@@bobroberts2581 Not all of them. Piloting for example is not identical to the player piloting skill. Leadership also functions differently from the player version. All the resource related skills are also different. Just would have been nice to have some sort of tool tip.
@@buddyscaglini the contraband warning doesn’t tell you how much. I thought it was one ☝🏻 item and dropped it. Tried to fast travel to the Mast district but it would only let travel to the planet. Where I got scanned realizing I’d missed a second contraband item. 😅
they worded it poorly. you cant fast travel to new atlantis or any of the new atlantis locations until you have been scanned for example, it will be greyed out, but besides the city you can fast travel wherever in jemison (i have an outpost there for example) or the system without being scanned first. basically places that have stores you cant go to without being scanned, dont think having contraband changes that@@buddyscaglini
Great vid fudge. My fave thing to enjoy recently is setting my grav to one. Set destination, hold select and enjoy a glorious 360° view of my Star Raven and or close gas giants before zipping off to destination. Stealth is underrated, Katydid is a beautiful setting for a base. Xenomorph skill has been my clutch when exploring. Va'ruun weaponry is disgustingly good
Use the scanner when exploring cities and settlements to check people’s names. If a unique name, go talk to them. They often have small quests for you.
Just walking by them and listening to stuff they say can give you quests too - I have gotten at least a half dozen mini quests without ever speaking to the named NPCs, but just by overhearing them talk as I walked by while questing.
Also they tend to have 700-1000ish creds each compared to the 76 civilians normally carry and it tends to regenerate. It's not flagged as stolen so if your pickpocket is good enough can make money pretty quick without a lot of effort as you stroll around.
Thank you for the video. Here is somethings I wish I had tried earlier. May as well try Persuasion, even if you have no points in the skill. I resolved a potentially dangerous quest against two very powerful enemies by talking them down. It's all a random chance and you may get lucky. Worse case is, you have to do it the hard way, which would have been required anyway. With Security/Digipicks, line up all of the layers before you start activating them. You will be more likely to spot errors with the pattern and save yourself some Digipicks along the way.
If an expert or master level lock may seem too difficult or confusing you can always back out before slotting a tumbler to reroll the tumblers until you get one that’s simpler
You should combine these “Things I Wish I Knew” videos into one long movie. I gotta say I’m very disappointed about the crew not giving ships weapon damage, since I didn’t want to put points into ship weapons. I was maybe going to do shields and engineering for a tough ship.
Use particle weapons. Find one that has 3500 range, add 4 of them and delete the other weapons. 1 point into piloting for thruster use. No other points in pilot sort of skills needed. Boost away from the fight twice, then while engaging thrusters turn the ship 180° so it's pointing at the ships you're fighting, keep the thrusters engaged and then put the ship in reverse. Hold the thrusters and the reverse while shooting the ships. This will allow you to maintain a safe distance while also destroying the ships chasing you. My level 23 just took on the folks at The Key doing this while in a small Class A ship. When it comes to a ship build, just get to get 150 top speed and 100 maneuverability. Also the fewer the engines the better, that way it's easier to lower them all. My main scoot around ship is a Class A with 20 power, 200ish shielded cargo from the Red Mile, one 2x1 hab so I have a bed, two engines, 4 particle weapons, and a basic shield. Everything else is just the minimum to allow it to fly. I'm on Xbox so no mods and I'm using the standard control scheme.
The explosion perk is applied when using explosive rounds. Like the number of times that you need to use explosive devices to get to the next level and also the bonus you get for each perk.
Nice video as always. Talking about Coe making our ship faster, I would like to see a guide from you guys, explaning the influence of companions skills on our own.
Great video as always! I was under the impression that Vasco was the free crew member since he is a robot and just seems to hibernate while on the ship. Also, anyone looking for the debt collector chain can just follow the dream home quest if they started with that trait!
Every peron on your ship can carry their own weight. One person i have carrying extra guns. Another I carrying space stuff. The 3rd id have carrying resources and whatnot. That helps out tremendously.
Something I learned recently: looking at the planet map, the carat ^ next to the landing zone is a fast travel icon straight back to your ship. (Sure you can surface map, and press Y on controller, or just look for the ship in the scanner... But you can get back to the ship right from the map too)
I got a pro tip that I keep telling myself every time I play Starfield but still never listen. USE YOUR AID ITEMS. If you’re the type of person that scavenges literally everything before leaving somewhere, then you surely have a bunch of med packs, amps, Hippolyta, etc. You gotta consider your aid inventory more often.
I’d love a deeper explanation of the crew systems between the ships and the outposts. I’m still not 100% if people are assigned or not if they do what they are supposed etc.
currently it seems assigning crew to outposts dont do anything and has been reported that none of their skills work or have any benefit when assigned there. crew in a spaceship will use skills that turn white when you assign them, however you dont seem to get everything beneficial from the skill and their ranks. like sam you and piloting you cant pilot class b or c ships and with sarah and astrodynamics or whatever, the fuel reduction you benefit from but not the increase range. so its super confusing. In short... For ships its the whatever skills lights up white and then from there it varies what ranks and bonuses count, may or may not be bugged. For outposts: nothing works regardless of what lights up white. clearly bugged.
