Thank goodness someone is actually talking about what a GCD is in a video aimed at NEW players. Most of the time, people just say that the very concept of a GCD is an "advanced technique" and shouldn't be talked about with new players and that's just bullshit. But as said here, it is the very core of the entire combat system. It's the next thing you should learn after being told that pressing a button does something.
Who is saying that a GCD is an advanced technique?! It's not that I don't believe you-trust me, I do-it's more that I need to have a chat with them, lol. It's so easy to explain GCDs. "You see how when you use this weaponskill/cast this spell, the wheel starts spinning on a bunch of your other weaponskills/spells? That's a global cooldown." That's it. Then that can lead into a conversation about abilities, and maybe even weaving. And they can practice it. And learn the ABC concept EARLY.
But there are so many videos out there explaining gcd vs ogcd in detail, i recall one from 2021 and two from 2019. It is not new or unexplored. Some persons are just unwilling to learn.
Practicing dummy tip: when you start practicing, do it VERY SLOWLY. TO make aure you do THE RIGHT combination. Muscle menory is STRONG. Dont practice mistakes. It will be harder to correct them. So doesnt matter if therr is 3 second between your clicks. Do the right one first. The increase the speed once you have them right.
From one sprout to another: for learning mechanics and practising rotations I highly recommend doing sub-level 50 duties with NPCs using the Duty Support system. If you are anxious about messing up in front of other people it's a good option for 'live' practise beyond the training dummy. The NPC AI will always choose the most efficient path to not dying so you can just follow their lead. They also don't rush ahead like they're speedrunning (my hugest pet peeve about party finder groups) so you have time to think. I picked up Dancer at level 60 but synced down and did an hour or two of low level stuff to get the basic rotation down and it helped a lot.
I started playing about 3 weeks ago and have been voraciously devouring ffxiv content. This is the first video where someone laid out the actual and specific definitions of Attacks/Spells vs Abilities, exactly what weaving is and the difference in terminology from the game to the community. I knew these things, in that I'd kind of worked them out, but I think you did a really good job of explaining them and I now feel confident that I am actually on the right track, which is conformation I was looking for, thanks ^-^
Not to take away from how good this video is, but there are others out there! A guide on exactly what weaving is... you never forget licks between nuts.
When you have a chance do bowl of embers hard with a 8 man no echo min I lvl. This fight is excellent for training. If you ever plan on doing raids this one and thormarch ( not sure if I spelled that correctly) hard is a great training for dealing with multiple mechs at once.
Yay \o/ sprouties! Enjoy, have fun and keep it friendly - generally this game is a lot less salty than "the other MMO" and people are much more friendly. I've been playing for about a year now and came from "the other MMO" and haven't looked back - I really love FF14 and it's design. My only bit of advice would be to pick a job to "main" and another to "off" and just focus on those. For example, I play DRK and WHM and I'd like to think I do so pretty well - it's better to master one/two jobs than try and do them all. That's not to say I don't play others (I have everything at 90) but I'm not comfortable/familiar with their rotations and details.
Just one thing to add about raises. If your swiftcast is still on cooldown for more than 10 seconds don't hesitate to hardcast the raise if nobody else is in danger of dying. Having anybody dead on the floor for at times 50 seconds because you are waiting for swiftcast is far from good practice if you could've got them up already and in high end content with enrages waiting for swiftcast to become available again instead of hardcasting in most cases looses the group more overall dps which can result in your team wiping just barely.
As a healer hardcasting raises (when swiftcast is on CD) is my main reason for death in trials lol. And some times trial bosses don't let you hardcast raises, because too much aoe happening. Aaaaah... good times ^^
@@nastycanadian1975 Like all casters swift is a great option for movement. Also useful in certain situations to allow for double weaving on healers since our cast time means your main damage gcd allows for only 1 weave not 2. So its not exactly a solidified part of your rotation but a tool to keep your gcd rolling and damage going out. Im a whm main.
This exactly. The one point in the video that I was little 😖 about. Waiting 50-60 seconds to get KO’d players up when the party is in no danger makes no sense.
One minor correction on limit breaks, Light Parties have 1 normally, and 2 during boss fights, while Full Parties have 2 normally, and 3 during boss fights. Otherwise this is an excellent overview on mechanics for players looking to improve. Most new players are probably fine eking out a victory through the MSQ without really digging into the complexities, but framing these as beginner tips is a good way to help spread the info amongst the crowd.
9:10 Friendly reminder to keep an eye out for rare exceptions to this rule! The example that comes to mind immediately is the final boss of Holminster Switch. After chaining someone down, it will do a very long energy beam attack in a cone, and that attack actually deals damage for the entire duration of the animation, and not as a snapshot.
This also applies to the second boss’ (Magitek Gunship) Flamethrower attack in The Keeper of the Lake. It will continue to deal damage for the entire duration of the animation that it’s spraying fire at you, although that also means getting clipped by it isn’t too big of an issue because each hit does a smaller amount of damage than a normal AOE.
Healers: If you get called out because you're not healing but DPSing yet no one is dying, you're not in the wrong. Just fyi. It's the other players that don't understand what a Healer is supposed to be doing. DPS all you want as long as everyone is alive (over 1 hp) you're doing your job correctly.
This in reverse also! in all honesty, if people bitch to you about not doing enough damage, they can go play healer themselves. Most healers have basic dps "rotations", which on certain classes require healing to properly do, and for jobs like sage and whm, healing/shielding the party, especially when applicable is a damage bonus. (not applicable to savage/etc)
@@HoneyDoll894 As long as its not in savage/ultimate/the hardest extreme fights, yea totally. Healer damage is like 3/4% and is negligeable if not in those specific instances.
@@HoneyDoll894 whm still prefers to not heal tbh, misery balances out to be dps neutral when accounting for the 3 gcds to unlock it so you dont have to lose damage because someone fucked up. Same with sage and toxikon, in that case its a mobility tool, you shouldn't use it as you get it unless you're gonna overcap stings for some reason.
@@UPsideDOWNworld321 that's not the right way to say it. if you use your DPS meter to wave your dick around, you'll be banned. if you say "hey friend, I'm struggling to tank this dungeon and I might need some more heals" you'll be fine
I do high end content myself, and cannot emphasize how important and helpful this guide still is. Going back to fundamentals like this is very helpful.
Some more FYI about the Healing/Damag over Time Chapter in the video: Regen from WHM actually has a base potency of 200 but get's upgraded to 250 once you reach lv 85 and get the "Enhanced Healing Magic" Trait. Also Skillspeed/Spellspeed increases the potency for Dots or Heals over Time, differentiating if it's applied from a weaponskill or spell. What I figured out pretty late myself which I did not see mention in the video: The amount of dmg/Heals a dot does is depending on the moment you apply it. So when you have all the partybuffs (or just your personal buff) and apply your dots they deal increased dmg over the whole duration until they fall of or get refreshed even when a buff falls off while it's still ticking. (Yes I main bard and didn't realized that until we fought P3S ._.)
@@Midnightgamer00 yup, can confirm DOTs are def snapshotted when applied. The main problem I have with PLD is the tight window to do max DPS under FoF and the last GCD is a dot application that I barely ever land with the buff still up.
@@mobius4247 most pally rotations will start by telling you to cast FoF just before riot blade in your rotation. if your having trouble getting to goring blade on your second go around you can instead cast FoF right before goring blade. this is a loss of 75 potenct vs a loss of ~114.though as you can see the differance there is only 39 so its not that big a deal. as long as you get the same number of casts in either way you should be fine and you can practice to get that extra cast in.
@@danielbricker7928 I can typically get the 2nd one but I still don't like the tight window for a tank job. I switched to RDM anyway because fuck tether duty on P3S lol
May have already been said somewhere in the comments but an other thing, very important for mages and casters, is that you don't have to wait for the full duration of your cast before moving again. Each ability with a cast time (in fact not only spells) have a very small buffer at the end of a few microseconds (up to half a second for some) where the spell will go off even if you move. This can give you the very small leeway needed to finish a cast before moving out of a mechanic. Especially useful for Black mages where this is fully integrated in their playstyle. This is called Slide Casting.
The risking a greedy hit is only for those doing extreme/savage or are experienced players wanting to risk it for the biscuit. Inexperienced player will more than likely get hit and die trying to greed resulting in massive DPS loss from them and the resser. Knowing what your buttons do and when to push them, as well as using OGCDs, abilities and damage boosts on cooldown is by far the most important thing for best DPS output, with staying alive being the next best.
I was just thinking the same - albeit being a casual player, I definitely land more dps overall moving away than greeding. Both cause my ping isn't great, and cause risking too hard and worrying a lot about my health bar and keeping an eye on the healer's mana is just too much compared to, you know, moving and continuing or restarting my rotation :'DDD
Even though i'm pretty far in the game, these guides are still helpful since you never know that there's a mechanic or certain way of playing you have missed.
I thought most of this was great, but OMG do I hate that "the only point of hp that matters is the last one" that the FFXIV community memes on. I agree 100% that healer dps is important, healers should try to do as much dps as they can, and over-healing is bad. However, there is potential dps loss in making a tank or dps think they're about to drop dead from neglect, too. Balance in all things, people. Outside of high end content like savage prog, min/maxing healer dps to last drop is not the difference between success and failure.
I would also err on the side of healers healing over dpsing, even in savage. I've seen so many groups break because one healer wanted to squeeze out dps and all it does is squeeze the other healer.
Im currently a healer main but did my first few savage tiers as dps. In really hard content it is usually best to trust your teammates until they have failed. Instead of panicking and messing up your dps you should play optimally and assume that your healer is too. If you die then well your healer messed up and you might want to play it safe and lower dps to use a mit ogcd or something next time. There are so many times i let people fall insanely low because I know exactly how much mit is needed but no one dies, and when i off role as dps i trust my healer knows the same.
