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This video is more relevant now than it has been ever since Fallout 76 and more recently the Fallout Tv show. I thank you Indigo, your video was eyeopening to me, theres so much wasted potential with the fallout games nowadays despite how much they make. Seeing what is happening has made my heart sank that people will still continuing like this stuff, even though people like us know it can do better like with FNV.
As someone who actually lived in Vegas for 10 years, I can tell you that the western influence is pretty spot on about Nevada as a whole and was my personal favorite part of New Vegas.
I also loved the Western feel in New Vegas. Also, it was not quite as pervasive as the video makes it sound. The Western (not Southern) accents, duds and weapons were common in the general area where the Courier started the game, but varied quite a bit as one got farther away. Fortification Hill and Jacobstown, for example, didn't fell like settings of Western movies. Black Mountain and a number of vaults are pure Fallout.
That bugged me too. When he said he didn't like having those aspects of the people of the region "shoved down his throat" I was a little frustrated. That'd be like having a game set in Japan and being annoyed that everyone spoke Japanese and had black hair or a game set in Australia and criticizing it for having kangaroos and Australian accents.
That comparison is wrong, If your comparison had been correct he would have criticized F:NV for having English speaking characters. It would be more accurate to say that it like complaining that a game set in Japan would continually remind us of Kaiju or perhaps Anime every step of the way, things that sure are Japanese, but maybe not the thing that the game should convey. The whole cowboy thing should probably be hinted at instead but be a forgotten and unremarked elements of the ruins, giving hints of what was but not having any influence any longer (mentioning the whole nuclear war as a reset button for civilization).
Lasse Rosenkilde Olsen But the Nevada was not reset. That's the whole premise of NV, Mojave in NV is one of the last remnants of the Pre-war America, to the point of feeling alien to the forces of the post war world, which battle over control of this region.
Humans are leaches and the blood well of Detroit ran dry. Living in the dying world you made for yourselves, or was it the industry of greed and mismanagement? Morality, fear mongering, and false integrity aside, Detroit is as it should be, the dredges of the cesspool of human filth and prosperity it is.
LOL - this comment chain in particular is seriously making me want to play some Fallout, which is kind of weird, since I don't really care for the games all that much in general. I just saw this video recommended to me, likely because I've been watching some Skyrim mod ones recently.
Will Patch they made one of the greatest games of all time now the outer worlds is coming the spiritual successor to new Vegas and that game is to show what they could do with years of development
The main reason that worked is because New Vegas was made using the same system and style as Fallout 3 It was literally a reskin that was somehow better than the original
It took me a while to remind me of his name. I strait up go on an adventure after i killed the deathclaw at the museum and found its nest. After going to all those settlement that I can't seem to find a way to ally to, and go as far as the Yangtze sub, i go back to check the power armor from the start (never actually use any on the way, just strip the core out and go lol) and found myself suddenly in a dialogue with Preston and process with the quest lol.
@@anhduc0913 same went 100 hrs without using power armor had insane amounts of cores and grabbed it only to go to atom. Still didn't do the main quest got caught up in making a city at the drive in theater. I've messed with console commands and mods and still didn't do the main quest.
Same with Morrowind and Oblivion. All my classmates were laughing at me but I told them that I was learning English so I could listen to original voice actors and understand the games lore as they were intended to be and not screwed up by Russian translation and dubbing.
I tried something similar with the game chasm but to learn French. I'm not sure if I learned anything, but I used context clues and my weak knowledge of French to try and figure out what the text was saying I gave up Now to find a new language to try this with
Yeah, the "learned English from video games" story pops out all over continental Europe. While I personally didn't use a dictionary (guess my understanding of English grammar was so poor at the time that even a dictionary wouldn't help much), I found it weirdly acceptable to play through a game often without the slightest hint as to what was going on plot-wise. That's what I think many adults don't get about kids: kids are used to not understanding most of the speech they hear around them, even in their supposedly native language-when I was eight or so, my father talking to my mom about a new deal with a client was just as much incomprehensible gibberish to me in Polish as it would have been had he said it in English. When you try to explain something to an adult, you can instantly see it in their eyes when they stop getting what you mean: they hit this one roadblock they can't overcome which practically crashes their brain system. Meanwhile, a kid gleefully forgets about it and is ready to savor on the next content they'll actually understand. That also explains that the liberating feel of modern music from the '60s on had very little to do with the actual song lyrics: I can guarantee you that 95% of French teens listening to the Beatles or Rolling Stones back in the day had zero idea what they were even singing about but the rhythm alone still simply _felt_ young, and radical, and fast-paced, and sexy. So the implications upon society were similar in France to what they were like in the Anglosphere, even though an average British or American teenager actually was able to ponder over the meaning of the lyrics.
There's a stranger drowning. ~Fallout 3~ I will save the stranger I will not save the stranger [barter] for more caps i might save the stranger [intelligence] the stranger is drowning Where's my dad? ~Fallout New Vegas~ I will save the stranger I will not save the stranger [barter] double the caps and I'll save the stranger I will kill the stranger myself Why's the stranger in the lake? Who is this stranger? [medicine] thanks to my medical knowledge I will easily be able to save the stranger [survival] uh, yeah, i totally know how to swim ~Fallout 4~ Yes Sarcastic yes Where's shaun? (yes) The difference between the last fallout games.
@@spreckachu1522 maybe Fallout 76 would be... There is an audio message that tells me that a stranger drown. I have to see where that happened to find another audio log there.
Danny Caracciolo Fallout NV is one of the best RPGS of all time, if you can’t see that then your probably one of those guys who loves Fallout 76. (which is arguably one of the worst “triple a” games ever made)
It’s those imperfections that make fallout New Vegas great, because despite how flawed and glitchy it is, at its core it’s ambitious, funny, and you can tell it was made with the blood, sweat and heart of the fellas at obsidian despite being broke and having an outrageously short amount of development time. We will never get another game like it.
I honestly only ran into one bug in new vegas constantly which was my character refusing to reload in VATS and getting shot to pieces in the meantime :(
As much as I did enjoy Fallout 4's gameplay once it was modded, it was a dumpster fire if you look at it from outside the box. Mind you, I actually worked on the Fallout 3: Broken Steel DLC as a 3D Artist, the biggest issue that the company had is that they drowned out any sort of bottom/up recommendations. Most of the guys were recommended to play Fallout 1 and 2 before working on the project and honestly, most just put in some hours on Fallout 1 which is why Fallout 3 felt so lack luster armor/weapon wise compared to New Vegas. Fallout 4's main downfall? Skyrim inflated upper management's ego. They saw the success of Mass Effect 2 and wanted to link it to games like that to capitalize on that crowd. They also have a huge problem within the company of pushing through the QA cycle to cut launch time. During Fallout 3, we had internal testers and they were given 2 weeks to bug test and submit. I have no idea how long Fallout 4 had but the major game breaking bugs that plagued the game at launch kept coming back and or were just swept under the rug. Which leads me to BGS's biggest issue. They burn through DevSys Ops and Technical Engineers like mad. During the 6 months I worked on Broken Steel, we averaged 76 hours a week in work. I wish that was a joke. IT was all about the Crunch baby, and Upper Management was always coming down to give us talks while we worked about how much of a great job we were doing and keep at it because we were awesome. 1-2 years of that of a DevSys Ops having to write major code for game mechanics and you can guess why problems keep coming up. If you can't, imagine a turn-over rate of necessary engineers to update game mechanics leaving and your new guys coming in constantly playing catch-up and trying to understand someone else's code even if they put in footnotes which means while one guy might have grasped why one bug was happening, the next guy might not and this lead to major bugs just getting ignored. All in the name of making that launch date. Is it wrong to have a job that has long hours at the end of a quarter or near the end of a project to make sure it comes out right? No, it happens in most industries, the problem with BGS, is that they pushed this mentality the entire time when we worked on FO3, so I can guarantee they were doing it for Skyrim and FO4. Fallout 4 was a "dumpster" fire because like usual, upper management wanted all the cool flashy effects, new mechanics, and more with burned out staff, most likely new coders because the others either left or took extended leaves of absences or issues that were voiced by lower staff were out right ignored in the name of making a dead line. This is literally what happens when corporate gets involved in technical and developmental aspects while having little idea how it really works and just bark out the phrase "just get it done." In the end, my experience with that gaming company pretty much killed my desire to work in that industry ever again. I did a bit of work for Wargaming.net as a Historical Consultant as well as with Gaijin for War Thunder, but other than that I basically didn't go back. While I didn't mind busting my ass working long hours, fuck, I was in the Marine Corps during war time for fuck sake, I really didn't like the idea of dealing with people who couldn't listen to problems from someone seeing them and watching those people who knew what the fuck was going on just getting ignored. There is a reason why gaming studios like Harebrain Schemes and inXile Entertainment came around and dropped games like Wasteland 2 and Shadowrun/Battletech and they did great. They cut out the bullshit from Corporate, went right to the consumer base and delivered what everyone wanted without feeling like they were selling their soul to do it. Fallout 4 was just that, the game that most of the developers just went in to get a check hating how much corporate didn't give a fuck about how they felt anymore. Fallout 76 basically just proved that point hook, line, and sinker.
so.....BGS treated F4 like Todd Howard said: they wanted a cool FPS and just that thanks for telling us all of this, its really interesting all the things you say here, specially with Skyrim things makes too much sense now, and i really want to know what exactly you did in F3: Broken Steel (weapons? enemies? environment? npcs? liberty prime?? what will be awesome xd)
this is such and underrated comment... this is incredible common, and I hate it when people throw shit to developers when they are the least responsible.
Broken steel was a great DLC, thank you for you contribution. Also I'm sorry that upper management ruined that field of work for you. Working in the shop at loves I know how that is. Littirally big brother watching you and being paranoid because of it.
For a smart guy you are incredibly stupid... How can you call Fallout 4 and Skyrim "dumpster fires"? Those two games put every other RPG to shame with the exception for New Vegas... You seem butthurt because you had to work hard long hours for a dollar
"Old Fallout's world was persistent, and challenged and threatened you but ultimately bent to your will with enough effort. New Fallout's world revolved around you -welcomed, guided and worked to bend you to its will." Best quote in the whole video.
@@gurisnowpaw9099 What? No. *No.* This is about game design. You are aware that what you just did was essentially say: "Well, you can mod it to change the design, therefore there are no flaws with it"? I'm sorry, but this isn't how that works, this isn't how any of this works. I know Bethesda fans keep forgetting, but the rest of the world considers relying on the players to fix your game for you a bad thing. Modding support: good. Expecting players to make the game good themselves: bad. Bethesda is the only company for which we make an exception, and I think it's high time we stop giving them special treatment for doing something countless other games have been doing for ages.
Fallout 4, in theory: I need to find my son who was kidnapped Fallout 4, in reality: I need to find a stock of militar duch tape so i can turn my pipegun into a death machine
People forget that the gaming industry nearly died in the 80s because of corporate greed (they made these new "at home" consoles with better specs and released junk games thinking kids would just like flashy stuff and they never took hold). Everything works in phases and we're seeing that Corporate Greed > Player Interest thing again. Hopefully soon there will be another Bungie like company that comes out of nowhere and reinvigorates the industry again.
EA is like The Stuff without the catchy slogan. You're promised something good and suddenly your a hollow shell of yourself begging for microtransactions.
Something I've noticed in later fallout games is how they treated the supermutent in the fallout 1n2 you can see that the supermutent are humans that forgot who they are and some still has thier humanity and seeing them struggle was really sad and you feel how they are trying remember and trying to live normally it's hurt breaking when you read some of the blogs in the master headquarters While in fallout 3_4 has made them into a comic relief ogres that you just kill
Not New Vegas though. The developers purposely made it easy to sympathize with them there. Like Lily (the super mutant companion) who has a really tragic backstory of how she was kidnapped from her vault and turned into a mutant by the Master. She has medication for her insanity but she doesn’t like to take it because it makes her memory foggy and she doesn’t want to loose the last memories of her family that she has. Jacobstown can also be turned into a safe haven where Supermutants can come for help with their mental state.
@@hayfrand5094 Yeah, I loved Lily, but I find God/Dog to be my favorite Super Mutant duo, as they are what best represents the Nightkin's struggle with mental stability, to the point of it literally breaking their minds to pieces. I'm so glad they also added several ways to cure God/Dog or atleast help him, with the best outcome being a bittersweet one
fallout 1 and 2: to join brotherhood of steel you must do an impossible task fallout 3 and 4: wow you are welcome in our ranks, total stranger, here's your vertibird and power armor
No you don't join the brotherhood if fallout 3 until broken steel after you activate the purifier and are ranked a knight after the lone wanderer display of power at the battle of project purity but yeah it is like that in fallout 4 but not 3
Yeah fallout 4 you have to save a stranded team, then fight through a ton of synths even though Danse is a beast for ya. But then he sticks his kneck out for you.
@@ToomanyFrancis yah I noticed that although he did criticize fallout 3, made it look somewhat like the golden age or at the very least the best we've had since
in 10 years from now there will be the same dude with a tired voice telling how 2029 fallout 6 is shit and completely away from the roots of fallout 4 just screenshot this comment and you will see
Replaying Fallout 2 really put everything in perspective a lot better for me. 1 and 2 Really feel like this post nuclear world, whereas 4 just lacks that feeling. Along with that the good old games had a lot more creativity and got a lot darker themes. Fallout 4 is pretty much a slotmachine with flashing lights, images and funny sounds with literally EVERYTHING you do, really taking the grim nature out of the game, while every important NPC is protected from death so you can't kill somebody important and break a quest. Meanwhile in Fallout 2 you could easily destroy your only hope for progressing the main quest by killing the wrong NPC. Or going in such a dark territory that when you are to assassinate somebody, you could actually put a live time bomb on a child and tell it to run over to his dad so they both blow up. That's fucked up and dark, but the important part is you COULD do that, it was a option.
@@Indigo_Gaming not only the combat language. i will never forget that junkie in new reno that says "watch out! pink deathclaw 3 o'clock." i was around 16 and knew i was in the right place =b (:
Killercoldice22 no. 76 threw out single player story full of character, heart, and effort for a cheap multiplayer that they did everything they could to milk money from their fans with little effort.
@@A_Moustached_Sock I enjoyed fallout 4 as a game, even tho I agree it's not good a fallout game, barely a RPG anymore, and a bit insulting for some parts.
@@brandoncallahan9289 He wanted to assimilate them into United States society and thus promoted legislation for doing so. While technically forcing "civilized" religion onto them, this was done not by himself only but by a group. He himself was quite kind to native-Americans, even admitting that most of the problems were from white encroachment and authorizing the military to use force to stop people from entering native areas. He was friendly with quite a few chieftains and native-American representatives. He also used US tax dollars to gift tribes supplies including firearms and money.
@@whenthedustfallsaway I'm not denying that, but it still stands that they were forced into adapting. I didn't say he was a bad man, I think he was pretty fucking sweet, but that's me.
If Bethesda/ZeniMax listened to hardcore fans, they wouldn't be a billion dollar company. Their strategy with Fallout/TES was all about aggressive market entry. And honestly, you can't expect AAA games to be wildly innovative.
@@dimitrisb5089 Incorrect. I heavily expect these games to be innovate. When they aren't then I no longer trust the company, when I, and many other fans, do not trust the company anymore, their long term profits fail, They start going in the dumpster. How many people do you think support Fallout, after Fallout 76? How many people do you think would defend Bethesda, after Fallout 76? If your game gets so bad the Media wants to break its kneecaps, you are probably doing something wrong. Bethesda has built a reputation as of late lying, and they will suffer in sales until they fix that. I can bet you the people after that 76 fiasco, really aren't going to trust Bethesda ever again. And me? I haven't trusted Bethesda since Fallout 4 was such a dumpster fire of a fallout game. The only profits I'm inadvertently giving Bethesda at this point is via the new DOOM game, and even I'm skeptical on how that's going to be, but to simply put it. After watching Bethesda after these few years, I'm not buying a "Bethesda" made game, ever again. Fuck Bethesda. "Creation club", Disabling people from manually modifying their games (or at least attempting to) and dumbing down their games. Bethesda has quickly went from a respected and loved company to a shamble of its former self, and if it doesn't change how it is soon, it'll receive some pretty hefty whiplash. History repeats itself, the only difference here being, Bethesda is a parent company of some pretty big names. But once everything decays, Bethesda will just turn into interplay, or be forced to do what Relic is currently doing, Make it, or Break it.
@@Lung__ You can't put yourself in the shoes of others and that is why you don't see the fault in your logic. Nowadays, most people who play games, who will even spend a lot of money on them, don't connect with them on a deeper level. They just want a distraction, and post-Morrowind TES games and Fallout 4 are perfect for that. Hell, I had a good time with Fallout 4, have bought Skyrim twice (PS3/PS4) and used mods from the Creation Club. Never regretted anything. It's not Ibsen, but who gives a damn? I'm not gonna lose my mind over it. You honestly think innovation and fan loyalty build multi-billion companies? When Blizzard, EA Games and Ubisoft are the biggest in the world? Fallout 3 and Skyrim put Bethesda on the map as a game company and made them realise they could tap into the mainstream market. Why would they revert to making Daggerfall-like RPGs and edgy 3D Fallouts for nobody?
I was raised playing fallout 3 and NV and because of this I’ve become obsessed with the game and going back looking at the art pieces that are 1,2 I love them. But looking at 76 it’s almost like going back to your childhood home and seeing it’s been replaced by a block of flats with a Tesco extra at the bottom of it
And a lot of us don’t even post here 😅 We are still playing the game instead of reliving the good old days like a freak😅 play 76 and being with other fans and playing together and making friends 😂 meanwhile you guys are sour at the world and sad😅 yeah I’ll take 76 and the loyal fan base that still love fallout for what it is now ! Rather than a dream of what it could be😮
@@zometthecomet Lollll "loyal fanbase" who tf is "loyal" to a game series? People don't buy games because they're "loyal" to it, they buy it because they enjoy it. Nobody buys a game because of loyalty, if they don't like it they won't buy it.
Okay. That Vault Dweller getting blown in half and then desperately crawling back to the vault door in a vain attempt to return to safety before death was intense. The most recent Fallouts, including New Vegas(which I love dearly), don't really offer anything close to that.
@@the-engneer SPEC OPS: THE LINE ending and most Bioshock ending would be greats exemples. you don't nesseserly need to show gore and explosion to make something brutal.
My first experience with Fallout was Fallout 4. It was, to me, a cute, casual, open world fps with an uninteresting main quest. It was fun going around and collecting supplies and killing enemies, but never satisfying. Then I picked up the first Fallout for the first time. I was shocked by the complexity of the character creation screen. By the time I left the starting cave, I realized I was in over my head. No tutorial, no map, just a knife, a handgun, and my wits. The world was huge, but it felt small because I knew it wouldn't level down and go easy on me. Two quests in, and I already felt more connected to the world than in FO4, where everything seemed to be a sandbox for my entertainment, and no one important would die no matter what. The Fallout world should be hostile and gloomy. You should feel like you're walking through the skeleton of a colossal civilization, that, as great as it once was, has lost relevance in the brutal world of kill or be killed. One of the worst offenders against the true meaning of Fallout in my opinion is the mini-nuke. It reduces the nuke's status as a weapon of mass destruction and takes away the fearful reverence we have for the weapon that humanity used to singlehandedly destroy itself, turning it into a throwaway gag of a power fantasy weapon. It gives you the "oh, cool, what if I had the power to control a nuke" without realizing the horror and self destruction inherent to the weapon of mass destruction on which the entire franchise was founded. (EDIT: Wow! 600 likes? Uncle Barry's gonna be so proud!)
