In my case it was >Skips Tutorial and not watch any videos >Sees moving belts when closing eyes >Descends into madness >Create a mall chimera with bots and a car. >Further descend into madness >Create a train unloading station with cars instead of chests >Start remembering that I had to launch a rocket.
the Factorio Experience is building something, being very proud of it, and 3 hours later you figure out it was holding back your entire factory. You say to yourself "what was I even thinking" and improve on it with the knowledge you acquired. Repeat ad infinitum until you become an engineer or die trying.
when i first started i would try to figure out ratios and stuff, and try to build little modular areas that perfectly worked. the thing is they are a pain in the butt to design and build and it's way faster to just build a bus with off shoots that just over produce everything. plus watching the bus is a lot of fun.
@@ibminecraftinThat's why I only play with maxrate calculator, it let's you pull a box over things and calculates what things in which quantity it needs. That's the only mod I use, but one I wouldn't play without it anymore 😅 600hr into the game at the moment
You either find that something in the factory is bottlenecking the whole factory, or the whole factory is bottlenecking your computer. There is no in-between
yes, i now have glass bones and paper skin. Every morning, I break my legs, and every afternoon, I break my arms. At night, I lie awake in agony until my heart attacks put me to sleep.
The fact you used someone else's video tutorial and zoomed out had me rolling on the floor, I was like "hey he's not doing too bad for someone who can't manage their stuf- never mind its a tutorial"
Factorio is like maintaining an aircraft, sure there are a lot of moving parts, but each thing only has one purpose, so all you have to do, is find the broken thing, and fix it. Except you’re doing it from the ground up and literally every part is broken at all times. I know because I do both.
Factorio does an amazing job at drip feeding you just enough information constantly, so by the time things get out of control, you don't even notice it. The only time you realize how far you gone, is when you realize you no longer understand how anything works and factory just exists on it's own.
I love how you get something working and then get hit by a comsplexity increase. You got red and green set up? Cute, now deal with oil. You made an outpost with a train? You'll need a lot more for those low density structures. Boilers eat too much coal to keep up? Uranium. Biters slipping through your walls and eating your turrents? You better get some propper millitary tech asap.
@@Egon_Freeman Factorio at least has Logistic robots and Storage chests as a stop-gap on inventory overflow. But they're never a long-term solution, even then...
10:57 my heart sank when you did that. If anyone is interested in the game, play the free demo -- that is your tutorial. If you like what you see then buy the base game.
15:42 "It's a puzzle of finding out what you're supposed to do next, within another puzzle of finding out how." That's one of the best ways I've heard to describe this game.
you need to build a rocket by going through the research tree and build the production of rocket components based on the recipes from this research tree. simple concept
"It doesn't matter how bad your base looks, as long as you call it your 'starter base'" - Doshdoshington Thusly, when my first ore patches start to dry up, I feed the output of their furnace stacks directly into the newer, bigger bus. So it's still technically the starter base!
@@Michaelonyoutubor red circuits which you need green circuits for only to then not have enough blue circuits which you need red for and the loop begins again
As a proficient factory builder who's been playing this game since 2016, it has been so long since I last saw spaghetti that good. They don't make 'em like that anymore.
SAME. I miss that learning part so much, it was the best thing. I was actually surprised after watching all the crap about SA when I landed on Gleba (the last planed I landed on to be frank) and found it the most fun thing in factorio since the first time I played it!
You might not see this but when you play Multiplayer games with people that organize chests, make like 4 chests exclusively for dumping junk into them. Then the organizer people will organize the stuff into the organized boxes.
Huge respect for going at it in your own way and learning the game from scratch (for how long that lasted)... but also, the mixing of the ores and plates hurt my soul
With 200 hours in Factorio, you too can set up an [item] build, say "i hate it", tear it down only to rebuild it 5 more times. If this game didn't have ghosts, it would be even worse.
@@StillConfusingand making blueprints. I spent 5 or six hours making this thing, I rebuilt it 7 times. I DON'T want to do it all over again in a few more hours/days. blueprints have saved my ass a LOT of time
As an Australian with ADHD who's also been very wary of getting into Factorio but desperately wanting to be part of it.. I appreciate your very honest self-awareness! Thanks for sharing your perspective.
i have adhd, i rarely ever plan stuff or think ahead and i still find the game really fun. one tip, if you find that your "main" factory is becoming too spaghetti and you cant find a way to put new stuff in it, just build a separate factory from scratch somewhere else, make it produce specific items that you need and connect it via trains
I loved this video. As someone with over 1000 hours in the game by now (Rookie numbers, but that’ll be fixed with the expansion’s release), it’s absolutely invigorating to listen to someone new to the game give it a go and begin to understand why so many of us love it so much. I personally struggle in the same way with other games, finding it difficult to appreciate just how and why people enjoy them (Soulslikes, cough cough), but every so often we have the courage and energy to throw ourselves at them wholeheartedly and learn just what it is that makes them special to so many. Thank you for giving this beautiful game a go; we are certainly lucky to have it.
In soulslike games, i personally find the process of slowly learning a boss' attack patterns via dying over and over again to find ways to deal with said attacks to be appealing, be it positioning, timing, movement, or simply not being caught with my pants down. Or maybe i just like parrying a lot idk
When you build a green circuit assembly line and think to yourself "pfft this is so overkill" then you get to blue circuits and say "blessed Machine God I chant the litany of expansion, for the factory must grow. Praise the Omnissiah"
There's a point somewhere before blue science where you have like four assemblers making green circuits and think it's enough, and if someone told you that by endgame making circuits will be like half your entire factory they'd laugh.
I once saw somebody say that you get out of Factorio exactly as much as you put into it. It'll challenge you as much as you want to be challenged and doesn't expect you to go beyond what you're comfortable trying. You wanna turn off the bugs and just start slapping down conveyors? Go right ahead. Or you can go all out and build ratios so crazy that you fully saturate dozens of belts in your mega base. You can play on a death world where every inch of ground is taken through blood and sweat from the teeth of the biters. Or you can completely ignore trains if you don't understand how they work. It's about solving problems your way. Also, 2 biggest tips for new players: Hit left Alt when you first enter the game. This will bring up the detailed view on things like chests and assemblers, showing you what's in them or what they're making. And don't put more than one kind of item on a belt unless you know what you're doing. It's super easy to bring your entire factory to a halt because the end of a conveyor backed up with one item and nothing else can get to the end.
