In Fallout 3 Perception doesn't affect accuracy or VATS accuracy, it only affects the compass distance for detecting other people/creatures. Accuracy is only increased by the small guns, energy weapons and big guns skills.
if you check the vigor tester wiki page at the bottom gallery you can see that perception has listed "accuracy" obviously it doesn't do that but clearly they thought about it at one point and just didn't fix that asset
Can mod a fix in but I just rolled with it and took Logan's loophole and stocked up on so much steady from dead money that I just pop one each firefight
I would take Skilled just for the -10% to EXP. You get level capped so easily in FNV, and especially in Tale of Two Wastelands, where you can play through Fallout 3 and FNV on the same save. And once you can't level anymore, it feels a little bad to finish quests or kill enemies and know you're not getting exp for it. Levelling up slower sounds bad, but it just extends the fun of the gameplay loop. :D
Something else is that EXP gains can tip you off on whether you killed an enemy or not in an auditory way. Seeing the compass blip vanish is impossible in the heat of the moment or if you're paying attention to something else. So, the longer you can hear that EXP gained sound, the longer you have that auditory cue.
Also not to mention, 10% is really nothing. That's a single point in INT which isn't anything. Especially when the upside to this "downside" is literally a bonus to all skills
@@pancakes8816Intelligence doesn’t affect exp gains in New Vegas and 3. That’s only in 4. Intelligence just gives you more skill points per level up in New Vegas and 3
It’s worth noting that Logan’s loophole, as well as chemist and day tripper, affect all timed consumables, not just chems. So stealth boys, magazines, food, hardcore stimpaks, all get increased by these perks.
@@Pixal_Dragon Normally yes, but if you did end up getting to 34 (or higher) and get the perk, then based on what he said you should be able to then go to the sink and use the auto-doc to get Logans Loophole and then you'd have both.
Im always start the game at very hard difficulty with Logan's loophole & skilled. Is the easiest way because you can buff your character all the time without penalties and also you gain fast times and day tripper. When you reach 30 level in vanilla game go to old world blues and write your triats again and replace Logan's loophole with something else to gain different benefits and xp again.
Logan's Loophole is a must for me. It says it doubles the length of chems but doesnt tell you that it also doubles the healing timers on food and things like stimpacks in Survival Mode. So just from the get go from a 0 in medecine, Stimpacks heal you 5 hit points per second for 12 instead of 6 seconds. Thats 60 total health with Logan's Loophole. Go whole hog on your medicine skill then you're looking at 15 HP per second for 12 seconds for a whopping 180 health. Then you get chemist and it suddenly jumps to 18 second at 270 health. And thats not even considering the other food and junk that youre eating too. You just become a walking tank from insane HP regeneration
The main issues with Logan's Loophole is that Fixers just outright cure addiction entirely and are on-demand plus dirt cheap, plus the loss of potentially 10 perks from losing access to 20 levels. Rad Child also exists to give you massive, no-cost hp regeneration and Thems Good Eatins just dumps tons of overpowered healing items on you to just mass consume whenever you want to feel invincible, so Logan's Loophole ends up being a perk that's OP at early levels but a redundant self-gimp once the giga-broken lvl20+ perks that can replace it become available without the level cap reduction penalty. Thank Obsidian for the Sink Auto-Doc able to re-assign Traits for when one hits that point.
The fallout tv show had me jonesing for a fallout fix, originally was trying to play fallout 4 on my ps5 but it just wasn’t scratching the itch. Your content motivated me to repair my gaming pc so I can replay new Vegas, which I’m doing right now. Just now got to Novac and the itch is already scratched 1000x more than before. I’ll be rewatching a lot of your videos over the coming weeks. Appreciate you brother🙏
Couple things wanted to say is fast shots doesn't work on automatic weapons either (no attack speed modifier works on automatic weapons) but the ap cost does work so decent for automatic vats builds but not much else, the perception myth is a problem because the vigor tester says it increases accuracy so it was probably something dropped on the cutting room floor but didn't alter assets before hand and Logan's loophole anti addiction is very very helpful for a dedicated vats build because Ultra jet addiction is uncurable and has a -2 strength and -2 agility.
The irony is that Trigger Discipline and Fast Shot are good for the weapon archetypes opposite to what one would assume due to being bugged to not apply to automatic weapons. TD is amazing for just free 20% less spread on automatics and FS is amazing for making slow firing semi-auto weapons borderline automatic fire rate.
I like taking logan's loophole until old world blues. It adds some character development, my courier starts off angry and on a bender but after his literal brain tells him he doesn't really want to be with him he has such a strong ego death he just quits cold turkey and reconsiders every decision he has made until then
also important to mention (in regards to logan's loophole) that most builds tend to peak at around level 30 and then start bottoming out by level 50 (because of enemy scaling). So another benefit of LL is that your build will always be a max effectiveness
@@greywithana2678is it even an exploit at this point? I mean sure it’s technically unintended, but with how well known it is, that’s basically like calling a buy one get one free coupon an exploit
I take skilled with every build, as its always good. Then after that is Built To Destroy as once again its good for almost every build and Luck/Crit builds are my personal favorite to do in FNV
@@jerryjorelit's a multiplier to the weapon's spread value. So like how the spread of an SMG is much greater than a sniper because the game lists a sway im the form of 0.0X off, where 0 is dead-on (like using Steady). When Trigger Discipline is selected, all these values are multiplied to where the sway is reduced by 20%, and the weapon rate of fire is slowed by the same factor. Now there is something in V.A.T.S. I've noticed where when you take Fast Shot you can only ever have a max of 75% accuracy except maybe with Steady or other perks adding to V.A.T.S. accuracy, so it might be applied slightly differently than above or it is done differently in V.A.T.S., but the point should still stand that you get a tighter spread when firing outside of them, and then a decent percentage boost depending on range inside of V.A.T.S.
@@jerryjorelthe wiki says it has no effect on projectile spread, as in shotguns, but other weapons are more accurate, which I would think includes automatic weapons. Tbh the wording is hella confusing
Trigger Discipline is actually very strong, but it does come with a couple caveats. It's for VATS users with automatic weapons. Assuming you've got a LMG or such that can get 20 shots off per vats sequence, you're gaining +20% accuracy 20 times before you're even in realtime combat. It's a game changer if your planned primary is automatic.
Four Eyes was one of my go to pick back when only the base traits were available. If you get the Lucky Shades, you get +3 Perception instead of +2 with other glasses (+1 extra luck) and you can wear a glass with most armor.