@@cjpackwhile your correct that it's as simple as assigning people to whatever what lights up is what you get the perks work just not in the way you think. I don't remember what they all do but for example having a dude on an outpost with outpost engineering won't give u that perk but the character will give you free resources that can help with building your base. Another tip Vasco doesn't take up a seat on the ship and I love how everytime I land he stands near the bay like my lil butler
yea im im not buying what ur saying about crew on outpost, i think thats just something someone said and is getting spread around, ive tried other crew and it doesnt work with outposts. also only rank 4 outpost engineering deals with resource cost and hes rank 3. i think what u said is just a rumor. and yeah idk if thats vasco only. I havent researched the ability ot have more than 2 crew on a ship but i have sarah, sam, andrea, and barret somehow on my ship@@jeambeam3173
I have found a strange Zen i this game of going to the SysDef ship (I can't remember the name. Vengeance? something like that?) And picking up a mission at the board to go and hunt a thing, that is what I use as my next stronghold to assault mission. I don't really care about the pirate I have to hunt, just that it will bring me to a location where I can begin a shootin'. I am a Sniper so I snipe as many as I can, before I whip out my close range rifle and finish everything off. Pick up the spoils, collect my bounty, and go again. only downside is Docking at the ship and having to undock is a bit annoying every time x.x
Even though i have encountered quite a few bugs i still enjoy the game. I just wished that i could bring one or two self built ships with me on the next playthrough. They could give you an option to choose the Starborn or your own ship, or maybe that one or two selected self built ships would be available at a vendor.. oh, and the locks started to REALLY annoy me.. it takes up so much time when you add them up. i downloaded the lockpick mod and now it's basically two slots and done. There are waaaay to many locks to pick that have NOTHING of vallue inside the lockbox/safe. Just a waste of time.
I totally agree. I never leveled my lockpicking skill and I glad I didn't. You'll defiently get more loot per hour if you just avoid locked crates and just take on more combat quest. Also, I love my personal built ship. I'm bummed that I need to find the money to rebuild it again and again.
6:53 Without spoiling anything I’ll say that you do get rewarded for investing in master lock picking late game in quite a few quests especially quests like “entangled” and “revelation” where having a master lock pick skill gives you access to master locked rooms that will open new opportunities for you to discover hidden third options in quests that seemingly have a binary decisions or help you gain access to computer consoles that will let you control robots and turrets that make hard quests significantly easier
Loot is influenced by the difficulty of the game. So only having a high lockpicking perk is not enough. Set the difficulty higher and you get better loot more often. There are "guides" which tell you to save your game before entering certain areas with many items and if you arent satisfied with the loot you can load the save file, set the difficulty higher and enter again to get better loot.
I have noticed two things, Loot isn't based on lock level true its all RNG, but based on difficulty level. I have gotten alot more EPIC/Legendary items playing on very hard. I also noticed, if I leave the hardest NPC alive last, they always carry an "enchanted" item. So i just quick save and quick load, and they change what they carry. Just keep doing it until you get what you want. Every single procederal base, has a "boss" character in the end of it.
I’ve found not empty boxes and garbage rooms picking the hardest locks and found my best loot in some of the easiest cases, especially during quests and main missions. I think it’s so we all get an even chance at the good stuff, you just might find some aid or credits in the harder locks or find a way to bypass a dangerous area.
I hate that they took the legendary system from fallout 76 and put the tier system on top of that. With no option to upgrade the damn things in the tier list.
I wish I had known that this is totally softcore compared to NMS. You can even reset your traits, so no need to do Alien DNA as I did. It is probably a good late game trait. Also the vital mining and base building for getting you fuel does not exist here. The one and only skill that not only makes you travel out of dangerous situations, but more importantly the creature comfort that follows and makes the game more fun: Weight Lifting. It is SO annoying to walk mile after mile because I forgot to drop off some important stuff. Also, if you are "trapped" you can simply fast travel to another location. Boost Pack: You can fall off the tallest building at cushion the fall by a burst. Also it will let you get to strategic places and even relocate you in tight battles. Targeting: Even though I had it, I did not know how to use it PROPERLY. Spent 140K in weapon changes which could have been avoided by simply knowing how to go for the engines with any weapon. Important skill tree: Tech. Even in the fiercest battles against terormorphs and others, you can simply run behind cover and decide what to do next. Even find a bed for free healing or simply bug out. You CAN'T do that in space surrounded by enemy ships. Of course with all bars lit on the grav drive, you can bail in a second. I see that most of the game is fought in the space suit, so most will probably spend points there and physical. If you fully ignore tech tree, I'd recommend doing the Rangers stuff to get the Star Eagle. I had C pilot and could not put any better on that A ship. I think it will last past lvl 40 without contest from pilot C stuff. Aside from turrets, which is why I went for C.
