Great video! The early game is the hardest part and most build videos are focused on lvl 12 characters and items from the last 2 acts but this video is great for early game
You can sort of combine 2 of these ideas. If you take heavy armor mastery with the adamantine splint armor on a bear heart barbarian you get resistance to all damage types except psychic which can be added through items, reduce all damage by 5 cause of the armor and feat, then the necklace that heals you for maximum health and the shattered flail and be nearly unkillable. And all you need is level 4 for that. Then you can uee the other 8 levels to get more damage. Maybe 8 levels of fighter to get access to manuevers and 3 extra feats. Maybe 8 levels of warlock or sorcerer for armor of agathys cast at a decently high level. Whatever you want really
@@henrya.2448 this is incorrect, you have a permanent debuff while wearing heavy armor which removes the added damage, strength advantage, and resistances of rage which sounds like it shouldnt work except for one little detail. It does not get rid of the animal aspect effects including the bear heart meaning that you do keep all your resistances but you do still lose out on the bonus damage and strength advantage
@@henrya.2448 as far as im aware heavy armor doesnt remove any of the benefits of the subclass additions to rage, just the basic rage effects. So wild magic should still happen and you should still be able to use a bonus action frenzy attack. Heavy armor on a barbarian still maybe isnt optimal but fun to mess around with
If this was Bethesda people would be making memes and joking about it. There are multiple builds that cause enemies to just stand still...in a turn based game!!!
Karlach looks great in Wyll's robe...hang on wtf! :D. Excellent stuff Spud, many thanks. On another note, Dark Justicar with Mellow Fruit Dye is that? - oh my I'm in love! All the best.
If you are a monk having high dexterity and Charisma with a bit in wisdom allows for a cool build with four elements monk and fire dragon sorcerer. Using Elf or Githyanki you get proficiency in longswords. So, if you are going to not use armor it gives you a boost to AC from the draconic ancestor and AC from dexterity, though if you like to use armor using Githyanki is good for that. As you get light and medium proficiencies. Either armor types work great as with light your full dexterity bonus is applied with medium being +2 or +3 max with the medium armor master feat to it but you loose out on unarmored defense which adds the wisdom modifier to AC. But I have seen with multiclassing monk with Sorcerer draconic ancestor you get the bonus from your dragon ancestor because you're not wearing armor but not your wisdom modifier from monk's unarmored defense. Don't know if that is intentional or a bug. With dexterous attacks from monk any proficient weapon that isn't a great weapon or has the two-handed tag will use Dexterity like a finesse weapon even if it doesn't have that tag. So, any longsword as long as you have proficiency it will use dexterity. Also allows you to be pretty good with a bow as well. But with the sorcerer you need to have at least 6 levels to get a boost to fire spell damage and able to gain resistance to fire damage. You also need at least 5 levels of monk for a bonus action. Which the spare level you could probably use wizard to allow you to learn spells. But this build will have to wait since I still yet have to complete the game. I have the nasty habit of restarting it.
Maybe it’s just me… but like. You have these items that are late in act 1 or deep in act 2, and you are using them on a lvl 1 character… and saying it’s broken. Getting many of those items is not very easy or plausible early game, so maybe it’s me-but I fail to see how this makes the game easier early on when many of these items are very difficult to get unless you have a very hefty knowledge of the game to skip areas/fights…. And at that point, I mean, you probably don’t meet a build to break the game. I guess what I’m saying is, I enjoy the builds that you have that utilize items from act 1, but let’s not kid ourselves that we are going all the way to the crèche and then coming back and starting the game at level 2 with those items. Lmao.
I often have 22 to 25 AC without Risky Ring to pose disadvantage on me or Karmic dice to screw percentages, but I see my character gets hit like 70% of the time it frustrates me really; god damned enemies always roll extremely high it makes me mad when I check the rolls in combat log, damn you honor mode And on top of that, when I cast Sanctuary, pesky enemies always throw rocks at me breaking my concentration more often than it should happen, even when I have my first level dipped in Sorc or Fighter.
@@cannyvalley8522 I have yet to find a balanced way that works for me to play honor mode. When I use more than one character, it becomes easy; when I limit myself to solo, it becomes unpredictable and R&G 😭
No throw barbarian with returning pike? Its literally better than titanstring bow, especially early game. hitchance is better, damage is better, both items are sold by vendors as early as level 1. 95% hitchance, always, (or 100% as gnome), insane damage, utilize bonus action for enraged throw as extra attack as early as level 3.
