I Wish I Knew These Tips Before Starting Baldur's Gate 3

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  • Опубліковано 21 лис 2024

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  • @LadyTsunade777
    @LadyTsunade777 Рік тому +1896

    The game explicitly says that any source of light will help against the shadows, but nothing other than the special lanterns will keep it away forever.
    So, I just did what I naturally thought was right: Shadowheart hold the Blood of Lathander, cast Daylight on Karlach's weapon, and cast Light on Astarion's weapon and mine.
    We were so bright it completely ruined the entire mood of every cutscene in hilarious ways.
    When we first met the Harpers, they were peering around trying to spot us behind a tree, when we were a walking nova of light; then they were nervously looking around for the shadow beasts when I could see them all perfectly fine. I'm sure the scene was meant to be dark and moody and scary, but everything was brighter than midday and the entire effect was hilariously ruined.

    • @bibbobella
      @bibbobella Рік тому +284

      I honestly kinda love that.
      Reminds me of real DM'ing where you, as the DM, attempt to set a mood, and the players just completely fucks it up in some hilarious manner.
      I remember once as a PC where the idea was that we were slowly walking through a dark, disgusting and dangerous sewer in order to avoid the invading forces walking around on the street.
      In this case it wasn't really my fault, but the dice were just NOT with me. What was supposed to be a scary slow moment ended up with the DM having to describe how my apparently exstra ordinarily clumsy paladin constantly stumbled over himself in the dark while swearing and spitting as I rolled 4 natural 1s while trying to stealth around.
      The mood completely shifted as he just kind of described how several soldiers on the street were looking down into the open manhole hearing a bunch of metal slamming against rock and a very clear "Oh for fuck sakes! Stupid ass shitty loud as fuck armor! Who the fuck designed this shit! I swear I will cut off every single finger of that fucking smith when I get my hands on him!"
      I did not avoid that combat encounter...

    • @rePath
      @rePath Рік тому +32

      you can also press the "torch" button next to the weapon to make them hold the torches, its way more imersive and also gives off light.

    • @KingMoronProductions
      @KingMoronProductions Рік тому +72

      @@rePath Turns out when you enter combat like that you're holding a torch and not your weapon! Took me AGES to notice why we were doing pathetic damage xD

    • @rePath
      @rePath Рік тому +2

      @@KingMoronProductions are you shure? for my defence, i couldnt know, since my characters using torches are a mage and a crossbow user the other 2 have glowing/burning swords

    • @KingMoronProductions
      @KingMoronProductions Рік тому +14

      @@rePath Yeah, if they're dual welding they carry the torch in their off hand, but Karlach and Shadowheart were both holding it as their main weapon when I pressed the torch toggle button, and that's how it is when I enter combat, gotta expend some time swapping them back again haha.

  • @Meatp0pp0t
    @Meatp0pp0t Рік тому +1177

    just a reminder to always click next to your companion when you throw healing potions. Otherwise you can actually kill them with it. Trust me, i've done the "testing"

    • @lordandre-khorinis
      @lordandre-khorinis Рік тому +30

      This way I have accidentally hurt the daughter of the selune and had to reload a save

    • @groerhahn225
      @groerhahn225 Рік тому +189

      Killing another party member by throwing a bottle of a healing potion against their head sounds like the most barbarian thing to do.

    • @Jim-Bagel
      @Jim-Bagel 11 місяців тому +25

      Depends who you throw it at. Wyll flirts with karlach so I always aim for his face.

    • @5hrimp_Nachos
      @5hrimp_Nachos 11 місяців тому +1

      I’ve never had that happen and I’m 60 hours deep. Must be super rare

    • @yoyeshua_7_662
      @yoyeshua_7_662 11 місяців тому +2

      This is hard for me to do while playing on console.

  • @blshouse
    @blshouse Рік тому +354

    Pick up every backpack. Pick up pouches too. I put all the vendor trash in one backpack. All the potions, arrows, and AoE throwables in a pouch, although this requires you to manually stack items, so these may be best left in the open inventory. Also, odd bits of items I want to keep on hand go into a third bag.
    If the bag of vendor trash gets too heavy, just send it to camp and start filling up a new one. Rinse and repeat until you get to a vendor. A trip or two to camp to fetch all the bags and you're golden.

    • @zagmazmatron
      @zagmazmatron 10 місяців тому +2

      I don't recall at the moment, but I seem to remember that if you move items marked as wares to a container like a bag, it removes that designation. Not a big deal if you're only putting sellables in the bag, but you can't take advantage of the Sell all Wares button.

    • @frostbite.711
      @frostbite.711 9 місяців тому +3

      that's an awesome idea! I'll start doing this when I collect random armor/weapons, etc from fallen enemies

    • @blshouse
      @blshouse 9 місяців тому +5

      @@zagmazmatron Who cares about the sale wares button when you can sell the bag and everything it contains with a single drag and drop. You could even buy the empty bag back, though there are so many free ones in the game, its hardly nessissary.

    • @quoll4961
      @quoll4961 8 місяців тому +1

      That is genius, I use bags to sort stuff but never thought about sending them to camp. Thank you ❤

    • @bartoszbednarczyk928
      @bartoszbednarczyk928 6 місяців тому

      Haha, it looks like modern tibia's loot bag :D

  • @gerbie42
    @gerbie42 Рік тому +288

    There's another big thing about turn-based mode.
    If you just walk around and initiate combat. For example you shoot an arrow at someone, you will have used your action on this attack, so when your initiative comes up, that specific character will not be able to use another action this round.
    While if you use turn-based mode and then initiate the combat by attacking, you will still have your full action when your turn comes up in the initiative order. So when you are about to initiate combat, turn-based mode essentially gives you a free action.

    • @rollinbaker9469
      @rollinbaker9469 Рік тому +24

      Remember that Assassins (Rogue Subclass) ALWAYS get their actions at the start of combat (even if they've shot someone earlier to initiate combat). It's one of their big perks.

    • @Mortal_Mint
      @Mortal_Mint Рік тому +16

      You're also more likely to get the enemies into a 'surprised' state if you do this in sneak mode - usually giving them a disadvantage or even a missed turn.

    • @JQKT
      @JQKT Рік тому

      😅😊

    • @zaoshikung2756
      @zaoshikung2756 11 місяців тому +7

      Custom settings and turn that crap off 😂. I feel like if I "sneak attack" someone I should be able to do all actions upon my turn since in a real fight if I get sucker punched the dudes not gonna be like ah it's fine you get 2 free hits because of it. 😂

    • @destinygalearies7382
      @destinygalearies7382 5 місяців тому +2

      If you open up combat by attacking your action is still spent unless you're an Assassin rogue. There is a setting in Custom mode that lets you turn on "Restore actions at start of combat" or something but it's not on by default and is one of the "easy mode" features that's meant to make the game easier than default

  • @DeMuypr
    @DeMuypr Рік тому +372

    You can start digging even if you didn't pass the Survival check. Just right-click on the shovel and point around. Or, if you remember from your previous walkthrough, then you click, where to dig.

    • @mauigonz
      @mauigonz Рік тому +47

      Survival check? Better start digging.

    • @raptorking3678
      @raptorking3678 Рік тому +15

      Oh shit that's great to know.
      I'm still gonna walk around with Guidance 100% uptime tho lol

    • @cappadocius9379
      @cappadocius9379 Рік тому +4

      I read somewhere that Scratch can find hidden things that don't even make a survival check. He just either barks or tries to get you attention to follow him and then stops at the spot. No idea if it's true. I keep forgetting to test it out.

    • @augusinti3492
      @augusinti3492 Рік тому

      @@cappadocius9379 I can confirm that, every time I summon him he takes me to a lot of hidden chests, you'll get a notification saying he smelled something I think. I'm not sure if those treasures could be found just by passing there tho but I highly recomend having him around​

    • @michaelleue7594
      @michaelleue7594 Рік тому +14

      @@cappadocius9379 Yeah, a good example is outside the temple with the creche inside, scratch will lead you to one of the windows which you can destroy and jump inside, rather than fight the gith at the entrance.

  • @KazumiKiguma
    @KazumiKiguma Рік тому +368

    Additional tip to the small holes tip: For the ones you listed for cat and gaseous form, you can also use Mage Hand to get through them. I don't know how often this is useful, however in the Underdark there's a mage's tower that has a locked door at the bottom of it, and a burrow hole nearby. Using mage hand allows you to move the hand into the hole and use the lever by the door to open it.