The Factorio community is one of the best and most friendly out there. When someone asks how to play, or whether or not to adjust settings or turn the enemies off, the answer is always 'however you want.' There's no wrong way to play as long as you're enjoying the game.
First time I've seen your stuff but this video is just so high quality; I'm so deep in the Cracktorio sauce that I'll watch anything with Factorio in the title but this is just next level-the editing, pacing, script, it all scratches an itch that few other channels do. It's a shame you don't upload more but I will be waiting (and browsing your backcatalog)!
@@Angylit’s just as entertaining watching you learn and struggle as doshdoshington making god damn computers in factorio. If it helps motivate you to make a sequel where you launch your first rocket
I dont wanna be the armchair psych but genuinely all the organization issues you mention are the start are 1:1 things i mentioned to my psych when they diagnosed me with ADHD LMAO
Same here, you kept mentioning the textbook ADHD symptoms and all I could think was "He should get diagnosed". Glad to see my man already knows he's a rainbow butterfly...
Same, my ADHD ass immediately zoomed in a focused when he was explaining it because my brain immediately was like "does he Know?" Btw to assist you in ruining your life, I reccommend Powerwash Simulator, Stardew Valley, Book of Hours, and Viscera Cleanup as my gauntlet of Time Wasting Procrastinators That Delete Years of Your Life. Every autistic/ADHD person I have reccommended these to have disappeared to play them and gotten stuck in the hole with me because it just activates a deep part of my hyperfocus
@@bluebirb7418Book of hours is so good to get hyper focused on because at first you’re just playing fallout shelter but eventually you start actually reading the piles of flavor text and then you realize you have no idea what the fuck is going on and then you start having to do research to find out exactly how wild moving your little cards around is.
This game is just nice. When you get to the construction robots, you just place blueprints and it's soo damn satisfying. Nice video, I should really go to sleep now
One thing I've noticed as a intermediate amateur of this game, only 648 hours as of writing this game now, one of the biggest reliefs in this game is A) Being able to skip past your mistakes via muscle memory to get into the fun stuff and B) Once you have figured out on how you wanna design your base (Spaghetti, Bus, Cityblock or train galore), the game becomes less about a survival simulator racing against the clock to escape but rather interactive puzzle solver with a genocide mini game for expansion. 10/10 would recommend, just good luck with chip production and realising at least half your industry goes into making green chips alone.
That's always funny, somehow... all of these games differ, but it's always _that one recipe._ For Satisfactory, it's _screws._ Unless the factory is perfectly balanced, one statement _always_ holds true: "you don't have enough screws." :D
Thanks for the fun video. I currently have spent around six or seven thousand hours playing Factorio and it's good to see new videos going up before Factorio 2 releases. The factory must grow.
Yeah. Im a casual player, can comfortably finish the game in 20 or so hours, do my blueprints and stuff. Most of the stuff... isnt good. But i can do it. And i often get reminded that this game is very hard for most people. Hard to the point a large part drops it when reaching freakin oil. Oil!!! Thats like, only 1/3 of the game before you get oil!!!
I love the hard, maybe my favorite part and why I love the game. It challenges you in a way that twitch reflexes can't solve. That oil, though. Yeah. I suffered for hours, then saved, quit, and looked up some youtube videos!
@@oldmankatan7383 i never had that much of a problem with oil. I tended to just build huge depots for stocking the part i didnt want, but that got solved when i learned about cracking. That's a game changer.
@@guilhermestanczyk Are we talking about Factorio after 0.17-0.18 or before ? Basic oil used to be more complicated. The complexity of dealing with multiple outputs was pushed to later, so that you don't have to figure that out at the same time as you first have to deal with transporting oil.
You know, when I first jumped into Minecraft, I already know how to do stuff because by then I had thousands of watched hours of let's plays under my help, all that in-game mechanics knowledge neatly organized in the brain. So when I started playing I... know exactly what to do, which I feel robbed me of the magic that captured so many people a few years ago. I have watched a few Factorio vids on YT, mostly speedruns, but it was more about the person doing the run and them being entertaining than actually bothering to soak in any info at all. Same for Satisfactory and other resource management games. This here video makes me glad that's the case. In fact, I feel *more compeled* to dive into the game completely blind, just so I too can go through the provebial trial of fire, learning how to automate stuff on my own. Great vid, bro. Playing outside of your comfort zone is always a valiant effort.
as an experienced factorio player who only took 800 hours to launch one rocket, one of my favorite things in this game is to watch new players live that same feeling i got wayyyyyy back when i first started playing, and this video is that to a T. good stuff, subscribed.
Factorio is an absolute genius, a grandmaster at teaching you complex things through simplicity. Especially since in this video you play the 1.1 version and this monday the 21st, 2.0 will come out, you should update and do this again because now you have a Factoriopedia. Basically a wikipedia of what everything does, but actually "simple". It looks cluttered, but you can alt-click everything you want and read about it and you'll obtain a lot of useful information to help with learing. It's basically a game where even if you don't like the genre, even if you suck at it, there's a good chance you'll be respected instead of overwhelmed. I love how the game basically goes as fast as you. You build faster, the enemies attack more, you build slower, the enemies put less pressure. Adaptive difficulty is the best thing ever.
I don't like turning off biters because managing them is so much of the tech tree (and fun) but I also don't like to deal with them all the time. They can really be minimized by rushing military science and aggressively clearing all nests in the immediate vicinity then walling it all off, using early-game tech like piercing bullets, level-one combat drones basic rockets, and poison capsules. With just those things, some turret-creep, and halfway-decent micro to avoid the spit from the worms, you can clear pretty big nests with medium biters and don't even need power armor. This is something I always do, and feels very natural. Only recently, playing a MP map with some friends, did I find out however it's not the only way to play. We're doing the Space Age DLC and they wanted to rush to the new stuff so while working on fixing the spaghetti, clearing a few biter nests and hooking up trains, they rush blue science and are straight up making space platforms and there's pollution everywhere _and we have literally no military tech whatsoever, not even automated military science..._ The nests are getting spitters and big biters, and I don't even have goddamn piercing bullets to try and fight them! It's only by me basically jumping up and down screaming "Hey, we need shut down the rest of the factory, and get some military science researched!" that stopped the biters from overrunning the walls and destroying everything. So yes, the game totally will let you screw yourself when it comes to the biters.