Love the survey planet and drop off quests with crimson. Drop off passengers,kill pirate all in 2-3mins than more xp and sights from surveying. Still dont get the cargo link missions though and skip mine or complex bounties
I believe I did see a tip on a loading screen that stated something to the effect that npcs skills don’t stack with each others, only you the player’s.
More onto secret areas, lost ships have been the most “dark” discoveries I make. Like the guy who got lost using his hyper drive and made notes back to his wife, or the worst being the couple who lost their daughter and went to spread her ashes in space, only for the wife to unexpectedly let her life go. I couldn’t find what the husband did, but you’ll find both parents frozen on their ship together and belongings to the daughter all over the ship
It's about an hour's investment if you do them all back to back I think and as for pay I'm not sure on exactly how much but first one gets you 3500 and last one gets you 9500 so I'd say over 20k credits over all
When you were talking about crew slots. Ive had 8 people including myself on the mantis; 2 crew limit ship. I was seeing how many people i could have on there and finally got tired of having to punch people out of my way. yorkie
I would love a video all about crew skills. Another thing, I don't recommend trying to get super good guns early in the game if someone is new because I somehow got my hands on an advanced Urban Eagle somewhere around level 22 and I feel like I was robbed of the excitement of finding loot for a long time because even legendary guns were just not as good.
I learned in ship building that you can hide engine parts. If you don't have the space at the back or sides to fit all the engine parts but want that max mobility, simply place it inside the hull and the game won't care
You won’t be able to use them until you put them back into the ship storage though, but putting stuff on the floor indeed is a nice trick when reaching max capacity!
Fixes some things that don't really need fixed, yet my ships still have shared inventory, and one of my ships just unregistered itself for no reason, costing me another 43,0000 credits. Or the fact that Vasco blocks many cockpit entrances.
I've sunk over 80+ hours so far and I've only ever gone onto planets that were quest located so far. I guess I need to start landing on those spots more
Two things I wished sooner. 1) The locks turn blue if they fit and white if not. 2) If your scanner says biome complete, you need to move to a new landing area to finish surveying. If it says biome complete for flower for example, you’re wasting your time running around in the same area.
Stealth is a pretty hard route to go down playing this game, but kudos to those who try, and it can be very rewarding, don't forget or underestimate the power of Reconstim and Heart+
So regarding taking off space suit, actually, if you have 2 pieces of chamelion, it STACKS, and makes you literally undetectable while not moving, therefore space suit is the way to go for stealth as long as you got chamilian, imo
Since I hit about level 90 I have had 0 unlocks become available in the shipbuilder unless they are locked behind faction quests. Haven't hit NG+ yet, so I'm sure there's more to come still.
It's definitely fun trying to find really skilled crew, especially ones with special abilities beyond just the basic ones. They are super rare however so it's almost better to invest in more crew slots after you find the crew worth adding.
I put 3 points into security to unlock Master locks mostly because leaving all of those tantalizing high tier locks unpicked was making my brain itch. I haven't really found any good loot in Master level locks, but the completionist in me demands it anyway.
I should do story missions sooner. Not only they act like tutorial. I was like on level 20 once game was teching me basic things but also found out the new skills and enemies at level 40. :D But it happens if you have freedom.
In the xbox if you take a screenshot it'll use it as a loading screen. I have a picture of my dude standing atop a monolith on a random planet dressed as the mantis
Dude, I like your videos, watching you for quite a while now, more than a year now. One thing I already wrote under another video: why you have this urge to mention constantly how many hundreds of hours you have played this and done that. Know Game of Thrones? "A king, who needs to tell people that he's a king is no king.' Let your knowledge speak for itself and start to be a bit humble...
What I want to know and haven't found an answer for anywhere is, at the beginning of ng+ if I choose skip main campaign can I still do faction quests!? Crimson fleet, vanguard, freestar ranger etc?
I found a fracking platform and there was a little ship parked there. There was nobody around and the ship was locked. I unlocked it and adopted it since it was abandoned. Lol
I wish I knew about a certain companion you may be able to get on new game plus. I was going to avoid new game plus cos i spent a very very long time building outposts on nice locations and made an awesome ship as well as dping every single faction quest etc... but i want (and now have) that companion.. time to start rebuilding :p
The over saturation of “things I wish I knew sooner” for Starfield is wild lol. Algorithmic cash grabs. It’s how it is these days some of these people give not so great info. For most i suggest play the game and experience it. The no spoiler beginner tips are the most sensible ones
White dwarf engines have terrible thrust to weight ratio. Go with The Slayton Aerospace engines - same form factor, but more thrust for less weight. They are sold at Stroud -Eklund and Taiyo.
