HOW MANY CREDITS DO I NEED TO BEAT STREET FIGHTER 2 TURBO
Вставка
- Опубліковано 7 вер 2024
- Hey guys! Today I'm going to try to beat Street Fighter 2 Tubro and I'm going to try to use as little credits (or continues) as possible. I was doing fine until I reach a few CPUs that give me a run for my... MONEY. Can you guys guess how many credits I used to beat this game before the video ends!?
Need gaming lessons?!?! Book a lesson with me and let me help you become GDLK
► metafy.gg/@jwong
Follow me on
► Twitch: / jwonggg
► Instagram: / jwonggg
► Twitter: / jwonggg
Shout outs to my editor(s)
► Queue: / queue_ss
► spininfinite: / spininfinite
► Fizz: Fi...
Sign up for a free trial for Funimation to help me out
► funimation.8u8...
If you want to donate to see more FGC content, here you go:
► bit.ly/2SDIuBI
Shout out to ASTROGaming for being so awesome:
►ASTROGaming save 5% off astro.gg/JWONG
#JustinWong #JWONG #StreetFighter #StreetFighter2Turbo
Winning an arcade run of SF2 by *timing out the AI Akuma in round 3* has got to be the most Justin Wong thing I have ever seen in my life
The fact that Justin gets nervous playing this makes me feel better. I always thought the computer in this game was mad cheap.
The AI in this game is absolutely insane
@@mrrogers88 The japanese version is not THAT bad. It's the english version where the AI is batshit broken even on the lowest difficulty...💩
Yeah, makes you feel better when a well known figure in the fighting game community struggles with the same games you do.
@@mrrogers88 I fought Fei Long on medium for 10+ hours. Never took a set in a best of 3 or 5
Of course.
"bro hes cheesing me out"
after 15 minutes of nothing but fireballs and tiger uppercut lol.
lol
Right? I don't think you're allowed to complain about cheese when you're playing O. Sagat!
You can’t play fair against the PC in SFII
@@donstarlancer you can't play fair against the A.I. in any 2D fighting game. 🙂
@@sakureygi Man. The SNK games are probably the worst for this but so true
bison on the floor like a family guy character that fell
Well at that time in the story, Bison 'died', ahem, was destroyed by the power of the later named Raging Demon Combo.
It’s pretty creepy that he’s laying there as inanimate as Ryu’s duffle bag in SF3.
Plot twist: Guile was trying to protect Justin from fighting Akuma, he failed and went back to be a family man
You deserve an oscar 😂😂😂 10/10 story writing
The best plot twist ever 🤣🤣
I always thought I sucked at this game good to know the AI being rigged was a big part of it
Someone actually made a video on this.
To put it simply they input read and actually have better frames on their attacks.
Bro I swear, the AI is cheating. I fought the Guile bot and it legit walked up to me while I was in the air, and flash kicked me. No charge, no squat, nothing.
@@mee091000 Desk, maybe? Think he made a video that showed AI having random s on regular attacks. But I think those were mostly in the older SF2 games and not in Super Turbo, I could be wrong though.
if you played the USA version, it was 100x harder than what you see in this video. This (JP version) is pretty tame in comparison
@@Aznbomb3r Super Turbo is even worse in that regard, since the AI can get out of stun so fast, and the mash grabs do humanly impossible damage
20:00 the AI had all sorts of bad intentions.
Doing combos that wouldn’t exist for years lol
He was tryna do a SF4 combo
I think it was confirmed by some in the industry that the ai was intentionally cheap to keep the quarters pouring in. Companies couldn’t make money if everyone beat their game on one quarter
Confirmed on Wayne's World.
imo i think it's just lazy AI design.
i would rather pay a credit to play against well designed AI for a few matches than have cheating AI for potentially unlimited matches.
it even shows in their console games as of today.
the AI is jank and cheating, rather than being an acceptable simulation of how fighting another player could be.
funny how it hasn't evolved since the 80s.
this is why player vs player arcade matches and paying a fee at an LGS or event is so much better.
you get proper and rewarding gameplay that makes you want more, even if there is a (sometimes) bigger price tag.
I totally agree with y’all about the AI in street fighter
That's pretty much every early arcade fighter ever. Apparently the ai system in one of the early MK games can literally counter anything you do whenever it chooses, and the difficulty level only changes how much it chooses to not do that. So you pretty much have to depend on luck.