I always thought the individual machines of Factorio were very simple, but the way you put them together was the complicated part. I kinda think starting the game with no tutorial is a good thing, because you can figure out how things connect like putting stuff from belts into furnaces for the first time with an inserter, and its very rewarding. Kinda like getting legos for the first time, as you said!
one of the mods for factorio is called campaign mode. after you play the tutorial I do suggest trying that mod out. it gives you a story to follow, with radio chatter in the form of text boxes. in the mod there are various bases and outposts to rebuild and a story to follow that introduces you to concepts and game mechanics naturally. you can then re-fine some of the bases to do different things as you think about them as well.
nice video, i most loved finding out the most replayed part (by like 10x compared to the 2nd most replayed part) was the one where for a split second a woman appears on screen
Hey! I rarely comment on videos, this is only the second time I’ve commented on your channel i think (the first was on an old Overwatch video x) ). I just wanted to say that your storytelling and editing skills are amazing, and it’s clear how much effort you put into each video. Keep up the awesome work, and thank you! (Also, sorry if my writing sounds a bit off, I’m French).
Your English is excellent. Honestly, you have nothing to apologise for. I’m from the UK and you wrote better than many natives English speakers. We often make mistakes, too, because English is too difficult to get right. Heck, I’ve spent too long trying to edit this comment, because I’m wanting to write it as best I can 😅
@@Zomerset Thank you so much for taking the time to write such a thoughtful reply! It means a lot, especially coming from a native speaker. I’m trying my best to improve my English, especially with speaking, so reading your response really motivates me. Thanks again for the encouragement! I’ll keep working at it!
PART 2 PART 2 PART 2, this was a joy to watch and reminds me of own start to factorio, I know this was a one and done but if you do ever come back I'm sure most of us would love to see it. :D
Yep, factorio and similar factory games are harder with adhd. But for some reason we are drawn to them. And the last months are insane: shapez 2 dropped, satisfactory got a full release, an expansion for factorio will be out in the next week...
FWIW, I have some pretty bad ADHD and LOVE Factorio. Factorio taught me how to organize my thoughts and deal with the ADHD. Playing Factorio I only ever think about 'the next step'. I can sit down, hyperfocus on my step, and when the rest of the factory burns, fix it one by one after i'm done getting this science pack made. And the push for efficiency has caused me to be more organized. Once you have to continually clean up your own disorganized mess, you learn how to build in an organized chaos kinda way. Modular, so that your mess doesn't break everything else. It's absolutely fantastic.
You probably won't see this, but holy cow man this video is honestly something else. The amount of work that went into the shot at 0:37 with the stylized animation of the cans to the atmospheric lighting is honestly jaw dropping. I've been feeling down in terms of inspiration for making vids lately and this video really perked me up and showed that high-effort content is something that definitely can succeed. Thank you for making this, I hope you're enjoying the success while also managing to avoid burnout.
I appreciate this so much. Thank you. I really like making those bits but they take me so long to make and constantly wonder if they're worth it (almost certainly not you can get away with a lot on UA-cam and still get views) but It's always really fun and satisfying to see the end result and makes me really happy to see comments like these. My goal is that they'll play an integral part of my future videos whenever they come out lol I'd much rather have a finished video that I'm proud of as opposed to just finishing it for the sake of a deadline I set myself or the worry of consistency and relevancy. Thanks again! Made my night :)
@@Angyl You're very welcome! I'm sure it's tough to spend hours upon hours on 5 second clips like that and not feel like nobody's noticing, so I just wanted to let you know that I definitely feel like the attention to detail is worth it. Happy to know that I was able to lighten up your night a bit too, I'd love to see the vision of those types of edits becoming a more integral part of the vids come to fruition. Good luck with videos to come! I will definitely be patiently waiting for whatever comes from the channel next!
As someone who has literally had dreams of belts and upgrades after playing this too much too close to bed time.....welcome to the insanity. My first run took over 80 hours to finish....but damn if that rocket wasn't all the more beautiful for it.
Probably the best review of this game I've seen. Your lack of experience and proficiently with these types of games is a rare perspective to see, mainly because others like you dont stick with the game after that first defeat. Your musings on failure, and the learning opportunity that sonoften follow a failure, mirrors the way I try to approach life. Like anything worth learning, it's never easy. Easy learning with no hardships teaches very little.
Hey! I love the editing, and the writing is great! Subbed. I relate very heavily to your thought process with Factorio, you've convinced me I need to play it at some point
3:50 no worries almost everyone starts by skipping the tutorial if they didn't start this game from the demo version first. I can agree too that this game unlike other games are very respecting of one's attention span that it does not try to daunt you with too many information right off the bat. It instead, teaches every single consequence *the hard way* without making it an immediate death. Also there is zero shame on trying to see some recommended builds, because there are certain things that have been generalized as the easiest solution. The fun starts when you realize there's more than one possible solution to the same problem and you try to make your own solution eventually. But this entire perspective is very gorgeous and eye-opening that someone so disorganised as how you described experience something like this. I learn to be a bit lighter on my words when someone avoids learning stuff like this because I realize the speed of learning stuff like this is excessively variable.
Oh wow, unexpected One Must Fall comment, no one ever references that brilliant game, but you and he did it! Was about to comment, decided to check just to be sure.... of course no one mentioned it, righ...wait, one match?
@ haha hell yeah! OMF is such a forgotten game these days. But I’m very much a 90’s kid and a huge fan of the sound of that era of PC gaming (tracker style music, AdLib / Soundblaster 16, etc). Glad someone else still knows OMF too! Cheers ☺️
Aaawwwwwww.... Your first base is so adorable. Just look at all that space it takes up, and all those conveyors going everywhere. For only one item. A minute. _remembers fondly_
Honestly, the one thing you need to go from where you are to able to reach late-game is use a main bus to ferry your items from one line of production to another.