    • @testfire3000
      @testfire3000 Рік тому +12

      I like that one!

    • @alexrox5965
      @alexrox5965 Рік тому +16

      I dont know how people think of this, I thought I was brillant to use the cat 😅😅😂

    • @smugler1
      @smugler1 4 місяці тому +1

      This is useful in a TON of instances. There's a ton of big doors you can't open from one side, but have a lever to open from the other, and I use mage hand to scout and open those quite a bunch.

    • @bluebird0511
      @bluebird0511 2 місяці тому

      Do you mean the "basement" or the mage tower with the robot? You can enter that if you equip the necklace from the robot on the top floor instead of "ascend" button a "basement" button appears

  • @OfficialLolodrom
    @OfficialLolodrom Рік тому +282

    Can we point out, that there is no long intro and only necessary text for each section?
    This video is golden, thank you.
    Content and how the video is done is 10/10

    • @The11thSon.
      @The11thSon. 9 місяців тому +5

      Seriously, what a refreshing and minimalistic approach, so TIRED of these Looooong drawn out intros. Jeeez. Great vid, love your touch of humor throughout lol!

    • @HyugaVault
      @HyugaVault 8 місяців тому

      Agreed. I watched the whole video start to finish because of that

    • @KasumiRINA
      @KasumiRINA 4 місяці тому

      It's also ACTUALLY good tips that I wished I'd know, as I looked videos like this up and none of them explained stuff like how traveler chest and camp supplies work, or ctrl-clicking or sending to camp.

  • @BladeNecromancer
    @BladeNecromancer Рік тому +107

    Something else I don't remember seeing a lot of people talking about is that throwing potions has a small AoE. If you huddle your party very, very closely together and throw potions on the ground in the middle of them, one potion can heal all 4 characters. This is especially useful early game where you don't have a lot of spells and you're being given basic health potions out the wazoo. It can be useful late game as well since you can forgo memorizing healing spells in lieu of buffs or damage.

    • @dustrockblues7567
      @dustrockblues7567 5 місяців тому +3

      Awesome for the expensive elixirs that last until the next long rest.

  • @tvflynn
    @tvflynn Рік тому +387

    My favorite interaction is that if you take the dual weilder feat on a caster, you can have them equip two of the cool quarterstaves you can find and use the bonuses of each. It makes it one of the best feats in the game for casters just for that reason.

    • @thoisei
      @thoisei Рік тому +18

      Underrated comment.

    • @methujeraya
      @methujeraya Рік тому +7

      you're onto something here. asi+warcaster+dualwield. But a wizard can't burn through that much spell slots in 1 combat anyway

    • @michaeloffner8515
      @michaeloffner8515 Рік тому +38

      @@methujeraya true, but having two staffs that increase your spell attack bonus and spell save dc is useful.

    • @methujeraya
      @methujeraya Рік тому +8

      @@michaeloffner8515 woah if you put it that way then... yeah. So hag+asi+mirror for 22int. Then war caster then dual wield. damn. then let it wear helldusk armor. hmm. ac will be lower a bit though by 2 because no shield

    • @ankhuri1353
      @ankhuri1353 Рік тому +22

      Christopher Lee obviously upgraded Saruman with that Feat in the LoTR movie. He was way ahead of his time!

  • @talongreenlee7704
    @talongreenlee7704 Рік тому +299

    If you use that “secret” trade window with Volo, you can buy a magic ring from him which gives the bless spell to anyone that the character wearing it heals. This includes throwing healing potions.

    • @Sumbol7224
      @Sumbol7224 Рік тому +40

      give it to a healer cleric with aoe heals and you can give all allies nearby 2 turns of bless without having to concentrate. great for keeping bless going with other important concentrations

    • @Chrsboling
      @Chrsboling Рік тому +1

      Thanks for the tip! I’ve never heard of this before

    • @krumplethemal8831
      @krumplethemal8831 Рік тому +2

      Yes this ring early game tips the balance in your favor if you aren't a save scummer player. The arms that grant d4:attack on hit makes a good combo to essentially give you an edge 1v1. If you play solo mode this will get you through act one no problem.

    • @fuckedupbypiplup4460
      @fuckedupbypiplup4460 Рік тому

      Where to find volo?

    • @Sumbol7224
      @Sumbol7224 Рік тому

      @@fuckedupbypiplup4460 first in the grove, then at the goblin camp. after that he goes to your camp until you do the eye thing, then hes found again in act 3

  • @jasonloomis8160
    @jasonloomis8160 Рік тому +59

    Your tip on marking vendors on the map was excellent. Thank you. I don’t think anyone else has mentioned that tip before.

  • @DarkBunnyLord
    @DarkBunnyLord Рік тому +277

    Quick note you can’t “always” go back to your camp. If the area you’re in had the minimap highlighted red then it’s an area that locks you out of going to camp and fast travel. Usually hostile story points.

    • @sinnerman2078
      @sinnerman2078 Рік тому +10

      Since you can’t long rest at that point anyway the camp supplies don’t serve much purpose being in your inventory so still a valid idea to just send them to camp.
      Not ideal when you need access to get your hundreds of supplies of smokepowder barrels though.

    • @DarkBunnyLord
      @DarkBunnyLord Рік тому +7

      @@sinnerman2078 Agreed it was more the point of using it to retrieve gear and other supplies you’ve left at camp, change out party members etc

    • @Ytinasniiable
      @Ytinasniiable Рік тому +3

      Although you can totally just walk out of the area and unless there's an event actively preventing rest (you started slaughtering goblins with halsin for example) you should be able to just fine, did that a few times

    • @000claw
      @000claw Рік тому +1

      This relates to not always having your chest in camp. From what Ive noticed, caves and the goblin village hide your chest. Idk why but it makes it harder to grab something you needed. I also dont know if this affects rests with food/supplies in your chest.

    • @Ytinasniiable
      @Ytinasniiable Рік тому +2

      @@000claw I've never seen it MIA, but sometimes it's difficult to find in some areas from what I've noticed, one time it was in the corner of a room I didn't even notice until I saw the telltale signs of an unexplored room on my mini map 😂 "why is that there, this is the rest zone?"

  • @jtirri8842
    @jtirri8842 Рік тому +233

    FYI: The vendor price modifier is not CHA (at least not directly,) it is the Persuasion skill (which is based on CHA.) Use the character with the highest Persuasion skill. Due to the many ways this skill could be boosted, like Expertise, you might find that your best commerce character (Bard or Pally with high Persuasion) is not the character with the highest CHA score (Sorc or Warlock who ignored Persuasion.)

    • @KevinSmith-qi5yn
      @KevinSmith-qi5yn Рік тому +10

      So what your saying is the best face of the party is a Githyanki due to their race bonus.

    • @Chonus
      @Chonus Рік тому +11

      Githyanki pact of the blade astral silver sword warlock is the ultimate rizzler

    • @KazumiKiguma
      @KazumiKiguma Рік тому +1

      Just to clarify a bit more, this basically means that your party members likely arent the best ones to go with for it because you're likely not grabbing persuasion as one of their proficiencies. I know that Wyll does have persuasion as a proficiency as its part of his default, but it'd probably be better to just respec him to have something else anyway. Perception and Survival are always good choices because of the chance to find stuff while walking around and notice traps.

    • @KazumiKiguma
      @KazumiKiguma Рік тому

      Actually it's really good that you noted this because his later tip about ability scores is completely wrong when mentioning the passives the scores gives you, as bonuses towards skills only go up with even numbers as well.

    • @jtirri8842
      @jtirri8842 Рік тому +1

      Yeah, expertise in persuasion is even better, but you would not typically waste it on that skill for most characters. Last playthrough I respecc'd Wyll as multiclass Bard, gave him the ring of Geniality, and pulled him out of camp for shopping/selling trips only.
      Current playthrough I think I will have a hireling with two levels in Transmuter (for double potion brewing) who will be our shopping day expert. J@@KazumiKiguma

  • @VikCachat
    @VikCachat Рік тому +876

    You can progress camp encounters without consuming camp supplies by having partial rests.

    • @oblivious1494
      @oblivious1494 Рік тому +4

      how ?

    • @mourdinethesaharabian4298
      @mourdinethesaharabian4298 Рік тому +52

      Just go to rest but don't use all the required amount of food

    • @VikCachat
      @VikCachat Рік тому +54

      @@oblivious1494 you won't gain the full benefits of a LR. You only gain half your max hp and spell slots, and won't regain SR.

