Starfield made me realize my favorite part of BGS games is seeing that quest marker in the distance and getting sidetracked by all the cool stuff between me and my objective. Starfield doesn't need to make the landing zone closer to the objective, they need to make the space between more interesting.
This is the same conclusion I have reached. You phrased it well. And it is the crux of setting your game in space. Which is primarily empty, cold, and boring.
@@ryguy1483 I prefer cutscenes, but I wish their was an option to have it show the landing cutscene everytime you land and not just the first time you land there.
Pilot level mght not be high enough but yes I had this even with Rank 4. I have had ghost ships inside my own ship despite changing and selling ships, only NG wiped it off and my companion dying during the main story. There's loads of bugged quests, in Skyrim and Oblivion if the quest bugged you could delete it or reset it, you can't currently in Starfield. Also they put too many missions in one place e.g main story for Crimson Fleet, you then go see the woman for Strikers, if you don't go upstairs, the door is locked, there is also a problem with Kumiho's slate not appearing during the Ryujin quests, and many more bugged quests.
It's the exploration that is the major issue for me. Running into the exact same buildings and outposts with the same layouts down to the clutter is immersion breaking. I'm still enjoying the game a lot, I just hope they fix the procedural generation. I don't why they thought it would be a good idea to be like this. Loading screens get old after a while too, but at this point there's probably nothing that can be done about that.
I agree, plus having every planet littered with human outposts makes me cringe ... I want to actually feel like I'm the first human to step foot on a planet.
@@vinceely2906 Yeah I've stopped going into structures unless I'm bored and looking for a fight. I can almost walk through them with my eyes closed, no matter what planet lol.
Exploration worked in their previous titles because it was all on one map. Going from point A to point B will make you pass by a bunch of map markers you may stumble on and choose to explore or not. It doesn't work for Starfield because the maps are self contained and procedural. You land and will have no POI between you and your chosen POI destination. There is no actual exploration. 1000 planets and moons that are as deep as a sheen of water. The game would have been better with 5 hand designed planets.
There was a moment about 30 hours in of playing where I stumbled upon an abandoned mech facility while exploring a planet and after having a decent enough time clearing the area I moved onto the next nearest marker.... which I quickly found to be an identical mech facility to the one I had just cleared, down to the digipicks and all. It was at that moment for the first time I was hit with the realization that I just wasn't having fun in Starfield.
No, you realized that Starfailed is a lazy, empty, generic and ultimately, pointless exercise in futility, designed to waste your time but not provide any genuine fun or accomplishment. It's the gaming equivalent of mediocre junk food. Not particularly tasty and bare any nutritional value. Pure bulk, no substance.
My 1st planet I explored off my own back I had this happen! exact same layout, item placement, enemy spawns. the LOT. So I thought alright I will go do some "Natural" POI. the asteroid impacts had the exact same layout every time I went to one, even the resource nodes were in the exact same place every time. exploring is mind numbing in this game to point I decided I will only do quest locations and nothing more from now on, which is a shame as exploration is why I originally fell in love with Bethesda games.
I'd like more to do with my starship. The game needs more large-scale space combat. Makes me wish the game was set DURING the Colony War or Serpent's Crusade, instead of after all the interesting events.
The world would have been much more interesting if they actually showed us big events instead of just telling us about them. I still can't believe there was no Mech bossfight during the Ranger questline. The game spends so much time hyping those banned mech military units up and then nothing.
@@cassieudy5718 fallout and skyrim had this problem too but to a lesser extent, they talked so much about the "great war" in skyrim between the empire and aldmeri dominion, first battle of hoover dam in fallout nv, and others. I think the issue with this taking place during the colony war or serpent's crusade is that it would feel more like COD infinite warfare.
A prime example is the brig on ships.. bounty hunting and taking prisoners was clearly intended, let’s hope Bethesda add things like that and hey how about time cooking a meal on the ship and eating it with your crew while in grav jump travel between systems in an immersion mode where it takes 10mins or more to get between the systems? Oh right.. no let’s just do a black load screen and make all distance irrelevant.
Crew being able to act as vendors for medics/botanist/naturalist type materials when combined with certain Habs would have been a nice addition. Blunt weapons would be a nice addition too, the tearproof nature of space suits might not work as well at preventing blunt force trauma. Some of the faction outposts actually being staffed by the faction rather than spacer/Va'ruuun/pirate/ecliptic would be nice. And a few more space stations that act as self sufficient settlements with their own local quests and decisions to make. I do enjoy the Zen thing but on a planet with peaceful fauna then being able to tame a local beastie with the zoology skill to act as a mount would be a cool way to expand upon it. Faction retaliation for stealing ships would be neat yes. However if it was along the lines of legion hit squads from new vegas that ambush you on the ground as youve proven too difficult to take in space. Maybe a squad of 5/6 higher level characters that track you and attempt to ambush you planetside. Like the wanted trait but a bit more impactful, the Crimson Fleet being fed uo of you constantly jacking their ships to sell to the UC or Freestar as an example.
I think a few other things I would want in Starfield would be some kind of Radiant AI again. Oblivion was incredible, with some characters visiting their friends in other towns, or doing religious pilgrimages on certain weeks. But it seems as we get further from Oblivion the more boring the AI becomes. Stores being open 24/7 (or... whatever the time is on the planet) really bothers me, like a lot more than I thought. I don't care if you have other shop keepers there at night or it's straight up closed, just... something. So much the game is built around immersion... except that.
Hell I would take Skyrim level of AI at this point. Every named NPC outside the Lodge just stands in there designated spot 24/7 and it bugs me to no end.
I think the lack of AI might be due to the increase in NPC count and also the fact that every planet is on its own time, while I'm sure the game uses universal time for its basis on everything. So it could be 23:00 universal, but 14:00 Akila. If BGS could not separate Universal from AI schedules, that would mean walking into Akila mid day would be met with a bunch of sleeping people. It might have also just been annoying for playtesters to constantly have to wait when they leave Volii in the morning and arrive in New Atlantis at night. I'm not sure thr exact reasoning, and I would like it to return but I'm sure whatever reason it was cut was at least a sound one since it's been such a pride of theirs in the past.
@@AHungryHunky Isn't that the biggest problem with the game as a whole? All the work arounds do to engine limitations. This is a good game but a lot of the games faults are tied to they tried to do more then what the engine allows. They game would be so much better if it was less No Man's Sky lite and more Mass Effect 2023.
@Legacyartist Maybe. I don't know, I have just been playing their games for over a decade and seen what is and isn't possible via mods. I'm just making an educated guess, but it is still a guess. Like I said, it could have been down to something as simple as it being possible, but during playtesting people found jumping between different planetary times to be annoying so they decided to gut the schedule for that reason. I'm willing to bet it's tied to universal time though.
This is a point I have seen from no-one else and I feel petty for feeling annoyed that shops are constantly open with the same people. You can also enter pretty much anywhere at any time without resistance which feels so silly. Employees only sign on the door? Go in anyway, nobody will do anything about it.
Selling stuff can be really tedious, I think the trade authority kiosks should have WAY more credits available. Its not like in Skyrim or Fallout where currency is physical and cumbersome, plus realistically such a large organization should have tons of credits available at any time
Cumbersome? You know Skyrim and Fallout have weightless currency, right? The reason a buyer's money is limited isn't because the currency is "cumbersome". It's because it's unrealistic for a simple vender, or kiosk, to be a friggin millionaire. Maybe they could make an option where you can sell stuff to Walter Stroud, so you can literally sell billions at a time. Then maybe the whimps will stop whining. "Omg I can't sell all my stuff to a single NPC or Kiosk! It's pure torture! We're all gonna die! "
Just dump your inventory on the trade authority's floor & console command what you think it's worth then. Kinda defeats the point of part of the game if you ask me.
@@Mephilis78it’s a damn video game. It’s not like the vendors need to have millions of credits. However in terms of the lore trade authority should have way more than 11k. The fact that you bring up realism is fine but there needs to be a balance. It makes the experience better.
Im enjoying it. But its the first big Bethesda release that doesnt feel ahead of its time. This game could have been released 8 years ago. EDIT: Since this comment blew up, let me update you. I've already stopped playing it, but I still play every TES and Fallout lol. Good for free on game pass, if you paid for it you were robbed.
Love it when people have to proclaim that they love something RIGHT at the beginning of a comment lol. Like, okay, the comments could have existed without that tiny part at the beginning haha
@@ryguy1483 but I am enjoying it? I'm making the point that despite it not rocking my world, it's still a good game. Making my pre-requisite entirely pertinent. Therefore making the comment you made the only pointless thing here.
Yeah it sounded like BS, I've seen so many of the same layouts over and over with same enemy placement, same loot, same locked doors etc. I can't believe the video narrator hasn't had duplication in 100-200 hours+...
For sure, it seems like such an easy problem to fix. Especially how you can go directly from looting one place, then finding the exact same structure right away at the next planet. If it's random, why doesn't whichever assets you've explored most recently get bumped way down the list? Could even be made outright impossible to be generated for a while, say the next 10 discoveries or so.
I would really love to see more armors, and the ability to change the theme of different armors. I think customization is the name of the game when it comes to any role-playing game
I'm semi-expecting this probably as DLC. What I would prefer is being able to switch traits on equipment. As much as I love to see Space Adept on half of my drops, I could do very much without.
I want more zero G encounters. Those were easily the highlights for me as far as combat encounters go. Also more immersive systems like hunger and making the many afflictions actually matter.
I know a ground vehicle would be tough to implement, but man would I love it. Some kind of moon rover thing that you'd have to install a special deployment module on your ship for, maybe a skill tree like for boost packs.
Give me a Star Wars speeder bike that I can launch off hills and stuff, and equip thrusters on for strafing movements and little hops. Like an old arcade racing game. It can hover over terrain, nice and easy for the animators to implement.
Exactly what I was thinking! Instead of just being a utilitarian thing to get from A to B, it should be fun to goof around on. Maybe make it customizable. It adds a whole new aspect to the game
Yes. I'm not really buying the idea that the game's narrative and feel would be spoiled by having vehicles. Driving back to your ship in a space quad bike would do far less harm to the immersion than feeling compelled to fast travel back there. And the whole 'invisible barrier' thing turned out to be a non issue so we don't have to worry about that either.
Mechs literally exist in the game. That's what we should get in like a DLC or something. Todd Howard's claims that vehicles would ruin the atmosphere is a lie. What vehicles would do is make afflictions and planetary conditions completely pointless, but I say add mechs you simply strap into. That you would still require a suit, but the mech gives you a mechanical advantage.
1) inventory management 2) unarmed/melee (quick swapping to fists and more melee options in general 3) MORE SPACE MISSIONS 4) Vendors need more credits on hand 5) fix item modifier descriptions
@@almsivi123And that is exactly why I don't care for them as a company. If I have to mod their games that hard just to enjoy/fix them then they weren't good games.
@@almsivi123 1. Half the player base is on Console . It's going to be a nightmare for PS5 players when the games get ported 2. Modder can't do everything.
i wonder if eventually they will add a survival mode that the food related perks will be more important for. i love the food models in this game and have fun crafting all the different meals for rp purposes even if it doesn’t offer much benefit. survival mode would be so fun i think
Bestiary for flora and fauna. More set unique locations (like only 1 on a specific planet that you see the icon for from space (like atlantis) or once youve activated a quest its involved with). Better outpost system (more like fallout 4 settlements). More item variety (weapons space suit clothes junk etc) 22:37
yeah, outposts are pointless, unless you are the type who gets into building things for the sake of building. The only thing I like is the ship builder - but ship technicians are so easy to find/get to, that even that is unnecessary. But their resource management is unnecessary, putting crew there is unnecessary.
Things i really want: Rare and legendary Cutters. I love those things. Properly unexplored planets. Everywhere seems to have abandoned facilites all flippin' over it. Why are they abandoned? And why do i need to survey these clearly explored planets? Separate difficulty settings for ship and foot combat. More and varied hats. Ship parts not being tied to level. That is _really_ griping me right now. There's probably more things, but this is what i thought of off the cuff.