Indigo Gaming New Vegas to me made me appreciate rpg elements of the old fallouts but also appreciate the vast storytelling of the story itself such as " I'm a courier who was shot in the head that was than patch up by an old doc who lives in a old cowboy them town but I decided to cover the tracks of who shot me and why?" While also discovering the lore of this unique world I'm wondering in to, hoping to survive another day or be consumed by the darkness that plagues the mojave wasteland.
i disagree on your aspect of the mini nuke, you apparently missed the whole aspect that everything in the fallout universe that requires energy, is ran off of nuclear power. even the radios had a mini reactor in them. the mini nuke was the culmination of everything that the universe was building around. it's apparent in real world also. we strive to make everything more compact and portable. we used to use walkmens and have room sized computers. now we have a phone the size of a dollar bill that does it all. the same is done in the fallout universe also. it was about making things more convenient in the fallout universe. so the mini nuke is the embodiment of what the fallout universe is building towards.
Was with you till you dissed the mini-nuke. Try New Vegas as well, some of the guys from Interplay joined Obsidian and we're able to make some of their old ideas that they weren't able to do before.
If you love the deep analysis of this video, watch this video. It touches base on many core elements of what Fallout used to be like and what it is now. ua-cam.com/video/Fysg1p19SN8/v-deo.html&ab_channel=NeverKnowsBest
Fallout 3: Trying to get your dad back Fallout 4: Trying to get your son back. Fallout 76: trying to get your money back. Bethesda: Trying to get their credibility back.
You forgot to mention that Bethesda gave Obsidian a very unrealistic timeline in which to develop the game, and essentially forced it out pretty early when it wasn't ready (and yet they still made a better game than Bethesda has ever managed to with the franchise lol).
Coming from someone who’s loved Bethesda for years, this is incredibly accurate. New Vegas, though it had a buggy release and maybe wasn’t “pretty”, is just so far superior to all of Bethesda’s iterations of Fallout. Obsidian knew how to create a true RPG, one where your choices truly mattered. There was a branching main quest with tons of possibilities, engaging characters, and a karma/reputation system that really took your actions into account. I enjoyed Fallout 3 and 4, but they’re just not at the same level as New Vegas, because even though they did a lot of things right, they fell short in the one major area where New Vegas succeeded brilliantly: being an actual RPG.
obsidian is developing a new game the outer worlds. i hope this will be a good game like fallout new vegas was ps: some times i thinke how great would new vegas be if obsidian had enough time to develoope it properly
Obsididian signed a contratct withe them, no one put a gun to there head if they couldnt do it they should not have agreed. But its all Bethesdas fault.
Fallout 4 where you can build a settlement and surround it with walls for protection, only for enemies to spawn inside your walls making them pointless to build.
The thing about Fallout 1 and 2 is that they convey a very clear message, a post apocalyptic world is harsh and unforgiving. In Fallout 4 however, a post apocalyptic world is fun and exciting. You need only watch the Fallout 4 trailer to understand that.
You might personally dislike how newer games are more "fun and exciting" but it doesn't make it bad. Just different. Not sure what about Caith being slave hooked on chems who was sexually abused several times is fun though.
I'm not saying the older games aren't fun, or that newer games shouldn't be fun. What I'm saying is the Atmosphere and Tone of the wasteland in Fallout 4 is too upbeat, too cheery.
Enceladus looks like you could use a cold and refreshing bottle of Nuka Cola. Soft and smooth, with a crisp and compelling taste, Nuka Cola is perfect for those hot summer days, or wasteland wanderings.
that's certainly a matter of tastes. However, I think the video goes way too far when it says the old 8 bit sounds of FO and FO2 is superior to the really good soundtrack of FO3, NV and 4. Those metallic sound effects were there not because they were good, but because the game was technically limited by the technology available back then, and their own indie budget. Just like the game was not isometric 2D because they thought that was better. It was isometric because they were unable to do it 3D. That's why Van Buren was 3D. When they had the tech and the resources (or thought they had the resources...) they tried to do the game the way they wanted, 3D, instead of the way they were forced to by the era's tech. It's like saying the Pyramids have a better design than modern buildings. No. The egyptians were just too primitive to build archs, that's why they had to use the simplest construction form which is the pyramid.
the only good part of fallout 4 was the overhaul of power armor. too bad they ruined it by giving it to you within 30 minutes and limiting it through fusion cells instead of gating it off by either needing training to wear or something.
Fr. You get so turned off of power armor that you don’t use it to save fusion cores so much that by the time you defeat the institute (or everyone but if you side with them) you have between 15-40 fusion cores you were saving that you really don’t need anymore
New Vegas bones (reputation, leveling, etc) with Fallout 4 paint (customization, building, etc), plus a bit of a darker tone would be the perfect Fallout game.
You are basically saying "Yes, it took out absolutely everything good, made it feasible to be beat and understood by a toddler, but i can pew pew my gun good and the buildings are big!"
I never got to play Fallout 1 or 2, so I can't say much to the story and gameplay. As for 3, NV, and 4, Fallout 3 was the best experience I have had after playing it on the NV engine lol. I can say, if it were darker themed with a dire need to survive it would have been better, and Fallout 4 while adding interesting ideas to the mix may have killed it for me. Fallout 4 was never perfect, farthest from it.
Don't worry, apparently Detroit figured out how to get 95% of citizens to vote. They can't be that bad to have the highest voter turnout in history while 25% of adults are functionally illiterate.
Yeah! bring back 20 year old graphics and an isometric view, its so immersive, and we also want virtually no audio other than wanky yamaha keyboard created bollocks, oh and we all like READING NPC replies and conversations, fuck voice actors of any kind! because as everyone knows that is the way to communicate!! Fucking retards
To be fair, Fallout 3 was mediocre and 4 was no better than 76 minus the story. Bethesda has been leaning on the story to carry their games for years. Their mechanics and gameplay have been shit since Morrowind. Their engine is not that far from Souce Engine (Steam) dated yet the next Elder Scrolls will use the same buggy pile of shit. Bethesda gives no fucks about you, why give any about them.
@Brandon Fortino I stopped reading after you said NV did everything but the map better. Even if we took something like the best map, which is subjective at best, that means nothing when it comes to a single player game where you will only see it once. Especially once you consider the timeframe for game development and how rushed New Vegas was. Even if Fallout 3 had a perfect 10 map and New Vegas had a 2, you could still not argue that a map can make one game top another when everything other system in the game is vastly inferior. Your opinion is beyond garbage. TL;DR: You don't understand how the minority of Fallout 3 players that actually liked it more than New Vegas care more about the map, then all of the dialogue and actual story. Give us a great map and shit for story and it wins every time (Fallout 76 says otherwise, story is the main point of the game). Oh, wait... I literally retarded leaning and discussion with nothing but ignorance, ignore my retardation.
@Brandon Fortino TL;DR your post. Let me guess. Best maps in the industry so best games... Because fuck making all around polished games when the community can fix the game for us.
@@rileymccreanor6492 As a game, its good, but its not good at being a fallout sequal since it doesnt really tackle the same world and issues as the first 3 fallouts.
@@beganfish Have you actually sat down and played the game? It is really good at being a fallout sequel and is the true fallout 3 to a lot of people including me. You see fallout 3 is not a 'good' fallout game since it messes up the lore of the originals and Washington DC still looks like shit after 200 years.
@@rileymccreanor6492 I have sat down and finished 1, 2, 3, NV and 4, yes. Fallout 3 actually never messed up the lore at all, I dont know how you think it did, but it followed along nicely. Also, even though people talk about how NV had more choice, thats pretty false, each F3 quest had tons of ways of solving it using many different skills. NV isnt a good sequal because it doesnt share the same themes as 1, 2 and 3. Its a post-post apocalyptic game, not post apoc. Its not about surviving in a wasteland, its about setting up a good society in a wasteland.That isnt to say its a bad thing, its just not the same as 1, 2 and 3 that were about people just trying to survive.
True, the guy is a legend. Did you know he also did the Spanish, German, and French voices for all of these characters? You rarely see this kind of dedication these days.
If they like remove the backstory of fallout 4 and start up at you waking up from the cyro sleep with amnesia like new vegas it would be in my opinion so much better because it will leave you with questions about yourself and instead finding your lost son it will be finding your lost self which will mean a better roleplay
I always prefer a story you have to discover rather than are told about right off the bat. That's why I think Gears of War 1 has a much better opening than say Gears of War 4. You get right into the story without any prep, and have to piece together everything from conversations and notes.
Indigo Gaming all the corporate stuff messes things up to where the Black Isle/Obsidian guys can't work on their own thing. It's kind of like the Konami and Kojima thing but, not really as bad. Yes if they start a character where The Players create and discover their stories as the game progresses instead of the way they did the story in Fallout 4 lol, it's messed up cause I'm level 54, I'm just going around doing extra stuff, I already finished the Minuteman missions and I've just been exploring and collecting stuff in between those and waited a looong time (level 45) to go take the castle, I got Nick, Piper, Cait, Curie, Dogmeat, Hancock, & Drinkin' Buddy at The Castle, holding down all my settlements with Emporiums, Ice Cold Nuka Cola, and Beer, all my then I remember to myself "oh yeah...Sean...my...son." So I just now killed that Courser...
Personally, New Vegas is my favorite, I've played all other fallout games exept for 76, and in NV, you can see how the human tendency tends to repeat itself, witch connects to theme of the hole saga, "War never changes" seeing as how nation started to rise up again and envy for power through war shows that humanity hasn't changed even after the Great War, and the Courier shows how something quite small can still decide the outbreak of something enourmous, and also, through New Vegas it's possible to see the changes the Choosen One made, seeing the Enclave Remnants being shunned by all, the NCR grew into a massive nation, and etc. And in New Vegas you can actually pick a side, and not be forced to go against the Enclave everytime, even if you enter their base and enlist you're just put into infinite guard duty, I was kinda dissapointed when I sat for 1 hour and a half waiting for myself to be relieved until I realized that I was supposed to just walk out of there when the SGT wasn't looking, New Vegas let you pick a side no matter how horrible they are like the Legion, and I'd personally have enjoyed signing with the Enclave.
Ulysses' final message in Lonesome Road actually follows up with the message and adds on to it. "If War doesn't change, men must change" His final message is basically a salute to the Courier and actually has one helluva good message too regarding the entire franchise as well. Edit: (lol grammar and spelling fixes, as a college grad it's painful to read)
@@eggsandtomatoeswithcolesla5669 honestly he is on of my favorite characters he’s like what the courier is like that would be my character if it came to who I would choose besides my own
Yes fallout 4 and fallout 3 are the best games in the series without a doubt his nostalgia for an old isometric piece of s*** game that was fallout 2 and 1 are clearly not supported by public popularity as fallout 3 and 4 outsold those games by the metric ton
bruh i agree with most of this but if you don't want characters in the southwest to sound like they're from the southwest, then you might as well not play a game set in the southwest.
in fact, a lot of the stuff said about new vegas was nitpicky. i'm not saying new vegas is perfect, either. it's just, to me it sounds like you're overly nostalgic about the old fallout games. every game has its problems, and the older fallouts do too. you could argue that new vegas is buggy, and i could argue that the original fallouts combat system is hard to get into. the old system just doesn't work anymore, and though in your eyes it may "take from the experience" it's just the way it is.
@@Rtry-wd6pj same. He can't see the reality outside his rose colored glasses. There's a reason why games like these don't sell as much anymore. True they may have less freedom of choice. But you can't make a game of that scale on 3d and expect it to be 100% bug free or cheap. Games costs money. And cant really make games without money. There was a reason why interplay went into bankruptcy. The game design either had to evolve or perish.
@@themac7915 fallout 1 Is a game from its time. Top down rpg. Even back in the day it was a niche genre. And he talks like it wouldn't be today? There's a reason why games like these pretty much died off. If they even exist today, they are most likely relegated to the indie market.
I still love Fallout, even if it's not like the originals. (I've played every Fallout with an exception to Brotherhood of Steel, and I love them all in their own way)
I think we are blind not by the name, but by the world. My favorite Fallout game is New Vegas, but I can still enjoy fallout 3 for its exploration, discovering parts of the history and what happened o how it all happened.
His point with fallout 3 is flawed tough. You can turn off the radio anytime, and after a few moments of silence a kinda dark ambient music starts to play, like in the older games.
i think the main problem author of video has, is with battlemusic that doesnt fit the setting. remember that when you consider the timeline, half the events of fallout 3 dont make sense.
funjunkyy he mentions the ambient music as well it’s too triumphant and patriotic, or too familiar and sounding, it’s either big orchestral trumpets after you win a fight or some monotone stereotypical “dark” music you’d hear in like every movie soundtrack, while the original games had this horrific sounding soundtrack that almost put you off and unsettled you kinda how being in that world would really make you feel
@@mikeykachoow5944 yeah it had the same spooky/dark feeling like bmg from chrono trigger, played during visit in future world(one destroyed by lavos). that kind of sounds fit well with fallout universe, not some trumpets and other bs. for that reason i was one of people that played with music off. xD
@Black Ice Their home region is. The Mojave is a mostly independent border region contested between two factions and infested with bandits. Nobody moves from the corrupt but safe NCR to the lawless Mojave to make friends. Though in larger guarded settlements you can find yourself far more friendly faces.
@Marginally Sapient Cactus They're certainly not that friendly, the law in North Vegas straight up threatens you the first time you get there since strangers aren't trusted (Which is fair) Freeside is run by a gang that extorts the locals for water. Westsides actually a good example though. I mean it's a communist commune that's stealing but besides that they're pretty nice. You can't hate Mean Sonofabitch he's great.
After watching the show I’ve just come to accept the fact Fallout as a whole is now just an amusement ride now-a-days. But is the show good?👍 yeah its pretty good. Is it fallout? No not really👎That concerns me because i feel as though peeps are gonna get the wrong idea about fallout as a whole.
What I really like about new vegas is how these different organizations were able to develop over hundreds of years after being reset by the nukes. There was this great philosophical and ideological conflict going on with the main factions. I feel like fallout 4 misses the mark because it seems like all the survivors have done nothing for the past 200 years. There's been no rebuilding or social development. It could have been much more creative with the setting in general.
Plus with what you do to places in New Vegas, they give an ending to it, giving one a feeling to care about the podunk town they came through just like in 1 and 2. 3 and 4 don't give any of that and instead just a monologue focused solely on your character in what they did on the main quest. Not a single mention to whatever town you helped. Not a single glance to whatever npc you helped or slaughtered.
I pretty much agree on all points except the music.... The music in 3 and 4 come from radio stations.. Thus being ways to lift the spirits and morale of the people that have created their respective post apocalyptic communities. Also, you definitely control whether you tune in to those stations or not. You could easily proceed to only hear the environment and sound effects from the mobs and yourself... I think adding the music was a job well done, both in terms of communal realism, lore, and benefit to [some] players.
I thought the music was great, and added to the surreal humor, among other things. Plus, you just can't go wrong with introducing a generation of gamers to Cole Porter!
To give credit where credit is due, begrudgingly, even if it was unrealistic (and the only thing really wrong with it is why 3 Dog set up all alone in a dangerous city with no protection initially and no real reason to be there) it's just a lot of fun, it's a very acceptable break from realism. They should have just had 3 dog be set up in the Rivet City radio room or something running off donations from people.
@@ashfox7498 Three Dog was a free lance free spirt and the capital didn't get dangerous until the mutants turned up and the brotherhood set up roots to fight them off. Entially ge would've been safe and sound in his closed in area.
Death animations in fallout 2 is one of the best ones done ever in any game even today, even though vermintide 2 and The Darkness 2 is a top pick aswell. Age of conan had some pretty good ones aswell
True. Though I would say that the character creation and the lack of player homes was one of my main problems. Other than that, fallout 3 & new Vegas was really awesome when it came to a post apocalyptic that was fun but was able to have some dark eerie moments that actually manage to catch you in it.
Yeah, the bugs and terrible gameplay are the real reason it was annoying to play. Too short a development. Obsidian just got too ambitious. With more time it could've been great. Personally I found it unplayable. Fallout 2 is so much better in almost every way. It's a shame there will never be games like that again.
This reminds me of why I stopped shortly after Fallout 4. I tried to make three different characters, one of them was a jet-addicted, melee weapon only wielding, blonde Japanese psychopath driven insane by seeing his family destroyed in the Vault. Not only was it damn near impossible to rolrplay as a paychopath because I was only limited to “snarky response” or “boy scout response”, but how you could interact in the world was very limited. FO4 has very little moral grey area characters in comparison to FO3 and 2. You either run into a good person or a bad guy, and you yourself can either be good or bad. At least in New Vegas you could choose to be more fleshed out with how you deal with the different factions.
Fallout 3 has barely any morally grey characters. It's pretty much clear cut good and bad guys. I mean, the Enclave and Tenpenny are more cartoonishly evil than a lot of actual saturday morning cartoon villains.
I always got the feeling that they at least tried with fallout 3. It's really not that bad of a fallout game, it was just really rough around the edges and bethesda isn't exactly known for pushing the bar when it comes to 'edgy' shit you can do so it's no surprise the developers weren't allowed to let the player kill children... but they did sneak in a side-quest where you can lure one of the children out and sell them into slavery so lol. That's arguably worse.
I think fallout 3 is a decent game, some internet types can be overcritical but i also completely agree that the story and writing in 3 was mostly horseshit and a slog to play through
you’re right, but its not in there/ tucked into a side quest bc you wanna sell copies. fallout 1 cut some edgier shite out too, he referenced it early in the video, but really the fact of the matter was interplay was a small studio when they released fallout, so they could put edgier stuff in versus bethesda, which has to be under pressure to retain that theme and make it consumer friendly. different times i guess, i recommend watching fallout 3 is better than you think
@Julio Cesar I would even say that letting a ghoul or super mutant activate the purifier should be more "good karma" as you prove that not all of them are brainless murderer
Gus Bock interplay weren’t small they were publishing big rpgs at the time fallout 1 was a project worked in overtime by Tim Cain and eventually a decent sized team
This shit makes me so sad knowing the new TV show that's coming out is "canon" and is going to outright ignore everything that makes the originals good
Yeah that’s the stupidest decision I’ve ever seen Bethesda do. And they made Fallout 76. And when you throw in the current crop of Hollywood writers, talentless hacks who make Bug-thesda look competent, and you got a recipe for disaster. Whether thou like it or hate it, Fallout fans should reject the show as a spin-off. Because that’s all it is.
