@christopherlyndsay8611 not buying a game over cutscene animations is the silliest reason I've heard in a long time. There's maybe 4 cutscenes in the whole game
What a strange implementation of NG+, I really can't puzzle out a good reason for why you would get nothing with the sole exception of the NG+ rewards themselves. One of the most interesting aspects of the first game's NG+ runs was how build variety could shine between the penances, using things in a way you wouldn't have conceived of before. Now it seems more like something to do just for the sake of it, which is very odd.
@@LoreHunter the fact that you confirmed it to be intentional is probably the strangest part to me, like it's not an early review pre patch or something weird. I would like to think they might consider reverting that change if it gets enough consistent feedback but there's no telling how likely that could be.
I mainly watch Blasphemous stuff for the lore so I am not very knowledgeable with game mechanics. However I have extensive QA experience and I have a theory as to why they adopted this approach to NG+. But this theory stands on the principle that some of the loadout you acquire through the game enables player to "skip" some sequence. Depending on how narrative scripts are handled, they might've figured it would be too much level design work to account for the openness starting with such a loadout could provide. I agree it is somewhat of a shame, but I suspect it was the more realistic approach in terms of potential workload. Thanks for sharing, cheers!
@@ManuelLamy that's an interesting theory, and when replaying the game for the DLC, I'll have to keep that perspective in mind and see if there are any situations in which something like that might cause an issue. From what I recall from my first playthrough, it felt like things were pretty sequential outside of your loadout since you can start with any of the three weapons and go after the other two in whatever order, and after that point you have all your major tools and unlock the latter half of the game. Starting with all of them from the jump doesn't seem too different but I would have to replay it with that consideration to make a better assumption.
considering area traversal being tied to your arsenal maant the map would feel even more open ended of the NG+ let us keep them. But that also means u could maybe skip some portions and ruin the escalation of balancing i guess. but still i dont like the idea of losing air dash+double jump as well as all the weapons (do we even lose the altarpieces too? i dunno)
I duped my save file and started a run of NG+ instantly after the DLC Dropped. After I saw that nothing carried over I went back to my 100% file to see the new stuff
Thanks for this! NG+ not carrying anything over is weird until just rewards for NG++... I usually wait for all DLC to be released before re-playing games via NG+. So since it seems like there'll be more content-based DLC, I'll probably wait, even though the new Mea Culpa areas can be accessed in my original save file. But since I'm unsure of the structure for future DLC, I think I'll still wait til Game Kitchen confirms what the final DLC will be.
What i hate about ng+ stuff not carrying over is that some of the upgrades are hidden so you are gonna have to look for them again which is something i don't wanna do after already doing it in base game.
I sincerely don't understand this complaint. You think the cutscenes would be better if you could arbitrarily see pixels??? Is that all the aesthetic boils down to? Does that ruin the sense of cohesion THAT much for the 4 30 second cutscenes in this 12 hour game???
@@theblueblaze1 it’s objectively not the same aesthetic. If a game like God of War had a 64 bit cutscene it would be immersion breaking, no matter how small a part of the game it took up.
@christopherlyndsay8611 but it is? It's the same characters and world, just as gorey and bloody, only there aren't visible pixels. When I play sly cooper or infamous, I don't see the comic esque cutscenes as a whole different aesthetic. It's in a different style for sure but the character design, architecture, and imagery, etc are all shared. If it breaks your immersion, to each their own, but saying it's a different aesthetic is just wrong. Pixel art isn't THE aesthetic. Old Catholic inspired characters, architecture, and body horror is. The pixel graphics are just one of the mediums they present the aesthetic through
I have to comment that it seems your collected cupids are retained in NG+ True Torment. After running through the start of the game and finding none I finally made it to the High Choir place and after talking to the big bro the entire path up formed with all of them. One less major headache to have to go through 😂
@@LoreHuntercan confirm. All 33 are saved. So that gives you a immediate boost at the dtart of ppenty of cash. And marks. Along with a decent rememberence
Been waiting for this DLC via Nintendo Switch. Steam reflects that it should be available within the hour. Hopes that's the case. Very much looking forward to playing new Blasphemous content.
