THIS ANTI-AIR CAN KILL BEYOND RENDER DISTANCE | PANTSIR-S1
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- Опубліковано 28 лют 2023
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THIS ANTI-AIR CAN KILL BEYOND RENDER DISTANCE | PANTSIR-S1 - Ігри
“No need to aim let the hand of stalin aim for you”- Phlydaily 2018
Well done..
It’s the hand of Stalin
@@crimsonjedi3456 ah yes thank you
"Let the hand of Stalin guide your shot" is the only reason I still play the KV2 lmao
More like “The Mighty Jingles, Circa 1879” Back to the salt mines I go….
The Pantsir can also lock on up to 4 targets at once, totally balanced.
Play Russia, it’s the only way
@@greystash1750 duh comrade.
In real world its more, be heapy! 😂
As you can see in the video it's not really that useful and is more of a gimmick, man people don't even need a reason these days to cry bias, git gud.
CAS players when they can kill without risk:
CAS players when they cant kill without risk:
Hopefully they finally will increase the render range to 50 km or so
in datamine it increased to 20km
@@tensa.02 wasnt that for naval battles only?
@@tensa.02 witch is just barely enough fot the tech now, witch will only increase.
@@patricktho6546 BURN HER
@@patricktho6546no render distance should be dropped CAS needs a buff we have been getting shat on for the past couple years with top tier AA we need HARM missles and gajin decides to add a AA that can shoot you down in your spawn that’s great
This AA can destroy you while the JET on its side cannot see you because beyond a certain distance, the game engine does not display the models of ground vehicles, nice balance gaijin 👍
Honestly, one very important thing that people miss about it makes it even stronger than it seems. The problem is that the missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
eli5 plz
Damn, bro really said that the missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Damn bro really commented that the missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
I can't believe I just got missilerolled
@@thejheezy4361 damn, bro really copied me when I said that the missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Vehicles like this would be amazing if Gaijin were to make operation maps like Afghanistan available to ground too
Or Ukraine!
The ground maps are a lot more detailed than the air battle maps. A giant highly detailed map would probably take a lot of resources and increase the loading times. But I'm sure they'll figure it out eventually.
@@dogetothemoon223 just imagine a game mode like the ec map afghanistan with long range tank combat but u can spawn in aircraft too but with less detail (which i honestly wouldn’t mind)
@@mrsnezbit2219 we can do that after the war
never thought about it but that would make sense because if they want to keep adding more advanced sams they kinda need more space to function
So the Pantsir not only has the TWS mode, it's also a non-standard radar band, so RWR in game doesn't react to it anyways. It doesn't just not alert you about TWS, it never tells you you're being tracked at all. Lovely.
In theory, starstreaks do not hard lock either and go faster, but gaijin doesn't care
oh boy, the most OP anti air? for russia? impossible
Rwr doesnt alert you the missile doesnt have a trail 4 guns 12 missiles. I think it needs to be buffed.
@@exivu2618 so you want them to nerf it because of how it was designed in real life
@@adrianotaylor7230 No, I just don't want them to add it into the game at this moment in time. It's just unbalanced as hell.
The best way to balance this is to have Russia always face Russia until other nations get something comparable.
You’re saying this as if the game is even remotely balanced without this thing
So when usa got F-14 when no other nations had 4th gen, it was ok, but when Russian gets something it's immediately bad and you need to cry?
@@crni_bombarder8352 Why do you assume I was ok with the F-14 being added like that? Not every other player is a US main.
@@shmekelfreckles8157 go play world of tanks
@@grammarnazi2159 well, it is a much better game mechanically
welp this is great
Hi daddy phly i luv u :>
Isnt it ?
YOU are great ^^
hi I want to play with you
Hey @PhlyDaily love from Greece! Hope the familia is doing lovely!
14:07 lmao the 2 cruisers having a dogfight
I love how it isn't even visual distance but render distance
Long distance killing in warthunder has gone nuts.. helis are insane, planes are insane already
Welcome to modern combat
@@mikkel066h It's only "modern combat" for Russia though. Mavericks should have a range of 20km
@@Just_A_Random_Desk They do have a range of 20km in game.