@@ElmntFire The worst thing about that is that the healers have so many ogcd options (or in whm case gcd dps neutral healing options) that they can do tons without losing any dps. If they are sacrificing healing to do dmg they probably just aren't actually using the full kit.
Imo if you're a dps or a tank there is almost no reason to look at your hp outside of initial "should mit here." If u died due to damage say oh well since it's probably out of your control. This is coming from a multi expansion healer main in savage/ultimate
After years of watching FFXIV videos, this has to be the best combat related video on UA-cam. Finally, a video that is easy to understand, follow and in-game examples/graphics to really hit it home. Beginners should save this video on their YT playlist. Really appreciate this video and the content you've been pumping out. Please keep it up as you are helping out a lot of players. Cheers!
This is a great video for beginners! I agree on everything you mention, but the one tip I think worth including in a guide like this I would be to pay attention the enemy's cast bar. I know its hard at first when you have to pay attention to your rotation, but the more you pick up on the enemy attacks, the better you can avoid them. A lot of the attack names are good indicators of whether its magic vs physical damage attack, or a tank buster vs raid-wide/aoe. You can begin to anticipate and pre-position yourself or shield as necessary when you know what to expect.
Thank you for these videos! I'm still a sprout and this is my first time in MMOs, and I think this is the first time I've heard a detailed explanation of what clipping and weaving are, and why practicing can affect things. I've been maiming caster DPS and I really do appreciate all the work you put into these.
Avoiding mechanics is literally pixel perfect, there is a strat in the Dying Gasp trial where you can stand on a specific pixel and avoid all the mechanics for a certain part.
thanks for this video, lots of small tips. i've been playing for about two weeks and i've actually been using Ultima Weapon in duty support to practice rotations rather than a dummy on Summoner. it's definitely pushed me past needing to look at my hotbars and it's made me actually remember to use Surecast/Quickcast.
Tips for finding other striking dummies if you aren't starting in Limsa and want to get practice in early: Gridnia has some in the Bannock near the Bentbranch Meadows Aetheryte in Central Shroud Ul'Dah has some near the rest stop right outside the city gate in Western Thanalan Expounding on Regens/DoTs a bit more: The timer starts as soon as the effect is applied. So for example if you use the Astrologian skill "Aspected Benefic" (first one that came to mind with an easy timer, 15s) The first "tick" of the regen applies as soon as it appears on the party member that you targeted. (tick = healing being applied, or damage being dealt in the case of a DoT) The next tick will be at 12s Then 9s then 6s 3s it will NOT go off again at 0s as the effect fades. This means you have a 3s window to re-apply the regen/DoT before you lost time on the regen/damage. Correction on LBs: Light Parties start with 1 bar, and get access to the second bar during the final boss of the dungeon they're in. Full Parties start with 2 bars, and get access to the third bar during boss fights of the content they're running (So you'll only have LB2 during trash pulls in an alliance raid, but LB3 during the boss fights. Normal Raids automatically are "in the final boss" so you start with access to LB3, except in the Alexander ones because they have trash pulls before the boss(es).)
Almost but not quite - dots do NOT tick on the timer of it being applied but instead are checked by the server during the "server tick" this does happen every 3 seconds but it does not necessarily tick right when you apply the dot - this also means that all dots and regens tick at the same time, no matter when they were applied within that 3 second window. You can test this out by removing and re-equipping gear in an instance and then applying a regen to yourself (making sure that the regen doesn't have a heal on application as some do).
Another thing about damage dealing limit breaks is that if you have players with ongoing resurrections sickness, ideally they should be the ones to use the limit break since the damage will be unaffected by debuffs too. Or another scenario where you have a single target boss and you have two melee DPS in the party: One of them is a top paring DPS king Samurai, while the other is a low sprout playing DRG for example. The sprout should be the one using the melee LB3 since limit breaks don't require the skill that the top parsing "selfish" DPS has here, thus the net total potency will be far greater than having the SAM spend time casting the LB while the sprout deals pitiful damage at the side.
Great video. As a new player, I wanted to add to a few of your topics in no particular order: "Uptime" for DPS has an exception for healers. Healer is the one job I think it's excusable to cancel your cast for no other reason than to set up, and push out heals for the party. All the rules of not double weaving to avoid clipping into your GCD, never triple weave, etc...throw it out the window if you're a healer in a critical situation. Heck, I find it excusable to stop GCD attacking entirely ESPECIALLY if you're the one that died and your mana pool just isn't there while you need to heal and don't have the free (OGCD) resources available. AoE hitboxes: your explanation was perfect and something players should know if/when they plan on greeding, and sometimes just being calm giving them more room to "dodge" knowing the limit is fairly generous. Dawntrail does have a boss fight that actually violates the "snapshot" nature of aoes and actually has a persistent volume you have to stay out of while you see the visual damage being done inside it. Of course, it's one fight out of many and it's easy enough for players to make the mistake once (it's an extreme trial) and then know better for that particular hit.
The one comment I'll make about effect intervals is that every 3 seconds is nearly universal for both dots and regens BUT if the ability time isn't a multiple of 3 then it happens every 1s instead. Flamethrower is a good example of this, but BLUs using Phantom Flurry can make use of the info as well, and it also applies to GNB's limit break in PvP.
Brand new player and that bit about the enemy hit box is a big help. I play a blm and figured out i can move before the cast is done early on by chance but that applying to enemy atks as well is very helpful.
Ya know, I'm not really a beginner, but it never hurts to get a refresher on the basics. Who knows maybe their is something here I won't have thought of!
13:30 Red Mages are special in that they have the Dualcast mechanic. The first (non-instant) spell cast takes its full time, and then the next spell that normally has a cast time becomes instant-cast. Then the next spell is full time again, and then instant, and so on. This effectively gives an RDM the ability to throw out a maximum of four Verraises in the space of about -- I think? -- 12-13 seconds before they run out of mana -- maybe a 5th a few seconds later with the help of the mana-restoring skill Lucid Dreaming. It's not easy, though, as it requires hitting enemies with a fast-casting attack* or allies with Vercure, in between each Verraise to trigger the Dualcast. Lots of target switching! * Jolt, Veraero II, Verthunder II, Verfire, and Verstone -- all 2s base casting time, same as Vercure.
Note that if you are resurrected by healer LB3, you are raised on the spot you fell and do not receive the invulnerable buff. Can't tell you how many times I was raised by healer LB3 just to instantly die again to multiple aoe's that I couldn't run out of.
Yeah, although healer LB3s are often used in such desperate situations where there's no time to hesitate such details anyway. 😄 "Use it while you still live!"
You definitely DO receive Transcendence (the invulnerable buff) from an LB3, as the footage he used to show the buff in this video was taken from a Healer LB3... It's very easy to cancel it by accident though - anything other than movement will remove the buff. You will instantly die if your body is in a kill wall, however, which also happened in this footage. The only thing LB3 doesn't give you is weakness, unless you already had it.
@@Cocytus127 "All level 3 healer breaks are functionally identical. They have a 2 second cast time, 50 yalm effect radius, restore 100% of HP to self and all party members, and revive any party members that are KO'd. They also have an 8.1 second animation lock, rendering the user unable to perform actions for a total of 10.1 seconds. Members that are resurrected via the limit break will also have 100% of their HP and MP restored and will not suffer Weakness icon1.png Weakness. If they already had Weakness, it will not be increased to Brink of Death icon1.png Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset. Allies will be revived at their current location, with no prompt to accept the revival, unlike regular revive spells. Because of this, a party member who died in lethal terrain, such as a death zone at the edge of the arena, will die again instantly after being revived, since the lethal damage bypasses Transcendent icon1.png Transcendent (the 5 second invulnerability that players receive when they are revived by any means)." This implies you do get it. SO yeah ffxiv.consolegameswiki.com/wiki/Limit_Break#Level_3_2
I like this, there's more strategy to the game than I ever realized, I used to combo, or weave as you all say, but this was just purely luck, hearing this gives me a better idea of how to restart, it's been years since I played, and I planning to come back, but this is awesome.
Massively agree with practicing on dummies. Even as a savage raider, I still take 15m out of most days to practice my opener a few times. Not only does it help you deal optimal dps, but it also saves you so much mental overhead that you often need to be spending on dangerous mechanics. It's something I wish I had done more as a truly new player.
These are great tips. Personally, I would even consider that these are Intermediate level tips that even if you've played the game for a while you may not have thought about.,
I've played since launch of ARR but always as ranged/magic DPS, and only recently started playing melee DPS. I had *no idea* about the broken ring at the back to denote 'rear' vs 'flank', and true enough I've been stressing trying to hit the exact sides of targets for my flank damage. I didn't know that I didn't actually have to move that much! This is a game changer - thank you! 😊 Now to work on uptime in melee range... it's definitely something I'm still struggling with!
Tanks - don't be afraid to use your cooldowns in dungeons for big pulls. You have rampart, plus others specific to your job. Ie, DRK; Rampart, Shadow Wall, TBN, Oblation, Dark Mind, Reprisal, Arms length, Living Dead, Abyssal Drain. You can safely rotate them when using wall-to-wall pulls (your healer will love you) and have them back up when needed - especially as you grow to know the dungeons and timings. For example TBN into Abyssal is very powerful with a pack of mobs and will probably nearly fill your health and give you a shield. Reprisal + Arms length used together is a great "poor mans" cooldown - mobs deal less damage and less quickly. You should also learn which ones to stack, and which are over-kill. Most likely, you don't want to use Rampart+Shadow Wall (except in certain circumstances) but Rampart+Oblation is good. Rotate through them to keep them rolling and stack the less powerful ones. tl;dr - Use cooldowns frequently - they recharge quicker than you think they do! PS. Maybe don't LD/Bolide without warning your healer or ensuring they have something to quickly top you off again.
