That's what's always bothered me about the cas fuckers. Because I do spawn SPAA. But the tracking on my Gepard has been merged to shit, the sitingers on my Ozelot are very hit or miss (literally and figuratively) and my FlaRakPz 1 also isn't doing too well against planes and helos that can outrange and outgun me with ease.
@@Micsmit_45 umm is it weird I bring the m18 gmc for cas at the br I mean anything kills it but since this update I’ve gotten a few god modes because they never expect it Edit meant the m16 quad mount
@@Micsmit_45 he mean the 50cal gun, the 50cal overperform in this game, it shreds anything with a few shots, it's accurate like a lazergun with a high rpm. A fucking M18 cut with a single shot my whole wing from my Ju88, so those MGs are unrealisticly perform better as AA then 20mm or 30mm guns, with HE fuse, whose first purpose was to be AA. And the M16 has four this things.
I fully agree with you, only problem is Gaijin don't care because they don't actually play test their game, they will continue to allow cas to run riots at top tier like they always have.
What do you even mean?? The pantsir can shoot a plane down as soon as it spawns, I got shot down by a pantsir while I was taking off from an airfield. CAS is in no way useful at top tier anymore.
The only good as is a designated fighter to keep the skies clear… if you get destroyed by cas one of two things have already happened 1~your team has already lost or 2~your team is only interested in playing world of tanks…
@@KekusMagnus it never is a solution, only a band aid, if you're expecting to balance CAS with CAP you're too far off, because aircraft SP to be used as AA is too high to expect any form of effective AA from the average team, so either you're playing CAP to counter CAS by yourself (meaning you don't get to play tanks either way), or you play tanks and get fucked by CAS because there is no solution. Making Air to Air load for CAP cheaper is a start, or giving actually effective SPAA, compensating for mundane and bad SPAA gameplay is another, making them a viable grinder is another, and spicing up SPAA gameplay is also another, for instance, by giving it drones to help the team in the meantime
9.0 SPAA is literal hell. Drones can hit you from 8km but the SPAA guns dont give leads until 3km away. So you have to hide until it gets close enough. The problem is that the drone has used its two AGMs already
Thats what happen if you balance a game based on player stats alone. I just hope to remedy the Flarakrad they add something cool and new to the german AA´s like the Skyranger 30 or 35 on a Boxer chassis. but as it stands right now the difference between in capabilities between the Pantsir and other Spaa is just rediculous.
@@willdebeljak7062 Yeah no, Gun AA is already capable of tracking guided Munitions, for example the Gepard. So just to say gun AA wouldn´t help is stupid. What we need in high tier is AA with a mix of long range missiles and guns to be able to defend all forms of aerial threats, as layed out in the video and germany is lacking that as the highest AA with a mix of guns and missiles is the Gepard 1A2 which is 9.7. Thats why i recommended the Skyranger as it features both missiles and guns and would be capable to bridge that gap in which the Flarakrad is ineffective. The issue is that germany almost doesn´t use these single vehicle AA anymore, but like most of NATO they use a combination of specialised vehicles (radar, launcher etc) to create their SAM sites as seen in systems like the Patriot or the different IRIS-T launchers. I dont know if or how Gaijin would ever implement these multi-vehicle SAM´s but until they do something about the current meta russia will just have a stupidly large edge over any oher nation, which negatively impacts gameplay.
@@Lobos222 yeah i know that wt is not dcs, its surprisingly obvious if you think about it. I was simply going over the options gaijin has to fix their garbage balance and mentioning the fact that most western SAM sites rely on a multi vehicle setup.
@I am the Senate yeah and a Gepard 1A2 does great to stop the plethora of CAS as they dive from 9km above you. Skyranger offers nothing new, they just need to fix the saclos system to balance the game. Warthunder will never be realistic, because it can't be. NATO uses air systems to fight air systems primarily, but since spawning planes is based on sp it can't be done on a fair basis.
What's the difference really? If it was 10.7 you would still be taking it to 11.7 with your 11.7 lineups, just like how in your Japanese 11.7 lineup you still take that utterly bad 9.0 Type 93 with you. For anything lineups below 11.7, just take the FlaRakPz 1 it's equally bad.
I think Vt-1s should be reversed to their older performance because lowering it's br with no alternative will just leave you with no SPAA at top tier germany
I remember the good days before Sky Guardians when a single FlaRakRad was effectively an exclusion zone for any aircraft in the sky, now it’s stock missile also present on the FlaRakPz 1 is better in most scenarios F for the best AA with the really funny name, you have left a VT-1 shaped hole in my CAS despising heart
As an Italian main I usually stick closer to my teammates in FlaRakRad with my Otomatic or SIDAM Mistral. I can take care of any airborne irritants if they get close and the FlaRakRad can bitchslap the kerbal space programs.
I once had 11 enemy aircraft downed in a single rb ground match. I haven't been able to break that record, I really wish anti-air had more of its holes filled, some tech trees have massive gaps
The missile change wasnt needed It litteraly made the game worse in every way at top tier ): (And yes of course the pantsirs missiles act like a pre saclos nerf missile)
Yeah I find the Tunguska was good enough for top tier since it has a good balance of strong anti air and anti tank but they royally fucked up the missile to the point it's basically useless.
@@blume3516 Skill issue, premium isn't available to everyone so is more of a premium bias than russian bias as the normal tech tree Russia/USSR is one of the weakest until it get's to top tier were it finally is on equal terms to the other major countries.
The biggest problem with CAS is they are way too manoeuvrable, especially when fully loaded. Gaijin has to fix their physics because it doesn't make sense to have these arcade controls
When Tor-M1 moving from 11.0 to 11.3 and 11.7, we also calling for not to do that because of worse performance of 9M331, However, gaijin never heard about that. 9M331’s files were multiply submitted, but they never read. They just balance the game AS THEY WANT.