Nice video, just a quick question which I don't believe you mentioned in the video. When can you acess the DLC and -remaining spoiler free if possible- how easy is it to find it? Should I complete the game and then access it, or can you access it anytime ? Is it hidden behind an obscure questline or is it clear?
Not carrying any thing over into ng+ isn't a deal breaker for me. However, mea culpa replacing ruego al alba, the only weapon I really use, is questionable to me. I know it's toggleable, but still. Nevertheless I'm super super excited.
Great review! Super excited to play this and loved this video. We're fellow UA-camrs and are just curious, how did you get to play it early? We struggle getting early access to things so any help on the process would be greatly appreciated!!!
I need most of my stuff to carry over, preferably all of it for me to consider new game +. I don’t like replaying entire games for shits and giggles. I like additions though and will pay for additional content to the game I’m already playing. Or a new game plus where I start off OP. But I’m not playing it over from scratch.
I'm disappointed that in the NG+ that you don't keep all your upgrades. I don't want to replay the whole game over so unfortunately I'm not going to get the dlc....I was really looking forward to this 😕
Man that change to True Torment mode really sucks. Defeats the whole purpose of NG+ really. I do like the game and definitely can't wait to get back into it but on the whole I feel reminded how the sequel just fell so far short of the original. The art style changes, the gimmicky 3 weapon system, the lack of small details like the individualized enemy executions, and now the (relatively) lackluster DLC. I was really hoping the new update would leave Blasphemous 2 closer to the glory that the first game reached after all of it's DLC was released.
I really liked the weapon system. Apparently a lot of people just stuck with Ruego, but Sarmiento & Centella were my favourite, and I would switch it up depending on the boss.
I played blashpemous 1 a month ago on ps plus and enjoyed it , bought the second one a week ago on sales and completed it with 99% , should I start the DLC as new game plus or just play from the start?
@@gengargamer5657 Thanks for the tip! I played it again on normal again and was adamant to get mea culpa early but its impossible without getting the flying angels upgrade first
No pre order apparently. Tried on Xbox yesterday and the store said it was still unavailable for purchase. Should go live later today, not sure what time.
i like that you get fully reset when you start the challenges, why would I start a hardmode with all modifiers just to one shot stuff right from the start, there would also be no point to push through 70% of the map to obtain the weapons, points and abilities ... we want to suffer not to zoom to bosses xD
Bro I was one step away from beating the last boss, and with all the stuff they just added in, it basically locked me out of getting to where I was previously and now I have no idea what im supposed to do. I already put 40 hours in but took 6 months off and I got the DLC, but now im just some sort of soft locked/blocked out of being able to reach an area ive been to. I even have a death in the area I haven’t retrieved so I know ive been there. Im really irritated, idk what im supposed to even do now
The netflix style cutscenes were so silly in this game. B1 did it so much better along with the music. Also does that mean there are 4 weapon hot swaps now for the platforming?
1. I agree that B1 had better animated cutscenes, but B2 has significantly better music 2. Not exactly. Mea Culpa replaces Ruego De Alba when you get it, but you can switch back to Ruego by holding the button that switches weapons
I have a 100% completion save file. Will maps update on boot after the update and will I be able to play through the DLC content from that point, or do I have to start an NG+?
@@vihicringe my save has the final boss dead. Can I still access the DLC or do I need to start over? Will maps expand with new areas on this save if I install the update?
I wonder if they fixed the soundtrack for PS4. Sometimes when going through the game the music just cuts out. Also the fight with Odon is sometimes just silent. No music, no sounds from Odon. It was immersion breaking. Still PLATINUMED though.
So wait u have to play the game all over again killing all the bosses plus the new ones? If so, i may not get it. I don't have time to gruel through the game again. It was long the first time lol...but other things in my life have come up making me more busy now.
