicked next round.

  • @willyhoo2946
    @willyhoo2946 6 місяців тому +5

    7:38
    Even Saxton Hale is tinier than Misha. We need a VS HEAVY mode instead.

  • @jackeea_
    @jackeea_ 6 місяців тому

    Amazing video and the subtitles are just 👌 A lot of love went into this video by the looks of things!

  • @drucy.
    @drucy. 6 місяців тому +2

    The votekick sounds synced with the music was a nice touch (15:51)

  • @dontaskdude682
    @dontaskdude682 6 місяців тому +3

    11:02 -- the commands to practice it offline.

  • @EpicGamerScout
    @EpicGamerScout 6 місяців тому +6

    5:50: 'You can even combo it with other attacks..." This might come up later in the vid, but you can actually do this combo the other way around as well! Hitting an enemy first with the charge punch hit/knockback, then a moment later connecting the melee hit. It's perfect for killing slippery scouts in particular.
    And the bit about nerfing him yourself definitely has came to mind for me as well. Aside from letting yourself lose most HP, picking even just one ability of his to avoid using can be very interesting to the balance. How well can you catch the scout with only jumps and not charge punch? Or break the engi nests with no slams at all. Etc Etc

  • @joelsittler6997
    @joelsittler6997 6 місяців тому +1

    Thanks for another quality video Solar, and for the music list

  • @StickmanHatena
    @StickmanHatena 6 місяців тому

    These are some awesome captions! It actually adds a lot of the video.

  • @NootTheSausage5016
    @NootTheSausage5016 2 місяці тому +3

    5:22 how did I just realize you were loarlight when you said that

  • @fishy_bolo
    @fishy_bolo 6 місяців тому +15

    boys, mr. Solarlight has uploaded, we are truly blessed

  • @kingamezz
    @kingamezz 6 місяців тому +2

    Solar, I just wanted to say that I appreciate the caption work you've done for this video. It doesn't go ignored!

  • @tappajaav
    @tappajaav 6 місяців тому

    This is great, always pleasure to see new video from you

  • @Drew_42
    @Drew_42 6 місяців тому +8

    Pause at 1:21 for Maxwell

    • @BLP_Memes
      @BLP_Memes 2 місяці тому +1

      Everyone else: *dying sounds*
      Scout: *“DEAD”*

    • @justhere4637
      @justhere4637 2 місяці тому

      Red glowing Maxwell.

  • @DivingHawker
    @DivingHawker 6 місяців тому +5

    14:06 made me die laughing

  • @dah195
    @dah195 6 місяців тому +2

    Loved this video, great one.

  • @DoctorBones1
    @DoctorBones1 6 місяців тому

    i love the subtitles, shows how much effort you put into something most people wont even see

  • @GeorgeWilkins
    @GeorgeWilkins 6 місяців тому +6

    Amazing work on the subtitles! I didn't even realise they weren't baked into the video until after watching the whole video. Really appreciate it as the subtitles made it much easier to follow along with the video for me. 👍
    Also, how do you change the colours of text and backgrounds like that? Is there a good tutorial you've found for them somewhere?

    • @SolarLight
      @SolarLight  6 місяців тому +7

      Use SubtitleEdit or Aegisub, save it as a .ass file (yes, really) and then convert it to a .ytt file using YTSubConverter

    • @GeorgeWilkins
      @GeorgeWilkins 6 місяців тому +1

      @@SolarLight Alrighty, I'll give that a go. Many thanks. 👍

    • @soupcangaming662
      @soupcangaming662 6 місяців тому

      @@SolarLight .ass is real

  • @KattDestructor
    @KattDestructor 6 місяців тому +4

    6:28 someone tell me what is the mod to play as S.H on other maps i cant find any

  • @ZeRo-ur1es
    @ZeRo-ur1es 6 місяців тому

    The subtitles in this video are absolutely fantastic. Thank you so much!