    • @Argosh
      @Argosh Рік тому +77

      ​@@VikCachatif the point is to progress you'd probably have full everything anyway.

    • @celuiquipeut6527
      @celuiquipeut6527 Рік тому +73

      I played Tactician, i am in act 3 and i still have too much camp item. Its impossible not to have enough camp item.
      And lets lretend that you suck and rest after every fight...you can pickpocket supply camp. Just save scum. There is NO REASON not to fully rest.

  • @lainverse
    @lainverse Рік тому +247

    3:57 Minor correction: No loot is destroyed when you break a chest. However, traps triggered by this action may and do destroy it. Additionally, some non-chest containers loose their content when destroyed.

    • @Sovereign589
      @Sovereign589 Рік тому +1

      I destroyed a crate that had a lock (the first on at the beach in the beginning) and got the loot. You sure?

    • @lainverse
      @lainverse Рік тому

      @@Sovereign589Lookup "Proxy Gate Tactician - Busting Myths In Baldur's Gate 3" ( ?v=oPTzx-M-_mo ). He found at least one bugged container like this. They are quire rare, as I understand. Or no-one extensively tested yet.

    • @CreativeUsernameEh
      @CreativeUsernameEh Рік тому +10

      @@Sovereign589 was it trapped
      Items have hp when dropped and an explosion from a trap could destroy them

    • @fuckedupbypiplup4460
      @fuckedupbypiplup4460 Рік тому +24

      Also you don't thief's tools unless you fail the lock picking anyway

    • @Shakiahjprod
      @Shakiahjprod Рік тому +1

      ​@@fuckedupbypiplup4460wait fr? That's why I didn't use them cuz I didn't get wanna consume thieves tools

  • @phembl
    @phembl Рік тому +27

    Great video, I actually learned a lot. One remark in regards to jumping: You can jump past enemies without triggering attack of opportunity, but if you are already in range of it, jumping away will still trigger the attack.

  • @Jolsn
    @Jolsn  Рік тому +65

    Because a few people have mentioned it, the game warns you if you have too few supplies in your inventory when you go to rest, but when you actually go click the campfire they will show up!

  • @kryll77
    @kryll77 Рік тому +34

    At 3:40 you are talking about saving thief tools by smashing things. Thief tools and trap tools are only consumed when you fail at lock picking/disarming, a other little tip. Great video.

  • @petrirautiala3038
    @petrirautiala3038 Рік тому +106

    Do not leave attacks of opportunity on automatic. For example when undeads flee after Turn Undead you might not want them to drop the Turned status by the mage automatically hitting them for 1 damage.

    • @TurboNemesis
      @TurboNemesis Рік тому +16

      i can think of one specific boss fight where having AoO on will completely ruin the way its supposed to function
      🤖🔨

    • @psychodryad
      @psychodryad Рік тому +2

      @@TurboNemesis This is what caused me to remove it from auto performing AoO.

    • @andybodle7560
      @andybodle7560 Рік тому +2

      It also screws up the strategy for fighting Grym. "NO LAE'ZEL I WANTED HIM TO COME AFTER ME!"

    • @smugler1
      @smugler1 4 місяці тому

      @@TurboNemesis that boss fight was fought by my mage hand and a minor illusion with the whole party chilling up above on the stairs. Minor illusion to lure it under the forge hammer. invisible mage hand pulling the lever when it was in place, and bringing back the lava as needed.

  • @th0rne_999
    @th0rne_999 Рік тому +8

    Was worried this was just clickbait and obvious stuff, but it's genuinely really useful and most of these I didn't know or wasn't sure about, even as someone about to finish their second playthrough on tactician. You can get by without these but my god, is it nice knowing them.

    • @Jolsn
      @Jolsn  Рік тому

      The thumbnail was a bit more extreme than usual, and I'll probably not use the same before/after thing again because several people didn't like it. Unfortunately it's just part of UA-cam, but at least I always feature what I show in the thumbnails inside the videos

  • @IxodesPersulcatus
    @IxodesPersulcatus Рік тому +128

    Mage Hand can also go into burrow holes, but it wears off quickly, so it's best to use it in turn based mode.

    • @ketsuekikumori9145
      @ketsuekikumori9145 Рік тому +2

      It's also limited in interactions. If you plan stealing stuff, the only option for it is to drag the item through an open window or door. But chances are that other room is locked, which mage hand can't pick. It doesn't have much str, so removing an obstacle isn't much of an option, nevermind dragging items across the room efficiently. You can't transfer items to inventory with it either. It's main use is a free scouting tool. Being a cantrip means free use and it can still activate levers and buttons. Otherwise, if you need to do something more sophisticated, the mentioned options in the video are going to be your go to. Haven't tested this but during EA, it can do separate perception check each time it's summoned.
      Edit: It's been pointed out and I doubled checked that mage hand isn't free. It recovers on a short rest for some strange reason. That being said, IF you're willing to find/buy the items, you can still get a free cast of it from certain items. But imo, it's not worth it as either a cantrip or item. Unless you get a free one from some other source (Githyanki get it as a racial spell, for example), better to replace that cantrip with a more useful cantrip. Item wise, your money is better spent other gear. You just can't be as creative in this game as can be in the tabletop.

    • @deamon6681
      @deamon6681 Рік тому +9

      @@ketsuekikumori9145
      "Being a cantrip means free use" except they nerfed it for some reason and you can only use it once per long rest.

    • @blshouse
      @blshouse Рік тому +5

      @@deamon6681 short rest. And also its duration varies. The Arcane trickster version, while it does not disarm traps or pick locks like in the tabletop 5e, lasts until your next long rest assuming it somehow survives that long. That version does not have a 10 round timer.

    • @1DJRikkiBee
      @1DJRikkiBee Рік тому +1

      I believe they changed it on a recent patch so the hand is now permanent

    • @blshouse
      @blshouse Рік тому +1

      @@1DJRikkiBee Sort of. I can confirm through playing since the most recent patch that the Arcane Trickster version is "permanent", only ending when the hand is destroyed, and can be recast on a short rest.
      On the other hand, so to speak, the Lae'zel's Gith version and Gale's Wizard cantrip both have a duration of 10 rounds and are usable once per short rest.

  • @Jae-jae1392
    @Jae-jae1392 Рік тому +65

    You can automatically collect all alchemy/camping supplies in your inventory by dragging either the camp supply bag/alchemy bag off your inventory--->drop it to another character inv.-->then drop it back down to your inv. as soon as you drop it back, it sucks in all the items in the appropriate bag.

    • @trevermckenzie4308
      @trevermckenzie4308 Рік тому +3

      this works in your camp chest too. you can send all your food to the camp chest and it’ll sort automatically into the bag in the chest. and you can drop the bag into the chest to pull all food items into it if you’ve been sending food to chest without a supply bag in there

  • @Vorador-8
    @Vorador-8 Рік тому +95

    Most OP trick here, some NPCs grant an aura, you can kill them and carry their bodies to gain and stack said auras.

    • @garycannon4644
      @garycannon4644 Рік тому +55

      ok dark urge

    • @RG32822
      @RG32822 Рік тому +4

      That's hilarious. What are some good ones?

    • @Vorador-8
      @Vorador-8 Рік тому +11

      @@RG32822 Mostly paladins, especially the oathbreaker, you get the aura of hate which is some extra flat dmg.

    • @tyler6320
      @tyler6320 Рік тому +2

      This is amazing 😈

    • @rightleft7306
      @rightleft7306 Рік тому +13

      I did this with Gale in one playthrough, actually. Apparently his necrotic aura can kill without it being led back to me, so long as I keep his corpse in a box.

  • @Zebwak
    @Zebwak 9 місяців тому +6

    That tip about using disguise self to utilize the burrow holes is amazing. It doesn't work that way in D&D, its just a visual illusion and even has restrictions on how much taller or shorter you can make yourself. I'd never have considered it was more of a transmutation in bg3.

  • @paulenan9636
    @paulenan9636 Рік тому +75

    Another tip for ranged characters: Even if you do not want to use your melee set, it makes sense to have a shield equipped there. You may only run around with your (cross-)bow, but the shield still gives you +2 to your AC. Or even more if you equip better shields.

    • @rhumandlove393
      @rhumandlove393 Рік тому +3

      There is a mod that makes shields visible on characters backs

    • @Daervar
      @Daervar Рік тому +1

      True, i always finish the turn by swapping to the melee set wearing a shield.

