[Tf2] The Shotgun Difference

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  • Опубліковано 30 тра 2024
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  • Ігри

КОМЕНТАРІ • 880

  • @kirbystar6447
    @kirbystar6447 4 місяці тому +698

    Your videos kick ass

  • @Knightgaming396
    @Knightgaming396 4 місяці тому +684

    Honestly the issue with Mario not being able to smoke a joint is serious. It was a good point, we need Mario games where you can get high. I'm not a big fan of the shoved in for no reason shotgun part not gonna lie.

    • @rockowlgamer631
      @rockowlgamer631 4 місяці тому +21

      I wonder if he played Wonder, that was a fever dream for sure

    • @TheMiningCrafter
      @TheMiningCrafter 4 місяці тому +9

      @@rockowlgamer631oh yeah my whole theory for that game is just Mario is dreaming after smoking crack

    • @NovaProspekt19
      @NovaProspekt19 3 місяці тому +1

      ​@@rockowlgamer631 wonder just feels like a baby sensory game

    • @amazingnoo9935
      @amazingnoo9935 3 місяці тому +2

      @@NovaProspekt19you could say that about all mario games

    • @NovaProspekt19
      @NovaProspekt19 3 місяці тому +1

      @amazingnoo9935 all Mario games in the past 15 years yes

  • @tiseril
    @tiseril 3 місяці тому +63

    I was looking directly at the baloon dog for the entire duration of it's existence.

  • @faultybananamake
    @faultybananamake 4 місяці тому +257

    Yall seriously dont remember that teamfortress 2 had sprinting, ads, wallrunning, weapon customization during the beta? I get that it was a small indie studio at the time directed by Jonathan valve but it doesnt he should be forgiven for his sins. Though i do i agree spy should have had a lemon as his primary this is what really killed the game

  • @Bigfoot42794
    @Bigfoot42794 3 місяці тому +42

    11:17
    "Fistful of Frags is for burly, barrel-chested futas..."
    A man of culture AND humor. Rare combo. Nice.

  • @defaultface7273
    @defaultface7273 4 місяці тому +136

    The finals is a good example of the problem imo. Theres tons of fun weapons like grenade launchers, melee weapons, shotguns, snipers. But the automatic weapons are always so much more viable simply because they have much better range and comparable dmg. Devs are scared to have non AR weapons be meta and it's honestly annoying. You would think hitting direct hits with a grenade launcher would have a higher dps then a rifle but apparently not lol.

    • @pudsla9427
      @pudsla9427 3 місяці тому +14

      quit the finals really soon after playing it. Its a thing with all newer shooters now. ARs are always the objectively better option so all the weapons I wanted to use like the shotgun and grenade launcher just felt useless and when I did use an AR the game became wayyy easier. TF2 does not have this issue and both full auto and semi auto weapons are balanced in such a way that there is way more depth and uncertainty to most encounters. Couple that with a high time to kill and beautifully deep movement mechanics and you have the one shooter I haven't been able to stop playing for almost 8 years now. I can't get over how all other shooters feel in comparison, it's just a full auto gun convention most of the time to me. We need more games like tf2 that got those quake roots. THAT'S how you make a shooter that'll last in my opinion

    • @kubaGR8
      @kubaGR8 3 місяці тому +7

      I do enjoy assault rifles, but only in games that make fully automatic fire vs single shot a realistic choice.
      One example is milsim games like Ready or Not / Ground Branch. You can spray and pray with rifles but realistically you're going to miss most shots and waste 90% of the clip.
      Another is, surprisingly, the orignal Fallout games. Full-auto fire can do tremendous damage, but is innaccurate, chews through ammo, and is unpredictable in that you can miss the intended target and accidentally murder the nearby teammate.
      But games like Battlefield, there's really no reason to ever control your fire, you just hold down the left mouse button.

    • @blakehosler3662
      @blakehosler3662 3 місяці тому +1

      I agree that ARs are the meta option in the finals. If you're going to play ranked you'll want to run those ro be successful. However if you're just playing some pubs the oddball weapons are fun and effective enough. The finals lets me be medic and demoman, makes me happy man

    • @defaultface7273
      @defaultface7273 3 місяці тому +1

      @@blakehosler3662 Yeah true. 90% of my time has been playing shotgun medic because that's what i always wanted to do in TF2 lol.

  • @ME0WMERE
    @ME0WMERE 4 місяці тому +219

    5:09 actually it's 10 - it fires in a 3x3 pattern (if fixed spread is on) but it shoots a 10th pellet in the middle

    • @mrchoco4605
      @mrchoco4605 4 місяці тому +22

      @@SkjesRedthere are 10 PELLETS, one of them doubling the center pellet to ensure that at least one shot will land if your crosshair is on your opponent at all. valve did this because fixed shotgun bloom is disabled in casual.

    • @Sonkaharcos
      @Sonkaharcos 4 місяці тому +6

      @@SkjesRed there's an extra pellet in the very middle besides the 3x3

    • @ME0WMERE
      @ME0WMERE 4 місяці тому +7

      @@SkjesRed did you read the second half of the single sentence that I wrote

    • @TextualDeviant
      @TextualDeviant 3 місяці тому +3

      @@Sonkaharcos some people don't deserve keyboards

    • @Thornskade
      @Thornskade 3 місяці тому +3

      @@mrchoco4605 Yup. In more clear terms this means no matter the distance, if your crosshair is on target, at least one shot will hit, even with random spread enabled. I'm not sure why they did that exactly but I admit it feels good. Maybe it's so you can throw the aim of a distant Sniper if you noticed him too late and can't take cover in time

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 4 місяці тому +144

    3:31
    It would've been a very different lecture if Diogenes had barged in and declared "behold, an assault rifle!"