@@TheSpudKing make sure to select duergar for dwarven throw hammer in act three for single target, and nyrulna for AoE, 5barb3rogue is a solo carry in my honor run. lvl11 fighter starts to outclass it (especially if you did the checks to make illithid powers bonus actions, which as barbarian only requires a check of 5), then you can black hole into 3 attacks with nyrula, clear an entire fight before the enemy even gets a turn.
I was about to skip the sponsor bit, until you said it was you. I think this is the first time I’ve ever listened to a UA-camr and pressed the like button when they told me to.
War domain cleric use special charges to make attack with bonus action, so it's practically useless because at first level there is only three of them and you restore them at LONG REST.
For the last build add the stage fright illithid power. Its a second tier power (so two tadpoles is all you need) and if you inflict it on enemies (there's a wis saving throw involved) these are the effects Creature has disadvantage on Attack Rolls Creature takes 2d6Damage psychic damage each time they miss an Attack Roll Removed upon succeeding on an Attack Roll Now if they attack you they destroy themselves (add in the Resonance Stone from the Mind Flayer Colony under moonrise to give enemies vulnerability to psychic damage or use another method for more damage.) Oh and stage fright hits in a 20 ft aoe at 60 ft of range. You would have to try to keep "squishy" enough that enemies try to attack you, but man the damage.
I tried out the "god build".. It has a few flaws. 1. Sanctuary doesnt protect you from AoE attacks so you can still take significant damage. 2. Both Sanctuary and Moonbeam are limited by spell slots so you get a few combat encounters before you have to rest. 3. Your concentration can still be broken causing you to cast Moonbeam again wasting an additional spell slot. 4. Once you run out of spells, you're screwed. You basically have to kill everything within the 10 turns you have Sanctuary which isn't always possible if there are too many enemies or Moonbeam ticks for low damage... Which is possible. That 11th turn, you're screwed..
You can probably fix the spell slot issue by taking 2 levels into Sorc and then getting Shield of Aid at last light inn act 2 and using the infinite spell slot trick with it.
On the darkness stealth build: Devil's Sight does not give blind immunity, so being in darkness causes blindness. Eversight ring grants blindness immunity, but comes far later in the game than level 4. On the barbarian build, how can you rage when you wear an armor?
Any throwing build is hella effective. You get the Returning Harpoon fairly early in Act 1 and from then on you don't even need EK or Pact of the blade, you can build your character how you like and just equip the +damage to throwing gear, also obtainable in Act 1.
On the last build where you have 5 cleric and 5 rogue for uncanny dodge, you mentioned that if we want we can get sorcerer for Armour of Agathys but I'm curious wouldn't that make our spell cast Charisma based instead of Wisdom since that is our last multi-class pick? Should we respec at that point?
I use, lore bard shadowhunter as control buff debuff aoedps , astarion as ranger rogue with 2 crosbows its insane, lazel as flury fighter cant be hit so funny tanking everything even if got hit has heavy ar. And i play monk rogue its just broken... i used in last playthru sanctuary moonbeam it was too easy 😂 but i may swap astorion for cleric druid sorcerer 😂 comabt ends before it started, always in 1 or 2 rounds done.. you need for any of those builds 3-4lvl to be broken
The Cleric build pretty much works the same going the radiating orb route. There's a build on UA-cam that also uses sentinel and so you essentially trap an enemy in your spirit guardians and force them to take damage each time. Have to admit though that I'm confused how this works late game with magical weapons and magic attacks. You can get the armour which gives permanent bladeward and offers 2 DR, but surely magic attacks still hit. I don't get how 2 DR is any benefit where that's concerened?
