TF2: Lessons For TF3

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  • Опубліковано 14 тра 2024
  • Yap awards 2024 submission
    ---------------------------------------------------------------------------------------------------------------------------
    Special Thanks to: Hisanimations and Loadout.tf
    Bobby Richards - 19th Floor
    Colt Python model by: sketchfab.com/HYQQM
    Horror Sting Sound by: JayFrosting on Freesound
    ---------------------------------------------------------------------------------------------------------------------------
    Music From the UA-cam Audio Library:
    0:00 - Squadda B - North Oakland Extasy
    2:59 - Wayne Jones - Retro
    4:07 - Patrick Patrikos - Oh My
    6:19 - Yung Logos - El Secreto
    9:50 - Otis Mcdonalds - Not for Nothing
    11:48 - Bobby Richards - 19th Floor
    13:48 - Patrick Patrikos - Good Times
    15:20 - Dyalla - All I am
    20:30 - Cheel - Blue Dream
    23:10 - TrackTribe - A Night Alone
    24:57 - The Whole Other - Cottonmouth Strut
    26:50 - Offshane - Sunset n Beachz
  • Ігри

КОМЕНТАРІ • 633

  • @kalukagamingfellaguy
    @kalukagamingfellaguy  4 місяці тому +240

    The modlist is:
    Domis scout animations
    Kylul's animation packs except sniper
    Skeleton hotel's particle packs
    Hexhud
    Improved cross hair pack

    • @notfound3089
      @notfound3089 3 місяці тому

      i open up tf2 in a private server and the particle mod works, but doesnt work in valve servers. any idea why? the vpks are in my custom folder

    • @SgtRichardGeisechts
      @SgtRichardGeisechts 3 місяці тому +3

      valve servers have sv_pure set to 1 (or whatever the value is)
      certain mods get blocked from working on sv_pure 1 servers, with the server operator setting a whitelist for certain types of mods.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  3 місяці тому +18

      Valve servers are set to sv_pure 1 which restricts lots of stuff. You need to first load up a custom game and then it'll work anywhere, I have an autoexec that does this and setting one up is really easy, here's a tutorial: ua-cam.com/video/1aT7kFj7ZGI/v-deo.html
      @@notfound3089

    • @AvalithDreamySkies
      @AvalithDreamySkies 3 місяці тому +2

      at 2:25 im pretty sure this is domi's scout animation pack, id recongnize that cleaver anim anywhere lol, maybe im wrong tho not to familiar with kylul's packs

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  3 місяці тому +2

      Yeah it is, I forgot I also had that one pack because he flicks the lever when he fires

  • @itsasecrettoevery1
    @itsasecrettoevery1 3 місяці тому +185

    always found it weird how valve had a "turret phase" in the orange box era. all 3 games in it featured turrets somewhat prominently

  • @elmaxoTF2
    @elmaxoTF2 4 місяці тому +526

    Really good video, especially the points about Medic. I've honestly never had an issue with Medic being the only healer just because I find his core gameplay loop so damn enjoyable, but the lack of diversity relative to games like Overwatch is definitely one of TF2's shortcomings. None of his unlocks deviate from the whole "point and hold your heal beam at the best player on your team" shtick and I feel like there was a lot of lost potential in interesting healing mechanics because of it. Always liked those ideas of Engineer taking a portable dispenser around for quick in the moment area of effect healing but don't think we'll be seeing something like that anytime soon. Also, I really agree with your point that it's good you never feel like you have to pick a certain class in TF2 (obviously there are optimal picks in certain situations) except when it comes to Medic. Because he has a monopoly on healing and you are at such a severe disadvantage if the enemy team has one and you don't, I usually feel obliged to swap to Medic because of the impending steamroll if I don't. Very lame.
    Also every joke in this video landed so damn well, had me giggling like a little girl. Awesome stuff.

    • @danielsurvivor1372
      @danielsurvivor1372 3 місяці тому +4

      No to the Engy backpack idea, Engy as a class is already obnoxious, no need to make him more annoying unless backpack replaces sentries.
      Now MEDIC, he can definitely get this unlock to create a subclass for medic, aoe healer

    • @angus4974
      @angus4974 3 місяці тому +20

      @@danielsurvivor1372 ah yes the thrilling gameplay of pressing g in the right spot

    • @not_kode_kun
      @not_kode_kun 3 місяці тому +28

      @@angus4974 its pretty hard to find the g spot

    • @jameshenry9157
      @jameshenry9157 3 місяці тому +2

      🤷🏻‍♂️ same no issue on medic

    • @orlandodanielgonzalezalcar3360
      @orlandodanielgonzalezalcar3360 3 місяці тому +2

      This is truly a elmaxo tf2 moment tf2 tf2 tf2 tf2

  • @avatog6113
    @avatog6113 3 місяці тому +84

    "if i had never confronted my aunt clara about her drinking problem she never would have started meth" sent me to the moon

  • @Thefakenoob462
    @Thefakenoob462 4 місяці тому +331

    team fortress is real

  • @Sournale
    @Sournale 3 місяці тому +43

    This has been the first team fortress 2 video that I have watched in a number of weeks that I actually enjoyed watching, instead of it just being brain rot that I listen to while finishing my breakfast. Good on you, thanks for making a good video :3

  • @faya5429
    @faya5429 4 місяці тому +164

    Honestly, really interesting point about the taunts offering some sort of "reprieve" for the newer players, though I would argue this extends more to the sillier nature of TF2 in general. When I first picked up this game in the middle of 2020, my first game was on 2fort, and I was getting absolutely shitstomped. But then, a few of the other team decided to start a heavy boxing ring in the sewers, and suddenly the entire server was in the sewers taunting as two heavies tried to beat each other up with their fists. It's still one of my favorite memories of TF2 today, and it's what convinced me to give this game another shot.
    As for where the taunts come in, their inherently goofy nature definitely contributes heavily to the friendlier tone of TF2, but I would argue that taunts by themself aren't enough. Looking at Fortnite, they have these similar dances and an even goofier premise, yet they have no where near the same type of playerbase. And maybe that's just because of the kind of people who play these games: most shooters these days are competitive af, and naturally that'll carry over to Fortnite. But I feel like there's a missing part to why taunts are so effective in TF2 yet not in other games.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  4 місяці тому +27

      Holy smokes faya wizard

    • @cedaagent
      @cedaagent 3 місяці тому +3

      I disagree on the Fortnite part. The want to use emotes in a friendly manner is why they got group emotes and other such things. It even resulted in a new game mode where the entire point is to chill with your emotes.
      It's true that Fortnite still lacks something that TF2 does right, but I wouldn't say they completely failed. A good #2 to TF2s #1.