@@Just_A_Random_Desk I've lobbed them from 20km out before with the Harrier. the way Gaijin has it set, the limiter on them isn't the range, it's the render distance and the pod's locking distance.
And even then, from 20km it's not really ideal to use them because during the time the missile is on it's way, the target likely drove next to a corpse (and thus throwing off he lock because shitty coding) or drove behind cover and thus breaking the lock completely.
@@meandthebois7565 lately my mavericks refuse to truck moving targets more then 5 km away. Funny thing is in test drive they truck moving targets 10+km away. My guts tell me that this “bug” is somewhat intentional…
2:49 I audibly gasped, WTF WHO THOUGHT THAT THIS WAS BALANCED
This was a thing since the tunguska
They actually increased render/view distance to 20km in this update.
How are you doing, dude. I just wanted to say that you make my day 10 times better when you post, so thank you.
So from what I remember they have to be within a specific angle to lock multiple targets together in the patch notes
The milk truck final form
Love how one of the most advanced surface to air systems is being added to the game 😂
Right on the tail of Russia's newest (and non deployed) 2S38, right? There's no bias though...
Definitely not, just the most advanced single vehicle
@@sadeadspin5031 ikr? "Losing a war against a much smaller country? Let's make people believe we have awesome anti air when we are getting bombarded in a own cities now"
@@sadeadspin5031 American Bias in top tier air, Russian bias in top tier ground
@@112mirai you meant Russian Bias on both sides. 12.0 Air Rb is shit right now
To me it looks like if the flarakrad and tunguska had a kid lol, great vids as always though!!!
Finally a Kamaz, we got snowrunner in war thunder!
Honestly, Its gonna be so stupidly OP that I'm not even looking forward to it... Would've wanted to see the TOR or SA-8 OSA way before the pansir..
"a very fast high five coming towards you" 😂
I might be wrong, but if memory serves, the missile is radio guided, with the only sensor the missile has being proximity, if that. All control and guidance being ground side, making it cheap to operate and use.
The only aircraft to out maneuver a 32g missile 16:59 ofc 💀
I think the double locking mode is for intercepting missiles more than shooting down multiple planes.
Captrain here: in order to bring a truck the fastest way to stop, you downshift your gear in order to use the "engine break". It helps to reduce stress/workload of the breaks.
*_flies away_*
They finally added Truck-Kun. May the Isekai rituals commence.
The TOR for comparison can only launch SAMs at 12KM but the lead on the missile is better on the TOR
Yes this is exactly what we needed
19:30 and therefore you can do only SEAD not DEAD, by disabling the aa and then go for tanks with Maveriks or so
The reason he has to down shift ist because Gaijin cannot model a proper gear and rev use to this day. Like no kidding, I still have no clue at all why the tank driver revs like a madman whenever he stopped.
KA-50 mains will still say the ADATS is overpowered
*Laughs in Stormer HVM*
Ooo we get to see what weapon's been used in the killfeed now nice!
Lets go more vids! love your vids, I hope you and your kid is doing well!
I hope the f14 get's its tracking of 6 targets via tws back
@CHAD THE BORIS that's not the point
OK. Avoiding 10.3+ until other nations get their equivalents. Got it.
Yep no more playing my hstv-l or ariete.
hey phly, highly recommend phlying the bv 138 in ground rb and just gunship all the byplanes and open tops, its extremly fun
I feel like once stealth aircraft are added this should be bumped up 8j br to them
Speaking of insanity could you try and play the aml-90/eland?
Classic gaijn giving one nation a next gen vehicle while everyone else gets nothing. Germany is still stuck with 2 top tier mbt’s
Wait, there is nation with more than two MBT for rank 11.3?
@@wha200789He meant the Tier, not the Br. But yes, Sweden and France have 3 11.3 MBTs.
@@wha200789 top tier isn’t just 11.3, a trurms has more armour than a leopard
Well, playing against SA-22 Pantsir is fun in DCS, I wonder how playing it against jets it sees because stealth doesn’t exist feels like.
With such range and visibility of missiles, cas will struggle. Hopefullly they willl add some sort of missile alert for modern jets at least.