Perception does have a good few skills attached to it, like lock picking, explosives, and energy weapons, so it’s not the worst thing to be boosting up a ton. It’s still kind of an objective hindrance though, since you need to invest even more skill points to take the few good perception perks like better criticals and light step
@@owenblount7334but those points could have so much more value in intelligence, luck, or endurance, or even strength and agility if you feel like it. Basically anything else
All the perks are great to help you but when you are on very hard hardcore mode and you can kill deathclaws and super mutant with a shovel that's a bit much for me. I haven't done it but I've seen someone kill the legate with a rolling pin. If you can do that then a nuka breaker is a completely ridiculous weapon
I’m pretty sure that trigger discipline affects the accuracy of automatic weapons, it’s just the fire rate that it doesn’t affect, which does make it kiiiinda good for automatic weapon builds, but barely. It still affects the action point cost of automatic weapons. Another reason it’s bad is because it affects the action point cost of all weapons, not just guns and energy, so melee and unarmed builds beware. Also it specifically doesn’t affect shotgun spread. (All of this is sourced from the wiki)
Early bird is my favourite because it made the game more immersive. I started planning my days ahead of time and factoring in the hour to what I was doing and it made me empathise with the character.
I usually run Trigger Discipline and Built to Destroy. When you use the Ranger Sequoia with match ammo, you are dead accurate. Plus I can still use the LMG since its fire rate remains unaffected by Trigger Discipline. It feels like I’m double dipping into a specialty.
Early Bird + Skilled is super strong. It's easy enough to manipulate the clock to get +9 to all skills (that's 117 extra skill points, equivalent to 9 level ups with average intelligence). Worst case, the -1 to SPECIAL is still balanced by the +5 from skilled. I mostly like EB because of the extra immersion for hardcore by having a relevant sleep-wake schedule.
It's worth noting for Early Bird that if you're not playing on hardcore you could always just use the wait command 90% of the time if it gets too late. There's relatively few things you need to do in FNV at night vs during the day.
Even on hardcore, you can manipulate the clock to your benefit. The time is going to pass and you'll need to eat and drink eventually anyway, so there is no downside.
I really like Logan's loophole. My personal favourite build involves taking that and built to destroy, then going to get Boone's hat right away, then heading straight to old world blues. By the time you finish the dlc you probably will have at least the first rank of day tripper, so you can have the auto-doc remove the trait(and get the +15 skilled glitch early on too), and then choose whatever you want to replace it like small frame.
In defense of Kamikaze early game, it is ridiculously easy to get either the Desert Ranger armor from Honest hearts or riot armor from hopeville at a very early level and they have a high enough DT that early game the minus 2 won’t matter. You can get the Ranger armor almost immediately after leaving goodsprings if you can avoid the Cazadores on the long 15 north to get to Northern Passage
I think Four Eyes is one of the best traits especially when paired with Lucky Shades and 1st Recon Beret for a total of plus 4 perception, plus 1 Luck and bonus critical chance. Granted that I’m I locked into those 2 pieces of head wear, which means no helmet. Remember that every point increase of perception increases your Energy, Explosives and Lockpick skills by 2 points, plus affects how far away NPCs appear in your compass.
So wait, when you take Logan’s loophole when you are beyond level 30, you keep all the perks and skill points you’ve gained but what about things like health? Do you still keep the health boost?
I think trigger discipline can be good on sniper crit builds where you’re gonna usually one shot enemies anyway. And it’s also good for roleplaying as a sniper. Or maybe I’m just coping because I picked it and everyone says it sucks. Oh well, there’s always the OWB auto dock…
Skilled and Hoarder everytime for me. I always loot everything to the bone and always take the extra weight-carrying perks through the course of a playthrough. These two perks can only contribute to a generalist build and most other Traits tradeoffs are not worth it to me. But I did, to my shame, take Four-Eyes as a Trait once. I always figured I would be permanently wearing the Lucky Shades.
Built to detroy perk is a tough one to choose if you are doing an energy weapons build, until you reach level 16 and can take Jury Rigging. You will be repairing and buying cheap laser pistols to repair your weapons all the time.
@@insensitive919 The Recharger Rifle/Pistol is quite durable and can be used on most small things: gheckos, Power Gangers, ants, small Rad Scropions etc. There is also the unique Recharger Pistol (name fails me right now) that is sold in the Novac shop. Expensive at around 8-10K caps and can not be stolen. But it packs a mighty punch (best used in VATS) doing nearly 200 dps damage and is very durable. This saves your best laser/plasma weapons for the tough enemies.
@@CliffSedge-nu5fvintelligence is only good if your trying to max a character. I usually only go 4 intel for most builds so my character can focus on being more specialized. Another reason I don’t like skilled because the +10 skill points in all skills at game start is broken and not intended by the devs. Also kills some of the role play elements.
@@MysticEdge97very true, having 100 in all skills undermines the roleplaying aspect of the game. It’s incredibly boring. Only useful when you want to try out different weapon categories and see how skill checks affect dialogue
I think for the vast majority of players, skilled (x3) and wild wasteland are the default traits. They smooth out skill checks giving you more freedom to mess around with points and the loss of the gauss rifle is only limiting if you really want to use it (it does sell for a lot, but money is not an isssue in NV.) You really can't go wrong in anything other than a hyper-specific run when you take those two.
I've traded Wild Wasteland for built to destroy, because even the "con" of it is weirdly as positive. I go Jury rigging/repair heavy, so stuff diminishing quicker is actually better, because I'm a hoarder and carry "too much" stuff most of the time, so the "need to repair" actually helps. Weird right?
Early Bird is awesome in Hardcore runs, as you have to sleep anyway and you may use it to offset Hot-blooded's penalties if you're worried about the 50% health issue
Trigger Discipline is actually a good trait, as the increased accuracy more or less lets you shoot further away which is really useful for Sneak Crits. You can get the most out of this fairly early on even as you may be able to get a Silencer for the Varmint Rifle.
True* but this is seemingly unknown to 99.99% of the players For example, sniping with a non silenced, non scoped revolver and remaining in stealth is otherwise impossible at any lv let alone at lv 1 *remove the 'more or less' part
Personally, I see Logan's Loophole as less of a proper trait, and more of a way to have "the original experience" RE max level, number of perks and skill points, while still being able to access the DLC areas.
I always go with Skilled ane Logan's Loophole. By the time I do Old World Blues I am close to level 30. Skilled helps with skill checks early on and experience isn't really slow to gain, so many quests like Come Fly With Me grant you a ton of XP early on. And Logan's Loophole gets rid of the annoyance of getting addicted with all kinds or chems. I use chems a lot in New Vegas due to the abundance of them, it becomes really broken especially with the doubled duration or chems. Combined with Day Tripper perk earned by using chems and Chemist, any chem takes a really long time before wearing off.
It’s great for automatics and shotguns, and a big nerf for semi autos. But if you work with its strengths and mitigate its weaknesses it’s very strong indeed.
Logan's Loophole is actually super busted in hardmode because it affects stimpaks, super stimpaks and all other consumables like food and purified water aswell. It's even more broken from a min-maxer's point of view because you can easily fully build a pre-planned character by level 30 and prevent anything from leveling past your max'ed-out build (and you can obviously get your best gear way before level 30). Even discounting the (imho) exploit of taking after reaching level 50, you can actually take it and "legally" swap it out at level 30 during Old World Blues, which is also quite worthwile. Strongest trait in the game, imho, if you're not exploiting the Skilled-bug, but I personally like Skilled more (even without the bug) because Logan's Loophole makes things too trivial.
