@tigadirt How did you run out of money? Did you not get everything the Sierra Madre casino? That gives 100k worth of pre-war money, plus the gold, plus the vouchers which you can collect periodically and exchange for stuff like stimpacks. I have never struggled with money after Sierra Madre
This channel single handedly feeds my unhealthy addiction to Fnv. Thanks for all of the tips and suggestions, they really helped make my current Courier a monster
The four required people to eat for the Breakfast of Champions perk are The King, Caesar, Mr. House and President Kimball. The fact that Kimball is required turns it from moderately useful to just a niche thing, since the window for eating Kimball is both late in the main quest and fairly narrow.
i feel like that perk exists solely to get people warmed up to the idea of *actually roleplaying* even if the role in question is silly "this perk seems cool, now i have the idea to make a character with the sole purpose of literally *eating* the most powerful figures in the Mojave, haha funny"
I'm happy to see Roughin' It get the disrespect it deserves. A conditional Swift Learner that has the highest skill requirement in the game and you can't take until a high level.
I really like scrounger for a single reason. If you nuke the NCR at the end of lonesome road, the ammo boxes you find in their encampment have THOUSANDS of rounds of pretty insane and rare ammo. I guess they already have a lot by default so scrounger boosts it up to 11.
There is also an additional problem with the bloody mess perk. It causes issues with the three card bounty quest. It causes mangled head even when they are shot in the legs. Worse in vats.
It’s funny to see Night person in FO4, in every other Fallout game, it’s a garbage perk, but in 4 it’s a sleeper(pun intended). Bonus XP and VATS accuracy at night alongside night vision is pretty rad.
1:20 You can actually get science up to 70 at lvl 2 if you max int, tag science, and take good natured and skilled, and then leave goodsprings to get the character remake pop-up and take skilled again as it applies its benefits twice but its downside once, at level 1 you'll have science at 55 and with one lvl you can get to 70 and take the worst perk in the game, cause it'll still do nothing. It's not a legit way to get the perk as it relies on a bug with skilled, and its still worthless but it can be done. edit: changed 60 to 55, i did math wrong but still right
Lead belly is funny for 1 reason that is if you play with the wild wasteland plus mod then you can eat the platinum chip and ruin Mr house and Yes man’s quest lines
@@andreaschreindl904 Ok that's hilarious that someone thought of that. Imagining the reaction sounds priceless. Of all the ways to lose the Platnium Chip that's something else.
Voracious reader is actually op if combined with comprehension, you can craft the true police stories magazine that will give 5% crit chance, if combined with comprehension that's 10% extra crit chance and they are easy to get too since books are so abundant in new vegas
@@Quaxo21 Imagine being a supermutant at Jacobstown. You hear a rumble in the distance. Eventually, you see hundreds of men, charging towards someone in the town, all chanting “STAR BOTTLE CAPS!” Probably the only thing that scares supermutants.
Ya I thought for sure it mentions it in one of the loading screens. If not in NV then it was definitely in 3 if I remember correctly. Thats how I figured it out lol.
Quickdraw lets you swap between weapons quicker and exploit the fact that swapping automatically reloads them, I'd definitely put it higher. It's basically a dps upgrade on builds that swap weapons mid combat.
@@billythorpinson4012 yeah I found it silly that he approached the perk as if people never switch weapons during combat, quickdraw is taken in all my playthroughs, it's gas
I mean you wouldn't be wrong for sure its just I only use the system to switch between my stimpacks and drugs I use instead of weapons so whenever I wanna use a different weapon i just hit up the pip-boy so I can see it being lower and seen other players do the same I do; so its a perk thats depending on the playstyle I guess
I hope, in the next Fallout, that they try to make more "earnable" perks. I feel like having "earnable" perks, whether by simple task or mini-quest/quest-chain, alongside level-up perks would make an interesting way to diversify the perk-board while allowing the more simple perks(like the "insert damage" perks) to be earnable while the more interesting, and build impacting perks would require an actual level to access. Also, what if they added "upgradable" perks, where you could access the base perk via a level-up and, instead of using level-ups to further upgrade it, do stuff related to the skill to further improve it.
Saying Intense Training is better than Educated is crazy. Educated is effectively worth 4 ranks of Intense Training, since you can take points out of INT and put them somewhere else instead. The whole "you'll max everything by level 50 anyway" is a dumb argument because you spend the overwhelming majority of the game *not* at level 50.
Yup. Especially in a game with fixed break points for skill checks and no rolls gettimg those breakpoints early is valuable. 13 levels with educated is an entire difficultly class upgrade to either lockpicking or science by itself for example. Too many tier lists like this are too end game focused as you point out. A level cap build is a small portion of the game and it is also the point of the game where perks are the least relevant as you have been through most of the challenge of the game already and have top tier gear + stats anyways.
rough idea for cannibal/ghastly scavenger themed build, Stipulation: Knives only (or rolling pin for the lulz), only able to where clothes because chefs don't wear armor (though an argument could be made for light armor because of oven mitts and aprons), only can heal through "food" items. however, those food items either have to be plants, drinks, meat drops from animals, stuff you can cook at campsites and the actual corpses of your enemies. "The Gourmand of the Sierra Madre" RP Quest goal, Get the White Glove Society back to it's roots.
I do think that Super Slam is the best perk in the game when running the modded war club on a melee build, especially with something like running water and other attack speed buffs to increase attack speed to insane levels.
Something that's been kicking around my skull recently is that the Tag skill might be more useful if it did something else as well as adding 15 skill points. Like...I don't know...lowering the requirements for any perk that uses them (e.g. if Guns were a tagged skill, Cowboy or Grunt might require you to invest 40 points instead of 45)? Probably still wouldn't be very useful, but it wouldn't be any _worse_ (low bar, I know...)
Tag is a remnant from Fallout 1 and 2. In those games tagged skills require fewer skill points to increase, and skills can go past 100 but requiring more and more skill points the higher they go. The tactic for Tag is leveling up a late game weapon skill (energy weapons or heavy weapons) to around 120, then tagging it which instantly doubles it giving you a ton of free skill points - it would cost much more to increase an already tagged skill to 240 than non-tagged to 120 because of the scaling skill point cost so this esdentially cheats a lot of points It's still not the best in either game because of opportunity cost, you get so few perks that you really need all of them to be gamebreaking like Sniper, but much better than in 3 or NV
I once heard someone suggest that replacing some of the skill checks with tag checks (e.g., replacing a check that you have at least 45 points in Guns with a check that you have Guns tagged) would make the perk a lot more viable. As it is, Educated is a much better perk because you get 2 extra skill points per level (92 total points, if taken at level 4 and you go all the way to level 50), to be distributed as you like, as opposed to a one-time 15 points, all allocated to a single skill.