Goood
@@DatBoi_TheGudBIAS Not really good. you do realize the way this is heading it means that only Russia will be able to use CAS, right?
As is now, MiG-27s climbing to the upper stratosphere to nuke from orbit is an issue because SAMs don't have the radar angle to pick them up (And with them being that high up, they are out of render distance.)
The thing keeping them in check is the fine folks who run strictly air superiority with fighter aircraft.
if those fighters can't spawn because they'd get insta spawn killed by a Pantsir, then there is nothing to keep the MiG27s (Or any other strato-climber that got paired with the USSR.) in check
@@StalledAgate832 I mean the part were CAS suffers lol, ik this isn't fair. We just need usa to get one good AA too, and majority of ground matches will be balanced
@@DatBoi_TheGudBIAS There comes another issue, we don't really have any modern single vehicle systems (to my knowledge, anyway), nowadays all we use are SAM systems that divide each role to a separate vehicle.
@@DatBoi_TheGudBIAS Unfortunatly there''s isn;t any, NATO nations had some real issues with their development programs for cold war single vehicle SPAA systems and never got anything into service, development stopped after the cold war ended. Russia had more luck and continued their programs after the end of the cold war leading to systems like this.
For a point of comparison the M-247 Duster AAA is contemporary with the Rafel, SU-33, F15E, and the Longbow Apache. It's effectively newer than almost every aircraft currently in game. the only non-helicopter aircraft in game off the top of my head older than it is the new this patch Yak141. Even if you go by the date development started on the M247 instead of the date it was cancelled it's contemporary with the F16A, MIG-29, and Tornado, (i.e the last big update). And it's still the newest system developed by NATO AFAIK, (ADATS was a private company development some years later).
NATO could probably develop and field somthing on par with the Pantsir if they wanted, they just haven't.
Apparently the missile itself doesn't have a seeker. It relies on the launch vehicle to radio course corrections to it. An RWR might pick up the tracking radar but won't get a missile warning because the radar doesn't look like it changes to a dedicated guidance mode.
How i am not suprised russians got something best again... :D
russian owned game soo yeah.
Downshifts to neutral so the truck doesn’t stall out at low RPMs. If he was in first at the idle which I’m guessing is 900, truck would’ve def stalled out.
The IRL issue that is causing the Anti-air debalance is that the Soviets/Russia were obsessed with anti-air cover for its ground forces and thus made as many anti-air vehicles as they did tanks and apc/ifvs. Where as NATO felt that they would more than likely have air-superiority (which probably would have been the case) and thus didn't have the need for anything more than tactical level SAMs (Patriots/Hawks) and MANPADs. Yes I know many of the euro nations made quality vehicles like the Falcon, Gepard and the various SAMs, but no nation was as prolific in their AA/SAM vehicles as the Soviets/Russia. Also I feel like this is getting put in game because they're developing the Shrike/HARM anti-radiation missiles and will eventually add those.
US has the avenger, the m-shorad, hell the Marines even strapped a radar to a Polaris razor and put the launcher on top of a JLTV. We have modern mobile platforms
Please do the XM-1(GM)!! Please Philly
Glad you liked the ship spawn above the building!😄(I made the map) @PhlyDaily
Phly, I would love to see you play on more custom servers. The one you're playing on in the video is owned my AussieMantis, and he has one in regular non-dev server
I know in our sph its an “automatic” but manually shifted and to go into neutral you have to go through each gear but if your in high gear and stop without shifting it will absolutely stall out
9:25 that boom before he crashes is so funny for some reason
Day 256: Phly, you should play the Hampden TB Mk I. High-yield, low-tier bomber goodness
Nooo
The cruisers in 14:04 are too funny lmao
not funny more like WTF
I can have the most sophisticated sam system in the world but if you can't keep tires on it then it belongs to the enemy tractors. LOL.
So happy to have you back phly
Gaijin: *puts these on EC maps for maximum mental torture*
Day 3: teach the kid that the A-10 says BRRRRTTTT
In real life, all those missile tubes would be filled with toilet paper rolls.