    • @paulenan9636
      @paulenan9636 Рік тому +4

      @@Daervar also valid for the opportunity attack. Especially as a ranger you don't have that many reactions anyway. I usually just skip that part anyway, though, because I am lazy. :D

    • @Daervar
      @Daervar Рік тому +1

      @@paulenan9636 True, mind slipped on that one. :)
      I started playing Solasta a couple days ago while Larian fixes Act 3 and i keep doing the swap there even though the characters seem to automatically go for the melee oportunity attack even while equiping the ranged set.

    • @mancamiatipoola
      @mancamiatipoola 4 місяці тому

      I played ranger on my first play and when i figured out he can wear a shield it became an instinct to swap to the melee weapon + shield at the end of my turn. I cant tell you how many attacks missed me because of that extra 2 AC. Also i cant tell you how much i suffered when i forgot to swap weapons or when i entered some battles with the bow in hand.

  • @alperwal200443
    @alperwal200443 Рік тому +110

    Important tip that you missed. During dialogs with a potential enemy/bosses, sometimes, game allows you to chose other party members and reposition them before the fight starts e.g. get your melee closer to emenies or get the high ground for ranged/casters.

    • @garycannon4644
      @garycannon4644 Рік тому +1

      how? lol

    • @alperwal200443
      @alperwal200443 Рік тому +6

      @@garycannon4644 left bottom of the screen, next to the nps trade button

    • @bdbgh
      @bdbgh Рік тому +5

      Or you can place barrels of explosives and fireworks for a one turn cheese. Did it with a certain murderous cult leader that was expecting me to join them.

    • @wavion2
      @wavion2 Рік тому +6

      I used this to beat Balthazar. He summons/raises like 30 undead at the start of battle, and with my current party not having any good AOE abilities they overwhelmed me. So I reloaded, started the cutscene, and then when it gave me a dialogue choice I switched to another character and smacked him with a hammer. The game reverted to a standard "you assaulted a person and the results are what you would expect" scene and he started combat without summoning anything, so it was just him and my party. He did try to summon/raise some undead on his 2nd or third turn, but I had a character with a counterspell reaction to negate it. So that little dialogue trick turned that battle from impossible to trivial for me.

    • @zagmazmatron
      @zagmazmatron 10 місяців тому +1

      DMs hate this one simple trick

  • @_Crunchy
    @_Crunchy Рік тому +52

    Here's a tip: Drop your healing potions for alternative ways to use them.
    What do I mean by this? Place a healing potion by someone's feet and then break it. Get your placement right and they'll heal off it when you do.
    But why bother? Because now you can dual wield and break it with your bonus action, allowing anyone to heal other's with a bonus action. Or maybe you don't need all of your Eldritch Blasts to land on a baddie and can spare one for a heal. Maybe all three of your friends are dying but you can't sacrifice any potential damage, well they'll survive a fireball, but those potions at their feet won't.
    Extra hint/ warning with dropping potions, npcs are aware that they are there. An allied npc will run up and lob a potion at anyone who needs it, which can turn even a weak escort quest npc into something useful. Obviously any hostiles around can steal whatever you drop as well, so be careful.

    • @Peter-dp2hw
      @Peter-dp2hw Рік тому +2

      Everyone has said this already on all bg3 videos, even my grabdma knows about throwing potions and so already

    • @_Crunchy
      @_Crunchy Рік тому +2

      @@Peter-dp2hw Yeah everyone knows about throwing potions. I think that first fight outside the grove is designed as a tutorial for it even, as the rookie adventurers always seem to end up throwing a potion during it, and that should trigger anyone to realise it can be done.
      The things I *actually said* though, I've never seen anyone mention.

    • @demonetizationadministrato617
      @demonetizationadministrato617 Рік тому +1

      ​@_Crunchy well, if you're next to a fire pool or something, you can drop/move the potion there to break, which won't take any action

    • @_Crunchy
      @_Crunchy Рік тому

      @@demonetizationadministrato617 Can also detonate grenades and barrels that way too. Though while potion popping with fire surfaces feels like a massive exploit, grenade dumping feels like cheating.

    • @frostbite.711
      @frostbite.711 9 місяців тому

      I remember the specific fight between Act 2 and 3 where the helpful NPC lobbed healing potions from their inventory at my fallen companions. I was like "THANK YOUUUU".

  • @NOTJpOp4LiFe
    @NOTJpOp4LiFe Рік тому +41

    From experience I find it's best to have all reactions on 'Ask' setting because there are niche moments where you may not want to use even an opportunity attack for example.

    • @psychodryad
      @psychodryad Рік тому +3

      Yup. One name: Grym.

    • @zxvx39r8e
      @zxvx39r8e Рік тому +2

      YEAH NO i would have killed him so much quicker if Karlach hadn't landed that opportunity attack.. since then i've had everything on ask @@psychodryad 😅

    • @PaulRGauthier
      @PaulRGauthier Рік тому +1

      Not niche moments! It's quite common, I find.

    • @destinygalearies7382
      @destinygalearies7382 5 місяців тому

      It's so fucking annoying for some classes like tempest cleric though, it's sooooooooooo annoying to have to cancel the reaction every time I cast a thunder/lightning spell because I'm saving my Channel Divinity charge (max damage) for an actual hard fight/enemy who I want to kill quickly

  • @Sarantserel
    @Sarantserel Рік тому +38

    About changing spells. Some classes, like Druid, Wizards and Clerics can change their prepared spells at any time outside of combat. But for others like Bard and Sorcerer, your spell list is limited to those you chose during level up. Those classes offer you to swap one spell every time you level.

    • @Peter-dp2hw
      @Peter-dp2hw Рік тому +2

      Important stuff: some may think that you can ignore the "remove 1 spell" square and just add a new spell. But it won't work. It lets you continue but nothing will happen. The only way of adding a new spell y removing another one. it's an optional feature and that's why it works like this, however it should give a warn of something on my opinion

  • @minaly22
    @minaly22 Рік тому +60

    Note: Daylight on your items is a nice way to deal with low visibility in Act 2, however, note that extra casts of Daylight will make everything WAY TOO BRIGHT and actually lower your visibility (as a player). Learned this the hard way. 😫😫

    • @Jolsn
      @Jolsn  Рік тому +46

      Nothing like flashbanging yourself in the middle of the night playing bg3

    • @ketsuekikumori9145
      @ketsuekikumori9145 Рік тому +4

      At least it's "realistic" in that regard. If your eyes are adjusted for low light, you gain blind disadvantage.

    • @Skaftholu
      @Skaftholu Рік тому +2

      Just use the Light cantrip...

  • @Brevard1986
    @Brevard1986 Рік тому +56

    You can give away junk (cups, spoons, forks etc.) in bulk to traders (via barter) you want to use regularly to increase their attitude towards you. And you can give them in gold as a gift. It's around 6-8 gold for every point of attitude depending on level and persuasion. [EDIT: definitely level dependant so 6-8 when you're level 3-4 and it goes all the way up to level 12 where you're spending 45gp per attitude point so more worth doing at lower levels] 600-800 gold for 100 attitude and a 20% discount from that merchant. So if you hoard trinkets to sell - maybe don't and use them to boost your attitude with a trader you want to use all the time.
    And if you do spend gold to buy their favour - you can always pickpocket the merchant and get your money back.

    • @ozzy69lax
      @ozzy69lax Рік тому +9

      You can also respec with withers and have a level 1 build the Relationship before leveling again

    • @slyzers
      @slyzers Рік тому +1

      Or you can just connect a controller and start trade. After that press I. And you can send all of the venders good to your camp without a negative outcome

    • @thescatterpiratesquarepant7935
      @thescatterpiratesquarepant7935 Рік тому

      ​@@slyzersthat seems broken

    • @zg1k68
      @zg1k68 Рік тому +5

      It's more gold efficient to gift them gold to max attitude, then sell the wares.

    • @djnorth2020
      @djnorth2020 Рік тому +2

      Yeah this is very weird. Most NPC have neutral attitude (0) even if you helped them with something. Even weirder is that gifting them items or money gets you better attitude and you can actually save a dragon's hoard of gold when you need that expensive item. Seems like it's not quite polished system so far.

  • @evannadeau3938
    @evannadeau3938 Рік тому +3

    Actual, genuine, useful and uncommon knowledge for most of these points! Thank you! Most videos like these will be like “you can swap party members at camp” or “using your map to find quests can be very helpful” but shipping bodies to camp!? Disguising then using reduce spell to go into small entries? Hell yah

  • @PRINCESSCUDDLY1
    @PRINCESSCUDDLY1 Рік тому +90

    I'm 80 hours in and this video just made me realize Gale could have been using a shield the whole time

    • @ericgonzales419
      @ericgonzales419 Рік тому +5

      Oh yeah, 1 level of fighter for constitution and heavy armor proficiency

    • @madarab37
      @madarab37 9 місяців тому

      Lol, i thought he was pure wizard.