    • @faya5429
      @faya5429 3 місяці тому +16

      @@cedaagent the fact that Fortnite had to make a completely separate game mode to force the friendly emotes says a lot about the friendliness in the game. The appeal of TF2’s sillier nature is the fact that I can go from getting shitstomped to boxing in the sewers in the exact same round: not have to queue up for a friendly chill community server.

    • @topminator2991
      @topminator2991 3 місяці тому +5

      @@faya5429 the unexpected factor is what makes it fun, afterall it's funny to dance in an active warzone and not being fragged instantly by everyone else

    • @catrinaisahuman820
      @catrinaisahuman820 3 місяці тому +4

      i think a pretty big part of it is that the vast majority of people play tf2 in an environment with no rank system, so there is no real punishment for do badly or losing
      in a game where losing a match will make your rank go down, people would get pissed if one of their teammates spend the whole game dancing in the corner, but cause winning or losing doesnt really matter, its just quirky and fun

  • @tbotalpha8133
    @tbotalpha8133 3 місяці тому +101

    I think there's a conflict between "make the game not require you to always pick a certain class" and "make every class extremely unique". The more distinct you make a class, the more likely you are to introduce a source of power that outshines every other option. And the more likely you are to produce a threat that will require a specific response from the other team. In either case, a team without the powerful class will probably lose. And a team without the appropriate counter will also lose.
    Medic is extremely unique among the TF2 classes. His entire focus is on healing and buffing his team-mates, something no other class focuses on. This makes playing Medic feel wildly different to playing any other class. But his unique focus also makes him vastly more valuable than any other class. The very principle that you praised earlier in the video, is the cause of Medic's dominance in the metagame.
    I don't think there's a solution to this problem. I think it ultimately comes down to where your priorities lie, as a designer. Do you value making as many options viable as possible? Or do you value making as many distinct options as possible? Where on the spectrum do you fall? The extreme end of viable options is the modern shooter landscape, with its hundreds of functionally interchangeable guns. And the extreme of distinction is Rock, Paper, Scissors, where every option is so distinct that it only has one viable counter. Pick your priorities - no matter what, you won't please everyone.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 3 місяці тому +7

      no people dont want to play medic because
      1. they dont care enough about winning to switch to medic
      2. they dont want to rely on their shit teammates
      3. medics gameplay is holding m1 on teammates

    • @ukyoize
      @ukyoize 3 місяці тому +3

      I think giving scout ability to pickup medcits and ammopacks and then throwing them at teammates would be a good first step. It is still worse than dedicated medic at healing, but it's half-way there.

    • @tbotalpha8133
      @tbotalpha8133 3 місяці тому +13

      @@dkskcjfjswwwwwws413 Medic's gameplay isn't just "holding M1 on teammates". As a Medic, you have to constantly switch between players to keep everyone topped up. And you have to pay attention to the battle so you can prioritize people who are actively fighting, over people who are safe and can seek other healing sources. That's triage - something real-world medics and first responders have to do.
      You also have to constantly watch your back, in case an enemy player tries to flank around and get at you. Staying alive is hugely important as a Medic. Not only is your presence on the field a massive force-multiplier, but staying alive long enough will eventually grant you Ubercharge, which is an incredible tool for shifting the balance of a fight. But you also have to weigh up when it's the right time to use Ubercharge, because building it up is such a long time investment in the first place, and it can easily be wasted.
      And if you have the Crusader's Crossbow equipped, you also have to weigh up when to pull it out and try to heal someone at range, versus staying close and using your more reliable medigun. Same with the Ubersaw, to a lesser extent. If you're in the right spot, and feeling bold, you could potentially shave off 25% of your time spent charging Uber in a single hit. Judging when to use these tools is a huge part of good Medic play.
      Playing as a Medic is not simple, by any means. It's just different, which frankly is a good thing.

    • @mariustan9275
      @mariustan9275 3 місяці тому +1

      @@tbotalpha8133 It isn't, it can be fun, but the point still stands even the most dyanmic gameplay will get stale eventually if you play the same thing over and over. In terms of viability only his mediguns and sometimes his melees are worth swapping. But all the mediguns mostly differ in how their uber works. The healing itself is exactly the same: hold m1/click on teammates to heal them, but your bar charged up and wreck the enemy team. The only exception would be the vac sinc eyou constantly switch around bubbles and pop them at the right times to counter whatever.

    • @tbotalpha8133
      @tbotalpha8133 3 місяці тому +2

      @@mariustan9275 If "even the most dynamic gameplay will get stale eventually", then you could levy these exact same criticisms at every other class in the game. It also renders any discussion about loadout variety meaningless, because any loadout will get stale eventually too. Being able to switch up a loadout is not functionally any different from switching classes. You're just changing your toolkit, and your role within a team.
      That doesn't support your point at all. It undermines it completely.

  • @kingcrawful7903
    @kingcrawful7903 4 місяці тому +72

    Very good video. I've always felt a spiritual successor to tf2 by a different and more caring company would be better than a valve-made TF3 or TF2 Source 2.

    • @not_kode_kun
      @not_kode_kun 3 місяці тому +3

      *different and more caring team. it doesnt have to be a company. a lot of games could benefit largely from being opensource, and tf2 is most definitely one of those

    • @mcbarret5775
      @mcbarret5775 3 місяці тому +2

      I know what you meant, but valve ready took care of tf2 for a whole 10 years, plus all the years in development prior to that.