Personally i think Kamikaze is the best for automatic weapons, pistols, and melee and unarmed builds. Any build where youre more out in the open charging the enemy with recklessness and using VATS is perfect for Kamikaze. Might also synergize well with Trigger Discipline and Automatic weapons
@@insensitive919 Kamikaze can at least offset the upticked VATS cost that comes with TD. If youre going with some crazy Auto weapons or Shotguns build then id gladly recommend High Agility and TD for a tighter pellet spread
@@Pixal_Dragon This is an excellent observation. Most players do not play up to level 30 anyways, much of the min-maxing described in this guy's content is really for people who play in a completionist kind of way and want to experience every single encounter in one go and deal with all the enemy types as needed. It also doesn't take into account things like stealth, if the player just wants to avoid combat altogether, suddenly these combat builds will do nothing for you if you just want to avoid the dangerous encounters but might still be ok with dealing with minor enemies that spawn sometimes. It's easy to get into a social bubble with rpgs like this and assume "the optimal way to play is the only way to play". A lot of the perks he stated not worth taking are actually perfectly fine if you play the game differently. There's a lot of nuance that is missed here and I don't think this guy has quite explored every perk in it's entirety. Even things like increased experience gain perks are perfectly fine if you want to reach some of the better perks quicker and want those higher skills earlier to help supplement perhaps a limitation in knowledge of the game.
@@Madhattersinjeansyeah most of it just applies if you're playing on hardcore very hard, potentially with difficulty mods. In which case you probably want a fairly optimized build
Skilled is definitely the best trait in the game. Fun fact you can walk out of good springs with 100 on everything due to the skilled perk. Slowly walk towards where the games asks if you wanna change anything. Constantly spam your pip boy button til it glitches out. And it will constantly ask for the traits you want. Keep clicking skilled and watch it go up. Best way to pretty much just pay attention to perks instead of experience
Build to destroy and skilled were soo safe for me and my always go to because of my own builds I enjoy + there generally great in most cases which is combat and rest.
Fast shot attack speed does not apply to most fully automatic weapons, they have their own stat instead of attack speed. It works with like MF hyperbreeder alpha and maybe some others, but its wired. I mean vats part still works still okay, but without the speed its not really worth it. Also rushing water interactions can make stuff bug out sometimes. Still worth for all the bolt action snipers, the 20% DPS increase is huge, and applies to stuff generally not affected by other bonuses, like explosive ammo. Has some strange reload speed interactions, but I think thats just cause attack speed and reload speed does not always affect the things you would expect for it to affect, especially in VATS.
I think Logan's loophole is the GOAT as the lvl 30 cap also means your enemies cannot get stronger past lvl 30, and lvl 30 is more than enough to max out at least 1 combat skill (100 points in the skill plus all related perks and using the strongest weapon of that class). At that point, you can squash most of the stuff the Mojave can throw at you. At lvl 50, on the other hand, it wouldn't be as easy to fight the scaling enemies.
me personally I think that next time I'll be going with hoarder and skilled. i may just make a prospector/ merchant/hermit playthrough i almost never have less than 150lbs of stuff on me, i think that's because of weapons and aid mainly aid, im about to watch the food tier list now
Trigger discipline is S tier in my opinion but only if you plan on using shotguns and automatics almost exclusively. The downside is you have to invest in action boy/girl to get around the steep VATS costs, but if you do that then you’ve eliminated one of its bigger weaknesses. The slower fire rate does hurt semi autos, but not to such a point that they’re unusable. And being more accurate is always a plus, even with the loss in fire rate.
I always get the trigger discipline + wild wasteland and If I'm running a melee/unarmed build I always get the wild wasteland only. because hate getting negative trade offs as much as possible
Logan's Loophole is an S Tier trait... for speed runs. Chems are pretty plentiful in the early game, and you can steamroll straight to endgame with ease.
I think it still keeps the non-Wild Wasteland encounter. If you have a Wild Wasteland encounter then respec, the encounter doesn't get changed retroactively.
My brother Ron, you’re even more wrong about trigger discipline than you were the first time you covered it. The only way it doesn’t affect automatics is the fire rate penalty, which doesn’t exist in either trigger discipline or as a benefit in fast shot. The accuracy is affected in both cases, and that’s where trigger discipline shines. It also does quite well with shotguns.
I think there's a lot of that in New Vegas. A lot of traits and perks either have weird caveats that you don't know about your first time playing or are just straight-up bugged and there's no way you would know that unless you looked into it (ex. In Shining Armor should literally never be taken ever).
The bonus perception does still affect the distance enemies appear on your pip-boy so it's still quite useful in that regard, interior fights where you really need that earlier warning when facing strong or lots of enemies is vital for new players as well. Experienced ones might already know where enemies spawn so that bonus isn't as useful to their playstyle. There's also such a thing as min-maxing too much to the point where the game becomes too easy to play and you lose some of the challege cos you decided to go for a game breaking set of perks, which then means you end up with bad habits regarding combat and so on. There's a bit of give and take going on beyond just stat increases when playing games like this.
I usually find that by the time I'm level 30 I already have everything I need for my build. Being able to use any consumables freely is so much better than the extra perks. Do remember that Logan's Loophole affects all timed consumables, including skill magazines. Why bother leveling up skills when you can just have on-demand boosts for an hour IRL?
I used to take it all the time in Fallout 2, before I realized that it wasn't really worth it, as you only get a perk every THIRD level. It could give you multiple level-ups for the big story quests, so at least it FELT kinda satisfying.
I take it alongside Skilled sometimes if I don’t wanna deal with the exp. debuff, it’s nice to be capable of dealing with most enemies sooner rather than later. Only thing that sucks is going into DLC at a high level because it’s significantly more brutal
I am incapable of playing the game without Wild Wasteland, I don't think I have ever done a full playthrough without it. Skilled or small frame are usually the other one I'll take.
Hey Ron, you may have answered this elsewhere, I couldn't find it. Which mod are you using to alter your weapons' appearance? Those guns look great. I've been using a mix of the old Millenia Retextures with overwrites from the more modern Weapon Retextures from Heaven, but these look even better than those.
Just out of curiosity, what mods (if any) do you use to play FNV on PC? I've been thinking about getting back into it but outside of stuff like the unofficial patch and the 4gb patch and whatnot, I feel a bit swamped for choice. Don't necessarily NEED mods that make the game looks better or whatnot but I also won't turn them down. Mainly just want stability, and maybe QOL stuff.
My biggest recommends are to remove the peep sights from the cowboy repeater and service rifle, there's also a mod to fix the weird ADS vibration, but that mod requires like six others and only affects you in certain areas of the mojave afaik. Maybe find a mod to fix the C-Finder if you want to use it, the thing doesn't need to weigh 15 pounds.