What a great and funny explanation. I only have a few hundred hours racked up over the years and have never finished a game, but the build / fail / analyze / experiment / find the next chokepoint loop is unlike anything else except engineering. I hadn't played for a couple years but spent all weekend starting a factory. My analytical and engineering chops have definitely improved in the interim, even though I play my own way by emphasizing some house rules instead of going for ultimate efficiency etc.
As someone who mainly plays games that require logic, it is interesting how different your first experience was from mine. I was quickly learning the basics, designing better and better factories and never experienced my factory completely breaking down.
This is actually quite interesting. I grew up with these games and never understood why some people didn't like these games. I always thought that its so much more rewarding to create something new, yours, that wouldn't exist without you, then playing some story that everybody else did the same way (obviously some story games are so good that your part dosent matter, because the story is just well written, but that's not many)
when you showed your inventory for the first time and it was filled with iron ore at 1:46 i died laughing, how do you even get that much that early in the game???? great video very entertaining.
I like this vid is very cute, love seeing a newbie player too all the strange stuff everyone does at the start its great. dont worry about doing stuff wrong theres so many different ways to make stuff work so why not experiment. you should stick the full vids of stuff you were doing on your other channel i wanna see.
I backed Factorio on Kickstarter when I saw an early LP of it, 8 years later and I still have yet to touch it myself. Probably never will. But I love watching and seeing people create their factories and bases and problem solve in a way I can't :) Thank you for your insight on your experience with the game :luvv:
"Someone Who Doesn't Play Factorio" do not exist to me.
gleba
gleba
Gleba means soil
Trupen... He will keep existing unless you teach him. (me)
Gleba!
> Plays Factorio
> Doesn't upload for 8 months
Checks out
i still wouldn't even get past green science if i played for 8 months
@@Angyl not to brag but i got past green science in 7 months. :p
@@dragonpc8258 not to brag but i got past it in 2 months : D
@@Angyl Not to brag but I've finished a game in under a week :3
@@zoru1946 not to brag but i finished a game in less than 5 hours
>Skips Tutorial
>Decends into madness
>Blissful ignorance
>Power outage
>Further decend into madness
Checks out
the average experience for any game that provides an optional tutorial, but now with bug
In my case it was
>Skips Tutorial and not watch any videos
>Sees moving belts when closing eyes
>Descends into madness
>Create a mall chimera with bots and a car.
>Further descend into madness
>Create a train unloading station with cars instead of chests
>Start remembering that I had to launch a rocket.
Yeah, the tutorial is kinda handy :)
>Plays a mod that makes the game 10 times more complicated
@@alexschmidt6644 Ah yes, that time I played Seablock.
Factorio claims yet another soul
The cractorio claims another victim 😂
Not claim, morelike "liberates"
(rocking in the corner) "THE FACTORY MUST GROW. THE FACTORY MUST GROW. THE FACTORY MUST GROW........"
the factory must grow 😵💫
Factorio claimed my soul 4 6 days ago
the Factorio Experience is building something, being very proud of it, and 3 hours later you figure out it was holding back your entire factory. You say to yourself "what was I even thinking" and improve on it with the knowledge you acquired. Repeat ad infinitum until you become an engineer or die trying.
when i first started i would try to figure out ratios and stuff, and try to build little modular areas that perfectly worked. the thing is they are a pain in the butt to design and build and it's way faster to just build a bus with off shoots that just over produce everything. plus watching the bus is a lot of fun.
@@ibminecraftinThat's why I only play with maxrate calculator, it let's you pull a box over things and calculates what things in which quantity it needs. That's the only mod I use, but one I wouldn't play without it anymore 😅 600hr into the game at the moment
You either find that something in the factory is bottlenecking the whole factory, or the whole factory is bottlenecking your computer.
There is no in-between
I died trying
he made an entire factory alone with his bare hands, no wonder it took 8 months.
yes, i now have glass bones and paper skin. Every morning, I break my legs, and every afternoon, I break my arms. At night, I lie awake in agony until my heart attacks put me to sleep.
@@Angyl TIL Angyl is the villain of the hit film Unbreakable.
@@AngylSuckers
I didn't know about bots either for the longest lol till like 250-300 hours
@@Angyl one must imagine sisyphus happy.
The fact you used someone else's video tutorial and zoomed out had me rolling on the floor, I was like "hey he's not doing too bad for someone who can't manage their stuf- never mind its a tutorial"
That was my initial reaction. "Dang he got a main bus and everything going -- oh." LOL
My reaction was "It's someone else footage isn't it?... Yeah yeah checks out".
Factorio is like maintaining an aircraft, sure there are a lot of moving parts, but each thing only has one purpose, so all you have to do, is find the broken thing, and fix it. Except you’re doing it from the ground up and literally every part is broken at all times.
I know because I do both.
And also aircraft is in the air in the process)
This was so funny to read lmao
Also applies to system administration. Something is always broken and I have to figure out what.
most honest boeing employee
i maintain a thing called the Osprey... this comment highly resonates with me.
Factorio does an amazing job at drip feeding you just enough information constantly, so by the time things get out of control, you don't even notice it. The only time you realize how far you gone, is when you realize you no longer understand how anything works and factory just exists on it's own.
I love how you get something working and then get hit by a comsplexity increase. You got red and green set up? Cute, now deal with oil. You made an outpost with a train? You'll need a lot more for those low density structures. Boilers eat too much coal to keep up? Uranium. Biters slipping through your walls and eating your turrents? You better get some propper millitary tech asap.
Hey that's me at 15:08! Awesome video btw, great/terrible time to be a Factorio player.
I actually recognized that clip lol
Such a good video, the algorithm blessed me with the suggestion in like January.
I'm gonna go watch it again!
1:40 the first second of factorio being is inventory filled with raw iron is hilarious
Minerarria moment
and mile long pipes
Sounds like my first playthrough of Satisfactory. And my second... _and my third._ :D
@@Egon_Freeman Factorio at least has Logistic robots and Storage chests as a stop-gap on inventory overflow. But they're never a long-term solution, even then...
10:57 my heart sank when you did that. If anyone is interested in the game, play the free demo -- that is your tutorial. If you like what you see then buy the base game.