Ya I thought about it almost every 2nd leveling but couldn't justify it when you can just regular aim for the legs. Could be good as a super low level perk when you don't have much for fast shooting weapons and indoors.
I think it’s really cool how many character builds you can actually mechanically execute even if they’re not very good. I made an 'Eating' character with all of the associated perks (cannibal, ghastly scavenger, old world gourmet, etc.) and getting the Meat of Champions perk was really fun. I named my character The Iron Stomach
#64 is missing. Was it heavy handed cause I went looking for his opinion and I didn't see it. Edit: woopsy, heavy handed is a traitors, not a perk. My bad. 64 is still missing.
20:47 U WILL NEED LONG HAUL if ur a horder and pick up everything for building of giving to certain NPC, or if u do A SALE RUN LIKE ME where u gather ALL ur 100%armor and weapons
Lessons Learned is crazy good, I always take it if I want to max out a character. At level 26 there is nothing important to take, you either have a finalized build that has al the main perks or you'd just start a secondary one from scratch and for that you need the quick leveling to get all the perks. Plus it makes it super quick to get to level 30-32 for the 2 Implant GRX tiers and level 50 is not that far even for that sweet damage+heath/attack speed/crit chance bonus you by the endgame. Plus you can max out your skill points faster, unnecessary but really satisfying.
Comprehension is my favorite Perk. You can pass way more skill checks with a +20 bonus (especially if you're more of a well rounder character). And the Speech and Barter bonuses you get with the outfits, alcohol, and mentats stack with it. Then at low levels (and the Perk is available at level 4), you get a +20 skill point bonus to whatever damage you're trying to do. Idk what that adds up to, but I've been able to tell that enemies seem like theyre getting got a bit easier. It also pairs decently with the 'Night Person' Perk (which isn't great), and it pairs insanely well with Voracious Reader (underrated). You can create whatever magazine has been in your inventory since you've had the Perk. There's plenty of Wonderglue and Ruined Books to be able to spam +20 in skills you're still lacking in, on top of +10% crit chances. And I'll just take the extra +1 points from reading skill books.
1:14:22 I believe starting Dead Money resets your RADs. However! There is a single water source in Dead Money where you can charge up your RADs and be good to go for the entire DLC. That said, it's in that one small courtyard that's flooded with the cloud, so the best bet is to bring Dean along so you're temporarily immune to the cloud, and poke around at the water bit by bit until you're set.
I actually don't have control of that, they should all have auto play through YT Premium. I found this for short steps to get it work though. I hope this helps. Open UA-cam in Safari Play the video of your choice Press the Home button or swipe up Access Control Center Tap the play button
@@ReapeeRon that method only works for videos that are able to be played picture-in-picture, which is thankfully most of them, including this video, but still sucks when it doesnt work on some videos
If I'm not mistaken, the issue with _In Shining Armor_ is actually even sillier than you think as it reduces any damage classed as "Energy Weapons" as you said, however, most energy weapons do damage classed simply as "Energy", meaning that the bug could've been prevented with a once over by another developer familiar with the same systems.
8:00 Call me crazy but I like to think that infiltrator is good in that it enables you to risk forcing a lock, having a chance to skip the lockpicking game is nice and not getting penalized for it is nice. In a game that has gambling I don't mind rolling the dice
I'd say the opposite, the computer one being better as lockpicking usually takes a few seconds while hacking can be up to minutes which made me start clicking fast and occasionally misclick and lock myself out.
The lockpicking minigame is very easy and fast though. If the perk made it so you never break a lock so you could just spam force openand never have to learn the minigame (kind of like in Oblivion) then I could see the appeal but as-is it seems pointless
Plus eyewear! Readily available, no competition for the slot until Lucky Shades or OWB, and that's a free 2 DT! ...for exactly two areas, Vault 3 and Hidden Valley, where you have any realistic chance of getting dropped by energy weapons.
@@jordanthejq12 I could see it being useful for Hidden Valley if you decide to rush killing the Brotherhood (for whatever reason). Other than that, I don't see it being very useful as the Fiends in Vault 3 aren't numerous or tanky enough to be a problem, and energy weapon enemies don't exist in high quantities anywhere else.
Did you know you can Stack Implant GRX even further? It’s really tedious though because you have to reach like L32 before leaving goodsprings. If you do you can stack Implant GRX rank 2 with Logan’s Loophole plus all the others. This comes out to be like 2 full minutes.
Quickdraw should be much higher than that. Being able to switch to another weapon quickly the moment you run dry on your currently equipped gun can do wonders, especially if you have a hard hitting, low capacity weapon. To quote a certain S.A.S. operative: "Switching to your sidearm is faster than reloading."
Super Slam being ranked higher than And Stay Back is insane to me lol And Stay Back is legit one of the most broken perks in the history of Fallout. It works on any shotgun from any range. You 1v1 a mother deathclaw with either of these perks and see which is going to get a win more hahaha
@@ReapeeRon To be honest though, I wouldn't even give And Stay Back a place. It's just fundamentally broken. At least Super Slam has a risk for the reward!
44:26 rapid reload is really good for a explosive build due to how many explosive weapons have only one shot this is also really good for pew pew because it only has two shots this essentially increases the dps by 25%
I don't get all the hate Just Lucky I'm Alive gets: it's another Better Criticals and they stack multiplicatively (so 1.5*1.5=2.25 crit damage) and if you play melee and have the Elijah's Ramblings perk it gets to 1.5*1.5*1.5=3.375 crit damage which is huge (and Chance's Knife and Gehenna do crit pretty often). Ain't Like That Now is a strong contender but tbt with Rushing Water, Melee Hacker and Slayer most melee weapons are already pretty fast and I don't want to use an autoclicker to get the most out of that perk. The Thought You Died perk with a flat 10% of increased damage and +100Hp is good only in a build with no crits or an explosive build (but in this case Ain't Like That Now seems better) or for role-playing reasons.