I must say I am very happy that I came across your video on my recommended page. The editing is very professional, I can tell a lot of effort went into this. And the blend between the casual music and the commentary is very nice. Great work! I think you have quite a unique form of content among the many wt youtubers and I can definitely see you becoming popular :D As for the topic of the video, the flarakrad, I haven't had any top tier SPAA pre Sky Guardians so I got the Flarak like a week into the update. And I cannot express the amount of disappointment I had when I got the VT1s on it and tried them out for the first time and sometimes I feel like I'd be better off using the Rolands instead or just going with the Flarakpanzer and not being the size of a 2 story building. Having played it in squadron battles as well a bit, it's just outclassed even by SPAA full brs below it, let alone things like the Pantsir or the British Adats. The SACLOS missile change was awful across the board but that's gaijin for ya, wouldn't be them if they changed something that didn't need changing. Can only hope they make them better later on at some point
I don't understand the complaining. I absolutely slap anyone that I pick up with my radar in the flarakrad. I hide in a forest wait for my radar to spot something pop out shoot and move back into hiding
I just unlocked my first player-guided AA(Flarakpz 1) and I gotta say, I prefer the Ozelot. Maybe I'm just not used to guiding the missile myself but just one small twitch and the missile goes absolutely crazy and the planes can just easily dip down and dodge the missile compared to when I fire the fire-and-forget stinger missiles. The only downside with the Ozelot is I can't lock helis from more than 2km away while they can shoot missiles at me. You would think that since Roland missiles are player-guided, they should be stable and more maneuverable compared to the stinger where you just look at the distance and direction the plane is heading to get the perfect shot.
imo, even though I love my adats and lavad, the pantsir outshines every other high tier aa with the best guns and the best missiles by a long way, literally not even requiring any manual leading adjustments and outranging the practical engage range of every single air to ground weapon in the game by kilometers, which just makes the flarakrad even worse. Many top tier aa units are an instant win button against aircraft, but the pantsir is a special brand of “I have spawned and now I have 3 kills”. The insane vertical sweep on the radar helps too, can’t hide above the search cone when the search cone looks basically fuckin straight up
The problem is that the vt-1 did not need to be balanced, given that there was just a fuckstupid strong AA added to Russia, so WHY would you proceed to nerf anything that could even potentially stand up to it
yeah but aircraft are unrealistic as fuck, you cant balance spaa and not balance aircraft, no pilot on earth can pull 13g's without snapping their neck. planes should be limited to 9g and below so its realistic but nooo, cas players have 2 iq and need those free ground kills and give gaijin their money.
@@lazer2238Gaijin doesnt get the G-limits right. The AoA on the F-16 for example should be way higher. It's not a g-limiter, it's an AoA limiter. Also Guided weapons are not effective at anything over 6km. Atleast the TV guided ones. Why? Because they are not guided anymore. They just lock the ground, it's a precision strike.
Still kind of baffled we haven't gotten something like a " Ditch missile" or " lose track" where you can stop the guidance. It might still fly and hit something. But this way you can fire the next shot if needed. Tbh though, I am both scared and curious on what something like Patriot or BUK Missile systems will be like in the game. I don't know if we will ever even see these things. Maybe if we start getting insanely large maps and SEAD planes. I can see potentially something like early version of the HAWK missile systems coming into the game. I would love to see one of them as Japan's top tier AA.
How would you control it though? Static gameplay only? Patriot systems will have 3 vehicles/trailers MINIMUM, a missile truck, radar truck, and a generator truck
the reason it went from 11.3 to 11.7 while being nerfed is because the nerf wasn't directed directly at it. And since Gajin only looks at spreadsheets, the system was overperforming and needed to be moved up.
It wasn't put in patch notes, but I feel like radar tracking for cannon and missile SPAA has been much more jittery and unreliable since sky guardians came out.
Holy shit the editing and the music. That is some serious production work. I'm convinced the only reason why the FlaRakRad is 11.7 is because they don't want to bring new SPAA into the game for Germany that would be impossible to balance.
It’s a better idea to use the previous SPAA as it’s smaller and it’s Roland 3’s are easier to handle, I know the Flarakrad has Roland 3’s but it’s the magic school bus so I’d rather the smaller option
This Video was made so beautiful and well. I applaud you. That deserved a follow. Great Video and also the VT1 nerf was so out of place. Update called Sky Guardians. Monkey brain of developers at gaijin thinks sky guardians means to guard the Planes. Monkey brain nerf VT1 to hell on a Plattform that is already suffering because of absence of any weaponry. A Stuart can kill you with a machine gun. Meanwhile knowing war thunder, your missles wont even kill him. Especially if he disables your turret Ring. Fml
They could always give it the Roland 3 turret, with 2 more launch tubes that have to be reloaded manually. This way you could carry 2 types of missiles. They could also give it the SARH Roland 2 missile for fun
the thing with the 2S6 is just blatant russian bias. And the fact that gaijin thinks the OTOMATIC, an SPAA which doesnt even have half of the range of the SPAAs at that BR should be higher than the 2s6 is ridiculously awful.
The FlRakRad could get another missle that it was planed to get by 2010 but was not introduced called HFK it reaches Mach 7 and could pull100g dont know about the range but it should be alot
@lIllIlllIlIllIlllIlIllIlllIl bigger missile and needed to be guided to terminal phase, also probably really really really expensive compared to the SLS
There is a solution for that problem. The experimental HFK/KV a hypersonic version that competed with VT1. With 50km range it would be a good addition against the Pantsir. Also being able to fly Mach 7+ will help.
The VT-1 is borderline unusable in my experience. Such a shame because I really enjoyed the ItO 90. Now the ASRAD/Bolide and Roland 3 missiles are a way better choice for AA. Or a plane with CAP loadout
Agree 110%. The Tunguska is absolutely worthless too after that update, your chances at hitting a target with a missile is about 20% and that's on the high side.