The boost logans loophole gives really isnt worth it in my opinion unless it fits the character you want to play, there are perks you can pick up if you really need drugs to last longer but honestly the drugs last more than enough without perks or this trait and fixer is dirt cheap and easy to find so addiction really isnt a problem. Also if you need to remove it later to get to lv 50 or have to swap to it after you hit lv cap it isnt a good trait, at best its kinda ok
21:40 I don't think +25 pounds of carry weight is that worth it, I think it would have to be at least 50 to be worth considering. Not when you have to sort of limit yourself by carrying around a certain amount of stuff to avoid getting stat penalties. In a ironic way, that sort of limits your carrying capacity quite a bit, unless you are willing to have all your stats temporarily reduced by 1 (which also ironically, slightly lowers your carrying capacity).
i think its worth it. i like carrying around a lot of stuff. but it does seem more valuable in the early game. when you dont have pack rat and strong back.
I get the feeling Obsidian was trying to make PER more relevant like it was in the old-school Fallouts until they just had to scrap the idea for whatever reason, so 4-eyes was just kinda held over as-is.
@@theghostofthomasjenkins9643The Holy Hand Grenades replace some mini nukes. The encounter with the YCS merc is replaced by an alien encounter with WW.
On Built to Destroy: I’ve played with a mod that increased jam rate by a multiplier, deliberately didn’t repair weapons (just trading up when finding new stuff that’s same but better durability, or better), and STILL barely saw jams. Even with a mod to fix it so you aren't losing a SPECIAL point, Four-eyes is still a pretty lame trait. Unless you're determined to run a 1 agility build or want to dump the trait later on at the Sink, Small Frame really is just a free special stat since the cost of increasing stats doesn't scale (you can always just decrease agility by 1 to increase another stat by 1).
Small frame also increases the rate at which you complete the Tough Guy challenge, which decreases the amount of limb damage you take. While limb damage is still a bit worse than without Small Frame, it is something to consider whether to take the trait.
The fast shot and trigger discipline traits DO NOT effect the fire rate of fully automatic weapons. Neither do any other perks that effect fire rate such as "it ain't like that now"
@@couchgamingtv9593 good point , oh and I was in the strip doing the ultra-luxe Quest and then poof when I exit from the casino all the weapons of my companions were all gone , so now I have lost all of my unique weapons, fnv is an amazing game but is truly a glitchy and buggy mess, but I still adore It!
when the only down side is losing experience, of which there is an unlimited amount in the game, you can't beat it. the only argument i can see against skilled is that it's not that much harder to max all skills without it.
In Fallout 3 Perception doesn't affect accuracy or VATS accuracy, it only affects the compass distance for detecting other people/creatures. Accuracy is only increased by the small guns, energy weapons and big guns skills.
if you check the vigor tester wiki page at the bottom gallery you can see that perception has listed "accuracy" obviously it doesn't do that but clearly they thought about it at one point and just didn't fix that asset
@@BaeBunnisame with how it states that unarmed is boosted by STR and END when it's just END.
Can mod a fix in but I just rolled with it and took Logan's loophole and stocked up on so much steady from dead money that I just pop one each firefight
@@Brindalesteady is super powerful, it basically invalidates anything else that increases V.A.T.S. accuracy because they just aren’t necessary anymore
Me when i spread misinformation online: 🤭
I would take Skilled just for the -10% to EXP. You get level capped so easily in FNV, and especially in Tale of Two Wastelands, where you can play through Fallout 3 and FNV on the same save.
And once you can't level anymore, it feels a little bad to finish quests or kill enemies and know you're not getting exp for it. Levelling up slower sounds bad, but it just extends the fun of the gameplay loop. :D
Something else is that EXP gains can tip you off on whether you killed an enemy or not in an auditory way. Seeing the compass blip vanish is impossible in the heat of the moment or if you're paying attention to something else.
So, the longer you can hear that EXP gained sound, the longer you have that auditory cue.
Also not to mention, 10% is really nothing. That's a single point in INT which isn't anything. Especially when the upside to this "downside" is literally a bonus to all skills
@@pancakes8816Intelligence doesn’t affect exp gains in New Vegas and 3. That’s only in 4. Intelligence just gives you more skill points per level up in New Vegas and 3
@@pancakes8816 even if it is a problem in just base new Vegas, you can get the perk that gives the 10% exp back early on to mitigate it completely.
@@pancakes8816INT doesn’t effect exp
It’s worth noting that Logan’s loophole, as well as chemist and day tripper, affect all timed consumables, not just chems. So stealth boys, magazines, food, hardcore stimpaks, all get increased by these perks.
Those will also increase the duration of Implant GRX, which is super busted.
But, as he said, you don't really need that anymore at level 50.
@@qwesxI’m pretty sure implant grx is a level 34 perk, so you couldn’t get it with Logan’s loophole
@@Pixal_Dragon Normally yes, but if you did end up getting to 34 (or higher) and get the perk, then based on what he said you should be able to then go to the sink and use the auto-doc to get Logans Loophole and then you'd have both.
@@whatm8516neat
Im always start the game at very hard difficulty with Logan's loophole & skilled.
Is the easiest way because you can buff your character all the time without penalties and also you gain fast times and day tripper.
When you reach 30 level in vanilla game go to old world blues and write your triats again and replace Logan's loophole with something else to gain different benefits and xp again.
Logan's Loophole is a must for me.
It says it doubles the length of chems but doesnt tell you that it also doubles the healing timers on food and things like stimpacks in Survival Mode.
So just from the get go from a 0 in medecine, Stimpacks heal you 5 hit points per second for 12 instead of 6 seconds. Thats 60 total health with Logan's Loophole.
Go whole hog on your medicine skill then you're looking at 15 HP per second for 12 seconds for a whopping 180 health.
Then you get chemist and it suddenly jumps to 18 second at 270 health.
And thats not even considering the other food and junk that youre eating too. You just become a walking tank from insane HP regeneration
The main issues with Logan's Loophole is that Fixers just outright cure addiction entirely and are on-demand plus dirt cheap, plus the loss of potentially 10 perks from losing access to 20 levels. Rad Child also exists to give you massive, no-cost hp regeneration and Thems Good Eatins just dumps tons of overpowered healing items on you to just mass consume whenever you want to feel invincible, so Logan's Loophole ends up being a perk that's OP at early levels but a redundant self-gimp once the giga-broken lvl20+ perks that can replace it become available without the level cap reduction penalty. Thank Obsidian for the Sink Auto-Doc able to re-assign Traits for when one hits that point.
I like to take it until old world blues and then swap it for something else when I'm more powerful and don't need to rely on chems as much
@@nxcrobutcherYeah exactly the thing what im doing
Ron has achieved the subway surfer ADHD formula using console commands in new vegas, i get lost in seeing him kill things 8n the background
I had to take a second when the four hundred mole rats came over the hill
I think he said he uses a mod for that
The fallout tv show had me jonesing for a fallout fix, originally was trying to play fallout 4 on my ps5 but it just wasn’t scratching the itch.
