RELOUDED - Impossible Bevels using Hard Ops and Mesh Machine in Blender

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  • Опубліковано 13 чер 2023
  • Im relouding the videos that seem to have had an issue and been to quite. Unfortunately, due to the unique way UA-cam deals with its videos I have to upload them as a different video, so my apologies about that.
    Well this video was a killer... Only because I've been ill for the last week and a half, culminating in loosing my voice at the end of last week. Luckily I try to be a video ahead in editing but even with that I was cutting this to the wire hoping for my voice to improve enough to record and then get the editing done. Thankfully it all turned out OK, I just need to try and get caught up again!
    I hope you enjoy the video and find the ideas in it interesting, I tried to include some problem solving as well as its useful to know how to fix potential issues.
    (Affiliate links) SUPPORT THE CHANNEL BY BUYING SOME STUFF YOU WERE GOING TO GET ANYWAY ;p
    Hard Ops and Boxcutter discount bundle: blendermarket.com/products/ha...
    Hard Ops: blendermarket.com/products/ha...
    Boxcutter: blendermarket.com/products/bo...
    Just Panels Add On: blendermarket.com/products/ju...
    Construction Lines: blendermarket.com/products/co...
    Cablerator: blendermarket.com/products/cb...
    Mesh Copier:blendermarket.com/products/me...
    Grid Modeler: blendermarket.com/products/gr...
    Mesh Machin3: blendermarket.com/products/me...
    Curve Machin3: blendermarket.com/products/cu...
    Decal Machin3: blendermarket.com/products/de...
    Punch It: blendermarket.com/products/pu...
    (Non-affiliate links)
    Machin3 Tools: machin3.gumroad.com/l/MACHIN3...
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КОМЕНТАРІ • 36

  • @aspermypreviousemail5907
    @aspermypreviousemail5907 Рік тому +3

    I really enjoy these tutorials. I bought those addons and I only use a few options because just looking at the menu is overwhelming, but these real-world application tutorials are fantastic at demonstrating a few functions at a time. Thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      It can be, especially with all the sub menus. I'll try to include some more at points as well.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Рік тому +2

    These videos are great! They are helping me to fully understand Meshmachine, Hardops, and Machine Tools a lot better! Keep up the great work!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Fantastic to hear. I thought it would be helpful to show how these add ons interact together. 😁

  • @richardokeeffe8375
    @richardokeeffe8375 Рік тому +1

    You relouded it good. Nice and clear!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      😁 Great to know its sorted now. Thanks man 👍🏻

  • @CrowRaven
    @CrowRaven 4 місяці тому +1

    Hi! Great video! If you want to isolate edges from themselves when beveling you can still use vertex groups, just add extra topology. Loopcut through the middle of the box and you can use it without confusion as that one vertex is enough to say message what you selected and what not.

  • @JoeRussell-oj7xm
    @JoeRussell-oj7xm 8 місяців тому +1

    More Hard Ops tuts please, yours are the most comprehensible :)

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому

      Thanks so much. The video on Monday on Patreon (next week on UA-cam) has a neat trick using HardOps to modify a function in Cablerator which gives some really powerful possibilities. Hopefully you'll enjoy that 😁

  • @oraocean
    @oraocean 6 місяців тому +1

    It's very nice of you to demo with and without addon 👍

  • @deniskovalev3656
    @deniskovalev3656 8 місяців тому +1

    1:44 It's funny I've also been using this EM Macro feature for a long time. Turns out, using "Inset" while holding Ctrl does the exact same thing! Just hit "i" while holding Ctrl and see for yourself.

    • @ArtisansofVaul
      @ArtisansofVaul  8 місяців тому +1

      That's a really cunning use of that function, I never thought of using it that way. You just have to be careful to not inset initially. I'll still most likely use EM macro just to avoid having to look down at the keyboard to find "i" where as EM macro takes the same number of clicks but for people without HardOps that's a legendary idea! 😁👌🏼

  • @mjmuftah271
    @mjmuftah271 Рік тому +1

    Thanks 😊 ❤️

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 Рік тому +1

    thanks for the info this will actually be helpful in the future but question are you making a titan

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      I'm not right now but I have made parts for titans in the past and I had a few people ask me about pistons. But I do want to make some more titan or knight parts/models in the future

    • @coddy212thcommanderorang8
      @coddy212thcommanderorang8 Рік тому

      @@ArtisansofVaul nice

  • @jordenc8417
    @jordenc8417 5 місяців тому +1

    Fastest way i do extrude along normals is face mode, right click, extrude along normals, only has that option in face select mode though

    • @ArtisansofVaul
      @ArtisansofVaul  5 місяців тому

      That works but it can cause issues if you're not careful in some situations. I have a quick short on that here. You can solve this by hitting S but at that point it's now taking more clicks/time than using HardOps. ua-cam.com/users/shortsnrA9YaBVsIo

    • @jordenc8417
      @jordenc8417 5 місяців тому +1

      @@ArtisansofVaul oh ive not ran into any issues exctruding along normals, on unless im doing it round a corner, blender hates that haha ill look into it, ive been using blender a while but only recently got mesh/HO because of you and it is fantastic wish id got it waaaay sooner hahah, could you do a video showing how you do a work flow on a mechanised unit, like a knight for example, mainly the body and shell, arms and legs arent a problem im just trying to figure out how to get that front lip on the shell to look good and trying to fill out the body is proving rough, its getting there but must be an easier way haha, no node please XD

    • @ArtisansofVaul
      @ArtisansofVaul  5 місяців тому

      @@jordenc8417 👍🏻 What do you mean by the "front lip"? I'm always happy to get video suggestions 😁👍🏻

    • @jordenc8417
      @jordenc8417 5 місяців тому +1

      @@ArtisansofVaulso the curved plate thats sits on top of the knight, where the gap is for the head, stubber and shield theres a small extruded lip that come out just a tad, it just getting those out accutatly enough but also evenly with the flow of the shell, if that makes sense, oh and if your wanting video ideas i have a fair few hahah ill drop them in every now and then :)

    • @ArtisansofVaul
      @ArtisansofVaul  5 місяців тому

      @@jordenc8417 Do you mean the trim?

  • @elliotschka
    @elliotschka 11 місяців тому +1

    love your vids! instead of using ALT + EM_MACRO you could just do ALT + E.

    • @ArtisansofVaul
      @ArtisansofVaul  11 місяців тому +1

      While that is true in this instance Alt+EM_Macro gives a better result without tweaking the settings and it also has other features you can use so I have just got used to using it straight off.

    • @elliotschka
      @elliotschka 11 місяців тому +1

      @@ArtisansofVaul just saw you said that one can use ALT+E at the start of the video.. I'm an idiot :D

    • @ArtisansofVaul
      @ArtisansofVaul  11 місяців тому +1

      @@elliotschka No problem at all 😁 Easy to do.

  • @user-hk3lv4mk5f
    @user-hk3lv4mk5f 6 місяців тому +1

    Why your edges are more visible like they have bevels on them, for me its kinda hard to see my models edges as they aren't reflecting light. Please try to help

    • @ArtisansofVaul
      @ArtisansofVaul  6 місяців тому

      Sure thing 👍🏻. I have a video on this to help people out. ua-cam.com/video/GcNHZILKl3I/v-deo.html

    • @user-hk3lv4mk5f
      @user-hk3lv4mk5f 6 місяців тому

      @@ArtisansofVaul , damn i am still watching this video, and you replied. Thanks a lot