Great video, good tier list. A few things though: Atomic - This perk is kinda buggy, but in one good and one bad way. The self activation only works if you eat coyote meat (a few seconds of activation) for some weird reason, so any other food to my knowledge is a no go unfortunately. The good part is that if you're in radiation, pulling out/putting away your equipped weapon will make the perk work outside of said irradiated area you were just inside of *indefinitely. What will reset you back to normal is entering loading doors, switching/holstering your weapon, becoming crippled (I think), and a few other things as well. Experiment with it, because I think this should be in S tier. It's a great perk on its own already, but that movement/attack speed really shines when you're wearing heavy armor and caught in an intense battle. I'm pretty sure that Travel Light stacks with this as well as other movement perks too. Travel Light - Underrated! Quickdraw - Underrated as well, for this perk works not only with guns/melee but others such as explosives (frag mines, grenades, fat man, missle launcher, grenade launcher etc.) which actually helps out quite a bit when you're fighting big groups of enemies with different levels of DT and such where it pays to use a variety of weapons.
Lol, there may not be very much radiation or robots or poison accross new vegas, but they sure made sure the places that do will test you. Vault 34, used all my radaway getting lost and ambushed looking for the armory and the people i saved. Vault 11, tested the game engine and my frame rates as well as emptied my special ammo. Also the crashed vertibird was my first euclids c finder useage. Any cazador nest, finally fat man time. Damn this game is good. I just started playing the fallout games. Started from the 1st one and now I'm almost done my first new vegas playthrough. I can't believe how many locations, quests and ways to play I keep discovering. I'm hesitant to play 4 after hearing about it though as so far the magic of playing these games has been unmatched for me since bioshock or LOTRBFME.
Also, the biggest quality of life perk for me was setting my weight carry limit to 10000. And it in no way has diminished my enjoyment, plus I plan on trying hard core mode next in which I will not adjust that for.
19:35 Don't forget that police stories exists. It's a powerful but rare magazine. So voracious reader giveng you permanent +5/+10 to crit chance is not bad
4:20 hear me out, if you need a 20 to 50 point a skill boost, at a higher level, this perk works out pretty good. Let’s see your level 29 almost 30. You need to raise a skill. Level up to 30, dump all points in to said skill, use here and now and re-dump all points in to said skill, plus a magazine you can get passed any skill check.
Thank you for commenting this, you actually changed my mind about this perk. At first, I was going to say that the solution there would be to watch your skill rate and make sure you pace your stats but thats much easier said than done. Playing as a low int character then using it for what you described is actually a great strategy. It may be hard to time because of the level up but still your strategy remains very strong. I love finding a comment that is able to change my view on things and you did so kudos
I strongly disagree with Voracious Reader being D tier. Its niche is rather narrow, but it's really strong on a crit build when used with Comprehension, particularly if you don't want to use the same crit-boosting armor all the time.
I get like, not cheesing it by using VATS but also I feel like VATS always was but definitely is the perfect continuation of Aimed Shots in New Vegas. Something about combining the abusive stealth sniper mechanics in Skyrim and doubling or tripling up on Aimed shots with an Anti-Material Rifle is toxic.
I bavent played vanilla fallout new vegas in ages but junk rounds has carried me through most playthroughs so im wondering if the perk was updated to be more efficient in one of the mods
Since "Skilled" makes "Here and Now" only give you 90% towards a level up, does that mean that "Swift Learner" gives you 110%, 120%, or 130% of a level up depending on how many times you have taken Skilled?
I super disagree on Swift Learner. 30% XP from all sources is bonkers in any RPG setting, that’s my feeling anyway. I pick it up and feel like I’m speedrunning my way through the levels, more levels=more perks which is just more fun for me.
So your good with 3 wasted perk points which you only have 50 of. Hell at lv 27 there's a better version of quick learner. Also if you do quests you get plenty of xp
Tag can be situationally useful on a couple instances. If you are doing a DLC challenge run from a level 1 naked and need those 15 points to finish it can help. Same can be said with here and now but normally they are wasted perks.
I have 1 problem with bloody mess, it makes the NCR bounties a massive pain because it instantly makes the heads unrecognizable. otherwise I love the perk.
Hello Reapeeron, have you ever played Tale of Two Wastelands or used the mod Perkout for Fallout New Vegas? If not, please check these out, it would be interesting to see the perks covered or perhaps other perk related mods as well. The modding community effectively treats TTW as a replacement for Fallout 3 after all and something like Perkout seems like it would be interesting to talk about in comparison to the base game
Them's Good Eating is so OP, i avoid it. Everything turns into potential Stimpacks in Hardcore, and the value is ridiculous. And in the regular game its overkill, you'll never have low health ever.
I will say this for Swift Learner, it is far better when playing the J. Sawyer mod. That mod dials back xp gains from a lot of quests and easy enemies like bighorners.
Sawyer mod decreases the level cap to 35 meaning every perk is that much more precious. Because of the exponential xp requirement Swift Learner doesn't actually grant you any extra perks because you won't ever be more than 2 levels ahead, and once you reach level cap you will forever have a dead perk, all you get is a little more skill points a little faster than you normally would. Swift Learner sucks now and forever
@@exantiuse497 Eh, I still feel like you could sub a QoL perk for it if you wanted. Even by the later levels the mod is still pretty forgiving, so foregoing one perk isn't that big of a deal IMO. Also I usually get through all the DLCs before hitting max level because of Skilled
I like to think the reason Nightstalkers count as animals for Animal Friend but not for perks like Hunter is because they are giving into their coyote nature. I think mentally they are basically coyotes. They chase, they bite, and they run in packs. Rattle snakes typically won't attack unless they are threatened. So Animal Friend applies to their animal nature. In the case of Hunter, you are familiar with animals of the wasteland so you gain extra damage against them. These mean things a caravaneer would be hunting. Nightstalkers are a creature that COMES from the Big Mt. So most people probably aren't familiar with the anatomy of a nightstalker. This is why I believe they have so many special perks centered just around them. There are more nightstalker specific perks than any other enemy.
@@WetBoy the random hair that decided to get stuck in my mouse out of no where causing me to accidentally click the wrong gun and my last save (including auto) was over 30 minutes ago would like to introduce itself.