For me: 1) UI. Maps for cities, as well as the ability to select points of interest and then be guided to them. And then just clean up and polish the UI in general. Many of its shortcomings are obvious (digipicks in the trash loot "misc" category, for example), and should not have made it to live. I also cannot flag things as "don't sell", so I could sell a category, but not sell off something I want to keep for whatever reason. There's also an overall lack of info to be found. What does having a crew member with shield skill do for you? Sure, that shield rank 3 guy gives you a bit of a green bar at the bottom of your shield, but, well, what exactly does that mean? And what does a rank 1 shield do, which doesn't have that green bar? So much stuff isn't explained, either through a well designed UI or through an in-game system like a computer aboard your ship. And lastly, let me register a ship without needing to make it my home ship first. Not like I cannot fast travel back to my ship and change that back when on planet, nor quickly dock with my regular ship while in space. So don't make me jump through pointless and stupid hurdles. 2) Fix the ammo to enemy hp ratio. Barring some sniper rifles, most stock weapon usage consists of emptying magazine after magazine into enemies. It just makes the gun play feel like it lacks impact. They need to go play some Warframe, and see how that game has weak weapons, but they feel so much better. And as well as how that game has weapons that feel more different from each other. Heck, they could stand to go back and play some OG Doom, because a stock shotgun feels so much worse than the shotgun from freakin' Doom. Oh, and this also applies to melee weapons. With how slow melee weapons swing, how close you have to be, and the stagger factor when enemies melee you, melee weapons need their base damage massively cranked up. It should not be reliant upon bonuses from things like stealth. And when combined with stealth, well, again, they need to check out how stealth openers with melee weapons work in Warframe. The impact of a cool animation when doing that big stealth attack feels so, so much better than doing the same old swing but with higher damage. 3) The vendor cash amount needs to change. It is immersion breaking that a vendor that's there to deal with incoming cargo ships cannot even afford to buy a single gun. It is stupid that a gun vendor can't afford to pay for a single gun. It is stupid that the people who deal in black market goods cannot afford to pay for said goods. Especially in a world with digital currency, where amounts are loaded onto credsticks. And, from the game play side, gee, you can just sit and restock the vendor. If players want the money, they'll get the money, so quit annoying us. 4) Looks: Better cosmetics, and cosmetics broken down into more slots. Most of them are kinda meh. I want the ability to mix and match pants and shirts. Oh, and boots and gloves. Sure, some things can cover both slots, but give me freedom. And then let my dye that crap. And, of course, there's the character themselves. First, fix the character model so that the legs (at least on the female) aren't stumpy. Not playing a fantasy dwarf here, Bethesda. Then, add a random button in character creation. Ideally with the ability to lock certain aspects when we're happy, and then continue to randomize others. This is stuff done in many a game, an obvious design feature, yet somehow lacking in a game with an 8 year development cycle. Also, not looks related, but most of the character creation traits are kind of meh. They could be more interesting. 5) Choices that actually matter in quests, and yeah, companions that differ in outlook. As far as the texture thing goes, they do have that with one situation. The underground labs have the same layout, but there's the cryo-frozen one and the regular one. For points of interest being closer together: This would require more points of interest per map, else you'd wind up with a cluster around the center, and nothing everywhere else. Or then you'd need more, to fill up the now empty space, which would leave you with PoIs that are far away again. You could make the map sections smaller, of course, but then people are more likely to find the edges of those maps. But honestly, who even bothers to go check the points out after a bit anyway? It's just the same points of interest, the same labs, abandoned facilities, and so on, stocked with the same pirates. There is no discovery/exploration. I'd say, if anything, there actually should be fewer points of interest on many of the maps, they should require you to be closer before you even know they are there, and they should be much more rewarding when you do find them. You should want that secret pirate base and get good loot from it, rather than grinding a known, set location base and then going to Venus to let some time pass, before clearing that base again. You should feel like you're exploring something new, not visiting a place that apparently had 6 billion bases established during the Colony War and subsequently abandoned. And yeah, agree on better/more variation for companions, and quests.
A few simple fixes I can think of: Adding a mission board to Red Mile, Neon Ebbside, and The Well, offering the same kind of theft and smuggling missions as you find at Kryx. Once you complete the Ranger or Vanguard questline, have the option to turn over contraband for a reward. And for your idea on Spacesuit and Weapon modification skills allowing us to upgrade, use the rank in them to gatekeep how far we can upgrade something. So, to get Legendary, you need to be rank 4. Or even require it plus that Special Research skill that I can't really figure out a use for.
Regarding unkillable NPCs: It's also immersion breaking that characters like Benjamin Bayu confront your character in a private location, while knowing your character is a bad ass killer, yet he takes no precautions at all. He should know there is a high chance the player character, known for solving problems by killing people, might turn violent when confronted, yet he does nothing for self preservation. He is not the only one either. A lot of important NPCs get mad at the player when they have no backup should the PC turn violent as a response. It's like they know they are unkillable, which doesn't make sense from an immersive perspective. Then they just look dumb.
I feel kinda bad for Fallout/Elder Scrolls youtubers. So many years without a game, then finally Starfield is here and it's stripped-down, with a reliance on procedural generation. These lore-tubers need lore and setpieces! Maybe they should play more indie games while they're waiting. :P
So I am of the mind that a vehicle wouldn’t ruin the exploration but only improve it for 2 reasons. 1. Each tile in Starfield is roughly the size of Skyrims map, and the horses definitely did not make the map feel too small. 2. Destiny is an example of a game with much smaller, limited zones, but the sparrows make the traversal much more fun.
I disagree with you here for one because I think making POIs feel closer together by adding a vehicle would only highlight the issue of lackluster or repeated structures. Also, if I want to build an outpost on some random moon in the middle of nowhere, I’d rather it be further (much further) from all those random settlements than closer. As it is the thousands of random settlements covering every inch of every single planet is already very immersion breaking for me.
@@evanwhite2845 No I don't think that would be the case a vehicle would speed up the amount of time it takes to get to those points of interest, Depending on the distance of the points of interest it can take upwards of a few minutes to get from one end to the other and that's hoping you don't run into wildlife that gets you killed meaning you have to redo all that work all over again. Wouldn't be to surprised if everyone just goes to the planet for the temple and just leaves afterwards because it's just too much of a hassle to explore all the points of interest.
The reason I don't think they wanna do that is because the playable area within the planets isn't actually all that big, and vehicles would make that all the more noticeable.
@@Crit-Chance I think the best way around that is not making the vehicle a speederbike or anything FAST. Something slightly faster than your sprint but maybe give it gameplay. A sensor module to scan nearby ores and animals within 5 feet or something. The biggest issue for me is while I enjoyed the zen feeling of going POI to POI in the first few hours... 100 hours later I throw on autorun and play on my phone because I just want to get there. Give me something slightly faster a bit more gameplay (faster than sprint rover with a sensor module or cargo space) would be a decent fix I think. Or... anything that adds gameplay to that point A to point B. The problem with shinking the distance down like FM suggests is do you have more POI or more wasted space at the edge of the areas? I don't think there's a perfect solution but I'd take any change.
Night and day cycles would be in my top five. Shops never close and most "dungeons" don't seem affected either with no sleeping people. There no real reason to sleep/wait outside xp boost or resetting vendors in my opinion.
CREW MANAGEMENT! That would be great to add. Give the (already present) workstations in habs a function, and be able to assign specific crew members to them to enhance values of your ship, depending on their skill level. Piloting in the Cockpit. Weapon/Shield stations in the control hab. Engineering/Repair stations in engineeringhab. Science for scanning, sciencehab. Medical for healing in medicalhab. Cargoboost and smuggling% in cargohab, and so forth. So now your crew is actually on station while in flight, and ship buffs only work if you actually assign crew. Furthermore, give crew names, even if they are generic crew. And provide a way to invest in them, training skills, and to lose them in battle or when not paid a weekly wage. And make that crew need beds assigned, just like in FA4. All these things should fit well within the existing framework, the habs even seem to be made for it, but now lack function.
Thanks for talking about unarmed again, I really want it to be viable too...instead of doubling the damage, I think we need it tied to gear or level in some way like other weapons. Armor value for example, take a quarter of your ballistic resist from the suit, and of then have your fists get modified further by skill? In an ideal world we just get fist weapons, and it's mind boggling that FIsts got so many skills, but zero equipment to help with it. As for lack of info, just like Fallout 4's AP, we actually have no readout on how much oxygen we have. None! We have multiple skills and traits that increase our oxygen amounts, but no actual feeedback on even how much we have to start with. To add on, magazine bonuses are also not shown anywhere besides the magazine description. So if you sell them, you lose that info, but keep the bonus. Finally my uniques complainta. They need some consistency badly. Some have names and just lots of mods, some have unique skins with no bonus effects, some have rarities with 1-2 bonus effects, some are just named. Freakin pick one! It would be nice to have Daedric Artifact level uniques again, but the procedural systems are making the handcrafted stuff markedly less special.
Even if selling stolen ships was extremely profitable, after joining the Vanguard and Constellation you get a decent chunk of starting cash and simply selling all the guns I come across in the first couple of hours provides me with more money than I possibly need. Credits have never been an issue.
@@AdmiralKareliaI've made 2 C Class ships ground up, and I am constantly broke. When I get ship design 4 I will be even more broke as my ships will be due for better reactors and engines. I also want to build something smaller, but I might wait till my next round through.
I think it would be cool if we had a vehicle that was more like a horse in skyrim than an actual vehicle. Maybe taming the creatures on a planet, or mounting one of those quadruped robots.
So many bugged quests in the game, they need to sort them out before anything else, some even stop you progressing Faction storylines which means you end up missing out a large part of the game.
we need a lot more companion options, also i hate how a companion is called a specialist and only having 1 star in their skills i'm like how are you a specialist you're a novice man. i'd like to see a quad bike for travel since you are still limiting yourself in your immediate area from your ship landing as you might see stuff further out on the horizion but why visit as it becomes more and more foot travel. They need to make master locks more worth while unlocking as atm you can unlock it and come out with a single grenade :| Be able to paint your space suit Be able to build your own weapons and space suits
One of my big problems is how they handle ship inventory if I set up a ship with loose objects weapons armor and put things in the storage containers if I swap the ship change guns or change the paint Scheme it shouldn't strip all of that down and put it in the ship storage that has stopped me from playing around with multiple ships
Crazy that they didn't make a miniature "settlement" thing for your ship, so you can decorate it. After finding out it all gets reset, I never did it again. Borderlands 3 has more and better "decoration" options, and it's just 4 things you can hang along with some weapon racks.
It would be cool if getting new ranks of boxing/dueling gave new animations. In Oblivion getting to 25/50/75/100 in hand-to-hand, blade and blunt changed your power attack animations which I think is really cool
There needs to be a disassemble feature and shared storage like in fallout 4s settlement. I hate having 30 chests filled with resources and need to pick everything up or search through everything for the specific ingredients for a workbench
When you land in a Biome with the 'Coastal' tag, landing in sight of the water would be helpful. A journal of the systems and planets you have visited, preferably cross referenced to the resources you have discovered there would very helpful. I wonder if the 'random locations' will be one of the main mod making options? Your 50 new locations could easily be achieved by 50 modders.
Or at the very least a pointer or something on the map to say which way it is. I landed in one coastal biome that was covered in fog for 3 straight game days. Not unrealistic but I wandered round that landscape for what felt like forever, slept, wandered again and never managed to find it. I ended up taking off and landing again on the other side of the planet.
Starfield content for this channel dried up quick. Not just this channel but most seem to have ceased Starfield content or stopped uploads altogether. I remember the same UA-camrs covering Fallout 4 for months, and some years of guides, builds, walkthroughs, lore, & discussion. And no explanation for why either, just moved on or are gone completely silent, like I missed a memo. Michael, Scott could I politely ask to hear your thoughts? Did life just get busy? Is the honeymoon phase over for you? Did the mixed reception of Starfield by gamers give you pause? Been a sub since Fallout 4 because you guys are passionate fans, are knowledgable, and appreciate you are genuine nice dudes. Would love to have my curiosity indulged but no worries, either way. Thank you for years of content. Love you both. See ya, when I see ya.
I thought of this for NG+ but it would just be generally useful. I think you need to be able to save templates of ships and bases. It takes a long time to build a base and doing it over again in NG+ especially multiple times is not that fun. I get why your stuff is gone, but a way to fast track getting it reestablished would be nice.
I'd like a "work in progress" (or start from scratch) option in the ship building screen so you could work on a ship, adding parts as you find (or can afford) them without _having_ to make it spaceworthy before you can leave it. Having the ability to strip parts from one ship in your fleet to add to another would also be cool.
the blueprint for the ships should 100% be a thing, but I don't see how it would work for bases, the terrain, the biomes and what building you can build for this biome or type of planet being different every time, this might never be possible. I would prefer if they fixed what already doesn't work for the factory types of outposts.
In no mans sky there is something called a Base Salvage Capsule, and basically it contains all the materials from a base when you destroy it. What if, after starting NG+, you got to keep templates, and you could go find something like a Base Salvage Capsule, that has all the materials from your previous "life", so you don't need to do the grind, and you can even drop your old base onto a different planet.
I’d love a quick swap button for two favorite weapons. Also, some games allow you to re-spec your skill points when you get more of a feel for what’s useful, or want to tweak your play style. That would be fun.
right - i spent a point on intimidation, tried it, and realized how stupid it is (for me). Gimme that point back. (I know in the long run it doesn't matter, since I have gotten so many points, but still).
I put 120 hours into the game over 2 months, liked it a lot, I've stopped playing for now but I don't consider that a bad thing. I remember November 2011, 100 hours into Skyrim that first month and then I stopped. Fallout 3/4 similar. My point is that the full value of the past BGS games showed itself over the years when I kept returning to them. Just watching this video made me hyped to play Starfield again already.
I know this video is old but I just found it figured i'd chime in. I want armor reworked. It makes no sense that its level based and the ratity is arbitrary. My solution- allow me to upgrade the quality (basic refined avanced so on) at a spaceship workbench. Suit sets should have set bonuses to encourage not focusing so heavily on stats but on builds. Unique suits should have a unique item color like orange and not merely be a random rarity they should also be able to be "recalibrated" matching them with your current level, but only uniques could do this
For the ship building, why can I put a brigg on my ship but not bring bounties back alive? I have an infirmary as well but no one to take care of my broken bones or infections. Or how about a cook for the mess hall?
It's a fun game man I purposely didn't watch any videos or anything even leading up to its release cuz I didn't want to be jaded by other people's comments or opinions. Started watching videos on the game like last week and some of the overly critical criticism I think is unnecessary and it's just being said to complain about something. A lot of these crashes people talk about I never experienced and I've been having a great time with the game. Even now I'm reading about how people are playing the same outposts repetitively. I don't know if that stuff's based on RNG or what but I have run into the same outpost three times that I can remember. I have almost 8 full days of playtime. However three of which have been experience farming for levels if I were to guess. Still lots of hours into it. Pretty sure you'll enjoy it especially if you like other bethesda games 😎
I do have one gripe I will say lol. Epic and legendary gear seems to always suck when you find it. It's under leveled and that's really irritating. I'll kill 40 enemies sometimes before I even find a rare when I do it's a shitty knife or a cool gun but 20 levels below what I am with shitty effects.
There's definitely some fun to be had. The only thing for me is the exploration is not as much fun as Elder Scrolls/Fallouts. There you'd discover things on the way, with the possibility of being side-tracked. Now you just jump to a destination, do what's necessary and jump out again.
Honestly I've been having fun. They've done a lot to improve their writing skills. Just bear in mind that the procedural generation has the same problems that procedural generation has always had. If you want to avoid most of the issues people are talking about just wait till the 1 year mark after release.