Summons will also not break sanctuary. Meaning you can use all the druid summons, guardian of faith, spiritual weapon, animate dead, and etc. if all 4 party members are 1 cleric 11 druid, you can skate through the entire game easily. Can also consider keeping one as a wizard for your utility spells/globe of invulnerability
My newest build is Bard Swords 2 weapon fighting and 5 levels in Warlock for 4 attacks per turn and using the darkness spell. Also if need be, eldritch blast having Repelling, Agonizing, and Devils Sight. Start with 16 Dex, and with 2 items you get a 20 dex with advantage on all dex base checks. Robe from trader in act 1.5 (The Graceful Cloth) and gloves from Gnome at Rock in act 3. Disguise as a Gnome or be a Gnome and you get +2 Dex with +1 sleight of Hand (Nimblefinger Gloves). using those 2 any race can do hiding as long as you can turn into a Gnome and pretty much always make your stealth check. You can if you want also increase you dex another +2 with a ASI so you can have 22 Dex in Act 3. You'll be able to use any weapon when bonded. So if you'd rather go with a 2-hander and strength pots you can or switch out the dex gloves for Str gloves and crush your enemies getting Cha and Strength to your weapon damage with the Greatsword off the undead dragon
My few mods i have are making my game freeze during combat after the prologue. Meaning when an enemy has a turn they sometimes do not end turn after taking their turn. So yes give me broken build please so no mod needed to make me a OP Vampire that is not Astarion.
It's just 1level in cleric to get sanctuary, and 3 in druid to unlock moonbeam, then you can do whatever you want, just cast moon beam and you'll be fine :)
The only real gamebreaking character build i can come up with is a solo durge, who can kill an average enemy every turn, you just need to be the first to do damage, here is the stat: you sneak up to the nearest enemy( or have a high initiative to go first), kill it, with the durge cape you turn invisable for 2 turns, someone investigates, combat ends, you kill someone while invis repeat. This is really repetative and boring, but broken af. In quests where you are forced to have eomeone with you (like house of hope) i just have a few scrolls of sphere of invounrebility.
The necklace gives you a free cast of magic missiles. It also add 1 additional missile to your casts of a lvl 1 spell slot is usual 3 missiles but with the necklace it shoots 4.
You missed prolly the most fun op build. 4 druids, with alert and then at level 8 lucky, and you turn into owlbears. Owl bears get a AOE bonus action flying move that makes people prone, then two claw attacks after per owlbear
Biggest problem with torches that they "burn". You will automatically set on fire every thing that touches you. Spider web, all kinds of flammable liquids, spores, explosive barrel's etc. Don't repeat my mistakes.
You need to advance through game a little bit. Explore first dungeon "dank crypt" or just level up to level 4, and there is guy who will arrive to your camp. He can switch classes and respec characters for 100 gold ;)
I mean, arcane tricksters can use legerdemain to cast shield of faith... they can self-buff 22 ac if you get to level 4 with either one asi/half-feat or dual wielder.
I don't know if the devs fixed all this but i'm in act 2 with 34 AC and still getting hit ^^' Oh and some ennemies, and I mean a lot of them, use attacks that still inflicts half damages when they miss, so if you just have AC and not enough damages (my case with magician abjuration) it's not enough.
If you haven’t already, you can check the damage log by hovering over the “character was hit for # damage” and it will show the roll they made that probably got over 34?
10:15. What you failed to say here is making a weapon attack as a bonus action as a war cleric COST a War Priest Charge and you only get 3 War Priest Charges per Long Rest. So you can only do this -3- times per day. You left all that out
A good portion of these don't do to well in honored mode. For instance, you get caught up in a turn base when doing darkness archer, you jump out, hide then go back in, if there are more than one mob, they will enter and attack you even while blind. That being said, some creatures that didn't have darkvision on normal, do have it in honor so keep this in mind. They do everything they can to make it so you cannot cheese while in honor.
It works at least before toe Sept Patch. I recommend after lvl 4 taking 2 levels in Sorc and getting Shield of Aid to get infinite spell slots. So you can be casting moonbeam all you want by lvl 7
11:27 You said, "17 AC as level 1 character". WRONG! WRONG! You even show you are wearing the INFERNAL ROBE!!! And the funny part is the only way to get the INFERNAL ROBE (which gives +1 AC) is by KILLING KARLACH! Mizora grants it to Wyll after you kill Karlach!!! So in your screenshot it shows you are wearing the INFERNAL ROBE! And you are using that to get to AC 17. Where to find: Act One: After recruiting Wyll, you must find and kill Karlach. Mizora will reward Wyll with this robe when taking a long rest.
you understand that you're showing fights against easiest mobs with OP gear on you already, right? by the time ppl reaching Adamantine gear and so far on, they're already have OP working builds :) just look at how it's OP at lvl 5... srsly, dude, your champs are like 10ths and not lower
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...There's something very unsettling about Karlach wearing the armor you get for killing Karlach...