Your content motivated me to repair my gaming pc so I can replay new Vegas, which I’m doing right now. Just now got to Novac and the itch is already scratched 1000x more than before. I’ll be rewatching a lot of your videos over the coming weeks. Appreciate you brother🙏
Couple things wanted to say is fast shots doesn't work on automatic weapons either (no attack speed modifier works on automatic weapons) but the ap cost does work so decent for automatic vats builds but not much else, the perception myth is a problem because the vigor tester says it increases accuracy so it was probably something dropped on the cutting room floor but didn't alter assets before hand and Logan's loophole anti addiction is very very helpful for a dedicated vats build because Ultra jet addiction is uncurable and has a -2 strength and -2 agility.
The irony is that Trigger Discipline and Fast Shot are good for the weapon archetypes opposite to what one would assume due to being bugged to not apply to automatic weapons. TD is amazing for just free 20% less spread on automatics and FS is amazing for making slow firing semi-auto weapons borderline automatic fire rate.
-1 Perception as well
I like taking logan's loophole until old world blues. It adds some character development, my courier starts off angry and on a bender but after his literal brain tells him he doesn't really want to be with him he has such a strong ego death he just quits cold turkey and reconsiders every decision he has made until then
also important to mention (in regards to logan's loophole) that most builds tend to peak at around level 30 and then start bottoming out by level 50 (because of enemy scaling). So another benefit of LL is that your build will always be a max effectiveness
I started a new game this morning and went with my usual two picks for traits; small frame and skilled.
Do you do the double skilled exploit?
@@greywithana2678 who doesn’t to be fair
Me too. Same thing same time :)
@@greywithana2678is it even an exploit at this point? I mean sure it’s technically unintended, but with how well known it is, that’s basically like calling a buy one get one free coupon an exploit
@@FutureBaldGuy i dont like using exploits. changes the feel of the game. also why i dont mod the laser rifle with the splitter.
I take skilled with every build, as its always good. Then after that is Built To Destroy as once again its good for almost every build and Luck/Crit builds are my personal favorite to do in FNV
I think people sleep on Early Bird. _Fun for RP. But also very strong when doing a _*_focused_*_ 8/6/4 Spread. As I'm finding out recently._
Can I ask what you mean by an 8/6/4 spread?
@@Genjustice92 I think he means stacking SPECIAL points into 8, 6 and 4, and the rest being relegated to 1?
@@Vherstinaeahh okay I understand. Thank you duder!
@@Vherstinaekinda weird
Sounds kinda trash to me.
Trigger discipline only increases VATS accuracy. It doesn't actually decrease the spread of weapons during normal gameplay.
I’m sure that isn’t true. It definitely makes longer range shots from shotguns and automatics more accurate in my experience.
@@joolsmacgrools1288 according to everything I've read that's not the case. It has no effect on weapons spread only their vats accuracy.
@@jerryjorelit's a multiplier to the weapon's spread value. So like how the spread of an SMG is much greater than a sniper because the game lists a sway im the form of 0.0X off, where 0 is dead-on (like using Steady).
When Trigger Discipline is selected, all these values are multiplied to where the sway is reduced by 20%, and the weapon rate of fire is slowed by the same factor.
Now there is something in V.A.T.S. I've noticed where when you take Fast Shot you can only ever have a max of 75% accuracy except maybe with Steady or other perks adding to V.A.T.S. accuracy, so it might be applied slightly differently than above or it is done differently in V.A.T.S., but the point should still stand that you get a tighter spread when firing outside of them, and then a decent percentage boost depending on range inside of V.A.T.S.
@@jerryjorelthe wiki says it has no effect on projectile spread, as in shotguns, but other weapons are more accurate, which I would think includes automatic weapons. Tbh the wording is hella confusing
@@Pixal_Dragon it has no effect on the weapon spread.... Of all weapons. Not just shotguns.
Trigger Discipline is actually very strong, but it does come with a couple caveats. It's for VATS users with automatic weapons. Assuming you've got a LMG or such that can get 20 shots off per vats sequence, you're gaining +20% accuracy 20 times before you're even in realtime combat. It's a game changer if your planned primary is automatic.
I always just end up picking built to destroy and skilled, crit builds are fucking OP.
Four Eyes was one of my go to pick back when only the base traits were available. If you get the Lucky Shades, you get +3 Perception instead of +2 with other glasses (+1 extra luck) and you can wear a glass with most armor.
Perception does have a good few skills attached to it, like lock picking, explosives, and energy weapons, so it’s not the worst thing to be boosting up a ton. It’s still kind of an objective hindrance though, since you need to invest even more skill points to take the few good perception perks like better criticals and light step
@@Pixal_Dragonyeah but come on everyone’s dumping charisma anyways so just put that in perception
@@owenblount7334but those points could have so much more value in intelligence, luck, or endurance, or even strength and agility if you feel like it. Basically anything else
Thanks for the New Vegas content
Glad you like them!
How about a worst start build guide to make it harder on yourself?
That is a challenge run that I would like to do.
All the perks are great to help you but when you are on very hard hardcore mode and you can kill deathclaws and super mutant with a shovel that's a bit much for me. I haven't done it but I've seen someone kill the legate with a rolling pin. If you can do that then a nuka breaker is a completely ridiculous weapon
I’m pretty sure that trigger discipline affects the accuracy of automatic weapons, it’s just the fire rate that it doesn’t affect, which does make it kiiiinda good for automatic weapon builds, but barely. It still affects the action point cost of automatic weapons. Another reason it’s bad is because it affects the action point cost of all weapons, not just guns and energy, so melee and unarmed builds beware. Also it specifically doesn’t affect shotgun spread. (All of this is sourced from the wiki)
Early bird is my favourite because it made the game more immersive. I started planning my days ahead of time and factoring in the hour to what I was doing and it made me empathise with the character.
I usually run Trigger Discipline and Built to Destroy. When you use the Ranger Sequoia with match ammo, you are dead accurate. Plus I can still use the LMG since its fire rate remains unaffected by Trigger Discipline. It feels like I’m double dipping into a specialty.
Good Natured and Skilled is such a overpowered combo I never take anything else.
Early Bird + Skilled is super strong. It's easy enough to manipulate the clock to get +9 to all skills (that's 117 extra skill points, equivalent to 9 level ups with average intelligence). Worst case, the -1 to SPECIAL is still balanced by the +5 from skilled.
I mostly like EB because of the extra immersion for hardcore by having a relevant sleep-wake schedule.
It's worth noting for Early Bird that if you're not playing on hardcore you could always just use the wait command 90% of the time if it gets too late. There's relatively few things you need to do in FNV at night vs during the day.
Even on hardcore, you can manipulate the clock to your benefit. The time is going to pass and you'll need to eat and drink eventually anyway, so there is no downside.
Can you beat fallout new Vegas on a healthy sleep schedule
I really like Logan's loophole. My personal favourite build involves taking that and built to destroy, then going to get Boone's hat right away, then heading straight to old world blues. By the time you finish the dlc you probably will have at least the first rank of day tripper, so you can have the auto-doc remove the trait(and get the +15 skilled glitch early on too), and then choose whatever you want to replace it like small frame.