OMG, thank you for explaining the AoE hitboxes! All this time I thought I was suffering from heavy latency... but I was moving out right after the "snapshot" moment. 😅
Great video! I tagged it as a favorite so I can show it to my husband who is showing interest in the game but has never played an MMO before. Thank you for this!
Listen to his tips on positioning. As a Astrologian main, nothing is more annoying than a party member who's out of position and missing out on Divination buffs during a burst window. For new players: a "burst window" is a small period during a boss encounter where they mostly don't do anything crazy that has the raid move everywhere and just basically auto attack the tanks. This is when veteran players will activate all of their buffs in waiting and slam the target with as much damage as possible. Machinists and Black Mages get their dopamine fix during these moments.
Nice video for newer players, Ill recommend it. I have one addition, though (as a blm this is important): Your rule of " 2ogcds for every gcd" doesnt apply do non-instant casts. In fact, for casts that take a full gcd to cast or even longer, weaving just 1 ogcd between is already detrimental. This doesnt matter to melee and physical rangeds, as all(-most) all abilities are instant. But, as a caster who actually casts things, thats very important. You may only weave 2 ogcds between two gcds if you used an instant spell, or if you casted a spell that is faster than the gcd time you can weave 1 ogcd without losing uptime. For most jobs thats not very important to know, since it doesnt apply or most/many of your gcds are instant anyway (looking at you, smn) so the difference isnt too big, but not knowing this while playing blm will certainly kill a substantial amount of your dps.
I’m a controller player so I’m glad I found your channel. My brother just gives me dark souls logic, “get gud” I made it to shadowbringer literally on my own. Thankfully 90% of the community is forgiving. Out of my two years playing only had one guy ditch on a instance.
how did it take me 15 minutes to realise ur guildie jolsn 😭😭😭 hiii bestie, this was a fantastic guide! even w multiple lvl 90 characters i still learnt something from this hehe
Good information here. When I was starting out, the difference between weaponskills/spells and abilities wasn't intuitive at all, and the idea of weaving didn't occur to me. Stuff like that feels like basic knowledge to a lot of people, but nothing in the game really explains it. There's more resources explaining like, how to get the optimum amount of dot ticks in a fight with a given kill time than there are resources just explaining the basic foundations of the game. I probably got well into heavensward before I ever thought about such things, so its arguable that its not "necessary", but putting a bit of effort into just keeping your gcd rolling and learning to weave ogcds makes such a difference. Even if you're not using abilities or buffs optimally, just using them regularly whenever to start with will help. Then you'll be able to slowly fine tune how you want to use your abilities
When I first started the game my friends bought me samrui booster pack and made me practice my opener for 4 hours lmao. I learnt a lot that day for it being my first real MMO and got better quicky. I had great friends to guide me through something that seemed so complex and challenging.
As someone new to MMO and FFXIV, this is like gibberish. I'm having fun learning the game, and I've got someone awesome helping me out. But man do I have a long way to go before any of this makes sense lol. I'm sure in a couple of months I'll watch this again and it'll be more clear but it all seems so overwhelming right now.
I see a good bit of flak thrown at it, but i always take "the only hit point that matters is the last one" as aimed at people who aren't healers, like telling them "hey chill out, trust your healer until they actually let you die, you're still fighting at full capacity until you die" to warn against a tank or a dps panicking and trying to run away from a fight to heal and end up lowering overall damage or even getting people killed if it's a tank doing so rather than just attacking the boss or group of enemies
It should be noted with aoes that not all aoes are equal in regards to when they resolve/snapshot(lock you into taking damage) - some fire the moment a castbar ends, others only hit when the animation starts. Don't be surprised if you get clipped sometimes because of this!
When talking about resses and using swiftcast, i think it would have been good to explain why red mages are dubbed ress mages (every second of their spells is automatically a swiftcast) and how to apply that to ressing.
I didn't know about the rez buff you get so you don't get killed immediately as long as you don't cast. And I have been playing for 4 years. ROFL.. great guide!
15:32 Healer LB3 can not only save runs, it can even be a dps increase compared to melee dps LB3 since it revives WITHOUT weakness debuff. So if, for instance, three of the dps are dead, it might actually be worthwhile to just healer lb3 instead of reviving manually.
For new players: best jobs to learn weaving oGCD skills and spells with GCD are Red Mage, Bard, Dancer, and Summoner. They're all also beginner friendly and bring a lot to the table in raiding and endgame content at their max levels.
Id also say from the easiest to hardest, RDM -> DNC -> BRD (have not played summoner so dont know where to place it, sorry ;D ). RDM has a very stable and clear rotation and few oGCDs, DNC has more to weave but is still very forgiving, and Bard make you do Many Decisions At Once about what to weave and how.
@@CrimsonTentacle based off your experience then, Summoner would be #1 for easiest job to get into. There's a UA-cam video where someone macroed the entire single target rotation for Summoner onto just one button. It's a one button mage cuz there's no deviation to it's combos. The only thing you weave is the occasional Energy Drain and Fester in between each GCD. Out of all the jobs I've listed Summoner is absolutely the most straight forward thing right next to say Reaper as far as rotations go.
I would have said the best jobs to learn weaving is the tanks, because they have slow, steady GCDs, don't have cast bars, and have LOTS of weavable abilities to practice with. And the way weaving becomes pretty integral to staying alive means it's something you're more likely to actually pick up. I think if you're trying to learn weaving, then it makes sense to pick a job that doesn't have a mechanic like dualcast to wrestle with on top of trying to understand that, and gets very early access to multiple weavable cooldowns. The jobs you listed benefit greatly from good weaving, but I don't feel they're conducive to learning, partly because of the scarcity of actually weavable actions until mid-game
good video. I know my uptime DPS sucks but I'm still learning mechanics. I think doing less dps vs dying is better, right? I do watch a video of the dungeon, duty, raid etc before going in. helps me get a few mechanics right. of course I may also still die
Watching a video or reading a guide can be overwhelming sometimes. I cut away anything that doesn't apply to my role and only learn those. Boss casting some spell I don't recognize from the guide? Ignore it. You don't need to understand which spell is the tankbuster or the raid damage if you're damage; just focus on doing as much as you can and only worry about moving when it's a mechanic you need to address. Don't get too tunnel visioned though; being aware of when adds spawn or a phase changes can help you reposition early or kill adds faster. Sorry if you already knew all that.
It is okay. If its a boss you and you're group is working to down you will get more and more uptime when you get comfortable with the mechanics. As you do so should keep in mind when your bursty cooldowns is lining up. Is it at a point where a mechanic you are uncomfortable with is happening, or do you have mechanic responsibilities? Stuff like that
A good tip for healers, because I see it way too often, when in a Full Party, if there's a lot of dead DPS and one of them is a Summoner, they should get first dibs on the Raise, since they can then help you revive the others (assuming they're not assholes). Red Mage, while better at doing that due to their ability to have an instant cast spell every other time they cast something, has their Raise spell at a much higher level than Summoner, not sure but I think it's at level 62? Correct me if I'm wrong. If they're high enough to have it though they basically can chain revive a lot of players. Too many times I see healers reviving all other DPS before Summoner and Red Mage, even when people are telling them things like "dude I'm a smn rez me so I can help with the rezes!!!" or "healer stop rezing the drg and rpr theres a smn in here rez it first!"
Rez priority gets pretty important during large party wipes or in 24 man content so yeah people need to think about it more. Same for SMN and RDM players need to get used to helping to res so everyone can be up and running much quicker. Generally I'll go for my fellow healer or the SMN first since they'll be able to rez somebody else pretty quick. Endgame I'll probably go for the RDM because they have the ability to insta rez multiple party members faster than anything else that relies on a swiftcast. Though the important thing to remember while in that situation is to be calm and focus on stabilising the party first along with planning ahead for any upcoming mechanics. Ignore people ranting in chat or demanding to he raised, if the main tank dies or the party wipes nobody gets raised, you can't raise anyone if you're dead. Priority goes to stabilising yourself then the party then priority raise targets as mentioned. If you died to a mechanic then do your healer a favour and STFU, do not stress them out, do not make them panic. If you don't want to be dead then do mechanics properly, if you fail then don't sit there whining in chat that you didn't get a rez yet.
Now that I have a few hours at ninja and finally got my rotations on point I find my game unable to keep up with weaves is this common with ninja or just me
This feels less like a beginner's guide amd more an intermediate one, if people are beginning and are given all this information right from the start I feel a lot will be overwhelmed, imo this is something you should try and follow after you're at least mildly comfortable with in the combat system, like late ARR or something, also something of note is that some aoes attacks will continue to deal damage even after the animation has started, though those are generally few and far between its something to take note of
Hit boxes are even worse in the new content there is two duties I’ve done where I was out of the area of effect a full 2.5 seconds before the effect zone disappeared and I still got hit and I wasn’t lagging every time I’ve played those missions and as far as healer is doing damage goes it is important for a healer to do some damage, but their number one priority should always be healing. Damage is secondary to that, so if you’re focusing primarily on dealing damage as a healer as opposed to doing your role as a healer, then you’re doing it wrong
I remember learning about resurrection immunity because I floortanked 3 times in a row back to back and one of the two healers in the trial just typed how it worked in the chat while the other kept everyone alive lol
knew about all of these, first time with one of these types of vids, though i refuse to do specific "openers" and "rotations" beyond playing the job correctly, i would just quit if i had to memorize ability orders for every boss in the game for .2% more dps at the detriment of the game actually being fun. aaand just noticed this vid is 2 years old, lmao.
