@tigadirt How did you run out of money? Did you not get everything the Sierra Madre casino? That gives 100k worth of pre-war money, plus the gold, plus the vouchers which you can collect periodically and exchange for stuff like stimpacks. I have never struggled with money after Sierra Madre
This channel single handedly feeds my unhealthy addiction to Fnv. Thanks for all of the tips and suggestions, they really helped make my current Courier a monster
The four required people to eat for the Breakfast of Champions perk are The King, Caesar, Mr. House and President Kimball. The fact that Kimball is required turns it from moderately useful to just a niche thing, since the window for eating Kimball is both late in the main quest and fairly narrow.
i feel like that perk exists solely to get people warmed up to the idea of *actually roleplaying* even if the role in question is silly "this perk seems cool, now i have the idea to make a character with the sole purpose of literally *eating* the most powerful figures in the Mojave, haha funny"
I'm happy to see Roughin' It get the disrespect it deserves. A conditional Swift Learner that has the highest skill requirement in the game and you can't take until a high level.
I really like scrounger for a single reason. If you nuke the NCR at the end of lonesome road, the ammo boxes you find in their encampment have THOUSANDS of rounds of pretty insane and rare ammo. I guess they already have a lot by default so scrounger boosts it up to 11.
There is also an additional problem with the bloody mess perk. It causes issues with the three card bounty quest. It causes mangled head even when they are shot in the legs. Worse in vats.
Lead belly is funny for 1 reason that is if you play with the wild wasteland plus mod then you can eat the platinum chip and ruin Mr house and Yes man’s quest lines
It’s funny to see Night person in FO4, in every other Fallout game, it’s a garbage perk, but in 4 it’s a sleeper(pun intended). Bonus XP and VATS accuracy at night alongside night vision is pretty rad.
1:20 You can actually get science up to 70 at lvl 2 if you max int, tag science, and take good natured and skilled, and then leave goodsprings to get the character remake pop-up and take skilled again as it applies its benefits twice but its downside once, at level 1 you'll have science at 55 and with one lvl you can get to 70 and take the worst perk in the game, cause it'll still do nothing. It's not a legit way to get the perk as it relies on a bug with skilled, and its still worthless but it can be done. edit: changed 60 to 55, i did math wrong but still right
Voracious reader is actually op if combined with comprehension, you can craft the true police stories magazine that will give 5% crit chance, if combined with comprehension that's 10% extra crit chance and they are easy to get too since books are so abundant in new vegas
Quickdraw lets you swap between weapons quicker and exploit the fact that swapping automatically reloads them, I'd definitely put it higher. It's basically a dps upgrade on builds that swap weapons mid combat.
@@billythorpinson4012 yeah I found it silly that he approached the perk as if people never switch weapons during combat, quickdraw is taken in all my playthroughs, it's gas
@@Quaxo21 Imagine being a supermutant at Jacobstown. You hear a rumble in the distance. Eventually, you see hundreds of men, charging towards someone in the town, all chanting “STAR BOTTLE CAPS!” Probably the only thing that scares supermutants.
rough idea for cannibal/ghastly scavenger themed build, Stipulation: Knives only (or rolling pin for the lulz), only able to where clothes because chefs don't wear armor (though an argument could be made for light armor because of oven mitts and aprons), only can heal through "food" items. however, those food items either have to be plants, drinks, meat drops from animals, stuff you can cook at campsites and the actual corpses of your enemies. "The Gourmand of the Sierra Madre" RP Quest goal, Get the White Glove Society back to it's roots.
I hope, in the next Fallout, that they try to make more "earnable" perks. I feel like having "earnable" perks, whether by simple task or mini-quest/quest-chain, alongside level-up perks would make an interesting way to diversify the perk-board while allowing the more simple perks(like the "insert damage" perks) to be earnable while the more interesting, and build impacting perks would require an actual level to access. Also, what if they added "upgradable" perks, where you could access the base perk via a level-up and, instead of using level-ups to further upgrade it, do stuff related to the skill to further improve it.
I do think that Super Slam is the best perk in the game when running the modded war club on a melee build, especially with something like running water and other attack speed buffs to increase attack speed to insane levels.
Something that's been kicking around my skull recently is that the Tag skill might be more useful if it did something else as well as adding 15 skill points. Like...I don't know...lowering the requirements for any perk that uses them (e.g. if Guns were a tagged skill, Cowboy or Grunt might require you to invest 40 points instead of 45)? Probably still wouldn't be very useful, but it wouldn't be any _worse_ (low bar, I know...)
Tag is a remnant from Fallout 1 and 2. In those games tagged skills require fewer skill points to increase, and skills can go past 100 but requiring more and more skill points the higher they go. The tactic for Tag is leveling up a late game weapon skill (energy weapons or heavy weapons) to around 120, then tagging it which instantly doubles it giving you a ton of free skill points - it would cost much more to increase an already tagged skill to 240 than non-tagged to 120 because of the scaling skill point cost so this esdentially cheats a lot of points It's still not the best in either game because of opportunity cost, you get so few perks that you really need all of them to be gamebreaking like Sniper, but much better than in 3 or NV
I once heard someone suggest that replacing some of the skill checks with tag checks (e.g., replacing a check that you have at least 45 points in Guns with a check that you have Guns tagged) would make the perk a lot more viable. As it is, Educated is a much better perk because you get 2 extra skill points per level (92 total points, if taken at level 4 and you go all the way to level 50), to be distributed as you like, as opposed to a one-time 15 points, all allocated to a single skill.