Fallouts in general could be much more darker than they have become. Why cant i set up prostitute rings and set up mob like turf territories with local gangs, not just the Nuka World gangs either, actually be able to duel weild weapons with out a mod, which i am still searching for in FO4. Im looking forward to Cyberpunk 2077 and try not to dwell on past wudda, cuddas.
@@bigpp93three8 Yeah but Bethesda didn't re-create enigines or assests from scratch for F4 (and i'd say even for F3 since gambyro existed already in 2002) and still in 4+ years (the time between Skyrim and F4) they couldn't write a decent story and compelling characters, oversimplyfing all the mechanics that took only 18 months to be implemented in NV.
@@scaccu then don't play them you cranky bitch. Stick to your NV like a good fanboy and move on. Opinions don't mean shit cause all I have to say is I love every fallout. Period.
After the TV show this essay hits even harder now. I wonder in a couple months once the fanboying calms down people will think more objectively instead of calling any criticism "hating".
I'm predicting it will go down like Force Awakens did. Everyone is fanboying and loving it now, but as the series goes on, the cracks will show for those who can't (or currently refuse) to see them.
I can admire a lot about the production. Some great cast members, and some of the props, sets and effects were really well done. I personally love Ramin Djawadi's Brotherhood of Steel score, but so much about the actual writing is abysmal, and incredibly inconsistent even within its own universe, ignoring the games' lore. Moldover has only one goal: bringing cold fusion to the people, yet nearly kills the MacLeans because she hires actually insane raiders (who can "pretend" to be vault dwellers on a dime, apparently). Then she sends several people on a fetch quest to gather the actual cold fusion device, despite getting Hank MacLean himself (who bumps into Lucy multiple times on his way to Moldover's base. Why didn't she take him herself? Why does Maximus prove his incompetence and untrustworthiness time again and get promoted for it? Then you get into this show being canon to the games, and it becomes a hot mess: How could Vault 4 have survived Fallout 1's The Unity? Why is the NCR basically dead after one city is bombed? Why is Shady Sands now built on the ruins of L.A. instead of being 380 miles northeast, near Death Valley? The list goes on.
@@Indigo_Gaming My favorite part of Moldover's dumb logic is if she wanted a cold fusion device, why not just ask for the cold fusion power plants that Shady Sands, Vault City, and Arroyo all have? The GECK literally comes with cold fusion tech, it seems much easier to me for the NCR to ask their long time allies or outright annexed cities to just let them study with their existing cold fusion technology then go on some convoluted quest. It feels like a Season 7/8 Game of Thrones situation to me. Where the music, acting, props, CGI, sets, and characters are all good to excellent but the writing choices are so bizarre and dumb it makes the show far worse than what it can actually be.
The Fallout show is the Netflix Witcher show all over again. It’s getting a pass because it’s not as bad as people thought it was gonna be (in that it’s watchable and not cringe), it has a great actor playing a great character (Walton Goggins) and there’s nothing really like Fallout in terms of the premise/production.
@@NathanCassidy721 I fear the show will suffer the same fate as the Mandalorian: A barely tolerable first season that completely decends into the gutter with the second and third seasons
Outer Worlds won't be good and it's also on Epic Game Store - the anti-consumer, anti-gamer platform. Obsidian are sellouts and traitors. Pillars of Eternity was boring and archaic.
@signoguns I agree to many aspects, but we also sometimes expect gameplay endings or options that maybe the devs never even thought of themselves. I try and enjoy the game for the overall sense, but some games, not going to name them, had flaws so severe that they were unforgivable.
Piero Reverberi After BattleFront 2 the fans went to the make a good game assholes war nukes were shot no one knows who’s shot first but the world was destroyed 2017
Nor does Bethesda. They continue to put put badly developed games. They have sucked so long as game developers for so long I have been boycotting every game they develop for awhile and hope others do as well.
Why do they even exist? YT streamers will advertise a worthwhile game for free by showcasing it. I hate ads. Especially phony ads for modern games that don't feature the actual game.
oh my god, lonesome road is the best DLCs i have ever played, the atmosphere, the long road oh my god.Next one would be dead money, the gameplay is was spot on there.
@@aerojetrocketdyners-2538 far too many bugs i think, still ok. Story was nice. I personally liked the risque jokes of Old World Blues. Not the best but ofc lonesome road was the best.
The story of Lonesome Road was decent, but the gameplay was just way too linear and repetitive, very combat focussed, only choices to be made are right at the end with Ulysses
Fallout new Vegas will FOREVER be my favorite the tone and emptiness that the empty casinos would feel like the brown tint even I loved that as well. And all the dlc they made was huge the big empty all of that.
Fallout 1: find a water chip so we can live, find out a threat that can kill all of humanity. Fallout 2: find a GECK so we can live, find out a threat that can kill all humanity. 1 and 2 did it better than 3 and 4
@@bobbeatbox It was the 2nd worst one. Why? 1) it had a total of what... 8-10 guns vs 50+ In fallout 2? 2) Game play was super easy, set for a chimp level of ability. Example, In FDallout 2, enemies have set levels and gear, If you go to an area that is too rough, you die, period. In Fallout 3, the game world levels to you, so it's always easy. 3) limits on role play, for example, you are set at 19 (a baby, I dont want to play as a baby) 4) Gun play sucked, you can't even aim down sites... what is this 1993 Doom? the game came out in 2008. Unacceptable. 5) Broke tons of lore, do I need to make details on this? 6) Broke SPECIAL. In Fallout 1/2 you stats actually mattered. I could go on for paragraphs. I'd love to hear you try and explain why Fallout 3 was the best in the series, but I can already guess: You are a child (under 30) and thus think the first Fallout YOU played (Fallout 3) is the best. Also, you like games to be super easy... god forbid you have to put effort in to win.
"I don't want my Midwest post-post-apocolyptic cowboy mailman simulator to have Midwest accents, it ruins immersion" Of all the criticisms towards New Vegas that might be the nitpickiest one I've ever heard, and absolutely wrong on immersion breaking.
@@JS-wp4gs Yes they have south western accents, but in the video he said Midwest for some reason. He was trying to say southwest, and that's honestly really nitpicky because that's how people talk there (if anything that's not a nitpick it's just wrong)
The wild west cowboy setting is actually one of my favorite parts of New Vegas, among many others. Love the charm of some of the characters too. Which they also focused on in Outer Worlds as well.
I really wish I wasn't right. I thought we might see something this dumbed down maybe 5-10 years down the road, not within mere months. Hopefully the dreadful reception of the game makes for big changes in the future of Bethesda. Probably the most misguided Fallout game yet, Brotherhood of Steel, still beats it in average review scores by about 10-15 points on Metascore. That's ridiculous coming from Bethesda.
@@Indigo_Gaming you have so many great ideas to get the fallout franchise back on track, it's sad that Bethesda didn't listen. Well now I'm looking forward to The Outer Worlds by Obsidian, there is no way I'm getting Fallout 76.
Except Fallout 76 isn't the next Fallout sequel. It was never meant to be. It's just co-op fallout yet fanboys act like it's the death of the franchise. If Fallout 5 is the same as the 76, I'd be completely on board that dead horse but really, let's be honest here. Fallout 76 is just an overpriced co-op version, that's it.
Shayne Baker well Bethesda revealed it at E3 like it was going to be a HUGE triple A game but we know how that went. Also Bethesda has some shady business practices as of recently.
@@electricfire6929 Well yeah, it's a pretty huge deal for people who were looking for a co-op experience in the Fallout universe. But that was about it. Overpriced for sure though. As for shady business practices, let's not forget that game developers, producers, and marketers are under different teams. That's the one downside to Bethesda being it's own publisher. Everyone just uses a blanket-blaming approach because it's a bit more difficult to see who's making the shady decision out of the company. That's the main reason I unsubscribed from some of my favorite youtube journalists, that blanket approach. It felt more "sensational" (due to the titles) than informative. At the end of the day, Fallout 76 was released at the worst time possible -> in between Fallout and Elder Scrolls main game releases. So naturally, players craving for the next iteration took to it and expected Fallout 5. At a $60.00 price tag, Bethesda sure as hell didn't help their case as the current industry has really screwed up what $60's worth of content needs to be.
What really, REALLY bothers me about Fallout 4 is how they contradicted canon lore when it comes to Power Armors... Power Armors requiring fuel? What about the 100 Year-duration Microfusion Pack? :/
The pacing was all off, I agree. Clearly they wanted to get you excited early in the game, but you shouldn't have a minigun-wielding power armor battle against a deathclaw within the first hour or two. Seems to all go down from there.
Or, you know, two random soldiers in the intro wearing never before seen exotic T-60 power armor. Or the *pre-war* X-01 (Enclave) PA turning up in Nuka World? Power armor in Fallout 4 is a mess. A cool mess, but a mess regardless.
Valid observations, but the Power Armor Frame system is a huge improvement over the old its just better armor system. You feel like a walking tank now.
Bethesda responded to the backlash over Fallout 4's dialogue by completely removing the system from the next game. These guys do not understand Fallout at all.
They don't care as long as the revenue keeps coming in from casuals and fanboys. They will milk it to a husk then sell the IP when nobody wants the latest buggy broken FO they crap out.
Fallout 76 isin't meant to be Fallout 5. It you guys being stupid and not understanding that the game try to be a multiplayer sandbox game rather then a solo RPG. It relly hard to make a canonic story line in a multiplayer game as each single person is the main characther and can reac to quest/moral choice differantly. That why they rather put no dialogue in game. Heck the last popular sandbox bestselling game (minecraft) had no dialogue and poor graphic and still managed to be attractive to lots of people. You jsut need to stop thinking Fallout 76 is Fallout 5.
@@magikazam8430 They removed dialogue to tell a consistent story? They still fucked it up by sticking their dicks in established lore. AGAIN. Also, Minecraft is, of course entirely different (not a shooter, not a looter, completely different style) but it still beats Fallout 76 in virtually every aspect. We know Fallout 76 is a spin-off, but that's no excuse for blatant audience contempt.
Even though Boi is talking a bunch of arse and doesn't know the difference between "poor" and "simplistic", I gotta agree that FO76 is a spinoff so we shouldn't treat it like a mainline game (doesn't necessarily make it good though). If you are defending the game though, please don't compare it to Minecraft. Everybody is already calling for an Engine switch, so better not bring up that one multi billion dollar PC game that legit thought running the whole thing in Java was a good idea. Not that it actually hurts your argument, it doesn't. It's just funny.
@@magikazam8430 I couldn't agree more I for one am loving 76. I love the fact that the world feels free again you are free to explore where you want and when you want. There are only 24 people per server, and a harsh PvP check system for people who don't want to engage in it. I love how you can follow the main story or go off on your own and just explore the massive map. It does a great job in my opinion of bringing the exploration feel back to Fallout without a hand to guide you the entire time. There are still voice overed quests and NPC robots on top of Super Mutants talking when you get close to them. NPC's could be added with future updates, but at this point I don't really see the need.
Adam: I believe the older fallouts were better constructed in a technical and artistic standpoint, and I’m a fan on turn based RPGs. I can’t get over my nostalgia of F:NV though, especially being a kid from Mohave. F:NV is probably my favorite game behind oblivion (the graphics and open world environment blew my mind when it came out)
Dude come on, if NV has a weak central narrative then FO1 and 2 have an even weaker one. I really don't understand that point. FO1: Fetch the water chip -> report back -> get two new missions (kill the master and blow up the base) -> done. Half the game is the first task, then two completely unrelated missions. FO2: try to fetch the geck -> find out the enclave cucked your village -> kill the enclave -> save the village. A bit better with the enclave fucking you up, still very basic. NV: try to deliver a package -> get fucking murdered -> come back to life -> track down benny to get the package OR get revenge -> finish the job -> find out you're instrumental in the future of the region -> forge an alliance between all the factions to unite them against the invasion OR invade OR conquer everything with your army of robots. In FO1 the water chip was just an excuse to get you out exploring, so that you could have fun exploring the wasteland. The other 2 quests were just there to give you an endgame. In FO2 you actually finish the game by doing what you set out to do, find the GECK. You also find it in a random locker, which always looked like the perfect representation of how little the game cares about the overarching plot, which is a good thing. New Vegas actually had a narrative, while giving you much more freedom in terms of shaping the region. Because face it, when you say you could "conquer the wasteland" in the classic games, you really mean murder everyone with a plasma caster. That's the only thing you can do resembling conquest in those games. That being said, FO1 and 2 are still my favorite games after Torment, so I understand why you idolize them, but the only freedom you had in those games was the freedom to kill everybody, and if you ignore children NV does that perfectly. Let's talk about factions. Want to help Vault City? 3 or 4 quests. Want to help the NCR? 3 or 4 quests. Want to help Gecko? 2 or 3 quests. Which are the same as the VC quests. My favorite part was New Reno and the families, and even then it's like 3 quests per faction. Fallout 1 didn't even have factions, just bad choices like Gizmo in Junktown and the asshole in Adytum. So yeah, I agree with almost everything you said, but classic Fallout games are much more "primitive" than you let on in terms of consequences and choice. It was a freedom of exploration, murder and looting, not of meaningful choice. New Vegas's central narrative is an integral part of the experience, and most subquests are woven in seamlessly. When I play as Independent (often) I solve every quest in a way that's going to strengthen my hold on the region after I conquer it, while bringing prosperity to the Mojave. When I play as NCR, I take territories from the legion, systematically weakening their position. I forge alliances and help my comrades hold the line. When I play as Legion, I sabotage my enemy in the early game, then boldly charge the NCR positions to strike fear into their hearts. NPC dialogue reflects my ruthlessness. Playing as House is just dumb so I have no idea what happens. The point is, none of these things could be done in the originals. Your actions only impacted the world in a limited capacity, beyond just killing everybody. FO2 had a lot of layers of complexity, like a fuckload of ways to complete quests that used your skills and attributes, but everything revolved around your quest, not the state of the region. Also, you had no choice but to destroy the Enclave. In NV you can literally do what you want. In almost every way, it was a step forward compared to the classics. What NV lacks is the Fallout atmosphere, but it's OK to me. I don't think Fallout was meant to be a consistent franchise. FO1 was bleak and depressing, somber and grueling. It was about ruins and debris. FO2 was about rebuilding, about civilization, about tribalism. It was quirky and lighthearted, with a b-movie feel to it. If FO1 was Mad Max 1, FO2 is Mad Max 2. New Vegas went for the 50's and 60's sci fi and the western themes. It's not really a western theme actually, just the fact that in the SW people dress like that, talk like that and have that mentality. I really don't think it's in your face. If you really can't stand the SW aesthetic then I guess you're really unlucky to have such a wonderful game set in a culture you don't enjoy, but it's not the game's fault.
Actually the main quests of all Fallouts are not interesting and pretty boring. The point is in surroundings, and the atmosphere of total destruction and devastation is better represented in the first two games. New Vegas is good, but not as much as the first two.
The worst change for me is the dialogue system. Seems the New Vegas dialogue system is overly simplified and your own dialogue choices are usually only 1 sentence long and quite unsatisfying.
The reason why the overseer told you to take out the master and the super mutants because, the super mutants want to capture all the vault 13 inhabitants to turn into super mutants. Sense they had uncorrupted DNA. Therefore they were a threat to the vault. In the bad ending you see the super mutants killing all the people in vault 13.
My 10yr old son's first real gaming experience was FO4. Then he played FO76 for a little bit. He was helping clean out our garage and found my old Fallout and Fallout 2 discs. I was very surprised to see how much more he likes them than the Bethesda games. He hasn't touched the newer games since.
have you shown him New Vegas yet? I played FNV and Fo3 both at a young age(Scattered playthrough of both from the ages 10 onwards, til a full playthrough of Fo3 at 13 and Fnv at 14, respectively) i felt utterly scammed by and disappointed in Fo3 and enamored with Fnv
Right on man. That was an excellent analysis. There's so many people that only know Fallout as Skyrim with Guns, but the old Fallout was nothing like it. I'm definitely a Fallout fan through and through, which means I'll play all versions and whatnot, but you were right on the money with this video.
I don't think the issue is that Fallout is a First Person Shooter, honestly I rather a FPS than an a turn based game. The issue is Bethesda's handling of it, and how they've tried to make it into a more linear story, compared to Interplay's old styled, open world options, with well developed characters, perks, stats, and reputation system.
I'd love to see a 1st person Fallout with the depth, freedom and atmosphere of the old games. You just have to: A. Nail those points in the new 3D environment, and B. Be a good 1st person game with proper controls and feedback.
True. I love both the top down and fps fallouts....but I have to give it to the originals. They made you feel like you were actually in a nuclear wastland. Fallout 3, new vegas, and 4 felt more along the lines of a story/explorathon. Not that I don't love the newer ones, just pointing it out.
The issue with Bethesda's Fallout games is that they (at least from what I can tell) are trying to turn Fallout into a linear style of storytelling, like Halo or Half Life. After playing only a fraction of Fallout 2, I have already grown to love it's RPG elements a thousand times more than those Bethesda uses.
Honestly, I don't think that's the issue. What you're stating isn't an issue that comes as a result of it being an FPS, but the fact that it isn't handled well enough and realistically.
Cassius Devitt I always hate crpg fan boys. Not cause they simply love crpg. But they see one way on what a "rpg is" etc etc... To me class/number system doesn't really make s rpg game. But the choices you make that do and it's setting, world, and story snd characters. Along with having just good immersive gameplay. Crpgs do one thing very very right and that it is choices, now there is a thing where often it won't matter all the time on the way you talk cause it will lead down the same path anyways but nice feature yo have. Music opinions are always simply opinions. Lol I mean there are some games that have very beautiful music in them. To me kingdom hearts has some really great soundtracks on it. Action/gameplay has definitely been improve over the years. I like a more action apporch and turn base isn't terrible but let's be real here it's definitely not better then a flesh out action gameplay. World design been improve massively compared to crpgs lol Two main things crpgs have over new RPGs of today simply these things. 1. Tons more character choices which is a very great thing to have. 2. More choices in terms of class system. ( Which I don't care about mostly due it being number base instead of changing overall gameplay. Which is a bit limiting to due in s crpg without it locking out things for just base on classes)
6 years later, this is still one of the greatest gaming video essays ever made. It's fascinating how little of Fallout's modern fan base actually understands any of this.
As someone that thinks about the original vison of bioshock infinite being more horror themed every year I get it. I played fallout 4 1st and really like it. I didnt know anything about the lore until recent video essays. I would be mad too. Lol
@@Whatacomedian_ Alot of people seem to have this weird complex where, they ignore the criticisms of the games and continue to love it without acknowledging its flaws, Im don't mind people enjoying the other games, except if they claim that whatever titles Bethesda makes or licenses to another company is truly "fallout", it should be noted as nothing more than personal taste that doesn't reflect diehard fans like myself, for people who care about the rpg elements, the choices and consequences. Nothing more than a skewed version that was given by Bethesda, if they made the original games but better, I don't think alot of people would of played it. Thats all it is, people with different visions on how Fallout should be being skewed for the sake of profits
Excellent video! I really liked Fallout3 but after completion I got ahold of the old ones and was blown away at how more immersive and chilling they were... nothing new comes close. NewVegas was a very nice experience by itself though.