Say that to WHM and SCH when they see a large pull and catch them near the tank doing Holy or Art of War spamming. XD If you're playing tank and healer for the most part because of queue times, you'd learn to adapt. As for the healer doing damage part, SCH. If you're on a 4-man dungeon with a very good tank, your fairy can keep them alive while all you do is drop Aetherflow heals from time to time and Broil enemies til ypu break the key assigned to it.
Only thing I would add is as a caster learn what Slide Casting is. In the last 10% of a cast you can resume movement and the cast will not break. This is how top caster dps squeeze more out before they move because they know when they can move without breaking cast.
Dont forget Sprouts: Heal LB3 not only revives all players, it also doesnt give you a rezz debuff, but it doesnt remove allready apllied rezz debuffs ;)
pretty good video but few things you missed (I think).. light party gets 2 LB bars in dungeon boss fights and LB1 on healer doesn't res, LB2 res everyone, LB3 res everyone without debuffs.
It's a few different pieces, the chest piece is the Replica Heavy High Allagan Coat and I combined it with various spiky looking armor pieces in Rust Red Dye
I come from a long history of being yelled at for doing damage as a healer. But I did it anyway! As long as my party is alive, killing the enemy faster means less healing is needed. So as a Druid in WoW I spent much of my time doing damage, even adding my white damage for that little bit quicker resolution. No one ever died because I was doing damage (healing was still first priority). It still feels very odd to be expected to damage as a healer though.
Can I add something for you in this video. If you're tanking a group of trash try to bunch them up as close to each other as possible. It helps black mages who have a small aoe radius just absolutely melt them. I see sloppy tanking where the trash is all over the place. And it drives me insane. :)
It always strikes me as such an intuitive thing. As i play for my third week(ever) and my MAR turning WAR, i am playing around stuff like lineofsight(not very effective in ff14) and attackrange to ball them up. And it buffels me to read so many complains about tanks not doing such common sense. Excuse the rude question, are so many players just stupid?
@@PeacefulPorcupine Oh my mistake. I must've overlooked the heal part. I don't think so? Maybe the stone, sky, sea thing but I've never used that so idk.
Downloading the game as I watch, trying to soak a little bit of knowledge in. Going to be my first true MMO and first time playing final fantasy since about 2009 (not sure how much this and the rest of the series correlate) Any tips like keybind suggestions or an easy job to start out with? 🤩😎
It might seem super obvious to those of us that have played this game for a while but something you failed to mention when talking about the Limit Break Gauge is that it is a *shared* party resource and if one player uses it, it goes away for the entire party. You would honestly be surprised by how many players simply don't know that small bit of information as it isn't ever really explained very well to the player throughout the MSQ (to be honest I can't really think of a time this was explained to me in-game).
This! I had this problem when I started playing and just didn't know cause no one had ever told me (even through all the trials and dungeons I did - no one said anything) but that was until I was in my first raid and just ended up having everyone pissed at me :,)
For anyone looking to play in the comments or is new, the location relative to the party is very important. As a healer, if you run away from the party and I can't target you or you decide to just run off when I'm trying to heal you I will NOT follow you. Many other healers also won't do the same. Dragging the healer out of position and potentially getting them killed trying to save you can be devastating for the party because time spent chasing you is time spent not healing. If you're DPS, you should be with the others. Healers can get away with this because unless they're bad, they know where they should be to use their abilities effectively. Tanks, while close, are really the only class that should be all over the place as they need to avoid AOEs and position the boss. But if you see your other DPS teammates rotating, you should probably follow. At best, it makes life easier for everyone. At worst, they're rotating to avoid an oncoming AOE or some kind of mechanic. In regards to AOE, some attacks are constant damage attacks; like for example the boss in the Agrias that uses a flamethrower or whichever boss/enemy uses hot breath. Those types of attacks WILL damage you if you run back into them even after the AOE indicator resolves where it "snapshots" the attack. Naturally you figure that out through experience but be careful about it.
for mage and range lb3, there are situations where it's better to eat the lb3, though I havem't encountered them yet myself. A horde boss encounter would be a good time to use mage or ranged lb3, and if the melee isn't using the lb3, and the party is safe, it's better to use the lb3 as ranged or mage than just not use it at all
i've had to pretty retrain myself to get the most of uptime because back when i was playing WoW mechanics were always more important than getting that extra hit in.
Wow player here and the GCD system sounded weird to me. I've played many different rotations, some super complicated, some simple on a mythic raiding level, however there was never a time where I had to be like "I need to press this GCD every 2.5 seconds". Of course you have GCD in wow but it's not like something you have to think about because your rotation is your rotation, there's no "here is something you need to press every 2.5 seconds"
13:36 BLU's Angel Whisper is a 10 second cast. Not a real job, blah, blah, blah, but it is still a raise spell. :p Solid video overall though. This could have easily helped me a couple years ago when finished MSQ.
I am a veteran MMO player. 3 days old in FFXIV. Lot to love and a bit to hate so far. As a gladiator with a single AOE gcd and absolutely no damage...like it's pitiful. I feel that tank problem. Every dungeon we go in I can pull agro on the main target +1 with iron will and the challenge ability. Otherwise good luck party lol.
As a new player, be careful practicing too much on dummies until you have all of your abilities, muscle memory is great but also can be a detriment later if you over train it and have to add new things in.
Dpsing healers are pretty unique for FFXIV? Well, in Vindictus there was a healer, but like 99.9% of people didn't use their healing abilities in first place, because it had much more offensive spells.
My issue with trying to play FF14 right now is that damn 2.5s GCD, and most classes except monk and ninja and maybe a few others in certain situations (during OGCDs mainly) can cast faster then 2.5s , and man it just feels so bad to play any other class except those because of that damn 2.5s GCD and with NO way to make it faster via stats like WoW with the Haste stat. Sad it seems people have had an issue with this for years but no one outrages enough for it to actually be addressed and changed. Combat on FF14 just feels slow and thats legit why for a lot of players.
just always remember your ABCs: ALWAYS. BE. CASTING. Also if you're a dps, you have more mobility tools to facilitate greed. Tanks don't have as much damage, so it's not as pressing to greed as a tank
A lot of these tips are pretty advanced for "Beginner" players, but hopefully the targeted audience will still watch this and pick up some of these best practices early on. Nice video and good information. I really appreciate the positioning section. It frustrates me to no end as a healer main, when ranged classes are out in Narnia. First thing I usually tell people when I see this is to not play ranged unless a mechanic specifically asks you to. If you're outside the range where my AoE mitigation/heals don't hit you, you're too far out. As far as the healers need to dps argument. I agree 100%. The only HP that matters in the last one. But, before worrying about that, get comfortable with how much restoration your healing does and find that balance. Get used to your tank hitting 50% health before fully healing. And as you get more used to your kit, let that number drop lower. If a tank is using their cooldowns appropriately, you'll be able to see just how much you can get away with. Understand also to let HoTs do their jobs. The amount of times I see HoT go up, then immediately followed up by a heavy heal makes me sad. Wasted mana and skill usage.
Curebots are the saddest things I've seen in duty runs. If you run enough dungeons it's blatantly clear who is doing good damage and who isn't, with someone doing 0 damage the worst. As long as the tank isn't dead or about to die, it's safe to damage.
Thank goodness someone is actually talking about what a GCD is in a video aimed at NEW players. Most of the time, people just say that the very concept of a GCD is an "advanced technique" and shouldn't be talked about with new players and that's just bullshit.
But as said here, it is the very core of the entire combat system. It's the next thing you should learn after being told that pressing a button does something.
Who is saying that a GCD is an advanced technique?! It's not that I don't believe you-trust me, I do-it's more that I need to have a chat with them, lol. It's so easy to explain GCDs. "You see how when you use this weaponskill/cast this spell, the wheel starts spinning on a bunch of your other weaponskills/spells? That's a global cooldown." That's it. Then that can lead into a conversation about abilities, and maybe even weaving. And they can practice it. And learn the ABC concept EARLY.
But there are so many videos out there explaining gcd vs ogcd in detail, i recall one from 2021 and two from 2019. It is not new or unexplored. Some persons are just unwilling to learn.
Practicing dummy tip: when you start practicing, do it VERY SLOWLY. TO make aure you do THE RIGHT combination. Muscle menory is STRONG. Dont practice mistakes. It will be harder to correct them. So doesnt matter if therr is 3 second between your clicks. Do the right one first. The increase the speed once you have them right.
From one sprout to another: for learning mechanics and practising rotations I highly recommend doing sub-level 50 duties with NPCs using the Duty Support system. If you are anxious about messing up in front of other people it's a good option for 'live' practise beyond the training dummy. The NPC AI will always choose the most efficient path to not dying so you can just follow their lead. They also don't rush ahead like they're speedrunning (my hugest pet peeve about party finder groups) so you have time to think. I picked up Dancer at level 60 but synced down and did an hour or two of low level stuff to get the basic rotation down and it helped a lot.
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Such a waste of time. Why do a dungeon in 15 mins when you can do it in 5mins with people who can play optimally…
@Regianldo56 why take 15 minutes to read an article instead of skimming it in 5?
@@Regianldo56 because the point is to become a player who can play optimally through practice
@@scug1123 then just play in the deep end. Jump straight in… just don’t die and inconvenience others as you learn.
I started playing about 3 weeks ago and have been voraciously devouring ffxiv content. This is the first video where someone laid out the actual and specific definitions of Attacks/Spells vs Abilities, exactly what weaving is and the difference in terminology from the game to the community.