In Shining Armor is bugged because the flag for what it resists is labelled "Energy" Energy Weapons are coded as "EnergyWeapons" and not what he said in the video. Those are sub categories of energy weapons
16:12 EXPLORER is a perk u SHOULD TAKE on ur first couple of play throughs so u get find EVERYTHING from the important to the benie but if u KNOW EVERYTHING FROM YT then dont
Depending on what kind of playthrough challenges you do, some of these perks switch around a lot. A hard-core no fast travel playthrough will be vastly different from a speedy one
Eye for an Eye, Rad Child, Chemist, Chem Resistant, Old World Gourmet, Implant GRX, As much Turbo as you can carry paired with an AP Shooting CZ75 Avenger., No Stimpaks, Pure Glass Cannon pure Fun. Highly recommend any passive healing perks/implants and the Sierra Power Armor. aka The Masochist
Tag is the only one I'll go to the mat for given that it's 15 points to any skill that you didn't already tag making it really, really useful for those very specific levels when you'd just be picking Special Training or another very minor perk anyways. If anything it's better than Here and Now simply because it doesn't rush you up a level, giving you 15 + 15 to a specific skill back to back. Especially with only 3 Tag skills early on I typically end up grabbing this almost entirely for when I've been neglecting Science or Lockpicking to max out far more used stats like Guns or Barter or Speech or whatever. Honestly you could almost get away with a D for it cause it's not functionally useless like Here and Now or Shining Armor but it's also something you'd have to be limited in options to pick it to begin with. Either that or I just make bad plans and overcommit to getting 100's as fast as possible for violent skills in a violence game.
This. Strength is only used for weapon handling if you aren't a melee build (you get more than enough carry capacity with 6 STR) and I prefer the 2 SPECIAL points to one perk
Some interesting mathematics regarding Swift Learner and Lessons Learned. If taken at their respective earliest levels (2 and 26) and assuming no other modifiers to experience gained, Swift Learner is worth 18,600 exp points while Lessons Learned is 52800, if my math is accurate. As for whether these perks are worth it, it's sort of a playstyle question. Do all of your New Vegas playthroughs do the entire game and make it to 50? Or are you the type to do a two week long run of a specific route and only do a fair bit of the quests rather than every single one. If so, the exp boosting perks do tangibly make you stronger. A Lessons Learned Player can actually end the game at level 40 as opposed to level 35 without it - thus coming out ahead on perks on top of the extra skill points.
Combine the M-5 implant, tunnel runner and travel light for maximum movement speed! Also gotta mention implant GRX because it’s slows time-not exactly the same but similar.
Unfortunately, the +5 DT bonus from Stonewall doesn't work vs Deathclaws since their attacks ignore DT. Not being able to be knocked down is still super useful though
I've played new vegas dozens of times and I've never had as much fun then when I was doing a melee build. Fighting the deathclaws in quarry junction with the Blade of the west is just too much fun. Even maxed out I wanted to fight the mother deathclaw while she has the perks and damn was that a good fight
Ron worries about videos being long not knowing that they're some of the best to binge
@@vallore.arcana speaking facts
Glad that you think so!
Fr this is how I unwind after work lmao. These vids always get me hyped to start a new playthrough again
@@ReapeeRon Oh yeah, I love these long videos, I can enjoy my lunch while watching it.
@@ReapeeRon
16:05 “Infiltrator”
Explorer
Jury Rig is so OP, its a must have for me. Money is no longer an issue (assuming you didnt max out luck)
Yeah it is really strong!
I sense a filthy explosives user 😂
i like crafting, so repair kits are not an issue
Even with maxed luck, I ran out of my casino spoils mid game so fixing things to sell has been much used.
@tigadirt How did you run out of money? Did you not get everything the Sierra Madre casino? That gives 100k worth of pre-war money, plus the gold, plus the vouchers which you can collect periodically and exchange for stuff like stimpacks. I have never struggled with money after Sierra Madre
This channel single handedly feeds my unhealthy addiction to Fnv. Thanks for all of the tips and suggestions, they really helped make my current Courier a monster
Glad you like them!
Same, underrated channel
The four required people to eat for the Breakfast of Champions perk are The King, Caesar, Mr. House and President Kimball. The fact that Kimball is required turns it from moderately useful to just a niche thing, since the window for eating Kimball is both late in the main quest and fairly narrow.
That is very true, but I do love when they add perks like that in games. It makes them feel a lot more special.
i feel like that perk exists solely to get people warmed up to the idea of *actually roleplaying* even if the role in question is silly
"this perk seems cool, now i have the idea to make a character with the sole purpose of literally *eating* the most powerful figures in the Mojave, haha funny"
speedrun yes man to the point of meeting the president, eat him, and the game has just begun
@@maestrofeli4259 instructions unclear, ate the Yesman
@@Li_Tobler 🙏
I'm happy to see Roughin' It get the disrespect it deserves. A conditional Swift Learner that has the highest skill requirement in the game and you can't take until a high level.
Yeah those ones are not the best.
i'm always down for seeing the XP perks get disrespected. the only good XP thing in the game is skilled, which gives you less XP, lol.
"swift learner. you can take this perk three times. you probably shouldn't even take it once."
i'm in orbit. see ya in outer worlds after this one.
I really like scrounger for a single reason. If you nuke the NCR at the end of lonesome road, the ammo boxes you find in their encampment have THOUSANDS of rounds of pretty insane and rare ammo. I guess they already have a lot by default so scrounger boosts it up to 11.
Good to know
There is also an additional problem with the bloody mess perk. It causes issues with the three card bounty quest. It causes mangled head even when they are shot in the legs. Worse in vats.
That's a good point too.
25:05 "put a bullet in general gobeldygook here" is my favorite line
It’s funny to see Night person in FO4, in every other Fallout game, it’s a garbage perk, but in 4 it’s a sleeper(pun intended). Bonus XP and VATS accuracy at night alongside night vision is pretty rad.
Yeah it is a lot better in Fallout 4.
“Pretty rad” lol
It's because boosting Int or Per does extremely little in 3 and especially NV but both are pretty good in 4
1:20 You can actually get science up to 70 at lvl 2 if you max int, tag science, and take good natured and skilled, and then leave goodsprings to get the character remake pop-up and take skilled again as it applies its benefits twice but its downside once, at level 1 you'll have science at 55 and with one lvl you can get to 70 and take the worst perk in the game, cause it'll still do nothing. It's not a legit way to get the perk as it relies on a bug with skilled, and its still worthless but it can be done.
edit: changed 60 to 55, i did math wrong but still right
@@ghasla I love that bug! When I first discovered it as a kid, I felt like a hacking genius lol
Lmao when malcolm Holmes stopped you in the middle of fighting a horde of super mutant masters
Lead belly is funny for 1 reason that is if you play with the wild wasteland plus mod then you can eat the platinum chip and ruin Mr house and Yes man’s quest lines
@@andreaschreindl904 Ok that's hilarious that someone thought of that. Imagining the reaction sounds priceless. Of all the ways to lose the Platnium Chip that's something else.
Voracious reader is actually op if combined with comprehension, you can craft the true police stories magazine that will give 5% crit chance, if combined with comprehension that's 10% extra crit chance and they are easy to get too since books are so abundant in new vegas
10:55 Malcolm Holmes jumpscare
You never know when he will show up! lol.
