Even as a 12 year old kid it always bothered me that nobody in the Bethesda Fallout universe ever had the idea to maybe clear some rubble and rebuild damaged parts of pre war buildings
Yeah like it’s been over 200 years and they did no building or if they did it looks like a pile of trash with no water, no food and dirty as fuck. 200 years is almost the same as from independence of US to this days WTF were they doing?
I want to see you clear rubble and hull trash across the Commonwealth and Wasteland while you got raiders, Supermutants, everything else shooting at you.
For that reason I had to download the mods "Clean Sanctuary" and "Clean Nuka World". I tried telling those settlers to pick up that trash, but they were always busy whining about not having beds.
Bottle caps were not used in currency in Fallout 2. They had actual money (coins) issued by NCR. There was even a quest where you found an 'old treasure' at it turned out to be thousands of bottle caps, now worthless. :D
@@Zen-rw2fz But you could use caps though. I would never spend caps because some things can only be brought with caps. I would barter things that Id found that I didnt need for caps and goods. I don't really feel like they tried to do away with it
Because Bethesda loves iconography regardless of meaning. So caps, super mutants, Brotherhood of Steel, they all have to be around even if they shouldn't make sense on the east coast because we've got merch to sell!
In New Vegas, the 1950’s aesthetic works more, because it’s used less. The only place where people wear 50’s attire is the strip, the rich place. Also, House controlling the strip before and after makes the aesthetic seem actually reasonable. People use pre war attire, but it’s a sign of power, success and wealth.
Yeah I agree. Also the kings are another good example of this. While they are based in freeside, the poorest place in Vegas, that's cause they keep the peace there. The Kings are the most powerful gang in freeside and are just a big deal in vegas period. And the group only has a small idea of who elvis was. As such they only imitate him on the surface level. The King himself says that he likes to think he's keeping the memory alive.
It's even mentioned that House gave them the clothes and taught them the mannerisms and/or gave them books they used to learn to imitate pre war culture, implying that before that, they were just average tribals wearing scraps. He's actually a very good ingame explanation as to why and how people would behave in ways reminiscent of the ancient past.
@@evanharrison4054 Actually, the three families that work on the Strip (The white glove society, the Omertas, and the Chairmen) were once savage tribes that inhabited the Mojave.
@@ShadowSonic2 you're joking... Springvale is an abandoned ramshackle town and that place is much more cleaner than megaton, no bullshitting. Not to mention infinitely safer since it doesn't have an ACTIVE NUKE right in the middle or being in a crater 30 feet below sea level! If I were a wastelander, I'd settle down in springvale and reinforce the walls of one of the houses there.
@@DJWeapon8 Springvale is infested with Raiders, right next to that school where they took over. The town is just blasted out old wooden homes with no metal except in the school that's a Raider base. Nuclear bombs do NOT give off sufficient radiation to harm anyone, without being connected to proper maintenance mechanisms they will go inert after a few days and it takes a hell of a lot to set off a 50s era bomb to begin with. People complaining about the Nuke in Megaton Don't realize how safe those people really were.
I can definitely agree with the stagnation part. In FO4 you exit the vault 200 years after the bombs dropped, and the world looks like it just happened last week.
@@ombelle5284I'm really hoping that Bethesda will take advantage of the new updated engine and FINALLY add some apocalyptic civilisation to the world.
Yeah, there is about as much time between when the bombs fell to when fo4 starts then between you and I and the end of the industrial revolution. That's more than enough time to rebuild the world.
Maybe its something like mad max where the evil people built and fucked up the world after a few years and stayed in those sick mentalities keeping the world in disaster while the few good try to rebuild i can see that happening its hard to rebuild when humanity is trash 99 percent of the time and loves destruction even now its been years since damaged building and etc have been fixed instead rats are and roaches are taking over and people are going down and even new york has become disgusting rather thqn looking more futuristic people like going backwards when they can do whatever
I had a real trouble figuring out or making sense when FO3 was playing as of what the exact timeline is and when was this nuclear war. I tried to explain it to my brother, when I finally got it and he asked "So, nobody cleaned up area for 100s of years?"
I’ve honestly wondered why FO3 wasn’t set between FO1 and FO2 on the timeline. There’s no reason why there cannot be events occurring in parallel on the timeline in different regions. Even the representative for The Brotherhood of Steel in FO1 told you there were chapters of the organization in various regions.
@@AdrianFahrenheitTepes theres tons of evidence that fo3 was originally going to take place 20 years after the war, which would explain literally everything.
The creator of mad max said that even after the apocalypse, humans still make beautiful things. And thats why there was cool stuff everywhere. Bethesda has you believe everyone suddenly likes to live like methheads
hey man, when I was strung out on meth i made some REALLY cool shit. I made a crossbow one time out of an old CB antenna and an old cable, I mounted them to an old crossbow frame, fashioned a trigger mechanism and sharpened up some fiberglass dowels and and used cardboard to make fletching/feathers etc. so they'd stay on target. That thing was great. But yeah, don't knock the methheads of the apocalypse, they are likely the only people that will survive... You really think the tweakers are the ones that would die first? no way, Tweakers are the last to go in that situation. I think bethesdas got a better idea about it then ya'll are given em credit for.
that's why i usually use "disable" on rubble that shouldn't be there for 210 years. Though some of them are actually not a separate object from the game world, some rubbles are actually hiding a big hole that could glitched you out of the game's world.
When I think about that whole "why is Fallout 3's capital wasteland full of rubble so long after the war?" I think back on actual history. Berlin after WW2 was basically like the capital wasteland in large parts. You can check out actual footage of somebody driving through the city like a year after the war ended and see piles and piles of rubble and half destroyed buildings. But there's something else you can see too. People had gone back to semi-normal life, clearing out the rubble and trying to move on and rebuild. It's absolutely implausible that the capital wasteland would still be this much of a wasteland in Fallout 3. Bethesda should've set the game to a moment in time more close to the end of the war if this is what the wanted the game to be.
No, Deathclaws/BoS/Radscorps; that's "Bethesda never changes". "War never changes" is about how Beth- er, I mean, mankind will always be destined to make the same ignorant mistakes over and over again... (real examples: going to war with one another, ultimately, nuking the world.
Terribly accurate. "This was supposed to be a series about the wild world that emerged from the ashes of nuclear fire, Bethesda thought it was about the ashes."
I wouldn't say that is accurate. Very beginning of the video he complains that the culture is like that of the 1950's and talks about Retrofuturism and how Fallout doesn't do that under Bethesda... but it does. People in the 1950's pictured their ideals continuing on into their future in their thoughts about their future it was in exhibits like the worlds fair. And Bethesda carried their culture into their time period. As well, they also did do things that equate to retro futurism with the series including making the giant freedom prime robot that would have looked like a toy you sent boxtops in for, the Aliens and their convoluted plan to take over the world. I can fault Bethesda for some good amount of things but I can't really get on them for their atmosphere and world building... it was pretty spot on. I can fault them for recycling the find your son and find your dad plot point though and plenty of other things.
@@chaosdirge4906 Bethesda's worldbuilding is absolutely terrible and nonsensical. This meme that Bethesda has good worldbuilding needs to die or people don't understand what goes into actual good worldbuilding.
@@okagron I disagree, I think they have great worldbuilding. a lot of their lore for their games is interesting. Its not a meme that they have great worldbuilding, its just an opinion. and you can have yours but I find their lore entertaining.
@@chaosdirge4906 The stuff like giant robots, green aliens, and giant man eating ants created on an accident by a scientis trying to find some world saving formula is not retrofuturism, its science fiction, witch is again, bethesda looking over at 50's trends and saying "yeah, lets put that in our game"
Explains why they don't understand it soo much that they looked at Shady Sands growing and trying to rebuild society and decide to make it stagnant like their setting by literally nuking it out of canon
@@KaosNova2 Many feel Bethesda just wants to erase NV's success by making the game's events non-canon, but I feel it might be more to incompetence... remember this is the same studio that gave Vault 95 Jet despite it being invented by Myron after the war
@@KaosNova2There's a scene in the fallout tv show with a timeline on a chalkboard. It reads "The fall of shady sands, 2277" and then points to a nuclear explosion. NuFallout fans are coping by saying that the nukes OBVIOUSLY came after, but anyone with a half functioning brain can see that "the fall of Shady Sands" is a very real event that happened.
@@valance10 I know, lol, the “media literacy” NPC’s. It isn’t clear at all as there should’ve been a box with a date at the mushroom cloud. If you go back and look at the clip, it looks like there may have been one but someone erased it & redrew it like that.
"Man i'm gonna get so much hate for criticizing this popular franchise" Meanwhile in the fallout fandom: "Doesn't matter how much we beat it down it keeps twitching"
My favourite juxtaposition between Bethesda and Obsidian: In Fallout 4 there was a stupid quest where a ghoul kid sat in a fridge for two hundred years and you return him to his ghoul family, about ten minutes walk away. Fallout New Vegas had a charred corpse in a fridge wearing the Indiana Jones hat.
it kinda reminds me of when silent hill re-used monsters like the nurses and pyramid head despite the fact that it made no sense in the context of the story but purely becasue they were iconic
@@VicBaws not sure what you mean by this, SH1 and SH2 have completely different monsters. Sure, SH1 has nurses, but they're entirely different in look and symbolism.
In Fallout 4, it is so hard to go to these different places and think people have realistically been trying to pick up the pieces, have families, and go on. The whole world is built just like you said, like the bombs went off last week.
Ok lets look at the facts. Theres the institute killing people and replacing them with synths. Theres mutated creatures. Theres super mutants. Theres raiders. Theres a fight for FOOD and WATER every day. Now explain who the fuck would have time to sit down and plan out a town or city. And even then begin construction WITHOUT being killed. And then if finished without it being destroyed by some conflict. I swear these comments have no fucking clue what fallout is
People seem to forget that they’re people out there trying to keep the capital wasteland lawless like the contract killers and talon company. In fallout 76, the capital Wasteland is known as “hell on earth.”
@@groundbird4904 That’s the story of Fallout 3 - Project Purity. The water is horrible in the Capital Wasteland and people want to clean it on a large scale. With the waters of life, hygiene will go up.
Not saying every city has to be perfectly pristine, but you’d think that people would pick up the trash off the ground of their bar after 200 years if they want customers
It's crazy because people way overestimate how long it takes to fix stuff my only explanation is that they haven't done a days manual labor in their lives. Like you'll see people say "there are being attacked they don't have time to fix things" for one it's not like they're being attacked literally every day and two If I believe they're getting attacked every day it's even more inexcusable. There are giant ass holes in the side of houses that people live in, if they're really getting attacked so much surely they would patch up the holes in their houses for basic protection.
@@synthiandrakon and if you're being attacked every day, one would think that you'd shoot back. I mean seriously, they're raiders. They don't wear any sort of effective armor. Just pop them with a rifle. They'll run out of numbers much quicker than you'd think.
Or The skeletons. One of The first locations i came across was a Cafe containing 2 people. And in that Cafe there is a full skeleton. It was never removed. For 200 years.
One of my favorite details in NV is in one of the earlier towns. The place is named "Novac" but on closer inspection you'll notice it's because there's a very old sign which reads "No vacancy" next to the inn that just so happens to be missing the "ancy".
@dorispringlebrule There's another case like this in Fallout 3 where the town of Arefu is named after a sign nearby that originally read "Careful," but the C and L have weathered off
@@grizzlyanimationsthey don’t care.. they think fallout 3 is trash and new Vegas is gods nut.. they will never acknowledge how great 3 was and that without it there would be no new Vegas, they won’t acknowledge that without 3 they would have nowhere to start from 🤷♂️ they neeed to hate to feel better about their personal choices in entertainment.. in reality fallout 3 is more fun to play 🤷♂️ it’s dlc are more “fun” you actually play the game not just talk like in new Vegas 🤷♂️ I’m not young I’m 30 before u insult me , they are both good games.. whenever I see someone hate on 3 I automatically assume they don’t get laid because they are uptight 🤷♂️ can’t enjoy a game for what it is..
@@lonemaus562I'm gonna insult your reading comprehension. What in the flying fuck did the original comment or the reply say to prompt your message? Read them again and again if you have to, until you realize that your response makes you seem unhinged and as if you tied your personal identity and or sense of self worth to defending fallout 3. Cringe
Dude you explained very clearly and on-point why Bethesda's Fallout world bothers me so much! And looking at the series, I don't think they'll ever change course, if anything, they are doubling-down!
Yes. 100%. Original and Obsidian Fallout games: Serve as an irritating reminder of just how stagnant and utterly stupid Bethesdas worldbuilding is in a setting where 200+ years have passed. Bethesda: Green lights a series that undermines all of the above so that now the West Coast resembles the stagnation and decay of Bethesdas inferior east coast. They even asspull the Brotherhood of Steel back to supremacy despite New Vegas establishing that they are a slowly dying isolationist cult. Fully expect them to asspull Supermutant hordes like they do on the East Coast. Bethout sucks and should be seperated from Fallout and declared non-canon.
@@jmlaw8888 The funny thing about it is they seem pissed that NV was better liked despite having almost no time in production so they just pretend it never happened. I'm done buying bethesda shit, didn't get starfield, been playing fo 4 but that's cus I was looking forward to FO london overhaul mod coming out, but they seem to have deliberately fucked that team over. They seem a tad bit possessive of an IP they didn't come up with. But hey, sell your beloved IP to people with money and it's probably going to be ruined. Bethesda, second only to blizzard in destroying beloved IP's. The old elder scrolls were good, they just have not come up with one new idea in like 30 years.
@@SuperMrHiggins The problem is the Fallout franchise has never been "beloved" to anyone development wise that is. Thats why its got such a turbulent history. Tim Cain checked out before Fallout 2 even finished and then Interplay mismanaged the crap out of it and produced the awful Tactics and Brotherhood of Steel. And even then it was only sold because Interplay went caput. Now ts just Bethesdas toybox where they throw anything at the wall to see what sticks hoping to make money. Thats why they slap down those modder conversions: "hey dont muscle in on our scene while making us look bad!" Truth is Bethesda bought a mismanaged franchise on the cheap that has NEVER been given the attention it deserves. Even Fallout 1 was an afterthought, a side project not expected to succeed much. That is the tragedy. New Vegas is the only one where the franchise was given the love and attention it deserves (in 18 paltry months no less). Most other times its been treated poorly. Even Fallout 2 has its faults in how it presents itself like a full blown adult cartoon. It couldnt strike the right balance within its story and world.
FO3: Your dad's super important so you have to go find him FO4: Your son's super important so you have to go find him FONV: Benny shot you in the head, welcome to Vegas.
NV is still my favorite Fallout however I'm really hyped for the fan remake Fallout 4 New Vegas to release. I wanna play Vegas with modern graphics, physics, and gunplay.
@@comicsans1689 It's not about revenge, you don't have to do that if you don't want, nobody is waiting for you, the world is not in you, you are in the world.
In FNV the existence of Super Mutants are explained that they were former master followers that are searching a new home to live, and there is a two kind, that the keep being hostile to humans and those that search a peaceful place to livr. The BoS is actually a former shadow of itself, the Enclave is barely mentioned.
Correct and FNV takes place near F1 & 2 so there doesn't need to be alot of explanation as compared to either of those things ending up on the East Coast in a world where longhaul transportation isn't in great supply (especially for the more typically simple-minded Super Mutants). Bethesda can't even use the Vertibirds as a good method of moving all of the way across the country since it's established that they need to be refueled (unless they want to make of those Fallout Tactics BoS airships canon now).
Interesting that you didn't even mention that Fallout 2 went out of its way to end the "bottle caps currency" thing, even lamp shading it in a side quest. (FO: Tactics also did not use bottle caps.)
Ah yeah,the side quest where you get 5000 caps as a "treasure" but they barely sell for any real currency,I never knew that quest was that smart,mainly because the point was overshadowed by the humor involving the quest
@@lCore17 Pre-war money isn't a currency in FNV. Sure it's valuable and kinda works but it's not treated as a currency. In the game 1 Denarius is worth $10 NCR those are worth 4 Caps and vice versa, that set value never changes regardless of your barter skill while pre-war money isn't considered a currency but a regular item by the game, thus your barter skill affects it's price.
@@kersacoft mate do you understand how currency works? Those bills have a value and are traded for goods and services. Great. That makes them money. Not hard to understand tosspot
@@IKMojito but you can't barter 1 pound for more than its worth in the real world like you can with pre war money in NV. Just because its a piece of paper with "money" written on it doesn't inherently make it a broadly acknowledged currency.
He'd hate it, probably. It pulls its lore and aesthetic from FO4 with references to the older entries. Essentially, they treat it like Disney treats Star Wars.
Well, the zombies (scorched) are irradiated humans, and there were a hell of a lot humans compared to region-specific, unique creatures like the Grafton monster.
I wish they would completely remaster it. Same stuff. Just brought up to date graphics. But beautiful, controversial nitty gritty back alley streets of New Vegas
The image at 10:24 represents the idea perfectly. The bartender is busy cleaning the bar table, while the whole bar is just filled with rubble. Absurd. And not in a fun way.
After watching this video I really did think about the super mutants. I thought it was kind of a stretch to have them in Fallout 3, but I accepted that they'd been made in a slightly different way. Once I found out The Institute had been making super mutants in Fallout 4 I felt like it was much more of a stretch, even back in 2015 when it first came out. Imagine if Bethesda hadn't completely brought super mutants back for 3 or 4, but instead had just put a single Mariposa super mutant in one of those games and he's only there because he wants to be as far from California as possible. Imagine how interesting it would have been to see this mutant, probably one of the last of his kind, so far from the place he was created, something people who played the old games could look at and go "Wow, I remember these guys, it's crazy that one of them is all the way on the East coast!"
I’ve said it before: Bethesda sees Fallout as an aesthetic, instead of a world. That’s why we get the same 10 monsters with new textures each release, and why Fallout 4 only has two cities. I almost wonder if Bethesda wanted to do away with cities entirely - it seems like they didn’t know what to do with Diamond City.
Yeah, I think Bethesda is more interested in the visual iconography of a Fallout world that's still reeling from the bombs. They are less interested in actually moving things forward or exploring deeper themes of Fallout.
I love Fallout 4, because its trashness makes Fallout New Vegas look even more appealing than it already is. It's such a rich world, despite being forced to release ahead of completion. The DLC's are amazing and adds even more goodness to the base game, which did not feel that empty even though it's a literal desert.
They ruined they ruined the Deathclaw for me my first Fallout was Fallout 3 and when I stumbled across them for the first time they scared the shit out of me then I come to F:NV Quary Junction Deathclaws I've never tried to run away from something so fast ever not even in Fallout 3 yeah I know they exist but it was whether I would run into them that got me Fallout 4 made them look badass but they made them so common for me it took away the fear factor. Plus Bethesda has retconed Fallout lore and their own they are destroying the franchise.
8:51 - 10:15 This is exactly what bothered me during my many hours playing Fallout 4. Why have none of the settlements cleaned up their hovels, built new buildings, refurbished old roads? The people just walk over trash, tires, bathtubs etc on a regular basis, instead of getting together and pushing them out of the middle of the road at the very least! I had downloaded a mod for FO4, I think it was Spring Cleaning, that let me remove debris/weeds etc from the ground that you couldn't normally interact with. I also learned to use console commands to further clean up junk from around the game world, at least within my settlements. I could make my settlements start to feel like actual settlements, people re-establishing places for themselves within the wasteland, but it was quickly wearing me down, being that I had to do all of that by myself. It didn't actually feel like an RPG anymore, loading up my save file felt more like I was tending to a bonsai garden or something. Even with something around 1k hours played as well, I never got very far into the story. Every couple of years I always go in and try again, without managing to finish the game.
No matter how many 100s of fucking hours those idiots in Sanctuary hammer on the walls, nothing ever gets fixed. And theres not even a way for you to actually fix the walls and roofs yourself built into the settlement building system. You have to use rugs and pillars to clip floor/wall pieces through the broken buildings if you want to actually "fix" them yourself. And yeah I used that mod also, just to get rid of the piles of dead leaves in the middle of houses, and stuff like that. Can you imagine what the buildings in Fallout 4 smell like? Piles of rotten leaves and trash rotten wood and insulation, dead bodies mouldering everywhere. Kitchens full of rotting food. There would be mold and mildew EVERYWHERE. I hate Nukaworld just because i can imagine what all those corpse decorations must smell like.