Lessons Learned is crazy good, I always take it if I want to max out a character. At level 26 there is nothing important to take, you either have a finalized build that has al the main perks or you'd just start a secondary one from scratch and for that you need the quick leveling to get all the perks. Plus it makes it super quick to get to level 30-32 for the 2 Implant GRX tiers and level 50 is not that far even for that sweet damage+heath/attack speed/crit chance bonus you by the endgame. Plus you can max out your skill points faster, unnecessary but really satisfying.
Great video, good tier list. A few things though: Atomic - This perk is kinda buggy, but in one good and one bad way. The self activation only works if you eat coyote meat (a few seconds of activation) for some weird reason, so any other food to my knowledge is a no go unfortunately. The good part is that if you're in radiation, pulling out/putting away your equipped weapon will make the perk work outside of said irradiated area you were just inside of *indefinitely. What will reset you back to normal is entering loading doors, switching/holstering your weapon, becoming crippled (I think), and a few other things as well. Experiment with it, because I think this should be in S tier. It's a great perk on its own already, but that movement/attack speed really shines when you're wearing heavy armor and caught in an intense battle. I'm pretty sure that Travel Light stacks with this as well as other movement perks too. Travel Light - Underrated! Quickdraw - Underrated as well, for this perk works not only with guns/melee but others such as explosives (frag mines, grenades, fat man, missle launcher, grenade launcher etc.) which actually helps out quite a bit when you're fighting big groups of enemies with different levels of DT and such where it pays to use a variety of weapons.
I strongly disagree with Voracious Reader being D tier. Its niche is rather narrow, but it's really strong on a crit build when used with Comprehension, particularly if you don't want to use the same crit-boosting armor all the time.
I actually don't have control of that, they should all have auto play through YT Premium. I found this for short steps to get it work though. I hope this helps. Open UA-cam in Safari Play the video of your choice Press the Home button or swipe up Access Control Center Tap the play button
@@ReapeeRon that method only works for videos that are able to be played picture-in-picture, which is thankfully most of them, including this video, but still sucks when it doesnt work on some videos
Did you know you can Stack Implant GRX even further? It’s really tedious though because you have to reach like L32 before leaving goodsprings. If you do you can stack Implant GRX rank 2 with Logan’s Loophole plus all the others. This comes out to be like 2 full minutes.
8:00 Call me crazy but I like to think that infiltrator is good in that it enables you to risk forcing a lock, having a chance to skip the lockpicking game is nice and not getting penalized for it is nice. In a game that has gambling I don't mind rolling the dice
I'd say the opposite, the computer one being better as lockpicking usually takes a few seconds while hacking can be up to minutes which made me start clicking fast and occasionally misclick and lock myself out.
The lockpicking minigame is very easy and fast though. If the perk made it so you never break a lock so you could just spam force openand never have to learn the minigame (kind of like in Oblivion) then I could see the appeal but as-is it seems pointless
Quickdraw should be much higher than that. Being able to switch to another weapon quickly the moment you run dry on your currently equipped gun can do wonders, especially if you have a hard hitting, low capacity weapon. To quote a certain S.A.S. operative: "Switching to your sidearm is faster than reloading."
Ya I thought about it almost every 2nd leveling but couldn't justify it when you can just regular aim for the legs. Could be good as a super low level perk when you don't have much for fast shooting weapons and indoors.
I don't get all the hate Just Lucky I'm Alive gets: it's another Better Criticals and they stack multiplicatively (so 1.5*1.5=2.25 crit damage) and if you play melee and have the Elijah's Ramblings perk it gets to 1.5*1.5*1.5=3.375 crit damage which is huge (and Chance's Knife and Gehenna do crit pretty often). Ain't Like That Now is a strong contender but tbt with Rushing Water, Melee Hacker and Slayer most melee weapons are already pretty fast and I don't want to use an autoclicker to get the most out of that perk. The Thought You Died perk with a flat 10% of increased damage and +100Hp is good only in a build with no crits or an explosive build (but in this case Ain't Like That Now seems better) or for role-playing reasons.
Eye for an Eye, Rad Child, Chemist, Chem Resistant, Old World Gourmet, Implant GRX, As much Turbo as you can carry paired with an AP Shooting CZ75 Avenger., No Stimpaks, Pure Glass Cannon pure Fun. Highly recommend any passive healing perks/implants and the Sierra Power Armor. aka The Masochist
Lol, there may not be very much radiation or robots or poison accross new vegas, but they sure made sure the places that do will test you. Vault 34, used all my radaway getting lost and ambushed looking for the armory and the people i saved. Vault 11, tested the game engine and my frame rates as well as emptied my special ammo. Also the crashed vertibird was my first euclids c finder useage. Any cazador nest, finally fat man time. Damn this game is good. I just started playing the fallout games. Started from the 1st one and now I'm almost done my first new vegas playthrough. I can't believe how many locations, quests and ways to play I keep discovering. I'm hesitant to play 4 after hearing about it though as so far the magic of playing these games has been unmatched for me since bioshock or LOTRBFME.
Also, the biggest quality of life perk for me was setting my weight carry limit to 10000. And it in no way has diminished my enjoyment, plus I plan on trying hard core mode next in which I will not adjust that for.
