It's good that he's been noticed before hitting Master too. Stop these punks before they reach the fake goal that they think proves something about them.
I think the best anti-cheat for fighting games is the simple fact that it's the most boring genre to cheat in. In other genres you can fly, shoot through walls, transform people into giant fruit, truly godlike powers. But fighting games? Literally you just sit there while a robot plays for you. You have to be a super entitled weirdo to do it, even among the already entitled weirdos that all cheaters are.
Imo, it's not about winning, it's about trolling. They revel in the angry shit they get afterwards in chat. Or, they're angry at something, and are cheating to make up for their unwillingness to adapt(like dream in minecraft, who claimed to be tired of the rng involved).
Aside from the trolls, it’s an ego thing. They pay the money to “earn” the title in game. To some, it’s just a little assistance to help cover a weak area. To others, it’s a tool that lets them achieve their “true rank”.
Anyone using cheats didnt care about the game being fun anyway. These are the type of people that only care about the appearance of being good as opposed to actually playing the game at all
5:00 the AKI input EX whip before the game started and he STILL hit DI on reaction, and THEN the aki input it again after the game started and he reacted a second time The youngest young man reactions
The irony is that shit wasn't even working to win the fight. It wasn't triggering on anything but moves unsafe to DI, and he wasn't capitalizing on the moves he successfully DIed... So dude was landing a raw DI every 10 seconds and nothing else, but taking his entire healthbar to safer moves he couldn't play against.
It really goes to show that SF6 really is a game for everyone; even if you have no idea how to block, do combos, or have any game sense, as long as you're willing to spend $400 to let the game press a 1 button macro for you, you too can reach Diamond 3. Bravo Capcom
The cheats are really $400??? Why would someone who doesn't actually like FGs even spend that. Makes no sense lol. Where do these people get the extra cash to blow on $400 cheats. Is this just rich dudes fucking with normal people or something? Or am I just more poor than I thought I was lol
It's also, they are willing to cheat at the game by installing additional software, but they are too lazy or stupid to pirate that software? Most people don't even pay for Photoshop.@@Googlrr
I think this goes without saying, but if you are actively cheating in a fighting game and are still losing, you might be the worst player to ever touch the game.
The day before SF6 was released, I did what I did in SF4, I made a battle lounge and used a cheat engine for max EX and Max super and maybe 9 out of 14 people stayed and we had a blast doing redic stuff lol
@@NineEight_NineAt least in that case you're conspiciously changing the game just to do silly, actually fun stuff *and* presumably everyone . I count that on the same level of most cosmetic mods that people do since the changes are obvious. Meanwhile, these actual cheats use bots to pretend they're the one playing the game and that they're good it despite the facts that a) they aren't in either case and b) they still often get their asses handed to them *anyway* because they don 't know how to actually play (and will basically never learn). It's so dumb that I'm not even sure it counts as pathetic.
because they arent making "a fool ofthemselves" till they get banned or have their names called out with 100% factual proof. the whole reason people cheat is to make themselves appear good. they go out of their ways with paying and learning how to hide the cheats simply for showing off. Its a huge problem not only in gaming but society in general. Cheaters will cheat, once game devs realise that they will design their games in ways that make it harder to .
@@eebbaa5560 it is a sneaky way to cheat tho, if the only iffy thing you do is DI every time your opponent does unsafe normals, specials or DIs, you get a least 2 openings in a round to dish out damage. Now, if you suck ass like this dude does, not only it is obvious they're cheating but they can't even capitalize on the cheat. That's why people who usually abuse these types of cheats are actually high rank players, because they know how to play the game and you can tell they're not trash, so when they do insane DI reactions it's not that suspicious.
Cheating for fake internet points that dont mean anything is one of the saddest things ive ever seen. Especially when you spend 400 real dollars to get said fake, meaningless Internet points
Look at that awareness at 6:31, hears the opponent hitting a non-cancelable normal button while they're locked into a combo and still inputs the counter-DI while committed to the combo.
cheating in fighting games has slowly become more and more popular as online has gotten better, and in turn more important. devs are not usually able to anticipate new issues like this, so it’ll be interesting to see capcom presented with obvious cheating in the first year of sf6. this is one of their biggest titles this year and it’s clear they’re investing a ton into it, so i hope they’ll be quick to implement anti-cheat during the next patch, and hopefully are already banning obvious cheaters. i haven’t played the game yet :( so i don’t know how big of a deal it is, but this kinda stuff ruins the online experience if it gets too common
i been gaming on pc for over 20 years. they are way behind and lost and they honestly dont care. If they really cared about online they wouldve been anticipated this. Theres other way more popular and competitive games that have BEEN out for decades for them not to be able to use those games as a stepping stone to understanding the monster that is competitive online gaming. and its scary how OUT of touch capcom is on this. They been in the online gaming industry for years now and have had blatant cheaters (toolassisted) in street fighter 4 show them whats possible. I dont really see them doing anything big or effective as they are wayyyy behind on this and they obviously dont care either
cheating in general has become EXTREMELY popular. you can guarantee there are cheaters in just about every single competitive game. biggest reason is gaming has gotten so extremely competitive now. the whole competitive realm is ramped up nonstop. this is true for other sports and competitions in general - cheating all around has gotten worse in competition.
@@ObeyaCorpsArmory sorry bro but this is absolute bullshit being spewed out. Capcom has arguably made massive leaps in improvements in how their online works and are factually the new standard in the genre. saying they just dont care and wont do anything is just fucking stupid since they already shown with SF6 that they care a whole lot and go to work on stopping exploits in the game
No it hasnt become more popular, its just an unfortunate side effect of a growing playerbase. While sf was relatively small before, the tightness of the community allowed for everyone to respect eachother. Once the game breaks mainstream, all sorts of poo is brought into the game with the masses
I want to believe that that Dee Jay is one of those "learning AI's" that people set loose on videogames, but his name being "DontJudgeMe" kinda disappoints me.
I feel like a "learning A.I." would probably do better, especially given the games own CPU from what I've seen. It would least put more of a challenge I'd imagine.