Amazing advice. I was told about this game back in 2017, saw there's a demo and played it all night before buying it the next day
@@AlicjaDee got 9 hours on demo and mined EVERYTHING that was on the map, that thing is like a legal crack
15:42 "It's a puzzle of finding out what you're supposed to do next, within another puzzle of finding out how."
That's one of the best ways I've heard to describe this game.
Both of which used to be the default in the video games. (Of course it also feels very different in a multiplayer context.)
@BlueTemplar15 this is why i play factorio's based cousin mindustry
This is “recursion”
you need to build a rocket by going through the research tree and build the production of rocket components based on the recipes from this research tree. simple concept
And then the puzzle of realising that your solution to the previous problem is screwing you over with the new problem. Don't use too much "duct tape".
"It doesn't matter how bad your base looks, as long as you call it your 'starter base'"
- Doshdoshington
Thusly, when my first ore patches start to dry up, I feed the output of their furnace stacks directly into the newer, bigger bus. So it's still technically the starter base!
WE GOT ANOTHER ONE BOYS!!
THE FACTORY GROWS!!!
The factory must grow
The factory must grow
The factory must grow
The factory must grow
the factory must grow
Words of wisdom: No matter how bad you place your buildings at the start you can always spaghetti your way out into the end game! ;)
Ramen, brother.
leghmen brother
I wanta tha spaghetti 😊
the game's name is "where is the next bottleneck!"
ah, would you look at that, the blue circuits factory is eating all the copper... again, welp
That's totally normal for blue circuits. The real surprise is when you notice LDS has sucked up _everything_
Green circuits, there are never enough green circuits
@@Michaelonyoutubor red circuits which you need green circuits for only to then not have enough blue circuits which you need red for and the loop begins again
The bottleneck mod helps a bit with this.
when that happens i go: "off to go cry in a corner for 10 minutes"
As a proficient factory builder who's been playing this game since 2016, it has been so long since I last saw spaghetti that good. They don't make 'em like that anymore.
It made my knees weak and arms heavy. I even vomited on my sweater.
SAME. I miss that learning part so much, it was the best thing. I was actually surprised after watching all the crap about SA when I landed on Gleba (the last planed I landed on to be frank) and found it the most fun thing in factorio since the first time I played it!
I'm doing a Lazy Bastard run which forces you to automate EVERYTHING. Makes for some delicious spaghetti
You might not see this but when you play Multiplayer games with people that organize chests, make like 4 chests exclusively for dumping junk into them.
Then the organizer people will organize the stuff into the organized boxes.
this is EXACTLY what i do LMAO -- everyone hates me when i go back to base and dump my shit everywhere
To me, they are called soaryn chests. 😂
i have this dynamtic with a buddy i play with. he gets shit and i often end up setting up a "just dump it here" box, so i can sort stuff out later.
You are the worse kind of people Lmao
lol yes. I feel seen.
3:40 Holy shit, that's the main menu song for One Must Fall 2097 :D My favorite DOS game when I was a kid. Also cool video.
Huge respect for going at it in your own way and learning the game from scratch (for how long that lasted)... but also, the mixing of the ores and plates hurt my soul
Holy shit this is the most amazingly narrated and edited review/exposé/general diary entry that I've seen on UA-cam. Worth a sub.
With 200 hours in Factorio, you too can set up an [item] build, say "i hate it", tear it down only to rebuild it 5 more times.
If this game didn't have ghosts, it would be even worse.
the ability to cut, copy, paste, and undo has save so much headache
@@StillConfusingand making blueprints. I spent 5 or six hours making this thing, I rebuilt it 7 times. I DON'T want to do it all over again in a few more hours/days. blueprints have saved my ass a LOT of time
@@Meanslicer43You are doing it right!
Before you unlock robots it’s a lot of retinal exercise. My eyes and fingers moving up and down, but not too much time wasted…
Trump 2024
And to think, _it didn't used to._
As an Australian with ADHD who's also been very wary of getting into Factorio but desperately wanting to be part of it.. I appreciate your very honest self-awareness! Thanks for sharing your perspective.
Do you have a week where you have Nothing else to do?
i have adhd, i rarely ever plan stuff or think ahead and i still find the game really fun. one tip, if you find that your "main" factory is becoming too spaghetti and you cant find a way to put new stuff in it, just build a separate factory from scratch somewhere else, make it produce specific items that you need and connect it via trains
I loved this video. As someone with over 1000 hours in the game by now (Rookie numbers, but that’ll be fixed with the expansion’s release), it’s absolutely invigorating to listen to someone new to the game give it a go and begin to understand why so many of us love it so much. I personally struggle in the same way with other games, finding it difficult to appreciate just how and why people enjoy them (Soulslikes, cough cough), but every so often we have the courage and energy to throw ourselves at them wholeheartedly and learn just what it is that makes them special to so many.
Thank you for giving this beautiful game a go; we are certainly lucky to have it.
Souls games aren’t even that hard tho. I kind of wanna give this game a try tho, I’ve seen it on steam😵💫
In soulslike games, i personally find the process of slowly learning a boss' attack patterns via dying over and over again to find ways to deal with said attacks to be appealing, be it positioning, timing, movement, or simply not being caught with my pants down.
Or maybe i just like parrying a lot idk
The way you talk and pace your speech and video is just so pleasant and easy to watch and listen to. Big new fan!
When you build a green circuit assembly line and think to yourself "pfft this is so overkill" then you get to blue circuits and say "blessed Machine God I chant the litany of expansion, for the factory must grow. Praise the Omnissiah"
There's a point somewhere before blue science where you have like four assemblers making green circuits and think it's enough, and if someone told you that by endgame making circuits will be like half your entire factory they'd laugh.
this is incredible and it's hilarious how many things you touched on that resonate on a universal level
I once saw somebody say that you get out of Factorio exactly as much as you put into it. It'll challenge you as much as you want to be challenged and doesn't expect you to go beyond what you're comfortable trying.
You wanna turn off the bugs and just start slapping down conveyors? Go right ahead. Or you can go all out and build ratios so crazy that you fully saturate dozens of belts in your mega base. You can play on a death world where every inch of ground is taken through blood and sweat from the teeth of the biters. Or you can completely ignore trains if you don't understand how they work. It's about solving problems your way.