*Sighs* I picked this one up a while ago, scrapped my old file and started from scratch. I really appreciate the new changes, and new enemies...but I still feel like they just cant get balancing right with this one, and it never feels like the prayer beads do all that much to protect from incoming damage. Its also such a mess of a game, warping to areas back and forth, always forgetting what's what, since nothing feels as intricate the the first game, though, the new map+ markers arent bad. I fought Eviterno a bit ago and got reminded why he's still the og game's biggest bs boss, to the point I just wanted to give up. Even with all the positives, I almost cant be bothered. The mechanics of Blasphemous 2 are imo better than the first game, but other than that, I think everything is still worse; more forgettable zones with more forgettable tracks, NPCs that arent as good as the first game's, a confusing narrative, and a mixed messy bag of traversal for 100%. I want to get to that NG+ everyone seems to be complaining about. Like I initially said, this game has a long way to go before/if it can rival the overall quality of the first. Some seems to like this more than the og, but nah
@@ridleyrage5283 When it comes to not being able to beat Eviterno, I think you should know that that’s a you thing lol, definitely tough but I don’t think it’s bs. A lot of the points you made though are why I also felt like this game fell a bit short of my expectations. As for the zones and tracks being forgettable, I couldn’t disagree more, I’d actually say they go to a lot of trouble making the zones in particular very recognizable amongst each other, which I think can actually be viewed as a bit of a negative too since it leads to the world feeling less interconnected. You’re so right with the NPCs though, apart from a couple of decent voice performances, nothing in the game really sells the characters to me and convinces me, unlike the first game which I felt had a wide roster of memorable NPCs and voiced characters (I still miss Deogracias). Here’s hoping any future updates can sway our opinions towards a more positive light, cause at the moment I think this expansion might’ve done more harm for me than good
The rule for video game bosses is always giant boss = easy, human size boss = hardest thing you've fought in your entire life. Maybe this time we get the giant boss first.
They do this because usually the final phase of any character is a big spectacle. It'd be kind of annoying for a player to get to the big spectacle and then be stuck right at the end because it's a hard boss that they may not like. It makes a lot more sense for them to do things the way you mentioned, where at least if you get stuck then it's not the complete end, and you can enjoy the experience of the spectacle and climax of the story without having to focus more on the controls of the game because it's too frustrating. It's like a victory lap.
I used a completed game to play the DLC and that was a nice way to get the content without running into a roadblock because I didn't have an ability. They've weaved it into the game though so starting a new game and playing it that way would also feel pretty natural, you'll just end up needing to play through the whole game again to see everything in the DLC.
The first game is the vastly superior experience. Let be explain for all those attacking me for having an opinion/preference. The first game has a much darker tone and is much more cohesively designed. Esthetically, the game looks less cartoony and more muted/gritty, which matches the themes. The lore and story were more interesting, as were the NPCs and the side quests. Several of which offered choices and required multiple playrhroughs to complete. Dungeons and exploration were much less linear, and traveling around the map felt more like a journey. The cut scenes were better produced, as the animation in the sequel doesn't match the tone of the game. The combat was more about learning enemy timing, parrying, movement, and skill management. The sequel gave us a more rock, paper, scissors format with the different weapons. There are some great boss battles in the sequel, but the first had much more spectacle and memorable moments. The first game includes cosmetics, a bonus 8-bit level, a crossover quest line with Bloodstained, a true New Game+ mode, multiple endings that were actually challenging and interesting to obtain (versus just equipping an item), and skill based gameplay. They're both great games from a very talented development team, but as a sequel, it should be a step forward, and it feels more like a step sideways.
@@NWAP1337I’m mixed, while I agree the lore of the first game definitely won and I feel I liked the world of 2 more as it felt a bit less… churchy if that makes sense.
Yeah, the mode is fun! I’m used to NG+ carrying stuff over, and Blasphemous 1 happened to do that plus a bunch of other cool stuff, so it just really clashed with expectations and provided something that is cool, but less cool than what I was hoping for.
@LoreHunter just a question, I have a 100% file in Blasphemous 2 and I Ask, what would be better? 1) making an entire new save file from the beggining to do the dlc 2) or doing It in ng plus And how did You do it too?
ng+ that doesn't carry anything other than the rewrds of completing the ng+ is always bad, the first game ng+ was the norm in the games only the penitencias rewards was something extra, imagine dark souls but ng+ resets all your lv and itens, is ridiculous bad
I'm also disappointed with the NG+ mode, to me it isn't a New Game Plus, it's a New Game with added difficulty modifiers, whether that is a plus or not? Well I would say that is down the personal interpretation, but not for me. Nothing carrying over at all in a NG+ is gaming Blasphemy.