I find the problem with modern games is the people making request to developers that don’t know what they want. You have half the community just screeching about what bugs they want fixed first and fastest where is the other half of the community are actually fans of the game and are actually trying to give overall improvements knowing that the developers are going to be fixing the smaller bugs and little details in the coming months anyway I feel like a lot of people are just impatient nowadays, so they begg the developers to fix bugs as fast as they can, which takes them away from actually improving the game. Consistency is key. The same people claiming this game is shit gave cyberpunk two years to improve and now they’re saying it’s one of the best games ever
It’d also be cool if the price of bounty missions gradually increased with your level. Or at least give the option to take higher bounties with enemies that are substantially more difficult to kill. 2000 credits is essentially worthless in the late game and I don’t see any incentive in doing them if I’m RPing as a bounty hunter
It's Fudgemuppet. There is no way that these guys can make a video *without* someone at Bethesda seeing it. This one of the most popular channels dedicated to BGS on UA-cam. I guaruntee Bethesda at least watches Fudgemuppet, Camelworks, and ESO. They probably monitor some smaller channels too, like Epic Nate. (Nate is pretty big now too, though). Just like how FunPimps watches Guns Nerds and Steel, and Wild-card watches Raasclark and Loaded Crysis.
@@Mephilis78 why do you think they didn't do these things? Because they left it out for the modders to so but now even modeers are walking away from the game...
Making points of interest closer together I think would move the game further from the "final frontier" vibe of space than it already is. Todd said you'd have moments of isolation and solitude on some planets, but Ive yet to experience this. Everywhere you land on any planet there are 3-5 facilities in the general area which when you scale it up to the galaxy then abandoned buildings would outnumber occupied buildings by like 201 and the eccliptic and spacers would probably outnumber the population of all the cities combined.
Number one fix for me would actually be a revision of the cargo link system. At the moment it is so badly thought out that, now I've just started NG+, I'm not sure if I can be bothered to build an outpost. The idea that, in an interstellar economy, cargo haulers can only go between two planets or systems and you can't link outposts so that resources are shared like you could in Fallout 4 is so immersion breaking that I'd rather ignore it and buy or mine resources as I need them.
I was very interested when I found a companion with the medical skill. "OH what's this mean? Will they sell me supplies? Will they heal me in combat?" Nope, nothing it meant nothing.
Mechs and a Mech Bay for your ship that you can hire mechanic for so you can customize it. It can be somewhat similar to power armor in FO4, but larger and more mobile. Add Mech battles on some worlds too, maybe pirates having one making it dangerous to approach, or a large military base that has several thrown into random encounters. An extra background as a mech pilot would be awesome as well, and extra dialogues...
You probably know this already, but sadly, mechs were outlawed after the war in Starfield, along with xenowarfare. Can't help but feel like they only put that in the lore because they knew we'd ask for mechs and pets.
One of the dumbest thing Bethesda really did was building all the mechanic for F4 to power armor cust,mech building and throwing down it all down for some moronic lore reason. It's literally the same engine they used for F4 yet Bethesda can't bothered to implement it. Apart from shipbuilding what new mechanic they brought for starfield ?
Number one issue for me is the godamn questlines. Outside of the vanguard and sysdef, there is zero substance to them. The rangers are particularly guilty of feeling like an introductory quest stretched out into an entire faction quest line that doesnt go anywhere exciting. They have you deal with a single criminal gang, and the quest ends as soon as you are a full member of the faction. To say it in another way, if the college of winterhold existed in starfield, the sarthaal expedition would be stretched out to be the entire questline.
I think the quests in general are pretty poor. The main quest for example. Really ought to be the most engaging and interesting and varied quest line. But it's really just one long fetch quest. What?
I agree with all the fixes you propose, but they are very PC Master Race focused, yeah, everyone who plays the game will benefit from them, but if you play on Xbox (my experience with Xbox Series S) you know the unstable mess this game can be at times, I've had the game crash while saving, quick saving or auto saving, rendering the mechanic completely useless because I just lost progress for no apparent reason, I also have had the game crash after jumping between systems, I'm playing as a bounty hunter/ship stealer, so I jump a lot between systems and every now and then the game crashes either when landing on a planet or arriving to the system, I had to enable auto saving bc of how often I was losing progress due to this crashes, turns out the game crashes while saving too, go figure, and like that, there are many instances where the game crashes, when entering a chest, entering the ship building screen, fast traveling from a to b in a planet. I get that the Xbox Series S is the red headed ugly kid of the family, it has very little memory and some other short comings, but being an Xbox "exclusive" I would guess good optimization should be a given, It surprised me how unstable and poorly optimized the game was at launch, yes it has improved but still, the game just crashed too damn much, maybe on a big ass badass gaming pc with 32gb of ram the game runs perfect with no game crashing bugs, but I can't afford that, not now not in the near future, so my S will have to do, and it has had been enough, but this game is just not finished, stability should be a priority right now, gameplay means nothing when the game dies every three jumps or when I want to store the loot I said I was gonna sell but never did, I don't mind the 30fps, I really don't, I get that 30 is the best they can do on console, but come on.
About unarmed - Bethesda had an opportunity to make some Fallout inspired death animations due to you breaking someone’s helmet open. They didn’t. I’ll leave it at that.
They could calculate a Habitability Index (I've already formulated one) that determines how many orbital POIs would be on a planet; then dramatically reduce the number of POIs on random landing site maps, and increase the number and proximity on orbital marked site maps as though people settled the area for a reason. Location variants could also vary by occupant type, enemy-occupied, run down and occupied by hostile fauna, or normal operating civilian-occupied versions of locations that were previously only abandoned.
I agree that there are WAY too many POIs on most planets. I get wanting to give players something to do, but it makes the limitations of the random POI system all the more glaring.
I think that's where bethesda went wrong with their planets. they didn't to any world building at all. just made a bad randomizer and went "meh... that'll do i guess" there should be a REASON people decided to settle a planet and generate based off of that, make it all more central and less spread out
Skills: additional perks if you have a specific combination of skills leveled up. You visit a specific dojo at a floor in ryujin tower, and the master will have dialog with skill check, if you have stealth + dueling + concealment skills all leveled up, you will gain an additional perk "Certified Ronin" that boost melee. this adds some role-playing as well. they can also add this for any playstyle, e.g. enter as a professor in a university in new atlantis that adds perk to have permanent +5% exp, only available if you have research methods + astrodynamics + special projects leveled up.
Honestly the thing i would want the most is something like a mother ship type craft. Make it crazy expensive and non atmospheric but it is conected to your settlements and housing your other ships build an armalary get vendors (crappy ones for stuff like ammo/meds).
18:07 I think this route would be totally fine. I kind of assume that a lot of the architecture in the galaxy for planetary outposts would be manufactured by the same companies, as to explain visual similarity. However, I would like it if there were variants so it wasn't like, "Oh, here's the same tower copy and pasted for the third time." If there was maybe an Ecliptic variant, a pirate variant, a Va'ruun variant, a Freestar variant, and a UC variant with rusted versions of each and some minor differences in things like furniture, that'd feel fine enough to me.
Thank you for agreeing that melee needs a redo. I was told I was an idiot for wanting melee style to be comparable since it was a niche fighting style.
Very nice, constructive and well articulated video of improvement opportunities for Starfield. I've been playing non-stop since early release and have 788 hours into the game and counting, with 2 separate characters and only 1 ng+ playthrough. I love the main and faction quests and shipbuilding in particular. So it's fair to say I've been enjoying the heck out of it but you hit on many of my pain points and I'd like to add/reinforce them here. 1. I play on Xbox Series X and the game freezes and crashes for no apparent reason several times each hour. It takes an agonizing 26+ seconds to reload from a quicksave and much longer to restart completely. That needs to change. 2. I'd love to play as a stealth character but stealth is so easily broken that it's too frustrating to try and play that way in Starfield, much to my disappointment. Also, skills like Concealment have gun bonus stealth damage, but leveling it requires melee stealth kills, and a lot of them. Since it is not even internally consistent between the benefit it provides and what you need to do to level it, I'd like to see that changed. 3. I'd like vendors to have a more credits to spend. Same was true for Skyrim and one of the key enablers for me to continue playing it was a mod that gave vendors many more credits. I'd like to see that baked into Starfield. 4. Lockpicking. It really slows down and breaks the pace of the game for me. If I could start another playthrough with lockpicking removed, I would. But short of that I'd like the lockpicking skill to perhaps auto-solve one level until the final one auto solves each one for instant lock by-pass. As it is now, it simply allows the player access to higher tier locks and only minimally makes it easier to solve as you level up. 5. Landing too far from a point-of-interest is a bit of a pain-point, but once you land you can go back into your map, zoom out to planet and then back into the local map, and fast travel to the POI cutting down your travel time on foot to near zero. But the real issue for me as there's not enough interesting things to do while traveling on foot to make the time feel worthwhile, which brings me to .... 6. I disagree with your point about interesting fauna in the game, I've been all over am really disappointed by the lack of really interesting, abundant, alien life (even if it's non sentient life). I just want a heck of a lot more cool and interesting biomes to explore that really feel alive, with fully thought out food-chains and the like, and not be stuck with .... oversized crickets. 7. Also about exploration, I'd love to have more of a feeling of being the very first to set foot on an alien world. But mostly, there are already abandoned everything on just about every planet and moon. It really cuts down on the "specialness" of discovering something new and I'd love for more really interesting locations to explore as the first one there. 8. I think Bethesda seriously over estimated the fun factor in scanning. There's not enough economic reason to do it and, if you don't care about outpost farming fauna/flora, then there's very little good reason to do it. Opportunity cost to level up those skills to make it easier it not a good trade-off IMHO. So I was much happier once I figured that out and stopped trying to scan everything. If scanning were simply removed from the game completely, I'd be happier. 9. Cities were a bit of a disappointment in that there are so many NPCs who are empty shells. Characters in Skyrim where so much more memorable - they felt like they had their own unique stories, family relationships, and relationships to the town, often with their own quests. I get that the scale is different in Starfield, but I'd really love for there to be more of a community feel with more interesting NPCs instead of the 99% empty shell population. 10. More romance options. I don't feel like romancing males, a matronly Sara, or the zero-chemistry Andreja, who scolds me more than anything else. In Skyrim there were dozens of marriageable characters. Romantic options don't all have to be Constellation members, do they? Thank you for your excellent video, I really enjoyed watching it. Keep up the good work! Cheers :)
I get 1 to 2 crashes every night, different types of crashing as well, on my Series S. The only thing I would try is limit your saves to 4 max, I know you have 2 characters but this has been proven to be one of the main reasons why it crashes a lot, the more you play the game, the bigger the file size gets. I'm 254 hours in on NG+1 and lvl 83, but not far off finishing now, once I get to 100 and finish the UC storyline as done the rest previously and the main story, all the side quests with a few surprises found on this playthough. I think Fallout 4 will be my next game to try off Game Pass. I love Skyrim and put in at least 500 hours into that along with ESO.
@@rgilman8729 General Bethesda Game advice for how to keep a long game going without it breaking too much (for every game since Morrowind): - only use full saves (no quick and auto saves, those do not retain all script info and can accumulate issues over time) - don't move Items that just lie around in the game world or if you moved them pick them up and sell them, the game will otherwise forever keep track of that moved object's position and rotation and over a long play through these items can accumulate and significantly contribute to safe bloat.
Love this approach. I'm really hoping to see more content in the outpost building and you know a narrative reason why you want to do it like there's not a strategic or narrative or convenience or any kind of reason to build outposts yet
one thing I want with ship command is maybe when you reach rank 4 you can have as many crew as your ship can hold. I current have a ship that can hold 13 crew but I'm limit to only 8.
I rarely comment in UA-cam. In fact, this is my first time ever. It is extremely frustrating to see how virtually ALL game UA-camrs - including yourself - who "review" Starfield oddly (and I assume intentionally) ignore the MANY flaws within the game. It is utterly packed with bugs and is, at best, an early beta version of a game. I spent, if I recall correctly, 25 IN-GAME DAYS my first play through, got just shy of level 129, battled glitches, crashes, freezes. loosing ALL my cargo (over 4500 units of stuff), acquiring "pet rocks" in space that travel with you wherever you go and at times make space battles difficult due to their size obscuring the view, etc. etc. etc. Endless bugs of all kinds. I basically just stubbornly persevered and became quite proficient at restarting the xbox, quick saving, etc. Finally I experienced a flaw that literally prevented further play. I couldn't just give up on a buggy mission and move on as before. I tried everything, including reinstalling the game and following every suggestion on the Bethesda site, but to no avail. I couldn't grav jump or even travel in system at times without a crash. It was after the infamous "Key" bug in which communication with Delgado is broken. (Not the only broken mission, by the way.) I had to start and entirely new game, and guess what? You guessed it. Bugs galore once again including already loosing my cargo and getting a rather large pet rock asteroid before reaching level 30. Yet, respectfully, you failed to mention that above ALL else the game needs to be fixed to eliminate the multitude of errors. Perhaps you and others don't play on the xbox/x like myself and many others. Maybe on a fancy, powerhouse computer the sloppy game programming isn't present. Whatever. It is an atrocious thing to see reviews cover up for Bethesda's incompetence and/or rush to market a game before it was ready. FIRST, they need to fix the many errors, THEN and only then add or improve it. My question is, why don't you discuss that? Why cover for Bethesda? Is there a financial connection you have with them? Why purposely avoid alerting viewers to the SEVERE issues within this game? Shame on you for refusing to tell viewers the truth about this game! Shame on you!
Gee, I can't disagree with any of these suggestions. I think you're onto something when it comes to random locations (abandoned, deserted, etc.), that there needs to be more of them and existing ones should have more randomization within them, instead of the exact same furniture, containers, NPC placement, etc. Like the Abandoned Hangar - the boss enemy is always on the interior landing pad, with the boss chest always in the same place on the landing pad. Change it up!