Bruce Lee used to talk about how the perfect moment to attack is as close to the moment that your opponent commits to attacking, and you interrupt them there. This player is clearly just a master of Jeet Kun Do
Hunter X Hunter, a character is trying to figure out how to hit a moving target that is actively going to avoid getting hit. He ends up watching the bird he is trying to go after, and he notices the bird is watching the flies above the surface of the water, rather than the fish it's trying to catch. Then when the fish jumps to catch a fly, the bird strikes, getting the fish. This shows Gon exactly what he needs to do, watch for the moment when the bird dives in for an attack, when all it's focus is on attacking, then strike, and he is able to capture the bird. He then uses this same tactic to take an item from a vastly superior opponent by waiting for him to ambush another combatant and striking right as that moment occurs.
I play a lot in the battle hub. I am a silver rank. I typically run into folks who crush my guts. I view it as a way for me to see how better players play and slowly learn from them. I am one of the guys that inflate the win rates of some guys. I only give up and stop rematching if the player is so vastly superior that I don't feel like I am learning anything. And as a silver that plays in the battle hub often it's surprising how little other guys around my skill level or lower partake. It's very rare for me to encounter someone I am evenly matched with or I dominate in the battle hub.
Yeah, honestly it seems like you find people around your skill level in normal matchmaking. I'm not sure many lower level players are in the battle hub.
I bet it's a lot of high ranked players trying out or working on new characters before taking them to ranked. If you are a genuine low ranked player, it's better to just play ranked mode where you will be matched with people of your skill. Better for you ego I mean, to improve quickly you want a mix of players worse than you, better than you, and players of your own skill.
just play ranked. as a silver player you can’t really learn anything from fighting someone higher than plat unless they’re actively coaching you. getting beat up over and over without actually fighting people of your own skill level isn’t going to get you anywhere fast. to beat the average silver player all you need to do is know a punish combo and have a meaty setup.
I've gone like 0-30 against people in battle hub, which is fine as long as i'm getting something out of it. But i do wish capcom would put less kudos challenges on winning in battle hub.
I find so funny their cheat choice. I guess they wanted something not so obvious, but after 2 or 3 of those the opponent just stopped doing heavy/special moves that trigger the DI. And now its basically useless.
The rest of this video after the first guy shows why the cheating shit is really not cool, it just poisons the well for everyone else. There's a small % of actual cheaters and then a large % of players just blindly getting accused of cheating because of either A) the accuser doesn't even know what to look for or B) they did something nice once or twice in a set
In T7 someone once accused me of hacking because I kept low parrying their hellsweep spam. I looked at their profile and it turns out they had a VAC ban for the same game. These cheaters goofy 😭
A problem with this kind of stuff is now for every 1 person actually cheating there will be 100,000 accusations of cheating by bad players. It pollutes the who discussion around the game and makes a really toxic environment.
It's all funs and games until someone gets accused of cheating in an SF6 online tournament with prize money. In online chess it's still a big issue with top players not happy with the situation.
there's one common cheat that seems to always do DI/parry/throw tech with a pattern of "hold 10f, release 1f, hold 5f". So that's one thing to keep an eye on (though it seems like there are other cheats that don't do this) I just hope they don't kill the ability to use REFramework because of cheats, just find a way to verify that nothing is reading the inputs when connecting to CFN. otherwise all the tools like the hitbox viewer and info display needed for FAT and the wiki would be screwed
If cheaters are depending on scripts that make automatic inputs in response to selected game states (IE, auto-DI against specific moves), shouldn't it be true that some manner of tool could be made that can detect these scripts in replays? As in, by noticing that there's a specific gamestate where some freak miraculously inputs DI exactly five frames after a selected action by their opponent on each of the four or five instances of this action occurring?
definitely. If Capcom setup a smart enough algorithm with some generous sanity checks to scrub through replays for stuff like this it could easily flag a good number, especially people like the first guy in the video. If they wanted to go the extra mile they could hire some guys to go over the replays and make sure they aren't banning people that are actually just cracked, or even implement a cheater queue where flagged accounts playing ranked are unknowingly pitted against other flagged accounts to gather more data on whether they're actually cheating and if so how/what they're doing in order to improve the system and better avoid false positives.
Except there is a million dollar qualifier that cheaters can participate in incongito. If they aren't discovered people will be very much getting something out of it
@@Altares_V maybe, but don't you need to get top 8 to get any of it? and at that point you're playing against people who would know enough to know you're doing it and also know how to deal with it because you otherwise don't know how to play. If you can make it to even 8th place without getting caught then you have a preternatural skill at getting away with it.
@@Altares_V Capcom Cup X is *offline tourney* and there's no cheat that can work offline lol. So, even if a cheater won a CPT and qualify for Capcom Cup, they needs to attend the event and exposed themself that they sucks.
Wow. I thought this was just a normal cheater breakdown until the Dhalsim match. Those inputs are something else! (Maybe I should start parrying and DIing while jumping at full screen in burn out, just to keep my reaction time sharp... LOL)
How people play the game reflects their character and self esteem in many ways. If they cheat trust me there is a solid chance they haven't accomplished much in life
So after a lot of games, i've noticed a few common traits of people with this: - They are almost always Modern mode players. - As soon as the drive gauge goes, they play extremely weird. - They will default to Light mashing with assist button because lights get you enough time to reversal DI on someone's DI. The thing is, use of modern controls only makes it harder to determine if they are just DI-ing correctly, or OSing buttons into DI or have the auto-DI cheat/script or even if they have Dynamic mode on but it's glitched out and showing as Modern.
Fam there's some cheaters in the Plat-Diamond range too, I swear to God I don't believe in coincidence and it's a lot of 1 millisecond responses to drive rushes like it's no fukin way
I play from a Xbox, so my rule of thumb is: only play ranked matches against other xbox players (and casual matches against any platform). i can definitely feel the differences… I suspect there could be more than one cheater out there 😅😅
That's a good thought Given how the software doesn't seem to consider context at all, I'd bet on yes, it would work Or maybe it's just looking at screenshots of the game and it'd be useless to try to bait it that way
@@pinkyik2719 It's probably not looking at images of the game. That would take a computer vision algorithm made specifically to recognize moves in Street Fighter 6, which is something probably no one has made.