    • @piyo744
      @piyo744 3 місяці тому +8

      Plato: "An assault rifle is a weapon with a large ammo reserve, designed for sustained fire and best at mid range."
      Diogenes: *brings in a hwacha* "BEHOLD! AN ASSAULT RIFLE!"

  • @aidenb3069
    @aidenb3069 4 місяці тому +116

    I totally agree. What separates team fortress and other old games from modern ones is that you can dodge attacks. It isn't a game based on being the guy who ads'd first and beaming down the enemy.

    • @simplysmiley4670
      @simplysmiley4670 4 місяці тому +26

      or whoever gets lucky when spraying and praying and getting an instakill headshot

    • @Thornskade
      @Thornskade 3 місяці тому +5

      You can't dodge hitscan but you can try to thwart your opponent

    • @simplysmiley4670
      @simplysmiley4670 3 місяці тому +6

      @@Thornskade Well, yeah, that's the dodging in this case, trying to mess with your opponent's aim.

    • @Thornskade
      @Thornskade 3 місяці тому

      @@simplysmiley4670 Not really. Dodging something you see coming is a completely different thing

    • @kubaGR8
      @kubaGR8 3 місяці тому +3

      @@simplysmiley4670 Dodge implies it's a reaction meant to avoid an attack.
      You can dodge projectiles, but you can't really dodge hitscan because it's instant. All that matters with hitscan is how good at aiming the attacker is. They can miss, but you can't MAKE them miss without breaking line of sight.

  • @dontbememeist497
    @dontbememeist497 4 місяці тому +62

    I think CS is really interesting; it was made in between the fast-paced 90's and early 00's and the slow, modern military FPS games of the 2010s. It still has assault rifles, but they come with heavy recoil that has patterns specific to the gun, making it hard to master. A very fitting middle-ground between the two eras.

    • @aidenb3069
      @aidenb3069 4 місяці тому +8

      If CS was made now it would have ADS, realistic reloads and sprinting

    • @terran6686
      @terran6686 4 місяці тому +3

      ⁠@@aidenb3069You forgot to add Heroes to the salad bow.

    • @forple8930
      @forple8930 4 місяці тому +7

      @@terran6686 CS already has those with agents. Granted, all that changed was the fact that they just make you look/sound different, but we are getting ever so closer to this.
      Honorable mention to the AUG, and SG553, as you can ADS with those. Also CS's reloads aren't realistic (the ones CS2/GO use from 2011 are generally just "acceptable" at best) and (yes I am stretching it here) "sprinting" psuedo exists, but only as a game mechanic around what weapon you're holding. I guess depending on how you look at it, CS has "some" modern game aspects, but it all seems moreso accidental that the tropes are being followed than intentional.

    • @512TheWolf512
      @512TheWolf512 4 місяці тому

      Yep. valorant is chinese spyware and sucks balls.

    • @Arakus99
      @Arakus99 4 місяці тому +3

      @@terran6686 IIRC isn't Valorant basically the game you and the one ur replying to are describing?

  • @oliverkky
    @oliverkky 4 місяці тому +47

    I grew attached to the baloon dog

  • @TheDoc_K
    @TheDoc_K 4 місяці тому +139

    I miss the shotgun being the default shooter gun.
    love the vid!

    • @doodlesyoru2108
      @doodlesyoru2108 3 місяці тому +1

      There's something so simple and comforting about the TF2 Shotgun and how balanced it is compared to its brethren...

    • @SirDavid290
      @SirDavid290 2 місяці тому

      Yeah, i like a gun like a bolt action/single action being the base, it's simpler.
      Althought i've tried a game that gave the semi auto as it's base, and it's interesting.

  • @icetide9411
    @icetide9411 4 місяці тому +19

    *YES GIVE ME BURST DAMAGE POTENTIAL LET ME MISS MY SHOTS AND HAVE GENIUNE CONSEQUENCES YESSSSSS*

  • @sonicthehedgehogofficial
    @sonicthehedgehogofficial 4 місяці тому +74

    I really like how genuinely entertaining this is with all the little jokes , good editing too.

    • @dytona1223
      @dytona1223 4 місяці тому +7

      imo they're random=funny humour most of the time, and break the flow really often
      i'd rather a well-written joke with a solid buildup to it instead, but idk if it's worth the effort these days

  • @justv7536
    @justv7536 4 місяці тому +22

    Hunt showdown is one of my favorite games from a gunplay standing, because when you're not fighting someone with fanning or the Dolch, it's super tense

    • @MyouKyuubi
      @MyouKyuubi 3 місяці тому

      it's a great game for sure, but it's easy to burn out on it, precisely because of how intense the game is.

    • @justv7536
      @justv7536 3 місяці тому +1

      @@MyouKyuubi I don't find that the issue, I find the issue to be I live in Australia and OCE servers are dead

    • @MyouKyuubi
      @MyouKyuubi 3 місяці тому

      @@justv7536 average life-down-under-er. :3

    • @astrotrek3534
      @astrotrek3534 3 місяці тому

      Hunt's main gameplay loop is based on quick two tapping at close to medium range, it really fits right into the the tf2/quake era of slow firing high damage weapons.