    • @destinygalearies7382
      @destinygalearies7382 5 місяців тому +1

      Yeah, putting at least 1 level in fighter is a must for me IMO because Mage Armor is fucking trash and gives you absolutely mediocre AC, even with the gloves of dexterity that only raise your dex to 18. Just give your wizard plate armor and a shield and you're fine LMAO, or better yet there's some races (dwarf I believe) that come with heavy armor proficiency where you don't even need to multiclass

    • @KasumiRINA
      @KasumiRINA 4 місяці тому +1

      Gale doesn't NEED a level of fighter to use shields and armor, as humans get those profs. anyway. Kinda like elves get bows and elven mages always had more staying power after they run out of slots.

    • @mancamiatipoola
      @mancamiatipoola 4 місяці тому +1

      Yeh sometimes we just miss the little details. This game has a TON of mechanics and stats.
      Pro tip: when you get a new character always read carefully their character stats in the inventory screen. This way you can fully utilize their passives and abilities or just respec them immediately if you dont like said stats.

  • @dwil2731
    @dwil2731 Рік тому +7

    I dont know why but man the "Its free real estate" really got me haha

  • @mauigonz
    @mauigonz Рік тому +21

    For the light problem I recommend using the “Light Cantrip” on a physical attacker, so they shed light, that way they can attack normally and doesn’t cost either a hand or an action (lasts until Long rest too)

    • @HMan2828
      @HMan2828 Рік тому +1

      Easier just to kill the spider dude and take his magic lantern... Give it to Shadowheart to carry around, it's a decent weapon for her, plus you get the bonus of constantly hearing the fairy inside it scream profanities at you in rage... lol

    • @Skaftholu
      @Skaftholu Рік тому +11

      ​@@HMan2828How is killing a specific and very missable enemy in Act 2 easier than casting a cantrip that you can have access to from character creation?

    • @synthetic240
      @synthetic240 Рік тому +1

      @@HMan2828 Yeah, murder is so much easier than going to the Introduction to Wizardry 101 course at adventuring school.

    • @plasmasupremacy9321
      @plasmasupremacy9321 Рік тому +4

      Correct me if I'm wrong, but I think casting light on a character casts it on their weapon, which means if they switch to ranged for whatever reason the light is gone. But you can avoid this by having them drop their armor, cast light on the armor that is on the ground, and then have them re-equip their newly shiny armor. Now they can use their ranged weapon without issue.

    • @destinygalearies7382
      @destinygalearies7382 5 місяців тому

      @@plasmasupremacy9321 Really good for wizards and any other casters (clerics usually just have their melee weapon out for example) since their weapons are purely stat sticks and you're almost never using your weapon for anything anyways

  • @groerhahn225
    @groerhahn225 Рік тому +11

    Shove is even *more* useful if you consider that you can use it on allies, too. You can shove an ally out of an enemie's melee range or shove them out of damaging AOEs. Additionally, if you have a very strong character, you can probably shove a low strength ally further than they can jump. For example, a 21 STR Barbarian can shove an 8 STR Rogue over a chasm the Rogue couldn't jump. This can be very important for positioning in fights or using specific shortcuts.

    • @Ndkksooejn
      @Ndkksooejn 9 місяців тому +3

      You can also just pick up your chars and throw them hahaha

  • @ManusMagus
    @ManusMagus Рік тому +12

    The rationale I have against karmic dice, is that most enemies have multiple actions in a turn. This means they are frequently rolling many more diverse than we are, resulting in better benefits for them than us. It may be minuscule, but it's very nice when they start missing all those extras

    • @synthetic240
      @synthetic240 Рік тому

      I use the Brutal Crits option at my table and my players voted for it. I did warn them that enemies typically get more attacks and an easier time getting Advantage than the PCs do, so they will get somwhat more crits than the party just for playing. They still decided to do it because one of them played an Assassin lol

  • @billyvsbilly1
    @billyvsbilly1 2 місяці тому +1

    Charisma and attitude checks against vendors. I had no idea. Also, the carrying boxes around to get to higher spots is genius

  • @marcodoe4690
    @marcodoe4690 Рік тому +20

    The long rest thing is quite funny to mention. I had basically no story progression on my characters in act 1 on tactician, because I rarely needed any long rests so i met the dream visitor just shortly before I went on to act 2 XD

    • @N1ghthavvk
      @N1ghthavvk Рік тому +2

      Yeah, I'm already more than 80% done with Act 1 and have only slept 3 times (making out with Lae'zel, then threatened by her with a suicide pact, and the dream visitor was last). I haven't even played fetch yet as a result.

  • @makara204
    @makara204 Рік тому +134

    I was missing a lot of good loots because I shoved boss enemies to their death. 🤣

    • @nemofish3504
      @nemofish3504 Рік тому +5

      I love your icon lmao

    • @slvaltva1392
      @slvaltva1392 Рік тому +3

      saaaaame, just gave Gale equip that make him quicker, now and won a lot of fights by making him run to the enemies and thunderwave them off cliffs, kinda op ngl

    • @johndymond4596
      @johndymond4596 Рік тому +2

      Yea I always remember not to do that when they are halfway to the ground

    • @KryssyKat
      @KryssyKat Рік тому

      I accidentally burned the bridge while Minthara was standing on it with a Fireball(had just learned it, wanted to try it), forgetting that environmental effects happen. Had to reset the fight cuz I wanted her loot.

    • @madarab37
      @madarab37 9 місяців тому

      You have unlocked the Double Dragon achievement!

  • @Dro0zzy
    @Dro0zzy Рік тому +4

    I am glad for the Karmic dice enlightnment, I rummaged through the settings on my first playthrough and saw that option leaving it on as I thought all it'd do was prevent losing streaks (in a way it does) but it also hurts you a TON in the long run, and it gets most frustrating when you know the results will be bad after a successfull one while also murdering many advantages from your skill points. That will make rolling the dice much more better now (and probably combat will be a little less annoying)

  • @Mephil
    @Mephil Рік тому +33

    Thowing pots causes them to AoE heal as well. If you can spare the action, you can heal multiple allies instead of only one with a single pot

    • @plesinsky
      @plesinsky Рік тому +2

      it's fixed already

    • @O-D-X
      @O-D-X Рік тому

      @@plesinsky Don't know what you mean, if you throw the pot at the ground and not the ally it does a splash heal in a small area. No fix needed and is working as intended.

    • @ManolacheBogdan
      @ManolacheBogdan Рік тому +3

      only heals one member now - at least for me.@@O-D-X

    • @75Bassplayer75
      @75Bassplayer75 Рік тому +3

      Since the last patch mine still group heals outside of combat, but solo heals if I try the same mid-battle

    • @BlastOffer
      @BlastOffer Рік тому

      Does not work for me in 4 occasions and havent tried again. It only works only if i target a character with the throw. It says x% to hit but its always 100%. No aoe heals for me

  • @bigbear8794
    @bigbear8794 Рік тому +5

    Great tips. I just figured out the corpse in a box for animating after I beat balanced. You can drop things on the ground like healing potions and use mage hand to burn its actions throwing them for heals. Also if you have characters close together and throw the potion between them just right it affects both. Potion of speed in the middle of your characters and suddenly you have haste on everyone for a single potion. Takes planning. Larian is infamous for Barrelmancy. Hoard explosive barrels in camp chest. Go to a potential fight that is currently neutral. Stand next to your target. Pop in & out of camp and surround them with say oil barrels. Then to start the fight Firebolt a barrel and a chain reaction of death will end the fight quickly.

  • @samiraperi467
    @samiraperi467 Рік тому +9

    My choice for breaking doors and such is Eldritch Blast. May not break things in one go but when you're not in combat it doesn't really matter.

  • @jorgefigueroa2231
    @jorgefigueroa2231 Рік тому +5

    That zombie in the trunk tip is so clever!

  • @unnero1
    @unnero1 Рік тому +17

    Just gonna hop in and add to the Long Rest point: You can take long rests without using camp supplies, that way no resources are consumed. you don't get any spells slots back but the stories will progress and events are moved forward.

    • @testfire3000
      @testfire3000 Рік тому

      Well that isn't really a Long Rest then is it? It is just visiting the campsite.