I can’t imagine being a cheater in a fighting game. Like I can’t see a reality where this doesn’t become stale, or boring, or unfulfilling. You don’t accomplish anything, you don’t outcompete, outskill, or outperform someone, you just press the “win” button and win the game. The only reason I can see someone doing this is either to steal tournament wins or just shit on random players cause they can.
Cheating in SF6 I dont think is as widespread as people think it is but man I hope Capcom does something about it soon if they're able to. If it happens in ranked or battle hub, you can just block em and move on with your day. In a tournament tho? That would be a disaster.
Dealt with a Manon player who just so happened to react to my st HP with drive impact practically on frame 1 EVERY time. the cheat gang is growing fast lol
Something I've been saying for a while now: "People don't hop online to play, they just want to win" They're not here to improve, enjoy themselves or have fun. They only want whatever points, rank or etc that "proves" they're better than other people.
The problem is when top players begin to use this sort of thing to give them that slight advantage that separates top 32 and top 8 now that so many tournaments are online. Some of the best players in the world are caught cheating in every other facet of competition, iy can definitely happen to the fgc.
There is also the hipotesis that he is a professional rythm game or FPS player and has incredible reactions but hasnt grasped the whole game sens thing
I really don't understand why people cheat in online games, especially FGs and SF. Like, if you aren't very good just play against other people who are not very good. What is the point of cheating to artificially reach a ranking they don't belong in? Doesn't make sense.
Is the cheater script reading inputs or reading the games memory to see what moves are coming out? If its the first, can we trick it by, like, pressing a special cancellable button then mashing a noncancellable button during the moves startup to trigger them to DI us while we're actually doing a special cancellable button? Example: As Dee Jay, press 4HK then mash 5HK during the startup/active frames, then DI back if pressing 5HK triggers the cheat?
I presume it's looking at the actual images (hence why things are consistently coming out 3f after startup). If it was actually input reading things would probably be input at frame 1 or 2. This is, of course, assuming that the "customer" is using the scripts at default settings. As we know, the script allows you to adjust the frequency of perfect parries, DIs, etc. I'm sure there's probably settings to adjust the reaction time as well.
There was a couple legit hackers in Strive too. Like outside of the hackermans ordeal there was a couple people with auto punishes just like this. A couple were even proven
Theres also "visual" learning AI that can interpret not just your input commands but what your character is doing by analyzing the frames you're about the use. The half button press would initiate a move that looks exactly like the regular move. If you can cut it off before 30ms then it would be very easy using "fuzzy logic" to isolate the AI into a bunch of behavior thats not humanly possible.
0:59 In cases like these, it's possible that they predicted the activation in advance and DI'd as a result. Now granted stuff like that you almost never see done intentionally due to the absurd risk of it.
I also noticed that it doesn't really matter what my rank is. Each opponent just sort of adapts to how stupid I'm playing. It seems to let you win a few times and if you all of a sudden come up with a strategy that starts punishing the AI itll start cheesing you. There is no reason for a bunch of different players to be able to, within one frame, evade the shadow throw (three button throw after the slide) consistently. It worked at first and then it just turned into a completely useless move for every single person I faced because they could react in one frame. It's almost as if there are 0 people online.
I've been stuck on gold for quite a while because my tactics aren't that great for AI. I did find that if I put random nonsense inputs with the directional stick it can bait the AI into committing itself to a strike that can be countered. My usual tactics include bait and switch along with mixing up the tempo of my attacks and using different combinations. This usually works pretty well against another player since its unpredictable. It just simply fails against a learning AI. The only reason I bring this up is because another AI that uses "turbo mode" is actually overstacking the NetPlay code. Not every command is going to get through at that speed because of the delay in ping. What this creates is a more unpredictable and variable environment for another AI to try and interpret. It makes the other AI more likely to do something random that can be countered if you take advantage of the frame data (e.g. the speed of various attacks to start a combo). From what I can tell the netcode is geared to reward those using modern controls as opposed to classic. If you compare the input codes for classic versus an AI using classic you'll see theres a significant different in you dropping a combo versus the computer which... NEVER drops a combo. The online fighting is rigged. Theres no reason for a large population of people to have dropped combos and then there is zero on the side of the opponent. They're just AI. Theyre isolating players. They may have noticed that this was happening and pushed the modern style of button mashing because I have NEVER dropped a combo using the modern controller. I can still go online today and play MvC3 and never drop a combo. I can ToD every time using akuma and wolverine. Every time. Never a dropped combo. Ever. This game .... its just so obvious. The drops in combos are also actually designed to give the AI a larger edge against you in combat. The AI actually aren't very capable and rely entirely on superhuman reaction speed.
I fouvht a cheater in strive called Alter. They were playing pot and were insane. They were able to shimy across the screen with turbo kara FD, i couldnt burst or YRC when they had 50 meter, and they would "reaction" HPB PRC pot buster me when they had meter and i treid to mash on them up close. Shit was terrifying. I was able to won some games though.
I have played against players who systematicaly countered my DIs really late like at the last frame possible (just feeling I didn't check the replays). Not sure if they were cheating or really good at beeing consistent
Every good Guile player holds back, presses fwd then back then punch to be charging before the booms released. In 6 you might not always do that because of perfect boom but it’s still common.
Just as a guess, it might try to DI even if the DI wouldn't actually hit. So maybe throwing out a random heavy in neutral would trigger it and then you can punish the whiff? If it is trying to guess spacing, whoever wrote it might not have gotten the spacing 100% correct.