    • @doodlesyoru2108
      @doodlesyoru2108 3 місяці тому

      I used to love watching Hornet's Hunt content. It just doesn't appear on my recommendations anymore, but to watch those videos of sharp strategy feels great for my brain.
      FPS games that have strategic elements to them instead of only mechanical skill are the best.

  • @Spoon80085
    @Spoon80085 4 місяці тому +27

    I think, if you want to have tracking based weapons in a slow game, you have to do it like Halo.
    They give you a very large health pool, relatively slow movement speed, with *a lot* of tactical options in between. The few "twitch" (burst) weapons that Halo has are extremely potent "power weapons," like the Shotgun or Sniper rifle.
    I think games now-a-days have tried to distill the formula (of FPSs) as much as they can, but skipped out on the stuff that made that formula work. They have extremely fast TTK, with relatively fast speed, and a massive kill-to-bullet ratio. Not to mention the fact that grenades, a once really fun and game-changing item, are now just angry rocks.

    • @Spoon80085
      @Spoon80085 4 місяці тому +16

      I also think the prevalence of the head-shot speaks to the blandness of shooters now. It used to be high-risk high-reward, or not used at all (like in TF2) or very sparingly (Like in Halo). You can't just throw it in everywhere and expect it to work, because it worked in Call of Duty in 2008

    • @simplysmiley4670
      @simplysmiley4670 4 місяці тому +4

      and gotta add controls bloat
      you get all sorts of movement options that more or less turn you into a squirrel on crack all while most of those same games, allow you to die instantly to a headshot from anything
      which ends up with 2 spazzing out squirrels on crack spraying each other with bullet hoses till one of 'em hits a headshot

    • @Boltscrap
      @Boltscrap 3 місяці тому +3

      Halo is hurt by precision weapons being massively overpowered over anything else. Like Infinite is groundbreaking for a Halo game for having AR deal an useful amount of damage instead of kinda tickling the enemy. They had to make all weapons headshot in infinite to keep the game being dominated by headshotting weapons like pistol and BR, especially BR. The worst thing is, original Halo didn't have such a severe problem with precision weapons. Sure CE pistol is infamous for being a three shot kill, but all the other guns (outside of needler) were appropiately powerful to gain some edge, like Plasma Rifle being the ideal ambush weapon since it slowed enemies down, so they would die before turning around to return fire.

    • @Duothimir
      @Duothimir 3 місяці тому

      ​@@Spoon80085Sniper and Ambassador Spy: "u wot"

  • @johndoriansmith
    @johndoriansmith 4 місяці тому +33

    Fistful of Frags is freakin awesome, still holds up after all of these years.

  • @trentnuno601
    @trentnuno601 4 місяці тому +11

    “That’s clearly a lemon” had me dying

  • @PineappleDealer37
    @PineappleDealer37 3 місяці тому +3

    Shotguns in video games: I need to be in hugging distance to deal any notable damage :C
    Shotguns in real life: I aimed at the sky, roughly in the direction of a bird and now I have a dinner to prepare.

  • @zusty9589
    @zusty9589 4 місяці тому +13

    This feels like it should be another literally who mediocre video essay channel but instead it puts out well-edited and surprisingly entertaining game commentaries again and again

  • @Queen_Coda
    @Queen_Coda 4 місяці тому +25

    your humor is so strange. it's like random = funny but also mlg sh*tpost era 2015 mixed with post irony 2021 impostor is sus lamp oil rope bombs? I cant tell if i should be laughing or not and i think my brain is rotting. 10/10

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 3 місяці тому +1

      sseth humor

    • @PALWolfOS
      @PALWolfOS 2 місяці тому

      Shh shh shh shh shh shhhhhh
      Don’t worry about it and keep laughing

  • @gcomastah
    @gcomastah 4 місяці тому +19

    Semi autos being so satisfying is probably why my favorite shooters are TF2, TF|2, BF1, and The Finals. Between all of them there's a grand total of like, 9 ARs.

    • @kubaGR8
      @kubaGR8 3 місяці тому +3

      Games with Assault Rifle really need to focus more on the semi-automatic functionality of ARs, and less on the full-auto functionality of ARs.

    • @dr.cheeze5382
      @dr.cheeze5382 3 місяці тому +2

      ​@@kubaGR8 Or burst. Burst is fun. HyperBurst is funny.

  • @redactedoktor
    @redactedoktor 4 місяці тому +33

    I always liked single shot weapons over most automatics in games, (which is kinda funny because I'm a Heavy main, although I am one of the few to consistently run a Shotgun (Black Market Business is an underrated weapon set)) but in most games I just feel overwhelmed and disappointed in automatics. They just don't really drain an enemy gamers health bar and turn their models animations into inanimations in a way that makes me orgasm the same way a shotty or rifle does. Automatics aren't as sexy to me even with the easy vibrator comparison.
    Also hip firing with shotguns just makes me feel cool like I smoke cigars without all the health risks. Aiming down sites, especially for prolonged periods of time, is just not my jar of earl and toe jam.

    • @Chasodey
      @Chasodey 4 місяці тому

      If you compare automatics to vibrators so I can think of shotguns like good cock or dildo which brings pleasure with each thrust like shot

    • @MILDMONSTER1234
      @MILDMONSTER1234 3 місяці тому +1

      If we are taking ARs sure but SMGs are peak fps weaponry

    • @redactedoktor
      @redactedoktor 3 місяці тому +2

      @@MILDMONSTER1234 I mean yeah, that's fair, they are pretty good.