I knew these things, in that I'd kind of worked them out, but I think you did a really good job of explaining them and I now feel confident that I am actually on the right track, which is conformation I was looking for, thanks ^-^
Not to take away from how good this video is, but there are others out there! A guide on exactly what weaving is... you never forget licks between nuts.
Good on you! ^^,
When you have a chance do bowl of embers hard with a 8 man no echo min I lvl. This fight is excellent for training. If you ever plan on doing raids this one and thormarch ( not sure if I spelled that correctly) hard is a great training for dealing with multiple mechs at once.
I'm like 3 days in and same lol
Yay \o/ sprouties! Enjoy, have fun and keep it friendly - generally this game is a lot less salty than "the other MMO" and people are much more friendly.
I've been playing for about a year now and came from "the other MMO" and haven't looked back - I really love FF14 and it's design. My only bit of advice would be to pick a job to "main" and another to "off" and just focus on those. For example, I play DRK and WHM and I'd like to think I do so pretty well - it's better to master one/two jobs than try and do them all. That's not to say I don't play others (I have everything at 90) but I'm not comfortable/familiar with their rotations and details.
Just one thing to add about raises. If your swiftcast is still on cooldown for more than 10 seconds don't hesitate to hardcast the raise if nobody else is in danger of dying. Having anybody dead on the floor for at times 50 seconds because you are waiting for swiftcast is far from good practice if you could've got them up already and in high end content with enrages waiting for swiftcast to become available again instead of hardcasting in most cases looses the group more overall dps which can result in your team wiping just barely.
some classes like AST and WHM also have other skills that recude castime and can be used in clutch situations to get more raises out
As a healer hardcasting raises (when swiftcast is on CD) is my main reason for death in trials lol. And some times trial bosses don't let you hardcast raises, because too much aoe happening. Aaaaah... good times ^^
I by no means am a main healer but could you elaborate on what rotation for healer needs swiftcast for other than raise?
@@nastycanadian1975 Like all casters swift is a great option for movement. Also useful in certain situations to allow for double weaving on healers since our cast time means your main damage gcd allows for only 1 weave not 2. So its not exactly a solidified part of your rotation but a tool to keep your gcd rolling and damage going out. Im a whm main.
This exactly. The one point in the video that I was little 😖 about.
Waiting 50-60 seconds to get KO’d players up when the party is in no danger makes no sense.
One minor correction on limit breaks, Light Parties have 1 normally, and 2 during boss fights, while Full Parties have 2 normally, and 3 during boss fights. Otherwise this is an excellent overview on mechanics for players looking to improve. Most new players are probably fine eking out a victory through the MSQ without really digging into the complexities, but framing these as beginner tips is a good way to help spread the info amongst the crowd.
And LB3 dps-er kills in some new Raid or new Trails all player cause LB3 Tank is needed
9:10 Friendly reminder to keep an eye out for rare exceptions to this rule! The example that comes to mind immediately is the final boss of Holminster Switch. After chaining someone down, it will do a very long energy beam attack in a cone, and that attack actually deals damage for the entire duration of the animation, and not as a snapshot.
This also applies to the second boss’ (Magitek Gunship) Flamethrower attack in The Keeper of the Lake. It will continue to deal damage for the entire duration of the animation that it’s spraying fire at you, although that also means getting clipped by it isn’t too big of an issue because each hit does a smaller amount of damage than a normal AOE.
Healers: If you get called out because you're not healing but DPSing yet no one is dying, you're not in the wrong. Just fyi. It's the other players that don't understand what a Healer is supposed to be doing. DPS all you want as long as everyone is alive (over 1 hp) you're doing your job correctly.
This in reverse also! in all honesty, if people bitch to you about not doing enough damage, they can go play healer themselves. Most healers have basic dps "rotations", which on certain classes require healing to properly do, and for jobs like sage and whm, healing/shielding the party, especially when applicable is a damage bonus.
(not applicable to savage/etc)
@@HoneyDoll894 As long as its not in savage/ultimate/the hardest extreme fights, yea totally. Healer damage is like 3/4% and is negligeable if not in those specific instances.
If any one has dps hps meter you will be banned
@@HoneyDoll894 whm still prefers to not heal tbh, misery balances out to be dps neutral when accounting for the 3 gcds to unlock it so you dont have to lose damage because someone fucked up. Same with sage and toxikon, in that case its a mobility tool, you shouldn't use it as you get it unless you're gonna overcap stings for some reason.
@@UPsideDOWNworld321 that's not the right way to say it. if you use your DPS meter to wave your dick around, you'll be banned. if you say "hey friend, I'm struggling to tank this dungeon and I might need some more heals" you'll be fine
I do high end content myself, and cannot emphasize how important and helpful this guide still is. Going back to fundamentals like this is very helpful.
Some more FYI about the Healing/Damag over Time Chapter in the video:
Regen from WHM actually has a base potency of 200 but get's upgraded to 250 once you reach lv 85 and get the "Enhanced Healing Magic" Trait.
Also Skillspeed/Spellspeed increases the potency for Dots or Heals over Time, differentiating if it's applied from a weaponskill or spell.
What I figured out pretty late myself which I did not see mention in the video: The amount of dmg/Heals a dot does is depending on the moment you apply it. So when you have all the partybuffs (or just your personal buff) and apply your dots they deal increased dmg over the whole duration until they fall of or get refreshed even when a buff falls off while it's still ticking. (Yes I main bard and didn't realized that until we fought P3S ._.)
It's the same sort of "snapshotting" that WoW used to use up until like 1 or 2 Xpack's ago.
I was wondering about the buff part, I am still leveling as bard, but really haven't looked into it, or went to a striking dummy to try it out
@@Midnightgamer00 yup, can confirm DOTs are def snapshotted when applied. The main problem I have with PLD is the tight window to do max DPS under FoF and the last GCD is a dot application that I barely ever land with the buff still up.
@@mobius4247 most pally rotations will start by telling you to cast FoF just before riot blade in your rotation. if your having trouble getting to goring blade on your second go around you can instead cast FoF right before goring blade. this is a loss of 75 potenct vs a loss of ~114.though as you can see the differance there is only 39 so its not that big a deal. as long as you get the same number of casts in either way you should be fine and you can practice to get that extra cast in.
@@danielbricker7928 I can typically get the 2nd one but I still don't like the tight window for a tank job. I switched to RDM anyway because fuck tether duty on P3S lol
May have already been said somewhere in the comments but an other thing, very important for mages and casters, is that you don't have to wait for the full duration of your cast before moving again. Each ability with a cast time (in fact not only spells) have a very small buffer at the end of a few microseconds (up to half a second for some) where the spell will go off even if you move. This can give you the very small leeway needed to finish a cast before moving out of a mechanic. Especially useful for Black mages where this is fully integrated in their playstyle. This is called Slide Casting.
I play melee dps, but i noticed this. I didn't realize it was an actual practiced thing, but i slide cast my mount summon all the time
The risking a greedy hit is only for those doing extreme/savage or are experienced players wanting to risk it for the biscuit. Inexperienced player will more than likely get hit and die trying to greed resulting in massive DPS loss from them and the resser. Knowing what your buttons do and when to push them, as well as using OGCDs, abilities and damage boosts on cooldown is by far the most important thing for best DPS output, with staying alive being the next best.
I was just thinking the same - albeit being a casual player, I definitely land more dps overall moving away than greeding. Both cause my ping isn't great, and cause risking too hard and worrying a lot about my health bar and keeping an eye on the healer's mana is just too much compared to, you know, moving and continuing or restarting my rotation :'DDD
You need to fail to improve. This stuff is not only for high end players
Even though i'm pretty far in the game, these guides are still helpful since you never know that there's a mechanic or certain way of playing you have missed.
I thought most of this was great, but OMG do I hate that "the only point of hp that matters is the last one" that the FFXIV community memes on. I agree 100% that healer dps is important, healers should try to do as much dps as they can, and over-healing is bad. However, there is potential dps loss in making a tank or dps think they're about to drop dead from neglect, too. Balance in all things, people. Outside of high end content like savage prog, min/maxing healer dps to last drop is not the difference between success and failure.
id rather a healer for the most part errs on the side of healing vs DPS. but i also dont do savage/extremes so maybe it matters more there.
I would also err on the side of healers healing over dpsing, even in savage. I've seen so many groups break because one healer wanted to squeeze out dps and all it does is squeeze the other healer.
Im currently a healer main but did my first few savage tiers as dps. In really hard content it is usually best to trust your teammates until they have failed. Instead of panicking and messing up your dps you should play optimally and assume that your healer is too. If you die then well your healer messed up and you might want to play it safe and lower dps to use a mit ogcd or something next time. There are so many times i let people fall insanely low because I know exactly how much mit is needed but no one dies, and when i off role as dps i trust my healer knows the same.
@@ElmntFire The worst thing about that is that the healers have so many ogcd options (or in whm case gcd dps neutral healing options) that they can do tons without losing any dps. If they are sacrificing healing to do dmg they probably just aren't actually using the full kit.
Imo if you're a dps or a tank there is almost no reason to look at your hp outside of initial "should mit here." If u died due to damage say oh well since it's probably out of your control. This is coming from a multi expansion healer main in savage/ultimate
After years of watching FFXIV videos, this has to be the best combat related video on UA-cam. Finally, a video that is easy to understand, follow and in-game examples/graphics to really hit it home. Beginners should save this video on their YT playlist. Really appreciate this video and the content you've been pumping out. Please keep it up as you are helping out a lot of players. Cheers!