In defense of Kamikaze early game, it is ridiculously easy to get either the Desert Ranger armor from Honest hearts or riot armor from hopeville at a very early level and they have a high enough DT that early game the minus 2 won’t matter. You can get the Ranger armor almost immediately after leaving goodsprings if you can avoid the Cazadores on the long 15 north to get to Northern Passage
You can actually take Skilled a third time for +15 to all stats by using the Auto-Doc in the Sink in OWB.
I think Four Eyes is one of the best traits especially when paired with Lucky Shades and 1st Recon Beret for a total of plus 4 perception, plus 1 Luck and bonus critical chance. Granted that I’m I locked into those 2 pieces of head wear, which means no helmet. Remember that every point increase of perception increases your Energy, Explosives and Lockpick skills by 2 points, plus affects how far away NPCs appear in your compass.
So wait, when you take Logan’s loophole when you are beyond level 30, you keep all the perks and skill points you’ve gained but what about things like health? Do you still keep the health boost?
I was so upset when I learnt how Four eyed ACTUALLY works, because I planned to make a perception build and it was pretty detrimental.
How what perk requires 9 perception
i usually go Heavy Handed & Hoarder, cuz i like the Katana and like to carry lots of stuff to sell and heal with food
I think trigger discipline can be good on sniper crit builds where you’re gonna usually one shot enemies anyway. And it’s also good for roleplaying as a sniper. Or maybe I’m just coping because I picked it and everyone says it sucks. Oh well, there’s always the OWB auto dock…
Same I usually always go TD and Wild west. I'll try out some other stuff he highlighted tho
Skilled and Hoarder everytime for me. I always loot everything to the bone and always take the extra weight-carrying perks through the course of a playthrough. These two perks can only contribute to a generalist build and most other Traits tradeoffs are not worth it to me.
But I did, to my shame, take Four-Eyes as a Trait once. I always figured I would be permanently wearing the Lucky Shades.
Built to detroy perk is a tough one to choose if you are doing an energy weapons build, until you reach level 16 and can take Jury Rigging. You will be repairing and buying cheap laser pistols to repair your weapons all the time.
Yeah, just tried a build with an early Laser Rifle for the first time, and I was eating repair kits like candy compared to my last guns build.
@@insensitive919 The Recharger Rifle/Pistol is quite durable and can be used on most small things: gheckos, Power Gangers, ants, small Rad Scropions etc. There is also the unique Recharger Pistol (name fails me right now) that is sold in the Novac shop. Expensive at around 8-10K caps and can not be stolen. But it packs a mighty punch (best used in VATS) doing nearly 200 dps damage and is very durable. This saves your best laser/plasma weapons for the tough enemies.
just make some repair kits, the materials cost like 10 caps
Good natured my favorite for all builds. It’s the balanced skilled with no exploits.
It's good for the first few levels, but after allocating skill points (especially with high INT and Educated) it kinda washes out.
It's good for the first few levels, but after allocating skill points (especially with high INT and Educated) it kinda washes out.
@@CliffSedge-nu5fvintelligence is only good if your trying to max a character. I usually only go 4 intel for most builds so my character can focus on being more specialized. Another reason I don’t like skilled because the +10 skill points in all skills at game start is broken and not intended by the devs. Also kills some of the role play elements.
@@CliffSedge-nu5fvbut yes good natured does give you a good balanced start to the game
@@MysticEdge97very true, having 100 in all skills undermines the roleplaying aspect of the game. It’s incredibly boring. Only useful when you want to try out different weapon categories and see how skill checks affect dialogue
I think for the vast majority of players, skilled (x3) and wild wasteland are the default traits. They smooth out skill checks giving you more freedom to mess around with points and the loss of the gauss rifle is only limiting if you really want to use it (it does sell for a lot, but money is not an isssue in NV.) You really can't go wrong in anything other than a hyper-specific run when you take those two.
I've traded Wild Wasteland for built to destroy, because even the "con" of it is weirdly as positive. I go Jury rigging/repair heavy, so stuff diminishing quicker is actually better, because I'm a hoarder and carry "too much" stuff most of the time, so the "need to repair" actually helps. Weird right?
i swear anytime i hear someone talk about wild wasteland its never mentioned that you can swap your traits in Big MT and get BOTH guns.
Because you can't do that. Once you have either gun the event to spawn the other won't trigger even if you add/remove Wild Wasteland
Did you just assume this or have you ever even attempted it? Because I can tell you straight up it doesn’t work
@@Jayyemi it does work
@@slintisbased well, no need to explain the trick to make it work then XD
I'll let darkhole explain it...
Early Bird is awesome in Hardcore runs, as you have to sleep anyway and you may use it to offset Hot-blooded's penalties if you're worried about the 50% health issue
Trigger Discipline is actually a good trait, as the increased accuracy more or less lets you shoot further away which is really useful for Sneak Crits. You can get the most out of this fairly early on even as you may be able to get a Silencer for the Varmint Rifle.
True* but this is seemingly unknown to 99.99% of the players
For example, sniping with a non silenced, non scoped revolver and remaining in stealth is otherwise impossible at any lv let alone at lv 1
*remove the 'more or less' part
Personally, I see Logan's Loophole as less of a proper trait, and more of a way to have "the original experience" RE max level, number of perks and skill points, while still being able to access the DLC areas.
Built to destroy also adds other bonuses with other dlc, if forget witch dlc but it helps the flamer.
I always go with Skilled ane Logan's Loophole. By the time I do Old World Blues I am close to level 30. Skilled helps with skill checks early on and experience isn't really slow to gain, so many quests like Come Fly With Me grant you a ton of XP early on. And Logan's Loophole gets rid of the annoyance of getting addicted with all kinds or chems. I use chems a lot in New Vegas due to the abundance of them, it becomes really broken especially with the doubled duration or chems. Combined with Day Tripper perk earned by using chems and Chemist, any chem takes a really long time before wearing off.
It's kind of cracked for stealth builds because stealthboys last for like 25 minutes
I feel like Trigger Discipline is not that bad. Espessialy in a VATs builds
It’s great for automatics and shotguns, and a big nerf for semi autos. But if you work with its strengths and mitigate its weaknesses it’s very strong indeed.
Logan's Loophole is actually super busted in hardmode because it affects stimpaks, super stimpaks and all other consumables like food and purified water aswell. It's even more broken from a min-maxer's point of view because you can easily fully build a pre-planned character by level 30 and prevent anything from leveling past your max'ed-out build (and you can obviously get your best gear way before level 30). Even discounting the (imho) exploit of taking after reaching level 50, you can actually take it and "legally" swap it out at level 30 during Old World Blues, which is also quite worthwile. Strongest trait in the game, imho, if you're not exploiting the Skilled-bug, but I personally like Skilled more (even without the bug) because Logan's Loophole makes things too trivial.
Personally i think Kamikaze is the best for automatic weapons, pistols, and melee and unarmed builds. Any build where youre more out in the open charging the enemy with recklessness and using VATS is perfect for Kamikaze. Might also synergize well with Trigger Discipline and Automatic weapons
Seems like a big price to pay for only 10 action points. You get 95 with max agility alone.
