I first hated Blasphemous 2 because I loved B1 so much, it had so much content, the visual filters too were awesome. So when I played 2 like 2 weeks ago before the dlc released I was hating on it. Didn't like the artstyle change or the feel of combat. Until I started getting the new abilities, especially dash and wow. I love it. After the dlc too even better. Such a special sequel. Needs more content like the first and visual filters like the crtv ones.
The visual filters really changed the tone of the game I loved them, and they have different styles too like 4-5 different filters. I hope BL2 adds these.
I feel like a paradox has been created: I agree with you that more weapons and magic made Blasphemous 2's combat better, but because of that the bosses have become easier, too. I only felt some challenge in Afilaor and obviously in Eviterno, in the other bosses the game was easy, the combat combinations leave the bosses without many options of defense, as the player learns to exploit his various fighting tools. Still, Blasphemous 2 is a wonderful game, it's just a matter of skill balance for the future games and it's a game that clearly can continue to exist for a Blasphemous 3 and even more. About the art, I also felt the changes and the visual cleanliness of Blasphemous 2 compared to Blasphemous 1, but that didn't bother me. I like it when the same franchise explores different ways to approach the same aesthetic, gives a certain signature to each game
I prefer the first Blasphemous. I still liked the sequel but the original had a very dark ominous tone to its world due to the pixel cut scenes, the big sprite bosses looking disturbing, and atmosphere. Also as a metal head I loved how it had metal bits in some soundtracks. The sequel seemed to stray away for a more beautiful / elegant tone in general. Which is fine but I prefer my dark edgy aesthetic more.
I think the difference is that 2 focused more on movement and the 'metroidvania' aspect of the gameplay. 1 felt a lot more slower paced. The game felt a lot more 'dark soulsey' so to speak. I always felt 'just' powerful enough to overcome the next section, everything was a challenge. It was just you and your sword. Everything felt 'earned' in 1. 2, for me, lost some of that. The game was a little less tight in terms of that world building and overall I found the game easier on the whole - except for some hard as nails bosses. The individual areas felt less a challenge. However I much preferred the fluidity of movement and the focus on that metroidvania gamestyle. I loved zipping across the screen and chaining abilities together by switching weapons out to overcome challenges and solve puzzles. To go back to Dark Souls - Blasphemous feels similar in that, number 2 doesn't 'feel' like number 1. But I still had a great time with both.
except that the lore in the sequel sucks. All three endings are dissatisfying and jammed in there. Ironically the "bad" ending could've been the best if it was fleshed out at all.
about executions, They added a lot of new ones in version 2.0. speaking of which, can you do a review on the DLC (Many things were changed and a few zones are expanded)
@@drorios8864what i experienced and remember were all the new ennemies, the little pirates crawling with knives, and the witches with the owls. I really didnt see them all i havent even finish the dlc yet
I also felt the heavy change in style and was a bit bummed at first, but then I thought of the context and, I mean. In the first game the world is ruined by the Miracle's doings but it has been 1000 years since you've slain the High Wills (or whaterver their called in gringo) and the world has moved on, only because the Miracle is trying to resurrect the Penitent One is awaken again to this drastically different sight of Cvstodia. But yeah, the cutscenes are a bit of a letdown, just because they stand out so much.
I've came to the realization that the new cutscenes style is what make it feel inferior for me ...i Dunno but the good old pixel perfect cutscene of the first game injected so much flavor, a very unique vibe that i can't find in the second game ...also the background are kinda generic ..i don't know , it's a vibe, hard to process but it is about the art style. the game itself is superior in term of gameplay , platforming, build ,boss , responsiveness , it is a clear improvement ..but some of the unique vibe is lost making the first one my favorite despite it being rougher on the edge.
Thats what makes B2 so painful. Its objectively a better game than B1 but subjectively I dont even want to replay it again because It doesnt hit like B1 does for me.
PUBLIC ANNOUNCEMENT: Please, stop calling RPG elements the fact that you can change defenses and add some abilities and synergies. RPG stands for ROLE PLAYING GAME, just because you can choose your upgrades does not make a game an RPG, you know, like Fallout, Elder Scrolls, Baldurs Gate. Thank you.