This is a great video for beginners! I agree on everything you mention, but the one tip I think worth including in a guide like this I would be to pay attention the enemy's cast bar. I know its hard at first when you have to pay attention to your rotation, but the more you pick up on the enemy attacks, the better you can avoid them. A lot of the attack names are good indicators of whether its magic vs physical damage attack, or a tank buster vs raid-wide/aoe. You can begin to anticipate and pre-position yourself or shield as necessary when you know what to expect.
If this video touched on Interrupts it really would be perfect I think
Thank you for these videos! I'm still a sprout and this is my first time in MMOs, and I think this is the first time I've heard a detailed explanation of what clipping and weaving are, and why practicing can affect things.
I've been maiming caster DPS and I really do appreciate all the work you put into these.
That feeling when you're second on the aggro list as dancer over Sage and Samurai.
Avoiding mechanics is literally pixel perfect, there is a strat in the Dying Gasp trial where you can stand on a specific pixel and avoid all the mechanics for a certain part.
thanks for this video, lots of small tips. i've been playing for about two weeks and i've actually been using Ultima Weapon in duty support to practice rotations rather than a dummy on Summoner. it's definitely pushed me past needing to look at my hotbars and it's made me actually remember to use Surecast/Quickcast.
Tips for finding other striking dummies if you aren't starting in Limsa and want to get practice in early:
Gridnia has some in the Bannock near the Bentbranch Meadows Aetheryte in Central Shroud
Ul'Dah has some near the rest stop right outside the city gate in Western Thanalan
Expounding on Regens/DoTs a bit more:
The timer starts as soon as the effect is applied.
So for example if you use the Astrologian skill "Aspected Benefic" (first one that came to mind with an easy timer, 15s)
The first "tick" of the regen applies as soon as it appears on the party member that you targeted. (tick = healing being applied, or damage being dealt in the case of a DoT)
The next tick will be at 12s
Then 9s
then 6s
3s
it will NOT go off again at 0s as the effect fades.
This means you have a 3s window to re-apply the regen/DoT before you lost time on the regen/damage.
Correction on LBs:
Light Parties start with 1 bar, and get access to the second bar during the final boss of the dungeon they're in.
Full Parties start with 2 bars, and get access to the third bar during boss fights of the content they're running (So you'll only have LB2 during trash pulls in an alliance raid, but LB3 during the boss fights. Normal Raids automatically are "in the final boss" so you start with access to LB3, except in the Alexander ones because they have trash pulls before the boss(es).)
Almost but not quite - dots do NOT tick on the timer of it being applied but instead are checked by the server during the "server tick" this does happen every 3 seconds but it does not necessarily tick right when you apply the dot - this also means that all dots and regens tick at the same time, no matter when they were applied within that 3 second window. You can test this out by removing and re-equipping gear in an instance and then applying a regen to yourself (making sure that the regen doesn't have a heal on application as some do).
Another thing about damage dealing limit breaks is that if you have players with ongoing resurrections sickness, ideally they should be the ones to use the limit break since the damage will be unaffected by debuffs too.
Or another scenario where you have a single target boss and you have two melee DPS in the party:
One of them is a top paring DPS king Samurai, while the other is a low sprout playing DRG for example. The sprout should be the one using the melee LB3 since limit breaks don't require the skill that the top parsing "selfish" DPS has here, thus the net total potency will be far greater than having the SAM spend time casting the LB while the sprout deals pitiful damage at the side.
Great video. As a new player, I wanted to add to a few of your topics in no particular order:
"Uptime" for DPS has an exception for healers. Healer is the one job I think it's excusable to cancel your cast for no other reason than to set up, and push out heals for the party. All the rules of not double weaving to avoid clipping into your GCD, never triple weave, etc...throw it out the window if you're a healer in a critical situation. Heck, I find it excusable to stop GCD attacking entirely ESPECIALLY if you're the one that died and your mana pool just isn't there while you need to heal and don't have the free (OGCD) resources available.
AoE hitboxes: your explanation was perfect and something players should know if/when they plan on greeding, and sometimes just being calm giving them more room to "dodge" knowing the limit is fairly generous. Dawntrail does have a boss fight that actually violates the "snapshot" nature of aoes and actually has a persistent volume you have to stay out of while you see the visual damage being done inside it. Of course, it's one fight out of many and it's easy enough for players to make the mistake once (it's an extreme trial) and then know better for that particular hit.
As a veteran player since 1.0 with all raids and shit, this is really good information for new players.
Let's hope many see that xP
The one comment I'll make about effect intervals is that every 3 seconds is nearly universal for both dots and regens BUT if the ability time isn't a multiple of 3 then it happens every 1s instead. Flamethrower is a good example of this, but BLUs using Phantom Flurry can make use of the info as well, and it also applies to GNB's limit break in PvP.
Brand new player and that bit about the enemy hit box is a big help. I play a blm and figured out i can move before the cast is done early on by chance but that applying to enemy atks as well is very helpful.
Ya know, I'm not really a beginner, but it never hurts to get a refresher on the basics. Who knows maybe their is something here I won't have thought of!
13:30 Red Mages are special in that they have the Dualcast mechanic. The first (non-instant) spell cast takes its full time, and then the next spell that normally has a cast time becomes instant-cast. Then the next spell is full time again, and then instant, and so on. This effectively gives an RDM the ability to throw out a maximum of four Verraises in the space of about -- I think? -- 12-13 seconds before they run out of mana -- maybe a 5th a few seconds later with the help of the mana-restoring skill Lucid Dreaming. It's not easy, though, as it requires hitting enemies with a fast-casting attack* or allies with Vercure, in between each Verraise to trigger the Dualcast. Lots of target switching!
* Jolt, Veraero II, Verthunder II, Verfire, and Verstone -- all 2s base casting time, same as Vercure.
Note that if you are resurrected by healer LB3, you are raised on the spot you fell and do not receive the invulnerable buff. Can't tell you how many times I was raised by healer LB3 just to instantly die again to multiple aoe's that I couldn't run out of.
Yeah, although healer LB3s are often used in such desperate situations where there's no time to hesitate such details anyway. 😄 "Use it while you still live!"
You definitely DO receive Transcendence (the invulnerable buff) from an LB3, as the footage he used to show the buff in this video was taken from a Healer LB3... It's very easy to cancel it by accident though - anything other than movement will remove the buff. You will instantly die if your body is in a kill wall, however, which also happened in this footage. The only thing LB3 doesn't give you is weakness, unless you already had it.
@@halapenopepper I know for a fact you are wrong. There is no invulnerability buff from being raised by a healer LB3.
@@Cocytus127 "All level 3 healer breaks are functionally identical. They have a 2 second cast time, 50 yalm effect radius, restore 100% of HP to self and all party members, and revive any party members that are KO'd. They also have an 8.1 second animation lock, rendering the user unable to perform actions for a total of 10.1 seconds. Members that are resurrected via the limit break will also have 100% of their HP and MP restored and will not suffer Weakness icon1.png Weakness. If they already had Weakness, it will not be increased to Brink of Death icon1.png Brink of Death. If they already had Weakness or Brink of Death, the debuff timer will be reset. Allies will be revived at their current location, with no prompt to accept the revival, unlike regular revive spells. Because of this, a party member who died in lethal terrain, such as a death zone at the edge of the arena, will die again instantly after being revived, since the lethal damage bypasses Transcendent icon1.png Transcendent (the 5 second invulnerability that players receive when they are revived by any means)."
This implies you do get it. SO yeah
ffxiv.consolegameswiki.com/wiki/Limit_Break#Level_3_2
I like this, there's more strategy to the game than I ever realized, I used to combo, or weave as you all say, but this was just purely luck, hearing this gives me a better idea of how to restart, it's been years since I played, and I planning to come back, but this is awesome.
Massively agree with practicing on dummies. Even as a savage raider, I still take 15m out of most days to practice my opener a few times. Not only does it help you deal optimal dps, but it also saves you so much mental overhead that you often need to be spending on dangerous mechanics. It's something I wish I had done more as a truly new player.
Yeah, I couldn't imagine going into harder content without first practicing on the dummy
These are great tips. Personally, I would even consider that these are Intermediate level tips that even if you've played the game for a while you may not have thought about.,
almost all of these are not beginner tips
I've played since launch of ARR but always as ranged/magic DPS, and only recently started playing melee DPS. I had *no idea* about the broken ring at the back to denote 'rear' vs 'flank', and true enough I've been stressing trying to hit the exact sides of targets for my flank damage. I didn't know that I didn't actually have to move that much! This is a game changer - thank you! 😊
Now to work on uptime in melee range... it's definitely something I'm still struggling with!
Tanks - don't be afraid to use your cooldowns in dungeons for big pulls. You have rampart, plus others specific to your job. Ie, DRK; Rampart, Shadow Wall, TBN, Oblation, Dark Mind, Reprisal, Arms length, Living Dead, Abyssal Drain.
You can safely rotate them when using wall-to-wall pulls (your healer will love you) and have them back up when needed - especially as you grow to know the dungeons and timings. For example TBN into Abyssal is very powerful with a pack of mobs and will probably nearly fill your health and give you a shield. Reprisal + Arms length used together is a great "poor mans" cooldown - mobs deal less damage and less quickly.
You should also learn which ones to stack, and which are over-kill. Most likely, you don't want to use Rampart+Shadow Wall (except in certain circumstances) but Rampart+Oblation is good. Rotate through them to keep them rolling and stack the less powerful ones.
tl;dr - Use cooldowns frequently - they recharge quicker than you think they do!
PS. Maybe don't LD/Bolide without warning your healer or ensuring they have something to quickly top you off again.
OMG, thank you for explaining the AoE hitboxes! All this time I thought I was suffering from heavy latency... but I was moving out right after the "snapshot" moment. 😅
Great video! I tagged it as a favorite so I can show it to my husband who is showing interest in the game but has never played an MMO before. Thank you for this!