    • @ismellmandude6401
      @ismellmandude6401 3 місяці тому

      IMO I think it would be better for them to just go the route of TF2 Source 2, people are really attached to all the characters and it's be a shame to let them go.

  • @christian908
    @christian908 3 місяці тому +39

    HL alyx was sick man I don't know what you mean in that quick bit. Easily the best vr game I've played.

    • @Skullhawk13
      @Skullhawk13 3 місяці тому +3

      Keyword “VR”.

    • @christian908
      @christian908 3 місяці тому +15

      @@Skullhawk13 Yeah. It greatly benefits the game. I'm glad it's a vr game. It actually pushed things forward.

    • @average_pyro
      @average_pyro 3 місяці тому +3

      ​@@christian908 The issue is simply that majority of people don't have VR, so they can't play

    • @christian908
      @christian908 3 місяці тому +9

      @@average_pyro Yeah I can understand that. Especially now that it seems there are less and less options for budget pcvr headsets, now that windows mr, and oculus have left the scene.

  • @delta4699
    @delta4699 4 місяці тому +100

    Loved the video! However I very much disagree with the medic part (I might be biased tho, being a medic main myself). I don't think the over-reliance on medics is a bad thing, combos are a great consequence of it, and that balances the fact medic can't survive on his own. If the rest of the classes would be consistently self-sufficient, nobody would take care of medics. And a big argument you make is that medic is boring, which is very subjective, although I think more variety would be beneficial for sure. But this needs to be done carefully, because if you give medic too much independence, you can create by far the most broken class.

    • @jabroni9446
      @jabroni9446 4 місяці тому +27

      The shit show that is OW's current game state mostly stems from supports being too self-sufficient, so I agree with you

    • @highway_roadkill
      @highway_roadkill 3 місяці тому

      yeah, i imagine they made Medic rely on his team so much in TF2 is because TFC Medic was basically just a Scout that could give people HIV.

    • @bluedogz1624
      @bluedogz1624 3 місяці тому +4

      Medic in TFC is a good example of what happens when a support is made a bit too self-sufficient. But genuinely? Doesn't matter because he's so fun to play there.

    • @TalibMohayudin
      @TalibMohayudin 2 місяці тому

      ​@@bluedogz1624 Medic in TFC was never designed to be a full on support Class. He was designed to be a "Battle" Medic and he has the highest skill cieling there.
      TF2 medic is so much worse for the game.

  • @fluffcat1351
    @fluffcat1351 4 місяці тому +8

    everything else aside, thank you so much for using the chapters feature to show what music you used when, that's really cool and I wish more people would do it

  • @SeaRavioli-TF2
    @SeaRavioli-TF2 4 місяці тому +16

    Such a great video, I LOVE all the little gags and side comments throughout. Also, Imma need that custom folder...

  • @pheesh9141
    @pheesh9141 3 місяці тому +12

    It's very interesting to hear a TF2 player's perspective on what they would change on a future team fortress game, thanks for making the video! I'm a long time team fortress player, and worked on some past fortress mod projects (like "Fortress Forever). You hit on a disturbingly high number of things that I'm trying to address in the team fortress inspired game I've been working on over the past few years (you must be my team fortress spirit animal).
    It definitely emphasizes the goofy 'fun' side of TFC/TF2, and some monday night combat sprinkled in. Gotten a lot of positive reviews from playtesters so far - If you are interested in a future playtest I'd love to get your feedback! Funny you mention roblox as I chose roblox as the platform to develop on due to the built in playerbase/infrastructure, f2p etc. Otherwise, looking forward to future videos. Cheers.

  • @W3tPaint
    @W3tPaint 4 місяці тому +14

    to make tf3, you would need as much dedication as valve did 20 years ago

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  4 місяці тому +10

      Eazy

    • @aidenb3069
      @aidenb3069 3 місяці тому +2

      TF2 took forever to make because it was in development hell. While waiting the community made and released Fortress Forever, so we could do the same.

  • @ThatWolfArrow
    @ThatWolfArrow 4 місяці тому +9

    Another banger video that makes me feel like I'm listening to the ramblings of a sociopath.

  • @TheBorous
    @TheBorous 3 місяці тому +4

    Great video! I especially commend you how good the writing is, its really snappy and precise, whilst remaining very enjoyable and funny.

  • @grimendstone
    @grimendstone 3 місяці тому +3

    Love this style of editing, the commentary is great and the quick stingers are funny

  • @charmanbuei
    @charmanbuei 3 місяці тому +3

    This is one of the best criticism on TF2 and Shooters in general, really helps to make something better REALLY like it

  • @PowerUpT
    @PowerUpT 4 місяці тому +13

    3:26 I think it's strange that I completely loved Half-Life Alyx (Best game I played in 2020), but am still wholeheartedly hoping they don't make another VR game

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 3 місяці тому +2

      its because nothing came out of it other than a retcon and a game most half life fans havent even touched

  • @retrowave69
    @retrowave69 3 місяці тому +4

    I like the coffin of andy and leyley for the patricidal cannibalism

  • @swisscheeese
    @swisscheeese 3 місяці тому +4

    This whole video is so well executed, real quick tip though the advanced camera gmod addon lets you keep the fov consistent even if you're on the physgun, just kinda noticed alot of empty space during the segments

  • @boKsenTF2
    @boKsenTF2 3 місяці тому +1

    great video editing, keep it up :D

  • @JoJo-ze3fx
    @JoJo-ze3fx 3 місяці тому +7

    I love the coffin of Andy and Leyley

  • @yeeetree1744
    @yeeetree1744 3 місяці тому +1

    This is actually so great! You're really underrated, Hope to see more bangers 🗣:fire: ( the cut off joke goes hard)