    • @Diesel-wh1th
      @Diesel-wh1th 3 місяці тому +2

      In any game that lets me use an LMG, I've always used it. For some reason, I always felt underwhelmed in ARs. Not just damage or stat wise, but also how they feel. Especially in a game like Sandstorm or Squad. Nothing beats the feeling of having several enemies pinned down while you hear the that punch that most ARs dont give me. On top of that, unlike ARs, which kinda just hold your hand, LMGs actually take some degree of skill. They're VERY punishing if you don't have good positioning, or aren't aware of your surroundings.

    • @kubaGR8
      @kubaGR8 3 місяці тому

      @@Diesel-wh1th That also depends on the game. In most games, LMGs are just Assault Rifles+ and don't really fulfill their actually intended role of providing fire support.

  • @smallman9787
    @smallman9787 4 місяці тому +16

    Pulling in that sseth influence is gonna blow you up

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  4 місяці тому +9

      I've actually never watched that guy despite being told I sound like him, I probably should one day

    • @smallman9787
      @smallman9787 4 місяці тому +7

      @@kalukagamingfellaguy He's got a surgical youtube voice he doesn't stray from and a deeper bag of 4chan references, I think it's the joke delivery and pacing people are noticing

    • @heretichazel
      @heretichazel 4 місяці тому +8

      @@smallman9787 yeah, the absurd/random, dry humor, sudden cuts during an off topic rant, and jokes about stuff like talking to the police give massive sseth vibes

  • @AnnoyD
    @AnnoyD 4 місяці тому +13

    Deep learning algorithm here, the dog confounds me

  • @seagletime3848
    @seagletime3848 4 місяці тому +4

    couldn’t even edge to this, busted immediately! cleanup on aisle spy’s shotgun!

  • @otterex
    @otterex 4 місяці тому +5

    I think halo is a really good modern example of twitch shooting when you start to distinguish between twitch and tracking. It has a good dynamic between ensuring you hit each precision shot, and using hard strafes and grenades in order to get a slight advantage in a gunfight that makes the whole thing feel like less like a traditional gunfight and more like a duel. Halo's precision guns dont maintain the range limitations that shotguns carry, but it still carries a lot of the same quirks in gameplay.

  • @aGrunut
    @aGrunut 4 місяці тому +5

    cool video, i feel like it explains the reason why off-meta guns in modern games are always fun to use. shotguns in r6 siege, grenade launchers in the finals etc

  • @RadicalRadixerus
    @RadicalRadixerus 4 місяці тому +4

    I had to re-visualize the "Tracking Water" meme in my head after you showed it and then i laughed out loud at it. These videos are so good.

  • @thememechinist
    @thememechinist 3 місяці тому +2

    I think the AAA games industry took the issue of 'games aren't fast anymore' and thought that meant that people wanted a lower TTK. One of the main reasons why shotguns in modern FPS games (and ARs for that matter) feel so much worse is that your character can spontaneously collapse in a quarter of a second, ARs feel the same, and shotguns have no nuance or because three or four pellets in the spread does like all of your health.

    • @simplysmiley4670
      @simplysmiley4670 Місяць тому

      Yeah honestly.
      When an AR (or even just an SMG) that you can spray and pray in general direction of the enemy can already kill them nigh instantaniously, or literally in an instant be it because of low AF time to kill or overtuned headshots on everything and your mother, shotguns don't feel satisfying to use. Why nuke someone with 4 times the damage at point blank range if you could do the same with a bullet hose?

  • @Rezto_
    @Rezto_ 4 місяці тому +2

    I like how this basically isn’t a TF2 video

  • @justv7536
    @justv7536 4 місяці тому +3

    Meanwhile my biggest fear in Tarkov is the 73.8 meter head, eyes from a Toz scav

  • @PJSproductions97
    @PJSproductions97 3 місяці тому +1

    I will always love the feeling of being able to kill an enemy gamer in 2 clean meatshots rather than 10 or so assault rifle shots hosing them down. The big chunks feel better.
    Tf2 in particular I also enjoy because beyond sniper and the ambassador, there's no headshots. You can do well by placing your crosshair on center mass and shoot your shotgun. In assault rifle games it feels like you're doing absolutely nothing aiming at the body while someone can one or two tap you with an assault rifle if they can always aim for the head.

  • @engine4403
    @engine4403 4 місяці тому +3

    I like how the pacing in this video is very on point and tasteful while the writing and editing are only barely more chaotic. Feels like Im pretending everything is fine wouldnt that be something.

  • @Flynt010
    @Flynt010 4 місяці тому +2

    First video I've seen from you, and god DAMN is your video style so fun to watch, especially the random jokes and gags that don't feel forced or cringe, just somebody letting out their inner stupid and it's so incredibly refreshing. Subbed and liked, of course, can't wait to see some more stuff from you

  • @qlitch
    @qlitch 4 місяці тому +3

    If this channel keeps consistently uploading, it’s for sure going to explode. Such a great channel

  • @z_0rg
    @z_0rg 4 місяці тому +1

    "if this video has made this game seem interesting to you don't download it, its a fucking nightmare" (18:26) no truer words have been spoken in regards to TF2

  • @monkeeboy830
    @monkeeboy830 4 місяці тому +5

    kaluka you sound like you sound like the type of guy to do fallout new vegas challenge runs

  • @Crazy_Dave_-lv2pu
    @Crazy_Dave_-lv2pu 3 місяці тому +2

    Shotguns have been my favorite weapons in video games ever since I first realized that I suck with snipers. Assault rifles suck because there is no gratification to using them and they feel like a crutch to me. With ARs, if you miss some shots, there's almost always more where that came from. They reward the player for holding down the fire button and just spraying. Shotguns are just so much more fun, especially single-shots or double barrels. The fun is that you either hit and kill the enemy instantly or miss and have to dodge their bullets while you reload. I do have to condemn auto-shotguns however, as they are basically just assault rifle shotguns, a concept that deeply sickens me.