Sorry to tell you bud, but i think they killed it off for good with 76. Imo the only way for fallout to be revived would be for them to license it out to obsidian because they definitely proved they can make an actual rpg fallout to save their life. Only time will tell
@@gabrielaceituno7801 Now Microsoft has buyed the parent company of Bethesda, Which is Zenimax Media, Everyone is freaking out that Bethesda and Obsidian Entertainment will now make a second New Vegas together, But the sad reality is that most of the people who made Fallout New Vegas have either left the company or are now working in a other company, So I am not excited that much.
Enclave Soldier there’s still hope though. They made The Outer Worlds and that was pretty good. It doesnt have to be the same people from the 90s it just has to be an actual rpg with great storytelling, npcs, etc.
I prefer New Vegas' speech lock. Doesn't matter if it removes immersion or whatever, all I did in 4 and 3 was reload a quicksave and try again, succeeding all the time. At least in New Vegas, it didn't let me do that
if you like that New Vegas wouldn't let you do that, why wouldn't you just not do it in 3 and 4?! just because you can exploit a game to make it less enjoyable, that doesn't mean that you have to. this just makes you seem like an idiot that wants to blame a game for his or her own exploitative shortcomings
Peasham it’s not a matter of “hard”, jackass. Exploiting an aspect of a game and then complaining about the game letting you do it is a sign of a moron. It would be like a CEO of a company being unhappy with exploiting his employees, yet continuing to do so just because he can and he’s too ignorant to do things “properly”. “I’m happier with my company when I don’t exploit people, but the government allows me to, so I’m gonna continue to exploit employees because I can”. Pure stupidity
So, if a game's broken and/or not well balanced, it's my fault, and not the fault of the people who made the game. Totally. And yes, in that instance, it's the government's fault if it lets a CEO exploit their workers. If the government didn't make the system broken, then there would be no exploitation. And, guess what? It's the government's job to make a good system, just like it's a game company's job to make a good game, and I should not be expected to fix the devs' stupidity in my 60 dollar game. Their job, they failed and it, and they should be criticized accordingly. Again, seriously not that hard.
I think New Vegas is the route Fallout should go. It's a mix of both worlds and the blend is done greatly. They need to return to New Vegas' style of gameplay. They also should explore more of the world, the areas they are set in matter greatly and I don't think Boston was a good choice at all...
+Un-broken and victorious I don't think the old fallout formula is that outdated, it just needs some tweaking to be up to modern standers, just like Obsidian tweaked the gameplay of baldur's gate for PoE.
Fallout: This is the desert and it sucks. And you can feel it suck. Fallout 4: This is boston look at the colorful buildings! Oh and you're a bullet sponge NV: This is las vegas. The strip is ok, but everything else is dying or dead. Watch out for trip mines. I'd honestly have the game move slowly east, getting more and more nuked in cities with denser population.
For me fallout 4 was lacking something important to a fallout game. The Theme of Fallout. The theme is pretty simple your player character is like a force of change neither good nor evil(you kill a lot of people and save a lot of people) in fallout 4 it felt like you were nobody despite your "personal quest for your son. A fallout protagonist should never have a "personal" reason to doing anything(at least not one ascribed from Bethesda) you are merely a force of change come into the wasteland at an important time in its history. Your job is to cause chaos either as a force of good or one of evil. This isn't personal it's something you "have" to do and nothing will stop you. Bethesda shouldn't concern itself with the "why" that's for the player to decide. After the protagonist affects their unstoppable "change" they disappear. Like a hurricane. That is the theme of fallout for me.
as a writer i disagree i believe that not having a personal reason is lazy and leaves the player less invested in the world and events in said world that being said it was better executed in fallout 3 and i dont consider new vegas canon simple because if its incoherent plot line and contrivances that do not belong in any game. in fact lazy describes the original 2 fallout's in my mind because there was not an original idea in them and barely any plot outside of go here do this but hey that's just my collage educated opinion
I liked 3 more for some reason. Even during that intro for Fallout 4 I was getting a political social justice warrior vibe. That isn't what Fallout is about.
Not in this game. Having a back story to the main char in f4 was lame. I didnt give a s××t about him and his family because we only knew them for 10 seconds. Then every quest in the game was like why am I doinf this bs if I'm trying to save my son? Seriously like we had an urgent mission but we instead were planting tomatoes and building a settlement. Was stupid. Should have been a blank slate and the player makes what is important to him.
In defense of F3, and the games following’s radios, I personally feel like it adds an extra layer of depth to the world. It feels like the last grip of hope in a grim, dark, and ultimately depressing wasteland of the once proud country of America. Not to mention the ignorance of the situation. Ignorance is bliss, yeah? The radio’s a perfect example of that. The second you turn off the radio, fallout’s grim nature seeps into everything you do. It all feels so ultimately dark. It’s the last grip of hope and bliss in the post-nuclear wasteland.
Now see, I wouldn’t mind the radios in that case; say if, they only had a short range and when you got beyond that, it would fizzle out and you’d be confronted with the Wasteland. That said, it still raises questions on why so many people would still have functional radios or why you’d use them for music that can lead enemies right too you instead of using them for communication
@@Bronasaxon GNR does have a limited range and fizzle out when you get too far from the station until you decide to do the quest to fix the equipment. Also GNR is suppose to be both a news and music radio. Three Dog will talk about the going ons in the wasteland between songs. He even gives advice on surviving such as about radiation, "Tick tick tickity means run your ass out of there and pop a few rad aways for good measure".
@@AlexiaHoardwingI-… may or may not have pretended to be a three dog-esque radio host, designing my own radio table and everything with a chair, a plastic bin, papers and an alarm clock with the papers looking like buttons, and a big fan to be like the gate. What can I say? I was grounded to my room and from the Xbox. What’s a kid gonna do? Not pretending like I’m fighting the good fight and warning people about raiders?
Quake was brown in some episodes, green in others, grey in others still. The limited pallette of software Quake was pretty drab but you're talking a 1995 engine with 256 colours running on Pentium 1 systems at 20-30fps.
16:00 ooooof. Yes, listen to desert wind from fallout 1. Billions dead within a year as people died and rotted all around, looted, killed and eventually all plants and nutrients died and killed the world creating a dust bowl. The original soundtrack expressed this perfectly. And the title too, desert winds, literally hearing the horrors of the past carried on desert, irradiated wind. It was, chefs kiss.
Fallout 3 was the first one I played and honestly I was enthralled with the whole concept, especially playing through the DLCs. I wish I had started with 1 and 2 but I was a Baldurs Gate kiddo lol. I love FO3 and New Vegas with a passion.. wasn't too keen on FO4 it just seemed boring and empty to me after I put about 30 hours into it. I'll probably pick it up again and actually beat it at some point but meh.. not a priority. I think I'd much rather go back and play the first two by the OG dev team.
FO3 has a lot of good things in it. despite how it disrespects the setting it is a good game. i say this as an old school fallout fan and have defended FO3 many times. that is until FO4 came out. after that i was done.
idk why, but after finishing 3 times FO3, 2 times New Vegas, I feel like the side missions in FO4 are more interesting and it has better pre-war stories telled by holotapes and the skeletons
Fallout 4 is an excellent game(with even better dlcs) but it doesn’t even begin to hold a candle to the writing, atmosphere and general tone of the previous fallout games
I disagree with none of these are bad. Fallout 3 was garbage, Fallout Vegas was mediocre on a bad side, and Fallout 4 was complete crap. And then there was Fallout 76 pushing the limits known to science, of how bad a game can possibly be
@@theimataka9820 Fallout 1, Fallout 2, Fallout 3 and New Vegas are, and will be the only Fallout games that truly made me feel depressed and sad of what had become of the world. Fallout 4 almost makes you feel glad that a nuclear war occurred. And Fallout 76... Oh well...
@@uncledabob I would make the argument that Fallout 4 took the more realistic approach it's because bombs were dropped 200 years ago doesn't mean everything becomes Brown and depressing. Don't get me wrong I love the original aesthetic but Fallout 4's may make the most sense. Let's not talk about 76 though....
I can’t lie, turning on the oldies radio and walking around the wasteland takes me right back to being a kid playing on Christmas. It’s some solid nostalgia.
Not really. Obsidian games don't sell good. Studio is now stuck with small team of people and fairly primitive engine for those isometric-like cRGPs. People don't buy it. Wasteland 2 sales were quite weak. Technology of video games evolved and now makret demand interactive, action-packed games, not those half-paper-RPG / half-video-games where you still have to read and imagine most things.
Never going to happen. They won't let another studio touch it. Todd won't admit this but I personally think he's pissed that many many many people say New Vegas is the best modern Fallout to date.
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This is a 6 year old video? You need to return the wastelands cuz you didn't seem to get it
This video is more relevant now than it has been ever since Fallout 76 and more recently the Fallout Tv show. I thank you Indigo, your video was eyeopening to me, theres so much wasted potential with the fallout games nowadays despite how much they make. Seeing what is happening has made my heart sank that people will still continuing like this stuff, even though people like us know it can do better like with FNV.
As someone who actually lived in Vegas for 10 years, I can tell you that the western influence is pretty spot on about Nevada as a whole and was my personal favorite part of New Vegas.
nodto modley yah idk what he meant by it was way too much.
I also loved the Western feel in New Vegas. Also, it was not quite as pervasive as the video makes it sound. The Western (not Southern) accents, duds and weapons were common in the general area where the Courier started the game, but varied quite a bit as one got farther away. Fortification Hill and Jacobstown, for example, didn't fell like settings of Western movies. Black Mountain and a number of vaults are pure Fallout.
That bugged me too. When he said he didn't like having those aspects of the people of the region "shoved down his throat" I was a little frustrated. That'd be like having a game set in Japan and being annoyed that everyone spoke Japanese and had black hair or a game set in Australia and criticizing it for having kangaroos and Australian accents.
That comparison is wrong, If your comparison had been correct he would have criticized F:NV for having English speaking characters. It would be more accurate to say that it like complaining that a game set in Japan would continually remind us of Kaiju or perhaps Anime every step of the way, things that sure are Japanese, but maybe not the thing that the game should convey. The whole cowboy thing should probably be hinted at instead but be a forgotten and unremarked elements of the ruins, giving hints of what was but not having any influence any longer (mentioning the whole nuclear war as a reset button for civilization).
Lasse Rosenkilde Olsen But the Nevada was not reset. That's the whole premise of NV, Mojave in NV is one of the last remnants of the Pre-war America, to the point of feeling alien to the forces of the post war world, which battle over control of this region.
I live in Detroit and it's not THAT bad you just have to avoid the bands of raiders by hiding in all the burned down buildings.
TheLoneComrade Dmitri hahahaha
for some reason detroit has a bias to have raiders be overpowered with weapons the player cannot use. Wtf mayor plz fix
Humans are leaches and the blood well of Detroit ran dry. Living in the dying world you made for yourselves, or was it the industry of greed and mismanagement? Morality, fear mongering, and false integrity aside, Detroit is as it should be, the dredges of the cesspool of human filth and prosperity it is.
Can't wait till they finally build Robocop
LOL - this comment chain in particular is seriously making me want to play some Fallout, which is kind of weird, since I don't really care for the games all that much in general. I just saw this video recommended to me, likely because I've been watching some Skyrim mod ones recently.
Didn't Obsidian only have 16 months to create New Vegas? Despite the time constraints, I think they did a really good job.
18 months, but yes they did a really good job. I wish they had more time.
It came out better than fo3
Will Patch they made one of the greatest games of all time now the outer worlds is coming the spiritual successor to new Vegas and that game is to show what they could do with years of development
17 months
The main reason that worked is because New Vegas was made using the same system and style as Fallout 3
It was literally a reskin that was somehow better than the original
Best part of fallout 4 was the weapon upgrading
I spent more time looking for aluminum than i ever did for Shuan
It took me a while to remind me of his name. I strait up go on an adventure after i killed the deathclaw at the museum and found its nest. After going to all those settlement that I can't seem to find a way to ally to, and go as far as the Yangtze sub, i go back to check the power armor from the start (never actually use any on the way, just strip the core out and go lol) and found myself suddenly in a dialogue with Preston and process with the quest lol.
Yep jajajaj
same looking for materials to build myself and my companion a shiny deagle was the whole purpose of existing in the game
Well you can’t really mod guns into death machines using a baby.
@@anhduc0913 same went 100 hrs without using power armor had insane amounts of cores and grabbed it only to go to atom. Still didn't do the main quest got caught up in making a city at the drive in theater. I've messed with console commands and mods and still didn't do the main quest.
Fallout 2 basically taught me english. I've had to buy dictionary to understand 8000 screens of dialogs. Very well spent time imho.
That's cool dude!
I have similar with Legacy of Kain. I learned basics from Soul Reaver 2, not from high school.
Same with Morrowind and Oblivion. All my classmates were laughing at me but I told them that I was learning English so I could listen to original voice actors and understand the games lore as they were intended to be and not screwed up by Russian translation and dubbing.
I tried something similar with the game chasm but to learn French. I'm not sure if I learned anything, but I used context clues and my weak knowledge of French to try and figure out what the text was saying
I gave up
Now to find a new language to try this with
Yeah, the "learned English from video games" story pops out all over continental Europe. While I personally didn't use a dictionary (guess my understanding of English grammar was so poor at the time that even a dictionary wouldn't help much), I found it weirdly acceptable to play through a game often without the slightest hint as to what was going on plot-wise. That's what I think many adults don't get about kids: kids are used to not understanding most of the speech they hear around them, even in their supposedly native language-when I was eight or so, my father talking to my mom about a new deal with a client was just as much incomprehensible gibberish to me in Polish as it would have been had he said it in English. When you try to explain something to an adult, you can instantly see it in their eyes when they stop getting what you mean: they hit this one roadblock they can't overcome which practically crashes their brain system. Meanwhile, a kid gleefully forgets about it and is ready to savor on the next content they'll actually understand.
That also explains that the liberating feel of modern music from the '60s on had very little to do with the actual song lyrics: I can guarantee you that 95% of French teens listening to the Beatles or Rolling Stones back in the day had zero idea what they were even singing about but the rhythm alone still simply _felt_ young, and radical, and fast-paced, and sexy. So the implications upon society were similar in France to what they were like in the Anglosphere, even though an average British or American teenager actually was able to ponder over the meaning of the lyrics.
Man, those death animations on fallout 1 were so cool
Imagine what it would look like now 😳
Cool until you get stuck in an area and see it thirty times
Cyber Inc omg the game was immersive as hell, but fuck if the combat didnt make me want to pull my hair out
Devin Carlson bitches be like “I PREFER THE FALLOUT 1+2 COMBAT” also that combat
“You missed”
“You missed”
“You missed”
“You missed”
“You missed”
Cyber Inc and when your low on patience and just trying to do a mf quest getting stopped by some fucking rats every two tiles... disgusting😡
There's a stranger drowning.
~Fallout 3~
I will save the stranger
I will not save the stranger
[barter] for more caps i might save the stranger
[intelligence] the stranger is drowning
Where's my dad?
~Fallout New Vegas~
I will save the stranger
I will not save the stranger
[barter] double the caps and I'll save the stranger
I will kill the stranger myself
Why's the stranger in the lake?
Who is this stranger?
[medicine] thanks to my medical knowledge I will easily be able to save the stranger
[survival] uh, yeah, i totally know how to swim
~Fallout 4~
Yes
Sarcastic yes
Where's shaun? (yes)
The difference between the last fallout games.
~Fallout 76~
N/A
perfect example.
@@spreckachu1522 maybe Fallout 76 would be... There is an audio message that tells me that a stranger drown. I have to see where that happened to find another audio log there.
I couldn't even fully read the new vegas one my attention span just fucking died holy shit.... no wonder i remember nothing and no one from that game
Danny Caracciolo Fallout NV is one of the best RPGS of all time, if you can’t see that then your probably one of those guys who loves Fallout 76. (which is arguably one of the worst “triple a” games ever made)
It’s those imperfections that make fallout New Vegas great, because despite how flawed and glitchy it is, at its core it’s ambitious, funny, and you can tell it was made with the blood, sweat and heart of the fellas at obsidian despite being broke and having an outrageously short amount of development time. We will never get another game like it.
For me the game is just old, but it is still amazing, not so many bugs so far tho, which I am very thankful
@@alejandroelluxray5298 this is why you get bugfix and other quality of life mods
This is a very apt description
I honestly only ran into one bug in new vegas constantly which was my character refusing to reload in VATS and getting shot to pieces in the meantime :(
My only bugs were occasional crashes. That’s all I got.
Comparing a nuclear wasteland to modern day Detroit might be a little unfair,
after all, they only had to deal with a few bombs and some radiation.
I see what you did there.
And not democrats. Which is why Detroit looks like it does today.
While Detroit had to deal with the democrats and the coloreds.
Damn ferals
We all know why Detroit is in the state it's in...
As much as I did enjoy Fallout 4's gameplay once it was modded, it was a dumpster fire if you look at it from outside the box. Mind you, I actually worked on the Fallout 3: Broken Steel DLC as a 3D Artist, the biggest issue that the company had is that they drowned out any sort of bottom/up recommendations. Most of the guys were recommended to play Fallout 1 and 2 before working on the project and honestly, most just put in some hours on Fallout 1 which is why Fallout 3 felt so lack luster armor/weapon wise compared to New Vegas.
Fallout 4's main downfall? Skyrim inflated upper management's ego. They saw the success of Mass Effect 2 and wanted to link it to games like that to capitalize on that crowd. They also have a huge problem within the company of pushing through the QA cycle to cut launch time. During Fallout 3, we had internal testers and they were given 2 weeks to bug test and submit. I have no idea how long Fallout 4 had but the major game breaking bugs that plagued the game at launch kept coming back and or were just swept under the rug. Which leads me to BGS's biggest issue. They burn through DevSys Ops and Technical Engineers like mad. During the 6 months I worked on Broken Steel, we averaged 76 hours a week in work. I wish that was a joke. IT was all about the Crunch baby, and Upper Management was always coming down to give us talks while we worked about how much of a great job we were doing and keep at it because we were awesome. 1-2 years of that of a DevSys Ops having to write major code for game mechanics and you can guess why problems keep coming up. If you can't, imagine a turn-over rate of necessary engineers to update game mechanics leaving and your new guys coming in constantly playing catch-up and trying to understand someone else's code even if they put in footnotes which means while one guy might have grasped why one bug was happening, the next guy might not and this lead to major bugs just getting ignored. All in the name of making that launch date.
Is it wrong to have a job that has long hours at the end of a quarter or near the end of a project to make sure it comes out right? No, it happens in most industries, the problem with BGS, is that they pushed this mentality the entire time when we worked on FO3, so I can guarantee they were doing it for Skyrim and FO4.