I really don't mind that the vast majority of the Commonwealth is a low-density trash dump, it makes sense to me that when just living each day is a struggle and monsters and bandits might be anywhere, no significant cleanup is happening. But the fact that there are trash piles and no signs of maintenance whatsoever in the places people actually live? Yeah, that bugs me. That nobody would do anything about loose rubble and trash, even in the middle of the most commonly walked areas, just isn't plausible. Somebody would decide it's easier to move that rubble once than walk over it every day forever. And figure that even low-grade effort to block holes in crumbling walls is better than letting the cold winter winds through full-blast. How did that not seem weird to the designers? On a side note, while I get the people of the Commonwealth not cleaning up much in their barely surviving state, it does seem very questionable to me that they stayed in that extremely fragile state so long in the first place. By that long after the bombs fell, you'd think it'd have long since settled into complete collapse where everybody died, or a reasonably functioning society, but nope, instead of falling one way or the other, Commonwealth society somehow stayed precariously balanced in the least stable state of all for that long. Just one of the many, many things that would make much more sense if the bombs had fallen much more recently than the official timeline states. The Commonwealth being how it is would feel so much more justified if it'd only been nuked a few decades ago, rather than two centuries.
Why does India and many other third world contries live in filth and squalor, despite the fact that they haven't lived through a nuclear holocaust? Hell, I've seen American towns that were about as dirty as Diamond City.
Well it makes some sense when you think that America no longer has the infrastructure and economy to support the rebuilding. In real life, when a building or a road is falling apart, we have the materials to fix it or the money to tear em down and build new and improved ones. In the fallout universe, nuclear war essentially destroyed the international economy and everyone’s way of life. There is no means to acquire outside supplies or technology, so there is no way to construct anything with materials beyond what is in the general area. So I think it makes sense everything is still rundown or cobbled together in an informal way.
I’m a mod author (writer) for a NV project and we regularly discuss how Fallout 3 and 4 are frustratingly “post apocalyptic” even though it’s been 200+ years since the bombs dropped. It’s also a big gripe of mine with the upcoming TV show. The whole point in New Vegas is that the west has pretty much rebuilt itself save for the major cities.
I was fine with it in 3 since it worked for its aesthetic which is amazing and I liked the variety of it after playing 2. There's some decent explanation for why the capital wasteland is so bad. But 4 and the TV show are less excusable and their aesthetics are gaudy
This can't be...I just found out about this man's channel and now you're telling me he's gone? Good lord... _Requiescat in pace, Shamus._ This was an excellent analysis, and I hope many take heart on its excellent points ='(
Oh man, the breakdown of retro-futurism was so good. It doesn't hurt that this is happening all the time as people speculate, make artifacts, and judge the present based on the hopes of the past.
@@physical_insanity Rome isn't either of those things, if it was then I would say its a precursor but that is a naive view on it. Rome holds a special place in hearts of westerners but everyone takes away different things. Almost all countries are founded on what their inception of what Rome was with only a couple of exceptions, and they all got it wrong even shortly after the fall of the western empire the Frankish Carolingians and the German Otto the Great founded the Holy Roman empire without understanding how the Roman Empire functioned, their idea of a feudal society was nothing like what the Romans had, which is even more ridiculous because the Byzantine Empire existed who was just a continuation of the Eastern empire but even they changed over time. So the feudal kingdoms of Europe saw themselves as based on the Romans but missed understood everything but the same is true for republics based on Rome Venice, United Provinces, and the USA based themselves on what they thought the Roman republic was but were incorrect, they were closer than the feudal kingdoms were but they culture was still different so the governments were different too. The same is true for fascism the fascist looked at Rome and tried to imitate the results and the aesthetic but that was really it. They didn't understand the Romans they only understood that they conquered a lot and looked really cool. TL:DR - Pretty much all governments in the west are based on what people thought the Romans were like but they failed because they wither cherry-picked/ didn't actually understand it/ were too different to truly imitate it
You´ll just love Mutant Year Zero then. It´s all about the postapocalypse and how the fear of war in the past is now misguiding a apocalypse worshipping sect into seeing the nukes as something holy and godgiven, salvation in total destruction. And it´s only up to you and your group of slowly unlocking stalker friends to stop them. It´s more fair then X-Com 2 and normal mode is quite beginner-friendly althrough i´m already sweating on hard
I feel like Diamond City is great in concept. It makes sense that in a harsh wasteland you'd probably take up residence in the most secure building you can get to that's still standing, and a baseball stadium basically offers a giant fortress-tier set of walls that you could easily block all the entrances for and turn into a very defensible structure. The Stands can be torn up and turned into space to build various things like houses and other services, while the dirt in the middle can be used to make a farm to feed everyone. Even if parts of the stadium are damaged it'd probably still provide a massive enough pile of rubble to still work as a wall. But of course as you point out a lot of it isn't really followed through on and I'm willing to be that at no point was the lead writer thinking "Oh it would make sense to take refuge in a large defensible structure like a stadium" they were instead thinking "hey lol lets make a city that's in a baseball diamond cause boston" and filled it up with more 50's-isms like the baseball guy and whatnot.
Also alot of things are left unexplained like where do they get their energy, how does the election system work, why does Macdonough seem to have no clear goals (I know he's a synth but at the end of the day fallout 4 makes synth like humans just with programming)
@@billyray9925 i just despise the guys so hard i keep obliterating them every time without much interaction, aside from Caesar, who I attempted to serve but failed to be swayed.
@@cowbless Hating the legion is made easy because they have lost a lot of content because of time restrictions. Have you talked to Ceasar about his plans and the other groups? You can't really judge the faction without listening and thinking about what he has to tell.
They seem to think that the games had a super 50’s sci Fi aesthetic, when they really didn’t. The only thing you would ever really recognize as 50’s is the black and white tube TVs, the cars, and maybe the infrastructure and ad placement. Otherwise the characters and situations would just tell you how real or how desperate everything felt. The weird overuse of “lol it’s in the future 50’s” in the newer games is just jarring.
I loved the feel of Shady Sands and other Fallout 1 locations, reminded me of a star wars type planet like Tatooine. Life's dangerous but people carry on.
Adobe architecture finding a new home in the wastes was a sight to see, first time I tried Fallout. Immediately got a mod that replaced some key buildings with Adobe style houses/structures in New Vegas.
Shady Sands was based on early Sumerian cities (map screen even had art in that style of a man in the tunic holding a spear} it's evolution to NCR in fallout 2 also (from a farming village to a city state)
That was kinda whole point of Fallout universe. People were building up societies. The first game was 80 years after bombs. So very few people outside monsters(ghouls) could even remember what was before... Instead they would be striving to make best out of their lives.
This echoes how I feel about the franchise to a large extent. It’s difficult to explain all of this to people who’d never heard of or cared about Fallout until 3. To them the third game is Fallout and its predecessors are just archaic versions of it. I don’t fault them, I merely disagree, but the point is Bethesda spawned a new generation of Fallout fans and it seems like even the TV show is squarely aimed at that audience. I don’t even see it as a continuous series anymore. Bethesda’s Fallout is a pastiche. Good or bad it’s materially different. The lineage of the series is not an unbroken path, it branched off and sadly led to cul-de-sacs while the mainstream branch continues forward. RIP Shamus, this was a well-articulated and insightful argument.
"the glowing sea ... this haunted hellscape felt like an idea that would have been right at home in the old fallout games" you mean like *The Glow* from fallout 1
I loved the glow in the original game. So haunting, paired with the radiation system it was downright menacing. I had to go back to an earlier save because I looted everything there, then died when I tried to travel, because of the radiation.
Draithegemini Well I played through Fallout 1 about 3 or 4 times and I got into trouble every time I tried to loot the place. 😅 My first Fallout was F3 about 10 years ago (I’m 21). Needless to say, that experience didn’t help in my first F1 play through.
@@GrosvnerMcaffrey I feel the same way. I thought thatd be where the special freaks would be but by the time you get there you have power armour and enough weapons to get by easily
Great points in video. Hopefully there are the original authors or team that gets the IP, or a new team that understands the IP and works on the new simulations and game. The IP needs to go to a new owner.
@Grym personally I play fo3 and nv in the ps3. Why? My dad doesn't have the money for a pc. We had bought the ps3 years ago. Not everyone can get into pc and that's something that NV community can't understand.
@Luke Thomas What you thought you said - "Gaming on consoles is so much more convenient, and I have to expend less effort to get the game to work." What you actually said - "I much prefer games built for the lowest common denominator, actually getting the best quality will always be less important to me then the speed at which I can turn on a cut down alternative version."
@@kekfreedomheritage5633 i would kind of like Microsoft to buy up the franchise, seeing as they have some of the old heads of the franchise on their payroll now. Obsidian does have its own issues, judging how Outer Worlds, their most recent game, loses its charm after one playthrough and has a bit of the same effect as Fallout 4, but I think that if they were handed back the franchise and were given a good amount of money, they could make fallout good again
"War, War never changes - men do, through the roads they walk" -Ulysses. This line made me realize that Fallout New Vegas is the real end of the franchise (Interplay/Obsidian) It answer the most iconic phrase in a bitter sweet note.
That is so true. People never push you into the person you are, YOU push yourself to the person you are from the choices you make and the way you deal with things.
@@BigBillsBadDeals pretty much everything he said about Fallout 3&4 apply to the TV show too. They even destroyed Shady Sands and New Vegas to make the west coast more similar to the east coast
@KobeAndersonCactus no it didn't. I like this guy's video I was amazed when I looked it up and saw it had 1milliom views But the show separated the 1950s theme from the wasteland besides the music that played during those scenes. So tell me what the show did that was in the video. His problem with the 1950s was that Bethesda was turning the wasteland into the 1950s. But in the show they're Cleary separated.
@@BigBillsBadDealsignoring the terrible writing and poor sense of humor, the show retroactively makes changes to what was established previously to fit the "Bethesda Vision" of how the Fallout world is doing after the Old World Collapse. The Boneyard, Shady Sands, The Strip, and all mutant strongholds were all essentially wiped off the map (figuratively and literally) to erase any "rebuilt civilization" and turn it into another Bethesda Fallout 3/4 setting: a desolate pile of rubble and ash, scattered with occasional gimmicks. The NCR is gone, despite the fact that they've only had growth and upward success until they hit Nevada. The Brotherhood of Steel is openly active, and now a bunch of jarheads who let any idiot walk through the door and join their ranks (like how they acted in 3 and 4) The only hints of people rebuilding is 2 set pieces used in the first half of the season (the "chicken-fucker" farm, and that one town with a store and the old lady ranting about capitalism) Which brings me to the other point. Bethesda doesn't see these characters as characters or people trying to survive and rebuild. They're gimmicks. Slots on a roster. Ticks off of a checklist. Lucy- knockoff of the Fallout 3 protag. Plucky young newbie survivalist who has daddy issues. Dogmeat- dog companion. That's it. BoS- blockheaded soldiers in supersuits. Same ever since Fo3, complex writing and pre-established history be damned. Enclave- the bad guys. That's it. Despite being killed off 3 times in a row in the mainline games. Howard (real clever naming there, Todd)- they knew Lucy wasn't a good enough MC so they made up a deadpool knockoff to actually have interesting moments in the show, regardless if it breaks tonal consistency or pre-established rules in the world. The way I (and many others) see it, Bethesda either misunderstood this IP, and built off of the wrong blueprint (best case scenario) OR Worst Case Scenario, They understood exactly what Fallout was, but didn't care, so they _torched_ all of it, just so they could spitefully kick around and shape the ashes into something they wanted. Instead of having to follow a pre-determined structure.
What Bethesda did is actually worse than just creative stagnation. It was a deliberate choice to turn the series into a theme-park version of itself, where every game has a checklist of a few mandatory elements and branding: caps, Brotherhood of Steel, super mutants, Vault Boy, vaults, vault dwellers, vault suits, feral ghouls in the tunnels, Nuka-Cola, and the 50s aesthetic. I wouldn't be surprised if they tried to bring the Enclave back.
@alargecorgi2199 I never knew about Fallout 1 and 2. I started with Fallout 3 and I liked it because it wasnt a bad game for 2008. New Vegas was better a lil different. I really liked the aestetic, the pip boy character, and it was different experience compared to the usualy 2008-2010 period games. I liked it because it was different. It had atmosphere. But then I started reading on Wikiepedia about the Franchise and played both F1 and F2 and I realized That bethesda never invented anything new. Everything I liked about the BEthesda games was present in fallout 1 and 2 and I got it why old fans were so dissappointed. You are right about the engine. Its incredibly old engine that they just update with new textures and add code to it- but the reek is there- that clunky early 2000s feel is there. That annoying post click delay, that awkward mechanical zoom in to a NPC's upper body during dialogue. Then there is the awful perk system transition from Fallout 1 and 2. Every perk, every point spent made huge different in F 1 and F2. Every single point, everything I did made a difference. I had to bring up my calculator to actually caclulate things. I wouldnt mind if it was a little less relaxed but boy did bethesda made the the points u put up in every cathegory NOT COUNT. Once again you are right. the bugs are something everyon weirdly tolerates, the unexpected crashes midgame without players doing anything, the poor dialogue. The storylines are simply not comparable to 1 and 2. A kid looking for his scientist father or a 2077 man frozen in time looking for his son? In Fallout 4 I could literally look at an NPC and I already knew what was he/she about and how the conversation was gonna go. it was that predictable bland boring and sterotypical. A guy dressed in a baseball uniform- geee I bet he is related to a baseball quest somehow. Im glad people are waking realizing Fallout 76 wasnt a fluke and Starfiled is having negative overall review score on Steam. Good riddance and f them
My first playthrough of the Institute Playthrough I was honestly expecting the Institute to actually be the Enclave. Instead of giving us a villain reveal that could've been interesting. They just are Enclave but more loner types.
@@Ludovicus1769 I respect your opinion because no opinions are invalid and it's just preference nothing wrong with that, but that being said fallout 4 was a let down for me, I loved it at first because it was the first fallout game I ever played but now new vages is the best in my opinion
"Imagine a world where law enforcement chases down smugglers with helicopter backpacks and city blocks migrate around with the help of massive steam engines while the mail is delivered by postmen flying around on bird-like flying machines." Bioshock: "Hold my beer."
You’re completely right about everything. One thing you haven’t mentioned is that the NCR existing makes so that civilization is officialy restored in the US. The apocalypse is over, and the post apocalypse theme doesn’t make sense anymore.
For what it's worth, Fallout Tactics (for all its flaws) approached this in an interesting direction. It was really more like a 60s/70s retrofuturism, and created a new antagonist (eventually) rather than reusing the same, but dealt with themes to keep it feeling like a Fallout game still.
Probably why lot of Fan still has a soft spot for it, and when Bethesda released the nuke box it wa sincluded in. as opposed to what he said Fallouttactic is not hard to find... unlike that other game
You didn't mention the most obnoxious thing about Bethesda's re-use of bottle caps, Shamus. In Fallout 1 they weren't just "an ad hoc currency", they symbolised the dominance of the Water Merchants over the SoCal economy. By Fallout 2, clean water is much more available and the world is safer. The Water Merchants' hold is broken, the NCR becomes a fledgling state who, as such, immediately bring back the printed dollar. What makes Fallout 3's recycling of bottle caps so galling is that not only are there no Water Merchants to use them as their symbol, there being no clean drinking water is the main plot point of the story!
Good point. Heck, the NCR then didn't even print dollars. They had gold backed currency, and for post-apoc terms, this is absolutely HUGE. It meant that they had trade routes to places capable of mining gold (Redding), the capability of making said gold coins, AND pretty much dominated the economy of the Core Region. One would think 3 would totally have Water Merchants of some sort, considering how the absence of water is such a huge plot.
@@sr.favopossodeixarvaziosim4595 good points, all. At least we got New Vegas as a proper sequel to the OG Fallouts, we're lucky Bethesda even allowed that. Doubt it'll ever happen again!
You miss a really big example of progress in Fallout 2. Shady Sands exists in Fallout 2 as NCR complete with more walls, new buildings, paved streets, electricity.
This was well thought out, especially the part about the Fallout 1 village. When I was in Iraq from 2003 to 2004, we took over an abandoned building complex rather than live in tents for a few months. The first thing we did was to sweep out the dirt and rocks, board up the windows, install generators and lights, set up a shower system, etc. It was primitive, and even dirty because of the daily layer of sand, but it wasn't outright filthy. That was just months, rather than years, so your point about the normal but primitive looking village in Fallout 1 is exactly right.
They would be little more than rubble and people would have built new towns by then. As in Fallout 1, as in Fallout 2, Van Buren and New Vegas. You notice the pattern?
@@Duchess_Van_Hoof Even with the rubble, in New Vegas makes sense with the squallor and gang warfare in Free side, or the fact its a wasteland in the other parts of the Mojave with the constant dust and such.
Well in my mind its such a harsh and dangerous wasteland that they arent able to establish well run cities and towns.. personally thats what I want in a fallout game, and I dont think 200 years is a very long time tbf, think of how small the population now is and all the dangers from monsters, radiation and raiders. Downtown dc in fo3 was ideal to me except maybe there should have been more settlments and it have been larger. All of the FO3 settlements seemed bang on to me excopt they could have been a bit larger, like that one on the bridge and the republic of dave.
@@Dareyouhow yea but thats reason y it shouldnt be like it is rivet city wasnt clean but the atmosphere they made in there it felt real like u see people there thangs shi like go to church at certain time go to diamond city they either open or close they aint there most likey sleeping thats it they can make it more immersive but y put in the work if u already got the money right
The most hilarious and ironic part of it to me is how much Bethesda hams up the Vault Boy like he's not only the Mickey Mouse of the series, but even the world itself. The Vault Boy was a dark parody of using public-friendly iconography to mask the horror of series subject matter like nuclear death. He's a lot more cynical. Imagine a company putting like Duckman or Bojack Horseman on shirts and lunchboxes as a fun mascot for kids.
He fits in an ironic and meta way nowadays. He was a mascot for a greedy and corrupt company and nowadays he is a mascot for a greedy and corrupt company that wants to sell you virtual furniture in a broken game.
I other wondered what a fantasy midevil rpg made by the same team that made fallout 1 would look like specifically the vault boy character but in midevil situations with magic and stuff. Somebody please make this game.
@@robmoye5192 It's not exactly what you're looking for but they did make Arcanum, which had the basic premise of "what if the industrial revolution, but also magic".
The advancement of society between F1, 2 and New Vegas always logically made sense to me. Fallout 1 takes place a little less than a century after the war so yes things still suck but people are actually trying to live. They’ve built walled villages, started farming, trading with others that have done the same, cleaning up, etc… Fallout 2 is set another 80 years later. The threat of the Master is gone, already established towns have grown, the population has grown, more technology has been rediscovered/reinvented and the larger factions are actually trying to restore some semblance of order to the world and New Vegas does the same thing while also introducing the idea of new conflicting powers based on different ideals. Fallout 3 laughs at this idea and says “Haha no actually no one over here has really done that. Everyone is still barely scraping by and using the same garbage they’ve used since the bombs fell and they have no plans to change this”
New Vegas actually fits in the same category as Fallout 3 and 4. Casino city in the middle of the desert and it actually flurishes for some stupid reason.
I mean, when you realize all the settlements in the Capital Wasteland has no reliable source of food or water, no means of effective transportation, barely any trade or interaction with each other, and are surrounded by a hostile wasteland full of Deathclaws, Supermutants, and Feral Ghouls - it does kind of make sense that their society hasn't progressed anywhere. The bigger surprise is how any of those settlements are even still alive.
@@LadyDoomsinger Fallout 4s story is also pretty understandable. Boston was once a pretty chill place until the minutemen were attacked by gunners and on top of that were betrayed by some of their comrades. Boston is also a brutal place with raiders everywhere. Interplays titles are more unrealistic in this case, They never really elaborate how such centralised structures like the NCR survive. A real post apocalyptic society would be either led by a dictatorship or be just a few city states with lose bonds between each other. The Boston commonwealth and Washington DC are the best depictions of how things would look like in a unstable environment.
@@derunfassbarebielecki It was honestly meant as a joke, not justification. The lack of food, water, trade, etc. is entirely due to Bethesda's flawed worldbuilding, not a deliberate design or narrative choice.
@@LadyDoomsinger The nuclear winter caused by a full on nuclear world war would kill most plants, fungi, bacteria and animals. A local conflict can put us already in a ice age lasting decades. Trust me, a nuclear war creates these shortages. Creating structures which go beyond a bunch of neighbouring settlements is almost impossible and if such were formed, they would be short lived. In both 3 and 4 such structures actually existed, but they were short lived as expected.
FNV business: Hello me and my wife own this place. You might see our kid around this small town. Normally we supply the caravans but we can serve the odd wanderer. Business in F4: I own this prime location in the middle of town despite being an insane robot. Nobody has just shot me yet, I sell only noodles.