Super Slam being ranked higher than And Stay Back is insane to me lol And Stay Back is legit one of the most broken perks in the history of Fallout. It works on any shotgun from any range. You 1v1 a mother deathclaw with either of these perks and see which is going to get a win more hahaha
@@ReapeeRon To be honest though, I wouldn't even give And Stay Back a place. It's just fundamentally broken. At least Super Slam has a risk for the reward!
If I'm not mistaken, the issue with _In Shining Armor_ is actually even sillier than you think as it reduces any damage classed as "Energy Weapons" as you said, however, most energy weapons do damage classed simply as "Energy", meaning that the bug could've been prevented with a once over by another developer familiar with the same systems.
19:35 Don't forget that police stories exists. It's a powerful but rare magazine. So voracious reader giveng you permanent +5/+10 to crit chance is not bad
Plus eyewear! Readily available, no competition for the slot until Lucky Shades or OWB, and that's a free 2 DT! ...for exactly two areas, Vault 3 and Hidden Valley, where you have any realistic chance of getting dropped by energy weapons.
@@jordanthejq12 I could see it being useful for Hidden Valley if you decide to rush killing the Brotherhood (for whatever reason). Other than that, I don't see it being very useful as the Fiends in Vault 3 aren't numerous or tanky enough to be a problem, and energy weapon enemies don't exist in high quantities anywhere else.
Tag can be situationally useful on a couple instances. If you are doing a DLC challenge run from a level 1 naked and need those 15 points to finish it can help. Same can be said with here and now but normally they are wasted perks.
I get like, not cheesing it by using VATS but also I feel like VATS always was but definitely is the perfect continuation of Aimed Shots in New Vegas. Something about combining the abusive stealth sniper mechanics in Skyrim and doubling or tripling up on Aimed shots with an Anti-Material Rifle is toxic.
I bavent played vanilla fallout new vegas in ages but junk rounds has carried me through most playthroughs so im wondering if the perk was updated to be more efficient in one of the mods
Nice video! Quite the task to rank all perks. Bloody Mess deserves its own tier, though. If you're not turning your enemies into giblets, are you even patrolling the Mojave? 🤠
Depending on what kind of playthrough challenges you do, some of these perks switch around a lot. A hard-core no fast travel playthrough will be vastly different from a speedy one
Tag is the only one I'll go to the mat for given that it's 15 points to any skill that you didn't already tag making it really, really useful for those very specific levels when you'd just be picking Special Training or another very minor perk anyways. If anything it's better than Here and Now simply because it doesn't rush you up a level, giving you 15 + 15 to a specific skill back to back. Especially with only 3 Tag skills early on I typically end up grabbing this almost entirely for when I've been neglecting Science or Lockpicking to max out far more used stats like Guns or Barter or Speech or whatever. Honestly you could almost get away with a D for it cause it's not functionally useless like Here and Now or Shining Armor but it's also something you'd have to be limited in options to pick it to begin with. Either that or I just make bad plans and overcommit to getting 100's as fast as possible for violent skills in a violence game.
I've played new vegas dozens of times and I've never had as much fun then when I was doing a melee build. Fighting the deathclaws in quarry junction with the Blade of the west is just too much fun. Even maxed out I wanted to fight the mother deathclaw while she has the perks and damn was that a good fight
44:26 rapid reload is really good for a explosive build due to how many explosive weapons have only one shot this is also really good for pew pew because it only has two shots this essentially increases the dps by 25%
I will say this for Swift Learner, it is far better when playing the J. Sawyer mod. That mod dials back xp gains from a lot of quests and easy enemies like bighorners.
Sawyer mod decreases the level cap to 35 meaning every perk is that much more precious. Because of the exponential xp requirement Swift Learner doesn't actually grant you any extra perks because you won't ever be more than 2 levels ahead, and once you reach level cap you will forever have a dead perk, all you get is a little more skill points a little faster than you normally would. Swift Learner sucks now and forever
@@exantiuse497 Eh, I still feel like you could sub a QoL perk for it if you wanted. Even by the later levels the mod is still pretty forgiving, so foregoing one perk isn't that big of a deal IMO. Also I usually get through all the DLCs before hitting max level because of Skilled
This. Strength is only used for weapon handling if you aren't a melee build (you get more than enough carry capacity with 6 STR) and I prefer the 2 SPECIAL points to one perk
Hello Reapeeron, have you ever played Tale of Two Wastelands or used the mod Perkout for Fallout New Vegas? If not, please check these out, it would be interesting to see the perks covered or perhaps other perk related mods as well. The modding community effectively treats TTW as a replacement for Fallout 3 after all and something like Perkout seems like it would be interesting to talk about in comparison to the base game
Unfortunately, the +5 DT bonus from Stonewall doesn't work vs Deathclaws since their attacks ignore DT. Not being able to be knocked down is still super useful though
In Shining Armor is bugged because the flag for what it resists is labelled "Energy" Energy Weapons are coded as "EnergyWeapons" and not what he said in the video. Those are sub categories of energy weapons
I super disagree on Swift Learner. 30% XP from all sources is bonkers in any RPG setting, that’s my feeling anyway. I pick it up and feel like I’m speedrunning my way through the levels, more levels=more perks which is just more fun for me.
So your good with 3 wasted perk points which you only have 50 of. Hell at lv 27 there's a better version of quick learner. Also if you do quests you get plenty of xp
4:20 hear me out, if you need a 20 to 50 point a skill boost, at a higher level, this perk works out pretty good. Let’s see your level 29 almost 30. You need to raise a skill. Level up to 30, dump all points in to said skill, use here and now and re-dump all points in to said skill, plus a magazine you can get passed any skill check.