  • @urgentfusionguy7143
    @urgentfusionguy7143 3 місяці тому +3

    Loved this video. Really insightful and interesting takes on TF2 and game design in general. I've got a couple things to add:
    1) RE: Classes and reducing class pool. I do actually like this idea, but it has a few problems in practice. You can look at Darktide as an example: There are four classes in that game, but each class has 3 "builds" that can be mixed between depending on which perks you pick up in the perk tree. This means there are a lot of builds available for small teams, but also means that you can't understand what your teammates are doing at a glance. When you see a soldier's silhouette, you know it's a soldier and what items he might have. When you see "frontline class" you have no idea if he's got a rocket launcher or a flamethrower until he pulls it out. I think the solution to this is to have each weapon give some difference to the character's silhouette. For example, equipping a shotgun might put a bandolier on your character, and a flamethrower might put a gas tank on the character's back (that is visible from the front) etc.
    You might say to have no classes at all; have a single character that can equip every item and just let players go nuts. That's possible, but I think there are weapons you want to stop being used in combination. If everyone can equip anything then soon enough you'll end up with there only being 2 or 3 viable loadouts. To me, 4 classes seems pretty good (Healer, Assassin, Tank, Fighter).
    2) RE: Medic. I think I totally agree with you. We can all agree that old maps are outdated with choke points and that certain changes were for the better, but Medic is kind of stuck in a rut as a side effect of this era of the game. Having more """mediguns""" that emulate OW healers (for example) would be a really cool way to mix medic up. Hell, the idea that mediguns *need* an uber is outdated. Why not move the crossbow to the medigun slot? It'd make it an actual tradeoff to take and give the syringe guns some time in the sun again.
    3) RE: Sniper. Also agreed. The argument isn't really with Sniper as a class, but with sniping as a playstyle. In TF2 itself the only real solution is maybe to hit all sniper melee weapons with -50% damage, and maybe put a laser down where he's aiming. This would encourage the sniper to stick with his team to stay safe, or he can snipe at a weird angle to get a few picks but be extremely vulnerable when run down.
    4) RE: Catering to casuals. Always important, I think this is where Valve really dropped the ball with TF2. The comp update offered a lot of things to the comp scene and nothing to the casual scene - in fact, it took things away from them. That's when I stopped playing habiutally; but I can say if they brought back quickplay in its old form I'd be playing TF2 again like it was 2013.
    Anyway, great video. You've got a sub from me. Looking forward to your videos on movement and map design.

    • @Dinxster_
      @Dinxster_ 3 місяці тому

      One big issue with any sniper class in a game is that certain maps will just make the issue worse, and TF2 has a lot of maps with huge sightlines only he can contest

    • @Drunken_Hamster
      @Drunken_Hamster 3 місяці тому

      Community servers once did the "any class any weapon" thing with TF2. The meta quickly became Scout with Direct Hit and Gunslinger(for more HP) with the secondary weapon being unimportant.

  • @MatterOrNot
    @MatterOrNot 3 місяці тому +2

    12:16 "it's just cool crazy nonsense, cuz crazy nonsense is cool" 🗣🔥🔥

  • @Kenraali
    @Kenraali 3 місяці тому +4

    TF2 is a casual game, and should not ever cater to the competitive scene with balance changes, when they can just ban weapons outright on their end.
    Instead of it being "catering to tryhards and welcome to casuals", the game should be "catering to casuals and welcome to tryhards", because a ***fraction*** of the playerbase are competitively oriented.

  • @JC_Stone
    @JC_Stone 3 місяці тому +9

    24:51 As a Sniper Main who likes The Coffin of Andy and Ley Ley I agree that I am the worst person on the planet and must swiftly be executed via comically large boulder.

  • @gamesforjake1
    @gamesforjake1 3 місяці тому +1

    Cool guy, like your channel. Funny jokes and good info. Fun to listen to and I actively watched the whole thing, no tabbing out!

  • @jpzarde8734
    @jpzarde8734 3 місяці тому

    Probably the best TF2 video I’ve seen lately. The timing couldn’t have been better.

  • @blar3499
    @blar3499 Місяць тому +1

    tf3 with a new cast of classes and its tutorial is basically the tf2 mercs’ recorded tutorial videos

  • @zparticle_
    @zparticle_ 3 місяці тому +1

    I liked this video a lot. I think comparing TF2 to modern games was extremely valuable in developing your point and taking an introspective look into the community as a whole isn’t talked about with as much care as you put into it. Well done.

  • @Solid_Hank
    @Solid_Hank 3 місяці тому +1

    I'm very glad i found your channel!

  • @okbuddy7962
    @okbuddy7962 3 місяці тому

    I fucking love your style of humour. Quick outta box lines. Also on a game I feel nostalgic about, you my fellow human, gained a new subscriber.

  • @Sentrah1
    @Sentrah1 3 місяці тому +3

    the freaking dustbowl meme got me lol

  • @horrochowruncible8488
    @horrochowruncible8488 3 місяці тому

    I love the writing, your videos are great fun

  • @theus8609
    @theus8609 3 місяці тому +4

    with snipers you either have to make them like real snipers meaning wind and bullet drop as well as weather conditions can affect bullets and require a spotter or you make them easy to use with just light bullet drop or make people really fast

    • @ukyoize
      @ukyoize 3 місяці тому +4

      I think if there is ever tf3 and it has sniper, its sniper should have big laser that is on when they are scoped in, not a missable dot

    • @dominiksulzer1338
      @dominiksulzer1338 3 місяці тому

      Or maybe make headshots to deal 99% of your max health (excluding overheal), so that is kills you only when you are not at full health. It would make snipers much less frustrating, because the worst death by sniper is when you get killed before even getting to the combat. Or maybe have a quicker respawn time if killed by sniper.

    • @mariustan9275
      @mariustan9275 3 місяці тому +1

      Honestly making SNipers have to factor weather conditions and time and all that like a real SNiper would make him a lot more interesting of a class and make all those montages much impressive.

    • @Drunken_Hamster
      @Drunken_Hamster 3 місяці тому +1

      Y'all are all wrong. The way to fix Sniper is to make him closer range. Basically, huntsman sniper only.