That raises a good question. Why does the noodle robot take caps as currency if hes malfunctioning and isn't even running the business? It'd make more sense if he was making food for free which justifies his presence in the center of town and the city covers his supplies.
@@unusualusername8847 I have a rule when it comes to discussing fallout 4 writing. "Don't write for Bethesda!" If I bring up "Hey how come the are hundreds of super mutants if they came from failed experiments at the institute?" and someone responds "Well maybe they found more green stuff, or maybe the-" STOP does anyone explain that? Maybe a terminal text wall? No? Then don't head canon the lore for them, "Don't write for Bethesda!"
@@Aetherston_agreed, sometimes it’s ok for things to be left to speculation. But the way I see it, the more frequently it happens, the less it feels like the writers left it open and ended and more like the writers weren’t very good at their job.
They could of at least made some mechanics that prove you would be the only one able to access those areas since then , maybe locks and codes and some semi working tech that would apply
@@IAmAnEvilTaco I played the absolute fuck out of Fallout 2. It's one of my favourite games. Yes, it's chock full of pop culture references and it's much less dark than the first one. But it's a more lighthearted take on the same setting, not "the 50s never died and nobody has built even so much as a shack brand new since the bombs fell."
Probably my prime example of Bethesda’s lack of understanding and care for the series is Jet a drug created in Fallout 2 and is a pretty vital component of New Reno’s story and a companion was even the creator of it. But Bethesda ended up retconning the creation of Jet to be a pre-war invention so it ends making the creation of Jet in 2 a coincidence and that nobody managed to find pre-war Jet and reverse engineered it. I could understand Jet making it across postwar America but making a postwar invention into a prewar thing shows how stuck in the past Bethesda is.
In fallout 2 Leslie Bishop, wife of John Bishop, tell protagonist that John manipulated her and hooked her on jet, when Myron was a little baby boy. It's lack of understanding and care for the series too?
I remember in Fallout 3, when I left the vault for the first time. The first NPC I talked to, I pressured for more bottle-caps... How did my character know they used bottle-caps as a currency. How did he know what their estimated value was?
@@digitalutopia1 In Fallout 2 you were the descendant of the Vault Dweller from the first. It's within reason to think the knowledge could have been shared down.
@@digitalutopia1 The tribe regularly traded with the outside world. Your first task is to locate trader named Vic who earlier sold a Vault 13 branded flask to the tribe leader. So, in a sense, Fallout 2 protagonist was both an outsider and a part of the world.
I'm glad I'm not the only whose always been annoyed at how everyone in Bethesda's Fallout games just lives in garbage. The more you think about the more ridiculous it seems that multiple generations of people were born, grew up, had families, died, their children grew up etc just living ankle-deep in garbage that was never cleaned up or repurposed or fixed or anything. Even in their own homes. Like somehow the collapse of civilization means nobody will ever clean anything ever again.
Agreeing 100%. This is one of the biggest examples of the bethesda idiotism,. And the skeletons, everywhere. Had to learn how to use console commands to remove them.
@@korpienmahtijullit7508 The skeletons make more sense in fallout 3 as basically the whole city is a no go area but in fallout 4 you'd think they have made the cities settlements larger and less ruined. like where do all the fucking people live in diamond city? Or goodneighbor and come on goodneighbor 🤦♂️it's literally an alley with 2 stores Ive seen people build whole damn cities in Minecraft but Bethesda can barely do it. New Vegas didn't get the best of cities well none at all, Vegas wasn't the best but I loved the atmosphere of East and North Vegas as they were the slums but unfortunately obsidian didn't get enough time to do more to then what they did to make new Vegas even better.
@Electronic Oh good old Bethesda fan boys and their criticism of personal and or physical attributes because they can't accept that the company haven't made a good release since Oblivion 😂 and Fallout 3 only counts if you have the DLCs and Skyrim is overrated 🤷♂️
I got exposed to Fallout 1/2/Tactics about 5 years before 3 came out, and I was still in High-School when 3 was released so I was just giddy to get a new game. The more time has passed though, the more the settings of 3/4 bother me. Like Drakkel and the video said, everyone is just living in garbage and there are almost no real settlements in the Bethesda games. If Bethesda wanted people to play around with skellingtons and rubble everywhere, I think they should've set the games 40-80 years after the bombs, not 200 years. It wouldn't fix all the problems, but at least the scenery would make a bit more sense.
@@NakAlienEd like I said fallout 3s skeletons make alot more sense but in fallout 4 you'd think the city was more progressive as two whole settlements are within the city ? But no settlements are within fallout 3s city although I still would say I'd rather play New Vegas any day if I wanted a true experience of an RPG
One of the interesting things about New Vegas that I think defied the "it's not the 1950s", but in a deliberate, good way, is Benny. The way he talks, and the suit he wears make him so weird, that it further motivates the player to track him down. He's nothing like anything you'd expect to see in the wasteland. In Bethesda's Fallouts, 50s throwback characters and styles are a joke you expect to see scattered around. In Obsidian's Fallouts, a 50s throwback character is unlike anyone or anything you've ever met, and is not only a great personal antagonist for the player, but also drives the wider plot of the power struggle over New Vegas.
Not only that, but the story explains why he looks and talks so strangely. The Chairmen (led by Benny) were originally nomadic tribals who were given their current identity by Mr. House as a condition of receiving ownership over a casino. The Legion dress and act like Romans because their leader read about them in a book once and thought it would be cool to call himself Caesar. Every tribe and faction is not only unique, but their existence is justified and bolstered by the game’s setting. Fallout will never be Fallout in the hands of Bethesda.
His throwback style actually serves an important thematic purpose for the narrative as well. The city of New Vegas is an attempt by Mr. House and the people Vegas attracts to resurrect the Old World. They're trying to create a city out of the half-preserved ruins of Vegas as though it was never destroyed. That's why the Chairmen dress and talk like wealthy gangsters, it's very clear that they're trying to rebuild society in the image of what they see in the old.
@@merlintym1928 Yeah, and there’s a good explanation of why they chose to venerate him, or at least the narrow image of him that survived the Great War. I don’t see the complaint.
@@georgerockwell149 "In Bethesda's fallouts, 1950s characters are jokes you expect to see" It's like that in NV too. And benny isn't out of place for it.
At the end where you put "Don't EVEN get me started on how the ran the whole 'War never changes' phrase into the ground." It made me realize how different it meant when FNV quoted it and when F4 quoted it. FNV felt very melancholy compared to F4.
@@Ludovicus1769 it has a " let go of the past." meta narrative through out the main game and dlc. which can be seen as obsidian telling fans to let go of fallout in general.
"Maybe the bottlecaps migrated." "What, on their own?" "Maybe they were carried by a radscorpion." "How?" "In its pinchers!" "Look, it's not a matter of leverage....!"
The bottle caps were everywhere, nuka cola was a national, if not transnational corporation, it was said there was a vending machine on every street in America, so of course there would be plentiful bottlecaps
Unlike the other things, Nick Valentine actually makes sense as an old-world detective because he's got the memories and personality of a detective who was kidnapped and killed by the institute shortly before the bombs dropped. Also, it's new. Nowhere else have we seen robots that look like zombies and act like humans, and that's why he's amazing.
the institute and synths are new and interesting, they even have the "are they people or abominations" thing which whilst i think is a bit over done, it does fit with fallout given the other abominations mankind has made trying to make the world better.
@@syloui Valve at least made a new engine, even two. The fact that their games live for a long time so they have to use the same engine is a different thing.
They dont really need a new engine but they need to update the one they have. Most "new" engines aren't fresh made from the ground up but just improved versions of what the developers used before
@@ShadowSonic2 that raises other questions though. Why would Trudy need to make oil? Why would she choose display the skeleton like a psychopath, that’s not really reflected in her character. If skeletons are sought after, wouldn’t she try and hide it?
The best thing about Fallout 4 was making power armor feel like a vehicle instead of just being a leather jacket with higher numbers. This was an unambiguously positive change for the series that Bethesda introduced.
Bethesda didn't introduce that, power armour was always supposed to be heavy and tanky in the first two games. Due to their consistently awful engine, Bethesda made it into a small suit for Fo3, until their engine was advanced enough to reverse the change for Fo4. They get way too much credit for fixing their own mistake.
as an australian, i did not even realise the legion were wearing american football padding the first time i played it, it just looked like an interesting armour design to me
I think that Bethesda over-all lacks creative vision and talent, because this is not just a Fallout problem (a property they did not create, so it's not their 'baby'). TES has "evolved" the same exact problem: Its setting is nothing more than window dressing nowadays. The parts that go deeper (e.g. some of the books) are legacies from earlier titles. There is a pretty good video by the Closer Look called "The Terrible Problem with Skyrim's Magic" (ua-cam.com/video/uYbl66iLRxk/v-deo.html) discussing this issue as well: Somewhen between Morrowind and Fallout 3, they lost the capability to world build, the understanding that building a world means having a base, and walls, and a roof, and windows, and only *then* can you do window dressings, and your guests say "well, that's a nice place." Just placing your window dressing on the grass and calling it a house does not *make* it a house.
I always appreciate when someone takes the time to write some really thoughtful analysis in the comments. UA-cam makes it very hard to have a complex conversation on the site.
Tanks a lot! Also, agreed on UA-cam not being conducive to actual discussions. Luckily, you do have twentysided, so I guess I'll bite the bullet and make an account to comment there. To tell the truth: That site is just about the only one where I don't only enjoy the main articles, but regularly learn something through reading the comments as well.
There's so many people working at Bethesda that it's hard to believe all of them lack talent. I see this as more of a management problem: it doesn't matter how talented your employees are if you put bureaucratic roadblocks in the way of creativity and don't reward employees' individual merit and initiative. That's a recipe for mediocrity in any business. There seems to be a huge problem in game design with respect to the scalability of their businesses. Once a developer creates a hit, their immediate response is to grow the size of their business. This impulse isn't mistaken _per se,_ but studios often grow their workforce so quickly that it becomes unmanageable. Once the studio becomes unmanageable, they can no longer produce hits and then collapse under their own weight.
@@sharpedog666 Do the statistics of the sales account for the much larger audience to sell to compared to 1997? Look, Fallout is popular, and rightly so. It's just a shame that the worlds Bethesda has created are not as cohesive or well thought out and super married to the concept to the point it can't breathe or grow. For instance, I still can't track a coherent motive for anything the Institute has done or did, and I should not be finding pre war skeletons 210 years on except maybe in a sealed environment. People would sweep out and clean the floor in a region they inhabit, and people would build over the old world if they aren't actively stopped. Also, Fallout 76 sorta proves a hole in your theory- it has not done very well at all by comparison to where it could or should have been. Something's wrong with Bethesda, and I don't feel confident in their output going forward like I once did.
@@PancakemonsterFO4 It feels like it's lost it's melancholic meaning. Fallout's universe (even after the Bethesda fuckery) has always felt bleak. It's the aftermath of a global apocalypse, after all. But Beth's games never move past this, so "War Never Changes" rings ever more hollow when the world really doesn't change. It seems like originally meant "No matter what happens to the world, people will still slaughter each other for nothing". Now, it's just a fucking tagline.
Fletcher that's why i love the end of new vegas lonesome road "Its said - war never changes. Men/women do, through the roads they walk. And this road has reached its end" it kinda emphasizes that even in a world where the odds are against you and there's no hope for a better world, you and your choices matter - that even if there's thousands of people that will shoot first and not care to ask questions later because they need to survive, you can choose which path to walk on and it won't be for nothing
@@mermaidfinn that's because Obsidian puts it's focus on the roleplaying rather then the shooting. Most big fractions can be talked and reasoned with, you can actually change the world to the better
Fun lil fact: the reason why bottle caps were a currency on the east coast was because of something known as the jet road. It's basically like the silk road, just across post apocalyptic America, and with drugs. Really neat lore except fallout 4 came along and made jet a pre-war drug, completely pile driving this part of the lore into dirt.
It's pretty crazy just how fucking lazy and stupid Bethesda is. Todd Howard is starting to remind me of George Lucas. Just a total oblivious doofus with too much power
@@galhorblack795Thats the issue it's not their lore, they bought said lore and rather than trying to worldbuild and create history and lore they built a world and told little stories with the environment and that's about it.
9:20 I'm pretty sure someone on Nexus saw this part of the video talking about the diner cuz I remember seeing a mod that basically fixes everything he says. The diner is cleaned up entirely, new signs to promote it, a garden, heavily boarded up and guarded (both inside and outside), etc.
On the "Fallout is not the 1950's" point- I completely agree. In some ways, I think one of the best examples of the sort of Retrofuturism that Fallout is going for is Futurama. Futurama's art direction (in terms of buildings, vehicles, weapons etc) is based on the 1950's idea of "the world of tomorrow". Fallout is what happens after that world destroys itself in nuclear fire. That is, if you want to know what the pre-war period of Fallout's setting looks like, look at Futurama. On reusing the same monsters- I know some will say that criticism applies to Fallout New Vegas as well- it has Super Mutants for example. But, well, look at those super mutants. In the two areas where they're a big deal, there is a story going on which is very much "now that the Master is gone and all that stuff is over, what do the surviving super mutants do now?". That is, they're presence acknowledges that they've been around for a while and tells a story that follows on from when we last saw them. When super mutants appear in 3 and 4, that sort of story telling isn't happening.
any comparison of New Vegas saying things like 'New Vegas reused Fallout 3 assets' is blatantly unfair simply because New Vegas was developed in a couple of months on an established engine and essentially designed to be a standalone expansion pack. It is frankly a miracle that New Vegas became as distinct as it is.
New Vegas was actually developed in a little over a year, and Obsidian said that they themselves should not have bitten off more than they can chew, i.e. they were overambitious with all the things they wanted to do. I love NV, and wish Besthesda would have given them more time, but some of the blame lies with Obsidian.
1. how much of what Obsidian said was just them not wanting to piss off Beth? and2. radscorpians, supermutants, and the Brotherhood of Steel fit WAY better in New Vegas than fucking Boston. Even Deathclaws make more sense in New Vegas than Boston.Bethesda couldn't even understand locality when making new monsters.
Fallout:NV had 3 main currencies being used within a single valley, meanwhile God Howard seems to think bottle caps would have the same value in a region with far more access to water, glassed beverages, actual gold, etc. Bent pieces of tin make no sense as a currency outside of desert regions.
No modern currency has no value either. It’s all subjective. Pieces of cotton or plastic have no real value. Gold had no value in the past besides jewelry but they used it as currency. If you want realism any widely available object that can be easily stored and agreed upon can be used as currency. Fucking pieces of stone discs with holes in the middle used to be used as currency in the yap islands.
@@mtszlr Yes, it effectively uses only bottle caps. But, NCR paper currency and Legion coins is there. Miner in Sloan is paid with NCR currency while also explain an NCR $ is valued only about half of a bottle cap. They provide the backstory while still somehow makes sense in a place where drinkable water is rare. And also I guess it as a way to simplify barter system in game to accommodate short dev timeline. TBH they develop the game better than what I can develop in my software in 2 years.. now I feel sad 😭
“My idea is to explore more of the world and more of the ethics of a postnuclear world, not to make a better plasma gun” - Tim Cain, Producer and Lead Programmer for Interplay/Black Isle Studios “Violence is funny! Let’s all just own up to it! Violence done well is fucking hilarious. It’s like Itchy and Scratchy or Jackass - now that’s funny!” - Todd Howard, console player and marketing expert
Todd is the opposite of an artist. He rose to prominence by dumbing down and monetizing as many game aspects as possible. There's an interview with him about Skyrim where, in so many words, he expresses his major disappointment that there was no base way to monetize it ala Creation Club over its years of massive success.
You're giving Todd waaaay more credit by attributing "violence is funny" to him Look at Borderlands 2. Now, that is a game where violence _is_ funny. FO3 and FO4 does not even approach that game.
@@TaRAAASHBAGS There's a Morrowind retrospective where Michael Kirkbride talks about how he had to trick Todd into allowing creative monster designs. Michael would draw up some crazy monster that he knew Todd wouldn't like, then when he said no, he'd come back with the design he originally wanted, and Todd would okay it. I always thought that spoke volumes about both men.
I will die on the hill that Deathclaws in NV are more intimidating and dangerous than 4. In NV, if you're spotted by a deathclaw and can't dispatch it in under 12 seconds, you're basically filtered because either you're dead or you can't even face one efficiently enough to eventually take on multiple. They're sneaky buggers too and run faster than most creatures in the game, making them the most effective killers, so much so they make a prison shower look like a 5 star restaurant for wine and dine. In 4, they're sponges with showboating animation showcases. This big dumb dinosaur spends so much time rawring in anger and prancing around that I can just hop up on a ledge somewhere and pick it off from a distance. If you get hit or grabbed by it, you lose a chunk of HP and have to wait those 12 seconds now for the animations to finish and the screen to stop shaking before you can continue combat.
After replaying every game of the series I concluded for myself: despite Bethesda trying...no almost FORCING upon me the "importance and connection" towards the major factions, I still feel more connected to the original approach to BoS from FO1. The narrating of the game is do well done, that after you're allowed to enter the Bunker you just get amazed, FEEL the importance and success of getting to the endgame. After exploring the Wasteland for hours, seeing misery, towns built out of junk, doing borderline quests... you finally arrive at this high tech, out of this world bunker entrence guarded by 2 guys in power armor and mini guns. Your first thought "HOLY CRAB! I WANT THAT! I WANT A POWER ARMOR AND I WANT TO SEE WHAT'S INSIDE!". Once you finish the hard recruiting quest and are allowed to enter the Bunker your expectations are fully met. BoS is organized, militarized, has law and order, lives in top technological living conditions with abundance of resources. Entering the Bunker, joining them and do quests for them feels very much like "I made it! I'm at the endgame!". Bethesda NEVER achieved to awake the same feeling in their FO games
bethesda doesn't seem to understand their own fallout either. They saw a single player game kept alive by mods and decided this is the fanbase that wants a multiplayer mmo, while also being outright hostile against the modding community. How did they misread their fans so hard? Then they doubled down by adding increasingly more predatory microtransactions (up until then bethesda was relatively fair in terms of dlcs) and delaying the one update people were actually interested. They may have made money in the short term, but they fucked so hard people are now looking at them even less favorably, with videos like "Bethesda was always bad" being extremely popular. Fo76 is a fuck up so big it will probably leave a scar in the company for a long time
I certainly hope they're learning a lesson from Fo76 but I'm concerned that it might be the wrong one. They've been backpedaling and apologizing for doing dumb shit... but apparently some people somewhere are still shoveling money into that fucking mess. They offer a $100/year "Pass" for it that's clearly an overpriced ripoff, but I presume people are buying it. If anything, I expect the punishment to land on Elder Scrolls 6. People might be skeptical and go "wait, last release Bethesda made was a hot mess of half-finished trash. Maybe we should wait and see" but there's going to be enough other people salivating for "NEW ELDERSCROLLS HOLY SHIT HAVE MY MONIES". If people hold back though, then short-sighted management might just go "huh, Elder Scrolls ain't selling. Better try and monetize the shit out of it, and re-focus to Fallout".
@@sharpedog666 I did! The game is aggressively designed to punish you for playing it! For example- in Fallout 4, you were only really concerned with your accumulated junk while you were carrying it- once it was stored in a settlement, it really didn't matter. Now in 76, your homebase also has a weight carry limit- since the core gameplay loop involves collecting scrap, it means you're actively punished for playing the game. As well, the world actively discourages any sense of purpose or participation- EVERYONE is dead, so there's no quest hooks that matter. It's dispiriting. All that survives are zombies and SOME gosh darn HOW the frighin super mutants and scorpions! And zombies. Poor zombies. There was some fun to be had sure, but the game is fundamentally against letting you have it. And the game has gotten increasingly naked about how it wants you to fix its underlying problems- cash in the slot for unlimited stash supply, way to damn much cash for paint jobs for power armor suits, silly outfits cost 7USD, etc. There's no story, no.... life. And the gameplay is aggressively irritating- found a shotgun that worked reasonably well, and that thing was made out of chewing gum and ritz crackers. There's potential, but it's obvious that it's not going to be what I wanted as a consumer.
"up until then bethesda was relatively fair in terms of dlcs" I think they were just better in judging what lines to not cross, all the while doing everything to move those lines further: I think they were among the first to sell small parts of their games as dlcs, starting with their horse armor. They also tried to do the whole paid mod thing
Shamus: "You don't just create a quest that goes like 'This monster sucks, go shoot it for me.' " Borderlands franchise: *That's where you're wrong buddy.*
@@AyoxinBlake Yea, they don't. But many of those quests still feel very shoddy and lack some depth. And that is coming from someone that completed all the games except for BL3 including all quests, DLCs and those headhunterz cashgrabs.