🤣 Hehe, thats a great observation of little easter egg 🍳
I thought this is not working anymore 🤔
@@TheSpudKing How did you get the armor while keeping karlach alive?
Ironically, the robes are really good for a barbarian early game (fire resistance for Karlach aside).
@@TheRavenofSin Exactly
4:20 Skyrim music for the stealth archer build, yeah youre a genius.
🤠🙏
Great video! The early game is the hardest part and most build videos are focused on lvl 12 characters and items from the last 2 acts but this video is great for early game
That Moonbeam build is hilarious!
What I don't get is how you get Act 2 items to lvl 2-4 characters.
You can sort of combine 2 of these ideas. If you take heavy armor mastery with the adamantine splint armor on a bear heart barbarian you get resistance to all damage types except psychic which can be added through items, reduce all damage by 5 cause of the armor and feat, then the necklace that heals you for maximum health and the shattered flail and be nearly unkillable. And all you need is level 4 for that. Then you can uee the other 8 levels to get more damage. Maybe 8 levels of fighter to get access to manuevers and 3 extra feats. Maybe 8 levels of warlock or sorcerer for armor of agathys cast at a decently high level. Whatever you want really
The only problem is, you can not rage when you wearing heavy armor, so, yeah, no resistances for you.
@@henrya.2448 this is incorrect, you have a permanent debuff while wearing heavy armor which removes the added damage, strength advantage, and resistances of rage which sounds like it shouldnt work except for one little detail. It does not get rid of the animal aspect effects including the bear heart meaning that you do keep all your resistances but you do still lose out on the bonus damage and strength advantage
@@Astral_Incarnate oh good to know
@@henrya.2448 as far as im aware heavy armor doesnt remove any of the benefits of the subclass additions to rage, just the basic rage effects. So wild magic should still happen and you should still be able to use a bonus action frenzy attack. Heavy armor on a barbarian still maybe isnt optimal but fun to mess around with
Looks insane, this work for honor mode solo run? What do in the next steps?
I have simply come to bow to the Queen Mommy Milkers. She's alright by Jaheira.
She's alright by me
I sold a pair of boots to that traitor. . .
Open hand tavern brawler monk with 3 levels of rogue is still the most OP and damage build in the entire game
Add in 2 levels of fighter as well for the action surge! Chef's kiss!
Instructions unclear, potatoes got baked
I'll bring the sour cream
Man this video is nuts! You have prety amazing build ideas, pelase make a part 2 with mid to lategame versions 🙏🏻
You make me fell so happy idk why. You way of talking is so nice
Glad to hear ☺️
How broken was BG3 at release!
**looks at the date of the video** 👀
If this was Bethesda people would be making memes and joking about it. There are multiple builds that cause enemies to just stand still...in a turn based game!!!
The use of The Sopranos in this video is legendary and automatically makes this a top tier UA-cam video.
I will now like and subscribe.
Hehe , one of the greatest, if not greatest series
Karlach looks great in Wyll's robe...hang on wtf! :D. Excellent stuff Spud, many thanks. On another note, Dark Justicar with Mellow Fruit Dye is that? - oh my I'm in love! All the best.
Spot on! 🤠 Thats was little easter egg ;) 🥚 cant remember dye, but probably yeah
Now I'm no expert on moonbeam... But I was a druid main for multiple ppaythroughs and I'm pretty sure you can !ove the moonbeam without recasting it
If you are a monk having high dexterity and Charisma with a bit in wisdom allows for a cool build with four elements monk and fire dragon sorcerer. Using Elf or Githyanki you get proficiency in longswords. So, if you are going to not use armor it gives you a boost to AC from the draconic ancestor and AC from dexterity, though if you like to use armor using Githyanki is good for that. As you get light and medium proficiencies. Either armor types work great as with light your full dexterity bonus is applied with medium being +2 or +3 max with the medium armor master feat to it but you loose out on unarmored defense which adds the wisdom modifier to AC. But I have seen with multiclassing monk with Sorcerer draconic ancestor you get the bonus from your dragon ancestor because you're not wearing armor but not your wisdom modifier from monk's unarmored defense. Don't know if that is intentional or a bug. With dexterous attacks from monk any proficient weapon that isn't a great weapon or has the two-handed tag will use Dexterity like a finesse weapon even if it doesn't have that tag. So, any longsword as long as you have proficiency it will use dexterity. Also allows you to be pretty good with a bow as well. But with the sorcerer you need to have at least 6 levels to get a boost to fire spell damage and able to gain resistance to fire damage. You also need at least 5 levels of monk for a bonus action. Which the spare level you could probably use wizard to allow you to learn spells. But this build will have to wait since I still yet have to complete the game. I have the nasty habit of restarting it.