Listen to his tips on positioning. As a Astrologian main, nothing is more annoying than a party member who's out of position and missing out on Divination buffs during a burst window. For new players: a "burst window" is a small period during a boss encounter where they mostly don't do anything crazy that has the raid move everywhere and just basically auto attack the tanks. This is when veteran players will activate all of their buffs in waiting and slam the target with as much damage as possible. Machinists and Black Mages get their dopamine fix during these moments.
Correction: Machinist, Black Mage, and Ninja.
Nice video for newer players, Ill recommend it.
I have one addition, though (as a blm this is important):
Your rule of " 2ogcds for every gcd" doesnt apply do non-instant casts. In fact, for casts that take a full gcd to cast or even longer, weaving just 1 ogcd between is already detrimental. This doesnt matter to melee and physical rangeds, as all(-most) all abilities are instant.
But, as a caster who actually casts things, thats very important. You may only weave 2 ogcds between two gcds if you used an instant spell, or if you casted a spell that is faster than the gcd time you can weave 1 ogcd without losing uptime.
For most jobs thats not very important to know, since it doesnt apply or most/many of your gcds are instant anyway (looking at you, smn) so the difference isnt too big, but not knowing this while playing blm will certainly kill a substantial amount of your dps.
I’m a controller player so I’m glad I found your channel. My brother just gives me dark souls logic, “get gud” I made it to shadowbringer literally on my own. Thankfully 90% of the community is forgiving. Out of my two years playing only had one guy ditch on a instance.
Question, how do you deal with end game rotations! You need more bars than they give you!
@@Regianldo56cross hotbars allow 2 bars on screen
how did it take me 15 minutes to realise ur guildie jolsn 😭😭😭 hiii bestie, this was a fantastic guide! even w multiple lvl 90 characters i still learnt something from this hehe
Good information here. When I was starting out, the difference between weaponskills/spells and abilities wasn't intuitive at all, and the idea of weaving didn't occur to me.
Stuff like that feels like basic knowledge to a lot of people, but nothing in the game really explains it. There's more resources explaining like, how to get the optimum amount of dot ticks in a fight with a given kill time than there are resources just explaining the basic foundations of the game.
I probably got well into heavensward before I ever thought about such things, so its arguable that its not "necessary", but putting a bit of effort into just keeping your gcd rolling and learning to weave ogcds makes such a difference. Even if you're not using abilities or buffs optimally, just using them regularly whenever to start with will help. Then you'll be able to slowly fine tune how you want to use your abilities
When I first started the game my friends bought me samrui booster pack and made me practice my opener for 4 hours lmao. I learnt a lot that day for it being my first real MMO and got better quicky. I had great friends to guide me through something that seemed so complex and challenging.
As someone new to MMO and FFXIV, this is like gibberish. I'm having fun learning the game, and I've got someone awesome helping me out. But man do I have a long way to go before any of this makes sense lol. I'm sure in a couple of months I'll watch this again and it'll be more clear but it all seems so overwhelming right now.
I see a good bit of flak thrown at it, but i always take "the only hit point that matters is the last one" as aimed at people who aren't healers, like telling them "hey chill out, trust your healer until they actually let you die, you're still fighting at full capacity until you die" to warn against a tank or a dps panicking and trying to run away from a fight to heal and end up lowering overall damage or even getting people killed if it's a tank doing so rather than just attacking the boss or group of enemies
I’ve watched this video several times now and it is incredibly useful. Vielen Dank für die ausgezeichnete Informationen.
I just want to thank you for all your videos - they are always helpful
It should be noted with aoes that not all aoes are equal in regards to when they resolve/snapshot(lock you into taking damage) - some fire the moment a castbar ends, others only hit when the animation starts. Don't be surprised if you get clipped sometimes because of this!
Man, I learned early on to keep swiftcast casted before rezing someone. Glad I picked that up fast.
When talking about resses and using swiftcast, i think it would have been good to explain why red mages are dubbed ress mages (every second of their spells is automatically a swiftcast) and how to apply that to ressing.
I didn't know about the rez buff you get so you don't get killed immediately as long as you don't cast. And I have been playing for 4 years. ROFL.. great guide!
15:32 Healer LB3 can not only save runs, it can even be a dps increase compared to melee dps LB3 since it revives WITHOUT weakness debuff. So if, for instance, three of the dps are dead, it might actually be worthwhile to just healer lb3 instead of reviving manually.
For new players: best jobs to learn weaving oGCD skills and spells with GCD are Red Mage, Bard, Dancer, and Summoner. They're all also beginner friendly and bring a lot to the table in raiding and endgame content at their max levels.
Id also say from the easiest to hardest, RDM -> DNC -> BRD (have not played summoner so dont know where to place it, sorry ;D ). RDM has a very stable and clear rotation and few oGCDs, DNC has more to weave but is still very forgiving, and Bard make you do Many Decisions At Once about what to weave and how.
@@CrimsonTentacle based off your experience then, Summoner would be #1 for easiest job to get into. There's a UA-cam video where someone macroed the entire single target rotation for Summoner onto just one button. It's a one button mage cuz there's no deviation to it's combos. The only thing you weave is the occasional Energy Drain and Fester in between each GCD. Out of all the jobs I've listed Summoner is absolutely the most straight forward thing right next to say Reaper as far as rotations go.
@@N.G.H. thank you for the insight, seems like I need to try Summoner soon ;D
I would have said the best jobs to learn weaving is the tanks, because they have slow, steady GCDs, don't have cast bars, and have LOTS of weavable abilities to practice with. And the way weaving becomes pretty integral to staying alive means it's something you're more likely to actually pick up. I think if you're trying to learn weaving, then it makes sense to pick a job that doesn't have a mechanic like dualcast to wrestle with on top of trying to understand that, and gets very early access to multiple weavable cooldowns. The jobs you listed benefit greatly from good weaving, but I don't feel they're conducive to learning, partly because of the scarcity of actually weavable actions until mid-game
Hitting a ability before it’s time is done aka mashing cause a delay aswell?
Can you attack without spells. Like is there just a basic attack you can do
Also,do you have to stand still to do your spells
good video. I know my uptime DPS sucks but I'm still learning mechanics. I think doing less dps vs dying is better, right? I do watch a video of the dungeon, duty, raid etc before going in. helps me get a few mechanics right. of course I may also still die
Watching a video or reading a guide can be overwhelming sometimes.
I cut away anything that doesn't apply to my role and only learn those.
Boss casting some spell I don't recognize from the guide? Ignore it.
You don't need to understand which spell is the tankbuster or the raid damage if you're damage; just focus on doing as much as you can and only worry about moving when it's a mechanic you need to address. Don't get too tunnel visioned though; being aware of when adds spawn or a phase changes can help you reposition early or kill adds faster.
Sorry if you already knew all that.
It is okay. If its a boss you and you're group is working to down you will get more and more uptime when you get comfortable with the mechanics. As you do so should keep in mind when your bursty cooldowns is lining up. Is it at a point where a mechanic you are uncomfortable with is happening, or do you have mechanic responsibilities? Stuff like that
A good tip for healers, because I see it way too often, when in a Full Party, if there's a lot of dead DPS and one of them is a Summoner, they should get first dibs on the Raise, since they can then help you revive the others (assuming they're not assholes).
Red Mage, while better at doing that due to their ability to have an instant cast spell every other time they cast something, has their Raise spell at a much higher level than Summoner, not sure but I think it's at level 62? Correct me if I'm wrong. If they're high enough to have it though they basically can chain revive a lot of players.
Too many times I see healers reviving all other DPS before Summoner and Red Mage, even when people are telling them things like "dude I'm a smn rez me so I can help with the rezes!!!" or "healer stop rezing the drg and rpr theres a smn in here rez it first!"
Rez priority gets pretty important during large party wipes or in 24 man content so yeah people need to think about it more. Same for SMN and RDM players need to get used to helping to res so everyone can be up and running much quicker. Generally I'll go for my fellow healer or the SMN first since they'll be able to rez somebody else pretty quick. Endgame I'll probably go for the RDM because they have the ability to insta rez multiple party members faster than anything else that relies on a swiftcast.
Though the important thing to remember while in that situation is to be calm and focus on stabilising the party first along with planning ahead for any upcoming mechanics. Ignore people ranting in chat or demanding to he raised, if the main tank dies or the party wipes nobody gets raised, you can't raise anyone if you're dead. Priority goes to stabilising yourself then the party then priority raise targets as mentioned. If you died to a mechanic then do your healer a favour and STFU, do not stress them out, do not make them panic. If you don't want to be dead then do mechanics properly, if you fail then don't sit there whining in chat that you didn't get a rez yet.
RDM rez at 64. Definitely get those guys in lv 60 content going "why isn't the RDM rezzing?!?!?"
@@Yunalesca1as a rez mage main I've been in level 60 content and had people "call me out" for not rezzing 😅
People still need rezzing during fights? Lmao… sorry I’m not sacrificing my dps numbers as a smn main just to help you rez casuals and noobs.