@@john_smith_john ...And...? I didn't say they are good. But they managed to sell them pretty well. Just like Bethesda is selling their trashy half-made games.
And the show proves it. They don't want civilization to flourish, they don't want change. They want the wasteland to keep on existing to endlessly create these boring settings for their games.
spoilers for the fallout show! To be fair though shady sands did exist as a large city that had a lot of people, but was completely leveled. There's an argument to be made that the theme is that the world cannot rebuild itself because the people are too busy engaged in constant warfare, but we can't be sure unless they continue with this theme into the future.
@JamesJennings-ki4wj Counter argument, that setting is from the OG Fallout games and to destroy it sends the message right out the window. If the places the player in the games had a hand in making better can't thrive, be it the NCR or Vegas, what does? Bethesda is too busy wanting money to ever put a definite answer on how to rebuild society.
@@Imanmagnet00 well like I said maybe the point is that they can't rebuild society because they just keep going to war with each other. If they're going for the "war is hell" angle that's something, but I don't have full faith in them that they're intentionally trying to do that. As for your last point, I guess at this point they don't really care about how society is rebuilt which is something I wish they would explore, but it is their IP, if they'd rather have it be just an anti-war series I guess that's up to them. I guess my point is that while I do agree with you and the video that the original idea of fallout is interesting, at this point Bethesda has created more content for it and owned the license longer than any other group. It's up to them how the story goes.
Do you not get that the world never improves in fallout because the constant bickering of factions. They literally said in the show. “Everyone wants to save the world they just disagree on how”
@jupitergaming5146 That's an excuse writers use to justify the lack of improvement. That's stagnation, as this video said. Regardless of the bickering, the main character has the means of solving that, like in New Vegas, where you finish the game by helping whichever faction you consider best for the Mojave. The appearance of Vegas in the show either means those choices were meaningless or they were pushed aside to give the narrative of the show more importance than that of the games that spawned it.
not too shocking, bethesda can't even follow their own lore anymore. redguard: dragons exist and the empire has a red dragon it uses in it's conquests. skyrim: dragons have been gone since before the first Era... daggerfall: has the skill of being able to speak the dragon language, skyrim: being able to speak dragon makes you special person and only a few have ever been able to do it.. i have zero faith that any lore they make for starfield will mean much for it's sequel or if dragons go back to being just myths and legends in elderscrolls 6.
Being able to speak the dragon language is not something only the dragonborn can do, and is a learnable skill (greybeards, ulfric stormcloak), and I don't know much about the redgaurd lore, but in the 1st era the humans killed all the dragons, they didn't all just dissapear, that could meen that one survived (this point is weaker than the other I admit)
OpposingForces Ofc people forgot about the acient times what would you think? If there was a language in the past and its forgotten how could I speak it?
and they keep making the games dumber with every iteration. in daggerfalll you could climb, mark and recall, levitate and so much more.in skyrim what have you got thats unique? whats new in this game? not a thing.
I know that this comment is late but I have to say I love New Vegas. I’ve heard people say that it’s just bootlegged Fallout 3 but their world and characters like the toaster, Dr. Möbius, and Yes Man were brilliantly designed. The setting of the game is also great, the idea of a sanctuary in the middle of the wasteland such as New Vegas, a beacon of hope for humanity. One of my favorite parts of the game is getting to New Vegas. I love how everyone says not to take the shortcut and never really explains why which makes you want to go there even more, and when you finally get to the area, you get mauled by deathclaws and cazadors. Jacobs Town was a really nice breath of fresh air as it was full of green trees and snow. The world was by know means empty, the random encounters made the game that much more fun. I also feel like New Vegas nailed all of the dlc which fo3 and for failed to do. I love New Vegas, this game was my childhood so my opinion is probably bias but I don’t care. Thanks for reading Edit: I also feel like New Vegas really captured the aspect of dark humor in the fallout franchise, especially with Old World Blues
I really enjoyed New Vegas, the NCR, the Boomers and the Jackals, but whenever wandering the Wasteland I just got bored... I didn't get bored with Fallout 3 and 4's wasteland, I enjoyed 2 a lot, but I just didn't really like New Vegas for some reason.
@@whitepanther3939 That's interesting. For me, fallout 3's environment bored me way more than new vegas. With new vegas, I felt like there was always a landmark in the distance that I could see, like the lucky 38 tower, the damn ncr statue at the outpost, novacs giant dinosaur to name a few. It felt like I had places to explore and even if I was surrounded by sand 80% of the time, there was a destination for me to go, something standing in the distance that had me constantly stray off the beaten path. Whereas in fallout 3, it was just the same old subways and rubble and alleyways that usually led to dead ends and closed doors. It was frustrating to me when I THOUGHT i was discovering an interesting new location only to reach a dead end with a pile of rubble. Just my opinion. Fallout 4 did a little better with the town/city setting, where more buildings are actually locations that you can enter rather than just there for decoration.
I never played Fallout 3 or 4 or 76 And i only played 1, 2 and New vegas The big differences are, the factions and the amount of guns and the skill checks
I still remember, as a 13 year old boy the excitement and curiosity I felt when I was about to visit this place called 'vault city'. Thats how awesome the first and second were
Let's do a reading exercise: Tim Cain and Leonard Boyarski, the original creators of "Fallout" 1 and 2, thank the fans for the succes of their new game "The Outer Worlds" "We just wanted to personally thank our team for doing a wonderful job and our fans for their tremendous support. And Tim would like to say what an honor it was to work with me". - Leonard Whatever, Leonard. Now that we’ve finished, I expect that certain photographs will be destroyed, as per our agreement. - Tim Now, to all the original Fallout fans, tell me if that exchange of dry humor didn't remind you of the first Fallout games.
Outer Worlds is a horrible game. Pure torture. Avoid like the plague. The worse game i've played in a long time if not ever. Some parts are good or decent, like the visuals, so it's a shame that some great work was wasted, but the rest was torture like music, voice acting and especially the story. The worse story ever. No exageration. I get sick just remembering playing that insult of a game. The best feeling was uninstalling. Shame on them. Fallout 1 still is an unforgettable masterpiece, better IMO that Fallout 2. And i played Fallout 2 first. Only if somebody will remaster Fallout 1 with higher resolution graphics. They don't make games like that anymore. That was a time when people dreamt and made games because they had something to show the world, today it's just a business, no soul, no talent, just mass produced garbage. And on top, the twisted american politics shoved in players faces for no gameplay reason. Weak male characters made to look like girls and fighter girls made to look like men. Unnecessary same sex relationships shoved in our faces for no gamplay reason, both in Borderlands 3 and The Outer Worlds. And i don't mind if it has something to add to the story, not just political agendas adding nothing positive to the game, just showing the state of decay of USA society.
And the Outer Worlds was just brilliant, the art direction and level design was top notch, characters and plots that resonated, and great voice acting (which was good coz there's plenty of talking). The only glitches I came across were in the inventory, and merely annoying rather than game breaking. RPGs like the Outer Worlds and the Witcher 3 succeeding give me hope that coherent narrative isn't yet a lost cause in this medium.
@@aofg How could there be a necessary relationship at all in a game narrative? The writers decide the necessity, surely? I thought the voice acting and sound design were brilliant, but I guess taste *is* subjective A piece of art acting as a projection of the artist's views is called... art. Look at Fight Club, or Brave New World, or Lord of the Rings, or Star Wars. If you want something apolitical try instruction manuals for air conditioners, and if you want something pro-corporate then try reading mainstream news.
@@aofg I would agree that Fallout 1 is way deeper than Outer Worlds but the point where you complain about the politics is where you lost me. Like the politics of both those games are very overt and pretty much identical.
I've had the same thoughts about the general disrepair and filth in supposed living spaces . Megaton for example should have been a small colony of those Church of Atom cultists and not an actual town built around an atom bomb leaking radiation . Anchorage should've been a town and the subway tunnels should've been populated . The diner also irritated me with no windows and a damn skeleton sitting in a front booth . And the most annoying thing is there is barely any structure in the build settlement system in Fallout 4 that doesn't look like a trash heap nailed together . I can make an automated defense turret but not a roof withouth dozens of holes in it ??
I share your point, however, one weird thing in your argument is that you mention Anchorage (???) while there is no real Anchorage in any of the games. You visit Anchorage only via simulation, you never see the actual post-war Alaska. I really don't understand what are you trying to say here.
@@antonovsiannikov4547 I meant the Anchorage Memorial Facility . You get a mission to put a camera or something into a mirelurker nest to observe them . It's a huge underground facility with multiple levels that's overrun by mirelurkers and its a perfect place for a city . Bigger than Megaton or Rivet city . What I'm saying is that it makes more sense to clear that place out and have a city there than some of the other settlements I've seen. Also the subway system that connects to various points in the city . Clear out the ghouls and have a city in there . Also makes more sense than having settlements outside where you have all kinds of mutated animals , raiders ,slavers supermutants and radiation .
@@alokinzna Oh, now I see. Then yeah, you are right. Sorry about that. Very good idea, to be honest, because iirc, the memorial is located on some sort of an island and therefore protected from the dry land dangers. Fallout 3 has a ton of unitilised nice places to settle, to be fair. Such a missed opportunity.
The thing about FO3 using bottle caps is probably even more infuriating because they were no longer the main currency in FO2, it even had a joke quest were they were a worthless reward
@@СкоринДанил Because its not in California, its in Nevada. Also the NCR economy recently collapsed after the NCR-Brotherhood war, making caps the favoured currency as it was seen as more stable like gold (limited supply, takes a while to obtain, tangible). This is shown in a quest in New Vegas where someone's recently reactivated a nearby bottling plant, creating more caps, and the NCR ask you to shut it down as to not also collapse the caps strength as a currency.
Interesting caveat you missed out on the timeline is that, before Troika closed, they were in a bidding war with Bethesda for the Fallout IP and obviously lost. Troika was also the 3 main dudes who worked on Fallout 1, two of whom Tim Cain and Leonard Boyarsky are the leads on The Outer Worlds and everything comes full circle :) Great vid tho, really enjoyed
It's really amazing what the people behind Troika and Obsidian have done in terms of roleplaying games - VtMB, KotOR 2, FONV, Outer Worlds. And then Leonard also worked on the Bioshock games.
You can actually generalize that video title some more: "Todd Howard doesn't understand Role Playing Games". Not understanding Fallout is just part of that.
If Todd Howard was a DM he would be the kind that railroads his players to the nth degree so that they don't ruin his carefully crafted story setpieces
@@alexanderchippel I wouldn't have put it that way, but I pushed my way through to about the halfway point on the promise it was a good game, but it just never clicked for me
@@alexanderchippel Bioshock Infinite basically copy and pasted Belle from the animated Beauty and the Beast film and then added a handful of elements of Tangled. This was all mixed into a hyper-gory game and it honestly didn't really fit. Throw in a terrible ending and you have an overall mediocre game.
No other game in the series as bleak as the first one. Gave off this feeling of "What have we wrought?" kind of vibe that feels like slightly closer to a Metro game.
Even as a 12 year old kid it always bothered me that nobody in the Bethesda Fallout universe ever had the idea to maybe clear some rubble and rebuild damaged parts of pre war buildings
Yeah like it’s been over 200 years and they did no building or if they did it looks like a pile of trash with no water, no food and dirty as fuck. 200 years is almost the same as from independence of US to this days WTF were they doing?
I want to see you clear rubble and hull trash across the Commonwealth and Wasteland while you got raiders, Supermutants, everything else shooting at you.
For that reason I had to download the mods "Clean Sanctuary" and "Clean Nuka World". I tried telling those settlers to pick up that trash, but they were always busy whining about not having beds.
if they set the game like 50 years after it would be fine
Tenpenny Tower? Fallout 3?
Bottle caps were not used in currency in Fallout 2. They had actual money (coins) issued by NCR. There was even a quest where you found an 'old treasure' at it turned out to be thousands of bottle caps, now worthless. :D
new vegas went even further and added different currencies for different factions. bethesda is only tryin to milk the franchise
@@Zen-rw2fz But you could use caps though. I would never spend caps because some things can only be brought with caps. I would barter things that Id found that I didnt need for caps and goods. I don't really feel like they tried to do away with it
@@matttheamerican3766 this was explained in the lore that the brotherhood blew up the NCRs gold reserve which tanked their economy
Because Bethesda loves iconography regardless of meaning. So caps, super mutants, Brotherhood of Steel, they all have to be around even if they shouldn't make sense on the east coast because we've got merch to sell!
@@Modern_Robot Well, yes, basically that.
In New Vegas, the 1950’s aesthetic works more, because it’s used less. The only place where people wear 50’s attire is the strip, the rich place. Also, House controlling the strip before and after makes the aesthetic seem actually reasonable. People use pre war attire, but it’s a sign of power, success and wealth.
Yeah I agree. Also the kings are another good example of this. While they are based in freeside, the poorest place in Vegas, that's cause they keep the peace there. The Kings are the most powerful gang in freeside and are just a big deal in vegas period. And the group only has a small idea of who elvis was. As such they only imitate him on the surface level. The King himself says that he likes to think he's keeping the memory alive.
@@elijahbradley704 which also ties in with the theme of letting go.
If you think about different post-apoc lands like a differnet ages it makes sense. Nevada - 50s, California - 80 and etc.
It's even mentioned that House gave them the clothes and taught them the mannerisms and/or gave them books they used to learn to imitate pre war culture, implying that before that, they were just average tribals wearing scraps.
He's actually a very good ingame explanation as to why and how people would behave in ways reminiscent of the ancient past.
@@evanharrison4054 Actually, the three families that work on the Strip (The white glove society, the Omertas, and the Chairmen) were once savage tribes that inhabited the Mojave.
I can’t believe UA-cam recommended this to me, i watched it all, went to his channel and then saw he passed away. Rest in peace
Hes dead? This is my first video if this channel
@@totalygamingtemplarwho
@@totalygamingtemplar Same. :(
Nice glad to hear some good news
@@Boatanga stop harassing me
Notice how Goodsprings doesn't look like a garbage pile and it looks like people have actually been living there and maintaining the place?
Goodsprings doesn't have to worry about constant attacks by Super Mutants and raider.
@@ShadowSonic2 then what's Megaton's excuse?
@@DJWeapon8 It's pretty clean all things considered.
@@ShadowSonic2 you're joking...
Springvale is an abandoned ramshackle town and that place is much more cleaner than megaton, no bullshitting.
Not to mention infinitely safer since it doesn't have an ACTIVE NUKE right in the middle or being in a crater 30 feet below sea level!
If I were a wastelander, I'd settle down in springvale and reinforce the walls of one of the houses there.
@@DJWeapon8 Springvale is infested with Raiders, right next to that school where they took over. The town is just blasted out old wooden homes with no metal except in the school that's a Raider base.
Nuclear bombs do NOT give off sufficient radiation to harm anyone, without being connected to proper maintenance mechanisms they will go inert after a few days and it takes a hell of a lot to set off a 50s era bomb to begin with. People complaining about the Nuke in Megaton Don't realize how safe those people really were.
I can definitely agree with the stagnation part. In FO4 you exit the vault 200 years after the bombs dropped, and the world looks like it just happened last week.
Exactly. It doesn't feel that much like a 200 years leap into the future...
@@ombelle5284I'm really hoping that Bethesda will take advantage of the new updated engine and FINALLY add some apocalyptic civilisation to the world.
The institute, diamond city
Yeah, there is about as much time between when the bombs fell to when fo4 starts then between you and I and the end of the industrial revolution. That's more than enough time to rebuild the world.
Maybe its something like mad max where the evil people built and fucked up the world after a few years and stayed in those sick mentalities keeping the world in disaster while the few good try to rebuild i can see that happening its hard to rebuild when humanity is trash 99 percent of the time and loves destruction even now its been years since damaged building and etc have been fixed instead rats are and roaches are taking over and people are going down and even new york has become disgusting rather thqn looking more futuristic people like going backwards when they can do whatever
I had a real trouble figuring out or making sense when FO3 was playing as of what the exact timeline is and when was this nuclear war. I tried to explain it to my brother, when I finally got it and he asked "So, nobody cleaned up area for 100s of years?"
I’ve honestly wondered why FO3 wasn’t set between FO1 and FO2 on the timeline. There’s no reason why there cannot be events occurring in parallel on the timeline in different regions. Even the representative for The Brotherhood of Steel in FO1 told you there were chapters of the organization in various regions.
this is how stupid they think we are. And guess what? They were right. 99% of the younger people that never played 1 or 2 ate that shit right up.
@@AdrianFahrenheitTepes yep,should have taken place between 1 and 2,would have made more sense
Radiation is a bitch
@@AdrianFahrenheitTepes theres tons of evidence that fo3 was originally going to take place 20 years after the war, which would explain literally everything.
The creator of mad max said that even after the apocalypse, humans still make beautiful things. And thats why there was cool stuff everywhere. Bethesda has you believe everyone suddenly likes to live like methheads
Well, before Bathesda had fallout everyone was still living like meth heads lol
That's very likely Bethesda's expectation of the society they target with their releases
hey man, when I was strung out on meth i made some REALLY cool shit.
I made a crossbow one time out of an old CB antenna and an old cable, I mounted them to an old crossbow frame, fashioned a trigger mechanism and sharpened up some fiberglass dowels and and used cardboard to make fletching/feathers etc. so they'd stay on target. That thing was great.
But yeah, don't knock the methheads of the apocalypse, they are likely the only people that will survive...
You really think the tweakers are the ones that would die first?
no way, Tweakers are the last to go in that situation. I think bethesdas got a better idea about it then ya'll are given em credit for.
@@herbhungry7565underrated comment lol. Drugs are bad but they don’t make us into subhumans. Just different priorities lol. Cool shit!
To be honest, Bethesda fanboys are usually like that
Fallout 2: people have built entirely new villages
Fallout 4: Picking up trash is hard
that's why i usually use "disable" on rubble that shouldn't be there for 210 years. Though some of them are actually not a separate object from the game world, some rubbles are actually hiding a big hole that could glitched you out of the game's world.
@@KoeSeermy
East coasters are just lazy
So glad I wasn't the only one thinking this
When I think about that whole "why is Fallout 3's capital wasteland full of rubble so long after the war?" I think back on actual history. Berlin after WW2 was basically like the capital wasteland in large parts. You can check out actual footage of somebody driving through the city like a year after the war ended and see piles and piles of rubble and half destroyed buildings. But there's something else you can see too. People had gone back to semi-normal life, clearing out the rubble and trying to move on and rebuild. It's absolutely implausible that the capital wasteland would still be this much of a wasteland in Fallout 3. Bethesda should've set the game to a moment in time more close to the end of the war if this is what the wanted the game to be.
"War never changes" is actually about how they'll always be the Brotherhood of Steel, deathclaws, radscopions and supermutants.
No, Deathclaws/BoS/Radscorps; that's "Bethesda never changes". "War never changes" is about how Beth- er, I mean, mankind will always be destined to make the same ignorant mistakes over and over again... (real examples: going to war with one another, ultimately, nuking the world.
That's probably one of the most basic interpretations of it I've read.
@@owentova it's a joke my dude
@@SonofSethoitae I realise that now. I was probs high asf when I commented haha.
I've never seen there be spelt so incorrectly lmao
Terribly accurate.
"This was supposed to be a series about the wild world that emerged from the ashes of nuclear fire, Bethesda thought it was about the ashes."
I wouldn't say that is accurate. Very beginning of the video he complains that the culture is like that of the 1950's and talks about Retrofuturism and how Fallout doesn't do that under Bethesda... but it does. People in the 1950's pictured their ideals continuing on into their future in their thoughts about their future it was in exhibits like the worlds fair. And Bethesda carried their culture into their time period. As well, they also did do things that equate to retro futurism with the series including making the giant freedom prime robot that would have looked like a toy you sent boxtops in for, the Aliens and their convoluted plan to take over the world.
I can fault Bethesda for some good amount of things but I can't really get on them for their atmosphere and world building... it was pretty spot on. I can fault them for recycling the find your son and find your dad plot point though and plenty of other things.
@@chaosdirge4906 and
@@chaosdirge4906 Bethesda's worldbuilding is absolutely terrible and nonsensical. This meme that Bethesda has good worldbuilding needs to die or people don't understand what goes into actual good worldbuilding.
@@okagron I disagree, I think they have great worldbuilding. a lot of their lore for their games is interesting. Its not a meme that they have great worldbuilding, its just an opinion. and you can have yours but I find their lore entertaining.