Forgor that the Tunguska was also hurt by the missile guidance change and its terrible past 6km and has a similar delay to this, but yes it should not be 11.7.
The video is incomplete without a chronology. gaijin has incredibly increased the maneuverability of all anti-aircraft missiles and ATGMs in the game in update 2.7 (June 2, 2021), after which they all became super maneuverable with nothing like realistic. In March 2023 Gaijin added new physics for some anti-aircraft missiles (VT-1, Tunguska missile and Pantsir). In the future, all other anti-aircraft missiles will have new physics (adats, roland 1/2, etc., all ATGMs (including vikhr)). All that gaijin does is to return for anti-aircraft missiles and ATGMs the effectiveness that they had before patch 2.7. In my opinion, this is fair, the aircraft should be able to evade an anti-aircraft missile using maneuvering.Especially considering that AA costs 6-10 times cheaper than jet. upd: I just checked your stats. you don't play on top jets at all in ground RB. At the same time, your k/d on FlaRakRad is 2.01, on tanks - 1-1.5. So you are upset that you are not allowed to shoot down planes as easily as you did before for 80-90SP. I understand
German mains crying that after their SPAA isn't the best for the last couple years 😂 Love how you didn't mention that Tunguska also uses the nerfed saclos
he did mention that though? And you're clearly not paying attention if you're saying "German mains crying that after their SPAA isn't the best for the last couple years".. All that he is saying is that the nerfs that the FlaRakRad got make it near useless He said that Tunguska went to 10.7 after the saclos nerf but the FlaRakRad even going up to 11.7 despite the saclos nerf and the roland turret, and I was looking forward to getting both the Tunguska and FlaRakRad but ig only the Tunguska is worth getting now..
@@evo3s75 maybe try taking a plane to shoot down ones on enemy side just like in all lower br-s where its most effective way...oh well, if you can get one single kill while playing with a tank...
@@intlon4299 Well, for some flat maps like Poland thats true, but if you dont get a flat map then you can do some insane strat of... flying low and fast to destroy AA... best if you combine it with firing decoy rockets
@@kubagra456 Problem is that you need to also kill the enemies plane while defending the pantsir. Guided munitions can be shot down by it, so you are stuck going low against spaceclimbing mig27s, which makes it hard to launch radar missiles since if the enemy is on a very high altitude (very probably) it is going to be too high for you to keep lock while flying straight.
Hot take: AA should be OP, CAS should be discouraged, plane players can flee to their own gamemode if they don't like it, ground players have no other option. But being honest, germany mains deserve every pain they have at top tier for being the bullies of low BR, they are handheld so much they get to top tier without knowing how to properly play, from full ammo rack Leopards to upper front plate shooters Germany has all of those noobs that eventually join the "russian bias" circlejerk
bro, this isn't Germany mains but just new players paying their way to top tier... I have seen the same with US and USSR happening and I can tell you, as a Germany main which grinded without premium all the way to top tier that I hate such players just as much as you do, but don't just shove it all on us
My general opinion about Gaijin's attitude towards SPAA has had me consider getting 'Air Superiority' fighters to replace them. Another problem is as far as I know ground based Anti Air systems rely on other spotters (e.g. other SPAA, RADAR installations, awacs etc.) to increase their battlefield awareness to combat the supersonic threat, but this is obviously never going to addressed in any way.
with even more changes to beam riding systems coming i imagine gaijin wants to make the IR guided systems more useful. We have vehicles like the LAV AD, gepard stingers, ozelots, strela 10 mtlb, machbet, lists go on but they are all very handy and it pushes players to use spaa foward in the fight vs these missile boats that sit at spawn.
As a ITO enjoyer i am incredibly happy ive been doing as well as i have knowing know about the missle. Ive just kinda learned to deal with it the guidance issues and love close enemy planes. Also great vid, germany suffers
Buff SPAA > CAS Complains they can't farm kills > Gayjin nerfs SPAA worse than original stats > CAS players laugh as Gayjoon makes a plane with 13+ laser guided bombs Buff CAS > SPAA players ask for more leg room to not die > "You guys have a pantsir too op!" > silence Mfw I've forced GRB to become Air RB Lite
Next up... Being able to role-play as a MM-104 Patriot Missile System where you select a spawn, pop into being fully set up and just sit there, existing- turning the entire game into a 100km+ BVR notching mini-game for everyone airborne. With some late-game SEAD for the few that don't get vertically integrated with a PAC-3 after spending 80% of the game-time sneaking up on the ground-playable map.
Did they fix the reload bug on that thing? Or am I the only one rendered useless after firing two missiles? Oh and that cinematic footage and the really impressive editing is fantastic! I'm glad I clicked this video
French main here. While the ITO is not hurt as much as the flak on this point, I find myself using the Roland rather than the ITO at top tier simply because the VT1 operational range is now between 4 and 7km. Before that it doesn’t track, after it doesn’t maneuver. And that’s the worst operational range it could have. I really still struggle to understand why they added the pantsir and completely ruined the ITO in the process trying to make the pantsir not as good. Problem is that the pantsir still has 10km+ range of maneuverability with its long range missiles and can compensate with the short range with its 2 30mm auto cannons, while the VT1 can’t compete on any of those fronts. The worst thing about all of that nerf is that I remember gaining refusing to nerf the tungunska at the time stating manuals despite the clear advantage it used to have. And now they just decide to nerf the VT1 to absolute garbage despite all of the public informations stating that it should actually perform better than even before the patch, with higher Gs and excellent tracking capabilities, and absolutely no mention of a 1s timer before the missile start to track. That even goes against its use as a short to medium range anti air system. How do you expect it to be a short range platform if it can’t kill things at short range ? But since that nerf, Russian have a huge advantage of dominating the air with the pantsir, can now spawn Ka52s and mig27 with me being unable to kill them with either the ITO (due to the bad missiles) nor with a mirage 2000 (due to the panstir) nor the euro tiger (due to the bad missiles, short range, and utter lack of defensive capabilities against ka52s), I simply decided to stop playing top tier mixed battle until some things are changed.