  • @TheSolarEclipse17
    @TheSolarEclipse17 4 місяці тому +5

    Kinda surprised you only brought up Hunt: Showdown one time, and pretty much only mentioning it's name. Though, due to it's extraction shooter genre, it does take forever to get clips, and even longer to have them be good clips 💀
    Great gunplay and I love the fact that it has like two semi-auto guns and only has a single automatic weapon: The Avtomat. The fact that it's the best weapon in the game and is expensive as fuck is a great touch.
    Just realized you have another video on Hunt. im fuckig stupid

  • @ParasocialCatgirl
    @ParasocialCatgirl 4 місяці тому +6

    I'd say that Splatoon greatly suffers from 'assault rifle syndrome'.
    So, for context, bunch of weapon classes that behave in different ways (for example there's chargers and splatlings which are your charge-to-fire snipers/miniguns, blasters are pretty much rocket launchers, and sloshers which are buckets you yeet ink with, among others), and within each weapon class there are individual weapons with completely unique behaviours to each other (such as the default slosher and tri-slosher which work like buckets you yeet, the sloshing machine and explosher which work like grenade launchers, and the bloblobber which lobs a line of four bouncing blobs).
    Then theres the shooter weapon class.
    Shooters are effectively your assault rifles.
    A couple of them may have unuque gimmicks (L-3 and H-3 are burst-fire, and the squeezer is mostly semi-auto (1st shot is strong then the rest are weak)), but pretty much all of them function identically besides the stats.
    Now, quick bit of context before the next point: In Splatoon, your main/sub weapon/special weapon 'kit' is all bound together. You can only use the main/sub/special kits that Nintendo has added to the game. Want to use Range Blaster but don't like the sticky bomb and wave breaker? Tough shit.
    Well, as of now, a disproportionately large number of the kits in the game are for Shooters. Usually weapons only get up to two kits each (eventually), and if a weapon doesn't recieve a good kit, its practically useless. There are quite a lot of shooters with similar (good!) stats to each other and very good kits. However, for the main weapons in the other weapon classes - many of them are still stuck with a single horrible kit. And some have the misfortune of two similarly abysmal kits (rendering the main weapons practically unusable).
    These two factors combine to cause shooters to be overwhelmingly more common than the other, more interesting, weapon classes, simply because there are more good shooter options than there are in any other weapon class.
    Which is a shame, really, because it causes the more unique weapon options which are only in Splatoon (like your sloshers, brellas, brushes, rollers, and stringers) to be mostly absent from the game. Outcompeted by the utterly derivative assault rifle stand-in.

    • @jonahkluger6136
      @jonahkluger6136 4 місяці тому

      I'd argue that Splatoon doesn't have as much of an issue because the shooter weapons in the game are mostly effective at close-mid-range (with exceptions), also Splatoon rapid-fire weapons kill in 3-4 shots most of the time, so each individual shot is very important and impactful. An issue with a lot of assault rifles is the lack of satisfying feelings when landing shots and how they invalidate other weapons. A weapon like the Roller has about the same range as the base Splattershot, just that the roller instantly kills at point blank while the Splattershot has better sustained fire at the range where the roller does kills in 2-3 shots. So it isn't a situation where a roller cannot compete against a shooter. Splatoon is also just a very movement heavy game, so Assault Rifle standoffs are uncommon.
      The only real oppressive Assault Rifle style weapons in Splatoon are the .98 Gal and the Splattershot Pro. Jet Squelcher's small shots and slow kill time make it kind of meh.
      Most non-shooter weapons are backlines or fill a unique niche playstyle, thus most teams will want at least 2 shooters. The proportionally low amount of non-shooter weapons make sense.
      I really enjoy the Rapid Blaster Pro, Mini Splattling, Undercover Brella and Splattershot Pro. Though the last game I played was Splatoon 2, because I don't buy into Nintendo's wifi subscription.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 3 місяці тому

      who asked for an essay on a kiddie diddler midtendo game

    • @redpipola
      @redpipola 3 місяці тому

      @@dkskcjfjswwwwwws413Who told you to speak?

  • @christianwilliams1690
    @christianwilliams1690 4 місяці тому +2

    In addition to this video being correct (and me being a personal lover of FPS shotguns for my entire life), it's also incredibly well put together and the jokes are funny. Good stuff.

  • @No-ut1dn
    @No-ut1dn 4 місяці тому +11

    Damn, cant wait to assault rifle era end, so that we all enter the nailgun era!

    • @ParasocialCatgirl
      @ParasocialCatgirl 4 місяці тому +3

      I mean... The TF2 syringe guns are effectively just nailguns, and there's the ULTRAKILL nailgun(s) as well...

    • @No-ut1dn
      @No-ut1dn 4 місяці тому +1

      @@ParasocialCatgirl no i mean in modern games!!! There -are not- is a single nailgun in modern shooters, and that's lame

    • @DAREKNlGHT
      @DAREKNlGHT 4 місяці тому +1

      ​​​@@No-ut1dn there's actually a nail gun in cold war.