@@chaosdirge4906 The stuff like giant robots, green aliens, and giant man eating ants created on an accident by a scientis trying to find some world saving formula is not retrofuturism, its science fiction, witch is again, bethesda looking over at 50's trends and saying "yeah, lets put that in our game"
Explains why they don't understand it soo much that they looked at Shady Sands growing and trying to rebuild society and decide to make it stagnant like their setting by literally nuking it out of canon
That doesn’t make sense. They nuked the town from Fallout 1, just to make the series a Reboot?
@@KaosNova2 Many feel Bethesda just wants to erase NV's success by making the game's events non-canon, but I feel it might be more to incompetence... remember this is the same studio that gave Vault 95 Jet despite it being invented by Myron after the war
@@KaosNova2There's a scene in the fallout tv show with a timeline on a chalkboard. It reads "The fall of shady sands, 2277" and then points to a nuclear explosion. NuFallout fans are coping by saying that the nukes OBVIOUSLY came after, but anyone with a half functioning brain can see that "the fall of Shady Sands" is a very real event that happened.
@@Nakeethus_Hunterthey want to erase New Vegas by putting the show in socal, featuring Mr House and ending the show with a view of…New Vegas?
@@valance10 I know, lol, the “media literacy” NPC’s. It isn’t clear at all as there should’ve been a box with a date at the mushroom cloud. If you go back and look at the clip, it looks like there may have been one but someone erased it & redrew it like that.
"Man i'm gonna get so much hate for criticizing this popular franchise"
Meanwhile in the fallout fandom:
"Doesn't matter how much we beat it down it keeps twitching"
Beat that dead horse until it’s hamburger and it still wont be enough
its even a paste in a jar in my fridge and it still twitches as I open the door to get some milk out...
Beating A Dead Giddy Up Butter Cup.
@Sol Yens That's a really, really stupid statement. So you can't criticize something, even if its bad, because then, you're a liar?
@@gundamfan2020 Is it a pink food paste? :O
My favourite juxtaposition between Bethesda and Obsidian: In Fallout 4 there was a stupid quest where a ghoul kid sat in a fridge for two hundred years and you return him to his ghoul family, about ten minutes walk away.
Fallout New Vegas had a charred corpse in a fridge wearing the Indiana Jones hat.
Lol
Bethesda just casually ignoring the fact that ghouls still need to eat and drink.
@@FiveTwoSevenTHR I choose to believe that he survived off of mold growing in the fridge, and drank pee.
@@genericname2747he was a big fan of bear Grylls
@@FiveTwoSevenTHR Hell, they don't even understand the simplest mechanics involving firearms.
it kinda reminds me of when silent hill re-used monsters like the nurses and pyramid head despite the fact that it made no sense in the context of the story but purely becasue they were iconic
True, they are inherently connected to the second game story... yet they just slapped them on the movies and other games just for being iconic
@@BBaaaaa Well they also appeared in the first game, but yeah, the iconic version of them are in the second
@@VicBaws not sure what you mean by this, SH1 and SH2 have completely different monsters. Sure, SH1 has nurses, but they're entirely different in look and symbolism.
@@BBlaze. I know, I'm just saying that in Silent Hill 1 there were also nurses, Yes, I understand is not the same
@@VicBaws The only difference is that the nurses in SH2 were sexualized.
Bethesda... Bethesda never changes
sometimes it does. usually for the worse
In Fallout 4, it is so hard to go to these different places and think people have realistically been trying to pick up the pieces, have families, and go on. The whole world is built just like you said, like the bombs went off last week.
Ok lets look at the facts.
Theres the institute killing people and replacing them with synths. Theres mutated creatures. Theres super mutants. Theres raiders. Theres a fight for FOOD and WATER every day.
Now explain who the fuck would have time to sit down and plan out a town or city. And even then begin construction WITHOUT being killed. And then if finished without it being destroyed by some conflict.
I swear these comments have no fucking clue what fallout is
People seem to forget that they’re people out there trying to keep the capital wasteland lawless like the contract killers and talon company. In fallout 76, the capital Wasteland is known as “hell on earth.”
@@brianb.3631while that is fair, some degree of hygiene would be good, as infection would be much more deadly and hard-to-heal here, no?
@@groundbird4904 That’s the story of Fallout 3 - Project Purity. The water is horrible in the Capital Wasteland and people want to clean it on a large scale. With the waters of life, hygiene will go up.
@@brianb.3631 do they attack people for sweeping up? no? then thats irrelevant
Not saying every city has to be perfectly pristine, but you’d think that people would pick up the trash off the ground of their bar after 200 years if they want customers
It's crazy because people way overestimate how long it takes to fix stuff my only explanation is that they haven't done a days manual labor in their lives. Like you'll see people say "there are being attacked they don't have time to fix things" for one it's not like they're being attacked literally every day and two If I believe they're getting attacked every day it's even more inexcusable. There are giant ass holes in the side of houses that people live in, if they're really getting attacked so much surely they would patch up the holes in their houses for basic protection.
You've never been to L.A.
@@synthiandrakon and if you're being attacked every day, one would think that you'd shoot back. I mean seriously, they're raiders. They don't wear any sort of effective armor. Just pop them with a rifle. They'll run out of numbers much quicker than you'd think.
The drumline diner in fallout 4 still has a skeleton in the same position he died in with the bombs.
Or The skeletons. One of The first locations i came across was a Cafe containing 2 people. And in that Cafe there is a full skeleton. It was never removed. For 200 years.
One of my favorite details in NV is in one of the earlier towns. The place is named "Novac" but on closer inspection you'll notice it's because there's a very old sign which reads "No vacancy" next to the inn that just so happens to be missing the "ancy".
I noticed that the other day! nice to have it confirmed by someone else, I wondered if the hotel sign was the reason for the name
@dorispringlebrule There's another case like this in Fallout 3 where the town of Arefu is named after a sign nearby that originally read "Careful," but the C and L have weathered off
@@grizzlyanimationsthey don’t care.. they think fallout 3 is trash and new Vegas is gods nut.. they will never acknowledge how great 3 was and that without it there would be no new Vegas, they won’t acknowledge that without 3 they would have nowhere to start from 🤷♂️ they neeed to hate to feel better about their personal choices in entertainment.. in reality fallout 3 is more fun to play 🤷♂️ it’s dlc are more “fun” you actually play the game not just talk like in new Vegas 🤷♂️ I’m not young I’m 30 before u insult me , they are both good games.. whenever I see someone hate on 3 I automatically assume they don’t get laid because they are uptight 🤷♂️ can’t enjoy a game for what it is..
@@lonemaus562I'm gonna insult your reading comprehension. What in the flying fuck did the original comment or the reply say to prompt your message? Read them again and again if you have to, until you realize that your response makes you seem unhinged and as if you tied your personal identity and or sense of self worth to defending fallout 3. Cringe
@@lonemaus562whatever point you had to make was diminished by the absurd amount of 🤷♂️🤷♂️🤷♂️🤷♂️ you felt the need to include.
Dude you explained very clearly and on-point why Bethesda's Fallout world bothers me so much!
And looking at the series, I don't think they'll ever change course, if anything, they are doubling-down!
Yes. 100%.
Original and Obsidian Fallout games: Serve as an irritating reminder of just how stagnant and utterly stupid Bethesdas worldbuilding is in a setting where 200+ years have passed.
Bethesda: Green lights a series that undermines all of the above so that now the West Coast resembles the stagnation and decay of Bethesdas inferior east coast.
They even asspull the Brotherhood of Steel back to supremacy despite New Vegas establishing that they are a slowly dying isolationist cult.
Fully expect them to asspull Supermutant hordes like they do on the East Coast.
Bethout sucks and should be seperated from Fallout and declared non-canon.
You do he's gone, right?
Historically that's what they do.
@@jmlaw8888 The funny thing about it is they seem pissed that NV was better liked despite having almost no time in production so they just pretend it never happened. I'm done buying bethesda shit, didn't get starfield, been playing fo 4 but that's cus I was looking forward to FO london overhaul mod coming out, but they seem to have deliberately fucked that team over. They seem a tad bit possessive of an IP they didn't come up with. But hey, sell your beloved IP to people with money and it's probably going to be ruined. Bethesda, second only to blizzard in destroying beloved IP's. The old elder scrolls were good, they just have not come up with one new idea in like 30 years.
@@SuperMrHiggins The problem is the Fallout franchise has never been "beloved" to anyone development wise that is. Thats why its got such a turbulent history. Tim Cain checked out before Fallout 2 even finished and then Interplay mismanaged the crap out of it and produced the awful Tactics and Brotherhood of Steel. And even then it was only sold because Interplay went caput. Now ts just Bethesdas toybox where they throw anything at the wall to see what sticks hoping to make money. Thats why they slap down those modder conversions: "hey dont muscle in on our scene while making us look bad!"
Truth is Bethesda bought a mismanaged franchise on the cheap that has NEVER been given the attention it deserves. Even Fallout 1 was an afterthought, a side project not expected to succeed much. That is the tragedy.
New Vegas is the only one where the franchise was given the love and attention it deserves (in 18 paltry months no less). Most other times its been treated poorly. Even Fallout 2 has its faults in how it presents itself like a full blown adult cartoon. It couldnt strike the right balance within its story and world.
FO3: Your dad's super important so you have to go find him
FO4: Your son's super important so you have to go find him
FONV: Benny shot you in the head, welcome to Vegas.
FO3: Family is important
FO4: Family is important
FONV: Revenge and a MacGuffin are important
NV is still my favorite Fallout however I'm really hyped for the fan remake Fallout 4 New Vegas to release. I wanna play Vegas with modern graphics, physics, and gunplay.
i assumed fo3 was going to be like new vegas so immersed myself hard, meh
the story was dissappointing. Couldnt even shoot my father for basically resulting in everyones death, wouldve been perfectly reasonable to shoot him.
@@comicsans1689 It's not about revenge, you don't have to do that if you don't want, nobody is waiting for you, the world is not in you, you are in the world.
In FNV the existence of Super Mutants are explained that they were former master followers that are searching a new home to live, and there is a two kind, that the keep being hostile to humans and those that search a peaceful place to livr. The BoS is actually a former shadow of itself, the Enclave is barely mentioned.
Correct and FNV takes place near F1 & 2 so there doesn't need to be alot of explanation as compared to either of those things ending up on the East Coast in a world where longhaul transportation isn't in great supply (especially for the more typically simple-minded Super Mutants). Bethesda can't even use the Vertibirds as a good method of moving all of the way across the country since it's established that they need to be refueled (unless they want to make of those Fallout Tactics BoS airships canon now).
@@SketchyTinkererpretty sure the airships are canon.
*The Mojave sector of BoS
near? 120 years near@@SketchyTinkerer
That and that they're barely in the game, they're pretty much completely relegated to Jacobstown and Black Mountain
Interesting that you didn't even mention that Fallout 2 went out of its way to end the "bottle caps currency" thing, even lamp shading it in a side quest. (FO: Tactics also did not use bottle caps.)
New vegas had old world money, NCR money and Legion Money showing that really people were using more things as money.
Ah yeah,the side quest where you get 5000 caps as a "treasure" but they barely sell for any real currency,I never knew that quest was that smart,mainly because the point was overshadowed by the humor involving the quest
@@lCore17 Pre-war money isn't a currency in FNV. Sure it's valuable and kinda works but it's not treated as a currency. In the game 1 Denarius is worth $10 NCR those are worth 4 Caps and vice versa, that set value never changes regardless of your barter skill while pre-war money isn't considered a currency but a regular item by the game, thus your barter skill affects it's price.
@@kersacoft mate do you understand how currency works? Those bills have a value and are traded for goods and services. Great. That makes them money. Not hard to understand tosspot
@@IKMojito but you can't barter 1 pound for more than its worth in the real world like you can with pre war money in NV. Just because its a piece of paper with "money" written on it doesn't inherently make it a broadly acknowledged currency.
Man, I wish Shamus was still around to give his take on the Fallout TV show. I would've loved to hear his opinion of it, good or bad.
What happened to him? Edit: oh of fucking course I find a new good video essayist and he's already dead. Damn it :( my day is ruined
@@Daedalus117
He left you with some CLASSIC Fallout humor.
He'd hate it, probably. It pulls its lore and aesthetic from FO4 with references to the older entries. Essentially, they treat it like Disney treats Star Wars.
Probably hate it. It does all of the terrible things he describes in this video.
Vaxxed?
Ironically fallout 76 has a bunch of cool new monsters based on the region
Then has you fight generic zombies 90% of the time
XD so true. It's a shame.
Well, the zombies (scorched) are irradiated humans, and there were a hell of a lot humans compared to region-specific, unique creatures like the Grafton monster.
Plus all the old creatures for no reason
Not really ironic, but yeah kind of stupid
cool monsters!? theres literally a skyrim dragon in fallout 76 xddd
my mans really 50 years old & sounding like he’s in his early 20’s. fucking legend.
Wait what is that really 50 years ago???? Holy shit
@@gwynmoth3940 yessir
Wait seriously?
Joe R He mentioned he was born in 1971. 2021 - 1971 = 50
my mans really nitpicking about a skeleton outside a diner at 50 years old
I wish I could play New Vegas again without ever having experienced it.
amen. I'd love to play it for the first time again. but the replay value is pretty good anyways.
play it every 6 months
@@dsjgfxxkhrx4050 this or every year/few years. add cut content and stuff too
I wish they would completely remaster it. Same stuff. Just brought up to date graphics. But beautiful, controversial nitty gritty back alley streets of New Vegas
@@LavenderSkyla I think they should remaster it with a new (and unrelated) engine - that way it has a chance to be the game it was meant to be.
The image at 10:24 represents the idea perfectly. The bartender is busy cleaning the bar table, while the whole bar is just filled with rubble.
Absurd. And not in a fun way.
"The Brotherhood vs Supermutans comedy hour"
Wow, I'm just now realizing that this is the best way to sum up the past couple Fallout games.
Brandon Cody that’s the case for all the Bethesda games. New Vegas is the only one bethesda published that doesn’t fix that description.
Rogal Dorn Yup, the only decent 3D Fallout is the one Bethesda published but didn’t create
After watching this video I really did think about the super mutants. I thought it was kind of a stretch to have them in Fallout 3, but I accepted that they'd been made in a slightly different way. Once I found out The Institute had been making super mutants in Fallout 4 I felt like it was much more of a stretch, even back in 2015 when it first came out. Imagine if Bethesda hadn't completely brought super mutants back for 3 or 4, but instead had just put a single Mariposa super mutant in one of those games and he's only there because he wants to be as far from California as possible. Imagine how interesting it would have been to see this mutant, probably one of the last of his kind, so far from the place he was created, something people who played the old games could look at and go "Wow, I remember these guys, it's crazy that one of them is all the way on the East coast!"
I’ve said it before: Bethesda sees Fallout as an aesthetic, instead of a world. That’s why we get the same 10 monsters with new textures each release, and why Fallout 4 only has two cities. I almost wonder if Bethesda wanted to do away with cities entirely - it seems like they didn’t know what to do with Diamond City.
Yeah, I think Bethesda is more interested in the visual iconography of a Fallout world that's still reeling from the bombs. They are less interested in actually moving things forward or exploring deeper themes of Fallout.
They did do away with cities, and most NPCs for that matter with 76. Next Fallout game probably won't have enemies unless you shell out to buy them.
I love Fallout 4, because its trashness makes Fallout New Vegas look even more appealing than it already is. It's such a rich world, despite being forced to release ahead of completion. The DLC's are amazing and adds even more goodness to the base game, which did not feel that empty even though it's a literal desert.
They ruined they ruined the Deathclaw for me my first Fallout was Fallout 3 and when I stumbled across them for the first time they scared the shit out of me then I come to F:NV Quary Junction Deathclaws I've never tried to run away from something so fast ever not even in Fallout 3 yeah I know they exist but it was whether I would run into them that got me Fallout 4 made them look badass but they made them so common for me it took away the fear factor. Plus Bethesda has retconed Fallout lore and their own they are destroying the franchise.
You realize fallout 4 is set in one big city 😂, bar GTA5 it's probably the biggest city in any game ever. Smh.
8:51 - 10:15 This is exactly what bothered me during my many hours playing Fallout 4. Why have none of the settlements cleaned up their hovels, built new buildings, refurbished old roads? The people just walk over trash, tires, bathtubs etc on a regular basis, instead of getting together and pushing them out of the middle of the road at the very least! I had downloaded a mod for FO4, I think it was Spring Cleaning, that let me remove debris/weeds etc from the ground that you couldn't normally interact with. I also learned to use console commands to further clean up junk from around the game world, at least within my settlements. I could make my settlements start to feel like actual settlements, people re-establishing places for themselves within the wasteland, but it was quickly wearing me down, being that I had to do all of that by myself. It didn't actually feel like an RPG anymore, loading up my save file felt more like I was tending to a bonsai garden or something. Even with something around 1k hours played as well, I never got very far into the story. Every couple of years I always go in and try again, without managing to finish the game.
No matter how many 100s of fucking hours those idiots in Sanctuary hammer on the walls, nothing ever gets fixed. And theres not even a way for you to actually fix the walls and roofs yourself built into the settlement building system. You have to use rugs and pillars to clip floor/wall pieces through the broken buildings if you want to actually "fix" them yourself. And yeah I used that mod also, just to get rid of the piles of dead leaves in the middle of houses, and stuff like that.
Can you imagine what the buildings in Fallout 4 smell like? Piles of rotten leaves and trash rotten wood and insulation, dead bodies mouldering everywhere. Kitchens full of rotting food. There would be mold and mildew EVERYWHERE. I hate Nukaworld just because i can imagine what all those corpse decorations must smell like.
I really don't mind that the vast majority of the Commonwealth is a low-density trash dump, it makes sense to me that when just living each day is a struggle and monsters and bandits might be anywhere, no significant cleanup is happening. But the fact that there are trash piles and no signs of maintenance whatsoever in the places people actually live? Yeah, that bugs me. That nobody would do anything about loose rubble and trash, even in the middle of the most commonly walked areas, just isn't plausible. Somebody would decide it's easier to move that rubble once than walk over it every day forever. And figure that even low-grade effort to block holes in crumbling walls is better than letting the cold winter winds through full-blast. How did that not seem weird to the designers?
On a side note, while I get the people of the Commonwealth not cleaning up much in their barely surviving state, it does seem very questionable to me that they stayed in that extremely fragile state so long in the first place. By that long after the bombs fell, you'd think it'd have long since settled into complete collapse where everybody died, or a reasonably functioning society, but nope, instead of falling one way or the other, Commonwealth society somehow stayed precariously balanced in the least stable state of all for that long. Just one of the many, many things that would make much more sense if the bombs had fallen much more recently than the official timeline states. The Commonwealth being how it is would feel so much more justified if it'd only been nuked a few decades ago, rather than two centuries.
Why does India and many other third world contries live in filth and squalor, despite the fact that they haven't lived through a nuclear holocaust? Hell, I've seen American towns that were about as dirty as Diamond City.
Well it makes some sense when you think that America no longer has the infrastructure and economy to support the rebuilding. In real life, when a building or a road is falling apart, we have the materials to fix it or the money to tear em down and build new and improved ones. In the fallout universe, nuclear war essentially destroyed the international economy and everyone’s way of life. There is no means to acquire outside supplies or technology, so there is no way to construct anything with materials beyond what is in the general area. So I think it makes sense everything is still rundown or cobbled together in an informal way.
Same, also with skyrim and F3, in fact, I've never completed Skyrim's main quest, and I played it a lot; but the main quest is shit, and so boring.
I’m a mod author (writer) for a NV project and we regularly discuss how Fallout 3 and 4 are frustratingly “post apocalyptic” even though it’s been 200+ years since the bombs dropped. It’s also a big gripe of mine with the upcoming TV show. The whole point in New Vegas is that the west has pretty much rebuilt itself save for the major cities.
I once heard Fallout be described as the post post apocalypse and I think thats pretty accurate.
I was fine with it in 3 since it worked for its aesthetic which is amazing and I liked the variety of it after playing 2. There's some decent explanation for why the capital wasteland is so bad. But 4 and the TV show are less excusable and their aesthetics are gaudy
I suppose the east coast is just that more screwed
@@tobiasbayer4866perhaps you heard it in the video you're commenting on
Shamus Young died on Wednesday, June 15th, 2022, at 3am, of cardiac arrest. He is greatly missed by family, friends, colleagues, and his audience.
This video was a beautiful explanation. RIP Shamus.
jesus, i remember enjoying shamus' blog back in the day as well as his videos. really sad to hear that he passed away so recently.
Dude he died ????!!! I just found this video !