A brilliant video, with wonderful cinematic editing, praise your work! +1 sub for you. Btw, may I grant your permission to translate this video and sent on Bilibili? I wish more ppl could see this.
We just need decompression and Gaijin can roll back all the SPAA nerfs Also, love how the ZSU-23-4 had a decent tracker, then when it was gonna go to Italy, they nerfed it into hell Italy has made some of the most interesting SPAA systems in the world, but gaijin just goes “nope, you can’t have fun”
" JuST sPaWn SPAA bRo " and Gaijin make SPAA life even more harder (in general)
That's what's always bothered me about the cas fuckers. Because I do spawn SPAA. But the tracking on my Gepard has been merged to shit, the sitingers on my Ozelot are very hit or miss (literally and figuratively) and my FlaRakPz 1 also isn't doing too well against planes and helos that can outrange and outgun me with ease.
@@Micsmit_45 umm is it weird I bring the m18 gmc for cas at the br I mean anything kills it but since this update I’ve gotten a few god modes because they never expect it
Edit meant the m16 quad mount
@@halo129830 you sure you mean the M18? Cuz that thing only has a ma deuce and it's 76mm.
@@Micsmit_45 he mean the 50cal gun, the 50cal overperform in this game, it shreds anything with a few shots, it's accurate like a lazergun with a high rpm. A fucking M18 cut with a single shot my whole wing from my Ju88, so those MGs are unrealisticly perform better as AA then 20mm or 30mm guns, with HE fuse, whose first purpose was to be AA. And the M16 has four this things.
@@Darkclaw86 yea that may be the case at lower Bars, but there's no way in hell it's an effective spaa that the highest BRs
I fully agree with you, only problem is Gaijin don't care because they don't actually play test their game, they will continue to allow cas to run riots at top tier like they always have.
What do you even mean?? The pantsir can shoot a plane down as soon as it spawns, I got shot down by a pantsir while I was taking off from an airfield. CAS is in no way useful at top tier anymore.
@@wilmeroberg9794
Good riddance
@@wilmeroberg9794 Okay, and every nation has a Pantsir so thats good right? . oh wait this just means Russia gets to dominate air on top of ground.
The only good as is a designated fighter to keep the skies clear… if you get destroyed by cas one of two things have already happened 1~your team has already lost or 2~your team is only interested in playing world of tanks…
@@wilmeroberg9794 yes but what if the Pansir is on the Enemie Team?
The reload while dueling a KA-50 always drove me insane. Now I'm glad I've been taking a break from the game
They would be firing all their missiles on u in 1 second
Don't come back. It isn't worth it. Put your money somewhere else. A better game perhaps.
@@gekkebadmutso7426 nah just fire 3 missiles at you and you're dead, 2 to destroy your VT-1s and 1 to kill you.
@@GuffinMcGuffin skill issue ngl
@@jmheasley4473 virgin issue ngl
“Just play SPAA”
Has become “just play planes!”
"just play planes" was always the solution to CAS, SPAA as a whole is bad game design and they aren't even that common in real life
Just play PREMIUM planes.
@@KekusMagnus they’re quite common in real life what the hell are you on about
@@KekusMagnus it never is a solution, only a band aid, if you're expecting to balance CAS with CAP you're too far off, because aircraft SP to be used as AA is too high to expect any form of effective AA from the average team, so either you're playing CAP to counter CAS by yourself (meaning you don't get to play tanks either way), or you play tanks and get fucked by CAS because there is no solution.
Making Air to Air load for CAP cheaper is a start, or giving actually effective SPAA, compensating for mundane and bad SPAA gameplay is another, making them a viable grinder is another, and spicing up SPAA gameplay is also another, for instance, by giving it drones to help the team in the meantime
@@KekusMagnus play air rb then?
putting cinematics shots with commentary is such a nice change than just boring ass gameplay. keep up the good work!
The only War Thunder youtuber that doesnt feel like a chore to watch, all because his comedy and editing are on point
@@kleiton__ It's pretty unique and that's what i appreciate from this type of content
holy shit, great leader plays war thunder
You should try that yourself and stan a country that isn't overrated
I agree!
Fun fact, the FlaRakRad shouldn't even have the VT1 since it was never fitted with it.
lmao you talk about realism with gayjin games, they can fkin fit a nuke warhead into it and it would still suck ass
shh! german mains must be cuddled and handheld!
Over a span of 8 years there was program to outfit them with VT1 (some were but never officially in service), it was canceled
Fun fact, the 2s38 is a recent prototype that has armament with ammo that is completely speculative.
@@RutakoVonengine,hull,weapon and ammo, isn't like it's out of this world
9.0 SPAA is literal hell. Drones can hit you from 8km but the SPAA guns dont give leads until 3km away. So you have to hide until it gets close enough. The problem is that the drone has used its two AGMs already
From experince even with 10.0 you dont have to deal with drones
@@nikolaideianov5092 they removed them
@@ethanjeffries7914 good
at high br pansirs just kill them as they spawn and at lower brs they are a menece
just very hard to balance
drones appear only at 11.3br and above in ground rb
Reloading missile vehicles that require some animation really need a destroy last fired missile button
Thats what happen if you balance a game based on player stats alone. I just hope to remedy the Flarakrad they add something cool and new to the german AA´s like the Skyranger 30 or 35 on a Boxer chassis. but as it stands right now the difference between in capabilities between the Pantsir and other Spaa is just rediculous.
Gun AA like sky ranger wouldn't help above 10.0, the only option to counter guided munitions is SAM systems.