    • @ignitedradium1624
      @ignitedradium1624 4 місяці тому +1

      Reject humanity
      Embrace Quake Nailgun

    • @No-ut1dn
      @No-ut1dn 4 місяці тому

      @@ignitedradium1624 reject geneva conventions

  • @kol5040
    @kol5040 4 місяці тому +1

    Editing in this is great. You're making high quality stuff here. Great vid.

  • @nikitakarkavin8384
    @nikitakarkavin8384 3 місяці тому +1

    It’s 10 bullets in tf2. Two pellets in the middle are cramped together which makes it look like nine

  • @zoeyb.9742
    @zoeyb.9742 3 місяці тому

    Absolutely fantastic video. Genuine very funny. Excited to see your channel grow quickly 😊

  • @addisonian7973
    @addisonian7973 4 місяці тому +7

    Banger video as always. Keep it up

  • @rigamortoni
    @rigamortoni 4 місяці тому +2

    Mario cigarette allstars is genius. I wish I thought of it first.

  • @ItzToastyOfficial
    @ItzToastyOfficial 3 місяці тому

    TF2 animation pack makers are SO GODDAMN AMAZING

  • @cheftristone6414
    @cheftristone6414 4 місяці тому +1

    In MW 2019, the most fun I had was running around with the 725 shotgun. I pimped it out with tight spread, letting me kill a guy from 100m+. I called it my "Sniper Rifle."

  • @doodlebug47
    @doodlebug47 Місяць тому

    2:50
    now hold it right there pardner, i may not have the best situational awareness, but that right there is a spy!

  • @user-ks3sc8wk9i
    @user-ks3sc8wk9i 4 місяці тому +4

    i really like your editing style

  • @guimon78
    @guimon78 4 місяці тому +2

    Congrats, you convinced me to subscribe by taking the position that video games should actually be fun

  • @nate2811
    @nate2811 3 місяці тому

    This was a surprisingly eye-opening video for a completely out of left field reason. I've been trying to make a TTRPG (think Dungeon and Dragon) system and watching this made me realize that what i'm looking for is the exact opposite of your ideal shooter system for shotguns!

  • @fobo3361
    @fobo3361 3 місяці тому +1

    this is great meeting another shotgun fan, subscribed
    i think a game that pulls of rifles well is probably tarkov, now there's alot wrong with this game so i absolutely don't blame anyone for not wanting to try it, hopefully i'll be able to recommend it more when it finally comes out, but for now you'll just have to trust me bro (or subject yourself to horrors no man deserves), alot of it comes from just how hard everything is in the game, so from crossing the map, to killing a bot, to stealing loot from a kill you didn't even do is satisfying and rewarding, but also cuz i think it balances shotguns and rifles pretty well, shotguns actually have decent range and doesn't just turn into pixy dust when you shoot something more then 2 feet away, especially with slugs, youre not defenseless purely due to distance, unless you're up against a sniper, and tarkov has a good amount of indoor urban environments to fight close quarters in, but also because of its mag system, you have to repack mags, and keep track of what has ammo and whats full and so on, shotguns dont have this issue, and with high amount of weapon customization you can turn a shotgun into a borderline sniper if you really wanna, but of course shotguns aren't everything as mentioned in this video having room for error is very important, so while having some huge drum mag is really strong, there's a trade off, also bullets actually coming out of the gun i personally find satisfying, cuz shits not just gonna fly into the ceiling despite the weapon on screen aiming right at your target, encouraging hip fire (or point shooting) making even the act of tracking engaging cuz you dont just have a cross hair and may not have time to aim down sights

  • @attilainnes7923
    @attilainnes7923 3 місяці тому

    You are correct about the four, and that Heavy has one too, but the fourth one is engineer, and not spy. The weapon he is showed with is the Shortstop, a gun for Scout.

  • @ScoutOW2
    @ScoutOW2 4 місяці тому +1

    Like always, amazing video, very funny and informative!

  • @OmniNept
    @OmniNept 3 місяці тому

    I liked this video because a friend timestamped and linked the section describing the dearth of movement in current games. It's nice to see people understand that. I haven't the patience to watch 20 minutes of video essay, but my friend assures me that the entire video is quality and that "you know he will blow up in the future".

  • @RosaVinicius
    @RosaVinicius 4 місяці тому

    What a great video, new to the channel, very excited to watch the other ones :)

  • @thomased22legoyodagaming
    @thomased22legoyodagaming 4 місяці тому +3

    I like ARs. I'd rather have more ARs than shotguns like how back it was in ancient days.
    Edit: I do however agree that shotguns should be less bi-polar and more versatile in modern games. Make them mid range macro-precision weapons that are good up to mid range but actually require good placement lol.

    • @tangerinepaint3643
      @tangerinepaint3643 4 місяці тому

      same tbh

    • @Appletank8
      @Appletank8 4 місяці тому +1

      The issue is that depending on the map design and balance, it is quite easy to veer between overbearing or useless shotguns. A map with mostly mid range combat and lowish TTK could result in shotguns being better all the time. Longer ranges render them mostly useless or niche unless you crank up the damage to OHKO levels.
      shotgun type weapons also allow peekaboo shooting against tracking weapons, when TTK is increased. Have decent cover and shotguns once again become more viable.
      Because well, most militaries use ARs for good reason, they do work decently against everything. But it makes balancing for niche weapons more of a pain.