R.I.P. pal
This can't be...I just found out about this man's channel and now you're telling me he's gone? Good lord...
_Requiescat in pace, Shamus._ This was an excellent analysis, and I hope many take heart on its excellent points ='(
@@glidershower same man.
Oh man, the breakdown of retro-futurism was so good. It doesn't hurt that this is happening all the time as people speculate, make artifacts, and judge the present based on the hopes of the past.
"The future isn't what it used to be."
@Afqwa ....Oh my god. The BoS are just a faction of collectors. Instead of figurines or star bottlecaps, it's plasma guns.
@Afqwa Wasn't Rome a pioneer in fascism, or a precursor to what lead to fascism?
@@physical_insanity Rome isn't either of those things, if it was then I would say its a precursor but that is a naive view on it.
Rome holds a special place in hearts of westerners but everyone takes away different things. Almost all countries are founded on what their inception of what Rome was with only a couple of exceptions, and they all got it wrong even shortly after the fall of the western empire the Frankish Carolingians and the German Otto the Great founded the Holy Roman empire without understanding how the Roman Empire functioned, their idea of a feudal society was nothing like what the Romans had, which is even more ridiculous because the Byzantine Empire existed who was just a continuation of the Eastern empire but even they changed over time.
So the feudal kingdoms of Europe saw themselves as based on the Romans but missed understood everything but the same is true for republics based on Rome Venice, United Provinces, and the USA based themselves on what they thought the Roman republic was but were incorrect, they were closer than the feudal kingdoms were but they culture was still different so the governments were different too.
The same is true for fascism the fascist looked at Rome and tried to imitate the results and the aesthetic but that was really it. They didn't understand the Romans they only understood that they conquered a lot and looked really cool.
TL:DR - Pretty much all governments in the west are based on what people thought the Romans were like but they failed because they wither cherry-picked/ didn't actually understand it/ were too different to truly imitate it
You´ll just love Mutant Year Zero then. It´s all about the postapocalypse and how the fear of war in the past is now misguiding a apocalypse worshipping sect into seeing the nukes as something holy and godgiven, salvation in total destruction. And it´s only up to you and your group of slowly unlocking stalker friends to stop them. It´s more fair then X-Com 2 and normal mode is quite beginner-friendly althrough i´m already sweating on hard
I feel like Diamond City is great in concept. It makes sense that in a harsh wasteland you'd probably take up residence in the most secure building you can get to that's still standing, and a baseball stadium basically offers a giant fortress-tier set of walls that you could easily block all the entrances for and turn into a very defensible structure. The Stands can be torn up and turned into space to build various things like houses and other services, while the dirt in the middle can be used to make a farm to feed everyone. Even if parts of the stadium are damaged it'd probably still provide a massive enough pile of rubble to still work as a wall. But of course as you point out a lot of it isn't really followed through on and I'm willing to be that at no point was the lead writer thinking "Oh it would make sense to take refuge in a large defensible structure like a stadium" they were instead thinking "hey lol lets make a city that's in a baseball diamond cause boston" and filled it up with more 50's-isms like the baseball guy and whatnot.
I loved Diamond City too. It was easily the best settlement in Fallout 4 and I made an awesome apartment there.
To produce food for everyone they need giant fields with unobstructed sun, living in cities is ridiculous. Most of them need to be farmers.
I'm pretty sure they did think about it, because the massive walls are mentioned a lot.
Also alot of things are left unexplained like where do they get their energy, how does the election system work, why does Macdonough seem to have no clear goals (I know he's a synth but at the end of the day fallout 4 makes synth like humans just with programming)
@@KidaMilo89 It was the only settlement.
No you never understood Bethesda. They weren't making first person Fallout, they were making post apocalyptic Elder Scrolls.
I didnt even notice Legion used sportswear. I just saw "romans" and never questioned where they got the wardrobe xD
Boy oh boy is this clever.
They even talk about it multiple times. Do you ever wake up?
@@billyray9925 i just despise the guys so hard i keep obliterating them every time without much interaction, aside from Caesar, who I attempted to serve but failed to be swayed.
Open your eyes
@@cowbless Hating the legion is made easy because they have lost a lot of content because of time restrictions.
Have you talked to Ceasar about his plans and the other groups? You can't really judge the faction without listening and thinking about what he has to tell.
I loved that game so much. The writing was so good and subtle in so many ways.
They seem to think that the games had a super 50’s sci Fi aesthetic, when they really didn’t. The only thing you would ever really recognize as 50’s is the black and white tube TVs, the cars, and maybe the infrastructure and ad placement. Otherwise the characters and situations would just tell you how real or how desperate everything felt. The weird overuse of “lol it’s in the future 50’s” in the newer games is just jarring.
Ya know it really didn't have that sci-fi 1950s feel...........
Almost as if the game takes place after a nuclear war
The 50s scifi look is way better to be honest.
@@ClarkusMarkus debatable asf, sounds overused in this kind.
Hey. Things are allowed to change over time.
@@florencec1707 Not war.
I loved the feel of Shady Sands and other Fallout 1 locations, reminded me of a star wars type planet like Tatooine. Life's dangerous but people carry on.
Adobe architecture finding a new home in the wastes was a sight to see, first time I tried Fallout. Immediately got a mod that replaced some key buildings with Adobe style houses/structures in New Vegas.
Kind of like Australia
Shady Sands was based on early Sumerian cities (map screen even had art in that style of a man in the tunic holding a spear} it's evolution to NCR in fallout 2 also (from a farming village to a city state)
That was kinda whole point of Fallout universe. People were building up societies. The first game was 80 years after bombs. So very few people outside monsters(ghouls) could even remember what was before... Instead they would be striving to make best out of their lives.
This echoes how I feel about the franchise to a large extent. It’s difficult to explain all of this to people who’d never heard of or cared about Fallout until 3. To them the third game is Fallout and its predecessors are just archaic versions of it. I don’t fault them, I merely disagree, but the point is Bethesda spawned a new generation of Fallout fans and it seems like even the TV show is squarely aimed at that audience.
I don’t even see it as a continuous series anymore. Bethesda’s Fallout is a pastiche. Good or bad it’s materially different. The lineage of the series is not an unbroken path, it branched off and sadly led to cul-de-sacs while the mainstream branch continues forward.
RIP Shamus, this was a well-articulated and insightful argument.
"the glowing sea ... this haunted hellscape felt like an idea that would have been right at home in the old fallout games"
you mean like *The Glow* from fallout 1
I loved the glow in the original game. So haunting, paired with the radiation system it was downright menacing. I had to go back to an earlier save because I looted everything there, then died when I tried to travel, because of the radiation.
@@gabebarber5813 Only once? Glow was rough.
Draithegemini Well I played through Fallout 1 about 3 or 4 times and I got into trouble every time I tried to loot the place. 😅 My first Fallout was F3 about 10 years ago (I’m 21). Needless to say, that experience didn’t help in my first F1 play through.
It just bugs me there where no unique creatures in the glowing sea so it ended up being boring to explore
@@GrosvnerMcaffrey I feel the same way. I thought thatd be where the special freaks would be but by the time you get there you have power armour and enough weapons to get by easily
"Bethesda just wanna make rubble themed shooting galleries". Spot on.
Great points in video. Hopefully there are the original authors or team that gets the IP, or a new team that understands the IP and works on the new simulations and game. The IP needs to go to a new owner.
@Grym I mean maybe PC isn't really an option ? Either that or the dude just wants it on console. Nothing wrong with that
@Grym personally I play fo3 and nv in the ps3. Why? My dad doesn't have the money for a pc. We had bought the ps3 years ago. Not everyone can get into pc and that's something that NV community can't understand.
@Luke Thomas What you thought you said - "Gaming on consoles is so much more convenient, and I have to expend less effort to get the game to work."
What you actually said - "I much prefer games built for the lowest common denominator, actually getting the best quality will always be less important to me then the speed at which I can turn on a cut down alternative version."
@@kekfreedomheritage5633 i would kind of like Microsoft to buy up the franchise, seeing as they have some of the old heads of the franchise on their payroll now. Obsidian does have its own issues, judging how Outer Worlds, their most recent game, loses its charm after one playthrough and has a bit of the same effect as Fallout 4, but I think that if they were handed back the franchise and were given a good amount of money, they could make fallout good again
"War, War never changes - men do, through the roads they walk"
-Ulysses.
This line made me realize that Fallout New Vegas is the real end of the franchise (Interplay/Obsidian) It answer the most iconic phrase in a bitter sweet note.
It's not that deep
@@jeffdavis6182 u right
@@jeffdavis6182 all depends on perspective and the person reading it
That is so true. People never push you into the person you are, YOU push yourself to the person you are from the choices you make and the way you deal with things.
Yeah that is why I prefer original devs to write the story and plot.
Aged like fine wine.
Not really since Bethesda has made a falloutgame in 6 years so Bethesda hasn't had a chance to redeem themselves except for the show which was amazing
@@BigBillsBadDeals To be honest, it was kinda mid.
@@BigBillsBadDeals pretty much everything he said about Fallout 3&4 apply to the TV show too. They even destroyed Shady Sands and New Vegas to make the west coast more similar to the east coast
@KobeAndersonCactus no it didn't.
I like this guy's video I was amazed when I looked it up and saw it had 1milliom views
But the show separated the 1950s theme from the wasteland besides the music that played during those scenes.
So tell me what the show did that was in the video.
His problem with the 1950s was that Bethesda was turning the wasteland into the 1950s.
But in the show they're Cleary separated.
@@BigBillsBadDealsignoring the terrible writing and poor sense of humor, the show retroactively makes changes to what was established previously to fit the "Bethesda Vision" of how the Fallout world is doing after the Old World Collapse.
The Boneyard, Shady Sands, The Strip, and all mutant strongholds were all essentially wiped off the map (figuratively and literally) to erase any "rebuilt civilization" and turn it into another Bethesda Fallout 3/4 setting: a desolate pile of rubble and ash, scattered with occasional gimmicks.
The NCR is gone, despite the fact that they've only had growth and upward success until they hit Nevada.
The Brotherhood of Steel is openly active, and now a bunch of jarheads who let any idiot walk through the door and join their ranks (like how they acted in 3 and 4)
The only hints of people rebuilding is 2 set pieces used in the first half of the season (the "chicken-fucker" farm, and that one town with a store and the old lady ranting about capitalism)
Which brings me to the other point. Bethesda doesn't see these characters as characters or people trying to survive and rebuild. They're gimmicks. Slots on a roster. Ticks off of a checklist.
Lucy- knockoff of the Fallout 3 protag. Plucky young newbie survivalist who has daddy issues.
Dogmeat- dog companion. That's it.
BoS- blockheaded soldiers in supersuits. Same ever since Fo3, complex writing and pre-established history be damned.
Enclave- the bad guys. That's it. Despite being killed off 3 times in a row in the mainline games.
Howard (real clever naming there, Todd)- they knew Lucy wasn't a good enough MC so they made up a deadpool knockoff to actually have interesting moments in the show, regardless if it breaks tonal consistency or pre-established rules in the world.
The way I (and many others) see it, Bethesda either misunderstood this IP, and built off of the wrong blueprint (best case scenario)
OR
Worst Case Scenario, They understood exactly what Fallout was, but didn't care, so they _torched_ all of it, just so they could spitefully kick around and shape the ashes into something they wanted. Instead of having to follow a pre-determined structure.
What Bethesda did is actually worse than just creative stagnation. It was a deliberate choice to turn the series into a theme-park version of itself, where every game has a checklist of a few mandatory elements and branding: caps, Brotherhood of Steel, super mutants, Vault Boy, vaults, vault dwellers, vault suits, feral ghouls in the tunnels, Nuka-Cola, and the 50s aesthetic. I wouldn't be surprised if they tried to bring the Enclave back.
@alargecorgi2199 I never knew about Fallout 1 and 2. I started with Fallout 3 and I liked it because it wasnt a bad game for 2008. New Vegas was better a lil different. I really liked the aestetic, the pip boy character, and it was different experience compared to the usualy 2008-2010 period games. I liked it because it was different. It had atmosphere.
But then I started reading on Wikiepedia about the Franchise and played both F1 and F2 and I realized That bethesda never invented anything new. Everything I liked about the BEthesda games was present in fallout 1 and 2 and I got it why old fans were so dissappointed.
You are right about the engine. Its incredibly old engine that they just update with new textures and add code to it- but the reek is there- that clunky early 2000s feel is there. That annoying post click delay, that awkward mechanical zoom in to a NPC's upper body during dialogue.
Then there is the awful perk system transition from Fallout 1 and 2.
Every perk, every point spent made huge different in F 1 and F2. Every single point, everything I did made a difference. I had to bring up my calculator to actually caclulate things. I wouldnt mind if it was a little less relaxed but boy did bethesda made the the points u put up in every cathegory NOT COUNT.
Once again you are right. the bugs are something everyon weirdly tolerates, the unexpected crashes midgame without players doing anything, the poor dialogue.
The storylines are simply not comparable to 1 and 2. A kid looking for his scientist father or a 2077 man frozen in time looking for his son?
In Fallout 4 I could literally look at an NPC and I already knew what was he/she about and how the conversation was gonna go. it was that predictable bland boring and sterotypical. A guy dressed in a baseball uniform- geee I bet he is related to a baseball quest somehow.
Im glad people are waking realizing Fallout 76 wasnt a fluke and Starfiled is having negative overall review score on Steam. Good riddance and f them
@@robotube7361 To be honest, most perks in F1 were almost as shitty as F3 or they didn't work due to bugs. F2 was slightly better in that regard.
My first playthrough of the Institute Playthrough I was honestly expecting the Institute to actually be the Enclave. Instead of giving us a villain reveal that could've been interesting. They just are Enclave but more loner types.
@@CitrineGamer-1 Enclave but more autistic*
@alargecorgi2199all you incels do is bitch and moan over nothing lol
The worst part about this video is it was too short. I've been saying these things for years! You nailed it!
I really like Fo4.
@@Ludovicus1769 cool my personal fav is fallout new Vegas
@@crapyjoe9894 Yeah, New Vegas is definitely one of the best games ever created, but Fo4 is still my cup of tea.
@@Ludovicus1769 yeah I agree fo4 is good
@@Ludovicus1769 I respect your opinion because no opinions are invalid and it's just preference nothing wrong with that, but that being said fallout 4 was a let down for me, I loved it at first because it was the first fallout game I ever played but now new vages is the best in my opinion
"Imagine a world where law enforcement chases down smugglers with helicopter backpacks and city blocks migrate around with the help of massive steam engines while the mail is delivered by postmen flying around on bird-like flying machines."
Bioshock: "Hold my beer."
This literally sounds like Bioshock Infinite
@@jmatzgames bioshock 1 and 2:oh shit big man
Bioshock infinite: *HOOK GO WOOSH*
That's because the BioShock games heavily lean into retrofuturist aesthetics.
That was literally what I was thinking!
Bioshock Infinite was a massive disappointment
You’re completely right about everything. One thing you haven’t mentioned is that the NCR existing makes so that civilization is officialy restored in the US. The apocalypse is over, and the post apocalypse theme doesn’t make sense anymore.
Well now in the TV series the NCR is so weak that the Brothehood of Steel came back from near extinction and builds bases on NCR territory. 🤷♂️
Unfortunately, this guy is dead, so I don’t think it’ll come up.
@@greasey8695 What guy?
@@covek4048
The video creator?
@@greasey8695 Jesus, I didn't even know. Thanks.
For what it's worth, Fallout Tactics (for all its flaws) approached this in an interesting direction. It was really more like a 60s/70s retrofuturism, and created a new antagonist (eventually) rather than reusing the same, but dealt with themes to keep it feeling like a Fallout game still.
Probably why lot of Fan still has a soft spot for it, and when Bethesda released the nuke box it wa sincluded in. as opposed to what he said Fallouttactic is not hard to find... unlike that other game
It wasn't 100% Fallout but it was no way near BoS level, it was an interesting but flawed game and I never saw it getting too much hate.
You didn't mention the most obnoxious thing about Bethesda's re-use of bottle caps, Shamus. In Fallout 1 they weren't just "an ad hoc currency", they symbolised the dominance of the Water Merchants over the SoCal economy. By Fallout 2, clean water is much more available and the world is safer. The Water Merchants' hold is broken, the NCR becomes a fledgling state who, as such, immediately bring back the printed dollar.
What makes Fallout 3's recycling of bottle caps so galling is that not only are there no Water Merchants to use them as their symbol, there being no clean drinking water is the main plot point of the story!
Shut up and drink your aqua cura
@@PancakemonsterFO4 Hey, this water's irradiated. My Pip-Boy says so. (I don't remember the exact lines)
@@theguylivinginyourwalls Well looks like that PipSqueek 2000™ of yours is broken
Good point.
Heck, the NCR then didn't even print dollars. They had gold backed currency, and for post-apoc terms, this is absolutely HUGE. It meant that they had trade routes to places capable of mining gold (Redding), the capability of making said gold coins, AND pretty much dominated the economy of the Core Region.
One would think 3 would totally have Water Merchants of some sort, considering how the absence of water is such a huge plot.
@@sr.favopossodeixarvaziosim4595 good points, all. At least we got New Vegas as a proper sequel to the OG Fallouts, we're lucky Bethesda even allowed that. Doubt it'll ever happen again!
You miss a really big example of progress in Fallout 2. Shady Sands exists in Fallout 2 as NCR complete with more walls, new buildings, paved streets, electricity.
Don't forget the NCR also abandoned bottle caps in favour of its own proprietary currency.
This was well thought out, especially the part about the Fallout 1 village. When I was in Iraq from 2003 to 2004, we took over an abandoned building complex rather than live in tents for a few months. The first thing we did was to sweep out the dirt and rocks, board up the windows, install generators and lights, set up a shower system, etc. It was primitive, and even dirty because of the daily layer of sand, but it wasn't outright filthy. That was just months, rather than years, so your point about the normal but primitive looking village in Fallout 1 is exactly right.
Always annoyed me how the cities and towns always looked like garbage even after 200 years
They would be little more than rubble and people would have built new towns by then. As in Fallout 1, as in Fallout 2, Van Buren and New Vegas. You notice the pattern?
@@Duchess_Van_Hoof Even with the rubble, in New Vegas makes sense with the squallor and gang warfare in Free side, or the fact its a wasteland in the other parts of the Mojave with the constant dust and such.
Well in my mind its such a harsh and dangerous wasteland that they arent able to establish well run cities and towns..
personally thats what I want in a fallout game, and I dont think 200 years is a very long time tbf, think of how small the population now is and all the dangers from monsters, radiation and raiders. Downtown dc in fo3 was ideal to me except maybe there should have been more settlments and it have been larger. All of the FO3 settlements seemed bang on to me excopt they could have been a bit larger, like that one on the bridge and the republic of dave.
@@Dareyouhow yea but thats reason y it shouldnt be like it is rivet city wasnt clean but the atmosphere they made in there it felt real like u see people there thangs shi like go to church at certain time go to diamond city they either open or close they aint there most likey sleeping thats it they can make it more immersive but y put in the work if u already got the money right
@@Dareyouhow Well that's fine, but it's out of step with the history of Fallout.
The most hilarious and ironic part of it to me is how much Bethesda hams up the Vault Boy like he's not only the Mickey Mouse of the series, but even the world itself.
The Vault Boy was a dark parody of using public-friendly iconography to mask the horror of series subject matter like nuclear death. He's a lot more cynical. Imagine a company putting like Duckman or Bojack Horseman on shirts and lunchboxes as a fun mascot for kids.
He fits in an ironic and meta way nowadays. He was a mascot for a greedy and corrupt company and nowadays he is a mascot for a greedy and corrupt company that wants to sell you virtual furniture in a broken game.
I other wondered what a fantasy midevil rpg made by the same team that made fallout 1 would look like specifically the vault boy character but in midevil situations with magic and stuff. Somebody please make this game.
I’d love to see kids walk around in Bojack shirts
@@robmoye5192 It's not exactly what you're looking for but they did make Arcanum, which had the basic premise of "what if the industrial revolution, but also magic".
@@robmoye5192 Avowed is coming out, so there's that.
The advancement of society between F1, 2 and New Vegas always logically made sense to me.
Fallout 1 takes place a little less than a century after the war so yes things still suck but people are actually trying to live. They’ve built walled villages, started farming, trading with others that have done the same, cleaning up, etc…
Fallout 2 is set another 80 years later. The threat of the Master is gone, already established towns have grown, the population has grown, more technology has been rediscovered/reinvented and the larger factions are actually trying to restore some semblance of order to the world and New Vegas does the same thing while also introducing the idea of new conflicting powers based on different ideals.