I have 1 problem with bloody mess, it makes the NCR bounties a massive pain because it instantly makes the heads unrecognizable. otherwise I love the perk.
The REAL problem with the Roughin' It perk is that you max out your level long before you finish everything in literally every playthrough, regardless of how efficient. This translates to levels per DLC as well .
Since "Skilled" makes "Here and Now" only give you 90% towards a level up, does that mean that "Swift Learner" gives you 110%, 120%, or 130% of a level up depending on how many times you have taken Skilled?
5.56 match is my favorite hand-load ammo in the game. Hand Loader is a *requirement* if you want the Bozar to be the excellent weapon it can be (using 5.56 Match covers the Bozar's big weakness), as well as making That Gun fully endgame viable as it is *just* enough of an Acc boost to make hitting headshots at mid-range reliable. I would personally put Hand Loader at A tier, but I tend to really like 5.56 weapons...
Ah, good to know, I got the bozar kinda late and was marginally disappointed in it's damage as it was one of my favorite weapons in the first game. And being a fully auto sniper rifle was super badass. Speaking of snipers, I think It would be cool if there was a true mid range scope that didn't black out the periphery and only magnified what was seen through the sight. Would be perfect for the all American.
Jury Rig is so OP, its a must have for me. Money is no longer an issue (assuming you didnt max out luck)
Yeah it is really strong!
I sense a filthy explosives user 😂
i like crafting, so repair kits are not an issue
Even with maxed luck, I ran out of my casino spoils mid game so fixing things to sell has been much used.
@tigadirt How did you run out of money? Did you not get everything the Sierra Madre casino? That gives 100k worth of pre-war money, plus the gold, plus the vouchers which you can collect periodically and exchange for stuff like stimpacks. I have never struggled with money after Sierra Madre
Ron worries about videos being long not knowing that they're some of the best to binge
@@vallore.arcana speaking facts
Glad that you think so!
Fr this is how I unwind after work lmao. These vids always get me hyped to start a new playthrough again
@@ReapeeRon Oh yeah, I love these long videos, I can enjoy my lunch while watching it.
@@ReapeeRon
16:05 “Infiltrator”
Explorer
This channel single handedly feeds my unhealthy addiction to Fnv. Thanks for all of the tips and suggestions, they really helped make my current Courier a monster
Glad you like them!
Same, underrated channel
The four required people to eat for the Breakfast of Champions perk are The King, Caesar, Mr. House and President Kimball. The fact that Kimball is required turns it from moderately useful to just a niche thing, since the window for eating Kimball is both late in the main quest and fairly narrow.
That is very true, but I do love when they add perks like that in games. It makes them feel a lot more special.
i feel like that perk exists solely to get people warmed up to the idea of *actually roleplaying* even if the role in question is silly
"this perk seems cool, now i have the idea to make a character with the sole purpose of literally *eating* the most powerful figures in the Mojave, haha funny"
speedrun yes man to the point of meeting the president, eat him, and the game has just begun
I'm happy to see Roughin' It get the disrespect it deserves. A conditional Swift Learner that has the highest skill requirement in the game and you can't take until a high level.
Yeah those ones are not the best.
i'm always down for seeing the XP perks get disrespected. the only good XP thing in the game is skilled, which gives you less XP, lol.
I really like scrounger for a single reason. If you nuke the NCR at the end of lonesome road, the ammo boxes you find in their encampment have THOUSANDS of rounds of pretty insane and rare ammo. I guess they already have a lot by default so scrounger boosts it up to 11.
Good to know
There is also an additional problem with the bloody mess perk. It causes issues with the three card bounty quest. It causes mangled head even when they are shot in the legs. Worse in vats.
That's a good point too.
Lead belly is funny for 1 reason that is if you play with the wild wasteland plus mod then you can eat the platinum chip and ruin Mr house and Yes man’s quest lines
It’s funny to see Night person in FO4, in every other Fallout game, it’s a garbage perk, but in 4 it’s a sleeper(pun intended). Bonus XP and VATS accuracy at night alongside night vision is pretty rad.
Yeah it is a lot better in Fallout 4.
“Pretty rad” lol
It's because boosting Int or Per does extremely little in 3 and especially NV but both are pretty good in 4
1:20 You can actually get science up to 70 at lvl 2 if you max int, tag science, and take good natured and skilled, and then leave goodsprings to get the character remake pop-up and take skilled again as it applies its benefits twice but its downside once, at level 1 you'll have science at 55 and with one lvl you can get to 70 and take the worst perk in the game, cause it'll still do nothing. It's not a legit way to get the perk as it relies on a bug with skilled, and its still worthless but it can be done.
edit: changed 60 to 55, i did math wrong but still right
"swift learner. you can take this perk three times. you probably shouldn't even take it once."
i'm in orbit. see ya in outer worlds after this one.
Voracious reader is actually op if combined with comprehension, you can craft the true police stories magazine that will give 5% crit chance, if combined with comprehension that's 10% extra crit chance and they are easy to get too since books are so abundant in new vegas
Quickdraw lets you swap between weapons quicker and exploit the fact that swapping automatically reloads them, I'd definitely put it higher. It's basically a dps upgrade on builds that swap weapons mid combat.