    • @BigDavie2000
      @BigDavie2000 Рік тому

      @@testfire3000 They are saying you can trigger long rest encounters by taking a long rest without using supplies. Useful if you were expecting a certain characters cutscene but got another's instead.

    • @testfire3000
      @testfire3000 Рік тому

      @@BigDavie2000 OK, that makes much more sense. Thank you for the explanation!!

  • @Flaky1990
    @Flaky1990 Рік тому +8

    3:26 it's always especially useful if they are npcs you're going to fight because they'll no longer be able to use the items you bought from them in combat (such as throwing objects, drinking potions, etc.)

    • @kantpredict
      @kantpredict 11 місяців тому +1

      "buying" items from NPCs to strategically weaken them in combat is hilarious. Also stealing the Djinni's ring of Mage Hand lol

  • @cubed0724
    @cubed0724 Рік тому +6

    Another trick I found out is taking chest out in the world and sending them to camp. You can get infinite extra storage space in your travel chest which you can organize items into so you can hoard everything.

  • @Zaane1291
    @Zaane1291 Рік тому +10

    As a note about the Karmic Dice setting. For enemies it makes their rolls more favorable too which on most characters you won't noticed it that much. But in particular on Magic characters, and on high AC characters you will notice it a TON. Ever wonder why those enemy tanks with swords and shields will fold like paper when you have karmic dice on? Its because it also affects AC rolls, meaning your 24 AC super tank will get hit just as often as your 14 AC paper boy. As for the magic users, instead rolling your characters attack against an enemies AC (meaning karmic dice is in your favor) the enemy will instead roll their stat (mentioned on the spell) for a save, meaning the karmic dice is in their favor. This is why all your spells are missing. After turning Karmic Dice off, the rolls are notably far more varied and more importantly, both mine and the enemies high AC tanks will actually avoid hits like they should.
    Honestly Karmic Dice should NOT be on by default at all.
    Edit: Oh yeah should also be noted that Karmic dice, despite sounding like it should sway rolls both positively and negatively, will ONLY sway them positively. Seriously if you are up against a high AC super tank (or have one in your party) turn karmic dice off and watch how long it takes to actually hit them. Which is the way it SHOULD be, why be a tank if you are gonna get hit just as often as a 10 AC wizard.

    • @madarab37
      @madarab37 9 місяців тому +2

      That would explain why i kept calling bullshit that my AC 21 kept getting hit. I refused to believe goblins are rolling 20s every turn.

  • @keystonerecords4541
    @keystonerecords4541 2 місяці тому +1

    one of the best BG3 videos. actually helpful, and quite entertaining.

  • @DanakarEndeel
    @DanakarEndeel Рік тому +7

    That Gear Interface was actually a pretty recent addition so it's no surprise that you just found out about it. I believe Larian added this during their latest update patch. 🙂
    Also, loot is never destroyed when you break a chest. Loot can only get destroyed by secondary effects like traps going off in their vicinity. So your Barbarian can happily smash chests to kindling with their battleaxe and no loot would be lost.
    Good tip on sending corpses to camp though. The only reason I didn't make a necromancer was because of needing corpses but this definitely makes things a whole lot easier. So on my next playthrough I'm definitely going to send all corpses to camp for a nice selection of undead servants! +1

  • @Daervar
    @Daervar Рік тому +15

    Man, this is the first "tips" video i find useful. Really well made and you seem like a really good producer. So you got a like and a follow, keep up the good work.

  • @HMan2828
    @HMan2828 Рік тому +24

    I cannot believe Karmic Dice is enabled by default and never mentioned... Now I understand how my spellcasters kept missing on easy enemies even with advantage... I did an entire playthrough with no idea the option even existed!

    • @ketsuekikumori9145
      @ketsuekikumori9145 Рік тому +7

      Easily the stupidest addition from EA. Just forces you to average out into the bell curve. I get that some people perceive that they roll badly, but that just isn't true. The only person who can benefit is Wil Weaton. Even than, I'm pretty sure he can still break it.

    • @cjnf11
      @cjnf11 Рік тому +2

      >I did an entire playthrough with no idea the option even existed!
      First order of business in any game, especially RPG - check all the settings.
      (and sometimes even check all the settings in the config file, because not all of them may be in the gui)

    • @deamon6681
      @deamon6681 Рік тому +6

      As far as I know karmic dice actually does not prevent winning streaks, it only prevents streaks of low rolls. But that also works the same for your enemys, that's why people say karmic dies makes your opponents deal more damage on average.

    • @blshouse
      @blshouse Рік тому +2

      Karmic dice is the DM fudging for dramatic effect. It makes those inspiration re-rolls used in dialog checks worth something. ;-)

    • @Tubeyou011
      @Tubeyou011 Рік тому

      First thing I did. Deactivate the dices

  • @meischoice
    @meischoice 9 місяців тому +1

    Marking the math for vendors is so genius I’ve never thought of that. Thank you sir.

  • @DietersYT
    @DietersYT Рік тому +15

    Related to the tip at 1:28, on Controller you can select multiple items using R2

  • @mrbutish
    @mrbutish Рік тому +2

    1. You can drag and drop camp supplies empty bag to collect camp supplies and keys.
    2. If there is grease on the floor or a barrel, the explosion damage depends on how it was ignited. A firebolt on grease deals less damage (10 damage) to all enemies, a fireball on grease will deal 30 damage

  • @jonathanabgrall6075
    @jonathanabgrall6075 Рік тому +3

    The biggest one i figured near the end of my first playthrough is using your Hireling as a Transmutation Wizard with stacked Int, Wisdom and Medecine proficiency. It can be any of then since the default Wizard Hireling doesn't come with Medecine proficiency so you have to respec him anyway.
    This has multiple benefits :
    1 : You can use him as your Alchemist NPC which will make the feature significantly more useful. You'll be swimming in more potions, potions and elixirs than you'll know what to do with if you're very diligent with picking up stuff on the ground. Even if you're not big on using consumables, you can sell all that stuff for a ton of gold. Some NPCs also sell a ton of alchemy mats that you can flip for a profit this way.
    2 : it makes exploration a lot easier. Just stack him with Jump, Fly, Dimension Door, Knock Enlarge/Reduce etc. Dungeon crawling becomes a breeze. Make sure to give him the Dungeon Delver feat for good measures. Yes the character gonna suck hard in combat but most random encounters are pretty trivial with just 3 party member even on Tactician so you can just have him cast Invis on himself, or keep him backline just firing Scorching Rays.
    Obviously once you're done exploring a dungeon go to camp and replace him with a good combat companion before any boss fights or long encounters.
    But yeah this made what i considered a completely useless feature into a really useful one for me.

  • @cryofpaine
    @cryofpaine Рік тому +2

    I've started 4 playthroughs already. The farthest I've gotten so far is about 1/3 of the way through Act 2. And there were still several things in here I haven't discovered yet. Great tips!

  • @MinecraftAOE
    @MinecraftAOE Рік тому +20

    One other crucial tip for you guys : When in conversation with someone.. you can switch to other characters and they can move freely. For example I did this to completely skip the fight with Balthazar.

  • @shang0h
    @shang0h 11 місяців тому

    I've watched a lot of BG3 content in the last 24 hours for useful info and this video is the only one that hasn't recycled the same 10 dumb tips in a 10 minute video. This is the one. Thanks.

  • @wrenchjockey76
    @wrenchjockey76 Рік тому +8

    Trade is easier than barter, but with barter you can raise the merchant’s disposition and get discount prices.

    • @ketsuekikumori9145
      @ketsuekikumori9145 Рік тому

      Yes, except for one merchant in act 2, the only way to raise a merchant's disposition is to give them free stuff. The discount scales with the total, not the colored section of the bar. So worth it to raise to 100 with a high cha character.

  • @billyvsbilly1
    @billyvsbilly1 2 місяці тому

    Charisma and attitude checks against vendors. I had no idea. Also, the carrying boxes around the get to higher spots is genius

  • @thebadash4165
    @thebadash4165 Рік тому +4

    You can store gunpowder/firewine/oil barrels in your camp too..if you have the chance to set up before a fight you can take out everyone sometimes in one attack. Like the main boss in the goblin camp. You can get a ton of them in the room next to Gut.