@@insensitive919 Kamikaze can at least offset the upticked VATS cost that comes with TD. If youre going with some crazy Auto weapons or Shotguns build then id gladly recommend High Agility and TD for a tighter pellet spread
I always go with wild wasteland and skilledx2
A classic with very little downsides. I love duplicating the Alien Power Cells for the Alien Blaster.
If you take logan’s loophole, only do it if you have old world blues. Because you can change it when you hit level 30.
Pretty sure that trait came with old world blues so without that dlc you cant even take that trait
Getting capped at 30 isn’t even all that bad, I mean almost all of the good perks are before that and most play throughs don’t last that long anyways
@@Pixal_Dragon This is an excellent observation. Most players do not play up to level 30 anyways, much of the min-maxing described in this guy's content is really for people who play in a completionist kind of way and want to experience every single encounter in one go and deal with all the enemy types as needed.
It also doesn't take into account things like stealth, if the player just wants to avoid combat altogether, suddenly these combat builds will do nothing for you if you just want to avoid the dangerous encounters but might still be ok with dealing with minor enemies that spawn sometimes.
It's easy to get into a social bubble with rpgs like this and assume "the optimal way to play is the only way to play". A lot of the perks he stated not worth taking are actually perfectly fine if you play the game differently. There's a lot of nuance that is missed here and I don't think this guy has quite explored every perk in it's entirety.
Even things like increased experience gain perks are perfectly fine if you want to reach some of the better perks quicker and want those higher skills earlier to help supplement perhaps a limitation in knowledge of the game.
@@Madhattersinjeansyeah most of it just applies if you're playing on hardcore very hard, potentially with difficulty mods. In which case you probably want a fairly optimized build
Skilled is definitely the best trait in the game. Fun fact you can walk out of good springs with 100 on everything due to the skilled perk.
Slowly walk towards where the games asks if you wanna change anything. Constantly spam your pip boy button til it glitches out. And it will constantly ask for the traits you want. Keep clicking skilled and watch it go up. Best way to pretty much just pay attention to perks instead of experience
Build to destroy and skilled were soo safe for me and my always go to because of my own builds I enjoy + there generally great in most cases which is combat and rest.
Hoarder is a must for me. As a hoarder, I'm never going to be below 160 anyway, so it's just free carry weight to me.
Great vid as always!
Thanks again!
Fast shotoutright caps your max VATS accuracy at 76%, so you can’t even compensate for the spread penalty with corresponding ammo types.
Fast shot attack speed does not apply to most fully automatic weapons, they have their own stat instead of attack speed. It works with like MF hyperbreeder alpha and maybe some others, but its wired. I mean vats part still works still okay, but without the speed its not really worth it. Also rushing water interactions can make stuff bug out sometimes.
Still worth for all the bolt action snipers, the 20% DPS increase is huge, and applies to stuff generally not affected by other bonuses, like explosive ammo. Has some strange reload speed interactions, but I think thats just cause attack speed and reload speed does not always affect the things you would expect for it to affect, especially in VATS.
I think Logan's loophole is the GOAT as the lvl 30 cap also means your enemies cannot get stronger past lvl 30, and lvl 30 is more than enough to max out at least 1 combat skill (100 points in the skill plus all related perks and using the strongest weapon of that class). At that point, you can squash most of the stuff the Mojave can throw at you. At lvl 50, on the other hand, it wouldn't be as easy to fight the scaling enemies.
me personally I think that next time I'll be going with hoarder and skilled. i may just make a prospector/ merchant/hermit playthrough i almost never have less than 150lbs of stuff on me, i think that's because of weapons and aid mainly aid, im about to watch the food tier list now
I’d love a tier list of the challenge perks.
Trigger discipline is S tier in my opinion but only if you plan on using shotguns and automatics almost exclusively. The downside is you have to invest in action boy/girl to get around the steep VATS costs, but if you do that then you’ve eliminated one of its bigger weaknesses. The slower fire rate does hurt semi autos, but not to such a point that they’re unusable. And being more accurate is always a plus, even with the loss in fire rate.
Dang, I always picked four eyes thinking have sunglasses on all the time was worth it 😮
I always get the trigger discipline + wild wasteland and If I'm running a melee/unarmed build I always get the wild wasteland only. because hate getting negative trade offs as much as possible
Logan's Loophole is an S Tier trait... for speed runs. Chems are pretty plentiful in the early game, and you can steamroll straight to endgame with ease.
What happens if you go get the unique Gauss Rifle, THEN rerolling at the Sink to get Wild Wasteland?
I think it still keeps the non-Wild Wasteland encounter. If you have a Wild Wasteland encounter then respec, the encounter doesn't get changed retroactively.
My brother Ron, you’re even more wrong about trigger discipline than you were the first time you covered it. The only way it doesn’t affect automatics is the fire rate penalty, which doesn’t exist in either trigger discipline or as a benefit in fast shot. The accuracy is affected in both cases, and that’s where trigger discipline shines. It also does quite well with shotguns.
I always seem to go with Small Frame every playthrough idk, I guess I really like having an absurdly high agility.
Meanwhile me: takes Four Eyes and Wild Wasteland for my first run ever, thinking Four Eyes will be an easy Perception bonus
I think there's a lot of that in New Vegas. A lot of traits and perks either have weird caveats that you don't know about your first time playing or are just straight-up bugged and there's no way you would know that unless you looked into it (ex. In Shining Armor should literally never be taken ever).
I'm starting to think Bethesda's greatest sin, of all things, was not letting Obsidian cook NV for six more months.
The bonus perception does still affect the distance enemies appear on your pip-boy so it's still quite useful in that regard, interior fights where you really need that earlier warning when facing strong or lots of enemies is vital for new players as well. Experienced ones might already know where enemies spawn so that bonus isn't as useful to their playstyle. There's also such a thing as min-maxing too much to the point where the game becomes too easy to play and you lose some of the challege cos you decided to go for a game breaking set of perks, which then means you end up with bad habits regarding combat and so on.
There's a bit of give and take going on beyond just stat increases when playing games like this.
I usually find that by the time I'm level 30 I already have everything I need for my build. Being able to use any consumables freely is so much better than the extra perks.
Do remember that Logan's Loophole affects all timed consumables, including skill magazines. Why bother leveling up skills when you can just have on-demand boosts for an hour IRL?
You can also use the pip boy re roll exploit as you leave goodsprings to max out your skills right away if you want but the game feels less fun then
my third are just always wild wasteland since i first try the game few month ago haha.
Yeah that one is awesome too!
I only take swift learner if there is literally nothing else. I took it once in Fo3, lol.
I used to take it all the time in Fallout 2, before I realized that it wasn't really worth it, as you only get a perk every THIRD level. It could give you multiple level-ups for the big story quests, so at least it FELT kinda satisfying.
I take it alongside Skilled sometimes if I don’t wanna deal with the exp. debuff, it’s nice to be capable of dealing with most enemies sooner rather than later. Only thing that sucks is going into DLC at a high level because it’s significantly more brutal
I use Intense training that way
7:45 +5 Bater
Ah yes the dreaded "Bater build". Some people assume it is a melee build but it is actual ranged focused.