Spawning 100 Malcolm Holmes at Hoover damn and teleporting to Jacobstown and trying to escape them is peak new Vegas
@@Quaxo21 Imagine being a supermutant at Jacobstown. You hear a rumble in the distance. Eventually, you see hundreds of men, charging towards someone in the town, all chanting “STAR BOTTLE CAPS!” Probably the only thing that scares supermutants.
I see your Malcolm Holmes jump scare and raise you a Tactical Malcolm Holmes Meltdown at 1:01:50
6:02 wait people actually dont know the pipboy has a light. Kinda wild a mechanic that can just be missed.
Ya I thought for sure it mentions it in one of the loading screens. If not in NV then it was definitely in 3 if I remember correctly. Thats how I figured it out lol.
If you dont accidentally hold B/O/back out button if you dont hold it you never know i was never been found it with out and i spam fatmans
Quickdraw lets you swap between weapons quicker and exploit the fact that swapping automatically reloads them, I'd definitely put it higher. It's basically a dps upgrade on builds that swap weapons mid combat.
@@billythorpinson4012 yeah I found it silly that he approached the perk as if people never switch weapons during combat, quickdraw is taken in all my playthroughs, it's gas
I mean you wouldn't be wrong for sure its just I only use the system to switch between my stimpacks and drugs I use instead of weapons so whenever I wanna use a different weapon i just hit up the pip-boy so I can see it being lower and seen other players do the same I do; so its a perk thats depending on the playstyle I guess
I hope, in the next Fallout, that they try to make more "earnable" perks.
I feel like having "earnable" perks, whether by simple task or mini-quest/quest-chain, alongside level-up perks would make an interesting way to diversify the perk-board while allowing the more simple perks(like the "insert damage" perks) to be earnable while the more interesting, and build impacting perks would require an actual level to access.
Also, what if they added "upgradable" perks, where you could access the base perk via a level-up and, instead of using level-ups to further upgrade it, do stuff related to the skill to further improve it.
Saying Intense Training is better than Educated is crazy. Educated is effectively worth 4 ranks of Intense Training, since you can take points out of INT and put them somewhere else instead. The whole "you'll max everything by level 50 anyway" is a dumb argument because you spend the overwhelming majority of the game *not* at level 50.
Yup. Especially in a game with fixed break points for skill checks and no rolls gettimg those breakpoints early is valuable. 13 levels with educated is an entire difficultly class upgrade to either lockpicking or science by itself for example.
Too many tier lists like this are too end game focused as you point out. A level cap build is a small portion of the game and it is also the point of the game where perks are the least relevant as you have been through most of the challenge of the game already and have top tier gear + stats anyways.
rough idea for cannibal/ghastly scavenger themed build,
Stipulation: Knives only (or rolling pin for the lulz), only able to where clothes because chefs don't wear armor (though an argument could be made for light armor because of oven mitts and aprons), only can heal through "food" items. however, those food items either have to be plants, drinks, meat drops from animals, stuff you can cook at campsites and the actual corpses of your enemies.
"The Gourmand of the Sierra Madre"
RP Quest goal, Get the White Glove Society back to it's roots.
And throwing knives as they are trying to run and the knife there ready to eat theme with dine and dash
I do think that Super Slam is the best perk in the game when running the modded war club on a melee build, especially with something like running water and other attack speed buffs to increase attack speed to insane levels.
It is a very strong combo.
Counterpoint: And stay back!+shotgun surgeon and riot shotgun is basically longer range version and constant crippling
@@owenblount7334 countercounterpoint! Hit the deck! 💥
@@owenblount7334countercounterpoint: GRAAAAAHHH I. AM. KILL. GRAAAAAAHH!!!!!
Something that's been kicking around my skull recently is that the Tag skill might be more useful if it did something else as well as adding 15 skill points. Like...I don't know...lowering the requirements for any perk that uses them (e.g. if Guns were a tagged skill, Cowboy or Grunt might require you to invest 40 points instead of 45)?
Probably still wouldn't be very useful, but it wouldn't be any _worse_ (low bar, I know...)
Or if skill tagging worked like Fallout 1 and 2, where tagged skills gain skill points twice as fast
That would make it a bit better and in the older games it was a % so that helped.
@@Idazmi7Yeah if Tag skills actually mattered in Fallout 3 and NV then the Tag! Perk might actually be really good.
Tag is a remnant from Fallout 1 and 2. In those games tagged skills require fewer skill points to increase, and skills can go past 100 but requiring more and more skill points the higher they go. The tactic for Tag is leveling up a late game weapon skill (energy weapons or heavy weapons) to around 120, then tagging it which instantly doubles it giving you a ton of free skill points - it would cost much more to increase an already tagged skill to 240 than non-tagged to 120 because of the scaling skill point cost so this esdentially cheats a lot of points
It's still not the best in either game because of opportunity cost, you get so few perks that you really need all of them to be gamebreaking like Sniper, but much better than in 3 or NV
I once heard someone suggest that replacing some of the skill checks with tag checks (e.g., replacing a check that you have at least 45 points in Guns with a check that you have Guns tagged) would make the perk a lot more viable. As it is, Educated is a much better perk because you get 2 extra skill points per level (92 total points, if taken at level 4 and you go all the way to level 50), to be distributed as you like, as opposed to a one-time 15 points, all allocated to a single skill.
As a hard core hoarder i take every perk that increases carry capacity or cuts item weight
30:50 fun fact: the professional perk in name and image is a reference to the film, Leon: the professional
Gonna have to paraphrase it but the funniest description of Hobbler I ever saw was "Sniper Perk but for idiots" 😂
Ya I thought about it almost every 2nd leveling but couldn't justify it when you can just regular aim for the legs. Could be good as a super low level perk when you don't have much for fast shooting weapons and indoors.
I think it’s really cool how many character builds you can actually mechanically execute even if they’re not very good. I made an 'Eating' character with all of the associated perks (cannibal, ghastly scavenger, old world gourmet, etc.) and getting the Meat of Champions perk was really fun. I named my character The Iron Stomach
I know it's not great, but I always take Rad Absorbtion. Same with the Monocycle Implant. I just like the convenience of passive healing 👍
0:35 - F Tier
17:14 - D Tier
28:48 - C Tier
41:16 - B Tier
57:08 - A Tier
1:05:30 - S Tier
#64 is missing. Was it heavy handed cause I went looking for his opinion and I didn't see it.