  • @Baton793
    @Baton793 6 місяців тому

    Another great video, detailed yet concise

  • @dingaladupocantala
    @dingaladupocantala 6 місяців тому +4

    6:54 you can block saxton punch by using vaccinator explosion resistance bc it counts as an explosion

  • @Dripgogeta2411
    @Dripgogeta2411 6 місяців тому +5

    I’m going to see flying saxtons at Mach 48 coming for me while I’m at Mach 36 😢

  • @taulitaulington197
    @taulitaulington197 6 місяців тому +1

    I love seeing you play Saxton - it's the perfect evolution for you, in my opinion. But most of all I love, that this looks and feels just like every other Solar video, in the sense that you seemingly effortlessly and gracefully tear through hordes of enemies. You have always been doing this. Saxton Hale has always been your spirit-animal. ♥

  • @Suwawako
    @Suwawako 6 місяців тому

    I appreciate you placing a pastebin of music in your description

  • @Gardeningismypassion833
    @Gardeningismypassion833 6 місяців тому +5

    7:55 he just don’t accept gravity

    • @100HourPyroTF2
      @100HourPyroTF2 2 місяці тому +1

      *”Screw gravity!”*
      -Saxton Hale

  • @lordmarum
    @lordmarum 6 місяців тому +9

    Awesome video! Do you think it would be reasonable to have Hale's health depend on the player's winrate with Hale from the last 5 or 10 matches? Maybe that would make it so over time, each player will find a health pool that moves around their limit, and matches end up stabilizing at around 50% winrate for each team

    • @SolarLight
      @SolarLight  6 місяців тому +10

      This is a vscript gamemode, so there's limitations. I don't think it can store and use statistics for each player between multiple matches.

    • @theshermantanker7043
      @theshermantanker7043 2 місяці тому

      No thank you i dont want to spawn as a 300 health Saxton just because i was doing well as him before

    • @lordmarum
      @lordmarum 2 місяці тому

      @@theshermantanker7043 I mean, that is probably a bit exagerated, but it does mean that you probably won each and every single match and you could probably use the handicap

  • @mago474
    @mago474 6 місяців тому

    Awesome video
    This gamemode has always been one of my favorites to play on community servers for 10 years and seeing you appreciate it and play it like this was extremely satisfying

  • @MikeNoob101
    @MikeNoob101 6 місяців тому +2

    The subtitles are incredibly awesome and detailed
    it's heavily recommended to turn it on

  • @Pseudo_Notfound
    @Pseudo_Notfound 6 місяців тому +9

    0:55 No he can't, he had the phlog.

    • @SolarLight
      @SolarLight  6 місяців тому +6

      that's the nostromo napalmer

  • @transfemjoebiden
    @transfemjoebiden 6 місяців тому +4

    OG VSH Hale is incredibly more balanced even if rage is a somewhat frustrating mechanic as a red, especially if you like playing pyro. Hale being much less mobile in OG makes it far more enjoyable as hale and a red, it really makes it feel like a game of cat and mouse instead of b-29 bomber and mouse that official VSH feels like. He feels more in line with a freak fortress x10 boss than actual vsh and its quite a strange choice to use this version.

  • @blacklight683
    @blacklight683 6 місяців тому +2

    "so we have a new playable character"
    This video took a while hasnt it....

  • @gubbykillbind
    @gubbykillbind 6 місяців тому

    love whoever did these subtitles tbh i thought
    it was apart of the video

  • @lukewaldo1762
    @lukewaldo1762 6 місяців тому +5

    The bug where hale has 195 health and is normal size happened to me in early versions of vsh while trying to play with bots

  • @sayu7537
    @sayu7537 6 місяців тому +5

    17:15 poor medic

  • @kingboo333
    @kingboo333 6 місяців тому +2

    Makes engineers sad that’s a good way of explaining engineers in this mode and the pain of an engineer main like me

  • @dazzlingsky8863
    @dazzlingsky8863 4 місяці тому +1

    I love the custom subtitles for the video

  • @alanolex3962
    @alanolex3962 6 місяців тому +5

    He's not broken he's just lore accurate.

  • @Ian_Bunce
    @Ian_Bunce 6 місяців тому +3

    10:03, why is the Brave Jump slower on gyro controllers? Back when i played as Hale, it didn't feel any different than playing with Keyboard and mouse.

    • @SolarLight
      @SolarLight  6 місяців тому +3

      From my experience recording these clips (I use the Steam Deck as player 2 whilst the main PC records from Spectator mode), I wasn't getting the speed boost when brave jumping with sticks. I did get the boost when binding WASD to the dpad.

    • @Ian_Bunce
      @Ian_Bunce 6 місяців тому +1

      ​@SolarLight I'm trying out binding WASD on the stick instead of the Move command. It's definitely faster lol. I don't know why the Move command can't do the Brave Jump as fast a WASD.

    • @Ian_Bunce
      @Ian_Bunce 6 місяців тому +1

      ​@@SolarLightalso, in a somewhat related game, using the Move command on L4D2 is difficult when climbing walls as zombies during Versus mode. But it was easier to do with the WASD bindings. So it's not just TF2, but it's also possible in Valve's other games.
      This leads me to believe that the state of the game's mechanics are more suitable for keyboard and mouse controls.