@@willdebeljak7062 Yeah no, Gun AA is already capable of tracking guided Munitions, for example the Gepard. So just to say gun AA wouldn´t help is stupid. What we need in high tier is AA with a mix of long range missiles and guns to be able to defend all forms of aerial threats, as layed out in the video and germany is lacking that as the highest AA with a mix of guns and missiles is the Gepard 1A2 which is 9.7.
Thats why i recommended the Skyranger as it features both missiles and guns and would be capable to bridge that gap in which the Flarakrad is ineffective.
The issue is that germany almost doesn´t use these single vehicle AA anymore, but like most of NATO they use a combination of specialised vehicles (radar, launcher etc) to create their SAM sites as seen in systems like the Patriot or the different IRIS-T launchers.
I dont know if or how Gaijin would ever implement these multi-vehicle SAM´s but until they do something about the current meta russia will just have a stupidly large edge over any oher nation, which negatively impacts gameplay.
@@iamthesenate3331 Warthunder is not DCS. I doubt you will ever see multi vehicle setup tbh.
@@Lobos222 yeah i know that wt is not dcs, its surprisingly obvious if you think about it. I was simply going over the options gaijin has to fix their garbage balance and mentioning the fact that most western SAM sites rely on a multi vehicle setup.
@I am the Senate yeah and a Gepard 1A2 does great to stop the plethora of CAS as they dive from 9km above you. Skyranger offers nothing new, they just need to fix the saclos system to balance the game. Warthunder will never be realistic, because it can't be. NATO uses air systems to fight air systems primarily, but since spawning planes is based on sp it can't be done on a fair basis.
the editing is just insane. keep up the good work mate
Finally somebody that understands why this thing really isn't a good vehicle at the br it's at. Good explanation video
What's the difference really? If it was 10.7 you would still be taking it to 11.7 with your 11.7 lineups, just like how in your Japanese 11.7 lineup you still take that utterly bad 9.0 Type 93 with you. For anything lineups below 11.7, just take the FlaRakPz 1 it's equally bad.
I think Vt-1s should be reversed to their older performance because lowering it's br with no alternative will just leave you with no SPAA at top tier germany
@@kurosumomo they should buff it again to make it at least competitive with the Pantsir is what everybody is saying, down tiering it won't do a thing
@@bIakeeealso to keep up with more and more advanced CAS
I remember the good days before Sky Guardians when a single FlaRakRad was effectively an exclusion zone for any aircraft in the sky, now it’s stock missile also present on the FlaRakPz 1 is better in most scenarios
F for the best AA with the really funny name, you have left a VT-1 shaped hole in my CAS despising heart
yes i do remember the glory days of vt-1
Yep I remember, 10 kill matches were a blast
Love the subliminal otomatic. A true Warthunder tragedy.
The quality of this edits is just insane, keep it up and greatness will follow
As an Italian main I usually stick closer to my teammates in FlaRakRad with my Otomatic or SIDAM Mistral. I can take care of any airborne irritants if they get close and the FlaRakRad can bitchslap the kerbal space programs.
I once had 11 enemy aircraft downed in a single rb ground match. I haven't been able to break that record, I really wish anti-air had more of its holes filled, some tech trees have massive gaps
Did you consider maybe SPAA is waiting until marriage?
Extremely fun and interesting video, also very good editing, keep it up
The missile change wasnt needed
It litteraly made the game worse in every way at top tier ):
(And yes of course the pantsirs missiles act like a pre saclos nerf missile)
yeah, pantsir is basically the only antiair that is reliable, but also the only antiair that is fuckstupid overpowered
@@artic8516 fuckstupid op is quite prominent in the russian tech tree...
Yeah I find the Tunguska was good enough for top tier since it has a good balance of strong anti air and anti tank but they royally fucked up the missile to the point it's basically useless.
@@blume3516 Skill issue, premium isn't available to everyone so is more of a premium bias than russian bias as the normal tech tree Russia/USSR is one of the weakest until it get's to top tier were it finally is on equal terms to the other major countries.
@@grudgebearer1404 are you delusional?
The biggest problem with CAS is they are way too manoeuvrable, especially when fully loaded.
Gaijin has to fix their physics because it doesn't make sense to have these arcade controls
exactly, IRL pilots of A10s have said that a full weapon load is like trying to fly a city bus.
@@deepbludreams that's because the a10 by itself is a heavy slow piece of shit lol
When Tor-M1 moving from 11.0 to 11.3 and 11.7, we also calling for not to do that because of worse performance of 9M331, However, gaijin never heard about that.
9M331’s files were multiply submitted, but they never read. They just balance the game AS THEY WANT.
I definitly mostly amazed by the sweet video editing skills, quite astonoshing really.
american 50 cals on tanks is the best AA system
(Реактивные самолеты)
For props its insane how big of a menace 50cals are at air defense
I must say I am very happy that I came across your video on my recommended page. The editing is very professional, I can tell a lot of effort went into this. And the blend between the casual music and the commentary is very nice. Great work! I think you have quite a unique form of content among the many wt youtubers and I can definitely see you becoming popular :D
As for the topic of the video, the flarakrad, I haven't had any top tier SPAA pre Sky Guardians so I got the Flarak like a week into the update. And I cannot express the amount of disappointment I had when I got the VT1s on it and tried them out for the first time and sometimes I feel like I'd be better off using the Rolands instead or just going with the Flarakpanzer and not being the size of a 2 story building. Having played it in squadron battles as well a bit, it's just outclassed even by SPAA full brs below it, let alone things like the Pantsir or the British Adats. The SACLOS missile change was awful across the board but that's gaijin for ya, wouldn't be them if they changed something that didn't need changing. Can only hope they make them better later on at some point
I don't understand the complaining. I absolutely slap anyone that I pick up with my radar in the flarakrad. I hide in a forest wait for my radar to spot something pop out shoot and move back into hiding
Man, I really love your editing, and how you do your videos.