Your bank debt missions actually worked? The second one for me is locked because the ship was already destroyed when I got there and there's no way to drop and restart the quest
Took me like 80 hours to realize if you rapidly double tap Y on Xbox you boost forward. I hadnt been pressing it fast enough so it was just boosting up not forward. But if you double tap it real fast you boost forward faster.
You didn't mention the major downside to having crew especially constellation crew is the fecking babbling banter god I hate them all. They can keep the 10 % shields or whatever if it means peace and quiet their chatting the same shite every 20 seconds.
The problem with crew members is they keep changing my ship power settings. I had Omari for a while and finally got fed up and got rid of him. Every time I landed on a planet/moon when I lifted off my power settings would be all messed up, meaning much lower than I had them set to.
It doesn't matter what engines you use for speed, the class is the only the that effects it, top speed wise. Any class A engines will be the fastest, as long as you max out the power capabilities you will get the top speed, so you can 6, 2 power engines or 4, 3 power engines, as long as you can't add more engines, your good
I don’t care what people say, the stealth in this game is hands down the best BGS has done. Skyrim was just crouch and that’s as much as you got out of it. I love the way this game makes you chose between being sneaky and not being sneaky. Much funner than full heavy armor, two handed weapon, and still be able to sneak through an entire dungeon
When you're assigning crew to your ship the job a crew member is doing gets highlighted in white. Only one crew member can be assigned to a given role. Kinda obvious they can't stack if you pay attention to the ui, not sure why you had to test anything to figure that out.
Are all of those set planet locations like the abandoned farm you showed off different on each planet? Do they all have interesting stories attached to them?
Our BIGGEST DLC Desires are all here -> ua-cam.com/video/9555x--Q3X0/v-deo.html
Crew skill explanations really needs to be added in-game. It's a little crazy how little it is explained when it can have a significant impact.
My biggest criticism of the game so far.
It’d be handy, but at the same time they are all the same skills you have access to.
@@bobroberts2581 Not all of them. Piloting for example is not identical to the player piloting skill. Leadership also functions differently from the player version. All the resource related skills are also different. Just would have been nice to have some sort of tool tip.
Thing I learned, if the game won’t let you fast travel to a place you normally fast travel to you might have contraband in your inventory. 😅
I don’t know about that. It will usually say that you’re carrying contrab and you can travel.
😮
@@buddyscaglini the contraband warning doesn’t tell you how much. I thought it was one ☝🏻 item and dropped it. Tried to fast travel to the Mast district but it would only let travel to the planet. Where I got scanned realizing I’d missed a second contraband item. 😅
Which makes sense, otherwise people would just fast travel directly to Lodge without having to being scanned.
they worded it poorly. you cant fast travel to new atlantis or any of the new atlantis locations until you have been scanned for example, it will be greyed out, but besides the city you can fast travel wherever in jemison (i have an outpost there for example) or the system without being scanned first. basically places that have stores you cant go to without being scanned, dont think having contraband changes that@@buddyscaglini
Great vid fudge. My fave thing to enjoy recently is setting my grav to one. Set destination, hold select and enjoy a glorious 360° view of my Star Raven and or close gas giants before zipping off to destination. Stealth is underrated, Katydid is a beautiful setting for a base. Xenomorph skill has been my clutch when exploring. Va'ruun weaponry is disgustingly good
Galbank foreclosed my uncle's farm. He had to sleep outside and an Aceles stepped on him. Crushed his legs. Now all he does is beg in Neon for Aurora.
@@vermiform ...but I took an Aceles to the pelvis
Woah rip unc
Use the scanner when exploring cities and settlements to check people’s names. If a unique name, go talk to them. They often have small quests for you.
Grabbing a cappuccino for the janitor is now my "first time in New Atlantis" signature.
I just started doing this last night! Super helpful
Just walking by them and listening to stuff they say can give you quests too - I have gotten at least a half dozen mini quests without ever speaking to the named NPCs, but just by overhearing them talk as I walked by while questing.
Also they tend to have 700-1000ish creds each compared to the 76 civilians normally carry and it tends to regenerate. It's not flagged as stolen so if your pickpocket is good enough can make money pretty quick without a lot of effort as you stroll around.
Thank you for the video. Here is somethings I wish I had tried earlier.
May as well try Persuasion, even if you have no points in the skill. I resolved a potentially dangerous quest against two very powerful enemies by talking them down. It's all a random chance and you may get lucky. Worse case is, you have to do it the hard way, which would have been required anyway.
With Security/Digipicks, line up all of the layers before you start activating them. You will be more likely to spot errors with the pattern and save yourself some Digipicks along the way.