Edit: woopsy, heavy handed is a traitors, not a perk. My bad. 64 is still missing.
20:47 U WILL NEED LONG HAUL if ur a horder and pick up everything for building of giving to certain NPC, or if u do A SALE RUN LIKE ME where u gather ALL ur 100%armor and weapons
23:19 “look at em go!” -Easy Pete
Not only did I know the pipboy had a light, but I left it on so often that the mk2 stealth suit reminding me to turn it off is ingrained in my brain.
8:30 I agree with your order. I've never broken a lock but I have occasionally locked a computer up.
I just love during the Sniper portion (#27) seeing a crippled Malcolm Holmes flee from scorpions only to get casually beaned by a plasma rifle
Lessons Learned is crazy good, I always take it if I want to max out a character. At level 26 there is nothing important to take, you either have a finalized build that has al the main perks or you'd just start a secondary one from scratch and for that you need the quick leveling to get all the perks. Plus it makes it super quick to get to level 30-32 for the 2 Implant GRX tiers and level 50 is not that far even for that sweet damage+heath/attack speed/crit chance bonus you by the endgame. Plus you can max out your skill points faster, unnecessary but really satisfying.
Ya I ended using it once I was at level 42 as I was almost done the game and wanted to hurry up the last and longest exp levels before finishing.
I'm a hoarder and 'Long Haul' is an essential perk. I take it as soon as I can.
Fair enough.
Comprehension is my favorite Perk.
You can pass way more skill checks with a +20 bonus (especially if you're more of a well rounder character). And the Speech and Barter bonuses you get with the outfits, alcohol, and mentats stack with it.
Then at low levels (and the Perk is available at level 4), you get a +20 skill point bonus to whatever damage you're trying to do. Idk what that adds up to, but I've been able to tell that enemies seem like theyre getting got a bit easier.
It also pairs decently with the 'Night Person' Perk (which isn't great), and it pairs insanely well with Voracious Reader (underrated). You can create whatever magazine has been in your inventory since you've had the Perk. There's plenty of Wonderglue and Ruined Books to be able to spam +20 in skills you're still lacking in, on top of +10% crit chances.
And I'll just take the extra +1 points from reading skill books.
1:14:22 I believe starting Dead Money resets your RADs. However! There is a single water source in Dead Money where you can charge up your RADs and be good to go for the entire DLC. That said, it's in that one small courtyard that's flooded with the cloud, so the best bet is to bring Dean along so you're temporarily immune to the cloud, and poke around at the water bit by bit until you're set.
Hey, Ron! Could you enable background play for your videos? I pay for YT Premium and like to listen to your videos with my screen off
I actually don't have control of that, they should all have auto play through YT Premium. I found this for short steps to get it work though. I hope this helps.
Open UA-cam in Safari
Play the video of your choice
Press the Home button or swipe up
Access Control Center
Tap the play button
Background play works for me, maybe your wifi connection
You may wanna logout and log back in, sounds like an issue with your app
@@ReapeeRon that method only works for videos that are able to be played picture-in-picture, which is thankfully most of them, including this video, but still sucks when it doesnt work on some videos
@@Terabit3 why would you? You can do it for free on a pc
If I'm not mistaken, the issue with _In Shining Armor_ is actually even sillier than you think as it reduces any damage classed as "Energy Weapons" as you said, however, most energy weapons do damage classed simply as "Energy", meaning that the bug could've been prevented with a once over by another developer familiar with the same systems.
I think like how reeapee ron talks like khajit. "This one is not so good" "this one allows you to tag a fourth skill" lol
8:00 Call me crazy but I like to think that infiltrator is good in that it enables you to risk forcing a lock, having a chance to skip the lockpicking game is nice and not getting penalized for it is nice. In a game that has gambling I don't mind rolling the dice
I'd say the opposite, the computer one being better as lockpicking usually takes a few seconds while hacking can be up to minutes which made me start clicking fast and occasionally misclick and lock myself out.
The lockpicking minigame is very easy and fast though. If the perk made it so you never break a lock so you could just spam force openand never have to learn the minigame (kind of like in Oblivion) then I could see the appeal but as-is it seems pointless
One thing to note about metal armor is that it would work with power armor. So if it actually worked it wouldn’t be terrible.
That would be true, it it worked for power armor or all heavy armor that would be a bit different.
It'd still be pretty niche given how few enemies use energy weapons.
Plus eyewear! Readily available, no competition for the slot until Lucky Shades or OWB, and that's a free 2 DT!
...for exactly two areas, Vault 3 and Hidden Valley, where you have any realistic chance of getting dropped by energy weapons.
@@jordanthejq12 I could see it being useful for Hidden Valley if you decide to rush killing the Brotherhood (for whatever reason). Other than that, I don't see it being very useful as the Fiends in Vault 3 aren't numerous or tanky enough to be a problem, and energy weapon enemies don't exist in high quantities anywhere else.
Funny how he spoke about how bad the bad perks were for much longer than how good the good perks were. They speak for themselves.
Did you know you can Stack Implant GRX even further? It’s really tedious though because you have to reach like L32 before leaving goodsprings. If you do you can stack Implant GRX rank 2 with Logan’s Loophole plus all the others. This comes out to be like 2 full minutes.
That does sound even more OP.
Quickdraw should be much higher than that. Being able to switch to another weapon quickly the moment you run dry on your currently equipped gun can do wonders, especially if you have a hard hitting, low capacity weapon. To quote a certain S.A.S. operative: "Switching to your sidearm is faster than reloading."
an addendum to the Broad Daylight perk is the fact that any of the Riot Gear helmets or Cateye completely nullifies any use cases the perk might have
Super Slam being ranked higher than And Stay Back is insane to me lol And Stay Back is legit one of the most broken perks in the history of Fallout. It works on any shotgun from any range. You 1v1 a mother deathclaw with either of these perks and see which is going to get a win more hahaha
That's fair, both are really strong. I was thinking that Super Slam helps melee and unarmed more so then And Stay Back for the builds they going for.
@@ReapeeRon To be honest though, I wouldn't even give And Stay Back a place. It's just fundamentally broken. At least Super Slam has a risk for the reward!
Ya I find the riot shotgun and it's wide varity of ammo is broken enough as is.