Maybe it’s just me… but like. You have these items that are late in act 1 or deep in act 2, and you are using them on a lvl 1 character… and saying it’s broken. Getting many of those items is not very easy or plausible early game, so maybe it’s me-but I fail to see how this makes the game easier early on when many of these items are very difficult to get unless you have a very hefty knowledge of the game to skip areas/fights…. And at that point, I mean, you probably don’t meet a build to break the game.
I guess what I’m saying is, I enjoy the builds that you have that utilize items from act 1, but let’s not kid ourselves that we are going all the way to the crèche and then coming back and starting the game at level 2 with those items. Lmao.
The lineage 2 song in the background ❤ I miss that game
I often have 22 to 25 AC without Risky Ring to pose disadvantage on me or Karmic dice to screw percentages, but I see my character gets hit like 70% of the time it frustrates me really; god damned enemies always roll extremely high it makes me mad when I check the rolls in combat log, damn you honor mode
And on top of that, when I cast Sanctuary, pesky enemies always throw rocks at me breaking my concentration more often than it should happen, even when I have my first level dipped in Sorc or Fighter.
For me it's saving throws they excel at, enemies tend to roll like 17 or 19, I'm yet to land something like command in a fight when it matters.
@@cannyvalley8522 I have yet to find a balanced way that works for me to play honor mode.
When I use more than one character, it becomes easy; when I limit myself to solo, it becomes unpredictable and R&G 😭
Turn off karmic dice in settings
Nice, I'm already running a lvl 4 Char (1 selunite cleric, 3 druid), I might try the first one :D
I feel like this video should have a million views it was SO well made
Thanks 🙏😊
You can use the Ring of Absolute Force for getting +1 thunder dmg per thunder dmg if u have the absolute mark.
For the Magic misiles build, it pairs with the phalar aluve shriek
No throw barbarian with returning pike?
Its literally better than titanstring bow, especially early game. hitchance is better, damage is better, both items are sold by vendors as early as level 1.
95% hitchance, always, (or 100% as gnome), insane damage, utilize bonus action for enraged throw as extra attack as early as level 3.
He is part of my next build 😁 so i just cutted him out
@@TheSpudKing make sure to select duergar for dwarven throw hammer in act three for single target, and nyrulna for AoE, 5barb3rogue is a solo carry in my honor run. lvl11 fighter starts to outclass it (especially if you did the checks to make illithid powers bonus actions, which as barbarian only requires a check of 5), then you can black hole into 3 attacks with nyrula, clear an entire fight before the enemy even gets a turn.
Nice! But the sub is for using a Halfling in at least one of the builds! ; )
I was about to skip the sponsor bit, until you said it was you.
I think this is the first time I’ve ever listened to a UA-camr and pressed the like button when they told me to.
Love all the crazy build idea, but it would be so much easier to follow if you use just the items that you can obtain at level 4 in the showcase.
Everytime you make a new video i do a new run. I use yours for all my origin runs.
That's so kind to hear 😊 but be careful with this builds, they are so BROKEN that game will become too easy
@@TheSpudKingI’m on PC. I modded in random boss spawns, extra battles, levels and more difficulty. I will not use cheats I just wanted more combat.
War domain cleric use special charges to make attack with bonus action, so it's practically useless because at first level there is only three of them and you restore them at LONG REST.
Spore Druid + Cleric is my main build. Love it.