    • @dominiksulzer1338
      @dominiksulzer1338 3 місяці тому

      @@Drunken_Hamster that would defeat the whole point of sniper and map designed for sniper spots. He has low skill ceiling - it does not take long to learn how to aim and click on heads. They have tried making more subclasses, huntsman kinda works, Sydney sleeper not. Longer reload would help, as well as not one-shotting overhealed classes.
      Maybe some mechanic that sniper needs to adjust his scope for different distance would help (like seeing blured on wrong scope adjustment)

  • @zerotian5661
    @zerotian5661 3 місяці тому

    this is so good that its going in my music playlist so when i shuffle listening to my endless soup one day ill watch an actually good video again

  • @mrfahrenheit8417
    @mrfahrenheit8417 3 місяці тому +2

    The point about not being able to make friends random queuing does not apply to Sydney servers because there's only like, 3 people in NZ, and 14 in Australia

  • @FlamingAirplane
    @FlamingAirplane 4 місяці тому

    Your videos feel like a fever dream
    I love it

  • @Buglin_Burger7878
    @Buglin_Burger7878 3 місяці тому +2

    I think the biggest lesson is Hitscan should do lower damage then Projectiles.
    The slower a projectile is the infinitely harder it becomes to hit and in turn deal damage with. Soldier and Demo naturally have some of the highest damage in the game because of this with the caveat they can hurt themselves as well.
    The Sniper's bows are fine and the Medic's Crossbow are fine because you can attempt to evade them making it an fight both players participate in, but the actual Sniper Rifles can 1-shot where the fight comes down entirely to the Sniper's "skill", the basic skill of aim and fire that everyone uses without any tracking or prediction other weapons require. Even worse is it is equally effective at every range being able to 1-shot or finish off most classes with ease.
    Since the game is Objective focused and players need to move to X point to win this removes the only "downsides" to Sniper Rifles since a well positioned Sniper can duck into cover between shots means no weapons are effective against it that aren't equally effective against everyone else.
    If TF3 focuses on making him a Bowman it also comes with the benefit that Bows are more unique and easier to give gimmicks to including less velocity and different arcs making him actually require skill greater then other classes justifying the damage. All while making cheating harder with him on top of this. Everyone wins.

    • @Drunken_Hamster
      @Drunken_Hamster 3 місяці тому

      Exactly what I'm saying. Hitscan Sniper, especially as fast as he can fire and with no magazine to reload, was NOT made with 4000hr flick-god sniper mains in mind. Sniper in TF3 would be better if he was Archer or Hunter instead. Or at the very least, give his damn (stock) rifle a 3 or 4-round magazine that he has to hard reload, along with damage falloff (reverse OR normal) that either makes it harder to quick scope kill or forces him to get closer to achieve max damage.

  • @Crystal_Yeti_36
    @Crystal_Yeti_36 3 місяці тому +1

    Pyro got his license permanently revoked after the sonic all-star racing transformer incident.

  • @gunjfur8633
    @gunjfur8633 3 місяці тому +2

    I hope you continue this

  • @DumbassofBamboo
    @DumbassofBamboo 2 місяці тому

    the end is fucking genius, i even got an ad before the video ended

  • @2Potates
    @2Potates 3 місяці тому +1

    24:53 Based. Honestly i'm flabbergasted at how many people convinced themselves that trash is good all because twitter people were hating on it.

  • @DK_731
    @DK_731 3 місяці тому

    I was watchin this video in my tv and Im not logged in and I really liked it, so I was goin to subscribe through my cellphon and then I discovered that I was already subbed 💀💀

  • @draunt7
    @draunt7 3 місяці тому +14

    This mofo really showed MNC and instantly made me cry in despair for a decent team based shooter. That game was so good.

  • @tiger4530
    @tiger4530 3 місяці тому +1

    thank you for being an incredible content creator :)

  • @theplaguedoctor142
    @theplaguedoctor142 3 місяці тому

    liked. Subbed. Commented. Excellent work lad.

  • @UncleLayne
    @UncleLayne 4 місяці тому +4

    This would have been a good video were it not for two glaring faults:
    1. the Sniper Rifle from Halo (before Halo 4) is possibly the most well balanced sniper rifle in any modern FPS series. Relatively low ammo count, you actually have to reload, the massive smoke trail and incredibly loud gunshot sounds revealing your location to everyone on the map, and the fact that only 1 or 2 spawn on any given map at one time, and have a lengthy respawn time in between uses.
    2. I decoded all of the Wingdings 2 font you put on screen and felt very bamboozled, one might even say I felt betrayed.
    9/10 video I hate your guts now

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 3 місяці тому

      oh so the halo sniper rifle is balanced by the game being an arena shooter, that was already said

    • @UncleLayne
      @UncleLayne 3 місяці тому

      @@dkskcjfjswwwwwws413 Halo is as much of a modern FPS as it is an arena shooter. The map design is reminiscent of arena shooters, but its movement and game pacing are much closer to those of modern FPS games. With the shield system, players typically have a longer time to kill one another in each encounter, and you don't have the same extreme mobility like in other arena shooters, further contributing to the slower pace. That is until you have a power weapon like the sniper. It trumps every other weapon in how quickly it can kill, and can do so from any range, but it has never been overpowered or unbalanced. Halo sniper is good

  • @doggo422
    @doggo422 3 місяці тому +1

    Great video, Venn diagram too accurate. 10/10

  • @ExternalDialogue
    @ExternalDialogue 3 місяці тому +1

    I think a good example of a well designed medic class is the Planetside 2 medic. The ways they themselves become a more powerful combat threat also helps their nearby allies. Using the regen field on themselves to get quick recoveries in CQC also heals surrounding teammates. Using the shield booster defensively also makes the position they hold more defensible for their allies. They are generally going to be generalists that will lose most engagements against a specialist in any scenario so they are highly incentivized to tag along with their team but aren't useless if they get separated.
    They ultimately work well because even when they act purely within their own self interest they help their team, they would have to actively avoid helping their team to not be a decent support. In comparison the TF2 medic you just follow your teammates around and give them health so they can have fun, cant even play with your nerf gun without your teammates screaming at you. Of course there are the clinically insane healsluts who actually do enjoy this, but looking at the team composition of the average game, they aren't many enough.