I got really burnt out in Starfield. So I went back to Skyrim. Just to compare the two Skyrim shits on this game. Hard. Honestly, the more I am away from Starfield, the more I think I will never touch it again. And I put over 300 hours in. This game is a monumental disappointment, and in my opinion from the ground up, is fundamentally flawed and antithetical to good gaming The main storyline is literally a fetch quest, that you are supposed to complete, because the game told you too, and no other reason. The world won't end if you don't. Your loved ones will actually be better off if you don't. In fact constellation, the entire city of new Atlantis etc. etc. everybody would be better off if you didn't look for those pieces, it's literally a game that is telling you low-key to not play it unless you are a sociopath And if you do it, you turn into a sociopath a killer who not only kills yourself, but effectively ends every relationship that you have and potentially upsets the balance of your universe just so that you can have more space magic? I think that's the definition of a sociopath. Someone who's willing to sacrifice family friends and livelihood for the sake of more power I'm going to enjoy watching your video on what you want them to fix, but I don't think it's going to change this into a good game 😔
For me the amount that needs changing imo is so much The story is just met Terrormorphs just don't feel the threat they're supposed to be neither are the starborn The quests don't do enough with your ship the ship is more a bus to the quest marker than anything Powers are just really uncompelling and visually boring A build limit for ships is just stupid Let us mod melee weapons Outposts need to feel more worthwhile resources sell for fuck all and for crafting you don't need a outposts worth if resources Ima just play my bounty hunter and taking down enemy ships that's the only part I enjoy
The main problem with stealth indoors is that you basically have to take off your spacesuit for it to be affective, before you get the concealment skills, but even then it feels very underwhelming I get that wearing a space suit would make you less stealthy but when they add options to hide helmet and suit in breathable areas / settlements, why couldn't they add a mechanic that when your suit isn't visable you get the same benefits as having it unequipped, it's just tedious having to manually take it off all the time in the early stages of stealth.
I'm not sure if you're aware of this, but heavy armour makes a lot of noise. That's why you have to put your brain in gear and remember to take it off. Leave your brain in gear tho, cos you gotta remember to put it back on. This is an immersion increase, not the breaker you think it is
@user-jm2yp1zf5c does your brain work? Players like you spent the past decade making fun of how you can sneak in Fallout games with full power armour on, blaring your radio and pip-boy torch. Now they fix it so sneaking is a bit more realistic, and you cry about that? If you're so inept that you don't realise you're still wearing your armour, that's on you. If you're so pathetic that taking armour off for a more immersove experience is game breaking to you, that's on YOU, not Bethesda.
I think you're somewhat misleading viewers by saying "destruction magic is weaker than weapon damage in Skyrim" while technically true, you're comparing DPS to One-Shot Damage. It's true that if you do the math to figure out the damage of a max damage sneak attack it'll be higher than the highest damage number possible with destruction magic. But the damage per second of the dagger is much lower than the best destruction magic builds since they make use of cloaks and other spells that hit multiple targets simultaneously. Personally, i see a full destruction build as a much much stronger build than a full melee build. Stealth is arguble because of how broken sneaking is, but still in terms of damage per second destruction magic still takes the gold
I doubt they are going to do much work. Since they refuse to admit people's complaints are valid. And now modders are moving on to other titles Bethesda needs to do actual work
There's an easier way to fix unarmed.. just add unarmed weapons. Imagine something simple like brass knuckles that you can enhance with laser damage, stacking the bonuses.
Exploration is weak because it has no depth. Compared to Fallout where exploring the various vaults will have you learn what happened in vault through the environment and bits of information here and there, as well as getting rewarded with unique weapons/ items for exploring them. Starfield's place of interests are just generic pirate enemies spawned in generic abandoned base area. Rewards are also generic random loot that isn't much better than what you get from killing regular enemies. There are some places with a bit of story, but it seems incomplete or unpolished and the story usually either have no impact to the gameplay, or ultimately doesn't matter in the end.
Sad to say that my interest in Starfield evaporated after the first playthrough. All that grinding for minimal payoffs, the lack of good looking apparel to showcase my character's personality and make them look cool, the incessant load screens, the unsatisfying exploration, nagging followers, making it all across the settled systems to the level 75 worlds expecting something awesome, only to be greeted by a "funny" random encounter hailing you about your ship's extended warranty... Mods and DLC might entice me to give it another go but as things currently stand, I'm just not seeing myself returning anytime soon.
I am 100% on board with stealing and selling ships to get a re-vamp. I was doing that for a few hours last week and my biggest complaint wasn't that the most I made off a single ship was like 10k, but that regardless of contraband being on the ship or not, it would ALWAYS flag as having contraband. And I was extremely diligent in checking the ship and all enemies for the stuff. It added so much extra time to go to the Den and blah blah blah, then go to an actual city to sell the ship for maybe 4k credits. All that work when I could just take a Ranger job and go kill a pirate or spacer for 3k in a fraction of the time. And with NPC's why are they all carrying bags? Like, did humans forget how to make backpacks?
My current biggest issue is that the NPCs don't feel fleshed out for a decade long game. And in some places they don't feel fleshed out at all. The companions you have to pick up yourself should be an experience in themselves and a lot of them have the start of really interesting characters there's like not enough to talk to them about. You have enough to know what their deal is but not who they are. And none of them have any sort of pathing for in the ship they wander around and do absolutely nothing they don't talk to each or talk to you about how they're feeling or the state of the ship and these are things that would add life to your spaceship interior making exploring the isolated that we are given as planets a place to find comfort and that's how I think the ship should feel in the game I should have reasons to want to be in the ships interior other than the design of it.
More fleshed out companions, not even asking to add more, theres plenty interesting ones already, Betty Houser, Marika Boros, Jessamine and that sniper guy Simeon or the cowboy Ezekiel look like interesting characters with their own morals, unlike the constellation ones always so damn righteous. Give em more dialogue, more backstory and their own quests. I like having a full crew but when all they do is reapeat the same damn lines over and over again its kinda just irritating.
I don't have hate for this. But it's no elder scrolls. Same feeling toward fallout. I try and play it but just wind up wishing I were playing ES Just not a fan of either setting. The factions are barely interesting and the setting seems too dry or something. Idk what it is but I really don't care about any of Bethesdas other ip's. This game is just time and resources that could've gone toward ES6.
On unkillable npcs....some should be that aren't. I did a play through where an Ashta got into Akila and killed the shopkeeper at Sheperds. After that, you couldn't buy anything at the store...and I had to step over his body everytime because it never went away! 😅
Anyone else want a toggleable survival mode that adds animations to the food you eat? That way going to the bars on Akila is WORTH it and fun! Make a visual! We wanna RP, and the character just stands there blankly
For a moment i thought you'd jumped on the negative bandwagon but this was pretty much how i see it. Flaws that need fixing in a game this big and ambitious are going to be needed. Fascinating how everyone has different ideas, seems to suggest they got something right.
You are spot on! I love the game, BUT it definitely needs some improvements. You guys have been my favorite content creators for Elder Scrolls and now Starfield. Thank you for all the content
What Starfield desperately needs is a communication system within the game similar to the phone in Cyberpunk to complete quests. Having to return to characters to finish every quest isnt so bad in a single sandbox map like Elder Scrolls or Fallout where fast travel is quick & easy. But through Starfield's map & loading screens its makes the experience painful.
It's the exact same as in Skyrim or fallout 4. It takes one loading screen to get from the surface of one planet right into the middle of a town on another planet.
Glad to see more constructive critisism for this game this is how devs will be able to what they can do to improve the game for starfields core audience. Because Im enjoying this game as well and there are alot of changes they can make to make it better other than "change game engine and loading screens" that people continuously talk about.
The main reason I would say a ground vehicle is needed is because it takes forever to get from 1 point of interest to a another, Especially if you are unlucky and get killed by one of the local alien creatures.
7:00 Having melee weapons be better than guns in stealth could act as a “second tier” of stealth. A stealth equivalent to sprint, if you will, where you get a bonus to stealth at the cost of not being able to fight back as quickly if you’re caught with your pants down. Maybe even throw in a movement speed buff while you’re at it, think like a ninja running with a sword trailing behind him
I found an Ecliptic battleship outside Saturn last night and destroyed it, didn't see that on my 1st playthrough but did on NG+ A party ship above Neon, found Lucky Lu with Betty who is the best companion overall for crime, she doesn't care what you do, and has the best AI apart from Sam. Sarah is bugged even after I have banished her to The Lodge and she is still in the bad mood 3 weeks on, she really is a nightmare.
@FudgeMuppet Just because someone has been complaining about a product from day 1 doesn’t mean they weren’t able to enjoy the game, they are simply aware of the games faults and are not blindly accepting it because it’s a new Bethesda game. They know Bethesda could have done better hence the outrage. There are a lot of things in Starfield that is missing, core parts of what makes a Bethesda game a Bethesda game. There is also a lot missing that makes a good RPG a great RPG. Starfield is under cooked as a game. I got just over 100 hours of gameplay out of Starfield, though not all of it was thoroughly enjoyed like it was in other games.
Two things that are fundamentally wrong with the game atm for me: 1) The game overall is veeeeery easy. You just get too much credits, mats are too cheap, ammo too cheap, most enemies barely hurt you. I´d say another level of difficulty is need for me to be interested in the game in the long run. 2) Space travel and exploration is just .... clicking on planets and moons in the menu. That´s it.
Well first of all, if it's that easy for you, how about setting the difficulty levels to very hard instead of complaining? :) And Space travel and exploration isn't just "clicking on planets and moons in the menu" You need a ship capable of more Grav Jump and resources to even start Space travel or exploration. I have no idea what this comment is supposed to be, but it's not a real criticism.
Now you're lying lol. You know exactly that you need a better Grav Jump Generator to be able to explore vast systems. This is even told to you again in a tutorial.@@YourBlackLocal
@@YourBlackLocal hes just being a disingenuous fvk. The game is easy, becuase it is easy. Unless you purposefully fight enemies above your level(Which is in fact VERY HARD TODO) as most of all the quests within the settled system. the place you will spend the majority of your game are all Fairly low leveled. Space travel and exploration is Just literally Menu's and fast travel. You can Technically travel from the cockpit... After you set a mission marker and the destination is In system Or the next system over. Otherwise your going to be sent to the Menu's to set a path and pick a mission to track.
Where exactly am I disingenuous when even the game tutorial itself tells you that you need at least a better grav jump to reach wider systems? And it's only easy if you set it that way in the settings and there are several levels of difficulty. In other words you need at least a better grav jump and resources like helium5 for space travel and exploration. What's is more than just "literally Menu's and fast travel" you liar :)@@BlueBD
I think NG+ would actually be a good mechanic to leverage for more killable NPCs and/or greater consequences in quests. Let the casual players just trying the game out have a more protected, streamlined game mode but then open it up a lot more for people who want to delve deeper into it with NG+.
Starfield made me realize my favorite part of BGS games is seeing that quest marker in the distance and getting sidetracked by all the cool stuff between me and my objective. Starfield doesn't need to make the landing zone closer to the objective, they need to make the space between more interesting.
Or just create space to travel....
This is the same conclusion I have reached. You phrased it well. And it is the crux of setting your game in space. Which is primarily empty, cold, and boring.
Exactly, finding things while on the way to a quest is what made exploration feel organic in their other games.
@@ryguy1483 I prefer cutscenes, but I wish their was an option to have it show the landing cutscene everytime you land and not just the first time you land there.
Couldn't have phrased it better myself- it's not about the destination, it's about the journey, with Bethesda games.
21:50 I totally agree about the inaccessible ships. I was EXTREMELY disapointed when I boarded a ship and was denied access for no reason.
Pilot level mght not be high enough but yes I had this even with Rank 4.
I have had ghost ships inside my own ship despite changing and selling ships, only NG wiped it off and my companion dying during the main story.
There's loads of bugged quests, in Skyrim and Oblivion if the quest bugged you could delete it or reset it, you can't currently in Starfield.
Also they put too many missions in one place e.g main story for Crimson Fleet, you then go see the woman for Strikers, if you don't go upstairs, the door is locked, there is also a problem with Kumiho's slate not appearing during the Ryujin quests, and many more bugged quests.
It's the exploration that is the major issue for me. Running into the exact same buildings and outposts with the same layouts down to the clutter is immersion breaking. I'm still enjoying the game a lot, I just hope they fix the procedural generation. I don't why they thought it would be a good idea to be like this. Loading screens get old after a while too, but at this point there's probably nothing that can be done about that.
Agreed. I've actually stopped exploring planet markers and stopped doing mission boards as there are only so many times I can visit the same place.
I agree, plus having every planet littered with human outposts makes me cringe ... I want to actually feel like I'm the first human to step foot on a planet.
This. My imagination can be a band-aid on a lot of things but the landmarks and outposts being all the same is ridiculously immersion breaking.
@@vinceely2906 Yeah I've stopped going into structures unless I'm bored and looking for a fight. I can almost walk through them with my eyes closed, no matter what planet lol.
Exploration worked in their previous titles because it was all on one map. Going from point A to point B will make you pass by a bunch of map markers you may stumble on and choose to explore or not.
It doesn't work for Starfield because the maps are self contained and procedural. You land and will have no POI between you and your chosen POI destination. There is no actual exploration.
1000 planets and moons that are as deep as a sheen of water. The game would have been better with 5 hand designed planets.
There was a moment about 30 hours in of playing where I stumbled upon an abandoned mech facility while exploring a planet and after having a decent enough time clearing the area I moved onto the next nearest marker.... which I quickly found to be an identical mech facility to the one I had just cleared, down to the digipicks and all. It was at that moment for the first time I was hit with the realization that I just wasn't having fun in Starfield.
I had two relay stations spawn next to each other on one planet, so they have a long way to go.
No, you realized that Starfailed is a lazy, empty, generic and ultimately, pointless exercise in futility, designed to waste your time but not provide any genuine fun or accomplishment.
It's the gaming equivalent of mediocre junk food. Not particularly tasty and bare any nutritional value. Pure bulk, no substance.
My 1st planet I explored off my own back I had this happen! exact same layout, item placement, enemy spawns. the LOT.