For the last build add the stage fright illithid power. Its a second tier power (so two tadpoles is all you need) and if you inflict it on enemies (there's a wis saving throw involved) these are the effects
Creature has disadvantage on Attack Rolls
Creature takes 2d6Damage psychic damage each time they miss an Attack Roll
Removed upon succeeding on an Attack Roll
Now if they attack you they destroy themselves (add in the Resonance Stone from the Mind Flayer Colony under moonrise to give enemies vulnerability to psychic damage or use another method for more damage.) Oh and stage fright hits in a 20 ft aoe at 60 ft of range. You would have to try to keep "squishy" enough that enemies try to attack you, but man the damage.
the effort you put into this is crazy man good job
Thanks 😊 🙏
I lost myself when you use Skyrim soundtrack for stealth archer. Also nice touch to use the robe that forces you to kill Karlach, actually on Karlach.
I tried out the "god build".. It has a few flaws. 1. Sanctuary doesnt protect you from AoE attacks so you can still take significant damage. 2. Both Sanctuary and Moonbeam are limited by spell slots so you get a few combat encounters before you have to rest. 3. Your concentration can still be broken causing you to cast Moonbeam again wasting an additional spell slot. 4. Once you run out of spells, you're screwed. You basically have to kill everything within the 10 turns you have Sanctuary which isn't always possible if there are too many enemies or Moonbeam ticks for low damage... Which is possible. That 11th turn, you're screwed..
Not to mention they are ennemy immune to radiant damage so...
You can probably fix the spell slot issue by taking 2 levels into Sorc and then getting Shield of Aid at last light inn act 2 and using the infinite spell slot trick with it.
@@GeekandGlory how to do that plz ?
You should have a warlock hex the target for you as well, for more damage on the torch build😊
On the darkness stealth build: Devil's Sight does not give blind immunity, so being in darkness causes blindness. Eversight ring grants blindness immunity, but comes far later in the game than level 4. On the barbarian build, how can you rage when you wear an armor?
Certain clothes aren't classified as armor but still give good buffs and bonuses
can rage using medium armor with no penalty.... in fact no penalty at all for barbs using up to medium armor.
@@middleagedgamers7750 yes.
I am an old WoW veteren and at 13:30 you made me Alt tab and check my tabs
:))
Any throwing build is hella effective. You get the Returning Harpoon fairly early in Act 1 and from then on you don't even need EK or Pact of the blade, you can build your character how you like and just equip the +damage to throwing gear, also obtainable in Act 1.
On the last build where you have 5 cleric and 5 rogue for uncanny dodge, you mentioned that if we want we can get sorcerer for Armour of Agathys but I'm curious wouldn't that make our spell cast Charisma based instead of Wisdom since that is our last multi-class pick? Should we respec at that point?
It won't, only for sorc spells
I use, lore bard shadowhunter as control buff debuff aoedps , astarion as ranger rogue with 2 crosbows its insane, lazel as flury fighter cant be hit so funny tanking everything even if got hit has heavy ar. And i play monk rogue its just broken... i used in last playthru sanctuary moonbeam it was too easy 😂 but i may swap astorion for cleric druid sorcerer 😂 comabt ends before it started, always in 1 or 2 rounds done.. you need for any of those builds 3-4lvl to be broken
Thanks for this important coverage!
The Cleric build pretty much works the same going the radiating orb route. There's a build on UA-cam that also uses sentinel and so you essentially trap an enemy in your spirit guardians and force them to take damage each time. Have to admit though that I'm confused how this works late game with magical weapons and magic attacks. You can get the armour which gives permanent bladeward and offers 2 DR, but surely magic attacks still hit. I don't get how 2 DR is any benefit where that's concerened?