Depends on the cheat ig, and if it responds to the input or DI. If it’s the input, maybe just press it during a whiffed normal. If it reacts to the DI itself, I have no idea lol
I wonder if it reads inputs or character states. Depending on which, you might be able to leverage that and confuse the bot into trying to DI at inopportune times ie if it reads your inputs, then putting in random heavy inputs in far neutral or during startup or recovery frames or in midair or while they're in burnout could force it out. If it reads player state like waiting for the heavy attacks to actually come out, then there's probably some set pieces you could lab out to guarantee the outcome of certain interactions.
having noob movement and gameplay while having the quickest of reactions is usually a big sign that the player is cheating,....not just in fighting games but in other game genres as well
If we were to increase the amount of frames to an arbitrary number (fit for 240 hz), then a turbo button macro would easily be able to tell if the AI is on the machine or over the internet. It would create a threshold where it would require 4ms ping. No human being can react to 4ms ping and also interpret a canceled punch. In order to be effective the other player would also have to intelligently respond to the fast input. Doing so consistently would be completely impossible.
Reddit didn’t believe me when I said I encountered a cheater when they defended against labbed Ferg Shui mix ups in the corner. LABBED every single mix up I could think of and she ONLY DEFENDED and counter DI
Oh and... the reason it screws the AI up with the "random movements" and little weird attacks from far away that serve no purpose is it mistrains the AI and forces it to read your input. Its smart enough to know that you'll keep doing it so it has to be mixed up. I've absolutely punished the game using that method when I get frustrated. The only way to fix this game is to introduce half button presses as they did with mario. The game knows when you're holding a back button or preparing for a move based off its previous attacks. This is why a half button press that can fake out the AI (like a half jab that deals no damage) should make cheating way more obvious. Theres no way they could reasonably detect many half presses and react to it. They should honestly have a cancel button too where you can shift it around to another command button. This would make it so you could combined a half press with a cancel and not throw the punch at all. This would make it so the AI simply doesn't have data to work with if done rapidly. If it CAN still respond to this then that means the online features, or the bots you're fighting, are actually not being ran through a server -- its a script being ran through your xbox or the software just checking if you're online. Theres no way, even if you have a 30ms ping or a 8ms ping, could the AI predict the button mashing without creating lag to interpret your command and then react to it with a statistically successful maneuver and not be noticed.
Where does the $400 dollar number come from? I had assumed you could just buy the game again on another account and start cheating again, but that's only $60
Shoutout to Pmage, the cheater Venom who has been playing GGXX since reload 15 YEARS ago, and is still so trash, our whole community mock him everyday.
One time in the battle hub I got accused of cheating. I had been getting absolutely wrecked in most of my matches that day, so being accused of cheating when I wasn't was actually a huge pick-me-up
There's nothing better than a cheater who still manages to lose over and over again despite it all.
What about a guy that downplays his own character that wins arc revo?
@@TBrod whatever you're trying to cook here, it's burnt.
Imagine being so bad at the game that even having frame perfect reaction timing still isn't enough to make you win
It's good that he's been noticed before hitting Master too. Stop these punks before they reach the fake goal that they think proves something about them.
Remembering that vid of Maximilian encountering a lag switching Sagat, and beating his ass anyways
Feels good
Wild how cheaters will hawk their shit in an environment where players make inspecting things frame by frame a part of training
Including inputs 🤡 🤡
With fully recorded input history embedded in the replays, no less.
honestly, how dumb can they get?
hock
@@xnopyt-aaajjjdoubt these people even know about that
I think the best anti-cheat for fighting games is the simple fact that it's the most boring genre to cheat in. In other genres you can fly, shoot through walls, transform people into giant fruit, truly godlike powers. But fighting games? Literally you just sit there while a robot plays for you. You have to be a super entitled weirdo to do it, even among the already entitled weirdos that all cheaters are.
Brother, I’ve seen people cheat in among us. Some people are sad
Some cheaters simply enjoy making stuff worse for other people (sniper bots in TF2)
Imo, it's not about winning, it's about trolling. They revel in the angry shit they get afterwards in chat. Or, they're angry at something, and are cheating to make up for their unwillingness to adapt(like dream in minecraft, who claimed to be tired of the rng involved).
Aside from the trolls, it’s an ego thing. They pay the money to “earn” the title in game. To some, it’s just a little assistance to help cover a weak area. To others, it’s a tool that lets them achieve their “true rank”.
Anyone using cheats didnt care about the game being fun anyway. These are the type of people that only care about the appearance of being good as opposed to actually playing the game at all
5:00 the AKI input EX whip before the game started and he STILL hit DI on reaction, and THEN the aki input it again after the game started and he reacted a second time
The youngest young man reactions
I like how the aki immediately realized what was up and started doing fake block strings just to fuck with the dhalsim.
Been a while since we had a good Detective Sajam moment. Glad to see he still hasn't lost his touch
Detective Sajam. This should be made into a proper TV series.
The irony is that shit wasn't even working to win the fight.
It wasn't triggering on anything but moves unsafe to DI, and he wasn't capitalizing on the moves he successfully DIed...
So dude was landing a raw DI every 10 seconds and nothing else, but taking his entire healthbar to safer moves he couldn't play against.
and as Dee Jay, of all characters to get a free combo on
It really goes to show that SF6 really is a game for everyone; even if you have no idea how to block, do combos, or have any game sense, as long as you're willing to spend $400 to let the game press a 1 button macro for you, you too can reach Diamond 3. Bravo Capcom
"Diamon 3"
a team of 3 Daimons would be the only thing scarier than an auto-DI cheat
The cheats are really $400??? Why would someone who doesn't actually like FGs even spend that. Makes no sense lol. Where do these people get the extra cash to blow on $400 cheats. Is this just rich dudes fucking with normal people or something? Or am I just more poor than I thought I was lol
@@Googlrrtroll proably
It's also, they are willing to cheat at the game by installing additional software, but they are too lazy or stupid to pirate that software? Most people don't even pay for Photoshop.@@Googlrr
Really hope crapcom sees this shit lol
I think this goes without saying, but if you are actively cheating in a fighting game and are still losing, you might be the worst player to ever touch the game.
no way people have sf6 aimbot...
wallhacks for fighting games is crazy....
bro look this guy's spinbotting wtf (shows a gief spamming lariat)
Oh ye of too much faith.