_Least deluded MSM and Reddit fan be like:_ ☝️
@@mikhail-yug-9581 It is mostly a joke my man. Never been on a Reddit once in my life, too.
bias
@@mikhail-yug-9581 ok mikhail calm down. You can be honest, putin won't push you out of a window here
yeah that's why 12 meters wide drones and helicopters go deep in russia everyday without getting shot lmao what a joke gaijin nerfing all units while buffing only russian ones 🤣🤣
@3:17 That's modern trucks for you. You are not supposed to roll on neutral, since it can damage the vehicle, deplete air systems, not circulate oil or coolant the way it should and various other reasons. That's why you also have to disconnect the drive shaft of a truck if you tow it with wheels on ground, since the engine is not running at all or not at high enough power (idle) to circulate transmission fluids, so you can break the transfer cases or clutch or transmission.
Thats all vehicles with a transmission. You have to disconnect the tranny or else your tranny fluid gets milky
This thing shouldn't have been added, its grossly overpowered. I'll remind you, this is only .3 BR higher than the Otomatic, that can only hit targets dumb enough to fly in a straight line for the 15 seconds of flight time.
What part of this seemed OP? Phly barely got any kills in this entire vid. Don't worry, you'll just maneuver your plane a bit and be able to clap it easily. If you're in a helicopter, though... RIP.
Is gaijin trying to compensate for real world Russia? Because they're getting a lot of best in game vehicles that aren't needed and have questionable performance.
phly you forget some stuff about the this spaa
it can shot at the move and it can lock 4 targets and shot them down at the same time !
"A-A humble truck" heh.. hehehe see what we did there
It should spawn on roofs
create a problem, sell the solution. nerf the tunguska to push people gold pantsir. totally not a scummy act
There goes another match making breaker "Shoots SACLOS SAM fire on the move
4:26 I know that my question maybe sounds stupid: but how do you open that panel to change weapon mode?
We need anti-radar missile now, please...
Do we? Im certain a lot of people just want vehicle vs vehicle combat in ground.
@@aegeanharrier6648 yeah but people also want to not get dominated by Russian cas because there are no planes that can do combat air patrol with this thing on the field
@CHAD THE BORIS the ito isn't that good and won't bridge the gap. The flakbus as you call it is the same except it 9nly has two shots before reload. And the adats doesn't have accurate angles so you cant stop planes to space, plus its radar is pretty bad
We do not want aviation in a ground battle duh.....
Next up: HIMARS in WT :D
HI PHLY HOPE YOU HAVE A PHANTABOULISTIC DAY
I have to wonder what effect AI might have on missile tracking algorithms. Like, give the missile radar, IR, and TV guidance packages, and let the on-board AI evaluate the inputs from each and determine which is the real target.
In reality, it can’t shoot down a drone from the 1980’s 😂😂😂
It's funny you say that because the Pantsir actually specializes in shooting down drones (and it has the combat record to prove it). One of its uses is to act as air-defense to larger air defense systems like the S-300/400 against missiles and drones.
To me, with the current maps' widths, the Pantsir seems a little gimmicky. There's not that much of an advantage being able to shoot down planes at 15+ km, when visual obstacles (tree lines, buildings, mountains etc.) are blocking sight and reduce it to a range, where other AA's are preforming roughly the same.
Most airspawns are 13kms from the enemy spawn. I think CAS and heligrinding will become useless for a while XD
@CHAD THE BORIS because the 2S6 isn't the second best top tier spaa already lol (after vt1).
@@JKGaming1414 its not bro it’s garbage lmfaoo. Missiles are shit. ADATS and TOR are way better. Stop crying
@@pepecinque7150 then why do I have about 2.4 k/d with the 2s6 and only around 1.7 with the adats?
The 2s6 has irst, actually useful guns and proper elevation angle. All of these are huge advantages. The adats might have good penetration for its missiles, the whole situation is fcked already if it has to go anti-tank.
@@pepecinque7150 how many battles do you have with the american adats? What's your k/d with it?
The CAS stopper 3.0, i'm going to love this !
Pantsir so OP in-game but irl it can't defend air bases in Crimea from old soviet era drones lol
In my opinion this spaa is too advanced to be included in the game at the moment. The soviets should have been given the TOR M1 instead.
in reality, these "Pantsir S-1" burn perfectly in Ukraine.