Did anyone else just randomly lose the Mea Culpa after getting it? I had it for a while and was going to find the evil penitent clones for that room after Asterion and in-between the Ruego Al Alba one and the Veridicto one I just randomly lost the Mea Culpa. It's still in my inventory, I just can't swap to it and now I can't get past some of the gold thorns and can't even get the dlc ending. Does anyone have any ideas what this is?
cheers for this review mate!
I'm glad I'm not the only one who hated the cutscene animation style they used. Just didn't fit with the rest of the game's aesthetic.
Honestly it’s what’s holding me back from getting the game itself. It just doesn’t fit, and would take me out of the game.
@@christopherlyndsay8611what are you talking about? This game is a must have
I still think they look great but the original pixel cutscenes definitely fit the vibe better
@@Cloudeuszi thought this too, its still amazing
@christopherlyndsay8611 not buying a game over cutscene animations is the silliest reason I've heard in a long time. There's maybe 4 cutscenes in the whole game
Not keeping anything kinda defeats the whole purpose of NG+. It’s just a challenge mode at that point, not a New Game +
What a strange implementation of NG+, I really can't puzzle out a good reason for why you would get nothing with the sole exception of the NG+ rewards themselves. One of the most interesting aspects of the first game's NG+ runs was how build variety could shine between the penances, using things in a way you wouldn't have conceived of before. Now it seems more like something to do just for the sake of it, which is very odd.
My thoughts exactly
@@LoreHunter the fact that you confirmed it to be intentional is probably the strangest part to me, like it's not an early review pre patch or something weird. I would like to think they might consider reverting that change if it gets enough consistent feedback but there's no telling how likely that could be.
I mainly watch Blasphemous stuff for the lore so I am not very knowledgeable with game mechanics. However I have extensive QA experience and I have a theory as to why they adopted this approach to NG+. But this theory stands on the principle that some of the loadout you acquire through the game enables player to "skip" some sequence. Depending on how narrative scripts are handled, they might've figured it would be too much level design work to account for the openness starting with such a loadout could provide.
I agree it is somewhat of a shame, but I suspect it was the more realistic approach in terms of potential workload.
Thanks for sharing, cheers!
@@ManuelLamy that's an interesting theory, and when replaying the game for the DLC, I'll have to keep that perspective in mind and see if there are any situations in which something like that might cause an issue. From what I recall from my first playthrough, it felt like things were pretty sequential outside of your loadout since you can start with any of the three weapons and go after the other two in whatever order, and after that point you have all your major tools and unlock the latter half of the game. Starting with all of them from the jump doesn't seem too different but I would have to replay it with that consideration to make a better assumption.
considering area traversal being tied to your arsenal maant the map would feel even more open ended of the NG+ let us keep them. But that also means u could maybe skip some portions and ruin the escalation of balancing i guess. but still i dont like the idea of losing air dash+double jump as well as all the weapons (do we even lose the altarpieces too? i dunno)
The map having massive changes is super exciting for a game like this
If one of the tracks is better than corona de siete azahares, I am going to lose it
de blanca mantilla from the basegame is
@@vermilion7777this one is good to but does not compare
Icebound Mausoleum is insane. Slow-paced but I just can't stop vibing
This makes me more excited for the future of the blasphemous series
Looking forward to finally getting to this DLC, hoping to see the return of Crisanta.
I duped my save file and started a run of NG+ instantly after the DLC Dropped. After I saw that nothing carried over I went back to my 100% file to see the new stuff
Thanks for this! NG+ not carrying anything over is weird until just rewards for NG++... I usually wait for all DLC to be released before re-playing games via NG+. So since it seems like there'll be more content-based DLC, I'll probably wait, even though the new Mea Culpa areas can be accessed in my original save file. But since I'm unsure of the structure for future DLC, I think I'll still wait til Game Kitchen confirms what the final DLC will be.
What i hate about ng+ stuff not carrying over is that some of the upgrades are hidden so you are gonna have to look for them again which is something i don't wanna do after already doing it in base game.
I'm glad those 2 new bosses are actually "rememberance" bosses and not the actual number of new bosses in the DLC!
*Spoiler warning* There are only 2 new bosses. Three boss fights so it is a little underwhelming.
Wait, ng+ doesn't even let you keep the upgrades to your weapons AND beads? Wtf is the point then?