So I thought alright I will go do some "Natural" POI. the asteroid impacts had the exact same layout every time I went to one, even the resource nodes were in the exact same place every time.
exploring is mind numbing in this game to point I decided I will only do quest locations and nothing more from now on, which is a shame as exploration is why I originally fell in love with Bethesda games.
I'd like more to do with my starship. The game needs more large-scale space combat. Makes me wish the game was set DURING the Colony War or Serpent's Crusade, instead of after all the interesting events.
The world would have been much more interesting if they actually showed us big events instead of just telling us about them. I still can't believe there was no Mech bossfight during the Ranger questline. The game spends so much time hyping those banned mech military units up and then nothing.
@@cassieudy5718 fallout and skyrim had this problem too but to a lesser extent, they talked so much about the "great war" in skyrim between the empire and aldmeri dominion, first battle of hoover dam in fallout nv, and others. I think the issue with this taking place during the colony war or serpent's crusade is that it would feel more like COD infinite warfare.
A prime example is the brig on ships.. bounty hunting and taking prisoners was clearly intended, let’s hope Bethesda add things like that and hey how about time cooking a meal on the ship and eating it with your crew while in grav jump travel between systems in an immersion mode where it takes 10mins or more to get between the systems? Oh right.. no let’s just do a black load screen and make all distance irrelevant.
@@Libertas_P77 It would actually give non-lethal weapons a purpose. Being able to capture bounties.
Crew being able to act as vendors for medics/botanist/naturalist type materials when combined with certain Habs would have been a nice addition.
Blunt weapons would be a nice addition too, the tearproof nature of space suits might not work as well at preventing blunt force trauma.
Some of the faction outposts actually being staffed by the faction rather than spacer/Va'ruuun/pirate/ecliptic would be nice.
And a few more space stations that act as self sufficient settlements with their own local quests and decisions to make.
I do enjoy the Zen thing but on a planet with peaceful fauna then being able to tame a local beastie with the zoology skill to act as a mount would be a cool way to expand upon it.
Faction retaliation for stealing ships would be neat yes. However if it was along the lines of legion hit squads from new vegas that ambush you on the ground as youve proven too difficult to take in space. Maybe a squad of 5/6 higher level characters that track you and attempt to ambush you planetside. Like the wanted trait but a bit more impactful, the Crimson Fleet being fed uo of you constantly jacking their ships to sell to the UC or Freestar as an example.
I think a few other things I would want in Starfield would be some kind of Radiant AI again. Oblivion was incredible, with some characters visiting their friends in other towns, or doing religious pilgrimages on certain weeks. But it seems as we get further from Oblivion the more boring the AI becomes. Stores being open 24/7 (or... whatever the time is on the planet) really bothers me, like a lot more than I thought. I don't care if you have other shop keepers there at night or it's straight up closed, just... something. So much the game is built around immersion... except that.
Hell I would take Skyrim level of AI at this point. Every named NPC outside the Lodge just stands in there designated spot 24/7 and it bugs me to no end.
I think the lack of AI might be due to the increase in NPC count and also the fact that every planet is on its own time, while I'm sure the game uses universal time for its basis on everything. So it could be 23:00 universal, but 14:00 Akila. If BGS could not separate Universal from AI schedules, that would mean walking into Akila mid day would be met with a bunch of sleeping people. It might have also just been annoying for playtesters to constantly have to wait when they leave Volii in the morning and arrive in New Atlantis at night.
I'm not sure thr exact reasoning, and I would like it to return but I'm sure whatever reason it was cut was at least a sound one since it's been such a pride of theirs in the past.
@@AHungryHunky Isn't that the biggest problem with the game as a whole? All the work arounds do to engine limitations. This is a good game but a lot of the games faults are tied to they tried to do more then what the engine allows. They game would be so much better if it was less No Man's Sky lite and more Mass Effect 2023.
@Legacyartist Maybe. I don't know, I have just been playing their games for over a decade and seen what is and isn't possible via mods. I'm just making an educated guess, but it is still a guess. Like I said, it could have been down to something as simple as it being possible, but during playtesting people found jumping between different planetary times to be annoying so they decided to gut the schedule for that reason. I'm willing to bet it's tied to universal time though.
This is a point I have seen from no-one else and I feel petty for feeling annoyed that shops are constantly open with the same people. You can also enter pretty much anywhere at any time without resistance which feels so silly. Employees only sign on the door? Go in anyway, nobody will do anything about it.
Selling stuff can be really tedious, I think the trade authority kiosks should have WAY more credits available. Its not like in Skyrim or Fallout where currency is physical and cumbersome, plus realistically such a large organization should have tons of credits available at any time
Cumbersome? You know Skyrim and Fallout have weightless currency, right? The reason a buyer's money is limited isn't because the currency is "cumbersome". It's because it's unrealistic for a simple vender, or kiosk, to be a friggin millionaire. Maybe they could make an option where you can sell stuff to Walter Stroud, so you can literally sell billions at a time. Then maybe the whimps will stop whining.
"Omg I can't sell all my stuff to a single NPC or Kiosk! It's pure torture! We're all gonna die! "
Just dump your inventory on the trade authority's floor & console command what you think it's worth then.
Kinda defeats the point of part of the game if you ask me.
@Mephilis78 they meant cumbersome lorewise
@@Mephilis78it’s a damn video game. It’s not like the vendors need to have millions of credits. However in terms of the lore trade authority should have way more than 11k. The fact that you bring up realism is fine but there needs to be a balance. It makes the experience better.
@@Mephilis78 No but it shouldn't take me an hour real time to sell all of my loot from flying around the galaxy.
Im enjoying it. But its the first big Bethesda release that doesnt feel ahead of its time. This game could have been released 8 years ago.
EDIT: Since this comment blew up, let me update you. I've already stopped playing it, but I still play every TES and Fallout lol.
Good for free on game pass, if you paid for it you were robbed.
Love it when people have to proclaim that they love something RIGHT at the beginning of a comment lol. Like, okay, the comments could have existed without that tiny part at the beginning haha
@@ryguy1483 but I am enjoying it? I'm making the point that despite it not rocking my world, it's still a good game. Making my pre-requisite entirely pertinent. Therefore making the comment you made the only pointless thing here.
@@ryguy1483this comment section could’ve existed without your input but life goes on, don’t like it move on bro not that hard
The zero g stuff and physics are novel - but you’re right
@@ryguy1483...
It's designed to fend off the rabid fanboys.
I'm surprised you haven had as many repeat locations. I've had the same locations so many times, I can loot them with my eyes shut.
Right down to the same corpses in the same spots
I found an issue with that early on. But at level 45 i think more are added based on your level. I havent run into a double since maybe level 30
Yeah it sounded like BS, I've seen so many of the same layouts over and over with same enemy placement, same loot, same locked doors etc. I can't believe the video narrator hasn't had duplication in 100-200 hours+...
For sure, it seems like such an easy problem to fix. Especially how you can go directly from looting one place, then finding the exact same structure right away at the next planet. If it's random, why doesn't whichever assets you've explored most recently get bumped way down the list? Could even be made outright impossible to be generated for a while, say the next 10 discoveries or so.
He sure did have repeated locations but he wants to be on BGS good graces when TES6 comes out, in other words .. he's a sellout
I would really love to see more armors, and the ability to change the theme of different armors. I think customization is the name of the game when it comes to any role-playing game
Customizing armor appearance would be awesome.
I'm semi-expecting this probably as DLC. What I would prefer is being able to switch traits on equipment. As much as I love to see Space Adept on half of my drops, I could do very much without.
Those red pirates kill me 😂. I'll end up like FO4, replacing all textures and models of the entire game.
More sci fi alien tech armor and weapons please…with loads of customization‼️
I want more zero G encounters. Those were easily the highlights for me as far as combat encounters go. Also more immersive systems like hunger and making the many afflictions actually matter.
Guaranteed they will do a survival mode at some point.
Andreja clearly could have been a more morally gray companion but they give up on going all in on it
[ANDREJA HATED THAT]
I know a ground vehicle would be tough to implement, but man would I love it. Some kind of moon rover thing that you'd have to install a special deployment module on your ship for, maybe a skill tree like for boost packs.
Give me a Star Wars speeder bike that I can launch off hills and stuff, and equip thrusters on for strafing movements and little hops. Like an old arcade racing game. It can hover over terrain, nice and easy for the animators to implement.
a moon rover wouldn't be hard..I really don't see how.@@cassieudy5718
Exactly what I was thinking! Instead of just being a utilitarian thing to get from A to B, it should be fun to goof around on. Maybe make it customizable. It adds a whole new aspect to the game
Yes. I'm not really buying the idea that the game's narrative and feel would be spoiled by having vehicles. Driving back to your ship in a space quad bike would do far less harm to the immersion than feeling compelled to fast travel back there. And the whole 'invisible barrier' thing turned out to be a non issue so we don't have to worry about that either.
Mechs literally exist in the game. That's what we should get in like a DLC or something. Todd Howard's claims that vehicles would ruin the atmosphere is a lie. What vehicles would do is make afflictions and planetary conditions completely pointless, but I say add mechs you simply strap into. That you would still require a suit, but the mech gives you a mechanical advantage.
1) inventory management
2) unarmed/melee (quick swapping to fists and more melee options in general
3) MORE SPACE MISSIONS
4) Vendors need more credits on hand
5) fix item modifier descriptions
Why would Bethesda do all that work when modders will do it for free!!
@@almsivi123And that is exactly why I don't care for them as a company. If I have to mod their games that hard just to enjoy/fix them then they weren't good games.
they need to buff unarmed so its an actual viable method of combat. Fudgemuppet mentioned how bad unarmed is
@TamrielicScholar sorry to disappoint but this isn't going to happen.
@@almsivi123
1. Half the player base is on Console . It's going to be a nightmare for PS5 players when the games get ported
2. Modder can't do everything.
i wonder if eventually they will add a survival mode that the food related perks will be more important for. i love the food models in this game and have fun crafting all the different meals for rp purposes even if it doesn’t offer much benefit. survival mode would be so fun i think
There are mods for that!
a starfield chef ??
They need both a survival and immersion mode for this game
Bestiary for flora and fauna. More set unique locations (like only 1 on a specific planet that you see the icon for from space (like atlantis) or once youve activated a quest its involved with). Better outpost system (more like fallout 4 settlements). More item variety (weapons space suit clothes junk etc) 22:37
yeah, outposts are pointless, unless you are the type who gets into building things for the sake of building.
The only thing I like is the ship builder - but ship technicians are so easy to find/get to, that even that is unnecessary.
But their resource management is unnecessary, putting crew there is unnecessary.
Things i really want:
Rare and legendary Cutters. I love those things.
Properly unexplored planets. Everywhere seems to have abandoned facilites all flippin' over it. Why are they abandoned? And why do i need to survey these clearly explored planets?
Separate difficulty settings for ship and foot combat.
More and varied hats.
Ship parts not being tied to level. That is _really_ griping me right now.
There's probably more things, but this is what i thought of off the cuff.
With the amounts of structures on every planet, you’d think that you’d be able to see all the lights from space on the night side of every planet.
There is a mod for that cutters!
@arnograbner4741 i figured, but i am sadly on eggsbocks. Got to wait to get ripped off with the creation club for that...
Heh you are a Cut(-er) above the rest ^^
For me:
1) UI. Maps for cities, as well as the ability to select points of interest and then be guided to them. And then just clean up and polish the UI in general. Many of its shortcomings are obvious (digipicks in the trash loot "misc" category, for example), and should not have made it to live. I also cannot flag things as "don't sell", so I could sell a category, but not sell off something I want to keep for whatever reason. There's also an overall lack of info to be found. What does having a crew member with shield skill do for you? Sure, that shield rank 3 guy gives you a bit of a green bar at the bottom of your shield, but, well, what exactly does that mean? And what does a rank 1 shield do, which doesn't have that green bar? So much stuff isn't explained, either through a well designed UI or through an in-game system like a computer aboard your ship. And lastly, let me register a ship without needing to make it my home ship first. Not like I cannot fast travel back to my ship and change that back when on planet, nor quickly dock with my regular ship while in space. So don't make me jump through pointless and stupid hurdles.
2) Fix the ammo to enemy hp ratio. Barring some sniper rifles, most stock weapon usage consists of emptying magazine after magazine into enemies. It just makes the gun play feel like it lacks impact. They need to go play some Warframe, and see how that game has weak weapons, but they feel so much better. And as well as how that game has weapons that feel more different from each other. Heck, they could stand to go back and play some OG Doom, because a stock shotgun feels so much worse than the shotgun from freakin' Doom. Oh, and this also applies to melee weapons. With how slow melee weapons swing, how close you have to be, and the stagger factor when enemies melee you, melee weapons need their base damage massively cranked up. It should not be reliant upon bonuses from things like stealth. And when combined with stealth, well, again, they need to check out how stealth openers with melee weapons work in Warframe. The impact of a cool animation when doing that big stealth attack feels so, so much better than doing the same old swing but with higher damage.
3) The vendor cash amount needs to change. It is immersion breaking that a vendor that's there to deal with incoming cargo ships cannot even afford to buy a single gun. It is stupid that a gun vendor can't afford to pay for a single gun. It is stupid that the people who deal in black market goods cannot afford to pay for said goods. Especially in a world with digital currency, where amounts are loaded onto credsticks. And, from the game play side, gee, you can just sit and restock the vendor. If players want the money, they'll get the money, so quit annoying us.
4) Looks: Better cosmetics, and cosmetics broken down into more slots. Most of them are kinda meh. I want the ability to mix and match pants and shirts. Oh, and boots and gloves. Sure, some things can cover both slots, but give me freedom. And then let my dye that crap. And, of course, there's the character themselves. First, fix the character model so that the legs (at least on the female) aren't stumpy. Not playing a fantasy dwarf here, Bethesda. Then, add a random button in character creation. Ideally with the ability to lock certain aspects when we're happy, and then continue to randomize others. This is stuff done in many a game, an obvious design feature, yet somehow lacking in a game with an 8 year development cycle. Also, not looks related, but most of the character creation traits are kind of meh. They could be more interesting.