Fallout 4 was a "dumpster" fire because like usual, upper management wanted all the cool flashy effects, new mechanics, and more with burned out staff, most likely new coders because the others either left or took extended leaves of absences or issues that were voiced by lower staff were out right ignored in the name of making a dead line. This is literally what happens when corporate gets involved in technical and developmental aspects while having little idea how it really works and just bark out the phrase "just get it done."
In the end, my experience with that gaming company pretty much killed my desire to work in that industry ever again. I did a bit of work for Wargaming.net as a Historical Consultant as well as with Gaijin for War Thunder, but other than that I basically didn't go back. While I didn't mind busting my ass working long hours, fuck, I was in the Marine Corps during war time for fuck sake, I really didn't like the idea of dealing with people who couldn't listen to problems from someone seeing them and watching those people who knew what the fuck was going on just getting ignored. There is a reason why gaming studios like Harebrain Schemes and inXile Entertainment came around and dropped games like Wasteland 2 and Shadowrun/Battletech and they did great. They cut out the bullshit from Corporate, went right to the consumer base and delivered what everyone wanted without feeling like they were selling their soul to do it.
Fallout 4 was just that, the game that most of the developers just went in to get a check hating how much corporate didn't give a fuck about how they felt anymore. Fallout 76 basically just proved that point hook, line, and sinker.
so.....BGS treated F4 like Todd Howard said: they wanted a cool FPS and just that
thanks for telling us all of this, its really interesting all the things you say here, specially with Skyrim
things makes too much sense now, and i really want to know what exactly you did in F3: Broken Steel (weapons? enemies? environment? npcs? liberty prime?? what will be awesome xd)
this is such and underrated comment... this is incredible common, and I hate it when people throw shit to developers when they are the least responsible.
Broken steel was a great DLC, thank you for you contribution. Also I'm sorry that upper management ruined that field of work for you. Working in the shop at loves I know how that is. Littirally big brother watching you and being paranoid because of it.
this comment needs a pin
For a smart guy you are incredibly stupid... How can you call Fallout 4 and Skyrim "dumpster fires"? Those two games put every other RPG to shame with the exception for New Vegas... You seem butthurt because you had to work hard long hours for a dollar
"Old Fallout's world was persistent, and challenged and threatened you but ultimately bent to your will with enough effort. New Fallout's world revolved around you -welcomed, guided and worked to bend you to its will."
Best quote in the whole video.
He's forgetting that New fallout is bent to the community's will from day 1 because of modding.
@@gurisnowpaw9099 What? No. *No.*
This is about game design. You are aware that what you just did was essentially say: "Well, you can mod it to change the design, therefore there are no flaws with it"?
I'm sorry, but this isn't how that works, this isn't how any of this works.
I know Bethesda fans keep forgetting, but the rest of the world considers relying on the players to fix your game for you a bad thing. Modding support: good. Expecting players to make the game good themselves: bad. Bethesda is the only company for which we make an exception, and I think it's high time we stop giving them special treatment for doing something countless other games have been doing for ages.
Fallout 4, in theory: I need to find my son who was kidnapped
Fallout 4, in reality: I need to find a stock of militar duch tape so i can turn my pipegun into a death machine
Let me just build myself a camp. 200h later, I am the commonwealth!
Fallout 4 would be so much better if sim settlements 2 was base game
The real son was the gun we always carry and caring around .
Atleast you can trust your deathsticks competence.
@@Snyperwolf91 "You wanna buy some deathsticks?"
where’s shaunq
Wow...even in the 80's EA was destroying the gaming industry.
People forget that the gaming industry nearly died in the 80s because of corporate greed (they made these new "at home" consoles with better specs and released junk games thinking kids would just like flashy stuff and they never took hold). Everything works in phases and we're seeing that Corporate Greed > Player Interest thing again. Hopefully soon there will be another Bungie like company that comes out of nowhere and reinvigorates the industry again.
@@TheLouisianan CD Projekt Red kinda did 5 years ago. Noone else took their example tho.
TheLouisianan Because of the 80s, Atari is basically a joke now.
@@obijuanquenobi1911 Yeah when people think 80s they think voodoo economics, 15% interest rates on mortgages and a lot of crime (and coke).
EA is like The Stuff without the catchy slogan. You're promised something good and suddenly your a hollow shell of yourself begging for microtransactions.
The voice acting was so amazing in fallout and fallout 2
MegaGeek Very true! With legends like Tony Jay, Keith David, and Jim Cummings, you’re destined for great characters.
@@SlashDTuck Don't forget Cree Summer!
"Enclave here, why isn't your video feed working?"
"GREAT!, they send me a *mo-ron* "
I feel like new Vegas was very close to a perfect balance of the old and the new, and with mods I was able to bring it to that. But that's just me
Devan Weathers
Nope you're not the only one
Which mod do you have?
Arturo Sanchez 100 plus
Same tbh.
Right on, you said it!
Something I've noticed in later fallout games is how they treated the supermutent in the fallout 1n2 you can see that the supermutent are humans that forgot who they are and some still has thier humanity and seeing them struggle was really sad and you feel how they are trying remember and trying to live normally it's hurt breaking when you read some of the blogs in the master headquarters
While in fallout 3_4 has made them into a comic relief ogres that you just kill
It was because the institute and enclave that the super mutants are stupid on the east coast and their smart on the west because the master
Not New Vegas though. The developers purposely made it easy to sympathize with them there. Like Lily (the super mutant companion) who has a really tragic backstory of how she was kidnapped from her vault and turned into a mutant by the Master. She has medication for her insanity but she doesn’t like to take it because it makes her memory foggy and she doesn’t want to loose the last memories of her family that she has. Jacobstown can also be turned into a safe haven where Supermutants can come for help with their mental state.
@@hayfrand5094 oh I absolutely agree with you and I should've edit my comment to include new vegas
@@maniestranger4329 thanks :)
@@hayfrand5094 Yeah, I loved Lily, but I find God/Dog to be my favorite Super Mutant duo, as they are what best represents the Nightkin's struggle with mental stability, to the point of it literally breaking their minds to pieces. I'm so glad they also added several ways to cure God/Dog or atleast help him, with the best outcome being a bittersweet one
fallout 1 and 2: to join brotherhood of steel you must do an impossible task
fallout 3 and 4: wow you are welcome in our ranks, total stranger, here's your vertibird and power armor
No you don't join the brotherhood if fallout 3 until broken steel after you activate the purifier and are ranked a knight after the lone wanderer display of power at the battle of project purity but yeah it is like that in fallout 4 but not 3
You have to pay to join, because it's a DLC
What? In fallout 4 you have to work to join lol
@@Toonguyify not fallout 4, fallout 3
Yeah fallout 4 you have to save a stranded team, then fight through a ton of synths even though Danse is a beast for ya. But then he sticks his kneck out for you.
You know it's sad when a 'old' video critiquing a franchise hasn't aged a bit :(
The only thing that's aged is that it feels like he gave bathesda more credit than they deserve.
@@ToomanyFrancis yah I noticed that although he did criticize fallout 3, made it look somewhat like the golden age or at the very least the best we've had since
But everyone has their own opinion
in 10 years from now there will be the same dude with a tired voice telling how 2029 fallout 6 is shit and completely away from the roots of fallout 4
just screenshot this comment and you will see
@@snowsnow4231 lmaooooooooo, that's so true, is called moving forward and MODS!!!!
Replaying Fallout 2 really put everything in perspective a lot better for me.
1 and 2 Really feel like this post nuclear world, whereas 4 just lacks that feeling.
Along with that the good old games had a lot more creativity and got a lot darker themes.
Fallout 4 is pretty much a slotmachine with flashing lights, images and funny sounds with literally EVERYTHING you do, really taking the grim nature out of the game, while every important NPC is protected from death so you can't kill somebody important and break a quest.
Meanwhile in Fallout 2 you could easily destroy your only hope for progressing the main quest by killing the wrong NPC.
Or going in such a dark territory that when you are to assassinate somebody, you could actually put a live time bomb on a child and tell it to run over to his dad so they both blow up.
That's fucked up and dark, but the important part is you COULD do that, it was a option.
Ok boomer...
manifestgtr MO-RON!
Arch Dornan
Hahahah yessss
Yeah but I don’t think a Triple A studio could be marketing that
You're very right about 4, It literally makes a *cha-ching!* cash-register sound with a little fanfare when you get XP...
Chad Cameron responding to a groin shot with, "I have too many young already..." is probably the best unmentioned joke in this whole damn video.
I love some of the contextual combat dialogue in the old Fallout games.
@@Indigo_Gaming not only the combat language. i will never forget that junkie in new reno that says "watch out! pink deathclaw 3 o'clock." i was around 16 and knew i was in the right place =b (:
This video is way more relevant after fallout 76
Facts
it was after 4. 4 was bad...76 meh just another bad bethesda game.
Killercoldice22 no. 76 threw out single player story full of character, heart, and effort for a cheap multiplayer that they did everything they could to milk money from their fans with little effort.
@@Killercoldice22 Fallout 4 felt like Fallout was becoming a husk. Fallout 76 is that husk realized
@@A_Moustached_Sock I enjoyed fallout 4 as a game, even tho I agree it's not good a fallout game, barely a RPG anymore, and a bit insulting for some parts.
"It's said war - war never changes.
Men do, through the roads they walk"
-Ulysses
Ulysses S. Grant is the greatest man
@@collinbogunovich7312 Other than the whole forcing Natives to adapt to American life, he was indeed a pretty sweet dude.
@@brandoncallahan9289 He wanted to assimilate them into United States society and thus promoted legislation for doing so. While technically forcing "civilized" religion onto them, this was done not by himself only but by a group. He himself was quite kind to native-Americans, even admitting that most of the problems were from white encroachment and authorizing the military to use force to stop people from entering native areas. He was friendly with quite a few chieftains and native-American representatives. He also used US tax dollars to gift tribes supplies including firearms and money.
@@whenthedustfallsaway I'm not denying that, but it still stands that they were forced into adapting. I didn't say he was a bad man, I think he was pretty fucking sweet, but that's me.
@Howard the Duck I was going off of what Bogi had said XD
Fans : If it ain't broke, don't fix it.
Bethesda : Ok guys we got it.
*Proceed to change and dumb down everything that wasn't broken*
and it continues to get dumber and more casual. probably want to make fallout games suitable for toddlers, the way they're going.
@@ahtinen4004 Sadly I couldn't agree more.
If Bethesda/ZeniMax listened to hardcore fans, they wouldn't be a billion dollar company. Their strategy with Fallout/TES was all about aggressive market entry. And honestly, you can't expect AAA games to be wildly innovative.
@@dimitrisb5089 Incorrect. I heavily expect these games to be innovate. When they aren't then I no longer trust the company, when I, and many other fans, do not trust the company anymore, their long term profits fail, They start going in the dumpster.
How many people do you think support Fallout, after Fallout 76? How many people do you think would defend Bethesda, after Fallout 76? If your game gets so bad the Media wants to break its kneecaps, you are probably doing something wrong.
Bethesda has built a reputation as of late lying, and they will suffer in sales until they fix that. I can bet you the people after that 76 fiasco, really aren't going to trust Bethesda ever again. And me? I haven't trusted Bethesda since Fallout 4 was such a dumpster fire of a fallout game.
The only profits I'm inadvertently giving Bethesda at this point is via the new DOOM game, and even I'm skeptical on how that's going to be, but to simply put it. After watching Bethesda after these few years, I'm not buying a "Bethesda" made game, ever again. Fuck Bethesda. "Creation club", Disabling people from manually modifying their games (or at least attempting to) and dumbing down their games. Bethesda has quickly went from a respected and loved company to a shamble of its former self, and if it doesn't change how it is soon, it'll receive some pretty hefty whiplash.
History repeats itself, the only difference here being, Bethesda is a parent company of some pretty big names. But once everything decays, Bethesda will just turn into interplay, or be forced to do what Relic is currently doing, Make it, or Break it.
@@Lung__ You can't put yourself in the shoes of others and that is why you don't see the fault in your logic. Nowadays, most people who play games, who will even spend a lot of money on them, don't connect with them on a deeper level. They just want a distraction, and post-Morrowind TES games and Fallout 4 are perfect for that. Hell, I had a good time with Fallout 4, have bought Skyrim twice (PS3/PS4) and used mods from the Creation Club. Never regretted anything. It's not Ibsen, but who gives a damn? I'm not gonna lose my mind over it.
You honestly think innovation and fan loyalty build multi-billion companies? When Blizzard, EA Games and Ubisoft are the biggest in the world? Fallout 3 and Skyrim put Bethesda on the map as a game company and made them realise they could tap into the mainstream market. Why would they revert to making Daggerfall-like RPGs and edgy 3D Fallouts for nobody?
I was raised playing fallout 3 and NV and because of this I’ve become obsessed with the game and going back looking at the art pieces that are 1,2 I love them. But looking at 76 it’s almost like going back to your childhood home and seeing it’s been replaced by a block of flats with a Tesco extra at the bottom of it
Nice to hear since most fans of 3d fallouts see 1,2 as a downgrade, not an inspiration and reason for fallout to exist.
And a lot of us don’t even post here 😅 We are still playing the game instead of reliving the good old days like a freak😅 play 76 and being with other fans and playing together and making friends 😂 meanwhile you guys are sour at the world and sad😅 yeah I’ll take 76 and the loyal fan base that still love fallout for what it is now ! Rather than a dream of what it could be😮
@@zometthecomet Lollll "loyal fanbase" who tf is "loyal" to a game series? People don't buy games because they're "loyal" to it, they buy it because they enjoy it. Nobody buys a game because of loyalty, if they don't like it they won't buy it.
@@zometthecomet And here you sound like an Elitist, self entitled fck up.
@@CDTyphol is that all you read in that paragraph? Just the loyal part? 😂
Okay. That Vault Dweller getting blown in half and then desperately crawling back to the vault door in a vain attempt to return to safety before death was intense. The most recent Fallouts, including New Vegas(which I love dearly), don't really offer anything close to that.
It's easily one of the most brutal things I've ever seen in a game.
@@Indigo_Gaming Then youve been playing poor old rpg game since the last Ten year I guess....
@@magikazam8430 Have you played ANY role playing games?
@@magikazam8430 Name a scene in a game as an example
@@the-engneer SPEC OPS: THE LINE ending and most Bioshock ending would be greats exemples. you don't nesseserly need to show gore and explosion to make something brutal.
My first experience with Fallout was Fallout 4. It was, to me, a cute, casual, open world fps with an uninteresting main quest. It was fun going around and collecting supplies and killing enemies, but never satisfying.
Then I picked up the first Fallout for the first time. I was shocked by the complexity of the character creation screen. By the time I left the starting cave, I realized I was in over my head. No tutorial, no map, just a knife, a handgun, and my wits. The world was huge, but it felt small because I knew it wouldn't level down and go easy on me. Two quests in, and I already felt more connected to the world than in FO4, where everything seemed to be a sandbox for my entertainment, and no one important would die no matter what.
The Fallout world should be hostile and gloomy. You should feel like you're walking through the skeleton of a colossal civilization, that, as great as it once was, has lost relevance in the brutal world of kill or be killed. One of the worst offenders against the true meaning of Fallout in my opinion is the mini-nuke. It reduces the nuke's status as a weapon of mass destruction and takes away the fearful reverence we have for the weapon that humanity used to singlehandedly destroy itself, turning it into a throwaway gag of a power fantasy weapon. It gives you the "oh, cool, what if I had the power to control a nuke" without realizing the horror and self destruction inherent to the weapon of mass destruction on which the entire franchise was founded.
(EDIT: Wow! 600 likes? Uncle Barry's gonna be so proud!)
Adam Wolfe Couldn't have said it better myself...
Thanks, glad you agree. I enjoyed the video and decided to subscribe :)
Indigo Gaming New Vegas to me made me appreciate rpg elements of the old fallouts but also appreciate the vast storytelling of the story itself such as " I'm a courier who was shot in the head that was than patch up by an old doc who lives in a old cowboy them town but I decided to cover the tracks of who shot me and why?" While also discovering the lore of this unique world I'm wondering in to, hoping to survive another day or be consumed by the darkness that plagues the mojave wasteland.
i disagree on your aspect of the mini nuke, you apparently missed the whole aspect that everything in the fallout universe that requires energy, is ran off of nuclear power. even the radios had a mini reactor in them. the mini nuke was the culmination of everything that the universe was building around. it's apparent in real world also. we strive to make everything more compact and portable.
we used to use walkmens and have room sized computers. now we have a phone the size of a dollar bill that does it all. the same is done in the fallout universe also. it was about making things more convenient in the fallout universe. so the mini nuke is the embodiment of what the fallout universe is building towards.
Was with you till you dissed the mini-nuke. Try New Vegas as well, some of the guys from Interplay joined Obsidian and we're able to make some of their old ideas that they weren't able to do before.
THANK YOU for thoroughly, eloquently expressing EXACTLY my feelings on what Fallout has become. My favorite Fallout game is still the original one.
If you love the deep analysis of this video, watch this video. It touches base on many core elements of what Fallout used to be like and what it is now.
ua-cam.com/video/Fysg1p19SN8/v-deo.html&ab_channel=NeverKnowsBest
1 was good
2 was insanely good
Fallout 3: Trying to get your dad back
Fallout 4: Trying to get your son back.
Fallout 76: trying to get your money back.
Bethesda: Trying to get their credibility back.
Bethesda ever had credibility?
@@abadenoughdude300 Yes. They did when they made Morrowind.
@@abadenoughdude300 They are even connected to the fictional disaster of SAO as the publisher of sword art online game.
@@Josivis wait what
Personally I love 76. Idk why, I just do.
You forgot to mention that Bethesda gave Obsidian a very unrealistic timeline in which to develop the game, and essentially forced it out pretty early when it wasn't ready (and yet they still made a better game than Bethesda has ever managed to with the franchise lol).
This proves that Bethesda is at heart a corporation akin to EA and Activision.
Actually he did mention that. watch the video again.
Coming from someone who’s loved Bethesda for years, this is incredibly accurate. New Vegas, though it had a buggy release and maybe wasn’t “pretty”, is just so far superior to all of Bethesda’s iterations of Fallout. Obsidian knew how to create a true RPG, one where your choices truly mattered. There was a branching main quest with tons of possibilities, engaging characters, and a karma/reputation system that really took your actions into account. I enjoyed Fallout 3 and 4, but they’re just not at the same level as New Vegas, because even though they did a lot of things right, they fell short in the one major area where New Vegas succeeded brilliantly: being an actual RPG.
obsidian is developing a new game the outer worlds.
i hope this will be a good game like fallout new vegas was
ps: some times i thinke how great would new vegas be if obsidian had enough time to develoope it properly
Obsididian signed a contratct withe them, no one put a gun to there head if they couldnt do it they should not have agreed. But its all Bethesdas fault.
Fallout 4 where you can build a settlement and surround it with walls for protection, only for enemies to spawn inside your walls making them pointless to build.
Thank you for helping me realize why I don't build walls.
Good point. I forgot about that.