Also, 2 biggest tips for new players: Hit left Alt when you first enter the game. This will bring up the detailed view on things like chests and assemblers, showing you what's in them or what they're making. And don't put more than one kind of item on a belt unless you know what you're doing. It's super easy to bring your entire factory to a halt because the end of a conveyor backed up with one item and nothing else can get to the end.
That's exactly how it is! Also you can take your time and wait to do a thing till you're ready for it (like I did for trains or logic network)
The Factorio community is one of the best and most friendly out there. When someone asks how to play, or whether or not to adjust settings or turn the enemies off, the answer is always 'however you want.' There's no wrong way to play as long as you're enjoying the game.
Yep, can confirm, I sent my first rocket before I got into using trains lol
My tip is not to hit alt, it's to unbind alt completely and use the alt mode shortcut instead. This frees up a keybind for other things.
@@MernomI have alt mode mapped to shift semicolon or something since I always want it on
First time I've seen your stuff but this video is just so high quality; I'm so deep in the Cracktorio sauce that I'll watch anything with Factorio in the title but this is just next level-the editing, pacing, script, it all scratches an itch that few other channels do. It's a shame you don't upload more but I will be waiting (and browsing your backcatalog)!
This is more impressive than a mega factory made by someone with an actual engineering degree
i know how can someone be this terrible
@@Angyl Looks like hard adhd! How did you managed even do this video? It's somewhat like playing factorio actually i guess
@@Angylit’s just as entertaining watching you learn and struggle as doshdoshington making god damn computers in factorio.
If it helps motivate you to make a sequel where you launch your first rocket
@@Angyl Hardly. Watching someone get into the flow of Factorio is always entertaining.
Doubly so when their brain isn't fully wired for Factorio.
It teaches slowly and you progress at a fantastic pace, Dangerously addictive seeing everything you've made come together
I dont wanna be the armchair psych but genuinely all the organization issues you mention are the start are 1:1 things i mentioned to my psych when they diagnosed me with ADHD LMAO
@@MamaRallen I have ADHD so this is insightful
My gaming doctor prescribed me with Factorio and OSRS to combat my auts
Same here, you kept mentioning the textbook ADHD symptoms and all I could think was "He should get diagnosed".
Glad to see my man already knows he's a rainbow butterfly...
Same, my ADHD ass immediately zoomed in a focused when he was explaining it because my brain immediately was like "does he Know?"
Btw to assist you in ruining your life, I reccommend Powerwash Simulator, Stardew Valley, Book of Hours, and Viscera Cleanup as my gauntlet of Time Wasting Procrastinators That Delete Years of Your Life. Every autistic/ADHD person I have reccommended these to have disappeared to play them and gotten stuck in the hole with me because it just activates a deep part of my hyperfocus
@@bluebirb7418Book of hours is so good to get hyper focused on because at first you’re just playing fallout shelter but eventually you start actually reading the piles of flavor text and then you realize you have no idea what the fuck is going on and then you start having to do research to find out exactly how wild moving your little cards around is.
I loved every second of this, the editing was amazing and it kept me hooked the full way through, great video :)
Dad finally came back with the milk 8 months later!!!
im thirsty ill be back son
@Angyl noooooooooooooo
Automating milk was hard!
@@walterroche8192 In pYanodon's mods for Factorio, automating xeno-ice-cow milk is definitely hard.
The way you articulated the way I feel about complex games was scarily accurate. Great job getting your factory going!
Bro remembered the password.
This game is just nice. When you get to the construction robots, you just place blueprints and it's soo damn satisfying. Nice video, I should really go to sleep now
One thing I've noticed as a intermediate amateur of this game, only 648 hours as of writing this game now, one of the biggest reliefs in this game is A) Being able to skip past your mistakes via muscle memory to get into the fun stuff and B) Once you have figured out on how you wanna design your base (Spaghetti, Bus, Cityblock or train galore), the game becomes less about a survival simulator racing against the clock to escape but rather interactive puzzle solver with a genocide mini game for expansion. 10/10 would recommend, just good luck with chip production and realising at least half your industry goes into making green chips alone.
That's always funny, somehow... all of these games differ, but it's always _that one recipe._ For Satisfactory, it's _screws._ Unless the factory is perfectly balanced, one statement _always_ holds true: "you don't have enough screws." :D
The chips must FLOW !
Underated channel, first ever video i saw from you and now im addicted like you with factorio
Thanks for the fun video. I currently have spent around six or seven thousand hours playing Factorio and it's good to see new videos going up before Factorio 2 releases. The factory must grow.
That cut away showing the Factorio content actually came from someone else was hilarious! And being in Spanish on top! **Chef's kiss**
One can never run out of Factorio content, and I'm glad you added to the ever-growing pile
OMG I could never... Well, better start by downloading the game
This makes me feel a lot better about my skill in factorio, I honestly didn't realize it was so hard for people
Yeah. Im a casual player, can comfortably finish the game in 20 or so hours, do my blueprints and stuff.
Most of the stuff... isnt good. But i can do it.
And i often get reminded that this game is very hard for most people. Hard to the point a large part drops it when reaching freakin oil. Oil!!!
Thats like, only 1/3 of the game before you get oil!!!
I love the hard, maybe my favorite part and why I love the game. It challenges you in a way that twitch reflexes can't solve.
That oil, though. Yeah. I suffered for hours, then saved, quit, and looked up some youtube videos!
@@oldmankatan7383 i never had that much of a problem with oil. I tended to just build huge depots for stocking the part i didnt want, but that got solved when i learned about cracking. That's a game changer.
@@guilhermestanczyk Are we talking about Factorio after 0.17-0.18 or before ? Basic oil used to be more complicated. The complexity of dealing with multiple outputs was pushed to later, so that you don't have to figure that out at the same time as you first have to deal with transporting oil.
You connect the outputs to the inputs.
Hey man pretty underrated channel you got. Keep making stuff like this and I believe you could go full time
He came back, and he delivered.
Glad to see you again man!
Thank you!
You know, when I first jumped into Minecraft, I already know how to do stuff because by then I had thousands of watched hours of let's plays under my help, all that in-game mechanics knowledge neatly organized in the brain. So when I started playing I... know exactly what to do, which I feel robbed me of the magic that captured so many people a few years ago.