    • @tangerinepaint3643
      @tangerinepaint3643 4 місяці тому

      @@Appletank8 If you ever wanted to add an Assault Rifle to a game like tf2, lock em to burst fire and give them to Sniper, or smth idk

    • @thomased22legoyodagaming
      @thomased22legoyodagaming 4 місяці тому +2

      @Appletank8 impossibility low ttk is annoying in modern shooters anyways. Long ttk has better player feedback, requires more skill, and is less unfun.

    • @Appletank8
      @Appletank8 4 місяці тому

      @@thomased22legoyodagaming
      Sure, but that doesn't make balancing shotguns and rifles any easier. A somewhat close quarters map with cover to hide behind would give a big advantage to shotgun's high burst over the constant tracking for rifles. Extend the range more, then shotguns become a niche ambush tool and little else.
      Halo has high TTK, but shotguns are still pigeon-holed into the mash-up-the-butt doom cannon due to its artificially low range.

  • @100legobits
    @100legobits 4 місяці тому +1

    How have I never seen your channel before! U only make bangers and your jokes are funny as hell!

  • @theboggleddoggo211
    @theboggleddoggo211 4 місяці тому +2

    "Im talking about you Peeping Dorm Room Manager"
    That game has guns? Color me intrigued.

  • @jackgamer6307
    @jackgamer6307 3 місяці тому +1

    If only more games let you pick what shells you use in shotguns, they would have a longer range

  • @LucasTigy2
    @LucasTigy2 3 місяці тому

    on the topic of reloading, this is one of the reasons why i tend to enjoy using the heavier machine guns in games as they usually have a large magazine but reload over multiple seconds, meaning you have to properly ration out your ammunition since every reload will leave you incredibly vulnerable. it allows you to hold a position for longer while also supporting your team if they need to fall back or reload themselves lending to more dynamic gameplay in my experience

  • @Peco__
    @Peco__ 3 місяці тому

    Holy shit you killed me in the background footage in this video lmao. I was the spy named "Peco :)" at around 5:12 haha

  • @gorshe74
    @gorshe74 4 місяці тому

    what the hell why is this video so good. what a little treat of a video good job

  • @Ch3zball
    @Ch3zball 3 місяці тому

    This is beautiful. I had finally zoned out that there was the word dog on screen when it finally popped

  • @BustyCatbot
    @BustyCatbot 4 місяці тому +1

    11:17 Based reference to futas, nothing more to add.

  • @ipad_john
    @ipad_john 3 місяці тому

    This script is awesome great writing and points made!

  • @xana3961
    @xana3961 3 місяці тому

    I also want to point out the idea that in a good amount of shooters, sniper rifles can outright replace shotguns because they do the same amount (or enough to not functionally be different enough) at the same range as a shotgun, with so little difference in accuracy that it doesn't matter that the shotgun has such insane bloom.

  • @opinionhaver5910
    @opinionhaver5910 3 місяці тому

    3:03
    "What is an assault rifle? I think it's this!"
    *Banana*
    "That's clearly a lemon"
    🤣

  • @Sizzyl
    @Sizzyl 4 місяці тому +1

    I love the engineer because the shotgun is his primary weapon

  • @Jacob-se1hu
    @Jacob-se1hu 4 місяці тому

    First video I've seen from you, pretty enjoyable and I look forward to more. you have a great content to joke ratio going on, it doesn't make my eyes glaze over with a bombardment of jokes, just enough to keep you entertained while still getting your thoughts across. Gonna give some of your other vids a watch, earned a sub from me

  • @A_Steam_User
    @A_Steam_User Місяць тому

    "long force-a-nature doesn't exist, it can't hurt you"
    long force-a-nature:

  • @ShyGuyDood
    @ShyGuyDood 2 місяці тому +1

    Damn man love this video! 10/10

  • @damiyodog
    @damiyodog 4 місяці тому

    this video kept me on my toes bro just sayin the most wild stuff imaginable

  • @1whospeaks
    @1whospeaks 3 місяці тому

    Youre absolutely right, this whole video nails the problem right on the head, it makes no sense for Mario to not make his own cigars, especially since he's clearly not healthy, and even worse, Italian, it should only make sense to be addicted to nicotine in a brand new spinoff hit title.

  • @dominober
    @dominober 3 місяці тому

    i was so engrossed in the video i didnt even notice the scout animations!! i really do hope games try and pick back up shotguns as the workhorse weapon again, one of my favorites is the Clark 12B from 2142BF and how visciously dominant it was in exchange for the class restriction and downtime

  • @simplysmiley4670
    @simplysmiley4670 4 місяці тому +1

    One thing that always rubs me the wrong way with games that do feature ARs and automatic weapons in general, is how those same games _heavly_ reward just, spraying and praying with a funky little mechanic that shooters nowadays must have because others did before them, which is, headshots on everything. Where those headshots are either instakills no matter what or effectively drop time to kill to nigh instantanious, so weapons that reward aim and punish misses are, effectively pointless when you can grab a fast firing SMG, spray it in the general direction of the enemy, doink them in the head once or twice and win the engagement all while you spazz out crouching leaning and jumping to not get randomly headshot yourself.
    All while your effective range is pretty much _any_ range, from right in someone's face to hidden in a bush on another continent.

  • @kieranforde8877
    @kieranforde8877 3 місяці тому

    Your humor is perfect, you never know what’s coming next 😂

  • @onemoreoiw4397
    @onemoreoiw4397 3 місяці тому

    This may be the most underrated channel on youtube

  • @greenrifleman2969
    @greenrifleman2969 3 місяці тому

    I prefer how Bad Business does it.
    The controls and guns feel modern, but the overall movement is still fast enough for you to juke enemy bullets and feel like a scout (especially if you can consistently super jump).