5) Choices that actually matter in quests, and yeah, companions that differ in outlook.
As far as the texture thing goes, they do have that with one situation. The underground labs have the same layout, but there's the cryo-frozen one and the regular one.
For points of interest being closer together: This would require more points of interest per map, else you'd wind up with a cluster around the center, and nothing everywhere else. Or then you'd need more, to fill up the now empty space, which would leave you with PoIs that are far away again. You could make the map sections smaller, of course, but then people are more likely to find the edges of those maps. But honestly, who even bothers to go check the points out after a bit anyway? It's just the same points of interest, the same labs, abandoned facilities, and so on, stocked with the same pirates. There is no discovery/exploration. I'd say, if anything, there actually should be fewer points of interest on many of the maps, they should require you to be closer before you even know they are there, and they should be much more rewarding when you do find them. You should want that secret pirate base and get good loot from it, rather than grinding a known, set location base and then going to Venus to let some time pass, before clearing that base again. You should feel like you're exploring something new, not visiting a place that apparently had 6 billion bases established during the Colony War and subsequently abandoned.
And yeah, agree on better/more variation for companions, and quests.
A few simple fixes I can think of:
Adding a mission board to Red Mile, Neon Ebbside, and The Well, offering the same kind of theft and smuggling missions as you find at Kryx.
Once you complete the Ranger or Vanguard questline, have the option to turn over contraband for a reward.
And for your idea on Spacesuit and Weapon modification skills allowing us to upgrade, use the rank in them to gatekeep how far we can upgrade something. So, to get Legendary, you need to be rank 4. Or even require it plus that Special Research skill that I can't really figure out a use for.
Regarding unkillable NPCs: It's also immersion breaking that characters like Benjamin Bayu confront your character in a private location, while knowing your character is a bad ass killer, yet he takes no precautions at all. He should know there is a high chance the player character, known for solving problems by killing people, might turn violent when confronted, yet he does nothing for self preservation. He is not the only one either. A lot of important NPCs get mad at the player when they have no backup should the PC turn violent as a response. It's like they know they are unkillable, which doesn't make sense from an immersive perspective. Then they just look dumb.
Many decisions in this game feel like they got no revision at all -- as if BGS was rushing to meet a deadline and had no time for revising.
-Survival mode
-Animation skipping
-Better inventory management
-DLSS
-Better resource tracking
And yes I am fully aware most can be fixed with mods.
I feel kinda bad for Fallout/Elder Scrolls youtubers. So many years without a game, then finally Starfield is here and it's stripped-down, with a reliance on procedural generation. These lore-tubers need lore and setpieces!
Maybe they should play more indie games while they're waiting. :P
So I am of the mind that a vehicle wouldn’t ruin the exploration but only improve it for 2 reasons. 1. Each tile in Starfield is roughly the size of Skyrims map, and the horses definitely did not make the map feel too small. 2. Destiny is an example of a game with much smaller, limited zones, but the sparrows make the traversal much more fun.
I disagree with you here for one because I think making POIs feel closer together by adding a vehicle would only highlight the issue of lackluster or repeated structures.
Also, if I want to build an outpost on some random moon in the middle of nowhere, I’d rather it be further (much further) from all those random settlements than closer. As it is the thousands of random settlements covering every inch of every single planet is already very immersion breaking for me.
@@evanwhite2845 No I don't think that would be the case a vehicle would speed up the amount of time it takes to get to those points of interest, Depending on the distance of the points of interest it can take upwards of a few minutes to get from one end to the other and that's hoping you don't run into wildlife that gets you killed meaning you have to redo all that work all over again. Wouldn't be to surprised if everyone just goes to the planet for the temple and just leaves afterwards because it's just too much of a hassle to explore all the points of interest.
I think a vehicle could be fun as a bit of DLC, like adding a rover bay hab to the ship were it can be modded, and upgraded
The reason I don't think they wanna do that is because the playable area within the planets isn't actually all that big, and vehicles would make that all the more noticeable.
@@Crit-Chance I think the best way around that is not making the vehicle a speederbike or anything FAST. Something slightly faster than your sprint but maybe give it gameplay. A sensor module to scan nearby ores and animals within 5 feet or something.
The biggest issue for me is while I enjoyed the zen feeling of going POI to POI in the first few hours... 100 hours later I throw on autorun and play on my phone because I just want to get there. Give me something slightly faster a bit more gameplay (faster than sprint rover with a sensor module or cargo space) would be a decent fix I think. Or... anything that adds gameplay to that point A to point B.
The problem with shinking the distance down like FM suggests is do you have more POI or more wasted space at the edge of the areas? I don't think there's a perfect solution but I'd take any change.
Night and day cycles would be in my top five. Shops never close and most "dungeons" don't seem affected either with no sleeping people. There no real reason to sleep/wait outside xp boost or resetting vendors in my opinion.
But there already are night/day cycles?
@@curtsuplex6855 it becomes night and day, yes, but shops never close down, cities and dungeons never "go to sleep".
CREW MANAGEMENT! That would be great to add. Give the (already present) workstations in habs a function, and be able to assign specific crew members to them to enhance values of your ship, depending on their skill level. Piloting in the Cockpit. Weapon/Shield stations in the control hab. Engineering/Repair stations in engineeringhab. Science for scanning, sciencehab. Medical for healing in medicalhab. Cargoboost and smuggling% in cargohab, and so forth. So now your crew is actually on station while in flight, and ship buffs only work if you actually assign crew. Furthermore, give crew names, even if they are generic crew. And provide a way to invest in them, training skills, and to lose them in battle or when not paid a weekly wage. And make that crew need beds assigned, just like in FA4. All these things should fit well within the existing framework, the habs even seem to be made for it, but now lack function.
Thanks for talking about unarmed again, I really want it to be viable too...instead of doubling the damage, I think we need it tied to gear or level in some way like other weapons. Armor value for example, take a quarter of your ballistic resist from the suit, and of then have your fists get modified further by skill? In an ideal world we just get fist weapons, and it's mind boggling that FIsts got so many skills, but zero equipment to help with it.
As for lack of info, just like Fallout 4's AP, we actually have no readout on how much oxygen we have. None! We have multiple skills and traits that increase our oxygen amounts, but no actual feeedback on even how much we have to start with. To add on, magazine bonuses are also not shown anywhere besides the magazine description. So if you sell them, you lose that info, but keep the bonus.
Finally my uniques complainta. They need some consistency badly. Some have names and just lots of mods, some have unique skins with no bonus effects, some have rarities with 1-2 bonus effects, some are just named. Freakin pick one! It would be nice to have Daedric Artifact level uniques again, but the procedural systems are making the handcrafted stuff markedly less special.
I'm pretty sure everyone would prefer if we could choose how ship habs connect to one another.
Even if selling stolen ships was extremely profitable, after joining the Vanguard and Constellation you get a decent chunk of starting cash and simply selling all the guns I come across in the first couple of hours provides me with more money than I possibly need. Credits have never been an issue.
Someone hasn't been spending enough time in the ship builder.
@@AdmiralKareliaI've made 2 C Class ships ground up, and I am constantly broke. When I get ship design 4 I will be even more broke as my ships will be due for better reactors and engines. I also want to build something smaller, but I might wait till my next round through.
Selling things is so time consuming with the vendors having a pitiful amount of credits.
@@tomz6594straight up. It’s a grind in itself.
@@tomz6594there are several mods for that!
I think it would be cool if we had a vehicle that was more like a horse in skyrim than an actual vehicle. Maybe taming the creatures on a planet, or mounting one of those quadruped robots.
So many bugged quests in the game, they need to sort them out before anything else, some even stop you progressing Faction storylines which means you end up missing out a large part of the game.
This game is boring shit, sorry but I couldn't go on after 40 hours.
we need a lot more companion options, also i hate how a companion is called a specialist and only having 1 star in their skills i'm like how are you a specialist you're a novice man.
i'd like to see a quad bike for travel since you are still limiting yourself in your immediate area from your ship landing as you might see stuff further out on the horizion but why visit as it becomes more and more foot travel.
They need to make master locks more worth while unlocking as atm you can unlock it and come out with a single grenade :|
Be able to paint your space suit
Be able to build your own weapons and space suits
One of my big problems is how they handle ship inventory if I set up a ship with loose objects weapons armor and put things in the storage containers if I swap the ship change guns or change the paint Scheme it shouldn't strip all of that down and put it in the ship storage that has stopped me from playing around with multiple ships
Crazy that they didn't make a miniature "settlement" thing for your ship, so you can decorate it.
After finding out it all gets reset, I never did it again.
Borderlands 3 has more and better "decoration" options, and it's just 4 things you can hang along with some weapon racks.
It would be cool if getting new ranks of boxing/dueling gave new animations. In Oblivion getting to 25/50/75/100 in hand-to-hand, blade and blunt changed your power attack animations which I think is really cool
There needs to be a disassemble feature and shared storage like in fallout 4s settlement. I hate having 30 chests filled with resources and need to pick everything up or search through everything for the specific ingredients for a workbench
When you land in a Biome with the 'Coastal' tag, landing in sight of the water would be helpful. A journal of the systems and planets you have visited, preferably cross referenced to the resources you have discovered there would very helpful. I wonder if the 'random locations' will be one of the main mod making options? Your 50 new locations could easily be achieved by 50 modders.
Or at the very least a pointer or something on the map to say which way it is. I landed in one coastal biome that was covered in fog for 3 straight game days. Not unrealistic but I wandered round that landscape for what felt like forever, slept, wandered again and never managed to find it. I ended up taking off and landing again on the other side of the planet.
Yes that would be nice. I usually have to load the local map and guess where the coast is based on the terrain (and it is usually quite far).
Agreed, some form of database for planets, moons etc would be very helpful. I mean it's not as if we dont have computers..
Use the surface map and head to where it is completely flat
@@Mzuka-Moto yes but we shouldn't have to. It is also always very far from the landing site.
Starfield content for this channel dried up quick. Not just this channel but most seem to have ceased Starfield content or stopped uploads altogether. I remember the same UA-camrs covering Fallout 4 for months, and some years of guides, builds, walkthroughs, lore, & discussion. And no explanation for why either, just moved on or are gone completely silent, like I missed a memo.
Michael, Scott could I politely ask to hear your thoughts? Did life just get busy? Is the honeymoon phase over for you? Did the mixed reception of Starfield by gamers give you pause?
Been a sub since Fallout 4 because you guys are passionate fans, are knowledgable, and appreciate you are genuine nice dudes. Would love to have my curiosity indulged but no worries, either way. Thank you for years of content. Love you both. See ya, when I see ya.
I thought of this for NG+ but it would just be generally useful. I think you need to be able to save templates of ships and bases. It takes a long time to build a base and doing it over again in NG+ especially multiple times is not that fun. I get why your stuff is gone, but a way to fast track getting it reestablished would be nice.
I'd like a "work in progress" (or start from scratch) option in the ship building screen so you could work on a ship, adding parts as you find (or can afford) them without _having_ to make it spaceworthy before you can leave it. Having the ability to strip parts from one ship in your fleet to add to another would also be cool.
the blueprint for the ships should 100% be a thing, but I don't see how it would work for bases, the terrain, the biomes and what building you can build for this biome or type of planet being different every time, this might never be possible. I would prefer if they fixed what already doesn't work for the factory types of outposts.
In no mans sky there is something called a Base Salvage Capsule, and basically it contains all the materials from a base when you destroy it.
What if, after starting NG+, you got to keep templates, and you could go find something like a Base Salvage Capsule, that has all the materials from your previous "life", so you don't need to do the grind, and you can even drop your old base onto a different planet.
I’d love a quick swap button for two favorite weapons. Also, some games allow you to re-spec your skill points when you get more of a feel for what’s useful, or want to tweak your play style. That would be fun.
right - i spent a point on intimidation, tried it, and realized how stupid it is (for me). Gimme that point back. (I know in the long run it doesn't matter, since I have gotten so many points, but still).
I put 120 hours into the game over 2 months, liked it a lot, I've stopped playing for now but I don't consider that a bad thing. I remember November 2011, 100 hours into Skyrim that first month and then I stopped. Fallout 3/4 similar. My point is that the full value of the past BGS games showed itself over the years when I kept returning to them. Just watching this video made me hyped to play Starfield again already.
I know this video is old but I just found it figured i'd chime in. I want armor reworked. It makes no sense that its level based and the ratity is arbitrary. My solution- allow me to upgrade the quality (basic refined avanced so on) at a spaceship workbench. Suit sets should have set bonuses to encourage not focusing so heavily on stats but on builds. Unique suits should have a unique item color like orange and not merely be a random rarity they should also be able to be "recalibrated" matching them with your current level, but only uniques could do this
For the ship building, why can I put a brigg on my ship but not bring bounties back alive? I have an infirmary as well but no one to take care of my broken bones or infections. Or how about a cook for the mess hall?
I still haven’t played it, but regardless of everything bad i read about it on the internet, i still cannot wait to finally play it.
It's a fun game man I purposely didn't watch any videos or anything even leading up to its release cuz I didn't want to be jaded by other people's comments or opinions. Started watching videos on the game like last week and some of the overly critical criticism I think is unnecessary and it's just being said to complain about something.
A lot of these crashes people talk about I never experienced and I've been having a great time with the game. Even now I'm reading about how people are playing the same outposts repetitively. I don't know if that stuff's based on RNG or what but I have run into the same outpost three times that I can remember.
I have almost 8 full days of playtime. However three of which have been experience farming for levels if I were to guess. Still lots of hours into it. Pretty sure you'll enjoy it especially if you like other bethesda games 😎
You’re the sort of person that pushes buttons, despite the big warning sign telling you not to, aren’t you.
I do have one gripe I will say lol. Epic and legendary gear seems to always suck when you find it. It's under leveled and that's really irritating. I'll kill 40 enemies sometimes before I even find a rare when I do it's a shitty knife or a cool gun but 20 levels below what I am with shitty effects.