Summons will also not break sanctuary. Meaning you can use all the druid summons, guardian of faith, spiritual weapon, animate dead, and etc. if all 4 party members are 1 cleric 11 druid, you can skate through the entire game easily. Can also consider keeping one as a wizard for your utility spells/globe of invulnerability
My newest build is Bard Swords 2 weapon fighting and 5 levels in Warlock for 4 attacks per turn and using the darkness spell. Also if need be, eldritch blast having Repelling, Agonizing, and Devils Sight. Start with 16 Dex, and with 2 items you get a 20 dex with advantage on all dex base checks. Robe from trader in act 1.5 (The Graceful Cloth) and gloves from Gnome at Rock in act 3. Disguise as a Gnome or be a Gnome and you get +2 Dex with +1 sleight of Hand (Nimblefinger Gloves). using those 2 any race can do hiding as long as you can turn into a Gnome and pretty much always make your stealth check. You can if you want also increase you dex another +2 with a ASI so you can have 22 Dex in Act 3. You'll be able to use any weapon when bonded. So if you'd rather go with a 2-hander and strength pots you can or switch out the dex gloves for Str gloves and crush your enemies getting Cha and Strength to your weapon damage with the Greatsword off the undead dragon
My few mods i have are making my game freeze during combat after the prologue. Meaning when an enemy has a turn they sometimes do not end turn after taking their turn. So yes give me broken build please so no mod needed to make me a OP Vampire that is not Astarion.
14:55 flind is actually a lady gnoll 🤠
Ohhh
Your videos are good man! Keep up the good work!
Is there a video or a more detailed explanation of the druid build? That would be really awesome
It's just 1level in cleric to get sanctuary, and 3 in druid to unlock moonbeam, then you can do whatever you want, just cast moon beam and you'll be fine :)
@@TheSpudKing Was wondering if the moonbeam build remains OP throughout all Acts? Love the video!
14:14 bruh you have the wow music on which is kinda ironic. cuz i uninstalled WoW to make room for Bg3 lol
And Oblivion music a 9:30
That Skyrim music tho❤️
Can we get a part 2 of this 🙏🙏🙏🙏❤️❤️❤️❤️
Don't know :D That's really most broken early game stuff. :) maybe i'll make more ~midgame version
@TheSpudKing yes please 🙏 😍 we need more content to try so it keeps us coming back to play the game more
The only real gamebreaking character build i can come up with is a solo durge, who can kill an average enemy every turn, you just need to be the first to do damage, here is the stat: you sneak up to the nearest enemy( or have a high initiative to go first), kill it, with the durge cape you turn invisable for 2 turns, someone investigates, combat ends, you kill someone while invis repeat. This is really repetative and boring, but broken af. In quests where you are forced to have eomeone with you (like house of hope) i just have a few scrolls of sphere of invounrebility.
I'll definitely try that Moonbeam Druid build.
For the magic missile build, how are you casting magic missile without consuming spell slots?
The necklace gives you a free cast of magic missiles. It also add 1 additional missile to your casts of a lvl 1 spell slot is usual 3 missiles but with the necklace it shoots 4.
And time for a new Save. Damn it ,i was enjoying the current game too 😂😂
Which build are you going to play?
Is there a more detailed guide for the last tempest cleric build?
They did say they won't really fix bugs unless they are super game breaking so theres that too
Which mod do you use to avoid wasting action and spell points??
Im doing it by CH engine
You missed prolly the most fun op build. 4 druids, with alert and then at level 8 lucky, and you turn into owlbears. Owl bears get a AOE bonus action flying move that makes people prone, then two claw attacks after per owlbear
What a strong accent! In the channel description you indicated the country of USA. You're probably from Ukraine
Not, but Im nearby, and yeah my accent from Baltic languages :)
Probably you are from russia, because your video about fire blade was completely stollen from russian chanel named "синий"
U gave me ideas, thanks
Stealth archer comes online @ level 3. 3 Assassin rogue is way more than good enough for the beginning!
Biggest problem with torches that they "burn". You will automatically set on fire every thing that touches you. Spider web, all kinds of flammable liquids, spores, explosive barrel's etc. Don't repeat my mistakes.
Press "U" to holster weapon also there's a button on the toolbar bottom left that let's you put away or hold your torch!
@@user-ni9hg4kl1o "U" don't holster torches, only shield, and always reaching this little button with your mouse is pain.
@Bashkadaf "U" didn't read my comment very well and based on your reply it sounds like you might need to visit an optometrist!
Time for Honor Mode.
1:00 Lineage 2 music?
Yeah
Great video!
I like the last cleric build. Is there a full video for it?
With the first build, you used Karlach and switched her class to Cleric. How? I can't switch origin character's classes at character select.