44:26 rapid reload is really good for a explosive build due to how many explosive weapons have only one shot this is also really good for pew pew because it only has two shots this essentially increases the dps by 25%
I don't get all the hate Just Lucky I'm Alive gets: it's another Better Criticals and they stack multiplicatively (so 1.5*1.5=2.25 crit damage) and if you play melee and have the Elijah's Ramblings perk it gets to 1.5*1.5*1.5=3.375 crit damage which is huge (and Chance's Knife and Gehenna do crit pretty often). Ain't Like That Now is a strong contender but tbt with Rushing Water, Melee Hacker and Slayer most melee weapons are already pretty fast and I don't want to use an autoclicker to get the most out of that perk. The Thought You Died perk with a flat 10% of increased damage and +100Hp is good only in a build with no crits or an explosive build (but in this case Ain't Like That Now seems better) or for role-playing reasons.
Yeah, just lucky I’m alive is awesome on high luck builds. So like… 90% of builds.
@@dagobahstudios3662 so like... anyone whos not trying to exclusively use explosives.
Great video, good tier list.
A few things though:
Atomic - This perk is kinda buggy, but in one good and one bad way.
The self activation only works if you eat coyote meat (a few seconds of activation) for some weird reason, so any other food to my knowledge is a no go unfortunately.
The good part is that if you're in radiation, pulling out/putting away your equipped weapon will make the perk work outside of said irradiated area you were just inside of *indefinitely.
What will reset you back to normal is entering loading doors, switching/holstering your weapon, becoming crippled (I think), and a few other things as well.
Experiment with it, because I think this should be in S tier.
It's a great perk on its own already, but that movement/attack speed really shines when you're wearing heavy armor and caught in an intense battle.
I'm pretty sure that Travel Light stacks with this as well as other movement perks too.
Travel Light - Underrated!
Quickdraw - Underrated as well, for this perk works not only with guns/melee but others such as explosives (frag mines, grenades, fat man, missle launcher, grenade launcher etc.) which actually helps out quite a bit when you're fighting big groups of enemies with different levels of DT and such where it pays to use a variety of weapons.
14:45 that reminded me of Le Petomane Toll way from Blazing Saddles. If you know, you know.
Lol, there may not be very much radiation or robots or poison accross new vegas, but they sure made sure the places that do will test you.
Vault 34, used all my radaway getting lost and ambushed looking for the armory and the people i saved.
Vault 11, tested the game engine and my frame rates as well as emptied my special ammo. Also the crashed vertibird was my first euclids c finder useage.
Any cazador nest, finally fat man time.
Damn this game is good. I just started playing the fallout games. Started from the 1st one and now I'm almost done my first new vegas playthrough. I can't believe how many locations, quests and ways to play I keep discovering. I'm hesitant to play 4 after hearing about it though as so far the magic of playing these games has been unmatched for me since bioshock or LOTRBFME.
Also, the biggest quality of life perk for me was setting my weight carry limit to 10000. And it in no way has diminished my enjoyment, plus I plan on trying hard core mode next in which I will not adjust that for.
Now here's a video I was looking. For a detailed guide on what I should and shouldn't be picking for my next play through.
Thanks brother ✌️
Glad I could help!
19:35 Don't forget that police stories exists. It's a powerful but rare magazine. So voracious reader giveng you permanent +5/+10 to crit chance is not bad
4:20 hear me out, if you need a 20 to 50 point a skill boost, at a higher level, this perk works out pretty good. Let’s see your level 29 almost 30. You need to raise a skill. Level up to 30, dump all points in to said skill, use here and now and re-dump all points in to said skill, plus a magazine you can get passed any skill check.
Thank you for commenting this, you actually changed my mind about this perk. At first, I was going to say that the solution there would be to watch your skill rate and make sure you pace your stats but thats much easier said than done. Playing as a low int character then using it for what you described is actually a great strategy. It may be hard to time because of the level up but still your strategy remains very strong. I love finding a comment that is able to change my view on things and you did so kudos
I’ll play hours without saving and get in to bad spots, I’ve had to improvise pretty hard.
I strongly disagree with Voracious Reader being D tier. Its niche is rather narrow, but it's really strong on a crit build when used with Comprehension, particularly if you don't want to use the same crit-boosting armor all the time.
I get like, not cheesing it by using VATS but also I feel like VATS always was but definitely is the perfect continuation of Aimed Shots in New Vegas.
Something about combining the abusive stealth sniper mechanics in Skyrim and doubling or tripling up on Aimed shots with an Anti-Material Rifle is toxic.
I bavent played vanilla fallout new vegas in ages but junk rounds has carried me through most playthroughs so im wondering if the perk was updated to be more efficient in one of the mods
Since "Skilled" makes "Here and Now" only give you 90% towards a level up, does that mean that "Swift Learner" gives you 110%, 120%, or 130% of a level up depending on how many times you have taken Skilled?
Probably
I super disagree on Swift Learner. 30% XP from all sources is bonkers in any RPG setting, that’s my feeling anyway. I pick it up and feel like I’m speedrunning my way through the levels, more levels=more perks which is just more fun for me.
So your good with 3 wasted perk points which you only have 50 of. Hell at lv 27 there's a better version of quick learner. Also if you do quests you get plenty of xp
Tag can be situationally useful on a couple instances. If you are doing a DLC challenge run from a level 1 naked and need those 15 points to finish it can help. Same can be said with here and now but normally they are wasted perks.
1:02:10 400 Centaurs with a 10mm
Actual Nightmare Scenario
Jury Rigging at 19 is a crime
It's only useful for rare items, heavy wear and tear ammo, and built to destroy. 100 repair is OP and the perk doesn't work for many heavy weapons
@@sanguinumlacrimisofangeli3076 heavy wear and tear ammo does the most damage and rare weapons also do a lot of damage
I have 1 problem with bloody mess, it makes the NCR bounties a massive pain because it instantly makes the heads unrecognizable. otherwise I love the perk.
15:32 TLR DLC HAS 3 flavors of RIOT GEAR and all 3 helmets give LOW LIGHT VISION when crouched between 6pm-6am
I discovered the pip boy's light in the 3rd playthrough.
Then I keep tab pressed while playing Skyrim every now and then.
Hello Reapeeron, have you ever played Tale of Two Wastelands or used the mod Perkout for Fallout New Vegas? If not, please check these out, it would be interesting to see the perks covered or perhaps other perk related mods as well.
The modding community effectively treats TTW as a replacement for Fallout 3 after all and something like Perkout seems like it would be interesting to talk about in comparison to the base game
Hello! I have not played that one yet. I have played with Perkout in New Vegas, but it has been a while. Those do look fun to me though.
Them's Good Eating is so OP, i avoid it. Everything turns into potential Stimpacks in Hardcore, and the value is ridiculous. And in the regular game its overkill, you'll never have low health ever.