There's definitely some fun to be had. The only thing for me is the exploration is not as much fun as Elder Scrolls/Fallouts. There you'd discover things on the way, with the possibility of being side-tracked. Now you just jump to a destination, do what's necessary and jump out again.
Honestly I've been having fun. They've done a lot to improve their writing skills. Just bear in mind that the procedural generation has the same problems that procedural generation has always had.
If you want to avoid most of the issues people are talking about just wait till the 1 year mark after release.
I find the problem with modern games is the people making request to developers that don’t know what they want. You have half the community just screeching about what bugs they want fixed first and fastest where is the other half of the community are actually fans of the game and are actually trying to give overall improvements knowing that the developers are going to be fixing the smaller bugs and little details in the coming months anyway I feel like a lot of people are just impatient nowadays, so they begg the developers to fix bugs as fast as they can, which takes them away from actually improving the game. Consistency is key. The same people claiming this game is shit gave cyberpunk two years to improve and now they’re saying it’s one of the best games ever
It’d also be cool if the price of bounty missions gradually increased with your level. Or at least give the option to take higher bounties with enemies that are substantially more difficult to kill.
2000 credits is essentially worthless in the late game and I don’t see any incentive in doing them if I’m RPing as a bounty hunter
This was well done. I hope BGS sees this and adds it to the feedback that the community is pouring back to them.
It's Fudgemuppet. There is no way that these guys can make a video *without* someone at Bethesda seeing it. This one of the most popular channels dedicated to BGS on UA-cam.
I guaruntee Bethesda at least watches Fudgemuppet, Camelworks, and ESO. They probably monitor some smaller channels too, like Epic Nate. (Nate is pretty big now too, though).
Just like how FunPimps watches Guns Nerds and Steel, and Wild-card watches Raasclark and Loaded Crysis.
@@Mephilis78 why do you think they didn't do these things? Because they left it out for the modders to so but now even modeers are walking away from the game...
Bethesda already said they are taking any and all criticism, and that they will work on those criticisms.
So these are likely to come to the game.
@@Mephilis78Nate got starfield early.
Making points of interest closer together I think would move the game further from the "final frontier" vibe of space than it already is. Todd said you'd have moments of isolation and solitude on some planets, but Ive yet to experience this. Everywhere you land on any planet there are 3-5 facilities in the general area which when you scale it up to the galaxy then abandoned buildings would outnumber occupied buildings by like 201 and the eccliptic and spacers would probably outnumber the population of all the cities combined.
Number one fix for me would actually be a revision of the cargo link system. At the moment it is so badly thought out that, now I've just started NG+, I'm not sure if I can be bothered to build an outpost. The idea that, in an interstellar economy, cargo haulers can only go between two planets or systems and you can't link outposts so that resources are shared like you could in Fallout 4 is so immersion breaking that I'd rather ignore it and buy or mine resources as I need them.
I was very interested when I found a companion with the medical skill. "OH what's this mean? Will they sell me supplies? Will they heal me in combat?" Nope, nothing it meant nothing.
Mechs and a Mech Bay for your ship that you can hire mechanic for so you can customize it. It can be somewhat similar to power armor in FO4, but larger and more mobile. Add Mech battles on some worlds too, maybe pirates having one making it dangerous to approach, or a large military base that has several thrown into random encounters.
An extra background as a mech pilot would be awesome as well, and extra dialogues...
You probably know this already, but sadly, mechs were outlawed after the war in Starfield, along with xenowarfare. Can't help but feel like they only put that in the lore because they knew we'd ask for mechs and pets.
@@Crit-Chance Yeah, I knew that but why would people in space follow laws
One of the dumbest thing Bethesda really did was building all the mechanic for F4 to power armor cust,mech building and throwing down it all down for some moronic lore reason. It's literally the same engine they used for F4 yet Bethesda can't bothered to implement it. Apart from shipbuilding what new mechanic they brought for starfield ?
Number one issue for me is the godamn questlines. Outside of the vanguard and sysdef, there is zero substance to them. The rangers are particularly guilty of feeling like an introductory quest stretched out into an entire faction quest line that doesnt go anywhere exciting. They have you deal with a single criminal gang, and the quest ends as soon as you are a full member of the faction.
To say it in another way, if the college of winterhold existed in starfield, the sarthaal expedition would be stretched out to be the entire questline.
That’s not something they can just “fix” tho, and it’s too much of a subjective thing to even attempt to fix.
I think the quests in general are pretty poor.
The main quest for example. Really ought to be the most engaging and interesting and varied quest line.
But it's really just one long fetch quest. What?
I agree with all the fixes you propose, but they are very PC Master Race focused, yeah, everyone who plays the game will benefit from them, but if you play on Xbox (my experience with Xbox Series S) you know the unstable mess this game can be at times, I've had the game crash while saving, quick saving or auto saving, rendering the mechanic completely useless because I just lost progress for no apparent reason, I also have had the game crash after jumping between systems, I'm playing as a bounty hunter/ship stealer, so I jump a lot between systems and every now and then the game crashes either when landing on a planet or arriving to the system, I had to enable auto saving bc of how often I was losing progress due to this crashes, turns out the game crashes while saving too, go figure, and like that, there are many instances where the game crashes, when entering a chest, entering the ship building screen, fast traveling from a to b in a planet. I get that the Xbox Series S is the red headed ugly kid of the family, it has very little memory and some other short comings, but being an Xbox "exclusive" I would guess good optimization should be a given, It surprised me how unstable and poorly optimized the game was at launch, yes it has improved but still, the game just crashed too damn much, maybe on a big ass badass gaming pc with 32gb of ram the game runs perfect with no game crashing bugs, but I can't afford that, not now not in the near future, so my S will have to do, and it has had been enough, but this game is just not finished, stability should be a priority right now, gameplay means nothing when the game dies every three jumps or when I want to store the loot I said I was gonna sell but never did, I don't mind the 30fps, I really don't, I get that 30 is the best they can do on console, but come on.
About unarmed - Bethesda had an opportunity to make some Fallout inspired death animations due to you breaking someone’s helmet open. They didn’t. I’ll leave it at that.
They could calculate a Habitability Index (I've already formulated one) that determines how many orbital POIs would be on a planet; then dramatically reduce the number of POIs on random landing site maps, and increase the number and proximity on orbital marked site maps as though people settled the area for a reason.
Location variants could also vary by occupant type, enemy-occupied, run down and occupied by hostile fauna, or normal operating civilian-occupied versions of locations that were previously only abandoned.
I agree that there are WAY too many POIs on most planets.
I get wanting to give players something to do, but it makes the limitations of the random POI system all the more glaring.
I think that's where bethesda went wrong with their planets. they didn't to any world building at all. just made a bad randomizer and went "meh... that'll do i guess"
there should be a REASON people decided to settle a planet and generate based off of that, make it all more central and less spread out
1-Story DLC
2-PvP spaceships
2-lesser load screens
4-More companions like pets and robots
Skills: additional perks if you have a specific combination of skills leveled up. You visit a specific dojo at a floor in ryujin tower, and the master will have dialog with skill check, if you have stealth + dueling + concealment skills all leveled up, you will gain an additional perk "Certified Ronin" that boost melee. this adds some role-playing as well. they can also add this for any playstyle, e.g. enter as a professor in a university in new atlantis that adds perk to have permanent +5% exp, only available if you have research methods + astrodynamics + special projects leveled up.
Honestly the thing i would want the most is something like a mother ship type craft. Make it crazy expensive and non atmospheric but it is conected to your settlements and housing your other ships build an armalary get vendors (crappy ones for stuff like ammo/meds).
18:07 I think this route would be totally fine. I kind of assume that a lot of the architecture in the galaxy for planetary outposts would be manufactured by the same companies, as to explain visual similarity. However, I would like it if there were variants so it wasn't like, "Oh, here's the same tower copy and pasted for the third time." If there was maybe an Ecliptic variant, a pirate variant, a Va'ruun variant, a Freestar variant, and a UC variant with rusted versions of each and some minor differences in things like furniture, that'd feel fine enough to me.
Thank you for agreeing that melee needs a redo. I was told I was an idiot for wanting melee style to be comparable since it was a niche fighting style.
You should be able to ride alien animals with points invested in animal husbandry.
Very nice, constructive and well articulated video of improvement opportunities for Starfield. I've been playing non-stop since early release and have 788 hours into the game and counting, with 2 separate characters and only 1 ng+ playthrough. I love the main and faction quests and shipbuilding in particular. So it's fair to say I've been enjoying the heck out of it but you hit on many of my pain points and I'd like to add/reinforce them here.
1. I play on Xbox Series X and the game freezes and crashes for no apparent reason several times each hour. It takes an agonizing 26+ seconds to reload from a quicksave and much longer to restart completely. That needs to change.
2. I'd love to play as a stealth character but stealth is so easily broken that it's too frustrating to try and play that way in Starfield, much to my disappointment. Also, skills like Concealment have gun bonus stealth damage, but leveling it requires melee stealth kills, and a lot of them. Since it is not even internally consistent between the benefit it provides and what you need to do to level it, I'd like to see that changed.
3. I'd like vendors to have a more credits to spend. Same was true for Skyrim and one of the key enablers for me to continue playing it was a mod that gave vendors many more credits. I'd like to see that baked into Starfield.
4. Lockpicking. It really slows down and breaks the pace of the game for me. If I could start another playthrough with lockpicking removed, I would. But short of that I'd like the lockpicking skill to perhaps auto-solve one level until the final one auto solves each one for instant lock by-pass. As it is now, it simply allows the player access to higher tier locks and only minimally makes it easier to solve as you level up.
5. Landing too far from a point-of-interest is a bit of a pain-point, but once you land you can go back into your map, zoom out to planet and then back into the local map, and fast travel to the POI cutting down your travel time on foot to near zero. But the real issue for me as there's not enough interesting things to do while traveling on foot to make the time feel worthwhile, which brings me to ....
6. I disagree with your point about interesting fauna in the game, I've been all over am really disappointed by the lack of really interesting, abundant, alien life (even if it's non sentient life). I just want a heck of a lot more cool and interesting biomes to explore that really feel alive, with fully thought out food-chains and the like, and not be stuck with .... oversized crickets.
7. Also about exploration, I'd love to have more of a feeling of being the very first to set foot on an alien world. But mostly, there are already abandoned everything on just about every planet and moon. It really cuts down on the "specialness" of discovering something new and I'd love for more really interesting locations to explore as the first one there.
8. I think Bethesda seriously over estimated the fun factor in scanning. There's not enough economic reason to do it and, if you don't care about outpost farming fauna/flora, then there's very little good reason to do it. Opportunity cost to level up those skills to make it easier it not a good trade-off IMHO. So I was much happier once I figured that out and stopped trying to scan everything. If scanning were simply removed from the game completely, I'd be happier.
9. Cities were a bit of a disappointment in that there are so many NPCs who are empty shells. Characters in Skyrim where so much more memorable - they felt like they had their own unique stories, family relationships, and relationships to the town, often with their own quests. I get that the scale is different in Starfield, but I'd really love for there to be more of a community feel with more interesting NPCs instead of the 99% empty shell population.
10. More romance options. I don't feel like romancing males, a matronly Sara, or the zero-chemistry Andreja, who scolds me more than anything else. In Skyrim there were dozens of marriageable characters. Romantic options don't all have to be Constellation members, do they?
Thank you for your excellent video, I really enjoyed watching it. Keep up the good work! Cheers :)
I get 1 to 2 crashes every night, different types of crashing as well, on my Series S.
The only thing I would try is limit your saves to 4 max, I know you have 2 characters but this has been proven to be one of the main reasons why it crashes a lot, the more you play the game, the bigger the file size gets. I'm 254 hours in on NG+1 and lvl 83, but not far off finishing now, once I get to 100 and finish the UC storyline as done the rest previously and the main story, all the side quests with a few surprises found on this playthough.
I think Fallout 4 will be my next game to try off Game Pass.
I love Skyrim and put in at least 500 hours into that along with ESO.
@@RocketRenton Thanks for the advice on the saves. I will do as you suggest and see if that helps :)
@@rgilman8729 General Bethesda Game advice for how to keep a long game going without it breaking too much (for every game since Morrowind):
- only use full saves (no quick and auto saves, those do not retain all script info and can accumulate issues over time)
- don't move Items that just lie around in the game world or if you moved them pick them up and sell them, the game will otherwise forever keep track of that moved object's position and rotation and over a long play through these items can accumulate and significantly contribute to safe bloat.
One thing they need to fix urgently:
The fucking game.
Love this approach. I'm really hoping to see more content in the outpost building and you know a narrative reason why you want to do it like there's not a strategic or narrative or convenience or any kind of reason to build outposts yet
one thing I want with ship command is maybe when you reach rank 4 you can have as many crew as your ship can hold. I current have a ship that can hold 13 crew but I'm limit to only 8.
“I didn’t run into a repeat location even once until I was well over the 100 hour mark”
That isn’t true
I rarely comment in UA-cam. In fact, this is my first time ever. It is extremely frustrating to see how virtually ALL game UA-camrs - including yourself - who "review" Starfield oddly (and I assume intentionally) ignore the MANY flaws within the game. It is utterly packed with bugs and is, at best, an early beta version of a game. I spent, if I recall correctly, 25 IN-GAME DAYS my first play through, got just shy of level 129, battled glitches, crashes, freezes. loosing ALL my cargo (over 4500 units of stuff), acquiring "pet rocks" in space that travel with you wherever you go and at times make space battles difficult due to their size obscuring the view, etc. etc. etc. Endless bugs of all kinds. I basically just stubbornly persevered and became quite proficient at restarting the xbox, quick saving, etc. Finally I experienced a flaw that literally prevented further play. I couldn't just give up on a buggy mission and move on as before. I tried everything, including reinstalling the game and following every suggestion on the Bethesda site, but to no avail. I couldn't grav jump or even travel in system at times without a crash. It was after the infamous "Key" bug in which communication with Delgado is broken. (Not the only broken mission, by the way.) I had to start and entirely new game, and guess what? You guessed it. Bugs galore once again including already loosing my cargo and getting a rather large pet rock asteroid before reaching level 30. Yet, respectfully, you failed to mention that above ALL else the game needs to be fixed to eliminate the multitude of errors. Perhaps you and others don't play on the xbox/x like myself and many others. Maybe on a fancy, powerhouse computer the sloppy game programming isn't present. Whatever. It is an atrocious thing to see reviews cover up for Bethesda's incompetence and/or rush to market a game before it was ready. FIRST, they need to fix the many errors, THEN and only then add or improve it. My question is, why don't you discuss that? Why cover for Bethesda? Is there a financial connection you have with them? Why purposely avoid alerting viewers to the SEVERE issues within this game? Shame on you for refusing to tell viewers the truth about this game! Shame on you!