Fallout 3 laughs at this idea and says “Haha no actually no one over here has really done that. Everyone is still barely scraping by and using the same garbage they’ve used since the bombs fell and they have no plans to change this”
New Vegas actually fits in the same category as Fallout 3 and 4. Casino city in the middle of the desert and it actually flurishes for some stupid reason.
I mean, when you realize all the settlements in the Capital Wasteland has no reliable source of food or water, no means of effective transportation, barely any trade or interaction with each other, and are surrounded by a hostile wasteland full of Deathclaws, Supermutants, and Feral Ghouls - it does kind of make sense that their society hasn't progressed anywhere.
The bigger surprise is how any of those settlements are even still alive.
@@LadyDoomsinger Fallout 4s story is also pretty understandable. Boston was once a pretty chill place until the minutemen were attacked by gunners and on top of that were betrayed by some of their comrades. Boston is also a brutal place with raiders everywhere.
Interplays titles are more unrealistic in this case, They never really elaborate how such centralised structures like the NCR survive. A real post apocalyptic society would be either led by a dictatorship or be just a few city states with lose bonds between each other. The Boston commonwealth and Washington DC are the best depictions of how things would look like in a unstable environment.
@@derunfassbarebielecki It was honestly meant as a joke, not justification. The lack of food, water, trade, etc. is entirely due to Bethesda's flawed worldbuilding, not a deliberate design or narrative choice.
@@LadyDoomsinger The nuclear winter caused by a full on nuclear world war would kill most plants, fungi, bacteria and animals. A local conflict can put us already in a ice age lasting decades. Trust me, a nuclear war creates these shortages. Creating structures which go beyond a bunch of neighbouring settlements is almost impossible and if such were formed, they would be short lived. In both 3 and 4 such structures actually existed, but they were short lived as expected.
FNV business: Hello me and my wife own this place. You might see our kid around this small town. Normally we supply the caravans but we can serve the odd wanderer.
Business in F4: I own this prime location in the middle of town despite being an insane robot. Nobody has just shot me yet, I sell only noodles.
That raises a good question. Why does the noodle robot take caps as currency if hes malfunctioning and isn't even running the business?
It'd make more sense if he was making food for free which justifies his presence in the center of town and the city covers his supplies.
@@unusualusername8847 I have a rule when it comes to discussing fallout 4 writing. "Don't write for Bethesda!" If I bring up "Hey how come the are hundreds of super mutants if they came from failed experiments at the institute?" and someone responds "Well maybe they found more green stuff, or maybe the-" STOP does anyone explain that? Maybe a terminal text wall? No? Then don't head canon the lore for them, "Don't write for Bethesda!"
@@Aetherston_agreed, sometimes it’s ok for things to be left to speculation. But the way I see it, the more frequently it happens, the less it feels like the writers left it open and ended and more like the writers weren’t very good at their job.
Having you point out the skeleton in the diner is hilarious. The fact it’s a 200 year old skeleton and hasn’t been moved ONCE is absurd
They could of at least made some mechanics that prove you would be the only one able to access those areas since then , maybe locks and codes and some semi working tech that would apply
"hey mom why do we keep this skeleton in our house?"
- That's your dad....
If a skeleton moved it would be really scary
i always liked to think that all the skeletons just sitting around everywhere are actually gen 1 or gen 2 synths pretending to be dead people.
She obviously put it there to motivate trade!
Just the other day knowing you drop by to buy all the ammo and then kill her.
Lol immersion.
"Bethesda took the suspense and trepidation of exploring an unknown wasteland and turned it into a theme park of references and callbacks."
OMFG THIS.
that's basically what Skyrim is to.
Nah, Skyrim just can be summed up as "OMFG DRAGONS".
We Thalmor are way more interesting than a bunch of giant flying reptiles with bad breath. -_-
Bethesdas' Fallouts are like Disney's Star Wars.
Somebody never played 2. 2 was more of a big meme than anything Bethesda has ever done.
@@IAmAnEvilTaco I played the absolute fuck out of Fallout 2. It's one of my favourite games. Yes, it's chock full of pop culture references and it's much less dark than the first one. But it's a more lighthearted take on the same setting, not "the 50s never died and nobody has built even so much as a shack brand new since the bombs fell."
10:24 how ironic.. She's cleaning the counter XD
LMAO xDDDD
Probably my prime example of Bethesda’s lack of understanding and care for the series is Jet a drug created in Fallout 2 and is a pretty vital component of New Reno’s story and a companion was even the creator of it.
But Bethesda ended up retconning the creation of Jet to be a pre-war invention so it ends making the creation of Jet in 2 a coincidence and that nobody managed to find pre-war Jet and reverse engineered it.
I could understand Jet making it across postwar America but making a postwar invention into a prewar thing shows how stuck in the past Bethesda is.
In fallout 2 Leslie Bishop, wife of John Bishop, tell protagonist that John manipulated her and hooked her on jet, when Myron was a little baby boy. It's lack of understanding and care for the series too?
@@whocares2634 Even the original writer admits that Myron's lying about it the whole time.
I remember in Fallout 3, when I left the vault for the first time. The first NPC I talked to, I pressured for more bottle-caps... How did my character know they used bottle-caps as a currency. How did he know what their estimated value was?
@Ryan Which makes it the only main Fallout game that's an exception to the rule. Even Fallout 2 you were in a tribe, and not part of civilization.
I did that to
@@digitalutopia1 In Fallout 2 you were the descendant of the Vault Dweller from the first. It's within reason to think the knowledge could have been shared down.
@@digitalutopia1 The tribe regularly traded with the outside world. Your first task is to locate trader named Vic who earlier sold a Vault 13 branded flask to the tribe leader. So, in a sense, Fallout 2 protagonist was both an outsider and a part of the world.
obviously the currency of the wastes was preconceived before the war. Why else would your pip boy record how many caps you have?
I'm glad I'm not the only whose always been annoyed at how everyone in Bethesda's Fallout games just lives in garbage. The more you think about the more ridiculous it seems that multiple generations of people were born, grew up, had families, died, their children grew up etc just living ankle-deep in garbage that was never cleaned up or repurposed or fixed or anything. Even in their own homes. Like somehow the collapse of civilization means nobody will ever clean anything ever again.
Agreeing 100%. This is one of the biggest examples of the bethesda idiotism,. And the skeletons, everywhere. Had to learn how to use console commands to remove them.
@@korpienmahtijullit7508 The skeletons make more sense in fallout 3 as basically the whole city is a no go area but in fallout 4 you'd think they have made the cities settlements larger and less ruined. like where do all the fucking people live in diamond city? Or goodneighbor and come on goodneighbor 🤦♂️it's literally an alley with 2 stores Ive seen people build whole damn cities in Minecraft but Bethesda can barely do it. New Vegas didn't get the best of cities well none at all, Vegas wasn't the best but I loved the atmosphere of East and North Vegas as they were the slums but unfortunately obsidian didn't get enough time to do more to then what they did to make new Vegas even better.
@Electronic Oh good old Bethesda fan boys and their criticism of personal and or physical attributes because they can't accept that the company haven't made a good release since Oblivion 😂 and Fallout 3 only counts if you have the DLCs and Skyrim is overrated 🤷♂️
I got exposed to Fallout 1/2/Tactics about 5 years before 3 came out, and I was still in High-School when 3 was released so I was just giddy to get a new game. The more time has passed though, the more the settings of 3/4 bother me. Like Drakkel and the video said, everyone is just living in garbage and there are almost no real settlements in the Bethesda games. If Bethesda wanted people to play around with skellingtons and rubble everywhere, I think they should've set the games 40-80 years after the bombs, not 200 years. It wouldn't fix all the problems, but at least the scenery would make a bit more sense.
@@NakAlienEd like I said fallout 3s skeletons make alot more sense but in fallout 4 you'd think the city was more progressive as two whole settlements are within the city ? But no settlements are within fallout 3s city although I still would say I'd rather play New Vegas any day if I wanted a true experience of an RPG
One of the interesting things about New Vegas that I think defied the "it's not the 1950s", but in a deliberate, good way, is Benny.
The way he talks, and the suit he wears make him so weird, that it further motivates the player to track him down. He's nothing like anything you'd expect to see in the wasteland.
In Bethesda's Fallouts, 50s throwback characters and styles are a joke you expect to see scattered around.
In Obsidian's Fallouts, a 50s throwback character is unlike anyone or anything you've ever met, and is not only a great personal antagonist for the player, but also drives the wider plot of the power struggle over New Vegas.
Not only that, but the story explains why he looks and talks so strangely. The Chairmen (led by Benny) were originally nomadic tribals who were given their current identity by Mr. House as a condition of receiving ownership over a casino. The Legion dress and act like Romans because their leader read about them in a book once and thought it would be cool to call himself Caesar. Every tribe and faction is not only unique, but their existence is justified and bolstered by the game’s setting. Fallout will never be Fallout in the hands of Bethesda.
His throwback style actually serves an important thematic purpose for the narrative as well. The city of New Vegas is an attempt by Mr. House and the people Vegas attracts to resurrect the Old World. They're trying to create a city out of the half-preserved ruins of Vegas as though it was never destroyed. That's why the Chairmen dress and talk like wealthy gangsters, it's very clear that they're trying to rebuild society in the image of what they see in the old.
There's a gang of elvis impersonators in NV what the fuck are you talking about
@@merlintym1928 Yeah, and there’s a good explanation of why they chose to venerate him, or at least the narrow image of him that survived the Great War. I don’t see the complaint.
@@georgerockwell149
"In Bethesda's fallouts, 1950s characters are jokes you expect to see"
It's like that in NV too. And benny isn't out of place for it.
This is shown ever more with the show. They didn't even recognize the theme of "war never changes". It's literally the most popular phrase.
It's supposed to be cautionary and allegorical. Instead Bethesda let the BBEG say it like it's the hero's comeback.
At the end where you put "Don't EVEN get me started on how the ran the whole 'War never changes' phrase into the ground." It made me realize how different it meant when FNV quoted it and when F4 quoted it. FNV felt very melancholy compared to F4.
new vegas feels like the end of the series in a way.
@@megamike15 And how do you feel that?
@@Ludovicus1769 it has a " let go of the past." meta narrative through out the main game and dlc.
which can be seen as obsidian telling fans to let go of fallout in general.
The power of Ron Pearlman.
Even has a counter argument: war never changes, people do through the road they walked.
"Maybe the bottlecaps migrated." "What, on their own?" "Maybe they were carried by a radscorpion." "How?" "In its pinchers!" "Look, it's not a matter of leverage....!"
The bottle caps were everywhere, nuka cola was a national, if not transnational corporation, it was said there was a vending machine on every street in America, so of course there would be plentiful bottlecaps
@@carsonjackson415 Mike sweeney was making a reference to a movie.
"Well maybe it was an African radscorpion!"
@@Maibuwolf what movie?
@@aleckushmerek1757 oh yeah an African radscorpion maybe but not a North American radscorpion
Unlike the other things, Nick Valentine actually makes sense as an old-world detective because he's got the memories and personality of a detective who was kidnapped and killed by the institute shortly before the bombs dropped. Also, it's new. Nowhere else have we seen robots that look like zombies and act like humans, and that's why he's amazing.
Bladerunner, that's where they got it. It started as a reference in fallout 3
@@PRO100Dreik It's far older than Blade Runner. The Detective and Robot thing was essentially created by Isaac Asimov.
@@ShadowSonic2 i gotta check him out
the institute and synths are new and interesting, they even have the "are they people or abominations" thing which whilst i think is a bit over done, it does fit with fallout given the other abominations mankind has made trying to make the world better.
He wasn't kidnapped he volunteered
this is my favorite game analysis video here, i come back to this video every once in a while like a pilgrimage.
bedhesda be like: one engine to rule them all
valve: hold my beer
@@syloui Valve has Source 2 now.
@@syloui Valve at least made a new engine, even two.
The fact that their games live for a long time so they have to use the same engine is a different thing.
Going straight to source 4, because.... Valve
They dont really need a new engine but they need to update the one they have. Most "new" engines aren't fresh made from the ground up but just improved versions of what the developers used before
Damn really blew my mind with the Trudy's Diner bit. How did I never think about how ridiculous that is?
What, the skeleton there? Bones are used by people in FO4 to make new oil.
@@ShadowSonic2 that raises other questions though. Why would Trudy need to make oil? Why would she choose display the skeleton like a psychopath, that’s not really reflected in her character. If skeletons are sought after, wouldn’t she try and hide it?
Yeah, they don't have beds or any mean of defense, not even a door, completely normal in a wasteland.
Emil Pagliarulo was the biggest issue, he is a really shallow writer and the one who really doesn't understand fallout
@@revbladez5773 There are plenty of hack one hit wonder writers.
I'd assume it's not the guy that was the issue but what the company wanted him to make, leaving him with no choice but to just go with it
@@Allnatural-10b Hes definitely the issue watch him talk about writing, The man doesn't even know the difference between themes and things.
The best thing about Fallout 4 was making power armor feel like a vehicle instead of just being a leather jacket with higher numbers. This was an unambiguously positive change for the series that Bethesda introduced.
This is true. In fact, it was such a good idea that I bet Todd Howard fought tooth and nail to keep it out of the game.
Thats the only good thing FO4 introduced
Bethesda didn't introduce that, power armour was always supposed to be heavy and tanky in the first two games.
Due to their consistently awful engine, Bethesda made it into a small suit for Fo3, until their engine was advanced enough to reverse the change for Fo4. They get way too much credit for fixing their own mistake.
@@iexist.imnotjoking5700 Nice job on completely failing to understand, chief...
@@Blutteufel alright enlighten me
Bethedsa Fallout concept: Look for your family members, while shopping in the in-game store.
as an australian, i did not even realise the legion were wearing american football padding the first time i played it, it just looked like an interesting armour design to me
Exact same scenario
I think that Bethesda over-all lacks creative vision and talent, because this is not just a Fallout problem (a property they did not create, so it's not their 'baby'). TES has "evolved" the same exact problem: Its setting is nothing more than window dressing nowadays. The parts that go deeper (e.g. some of the books) are legacies from earlier titles.
There is a pretty good video by the Closer Look called "The Terrible Problem with Skyrim's Magic" (ua-cam.com/video/uYbl66iLRxk/v-deo.html) discussing this issue as well: Somewhen between Morrowind and Fallout 3, they lost the capability to world build, the understanding that building a world means having a base, and walls, and a roof, and windows, and only *then* can you do window dressings, and your guests say "well, that's a nice place."
Just placing your window dressing on the grass and calling it a house does not *make* it a house.
I always appreciate when someone takes the time to write some really thoughtful analysis in the comments. UA-cam makes it very hard to have a complex conversation on the site.
Tanks a lot! Also, agreed on UA-cam not being conducive to actual discussions. Luckily, you do have twentysided, so I guess I'll bite the bullet and make an account to comment there. To tell the truth: That site is just about the only one where I don't only enjoy the main articles, but regularly learn something through reading the comments as well.
There's so many people working at Bethesda that it's hard to believe all of them lack talent. I see this as more of a management problem: it doesn't matter how talented your employees are if you put bureaucratic roadblocks in the way of creativity and don't reward employees' individual merit and initiative. That's a recipe for mediocrity in any business.
There seems to be a huge problem in game design with respect to the scalability of their businesses. Once a developer creates a hit, their immediate response is to grow the size of their business. This impulse isn't mistaken _per se,_ but studios often grow their workforce so quickly that it becomes unmanageable. Once the studio becomes unmanageable, they can no longer produce hits and then collapse under their own weight.
@@sharpedog666 Popular does mean good. They did NOT do a good job with fallout at all. Drones will eat up anything these days though.
@@sharpedog666 Do the statistics of the sales account for the much larger audience to sell to compared to 1997?
Look, Fallout is popular, and rightly so. It's just a shame that the worlds Bethesda has created are not as cohesive or well thought out and super married to the concept to the point it can't breathe or grow.
For instance, I still can't track a coherent motive for anything the Institute has done or did, and I should not be finding pre war skeletons 210 years on except maybe in a sealed environment.
People would sweep out and clean the floor in a region they inhabit, and people would build over the old world if they aren't actively stopped.
Also, Fallout 76 sorta proves a hole in your theory- it has not done very well at all by comparison to where it could or should have been.
Something's wrong with Bethesda, and I don't feel confident in their output going forward like I once did.
I want to get you started on how they ran the "War never changes" line into the ground.
same, i hate this line after every installment because everytime it looses more and more meaning
@@PancakemonsterFO4 It feels like it's lost it's melancholic meaning. Fallout's universe (even after the Bethesda fuckery) has always felt bleak. It's the aftermath of a global apocalypse, after all. But Beth's games never move past this, so "War Never Changes" rings ever more hollow when the world really doesn't change. It seems like originally meant "No matter what happens to the world, people will still slaughter each other for nothing". Now, it's just a fucking tagline.
@@theguylivinginyourwalls War never Changes = Fallout never changes (Bedheshda logic)
Fletcher that's why i love the end of new vegas lonesome road "Its said - war never changes. Men/women do, through the roads they walk. And this road has reached its end" it kinda emphasizes that even in a world where the odds are against you and there's no hope for a better world, you and your choices matter - that even if there's thousands of people that will shoot first and not care to ask questions later because they need to survive, you can choose which path to walk on and it won't be for nothing
@@mermaidfinn that's because Obsidian puts it's focus on the roleplaying rather then the shooting. Most big fractions can be talked and reasoned with, you can actually change the world to the better
Fun lil fact: the reason why bottle caps were a currency on the east coast was because of something known as the jet road. It's basically like the silk road, just across post apocalyptic America, and with drugs. Really neat lore except fallout 4 came along and made jet a pre-war drug, completely pile driving this part of the lore into dirt.
It's pretty crazy just how fucking lazy and stupid Bethesda is. Todd Howard is starting to remind me of George Lucas. Just a total oblivious doofus with too much power
jet having one of the best quest of the game with tyron it s a shame they didnt follow their own lore.
@@galhorblack795Thats the issue it's not their lore, they bought said lore and rather than trying to worldbuild and create history and lore they built a world and told little stories with the environment and that's about it.
Is the jet road actually canon though?
@@jamesmeow3039 it was, until fallout 4 made jet a pre-war drug, hence my comment
9:20 I'm pretty sure someone on Nexus saw this part of the video talking about the diner cuz I remember seeing a mod that basically fixes everything he says. The diner is cleaned up entirely, new signs to promote it, a garden, heavily boarded up and guarded (both inside and outside), etc.
Yeah, that mod is amazing
Mod link?
Do you really think no one else came to the same conclusion?
Its been a few years and you have no idea how right you truly are.
On the "Fallout is not the 1950's" point- I completely agree.
In some ways, I think one of the best examples of the sort of Retrofuturism that Fallout is going for is Futurama. Futurama's art direction (in terms of buildings, vehicles, weapons etc) is based on the 1950's idea of "the world of tomorrow". Fallout is what happens after that world destroys itself in nuclear fire. That is, if you want to know what the pre-war period of Fallout's setting looks like, look at Futurama.
On reusing the same monsters- I know some will say that criticism applies to Fallout New Vegas as well- it has Super Mutants for example. But, well, look at those super mutants. In the two areas where they're a big deal, there is a story going on which is very much "now that the Master is gone and all that stuff is over, what do the surviving super mutants do now?". That is, they're presence acknowledges that they've been around for a while and tells a story that follows on from when we last saw them.
When super mutants appear in 3 and 4, that sort of story telling isn't happening.
any comparison of New Vegas saying things like 'New Vegas reused Fallout 3 assets' is blatantly unfair simply because New Vegas was developed in a couple of months on an established engine and essentially designed to be a standalone expansion pack. It is frankly a miracle that New Vegas became as distinct as it is.
New Vegas was actually developed in a little over a year, and Obsidian said that they themselves should not have bitten off more than they can chew, i.e. they were overambitious with all the things they wanted to do.
I love NV, and wish Besthesda would have given them more time, but some of the blame lies with Obsidian.
Wasn't the Super Mutants in F3 from a Vault?
@trunkage
Yeah, they were from Vault 87. It was used to test FEV on the inhabitants.
1. how much of what Obsidian said was just them not wanting to piss off Beth? and2. radscorpians, supermutants, and the Brotherhood of Steel fit WAY better in New Vegas than fucking Boston. Even Deathclaws make more sense in New Vegas than Boston.Bethesda couldn't even understand locality when making new monsters.
Fallout:NV had 3 main currencies being used within a single valley, meanwhile God Howard seems to think bottle caps would have the same value in a region with far more access to water, glassed beverages, actual gold, etc. Bent pieces of tin make no sense as a currency outside of desert regions.