@@billythorpinson4012 yeah I found it silly that he approached the perk as if people never switch weapons during combat, quickdraw is taken in all my playthroughs, it's gas
10:55 Malcolm Holmes jumpscare
You never know when he will show up! lol.
Spawning 100 Malcolm Holmes at Hoover damn and teleporting to Jacobstown and trying to escape them is peak new Vegas
@@Quaxo21 Imagine being a supermutant at Jacobstown. You hear a rumble in the distance. Eventually, you see hundreds of men, charging towards someone in the town, all chanting “STAR BOTTLE CAPS!” Probably the only thing that scares supermutants.
rough idea for cannibal/ghastly scavenger themed build,
Stipulation: Knives only (or rolling pin for the lulz), only able to where clothes because chefs don't wear armor (though an argument could be made for light armor because of oven mitts and aprons), only can heal through "food" items. however, those food items either have to be plants, drinks, meat drops from animals, stuff you can cook at campsites and the actual corpses of your enemies.
"The Gourmand of the Sierra Madre"
RP Quest goal, Get the White Glove Society back to it's roots.
I know it's not great, but I always take Rad Absorbtion. Same with the Monocycle Implant. I just like the convenience of passive healing 👍
I hope, in the next Fallout, that they try to make more "earnable" perks.
I feel like having "earnable" perks, whether by simple task or mini-quest/quest-chain, alongside level-up perks would make an interesting way to diversify the perk-board while allowing the more simple perks(like the "insert damage" perks) to be earnable while the more interesting, and build impacting perks would require an actual level to access.
Also, what if they added "upgradable" perks, where you could access the base perk via a level-up and, instead of using level-ups to further upgrade it, do stuff related to the skill to further improve it.
6:02 wait people actually dont know the pipboy has a light. Kinda wild a mechanic that can just be missed.
I do think that Super Slam is the best perk in the game when running the modded war club on a melee build, especially with something like running water and other attack speed buffs to increase attack speed to insane levels.
It is a very strong combo.
Counterpoint: And stay back!+shotgun surgeon and riot shotgun is basically longer range version and constant crippling
@@owenblount7334 countercounterpoint! Hit the deck! 💥
@@owenblount7334countercounterpoint: GRAAAAAHHH I. AM. KILL. GRAAAAAAHH!!!!!
25:05 "put a bullet in general gobeldygook here" is my favorite line
Now here's a video I was looking. For a detailed guide on what I should and shouldn't be picking for my next play through.
Thanks brother ✌️
Glad I could help!
8:30 I agree with your order. I've never broken a lock but I have occasionally locked a computer up.
Lmao when malcolm Holmes stopped you in the middle of fighting a horde of super mutant masters
Something that's been kicking around my skull recently is that the Tag skill might be more useful if it did something else as well as adding 15 skill points. Like...I don't know...lowering the requirements for any perk that uses them (e.g. if Guns were a tagged skill, Cowboy or Grunt might require you to invest 40 points instead of 45)?
Probably still wouldn't be very useful, but it wouldn't be any _worse_ (low bar, I know...)
Or if skill tagging worked like Fallout 1 and 2, where tagged skills gain skill points twice as fast
That would make it a bit better and in the older games it was a % so that helped.
@@Idazmi7Yeah if Tag skills actually mattered in Fallout 3 and NV then the Tag! Perk might actually be really good.
Tag is a remnant from Fallout 1 and 2. In those games tagged skills require fewer skill points to increase, and skills can go past 100 but requiring more and more skill points the higher they go. The tactic for Tag is leveling up a late game weapon skill (energy weapons or heavy weapons) to around 120, then tagging it which instantly doubles it giving you a ton of free skill points - it would cost much more to increase an already tagged skill to 240 than non-tagged to 120 because of the scaling skill point cost so this esdentially cheats a lot of points
It's still not the best in either game because of opportunity cost, you get so few perks that you really need all of them to be gamebreaking like Sniper, but much better than in 3 or NV
I once heard someone suggest that replacing some of the skill checks with tag checks (e.g., replacing a check that you have at least 45 points in Guns with a check that you have Guns tagged) would make the perk a lot more viable. As it is, Educated is a much better perk because you get 2 extra skill points per level (92 total points, if taken at level 4 and you go all the way to level 50), to be distributed as you like, as opposed to a one-time 15 points, all allocated to a single skill.
Lessons Learned is crazy good, I always take it if I want to max out a character. At level 26 there is nothing important to take, you either have a finalized build that has al the main perks or you'd just start a secondary one from scratch and for that you need the quick leveling to get all the perks. Plus it makes it super quick to get to level 30-32 for the 2 Implant GRX tiers and level 50 is not that far even for that sweet damage+heath/attack speed/crit chance bonus you by the endgame. Plus you can max out your skill points faster, unnecessary but really satisfying.
Ya I ended using it once I was at level 42 as I was almost done the game and wanted to hurry up the last and longest exp levels before finishing.
Great video, good tier list.
A few things though:
Atomic - This perk is kinda buggy, but in one good and one bad way.
The self activation only works if you eat coyote meat (a few seconds of activation) for some weird reason, so any other food to my knowledge is a no go unfortunately.
The good part is that if you're in radiation, pulling out/putting away your equipped weapon will make the perk work outside of said irradiated area you were just inside of *indefinitely.
What will reset you back to normal is entering loading doors, switching/holstering your weapon, becoming crippled (I think), and a few other things as well.