Great work. 👌❤
That was an amazing video, the editing felt good and the way you went about displaying information with a slight sense of humor made a great video.
robot
@@altman5107 why must you make this comment section a house of lies?
I just unlocked my first player-guided AA(Flarakpz 1) and I gotta say, I prefer the Ozelot. Maybe I'm just not used to guiding the missile myself but just one small twitch and the missile goes absolutely crazy and the planes can just easily dip down and dodge the missile compared to when I fire the fire-and-forget stinger missiles. The only downside with the Ozelot is I can't lock helis from more than 2km away while they can shoot missiles at me. You would think that since Roland missiles are player-guided, they should be stable and more maneuverable compared to the stinger where you just look at the distance and direction the plane is heading to get the perfect shot.
imo, even though I love my adats and lavad, the pantsir outshines every other high tier aa with the best guns and the best missiles by a long way, literally not even requiring any manual leading adjustments and outranging the practical engage range of every single air to ground weapon in the game by kilometers, which just makes the flarakrad even worse. Many top tier aa units are an instant win button against aircraft, but the pantsir is a special brand of “I have spawned and now I have 3 kills”. The insane vertical sweep on the radar helps too, can’t hide above the search cone when the search cone looks basically fuckin straight up
dude, your videos are so underrated for the amount of work that go in them. amazing video btw
jesus u made the visuals and music go so welll together!
I dont play top tier these days, but before sky guardians, the FlakradBUS was the only thing that truly scared me. Always got me with its IRST lock.
When it is realistic, people argue that it is OP or weak, when it is balanced people argue that it is not realistic.
The problem is that the vt-1 did not need to be balanced, given that there was just a fuckstupid strong AA added to Russia, so WHY would you proceed to nerf anything that could even potentially stand up to it
yeah but aircraft are unrealistic as fuck, you cant balance spaa and not balance aircraft, no pilot on earth can pull 13g's without snapping their neck. planes should be limited to 9g and below so its realistic but nooo, cas players have 2 iq and need those free ground kills and give gaijin their money.
@@lazer2238Gaijin doesnt get the G-limits right. The AoA on the F-16 for example should be way higher. It's not a g-limiter, it's an AoA limiter. Also Guided weapons are not effective at anything over 6km. Atleast the TV guided ones. Why? Because they are not guided anymore. They just lock the ground, it's a precision strike.
Ultimately, it has to be balanced. It's a game first and foremost, not a military simulator.
@@lazer2238 Lets not forget helicopters pulling serious rotor destroying maneuvers to avoid SAMs without even a warning.
really well edited video, pretty insane how far you went
It is mid June 2024 and Flarakrad is still bad at 11.7.
yeah
I prefer using the fing ozelot as spaa for 11.7...
Won't be buffed since it's German, people will complain
Still kind of baffled we haven't gotten something like a " Ditch missile" or " lose track" where you can stop the guidance. It might still fly and hit something. But this way you can fire the next shot if needed. Tbh though, I am both scared and curious on what something like Patriot or BUK Missile systems will be like in the game. I don't know if we will ever even see these things. Maybe if we start getting insanely large maps and SEAD planes. I can see potentially something like early version of the HAWK missile systems coming into the game. I would love to see one of them as Japan's top tier AA.
Damn im so glad i stopped playing, looks like my rage-delete saved me liters of tears
yea, Type 93 is def not cutting it as top tier spaa
@@LeMeowAu Honestly if you rage deleted the game, even if they added the blood of christ you'd still find a way to cry about it
@@QwazzyMeows hey how much they pay you to slobber the snails cock, aint need me no tears you dont need to cope on my behalf.
How would you control it though? Static gameplay only? Patriot systems will have 3 vehicles/trailers MINIMUM, a missile truck, radar truck, and a generator truck
Add Pantsir.
Nerf NATO SPAA.
Wait 3 major updates before making balancing changes.
Love the video editing and the topic, keep up the good work
This was a very pleasant watch, please keep the cinematics up
AMAZING editing. Some of the best WT content Ive seen in a minute.
Impressive work on this video my dude!
I also like at least someone says that SPAA not just instakill of all air targets after it spawns.
very nice documentation, keep up the quality
the reason it went from 11.3 to 11.7 while being nerfed is because the nerf wasn't directed directly at it. And since Gajin only looks at spreadsheets, the system was overperforming and needed to be moved up.
fully agree, the pre-updated VT1 was a monster bot now it is meh. Also that's some stunning camera movement and editing skills!
I had the VT1 for two days before it was nerfed...
@@Lobos222 I just got it during the nerf...
Dude don't understand that the only reason why Roland turrets and missiles as well as Crotale are nerfed is because France also have it
i love the video presentation. Eventhough it's like a wall text, but the visual make it entertaining yet fun to hear
It wasn't put in patch notes, but I feel like radar tracking for cannon and missile SPAA has been much more jittery and unreliable since sky guardians came out.
Holy shit the editing and the music. That is some serious production work. I'm convinced the only reason why the FlaRakRad is 11.7 is because they don't want to bring new SPAA into the game for Germany that would be impossible to balance.
@@CREELAST some versions of IRIS-T can be used alone without a seperate radar vehicle
It’s a better idea to use the previous SPAA as it’s smaller and it’s Roland 3’s are easier to handle, I know the Flarakrad has Roland 3’s but it’s the magic school bus so I’d rather the smaller option
Depends what you prefer, you still get thermals and IRST over the FlaRakPz, even if you just use the Roland 3's.
Even Ozelot can still capable to deal CAS in 11.7 BR.
Very good video. I love the way you edited it and all the work you put into it
Wouldn't be Warthunder if Germany didn't suffer.