If an expert or master level lock may seem too difficult or confusing you can always back out before slotting a tumbler to reroll the tumblers until you get one that’s simpler
You should combine these “Things I Wish I Knew” videos into one long movie. I gotta say I’m very disappointed about the crew not giving ships weapon damage, since I didn’t want to put points into ship weapons. I was maybe going to do shields and engineering for a tough ship.
Use particle weapons. Find one that has 3500 range, add 4 of them and delete the other weapons. 1 point into piloting for thruster use. No other points in pilot sort of skills needed.
Boost away from the fight twice, then while engaging thrusters turn the ship 180° so it's pointing at the ships you're fighting, keep the thrusters engaged and then put the ship in reverse. Hold the thrusters and the reverse while shooting the ships. This will allow you to maintain a safe distance while also destroying the ships chasing you.
My level 23 just took on the folks at The Key doing this while in a small Class A ship.
When it comes to a ship build, just get to get 150 top speed and 100 maneuverability. Also the fewer the engines the better, that way it's easier to lower them all.
My main scoot around ship is a Class A with 20 power, 200ish shielded cargo from the Red Mile, one 2x1 hab so I have a bed, two engines, 4 particle weapons, and a basic shield. Everything else is just the minimum to allow it to fly.
I'm on Xbox so no mods and I'm using the standard control scheme.
Space Combat - for Xbox, hit the right bumper while turning let’s you use the ships thrusters. You can execute really sharp turns!
The explosion perk is applied when using explosive rounds.
Like the number of times that you need to use explosive devices to get to the next level and also the bonus you get for each perk.
Picked up an explosive maelstrom and it's so bad ass, had it for at least 10 levels, melts em like butta
@@Super_Broly absolutely 💯. I was playing a sneaky sniper build but when they spotted me I had mines and a rifle with explosive rounds.
Pretty sweet 🤘
Nice video as always.
Talking about Coe making our ship faster, I would like to see a guide from you guys, explaning the influence of companions skills on our own.
Great video as always! I was under the impression that Vasco was the free crew member since he is a robot and just seems to hibernate while on the ship. Also, anyone looking for the debt collector chain can just follow the dream home quest if they started with that trait!
Every peron on your ship can carry their own weight. One person i have carrying extra guns. Another I carrying space stuff. The 3rd id have carrying resources and whatnot. That helps out tremendously.
Something I learned recently: looking at the planet map, the carat ^ next to the landing zone is a fast travel icon straight back to your ship. (Sure you can surface map, and press Y on controller, or just look for the ship in the scanner... But you can get back to the ship right from the map too)
Did not know that, thanks.
You can also pull the scanner up in orbit, it shows landing icons and if you point your ship at one you can land.
Can't believe I'm still learning new mechanics nearly a month in
They game does awful at explaining most of the mechanics 🥲
You have the best channel HANDS DOWN. When it comes to ES and now Starfield your RP videos are too notch
I got a pro tip that I keep telling myself every time I play Starfield but still never listen. USE YOUR AID ITEMS. If you’re the type of person that scavenges literally everything before leaving somewhere, then you surely have a bunch of med packs, amps, Hippolyta, etc. You gotta consider your aid inventory more often.
Playing on Very Hard helps
I suggest taking and sticking with the Wanted trait. It leads to some surprising and edifying situations once you start getting to lvl 15-20.
This is definitely the best “wish I knew “ video I’ve seen. I didn’t know a lot of this. And I felt like I’ve pretty much figured everything out.
I’d love a deeper explanation of the crew systems between the ships and the outposts. I’m still not 100% if people are assigned or not if they do what they are supposed etc.
currently it seems assigning crew to outposts dont do anything and has been reported that none of their skills work or have any benefit when assigned there. crew in a spaceship will use skills that turn white when you assign them, however you dont seem to get everything beneficial from the skill and their ranks. like sam you and piloting you cant pilot class b or c ships and with sarah and astrodynamics or whatever, the fuel reduction you benefit from but not the increase range. so its super confusing.
In short...
For ships its the whatever skills lights up white and then from there it varies what ranks and bonuses count, may or may not be bugged.
For outposts: nothing works regardless of what lights up white. clearly bugged.