Pretty much no 90s arcade fighter has easy ai, and this is the reason
@@joshuaxiong8377 the exact reason i never play sf2
6:55 props to ur editor🤣😂
It's crazy how much the cpu cheats in this game
Desk made a video about it. Arcades were really top tier thieves back then.
It feels amazing when the CPU does a 0 Frames Grab Reversal on yo ass.
Still, early Neogeo fg's laugh at SF2 Ai
Yep, there are multiple videos even proving how he AI in Super Turbo literally cheat I can’t link a few videos below
Exhibit A: ua-cam.com/video/iGOVFirn2X8/v-deo.html
I would love to watch a series of tutorials for new players on how to perform cool combos for MSH and MVC
I agree; I think that it would be cool to see some combo tutorials on some of the pre-MVC2 Marvel games.
I agree, I feel like the reason why MvC isn’t played anymore is because people don’t want to go through hours and hours of practicing insanely difficult combos.
@@sparda_ I kind of really got into the competitive FGC right when MVC2 and CVS2 came out, so I missed out on the development and competitive meta for MVC1. My knowledge of the scene came from strategy guides and gaming magazines.
just ordered a stick, long time fgc fan and gonna learn to play with the stick really would appreciate the beginner stuff
💯👍👍👍
incoming no charge flash kicks and sonic booms...
It would be years until players could do walking sonic booms we had to wait for an analog stick.
14:07
AKUMA: Aaaa te gusta lanzar bolas de fuego?... Yo también me la sé
Ai with no charging, high damage and I-frames for regular moves........
And invincibility frames for every single meaty for some apparent reason we can't comprehend 😂😂😂😂
Welcome to the 90's.
This game is super hard lol. AI cheats so hard lol
And so help you if the AI opponent manages to get you in a mash grab
@@JoaoLucasK ua-cam.com/video/llkSiUpZe9U/v-deo.html
OMG, Akuma's stun recovery was freaking hyper fighting, lol 😆
That's normal to all versions of Shin Akuma. Whatever game they're in. They recover immediately from stun.
@@sakureygi even 3s?
@@lmao1660 yes. You can still hit him with a sweep or any move as long as you time it perfectly before his getting up animation is done.
U can't stun him, as he instantly recovers. U just see the dizzy animations, recovers instantly, it's just for show 🤣😂
he can be stunned for like a millisecond. you can hit him with anything, as long as you time it perfectly after his getting up animation when stunned. a millisecond late, and he'll block it or punish you. proven and tested since alpha 2.@@XmasTablet
Jwong: "Oh yeah its over, There is no way we can lose this"
Akuma: "Talk shit, get rekt! xD
I think that might just be a direct quote from Akuma.
Akuma translated: *NNNGGGH!!!!*
“This is the power of the Dark hado!!!”
That Tiger shot was so meaty.
Ken: “No”
One of the rare instances where Akuma isn’t a glass cannon.
For any kid growing up in a 90’s arcade, this was a normal weekend.
China Uppercut.
He breaks anyone like glass in this game though
@@googlgfacef218 Tiger Robocop, actually
But for Bison, it clearly wasn't Tuesday.
"i hate when the music gets faster", yeah because the AI gets spicier!!
..but do they really?
I like how we "what?!" in unison when Akuma instantly had no stun. GG though Justin!
To be fair even human-controlled Akuma in this game recovers instantly from stun.
10:25 I have to agree with Justin, Balrog’s theme is a certified good classic
Back than: Cheating AI to rob gamers of thier money
Current: Rob gamers with DLC, pre-order skins etc
You are 100% correct
I suppose the saying "the more things change, the more they stay the same" is appropriate for this.
"You can't jump out of that!"
In the 90's, anything was possible.
Walking sonic booms.
Akuma/Gouki has no recovery for his dizziness in this game in general. Even when you play as him.
Yep. The original playable version was the same. (pretty much, the only difference between playable and arcade was that playable only had one air fireball. I think it was still banned from tournaments way back when.)
From this video, Gouki looks EASIER than what I remember him to be in the arcade. Wasn't his dragon punch auto three hit no matter the strength (and was invincible to boot)? Also, the only text I remember him having was from the win/lose screen and all it had was ". . ."
My memory could be wrong though.