Not reallty aimbot but macros and scripts.
@@malevolenc_ywallhacks in strive
“Paying $400 to be bad at Street Fighter.” Honestly I don’t think there’s a more succinct way to really describe it.
I don't get why people would want to cheat in fighting games. You're just making a fool out of yourself.
Yeah, its so fucking easy to expose, its like what tf are you doing lmao we can literally see you’re inputs in replay.
Idk, that rzr_infiltration bot in V was pretty fun
The day before SF6 was released, I did what I did in SF4, I made a battle lounge and used a cheat engine for max EX and Max super and maybe 9 out of 14 people stayed and we had a blast doing redic stuff lol
@@NineEight_NineAt least in that case you're conspiciously changing the game just to do silly, actually fun stuff *and* presumably everyone . I count that on the same level of most cosmetic mods that people do since the changes are obvious.
Meanwhile, these actual cheats use bots to pretend they're the one playing the game and that they're good it despite the facts that a) they aren't in either case and b) they still often get their asses handed to them *anyway* because they don 't know how to actually play (and will basically never learn). It's so dumb that I'm not even sure it counts as pathetic.
because they arent making "a fool ofthemselves" till they get banned or have their names called out with 100% factual proof. the whole reason people cheat is to make themselves appear good. they go out of their ways with paying and learning how to hide the cheats simply for showing off. Its a huge problem not only in gaming but society in general. Cheaters will cheat, once game devs realise that they will design their games in ways that make it harder to .
The 5% DI punishes are the funniest part. You’d think these cheats would include auto-combo scripts
Man is also playing on modern, so why doesnt he just use the heavy auto combo whenever he lands a DI lol.
The funniest thing to me is bad cheaters suck. Dude went down to plat with an auto DI
that’s ostensibly not even a good cheat. people play entire sets without pressing DI more than once or twice.
@@eebbaa5560 it is a sneaky way to cheat tho, if the only iffy thing you do is DI every time your opponent does unsafe normals, specials or DIs, you get a least 2 openings in a round to dish out damage. Now, if you suck ass like this dude does, not only it is obvious they're cheating but they can't even capitalize on the cheat. That's why people who usually abuse these types of cheats are actually high rank players, because they know how to play the game and you can tell they're not trash, so when they do insane DI reactions it's not that suspicious.
Cheating for fake internet points that dont mean anything is one of the saddest things ive ever seen. Especially when you spend 400 real dollars to get said fake, meaningless Internet points
Look at that awareness at 6:31, hears the opponent hitting a non-cancelable normal button while they're locked into a combo and still inputs the counter-DI while committed to the combo.
cheating in fighting games has slowly become more and more popular as online has gotten better, and in turn more important. devs are not usually able to anticipate new issues like this, so it’ll be interesting to see capcom presented with obvious cheating in the first year of sf6. this is one of their biggest titles this year and it’s clear they’re investing a ton into it, so i hope they’ll be quick to implement anti-cheat during the next patch, and hopefully are already banning obvious cheaters. i haven’t played the game yet :( so i don’t know how big of a deal it is, but this kinda stuff ruins the online experience if it gets too common
i been gaming on pc for over 20 years. they are way behind and lost and they honestly dont care. If they really cared about online they wouldve been anticipated this. Theres other way more popular and competitive games that have BEEN out for decades for them not to be able to use those games as a stepping stone to understanding the monster that is competitive online gaming. and its scary how OUT of touch capcom is on this. They been in the online gaming industry for years now and have had blatant cheaters (toolassisted) in street fighter 4 show them whats possible. I dont really see them doing anything big or effective as they are wayyyy behind on this and they obviously dont care either
cheating in general has become EXTREMELY popular. you can guarantee there are cheaters in just about every single competitive game. biggest reason is gaming has gotten so extremely competitive now. the whole competitive realm is ramped up nonstop. this is true for other sports and competitions in general - cheating all around has gotten worse in competition.
@@ObeyaCorpsArmory sorry bro but this is absolute bullshit being spewed out. Capcom has arguably made massive leaps in improvements in how their online works and are factually the new standard in the genre. saying they just dont care and wont do anything is just fucking stupid since they already shown with SF6 that they care a whole lot and go to work on stopping exploits in the game
No it hasnt become more popular, its just an unfortunate side effect of a growing playerbase. While sf was relatively small before, the tightness of the community allowed for everyone to respect eachother. Once the game breaks mainstream, all sorts of poo is brought into the game with the masses
@@pepi560you nailed it
I want to believe that that Dee Jay is one of those "learning AI's" that people set loose on videogames, but his name being "DontJudgeMe" kinda disappoints me.
I feel like a "learning A.I." would probably do better, especially given the games own CPU from what I've seen. It would least put more of a challenge I'd imagine.
Oh, we are 100% judging you
Bruce Lee used to talk about how the perfect moment to attack is as close to the moment that your opponent commits to attacking, and you interrupt them there. This player is clearly just a master of Jeet Kun Do
Hunter X Hunter, a character is trying to figure out how to hit a moving target that is actively going to avoid getting hit. He ends up watching the bird he is trying to go after, and he notices the bird is watching the flies above the surface of the water, rather than the fish it's trying to catch. Then when the fish jumps to catch a fly, the bird strikes, getting the fish. This shows Gon exactly what he needs to do, watch for the moment when the bird dives in for an attack, when all it's focus is on attacking, then strike, and he is able to capture the bird.
He then uses this same tactic to take an item from a vastly superior opponent by waiting for him to ambush another combatant and striking right as that moment occurs.
"Alriiiighty chat. Place your bets. Did they pay $400?"
Exactly!! Got me over here asking if we have a spinoff on our hands 🤔
I thought Detective Sajam had retired, I guess he just had one unsolved case.