  • @lt2660
    @lt2660 3 місяці тому +4

    I think the dragons fury is an amazing development for pyro and definitely not like the huo long heater. Also the phlog/scorch shot isnt a problem, the scorch shot is the problem. The phlog is extremely weak and basically dependent on the fact that the scorch shot is overpowered. The exception is when you give them a pocket medic, in which case the phlog actually does become the problem. But in casual this is pretty rare so as far as the "phlog/scorch shot combo is a problem" goes i don't think that quite captures the situation.

    • @monkeeboy830
      @monkeeboy830 3 місяці тому

      Agreeable opinion YOU have received [1] FREE like on your comment.

    • @ghoulbuster1
      @ghoulbuster1 3 місяці тому

      The only real problem is the weird stun mechanic of the scorch shot, you remove that and the weapons becomes way less annoying.
      To compensate for the lack of stun, it should get a small damage buff. 35%->30% is enough.

    • @lt2660
      @lt2660 3 місяці тому +1

      @@ghoulbuster1 the scorch shot actually deals more damage than the flare, since it can hit twice and mini crits on the 2nd. +huge aoe letting you light multiple people on fire from afar, it does crazy damage. I think the stun is actually one of the lesser problems with the weapon and i'd like to see it stay as part of combo setups.

    • @monkeeboy830
      @monkeeboy830 3 місяці тому

      @@ghoulbuster1 id argue it doesnt need the damage buff the detonator which has a similar mechanic except you have to time it has a 25% damage decrease

  • @r.g.thesecond
    @r.g.thesecond 24 дні тому

    I rewatch this video from time to time, and not only is it really funny, it is making me cook up some evil plans. Kinda wish making multiplayer games wasn't such a PITA (anti-cheat/deterrence, live-service expectations/upfront pricing, netcode, etc etc etc)

  • @Appletank8
    @Appletank8 3 місяці тому +1

    Re: movement speed and weapon precision
    I have this theory that the clunkier/slower the player character is, the "worse" their weapons must be at snap shots. Mainly from experiences playing Tank games, and then trying out another game with similar movement but classic FPS aiming.
    In older quake like games, it was quite possible to dodge hitscan through pure speed, and you needed very good precision or a lot of splash damage to get at least some damage sometimes. As player characters slow down however, you still have high precision weapons fighting characters who can't really get out of the way.
    The exception tends to appear in Tank games, where it would be very strange for a big heavy turret to zip around like its made of plastic. This makes ambushes a pretty viable tactic, where you can get around the gun in a faster vehicle. TF2 is pretty similar in this, with damage fall off and its plethora of shotguns. You can reliably get hits at range with the shotgun, but you're not going to do a lot of damage until you get close, in which case both players can do a lot of damage, and move enough to cross a decent portion of their opponent's field of view.
    Two games that didn't do this are Crossout and Robocraft, games that let you assemble your own custom fighting machine with block like parts. Their default and most versatile weapons are machine guns, and they can aim practically as fast as you can move your mouse. Outside of rare exceptions everyone's movement is very car like, so doing anything except fighting head on means you expose your, usually, weaker sides. Neither are you really mobile enough to dodge the stream of hitscan projectiles, so the meta kinda became who can build the most damage resistant front, with layers of guns that all point forwards. Battlefield is also really weird with how they design tank mechanics, with their turrets being able to spin like a helicopter rotor. The big, slow, armored juggernaut, can 180 no scope blast you even if you try to sneak around them.

  • @fakename5881
    @fakename5881 3 місяці тому +2

    great video + absolutely fantastic jokes

  • @ravenman4228
    @ravenman4228 Місяць тому

    God the changed logo in the middle of it was a mental flashbang

  • @remix7345
    @remix7345 3 місяці тому +1

    i think one of the scariest obstacles to making a tf2 successor is tf2 itself. so many charged expectations. tf2 feels like a game that was made because its creators wanted a game like that. any game shackled by the expectations of what a tf2-like shooter should be probably has even less chance to be something great, but paradoxically has less opportunities for success by being something too different.
    indie games struggle with this even more. many indie passion projects are all-or-nothing gambles. you desperately want people to bite the hook, but not at the cost of being shallow or derivative or fizzling out. why risk a market that's already cornered? its like starting a fire in a blizzard. and im all too familiar with that sentence that comes after you fail: "the game is fun but no one's online so i don't play it." oh, that one hurts every time.

  • @reax5526
    @reax5526 3 місяці тому

    The points about medic say exactly what has been on my mind lately. I hate that if your team doesn't have a medic and the other team does, you HAVE to pick medic most of the time if you don't want to get shut down.

  • @ckay11002
    @ckay11002 4 місяці тому +8

    One sniper """"""fix"""""" I've had knocking around in this empty head of mine is for
    uncharged body shots to work as normal at all ranges
    uncharged headshots to deal 112 damage (about 75% of current headshot damage) with 48 damage's worth of bleed
    Fully charged headshots to deal 75% of remaining HP or a flat 115, whichever is greater, with bleed damage of (450-(75% or 115 damage))
    Charged body shots deal 112 bleed damage/48 base damage when the target is far away, but when close, the ratio of bleed/damage reverses until it's 112 damage/48 bleed
    Also, focus/charge decreases after an undetermined amount of time once it fully charges
    The Bleed damage wouldn't be able to be removed from getting health of any kind, though it still does heal you.
    The point of this is for people to have at least a decent chance of getting close to the sniper instead of being instantly deleted as soon as he sees you.

  • @dodsonboys
    @dodsonboys 3 місяці тому

    I really do think the taunts are what made me realized I love TF2, when I red and blu players doing the katzotski kick together and konga was so fascinating and cool seeing it for the first time

  • @the_Red_Star
    @the_Red_Star 3 місяці тому

    21:25 And real life!
    Fun fact, in war, snipers are killed or tortured rather than captured more often than other troops.
    This is because soldiers rather dislike being shot by someone they can't fight back against.
    Imagine how awful snipers must be, that they can make an intrinsically enjoyable activity such as war become unfun.