America suffers the most
@@josephreyes9264French and Italy exist
@@SamuelSamj yeah but at least in high tiers the french and italian players know what theyre doing for the most partt
@@glennc2801who’s fault is that 🗿🗿🗿
@@ARCtrooper_bliz02 bro what does that even mean
this was an absurdly high quality video, wow. good job
This Video was made so beautiful and well. I applaud you. That deserved a follow.
Great Video and also the VT1 nerf was so out of place.
Update called Sky Guardians.
Monkey brain of developers at gaijin thinks sky guardians means to guard the Planes.
Monkey brain nerf VT1 to hell on a Plattform that is already suffering because of absence of any weaponry. A Stuart can kill you with a machine gun. Meanwhile knowing war thunder, your missles wont even kill him. Especially if he disables your turret Ring. Fml
They could always give it the Roland 3 turret, with 2 more launch tubes that have to be reloaded manually. This way you could carry 2 types of missiles. They could also give it the SARH Roland 2 missile for fun
This is just surprisingly underrated
Thank you for measuring in volts wagons beetles I fully understood once you said that i don't know what a kilometer is.
Ammo stowage is empty
Your thumbnails are absolutely insane, you take really nice screenshots man. I would love to learn how to do so lol
the thing with the 2S6 is just blatant russian bias. And the fact that gaijin thinks the OTOMATIC, an SPAA which doesnt even have half of the range of the SPAAs at that BR should be higher than the 2s6 is ridiculously awful.
The 2s6 is a skill vehicle since its radar is so bad its easier not to use it
This is one of, if not the only, vehicle where I'd agree with the statement Germany suffers
The FlRakRad could get another missle that it was planed to get by 2010 but was not introduced called HFK it reaches Mach 7 and could pull100g dont know about the range but it should be alot
Pulling mach 7, sam missiles are usually guided for 15 seconds
That's roughly 50km or something
100g pull & mach 7? That's way better than even IRS-T SLM which Germany uses today.
@@lIllIlllIlIllIlllIlIllIlllIl yes but its also a way bigger missle
@calamitist5569 Roughly yes, the HFK also uses lateral thrusters to maneuver, its really interesting
@lIllIlllIlIllIlllIlIllIlllIl bigger missile and needed to be guided to terminal phase, also probably really really really expensive compared to the SLS
The production value in this video is off the chain man..
There is a solution for that problem. The experimental HFK/KV a hypersonic version that competed with VT1. With 50km range it would be a good addition against the Pantsir. Also being able to fly Mach 7+ will help.
The VT1 was never used by the flarakrad so it shouldn't be added to it.
@@kazuviking it was funded by Germany and tested and now they can add the HFK/KV with 50km range.
actually Mach7+ and 100g pull
@@iluminas2866 yea I also found the stats on the MBDA page.
@@exo068 But it was never fitted on the FlaRakRad.
actually really well put together video, nice work!
its quite funny that gaijin thinks the ito, flarakrad and pantsir are at the same effectiveness.
It'S bAlAnCeD!!!
They know and enjoy shitting on Germany
Man needs more damn subscribers this video and commentary was superior then most.
Also, what outro music was that?
The VT-1 is borderline unusable in my experience. Such a shame because I really enjoyed the ItO 90. Now the ASRAD/Bolide and Roland 3 missiles are a way better choice for AA. Or a plane with CAP loadout
Agree 110%. The Tunguska is absolutely worthless too after that update, your chances at hitting a target with a missile is about 20% and that's on the high side.
Moral of the story: Don't bring an IKEA truck to war
i gotta say you literally make the best war thunder videos on the entire platform
Forgor that the Tunguska was also hurt by the missile guidance change and its terrible past 6km and has a similar delay to this, but yes it should not be 11.7.
Excellent video, top quality, amazing!
The video is incomplete without a chronology. gaijin has incredibly increased the maneuverability of all anti-aircraft missiles and ATGMs in the game in update 2.7 (June 2, 2021), after which they all became super maneuverable with nothing like realistic. In March 2023 Gaijin added new physics for some anti-aircraft missiles (VT-1, Tunguska missile and Pantsir). In the future, all other anti-aircraft missiles will have new physics (adats, roland 1/2, etc., all ATGMs (including vikhr)). All that gaijin does is to return for anti-aircraft missiles and ATGMs the effectiveness that they had before patch 2.7. In my opinion, this is fair, the aircraft should be able to evade an anti-aircraft missile using maneuvering.Especially considering that AA costs 6-10 times cheaper than jet.
upd: I just checked your stats. you don't play on top jets at all in ground RB. At the same time, your k/d on FlaRakRad is 2.01, on tanks - 1-1.5. So you are upset that you are not allowed to shoot down planes as easily as you did before for 80-90SP. I understand
It's pretty frustrating to be completely unable to deal with jets because they turned slightly
Spoken like a true russia main. Go snort some krokodil.
Bro the editing on this video just make it infinitely better
German mains crying that after their SPAA isn't the best for the last couple years 😂
Love how you didn't mention that Tunguska also uses the nerfed saclos
he did mention that though? And you're clearly not paying attention if you're saying "German mains crying that after their SPAA isn't the best for the last couple years".. All that he is saying is that the nerfs that the FlaRakRad got make it near useless
He said that Tunguska went to 10.7 after the saclos nerf but the FlaRakRad even going up to 11.7 despite the saclos nerf and the roland turret, and I was looking forward to getting both the Tunguska and FlaRakRad but ig only the Tunguska is worth getting now..
@@evo3s75 maybe try taking a plane to shoot down ones on enemy side just like in all lower br-s where its most effective way...oh well, if you can get one single kill while playing with a tank...
@@kubagra456 that isnt possible if russia is on the enemy team… theres no way to bring out a plane if there is a experienced pantsir user
@@intlon4299 Well, for some flat maps like Poland thats true, but if you dont get a flat map then you can do some insane strat of... flying low and fast to destroy AA... best if you combine it with firing decoy rockets
@@kubagra456 Problem is that you need to also kill the enemies plane while defending the pantsir. Guided munitions can be shot down by it, so you are stuck going low against spaceclimbing mig27s, which makes it hard to launch radar missiles since
if the enemy is on a very high altitude (very probably) it is going to be too high for you to keep lock while flying straight.