Yeah it is way stronger then it first seems.
I will say this for Swift Learner, it is far better when playing the J. Sawyer mod. That mod dials back xp gains from a lot of quests and easy enemies like bighorners.
Sawyer mod decreases the level cap to 35 meaning every perk is that much more precious. Because of the exponential xp requirement Swift Learner doesn't actually grant you any extra perks because you won't ever be more than 2 levels ahead, and once you reach level cap you will forever have a dead perk, all you get is a little more skill points a little faster than you normally would. Swift Learner sucks now and forever
@@exantiuse497 Eh, I still feel like you could sub a QoL perk for it if you wanted. Even by the later levels the mod is still pretty forgiving, so foregoing one perk isn't that big of a deal IMO. Also I usually get through all the DLCs before hitting max level because of Skilled
I like to think the reason Nightstalkers count as animals for Animal Friend but not for perks like Hunter is because they are giving into their coyote nature. I think mentally they are basically coyotes. They chase, they bite, and they run in packs. Rattle snakes typically won't attack unless they are threatened. So Animal Friend applies to their animal nature. In the case of Hunter, you are familiar with animals of the wasteland so you gain extra damage against them. These mean things a caravaneer would be hunting. Nightstalkers are a creature that COMES from the Big Mt. So most people probably aren't familiar with the anatomy of a nightstalker. This is why I believe they have so many special perks centered just around them. There are more nightstalker specific perks than any other enemy.
Plus theres the roughin it bedroll that if i remember correctly does the same thing the roughin it perk does
The only problem I have ever had with Jerry rigging perk is it allows you to use a unique weapon to repair a non unique
@@Phoenix407 who cares
@@WetBoyyou
@@WetBoy the random hair that decided to get stuck in my mouse out of no where causing me to accidentally click the wrong gun and my last save (including auto) was over 30 minutes ago would like to introduce itself.
1:03:40 I'd say Purifier is an absolute must for unarmed build and I would argue it's S tier.
27:50 EDUCATED combined with base 9 Intelligence and the Intelligence implant gives u the most skill points to distribute each level up
In Shining Armor is bugged because the flag for what it resists is labelled "Energy"
Energy Weapons are coded as "EnergyWeapons" and not what he said in the video. Those are sub categories of energy weapons
Recycler, mad bomber, and jury rigger is a LOT of fun
16:12 EXPLORER is a perk u SHOULD TAKE on ur first couple of play throughs so u get find EVERYTHING from the important to the benie but if u KNOW EVERYTHING FROM YT then dont
Depending on what kind of playthrough challenges you do, some of these perks switch around a lot. A hard-core no fast travel playthrough will be vastly different from a speedy one
Yeah I fell for the junk rounds perk trap to round out my handloader. It'd be pretty good if it accepted bent cans as well :(
Eye for an Eye, Rad Child, Chemist, Chem Resistant, Old World Gourmet, Implant GRX, As much Turbo as you can carry paired with an AP Shooting CZ75 Avenger., No Stimpaks, Pure Glass Cannon pure Fun. Highly recommend any passive healing perks/implants and the Sierra Power Armor. aka The Masochist
Tag is the only one I'll go to the mat for given that it's 15 points to any skill that you didn't already tag making it really, really useful for those very specific levels when you'd just be picking Special Training or another very minor perk anyways. If anything it's better than Here and Now simply because it doesn't rush you up a level, giving you 15 + 15 to a specific skill back to back. Especially with only 3 Tag skills early on I typically end up grabbing this almost entirely for when I've been neglecting Science or Lockpicking to max out far more used stats like Guns or Barter or Speech or whatever. Honestly you could almost get away with a D for it cause it's not functionally useless like Here and Now or Shining Armor but it's also something you'd have to be limited in options to pick it to begin with. Either that or I just make bad plans and overcommit to getting 100's as fast as possible for violent skills in a violence game.
Nerd Rage activates at 20 health points not 20 percent of whatever your total health is
My build usually has 6 strength and picks weapon handling to use all the good weapons.
This. Strength is only used for weapon handling if you aren't a melee build (you get more than enough carry capacity with 6 STR) and I prefer the 2 SPECIAL points to one perk
Some interesting mathematics regarding Swift Learner and Lessons Learned. If taken at their respective earliest levels (2 and 26) and assuming no other modifiers to experience gained, Swift Learner is worth 18,600 exp points while Lessons Learned is 52800, if my math is accurate. As for whether these perks are worth it, it's sort of a playstyle question. Do all of your New Vegas playthroughs do the entire game and make it to 50? Or are you the type to do a two week long run of a specific route and only do a fair bit of the quests rather than every single one. If so, the exp boosting perks do tangibly make you stronger. A Lessons Learned Player can actually end the game at level 40 as opposed to level 35 without it - thus coming out ahead on perks on top of the extra skill points.
Combine the M-5 implant, tunnel runner and travel light for maximum movement speed! Also gotta mention implant GRX because it’s slows time-not exactly the same but similar.
Unfortunately, the +5 DT bonus from Stonewall doesn't work vs Deathclaws since their attacks ignore DT. Not being able to be knocked down is still super useful though
When i saw this vid being loger than an hour i know it is going to be a good one!
Hope that you enjoy it!
I've played new vegas dozens of times and I've never had as much fun then when I was doing a melee build. Fighting the deathclaws in quarry junction with the Blade of the west is just too much fun. Even maxed out I wanted to fight the mother deathclaw while she has the perks and damn was that a good fight
so many perks I took when I was a teenager that are in the F and D tier lol
Ron i hope you see this comment your content alone has made me replay this masterpiece of a game
Very cool!
I'd be interested in seeing a survival mode version of this video because a lot of F tiers might go up
Rad child is a savior
The one where you sleep and lose rads is a savior
Anyone else play fallout and listen to reaper Ron or just me lol
Idk how people do specific runs. My guys are always over powered
You can still usually find some exploits or other ways to make even the hardest run work.
@@ReapeeRon man I'm always lvl 3 100 stats in all before leaving good springs
The big horns always remind me of banthas
Steady is a simple work around as far as the gun strength requirement goes
2. Stronger critical hit damage
1. THE POWER OF THE WORLD
1:08:06 This is not actually true you do get the hp bonus from the karma that is reset, as well as the karma you gain afterwards
Whaaaat I always use the Pip-Boy light, how does anyone see without it?!?!
watching this while playing Tale of Two Wastelands is great
1,2h of goodness thanks this made my morning !
So glad!