I don’t understand why they didn’t just put a retro pixel filter over the cutscenes. Like at least have the option to do so in the settings.
Probably have no time and budget
@@ferofferd adding a retro filter would take up barely any time or budget. It’s a common filter.
I sincerely don't understand this complaint. You think the cutscenes would be better if you could arbitrarily see pixels??? Is that all the aesthetic boils down to?
Does that ruin the sense of cohesion THAT much for the 4 30 second cutscenes in this 12 hour game???
@@theblueblaze1 it’s objectively not the same aesthetic. If a game like God of War had a 64 bit cutscene it would be immersion breaking, no matter how small a part of the game it took up.
@christopherlyndsay8611 but it is? It's the same characters and world, just as gorey and bloody, only there aren't visible pixels.
When I play sly cooper or infamous, I don't see the comic esque cutscenes as a whole different aesthetic. It's in a different style for sure but the character design, architecture, and imagery, etc are all shared. If it breaks your immersion, to each their own, but saying it's a different aesthetic is just wrong.
Pixel art isn't THE aesthetic. Old Catholic inspired characters, architecture, and body horror is. The pixel graphics are just one of the mediums they present the aesthetic through
Dang, I really wanted to do NG+ like Blasphemous 1, with all the unlocks that I got near the end but couldn't or didn't use before the end.
Can't wait to play!
Sweet! Excited to play tomorrow!!!
i haven’t played any of the blasphemous games in months and i didn’t hear a single thing about this. what a start to my weekend
They really nailed the art and aesthetic of this game (same with the first one). I can't imagine how much work went into all the pixel art
the animation sequences for the DLC tho were kind lackluster compared to the earlier ones?
@CalebDekker Maybe you should try your hand and redo all of them then?
@CalebDekker I'd like to see them, so reply to me if you ever get around to them!
I have to comment that it seems your collected cupids are retained in NG+ True Torment. After running through the start of the game and finding none I finally made it to the High Choir place and after talking to the big bro the entire path up formed with all of them. One less major headache to have to go through 😂
Oh I didn’t realize that, that’s really nice!
@@LoreHuntercan confirm. All 33 are saved. So that gives you a immediate boost at the dtart of ppenty of cash. And marks. Along with a decent rememberence
New enemy execution animations :)
Been waiting for this DLC via Nintendo Switch. Steam reflects that it should be available within the hour. Hopes that's the case. Very much looking forward to playing new Blasphemous content.
Is that music at the beginning from the DLC?
Yep!
2:02 WE ARE FUCKING BACK
Nice video, just a quick question which I don't believe you mentioned in the video. When can you acess the DLC and -remaining spoiler free if possible- how easy is it to find it? Should I complete the game and then access it, or can you access it anytime ? Is it hidden behind an obscure questline or is it clear?
You can access it any time, and this goes for the true ending as well
I got right into the dlc and oh it's harder than the base game :)
do the new areas and connections of the true torment update add ways to tackle the bosses of the second half of the game in different order?
No? Why would they? Each key opens the next area. But it does open new routes around
Its been awhile since i played the first game. Never did get to beating it 😢
I just wanted some way to track on the map where some collectables are 😢
Not carrying any thing over into ng+ isn't a deal breaker for me. However, mea culpa replacing ruego al alba, the only weapon I really use, is questionable to me. I know it's toggleable, but still. Nevertheless I'm super super excited.
No difficulty options for base game added? Can you skip cutscenes now? Stuck on Evi and a no to both question would be sad!
I didnt know those new cutscenes looked like that
Great review! Super excited to play this and loved this video. We're fellow UA-camrs and are just curious, how did you get to play it early? We struggle getting early access to things so any help on the process would be greatly appreciated!!!
THAT ABILITY CUT SCENE IS IMMACULATE OMGGGG I CANT WAITT
was it really ?
the other cutscenes that followed tho...talk about instant decline. Couldn't help but be reminded of Uzumaki
I mean at least you keep the children of the moinlight
cant wait till tomorrow!
I need most of my stuff to carry over, preferably all of it for me to consider new game +. I don’t like replaying entire games for shits and giggles. I like additions though and will pay for additional content to the game I’m already playing. Or a new game plus where I start off OP. But I’m not playing it over from scratch.