I play a lot in the battle hub. I am a silver rank. I typically run into folks who crush my guts. I view it as a way for me to see how better players play and slowly learn from them. I am one of the guys that inflate the win rates of some guys. I only give up and stop rematching if the player is so vastly superior that I don't feel like I am learning anything. And as a silver that plays in the battle hub often it's surprising how little other guys around my skill level or lower partake. It's very rare for me to encounter someone I am evenly matched with or I dominate in the battle hub.
Yeah, honestly it seems like you find people around your skill level in normal matchmaking. I'm not sure many lower level players are in the battle hub.
You have a great attitude. Keep at it. Winning isn’t the important thing, but to learn so that the next game is a better one 💪🏼
I bet it's a lot of high ranked players trying out or working on new characters before taking them to ranked. If you are a genuine low ranked player, it's better to just play ranked mode where you will be matched with people of your skill. Better for you ego I mean, to improve quickly you want a mix of players worse than you, better than you, and players of your own skill.
just play ranked. as a silver player you can’t really learn anything from fighting someone higher than plat unless they’re actively coaching you. getting beat up over and over without actually fighting people of your own skill level isn’t going to get you anywhere fast.
to beat the average silver player all you need to do is know a punish combo and have a meaty setup.
I've gone like 0-30 against people in battle hub, which is fine as long as i'm getting something out of it. But i do wish capcom would put less kudos challenges on winning in battle hub.
Damn, he’s good. Glad you haven’t retired, Detective.
"A couple people are cheaters and a couple people are from Denmark."
I find so funny their cheat choice. I guess they wanted something not so obvious, but after 2 or 3 of those the opponent just stopped doing heavy/special moves that trigger the DI. And now its basically useless.
The rest of this video after the first guy shows why the cheating shit is really not cool, it just poisons the well for everyone else. There's a small % of actual cheaters and then a large % of players just blindly getting accused of cheating because of either A) the accuser doesn't even know what to look for or B) they did something nice once or twice in a set
In T7 someone once accused me of hacking because I kept low parrying their hellsweep spam. I looked at their profile and it turns out they had a VAC ban for the same game. These cheaters goofy 😭
Gotta love projection.
@@SSM24_point enough fingers at other mfs and eventually they’ll stop pointing at you
A problem with this kind of stuff is now for every 1 person actually cheating there will be 100,000 accusations of cheating by bad players.
It pollutes the who discussion around the game and makes a really toxic environment.
Sounds like something a cheater would say 🤔
That's exactly what happened in the stream lol. Several people with accusations of cheating even though the replays they posted were totally normal
ah i see, you played team fortress 2
And for every 1 cheater caught there's 1000 that aren't
cheating accusations would fly around regardless, people can cope in whatever way they want, what matters is whether or not they show the receipts
It's all funs and games until someone gets accused of cheating in an SF6 online tournament with prize money. In online chess it's still a big issue with top players not happy with the situation.
my vibrating butt plug tells me the opponents framedata
At least inputs can be scrutinized in this case.
there's one common cheat that seems to always do DI/parry/throw tech with a pattern of "hold 10f, release 1f, hold 5f". So that's one thing to keep an eye on (though it seems like there are other cheats that don't do this)
I just hope they don't kill the ability to use REFramework because of cheats, just find a way to verify that nothing is reading the inputs when connecting to CFN. otherwise all the tools like the hitbox viewer and info display needed for FAT and the wiki would be screwed
If cheaters are depending on scripts that make automatic inputs in response to selected game states (IE, auto-DI against specific moves), shouldn't it be true that some manner of tool could be made that can detect these scripts in replays? As in, by noticing that there's a specific gamestate where some freak miraculously inputs DI exactly five frames after a selected action by their opponent on each of the four or five instances of this action occurring?
definitely. If Capcom setup a smart enough algorithm with some generous sanity checks to scrub through replays for stuff like this it could easily flag a good number, especially people like the first guy in the video. If they wanted to go the extra mile they could hire some guys to go over the replays and make sure they aren't banning people that are actually just cracked, or even implement a cheater queue where flagged accounts playing ranked are unknowingly pitted against other flagged accounts to gather more data on whether they're actually cheating and if so how/what they're doing in order to improve the system and better avoid false positives.
8:01 I'd like to correct that to the "Mystery of Yoga"
No one can fathom the cosmic purpose of the 3 frame DI reaction, even with mastery over it
I don’t get cheating in online fighting games you don’t get anything
Except there is a million dollar qualifier that cheaters can participate in incongito. If they aren't discovered people will be very much getting something out of it
@@Altares_V maybe, but don't you need to get top 8 to get any of it? and at that point you're playing against people who would know enough to know you're doing it and also know how to deal with it because you otherwise don't know how to play. If you can make it to even 8th place without getting caught then you have a preternatural skill at getting away with it.
@@Altares_Vthat's an offline tournament lmao. Capcom not stupid enough to make the biggest prize pool fighting game tournament online only.
@@Altares_V Capcom Cup X is *offline tourney* and there's no cheat that can work offline lol. So, even if a cheater won a CPT and qualify for Capcom Cup, they needs to attend the event and exposed themself that they sucks.
@@Altares_Vbruh
Wow. I thought this was just a normal cheater breakdown until the Dhalsim match. Those inputs are something else! (Maybe I should start parrying and DIing while jumping at full screen in burn out, just to keep my reaction time sharp... LOL)
How people play the game reflects their character and self esteem in many ways. If they cheat trust me there is a solid chance they haven't accomplished much in life
no one mentioned it but that first young man was also breaking every throw on reaction.
So after a lot of games, i've noticed a few common traits of people with this:
- They are almost always Modern mode players.
- As soon as the drive gauge goes, they play extremely weird.
- They will default to Light mashing with assist button because lights get you enough time to reversal DI on someone's DI.
The thing is, use of modern controls only makes it harder to determine if they are just DI-ing correctly, or OSing buttons into DI or have the auto-DI cheat/script or even if they have Dynamic mode on but it's glitched out and showing as Modern.
damn what brand of gaming chair does this guy have
buddy got a whole bot to make his inputs entierly predictable
Is the three frame delay meant to account for the rollback window or something?
pretty sure that's just the three frames of input lag from SF6. dude's macro inputs the DI immediately and it comes out 3 frames later.