Now if this was the us version... it would be a whole different story
When I was like 10 I witnessed a guy pass it with one quarter with Ryu. I was impressed on how amazing some people can make any game look easy.
Goddamn, vs akuma?
I believe this is the first and will probably be the only time I see someone legitimately get to Akuma without cheating.
He had to use old sagat
@@phil4863 I saw it before.. even on very hard!
not really playing it
just cheesing
@@phil4863 i wouldn't consider that cheating, more levelling the playing field
Mad respect to Akuma for not losing by KO, though.
"Stuff. He said stuff"
Sure he did, this is a family friendly environment after all
playing this game recently. the CPU is so broken. it's amazing. obvious quarter eater
you probably played the USA version. there is a reason JWong is playing the jp release in this video. AI is *INSANE* in the usa version. reads your inputs from the very first fight.
@@WalrusFPGA Mr.Bison would get all of my cash and i would leave fucking pissed. All the time. Lol
The AI was programmed that way internationally .. Its called input reading. Coin eater for sure !
My favorite SF2 game. 👍
Claw's AI makes me nervous every time I fight him. He jumps too fast, never stays grounded, always jumping.
6:41 - 6:55 “Are you the one?” “I’m so scared” *immediately gets thrown* I cracked up
*guile theme starts playing xD
I was literally just playing this last night since I just got the SF 30th Anniversary Collection and I couldn't even beat the first fight until after 25 tries, but mind you I'm a Smash player who rarely plays traditional fighters soooo 🤷🏾♂️😂
I am impressed by how easily you beat the CPU Dee Jay! I feel that he is the hardest computer opponent in the game.
Fei Long too
Easy hack to beat him is spam heavy tatsu with shotos. Delay each one for after Deejay gets up from being knocked down.
@@MrMulaflaga That's one of the tricks I use. With Ryu, you can also time a red fireball to hit him at close range while he is getting up. You can loop him into red fireball knockdowns until you win.
He is indeed very hard without tricks. That AI has got everything.
He can’t beat cheap O. Sagat acting like he’s in a shmup tho. “TigerTigerTigerTigerTigerTigerTiger” lol
Zangief is *really* hard too, unless you know the secret trick that I discovered back in the day. Not all characters can do it, but most.
@@cardsharpHS Computer Zangief IS hard! There are times where it's as if he decides he's going to SPD you, and there's nothing that you can do about it (or do his stomach crunch grab, and have it take off half of your life)
I could be wrong, but I remember reading that the international versions of Super Turbo had a bug that made the game super hard even with the the difficulty set to one star.
Yes, the non japanese versions had that difficulty bug you described.
@@shinsmoke it was intentional. The stars only affect the “house edge” (more stars = more obvious cheating)
The world version of SSF2T is faster and more difficult than the Japanese version.
I imported a fighting game from Japan and played it on the Hardest difficulty setting. 1cc every time. So then why is that???
@@raymondgibbs5327 What do you mean 'why is that'? You're saying it like that doesn't agree with what OP said.
What I mean exactly is; from my own import fighting game experience, the hardest difficulty of [X-Men vs. Street Fighter] is still 1cc every time I play it. Like ez cheesey difficulty.
@@raymondgibbs5327 The scene in was different back then, players in Japan favoured competition against human opponents so the cpu difficulty was just normal.
In other parts of the world, pvp wasn’t as much of a focus- it obviously still a big thing but just not as intense as the Japanese scene and increasing cpu difficulty was one way to keep players coming back to complete the game.
@@raymondgibbs5327 you lying kid, beat it
I've never been able to 1 quarter play my way up to unlocking Akuma in this game. That's quite an accomplishment and it's funny how M.Bison stays laid out in between rounds right where Akuma left him lol 🤣😇
“This is over”.
Famous last words of so many, thinking they are about to win…
20:15 I hated it when the A.I did this, they immediately recover from getting dizzy which makes an unassuming player the one who's unsafe, that's crazy.
"I dunno why Bison out like that bro" I've been laughing 20 mins 😂
One raging demon is all it took 😂😂😂😂
yeah that's because akuma's cheap fighting style
Can we take a moment to appreciate the voice of the guy who shouts “let’s goooo Justinnnn!!!1!”
Perfect voice for the meme it has become
whoever edit your videos is on point man, mad props to the video editor
Desk’s “cpu cheats” video explains it all.