I'm disappointed that in the NG+ that you don't keep all your upgrades. I don't want to replay the whole game over so unfortunately I'm not going to get the dlc....I was really looking forward to this 😕
Thats not part of the dlc thats free, the dlc is the new areas and mea culpa
@VorpalTiger with the paid dlc do you keep all your upgrades when going ng+?
@@oj-2258 no the NG+ dosnt change if you have the dlc
@@oj-2258 you can do the dlc in the save you finished the game, the map will be update
Man that change to True Torment mode really sucks. Defeats the whole purpose of NG+ really. I do like the game and definitely can't wait to get back into it but on the whole I feel reminded how the sequel just fell so far short of the original.
The art style changes, the gimmicky 3 weapon system, the lack of small details like the individualized enemy executions, and now the (relatively) lackluster DLC. I was really hoping the new update would leave Blasphemous 2 closer to the glory that the first game reached after all of it's DLC was released.
I totally agree with you man, what made blasphemous 1 so unique is now replaced by your everyday metroidvania mechanics
Yeah, no, BS2 is significantly better than the first game especially after its DLC
@@LudwigTheHolyBlade85Metroidvania mechanics that made it more fun
And here I thought that dark souls community was the most obnoxious one
I really liked the weapon system. Apparently a lot of people just stuck with Ruego, but Sarmiento & Centella were my favourite, and I would switch it up depending on the boss.
Does the new game plus give enemy and bosses new attacks or more aggressive behavior like blasphemous 1 new game plus?
They get a health and damage increase, but I didn’t notice a change in behavior.
I played blashpemous 1 a month ago on ps plus and enjoyed it , bought the second one a week ago on sales and completed it with 99% , should I start the DLC as new game plus or just play from the start?
You can do all the DLC on a completed save file. Unlike in BS1, BS2 doesn’t lock you out of getting the true ending if you completed the game
@@gengargamer5657 Thanks for the tip! I played it again on normal again and was adamant to get mea culpa early but its impossible without getting the flying angels upgrade first
@@lloydvallentine2 Welcome
Wait we dont get a new ending with the dlc?? Guess ill wait for the next dlc 😢
you do
what time does the dlc come out on ps5 because it's not on at the moment
Same here man, I'm still waiting
I am from Romania and im still waiting!!
Can I do the DLC before facing the Eviterno? I'd like to face him using the MEA CULPA."
You can!
@@LoreHunter Can you get the new ending if you have already beaten the game ?
@@blabla-fw9ixYup, you can
Ive been trying to get the dlc preordered on ps5 but it doesnt pop up in the store. Is the preorder not out yet?
No pre order apparently. Tried on Xbox yesterday and the store said it was still unavailable for purchase. Should go live later today, not sure what time.
@ ok thank you. I thought I was doing something wrong especially with all the videos talking about the dlc
i like that you get fully reset when you start the challenges, why would I start a hardmode with all modifiers just to one shot stuff right from the start, there would also be no point to push through 70% of the map to obtain the weapons, points and abilities ... we want to suffer not to zoom to bosses xD
Apparently the little cherub guys carry over to new game plus
They do not
@@VorpalTiger they did for me, guess that was a glitch then
Do you think the new ending is any good?
Where do you access the new DLC?
Bro I was one step away from beating the last boss, and with all the stuff they just added in, it basically locked me out of getting to where I was previously and now I have no idea what im supposed to do. I already put 40 hours in but took 6 months off and I got the DLC, but now im just some sort of soft locked/blocked out of being able to reach an area ive been to. I even have a death in the area I haven’t retrieved so I know ive been there. Im really irritated, idk what im supposed to even do now
I'll gladly expect the free dlc for now as I haven't even beaten the first Blasphemous yet,so I'll just wait to purchase the paid dlc.....
The netflix style cutscenes were so silly in this game. B1 did it so much better along with the music. Also does that mean there are 4 weapon hot swaps now for the platforming?
1. I agree that B1 had better animated cutscenes, but B2 has significantly better music
2. Not exactly. Mea Culpa replaces Ruego De Alba when you get it, but you can switch back to Ruego by holding the button that switches weapons
@gengargamer5657 the music is too happy in B2.