  • @MiikaMeeka
    @MiikaMeeka 4 місяці тому +11

    I need a list of the mods that this guy uses

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  4 місяці тому +6

      Kylul's animation packs except sniper
      Skeleton hotel's particle packs
      Improved cross hair pack
      Hexhud

    • @MiikaMeeka
      @MiikaMeeka 4 місяці тому

      @@kalukagamingfellaguy thank you

  • @gammaf8896
    @gammaf8896 Місяць тому

    Good points, and a very well made video to boot.
    On the subject of medic, some of the downsides you list are exactly the reason I main him. The fact that the most important guy on the team is somehow NOT the guy dealing the most damage should at least pique one's interest. The fun of playing medic is in managing the battle, in knowing how vulnerable and powerful you are, in constantly gauging a number of variables to determine the who, when, and where for every heal, push, retreat, and uber. Medic is useless alone, but indispensible in a team.
    I'm not getting kills - that's peasant work! I'm running the whole goddamn WAR here! I decide who lives and who dies! I am a GOD!

  • @idkmanlol1485
    @idkmanlol1485 3 місяці тому

    that gunshot after "laser pointer" scared the shit outta me for some reason lmao

  • @Terrinox
    @Terrinox 2 місяці тому

    i love this man's humor, 10/10

  • @ShockedTaiLung
    @ShockedTaiLung 3 місяці тому +1

    1:10 this bit had me so dead 💀

  • @goldensupmanz
    @goldensupmanz 3 місяці тому +2

    Very nice video, you get a golden star

  • @CorinGetorix
    @CorinGetorix 3 місяці тому

    Holy shit I wasn't expecting Monday Night Combat at the start, thanks for instantly snapping me back to when I was 12.

  • @michealsloan784
    @michealsloan784 3 місяці тому

    Got mentally flashbanged from that intro with Monday Night Combat. I miss it

  • @alyonkachocolatebar
    @alyonkachocolatebar 3 місяці тому

    shoutout to the epic starcraft footage

  • @roomsky2622
    @roomsky2622 4 місяці тому +1

    Really tore open a wound with MNC, there.

  • @xghrawtime
    @xghrawtime 4 місяці тому +1

    Good stuff

  • @ChannelName3230
    @ChannelName3230 3 місяці тому +1

    Good video ,keep up

  • @mystik_owl
    @mystik_owl 3 місяці тому

    I looked at the Team Fortress 2 fandom on AO3 (the best fanfiction platform), fully expecting to see shipping to the moon and back, but surprisingly, there are a LOT of fics where the mercs are just one big deranged murderous family

  • @CreepersPropaganda
    @CreepersPropaganda 11 днів тому

    This video needs more views

  • @Orange_lizard_irl
    @Orange_lizard_irl 3 місяці тому

    I am starting to believe this guy lives in an alternate universe, and just happens to upload to this one

  • @Slapped
    @Slapped 3 місяці тому

    I want the autoexec.
    I swear something looks beautiful here

  • @trbz_8745
    @trbz_8745 3 місяці тому

    Honestly I think you could probably pull off a TF3 with only 3 or 4 classes-flanker (Scout, Spy, Demoknight), frontliner (Soldier, Pyro, Demo, Heavy), and foundation (Engi, Medic). Everything else can be accomplished with very diverse loadout options.

  • @biggestenjoyerofthebiggest7796
    @biggestenjoyerofthebiggest7796 3 місяці тому

    there's 3 ways tf3 could go with weapon design
    fun: make every weapon be a fun random concept like the huo long heater being a minigun that shoots fire around you, the flare gun which shoots a can of beans out of a tube to blow a hole through anybody who's on fire, the market gardener because shovel
    safe: make every new weapon be different enough from stock but also not too different that it's bad like the jag which is just faster stock, the pbpp which is just stock that gives health back, the degresser which is stock but with faster switch speed
    fuck it why not both: do you need examples for what I'm saying

  • @alligatorswollower8848
    @alligatorswollower8848 3 місяці тому

    i have a roblox game concept thats a mix of overwatch and Tf2 each of 15 planned characters can and are designed to support their team in one or the other way. For example: Bobo the tank (wich is and actual tank with track and a roataing turret) has a planned feature where friendly players can interact with him and hitch a ride.

  • @D-N-0
    @D-N-0 3 місяці тому

    "i will probably ever add anyone i've randomly queued with in any game" he has a point, but jokes on him, i found my best friend from the same city in random casual match of tf2

  • @snibag
    @snibag 3 місяці тому +1

    i can't believe that you're the first dude who mentioned community servers in the good way, thanks for telling this. all the times some crybabies is talking about "muh 24/7 2fort, rtd, uncletopia wah wah" but prefer sitting for 2-4 HOURS to connect for non-bot inflated server, than actually play the game on community servers. there is a lot of server on vanilla settings of the game, without rtd and with map rotations, BUT FOR SOME REASON people still hurting themself and wasting their time on valve servers. just because they cant scroll down and look on ready-for-play vanilla servers. its actually important to start telling people that playing on valve servers is not worth it, it will never will be fix or will be fix like for 2 weeks and then bots gonna start appear again, and play (or make themselfs) a community vanilla servers. tf2 for a long time already on the root of another "forgotten" valve games, like cs1.6, cs:source, ricochet, hl2deathmatch etc. it's basically only on community hands now (if we not mention hats and creats).

  • @baconsandwich1887
    @baconsandwich1887 3 місяці тому

    Yknow, I did hear Uncle Dane suggest that maybe dispensers should be buffed to actually *compete* with Medic's healing, making Engineer viable as an *alternative* to Medic who, rather than mobile healing and Ubercharge, gives his team stationary healing and strong area denial. Probably works better on Defense than Offense, but there's still the Battle Engie playstyle or you can still hang back from the front line kinda like a Medic usually does. If executed correctly, I think that could actually be a compelling choice to have people make and might help decentralize TF2's support role. Of course, that's obviously not happening in TF2 itself, but hey, if they make a TF3, there's an idea.

  • @bobbobkinz9958
    @bobbobkinz9958 3 місяці тому

    the yorick jumpscare made me jump while being scared

  • @eliascorrea8573
    @eliascorrea8573 3 місяці тому

    this is just peak

  • @tsukikk0
    @tsukikk0 3 місяці тому +1

    honestly never payed attention to how medic is not a good design, fair point tho, agree with the video!