MK2 smh
I absolutely love Justin.
Hopefully meet you one day dude.
You've become my GOAT for fighting games. I'd love to have you analyze my play.
Respect from another Canadian bro. Really really happy we have you, all of us Canadian fighter fans want you to know this.
LOL, I'd love to play you as FeiLong. I bet I could give you a decent run.
"Guile ? are you the one that ..."
* GUILE THEME INTENSIFIES *
The video editor did such an awesome job with this video. It really stood out as a great job (although it is always good)
I feel like this challenge should be redone on the 30th anniversary version of super turbo.
Thats the og arcade american version. That shit was impossible back in the day... Today it still is tho
Let's go Justin!! We believe you are up to the challenge! :-D:-D
He ain’t gonna do it he don’t want that smoke
00:27
I can't get over that intro. That was literally the cleanest remix of that little jingle that I've EVER heard lmao
Bro... I felt his fear when he fought Akuma XD
Justin: This is over.
Akuma: Oh really?
*spams Zankuu Hadoukens and throws to a win*
Justin: I was dead before I knew it.
now i forgot why the developers kept nerfing akuma, maybe they felt that, they kinda over did it of making him too op
cause he was very cheap
I had no problem ploughing through this game on the hardest setting on console, and destroyed everyone I played in the arcades. I then played the game waiting for other people to play me and couldn't believe how badly the game was handing my ass to me. At that point I knew the AI must be cheating.
You’re playing on the Japanese rom! That’s so cheap! It’s only a bit harder than Super SFII AI. The US/World ST is the proper hard version. 😂
Btw, you always fight Akuma on ST. It’s not performance based like in later games. Continuing breaks it, but virtually nothing else. So for people that only play for 1cc like myself, Akuma is the last boss of this game.
Awesome Run. Idk how many other fighters remember, but yes, Shin Akuma always shrugs dizzy in secret boss fight. Happens in Alpha series as well.
the reaction when akuma recover from stun is just epic XDDDDDD
14:42 That tone change was wild LOL! My man went from confident to scared in two seconds.
At first, it was common knowledge that you're supposed to "not lose a round" to fight Akuma. Until I accidentally fought him way back, after losing a round once or twice (Blanka and Vega) in the arcades back then. My friends and I were smiling, but I lost that smile when I reached Bison and fought Akuma instead.
Everyone was like, "HOWWW!!?!???"
It actually means that you can't lose to where you're sent to the continue screen once
@@arthursnyder6935 yes. It was a surprise, since it was common belief back then that you can't lose a single round. Some of people I play with, never believed me, until I showed them that it is still possible to fight Akuma as long as you don't continue. Another thing I discovered back then, is an easier method to fight Akuma. Have player 2 join in and use all 11 characters and beat them. Minus Bison, since it never works.
After beating p2 with all 11 fighters used, once you fight the Bison AI, Akuma will appear instead. A lot of my friends called me cheater for discovering that. 🤣
@@sakureygi i learned about it thanks to the Street Fighter 30th Anniversary Collection
Yup. Back then, if done at the right time, Chun Li's head stomp could stop DPs. Also, her standing medium kick could stop moves like Blanka's ball attack, Bison's Psycho Crusher, and E. Honda's head dive, from certain distances. AND, she could air grab Vega out of his aerial fence moves. People think Chun Li is broken in 3rd Strike. Maybe. But she was even MORE broken in Street Fighter 2.
Those Chinatown fair tokens bring me back
i was literally screaming "DO THE STANDING VERSION" at my screen when you lost to air fireball that hurt me on a primal level
Jump back roundhouse with Zangif untill Bison then lose 30 times in a row
.
On the 3do this was the first Akuma we had to deal with... the controllers were not ideal but made with super tough plastic. Akuma tested the engineering. Btw well done!
These old SF games the AI was made to cheat you out of your money and time
The game was like, "hold on. This man got like 4 wins and no losses? We need to fix that ASAP. Quick, get Guile."
The standard for early to mid 90s arcade games.
Then the SNK games and Mortal Kombat 2 took it up a notch
I love how you fight Akuma with Bison's deadass corpse just lying there.
Now do this with the American/International ROM!
Want him to face god tier gief in rainbow edition
I did notice like Vega was the Final Boss.
Loving all this vintage capcom content recently!
Try to beat the game with EVERY character. See how that goes...