@ No tf it ain’t? Outside of Elevated Towers, none of the music in this game is all that cheery or hopeful
@gengargamer5657 the main hub is too cheerful as well. You know what who cares you've got your opinion and I've got mine too
@ No, it’s really not, what are you talking about?
So do we have to go thru hooola hoops to get the dlc like the first game?
The DLC is pretty readily accessible and you can do it from a completed game
@LoreHunter that's good.. Remember dlc in 1 was ahoola hoop game lol
How do you access DLC content?
I have a 100% completion save file. Will maps update on boot after the update and will I be able to play through the DLC content from that point, or do I have to start an NG+?
You'll be able to duplicate save files don't worey
@@vihicringe the question is our old save files are before the last boss. Are we gonna start play a new game or ng+ to reach the new ending ?
@spartan9397 you need to do a quest to get the ending and you cannot do it from that point, mostl likely
@@vihicringe my save has the final boss dead. Can I still access the DLC or do I need to start over? Will maps expand with new areas on this save if I install the update?
@@bartskihq1486 maps update themselves, no need to start a new file
is the music at 6:36 from the dlc ?
Yep!
I wonder if they fixed the soundtrack for PS4. Sometimes when going through the game the music just cuts out. Also the fight with Odon is sometimes just silent. No music, no sounds from Odon. It was immersion breaking. Still PLATINUMED though.
Are we getting anymore DLC?
There’s nothing official, but I strongly feel that the ending was a teaser for more to come.
So wait u have to play the game all over again killing all the bosses plus the new ones? If so, i may not get it. I don't have time to gruel through the game again. It was long the first time lol...but other things in my life have come up making me more busy now.
You can play the new content from a completed file, you don’t have to start over.
@@LoreHunter oh ok cool. That's good news for me!
is this dlc available on ps4???
So you are saying there's gonna be more DLCs?
*Sighs* I picked this one up a while ago, scrapped my old file and started from scratch. I really appreciate the new changes, and new enemies...but I still feel like they just cant get balancing right with this one, and it never feels like the prayer beads do all that much to protect from incoming damage. Its also such a mess of a game, warping to areas back and forth, always forgetting what's what, since nothing feels as intricate the the first game, though, the new map+ markers arent bad.
I fought Eviterno a bit ago and got reminded why he's still the og game's biggest bs boss, to the point I just wanted to give up. Even with all the positives, I almost cant be bothered.
The mechanics of Blasphemous 2 are imo better than the first game, but other than that, I think everything is still worse; more forgettable zones with more forgettable tracks, NPCs that arent as good as the first game's, a confusing narrative, and a mixed messy bag of traversal for 100%. I want to get to that NG+ everyone seems to be complaining about. Like I initially said, this game has a long way to go before/if it can rival the overall quality of the first. Some seems to like this more than the og, but nah
@@ridleyrage5283 When it comes to not being able to beat Eviterno, I think you should know that that’s a you thing lol, definitely tough but I don’t think it’s bs. A lot of the points you made though are why I also felt like this game fell a bit short of my expectations. As for the zones and tracks being forgettable, I couldn’t disagree more, I’d actually say they go to a lot of trouble making the zones in particular very recognizable amongst each other, which I think can actually be viewed as a bit of a negative too since it leads to the world feeling less interconnected. You’re so right with the NPCs though, apart from a couple of decent voice performances, nothing in the game really sells the characters to me and convinces me, unlike the first game which I felt had a wide roster of memorable NPCs and voiced characters (I still miss Deogracias). Here’s hoping any future updates can sway our opinions towards a more positive light, cause at the moment I think this expansion might’ve done more harm for me than good
Predicting a humanoid penultimate boss that's very very hard comapred to everything else and then a final boss that's not that hard
The rule for video game bosses is always giant boss = easy, human size boss = hardest thing you've fought in your entire life. Maybe this time we get the giant boss first.
They do this because usually the final phase of any character is a big spectacle. It'd be kind of annoying for a player to get to the big spectacle and then be stuck right at the end because it's a hard boss that they may not like. It makes a lot more sense for them to do things the way you mentioned, where at least if you get stuck then it's not the complete end, and you can enjoy the experience of the spectacle and climax of the story without having to focus more on the controls of the game because it's too frustrating. It's like a victory lap.
Does the DLC have Achievements?