Experiment with it, because I think this should be in S tier.
It's a great perk on its own already, but that movement/attack speed really shines when you're wearing heavy armor and caught in an intense battle.
I'm pretty sure that Travel Light stacks with this as well as other movement perks too.
Travel Light - Underrated!
Quickdraw - Underrated as well, for this perk works not only with guns/melee but others such as explosives (frag mines, grenades, fat man, missle launcher, grenade launcher etc.) which actually helps out quite a bit when you're fighting big groups of enemies with different levels of DT and such where it pays to use a variety of weapons.
As a hard core hoarder i take every perk that increases carry capacity or cuts item weight
I strongly disagree with Voracious Reader being D tier. Its niche is rather narrow, but it's really strong on a crit build when used with Comprehension, particularly if you don't want to use the same crit-boosting armor all the time.
I just love during the Sniper portion (#27) seeing a crippled Malcolm Holmes flee from scorpions only to get casually beaned by a plasma rifle
14:45 that reminded me of Le Petomane Toll way from Blazing Saddles. If you know, you know.
Hey, Ron! Could you enable background play for your videos? I pay for YT Premium and like to listen to your videos with my screen off
I actually don't have control of that, they should all have auto play through YT Premium. I found this for short steps to get it work though. I hope this helps.
Open UA-cam in Safari
Play the video of your choice
Press the Home button or swipe up
Access Control Center
Tap the play button
Background play works for me, maybe your wifi connection
You may wanna logout and log back in, sounds like an issue with your app
@@ReapeeRon that method only works for videos that are able to be played picture-in-picture, which is thankfully most of them, including this video, but still sucks when it doesnt work on some videos
@@Terabit3 why would you? You can do it for free on a pc
Did you know you can Stack Implant GRX even further? It’s really tedious though because you have to reach like L32 before leaving goodsprings. If you do you can stack Implant GRX rank 2 with Logan’s Loophole plus all the others. This comes out to be like 2 full minutes.
That does sound even more OP.
Ron i hope you see this comment your content alone has made me replay this masterpiece of a game
Very cool!
8:00 Call me crazy but I like to think that infiltrator is good in that it enables you to risk forcing a lock, having a chance to skip the lockpicking game is nice and not getting penalized for it is nice. In a game that has gambling I don't mind rolling the dice
I'd say the opposite, the computer one being better as lockpicking usually takes a few seconds while hacking can be up to minutes which made me start clicking fast and occasionally misclick and lock myself out.
The lockpicking minigame is very easy and fast though. If the perk made it so you never break a lock so you could just spam force openand never have to learn the minigame (kind of like in Oblivion) then I could see the appeal but as-is it seems pointless
Quickdraw should be much higher than that. Being able to switch to another weapon quickly the moment you run dry on your currently equipped gun can do wonders, especially if you have a hard hitting, low capacity weapon. To quote a certain S.A.S. operative: "Switching to your sidearm is faster than reloading."
Gonna have to paraphrase it but the funniest description of Hobbler I ever saw was "Sniper Perk but for idiots" 😂
Ya I thought about it almost every 2nd leveling but couldn't justify it when you can just regular aim for the legs. Could be good as a super low level perk when you don't have much for fast shooting weapons and indoors.
I think like how reeapee ron talks like khajit. "This one is not so good" "this one allows you to tag a fourth skill" lol
I don't get all the hate Just Lucky I'm Alive gets: it's another Better Criticals and they stack multiplicatively (so 1.5*1.5=2.25 crit damage) and if you play melee and have the Elijah's Ramblings perk it gets to 1.5*1.5*1.5=3.375 crit damage which is huge (and Chance's Knife and Gehenna do crit pretty often). Ain't Like That Now is a strong contender but tbt with Rushing Water, Melee Hacker and Slayer most melee weapons are already pretty fast and I don't want to use an autoclicker to get the most out of that perk. The Thought You Died perk with a flat 10% of increased damage and +100Hp is good only in a build with no crits or an explosive build (but in this case Ain't Like That Now seems better) or for role-playing reasons.
Yeah, just lucky I’m alive is awesome on high luck builds. So like… 90% of builds.
@@dagobahstudios3662 so like... anyone whos not trying to exclusively use explosives.
Funny how he spoke about how bad the bad perks were for much longer than how good the good perks were. They speak for themselves.
Eye for an Eye, Rad Child, Chemist, Chem Resistant, Old World Gourmet, Implant GRX, As much Turbo as you can carry paired with an AP Shooting CZ75 Avenger., No Stimpaks, Pure Glass Cannon pure Fun. Highly recommend any passive healing perks/implants and the Sierra Power Armor. aka The Masochist
When i saw this vid being loger than an hour i know it is going to be a good one!
Hope that you enjoy it!
Not only did I know the pipboy had a light, but I left it on so often that the mk2 stealth suit reminding me to turn it off is ingrained in my brain.
Lol, there may not be very much radiation or robots or poison accross new vegas, but they sure made sure the places that do will test you.
Vault 34, used all my radaway getting lost and ambushed looking for the armory and the people i saved.
Vault 11, tested the game engine and my frame rates as well as emptied my special ammo. Also the crashed vertibird was my first euclids c finder useage.
Any cazador nest, finally fat man time.