  • @joeypooka
    @joeypooka 4 місяці тому

    Just clicked this video on a whim because me like shotgun, not expecting much, but I'm shocked at just how well this video puts into words how I myself feel about shotguns in shooters and why I've gravitated towards using them in recent years. I think Insurgency Sandstorm is a good example not only of a game that actually makes a mechanic out of reloading (you either reload slowly to retain the mag and ammo or reload quickly but lose all the ammo in the mag) but also allows you to spec out a shotgun for more general purpose application, it lets you operate within similar ranges as all the assault rifles but the slow operation and prioritizing reloading as well as the general speed of the game is a lot like your Fistful of Frags example. Pleasantly surprised by this vid, hope more devs realize that shotguns are badass and fun!
    (Also Synthetik has a really good reloading mechanic that would be cool to see in more games)

  • @rossl03
    @rossl03 20 днів тому +1

    Just found this channel and goddamn new favorite channel

  • @vinhtrieu8060
    @vinhtrieu8060 2 місяці тому

    Alien Swarm also have reloading mechanic, while under stress when you getting whaled on by aliens

  • @avocado9999
    @avocado9999 4 місяці тому +1

    2:50 ah yes, the spengineer

  • @kangarumpy
    @kangarumpy 3 місяці тому

    The references are going crazy, my neurons are activated.

  • @twingolord
    @twingolord 3 місяці тому

    fun fact about shotguns in payday 2: every pellet does full damage, but theres falloff. so if you hit someone with 1 pellet or all of them, it does the same damage at the same range. this effectively makes shotguns best with the most possible spread.

  • @FurryWrecker911
    @FurryWrecker911 3 місяці тому

    I'm an avid GTA Online player every now and then. I switched to using solely pistols and shotguns for PvE missions in 2019. It is so satisfying to just rush dummies and delete their health pool with one click versus taking pot shots at one another with rifles from long range. I even carried the playstyle over into Cyberpunk 2077. Again, it's so satisfying to just click once and watch as someone gets gibbed before your very eyes. Going even further back in time, when the Spas-12 was added to BF3 it became my favorite shotgun as it was the only shotgun effective at range thanks to its small spread pattern. Surprised it never ever got nerfed to be underpowered like its brothers in BF3. Shotguns are just fun.

  • @hyperteleXii
    @hyperteleXii 4 місяці тому

    Short range weapons like shotguns make shooters feel more like fighting games. Instead of someone dying the instant players see each other, like in Counter-Strike, which rewards reflexes above all, in Team Fortress you spend a relatively generous amount of time in the presence of the enemy, which rewards positioning, strategy, and teamwork.

  • @SorryAllOut
    @SorryAllOut 3 місяці тому

    Bro the “it’s clearly a lemon” fucking killed me 🤣😭

  • @FTCRW
    @FTCRW 4 місяці тому +1

    You can pick up mags while reloading in BBR

  • @Emer2ld
    @Emer2ld 3 місяці тому

    just got this channel recommended
    the algorithm finally blessed me

  • @czekola
    @czekola 4 місяці тому +2

    Funny how you mentioned TF2 when presenting a good reload system, when you can literally shoot two times with a shotgun, get caught with your pants down and just.... stop reloading? and empty your mag into enemies? And game features autoreload too?

  • @dopey473
    @dopey473 4 місяці тому +1

    Not even 5 minutes in and I already think you're my new favorite video goober funnyman.

  • @cheaperying5672
    @cheaperying5672 3 місяці тому +1

    I've subscribed to your channel for a while and i still lose braincells every time I watch your videos, like I think lost more knowledge than I gained after watching this video, thx Kaluka!

  • @fulgensy
    @fulgensy 4 місяці тому +2

    I like ARs in FPS games, probably way more than you or like 90% of the peeps here, but I honestly do agree it's gotten ridiculous. My problem with the AR-centric design is that ARs are the "default" gun that can do everything and no other gun can, like how shotguns are broken in dick-sucking range but suck dick one millimeter outside of it. It makes me think of how this amazing, yet now deader than disco, WWII fps called "Day of Infamy" managed to make an accurate shotgun that was a beast even to medium range but didn't feel bullshit because it was a sidegrade to the standard bolt-action rifle primaries. It had significantly less ammo and much slower full reloads to compensate for the quicker target acquisition and the ability to top off mags.
    Just like how Bush jr wisely said man and fish can coexist peacefully (before killing a million people), I believe a game could make shotguns and ARs coexist at mid-range peacefully. ARs would fire faster, reload whole mags faster, but shotguns would kill a bit faster if you aimed reasonably close to the head, and at CQB they could meatshot the body. Effectively, shotguns would be better at single-target executions due to you needing to either only hit the chest or be reasonably close to hitting the head with the center of your crosshair/ADS, but ARs would be better at prolonged engagements and gunning down groups. For this reason, shotguns would likely have to be pump only, but semi-autos might be fine if the ARs are really good. No AA-12 type shit though, that'd be broken.

  • @calebsorrell6235
    @calebsorrell6235 3 місяці тому

    Your dialogue reminds me of Carl from Llamas with Hats, and I love it

  • @thememelords9491
    @thememelords9491 4 місяці тому +1

    best humor ive ever seen
    Some people have one off amazing jokes but you hit like 36 home runs

  • @SadToffee
    @SadToffee 3 місяці тому

    love that "plato's man" reference