I have watched a few Factorio vids on YT, mostly speedruns, but it was more about the person doing the run and them being entertaining than actually bothering to soak in any info at all. Same for Satisfactory and other resource management games. This here video makes me glad that's the case. In fact, I feel *more compeled* to dive into the game completely blind, just so I too can go through the provebial trial of fire, learning how to automate stuff on my own.
Great vid, bro. Playing outside of your comfort zone is always a valiant effort.
as an experienced factorio player who only took 800 hours to launch one rocket, one of my favorite things in this game is to watch new players live that same feeling i got wayyyyyy back when i first started playing, and this video is that to a T. good stuff, subscribed.
Factorio is an absolute genius, a grandmaster at teaching you complex things through simplicity. Especially since in this video you play the 1.1 version and this monday the 21st, 2.0 will come out, you should update and do this again because now you have a Factoriopedia. Basically a wikipedia of what everything does, but actually "simple". It looks cluttered, but you can alt-click everything you want and read about it and you'll obtain a lot of useful information to help with learing. It's basically a game where even if you don't like the genre, even if you suck at it, there's a good chance you'll be respected instead of overwhelmed. I love how the game basically goes as fast as you. You build faster, the enemies attack more, you build slower, the enemies put less pressure. Adaptive difficulty is the best thing ever.
I don't like turning off biters because managing them is so much of the tech tree (and fun) but I also don't like to deal with them all the time. They can really be minimized by rushing military science and aggressively clearing all nests in the immediate vicinity then walling it all off, using early-game tech like piercing bullets, level-one combat drones basic rockets, and poison capsules. With just those things, some turret-creep, and halfway-decent micro to avoid the spit from the worms, you can clear pretty big nests with medium biters and don't even need power armor.
This is something I always do, and feels very natural. Only recently, playing a MP map with some friends, did I find out however it's not the only way to play. We're doing the Space Age DLC and they wanted to rush to the new stuff so while working on fixing the spaghetti, clearing a few biter nests and hooking up trains, they rush blue science and are straight up making space platforms and there's pollution everywhere _and we have literally no military tech whatsoever, not even automated military science..._
The nests are getting spitters and big biters, and I don't even have goddamn piercing bullets to try and fight them! It's only by me basically jumping up and down screaming "Hey, we need shut down the rest of the factory, and get some military science researched!" that stopped the biters from overrunning the walls and destroying everything.
So yes, the game totally will let you screw yourself when it comes to the biters.
huge high quality video, love you bro
I always thought the individual machines of Factorio were very simple, but the way you put them together was the complicated part. I kinda think starting the game with no tutorial is a good thing, because you can figure out how things connect like putting stuff from belts into furnaces for the first time with an inserter, and its very rewarding. Kinda like getting legos for the first time, as you said!
I'm impressed you played it with biters on and stuck with your own ideas vs. copying people, even though you had problems.
Same. I immediately switched off the biters. I don’t think I could have coped with them.
I love this video. I bought this game years ago and didn't start playing till a month ago, and now I'm hooked.
one of the mods for factorio is called campaign mode. after you play the tutorial I do suggest trying that mod out. it gives you a story to follow, with radio chatter in the form of text boxes. in the mod there are various bases and outposts to rebuild and a story to follow that introduces you to concepts and game mechanics naturally. you can then re-fine some of the bases to do different things as you think about them as well.
I just found you and god damn it i fucking love your editing already. Top notch quality and your comedic timing and meme placement are immaculate
10:25 not the dog takin a shit 😂
Such a Great Written and Edited Piece of Content!
Really enjoyed watching it!
hope to see you playing space age dlc ^^ gl mate
nice video, i most loved finding out the most replayed part (by like 10x compared to the 2nd most replayed part) was the one where for a split second a woman appears on screen
Hey! I rarely comment on videos, this is only the second time I’ve commented on your channel i think (the first was on an old Overwatch video x) ). I just wanted to say that your storytelling and editing skills are amazing, and it’s clear how much effort you put into each video. Keep up the awesome work, and thank you! (Also, sorry if my writing sounds a bit off, I’m French).
You should comment on more videos, it's free
Your English is excellent. Honestly, you have nothing to apologise for. I’m from the UK and you wrote better than many natives English speakers. We often make mistakes, too, because English is too difficult to get right.
Heck, I’ve spent too long trying to edit this comment, because I’m wanting to write it as best I can 😅
@@Zomerset Thank you so much for taking the time to write such a thoughtful reply! It means a lot, especially coming from a native speaker. I’m trying my best to improve my English, especially with speaking, so reading your response really motivates me. Thanks again for the encouragement! I’ll keep working at it!
PART 2 PART 2 PART 2, this was a joy to watch and reminds me of own start to factorio, I know this was a one and done but if you do ever come back I'm sure most of us would love to see it. :D
oh no no no... you dont quit factorio.... because...
The Factory Must Grow !!!
this game has a way of dragging one back, even if they are screaming.
@@Meanslicer43 - You dont own a copy of Factorio...
Factorio owns you...
This video was paced and edited very well. Nice job :)
Yep, factorio and similar factory games are harder with adhd. But for some reason we are drawn to them. And the last months are insane: shapez 2 dropped, satisfactory got a full release, an expansion for factorio will be out in the next week...
FWIW, I have some pretty bad ADHD and LOVE Factorio. Factorio taught me how to organize my thoughts and deal with the ADHD. Playing Factorio I only ever think about 'the next step'. I can sit down, hyperfocus on my step, and when the rest of the factory burns, fix it one by one after i'm done getting this science pack made.
And the push for efficiency has caused me to be more organized. Once you have to continually clean up your own disorganized mess, you learn how to build in an organized chaos kinda way. Modular, so that your mess doesn't break everything else. It's absolutely fantastic.
You probably won't see this, but holy cow man this video is honestly something else. The amount of work that went into the shot at 0:37 with the stylized animation of the cans to the atmospheric lighting is honestly jaw dropping. I've been feeling down in terms of inspiration for making vids lately and this video really perked me up and showed that high-effort content is something that definitely can succeed. Thank you for making this, I hope you're enjoying the success while also managing to avoid burnout.