Damn this game is good. I just started playing the fallout games. Started from the 1st one and now I'm almost done my first new vegas playthrough. I can't believe how many locations, quests and ways to play I keep discovering. I'm hesitant to play 4 after hearing about it though as so far the magic of playing these games has been unmatched for me since bioshock or LOTRBFME.
Also, the biggest quality of life perk for me was setting my weight carry limit to 10000. And it in no way has diminished my enjoyment, plus I plan on trying hard core mode next in which I will not adjust that for.
Super Slam being ranked higher than And Stay Back is insane to me lol And Stay Back is legit one of the most broken perks in the history of Fallout. It works on any shotgun from any range. You 1v1 a mother deathclaw with either of these perks and see which is going to get a win more hahaha
That's fair, both are really strong. I was thinking that Super Slam helps melee and unarmed more so then And Stay Back for the builds they going for.
@@ReapeeRon To be honest though, I wouldn't even give And Stay Back a place. It's just fundamentally broken. At least Super Slam has a risk for the reward!
Ya I find the riot shotgun and it's wide varity of ammo is broken enough as is.
I don’t even play new vegas but i love this video
you should play it
1,2h of goodness thanks this made my morning !
So glad!
Also liked here and now and always had a great time! And yes you do get things from it especially in vanilla
Recycler, mad bomber, and jury rigger is a LOT of fun
If I'm not mistaken, the issue with _In Shining Armor_ is actually even sillier than you think as it reduces any damage classed as "Energy Weapons" as you said, however, most energy weapons do damage classed simply as "Energy", meaning that the bug could've been prevented with a once over by another developer familiar with the same systems.
19:35 Don't forget that police stories exists. It's a powerful but rare magazine. So voracious reader giveng you permanent +5/+10 to crit chance is not bad
Great video, Zach Braff 😊
23:19 “look at em go!” -Easy Pete
One thing to note about metal armor is that it would work with power armor. So if it actually worked it wouldn’t be terrible.
That would be true, it it worked for power armor or all heavy armor that would be a bit different.
It'd still be pretty niche given how few enemies use energy weapons.
Plus eyewear! Readily available, no competition for the slot until Lucky Shades or OWB, and that's a free 2 DT!
...for exactly two areas, Vault 3 and Hidden Valley, where you have any realistic chance of getting dropped by energy weapons.
@@jordanthejq12 I could see it being useful for Hidden Valley if you decide to rush killing the Brotherhood (for whatever reason). Other than that, I don't see it being very useful as the Fiends in Vault 3 aren't numerous or tanky enough to be a problem, and energy weapon enemies don't exist in high quantities anywhere else.
Tag can be situationally useful on a couple instances. If you are doing a DLC challenge run from a level 1 naked and need those 15 points to finish it can help. Same can be said with here and now but normally they are wasted perks.
Plus theres the roughin it bedroll that if i remember correctly does the same thing the roughin it perk does
Anyone else play fallout and listen to reaper Ron or just me lol
I'm a hoarder and 'Long Haul' is an essential perk. I take it as soon as I can.
Fair enough.
an addendum to the Broad Daylight perk is the fact that any of the Riot Gear helmets or Cateye completely nullifies any use cases the perk might have
1:02:10 400 Centaurs with a 10mm
Actual Nightmare Scenario
I get like, not cheesing it by using VATS but also I feel like VATS always was but definitely is the perfect continuation of Aimed Shots in New Vegas.
Something about combining the abusive stealth sniper mechanics in Skyrim and doubling or tripling up on Aimed shots with an Anti-Material Rifle is toxic.
Yeah I fell for the junk rounds perk trap to round out my handloader. It'd be pretty good if it accepted bent cans as well :(
I bavent played vanilla fallout new vegas in ages but junk rounds has carried me through most playthroughs so im wondering if the perk was updated to be more efficient in one of the mods
Nerd Rage activates at 20 health points not 20 percent of whatever your total health is
Nice video! Quite the task to rank all perks. Bloody Mess deserves its own tier, though. If you're not turning your enemies into giblets, are you even patrolling the Mojave? 🤠
Good point!
The only time i ever took bloody mess was on a Melee/Explosive build. I hate digging through gibs
W video Ron, you’re the man
Thanks Rainier!
Depending on what kind of playthrough challenges you do, some of these perks switch around a lot. A hard-core no fast travel playthrough will be vastly different from a speedy one
watching this while playing Tale of Two Wastelands is great
Tag is the only one I'll go to the mat for given that it's 15 points to any skill that you didn't already tag making it really, really useful for those very specific levels when you'd just be picking Special Training or another very minor perk anyways. If anything it's better than Here and Now simply because it doesn't rush you up a level, giving you 15 + 15 to a specific skill back to back. Especially with only 3 Tag skills early on I typically end up grabbing this almost entirely for when I've been neglecting Science or Lockpicking to max out far more used stats like Guns or Barter or Speech or whatever. Honestly you could almost get away with a D for it cause it's not functionally useless like Here and Now or Shining Armor but it's also something you'd have to be limited in options to pick it to begin with. Either that or I just make bad plans and overcommit to getting 100's as fast as possible for violent skills in a violence game.
I've played new vegas dozens of times and I've never had as much fun then when I was doing a melee build. Fighting the deathclaws in quarry junction with the Blade of the west is just too much fun. Even maxed out I wanted to fight the mother deathclaw while she has the perks and damn was that a good fight
Jury Rigging at 19 is a crime
It's only useful for rare items, heavy wear and tear ammo, and built to destroy. 100 repair is OP and the perk doesn't work for many heavy weapons
@@sanguinumlacrimisofangeli3076 heavy wear and tear ammo does the most damage and rare weapons also do a lot of damage
Babe hold on Ron posted a new video. I need to watch this first.
