Mesh Machine Guide - Boolean and Selection Tools

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  • Опубліковано 18 чер 2024
  • Mesh Machine is one of my top 4 add ons that I don't think I could be without for hard surface modelling as its utility is just fantastic.
    This guide focuses on how Mesh Machine can be used after you have booleaned objects together to do things that would be very challenging and time consuming in "standard" Blender.
    Mesh Machine: blendermarket.com/products/me...
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    00:00 Intro
    00:24 Selection Tools
    06:46 Boolean Tools
    12:23 Symmetrize
  • Навчання та стиль

КОМЕНТАРІ • 51

  • @JohnWBoltJr
    @JohnWBoltJr 6 місяців тому +1

    You have a great way of explaining the "But why" parts of things! I have watched so many tutorials on some of these tools and I use them, and i get frustrated with not getting the results I want.. One video from you and I I jump forward weeks!!!

    • @ArtisansofVaul
      @ArtisansofVaul  6 місяців тому

      That's great to hear John. 😁 Some people complain that it takes time but I think it's really important to understand so it's great to know when people are of a like mind 😁👍🏻

  • @Revenant483
    @Revenant483 10 місяців тому +1

    Thanks for showing this very cool tool, I can see where this would be useful!

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому

      No problem. I hope you find a load of applications for it. 😁

  • @arifinaja963
    @arifinaja963 10 місяців тому +3

    I got that feelling that this channel would get 100k subs in 3-8 months max

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому +2

      Haha. That would be cool but it's slower going than that I'm afraid. Maybe I have an annoying voice 😅
      Thanks though 😁

    • @jonasateo
      @jonasateo 26 днів тому +1

      @@ArtisansofVaul 45k now, I remember when it was just barely a thousand :D

    • @ArtisansofVaul
      @ArtisansofVaul  25 днів тому

      @@jonasateo I know! Crazy!

  • @curiousity271
    @curiousity271 День тому +1

    Thanks a lot❤❤

  • @aydinyaman744
    @aydinyaman744 3 місяці тому +1

    Hey bro these are is great tips .Thanx a lot

    • @ArtisansofVaul
      @ArtisansofVaul  3 місяці тому

      My pleasure. Thanks for taking the time to comment 😁👍🏻

  • @HVYRAY
    @HVYRAY 10 місяців тому +1

    Awesome (as usual! Tks

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 10 місяців тому +1

    NICE VIDEO AGAIN! KEEP ON GOING MASTER! ;)

  • @Ric4d
    @Ric4d 3 місяці тому +1

    TKS ! TKS ! TKS ! TKS ! 😀😀😀😀

  • @rajendrameena150
    @rajendrameena150 7 місяців тому +1

    the SSelect function can be combined with select loop and hard edges. now there maybe some way to detect cluster of hard edges that is common with our selection.

    • @ArtisansofVaul
      @ArtisansofVaul  7 місяців тому

      Do you mean sharp edges? I just want to check I'm not missing a function I don't know about? 😁

    • @rajendrameena150
      @rajendrameena150 7 місяців тому +1

      @@ArtisansofVaul I mean the tool can be improved like that

    • @ArtisansofVaul
      @ArtisansofVaul  7 місяців тому

      @@rajendrameena150 ahhh. Ok yeah

  • @luketfer
    @luketfer 10 місяців тому +1

    Oh hi there question for you. There's one video where you show off an alternative to the mirror function using either hardops pr meshmachine which keeps the origin points the same and effectively copy pastes the item but mirrored and in the correct location. Do you remember what video that was in or am i imaging things?

    • @homborgor
      @homborgor 10 місяців тому

      I could be completely wrong so sorry if this is just unhelpful but was that construction lines by any chance? I’m sure that has that feature

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому

      I think you're thinking of mesh machine. ua-cam.com/video/l2WG2QncjAc/v-deo.html 😉

    • @luketfer
      @luketfer 10 місяців тому +1

      @@ArtisansofVaul Hmm wasn't that, the video had you very briefly showing off your Saturnine terminator model but I can't find it. At this stage I think I might have just imagined it, you mentioned how mirroring made things impossible to individually pose.

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому +1

      @@luketfer Ahh.... I think I know what you mean now. You're right, that was using the scale function but meaning it could then allow you to apply changes and add other objects using the relative align feature. Its at the end of this video: ua-cam.com/video/Q64XkWX_WzI/v-deo.html

    • @luketfer
      @luketfer 10 місяців тому +1

      that's EXACTLY the one I was thinking of, thank you!