If Metro hadn't already done it I'd think pre war bullets would be awesome as a currency, Otherwise I'd expect coins made out of precious metals.
I don't think bethesda know that caps have a value because of water they just think it has a set value accros the wasteland.
New Vegas had effectively only really one currency, which also was bottle caps, since that what you used to buy everything.
No modern currency has no value either. It’s all subjective. Pieces of cotton or plastic have no real value. Gold had no value in the past besides jewelry but they used it as currency. If you want realism any widely available object that can be easily stored and agreed upon can be used as currency. Fucking pieces of stone discs with holes in the middle used to be used as currency in the yap islands.
@@mtszlr Yes, it effectively uses only bottle caps. But, NCR paper currency and Legion coins is there. Miner in Sloan is paid with NCR currency while also explain an NCR $ is valued only about half of a bottle cap. They provide the backstory while still somehow makes sense in a place where drinkable water is rare. And also I guess it as a way to simplify barter system in game to accommodate short dev timeline.
TBH they develop the game better than what I can develop in my software in 2 years.. now I feel sad 😭
“My idea is to explore more of the world and more of the ethics of a postnuclear world, not to make a better plasma gun” - Tim Cain, Producer and Lead Programmer for Interplay/Black Isle Studios
“Violence is funny! Let’s all just own up to it! Violence done well is fucking hilarious. It’s like Itchy and Scratchy or Jackass - now that’s funny!” - Todd Howard, console player and marketing expert
Smh
Todd is the opposite of an artist. He rose to prominence by dumbing down and monetizing as many game aspects as possible.
There's an interview with him about Skyrim where, in so many words, he expresses his major disappointment that there was no base way to monetize it ala Creation Club over its years of massive success.
You're giving Todd waaaay more credit by attributing "violence is funny" to him
Look at Borderlands 2. Now, that is a game where violence _is_ funny. FO3 and FO4 does not even approach that game.
@@TaRAAASHBAGS There's a Morrowind retrospective where Michael Kirkbride talks about how he had to trick Todd into allowing creative monster designs. Michael would draw up some crazy monster that he knew Todd wouldn't like, then when he said no, he'd come back with the design he originally wanted, and Todd would okay it.
I always thought that spoke volumes about both men.
Lmao Todd Howard is literally Joker.
I will die on the hill that Deathclaws in NV are more intimidating and dangerous than 4. In NV, if you're spotted by a deathclaw and can't dispatch it in under 12 seconds, you're basically filtered because either you're dead or you can't even face one efficiently enough to eventually take on multiple. They're sneaky buggers too and run faster than most creatures in the game, making them the most effective killers, so much so they make a prison shower look like a 5 star restaurant for wine and dine. In 4, they're sponges with showboating animation showcases. This big dumb dinosaur spends so much time rawring in anger and prancing around that I can just hop up on a ledge somewhere and pick it off from a distance. If you get hit or grabbed by it, you lose a chunk of HP and have to wait those 12 seconds now for the animations to finish and the screen to stop shaking before you can continue combat.
You’ll die on the hill of a very obvious and widely held take, good job you are very unique
After replaying every game of the series I concluded for myself: despite Bethesda trying...no almost FORCING upon me the "importance and connection" towards the major factions, I still feel more connected to the original approach to BoS from FO1.
The narrating of the game is do well done, that after you're allowed to enter the Bunker you just get amazed, FEEL the importance and success of getting to the endgame.
After exploring the Wasteland for hours, seeing misery, towns built out of junk, doing borderline quests... you finally arrive at this high tech, out of this world bunker entrence guarded by 2 guys in power armor and mini guns. Your first thought "HOLY CRAB! I WANT THAT! I WANT A POWER ARMOR AND I WANT TO SEE WHAT'S INSIDE!". Once you finish the hard recruiting quest and are allowed to enter the Bunker your expectations are fully met. BoS is organized, militarized, has law and order, lives in top technological living conditions with abundance of resources. Entering the Bunker, joining them and do quests for them feels very much like "I made it! I'm at the endgame!".
Bethesda NEVER achieved to awake the same feeling in their FO games
bethesda doesn't seem to understand their own fallout either.
They saw a single player game kept alive by mods and decided this is the fanbase that wants a multiplayer mmo, while also being outright hostile against the modding community. How did they misread their fans so hard?
Then they doubled down by adding increasingly more predatory microtransactions (up until then bethesda was relatively fair in terms of dlcs) and delaying the one update people were actually interested.
They may have made money in the short term, but they fucked so hard people are now looking at them even less favorably, with videos like "Bethesda was always bad" being extremely popular. Fo76 is a fuck up so big it will probably leave a scar in the company for a long time
I certainly hope they're learning a lesson from Fo76 but I'm concerned that it might be the wrong one. They've been backpedaling and apologizing for doing dumb shit... but apparently some people somewhere are still shoveling money into that fucking mess. They offer a $100/year "Pass" for it that's clearly an overpriced ripoff, but I presume people are buying it.
If anything, I expect the punishment to land on Elder Scrolls 6. People might be skeptical and go "wait, last release Bethesda made was a hot mess of half-finished trash. Maybe we should wait and see" but there's going to be enough other people salivating for "NEW ELDERSCROLLS HOLY SHIT HAVE MY MONIES". If people hold back though, then short-sighted management might just go "huh, Elder Scrolls ain't selling. Better try and monetize the shit out of it, and re-focus to Fallout".
@@stuartconrod8364 People are buying it and I have no idea why. That game is one of the worst games ever made.
@@sharpedog666 I did! The game is aggressively designed to punish you for playing it!
For example- in Fallout 4, you were only really concerned with your accumulated junk while you were carrying it- once it was stored in a settlement, it really didn't matter.
Now in 76, your homebase also has a weight carry limit- since the core gameplay loop involves collecting scrap, it means you're actively punished for playing the game.
As well, the world actively discourages any sense of purpose or participation- EVERYONE is dead, so there's no quest hooks that matter. It's dispiriting.
All that survives are zombies and SOME gosh darn HOW the frighin super mutants and scorpions!
And zombies. Poor zombies.
There was some fun to be had sure, but the game is fundamentally against letting you have it.
And the game has gotten increasingly naked about how it wants you to fix its underlying problems- cash in the slot for unlimited stash supply, way to damn much cash for paint jobs for power armor suits, silly outfits cost 7USD, etc.
There's no story, no.... life. And the gameplay is aggressively irritating- found a shotgun that worked reasonably well, and that thing was made out of chewing gum and ritz crackers.
There's potential, but it's obvious that it's not going to be what I wanted as a consumer.
"up until then bethesda was relatively fair in terms of dlcs"
I think they were just better in judging what lines to not cross, all the while doing everything to move those lines further: I think they were among the first to sell small parts of their games as dlcs, starting with their horse armor. They also tried to do the whole paid mod thing
>"decided this is the fanbase that wants a multiplayer mmo
Shamus: "You don't just create a quest that goes like 'This monster sucks, go shoot it for me.' "
Borderlands franchise: *That's where you're wrong buddy.*
At least Borderlands doesn't take itself seriously, whereas Fallout 3 and forward kinda does, sadly.
@@AyoxinBlake Yea, they don't. But many of those quests still feel very shoddy and lack some depth. And that is coming from someone that completed all the games except for BL3 including all quests, DLCs and those headhunterz cashgrabs.
@Over Yonder And...?
Borderlands quests are pretty trash though.
@@john_smith_john ...And...? I didn't say they are good. But they managed to sell them pretty well. Just like Bethesda is selling their trashy half-made games.
And the show proves it. They don't want civilization to flourish, they don't want change. They want the wasteland to keep on existing to endlessly create these boring settings for their games.
spoilers for the fallout show! To be fair though shady sands did exist as a large city that had a lot of people, but was completely leveled. There's an argument to be made that the theme is that the world cannot rebuild itself because the people are too busy engaged in constant warfare, but we can't be sure unless they continue with this theme into the future.
@JamesJennings-ki4wj Counter argument, that setting is from the OG Fallout games and to destroy it sends the message right out the window. If the places the player in the games had a hand in making better can't thrive, be it the NCR or Vegas, what does? Bethesda is too busy wanting money to ever put a definite answer on how to rebuild society.
@@Imanmagnet00 well like I said maybe the point is that they can't rebuild society because they just keep going to war with each other. If they're going for the "war is hell" angle that's something, but I don't have full faith in them that they're intentionally trying to do that. As for your last point, I guess at this point they don't really care about how society is rebuilt which is something I wish they would explore, but it is their IP, if they'd rather have it be just an anti-war series I guess that's up to them. I guess my point is that while I do agree with you and the video that the original idea of fallout is interesting, at this point Bethesda has created more content for it and owned the license longer than any other group. It's up to them how the story goes.
Do you not get that the world never improves in fallout because the constant bickering of factions. They literally said in the show. “Everyone wants to save the world they just disagree on how”
@jupitergaming5146 That's an excuse writers use to justify the lack of improvement. That's stagnation, as this video said. Regardless of the bickering, the main character has the means of solving that, like in New Vegas, where you finish the game by helping whichever faction you consider best for the Mojave. The appearance of Vegas in the show either means those choices were meaningless or they were pushed aside to give the narrative of the show more importance than that of the games that spawned it.
not too shocking, bethesda can't even follow their own lore anymore. redguard: dragons exist and the empire has a red dragon it uses in it's conquests. skyrim: dragons have been gone since before the first Era... daggerfall: has the skill of being able to speak the dragon language, skyrim: being able to speak dragon makes you special person and only a few have ever been able to do it.. i have zero faith that any lore they make for starfield will mean much for it's sequel or if dragons go back to being just myths and legends in elderscrolls 6.
Being able to speak the dragon language is not something only the dragonborn can do, and is a learnable skill (greybeards, ulfric stormcloak), and I don't know much about the redgaurd lore, but in the 1st era the humans killed all the dragons, they didn't all just dissapear, that could meen that one survived (this point is weaker than the other I admit)
OpposingForces Ofc people forgot about the acient times what would you think? If there was a language in the past and its forgotten how could I speak it?
the lore of TES is purposefully inconsistent. a lot of it was written under the influence of LSD.
@@ClockworkAvatar don't they explain part of it away with time/reality manipulation? The Warp in the West?
and they keep making the games dumber with every iteration. in daggerfalll you could climb, mark and recall, levitate and so much more.in skyrim what have you got thats unique? whats new in this game? not a thing.
I know that this comment is late but I have to say I love New Vegas. I’ve heard people say that it’s just bootlegged Fallout 3 but their world and characters like the toaster, Dr. Möbius, and Yes Man were brilliantly designed. The setting of the game is also great, the idea of a sanctuary in the middle of the wasteland such as New Vegas, a beacon of hope for humanity. One of my favorite parts of the game is getting to New Vegas. I love how everyone says not to take the shortcut and never really explains why which makes you want to go there even more, and when you finally get to the area, you get mauled by deathclaws and cazadors. Jacobs Town was a really nice breath of fresh air as it was full of green trees and snow. The world was by know means empty, the random encounters made the game that much more fun. I also feel like New Vegas nailed all of the dlc which fo3 and for failed to do. I love New Vegas, this game was my childhood so my opinion is probably bias but I don’t care. Thanks for reading
Edit: I also feel like New Vegas really captured the aspect of dark humor in the fallout franchise, especially with Old World Blues
I really enjoyed New Vegas, the NCR, the Boomers and the Jackals, but whenever wandering the Wasteland I just got bored... I didn't get bored with Fallout 3 and 4's wasteland, I enjoyed 2 a lot, but I just didn't really like New Vegas for some reason.
@@whitepanther3939 I often come to think that there is more guns in NV than there are things to shoot with them.
@@martinportelance138 I know. I love the vast amount of options.
@@whitepanther3939 That's interesting. For me, fallout 3's environment bored me way more than new vegas. With new vegas, I felt like there was always a landmark in the distance that I could see, like the lucky 38 tower, the damn ncr statue at the outpost, novacs giant dinosaur to name a few. It felt like I had places to explore and even if I was surrounded by sand 80% of the time, there was a destination for me to go, something standing in the distance that had me constantly stray off the beaten path. Whereas in fallout 3, it was just the same old subways and rubble and alleyways that usually led to dead ends and closed doors. It was frustrating to me when I THOUGHT i was discovering an interesting new location only to reach a dead end with a pile of rubble.
Just my opinion. Fallout 4 did a little better with the town/city setting, where more buildings are actually locations that you can enter rather than just there for decoration.
I never played Fallout 3 or 4 or 76
And i only played 1, 2 and New vegas
The big differences are, the factions and the amount of guns and the skill checks
I still remember, as a 13 year old boy the excitement and curiosity I felt when I was about to visit this place called 'vault city'. Thats how awesome the first and second were
You know what's crazy? Adventure Time did fallout better than Bethesda ever could
You could also say That The 100 on CW or Silo did a better Fallout as a TV series as well.
Black pilled asf 🤦♂️
@@AndreiGeorgescu-j9p Nothing that playing Atom RPG on my Android Tablet didn’t fix
Npc moment@@AndreiGeorgescu-j9p
Let's do a reading exercise: Tim Cain and Leonard Boyarski, the original creators of "Fallout" 1 and 2, thank the fans for the succes of their new game "The Outer Worlds"
"We just wanted to personally thank our team for doing a wonderful job and our fans for their tremendous support.
And Tim would like to say what an honor it was to work with me". - Leonard
Whatever, Leonard. Now that we’ve finished, I expect that certain photographs will be destroyed, as per our agreement. - Tim
Now, to all the original Fallout fans, tell me if that exchange of dry humor didn't remind you of the first Fallout games.
The outer worlds isn't even good. It's pretty far from first two fallouts.
Outer Worlds is a horrible game. Pure torture. Avoid like the plague. The worse game i've played in a long time if not ever. Some parts are good or decent, like the visuals, so it's a shame that some great work was wasted, but the rest was torture like music, voice acting and especially the story. The worse story ever. No exageration. I get sick just remembering playing that insult of a game. The best feeling was uninstalling. Shame on them. Fallout 1 still is an unforgettable masterpiece, better IMO that Fallout 2. And i played Fallout 2 first. Only if somebody will remaster Fallout 1 with higher resolution graphics.
They don't make games like that anymore. That was a time when people dreamt and made games because they had something to show the world, today it's just a business, no soul, no talent, just mass produced garbage.
And on top, the twisted american politics shoved in players faces for no gameplay reason. Weak male characters made to look like girls and fighter girls made to look like men. Unnecessary same sex relationships shoved in our faces for no gamplay reason, both in Borderlands 3 and The Outer Worlds. And i don't mind if it has something to add to the story, not just political agendas adding nothing positive to the game, just showing the state of decay of USA society.
And the Outer Worlds was just brilliant, the art direction and level design was top notch, characters and plots that resonated, and great voice acting (which was good coz there's plenty of talking). The only glitches I came across were in the inventory, and merely annoying rather than game breaking.
RPGs like the Outer Worlds and the Witcher 3 succeeding give me hope that coherent narrative isn't yet a lost cause in this medium.
@@aofg How could there be a necessary relationship at all in a game narrative? The writers decide the necessity, surely?
I thought the voice acting and sound design were brilliant, but I guess taste *is* subjective
A piece of art acting as a projection of the artist's views is called... art. Look at Fight Club, or Brave New World, or Lord of the Rings, or Star Wars. If you want something apolitical try instruction manuals for air conditioners, and if you want something pro-corporate then try reading mainstream news.
@@aofg I would agree that Fallout 1 is way deeper than Outer Worlds but the point where you complain about the politics is where you lost me. Like the politics of both those games are very overt and pretty much identical.
I've had the same thoughts about the general disrepair and filth in supposed living spaces .
Megaton for example should have been a small colony of those Church of Atom cultists and not an actual town built around an atom bomb leaking radiation .
Anchorage should've been a town and the subway tunnels should've been populated .
The diner also irritated me with no windows and a damn skeleton sitting in a front booth .
And the most annoying thing is there is barely any structure in the build settlement system in Fallout 4 that doesn't look like a trash heap nailed together .
I can make an automated defense turret but not a roof withouth dozens of holes in it ??
I share your point, however, one weird thing in your argument is that you mention Anchorage (???) while there is no real Anchorage in any of the games. You visit Anchorage only via simulation, you never see the actual post-war Alaska. I really don't understand what are you trying to say here.
@@antonovsiannikov4547 I meant the Anchorage Memorial Facility .
You get a mission to put a camera or something into a mirelurker nest to observe them .
It's a huge underground facility with multiple levels that's overrun by mirelurkers and its a perfect place for a city .
Bigger than Megaton or Rivet city .
What I'm saying is that it makes more sense to clear that place out and have a city there than some of the other settlements I've seen.
Also the subway system that connects to various points in the city . Clear out the ghouls and have a city in there .
Also makes more sense than having settlements outside where you have all kinds of mutated animals , raiders ,slavers supermutants and radiation .
@@alokinzna Oh, now I see. Then yeah, you are right. Sorry about that. Very good idea, to be honest, because iirc, the memorial is located on some sort of an island and therefore protected from the dry land dangers. Fallout 3 has a ton of unitilised nice places to settle, to be fair. Such a missed opportunity.
Megaton wasn't cultists?? I thought they were all CoA
@@sahaquiel4640 which is a cult.
The thing about FO3 using bottle caps is probably even more infuriating because they were no longer the main currency in FO2, it even had a joke quest were they were a worthless reward
what about new vegas, they still use caps there
@@СкоринДанил Because its not in California, its in Nevada. Also the NCR economy recently collapsed after the NCR-Brotherhood war, making caps the favoured currency as it was seen as more stable like gold (limited supply, takes a while to obtain, tangible). This is shown in a quest in New Vegas where someone's recently reactivated a nearby bottling plant, creating more caps, and the NCR ask you to shut it down as to not also collapse the caps strength as a currency.
yeah the old treasure quest? when you find box full of bottlecaps
do you realize that the ncr is not in control of the washington DC area, right?
@@СкоринДанил they also use ncr money in their camps, + the writers of New Vegas were some of the original ones, lol.
RIP Shamus. We all miss you.
Did he die?
@@harrisonb9911 Yes.
Yeah, RIP
I don’t
@@Norcat10Wow so edgy 🥶
Interesting caveat you missed out on the timeline is that, before Troika closed, they were in a bidding war with Bethesda for the Fallout IP and obviously lost. Troika was also the 3 main dudes who worked on Fallout 1, two of whom Tim Cain and Leonard Boyarsky are the leads on The Outer Worlds and everything comes full circle :) Great vid tho, really enjoyed
unrelated but descendents pfp is based
It's really amazing what the people behind Troika and Obsidian have done in terms of roleplaying games - VtMB, KotOR 2, FONV, Outer Worlds. And then Leonard also worked on the Bioshock games.
@@KYLgonk Arcanum!
Sol some of the ideas from the cancelled Fallout 3 (“project van buren”) made it into New Vegas
Crazy that Microsoft bought InXile and Obsidian.
You can actually generalize that video title some more: "Todd Howard doesn't understand Role Playing Games". Not understanding Fallout is just part of that.
If Todd Howard was a DM he would be the kind that railroads his players to the nth degree so that they don't ruin his carefully crafted story setpieces
@@dragonforks93 Carefully crafted? I what, when did they ever carefully craft anything? You give them far too much credit.
@@nathanlevesque7812 The opening of Skyrim is the best example that comes to mind.
@@nathanlevesque7812 carefully crafted according to Todd...
Oh he knows how to role play it's just the same chosen one, best at anything, and everything character.
"Imagine if we made a game with these images" you're talking about bioshock infinite
Yo, bioshock is AWESOME
@@BBaaaaa The only thing Bioshock,Infinite had going for it was an incredibly fuckable sidekick.
@@alexanderchippel I wouldn't have put it that way, but I pushed my way through to about the halfway point on the promise it was a good game, but it just never clicked for me
@RUBY DA CHERRY System Shock 2 was terrible compared to its predecessor (System Shock).
@@alexanderchippel Bioshock Infinite basically copy and pasted Belle from the animated Beauty and the Beast film and then added a handful of elements of Tangled.
This was all mixed into a hyper-gory game and it honestly didn't really fit. Throw in a terrible ending and you have an overall mediocre game.
And they never will.
No other game in the series as bleak as the first one. Gave off this feeling of "What have we wrought?" kind of vibe that feels like slightly closer to a Metro game.
The original Metro book was inspire by the original Fallout game.
Oh you watched mantis's video how original.
@@nuclearjanitors What?
nuclearjanitors Um, no. I’ve actually played Fallout 1 and 2....
@@nuclearjanitors Huh?