You need to advance through game a little bit. Explore first dungeon "dank crypt" or just level up to level 4, and there is guy who will arrive to your camp. He can switch classes and respec characters for 100 gold ;)
@@TheSpudKing Oh thanks. Why does it even need to be Karlach?
it can be anyone :D
Yeah try doing this on PlayStation 5 good luck with that
Umm how did you get cloak of protection in act 1? It is bought in act 2 at the inn.
You can go back and forth between them, act3 resets teleports
great video again thank you so much for the build
I mean, arcane tricksters can use legerdemain to cast shield of faith... they can self-buff 22 ac if you get to level 4 with either one asi/half-feat or dual wielder.
How he hot allt his items so early ?
Like sword from act 2 at level 4 ?
What? I literally tried devil's sight from warlock and I got blinded inside the dark area, why?
Weird. Should be impossible
I don't know if the devs fixed all this but i'm in act 2 with 34 AC and still getting hit ^^'
Oh and some ennemies, and I mean a lot of them, use attacks that still inflicts half damages when they miss, so if you just have AC and not enough damages (my case with magician abjuration) it's not enough.
If you haven’t already, you can check the damage log by hovering over the “character was hit for # damage” and it will show the roll they made that probably got over 34?
10:15. What you failed to say here is making a weapon attack as a bonus action as a war cleric COST a War Priest Charge and you only get 3 War Priest Charges per Long Rest. So you can only do this -3- times per day. You left all that out
are you using a mod to change karlachs starting class??
No, Respec at withers
A good portion of these don't do to well in honored mode. For instance, you get caught up in a turn base when doing darkness archer, you jump out, hide then go back in, if there are more than one mob, they will enter and attack you even while blind. That being said, some creatures that didn't have darkvision on normal, do have it in honor so keep this in mind. They do everything they can to make it so you cannot cheese while in honor.
Idk, my ranger/rogue just uses hids and they just stop fightning me lol.
@@DoffyDogg I'll kick it and hide and wait for them to stop but the spell will wear off before they move out of fight mode.
Why can't I start Karlach as a cleric/fighter etc?
It's impossible, but you can respec at Withers later
As someone who just about to start the game - Does the moonbeam build still work or have they fixed it? Thanks
It works, and will at least before Septembers patch 7
It works at least before toe Sept Patch. I recommend after lvl 4 taking 2 levels in Sorc and getting Shield of Aid to get infinite spell slots. So you can be casting moonbeam all you want by lvl 7
Do you play on the same playthrough for these different builds?
Isnt the moonbeam thing patched?
Nope
thumbed up just because your way of telling me at 4mins hehe nice plug
Bro nice video
Thanks 🙏
Do they work in Honor mode?
Yes,
3 words.... i love it
Where is this full build 11:35
i just leveled a halfling archer to level 4 and it didnt give me any option for darkness...
Yeah, darkness from warlock
I missed spellsparkler. Is there a replacement?
Melfs first staff is generally better due to the spell save DC increase
like for the idea but so much research to do cause its so unclear where to find the items and what not
Labled it 30ac at lvl 4, got 28 ac at lvl 5 using gear you can only get in act 2 😂
he says using "any random shield", yea thats an act 2 shield but all shields give at least +2 AC, moron
Really, how as a lvl 2-4 character am I supposed to get to act 2?
07:00 is it still op in the patch 6?
This was recorded on patch 6
Im blind! :D
6:45 to 9:30 music name plz
11:27 You said, "17 AC as level 1 character". WRONG! WRONG! You even show you are wearing the INFERNAL ROBE!!! And the funny part is the only way to get the INFERNAL ROBE (which gives +1 AC) is by KILLING KARLACH! Mizora grants it to Wyll after you kill Karlach!!!
So in your screenshot it shows you are wearing the INFERNAL ROBE! And you are using that to get to AC 17.
Where to find: Act One: After recruiting Wyll, you must find and kill Karlach. Mizora will reward Wyll with this robe when taking a long rest.
You are m friend❤
man i didnt undertood anything he said bc of the accent not hating just got sad bc i couldnt understand a word
you understand that you're showing fights against easiest mobs with OP gear on you already, right?
by the time ppl reaching Adamantine gear and so far on, they're already have OP working builds :)
just look at how it's OP at lvl 5... srsly, dude, your champs are like 10ths and not lower
Хоп-хэй-щилалэй
The music is way too loud.
Noted, testing it a bit right now