@@cjpackwhile your correct that it's as simple as assigning people to whatever what lights up is what you get the perks work just not in the way you think. I don't remember what they all do but for example having a dude on an outpost with outpost engineering won't give u that perk but the character will give you free resources that can help with building your base. Another tip Vasco doesn't take up a seat on the ship and I love how everytime I land he stands near the bay like my lil butler
@@cjpack also any weapon perks apply to the companion not you
yea those dont light up white regardless of if you have them assigned to outpost or ship @@jeambeam3173
yea im im not buying what ur saying about crew on outpost, i think thats just something someone said and is getting spread around, ive tried other crew and it doesnt work with outposts. also only rank 4 outpost engineering deals with resource cost and hes rank 3. i think what u said is just a rumor. and yeah idk if thats vasco only. I havent researched the ability ot have more than 2 crew on a ship but i have sarah, sam, andrea, and barret somehow on my ship@@jeambeam3173
I have found a strange Zen i this game of going to the SysDef ship (I can't remember the name. Vengeance? something like that?) And picking up a mission at the board to go and hunt a thing, that is what I use as my next stronghold to assault mission. I don't really care about the pirate I have to hunt, just that it will bring me to a location where I can begin a shootin'. I am a Sniper so I snipe as many as I can, before I whip out my close range rifle and finish everything off. Pick up the spoils, collect my bounty, and go again. only downside is Docking at the ship and having to undock is a bit annoying every time x.x
Even though i have encountered quite a few bugs i still enjoy the game. I just wished that i could bring one or two self built ships with me on the next playthrough. They could give you an option to choose the Starborn or your own ship, or maybe that one or two selected self built ships would be available at a vendor.. oh, and the locks started to REALLY annoy me.. it takes up so much time when you add them up. i downloaded the lockpick mod and now it's basically two slots and done. There are waaaay to many locks to pick that have NOTHING of vallue inside the lockbox/safe. Just a waste of time.
I totally agree. I never leveled my lockpicking skill and I glad I didn't. You'll defiently get more loot per hour if you just avoid locked crates and just take on more combat quest.
Also, I love my personal built ship. I'm bummed that I need to find the money to rebuild it again and again.
You should be bringing everything with you for NG+. The fact that you don’t defeats the purpose of having a NG+.
just discovered that you can use explosives to free the artifacts from the bedrock instead of having to pull out the mining laser (using a bridger)
any weapon will work
Just scan. It will auto equip the cutter. When you exit scan it will bring back your weapon.
@@xProdigy96 I was in fact already aware of this,
You can melee with a knife too. Anything damage-wise will work.
6:53 Without spoiling anything I’ll say that you do get rewarded for investing in master lock picking late game in quite a few quests especially quests like “entangled” and “revelation” where having a master lock pick skill gives you access to master locked rooms that will open new opportunities for you to discover hidden third options in quests that seemingly have a binary decisions or help you gain access to computer consoles that will let you control robots and turrets that make hard quests significantly easier
Loot is influenced by the difficulty of the game. So only having a high lockpicking perk is not enough. Set the difficulty higher and you get better loot more often. There are "guides" which tell you to save your game before entering certain areas with many items and if you arent satisfied with the loot you can load the save file, set the difficulty higher and enter again to get better loot.
I have noticed two things, Loot isn't based on lock level true its all RNG, but based on difficulty level. I have gotten alot more EPIC/Legendary items playing on very hard. I also noticed, if I leave the hardest NPC alive last, they always carry an "enchanted" item. So i just quick save and quick load, and they change what they carry. Just keep doing it until you get what you want. Every single procederal base, has a "boss" character in the end of it.
I’ve found not empty boxes and garbage rooms picking the hardest locks and found my best loot in some of the easiest cases, especially during quests and main missions. I think it’s so we all get an even chance at the good stuff, you just might find some aid or credits in the harder locks or find a way to bypass a dangerous area.
I hate that they took the legendary system from fallout 76 and put the tier system on top of that. With no option to upgrade the damn things in the tier list.
You can upgrade your weapons tho
@@TheFeltmeisterhe means upgrading the tier, like from calibrated to advanced
I wish I had known that this is totally softcore compared to NMS.
You can even reset your traits, so no need to do Alien DNA as I did. It is probably a good late game trait. Also the vital mining and base building for getting you fuel does not exist here.
The one and only skill that not only makes you travel out of dangerous situations, but more importantly the creature comfort that follows and makes the game more fun: Weight Lifting.
It is SO annoying to walk mile after mile because I forgot to drop off some important stuff. Also, if you are "trapped" you can simply fast travel to another location.
Boost Pack: You can fall off the tallest building at cushion the fall by a burst. Also it will let you get to strategic places and even relocate you in tight battles.
Targeting: Even though I had it, I did not know how to use it PROPERLY. Spent 140K in weapon changes which could have been avoided by simply knowing how to go for the engines with any weapon.
Important skill tree: Tech.
Even in the fiercest battles against terormorphs and others, you can simply run behind cover and decide what to do next. Even find a bed for free healing or simply bug out.
You CAN'T do that in space surrounded by enemy ships. Of course with all bars lit on the grav drive, you can bail in a second.
I see that most of the game is fought in the space suit, so most will probably spend points there and physical.
If you fully ignore tech tree, I'd recommend doing the Rangers stuff to get the Star Eagle.
I had C pilot and could not put any better on that A ship. I think it will last past lvl 40 without contest from pilot C stuff. Aside from turrets, which is why I went for C.
Love the survey planet and drop off quests with crimson. Drop off passengers,kill pirate all in 2-3mins than more xp and sights from surveying. Still dont get the cargo link missions though and skip mine or complex bounties
I believe I did see a tip on a loading screen that stated something to the effect that npcs skills don’t stack with each others, only you the player’s.