Fam there's some cheaters in the Plat-Diamond range too, I swear to God I don't believe in coincidence and it's a lot of 1 millisecond responses to drive rushes like it's no fukin way
Glad to hear that at least some people out there are still from Denmark.
Editor fail: definitely needed to have the Phoenix Wright "pursuit" theme playing in the background on this one
I play from a Xbox, so my rule of thumb is: only play ranked matches against other xbox players (and casual matches against any platform). i can definitely feel the differences… I suspect there could be more than one cheater out there 😅😅
I wonder if you can hide a DI-triggerable normal input behind something (like a cr.mk) to bait the software
That's a good thought
Given how the software doesn't seem to consider context at all, I'd bet on yes, it would work
Or maybe it's just looking at screenshots of the game and it'd be useless to try to bait it that way
@@pinkyik2719 It's probably not looking at images of the game. That would take a computer vision algorithm made specifically to recognize moves in Street Fighter 6, which is something probably no one has made.
It's definitely input reading and not looking at the screen. It certainly looks like you could bait this version but their will be better versions.
There literally no real reason to cheat in a video game, yet people still do it 😂
First of all, the cheat costs HOW MUCH?!?!
Second of all... ... nope, no second of all. WTF?!?!
I can’t imagine being a cheater in a fighting game. Like I can’t see a reality where this doesn’t become stale, or boring, or unfulfilling. You don’t accomplish anything, you don’t outcompete, outskill, or outperform someone, you just press the “win” button and win the game. The only reason I can see someone doing this is either to steal tournament wins or just shit on random players cause they can.
As a person from Denmark, I can confirm there are other people here.
Cheating in SF6 I dont think is as widespread as people think it is but man I hope Capcom does something about it soon if they're able to. If it happens in ranked or battle hub, you can just block em and move on with your day. In a tournament tho? That would be a disaster.
Frame perfect DI, hits one button for the follow up. Worlds biggest thinking emoji
did anyone else notice the background characters in Bathers Beach keep dancing when the fight is paused lolll
Dealt with a Manon player who just so happened to react to my st HP with drive impact practically on frame 1 EVERY time.
the cheat gang is growing fast lol
Something I've been saying for a while now:
"People don't hop online to play, they just want to win"
They're not here to improve, enjoy themselves or have fun.
They only want whatever points, rank or etc that "proves" they're better than other people.
The problem is when top players begin to use this sort of thing to give them that slight advantage that separates top 32 and top 8 now that so many tournaments are online. Some of the best players in the world are caught cheating in every other facet of competition, iy can definitely happen to the fgc.
Just look at Trackmania record holders, there's a bunch of videos about cheating regarding record holders
Something i didn't see anyone mention is what if this person is developing cheating software to sell and is simply testing features
There is also the hipotesis that he is a professional rythm game or FPS player and has incredible reactions but hasnt grasped the whole game sens thing
I love that his name is Carne ASajam LOL
I really don't understand why people cheat in online games, especially FGs and SF. Like, if you aren't very good just play against other people who are not very good. What is the point of cheating to artificially reach a ranking they don't belong in? Doesn't make sense.
Kenshiro with the Sherlock Holmes bonnet? That's funky.
Is the cheater script reading inputs or reading the games memory to see what moves are coming out? If its the first, can we trick it by, like, pressing a special cancellable button then mashing a noncancellable button during the moves startup to trigger them to DI us while we're actually doing a special cancellable button? Example: As Dee Jay, press 4HK then mash 5HK during the startup/active frames, then DI back if pressing 5HK triggers the cheat?
it could also be looking for the start up frames of your character, so you can't really fake it out
I presume it's looking at the actual images (hence why things are consistently coming out 3f after startup). If it was actually input reading things would probably be input at frame 1 or 2. This is, of course, assuming that the "customer" is using the scripts at default settings. As we know, the script allows you to adjust the frequency of perfect parries, DIs, etc. I'm sure there's probably settings to adjust the reaction time as well.
@@Boss_CorgiI don't think that would be reliable. I could look into it but, I don't have 400$ for science.
It warms my heart to see Kenshiro in the thumbnail
Lookout coffeezilla, there's a new detective in town.
Sitting here unable to get out of medium punch crouching jab
There was a couple legit hackers in Strive too. Like outside of the hackermans ordeal there was a couple people with auto punishes just like this. A couple were even proven
Detective Sajam returns. 😊
The blankas inputs started to look like guitar hero at one point
This was just a facade for sajam to flex his input.
Theres also "visual" learning AI that can interpret not just your input commands but what your character is doing by analyzing the frames you're about the use. The half button press would initiate a move that looks exactly like the regular move. If you can cut it off before 30ms then it would be very easy using "fuzzy logic" to isolate the AI into a bunch of behavior thats not humanly possible.
Really weird how someone can react to pokes perfectly but can't react to a jump in
0:59 In cases like these, it's possible that they predicted the activation in advance and DI'd as a result. Now granted stuff like that you almost never see done intentionally due to the absurd risk of it.
I also noticed that it doesn't really matter what my rank is. Each opponent just sort of adapts to how stupid I'm playing. It seems to let you win a few times and if you all of a sudden come up with a strategy that starts punishing the AI itll start cheesing you. There is no reason for a bunch of different players to be able to, within one frame, evade the shadow throw (three button throw after the slide) consistently. It worked at first and then it just turned into a completely useless move for every single person I faced because they could react in one frame. It's almost as if there are 0 people online.