  • @averydissatisfieddwarf1407
    @averydissatisfieddwarf1407 6 місяців тому

    After that bit at the end I need a Hale fragging montage now.

  • @penitente3337
    @penitente3337 6 місяців тому

    Those are some sick subtitles, cool!

  • @lordkaos31
    @lordkaos31 6 місяців тому +3

    A couple oddball ideas i have for balancing him to be less exploitable by highly skilled players would be something along the lines of-infinite super jump but excessive usage will make it weaker until it stops doing anything and you have to stop using it for a while,saxton losing a large chunk if his health if he takes out say 30-40% of red team before a certain time limit(canonically it signifies a loss in motivation maybe he plays a voice line about being bummed by how pathetic the enemy team is)The exact numbers would need to be played around with but whatever,and an instant deletion of your entire backpack if you bully the mercs too hard.

  • @kanzler_novashock
    @kanzler_novashock 6 місяців тому +4

    this video is *Saxton Hale approved*

  • @jacksongaming854
    @jacksongaming854 23 дні тому

    10:45 I love the sniper scream when saxton flies towards him

  • @bow_gaming3235
    @bow_gaming3235 6 місяців тому +2

    Saxton hale is so strong that i never lost any match as saxton hale unless rock paper scissors

  • @Boonetube27
    @Boonetube27 6 місяців тому +5

    0:54 ERM ACTUALLY HE JUST PULLED OUT HIS FLAMETHROWER IT HAS TO BE DRAWN FIRST... im so smart.
    I kinda thought it was a phlog at first...

  • @udjiniymorzenesku7102
    @udjiniymorzenesku7102 6 місяців тому +5

    Hey, I died on 10:24 !

  • @Crowald
    @Crowald 6 місяців тому

    I do so love the inclusion of White Acropolis' theme for the rampage at the beginning. What a fucking great song to have during that clip roll.

  • @Loxu69
    @Loxu69 6 місяців тому +1

    At the end of the video solarlight realizes the game mode spawned from creating your own fun, is about creating your own fun.

  • @Snowdemoman
    @Snowdemoman 6 місяців тому +4

    I got to play as Saxton, and it occurred to me how easy it feels to play him.
    There is definitely something that's been overtuned, but picking and choosing whichever way to nerf him is kind of difficult.

  • @Bnvnu
    @Bnvnu 6 місяців тому +6

    just too much damage, he deals too much damage, and since his special attacks are percentage based, heavy can't do his job of tanking against him, if the stomp/punch was reduced to 175, so any fully overhealed class can survive a hit, and the % damage of the earthquake, charge and saxton punch were removed for a fix value, it would be perfect

  • @FreshTillDeath56
    @FreshTillDeath56 6 місяців тому +1

    Thanks for the video. Hale needs a cooldown on his brave jump and the stomp should only apply when a brave jump is active. That would balance him out a bit.

  • @user-xq4io3fw8g
    @user-xq4io3fw8g 6 місяців тому +4

    2:09
    Saxton hale: ¿Did you just laugh at me?, ¿do i amuse you?
    Medic: I NO NO, I hate my job....
    *Saxton hale beats medic so fuckin hard*

  • @Ayeloo
    @Ayeloo 6 місяців тому +3

    If there was a knockback multiplier that increases with time spent airborne, and it didn't immediately reset on landing (decreases linearly back to zero), it would encourage moving on the ground when trying to make a push, wouldn't punish unskilled players + it could be used deliberately by skilled players to make a quick bullet-surf escape
    Though I'm not sure how easy it'd be to code a constantly changing stat value like that

  • @onyx6489
    @onyx6489 6 місяців тому +1

    Dont forget there was a short period where the Your Eternal Rewar's disguise mechanic worked on Hale,
    you could disguise as him and even get his speed boost

  • @HamStar_
    @HamStar_ 6 місяців тому

    shoutout to the excellent caption work on this video

  • @Palozon
    @Palozon 6 місяців тому +3

    Your "nerf" sounds like the berserk button in chess tournaments: a voluntary handicap you can activate against weaker opponents if you think you can take them with half time.
    I think that would be how you would implement it officially: a button that halfs your HP with each press. This leaves "balancing" to the Hale's confidence, and would telegraph that to the red team that they might get their teeth kicked in.
    Edit: this is all also very Hale-esque. Wouldn't be hard to theme.

    • @GigasGMX
      @GigasGMX 6 місяців тому +1

      Yah but lizard will just whine about “the looooooreeeeeee” instead of implementing it.