You have a real skill at spaceship paint schemes. Every one's a winner.
More onto secret areas, lost ships have been the most “dark” discoveries I make. Like the guy who got lost using his hyper drive and made notes back to his wife, or the worst being the couple who lost their daughter and went to spread her ashes in space, only for the wife to unexpectedly let her life go. I couldn’t find what the husband did, but you’ll find both parents frozen on their ship together and belongings to the daughter all over the ship
Gal Bank quests were one of my first side quest finds. It was a great credit boost for my aggressive negotiations diplomat lol
Same here, in most games I try to run around and nab all the side quests.
Mind me asking how many credits did you revieve and for how many hours of play?
It's about an hour's investment if you do them all back to back I think and as for pay I'm not sure on exactly how much but first one gets you 3500 and last one gets you 9500 so I'd say over 20k credits over all
Great video. Love this game.
When you were talking about crew slots. Ive had 8 people including myself on the mantis; 2 crew limit ship. I was seeing how many people i could have on there and finally got tired of having to punch people out of my way.
yorkie
I would love a video all about crew skills. Another thing, I don't recommend trying to get super good guns early in the game if someone is new because I somehow got my hands on an advanced Urban Eagle somewhere around level 22 and I feel like I was robbed of the excitement of finding loot for a long time because even legendary guns were just not as good.
I learned in ship building that you can hide engine parts. If you don't have the space at the back or sides to fit all the engine parts but want that max mobility, simply place it inside the hull and the game won't care
You won’t be able to use them until you put them back into the ship storage though, but putting stuff on the floor indeed is a nice trick when reaching max capacity!
Other Joe acting keeps getting batter and better.... As Andreja here ... he was like Maryl Streep, kudos OJ!!!
Oh cool the abandoned mining platform. Definitely right out of a horror movie. I found it on Titan.
Gal bank was the first quest I did after turning in the artifact 😅. I loved it as I chose bounty hunter background.
The thing about Sarah, Vasco & Sam...while using the skill "Isolation", they won't count s crew.
Fixes some things that don't really need fixed, yet my ships still have shared inventory, and one of my ships just unregistered itself for no reason, costing me another 43,0000 credits. Or the fact that Vasco blocks many cockpit entrances.
Do vlads quest go to his house first after having barret on your team and you can get some wild weapons from his basement.
Love your Starfield videos, Fudgemuppet!
Definitely invest points into laser weapons, that last perk makes the cutter the most OP D.O.T. weapon in the game, no joke.
I love finding the magazines with stat boosts
I am just playing starfield vicariously through all of you
I've sunk over 80+ hours so far and I've only ever gone onto planets that were quest located so far. I guess I need to start landing on those spots more
Two things I wished sooner.
1) The locks turn blue if they fit and white if not.
2) If your scanner says biome complete, you need to move to a new landing area to finish surveying. If it says biome complete for flower for example, you’re wasting your time running around in the same area.
Stealth is a pretty hard route to go down playing this game, but kudos to those who try, and it can be very rewarding, don't forget or underestimate the power of Reconstim and Heart+
It's only really rewarding outside from a distance
Max it out if you’re in pc get the overhaul stealth mod
That horror show was on Titan for me, thought it would be empty and saw this massive oil rig, pretty cool
Love everything you guys have put out so far! Is there an outpost guide in the pipeline?
So regarding taking off space suit, actually, if you have 2 pieces of chamelion, it STACKS, and makes you literally undetectable while not moving, therefore space suit is the way to go for stealth as long as you got chamilian, imo
Man your game looks so fluid and crisp, can you tell us what mods/settings you are running?
Since I hit about level 90 I have had 0 unlocks become available in the shipbuilder unless they are locked behind faction quests.
Haven't hit NG+ yet, so I'm sure there's more to come still.
Glad i learned that stealth one right off the start. Helped so much in my firsy rhonin play through
It's definitely fun trying to find really skilled crew, especially ones with special abilities beyond just the basic ones. They are super rare however so it's almost better to invest in more crew slots after you find the crew worth adding.
I put 3 points into security to unlock Master locks mostly because leaving all of those tantalizing high tier locks unpicked was making my brain itch. I haven't really found any good loot in Master level locks, but the completionist in me demands it anyway.
I wish I started playing Starfield sooner.
I should do story missions sooner. Not only they act like tutorial. I was like on level 20 once game was teching me basic things but also found out the new skills and enemies at level 40. :D But it happens if you have freedom.
In the xbox if you take a screenshot it'll use it as a loading screen. I have a picture of my dude standing atop a monolith on a random planet dressed as the mantis
I just found that swarmed mining place with the swarmlings in the Groombridge system last night.
A tip I use is to equip a turret to the rear of your ship to help you out when outnumbered.