Now that I have a few hours at ninja and finally got my rotations on point I find my game unable to keep up with weaves is this common with ninja or just me
@6:47 is that a KANSEI DORIFTO reference I'm seeing ? 👀
This feels less like a beginner's guide amd more an intermediate one, if people are beginning and are given all this information right from the start I feel a lot will be overwhelmed, imo this is something you should try and follow after you're at least mildly comfortable with in the combat system, like late ARR or something, also something of note is that some aoes attacks will continue to deal damage even after the animation has started, though those are generally few and far between its something to take note of
Hit boxes are even worse in the new content there is two duties I’ve done where I was out of the area of effect a full 2.5 seconds before the effect zone disappeared and I still got hit and I wasn’t lagging every time I’ve played those missions and as far as healer is doing damage goes it is important for a healer to do some damage, but their number one priority should always be healing. Damage is secondary to that, so if you’re focusing primarily on dealing damage as a healer as opposed to doing your role as a healer, then you’re doing it wrong
I remember learning about resurrection immunity because I floortanked 3 times in a row back to back and one of the two healers in the trial just typed how it worked in the chat while the other kept everyone alive lol
knew about all of these, first time with one of these types of vids, though i refuse to do specific "openers" and "rotations" beyond playing the job correctly, i would just quit if i had to memorize ability orders for every boss in the game for .2% more dps at the detriment of the game actually being fun.
aaand just noticed this vid is 2 years old, lmao.
Content is pretty good.
What music did you use ?
Bro great vid👍🏾
Thanks for the tips, you just helped a lot of players with this!
These are all really helpful tips.
I dunno about crucial. I'd say this is optimal gameplay.
Say that to WHM and SCH when they see a large pull and catch them near the tank doing Holy or Art of War spamming. XD
If you're playing tank and healer for the most part because of queue times, you'd learn to adapt.
As for the healer doing damage part, SCH. If you're on a 4-man dungeon with a very good tank, your fairy can keep them alive while all you do is drop Aetherflow heals from time to time and Broil enemies til ypu break the key assigned to it.
What's the background song at the start?
Only thing I would add is as a caster learn what Slide Casting is. In the last 10% of a cast you can resume movement and the cast will not break. This is how top caster dps squeeze more out before they move because they know when they can move without breaking cast.
finished heavensward today watched this video and wondered how i even got that far without getting flamed from every teammate i ever had
Dont forget Sprouts: Heal LB3 not only revives all players, it also doesnt give you a rezz debuff, but it doesnt remove allready apllied rezz debuffs ;)
pretty good video but few things you missed (I think).. light party gets 2 LB bars in dungeon boss fights and LB1 on healer doesn't res, LB2 res everyone, LB3 res everyone without debuffs.
Thanks I appreciate the tips
Hey what’s that set/glamour you’re wearing? Helpful video btw
It's a few different pieces, the chest piece is the Replica Heavy High Allagan Coat and I combined it with various spiky looking armor pieces in Rust Red Dye
I come from a long history of being yelled at for doing damage as a healer. But I did it anyway! As long as my party is alive, killing the enemy faster means less healing is needed. So as a Druid in WoW I spent much of my time doing damage, even adding my white damage for that little bit quicker resolution. No one ever died because I was doing damage (healing was still first priority).
It still feels very odd to be expected to damage as a healer though.
Can I add something for you in this video.
If you're tanking a group of trash try to bunch them up as close to each other as possible. It helps black mages who have a small aoe radius just absolutely melt them. I see sloppy tanking where the trash is all over the place. And it drives me insane. :)
It always strikes me as such an intuitive thing. As i play for my third week(ever) and my MAR turning WAR, i am playing around stuff like lineofsight(not very effective in ff14) and attackrange to ball them up. And it buffels me to read so many complains about tanks not doing such common sense. Excuse the rude question, are so many players just stupid?
Is there anything like a set of dummies with targets I can heal nearby? I need to practice target switching and healing.
I think there's a group of dummies at Summerford Farms.
@@alloounou6900 That's for practicing rotation on. My damage rotation is just Broil.
@@PeacefulPorcupine Oh my mistake. I must've overlooked the heal part. I don't think so? Maybe the stone, sky, sea thing but I've never used that so idk.
Downloading the game as I watch, trying to soak a little bit of knowledge in. Going to be my first true MMO and first time playing final fantasy since about 2009 (not sure how much this and the rest of the series correlate) Any tips like keybind suggestions or an easy job to start out with? 🤩😎
How are you supposed to know if you’re even doing good damage if there is no meter
It might seem super obvious to those of us that have played this game for a while but something you failed to mention when talking about the Limit Break Gauge is that it is a *shared* party resource and if one player uses it, it goes away for the entire party. You would honestly be surprised by how many players simply don't know that small bit of information as it isn't ever really explained very well to the player throughout the MSQ (to be honest I can't really think of a time this was explained to me in-game).
This! I had this problem when I started playing and just didn't know cause no one had ever told me (even through all the trials and dungeons I did - no one said anything) but that was until I was in my first raid and just ended up having everyone pissed at me :,)
For anyone looking to play in the comments or is new, the location relative to the party is very important. As a healer, if you run away from the party and I can't target you or you decide to just run off when I'm trying to heal you I will NOT follow you. Many other healers also won't do the same. Dragging the healer out of position and potentially getting them killed trying to save you can be devastating for the party because time spent chasing you is time spent not healing. If you're DPS, you should be with the others. Healers can get away with this because unless they're bad, they know where they should be to use their abilities effectively. Tanks, while close, are really the only class that should be all over the place as they need to avoid AOEs and position the boss. But if you see your other DPS teammates rotating, you should probably follow. At best, it makes life easier for everyone. At worst, they're rotating to avoid an oncoming AOE or some kind of mechanic.
In regards to AOE, some attacks are constant damage attacks; like for example the boss in the Agrias that uses a flamethrower or whichever boss/enemy uses hot breath. Those types of attacks WILL damage you if you run back into them even after the AOE indicator resolves where it "snapshots" the attack. Naturally you figure that out through experience but be careful about it.
for mage and range lb3, there are situations where it's better to eat the lb3, though I havem't encountered them yet myself. A horde boss encounter would be a good time to use mage or ranged lb3, and if the melee isn't using the lb3, and the party is safe, it's better to use the lb3 as ranged or mage than just not use it at all
i've had to pretty retrain myself to get the most of uptime because back when i was playing WoW mechanics were always more important than getting that extra hit in.
You deserve more views.
Wow player here and the GCD system sounded weird to me. I've played many different rotations, some super complicated, some simple on a mythic raiding level, however there was never a time where I had to be like "I need to press this GCD every 2.5 seconds". Of course you have GCD in wow but it's not like something you have to think about because your rotation is your rotation, there's no "here is something you need to press every 2.5 seconds"
13:36 BLU's Angel Whisper is a 10 second cast. Not a real job, blah, blah, blah, but it is still a raise spell. :p
Solid video overall though. This could have easily helped me a couple years ago when finished MSQ.
That was both helpful and sassy
You're the best!
I am a veteran MMO player. 3 days old in FFXIV. Lot to love and a bit to hate so far.
As a gladiator with a single AOE gcd and absolutely no damage...like it's pitiful. I feel that tank problem. Every dungeon we go in I can pull agro on the main target +1 with iron will and the challenge ability. Otherwise good luck party lol.
I assume by sprout you mean botanist, I have tried all of my botanist spells on Euphrosyne but I keep getting kicked
As a new player, be careful practicing too much on dummies until you have all of your abilities, muscle memory is great but also can be a detriment later if you over train it and have to add new things in.
Dpsing healers are pretty unique for FFXIV? Well, in Vindictus there was a healer, but like 99.9% of people didn't use their healing abilities in first place, because it had much more offensive spells.
So useful!!
7:08 - that MCH is me xD
Sorry you ended up as an example in this video! I went through all the footage I recorded and picked the first example I saw
@@Jolsn oh no, that's not actually me. What I meant is that I act just like that when playing ranged, lmao
@@Remioxen I was worried for a second there
@@Jolsn No problem, and great video by the way!
My issue with trying to play FF14 right now is that damn 2.5s GCD, and most classes except monk and ninja and maybe a few others in certain situations (during OGCDs mainly) can cast faster then 2.5s , and man it just feels so bad to play any other class except those because of that damn 2.5s GCD and with NO way to make it faster via stats like WoW with the Haste stat. Sad it seems people have had an issue with this for years but no one outrages enough for it to actually be addressed and changed.
Combat on FF14 just feels slow and thats legit why for a lot of players.
Are you weaving ogcds though?
You are supposed to use ogcds between your gcds, hence why it's not a problem at all and doesn't need to be addressed.
just always remember your ABCs: ALWAYS. BE. CASTING. Also if you're a dps, you have more mobility tools to facilitate greed. Tanks don't have as much damage, so it's not as pressing to greed as a tank
ffxiv has touhou hitboxes?
A lot of these tips are pretty advanced for "Beginner" players, but hopefully the targeted audience will still watch this and pick up some of these best practices early on.
Nice video and good information. I really appreciate the positioning section. It frustrates me to no end as a healer main, when ranged classes are out in Narnia. First thing I usually tell people when I see this is to not play ranged unless a mechanic specifically asks you to. If you're outside the range where my AoE mitigation/heals don't hit you, you're too far out.
As far as the healers need to dps argument. I agree 100%. The only HP that matters in the last one. But, before worrying about that, get comfortable with how much restoration your healing does and find that balance. Get used to your tank hitting 50% health before fully healing. And as you get more used to your kit, let that number drop lower. If a tank is using their cooldowns appropriately, you'll be able to see just how much you can get away with. Understand also to let HoTs do their jobs. The amount of times I see HoT go up, then immediately followed up by a heavy heal makes me sad. Wasted mana and skill usage.
"Are out in Narnia". That made me chuckle.
Curebots are the saddest things I've seen in duty runs. If you run enough dungeons it's blatantly clear who is doing good damage and who isn't, with someone doing 0 damage the worst. As long as the tank isn't dead or about to die, it's safe to damage.
17 year wow vet trying ff14 on 340 ping cause playing on eu for friends and this helps so much, so much is confusing on ping lmao