0:15 “wipe anyway our tiers.”
So I can kill drones with this thing? Sign me up
I've seen a lot of video lately that really overhype the vehicle, not a lot of actual game footage of people playing as the pantsir against F-16 / MIG-29 so I'm glad to see you playing the thing. I understand that many content creators have to surf on the news and make it as entertaining as possible, but gosh the lack of informative and unbiased video on the subject is just hurting the community, and to some extent creating drama for not a lot of reason. I came to the dev server thinking the Pantsir was god tier, I am now on the train of thoughts that it is more of a gimmick than anything else, and having now experienced first hand that the only "problem" that I had with the tunguska is unresolved with the Pantsir I'm even wondering if I will add the Pantsir to my lineup as it is a really fat, hard to hide, slow, and most importantly unreliable SAM as it is in the dev server ! Why do I say that ? I've been trying the Pantsir for few hours now on the dev serv, and here is my conclusion :
- First the missile : The target lead mode and automatic mode are unreliable, they are dependant on having a stable radar lock which means every chaff, or bug in the system that make you lose the radar track will make the missile miss. The feature seems much much much less accurate than the TOR M1 for some reason. This is a problem in my opinion because why would I want to use 2-3 missiles to manage to kill one target, when I can reliably kill a target with one missile in the 2s6 tunguska.The only reason would have to be the range, which is indeed very nice, but also quite gimmicky as you often realise there is not many spot where you are both safe and have a full line of sight on a plane 20km away, I don't think any experienced anti air player with a top tier SAM really complain about a lack of range, I did not, not a single time thought so with the Tunguska, so yeah at some point having more range doesn't even matter anymore.
The direct mode of the missile is not that great either because the initial trajectory can make you miss a lot of target at shorter ranges, don't expect to really be able to aim at ground vehicle unless they are fairly far also it prevents you from using missile to duel against incoming barrage of ATGM from helicopters as it is often done by skilled SAM vs Helicopters (yes such things exist).
The F-16 and mig-29, which are the only 2 real danger right now for a tunguska, still have the advantage on the Pantsir when it comes to pull ridiculous manuvers and droping agm and bombs from space, as long as they are going full throttle and not in a straight line they can fairly reliably evade the missile, I was surprised to even see some target actually dodging the missile unintentionnally while dogfighting with other jet.
- Second the canonns : they are the same as the tunguska, the suspension of the vehicle on the other hand is not, which leads to you overshooting ground target if they are in short ranges just because of the vehicle tilting from recoil, don't think of them as a miracle weapon of self defense against ground vehicle, remember that you are I think the tallest ground vehicle in the game which makes some encounter very awkward ! But against air target, this is a different story, they are still beast when it comes to shoot down sneaky helicopter, and low flying CAS, and I must say there is something funny about the russian schoolbus of doom firing like a maniac.
- Third the radar : It might be the dev server, or not, but the tracking radar have a lot of small interruption when tracking fast movers, making you lose the track for half of a second, which is very concerning for the lead mode / automatic mode of the missile that no longer is in lead mode as soon as it lose the tracking. I believe it is one of the main reason why the system feel so unreliable overall, and makes you shoot several missile for one target. The 50km search radar seems honestly pointless with the current map in war thunder, having the radar range set to 50km was mostly annoying because you can't really see anything on the radar HUD, the real wonder of that radar comes from the vertical angle tho that is very wide.
- Forth the multi target : Well it is there, is it good ? Gimmick ... Again ... You can indeed fire at several target that are close in an area (45°x45°) that is if 1) you trust your tracking enough to completely give up on guidance 2) you have several target in that area 3) said the targets are not going on opposite direction, in all the game I did it happened only once for me and I did not fire because one was already too close and would have not been tracked long enough to get hit by the missile. I guess I can see it working on drones but I havn't seen any in my games.
Now as I said at the beginning, I do not want to dive on the vehicle controversy, I will just say it wasn't something russia needed, I do think other nations such as Italy, Japan or Israel really need a decent SAM system ASAP.