I appreciate this so much. Thank you. I really like making those bits but they take me so long to make and constantly wonder if they're worth it (almost certainly not you can get away with a lot on UA-cam and still get views) but It's always really fun and satisfying to see the end result and makes me really happy to see comments like these. My goal is that they'll play an integral part of my future videos whenever they come out lol
I'd much rather have a finished video that I'm proud of as opposed to just finishing it for the sake of a deadline I set myself or the worry of consistency and relevancy.
Thanks again! Made my night :)
@@Angyl You're very welcome! I'm sure it's tough to spend hours upon hours on 5 second clips like that and not feel like nobody's noticing, so I just wanted to let you know that I definitely feel like the attention to detail is worth it. Happy to know that I was able to lighten up your night a bit too, I'd love to see the vision of those types of edits becoming a more integral part of the vids come to fruition.
Good luck with videos to come! I will definitely be patiently waiting for whatever comes from the channel next!
As someone who has literally had dreams of belts and upgrades after playing this too much too close to bed time.....welcome to the insanity. My first run took over 80 hours to finish....but damn if that rocket wasn't all the more beautiful for it.
Only 80 hours? Honestly pretty quick afaik.
I kept dreaming of conveyor belts, too 😂. Had to stop after that.
14:28 - 16:10 describes the purest kind of having fun . Because you literally earned it by yourself.
Probably the best review of this game I've seen.
Your lack of experience and proficiently with these types of games is a rare perspective to see, mainly because others like you dont stick with the game after that first defeat.
Your musings on failure, and the learning opportunity that sonoften follow a failure, mirrors the way I try to approach life.
Like anything worth learning, it's never easy. Easy learning with no hardships teaches very little.
Brother I don’t usually leave comments on videos but I have to say your video style is awesome I loved it. You’re a great creator keep it up!
3:42 - ONE MUST FALL : 2097, Opening Song! Don't think I won't recognize you if you only play a few beats. I'd recognize that funk anywhere!
Hey! I love the editing, and the writing is great! Subbed. I relate very heavily to your thought process with Factorio, you've convinced me I need to play it at some point
3:50 no worries almost everyone starts by skipping the tutorial if they didn't start this game from the demo version first.
I can agree too that this game unlike other games are very respecting of one's attention span that it does not try to daunt you with too many information right off the bat. It instead, teaches every single consequence *the hard way* without making it an immediate death.
Also there is zero shame on trying to see some recommended builds, because there are certain things that have been generalized as the easiest solution. The fun starts when you realize there's more than one possible solution to the same problem and you try to make your own solution eventually.
But this entire perspective is very gorgeous and eye-opening that someone so disorganised as how you described experience something like this. I learn to be a bit lighter on my words when someone avoids learning stuff like this because I realize the speed of learning stuff like this is excessively variable.
3:40 Oh wow unexpected One Must Fall moment, no one ever references that brilliant game, but you did it. Sweet :D
Oh wow, unexpected One Must Fall comment, no one ever references that brilliant game, but you and he did it! Was about to comment, decided to check just to be sure.... of course no one mentioned it, righ...wait, one match?
@ haha hell yeah! OMF is such a forgotten game these days. But I’m very much a 90’s kid and a huge fan of the sound of that era of PC gaming (tracker style music, AdLib / Soundblaster 16, etc). Glad someone else still knows OMF too! Cheers ☺️
5:14 "clash of clans potions"
Aaawwwwwww.... Your first base is so adorable. Just look at all that space it takes up, and all those conveyors going everywhere. For only one item. A minute.
_remembers fondly_
i heard you, 3 seconds of One Must Fall menu music
I was searching for this comment! ❤
Honestly, the one thing you need to go from where you are to able to reach late-game is use a main bus to ferry your items from one line of production to another.
2:52 i was like damn this looks good then he zoom out and me 👁️👄👁️
What a great and funny explanation. I only have a few hundred hours racked up over the years and have never finished a game, but the build / fail / analyze / experiment / find the next chokepoint loop is unlike anything else except engineering.
I hadn't played for a couple years but spent all weekend starting a factory. My analytical and engineering chops have definitely improved in the interim, even though I play my own way by emphasizing some house rules instead of going for ultimate efficiency etc.
We need Trupen to collab with Angyl, and teach him the ways of factorio.
Hey man, great video and it's great to see you appreciate both the game and yourself. I hope you keep playing we promise you enjoy it
6:58 Is he drawing what I think he's drawing
Yes. Yes, he is.
As someone who mainly plays games that require logic, it is interesting how different your first experience was from mine. I was quickly learning the basics, designing better and better factories and never experienced my factory completely breaking down.
11:33 u/hide_boar strikes again
This is actually quite interesting. I grew up with these games and never understood why some people didn't like these games. I always thought that its so much more rewarding to create something new, yours, that wouldn't exist without you, then playing some story that everybody else did the same way (obviously some story games are so good that your part dosent matter, because the story is just well written, but that's not many)
bruh i dont even know if he'll make it past oil cracking at this rate
What is the game at 0:56?
Astroneer
@@NotEnoughAttention Thanks.
Minecraft
The editing on this is golden. If this video doesn't get at least 1-2 million views, all of my clams will be steamed.
16:30 Upturned refrence?
when you showed your inventory for the first time and it was filled with iron ore at 1:46 i died laughing, how do you even get that much that early in the game???? great video very entertaining.
great content man, you are the exact type of gamer I am, i have no business playing these games but god I love trying to figure them out!
I like this vid is very cute, love seeing a newbie player too all the strange stuff everyone does at the start its great. dont worry about doing stuff wrong theres so many different ways to make stuff work so why not experiment. you should stick the full vids of stuff you were doing on your other channel i wanna see.
Love your commentary and humor, subscribed!
"Nothing is working and everything is broken"
- every engineer while having their morning coffee
This is the best video I’ve seen to introduce friends to why I love the game.
I backed Factorio on Kickstarter when I saw an early LP of it, 8 years later and I still have yet to touch it myself. Probably never will. But I love watching and seeing people create their factories and bases and problem solve in a way I can't :) Thank you for your insight on your experience with the game :luvv:
i really liked your video, i hope you continue making more! you clearly enjoy it, subbed
Oh look. A new relatable youtuber that has similar interests to me. Subscribed.