I've been stuck on gold for quite a while because my tactics aren't that great for AI. I did find that if I put random nonsense inputs with the directional stick it can bait the AI into committing itself to a strike that can be countered. My usual tactics include bait and switch along with mixing up the tempo of my attacks and using different combinations. This usually works pretty well against another player since its unpredictable. It just simply fails against a learning AI. The only reason I bring this up is because another AI that uses "turbo mode" is actually overstacking the NetPlay code. Not every command is going to get through at that speed because of the delay in ping. What this creates is a more unpredictable and variable environment for another AI to try and interpret. It makes the other AI more likely to do something random that can be countered if you take advantage of the frame data (e.g. the speed of various attacks to start a combo). From what I can tell the netcode is geared to reward those using modern controls as opposed to classic. If you compare the input codes for classic versus an AI using classic you'll see theres a significant different in you dropping a combo versus the computer which... NEVER drops a combo. The online fighting is rigged. Theres no reason for a large population of people to have dropped combos and then there is zero on the side of the opponent. They're just AI. Theyre isolating players. They may have noticed that this was happening and pushed the modern style of button mashing because I have NEVER dropped a combo using the modern controller. I can still go online today and play MvC3 and never drop a combo. I can ToD every time using akuma and wolverine. Every time. Never a dropped combo. Ever. This game .... its just so obvious. The drops in combos are also actually designed to give the AI a larger edge against you in combat. The AI actually aren't very capable and rely entirely on superhuman reaction speed.
4:16 look at the DI mashing on the left side flow.
This cheating thing is getting out of hand, I got called a cheater because I perfect parried his jump ins 😂
DAMN his hair is good
The reason why I only play with console users, not PC users.
How do you cheat in fighting games?this is another reason why i miss the arcade scene.
I'm surprised how late you noticed that this guy cannot be thrown, unless he's already in an animation of pressing some other random shit
I have a feeling a lot of players spent that $400 on that Tool assist MOD lol smh
This was a fun part of the stream
"This is enlightenment, this is the power of Yoga!"
I fouvht a cheater in strive called Alter. They were playing pot and were insane. They were able to shimy across the screen with turbo kara FD, i couldnt burst or YRC when they had 50 meter, and they would "reaction" HPB PRC pot buster me when they had meter and i treid to mash on them up close. Shit was terrifying. I was able to won some games though.
I have played against players who systematicaly countered my DIs really late like at the last frame possible (just feeling I didn't check the replays). Not sure if they were cheating or really good at beeing consistent
Every good Guile player holds back, presses fwd then back then punch to be charging before the booms released. In 6 you might not always do that because of perfect boom but it’s still common.
Does anyone have counter tech to these cheats such as actions you can take to puppeteer auto DI in your favor?
uhhh don't press any heavy non-special-cancellable normals when you see it lmfao
Just as a guess, it might try to DI even if the DI wouldn't actually hit. So maybe throwing out a random heavy in neutral would trigger it and then you can punish the whiff? If it is trying to guess spacing, whoever wrote it might not have gotten the spacing 100% correct.
Depends on the cheat ig, and if it responds to the input or DI. If it’s the input, maybe just press it during a whiffed normal.
If it reacts to the DI itself, I have no idea lol
I wonder if it reads inputs or character states. Depending on which, you might be able to leverage that and confuse the bot into trying to DI at inopportune times ie if it reads your inputs, then putting in random heavy inputs in far neutral or during startup or recovery frames or in midair or while they're in burnout could force it out. If it reads player state like waiting for the heavy attacks to actually come out, then there's probably some set pieces you could lab out to guarantee the outcome of certain interactions.
@@Gokulover69420lmao oh shit I posted my reply before reading yours i stg 😂 great minds bru
having noob movement and gameplay while having the quickest of reactions is usually a big sign that the player is cheating,....not just in fighting games but in other game genres as well
"It's always the danes..."
Honestly, once these guys just set it to variable timing and not have all reactions be DI. It'll eventually become impossible to detect lol
There's an influx of cheaters in battle hub : constant perfect parries, auto jump projectiles, auto di on non cancellables
If we were to increase the amount of frames to an arbitrary number (fit for 240 hz), then a turbo button macro would easily be able to tell if the AI is on the machine or over the internet. It would create a threshold where it would require 4ms ping. No human being can react to 4ms ping and also interpret a canceled punch. In order to be effective the other player would also have to intelligently respond to the fast input. Doing so consistently would be completely impossible.
They really need to add an anti-cheat to SF6.
Reddit didn’t believe me when I said I encountered a cheater when they defended against labbed Ferg Shui mix ups in the corner. LABBED every single mix up I could think of and she ONLY DEFENDED and counter DI
I know that guile, he's just really good
Wow, he's so talented!
Oh and... the reason it screws the AI up with the "random movements" and little weird attacks from far away that serve no purpose is it mistrains the AI and forces it to read your input. Its smart enough to know that you'll keep doing it so it has to be mixed up. I've absolutely punished the game using that method when I get frustrated. The only way to fix this game is to introduce half button presses as they did with mario. The game knows when you're holding a back button or preparing for a move based off its previous attacks. This is why a half button press that can fake out the AI (like a half jab that deals no damage) should make cheating way more obvious. Theres no way they could reasonably detect many half presses and react to it. They should honestly have a cancel button too where you can shift it around to another command button. This would make it so you could combined a half press with a cancel and not throw the punch at all. This would make it so the AI simply doesn't have data to work with if done rapidly. If it CAN still respond to this then that means the online features, or the bots you're fighting, are actually not being ran through a server -- its a script being ran through your xbox or the software just checking if you're online. Theres no way, even if you have a 30ms ping or a 8ms ping, could the AI predict the button mashing without creating lag to interpret your command and then react to it with a statistically successful maneuver and not be noticed.
3 frames is the same reaction from the cheater diaphone show theses days aswell
Where does the $400 dollar number come from? I had assumed you could just buy the game again on another account and start cheating again, but that's only $60
i think i saw a tweet a while ago about people selling the cheats for $400
Oh that makes more sense! Don't know why I didn't even consider someone selling the cheats
Shoutout to Pmage, the cheater Venom who has been playing GGXX since reload 15 YEARS ago, and is still so trash, our whole community mock him everyday.
One time in the battle hub I got accused of cheating. I had been getting absolutely wrecked in most of my matches that day, so being accused of cheating when I wasn't was actually a huge pick-me-up
Don't test me's deadbeat brother don't judge me