Now is it a wonder weapon, no, not in the state it is in the dev server in my humble opinion of a fairly experienced anti air enjoyer in several nations ...
well if it can intercept HIMARS missiles landing in general proximity, ofc it will be op against planes that fly 300-500 m/s with much larger radar signature. Now only airfield spawn at 12.0, air spawn is scary
Having faced a number of these now I can confirm that they are every bit as broken OP as I had feared.
broken OP??? you mean doing the job they were built to do which is to shoot down aircraft?? Its only "OP" because in a game you dont want to get shot down so easily when in reality this thing and others like it are feared for a reason and why they have special jets and missiles made to kill them
@@viper2165 yeah, but aircraft in the game are currently from the 70s-80s and this is from less than 10 years ago
@@viper2165 It would be fine if firstly aircraft could actually get a RWR warning and other nations had an equivalent, but neither of those are true
Hell yeah, they just need to add similar aa for other countrys and we're golden
Day 489: Phly, I challenge you to get 8 kills in one game with the SU-5-1. This MBT/Tank Destroyer is severely underloved in your channel.
489!?!? Good lord dude…. Awesome dedication
@@kipanz6649he's probably exaggerating
@@lexif.5463 He's not....
@@lexif.5463 I like to think he’s not
I started on November 2020. Today it is routine.
Love the content Phly, keep it up!
Combo time, non premium p61 black widow and m4a2.
Attempt 149
Or the PBJ-1H
Sounds like a phun video
IRL the Missile shoots steel rods outwards to damage aircraft, no large explosive mass needed to do this.
they will have to pus back air spawn for planes again or this thing could camp most plane before they can turn around out of his range
It seems to be working better in Warthunder then in real life 🤦😅
*Funny part is - IRL this Pantzir is complete trash, but in game it will bury any planes above 10.3 in GRB, later it will bury game itself*
It isn't. But problem is pansir is pretty modern SPAA while aircraft in game is relatively old compare to it .
The polite way of saying Panzer
Yeyy more Ruschen bias
If warthunder adding AA like this then we gonna need more modern fighters
The counter to AA like this is electronic warfare, they would jam and had missiles that specifically hone in on whatever is sending out radar signals.
ECM pods and anti radiation missiles will likely be the only counter after super low fly by
@@Alpha1598753 or they could add stealth mechanics for a certain altitude like 300FT or smth
Or just play ground vehicles in the GROUND game mode?
@@V1CT0R_2 300ft? Bruh dats low af
We better get the M727 I-HAWK now
I wanna point out that the suggestion for this thing had people voting it should be 11.0 or below and someone said that the 20km missile distance wouldn't be OP
It was quite the interesting read
I'm curious if the missiles flying like that is intentional or if there's gonna be a buff for them down the line
They should make it work like that in IRL too
Too much cnn and msnbc rots the brain 💀
@@infinitetk4165 Said like a true NPC
"AAARREEE YEEEEE WEEAARRRRRRIINNGG AAA PRRROOOOPEEEER KIIILLTT?!?!?"
"No sir, I got the PANT,SIR"
NaUKaBOMg comin in with the chair
RUSSIAN BIAS. America has always been far more advanced than any nation other than maybe Germany as far as weapons and armed vehicles and anti aircraft. Yet USA gets none of our overpowering weaponry where as Russia not only gets their best stuff but gaijin also makes it way more survivable than irl. The realism is the only reason I’ve liked this game. So now what’s left?
russian game so they make themselves op 🤦♂🤦♂🤷♂🤷♂
That thing u described. About being most advanced. It never was a thing, ever. In everything apart some of the aerial vehicles, US was at best subpar to everyone else. All it’s history. Never had good ground forces, no proper tanks, no proper artillery, literally no capable anti air at all. Focused solely on aerial domination since US has an “island protected by waters” ideology. Just as Britain was before, no proper ground forces but the strongest navy.
@@alexey_chekhovich interesting theory
@@bradsheap6474 facts bro, facts.
@@alexey_chekhovich well while we are on the topic America should have a larger team and more accurate and deadly artillery as well because Russian artillery is so bad that when they aim for military installments they kill innocent civillians
Seems perfectly balanced and nothing wrong with it at all!
And this here is why we need Anti Radiation Missiles.