    • @drewwalton5973
      @drewwalton5973 Рік тому +3

      I see this video where these guys did a play through with four halfling barbarians, they rigged the entire interior of the goblin camp with explosive barrels and blew the whole place up, looked epic 😂

    • @operationmisanthropia5831
      @operationmisanthropia5831 Рік тому +2

      You also get tons of barrels for Barrelmancy when you go to the Zhentarim-outpost. In the room where that trigger-happy guy sits you can snatch all the barrels (like 8 firewine and 2 gunpowder barrels or something) for your next display of powerful Barrelmancy

  • @themeddler7806
    @themeddler7806 Рік тому

    Thank you so much for making this!! A lot of these I had no clue about or just a vague idea without the ideal understanding to apply. I just got the game last week and the learning curve is definitely a bit more steep than most games I've played, but it's folks like you making videos like these that make it more attainable. KUDOS!!
    The footage you chose with your voice over was super helpful in illustrating your points so thanks so much for taking that extra time selecting that.

  • @TheMikesc15
    @TheMikesc15 Рік тому +8

    2:55 I REALLY dislike the fact that u can use Disguise Self to fit smaller openings, when it's an ILLUSION... essentially makes Disguise Self a humanoid version of Wild Shapes, and that's pretty OP for what it is.

    • @zurgnut
      @zurgnut Рік тому +3

      I get what you're saying, but if you can suspend disbelief at the fact you can "send" supplies back to camp without manually going to the camp chest everytime, or using items in a companion's inventory who is across the battle field from you, then a magical illusion that is more transmutation based in its use is forgivable.

    • @TheMikesc15
      @TheMikesc15 Рік тому

      @@zurgnut there is a big difference in quality of life changes and rebalancing spells. It's still an illusion spell, illusion..

    • @zurgnut
      @zurgnut Рік тому +1

      @TheMikesc15 one could argue that the illusion spell offers a quality of life change in addition to it being OP.
      In any case, I still love the game. Quirks and all, I hope you can still enjoy it despite your objections to certain elements of the game.

    • @DreadnoughtAlphaOne
      @DreadnoughtAlphaOne Рік тому

      @@TheMikesc15I mean an illusion can be physical bro wym? Plus its magicall illusion.Just like how Gold and Silver dragons can shapeshift into humans.

    • @TheMikesc15
      @TheMikesc15 Рік тому +1

      @@DreadnoughtAlphaOne And yet, all things you just named are specifically explained in DnD... Hence why I don't understand the whole stance of "It's magic dude" when it's in a game where magic is explained... in detail. Illusionary magic is never physical, it's... you guessed it, illusions. Otherwise it'd be Transmutation for changing something to another physical thing, or Conjuration for creating physical things out of nothing. So in this case, Transmutation.

  • @martinbarta7935
    @martinbarta7935 Рік тому +2

    You can use the throwing of health potions out of combat to heal more than one character. You can get all 4 if you move them close together. It works for some others like invisibility, too.

  • @pyrflie
    @pyrflie Рік тому +7

    Note you still need Trap Tools and SoH proficiency due to traps. If you destroy a Trapped chest you detonate it and potentially destroy the loot within. This can lock you out of some quest. Even if you don't want to Lockpick or Pickpocket you still need Slight of Hand Proficiency.

    • @HavokTheorem
      @HavokTheorem Рік тому +1

      Destroying chests does not destroy the items unless there is a secondary explosive item nearby which can damage the items after they've spawned on the ground. This has been disproven.

    • @karonuva
      @karonuva Рік тому

      @@HavokTheorem Yep, it's explosions/fire that destroy items and not the act of smashing a chest

    • @donkeysunited
      @donkeysunited Рік тому

      You don't need SoH. That just increases your chance to succeed. Anyone with the right tool can attempt a lockpick or disarm.

  • @crossrw8030
    @crossrw8030 Рік тому +1

    Something about jumping; it goes off your character's strength and I'm pretty sure it's a bonus action. I use it frequently because you can essentially 'force' a character to jump a distance, and get right next to an enemy, they couldn't normally reach with normal movement range in combat.

  • @kimaclaret
    @kimaclaret Рік тому +6

    Ah, so there is a sell wares button! So many great tips, thanks!

  • @fgregerfeaxcwfeffece
    @fgregerfeaxcwfeffece Рік тому +13

    The sleep spell is only limited by HP.
    Some vendors have low HP.
    5 finger discount is part of the game.
    Astarion has like +17 sleight of hand with the right gear and advantage on Dex checks.
    Failing on a sleeping target only costs you one turn. In other words with an average cost of one lvl 1 spell slot I can steal even the most expensive stuff, like magic armors that cost several thousand.

    • @kathrynck
      @kathrynck Рік тому +1

      That's a really good idea.
      To expand on it though ...you can up-cast sleep too. 24 hp as a level 1 cast, 32 as a lvl2 spell slot, 40 as a lvl 3, etc. A lvl 6 spell slot can sleep up to 72 hp.
      Useful so long as you're not in any quest related time crunches vs. long rests.

    • @CyberBeep_kenshi
      @CyberBeep_kenshi Рік тому

      do the get hostile after?

    • @kathrynck
      @kathrynck Рік тому

      @@CyberBeep_kenshi Not sure. Create water doesn't cause aggro but makes things wet. Not sure about sleep.

  • @tkenben
    @tkenben Рік тому +3

    The problem with karmic dice is that it trains you to think that what you have previously rolled will affect what you are going to roll. It reinforces the gambler's fallacy. So, what this really means is you can no longer believe the difficulty class; meaning, if it says the difficulty class is 10, which is slightly better than 50/50, it actually is not, because it depends on what you previously have rolled. This is bad on so many levels, but most importantly it's bad because it fundamentally fools you into believing that you are gaming the system when in fact you are not. It is far better to trust the RNG and the natural difficulty class. I could write a whole article on this, but I'm too lazy :)

    • @RichardZbranek
      @RichardZbranek Рік тому

      Gambler´s fallacy is not fallacy with karmic dice on.

    • @tkenben
      @tkenben Рік тому

      @@RichardZbranek That's the problem. It's not a fallacy anymore, so now you come to depend on it. You think you are beating the system by keeping track of what came beforehand. If I roll bad 3 out of the previous 5 times, I assume the probability is high that I will roll good on the next one. To believe that is true in a real random system is called the gambler's fallacy.

  • @BigfootIsMyDad
    @BigfootIsMyDad Рік тому +2

    Exception to the even number stat rule is if you are considering taking a “half feat” meaning a feat that gives a small effect and a +1 to a specific stat. Actor for a a charisma caster, notably, gives double performance+Deception proficiency AND a +1 to Char, meaning you hit +4 without a full ASI.

  • @darcraven01
    @darcraven01 Рік тому +4

    with the reactions one, i'd actually advise the opposite. always have reactions ask before using. you only get one reaction per round and dont want it wasted on one thing if theres a better option (like using oppertunity attack on a high hp target if you might get to use it on a lower hp target, or casting counterspell on a weak damage spell instead of a cc effect spell that'll wreck your party). its wise to have it always ask so you get to decide on whats important enoughto use a reaction on

    • @Jolsn
      @Jolsn  Рік тому

      Counterspell is definitely one that you should never set on automatic, but there's plenty where there's little harm in automating them. I suppose there could be situations where an opportunity attack could hurt you but those situations are super rare

    • @darcraven01
      @darcraven01 Рік тому +2

      @@Jolsn the main point is using one reaction automatically might cause you to be unable to use another if needed.. those were just examples using one reaction ability (for an example for a non spellcaster and a spellcaster). but another example is playing a gish character (melee and caster) and wasting your reaction on an auto attack of oppertunity and being unable to counterspell or shield as needed.. theres no harm in it asking but there could be harm in it auto using a reaction at the wrong time. thats why i suggest to always have it ask

  • @MixedSnowFox
    @MixedSnowFox Рік тому

    Pretty good to hear that i haven't searched anything about this game yet and i'm still on the first Chapter, and i already know all of these tips, looks like my experience breaking these kind of games made it easier to learn those things lmao
    I also found out that u could use the 2 captive minds you find in the ship to make them float, and then place a box over them to jump over it without needing many boxes, you just need to stack the 2 captive minds, then right click the lowest one and throw it near you, the one on top will just ignore gravity and keep floating. You can repeat this as long you can reach it, and then just place a box over it to be able to jump

  • @outroruan
    @outroruan Рік тому +14

    Careful when throwing potion on allies. You can kill them with the bottle damage.

    • @BlackyMox
      @BlackyMox Рік тому +6

      throw it on the ground, so they dont take the damage but get the heal. Learned it, when my monk dodged EVERY bottle i threw.