I just don’t understand how you guys are so lenient on bethesda for this game, guys they fucked it up
Gee, I can't disagree with any of these suggestions. I think you're onto something when it comes to random locations (abandoned, deserted, etc.), that there needs to be more of them and existing ones should have more randomization within them, instead of the exact same furniture, containers, NPC placement, etc. Like the Abandoned Hangar - the boss enemy is always on the interior landing pad, with the boss chest always in the same place on the landing pad. Change it up!
So much yes on the doctor hiring item, I was VERY disappointed to hire Rosie only to find out she didn't act at all like any other in game doctors.
The main thing they need to fix is optimizing. It baffles me that My computer can barely run it.
what are your specs?
AMD Ryzen 5 3400G with Radeon Vega Graphics
3.70 GHz
24.0
64-bit operating system, x64-based processor
Top 5 things they need to fix in Starfield:
1. Bugs
2. Bugs
3. Bugs
4. Performance
5. Performance and Bugs
I got really burnt out in Starfield.
So I went back to Skyrim. Just to compare the two
Skyrim shits on this game. Hard.
Honestly, the more I am away from Starfield, the more I think I will never touch it again. And I put over 300 hours in. This game is a monumental disappointment, and in my opinion from the ground up, is fundamentally flawed and antithetical to good gaming
The main storyline is literally a fetch quest, that you are supposed to complete, because the game told you too, and no other reason. The world won't end if you don't. Your loved ones will actually be better off if you don't. In fact constellation, the entire city of new Atlantis etc. etc. everybody would be better off if you didn't look for those pieces, it's literally a game that is telling you low-key to not play it unless you are a sociopath
And if you do it, you turn into a sociopath a killer who not only kills yourself, but effectively ends every relationship that you have and potentially upsets the balance of your universe just so that you can have more space magic? I think that's the definition of a sociopath. Someone who's willing to sacrifice family friends and livelihood for the sake of more power
I'm going to enjoy watching your video on what you want them to fix, but I don't think it's going to change this into a good game 😔
For me the amount that needs changing imo is so much
The story is just met
Terrormorphs just don't feel the threat they're supposed to be neither are the starborn
The quests don't do enough with your ship the ship is more a bus to the quest marker than anything
Powers are just really uncompelling and visually boring
A build limit for ships is just stupid
Let us mod melee weapons
Outposts need to feel more worthwhile resources sell for fuck all and for crafting you don't need a outposts worth if resources
Ima just play my bounty hunter and taking down enemy ships that's the only part I enjoy
The main problem with stealth indoors is that you basically have to take off your spacesuit for it to be affective, before you get the concealment skills, but even then it feels very underwhelming I get that wearing a space suit would make you less stealthy but when they add options to hide helmet and suit in breathable areas / settlements, why couldn't they add a mechanic that when your suit isn't visable you get the same benefits as having it unequipped, it's just tedious having to manually take it off all the time in the early stages of stealth.
It would only make sense that you lose the armor values of it as well, then.
I'm not sure if you're aware of this, but heavy armour makes a lot of noise. That's why you have to put your brain in gear and remember to take it off. Leave your brain in gear tho, cos you gotta remember to put it back on.
This is an immersion increase, not the breaker you think it is
@@Mostaismdo you work for bethesda? They have the same logic, a minimum of fun, a maximum of useless rubbish.
@user-jm2yp1zf5c does your brain work? Players like you spent the past decade making fun of how you can sneak in Fallout games with full power armour on, blaring your radio and pip-boy torch.
Now they fix it so sneaking is a bit more realistic, and you cry about that?
If you're so inept that you don't realise you're still wearing your armour, that's on you. If you're so pathetic that taking armour off for a more immersove experience is game breaking to you, that's on YOU, not Bethesda.
I'd rather have light weight "stealth" armor, at least 2 or 3.
I think you're somewhat misleading viewers by saying "destruction magic is weaker than weapon damage in Skyrim" while technically true, you're comparing DPS to One-Shot Damage. It's true that if you do the math to figure out the damage of a max damage sneak attack it'll be higher than the highest damage number possible with destruction magic. But the damage per second of the dagger is much lower than the best destruction magic builds since they make use of cloaks and other spells that hit multiple targets simultaneously. Personally, i see a full destruction build as a much much stronger build than a full melee build. Stealth is arguble because of how broken sneaking is, but still in terms of damage per second destruction magic still takes the gold
I doubt they are going to do much work. Since they refuse to admit people's complaints are valid. And now modders are moving on to other titles Bethesda needs to do actual work
Agreed 100%
Totally agree with the suggestions, hopefully BGS will implement them!
There's an easier way to fix unarmed.. just add unarmed weapons. Imagine something simple like brass knuckles that you can enhance with laser damage, stacking the bonuses.
Exploration is weak because it has no depth. Compared to Fallout where exploring the various vaults will have you learn what happened in vault through the environment and bits of information here and there, as well as getting rewarded with unique weapons/ items for exploring them.
Starfield's place of interests are just generic pirate enemies spawned in generic abandoned base area. Rewards are also generic random loot that isn't much better than what you get from killing regular enemies. There are some places with a bit of story, but it seems incomplete or unpolished and the story usually either have no impact to the gameplay, or ultimately doesn't matter in the end.
Sad to say that my interest in Starfield evaporated after the first playthrough. All that grinding for minimal payoffs, the lack of good looking apparel to showcase my character's personality and make them look cool, the incessant load screens, the unsatisfying exploration, nagging followers, making it all across the settled systems to the level 75 worlds expecting something awesome, only to be greeted by a "funny" random encounter hailing you about your ship's extended warranty...
Mods and DLC might entice me to give it another go but as things currently stand, I'm just not seeing myself returning anytime soon.
I am 100% on board with stealing and selling ships to get a re-vamp. I was doing that for a few hours last week and my biggest complaint wasn't that the most I made off a single ship was like 10k, but that regardless of contraband being on the ship or not, it would ALWAYS flag as having contraband. And I was extremely diligent in checking the ship and all enemies for the stuff. It added so much extra time to go to the Den and blah blah blah, then go to an actual city to sell the ship for maybe 4k credits. All that work when I could just take a Ranger job and go kill a pirate or spacer for 3k in a fraction of the time.
And with NPC's why are they all carrying bags? Like, did humans forget how to make backpacks?
My current biggest issue is that the NPCs don't feel fleshed out for a decade long game. And in some places they don't feel fleshed out at all. The companions you have to pick up yourself should be an experience in themselves and a lot of them have the start of really interesting characters there's like not enough to talk to them about. You have enough to know what their deal is but not who they are. And none of them have any sort of pathing for in the ship they wander around and do absolutely nothing they don't talk to each or talk to you about how they're feeling or the state of the ship and these are things that would add life to your spaceship interior making exploring the isolated that we are given as planets a place to find comfort and that's how I think the ship should feel in the game I should have reasons to want to be in the ships interior other than the design of it.
More fleshed out companions, not even asking to add more, theres plenty interesting ones already, Betty Houser, Marika Boros, Jessamine and that sniper guy Simeon or the cowboy Ezekiel look like interesting characters with their own morals, unlike the constellation ones always so damn righteous. Give em more dialogue, more backstory and their own quests. I like having a full crew but when all they do is reapeat the same damn lines over and over again its kinda just irritating.
I don't have hate for this. But it's no elder scrolls. Same feeling toward fallout. I try and play it but just wind up wishing I were playing ES
Just not a fan of either setting. The factions are barely interesting and the setting seems too dry or something. Idk what it is but I really don't care about any of Bethesdas other ip's.
This game is just time and resources that could've gone toward ES6.
On unkillable npcs....some should be that aren't. I did a play through where an Ashta got into Akila and killed the shopkeeper at Sheperds. After that, you couldn't buy anything at the store...and I had to step over his body everytime because it never went away! 😅
Should be able to craft ammo, grenades and mines.
Anyone else want a toggleable survival mode that adds animations to the food you eat? That way going to the bars on Akila is WORTH it and fun! Make a visual! We wanna RP, and the character just stands there blankly
Yes!
I really appreciate the balanced tone of the video, all this ignorant hate for the game in my feed is so exhausting.
Same. I just started blocking all of those lame channels hating for clicks.
For a moment i thought you'd jumped on the negative bandwagon but this was pretty much how i see it. Flaws that need fixing in a game this big and ambitious are going to be needed. Fascinating how everyone has different ideas, seems to suggest they got something right.
Fixing the quest bugs would be nice
You are spot on! I love the game, BUT it definitely needs some improvements. You guys have been my favorite content creators for Elder Scrolls and now Starfield. Thank you for all the content
What Starfield desperately needs is a communication system within the game similar to the phone in Cyberpunk to complete quests. Having to return to characters to finish every quest isnt so bad in a single sandbox map like Elder Scrolls or Fallout where fast travel is quick & easy. But through Starfield's map & loading screens its makes the experience painful.
NO!! I still have PTSD of that godawful phone spamming me with "hey V, I need you to steal from/kill this person" 100 times per district
Or being put in orbit and not planet side when you do quick travel from the "journal".
@@MrClubfoot90thats usually only if you havent been there before
It's the exact same as in Skyrim or fallout 4. It takes one loading screen to get from the surface of one planet right into the middle of a town on another planet.
@@primusofcatarina4910 if you're traveling planets within the same solar system, other wise that isnt true
Glad to see more constructive critisism for this game this is how devs will be able to what they can do to improve the game for starfields core audience. Because Im enjoying this game as well and there are alot of changes they can make to make it better other than "change game engine and loading screens" that people continuously talk about.
The main reason I would say a ground vehicle is needed is because it takes forever to get from 1 point of interest to a another, Especially if you are unlucky and get killed by one of the local alien creatures.
7:00 Having melee weapons be better than guns in stealth could act as a “second tier” of stealth. A stealth equivalent to sprint, if you will, where you get a bonus to stealth at the cost of not being able to fight back as quickly if you’re caught with your pants down. Maybe even throw in a movement speed buff while you’re at it, think like a ninja running with a sword trailing behind him
I'm well over 100 hours in now, NG+2 and still having fun and finding new things.
I found an Ecliptic battleship outside Saturn last night and destroyed it, didn't see that on my 1st playthrough but did on NG+
A party ship above Neon, found Lucky Lu with Betty who is the best companion overall for crime, she doesn't care what you do, and has the best AI apart from Sam.
Sarah is bugged even after I have banished her to The Lodge and she is still in the bad mood 3 weeks on, she really is a nightmare.
I agree, there are literally dozens of hand built locations not connected to main quest or factions, I’m stumbling across them all the time.
@FudgeMuppet Just because someone has been complaining about a product from day 1 doesn’t mean they weren’t able to enjoy the game, they are simply aware of the games faults and are not blindly accepting it because it’s a new Bethesda game. They know Bethesda could have done better hence the outrage. There are a lot of things in Starfield that is missing, core parts of what makes a Bethesda game a Bethesda game. There is also a lot missing that makes a good RPG a great RPG. Starfield is under cooked as a game. I got just over 100 hours of gameplay out of Starfield, though not all of it was thoroughly enjoyed like it was in other games.
Two things that are fundamentally wrong with the game atm for me:
1) The game overall is veeeeery easy. You just get too much credits, mats are too cheap, ammo too cheap, most enemies barely hurt you. I´d say another level of difficulty is need for me to be interested in the game in the long run.
2) Space travel and exploration is just .... clicking on planets and moons in the menu. That´s it.
Well first of all, if it's that easy for you, how about setting the difficulty levels to very hard instead of complaining? :)
And Space travel and exploration isn't just "clicking on planets and moons in the menu" You need a ship capable of more Grav Jump and resources to even start Space travel or exploration. I have no idea what this comment is supposed to be, but it's not a real criticism.
@@samuelklar3133That’s not true at all. You’ve just made that up. Any ship can do any amount of travel. You just have to load into an earlier system.
Now you're lying lol. You know exactly that you need a better Grav Jump Generator to be able to explore vast systems. This is even told to you again in a tutorial.@@YourBlackLocal
@@YourBlackLocal hes just being a disingenuous fvk.
The game is easy, becuase it is easy. Unless you purposefully fight enemies above your level(Which is in fact VERY HARD TODO) as most of all the quests within the settled system. the place you will spend the majority of your game are all Fairly low leveled.
Space travel and exploration is Just literally Menu's and fast travel. You can Technically travel from the cockpit... After you set a mission marker and the destination is In system Or the next system over. Otherwise your going to be sent to the Menu's to set a path and pick a mission to track.
Where exactly am I disingenuous when even the game tutorial itself tells you that you need at least a better grav jump to reach wider systems? And it's only easy if you set it that way in the settings and there are several levels of difficulty.
In other words you need at least a better grav jump and resources like helium5 for space travel and exploration. What's is more than just "literally Menu's and fast travel" you liar :)@@BlueBD
I think NG+ would actually be a good mechanic to leverage for more killable NPCs and/or greater consequences in quests. Let the casual players just trying the game out have a more protected, streamlined game mode but then open it up a lot more for people who want to delve deeper into it with NG+.