I don't even build settlements. What a waste of time.
don't build walls, instead, put a ton of heavy turrets to make mincemeat of anything that comes near.
@@dennissinned6299 that is exactly what I do. Then you don't have to go and defend them either.
The thing about Fallout 1 and 2 is that they convey a very clear message, a post apocalyptic world is harsh and unforgiving. In Fallout 4 however, a post apocalyptic world is fun and exciting. You need only watch the Fallout 4 trailer to understand that.
You might personally dislike how newer games are more "fun and exciting" but it doesn't make it bad. Just different.
Not sure what about Caith being slave hooked on chems who was sexually abused several times is fun though.
I'm not saying the older games aren't fun, or that newer games shouldn't be fun. What I'm saying is the Atmosphere and Tone of the wasteland in Fallout 4 is too upbeat, too cheery.
Enceladus looks like you could use a cold and refreshing bottle of Nuka Cola. Soft and smooth, with a crisp and compelling taste, Nuka Cola is perfect for those hot summer days, or wasteland wanderings.
that's certainly a matter of tastes.
However, I think the video goes way too far when it says the old 8 bit sounds of FO and FO2 is superior to the really good soundtrack of FO3, NV and 4. Those metallic sound effects were there not because they were good, but because the game was technically limited by the technology available back then, and their own indie budget. Just like the game was not isometric 2D because they thought that was better. It was isometric because they were unable to do it 3D. That's why Van Buren was 3D. When they had the tech and the resources (or thought they had the resources...) they tried to do the game the way they wanted, 3D, instead of the way they were forced to by the era's tech.
It's like saying the Pyramids have a better design than modern buildings. No. The egyptians were just too primitive to build archs, that's why they had to use the simplest construction form which is the pyramid.
Dude FO2 is the cheesiest game in the series. I'll remind you that it created Hubology, and the Café of time that broke the fourth wall.
the only good part of fallout 4 was the overhaul of power armor. too bad they ruined it by giving it to you within 30 minutes and limiting it through fusion cells instead of gating it off by either needing training to wear or something.
Yeah. For me it quickly became about hoarding fusion cells, and so I just didn't use power armor most of the time.
@@Indigo_Gaming i have 27 fusion cores
Fr. You get so turned off of power armor that you don’t use it to save fusion cores so much that by the time you defeat the institute (or everyone but if you side with them) you have between 15-40 fusion cores you were saving that you really don’t need anymore
I've always liked the shooting and skyrim-esque melee mechanics better. Plus, I always love it when you can customize your weapons
In Fallout 1 and 2 you didn't need to have power armor training. I suppose for 3 and NV they wanted to balance it out.
Imagine fallout detroit, where at the end of the game the twist is that the great war didn't happen, you just woke up in 2017 detroit.
I didn't know M. Night Shyamalan was getting into game design...
Kren that's freaking hilarious
Kren Haha!
Kren fallout Detroit is no different from 2017 Detroit lol
All your raider traps are just nike trucks?
New Vegas bones (reputation, leveling, etc) with Fallout 4 paint (customization, building, etc), plus a bit of a darker tone would be the perfect Fallout game.
If the building was actually optional like it was advertised, and was improved, maybe.
and there was a point to building would be good.
YOU DID NOT JUST SAY THIS HDWJELOHFUISOHFEU ive never laughed out loud at a typed paragraph before until now
You are basically saying "Yes, it took out absolutely everything good, made it feasible to be beat and understood by a toddler, but i can pew pew my gun good and the buildings are big!"
I never got to play Fallout 1 or 2, so I can't say much to the story and gameplay. As for 3, NV, and 4, Fallout 3 was the best experience I have had after playing it on the NV engine lol. I can say, if it were darker themed with a dire need to survive it would have been better, and Fallout 4 while adding interesting ideas to the mix may have killed it for me. Fallout 4 was never perfect, farthest from it.
“Compare fallout 4 to modern day Detroit, and it doesn’t look all that bad” daaaaaaaaaamn
Somehow the fact that your name is Ford adds weight to your comment :D
Today my friend asked me how I feel about F4 and that's exactly what came to my mind when I had to describe its world design.
Don't worry, apparently Detroit figured out how to get 95% of citizens to vote. They can't be that bad to have the highest voter turnout in history while 25% of adults are functionally illiterate.
@@CNNBlackmailSupport is that really the straw youre clutching at?
@@CNNBlackmailSupport a misleading straw at that- no one is claiming 95% turnout in detroit.
I still think Fallout 2 is one of the best CRPGS of all time
Truth
Yup. It's Fallout 2, Planescape Torment, and Disco Elysium. Those are the greatest.
@@andremartinez4411 You forgot Baldur's Gate 2
One of the best, if not the best game of all times.
@@andremartinez4411 forgot underrail the goat
Post 76 release, this video makes me want to cry. How far Fallout has gone down in flames as a franchise.
To nobody's surprise, no less!
Yeah! bring back 20 year old graphics and an isometric view, its so immersive, and we also want virtually no audio other than wanky yamaha keyboard created bollocks, oh and we all like READING NPC replies and conversations, fuck voice actors of any kind! because as everyone knows that is the way to communicate!!
Fucking retards
To be fair, Fallout 3 was mediocre and 4 was no better than 76 minus the story. Bethesda has been leaning on the story to carry their games for years. Their mechanics and gameplay have been shit since Morrowind. Their engine is not that far from Souce Engine (Steam) dated yet the next Elder Scrolls will use the same buggy pile of shit. Bethesda gives no fucks about you, why give any about them.
@Brandon Fortino I stopped reading after you said NV did everything but the map better. Even if we took something like the best map, which is subjective at best, that means nothing when it comes to a single player game where you will only see it once. Especially once you consider the timeframe for game development and how rushed New Vegas was.
Even if Fallout 3 had a perfect 10 map and New Vegas had a 2, you could still not argue that a map can make one game top another when everything other system in the game is vastly inferior. Your opinion is beyond garbage.
TL;DR: You don't understand how the minority of Fallout 3 players that actually liked it more than New Vegas care more about the map, then all of the dialogue and actual story. Give us a great map and shit for story and it wins every time (Fallout 76 says otherwise, story is the main point of the game). Oh, wait... I literally retarded leaning and discussion with nothing but ignorance, ignore my retardation.
@Brandon Fortino TL;DR your post. Let me guess. Best maps in the industry so best games... Because fuck making all around polished games when the community can fix the game for us.
I really enjoyed Fallout New Vegas. I thought it was the closest to the original Fallout games.
Have you played the originals then? New vegas doesnt even stand in their shadow.
@@DeathDeath666 it does actually and probably stands above the first game imo
@@rileymccreanor6492 As a game, its good, but its not good at being a fallout sequal since it doesnt really tackle the same world and issues as the first 3 fallouts.
@@beganfish Have you actually sat down and played the game? It is really good at being a fallout sequel and is the true fallout 3 to a lot of people including me. You see fallout 3 is not a 'good' fallout game since it messes up the lore of the originals and Washington DC still looks like shit after 200 years.
@@rileymccreanor6492 I have sat down and finished 1, 2, 3, NV and 4, yes.
Fallout 3 actually never messed up the lore at all, I dont know how you think it did, but it followed along nicely. Also, even though people talk about how NV had more choice, thats pretty false, each F3 quest had tons of ways of solving it using many different skills.
NV isnt a good sequal because it doesnt share the same themes as 1, 2 and 3. Its a post-post apocalyptic game, not post apoc. Its not about surviving in a wasteland, its about setting up a good society in a wasteland.That isnt to say its a bad thing, its just not the same as 1, 2 and 3 that were about people just trying to survive.
Did you know: the voice actor who voice the main character is fallout 3 and new Vegas also voiced Gordon freeman in half life 1 and 2.
Oh yeah! Loved his work as Doomguy as well!
It's kind of impressive how he could even begin to do Chell, and so convincingly at that, but damn did he do it.
True, the guy is a legend. Did you know he also did the Spanish, German, and French voices for all of these characters? You rarely see this kind of dedication these days.
And he recently did the voice for the player in fallout 76.
That's pretty impressive being able to voice both genders. Really talented.
Fallout 1: hmm let’s just start as a vault dweller.
Bethesda fallouts: *dweller* *dweller*
Courier
dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller
*VAULT BOY VAULT BOY*
dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller dweller
@@bubbybrothethird5369 "Bethesda"
Volt! Volt!
@@bubbybrothethird5369 uhhhh, fallout nv wasn’t made by bethesda
If they like remove the backstory of fallout 4 and start up at you waking up from the cyro sleep with amnesia like new vegas it would be in my opinion so much better because it will leave you with questions about yourself and instead finding your lost son it will be finding your lost self which will mean a better roleplay
I always prefer a story you have to discover rather than are told about right off the bat. That's why I think Gears of War 1 has a much better opening than say Gears of War 4. You get right into the story without any prep, and have to piece together everything from conversations and notes.
Indigo Gaming i really wish they apply this into future fallout games
badut bakekok the courier doesn't have amnesia
angel lara but his backstory is almost completely up to us
Indigo Gaming all the corporate stuff messes things up to where the Black Isle/Obsidian guys can't work on their own thing. It's kind of like the Konami and Kojima thing but, not really as bad. Yes if they start a character where The Players create and discover their stories as the game progresses instead of the way they did the story in Fallout 4 lol, it's messed up cause I'm level 54, I'm just going around doing extra stuff, I already finished the Minuteman missions and I've just been exploring and collecting stuff in between those and waited a looong time (level 45) to go take the castle, I got Nick, Piper, Cait, Curie, Dogmeat, Hancock, & Drinkin' Buddy at The Castle, holding down all my settlements with Emporiums, Ice Cold Nuka Cola, and Beer, all my then I remember to myself "oh yeah...Sean...my...son." So I just now killed that Courser...
Bethesda logic: if it ain't broken, then break it
You forgot the addendum: "And when your customers yell at you to stop breaking it, ignore them and tell them that it's not broken, it just works."
@@bchin4005 If it's broken, it just works
Break as brake is a differeny word.
Your profile pic made it not funny
@@Halo_Legend ok then "Halo Legend"
Personally, New Vegas is my favorite, I've played all other fallout games exept for 76, and in NV, you can see how the human tendency tends to repeat itself, witch connects to theme of the hole saga, "War never changes" seeing as how nation started to rise up again and envy for power through war shows that humanity hasn't changed even after the Great War, and the Courier shows how something quite small can still decide the outbreak of something enourmous, and also, through New Vegas it's possible to see the changes the Choosen One made, seeing the Enclave Remnants being shunned by all, the NCR grew into a massive nation, and etc.
And in New Vegas you can actually pick a side, and not be forced to go against the Enclave everytime, even if you enter their base and enlist you're just put into infinite guard duty, I was kinda dissapointed when I sat for 1 hour and a half waiting for myself to be relieved until I realized that I was supposed to just walk out of there when the SGT wasn't looking, New Vegas let you pick a side no matter how horrible they are like the Legion, and I'd personally have enjoyed signing with the Enclave.
Ulysses' final message in Lonesome Road actually follows up with the message and adds on to it.
"If War doesn't change, men must change"
His final message is basically a salute to the Courier and actually has one helluva good message too regarding the entire franchise as well.
Edit: (lol grammar and spelling fixes, as a college grad it's painful to read)
@@eggsandtomatoeswithcolesla5669 honestly he is on of my favorite characters he’s like what the courier is like that would be my character if it came to who I would choose besides my own
"Personally, I like to drink water"
It’s the best out of the 3D fallouts by a mile.
Yes fallout 4 and fallout 3 are the best games in the series without a doubt his nostalgia for an old isometric piece of s*** game that was fallout 2 and 1 are clearly not supported by public popularity as fallout 3 and 4 outsold those games by the metric ton
bruh i agree with most of this but if you don't want characters in the southwest to sound like they're from the southwest, then you might as well not play a game set in the southwest.
in fact, a lot of the stuff said about new vegas was nitpicky. i'm not saying new vegas is perfect, either. it's just, to me it sounds like you're overly nostalgic about the old fallout games. every game has its problems, and the older fallouts do too. you could argue that new vegas is buggy, and i could argue that the original fallouts combat system is hard to get into. the old system just doesn't work anymore, and though in your eyes it may "take from the experience" it's just the way it is.
@@Rtry-wd6pj same. He can't see the reality outside his rose colored glasses. There's a reason why games like these don't sell as much anymore. True they may have less freedom of choice. But you can't make a game of that scale on 3d and expect it to be 100% bug free or cheap. Games costs money. And cant really make games without money. There was a reason why interplay went into bankruptcy. The game design either had to evolve or perish.
@@torahibiki I played Fallout 1 and I hated the combat system. It felt boring and unfair.
@@themac7915 fallout 1 Is a game from its time. Top down rpg. Even back in the day it was a niche genre. And he talks like it wouldn't be today? There's a reason why games like these pretty much died off. If they even exist today, they are most likely relegated to the indie market.
@@torahibiki seems like you did not get the memo explaining that mass market appeal differs from artistic merit.
It's amazing how far we can stray from the vision of a game we loved and yet still be blinded by the name.
I still love Fallout, even if it's not like the originals. (I've played every Fallout with an exception to Brotherhood of Steel, and I love them all in their own way)
@Michael jay anderson Well yeah it's bias, it's my opinion on something XD
(If you're talking about the Brotherhood of Steel game, I didn't include that because I've never played it)
Bethesda does deliver certain presentational aspects really well. Other than that, I totally agree.
I think we are blind not by the name, but by the world. My favorite Fallout game is New Vegas, but I can still enjoy fallout 3 for its exploration, discovering parts of the history and what happened o how it all happened.
16:50 good point. that ambient music practically sounds like the Earth itself is screaming in agony in slow motion.
His point with fallout 3 is flawed tough. You can turn off the radio anytime, and after a few moments of silence a kinda dark ambient music starts to play, like in the older games.
i think the main problem author of video has, is with battlemusic that doesnt fit the setting. remember that when you consider the timeline, half the events of fallout 3 dont make sense.
funjunkyy he mentions the ambient music as well it’s too triumphant and patriotic, or too familiar and sounding, it’s either big orchestral trumpets after you win a fight or some monotone stereotypical “dark” music you’d hear in like every movie soundtrack, while the original games had this horrific sounding soundtrack that almost put you off and unsettled you kinda how being in that world would really make you feel
@@mikeykachoow5944 yeah it had the same spooky/dark feeling like bmg from chrono trigger, played during visit in future world(one destroyed by lavos). that kind of sounds fit well with fallout universe, not some trumpets and other bs. for that reason i was one of people that played with music off. xD
The best game music is definitely of Fallout 2 though, absolute bonkers.
"People spoken with a cowboy affectation, and said mean things." Probably the most laughable nit-pick I've heard about New Vegas.
That's how it is in real life too lol
@Black Ice To be honest being folksy isn't an option when most strangers within a few miles want to kill you for this reason or that.
@Black Ice Their home region is. The Mojave is a mostly independent border region contested between two factions and infested with bandits.
Nobody moves from the corrupt but safe NCR to the lawless Mojave to make friends. Though in larger guarded settlements you can find yourself far more friendly faces.
[Angrily Yeehaws]
@Marginally Sapient Cactus They're certainly not that friendly, the law in North Vegas straight up threatens you the first time you get there since strangers aren't trusted (Which is fair) Freeside is run by a gang that extorts the locals for water.
Westsides actually a good example though. I mean it's a communist commune that's stealing but besides that they're pretty nice. You can't hate Mean Sonofabitch he's great.
After watching the show I’ve just come to accept the fact Fallout as a whole is now just an amusement ride now-a-days.
But is the show good?👍 yeah its pretty good. Is it fallout? No not really👎That concerns me because i feel as though peeps are gonna get the wrong idea about fallout as a whole.
What I really like about new vegas is how these different organizations were able to develop over hundreds of years after being reset by the nukes. There was this great philosophical and ideological conflict going on with the main factions. I feel like fallout 4 misses the mark because it seems like all the survivors have done nothing for the past 200 years. There's been no rebuilding or social development. It could have been much more creative with the setting in general.
Plus with what you do to places in New Vegas, they give an ending to it, giving one a feeling to care about the podunk town they came through just like in 1 and 2. 3 and 4 don't give any of that and instead just a monologue focused solely on your character in what they did on the main quest. Not a single mention to whatever town you helped. Not a single glance to whatever npc you helped or slaughtered.
I pretty much agree on all points except the music....
The music in 3 and 4 come from radio stations.. Thus being ways to lift the spirits and morale of the people that have created their respective post apocalyptic communities.
Also, you definitely control whether you tune in to those stations or not. You could easily proceed to only hear the environment and sound effects from the mobs and yourself...
I think adding the music was a job well done, both in terms of communal realism, lore, and benefit to [some] players.
3 and 4 has ambient music outside the radios.
Mostly added for that "whacky 50-60's" vibe.
I thought the music was great, and added to the surreal humor, among other things. Plus, you just can't go wrong with introducing a generation of gamers to Cole Porter!
To give credit where credit is due, begrudgingly, even if it was unrealistic (and the only thing really wrong with it is why 3 Dog set up all alone in a dangerous city with no protection initially and no real reason to be there) it's just a lot of fun, it's a very acceptable break from realism. They should have just had 3 dog be set up in the Rivet City radio room or something running off donations from people.
@@ashfox7498 Three Dog was a free lance free spirt and the capital didn't get dangerous until the mutants turned up and the brotherhood set up roots to fight them off. Entially ge would've been safe and sound in his closed in area.
the contrast is nice as well
Todd Howard: makes fallout 76
you've lost karma
His karma went so low, it reached hell
Everyone disliked that
You've gained karma!
This needs way more likes.
Fallout fanbois infamy gained, you are now shunned for your atrocities.
Rephrase: everybody disliked that
Death animations in fallout 2 is one of the best ones done ever in any game even today, even though vermintide 2 and The Darkness 2 is a top pick aswell. Age of conan had some pretty good ones aswell
They're excellent but I think the ones in Fallout Tactics (aka X-COM in a Fallout setting) improve over the F2 ones.
Calling new vegas bad for its setting and storyline is absurd.
True. Though I would say that the character creation and the lack of player homes was one of my main problems. Other than that, fallout 3 & new Vegas was really awesome when it came to a post apocalyptic that was fun but was able to have some dark eerie moments that actually manage to catch you in it.
Yeah, the bugs and terrible gameplay are the real reason it was annoying to play. Too short a development. Obsidian just got too ambitious. With more time it could've been great. Personally I found it unplayable. Fallout 2 is so much better in almost every way. It's a shame there will never be games like that again.
he didnt say it was bad, he basically said it was better than fo3
@@doccoke8782 fallout 3 dunwich horror quest was awesome :D
James Bates. True. That was one really know how to creep the shit out of me.
This reminds me of why I stopped shortly after Fallout 4. I tried to make three different characters, one of them was a jet-addicted, melee weapon only wielding, blonde Japanese psychopath driven insane by seeing his family destroyed in the Vault.