It does!
@@LoreHunter Awesome. Thanks.
Would you recommend starting a new game?
I used a completed game to play the DLC and that was a nice way to get the content without running into a roadblock because I didn't have an ability. They've weaved it into the game though so starting a new game and playing it that way would also feel pretty natural, you'll just end up needing to play through the whole game again to see everything in the DLC.
@@LoreHunterso the dlc starts off where the base game ends or where are the 2 new areas and 2 new bosses??
What a disappointing new game plus. Ughhh. I doubt I'll play it.
VOCÊ É PATETICO!!!.
@@rodrigosb3071 VTF, babaca. tô nem aí pra o que BR idiota pensa.
@@rodrigosb3071😂
@rodrigosb3071 cringe
It's not that deep
The first game is the vastly superior experience.
Let be explain for all those attacking me for having an opinion/preference.
The first game has a much darker tone and is much more cohesively designed. Esthetically, the game looks less cartoony and more muted/gritty, which matches the themes. The lore and story were more interesting, as were the NPCs and the side quests. Several of which offered choices and required multiple playrhroughs to complete. Dungeons and exploration were much less linear, and traveling around the map felt more like a journey. The cut scenes were better produced, as the animation in the sequel doesn't match the tone of the game. The combat was more about learning enemy timing, parrying, movement, and skill management. The sequel gave us a more rock, paper, scissors format with the different weapons. There are some great boss battles in the sequel, but the first had much more spectacle and memorable moments.
The first game includes cosmetics, a bonus 8-bit level, a crossover quest line with Bloodstained, a true New Game+ mode, multiple endings that were actually challenging and interesting to obtain (versus just equipping an item), and skill based gameplay.
They're both great games from a very talented development team, but as a sequel, it should be a step forward, and it feels more like a step sideways.
Depends on what you want from a game though. I like both, but I find Blasphemous 2 to be much more playable
@oneish7454 They're both great games, but the first has a better story, atmosphere, NPCs, side quests, locations, cut scenes, bosses, and content.
I think you'll be pretty happy with the story in the Mea Culpa DLC.
@@NWAP1337I’m mixed, while I agree the lore of the first game definitely won and I feel I liked the world of 2 more as it felt a bit less… churchy if that makes sense.
@pawnpure123 That's fair
Yeah, the ng plus is not really bad is just that the first one set the bar high.
That is all Blasphemous 2 problems in general though
Yeah, the mode is fun! I’m used to NG+ carrying stuff over, and Blasphemous 1 happened to do that plus a bunch of other cool stuff, so it just really clashed with expectations and provided something that is cool, but less cool than what I was hoping for.
@LoreHunter just a question, I have a 100% file in Blasphemous 2 and I Ask, what would be better?
1) making an entire new save file from the beggining to do the dlc
2) or doing It in ng plus
And how did You do it too?
ng+ that doesn't carry anything other than the rewrds of completing the ng+ is always bad, the first game ng+ was the norm in the games only the penitencias rewards was something extra, imagine dark souls but ng+ resets all your lv and itens, is ridiculous bad
no skins? :(
No skins or filters : (
@@Molderche6495 :(
Just bought the dlc and can't Access it. True penance begins
I kimda like the idea of starting over while NG+. It's the *TRUEST DEFINITION* just get good.
So jealous
New game plus makes no actual sense. It is not a new game plus. It is just hard mode
the way TPO wielding Mea Culpa just disappointed me.
I'm also disappointed with the NG+ mode, to me it isn't a New Game Plus, it's a New Game with added difficulty modifiers, whether that is a plus or not? Well I would say that is down the personal interpretation, but not for me. Nothing carrying over at all in a NG+ is gaming Blasphemy.
Did anyone else just randomly lose the Mea Culpa after getting it? I had it for a while and was going to find the evil penitent clones for that room after Asterion and in-between the Ruego Al Alba one and the Veridicto one I just randomly lost the Mea Culpa. It's still in my inventory, I just can't swap to it and now I can't get past some of the gold thorns and can't even get the dlc ending. Does anyone have any ideas what this is?
So you’re not able to hold left bumper and switch from Ruego to Mea Culpa?
@LoreHunter maybe? I'll check it later but I probably did that and didn't notice, but I tried every button I could think of