Very nicely produced video btw, keep up the good work bro :) 📈
Hot take: AA should be OP, CAS should be discouraged, plane players can flee to their own gamemode if they don't like it, ground players have no other option.
But being honest, germany mains deserve every pain they have at top tier for being the bullies of low BR, they are handheld so much they get to top tier without knowing how to properly play, from full ammo rack Leopards to upper front plate shooters Germany has all of those noobs that eventually join the "russian bias" circlejerk
bro, this isn't Germany mains but just new players paying their way to top tier... I have seen the same with US and USSR happening and I can tell you, as a Germany main which grinded without premium all the way to top tier that I hate such players just as much as you do, but don't just shove it all on us
+1 on AA Should be OP
Thank the lord u made a vid on this issue, I was starting to think I was the only one who noticed this
Your video edits are amazing! Keep it up!
My general opinion about Gaijin's attitude towards SPAA has had me consider getting 'Air Superiority' fighters to replace them. Another problem is as far as I know ground based Anti Air systems rely on other spotters (e.g. other SPAA, RADAR installations, awacs etc.) to increase their battlefield awareness to combat the supersonic threat, but this is obviously never going to addressed in any way.
with even more changes to beam riding systems coming i imagine gaijin wants to make the IR guided systems more useful. We have vehicles like the LAV AD, gepard stingers, ozelots, strela 10 mtlb, machbet, lists go on but they are all very handy and it pushes players to use spaa foward in the fight vs these missile boats that sit at spawn.
As a ITO enjoyer i am incredibly happy ive been doing as well as i have knowing know about the missle. Ive just kinda learned to deal with it the guidance issues and love close enemy planes. Also great vid, germany suffers
You make very good videos with much effort we’ll done
SPAA's should be buffed and easy to grind. And aircrafts should cost X1.5 to X2 SP more.
Thank god someone is talking about this !
How about the german and us 30% Winrate in top tier ?
Oh so THATS why the swift F7 fireflash spazzes out so much now, thanks Gaijin
the quality of these videos is insane
Back when I played the FlaRakRad was my favorite vehicle in the game. I was entertaining the thought to come back but this killed that lol. Great vid
Buff SPAA > CAS Complains they can't farm kills > Gayjin nerfs SPAA worse than original stats > CAS players laugh as Gayjoon makes a plane with 13+ laser guided bombs
Buff CAS > SPAA players ask for more leg room to not die > "You guys have a pantsir too op!" > silence
Mfw I've forced GRB to become Air RB Lite
people make high quality warthunder content wtf??? this is super cool, gonna watch some other things on ur channel now (and sub)
I see you flashing that OTO.. appreciated ;)
Such a well made video. Really nice.
they also brought back the proxy fuse bug where vikhir missals will detonate the missals wile passing by.... very fun
lol. the flicker of Italy at 1:22
Next up... Being able to role-play as a MM-104 Patriot Missile System where you select a spawn, pop into being fully set up and just sit there, existing- turning the entire game into a 100km+ BVR notching mini-game for everyone airborne. With some late-game SEAD for the few that don't get vertically integrated with a PAC-3 after spending 80% of the game-time sneaking up on the ground-playable map.
Did they fix the reload bug on that thing? Or am I the only one rendered useless after firing two missiles?
Oh and that cinematic footage and the really impressive editing is fantastic! I'm glad I clicked this video
French main here.
While the ITO is not hurt as much as the flak on this point, I find myself using the Roland rather than the ITO at top tier simply because the VT1 operational range is now between 4 and 7km.
Before that it doesn’t track, after it doesn’t maneuver.
And that’s the worst operational range it could have.
I really still struggle to understand why they added the pantsir and completely ruined the ITO in the process trying to make the pantsir not as good.
Problem is that the pantsir still has 10km+ range of maneuverability with its long range missiles and can compensate with the short range with its 2 30mm auto cannons, while the VT1 can’t compete on any of those fronts.
The worst thing about all of that nerf is that I remember gaining refusing to nerf the tungunska at the time stating manuals despite the clear advantage it used to have. And now they just decide to nerf the VT1 to absolute garbage despite all of the public informations stating that it should actually perform better than even before the patch, with higher Gs and excellent tracking capabilities, and absolutely no mention of a 1s timer before the missile start to track. That even goes against its use as a short to medium range anti air system.
How do you expect it to be a short range platform if it can’t kill things at short range ?
But since that nerf, Russian have a huge advantage of dominating the air with the pantsir, can now spawn Ka52s and mig27 with me being unable to kill them with either the ITO (due to the bad missiles) nor with a mirage 2000 (due to the panstir) nor the euro tiger (due to the bad missiles, short range, and utter lack of defensive capabilities against ka52s), I simply decided to stop playing top tier mixed battle until some things are changed.
this video was super well made. keep up the good work
A brilliant video, with wonderful cinematic editing, praise your work!
+1 sub for you.
Btw, may I grant your permission to translate this video and sent on Bilibili? I wish more ppl could see this.
Thank you! You have my permission
Apart from the valid argument, the video is excellently made! U deserve more subs
We just need decompression and Gaijin can roll back all the SPAA nerfs
Also, love how the ZSU-23-4 had a decent tracker, then when it was gonna go to Italy, they nerfed it into hell
Italy has made some of the most interesting SPAA systems in the world, but gaijin just goes “nope, you can’t have fun”
The missle control delay was also given to the 2s6
yeah and the 2s6 was also moved down in br. but not the flarakrad
Wouldnt consider it a nerf because the russian recieved Patsier ._.
#
@@gustafgans4048 I think they ruined the 2S6 to justify them adding the Pantsir