Not only was it damn near impossible to rolrplay as a paychopath because I was only limited to “snarky response” or “boy scout response”, but how you could interact in the world was very limited. FO4 has very little moral grey area characters in comparison to FO3 and 2. You either run into a good person or a bad guy, and you yourself can either be good or bad.
At least in New Vegas you could choose to be more fleshed out with how you deal with the different factions.
Fallout 3 has barely any morally grey characters. It's pretty much clear cut good and bad guys. I mean, the Enclave and Tenpenny are more cartoonishly evil than a lot of actual saturday morning cartoon villains.
The real fallout 3 will always be Van Buren and the real fallout 4 will always be New Vegas
Atleast to me
Everything you said is objectively wrong. It's almost like you never even played it... 🤔
@@flyingpaladin617 You didn't explain your view, it's almost like you can't make that argument.
I always got the feeling that they at least tried with fallout 3.
It's really not that bad of a fallout game, it was just really rough around the edges and bethesda isn't exactly known for pushing the bar when it comes to 'edgy' shit you can do so it's no surprise the developers weren't allowed to let the player kill children...
but they did sneak in a side-quest where you can lure one of the children out and sell them into slavery so lol. That's arguably worse.
I recommend you watch the video, "Fallout 3 Sucks, Here's Why". It's a good critical analysis of the game.
I think fallout 3 is a decent game, some internet types can be overcritical but i also completely agree that the story and writing in 3 was mostly horseshit and a slog to play through
you’re right, but its not in there/ tucked into a side quest bc you wanna sell copies. fallout 1 cut some edgier shite out too, he referenced it early in the video, but really the fact of the matter was interplay was a small studio when they released fallout, so they could put edgier stuff in versus bethesda, which has to be under pressure to retain that theme and make it consumer friendly. different times i guess, i recommend watching fallout 3 is better than you think
@Julio Cesar I would even say that letting a ghoul or super mutant activate the purifier should be more "good karma" as you prove that not all of them are brainless murderer
Gus Bock interplay weren’t small they were publishing big rpgs at the time fallout 1 was a project worked in overtime by Tim Cain and eventually a decent sized team
This shit makes me so sad knowing the new TV show that's coming out is "canon" and is going to outright ignore everything that makes the originals good
It isn't canon just because someone else bought the rights and changes things. Common sense knows better.
Yeah that’s the stupidest decision I’ve ever seen Bethesda do. And they made Fallout 76.
And when you throw in the current crop of Hollywood writers, talentless hacks who make Bug-thesda look competent, and you got a recipe for disaster.
Whether thou like it or hate it, Fallout fans should reject the show as a spin-off. Because that’s all it is.
The show was good tho
@@MatthewGarcia-pl5tg eh, I disagree but to each their own
@@MatthewGarcia-pl5tg "good" meaning what?
They need to make fallout darker physically and pathologically
Agreed, recent titles have been way too bright and cheerful. The dark comedy of Fallout works best when contrasted to a grim setting.
@@Indigo_Gaming
I'm almost sure that in "Black Isle" was 1 genius who creates all these rpg's and "corpo". fu (k him over ...
Funny enough, Pathologic 2 might be the game that got the closest to doing this. Making the wording of this sentence ironic.
Not physically. I actually like seeing in video games. Pathologically yes
Fallouts in general could be much more darker than they have become. Why cant i set up prostitute rings and set up mob like turf territories with local gangs, not just the Nuka World gangs either, actually be able to duel weild weapons with out a mod, which i am still searching for in FO4. Im looking forward to Cyberpunk 2077 and try not to dwell on past wudda, cuddas.
I miss the dark atmosphere of 90s games
ÍDEM! :-(
you should totally play darkwood, very linear and simple yet horrifying game.
it will give you that creepy feel.
Just one word: Harvester.
Bloodborne an the DS games are as dark as it gets.
Amerlad mad i love that game it’s so much fun and no jump scares just atmospheric horror which in my opinion is awesome
yeah but i feel new vegas deserves more credit. in 18 months obsidian did a phenomenal job, better than bethesda’s attempts
Yeah but Bethesda did create most of the assets that obsidian used so that definitely helped them throw it together quickly
@@bigpp93three8 Yeah but Bethesda didn't re-create enigines or assests from scratch for F4 (and i'd say even for F3 since gambyro existed already in 2002) and still in 4+ years (the time between Skyrim and F4) they couldn't write a decent story and compelling characters, oversimplyfing all the mechanics that took only 18 months to be implemented in NV.
@@scaccu then don't play them you cranky bitch. Stick to your NV like a good fanboy and move on. Opinions don't mean shit cause all I have to say is I love every fallout. Period.
@@yellowbelly7863 "opinions don't matter unless I agree with them"
@@yellowbelly7863 bethesda boot licker spotted
After the TV show this essay hits even harder now. I wonder in a couple months once the fanboying calms down people will think more objectively instead of calling any criticism "hating".
I'm predicting it will go down like Force Awakens did. Everyone is fanboying and loving it now, but as the series goes on, the cracks will show for those who can't (or currently refuse) to see them.
I can admire a lot about the production. Some great cast members, and some of the props, sets and effects were really well done. I personally love Ramin Djawadi's Brotherhood of Steel score, but so much about the actual writing is abysmal, and incredibly inconsistent even within its own universe, ignoring the games' lore. Moldover has only one goal: bringing cold fusion to the people, yet nearly kills the MacLeans because she hires actually insane raiders (who can "pretend" to be vault dwellers on a dime, apparently).
Then she sends several people on a fetch quest to gather the actual cold fusion device, despite getting Hank MacLean himself (who bumps into Lucy multiple times on his way to Moldover's base. Why didn't she take him herself? Why does Maximus prove his incompetence and untrustworthiness time again and get promoted for it?
Then you get into this show being canon to the games, and it becomes a hot mess: How could Vault 4 have survived Fallout 1's The Unity? Why is the NCR basically dead after one city is bombed? Why is Shady Sands now built on the ruins of L.A. instead of being 380 miles northeast, near Death Valley? The list goes on.
@@Indigo_Gaming My favorite part of Moldover's dumb logic is if she wanted a cold fusion device, why not just ask for the cold fusion power plants that Shady Sands, Vault City, and Arroyo all have? The GECK literally comes with cold fusion tech, it seems much easier to me for the NCR to ask their long time allies or outright annexed cities to just let them study with their existing cold fusion technology then go on some convoluted quest.
It feels like a Season 7/8 Game of Thrones situation to me. Where the music, acting, props, CGI, sets, and characters are all good to excellent but the writing choices are so bizarre and dumb it makes the show far worse than what it can actually be.
The Fallout show is the Netflix Witcher show all over again.
It’s getting a pass because it’s not as bad as people thought it was gonna be (in that it’s watchable and not cringe), it has a great actor playing a great character (Walton Goggins) and there’s nothing really like Fallout in terms of the premise/production.
@@NathanCassidy721 I fear the show will suffer the same fate as the Mandalorian:
A barely tolerable first season that completely decends into the gutter with the second and third seasons
Great vid, i personally loved fallout new vegas, and would love to see obsidian take the mantle in another Fallout.
I don't mind them taking elder scrolls too considering how good pillars of eternity is
I agree 100%
Outer Worlds won't be good and it's also on Epic Game Store - the anti-consumer, anti-gamer platform. Obsidian are sellouts and traitors.
Pillars of Eternity was boring and archaic.
@signoguns I agree to many aspects, but we also sometimes expect gameplay endings or options that maybe the devs never even thought of themselves. I try and enjoy the game for the overall sense, but some games, not going to name them, had flaws so severe that they were unforgivable.
@@N05man "not going to name them..." don't worry, I will! Fallout 76.
2:20 EA. EA never changes
Piero Reverberi After BattleFront 2 the fans went to the make a good game assholes war nukes were shot no one knows who’s shot first but the world was destroyed 2017
I see I wasn't the only one to reach that conclusion.
Nor does Bethesda. They continue to put put badly developed games. They have sucked so long as game developers for so long I have been boycotting every game they develop for awhile and hope others do as well.
Why do they even exist? YT streamers will advertise a worthwhile game for free by showcasing it. I hate ads. Especially phony ads for modern games that don't feature the actual game.
Perfect kkkkk
I feel that lonesome road dlcs does an amazing job of capturing the true fallout feel.
oh my god, lonesome road is the best DLCs i have ever played, the atmosphere, the long road oh my god.Next one would be dead money, the gameplay is was spot on there.
Lonesome Road is my favorite DLC of any RPG infact of any game.
@@aerojetrocketdyners-2538 far too many bugs i think, still ok. Story was nice. I personally liked the risque jokes of Old World Blues. Not the best but ofc lonesome road was the best.
The story of Lonesome Road was decent, but the gameplay was just way too linear and repetitive, very combat focussed, only choices to be made are right at the end with Ulysses
Honest hearts was also a throwback to the tribal theme of 2.
Fallout new Vegas will FOREVER be my favorite the tone and emptiness that the empty casinos would feel like the brown tint even I loved that as well. And all the dlc they made was huge the big empty all of that.
still better face animations than andromeda's
I feel bad that such a trivial thing partly killed the franchise, but this joke will never get old.
Indigo Gaming i feel like andromeda is very similar to the fallout 4 game
they both have great gameplay but poor story and role playing
ME3 put them at 3rd down and 30; Andromeda was an attempted hail mary that they threw sideways into the crowd.
hahaha.. :D
Oblivion had better facial animations then andromeda.
Fallout 3: I need to find my dad.
Fallout 4: I need to find my son.
Fallout 1: find a water chip so we can live, find out a threat that can kill all of humanity.
Fallout 2: find a GECK so we can live, find out a threat that can kill all humanity.
1 and 2 did it better than 3 and 4
and Fallout 76 : I need to find my refund
(Found that comment on another video)
Fallout NV : Who shot me in the Head and left me to die in a shallow gave!
Fallout 3 was the best one
@@bobbeatbox It was the 2nd worst one. Why? 1) it had a total of what... 8-10 guns vs 50+ In fallout 2? 2) Game play was super easy, set for a chimp level of ability. Example, In FDallout 2, enemies have set levels and gear, If you go to an area that is too rough, you die, period. In Fallout 3, the game world levels to you, so it's always easy. 3) limits on role play, for example, you are set at 19 (a baby, I dont want to play as a baby) 4) Gun play sucked, you can't even aim down sites... what is this 1993 Doom? the game came out in 2008. Unacceptable. 5) Broke tons of lore, do I need to make details on this? 6) Broke SPECIAL. In Fallout 1/2 you stats actually mattered. I could go on for paragraphs.
I'd love to hear you try and explain why Fallout 3 was the best in the series, but I can already guess: You are a child (under 30) and thus think the first Fallout YOU played (Fallout 3) is the best. Also, you like games to be super easy... god forbid you have to put effort in to win.
"I don't want my Midwest post-post-apocolyptic cowboy mailman simulator to have Midwest accents, it ruins immersion"
Of all the criticisms towards New Vegas that might be the nitpickiest one I've ever heard, and absolutely wrong on immersion breaking.
In what goddamn world is Nevada in the Midwest
@@epictrains1330 yeah there's quite a difference between Southwest and Midwest
You do know the game isn't set in the midwest right?
@@JS-wp4gs Yes they have south western accents, but in the video he said Midwest for some reason. He was trying to say southwest, and that's honestly really nitpicky because that's how people talk there (if anything that's not a nitpick it's just wrong)
The wild west cowboy setting is actually one of my favorite parts of New Vegas, among many others. Love the charm of some of the characters too. Which they also focused on in Outer Worlds as well.
Indigogames: Fallout isn't Fallout anymore.
Fallout 76: Hold my Nuka-Cola
LOL
And then Fallout 76 came out and proved you completely right.
I really wish I wasn't right. I thought we might see something this dumbed down maybe 5-10 years down the road, not within mere months. Hopefully the dreadful reception of the game makes for big changes in the future of Bethesda. Probably the most misguided Fallout game yet, Brotherhood of Steel, still beats it in average review scores by about 10-15 points on Metascore. That's ridiculous coming from Bethesda.
@@Indigo_Gaming you have so many great ideas to get the fallout franchise back on track, it's sad that Bethesda didn't listen. Well now I'm looking forward to The Outer Worlds by Obsidian, there is no way I'm getting Fallout 76.
Except Fallout 76 isn't the next Fallout sequel. It was never meant to be. It's just co-op fallout yet fanboys act like it's the death of the franchise. If Fallout 5 is the same as the 76, I'd be completely on board that dead horse but really, let's be honest here. Fallout 76 is just an overpriced co-op version, that's it.
Shayne Baker well Bethesda revealed it at E3 like it was going to be a HUGE triple A game but we know how that went. Also Bethesda has some shady business practices as of recently.
@@electricfire6929 Well yeah, it's a pretty huge deal for people who were looking for a co-op experience in the Fallout universe. But that was about it. Overpriced for sure though.
As for shady business practices, let's not forget that game developers, producers, and marketers are under different teams. That's the one downside to Bethesda being it's own publisher. Everyone just uses a blanket-blaming approach because it's a bit more difficult to see who's making the shady decision out of the company. That's the main reason I unsubscribed from some of my favorite youtube journalists, that blanket approach. It felt more "sensational" (due to the titles) than informative.
At the end of the day, Fallout 76 was released at the worst time possible -> in between Fallout and Elder Scrolls main game releases. So naturally, players craving for the next iteration took to it and expected Fallout 5. At a $60.00 price tag, Bethesda sure as hell didn't help their case as the current industry has really screwed up what $60's worth of content needs to be.
What really, REALLY bothers me about Fallout 4 is how they contradicted canon lore when it comes to Power Armors... Power Armors requiring fuel? What about the 100 Year-duration Microfusion Pack? :/
The pacing was all off, I agree. Clearly they wanted to get you excited early in the game, but you shouldn't have a minigun-wielding power armor battle against a deathclaw within the first hour or two. Seems to all go down from there.
Or, you know, two random soldiers in the intro wearing never before seen exotic T-60 power armor. Or the *pre-war* X-01 (Enclave) PA turning up in Nuka World? Power armor in Fallout 4 is a mess. A cool mess, but a mess regardless.
Marcelo Aranibar retcons always happen sadly Bethesda isn't the only one who does it as well
Valid observations, but the Power Armor Frame system is a huge improvement over the old its just better armor system. You feel like a walking tank now.
the X-01 was a prototype. Its lore friendly, the enclave just used it and made it into a series of production.
Bethesda responded to the backlash over Fallout 4's dialogue by completely removing the system from the next game. These guys do not understand Fallout at all.
They don't care as long as the revenue keeps coming in from casuals and fanboys. They will milk it to a husk then sell the IP when nobody wants the latest buggy broken FO they crap out.
Fallout 76 isin't meant to be Fallout 5. It you guys being stupid and not understanding that the game try to be a multiplayer sandbox game rather then a solo RPG. It relly hard to make a canonic story line in a multiplayer game as each single person is the main characther and can reac to quest/moral choice differantly. That why they rather put no dialogue in game. Heck the last popular sandbox bestselling game (minecraft) had no dialogue and poor graphic and still managed to be attractive to lots of people. You jsut need to stop thinking Fallout 76 is Fallout 5.
@@magikazam8430 They removed dialogue to tell a consistent story? They still fucked it up by sticking their dicks in established lore. AGAIN. Also, Minecraft is, of course entirely different (not a shooter, not a looter, completely different style) but it still beats Fallout 76 in virtually every aspect. We know Fallout 76 is a spin-off, but that's no excuse for blatant audience contempt.
Even though Boi is talking a bunch of arse and doesn't know the difference between "poor" and "simplistic", I gotta agree that FO76 is a spinoff so we shouldn't treat it like a mainline game (doesn't necessarily make it good though).
If you are defending the game though, please don't compare it to Minecraft. Everybody is already calling for an Engine switch, so better not bring up that one multi billion dollar PC game that legit thought running the whole thing in Java was a good idea. Not that it actually hurts your argument, it doesn't. It's just funny.
@@magikazam8430 I couldn't agree more I for one am loving 76. I love the fact that the world feels free again you are free to explore where you want and when you want. There are only 24 people per server, and a harsh PvP check system for people who don't want to engage in it. I love how you can follow the main story or go off on your own and just explore the massive map. It does a great job in my opinion of bringing the exploration feel back to Fallout without a hand to guide you the entire time. There are still voice overed quests and NPC robots on top of Super Mutants talking when you get close to them. NPC's could be added with future updates, but at this point I don't really see the need.
came back to this 5 years later to find it again what a fine video indeed
"Old Fallout showcased a world whose ethos was shattered by the nuclear bomb. New Fallout let you build a gun that fires nuclear bombs." Spot on.
Are you a hired fallout 4 shill?
Adam: I believe the older fallouts were better constructed in a technical and artistic standpoint, and I’m a fan on turn based RPGs. I can’t get over my nostalgia of F:NV though, especially being a kid from Mohave. F:NV is probably my favorite game behind oblivion (the graphics and open world environment blew my mind when it came out)
Billy no he is a tester or fanboy who doesn't know the fallout lore and only came to blast the shit out of some supermutants
Nathan Bruce Agree on everything. Just wish a could've gotten a New Mexico dlc :(
Al Dente It's
A
Video
Game
Wow, EA has a long legacy of being lords of evil.
Yep at least 25 years of buying great video game companies then purposely failing them
Yeah. Even sims 4 sucks. Waste of moneyy
Don't get me started on the Sims! They keep releasing crappy game packs and suckers keep buying them.
That company should be bankrupt into oblivion.All they care about is extracting every dollar they possibly can from consumers wallets.
Dude come on, if NV has a weak central narrative then FO1 and 2 have an even weaker one. I really don't understand that point.
FO1: Fetch the water chip -> report back -> get two new missions (kill the master and blow up the base) -> done. Half the game is the first task, then two completely unrelated missions.
FO2: try to fetch the geck -> find out the enclave cucked your village -> kill the enclave -> save the village. A bit better with the enclave fucking you up, still very basic.
NV: try to deliver a package -> get fucking murdered -> come back to life -> track down benny to get the package OR get revenge -> finish the job -> find out you're instrumental in the future of the region -> forge an alliance between all the factions to unite them against the invasion OR invade OR conquer everything with your army of robots.
In FO1 the water chip was just an excuse to get you out exploring, so that you could have fun exploring the wasteland. The other 2 quests were just there to give you an endgame.
In FO2 you actually finish the game by doing what you set out to do, find the GECK. You also find it in a random locker, which always looked like the perfect representation of how little the game cares about the overarching plot, which is a good thing.
New Vegas actually had a narrative, while giving you much more freedom in terms of shaping the region. Because face it, when you say you could "conquer the wasteland" in the classic games, you really mean murder everyone with a plasma caster. That's the only thing you can do resembling conquest in those games.
That being said, FO1 and 2 are still my favorite games after Torment, so I understand why you idolize them, but the only freedom you had in those games was the freedom to kill everybody, and if you ignore children NV does that perfectly.
Let's talk about factions. Want to help Vault City? 3 or 4 quests.
Want to help the NCR? 3 or 4 quests.