  • @SpeedyDolphin27
    @SpeedyDolphin27 3 місяці тому +1

    you sir are a hidden gem, please make a video on the patriots plinker please please please

  • @McJuggins
    @McJuggins 3 місяці тому +2

    Good editing, solid points minus the sniper trend that everyone spews, overall positive vibes. Keep it up 👍

  • @Workingatm
    @Workingatm 3 місяці тому +1

    Building communities is very important in today's isolating world
    We should really be demanding more recognition to community servers

  • @thrillhelm419
    @thrillhelm419 3 місяці тому

    The big thing TF2 picked up from an early start is, everything needs an answer. Rockets? Airblast. Spy? Mini sentries. Stickies? Quickiebomb Launcher.
    Adding a new weapon for a few years was just the devs going through abilities and picking out what didn't have a counter and then making a weapon with one.

  • @cevatkokbudak6414
    @cevatkokbudak6414 2 місяці тому

    Also another (rare) good thing about Roblox is e/dance, even if emotes disabled in a game you can still use them.Also they are important at beating hard,long,annoying and cryptic puzzles,fights and parkours

    • @cevatkokbudak6414
      @cevatkokbudak6414 2 місяці тому

      And, you are little wrong about pro players, most of the suggestions from pros suck

  • @lumensmith9787
    @lumensmith9787 2 місяці тому

    2:40 aged like milk with the x64 bit update being worked on.

  • @karimmoop9560
    @karimmoop9560 3 місяці тому

    I actually came up with something similar a few months back 4 a new class based shooter, but it had some fornite eqsue elements in that each class could build a unique building
    So I came to six classes cause i think some classes overlap too much (i.e. Soldier & Demo)
    The first class I came up with was The Infiltrator, he's sorta like the spy, instead his cloak works by not moving & holding still, except he now can set up booby traps like the demo & can generally harass the team while being more passive
    2nd class I came up with was The Carpenter, he is like the scount with his fast speed & mobility, & having a nail gun like in BETA, but he can make a Tesla Coil that functions sort of like a sentry gun, so he basically becomes his own counter.
    3rd is the Marksman, he is like the sniper, expect instead of headshots what he does is anatomincal damage, i.e. shooting kneecaps reduces mobility, shooting shoulders reduces accuarcy, & he no longer has any sort of insta kill options but is now a Damage over time/attrition class. He also can't build anything
    4th is the Healer, but instead of being offensivly oriented, he is defensively oriented like the engineer; he "heals" his team mates by going behind a corner & pulling their pants down, sort of like the sandvich & he can also make "healing" stations. Also since damage is anatomical in the game, it would be were someone with a limb torn off will magically grow one back after being healed
    The 5th class is the Mussleman, he is sort of like the heavy, but he has a 'charge' like the demoman. I actually have a hard time thinking of making stuff for him, but one thing i thought of is that he can "reinforce" existing player built structures by making them more impervious to enemy fire
    The last class i thought of is the Motorhead, his entire class is based around vechicles & jerry rigging stuff on to vehicles to use as siege weapons. I thought it would be more intresting if we allow players to make a flamethrower tank rather than have a flamethrower class, so this class is to enable those styles of play.
    Just hear me out on what you think.

  • @Psyko_Monk3y
    @Psyko_Monk3y 3 місяці тому +2

    20:30-24:57
    Typical Colors 2 (roblox knockoff) balanced the sniper by giving the sight a solid laser, not just a dot at the end. I mean a laser that is a direct line from the sniper's aiming location to the sniper's position.

  • @SpillyWilly_
    @SpillyWilly_ 3 місяці тому

    19:40 i love this entire scene

  • @CrimsoniteSP
    @CrimsoniteSP 4 місяці тому

    On the topic of having guns be too similar, there's a reason why I liked old Call of Duty. The original MW2, being one of my favorites. No two guns were even really that close together and you were allowed only 1 attachment. So you were usually stuck with the gun's weaknesses and quirks.
    Not to mention attachments had trade offs too, so it wasn't a straight buff. Silencers would actually decrease your damage so it wasn't great to put a silencer on a low damage weapon. All SMGs could be dual-weilded, but some SMGs actually liked mid range. The holographic sight would just buff the damage of certain weapons, or reducing recoil, which were bugs but welcome ones.
    And you could use a perk to grab two attachments, but the perk was stuck in a slot with very other important perks. So there was a risk to using it.
    Old Cod didn't really have a hostile meta because options were limiting. Sure, people will say certain guns dominated but pretty much everything was equally busted anyway, so it was just a wild sandbox. It was such a nice experience.
    Which is actually kinda the reason I started playing TF2. It has the older design philosophies I like with an actual playerbase. 80% might be bots but it's better than literally nothing. Maybe.

  • @CheeseBrie
    @CheeseBrie 4 місяці тому +4

    make a 2h video on the aerodynamics of farting

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  4 місяці тому

      It goes outward from ur butt
      There u go

    • @CheeseBrie
      @CheeseBrie 4 місяці тому

      @@kalukagamingfellaguy not a video plus that's nowhere near 2h worth of content

    • @dylanwrigley6081
      @dylanwrigley6081 3 місяці тому

      ​@@CheeseBriejust read it very slowly

  • @moronribbons5774
    @moronribbons5774 3 місяці тому

    Nice to see someone consider the fun factor of sniper being a major issue (even without mention of how much he shits on the "good at long range bad at close range" balance philosophy) or just the immediate flaws of how a basic medic impacts the game and team balance. I would go as far as mentioning how sniper's only "reliable" weakness being countersniping has the same issue as medic by more or less forcing a class pick in a similar manner.
    More respect for mentioning further weapons with designs and functions that are just equally unfun to deal with. I've used some but I would say any balance update somehow making the vaccinator less unfun to deal with should do the same to other weapons like the scorch shot or sticky launcher.
    Unfortunately can't do that for sniper without kind of just making him a whole new class.