Had to do that on the Dreamcast port to unlock something in the game, I forget what it was but I managed it.
Justin - this was so dope. you should play the old MK series, this was actually awesome and I learned some stuff from you to go along with their patterns.
Hey Justin, I notice you love fighting cheap ass bosses. I wanna see you try SVC Chaos. Im sure you played it. It has 4 possible cheap ass bosses. Please give it a try some time. 😊
Yeah and if you lose to either Athena or Red Arremer you don't get to try again. Like Alpha 3 Bison, now that I think about it.
Guile has a pattern where you can bait a Flash kick wirh your whiffed DP... Even mid-screen so you can punish him when his Flash Kick misses
Perfect ad placement during chun fight xD
6:37 Super Turbo Guile's "Sonicc Bewm :-D" voice over cracks me up every time.
Sagat is one of the cheapest characters in this game.
17:08 Wow, that was intense. Akuma not giving it up even on the dizzy, lmfao
Great matches I think the american version SF2T is more Dificult than Japanese Version....
it is. its insanely broken in the USA version. theres a reason he's playing the JP release here =P
10:00 omg it pains me how accurate that is especially since I have no one to play with so like whenever I play street fighter 2 I always have like nothing to do but just spamming fire balls
Get fightcade?
You should play against all the hidden bosses in Street Fighter V and upload it here!
Exactly the kind of video I've been wanting to find. I hope we'll see more like this, how many tokens needed to beat the game with other characters as well as number of tokens needed in other SF games too.
A similar idea would be to see something like in the game SF vs SNK2 in Infinite Survival Mode. Love that mode and would really enjoy comparing myself to somebody actually good at these games. Thanks!
The charge characters are soooo cheap when played by the CPU. Instant Sonic Booms and flash kicks. Vega dives, Psycho Crusher. I used my game genie to make charge instant and played a few of these characters back in the day, EZ mode to the max even on the hardest difficulty.
Akuma is no joke, technically Justin you didn't beat him, he was still standing bro 🤣
I admit, i was rooting for Guile in that fight. He's my favorite character, i can't help it
The scariest part of Akuma in this game is when he just starts walking towards you. You know he's gonna counter anything you do...
Holy shit that fight with Gouki had my heart rate up lmao
6:54 that kazoo got me
hey thats not street fighter II turbo
feilong aint in SF2 Turbo
My old arcade was 2 quarters to start 1 quarter to continue. So maybe $1.00 spent. Good run!
try the american version. it's harder.
It's no fun to win though. It's reads your inputs so hard you have to turtle until it does something punishable and then you react. Japanese version is cheap but still enjoyable but World is just depressingly unfun.
@@nothingnew765 but it's fun to watch
SF2 Turbo is a tough one - it is so visceral. Your whole body and mind has to be connected to the game 100%. It's not like you can multi-task and watch TV or do something else. Good Game - good video.
SF2T was my ish when i was a kid and boy did the A.I cheat. It is reassuring to pro player struggle as much as I did back in the day. You brought me back to grade 7 in that smokey arcade!!!
Nice man, Akuma is a beaaaast in this! Been a fan for a long time!! I kinda dig the concept of maybe more "how many credits does it take" kind of videos......keep on rockin' Justin!
SSF2T AI is notoriously dirty. It essentially reads your inputs, meaning you have to play defensively most of the time
19:00 IDKW, but it makes me laugh to see M. Bison/Vega just laid out while the other fighters battle 🤣
Justin: c'mon give it to me!
Akuma: (throws air hadouken)
I got a chuckle when he was this "this is over, we got it", and then the hits-on-cpu suddenly got weaker.
Justin Wong: (spamming fireballs) "I think we're in a good place now."
Also Just Wong: (getting hit... ever) "Oh my god :-("
😂😂😂
Akuma literally shook out of daze & demon teleported out to avoid the fireball all at the same time 20:16
The AI was so broken that Guile would do a flash kick while standing. That shit was so irritating.
Watching you play this Version of sagat inspired me to play sagat on usf4, currently. I'm loving the zoning game.
19:11, the same hubris against Daigo all over again.
Wong: "Guile, are you the one? Are you the one who's gonna end the streak?"
6:53
Guile: "Yup..."
Yo! The T.Hawk dive bomb sound effect did me in. This editor is fried gold'🤣🤣🤣