44:26 rapid reload is really good for a explosive build due to how many explosive weapons have only one shot this is also really good for pew pew because it only has two shots this essentially increases the dps by 25%
I will say this for Swift Learner, it is far better when playing the J. Sawyer mod. That mod dials back xp gains from a lot of quests and easy enemies like bighorners.
Sawyer mod decreases the level cap to 35 meaning every perk is that much more precious. Because of the exponential xp requirement Swift Learner doesn't actually grant you any extra perks because you won't ever be more than 2 levels ahead, and once you reach level cap you will forever have a dead perk, all you get is a little more skill points a little faster than you normally would. Swift Learner sucks now and forever
@@exantiuse497 Eh, I still feel like you could sub a QoL perk for it if you wanted. Even by the later levels the mod is still pretty forgiving, so foregoing one perk isn't that big of a deal IMO. Also I usually get through all the DLCs before hitting max level because of Skilled
My build usually has 6 strength and picks weapon handling to use all the good weapons.
This. Strength is only used for weapon handling if you aren't a melee build (you get more than enough carry capacity with 6 STR) and I prefer the 2 SPECIAL points to one perk
1:03:40 I'd say Purifier is an absolute must for unarmed build and I would argue it's S tier.
Steady is a simple work around as far as the gun strength requirement goes
Hello Reapeeron, have you ever played Tale of Two Wastelands or used the mod Perkout for Fallout New Vegas? If not, please check these out, it would be interesting to see the perks covered or perhaps other perk related mods as well.
The modding community effectively treats TTW as a replacement for Fallout 3 after all and something like Perkout seems like it would be interesting to talk about in comparison to the base game
Hello! I have not played that one yet. I have played with Perkout in New Vegas, but it has been a while. Those do look fun to me though.
Implant GRX + Superslam + Slayer + Protonic inversal axe = Dead OWB Scorpion Boss before the turbo runs out.
Still the best fallout game. Yay engagement!
I hard disagree with so many of the placements. I also am just happy to have a fun new vegas video. Thanks :)
Idk how people do specific runs. My guys are always over powered
You can still usually find some exploits or other ways to make even the hardest run work.
@@ReapeeRon man I'm always lvl 3 100 stats in all before leaving good springs
Unfortunately, the +5 DT bonus from Stonewall doesn't work vs Deathclaws since their attacks ignore DT. Not being able to be knocked down is still super useful though
21:16 hey! that's me that!
In Shining Armor is bugged because the flag for what it resists is labelled "Energy"
Energy Weapons are coded as "EnergyWeapons" and not what he said in the video. Those are sub categories of energy weapons
I super disagree on Swift Learner. 30% XP from all sources is bonkers in any RPG setting, that’s my feeling anyway. I pick it up and feel like I’m speedrunning my way through the levels, more levels=more perks which is just more fun for me.
So your good with 3 wasted perk points which you only have 50 of. Hell at lv 27 there's a better version of quick learner. Also if you do quests you get plenty of xp
so many perks I took when I was a teenager that are in the F and D tier lol
Wish this was longer
love your vids!
Ive never tried this but when you talked about getting knocked down can you still utilize the stimpack as a hot key?
3 minutes is 180 seconds 😭
4:20 hear me out, if you need a 20 to 50 point a skill boost, at a higher level, this perk works out pretty good. Let’s see your level 29 almost 30. You need to raise a skill. Level up to 30, dump all points in to said skill, use here and now and re-dump all points in to said skill, plus a magazine you can get passed any skill check.
I have 1 problem with bloody mess, it makes the NCR bounties a massive pain because it instantly makes the heads unrecognizable. otherwise I love the perk.
The REAL problem with the Roughin' It perk is that you max out your level long before you finish everything in literally every playthrough, regardless of how efficient. This translates to levels per DLC as well .
10:54 Jesus Christ Malcom is very persistent
Don't you worry about the the length of the video. there still people watching video on UA-cam with more attention span than a good fish.
Say it with me my man!
Share shay la fem
Love your vids ron!
Thank you very much I always mess up that word.
I always take sneering imperialist. I just love the line from honest hearts " put a cap in general gobldegoock"
The only time I ever used Swift Learner was when I chose Skilled. You only need the first tier to offset the Skilled downside.
Since "Skilled" makes "Here and Now" only give you 90% towards a level up, does that mean that "Swift Learner" gives you 110%, 120%, or 130% of a level up depending on how many times you have taken Skilled?
Probably
5.56 match is my favorite hand-load ammo in the game. Hand Loader is a *requirement* if you want the Bozar to be the excellent weapon it can be (using 5.56 Match covers the Bozar's big weakness), as well as making That Gun fully endgame viable as it is *just* enough of an Acc boost to make hitting headshots at mid-range reliable. I would personally put Hand Loader at A tier, but I tend to really like 5.56 weapons...
Ah, good to know, I got the bozar kinda late and was marginally disappointed in it's damage as it was one of my favorite weapons in the first game. And being a fully auto sniper rifle was super badass.
Speaking of snipers, I think It would be cool if there was a true mid range scope that didn't black out the periphery and only magnified what was seen through the sight. Would be perfect for the all American.