  • @richardokeeffe8375
    @richardokeeffe8375 10 місяців тому +3

    What exactly were you making at the end there…😬🤣

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому

      Lmao.... 🤦 I didn't realise. Lols.

  • @ackmaster8050
    @ackmaster8050 8 місяців тому +3

    Please make a video on PLUGS!!!

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      That's a good plan. There's quite a lot too them and Machin3s own videos are pretty good on them if you've seen them. But I'll add it to the list for sure. 👍🏻

  • @erickbolanotorres5655
    @erickbolanotorres5655 3 місяці тому +1

    6:04 how i obtain the pie menu, vertex edge and face pls

    • @ArtisansofVaul
      @ArtisansofVaul  3 місяці тому +1

      It's all from Machine Tools. A free addon. You can find it here: machin3.gumroad.com/l/MACHIN3tools

    • @erickbolanotorres5655
      @erickbolanotorres5655 3 місяці тому +1

      @@ArtisansofVaul Ohh thanks bro

  • @darrennew8211
    @darrennew8211 10 місяців тому +1

    It kind of surprises me that L-select isn't built into Blender already. Seems like it would be straightforward to select the next edge that's closest to being in a straight line. I love the offset cut, but I didn't follow what the difference "resample" was making.

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому +2

      The resampling makes the breaks in the offset cut (the perpendicular lines) closer or further apart. I think it does more than just use the look for what is close to a straight line, I think it looks at more than just that.

    • @darrennew8211
      @darrennew8211 10 місяців тому +1

      @@ArtisansofVaul Oh! I see. So without that, it only uses the same number of verts that's already on the edge it's offset-cutting. I don't know why I didn't see that the first time, especially given the obvious name the option has.

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому +1

      @@darrennew8211 I should have explained it better to be fair. Thats why for sharper corners you don't want to use it as it will replace the vert thats on the corner ruining the shape.

    • @darrennew8211
      @darrennew8211 10 місяців тому

      @@ArtisansofVaul That makes sense. I think anyone else confused will look at the discussion here and get it cleared up, so no worries. :-)

  • @khh6900
    @khh6900 4 місяці тому

    Please help me, im install meshmachine i can cut figure in another, but then i want to connect i dont see this edge at the junction. 😢

    • @ArtisansofVaul
      @ArtisansofVaul  4 місяці тому

      Have you applied the boolean?

    • @khh6900
      @khh6900 4 місяці тому +1

      @@ArtisansofVaul Thank you

  • @denzel_mob1523
    @denzel_mob1523 5 місяців тому

    the Y short cut is not working for me

    • @ArtisansofVaul
      @ArtisansofVaul  5 місяців тому

      Have you installed Mesh Machine? It's a bought addon that needs to be added to Blender.

    • @denzel_mob1523
      @denzel_mob1523 5 місяців тому

      i have got the free version of MM is that why i dont have access to that feature?
      @@ArtisansofVaul

  • @pkrissz
    @pkrissz 10 місяців тому +1

    13:00 That's a pp 👀

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому +1

      🤣😅 I didn't even consider that. Lols.

  • @fergadelics
    @fergadelics 10 місяців тому +1

    Man, I just need to stay off your channel. I was watching this video on accident and it nagged me about these many edges of many attached meshes I was just going to ignore - but now i feel compelled to fix. I already sort of fixed it transferring the normals with mesh machine and it looks fine with the shader. I’m having a real internal dilemma with these time setbacks but I’ll be more satisfied with a clean mesh - even though it doesnt matter and no one will know. But I’ll know. I’ll just promise myself (again) next time I model something involved to either do proper topology from the beginning or double promise under some sort of penalty to stick with my fast and dirty decision and not go back and fix things later. My obit is going to say I died from acute OCD. Time to find a find a good background movie and get knitting. I dig your consistency and flavor formula Mr Artisans but I’m afraid I do need some space, you’re agitating my condition. But I’m looking forward to the next MM one anyway. I just hope it’s not any good. Maybe I’ll just mute the sound and squint so I can’t tell what’s going on. Dammit, I got my medications mixed up again. Where are my lucky socks?

    • @ArtisansofVaul
      @ArtisansofVaul  10 місяців тому +1

      🤣 Lmao. Thanks for that. I get pretty similar but I have trained myself to not worry so much about geometry being perfectly "clean" as often it doesnt need to be for 3D printing. But I can totally understand needing to scratch that itch 😉