You calling yourself a blasphemous fanatic? I have combined 1.5k hours across pc ps4 and switch, saying blasphemous changed my life is not an overstatement. I ditched 3d art for pixel art and listen Carlos Viola almost every day and since I played Blasphemous j went back and finished over a dozen classic metroidvanias which made me fall in live in Castlevania series. I'm currently wearing a hoodie with crisanta and STILL watch blasphemous content on YT. Only one game ever influenced my life and mind before - fallout 2 back in 1998. It took me 3 hours of playing Blasphemous 2 (I paused for pizza and joint) to realise I don't like blasphemous 2 and I won't enjoy it. It feels like imitation and lacks the raw, gritty atmopshere of first one. I don't like vibrant backgrounds, lack of cracks on on walls, statues and people faces. And the worst part of it is - Blasphemous 2 is a top tier metroidvania, certainly one of the best modern games in this genre but it is not a truthful continuation of penitence... Sorrowful be the heart, penitent one.
By "not a truthful continuation of penitence" do you mean that it doesn't make you suffer as much? I agree that B1 indeed had stronger and darker atmosphere of inescapable suffering. But it also literally made players suffer because of bad design choices. Lethal spikes and pits, some poorly balanced enemies, slow-paced character, useless rosary beads and horrible hitboxes on ladders and platforms didn't make the game any better. Weird to see that a fan of original game didn't enjoy such a well-polished and enjoyable sequel. Guess some people do play the game mostly for it's story and lore.
calling flamenco mariachi music is definitely something
Meh, details details. Just a whole ocean (about 9020 km) of distance between Spain and Mexico 😆
I literally stopped the video and rewinded to see if I really heard him calling "mariachi" to flamenco. Such disrespect.
I'm trying to imagine Blasphemous 2 with actual Mariachi music now... somewhat different tone!
: there ain't no FUCKIN DUENDE in mariachi
Team17 wouldn't let Blasphemous 2 be sold in Russia, so the Russian artist resigned from the team. Leaving us with the new style of animation.
Good review man
Thanks mate 🙏🏻
I first hated Blasphemous 2 because I loved B1 so much, it had so much content, the visual filters too were awesome. So when I played 2 like 2 weeks ago before the dlc released I was hating on it. Didn't like the artstyle change or the feel of combat. Until I started getting the new abilities, especially dash and wow. I love it. After the dlc too even better. Such a special sequel. Needs more content like the first and visual filters like the crtv ones.
The visual filters really changed the tone of the game I loved them, and they have different styles too like 4-5 different filters. I hope BL2 adds these.
The DLC made this game even better. The platforming in the DLC is nuts I love it
I feel like a paradox has been created:
I agree with you that more weapons and magic made Blasphemous 2's combat better, but because of that the bosses have become easier, too. I only felt some challenge in Afilaor and obviously in Eviterno, in the other bosses the game was easy, the combat combinations leave the bosses without many options of defense, as the player learns to exploit his various fighting tools.
Still, Blasphemous 2 is a wonderful game, it's just a matter of skill balance for the future games and it's a game that clearly can continue to exist for a Blasphemous 3 and even more.
About the art, I also felt the changes and the visual cleanliness of Blasphemous 2 compared to Blasphemous 1, but that didn't bother me. I like it when the same franchise explores different ways to approach the same aesthetic, gives a certain signature to each game
I prefer the first Blasphemous. I still liked the sequel but the original had a very dark ominous tone to its world due to the pixel cut scenes, the big sprite bosses looking disturbing, and atmosphere. Also as a metal head I loved how it had metal bits in some soundtracks. The sequel seemed to stray away for a more beautiful / elegant tone in general. Which is fine but I prefer my dark edgy aesthetic more.
Probably also felt different that the spike and pits dont instantly kill you anymore
I think the difference is that 2 focused more on movement and the 'metroidvania' aspect of the gameplay.
1 felt a lot more slower paced. The game felt a lot more 'dark soulsey' so to speak. I always felt 'just' powerful enough to overcome the next section, everything was a challenge. It was just you and your sword. Everything felt 'earned' in 1.
2, for me, lost some of that. The game was a little less tight in terms of that world building and overall I found the game easier on the whole - except for some hard as nails bosses. The individual areas felt less a challenge. However I much preferred the fluidity of movement and the focus on that metroidvania gamestyle. I loved zipping across the screen and chaining abilities together by switching weapons out to overcome challenges and solve puzzles.