Want to help Gecko? 2 or 3 quests. Which are the same as the VC quests.
My favorite part was New Reno and the families, and even then it's like 3 quests per faction.
Fallout 1 didn't even have factions, just bad choices like Gizmo in Junktown and the asshole in Adytum.
So yeah, I agree with almost everything you said, but classic Fallout games are much more "primitive" than you let on in terms of consequences and choice.
It was a freedom of exploration, murder and looting, not of meaningful choice. New Vegas's central narrative is an integral part of the experience, and most subquests are woven in seamlessly.
When I play as Independent (often) I solve every quest in a way that's going to strengthen my hold on the region after I conquer it, while bringing prosperity to the Mojave. When I play as NCR, I take territories from the legion, systematically weakening their position. I forge alliances and help my comrades hold the line. When I play as Legion, I sabotage my enemy in the early game, then boldly charge the NCR positions to strike fear into their hearts. NPC dialogue reflects my ruthlessness. Playing as House is just dumb so I have no idea what happens.
The point is, none of these things could be done in the originals. Your actions only impacted the world in a limited capacity, beyond just killing everybody.
FO2 had a lot of layers of complexity, like a fuckload of ways to complete quests that used your skills and attributes, but everything revolved around your quest, not the state of the region. Also, you had no choice but to destroy the Enclave. In NV you can literally do what you want.
In almost every way, it was a step forward compared to the classics. What NV lacks is the Fallout atmosphere, but it's OK to me. I don't think Fallout was meant to be a consistent franchise.
FO1 was bleak and depressing, somber and grueling. It was about ruins and debris. FO2 was about rebuilding, about civilization, about tribalism. It was quirky and lighthearted, with a b-movie feel to it. If FO1 was Mad Max 1, FO2 is Mad Max 2. New Vegas went for the 50's and 60's sci fi and the western themes. It's not really a western theme actually, just the fact that in the SW people dress like that, talk like that and have that mentality. I really don't think it's in your face. If you really can't stand the SW aesthetic then I guess you're really unlucky to have such a wonderful game set in a culture you don't enjoy, but it's not the game's fault.
Zakat Almosen lol I feel bad for you. You wrote all of this and only got one like. I totally agree with everything you said.
Actually the main quests of all Fallouts are not interesting and pretty boring. The point is in surroundings, and the atmosphere of total destruction and devastation is better represented in the first two games. New Vegas is good, but not as much as the first two.
The worst change for me is the dialogue system. Seems the New Vegas dialogue system is overly simplified and your own dialogue choices are usually only 1 sentence long and quite unsatisfying.
The reason why the overseer told you to take out the master and the super mutants because, the super mutants want to capture all the vault 13 inhabitants to turn into super mutants. Sense they had uncorrupted DNA. Therefore they were a threat to the vault. In the bad ending you see the super mutants killing all the people in vault 13.
I think you do not know what ''MAIN QUESTLINE'' means :/
My 10yr old son's first real gaming experience was FO4. Then he played FO76 for a little bit. He was helping clean out our garage and found my old Fallout and Fallout 2 discs. I was very surprised to see how much more he likes them than the Bethesda games. He hasn't touched the newer games since.
Your son is incredibly based and lucky to have a father with good taste.
Based son.
have you shown him New Vegas yet? I played FNV and Fo3 both at a young age(Scattered playthrough of both from the ages 10 onwards, til a full playthrough of Fo3 at 13 and Fnv at 14, respectively) i felt utterly scammed by and disappointed in Fo3 and enamored with Fnv
@@samthedystopianrat1945 I think I have to upgrade my PS membership to play those games. I thought New Vegas was amazing.
your son has good taste in games
Right on man. That was an excellent analysis. There's so many people that only know Fallout as Skyrim with Guns, but the old Fallout was nothing like it. I'm definitely a Fallout fan through and through, which means I'll play all versions and whatnot, but you were right on the money with this video.
I don't think the issue is that Fallout is a First Person Shooter, honestly I rather a FPS than an a turn based game. The issue is Bethesda's handling of it, and how they've tried to make it into a more linear story, compared to Interplay's old styled, open world options, with well developed characters, perks, stats, and reputation system.
I'd love to see a 1st person Fallout with the depth, freedom and atmosphere of the old games. You just have to: A. Nail those points in the new 3D environment, and B. Be a good 1st person game with proper controls and feedback.
True. I love both the top down and fps fallouts....but I have to give it to the originals. They made you feel like you were actually in a nuclear wastland. Fallout 3, new vegas, and 4 felt more along the lines of a story/explorathon. Not that I don't love the newer ones, just pointing it out.
The issue with Bethesda's Fallout games is that they (at least from what I can tell) are trying to turn Fallout into a linear style of storytelling, like Halo or Half Life. After playing only a fraction of Fallout 2, I have already grown to love it's RPG elements a thousand times more than those Bethesda uses.
Honestly, I don't think that's the issue. What you're stating isn't an issue that comes as a result of it being an FPS, but the fact that it isn't handled well enough and realistically.
Cassius Devitt
I always hate crpg fan boys.
Not cause they simply love crpg. But they see one way on what a "rpg is" etc etc...
To me class/number system doesn't really make s rpg game. But the choices you make that do and it's setting, world, and story snd characters. Along with having just good immersive gameplay.
Crpgs do one thing very very right and that it is choices, now there is a thing where often it won't matter all the time on the way you talk cause it will lead down the same path anyways but nice feature yo have.
Music opinions are always simply opinions. Lol I mean there are some games that have very beautiful music in them. To me kingdom hearts has some really great soundtracks on it.
Action/gameplay has definitely been improve over the years. I like a more action apporch and turn base isn't terrible but let's be real here it's definitely not better then a flesh out action gameplay.
World design been improve massively compared to crpgs lol
Two main things crpgs have over new RPGs of today simply these things.
1. Tons more character choices which is a very great thing to have.
2. More choices in terms of class system.
( Which I don't care about mostly due it being number base instead of changing overall gameplay. Which is a bit limiting to due in s crpg without it locking out things for just base on classes)
Original Fallout is free today on Steam
Check it out, the game that started it all 20 years ago today!
store.steampowered.com/app/38400/
Nice find.
That's why I'm here
That'd make it a 5th different copy of Fallout 1, so I'll pass this time, ha.
Missed haha
6 years later, this is still one of the greatest gaming video essays ever made. It's fascinating how little of Fallout's modern fan base actually understands any of this.
As someone that thinks about the original vison of bioshock infinite being more horror themed every year I get it. I played fallout 4 1st and really like it. I didnt know anything about the lore until recent video essays. I would be mad too. Lol
@@Whatacomedian_ Alot of people seem to have this weird complex where, they ignore the criticisms of the games and continue to love it without acknowledging its flaws, Im don't mind people enjoying the other games, except if they claim that whatever titles Bethesda makes or licenses to another company is truly "fallout", it should be noted as nothing more than personal taste that doesn't reflect diehard fans like myself, for people who care about the rpg elements, the choices and consequences. Nothing more than a skewed version that was given by Bethesda, if they made the original games but better, I don't think alot of people would of played it. Thats all it is, people with different visions on how Fallout should be being skewed for the sake of profits
Excellent video!
I really liked Fallout3 but after completion I got ahold of the old ones and was blown away at how more immersive and chilling they were... nothing new comes close.
NewVegas was a very nice experience by itself though.
the title should have been "why fallout had a fallout"
nice!
Why fallout fell out
or "I idolize fallout 1-2 and hate every other fallout."
@@wexkiller1 thank you.
@Julio Cesar and he's right
Holy crap did this video take alot of time and effort to make. Respect dude, you got yourself a new subscriber.
It definitely did. Thanks a bunch, glad you enjoyed!
Same
The only one that beats it now is "Fallout 3 is better than you think"
It's depressing to know this franchise is now Bethesda MMO cash cow and there gonna milk it until it's dead.
Sorry to tell you bud, but i think they killed it off for good with 76. Imo the only way for fallout to be revived would be for them to license it out to obsidian because they definitely proved they can make an actual rpg fallout to save their life. Only time will tell
@@gabrielaceituno7801 Now Microsoft has buyed the parent company of Bethesda, Which is Zenimax Media, Everyone is freaking out that Bethesda and Obsidian Entertainment will now make a second New Vegas together, But the sad reality is that most of the people who made Fallout New Vegas have either left the company or are now working in a other company, So I am not excited that much.
Enclave Soldier there’s still hope though. They made The Outer Worlds and that was pretty good. It doesnt have to be the same people from the 90s it just has to be an actual rpg with great storytelling, npcs, etc.
@@gabrielaceituno7801 But still...... It wasn't was good as Fallout 1 and 2 and New Vegas
That's just what happens, development teams are a lot like sports teams..
You can't expect the 2022 Yankees to play like the 1999 team.
I prefer New Vegas' speech lock. Doesn't matter if it removes immersion or whatever, all I did in 4 and 3 was reload a quicksave and try again, succeeding all the time. At least in New Vegas, it didn't let me do that
it makes it more like an rpg in my opinion
if you like that New Vegas wouldn't let you do that, why wouldn't you just not do it in 3 and 4?! just because you can exploit a game to make it less enjoyable, that doesn't mean that you have to. this just makes you seem like an idiot that wants to blame a game for his or her own exploitative shortcomings
If a game has an exploit, the game's to blame. Really not that hard, buddy.
Peasham it’s not a matter of “hard”, jackass. Exploiting an aspect of a game and then complaining about the game letting you do it is a sign of a moron. It would be like a CEO of a company being unhappy with exploiting his employees, yet continuing to do so just because he can and he’s too ignorant to do things “properly”. “I’m happier with my company when I don’t exploit people, but the government allows me to, so I’m gonna continue to exploit employees because I can”. Pure stupidity
So, if a game's broken and/or not well balanced, it's my fault, and not the fault of the people who made the game. Totally.
And yes, in that instance, it's the government's fault if it lets a CEO exploit their workers. If the government didn't make the system broken, then there would be no exploitation. And, guess what? It's the government's job to make a good system, just like it's a game company's job to make a good game, and I should not be expected to fix the devs' stupidity in my 60 dollar game. Their job, they failed and it, and they should be criticized accordingly.
Again, seriously not that hard.
I think New Vegas is the route Fallout should go. It's a mix of both worlds and the blend is done greatly. They need to return to New Vegas' style of gameplay. They also should explore more of the world, the areas they are set in matter greatly and I don't think Boston was a good choice at all...
Id Software and Obsidian working together on the Next Fallout would be sexy. But it in Doom's engine but give us a REAL RPG.
I can agree to that, it took a lot of the good from 1/2 and 3 in a way that worked incredibly well
If obsidian makes a new fallout game I hope it takes place in the west. The west is were fallout should always be.
+Un-broken and victorious I don't think the old fallout formula is that outdated, it just needs some tweaking to be up to modern standers, just like Obsidian tweaked the gameplay of baldur's gate for PoE.
Fallout: This is the desert and it sucks. And you can feel it suck.
Fallout 4: This is boston look at the colorful buildings! Oh and you're a bullet sponge
NV: This is las vegas. The strip is ok, but everything else is dying or dead. Watch out for trip mines.
I'd honestly have the game move slowly east, getting more and more nuked in cities with denser population.
For me fallout 4 was lacking something important to a fallout game. The Theme of Fallout. The theme is pretty simple your player character is like a force of change neither good nor evil(you kill a lot of people and save a lot of people) in fallout 4 it felt like you were nobody despite your "personal quest for your son.
A fallout protagonist should never have a "personal" reason to doing anything(at least not one ascribed from Bethesda) you are merely a force of change come into the wasteland at an important time in its history. Your job is to cause chaos either as a force of good or one of evil. This isn't personal it's something you "have" to do and nothing will stop you. Bethesda shouldn't concern itself with the "why" that's for the player to decide.
After the protagonist affects their unstoppable "change" they disappear. Like a hurricane. That is the theme of fallout for me.
as a writer i disagree i believe that not having a personal reason is lazy and leaves the player less invested in the world and events in said world that being said it was better executed in fallout 3 and i dont consider new vegas canon simple because if its incoherent plot line and contrivances that do not belong in any game. in fact lazy describes the original 2 fallout's in my mind because there was not an original idea in them and barely any plot outside of go here do this but hey that's just my collage educated opinion
I liked 3 more for some reason. Even during that intro for Fallout 4 I was getting a political social justice warrior vibe. That isn't what Fallout is about.
collage educated
Not in this game. Having a back story to the main char in f4 was lame. I didnt give a s××t about him and his family because we only knew them for 10 seconds. Then every quest in the game was like why am I doinf this bs if I'm trying to save my son? Seriously like we had an urgent mission but we instead were planting tomatoes and building a settlement. Was stupid. Should have been a blank slate and the player makes what is important to him.
Gizmomaster for me when someone mentions fallout I think Fallout 3 and new Vegas fallout isn't fallout to me.
In defense of F3, and the games following’s radios, I personally feel like it adds an extra layer of depth to the world. It feels like the last grip of hope in a grim, dark, and ultimately depressing wasteland of the once proud country of America. Not to mention the ignorance of the situation. Ignorance is bliss, yeah? The radio’s a perfect example of that. The second you turn off the radio, fallout’s grim nature seeps into everything you do. It all feels so ultimately dark. It’s the last grip of hope and bliss in the post-nuclear wasteland.
Now see, I wouldn’t mind the radios in that case; say if, they only had a short range and when you got beyond that, it would fizzle out and you’d be confronted with the Wasteland. That said, it still raises questions on why so many people would still have functional radios or why you’d use them for music that can lead enemies right too you instead of using them for communication
Radio is too gimmicky when Bethesda makes every song in reference to nuclear Holocaust.
@@Nova-vk5qb fallout 4’s radio is definitely a bit too on the nose I will agree, but at least fo3 and especially new vegas had good radios
@@Bronasaxon GNR does have a limited range and fizzle out when you get too far from the station until you decide to do the quest to fix the equipment.
Also GNR is suppose to be both a news and music radio. Three Dog will talk about the going ons in the wasteland between songs. He even gives advice on surviving such as about radiation, "Tick tick tickity means run your ass out of there and pop a few rad aways for good measure".
@@AlexiaHoardwingI-… may or may not have pretended to be a three dog-esque radio host, designing my own radio table and everything with a chair, a plastic bin, papers and an alarm clock with the papers looking like buttons, and a big fan to be like the gate.
What can I say? I was grounded to my room and from the Xbox. What’s a kid gonna do? Not pretending like I’m fighting the good fight and warning people about raiders?
I refuse to play as a "yes man" in an RPG setting that will not allow me to make my own choices and consequences.
Yet would you want to play with Yes Man in Fallout New Vegas?
@@darkamulet5768 well he got Dave Foley voicing his lines, why not? you even got New Vegas for yourself.
I feel like Fallout 2 has that problem too. Not that it excuses Bethesda though.
@@simonsimons1252 the Chosen One has more fun dialogue option than Lone Wanderer.
Stunning and brave, I bet they'll give you a fucking medal for that.
YT recommending this video to me repeatedly despite me having already seen it
Don't even mind, I'll just watch it again
Do what you are told.
22:20 i'll let u finish... but QUAKE was the brownest game of all time.
ALLTIEM!
Quake was brown in some episodes, green in others, grey in others still. The limited pallette of software Quake was pretty drab but you're talking a 1995 engine with 256 colours running on Pentium 1 systems at 20-30fps.
@@TheVanillatech good times!
Quake was so Brown that it served itself with rice!
16:00 ooooof. Yes, listen to desert wind from fallout 1. Billions dead within a year as people died and rotted all around, looted, killed and eventually all plants and nutrients died and killed the world creating a dust bowl. The original soundtrack expressed this perfectly. And the title too, desert winds, literally hearing the horrors of the past carried on desert, irradiated wind. It was, chefs kiss.
Fallout 3 was the first one I played and honestly I was enthralled with the whole concept, especially playing through the DLCs. I wish I had started with 1 and 2 but I was a Baldurs Gate kiddo lol. I love FO3 and New Vegas with a passion.. wasn't too keen on FO4 it just seemed boring and empty to me after I put about 30 hours into it. I'll probably pick it up again and actually beat it at some point but meh.. not a priority. I think I'd much rather go back and play the first two by the OG dev team.
3 has the best tone and atmosphere in my opinion
FO3 has a lot of good things in it. despite how it disrespects the setting it is a good game. i say this as an old school fallout fan and have defended FO3 many times. that is until FO4 came out. after that i was done.
idk why, but after finishing 3 times FO3, 2 times New Vegas, I feel like the side missions in FO4 are more interesting and it has better pre-war stories telled by holotapes and the skeletons
Fallout 4 is an excellent game(with even better dlcs) but it doesn’t even begin to hold a candle to the writing, atmosphere and general tone of the previous fallout games
@@benoneill6513 I absolutely agree with that
"None of these are bad entries." Bethsoft picks up Fallout 76, "Hold my beer."
I disagree with none of these are bad. Fallout 3 was garbage, Fallout Vegas was mediocre on a bad side, and Fallout 4 was complete crap. And then there was Fallout 76 pushing the limits known to science, of how bad a game can possibly be
All that nuclear fallout must have damaged brain cells. +14Rads (There is a place in the Zone where your brain literally boils)
@@godfreyofbouillon966 Fallout 3 was pretty good in my opinion
@@theimataka9820 Fallout 1, Fallout 2, Fallout 3 and New Vegas are, and will be the only Fallout games that truly made me feel depressed and sad of what had become of the world. Fallout 4 almost makes you feel glad that a nuclear war occurred. And Fallout 76... Oh well...
@@uncledabob I would make the argument that Fallout 4 took the more realistic approach it's because bombs were dropped 200 years ago doesn't mean everything becomes Brown and depressing. Don't get me wrong I love the original aesthetic but Fallout 4's may make the most sense. Let's not talk about 76 though....
Any Fallout film should be shot in Detroit. Very few alterations required, and the irony would be delicious.
we already have fallout film. It's Mad Max
I can’t lie, turning on the oldies radio and walking around the wasteland takes me right back to being a kid playing on Christmas. It’s some solid nostalgia.
Well Fallout certainly isn't fallout anymore, but I'm glad for the memories.
We all do, RIP.
It'll always be fallout to me
Indeed.
Replay it once every 10 years till death takes me, or till the bombs fall.
if Obsidian had their hands on the fallout franchise again it might just be fun again.
How new Vegas was ok
Not really. Obsidian games don't sell good. Studio is now stuck with small team of people and fairly primitive engine for those isometric-like cRGPs. People don't buy it. Wasteland 2 sales were quite weak. Technology of video games evolved and now makret demand interactive, action-packed games, not those half-paper-RPG / half-video-games where you still have to read and imagine most things.
Never going to happen. They won't let another studio touch it. Todd won't admit this but I personally think he's pissed that many many many people say New Vegas is the best modern Fallout to date.
L'amant Musique I don’t think so
@@charcole400 that's cool though. We both have our opinions. What is the best Fallout in your eyes?
As you try to make a game for everyone you end up making a game for no one?