+5 perception
Should have taken the 4 eyes trait, you would have perceived 7:45 differently
Anyway i'll have a peech
I always take kamikaze just for the downside and not really the upside. I just like the extra difficulty
I am incapable of playing the game without Wild Wasteland, I don't think I have ever done a full playthrough without it. Skilled or small frame are usually the other one I'll take.
I always run 9 luck on all my characters (i love robbing the casinos) so built to destroy is also on all my characters
Your videos are great. 🎉
Thank you! 😃
Good Natured + Skilled each and every time. Very good and informative video!
Hey Ron, you may have answered this elsewhere, I couldn't find it. Which mod are you using to alter your weapons' appearance? Those guns look great. I've been using a mix of the old Millenia Retextures with overwrites from the more modern Weapon Retextures from Heaven, but these look even better than those.
Built to destroy + fast shot
Definitely for highest possible DPS
I can't imagine playing New Vegas and not taking Wild Wasteland
Just out of curiosity, what mods (if any) do you use to play FNV on PC? I've been thinking about getting back into it but outside of stuff like the unofficial patch and the 4gb patch and whatnot, I feel a bit swamped for choice. Don't necessarily NEED mods that make the game looks better or whatnot but I also won't turn them down. Mainly just want stability, and maybe QOL stuff.
Viva New Vegas.
My biggest recommends are to remove the peep sights from the cowboy repeater and service rifle, there's also a mod to fix the weird ADS vibration, but that mod requires like six others and only affects you in certain areas of the mojave afaik. Maybe find a mod to fix the C-Finder if you want to use it, the thing doesn't need to weigh 15 pounds.
I use YUP and a no stutter mod on top of the unofficial patch and the 4GB patch.
The boost logans loophole gives really isnt worth it in my opinion unless it fits the character you want to play, there are perks you can pick up if you really need drugs to last longer but honestly the drugs last more than enough without perks or this trait and fixer is dirt cheap and easy to find so addiction really isnt a problem. Also if you need to remove it later to get to lv 50 or have to swap to it after you hit lv cap it isnt a good trait, at best its kinda ok
21:40 I don't think +25 pounds of carry weight is that worth it, I think it would have to be at least 50 to be worth considering. Not when you have to sort of limit yourself by carrying around a certain amount of stuff to avoid getting stat penalties. In a ironic way, that sort of limits your carrying capacity quite a bit, unless you are willing to have all your stats temporarily reduced by 1 (which also ironically, slightly lowers your carrying capacity).
i think its worth it. i like carrying around a lot of stuff. but it does seem more valuable in the early game. when you dont have pack rat and strong back.
I like four eyes
Ur pee pee big
Its funny that kamikaze best fits a sniper
I wanna do an explosives build at some point, does Heave Ho still make you throw further if you get Loose Cannon or does it just offset it's downside?
Four Eyes is a bad trait but it's also just a more interesting trait than the DLC traits/perks that just gave you massive SPECIAL changes.
I get the feeling Obsidian was trying to make PER more relevant like it was in the old-school Fallouts until they just had to scrap the idea for whatever reason, so 4-eyes was just kinda held over as-is.
@@insensitive919perception really isn’t that useful in the first 2 fallouts except for skills
you have to take two traits because wild wasteland is a necessity.
Unless you specifically want the gauss rifle, yeh.
@@tygonmaster gauss rifles in new vegas don't seem that good to me, oddly. but hey, some people do like it, so who am i to say so? lol.
On a first or second playthrough, sure, but once you've seen all the jokes, it is a waste of a trait.
@@CliffSedge-nu5fv Yeah, if you want to try some different build on a later playthrough, that's fair.
Is the Guass Rifle that gets replaced by the alien blaster different from the Guass Rifle you can get in OWB?
he misspoke. the ycs gauss rifle gets replaced by the holy hand grenades. however, the alien blaster is only available on WW playthroughs.
@@theghostofthomasjenkins9643The Holy Hand Grenades replace some mini nukes. The encounter with the YCS merc is replaced by an alien encounter with WW.
@@Kagawwy really? has it been that long since i had a run without WW?
that's on me, lol. you're right.
The YCS is a little better.
I like the YCS quite a bit, but the difference from the standard guass won't blow your mind or anything.
On Built to Destroy: I’ve played with a mod that increased jam rate by a multiplier, deliberately didn’t repair weapons (just trading up when finding new stuff that’s same but better durability, or better), and STILL barely saw jams.
Even with a mod to fix it so you aren't losing a SPECIAL point, Four-eyes is still a pretty lame trait. Unless you're determined to run a 1 agility build or want to dump the trait later on at the Sink, Small Frame really is just a free special stat since the cost of increasing stats doesn't scale (you can always just decrease agility by 1 to increase another stat by 1).
Small frame also increases the rate at which you complete the Tough Guy challenge, which decreases the amount of limb damage you take. While limb damage is still a bit worse than without Small Frame, it is something to consider whether to take the trait.
doesnt perception help see invisible enemies like nightkin or some marked men in the divide
What's bater and speach? XD 7:52
Bloody mess and action boy/girl also don't get refunded when you leave goodsprings /notsorandom
The fast shot and trigger discipline traits DO NOT effect the fire rate of fully automatic weapons. Neither do any other perks that effect fire rate such as "it ain't like that now"
Probably fixed with YUP
6:15 Bros computer got unplugged
You know how you should fix your limbs on hardcore? Not doctor’s bags or doctors. Hydra it’s far better than a doctor’s bag for this purpose.
What’s the rocket launcher he uses during the “4 eyes trait” demonstration
Red Glare, from the Lonesome Road DLC
Hoarder is really bad when doing Honest Hearts, since you need to have 75lbs or less to enter Zion Canyon
You missed a con of wild wasteland of your probably not going to understand most of them.
Yeah some of the references are very niche or so obscure that a lot of players today simply won't get them. lol
Strangely I have the chlaustrophobia trait but I haven't the dlcs so how is this?
uhhhhhh ghosts
@@gobbleygourdiscursed6782 yeah like WTH Is happening I discovered some posters that appear only if you have the dlcs , Is my fnv fricked up?
@@lanfrancog.1966 Is your FNV fricked up? Do you imply there's a non fricked up FNV version out there somewhere?
@@couchgamingtv9593 good point , oh and I was in the strip doing the ultra-luxe Quest and then poof when I exit from the casino all the weapons of my companions were all gone , so now I have lost all of my unique weapons, fnv is an amazing game but is truly a glitchy and buggy mess, but I still adore It!
i don't think fast shot affects automatic weapons
It makes them less accurate, and trigger discipline has the opposite effect. But neither one affects the fire rate of automatics.
Wild waste lands and skilled or nothing at all.
when the only down side is losing experience, of which there is an unlimited amount in the game, you can't beat it. the only argument i can see against skilled is that it's not that much harder to max all skills without it.
WW is a waste. Any other trait would be better.
i actually have a build that takes both fast shot and trigger discipline...
....Because it's a joke build where i take as many useless perks as i can
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