Dude, I like your videos, watching you for quite a while now, more than a year now.
One thing I already wrote under another video: why you have this urge to mention constantly how many hundreds of hours you have played this and done that.
Know Game of Thrones?
"A king, who needs to tell people that he's a king is no king.'
Let your knowledge speak for itself and start to be a bit humble...
if you search the botany lab you'll find a note from ecliptics leading to the vultures nest an ecliptic base.
Haha, That galbank quest is the first I did because I had the dream home trait
You legends. Elder Scrolls, Fallout, now Starfield. I pick up so much interesting shit from you
What I want to know and haven't found an answer for anywhere is, at the beginning of ng+ if I choose skip main campaign can I still do faction quests!? Crimson fleet, vanguard, freestar ranger etc?
Gal bank quests were literally the first quests i did 😂. Unfortunately they just stopped pretty quick
I found a fracking platform and there was a little ship parked there. There was nobody around and the ship was locked. I unlocked it and adopted it since it was abandoned. Lol
I wish I knew about a certain companion you may be able to get on new game plus.
I was going to avoid new game plus cos i spent a very very long time building outposts on nice locations and made an awesome ship as well as dping every single faction quest etc... but i want (and now have) that companion.. time to start rebuilding :p
The over saturation of “things I wish I knew sooner” for Starfield is wild lol. Algorithmic cash grabs. It’s how it is these days some of these people give not so great info. For most i suggest play the game and experience it. The no spoiler beginner tips are the most sensible ones
White dwarf engines have terrible thrust to weight ratio. Go with The Slayton Aerospace engines - same form factor, but more thrust for less weight. They are sold at Stroud -Eklund and Taiyo.
Your bank debt missions actually worked? The second one for me is locked because the ship was already destroyed when I got there and there's no way to drop and restart the quest
Took me like 80 hours to realize if you rapidly double tap Y on Xbox you boost forward. I hadnt been pressing it fast enough so it was just boosting up not forward. But if you double tap it real fast you boost forward faster.
The creatures it showed on the mining platform are the same as on the collander.....
Weapon Crew skills improve Recharge/Reload speed of weapons. Seems be about 10% for a Rank 2.
Not just level locked by location locked too, Any shipyard has the potential to have a rare ship parts not sold anywhere else.
I equipped Sarah with a helmet that has cameleon and it helps too
So the gal bank quest in space glitches and the ship was already destroyed and I couldn't do anything with it and couldn't continue the quest line 😢
I found that Mining Platform on Frost. Never found a related quest, either.
6:20 I recently opened a weapon case with an Expert Lock on it only to find it empty. :(
I wish Bethesda would make differnt starts part of their game.
You and me both. It's the one mod I am really looking forward to. Well, that and a conversion of the Sirius armor mod from Fallout 4.
You don't have to choose between using Vasco or Omar. Vasco is free and doesn't take up crew space and doesn't add a free shield power point.
I’m half tempted to start the game over if I wasn’t so far into it already
You didn't mention the major downside to having crew especially constellation crew is the fecking babbling banter god I hate them all. They can keep the 10 % shields or whatever if it means peace and quiet their chatting the same shite every 20 seconds.
That abandoned mining platform with the swarmlings spawned on titan (moon of saturn) for me.
The problem with crew members is they keep changing my ship power settings. I had Omari for a while and finally got fed up and got rid of him. Every time I landed on a planet/moon when I lifted off my power settings would be all messed up, meaning much lower than I had them set to.
I agree that lockpicking is almost a total waste.
The Sarah Morgan crew thing is a bug I think so beware. You can do it but it could result in permanently bricking your save
It doesn't matter what engines you use for speed, the class is the only the that effects it, top speed wise. Any class A engines will be the fastest, as long as you max out the power capabilities you will get the top speed, so you can 6, 2 power engines or 4, 3 power engines, as long as you can't add more engines, your good
I don’t care what people say, the stealth in this game is hands down the best BGS has done. Skyrim was just crouch and that’s as much as you got out of it. I love the way this game makes you chose between being sneaky and not being sneaky. Much funner than full heavy armor, two handed weapon, and still be able to sneak through an entire dungeon
When you're assigning crew to your ship the job a crew member is doing gets highlighted in white. Only one crew member can be assigned to a given role. Kinda obvious they can't stack if you pay attention to the ui, not sure why you had to test anything to figure that out.
Found the Galbank quest within like 2 hours because it's the same guy you talk to for your Dream House perk loan.
Are all of those set planet locations like the abandoned farm you showed off different on each planet? Do they all have interesting stories attached to them?
I have discovered up to 20 locations in addition to the marked location on the map.
ugh the galbank quest is bugged for me. i go to the 2nd location but the ships are all invisible and cant be killed
Does adding a doctor to your ship do anything?
out of my calculations the white dwarf engine was not the fastest? One of the 2 power engines was.