  • @glitchparallax4215
    @glitchparallax4215 10 місяців тому +1

    I'm on my 3rd play through, and i did not know you can make statutes fall on enemies by destroying them. This game always got something to surprise me with.

  • @Kennyancat
    @Kennyancat Рік тому +9

    This might be a little different, but if you install mods that add any items to the game. DO NOT uninstall them or it will break the run. Since the game does not replace missing items with empty slots, it will cause errors. I think someone said that if you drop and destroy the items it should be fine, but needs to be tested.

    • @Jolsn
      @Jolsn  Рік тому

      Especially mods that add or change items

  • @fjorgthebuilder
    @fjorgthebuilder Рік тому +1

    To add to the first tip on supplies to be sent back to camp. Carry two camp supply bags. When it starts to get heavy send the whole bag with all the supplies in it at once. Then next time you go to camp for a long rest empty the bags you sent back and take the empty ones back out with you. Just makes the process faster saves a bit of time.

  • @MatiasMaldona3
    @MatiasMaldona3 Рік тому +6

    You can use shove also to wake up a sleeping ally, learned it by watching the enemies do it lol

    • @zzzzzz9089
      @zzzzzz9089 Рік тому

      It's not shove it's the help action

    • @Lord_necromancer
      @Lord_necromancer Рік тому +6

      ​@@zzzzzz9089you can do both. Shoving allows you to wake them up as a bonus action instead of an action because it's considered "being hit" and will trigger "when damage is taken" effects, like waking sleeping creatures.

    • @lavather
      @lavather Рік тому +2

      throw a bottle of water on them and they wake up as well

  • @panedrop
    @panedrop Рік тому

    Probably the best collection of tips for this game I've seen so far.

  • @DerUnbekannteFlo
    @DerUnbekannteFlo Рік тому +4

    One thing I learned the hard way:
    When a certain beef-boy, a certain hunk decides to join your party in act 2, you are not able to leave the area anymore without him leaving your party forever.
    At that point you are not allowed to backtrack into act 1 content anymore :/

    • @matthewshimabuku
      @matthewshimabuku Рік тому

      may be a bug on my end, but when I tried to use a waypoint with him in the party to go back to an early level, he warned me he would leave, but when I walked to the area, he stayed just fine. I did end up porting and him going away, but he came back after returning to act 2 zones.

    • @DerUnbekannteFlo
      @DerUnbekannteFlo Рік тому

      @@matthewshimabuku huh. They might have fixed that. For me it told me in my "Gather Your Allies" quest that Halsin departed for good

  • @bongcrusha420
    @bongcrusha420 5 місяців тому +1

    a missed point about throwing potions is that if you have multiple targets close together you can heal them both by throwing the potion in between doubling your healing potential

  • @MorganaEvelyn
    @MorganaEvelyn Рік тому +5

    my biggest tip is to take Shadowheart with you on your playthrough❤️

    • @thepili6336
      @thepili6336 Рік тому +1

      Really? I havent played with her since the first 2h :D

    • @smugler1
      @smugler1 4 місяці тому

      @@thepili6336 what? oO

  • @RangerRobAZ
    @RangerRobAZ Рік тому

    The best tips video for a game I've ever watched. Tons of information, packed in tightly, all of it very useful. Thanks!

  • @mosmes02
    @mosmes02 Рік тому +4

    The karmic dice effecting enemies is definitely a thing, I've tested it with 32ac and the amount of crits the enemies were getting just to hit me was about 50% as opposed to the 5% it should be.

    • @synthetic240
      @synthetic240 Рік тому +2

      You're saying that you had 32 AC, so most enemies would need a nat 20 to hit you... and they were getting crits ~45% of the time? That's pretty nuts if true.

    • @krumplethemal8831
      @krumplethemal8831 Рік тому

      It IS true, the combat is contrived on the enemy algorithms to make it so clever character design is never excellent.
      Not only that but their damage rolls are always modified to never roll low damage.

  • @megaFINZ
    @megaFINZ Рік тому +2

    Regarding the chest smashing: this is probably a bug and don't happen every time of course, but I've encountered a situation once when some of the items that fell out of the chest disappeared after a couple of seconds. Reading community posts on Steam some people report that items can sometimes clip through the floor. So, use chest smashing at your own risk.

  • @vugarnovruzov5807
    @vugarnovruzov5807 Рік тому +2

    its not recommended to rest a lot for a long time, some missions can be solved without your presence

  • @MackseatGaming
    @MackseatGaming 3 місяці тому +1

    Just wanted to point out that you said the shove action was a strength vs. weight check, but that only determines how far you can shove a character and doesn't account why you have a percentage chance to fail a shove. It's really an opposed roll of your Athletics versus your opponent's athletics or acrobatics, whichever is higher.

  • @mahkid1
    @mahkid1 Рік тому +3

    Vendor prices are based on the persuation skill, not just charisma.

    • @Jolsn
      @Jolsn  Рік тому

      From what I read it also depends on whether you are buying or selling too and persuasion (without having tested this specifically) seems to only matter when you are selling items to the merchant. Either way, CHA helps raise your persuasion so it helps no matter what. I think Wyll starts with persuasion proficiency

    • @annedray2506
      @annedray2506 Рік тому

      I was just about to comment this. My warlock didn’t have Persuasion proficiency and was getting worse prices than Paladin with lower charisma. Changing to easy difficulty also adds to your proficiency bonus, so prices will be lower as well.

  • @philbrook6855
    @philbrook6855 Рік тому +1

    You can drop a water at gales feet or any other target to get lightning charges (free action), then use offhand hand xbow to break the water, then cast a lightning spell for double damage. More if they're wearing metal armor.
    Simple chromatic orbs can proc up to almost a 100 dmg.

  • @billwumsen4108
    @billwumsen4108 Рік тому +3

    Point 12. Loot can get destroyed in chests with traps!

    • @FreshLexo
      @FreshLexo Рік тому +2

      ​@@TheRealHanzanYou should edit your post again and include the OP's comment that setting off a trap on a chest, which happens when you hit it like a moron, will burn whatever is inside.

    • @kharnifex
      @kharnifex Рік тому +2

      Looks like @TheRealHanzan failed his perception test

    • @billwumsen4108
      @billwumsen4108 Рік тому

      you guys are hillarious xD awesome!

  • @jaysonjubahib7098
    @jaysonjubahib7098 Рік тому

    THANK YOU for this video! I'm on Act 3 and I am now so excited to replay it back after completing the game!

  • @Shodan159
    @Shodan159 10 місяців тому

    Most useful BG3 tips video I have seen!
    Not just the generic CRPG tips.
    This is very useful!

  • @Blasted2Oblivion
    @Blasted2Oblivion Рік тому

    You mentioned a barbarian dive bombing from 30 ft. It reminded me of a clip I saw of a druid shaped as an owlbear, being enlarged, and jumping into the forget robot for a 1shot impact kill.

  • @bback74
    @bback74 Рік тому +1

    "Karmic dice"!!! :O Probably why I had such bad rolls yesterday after save-scumming for days.

  • @eddierivero8315
    @eddierivero8315 Рік тому

    I have no idea how to play this game, and these tips will definitely make playing easier. Thank you!

  • @rhodan74
    @rhodan74 Рік тому +1

    For merchants: you can donate crap items to them which will raise their affinity slowly. I raised a vendors affinity to yellow but it doesn't have a big an impact as using high CHA chars. Maybe a good way for those barbarian parties to save some money in the long run.

    • @andybodle7560
      @andybodle7560 Рік тому

      The cost of improving their attitude increases with level. So if you know they're going to remain useful long term (*cough* Dammon, Roah), get them up to 100 ASAP. Only costs about 500 gold at level 3, but like 10,000 at level 12

  • @KazumiKiguma
    @KazumiKiguma Рік тому +1

    Bonus advice for shove: be aware that while you can shove enemies off into chasms and such, you are effectively throwing away any loot they had, so be sure that it's worth it.

  • @19ryuusei
    @19ryuusei Рік тому

    Man that first tip would have come in handy on my first playthru, didnt realize it until damn near the end of the game. Spent most of the game lugging around so many camping supplies, I was always Encumbered

  • @thermalrain_yt9725
    @thermalrain_yt9725 Рік тому

    These are all amazing tips which I rarely see in the popular bg3 tips videos. About 60 hours in and I've figured almost all these myself. Would've been nice and saved me a ton of I saw em before when I watched multiple watch before you play videos