To go back to Dark Souls - Blasphemous feels similar in that, number 2 doesn't 'feel' like number 1. But I still had a great time with both.
1 was good. 2 pushed the bar out. Lore is everything in this game
except that the lore in the sequel sucks. All three endings are dissatisfying and jammed in there. Ironically the "bad" ending could've been the best if it was fleshed out at all.
@@alexanderrobert7084 I think ending c is the best, imo
about executions, They added a lot of new ones in version 2.0.
speaking of which, can you do a review on the DLC (Many things were changed and a few zones are expanded)
Which executions were added?
@@drorios8864what i experienced and remember were all the new ennemies, the little pirates crawling with knives, and the witches with the owls. I really didnt see them all i havent even finish the dlc yet
@@drorios8864 ua-cam.com/video/pUCLapO-ZrY/v-deo.htmlsi=x0MMwNIx4w4LviEi
I also felt the heavy change in style and was a bit bummed at first, but then I thought of the context and, I mean. In the first game the world is ruined by the Miracle's doings but it has been 1000 years since you've slain the High Wills (or whaterver their called in gringo) and the world has moved on, only because the Miracle is trying to resurrect the Penitent One is awaken again to this drastically different sight of Cvstodia. But yeah, the cutscenes are a bit of a letdown, just because they stand out so much.
B1 is Plagues of Egypt and overall feels like the Old Testament.
B2 is Inferno from Divine Comedy and exudes Renaissance.
Awesome review. Subbed.
Thanks legend 🙏🏻
Subbed, great video
Thank you mate!
U should cover Signalis sometime 🙏
That's been high on my list for a while, watch this space!
I've came to the realization that the new cutscenes style is what make it feel inferior for me ...i Dunno but the good old pixel perfect cutscene of the first game injected so much flavor, a very unique vibe that i can't find in the second game ...also the background are kinda generic ..i don't know , it's a vibe, hard to process but it is about the art style. the game itself is superior in term of gameplay , platforming, build ,boss , responsiveness , it is a clear improvement ..but some of the unique vibe is lost making the first one my favorite despite it being rougher on the edge.
Thats what makes B2 so painful. Its objectively a better game than B1 but subjectively I dont even want to replay it again because It doesnt hit like B1 does for me.
PUBLIC ANNOUNCEMENT: Please, stop calling RPG elements the fact that you can change defenses and add some abilities and synergies. RPG stands for ROLE PLAYING GAME, just because you can choose your upgrades does not make a game an RPG, you know, like Fallout, Elder Scrolls, Baldurs Gate. Thank you.
the patient gamer? more like the slow gamer
You calling yourself a blasphemous fanatic? I have combined 1.5k hours across pc ps4 and switch, saying blasphemous changed my life is not an overstatement. I ditched 3d art for pixel art and listen Carlos Viola almost every day and since I played Blasphemous j went back and finished over a dozen classic metroidvanias which made me fall in live in Castlevania series. I'm currently wearing a hoodie with crisanta and STILL watch blasphemous content on YT.
Only one game ever influenced my life and mind before - fallout 2 back in 1998.
It took me 3 hours of playing Blasphemous 2 (I paused for pizza and joint) to realise I don't like blasphemous 2 and I won't enjoy it. It feels like imitation and lacks the raw, gritty atmopshere of first one. I don't like vibrant backgrounds, lack of cracks on on walls, statues and people faces. And the worst part of it is - Blasphemous 2 is a top tier metroidvania, certainly one of the best modern games in this genre but it is not a truthful continuation of penitence...
Sorrowful be the heart, penitent one.
By "not a truthful continuation of penitence" do you mean that it doesn't make you suffer as much? I agree that B1 indeed had stronger and darker atmosphere of inescapable suffering. But it also literally made players suffer because of bad design choices. Lethal spikes and pits, some poorly balanced enemies, slow-paced character, useless rosary beads and horrible hitboxes on ladders and platforms didn't make the game any better. Weird to see that a fan of original game didn't enjoy such a well-polished and enjoyable sequel. Guess some people do play the game mostly for it's story and lore.
wow I thought my 91 hours of B1 was alot. B1 is def in my top 10 favorites of all time. B2 doesn't even crack favorite 100.